Game machine
Patent Information
- Application Number
- JP2021184368
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2021-11-11
- Publication Date
- 2025-08-28
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0008】 請求項1記載の遊技機によれば、所定の判別条件が成立したことに基づいて判別を実行する判別手段を有し、遊技球が入球可能な第1状態と、遊技球が入球困難な第2状態と、に変位可能な変位入球手段と、前記判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて、前記変位入球手段が所定期間、前記第2状態から前記第1状態へと変位される変位遊技を実行する変位遊技状態実行手段と、前記変位遊技の実行中に前記変位入球手段へと入球した遊技球が前記変位入球手段の内部の特定領域へと入球したことに基づいて遊技者に有利な特定状態を設定する特定状態設定手段と、所定の取得条件が成立したことに基づいて、前記判別手段の判別に用いるための判別情報を取得可能な取得手段と、その取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な記憶手段と、を備える。
Abstract
Claims
[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least a gaming state that is more advantageous to a player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; A gaming machine characterized in that it is configured so that a specific presentation mode that can suggest the second firing intensity to the player can be produced at least in a specific situation in the second gaming state.