Game machine

JP2023071525A5Inactive Publication Date: 2025-08-28SANYO BUSSAN KK
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Patent Information

Application Number
JP2021184369
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-11-11
Publication Date
2025-08-28
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0008】 請求項1記載の遊技機によれば、所定の判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて遊技者に有利な特典遊技状態を設定する特典遊技状態設定手段と、を有し、所定の設定条件が成立したことに基づいて、予め定められた第1制御が実行される第1状態を設定する第1状態設定手段と、遊技球を発射可能な発射手段と、その発射手段によって予め定められた第1方向へと発射された遊技球が通過可能な位置に設けられている通過手段と、その通過手段を遊技球が通過したことに基づいて成立し得る特定条件が予め定められた特定回数成立した場合に前記第1制御とは異なる第2制御が実行される第2状態を設定する第2状態設定手段と、少なくとも前記第1状態が設定されている前記特典遊技状態において第1の表示態様を少なくとも含んで構成される第1演出を実行する第1演出実行手段と、その第1演出実行手段により前記第1演出が実行されている状態において前記特定条件が成立する毎に前記第1の表示態様を更新する更新手段と、を備える。

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Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine is configured such that shooting game balls in a first direction during a predetermined period after setting to a second state during a privilege game state becomes more advantageous than shooting game balls in a second direction differing from the first direction, and is configured such that shooting game balls in a second direction becomes more advantageous than shooting game balls in a first direction in a predetermined state that is at least set to the second state but is not set to a privilege game state, thus changing a degree of advantage of a game by a shooting direction of game balls and hence providing the game machine capable of enhancing interest in a game.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least a gaming state that is more advantageous to a player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, A gaming machine characterized in that it is configured so that a specific presentation mode that can suggest the second firing intensity to the player can be produced at least in a specific situation in the second gaming state.