Game machine

JP2023071530A5Inactive Publication Date: 2025-09-02SANYO BUSSAN KK
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Patent Information

Application Number
JP2021184374
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-11-11
Publication Date
2025-09-02
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0008】 請求項1記載の遊技機によれば、遊技球が入球可能な第1状態と、遊技球が入球困難な第2状態と、に変位可能な変位入球手段を有し、遊技球を発射可能な発射手段と、その発射手段によって特定方向へと発射された遊技球が少なくとも入球可能な位置に設けられている入球手段と、その入球手段へと遊技球が入球可能となる第1位置と、前記入球手段へと遊技球が入球困難となる第2位置と、に変位可能な変位手段と、前記入球手段へと遊技球が入球したことに基づいて判別を実行可能な判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて、前記変位入球手段が所定期間、前記第2状態から前記第1状態へと変位される変位遊技を実行する変位遊技実行手段と、を備える。

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Abstract

To provide a game machine capable of enhancing game amusement.SOLUTION: The game machine can enhance game amusement because the game machine is configured so that a first control is terminated by first control termination means on the basis of satisfaction of a common termination condition that is satisfied regardless of whether a first control is being executed based on satisfaction of a first execution condition or a first control is being executed based on satisfaction of a second execution condition, thereby, shooting a game ball continuously in a specific direction after the second execution condition is satisfied can make the possibility higher that a game ball enters a specific area during execution of a displacement game by executing a displacement game than shooting a game ball continuously in a specific direction after the first execution condition is satisfied.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] BACKGROUND ART Conventionally, in gaming machines such as pachinko machines, when a gaming ball enters a starting hole provided on the gaming board, a lottery is held to determine whether the game will be a success or failure, and if the lottery result is a success, a bonus game that is advantageous to the player is executed. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2001-17717 Summary of the Invention [Problem to be solved by the invention]

[0004] However, there is a demand for further improvements in the entertainment value of the game.

[0005] The present invention has been made to solve the problems exemplified above, and has an object to provide a gaming machine that can increase the enjoyment of the game. [Means for solving the problem]

[0006] To achieve this object, the gaming machine described in claim 1 has a displacement ball entry means that can be displaced between a first state where a gaming ball can enter and a second state where a gaming ball has difficulty entering, and includes a launching means that can launch a gaming ball, a ball entry means that is provided at a position where at least a gaming ball launched in a specific direction by the launching means can enter, a displacement means that can be displaced between a first position where a gaming ball can enter the ball entry means and a second position where it is difficult for the gaming ball to enter the ball entry means, a discrimination means that can make a discrimination based on the gaming ball having entered the ball entry means, a displacement game execution means that executes a displacement game in which the displacement ball entry means is displaced from the second state to the first state for a predetermined period based on the discrimination result of the discrimination means being a predetermined specific discrimination result, and The game system is equipped with a specific state setting means for setting a specific state advantageous to a player based on the fact that a game ball that has entered the displacement ball entry means during execution of the displacement game has entered a specific area inside the displacement ball entry means, a first control execution means for executing first control in which the displacement means is controlled so that the game ball can enter the entry means based on the establishment of one of a plurality of execution conditions including at least a first execution condition and a second execution condition different from the first execution condition, and a first control termination means capable of terminating the first control based on the establishment of a common termination condition that is established regardless of whether the first control based on the establishment of the first execution condition is being executed or the first control based on the establishment of the second execution condition is being executed.

[0007] Furthermore, the configuration is such that the displacement game is executed and the game ball is more likely to enter the specific area during the execution of the displacement game if the game ball continues to be fired in the specific direction after the second execution condition is met than if the game ball continues to be fired in the specific direction after the first execution condition is met. [Effects of the Invention]

[0008] According to the gaming machine described in claim 1, the gaming machine has a displacement ball entry means that can be displaced between a first state where the gaming ball can enter and a second state where it is difficult for the gaming ball to enter, and is equipped with a launching means that can launch the gaming ball, a ball entry means that is located at a position where at least the gaming ball launched in a specific direction by the launching means can enter, a displacement means that can be displaced between a first position where the gaming ball can enter the ball entry means and a second position where it is difficult for the gaming ball to enter the ball entry means, a discrimination means that can make a discrimination based on the gaming ball entering the ball entry means, and a displacement game execution means that executes a displacement game in which the displacement ball entry means is displaced from the second state to the first state for a predetermined period of time based on the discrimination result of the discrimination means being a predetermined specific discrimination result.

[0009] The game device also includes a specific state setting means for setting a specific state advantageous to the player based on the fact that the game ball that entered the displacement ball entry means during the execution of the displacement game has entered a specific area inside the displacement ball entry means.

[0010] As a result, when the execution condition is met, a specific state advantageous to the player is set based on the game ball entering a specific area inside the displacement ball entry means.

[0011] The game machine further includes a first control execution means for executing a first control in which the displacement means is controlled so that the game ball can enter the ball entry means based on the establishment of one of a plurality of execution conditions including at least a first execution condition and a second execution condition different from the first execution condition.

[0012] As a result, based on the establishment of the execution condition, the first control is executed by the first control execution means, in which the displacement means is controlled so that the gaming ball can enter the ball entry means.

[0013] Furthermore, the configuration is such that the displacement game is more likely to be executed and the game ball will enter the specific area during the execution of the displacement game if the game ball continues to be fired in the specific direction after the second execution condition is met than if the game ball continues to be fired in the specific direction after the first execution condition is met.

[0014] This has the effect of increasing the enjoyment of the game. [Brief explanation of the drawings]

[0015] [Figure 1] FIG. 2 is a front view of a pachinko machine in a first control example. [Figure 2] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 3] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 4] FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Figure 5] (a) is a schematic diagram showing the structure of the variable winning device installed in the area below the front view of the game board of the pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 6] 10A is a diagram schematically illustrating the area division settings and effective line settings of the display screen in the first control example, and FIG. 10B is a diagram illustrating an example of the actual display screen in the first control example. [Figure 7] (a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode during the normal pattern variation during the normal state displayed on the third pattern display device in the first control example. [Figure 8](a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9] (a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during the special variation effect displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the third pattern is restarted during the special variation effect executed while the special pattern 2 reserved ball displayed on the third pattern display device has been acquired in the first control example. [Figure 10] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 11] (a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example; (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12] 10A and 10B are diagrams showing an example of the display mode of the game state suggestion effect executed during the chance mode displayed on the third symbol display device in the first control example. [Figure 13](a) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period); (b) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period). [Figure 14] (a) is a diagram showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Figure 15] (a) is a diagram showing an example of the display mode when the first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] (a) is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example, and (b) is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example. [Figure 17] (a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Figure 18] 10(a) and 10(b) are timing charts showing the flow of the presentation mode set after the end of the big win game in the first control example. [Figure 19] 10(a) and 10(b) are timing charts showing the flow of the operation presentation content during the chance mode in the first control example. [Figure 20] FIG. 10 is a diagram showing a game flow of a pachinko machine in a first control example. [Figure 21] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 22] FIG. 4 is a diagram schematically illustrating the configuration of various counters in the first control example. [Figure 23] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Figure 25] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 1 jackpot set in the ROM of the main control device in the first control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 2 jackpot set in the ROM of the main control device in the first control example. [Figure 26] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram showing the specified contents of the normal table set in the ROM of the main control device in the first control example. [Figure 27] This is a diagram showing a schematic diagram of the contents of the table for probability change and time reduction set in the ROM of the main control device in the first control example. [Figure 28] 10A is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 10B is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 29] This is a diagram showing a schematic diagram of the specified contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Figure 30] This is a diagram showing the schematic contents of the special effect selection table set in the ROM of the voice lamp control device in the first control example. [Figure 31] (a) is a diagram showing a schematic representation of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic representation of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Figure 32] (a) is a block diagram showing the configuration of the button operation effect selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing the schematic contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 33] A diagram showing the specified contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 34] FIG. 2 is a block diagram showing the electrical configuration of a display control device in a first control example. [Figure 35] 10(a) to 10(c) are explanatory diagrams illustrating images when the power is turned on in the first control example. [Figure 36] FIG. 10(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 10(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Figure 37] FIG. 10 is a diagram schematically illustrating an example of a display data table in the first control example. [Figure 38] FIG. 10 is a diagram schematically illustrating an example of a transfer data table in the first control example. [Figure 39]FIG. 10 is a diagram schematically illustrating an example of a drawing list in the first control example. [Figure 40] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Figure 41] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the first control example. [Figure 42] 10 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Figure 43] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Figure 44] 10 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Figure 45] A flowchart showing the start-up winning process executed by the MPU in the main control device in the first control example. [Figure 46] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Figure 47] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Figure 48] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first control example. [Figure 49] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Figure 50] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Figure 51] 10 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Figure 52] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Figure 53] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Figure 54] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Figure 55] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the first control example. [Figure 56] 10 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Figure 57] 10 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the first control example. [Figure 58] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Figure 59] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first control example. [Figure 60] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first control example. [Figure 61] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 62] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 63] 10 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 64] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 65]10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first control example. [Figure 66] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 67] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 68] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 69] 10 is a flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 70] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Figure 71] 10 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Figure 72] 10 is a flowchart showing boot processing executed by an MPU in the display control device in the first control example. [Figure 73] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a first control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a first control example. [Figure 74] 10 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Figure 75] (a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 76](a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first control example. [Figure 77] 10 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Figure 78] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 10 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 81] 10 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 82] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 83] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 85] 10 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 86] FIG. 10 is a front view of the game board of the pachinko machine in the second control example. [Figure 87] (a) is a diagram showing an example of a display screen displayed during a jackpot game that is executed based on winning the jackpot in the special pattern lottery in the second control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the second control example. [Figure 88] (a) is a diagram showing an example of a display screen displayed during chance time in the second control example, and (b) is a diagram showing an example of a presentation screen at the end of chance time in the second control example. [Figure 89] (a) is a diagram showing an example of a display screen displayed at the start of the pull-back zone in the second control example, and (b) is a diagram showing an example of a display screen displayed when a time-saving win is made during the pull-back zone in the second control example. [Figure 90] (a) is a diagram showing an example of a display screen during the extended time that is executed when a long time reduction is set in the second control example, and (b) is a diagram showing an example of a display screen when the number of times that special pattern variations are executed during the long time reduction in the second control example reaches 9,900. [Figure 91] FIG. 10 is a diagram showing an example of a presentation screen for preparation time that is executed during the time-saving state after the chance time ends in the second control example. [Figure 92] (a) is a diagram showing the relationship between the background types displayed in the pullback zone in the second control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes in the pullback mode in the second control example and the suggestion content indicated by each suggestion mode. [Figure 93] FIG. 10 is a diagram showing a game flow in a second control example. [Figure 94] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a second control example. [Figure 95] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a second control example. [Figure 96](a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the second control example. [Figure 97] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the second control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the second control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the second control example. [Figure 98] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram showing the schematic contents of the table for special chart 1 jackpot in the second control example, and (c) is a diagram showing the schematic contents of the table for special chart 2 jackpot in the second control example. [Figure 99] (a) is a diagram showing a schematic diagram of the contents of the variable pattern selection table set in the ROM of the main control device in the second control example, and (b) is a diagram showing a schematic diagram of the contents of the normal / second variable table in the second control example. [Figure 100] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate and time reduction in the second control example, and (b) is a diagram showing a schematic diagram of the contents of the time reduction type selection table set in the ROM of the main control device in the second control example. [Figure 101] (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of a pachinko machine in the second control example. [Figure 102] A block diagram showing the configuration of a pullback mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 103] A block diagram showing the configuration of a suggestion mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 104] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the second control example. [Figure 105] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the second control example. [Figure 106] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a second control example. [Figure 107] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the second control example. [Figure 108] 10 is a flowchart showing an update process executed by an MPU in the main control device in the second control example. [Figure 109] 10 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a second control example. [Figure 110] A flowchart showing the start-up winning process executed by the MPU in the main control device in the second control example. [Figure 111] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the second control example. [Figure 112] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the second control example. [Figure 113] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the second control example. [Figure 114] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the second control example. [Figure 115] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the second control example. [Figure 116] 10 is a flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 117] 10 is a flowchart showing a pullback mode setting process executed by an MPU in the voice lamp control device in the second control example. [Figure 118] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 119] 10 is a flowchart showing the second variable probability state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 120] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 121] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 122] 10 is a flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 123] (a) is a diagram showing an example of a variable display screen when the result of the special pattern 1 lottery is a jackpot or a time-saving win in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the result of the first special pattern lottery (special pattern 1 lottery) is a time-saving win in the normal state (low probability state for special patterns, low probability state for normal patterns) in the first variant of the second control example. [Figure 124] (a) is a diagram showing an example of a display screen during the time-saving state when the variable time of special chart 1 is set to 30 seconds in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the time-saving state in the first variant of the second control example has ended. [Figure 125] This figure shows an example of a display screen when a time-saving win is won with special chart 2 reserved during the promotion chance zone in the first variant of the second control example. [Figure 126](a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the first variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the first variant of the second control example. [Figure 127] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the second control example. [Figure 128] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the second control example. [Figure 129] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the second control example. [Figure 130] (a) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a jackpot that grants the first time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example, and (b) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a time-saving state that grants the second time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example. [Figure 131] A figure showing an example of the fluctuation pattern when a jackpot is won and the fluctuation pattern when a time-saving win is won in the second variant of the second control example. [Figure 132] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the second variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot table in the second variant of the second control example. [Figure 133] FIG. 10 is a diagram schematically showing the contents of the time-saving type selection table set in the ROM of the main control device in the second modified example of the second control example. [Figure 134] 10 is a flowchart showing a time-saving state presentation setting process executed by an MPU in a voice lamp control device in a second modified example of the second control example. [Figure 135] FIG. 11 is a front view of the game board of a pachinko machine in a third control example. [Figure 136] FIG. 11 is a partially enlarged view of the game board of a pachinko machine in a third control example. [Figure 137] A front oblique view of the V winning device in the third control example. [Figure 138] A disassembled front oblique view of the V winning device in the third control example. [Figure 139] This is an operation diagram of the V winning device in the third control example, viewed from the back side. [Figure 140] (a) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the third control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the third control example when it is open. [Figure 141] (a) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the third control example, and (b) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the third control example. [Figure 142] (a) is a diagram showing an example of a display screen when indicating that no time-saving win has been made during the fluctuation of special chart 1 in the third control example, and (b) is a diagram showing an example of a jackpot winning notification screen when a duplicate win has been made in the third control example. [Figure 143] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the third control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won but the jackpot is not won in the third control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the third control example. [Figure 144] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a third control example. [Figure 145] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the third control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the third control example. [Figure 146] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control unit in the third control example, (b) is a diagram showing the specified contents of the first special pattern random number table in the third control example, and (c) is a diagram showing the specified contents of the second special pattern random number table in the third control example. [Figure 147] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the third control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection table in the third control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection table in the third control example, and (d) is a diagram showing the typical contents of the time-saving grant table set in the ROM of the main control device in the third control example. [Figure 148] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the third control example. [Figure 149] (a) is a diagram showing a schematic representation of the prescribed contents of the fluctuation pattern table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the normal fluctuation pattern table in the third control example. [Figure 150] A diagram showing the specified contents of the time-saving fluctuation pattern table in the third control example. [Figure 151] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the third control example. [Figure 152] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the third control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the third control example. [Figure 153]A diagram showing the specified contents of the lottery result notification mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the third control example. [Fig. 154] FIG. 10 is a diagram showing a game flow in a third control example. [Figure 155] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the third control example. [Figure 156] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the third control example. [Figure 157] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the third control example. [Figure 158] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the third control example. [Figure 159] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the third control example. [Figure 160] 10 is a flowchart showing an update process executed by an MPU in the main control device in the third control example. [Figure 161] 10 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the third control example. [Figure 162] 10 is a flowchart showing the time-saving update process for small wins executed by the MPU in the main control device in the third control example. [Figure 163] 10 is a flowchart showing a V inlet passing process executed by an MPU in the main control device in a third control example. [Fig. 164] 10 is a flowchart showing a V-passing process executed by an MPU in the main control device in a third control example. [Figure 165] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the third control example. [Figure 166]10 is a flowchart showing main processing executed by an MPU in the main control device in the third control example. [Figure 167] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the third control example. [Figure 168] 10 is a flowchart showing the small win control process executed by the MPU in the main control device in the third control example. [Figure 169] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 170] 10 is a diagram showing a modified configuration of the game board 13 of the pachinko machine 10. FIG. [Figure 171] FIG. 10 is a front view schematically showing the game board of a pachinko machine in a fourth control example. [Fig. 172] FIG. 10 is a schematic diagram showing part of the contents of the ROM of the main control device in the fourth control example. [Figure 173] FIG. 10 is a schematic diagram showing part of the contents of the RAM of the main control device in the fourth control example. [Fig. 174] (a) is a schematic diagram showing the first winning random number table in the fourth control example, (b) is a schematic diagram showing the second winning random number table in the fourth control example, (c) is a schematic diagram showing the time-saving winning random number table in the fourth control example, and (d) is a schematic diagram showing the small winning random number table in the fourth control example. [Figure 175] (a) is a schematic diagram showing the contents of the jackpot type selection table in the fourth control example, and (b) is a schematic diagram showing the contents of the special chart 1 jackpot table, which is part of the jackpot type selection table in the fourth control example. [Figure 176] This is a schematic diagram showing the contents of the special chart 2 jackpot table, which is part of the jackpot type selection table in the fourth control example. [Figure 177] This is a schematic diagram showing the contents of the small win type selection table in the fourth control example. [Figure 178] FIG. 10 is a schematic diagram showing the contents of the fluctuation pattern table in the fourth control example. [Figure 179] A schematic diagram showing the contents of a normal state fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Figure 180] A schematic diagram showing the contents of the time-saving state fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Figure 181] This is a schematic diagram showing the contents of the fluctuation pattern table for time-saving winning fluctuation states, which is part of the fluctuation pattern table in the fourth control example. [Figure 182] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fourth control example. [Figure 183] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the fourth control example. [Figure 184] 10 is a flowchart showing a first special symbol determination process executed by an MPU in the main control device in the fourth control example. [Figure 185] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fourth control example. [Figure 186] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the fourth control example. [Figure 187] 10 is a flowchart showing the game status update process executed by the MPU in the main control device in the fourth control example. [Figure 188] 10 is a flowchart showing the processing during execution of the first special pattern variation executed by the MPU in the main control device in the fourth control example. [Figure 189] 10 is a flowchart showing the first special symbol variation stop processing executed by the MPU in the main control device in the fourth control example. [Figure 190]A flowchart showing the forced stop processing of Figure 1 executed by the MPU in the main control device in the fourth control example. [Figure 191] 10 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in a fourth control example. [Figure 192] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the fourth control example. [Figure 193] 10 is a flowchart showing a second special symbol determination process executed by the MPU in the main control device in the fourth control example. [Figure 194] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the fourth control example. [Figure 195] 10 is a flowchart showing a small prize lottery process executed by the MPU in the main control device in the fourth control example. [Figure 196] A flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the fourth control example. [Figure 197] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the fourth control example. [Figure 198] 10 is a flowchart showing the second special symbol variation stop processing executed by the MPU in the main control device in the fourth control example. [Figure 199] A flowchart showing the forced stop processing of Figure 2 executed by the MPU in the main control device in the fourth control example. [Figure 200] This is a flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the fourth control example. [Figure 201] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the fourth control example. [Figure 202] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the fourth control example. [Figure 203]13 is a flowchart showing a time-saving limit update process executed by an MPU in the main control device in the fourth control example. [Figure 204] 10(a) and 10(b) are diagrams showing an example of a ceiling reaching suggestion effect screen displayed on the third symbol display device in the fifth control example. [Figure 205] (a) is a figure showing an example of a ceiling reaching variation display screen displayed on the third pattern display device in the fifth control example, and (b) is a figure showing an example of a ceiling mid-display display screen displayed on the third pattern display device in the fifth control example. [Figure 206] A figure showing an example of a ceiling add-on performance screen displayed on the third pattern display device in the fifth control example. [Figure 207] A transition diagram showing the flow of transitions between each game state in the fifth control example. [Figure 208] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the fifth control example. [Figure 209] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the fifth control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the fifth control example. [Figure 210] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the fifth control example. [Figure 211] (a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing the typical contents of the time-saving winning table in the fifth control example, and (c) is a diagram showing the typical contents of the ceiling table in the fifth control example. [Figure 212](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the fifth control example. [Figure 213] A diagram showing a schematic diagram of the contents of the ceiling reaching suggestion performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the fifth control example. [Figure 214] A diagram showing a schematic diagram of the contents of the ceiling-reaching effect selection table set in the ROM of the audio lamp control device of the pachinko machine in the fifth control example. [Figure 215] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fifth control example. [Figure 216] 13 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the fifth control example. [Figure 217] 13 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in the fifth control example. [Figure 218] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the fifth control example. [Figure 219] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fifth control example. [Figure 220] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the fifth control example. [Figure 221] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the fifth control example. [Figure 222] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the fifth control example. [Figure 223] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a fifth control example. [Figure 224]10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the fifth control example. [Figure 225] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 226] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 227] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 228] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 229] (a) is a diagram showing an example of a game status suggestion display screen displayed on the third pattern display device in the first variant of the fifth control example, and (b) is a diagram showing an example of a display screen after the game status suggestion display notifies that the first time-shortening state has been set in the first variant of the fifth control example. [Figure 230] (a) is a diagram showing a schematic representation of the contents of the time-saving winning random number table set in the ROM of the main control device in the first variant of the fifth control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving winning table in the first variant of the fifth control example. [Figure 231] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the fifth control example. [Figure 232] A diagram showing a schematic diagram of the specified contents of the game status suggestion effect selection table set in the ROM of the audio lamp control device of a pachinko machine in the first variant of the fifth control example. [Figure 233] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the fifth control example. [Figure 234] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the fifth control example. [Figure 235] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the first variant of the fifth control example. [Figure 236] FIG. 13 is a front view schematically showing the game board of a pachinko machine in a sixth control example. [Figure 237] (a) is a diagram showing an example of the presentation mode during time-saving state B, which is set when the ceiling number of lottery draws is reached in the sixth control example, and (b) is a diagram showing an example of the presentation mode when transitioning from time-saving state B to time-saving state A in the sixth control example. [Figure 238] A figure showing an example of the presentation mode when a jackpot is won during time-saving state B in the sixth control example. [Figure 239] A diagram showing the transition method between each game state in the sixth control example. [Figure 240] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the sixth control example. [Figure 241] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the sixth control example. [Figure 242] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing the schematic contents of the table for the special chart 1 jackpot in the sixth control example, and (c) is a diagram showing the schematic contents of the table for the special chart 2 jackpot in the sixth control example. [Figure 243] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the sixth control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the sixth control example, and (c) is a diagram showing a schematic representation of the contents of the first time-saving table in the sixth control example. [Figure 244](a) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the sixth control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving win random number table set in the ROM of the main control device in the sixth control example. [Figure 245] (a) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the sixth control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the sixth control example. [Figure 246] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the sixth control example. [Figure 247] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the sixth control example. [Figure 248] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the sixth control example. [Figure 249] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the sixth control example. [Figure 250] 13 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the sixth control example. [Figure 251] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the sixth control example. [Figure 252] 13 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in the sixth control example. [Figure 253] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the sixth control example. [Figure 254]A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the sixth control example. [Figure 255] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the sixth control example. [Figure 256] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the sixth control example. [Figure 257] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the sixth control example. [Figure 258] A flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the sixth control example. [Figure 259] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the sixth control example. [Figure 260] 13 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a sixth control example. [Figure 261] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the sixth control example. [Figure 262] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 263] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 264] FIG. 13 is a front view of a pachinko machine in a seventh control example. [Figure 265] FIG. 13 is a front view of the game board of the pachinko machine in the seventh control example. [Figure 266] FIG. 13 is a rear view of the pachinko machine in the seventh control example. [Figure 267] 10(a) is a front view of the effect button of the pachinko machine in the seventh control example, and FIG. 10(b) is a front view of the selection button of the pachinko machine 10 in the seventh control example. [Figure 268] (a) is a schematic diagram showing the decorative movable device of the pachinko machine in the seventh control example when it is in a stored state, and (b) is a schematic diagram showing the decorative movable device of the pachinko machine in the seventh control example when it is in a movable state. [Figure 269] A disassembled front oblique view of the V winning device in the seventh control example. [Figure 270] This is an operation diagram of the V winning device in the seventh control example, viewed from the back. [Fig. 271] (a) is a diagram showing an example of a display screen during special pattern change when the reel displayed on the third pattern display device in the seventh control example is stored, and (b) is a diagram showing an example of display screen 1 when the reel displayed on the third pattern display device in the seventh control example is movable and the reserved color is changed. [Fig. 272] (a) is a diagram showing an example of display screen 2 when the reel displayed on the third pattern display device in the seventh control example moves and the reserved color is changed, and (b) is a diagram showing an example of display screen 3 when the reel displayed on the third pattern display device in the seventh control example moves and the reserved color is changed. [Fig. 273] (a) is a diagram showing an example of the display screen when the reel is stored after the reserved color displayed on the third pattern display device in the seventh control example is changed, and (b) is a diagram showing an example of the display screen 1 when the reel displayed on the third pattern display device in the seventh control example is moved and part of the reserved color is moved to the adjacent reserved. [Fig. 274] (a) is a diagram showing an example of the display screen 2 when the reel displayed on the third pattern display device in the seventh control example moves and part of the reserved color moves to the adjacent reserved area, and (b) is a diagram showing an example of the display screen when the reel is stored after the reserved color displayed on the third pattern display device in the seventh control example is changed. [Figure 275](a) is a diagram showing an example of a display screen when the reel displayed on the third pattern display device in the seventh control example moves and the reserved pattern changes independently, and (b) is a diagram showing an example of a display screen when the reel is stored after the reserved color displayed on the third pattern display device in the seventh control example changes independently. [Figure 276] (a) is a diagram showing a schematic diagram of the relationship between the color of the reserved pattern and the expected probability of winning a jackpot in the seventh control example, and (b) is a diagram showing a schematic diagram of the variable color pattern of the reserved pattern in the seventh control example. [Figure 277] (a) is a diagram showing an example of a demo screen displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a light intensity adjustment screen (with special features) displayed on the third pattern display device in the seventh control example. [Fig. 278] (a) is a figure showing an example of an adjustment completion screen when the decision button displayed on the third pattern display device in the seventh control example is operated, and (b) is a figure showing an example of a display screen when special pattern variation begins during light intensity adjustment displayed on the third pattern display device in the seventh control example. [Figure 279] A figure showing an example of a light intensity adjustment screen displayed on the third pattern display device during a prohibited role in the seventh control example. [Figure 280] (a) is a figure showing an example of a display screen displayed on the third pattern display device in the seventh control example when the shutter closing reach begins, and (b) is a figure showing an example of a display screen displayed on the third pattern display device in the seventh control example when the shutter closing reach continues. [Figure 281] (a) is a diagram showing an example of a display screen of the fifth stage of the shutter closing approach displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a display screen of the sixth stage of the shutter closing approach displayed on the third pattern display device in the seventh control example. [Figure 282](a) is a diagram showing an example of a display screen when a capsule is acquired at the third stage of the shutter closing reach displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a display screen when a capsule acquired at the fifth stage of the shutter closing reach displayed on the third pattern display device in the seventh control example is released. [Figure 283] (a) is a diagram showing an example of a display screen when a branching effect is executed during a reach effect displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a display screen at the end of a special movie when a button operation is executed during a branching effect displayed on the third pattern display device in the seventh control example. [Fig. 284] A figure showing an example of the display screen at the end of a special movie if no button is operated during the branching effect displayed on the third pattern display device in the seventh control example. [Figure 285] This is a timing chart that schematically shows the relationship between the special movie presentation time and the special chart change time in the seventh control example, where (a) is a timing chart when no button operation is performed during the branch presentation in the seventh control example, and (b) is a timing chart when a button operation is performed during the branch presentation in the seventh control example. [Figure 286] FIG. 13 is a block diagram showing the electrical configuration of a pachinko machine in a seventh control example. [Figure 287] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a seventh control example. [Figure 288] FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the seventh control example, and FIG. 13(b) is a block diagram showing the configuration of the RAM of the main control device in the seventh control example. [Figure 289] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the seventh control example. [Figure 290](a) is a diagram showing a schematic representation of the contents of the first winning type selection table set in the ROM of the main control device in the seventh control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table in the seventh control example. [Figure 291] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the seventh control example, (b) is a diagram showing the typical contents of the variation pattern table for jackpots in the seventh control example, (c) is a diagram showing the typical contents of the variation pattern table for misses (normal) in the seventh control example, and (d) is a diagram showing the typical contents of the variation pattern table for misses (probable hit, time-saving) in the seventh control example. [Figure 292] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the seventh control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the seventh control example. [Figure 293] (a) is a diagram showing a schematic representation of the prescribed contents of the reserve change effect lottery table set in the ROM of the sound lamp control device of the pachinko machine in the seventh control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the reserve color selection table set in the ROM of the sound lamp control device of the pachinko machine in the seventh control example. [Fig. 294] A diagram showing a schematic diagram of the prescribed contents of the hold change scenario selection table set in the ROM of the voice lamp control device of the pachinko machine in the seventh control example. [Figure 295] A diagram showing a schematic diagram of the prescribed contents of the shutter closing reach selection table set in the ROM of the audio lamp control device of the pachinko machine in the seventh control example. [Figure 296] A diagram showing a schematic diagram of the prescribed contents of the operation scenario table set in the ROM of the sound lamp control device of the pachinko machine in the seventh control example. [Figure 297] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the seventh control example. [Figure 298]13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the seventh control example. [Figure 299] 13 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the seventh control example. [Figure 300] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the seventh control example. [Figure 301] 13 is a flowchart showing an update process executed by an MPU in the main control device in the seventh control example. [Figure 302] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the seventh control example. [Figure 303] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the seventh control example. [Figure 304] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the seventh control example. [Figure 305] 13 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the seventh control example. [Figure 306] 13 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the seventh control example. [Figure 307] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the seventh control example. [Figure 308] 13 is a flowchart showing main processing executed by an MPU in the main control device in the seventh control example. [Figure 309] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the seventh control example. [Figure 310] 13 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the seventh control example. [Figure 311]10 is a flowchart showing the jackpot termination process executed by the MPU in the main control device in the seventh control example. [Figure 312] 13 is a flowchart showing a notification process executed by an MPU in the main control device in the seventh control example. [Figure 313] A flowchart showing the winning processing executed by the MPU in the main control device in the seventh control example. [Figure 314] 13 is a flowchart showing the above processing executed by the MPU in the main control device in the seventh control example. [Figure 315] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the seventh control example. [Figure 316] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 317] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the seventh control example. [Figure 318] 13 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the seventh control example. [Figure 319] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 320] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 321] 13 is a flowchart showing the hold effect setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 322] A flowchart showing the composite hold change presentation setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 323] 13 is a flowchart showing a stop command process executed by an MPU in the voice lamp control device in the seventh control example. [Figure 324]13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 325] 13 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 326] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 327] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 328] 10 is a flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 329] A flowchart showing the hold effect execution process at the start of fluctuation, performed by the MPU in the voice lamp control device in the seventh control example. [Figure 330] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 331] 13 is a flowchart showing the decision button operation process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 332] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 333] 10 is a flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 334] (a) is a diagram showing a gaming machine in a modified example of the seventh control example in which the large sword feature is in a movable state, and (b) is a diagram showing an example of a display screen when a special pattern change starts while the light intensity displayed on the third pattern display device in the seventh control example is being adjusted. [Figure 335](a) is a figure showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third display device in a modified example of the seventh control example, and (b) is a figure showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third pattern display device in a modified example of the seventh control example. [Figure 336] (a) is a diagram showing an example of a display screen displayed on the third display device in a modified example of the seventh control example when a branching effect of a shutter closing reach is performed, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in a modified example of the seventh control example when the shutter is fully opened. [Figure 337] (a) is a figure showing an example of a battle performance start screen displayed on the third pattern display device in the eighth control example, and (b) is a figure showing an example of a preemptive attack screen for the battle performance displayed on the third pattern display device in the eighth control example. [Figure 338] (a) is a figure showing an example of a battle effect button press instruction screen displayed on the third pattern display device in the eighth control example, and (b) is a figure showing an example of a battle effect button press screen displayed on the third pattern display device in the eighth control example. [Figure 339] A figure showing an example of a screen displayed on the third pattern display device while the battle effect button is pressed and held in the eighth control example. [Figure 340] 13(a) and 13(b) are diagrams showing an example of the flow of gauge reduction when the button displayed on the third pattern display device is repeatedly pressed in the eighth control example. [Figure 341] 13(a) to 13(d) are diagrams showing an example of the flow of gauge reduction when a button displayed on the third pattern display device is pressed and held in the eighth control example. [Figure 342] (a) is a diagram showing an example of a display screen displayed on the third pattern display device at the start of the subjugation performance in the eighth control example, and (b) is a diagram showing an example of the first start screen displayed on the third pattern display device in the eighth control example. [Figure 343](a) is a figure showing an example of the first attack screen displayed on the third pattern display device in the eighth control example, and (b) is a figure showing an example of the second start screen displayed on the third pattern display device in the eighth control example. [Figure 344] (a) is a figure showing an example of the second attack screen displayed on the third pattern display device in the eighth control example, and (b) is a figure showing an example of the third start screen displayed on the third pattern display device in the eighth control example. [Figure 345] A figure showing an example of the third attack screen displayed on the third pattern display device in the eighth control example. [Figure 346] A figure showing an example of a chance-up effect screen displayed on the third pattern display device during normal fluctuations in the eighth control example. [Figure 347] A diagram showing the number of times the special pattern changes and the content of the chance-up effect executed in the eighth control example. [Figure 348] A block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the eighth control example. [Figure 349] A block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the eighth control example. [Figure 350] A diagram showing a schematic diagram of the specified contents of the long press performance scenario table set in the ROM of the audio lamp control device of the pachinko machine in the eighth control example. [Figure 351] (a) is a diagram showing a schematic representation of the contents of the final HP selection table when a miss occurs, which is set in the ROM of the sound lamp control device of the pachinko machine in the eighth control example, and (b) is a diagram showing a schematic representation of the contents of the entry lottery table, which is set in the ROM of the sound lamp control device of the pachinko machine in the eighth control example. [Figure 352] A diagram showing a schematic diagram of the contents of the cancellation lottery table set in the ROM of the sound lamp control device of the pachinko machine in the eighth control example. [Figure 353]A diagram showing a schematic diagram of the specified contents of the additional / decreasing value selection table set in the ROM of the sound lamp control device of the pachinko machine in the eighth control example. [Figure 354] (a) is a diagram showing a schematic representation of the contents of the chance announcement lottery table set in the ROM of the sound lamp control device of the pachinko machine in the eighth control example, and (b) is a diagram showing a schematic representation of the contents of the chance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the eighth control example. [Figure 355] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 356] 13 is a flowchart showing the time-saving state presentation mode determination process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 357] 13 is a flowchart showing the process of determining the probability variable state presentation mode executed by the MPU in the voice lamp control device in the eighth control example. [Figure 358] 13 is a flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 359] 13 is a flowchart showing the defeat reach presentation determination process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 360] 13 is a flowchart showing the chance-up effect determination process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 361] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 362] 13 is a flowchart showing the long press effect setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 363] 13 is a flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 364]13 is a flowchart showing the long press processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 365] FIG. 13 is a front view schematically showing the game board of a pachinko machine in the ninth control example. [Figure 366] 13(a) and 13(b) are diagrams showing an example of the opening effect of a jackpot displayed on the third symbol display device in the ninth control example. [Figure 367] (a) is a diagram showing an example of the opening effect of a jackpot displayed on the third pattern display device in the ninth control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device during the time-saving state in the ninth control example. [Figure 368] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a remaining time addition effect is executed during the time-saving state in the ninth control example. [Figure 369] 13A and 13B are diagrams showing an example of the display mode of the third pattern display device when a continuation rate increase effect is being executed during the time-shortening state in the ninth control example. [Figure 370] 13(a) and 13(b) are diagrams showing an example of the display mode of the third pattern display device when the final judgment effect is executed after the time-shortening state ends in the ninth control example. [Figure 371] A figure showing the change over time in the presentation mode after winning a jackpot in the ninth control example. [Figure 372] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the ninth control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the ninth control example. [Figure 373](a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control unit in the 9th control example; (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control unit in the 9th control example; (c) is a diagram showing a schematic representation of the prescribed contents of the small winning random number table set in the ROM of the main control unit in the 9th control example; and (d) is a diagram showing a schematic representation of the prescribed contents of the direct winning table in the 9th control example. [Figure 374] FIG. 13 is a diagram showing a schematic representation of the prescribed contents of the V hit table in the ninth control example. [Figure 375] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 9th control example, and (b) is a diagram showing the specified contents of the S rank table in the 9th control example. [Figure 376] (a) is a diagram showing a schematic representation of the contents of the table for A rank in the ninth control example, and (b) is a diagram showing a schematic representation of the contents of the table for one change after the time reduction ends in the ninth control example. [Figure 377] (a) is a diagram showing the schematic contents of the normal state fluctuation pattern scenario table set in the ROM of the main control device in the ninth control example, and (b) is a diagram showing the rush performance for each rank. [Figure 378] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 9th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 9th control example. [Figure 379] (a) is a diagram showing a schematic representation of the contents of the rank-up performance table set in the ROM of the sound lamp control device of the pachinko machine in the ninth control example, and (b) is a diagram showing a schematic representation of the contents of the rank-up discrimination table set in the ROM of the sound lamp control device of the pachinko machine in the ninth control example. [Figure 380] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the ninth control example. [Figure 381] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the ninth control example. [Figure 382] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the ninth control example. [Figure 383] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 9th control example. [Figure 384] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the ninth control example. [Figure 385] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the ninth control example. [Figure 386] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the ninth control example. [Figure 387] 13 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the ninth control example. [Figure 388] A flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the ninth control example. [Figure 389] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 9th control example. [Figure 390] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the ninth control example. [Figure 391] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 9th control example. [Figure 392] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the ninth control example. [Figure 393]A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 394] A flowchart showing the processing during the final judgment performance executed by the MPU in the voice lamp control device in the 9th control example. [Figure 395] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 9th control example. [Figure 396] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the ninth control example. [Figure 397] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 9th control example. [Figure 398] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 9th control example. [Figure 399] FIG. 13 is a front view schematically showing the game board of a pachinko machine in the tenth control example. [Figure 400] (a) is a diagram showing an example of the display mode displayed on the third pattern display device during the special variable state in the 10th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device when a special pattern 1 jackpot fluctuation starts during the special variable state in the 10th control example. [Figure 401] (a) is a diagram showing an example of a display mode displayed on the third pattern display device when, in the tenth control example, a special chart 1 jackpot fluctuation starts during a special variable state and the fluctuation time of the special chart 1 jackpot fluctuation has elapsed, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device when, in the tenth control example, a special chart 1 jackpot fluctuation starts during a special variable state and the fluctuation time of the special chart 2 small jackpot fluctuation has elapsed before the fluctuation time of the special chart 1 jackpot fluctuation has elapsed. [Figure 402](a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 10th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 10th control example. [Figure 403] (a) is a diagram showing a schematic representation of the contents of the first win random number table set in the ROM of the main control device in the 10th control example, (b) is a diagram showing a schematic representation of the contents of the big win type selection table set in the ROM of the main control device in the 10th control example, and (c) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the 10th control example. [Figure 404] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 10th control example, and (b) is a diagram showing the specified contents of the table for the special rate and time reduction in the 10th control example. [Figure 405] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 10th control example. [Figure 406] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 10th control example. [Figure 407] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the tenth control example. [Figure 408] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 10th control example. [Figure 409] 13 is a flowchart showing the update process at the start of fluctuations executed by the MPU in the main control device in the tenth control example. [Figure 410] 13(a) and 13(b) are diagrams showing the subtraction timing of the number of time-shortening times in a tenth control example. [Figure 411] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 10th control example. [Figure 412]13 is a flowchart showing the update process when fluctuations stop, which is executed by the MPU in the main control device in the tenth control example. [Figure 413] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 10th control example. [Figure 414] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the tenth control example. [Figure 415] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 10th control example. [Figure 416] 13 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the tenth control example. [Figure 417] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 10th control example. [Figure 418] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 10th control example. [Fig. 419] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 420] (a) is a diagram showing an example of the display mode displayed on the third pattern display device when the probability change state is in a probability change state and the probability change rate super UP zone is set in the 11th control example, and (b) is a diagram showing an example of the display mode of the third pattern display device when a pinch effect is executed when a special pattern 2 small win variation or a special pattern 2 miss variation is executed during the probability change rate super UP zone in the 11th control example. [Figure 421] This figure shows an example of the display mode of the third pattern display device at the end of a pinch effect executed based on the execution of a special chart 2 small win variation during the super UP zone of the probability of a special change in the 11th control example. [Figure 422](a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 11th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 11th control example. [Figure 423] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 11th control example. [Figure 424] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 11th control example, (b) is a diagram showing the typical contents of the zone table in the 11th control example, and (c) is a diagram showing the typical contents of the special rate / time reduction table in the 11th control example. [Figure 425] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 11th control example. [Figure 426] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 11th control example. [Figure 427] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 11th control example. [Figure 428] 13 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 11th control example. [Figure 429] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 11th control example. [Fig. 430] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 431] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 432](a) is a diagram showing an example of a display mode displayed on the third pattern display device during the special state in the 12th control example, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device during the time-saving state in the 12th control example. [Figure 433] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 12th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 12th control example. [Fig. 434] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 12th control example. [Figure 435] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 12th control example, (b) is a diagram showing the typical contents of the time-saving table in the 12th control example, and (c) is a diagram showing the typical contents of the guaranteed fluctuation table in the 12th control example. [Figure 436] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 12th control example. [Figure 437] 13 is a flowchart showing the update process at the start of fluctuations executed by the MPU in the main control device in the twelfth control example. [Fig. 438] 13 is a flowchart showing the update process when fluctuations stop, which is executed by the MPU in the main control device in the twelfth control example. [Figure 439] 13 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 12th control example. [Fig. 440] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a twelfth control example. [Figure 441](a) is a diagram showing an example of the display mode of the third pattern display device in the time-saving state set based on the occurrence of a time-saving pattern winning during the normal state in the first variant of the ninth control example, and (b) is a diagram showing an example of the display mode of the third pattern display device in the time-saving state reset based on the occurrence of a time-saving pattern winning during the time-saving state in the first variant of the ninth control example. [Figure 442] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a time-saving pattern is won during the time-saving state in the second variant of the ninth control example. [Figure 443] (a) and (b) are figures showing an example of the display mode of the third pattern display device when, in the second variant of the ninth control example, a rank notification effect is executed during a time-saving state that is reset based on the occurrence of a time-saving pattern win during the time-saving state. [Figure 444] FIG. 13 is a block diagram showing the configuration of a RAM in a sound lamp control device of a pachinko machine in a second modified example of the ninth control example. [Figure 445] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the second variant of the 9th control example. [Figure 446] 13 is a flowchart showing the concealment performance setting process executed by the MPU in the voice lamp control device in the second variant of the ninth control example. [Figure 447] A flowchart showing the non-secret performance setting process executed by the MPU in the voice lamp control device in the second variant of the ninth control example. [Figure 448] (a) is a figure showing an example of a battle performance start screen displayed on the third pattern display device in the first performance variant of the eighth control example, and (b) is a figure showing an example of a preemptive attack screen of the battle performance displayed on the third pattern display device in the first performance variant of the eighth control example. [Figure 449] 13(a) to 13(d) are diagrams showing examples of display of the long button in the first modified effect of the eighth control example. [Figure 450]A flowchart showing the time-saving state presentation mode determination process executed by the MPU in the voice lamp control device in the first presentation variant of the eighth control example. [Figure 451] (a) is a figure showing an example of an additional performance start screen displayed on the third pattern display device in the second performance variant of the eighth control example, and (b) is a figure showing an example of a screen showing the performance result of the additional performance displayed on the third pattern display device in the second performance variant of the eighth control example. [Figure 452] (a) is a diagram showing an example of a pseudo MAX jackpot presentation start screen displayed on the third pattern display device in the second presentation variant of the eighth control example, and (b) is a diagram showing an example of a pseudo MAX jackpot presentation in progress screen displayed on the third pattern display device in the second presentation variant of the eighth control example. [Figure 453] (a) is a figure showing an example of a pseudo-hold consecutive performance start screen displayed on the third pattern display device in the second performance variant of the eighth control example, and (b) is a figure showing an example of a pseudo-hold consecutive performance in-progress screen displayed on the third pattern display device in the second performance variant of the eighth control example. [Figure 454] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the second presentation variant of the eighth control example. [Figure 455] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second performance variant of the eighth control example. [Figure 456] A flowchart showing the jackpot-related processing executed by the MPU in the audio lamp control device in the second presentation variant of the eighth control example. [Figure 457] (a) is a diagram showing an example of a presentation screen during a special state displayed on the third pattern display device in the 13th control example, and (b) is a diagram showing an example of a jackpot presentation screen during a special state displayed on the third pattern display device in the 13th control example. [Figure 458] A block diagram showing the configuration of the probability variable variation pattern table held by the ROM in the main control device of the pachinko machine in the 13th control example. [Fig. 459] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 13th control example. [Figure 460] A flowchart showing the process of determining the special-variant state presentation mode executed by the MPU in the voice lamp control device in the 13th control example. [Figure 461] FIG. 14 is a front view of a pachinko machine of a 14th control example. [Figure 462] A front view of the game board of a pachinko machine of the 14th control example. [Figure 463] FIG. 14 is a partially enlarged view of the game board of a pachinko machine in the 14th control example. [Fig. 464] A front oblique view of the V winning device of the 14th control example. [Figure 465] A disassembled front oblique view of the V winning device of the 14th control example. [Figure 466] This is an operation diagram of the V winning device of the 14th control example, viewed from the back side. [Figure 467] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 14th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 14th control example when it is open. [Fig. 468] 14(a) is a front view of the effect button of the pachinko machine in the 14th control example, and FIG. 14(b) is a front view of the selection button of the pachinko machine in the 14th control example. [Figure 469] This is a rear view of the game board of a pachinko machine in the 14th control example. [Figure 470] 14(a) is a diagram showing a schematic diagram of the area division setting and the effective line setting of the display screen in the 14th control example, and FIG. 14(b) is a diagram showing an example of the actual display screen in the 14th control example. [Figure 471] (a) is a diagram showing an example of a jackpot presentation screen after a normal state jackpot is won, which is displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of an enemy defeat presentation screen, which is displayed on the third pattern display device in the 14th control example. [Figure 472](a) is a diagram showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of a successful defeat screen during the 6th round (final round) displayed on the third pattern display device in the 14th control example. [Fig. 473] (a) is a figure showing an example of the third round presentation screen displayed on the third pattern display device in the 14th control example, and (b) is a figure showing an example of the display screen when a button is pressed on Figure 473(a) displayed on the third pattern display device in the 14th control example. [Fig. 474] (a) is a figure showing an example of the display screen when the button is not pressed in Figure 473(a) displayed on the third pattern display device in the 14th control example, and (b) is a figure showing an example of the successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the 14th control example. [Figure 475] (a) is a figure showing an example of a display screen in the time-saving state (during a rush) displayed on the third pattern display device in the 14th control example, and (b) is a figure showing an example of a winning screen in the time-saving state (during a rush) displayed on the third pattern display device in the 14th control example. [Figure 476] (a) is a diagram showing an example of a small win game screen in the time-saving state (during rush) displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the 14th control example. [Figure 477] This figure shows an example of the display screen after the initial Aim for V performance period has elapsed, following Figure 476(b) displayed on the third pattern display device in the 14th control example. [Figure 478] (a) is a diagram showing an example of a display screen of the final fluctuation (miss) of the time-saving state (during a rush) displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the 14th control example. [Figure 479](a) is a figure showing an example of a pull-back performance end screen displayed on the third pattern display device in the 14th control example, and (b) is a figure showing an example of a rush result display screen displayed on the third pattern display device in the 14th control example. [Figure 480] (a) is a diagram showing an example of a NEXT effect screen (second round of a jackpot during a rush) displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of a NEXT effect result screen (continuous hold, no round promotion) displayed on the third pattern display device in the 14th control example. [Figure 481] (a) is a diagram showing an example of a NEXT effect result screen (with round promotion) displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of a NEXT effect result screen (with a series of reserved wins) displayed on the third pattern display device in the 14th control example. [Figure 482] (a) is a diagram showing an example of a small win game screen during a consecutive pending state displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of a NEXT presentation screen (with consecutive pending states) during a consecutive pending state displayed on the third pattern display device in the 14th control example. [Figure 483] This figure shows an example of a display screen when the number of displayed rounds in a continuous hold sequence displayed on the third pattern display device in the 14th control example exceeds the MAX (9 rounds). [Figure 484] (a) is a diagram showing an example of a display screen during standby mode displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of a performance mode selection screen displayed on the third pattern display device in the 14th control example. [Figure 485] (a) is a diagram showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of a stage fixation operation screen during special pattern change displayed on the third pattern display device in the 14th control example. [Figure 486] A diagram showing the game flow of a pachinko machine in the 14th control example. [Figure 487]A block diagram showing the electrical configuration of a pachinko machine in the 14th control example. [Figure 488] FIG. 22 is a diagram showing a schematic configuration of various counters in the fourteenth control example. [Figure 489] FIG. 14(a) is a block diagram showing the configuration of the ROM of the main control device in the fourteenth control example, and FIG. 14(b) is a block diagram showing the configuration of the RAM of the main control device in the fourteenth control example. [Figure 490] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the 14th control example, (b) is a diagram showing the specified contents of the special pattern 1 random number table set in the ROM of the main control device in the 14th control example, and (c) is a diagram showing the specified contents of the special pattern 2 random number table set in the ROM of the main control device in the 14th control example. [Figure 491] (a) is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the 14th control example, and (b) is a schematic diagram showing the contents of the time-saving granting table set in the ROM of the main control device in the 14th control example. [Figure 492] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the 14th control example. [Figure 493] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 14th control example, and (b) is a diagram showing the specified contents of the normal variation pattern table set in the ROM of the main control device in the 14th control example. [Figure 494] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variation pattern table set in the ROM of the main control device in the 14th control example; (b) is a diagram showing a schematic representation of the prescribed contents of the special time-saving variation pattern table set in the ROM of the main control device in the 14th control example; and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving final variation pattern table set in the ROM of the main control device in the 14th control example. [Figure 495] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 14th control example. [Figure 496] 14(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 14th control example, and FIG. 14(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 14th control example. [Figure 497] (a) is a diagram showing a schematic representation of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the 14th control example, and (b) is a diagram showing a schematic representation of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the 14th control example. [Figure 498] A diagram showing a schematic diagram of the specified contents of the additional / decreasing value selection table set in the ROM of the voice lamp control device in the 14th control example. [Figure 499] (a) is a diagram showing a schematic representation of the contents of the performance stage data table set in the ROM of the voice lamp control device in the 14th control example, and (b) is a diagram showing a schematic representation of the contents of the game environment data table set in the ROM of the voice lamp control device in the 14th control example. [Figure 500] 20 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the fourteenth control example. [Figure 501] 16 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 14th control example. [Figure 502] 16 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 14th control example. [Figure 503] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the 14th control example. [Figure 504] 14 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the 14th control example. [Figure 505]23 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the fourteenth control example. [Figure 506] 13 is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 14th control example. [Figure 507] A flowchart showing the start-up winning process executed by the MPU in the main control device in the 14th control example. [Figure 508] 23 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the fourteenth control example. [Figure 509] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 14th control example. [Figure 510] 23 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the fourteenth control example. [Figure 511] 20 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the fourteenth control example. [Figure 512] 20 is a flowchart showing V-passing processing executed by the MPU in the main control device in the fourteenth control example. [Figure 513] 23 is a flowchart showing NMI processing executed by the MPU in the main control device in the fourteenth control example. [Figure 514] 23 is a flowchart showing the startup process executed by the MPU in the main control device in the fourteenth control example. [Figure 515] 23 is a flowchart showing the main processing executed by the MPU in the main control device in the fourteenth control example. [Figure 516] 13 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 14th control example. [Figure 517] This is a flowchart showing the small win control processing executed by the MPU in the main control device in the 14th control example. [Figure 518]14 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 519] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 520] 20 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a 14th control example. [Figure 521] 20 is a flowchart showing hold information related processing executed by an MPU in a voice lamp control device in the 14th control example. [Figure 522] 20 is a flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 523] 16 is a flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 524] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 525] A flowchart showing the in-round performance processing executed by the MPU in the voice and lamp control device in the 14th control example. [Figure 526] A flowchart showing the first jackpot-related processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 527] A flowchart showing the defeat performance mode determination process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 528] A flowchart showing the presentation processing during the first jackpot round executed by the MPU in the voice lamp control device in the 14th control example. [Figure 529] A flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 530]This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 531] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 532] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 533] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 534] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 535] 13 is a flowchart showing the update processing during small win game executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 536] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 537] 20 is a flowchart showing a fixed mode setting process executed by an MPU in a voice lamp control device in the 14th control example. [Figure 538] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 539] (a) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 15th control example (when special 2 reserve is obtained), and (b) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 15th control example (when special 2 reserve is obtained). [Fig. 540] 16 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the fifteenth control example. [Figure 541]This is a flowchart showing the small win control processing executed by the MPU in the main control device in the 15th control example. [Fig. 542] 15 is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 15th control example. [Figure 543] 16 is a flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 15th control example. [Fig. 544] This is a flowchart showing the hold acquisition process during small wins executed by the MPU in the voice lamp control device in the 15th control example. [Figure 545] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 546] This is a flowchart showing the guidance mode setting process during small wins executed by the MPU in the voice lamp control device in the 15th control example. [Figure 547] (a) is a diagram showing an example of a display screen when the third special pattern reserved is acquired during the variation of special pattern 1 displayed on the third pattern display device in the 16th control example, and (b) is a diagram showing an example of a display screen in which the action of only the third special pattern reserved pattern displayed on the third pattern display device is shifted in the 16th control example. [Figure 548] (a) is a figure showing an example of a special chart 1 stop display screen displayed on the third pattern display device in the 16th control example, and (b) is a figure showing an example of a special chart 1 first change start screen displayed on the third pattern display device in the 16th control example. [Fig. 549] (a) is a figure showing an example of a hold change action display screen displayed on the third pattern display device in the 16th control example, (b) is a figure showing an example of a hold change display screen displayed on the third pattern display device in the 16th control example, and (c) is a figure showing an example of a hold shift display screen displayed on the third pattern display device in the 16th control example. [Fig. 550](a) is a figure showing an example of a display screen before the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the 16th control example, and (b) is a figure showing an example of a display screen after the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the 16th control example. [Figure 551] (a) is a diagram showing an example of a display screen before the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 16th control example; (b) is a diagram showing an example of a display screen during the stage change when the pending pattern action is asynchronous, displayed on the third pattern display device in the 16th control example; and (c) is a diagram showing an example of a display screen after the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 16th control example. [Figure 552] A block diagram showing the ROM configuration of the voice lamp control device in the 16th control example. [Figure 553] A diagram showing the specified contents of the pending action data table set in the ROM of the main control device in the 16th control example. [Figure 554] A block diagram showing the configuration of the RAM of the voice lamp control device in the 16th control example. [Figure 555] 16 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 16th control example. [Figure 556] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 16th control example. [Figure 557] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 558] 16 is a flowchart showing the hold mode determination process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 559] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 560]A flowchart showing the hold effect update processing executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 561] 16 is a flowchart showing the process of transitioning to a changing stage executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 562] 16 is a flowchart showing a special mode determination process executed by an MPU in a voice lamp control device in the 16th control example. [Fig. 563] A front view of the game board of a pachinko machine in the 17th control example. [Fig. 564] FIG. 20 is a partially enlarged view of the game board of a pachinko machine in the 17th control example. [Figure 565] A front oblique view of the V winning device in the 17th control example. [Fig. 566] A disassembled front oblique view of the V winning device in the 17th control example. [Fig. 567] This is an operation diagram of the V winning device in the 17th control example, viewed from the back. [Fig. 568] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 17th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 17th control example when it is open. [Fig. 569] (a) is a schematic diagram showing the decorative movable device in the stored position in the 17th control example, and (b) is a schematic diagram showing the decorative movable device in the 17th control example in the lower limit. [Fig. 570] (a) is a schematic diagram showing the right middle part of the decorative movable accessory falling in the 17th control example, and (b) is a schematic diagram showing the right middle part of the decorative movable accessory falling and the left side falling in the 17th control example. [Figure 571] This is an exploded front oblique view of a decorative movable accessory in the 17th control example. [Figure 572] This is an exploded rear oblique view of the decorative movable accessory in the 17th control example. [Figure 573] This is an exploded front oblique view of the bar accessory in the 17th control example. [Figure 574] This is an exploded rear perspective view of the bar accessory in the 17th control example. [Figure 575] This is an exploded front oblique view of the rotating device in the 17th control example. [Fig. 576] This is an exploded rear perspective view of the rotating device in the 17th control example. [Figure 577] (a) is a diagram showing the configuration of the third pattern row in the 17th control example, and (b) to (e) are diagrams showing the stopping pattern of the rotating body device in the 17th control example. [Figure 578] (a) is a diagram showing an example of a display screen displayed on the third pattern display device when the special pattern is temporarily stopped in the 17th control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device when the rescue chance performance starts in the 17th control example. [Figure 579] (a) is a diagram showing an example of a successful rescue chance presentation displayed on the third pattern display device in the 17th control example, and (b) is a diagram showing an example of a failed rescue chance presentation displayed on the third pattern display device in the 17th control example. [Fig. 580] A block diagram showing the electrical configuration of a pachinko machine in the 17th control example. [Figure 581] 17(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 17th control example, and FIG. 17(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 17th control example. [Fig. 582] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 17th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection table set in the ROM of the voice lamp control device in the 17th control example. [Fig. 583](a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 17th control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 17th control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 17th control example. [Fig. 584] A diagram showing a schematic diagram of the specified contents of the operation scenario selection table set in the ROM of the voice lamp control device in the 17th control example. [Figure 585] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 17th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario A (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 17th control example. [Fig. 586] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 17th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario B (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 17th control example. [Figure 587] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 17th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario C (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 17th control example. [Figure 588] (a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 17th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario D (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 17th control example. [Figure 589](a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 17th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario E (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 17th control example. [Fig. 590] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 17th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario F (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 17th control example. [Fig. 591] (a) is a diagram showing the specified contents of operation scenario G (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 17th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario G (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 17th control example. [Fig. 592] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 17th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario H (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 17th control example. [Fig. 593] 17 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 17th control example. [Fig. 594] 17 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 17th control example. [Fig. 595] 17 is a flowchart showing the pattern confirmation command processing executed by the MPU in the voice lamp control device in the 17th control example. [Fig. 596] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 17th control example. [Figure 597]A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 17th control example. [Fig. 598] A flowchart showing the LCD performance execution management process executed by the MPU in the voice lamp control device in the 17th control example. [Figure 599] 19 is a flowchart showing the rescue chance presentation start processing executed by the MPU in the voice lamp control device in the 17th control example. [Figure 600] 17 is a flowchart showing the processing during execution of a special scenario executed by the MPU in the voice lamp control device in the 17th control example. [Figure 601] A flowchart showing the processing during rescue chance presentation executed by the MPU in the voice lamp control device in the 17th control example. [Figure 602] (a) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation starts in the first variant of the 17th control example, and (b) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation is successful in the first variant of the 17th control example. [Figure 603] A front view of the game board of a pachinko machine in the 18th control example. [Figure 604] A front view of the decorative movable accessory operation unit in the 18th control example. [Figure 605] (a) is a schematic diagram of the operating unit of the logo role object in the 18th control example, and (b) is a schematic diagram of the operating unit of the A role object in the 18th control example. [Figure 606] A schematic diagram of the operating unit of the shutter role in the 18th control example. [Figure 607] This figure shows the state in which the logo character is at its lowest point in the 18th control example. [Figure 608] This is a diagram showing the state in which the right middle part of the logo device falls in the 18th control example. [Figure 609] This figure shows the state in which the logo accessory falls to the middle right and to the left in the 18th control example. [Figure 610] This is a diagram showing the state in which the A role object is at its upper limit in the 18th control example. [Figure 611] A diagram showing the closed state of the shutter mechanism in the 18th control example. [Figure 612] This figure shows the case where all decorative movable parts are in a movable state in the 18th control example. [Figure 613] This is an exploded front oblique view of the logo device in the 18th control example. [Figure 614] This is an exploded rear perspective view of the logo device in the 18th control example. [Figure 615] This is an exploded front oblique view of the bar accessory in the 18th control example. [Figure 616] This is an exploded rear perspective view of the bar accessory in the 18th control example. [Figure 617] This is an exploded front oblique view of the rotating body accessory in the 18th control example. [Figure 618] This is an exploded rear perspective view of the rotating device in the 18th control example. [Figure 619] This is an exploded front oblique view of the operating unit of the A role-playing device in the 18th control example. [Figure 620] This is an exploded rear oblique view of the operating unit of the A role-playing device in the 18th control example. [Figure 621] This is an exploded front oblique view of the rising device in the 18th control example. [Figure 622] This is an exploded rear perspective view of the rising device in the 18th control example. [Figure 623] This is an exploded front oblique view of the shutter mechanism operating unit in the 18th control example. [Figure 624] This is an exploded front oblique view of the shutter mechanism in the 18th control example. [Figure 625] This is an exploded rear perspective view of the shutter mechanism in the 18th control example. [Figure 626](a) is a diagram showing an example of a display screen 3 seconds after the start of the composite presentation of the normal pattern displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of the normal pattern displayed on the third pattern display device in the 18th control example. [Figure 627] (a) is a diagram showing an example of a display screen 7 seconds after the start of a composite effect of a normal pattern displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a display screen 3 seconds after the start of an effect when a composite effect starts during a reach effect displayed on the third pattern display device in the 18th control example. [Figure 628] (a) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a display screen 7 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 18th control example. [Figure 629] (a) is a diagram showing an example of a display screen 3 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 18th control example. [Figure 630] This figure shows an example of a display screen 7 seconds after the start of the composite performance of alternative pattern 2 displayed on the third pattern display device in the 18th control example. [Figure 631] This is a timing chart when a composite effect is executed during the pre-reach effect period in the 18th control example. [Figure 632] This is a timing chart when a composite effect of alternative pattern 1 is executed during the reach effect period in the 18th control example. [Figure 633] This is a timing chart when a composite effect of alternative pattern 2 is executed during the reach effect period in the 18th control example. [Figure 634] A block diagram showing the electrical configuration of a pachinko machine in the 18th control example. [Figure 635] FIG. 18(a) is a block diagram showing the configuration of the ROM of the main control device in the 18th control example, and FIG. 18(b) is a block diagram showing the configuration of the RAM of the main control device in the 18th control example. [Figure 636] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 18th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection table set in the ROM of the voice lamp control device in the 18th control example. [Figure 637] (a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 18th control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 18th control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 18th control example. [Figure 638] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar reels) set in the ROM of the sound lamp control device in the 18th control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the sound lamp control device in the 18th control example. [Figure 639] (a) is a diagram showing the specified contents of the composite performance operation scenario table (A: up and down drive of role object) set in the ROM of the sound lamp control device in the 18th control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (A: left and right drive of role object) set in the ROM of the sound lamp control device in the 18th control example. [Figure 640](a) is a diagram showing the specified contents of the first alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 18th control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 18th control example. [Figure 641] (a) is a diagram showing the specified contents of the first alternative performance operation scenario table (A up and down movement of the role object) set in the ROM of the voice lamp control device in the 18th control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right movement of the shutter role object) set in the ROM of the voice lamp control device in the 18th control example. [Figure 642] (a) is a diagram showing the specified contents of the second alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 18th control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 18th control example. [Figure 643] (a) is a diagram showing the specified contents of the second alternative performance operation scenario table (A up and down movement of the role object) set in the ROM of the voice lamp control device in the 18th control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right movement of the shutter role object) set in the ROM of the voice lamp control device in the 18th control example. [Figure 644] 18 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 645] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 646] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 647]A flowchart showing the LCD performance execution management processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 648] A flowchart showing the composite performance start processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 649] 18 is a flowchart showing the first operation processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 650] 18 is a flowchart showing the second operation processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 651] This is a flowchart showing the processing performed by the MPU in the audio lamp control device while the reels are moving in the 18th control example. [Figure 652] (a) is a diagram showing an example of a combined effect of a Gekiatsu effect and a character role performed by the third pattern display device in the first variant of the 18th control example, and (b) is a diagram showing an example of a display screen displayed by the third pattern display device during execution of the Gekiatsu effect in the first variant of the 18th control example. [Figure 653] (a) is a diagram showing the case where the character role object is moving in the first variant of the 18th control example, and (b) is a diagram showing the case where the character role object is moving in the first variant of the 18th control example. [Figure 654] (a) is a diagram showing an example of a composite presentation when a character role is placed in front of the Ki role displayed on the third pattern display device in the first variant of the 18th control example, and (b) is a diagram showing an example of a composite presentation when a character role is placed behind the Ki role displayed on the third pattern display device in the first variant of the 18th control example. [Figure 655] FIG. 22 is a block diagram showing the configuration of the ROM of the main control device in the 19th control example. [Figure 656] FIG. 22 is a block diagram showing the configuration of the RAM of the main control device in the 19th control example. [Figure 657](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 19th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern 1 table set in the ROM of the main control device in the 19th control example. [Figure 658] (a) is a diagram showing a schematic representation of the contents of the normal operation variation pattern 2 table set in the ROM of the main control device in the 19th control example, and (b) is a diagram showing a schematic representation of the contents of the normal operation variation pattern 3 table set in the ROM of the main control device in the 19th control example. [Figure 659] (a) is a diagram showing a schematic representation of the contents of the time-saving variable pattern 1 table set in the ROM of the main control device in the 19th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving variable pattern 2 table set in the ROM of the main control device in the 19th control example. [Figure 660] A diagram showing a schematic diagram of the specified contents of the time-saving variable pattern 3 table set in the ROM of the main control device in the 19th control example. [Figure 661] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control device in the 19th control example, (b) is a diagram showing the typical contents of the state transition 1 table set in the ROM of the main control device in the 19th control example, (c) is a diagram showing the typical contents of the state transition 2 table set in the ROM of the main control device in the 19th control example, and (d) is a diagram showing the typical contents of the state transition 3 table set in the ROM of the main control device in the 19th control example. [Figure 662] (a) is a diagram showing a schematic representation of the prescribed contents of the state transition 4 table set in the ROM of the main control device in the 19th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the state transition 5 table set in the ROM of the main control device in the 19th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the state transition 6 table set in the ROM of the main control device in the 19th control example. [Figure 663]This is a diagram showing a schematic diagram of the contents of the jackpot transition setting table set in the ROM of the main control device in the 19th control example. [Figure 664] 19 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 19th control example. [Figure 665] 19 is a flowchart showing the special gain fluctuation pattern selection process executed by the MPU in the main control device in the 19th control example. [Figure 666] 20 is a flowchart showing the fluctuation count subtraction process executed by the MPU in the main control device in the 19th control example. [Figure 667] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 20th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal main variation pattern table set in the ROM of the main control device in the 20th control example. [Figure 668] (a) is a diagram showing a schematic representation of the contents of the time-saving main fluctuation pattern table set in the ROM of the main control device in the 20th control example, and (b) is a diagram showing a schematic representation of the contents of the normal additive fluctuation pattern table set in the ROM of the main control device in the 20th control example. [Figure 669] FIG. 13 is a block diagram showing the configuration of the RAM of the main control device in the 20th control example. [Figure 670] FIG. 13 is a block diagram showing the configuration of a variable time counter set in the RAM of the main control device in the 20th control example. [Figure 671] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 20th control example. [Figure 672] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 20th control example. [Figure 673] 13 is a flowchart showing a variable time update process executed by the MPU in the main control device in the twentieth control example. [Figure 674](a) is a diagram showing an example of a display screen displayed on the third pattern display device during the third pattern change in the 21st control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device at the start of the delay effect in the 21st control example. [Figure 675] (a) is a figure showing an example of a display screen of an unfolding effect displayed on the third pattern display device in the 21st control example, and (b) is a figure showing an example of a display screen of a horizontal rotation effect displayed on the third pattern display device in the 21st control example. [Figure 676] A block diagram showing the ROM configuration of the voice lamp control device in the 21st control example. [Figure 677] A diagram showing a schematic diagram of the specified contents of the chance mode selection table set in the ROM of the voice lamp control device in the 21st control example. [Figure 678] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 679] A flowchart showing the normal performance setting process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 680] A flowchart showing the variation pattern command processing executed by the MPU in the voice lamp control device in the 21st control example. [Figure 681] An explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 21st control example. [Figure 682] 13A is a diagram showing the correspondence between box designs and number designs in the 21st control example, and FIG. 13B is a diagram showing the number design string display pattern in the 21st control example. [Figure 683] 13(a) to 13(b) are diagrams showing an example of symbol data set in a number symbol sequence in a 21st control example. [Figure 684] (a) is a diagram showing an example of a display screen displayed on the third pattern display device when a losing pattern stops in the 21st control example, and (b) is a diagram showing an example of a display screen for a horizontal rotation effect displayed on the third pattern display device in the 21st control example. [Figure 685] A figure showing an example of the ending screen of a jackpot game displayed on the third pattern display device in the 21st control example. [Figure 686] A front view of the game board of a pachinko machine of the 22nd control example. [Figure 687] (a) is a diagram showing an example of the presentation mode when a time-saving symbol is won in the normal state in the 22nd control example, and (b) is a diagram showing an example of the presentation mode of the chance time waiting presentation executed during the period from when the 22nd control example transitions to the second time-saving state until the reserved balls of the first special symbol are consumed. [Figure 688] (a) is a diagram showing an example of the presentation mode when 10 time reductions are announced during the chance time waiting presentation of the 22nd control example, and (b) is a diagram showing an example of the presentation mode when a jackpot is won with a reserved ball of the first special pattern during the execution period of the chance time waiting presentation of the 22nd control example. [Figure 689] (a) is a diagram showing an example of the presentation mode of the variable display presentation when a normal winning symbol B is won during the chance time in the 22nd control example, and (b) is a diagram showing an example of the presentation mode of the first suggestive presentation executed during a normal winning symbol game when a normal winning symbol B is won during the chance time in the 22nd control example. [Fig. 690] 23(a) and 23(b) are diagrams showing an example of the presentation mode of the variable display presentation corresponding to the second special pattern in the 22nd control example. [Figure 691] (a) is a diagram showing an example of the presentation mode of the second suggestive presentation executed during a small win game of the second special pattern in the 22nd control example, and (b) is a diagram showing an example of the presentation mode set during a rush state in the 22nd control example. [Figure 692] 13(a) and 13(b) are diagrams showing an example of a presentation mode when passing through the through gate during a rush state in the 22nd control example. [Figure 693] A figure showing the transition of the presentation style before and after chance time in the 22nd control example. [Figure 694]13(a) and 13(b) are diagrams showing the correspondence between the state of the special symbol and the state of the normal symbol during chance time in the 22nd control example. [Figure 695] A diagram showing the transition method between each game state in the 22nd control example. [Figure 696] FIG. 22(a) is a block diagram showing the configuration of the ROM of the main control device in the 22nd control example, and FIG. 22(b) is a block diagram showing the configuration of the RAM of the main control device in the 22nd control example. [Figure 697] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 22nd control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 22nd control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 22nd control example. [Figure 698] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 22nd control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 22nd control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 22nd control example. [Figure 699] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 22nd control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving granting table in the 22nd control example. [Figure 700] (a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 22nd control example, (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 22nd control example, and (c) is a diagram showing a schematic representation of the contents of the regular win type selection table set in the ROM of the main control device in the 22nd control example. [Figure 701](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 22nd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 22nd control example. [Figure 702] A diagram showing a schematic diagram of the prescribed contents of the standby effect selection table set in the ROM of the audio lamp control device of the pachinko machine in the 22nd control example. [Fig. 703] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 22nd control example. [Fig. 704] 22 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 22nd control example. [Figure 705] 22 is a flowchart showing the disconnection process executed by the MPU in the main control device in the 22nd control example. [Figure 706] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 22nd control example. [Fig. 707] 22 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the 22nd control example. [Fig. 708] 22 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the 22nd control example. [Figure 709] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 22nd control example. [Fig. 710] (a) is a flowchart showing the normal hit processing executed by the MPU in the main control device in the 22nd control example, and (b) is a flowchart showing the third termination condition determination processing executed by the MPU in the main control device in the 22nd control example. [Figure 711] 22 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 22nd control example. [Fig. 712]A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 713] A flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 714] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 715] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 716] A flowchart showing the general command processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 717] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 718] A flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 719] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 720] A front view of the game board of a pachinko machine of the 23rd control example. [Fig. 721] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the 23rd control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A. [Fig. 722] (a) is a diagram showing an example of the presentation mode in the 23rd control example when the time-saving state A is entered after the first win and the reserved balls of the second special pattern are accumulated to a specified number, and the time-saving end condition is met; (b) is a diagram showing an example of the presentation mode during the variable display of the second special pattern executed for the first time after the time-saving state B is set in the 23rd control example. [Fig. 723](a) is a diagram showing an example of the presentation mode when the MAX bonus is won in the 23rd control example, and (b) is a diagram showing an example of the presentation mode of the pseudo-interval presentation executed during the time-saving state C in the 23rd control example. [Fig. 724] A diagram showing the correspondence between the transition of the presentation pattern after the first win and the state of the second special pattern in the 23rd control example. [Fig. 725] This figure shows the transition of the presentation style from the transition to MAX bonus mode in the 23rd control example until the time-saving limit number of times is reached and the transition to normal mode B. [Fig. 726] A diagram showing the transition method between each game state in the 23rd control example. [Fig. 727] FIG. 23(a) is a block diagram showing the configuration of the ROM of the main control device in the 23rd control example, and FIG. 23(b) is a block diagram showing the configuration of the RAM of the main control device in the 23rd control example. [Fig. 728] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 23rd control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 23rd control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 23rd control example. [Fig. 729] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 23rd control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 23rd control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 23rd control example. [Fig. 730] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving table in the 23rd control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the MAX bonus table in the 23rd control example. [Fig. 731](a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 23rd control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 23rd control example. [Fig. 732] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 23rd control example, and (b) is a diagram showing the specified contents of the attack icon selection table set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example. [Fig. 733] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 23rd control example. [Fig. 734] 23 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 23rd control example. [Fig. 735] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 23rd control example. [Fig. 736] 23 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 23rd control example. [Fig. 737] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 23rd control example. [Fig. 738] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 23rd control example. [Fig. 739] A flowchart showing the reserved ball number determination process executed by the MPU in the main control unit in the 23rd control example. [Fig. 740] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 23rd control example. [Fig. 741] 23 is a flowchart showing the V-passing process executed by the MPU in the main control device in the 23rd control example. [Fig. 742]A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 23rd control example. [Fig. 743] A flowchart showing the processing at the end of a jackpot executed by the MPU in the main control device in the 23rd control example. [Fig. 744] 23 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 745] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 746] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 747] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 748] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 749] A diagram showing a method of transitioning between each game state in the first variant of the 23rd control example. [Fig. 750] FIG. 23 is a block diagram showing the configuration of the RAM of the main control device in the first modified example of the 23rd control example. [Fig. 751] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the first variant of the 23rd control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the first variant of the 23rd control example. [Fig. 752] 23(a) is a diagram showing a schematic diagram of the prescribed contents of the time-shortening granting table set in the ROM of the main control device in the first modified example of the 23rd control example. FIG. [Fig. 753] (a) and (b) are figures showing an example of the presentation mode when transitioning to time-shortening state A after the first win in the second variant of the 23rd control example. [Fig. 754] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving mode or pull-back mode in the second variant of the 23rd control example, and (b) is a diagram showing an example of the presentation mode of the winning variation presentation in time-saving state C just before reaching the time-saving limit number of times after transitioning to MAX bonus mode in the second variant of the 23rd control example. [Fig. 755] A figure showing the correspondence between the variable display of normal symbols during the time-saving state, winning games of normal symbols, and variable display of special symbols in the second variant of the 23rd control example. [Fig. 756] A diagram showing a method of transitioning between each game state in the second variant of the 23rd control example. [Fig. 757] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the second variant of the 23rd control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the second variant of the 23rd control example. [Fig. 758] FIG. 23 is a diagram schematically showing the prescribed contents of the normal table in the second modified example of the 23rd control example. [Fig. 759] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the second variant of the 23rd control example, and (b) is a diagram showing a schematic representation of the contents of the MAX bonus table in the second variant of the 23rd control example. [Fig. 760] A diagram showing a schematic diagram of the specified contents of the time-shortening granting table set in the ROM of the main control device in the second modified example of the 23rd control example. [Fig. 761] A flowchart showing the special pattern variation processing executed by the MPU in the main control device in the second modified example of the 23rd control example. [Fig. 762] 23 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the second modified example of the 23rd control example. [Fig. 763] 23 is a flowchart showing the disconnection process executed by the MPU in the main control device in the second modified example of the 23rd control example. [Fig. 764] A flowchart showing the special pattern variation pattern selection process executed by the MPU in the main control device in the second variant of the 23rd control example. [Fig. 765] 23 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the second modified example of the 23rd control example. [Fig. 766] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the second variant of the 23rd control example. [Fig. 767] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second variant of the 23rd control example. [Fig. 768] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the second variant of the 23rd control example. [Fig. 769] 13(a) and 13(b) are diagrams showing an example of the presentation mode of the remaining life stock presentation executed in a jackpot game other than the first jackpot in the 24th control example. [Fig. 770] (a) is a diagram showing an example of the presentation mode at the time when a rush starts in the 24th control example, and (b) is a diagram showing an example of the presentation mode when a reach occurs during a rush in the 24th control example. [Fig. 771] (a) is a diagram showing an example of the presentation mode when a non-V small win is won during a rush in the 24th control example, and (b) is a diagram showing an example of the presentation mode when the remaining lives corresponding to all non-V small wins become 0 during a rush in the 24th control example. [Fig. 772] 13(a) and 13(b) are diagrams showing an example of the presentation mode of the remaining life recovery presentation executed when the remaining life increase condition is satisfied during a rush in the 24th control example. [Fig. 773] (a) is a diagram showing an example of the presentation mode while the remaining reserves of special chart 2 are consumed after the end of the rush in the 24th control example, and (b) is a diagram showing an example of the presentation mode when a winning reserve is acquired after the start of the final time-saving fluctuation in the 24th control example. [Fig. 774] A figure showing an example of the presentation during the invincible mode in the 24th control example. [Fig. 775] A diagram showing the transition method between each game state in the 24th control example. [Fig. 776] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 24th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 24th control example. [Fig. 777] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 24th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 24th control example. [Fig. 778] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 24th control example, and (b) is a diagram showing the specified contents of the normal table in the 24th control example. [Fig. 779] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 24th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving final variation table in the 24th control example. [Fig. 780] A diagram showing a schematic diagram of the specified contents of the time-shortening granting table set in the ROM of the main control device in the 24th control example. [Fig. 781] This is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 24th control example. [Fig. 782] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 24th control example. [Fig. 783] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 24th control example. [Fig. 784] 23 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 24th control example. [Fig. 785]23 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the 24th control example. [Fig. 786] This is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 24th control example. [Fig. 787] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 788] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 789] This is a flowchart showing the processing performed by the MPU in the voice lamp control device during non-V small wins in the 24th control example. [Fig. 790] A front view of the game board of a pachinko machine of the 25th control example. [Fig. 791] (a) is a diagram showing an example of a presentation screen during advantageous mode displayed on the third pattern display device in the 25th control example, and (b) is a diagram showing an example of a presentation screen during disadvantageous mode displayed on the third pattern display device in the 25th control example. [Fig. 792] (a) is a diagram showing an example of a presentation screen when time-saving A (10 small time-savings) is won during normal mode displayed on the third pattern display device in the 25th control example, and (b) is a diagram showing an example of a presentation screen when time-saving A (10 small time-savings) is won during advantageous mode (30 remaining time-savings) displayed on the third pattern display device in the 25th control example. [Fig. 793] (a) is a diagram showing an example of a presentation screen when time-saving B (time reduction) is won during the normal mode displayed on the third pattern display device in the 25th control example, and (b) is a diagram showing an example of a presentation screen when time-saving B (time reduction) is won during the advantageous mode displayed on the third pattern display device in the 25th control example. [Fig. 794] (a) and (b) are figures showing an example of the presentation during the remaining reserved consumption period after the time-saving pattern stops displayed on the third pattern display device in the 25th control example. [Fig. 795](a) is a diagram showing an example of a presentation screen displayed on the third pattern display device during time-saving in the 25th control example, and (b) is a diagram showing an example of a presentation screen when a small jackpot is won during time-saving displayed on the third pattern display device in the 25th control example. [Fig. 796] (a) is a diagram showing an example of a presentation screen during the ceiling reaching fluctuation during normal mode displayed on the third pattern display device in the 25th control example, and (b) is a diagram showing an example of a presentation screen during the ceiling reaching fluctuation during advantageous mode displayed on the third pattern display device in the 25th control example. [Fig. 797] A diagram showing the transition method between each game state in the 25th control example. [Fig. 798] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 25th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 25th control example. [Figure 799] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 25th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 25th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 25th control example. [Figure 800] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 25th control example, and (b) is a diagram showing the specified contents of the normal table in the 25th control example. [Figure 801] FIG. 25 is a diagram showing a schematic diagram of the contents of the time-saving table in the 25th control example. [Figure 802] A diagram showing a schematic diagram of the specified contents of the time-saving granting table set in the ROM of the main control device in the 25th control example. [Figure 803](a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 25th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 25th control example. [Figure 804] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 25th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 25th control example. [Figure 805] A diagram showing a schematic diagram of the specified contents of the background mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example. [Figure 806] A diagram showing a schematic diagram of the specified contents of the performance pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example. [Figure 807] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 25th control example. [Figure 808] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 25th control example. [Figure 809] 13 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 25th control example. [Figure 810] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 25th control example. [Figure 811] 13 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the 25th control example. [Figure 812] 16 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 25th control example. [Figure 813] 13 is a flowchart showing the ceiling update processing executed by the MPU in the main control device in the 25th control example. [Fig. 814]25 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 815] A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 25th control example. [Figure 816] A flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 817] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 818] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 819] A flowchart showing the process of determining a time-saving symbol for performance, executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 820] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 821] A front view of the game board of a pachinko machine of the 26th control example. [Figure 822] (a) is a figure showing an example of a time-saving hit fluctuation screen displayed on the third pattern display device in the 26th control example when the time-saving limit has not been reached, and (b) is a figure showing an example of a time-saving hit fluctuation screen displayed on the third pattern display device in the 26th control example when the time-saving limit has been reached. [Figure 823] (a) is a diagram showing an example of a presentation screen during pseudo-left-hit displayed on the third pattern display device in the 26th control example (special pattern 2 is changing), and (b) is a diagram showing an example of a presentation screen indicating that the time-saving state has ended during pseudo-left-hit displayed on the third pattern display device in the 26th control example. [Figure 824] A block diagram showing the configuration of the ROM of the main control device in the 26th control example. [Figure 825]FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in the 26th control example. [Figure 826] A block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 26th control example. [Figure 827] A diagram showing a schematic diagram of the specified contents of the normal state fluctuation pattern table in the 26th control example. [Fig. 828] A diagram showing a schematic diagram of the specified contents of the time-saving state fluctuation pattern table in the 26th control example. [Fig. 829] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 26th control example. [Fig. 830] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 26th control example. [Figure 831] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 26th control example. [Figure 832] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 26th control example. [Figure 833] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 26th control example. [Fig. 834] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the 26th control example. [Fig. 835] A flowchart showing the game status update processing executed by the MPU in the main control device in the 26th control example. [Fig. 836] A flowchart showing the processing during execution of the first special pattern variation executed by the MPU in the main control device in the 26th control example. [Fig. 837] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 26th control example. [Fig. 838]This is a flowchart showing the forced stop processing of Special Figure 1 executed by the MPU in the main control unit in the 26th control example. [Fig. 839] 26 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 26th control example. [Fig. 840] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 26th control example. [Fig. 841] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 26th control example. [Fig. 842] 13 is a flowchart showing the small prize lottery processing executed by the MPU in the main control device in the 26th control example. [Fig. 843] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 26th control example. [Fig. 844] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the 26th control example. [Fig. 845] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 26th control example. [Fig. 846] This is a flowchart showing the forced stop processing of Special Figure 2 executed by the MPU in the main control unit in the 26th control example. [Fig. 847] This is a flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the 26th control example. [Fig. 848] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 26th control example. [Fig. 849] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 26th control example. [Fig. 850] 13 is a flowchart showing the time-saving limit update process executed by the MPU in the main control device in the 26th control example. [Fig. 851] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 852] A flowchart showing the special chart 2 variable performance setting process executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 853] A flowchart showing the special diagram 1 variable performance setting process executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 854] (a) is a diagram showing an example of a presentation screen when time-saving A1 (one small time-saving) is won during normal mode displayed on the third pattern display device in the 27th control example, and (b) is a diagram showing an example of a presentation screen during high-probability mode (when time-saving A2 is won) displayed on the third pattern display device in the 27th control example. [Figure 855] (a) is a diagram showing an example of a presentation screen when winning the time-saving group A during high-probability mode, displayed on the third pattern display device in the 27th control example, and (b) is a diagram showing an example of a presentation screen when the high-probability mode ends (20 times remaining in the internal second time-saving mode), displayed on the third pattern display device in the 27th control example. [Figure 856] A figure showing an example of a high-probability mode transition screen displayed on the third pattern display device when a miss occurs during normal mode in the 27th control example. [Fig. 857] 13(a) to 13(h) are diagrams showing the flow of the game and the flow of the presentation in the 27th control example. [Fig. 858] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 27th control example. [Fig. 859] A diagram showing a schematic diagram of the specified contents of the second performance pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example. [Fig. 860] A diagram showing a schematic diagram of the specified contents of the ceiling information selection table set in the ROM of the audio lamp control device of the pachinko machine in the 27th control example. [Figure 861] 27 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 862] 27 is a flowchart showing the confirmation command processing executed by the MPU in the voice lamp control device in the 27th control example. [Figure 863] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 864] A flowchart showing the second performance pattern setting process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 865] 23 is a flowchart showing the ceiling information notification setting process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 866] A front view of the game board of a pachinko machine with the 28th control example. [Figure 867] (a) is a diagram showing an example of a presentation screen during the chance zone displayed on the third pattern display device in the 28th control example, and (b) is a diagram showing an example of a presentation screen when a left-handed hit is made through during the chance zone displayed on the third pattern display device in the 28th control example. [Fig. 868] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 28th control example, and (b) is a diagram showing the schematic contents of the remaining time reduction notification selection table set in the ROM of the sound lamp control device of a pachinko machine in the 28th control example. [Fig. 869] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 28th control example. [Fig. 870] 28 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 871] 28 is a flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 872] 28 is a flowchart showing the confirmation command processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 873] 28 is a flowchart showing the through-passing process executed by the MPU in the voice lamp control device in the 28th control example. [Fig. 874] A flowchart showing the special chart 2 variable performance setting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 875] A flowchart showing the non-time-saving limit performance setting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 876] A flowchart showing the special diagram 1 variable performance setting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 877] A diagram showing a schematic diagram of the specified contents of the background mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the first variant of the 25th control example. [Figure 878] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the first variant of the 25th control example. [Figure 879] A flowchart showing the effect setting process when a time-saving symbol is won, which is executed by the MPU in the voice lamp control device in the second variant of the 25th control example. [Fig. 880] 25 is a flowchart showing the ceiling mode determination process executed by the MPU in the voice lamp control device in the second modified example of the 25th control example. [Figure 881] (a) is a figure showing an example of the start screen of the final countdown effect displayed on the third pattern display device in the 29th control example, and (b) is a figure showing an example of the display screen (normal state, time-saving pattern B is won) when the time-saving pattern is won during the final countdown effect displayed on the third pattern display device in the 29th control example. [Figure 882](a) is a diagram showing an example of a small jackpot winning screen during the final countdown performance displayed on the third pattern display device in the 29th control example, and (b) is a diagram showing an example of a final countdown performance end screen (remaining time reduction times: 18) displayed on the third pattern display device in the 29th control example. [Figure 883] (a) is a diagram showing an example of the start screen of the additional effect displayed on the third pattern display device in the 29th control example, and (b) is a diagram showing an example of the display screen (first time-saving state, time-saving pattern A won) when the time-saving pattern is won during the final countdown effect displayed on the third pattern display device in the 29th control example. [Figure 884] 13(a) to 13(d) are diagrams showing the flow of the game state and the flow of the effects to be executed in the 29th control example. [Figure 885] A diagram showing the transition contents of each game state in the 29th control example. [Figure 886] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 29th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 29th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 29th control example. [Figure 887] FIG. 29 is a diagram showing a schematic representation of the contents of the normal table in the 29th control example. [Figure 888] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 29th control example. [Figure 889] A diagram showing a schematic diagram of the specified contents of the time-saving type selection table set in the ROM of the main control device in the 29th control example. [Fig. 890] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 29th control example. [Figure 891]A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 892] A flowchart showing the second time-saving state transition processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 893] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 894] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 895] A flowchart showing the second time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 896] A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 897] (a) is a figure showing an example of a display screen for a long battle effect displayed on the third pattern display device in the first variant of the 29th control example, and (b) is a figure showing an example of a display screen for a combination battle effect displayed on the third pattern display device in the first variant of the 29th control example. [Fig. 898] A figure showing an example of a display screen for a background change effect displayed on the third pattern display device in the first variant of the 29th control example. [Figure 899] FIG. 29 is a diagram schematically showing the prescribed contents of the normal table in the first modified example of the 29th control example. [Figure 900] A flowchart showing the second time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 901] A flowchart showing the special background setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 902]A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 903] (a) is a diagram showing an example of a display screen for a super reach effect in an additional example, and (b) is a diagram showing an example of a display screen for a time-saving suggestion effect in an additional example. [Figure 904] A figure showing an example of a display screen when switching the presentation mode displayed on the third pattern display device in an additional example. [Figure 905] 10(a) to 10(d) are diagrams showing effect patterns in additional examples. [Figure 906] A front view of the game board of a pachinko machine of the 30th control example. [Figure 907] (a) is a diagram showing an example of the presentation mode when the 30th control example is set to the special state A, and (b) is a diagram showing an example of the pinch presentation that is executed when a reach occurs in the special state A in the 30th control example. [Figure 908] (a) is a diagram showing an example of the presentation mode when a jackpot is won in the special state A in the 30th control example, and (b) is a diagram showing an example of the presentation mode during the opening period of the challenge bonus in the 30th control example. [Figure 909] (a) is a diagram showing an example of the presentation mode when an opening presentation announcing a normal jackpot is executed as the opening presentation of the challenge bonus in the 30th control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed in the special state A in the 30th control example. [Figure 910] (a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed in the special state A in the 30th control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance presentation that notifies of failure is executed in the special state A in the 30th control example. [Figure 911](a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed to notify successful promotion in the special state A in the 30th control example, and (b) is a diagram showing an example of the presentation mode when the invincible mode is set in the 30th control example. [Figure 912] (a) is a diagram showing an example of a presentation mode in the invincible mode in the 30th control example, where the display of the first special pattern change and the display of the second special pattern change are executed in overlapping fashion, and the display of the first special pattern change is a normal jackpot change; (b) is a diagram showing an example of a presentation mode in the invincible mode in the 30th control example, where a normal jackpot change of the first special pattern is executed while the change of the second special pattern has stopped. [Figure 913] (a) is a diagram showing an example of the presentation mode when the normal jackpot variation of the first special pattern is executed while the variation of the second special pattern has stopped in the invincible mode in the 30th control example, and then the start of winning of the second special pattern is detected, and (b) is a diagram showing an example of the presentation mode of the blackout presentation executed when the execution of the jackpot game of the second special pattern is confirmed in the invincible mode in the 30th control example. [Fig. 914] A figure showing an example of a presentation mode when premium rush mode is set in the 30th control example. [Fig. 915] FIG. 10 is a diagram showing a method of transitioning between states in the 30th control example. [Figure 916] A block diagram showing the configuration of the ROM of the main control device in the 30th control example. [Fig. 917] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the 30th control example. [Fig. 918] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 30th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 30th control example. [Figure 919](a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 30th control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 30th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 30th control example. [Fig. 920] A diagram showing a schematic diagram of the contents of the table for time-saving / probable change A in the 30th control example. [Figure 921] This is a diagram showing the specified contents of the table for the special rate B in the 30th control example. [Figure 922] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate C in the 30th control example, and (b) is a diagram showing a schematic diagram of the contents of the table for the promotion performance in the 30th control example. [Fig. 923] (a) is a diagram showing a schematic representation of the contents of the small prize random number table set in the ROM of the main control device in the 30th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 30th control example. [Fig. 924] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 30th control example. [Fig. 925] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 30th control example. [Figure 926] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 30th control example. [Figure 927] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 30th control example. [Figure 928] A flowchart showing the special diagram 1 game status update processing executed by the MPU in the main control device in the 30th control example. [Figure 929]A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 30th control example. [Fig. 930] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the 30th control example. [Figure 931] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 30th control example. [Figure 932] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 30th control example. [Fig. 933] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 30th control example. [Fig. 934] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 30th control example. [Fig. 935] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 30th control example. [Fig. 936] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 30th control example. [Fig. 937] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 30th control example. [Fig. 938] A flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the 30th control example. [Fig. 939] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 30th control example. [Fig. 940] A flowchart showing the winning processing executed by the MPU in the main control device in the 30th control example. [Fig. 941] 13 is a flowchart showing abnormality processing executed by the MPU in the main control device in the 30th control example. [Fig. 942] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 30th control example. [Fig. 943] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 30th control example. [Fig. 944] (a) is a flowchart showing the invincible mode performance setting process executed by the MPU in the voice lamp control device in the 30th control example, and (b) is a flowchart showing the premium rush performance setting process executed by the MPU in the voice lamp control device in the 30th control example. [Fig. 945] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 30th control example. [Fig. 946] (a) is a diagram showing a schematic representation of the prescribed contents of the variable pattern table set in the ROM of the main control device in the first variant of the 30th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the table for the special variable B1 in the first variant of the 30th control example. [Fig. 947] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the first variant of the 30th control example. [Fig. 948] (a) is a diagram showing an example of the ending presentation of the MAX bonus mode executed during the ending period of the fourth jackpot won in the MAX bonus mode in the 31st control example, and (b) is a diagram showing an example of the presentation pattern when the MAX round breakthrough presentation is executed in the ending presentation of the MAX bonus mode in the 31st control example. [Fig. 949] (a) and (b) are figures showing an example of the presentation form of the continuation judgment presentation executed during the ending period of a jackpot won in the MAX bonus mode after the MAX round breakthrough presentation is executed in the 31st control example. [Fig. 950](a) is a diagram showing an example of the presentation mode when the transition to time-saving state A occurs after the first win in the 31st control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A in the 31st control example. [Figure 951] (a) is a diagram showing an example of the presentation mode when the result of the first lottery for the second special pattern in the time-saving state A in the 31st control example is a miss A, and (b) is a diagram showing an example of the presentation mode when the result of the first lottery for the second special pattern in the time-saving state B in the 31st control example is a miss A. [Fig. 952] (a) is a block diagram showing the configuration of the ROM of the main control device in the 31st control example, and (b) is a diagram showing the schematic contents of the jackpot type selection table set in the ROM of the main control device in the 31st control example. [Fig. 953] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 31st control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 31st control example, and (c) is a diagram showing a schematic representation of the contents of the loss type selection table set in the ROM of the main control device in the 31st control example. [Fig. 954] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 31st control example. [Figure 955] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 31st control example. [Figure 956] 13 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 31st control example. [Fig. 957] 13 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the 31st control example. [Fig. 958] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 31st control example. [Figure 959]A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 31st control example. [Fig. 960] A flowchart showing the attack icon selection process executed by the MPU in the voice lamp control device in the 31st control example. [Figure 961] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 31st control example. [Figure 962] A flowchart showing the opening command processing executed by the MPU in the voice lamp control device in the 31st control example. [Figure 963] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 31st control example. [Fig. 964] A flowchart showing the MAX bonus end processing executed by the MPU in the voice lamp control device in the 31st control example. [Figure 965] 10A and 10B are diagrams showing an example of the presentation mode when a race presentation is executed in the probability variable state A in the second modified example of the 30th control example. [Figure 966] (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the first special symbol is executed in the special state A in the second variant of the 30th control example, and (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the second special symbol is executed in the special state A in the second variant of the 30th control example. [Figure 967] FIG. 22 is a front view of a pachinko machine according to a tenth embodiment. [Figure 968] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 969] FIG. 2 is a rear view of the pachinko machine. [Fig. 970] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 971] FIG. 2 is an exploded front perspective view of the game board and the operating unit. [Figure 972]FIG. 2 is an exploded rear perspective view of the game board and operating unit. [Figure 973] FIG. [Figure 974] FIG. [Figure 975] FIG. [Figure 976] FIG. [Figure 977] FIG. [Figure 978] FIG. [Figure 979] FIG. 2 is a front perspective view of a first operating unit. [Figure 980] FIG. 2 is a rear perspective view of the first operating unit. [Figure 981] FIG. 2 is an exploded front perspective view of a first operating unit. [Figure 982] FIG. 2 is an exploded rear perspective view of the first operating unit. [Figure 983] FIG. 2 is an exploded front perspective view of the rotational motion unit. [Figure 984] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Figure 985] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 986] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 987] FIG. 2 is a front view of a first operating unit. [Figure 988] FIG. 2 is a front view of a first operating unit. [Figure 989] FIG. 2 is a front view of a first operating unit. [Figure 990] FIG. 10 is a rear view of the first operating unit. [Figure 991] FIG. 10 is a rear view of the first operating unit. [Figure 992] FIG. 10 is a rear view of the first operating unit. [Figure 993] FIG. 10 is a front perspective view of a second operating unit. [Figure 994] FIG. 10 is a rear perspective view of the second operating unit. [Figure 995] FIG. 10 is an exploded front perspective view of a second operating unit. [Figure 996] FIG. 10 is an exploded rear perspective view of the second operating unit. [Figure 997] FIG. 2 is an exploded front perspective view of the rotational motion unit. [Figure 998] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Figure 999] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1000] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1001] FIG. 10 is a front perspective view of a third operating unit. [Figure 1002] FIG. 10 is a rear perspective view of the third operating unit. [Figure 1003] FIG. 10 is an exploded front perspective view of a third operating unit. [Figure 1004] FIG. 10 is an exploded rear perspective view of the third operating unit. [Figure 1005] FIG. [Figure 1006] FIG. [Figure 1007] FIG. 10 is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1008] FIG. 10 is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1009] FIG. 2 is an exploded front perspective view of the light guide plate unit. [Figure 1010] FIG. 2 is an exploded rear perspective view of the light guide plate unit. [Figure 1011] FIG. 2 is an exploded front perspective view of the auxiliary light guide plate unit. [Figure 1012] FIG. 2 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 1013] FIG. 10 is a rear view of the auxiliary light guide plate unit. [Figure 1014] 1014(a) is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXVIa-MCDXVIa in FIG. 1013, and (b) is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXVIb-MCDXVIb in FIG. [Figure 1015] 10(a) to 10(f) are schematic front views of the auxiliary light guide plate unit. [Figure 1016] FIG. [Figure 1017] FIG. [Figure 1018] FIG. 2 is an exploded front perspective view of the auxiliary light guide plate unit. [Figure 1019] FIG. 2 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 1020] FIG. 2 is a front view of the auxiliary light guide plate unit. [Figure 1021] 10 is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXXIII-MCDXXIII in FIG. [Figure 1022] FIG. 2 is an exploded front perspective view of a downstream guide member. [Figure 1023] FIG. 2 is an exploded rear perspective view of the downstream guide member. [Figure 1024] FIG. 2 is a schematic diagram showing the configuration of a visually variable sheet. [Figure 1025] 10(a) and 10(b) are schematic diagrams showing how the downstream guide member looks different depending on the viewing direction. [Figure 1026] FIG. 23 is a rear view of the first operating unit in the eleventh embodiment. [Figure 1027] FIG. 23 is a schematic rear view of the first operating unit in the twelfth embodiment. [Figure 1028] FIG. 10 is a schematic rear view of the first operating unit. [Figure 1029] FIG. 10 is a schematic rear view of the first operating unit. [Figure 1030] 13(a) and 13(b) are cross-sectional views of a ball guide unit according to a thirteenth embodiment. [Figure 1031] 23(a) and 23(b) are rear views of the rotational motion unit in the fourteenth embodiment. [Figure 1032] FIG. 23 is a cross-sectional view of a flow path front component in the fifteenth embodiment. [Figure 1033] FIG. 20 is a rear view of a pachinko machine according to the sixteenth embodiment. [Figure 1034] FIG. [Figure 1035] FIG. [Figure 1036] FIG. [Figure 1037] (a) is a rear view of the board box, and (b) is a side view of the board box as viewed in the direction of arrow MCDXXXIXb in Figure 1037(a). [Figure 1038] FIG. 2(a) is a partial front perspective view of the board box, and FIG. 2(b) is a partial rear perspective view of the board box. [Figure 1039] 1A and 1B are partial front views of the board box, and 1C and 1D are partial rear views of the board box. [Figure 1040] 1039(b) is a partial cross-sectional view of the board box taken along line MCDXLIIa-MCDXLIIa in FIG. 1039(b), and FIG. 1039(b) is a partial cross-sectional view of the board box taken along line MCDXLIIb-MCDXLIIb in FIG. 1039(b). [Figure 1041] FIG. 1A is a partial front view of the board box, and FIG. 1B is a partial rear view of the board box. [Figure 1042] FIG. 1041(b) is a partial cross-sectional view of the board box taken along line MCDXLIV-MCDXLIV. [Figure 1043] FIG. 1A is a partial front view of the board box, and FIG. 1B is a partial rear view of the board box. [Figure 1044] (a) is a partial rear view of the substrate box in the 17th embodiment, (b) is a partial cross-sectional view of the substrate box along line MCDXLVIb-MCDXLVIb in Figure 1044(a), and (c) is a partial cross-sectional view of the protective cover in the 18th embodiment. [Figure 1045](a) is a partial rear view of the substrate box in the 19th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLVIIb-MCDXLVIIb in Figure 1045(a), (c) is a partial cross-sectional view of the substrate box along the line MCDXLVIIc-MCDXLVIIc in Figure 1045(a), and (d) is a partial cross-sectional view of the substrate box along the line MCDXLVIId-MCDXLVIId in Figure 1045(a). [Figure 1046] (a) to (c) are partial cross-sectional views of the substrate box in the 20th embodiment, corresponding to the cross-sectional view along line MCDXLVIIIa-MCDXLVIIIa in Figure 1039(b), and (d) is a partial cross-sectional view of the substrate box in the 21st embodiment. [Figure 1047] 1047(a) is a partial rear view of the board box in the 22nd embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDXLIXb-MCDXLIXb in FIG. 1047(a). [Figure 1048] (a) is a partial cross-sectional view of the substrate box in the 23rd embodiment, (b) is a partial rear view of the substrate box in the 24th embodiment, and (c) is a partial cross-sectional view of the substrate box along the MCDLc-MCDLc line in Figure 1048(b). [Figure 1049] (a) is a partial cross-sectional view of the substrate box in the 25th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLIb-MCDLIb in Figure 1049(a), and (c) is a partial cross-sectional view of the substrate box. [Figure 1050] (a) is a front view of the protective cover of the substrate box in the 26th embodiment, (b) is a side view of the protective cover as viewed in the direction of arrow MCDLIIb in Figure 1050(a), and (c) is a back view of the protective cover as viewed in the direction of arrow MCDLIIc in Figure 1050(b). [Figure 1051] (a) is a rear view of the substrate box, (b) is a side view of the substrate box as viewed in the direction of arrow MCDLIIIb in Figure 1051(a), and (c) is a partial cross-sectional view of the substrate box along line MCDLIIIc-MCDLIIIc in Figure 1051(b). [Figure 1052] 1039(a) is a side view of a protective cover of a board box in the 27th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDXLIIb-MCDXLIIb in FIG. 1039(b). [Figure 1053] (a) is a front view of the protective cover of the substrate box in the 28th embodiment, (b) is a side view of the protective cover as viewed in the direction of arrow MCDLVb in Figure 1053(a), and (c) is a partial cross-sectional view of the substrate box along line MCDXLIIb-MCDXLIIb in Figure 1039(b). [Figure 1054] (a) is a partial rear view of the protective cover of the substrate box in the 29th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1039(b), (c) is a partial rear view of the protective cover in the 30th embodiment, and (d) is a partial cross-sectional view of the protective cover along the line MCDLVId-MCDLVId in Figure 1054(c). [Figure 1055] (a) is a partial rear view of the protective cover in the 31st embodiment, (b) is a partial cross-sectional view of the protective cover along line MCDLVIIb-MCDLVIIb in Figure 1055(a), and (c) is a partial rear view of the board box in the 32nd embodiment. [Figure 1056] 1056(a) is a side view of the protective cover of the board box in the 33rd embodiment, (b) is a side view of the board box, and (c) is a cross-sectional view of the board box along the line MCDLVIIIc-MCDLVIIIc in FIG. 1056(b). [Figure 1057] (a) is a partial rear view of the board box in the 34th embodiment, (b) is a partial side view of the board box as viewed in the direction of arrow MCDLIXb in Figure 1057(a), and (c) is a rear view of the protective cover. [Figure 1058](a) and (c) are rear views of the substrate box at the MCDLXa portion of Figure 1057(a), (b) is a partial cross-sectional view of the substrate box at the MCDLXb-MCDLXb line of Figure 1058(a), and (d) is a partial cross-sectional view of the substrate box at the MCDLXd-MCDLXd line of Figure 1058(c). [Figure 1059] 1059(a) is a rear view of the board box in the MCDLXa portion of FIG. 1057(a), and FIG. 1059(b) is a partial cross-sectional view of the board box taken along the line MCDLXIb-MCDLXIb of FIG. 1059(a). [Figure 1060] (a) is a partial front view of the substrate box in the 35th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLXIIb-MCDLXIIb in Figure 1060(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDLXIIc-MCDLXIIc in Figure 1060(a). [Figure 1061] (a) and (c) are partial cross-sectional views of the substrate box taken along the line MCDLXIIb-MCDLXIIb in Figure 1060(a), and (b) and (d) are partial cross-sectional views of the substrate box taken along the line MCDLXIIc-MCDLXIIc in Figure 1060(a). [Figure 1062] (a) is a partial rear view of the substrate box in the 36th embodiment, (b) is a partial cross-sectional view of the substrate box along line MCDLXIVb-MCDLXIVb in Figure 1062(a), (c) is a partial cross-sectional view of the substrate box along line MCDLXIVc-MCDLXIVc in Figure 1062(a), (d) is a rear view of the protective cover, and (e) is a cross-sectional view of the protective cover along line XCVIe-XCVIe in Figure 1062(d). [Figure 1063] (a) is a rear view of the substrate box at the MCDLXVa portion of Figure 1062(a), (b) is a partial cross-sectional view of the substrate box at the MCDLXIVb-MCDLXIVb line of Figure 1062(a), and (c) is a partial cross-sectional view of the substrate box at the MCDLXIVc-MCDLXIVc line of Figure 1062(a). [Figure 1064]1064(a) is a partial front view of the board box in the 37th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXVIb-MCDLXVIb in FIG. 1064(a). [Figure 1065] (a) is a partial front view of the substrate box in the 38th embodiment, (b) is a side view of the protective cover as viewed in the direction of arrow MCDLXVIIb in Figure 1065(a), and (c) is a partial cross-sectional view of the substrate box along line MCDLXVIIc-MCDLXVIIc in Figure 1065(a). [Figure 1066] 1066(a) is a partial rear view of the board box in the 39th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXVIIIb-MCDLXVIIIb in FIG. 1066(a). [Figure 1067] FIG. 13 is a rear view of the protective cover in the fortieth embodiment. [Figure 1068] 1068(a) is a partial rear view of the board box in the 41st embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXXb-MCDLXXb in FIG. 1068(a). [Figure 1069] 10(a) is a partial cross-sectional view of a board box according to the 42nd embodiment, and FIG. 10(b) is a partial cross-sectional view of a board box according to the 43rd embodiment. [Figure 1070] 1070(a) is a partial rear view of the board box in the 44th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXXIIb-MCDLXXIIb in FIG. 1070(a). [Figure 1071] FIG. 13 is a partial rear view of the board box according to the 45th embodiment. [Figure 1072] 1072(a) is a partial rear view of the board box in the 46th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXXIVb-MCDLXXIVb in FIG. 1072(a). [Figure 1073](a) is a partial cross-sectional view of a substrate box in the 47th embodiment, (b) is a partial cross-sectional view of a substrate box in the 48th embodiment, and (c) is a partial rear view of a protective cover of a substrate box in the 49th embodiment. [Figure 1074] FIG. 50 is a front view of a pachinko machine according to the 50th embodiment. [Figure 1075] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1076] FIG. 2 is a rear view of the pachinko machine. [Figure 1077] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1078] FIG. 2 is an exploded front perspective view of the path configuration device. [Figure 1079] FIG. 2 is a partially enlarged front view of the path configuration device. [Figure 1080] 1079(a) and 1079(b) are partial cross-sectional views of the path configuration device taken along the line MCDLXXXIIa-MCDLXXXIIa in FIG. [Figure 1081] 10(a) and 10(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. [Figure 1082] 10(a) and 10(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. [Figure 1083] 10(a) and 10(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. [Figure 1084] 10(a) and 10(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. [Figure 1085] FIG. 1075 is a partial front view of the game board in the range MCDLXXXVII. [Figure 1086] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram showing the correspondence between the first winning type counter and the type of jackpot for special patterns, and (c) is a schematic diagram showing the correspondence between the second winning random number counter and the winning type for normal patterns. [Figure 1087]10(a) to 10(d) are diagrams showing an example of the detection of the passage of a ball through a normal winning opening (through gate) and the time-based change in the state of the electric device. [Figure 1088] FIG. 51 is an exploded front oblique view of the game board in the 51st embodiment. [Figure 1089] 1A is a front view of the front unit, and FIG. 1B is a rear view of the front unit. [Figure 1090] FIG. [Figure 1091] FIG. [Figure 1092] FIG. 2A is a front view of the distribution unit, and FIG. 2B is a rear view of the distribution unit. [Figure 1093] 1093(a) is a cross-sectional view of the distribution unit taken along line MCDXCVa-MCDXCVa in FIG. 1092(a), and FIG. 1093(b) is a cross-sectional view of the distribution unit taken along line MCDXCVb-MCDXCVb in FIG. 1093(a). [Figure 1094] 1093(a) and 1093(b) are cross-sectional views of the distribution unit taken along line MCDXCVb-MCDXCVb in FIG. 1093(a). [Figure 1095] 10(a) to 10(d) are diagrams showing an example of detection of the passage of a ball by the detection device and the change in the state of the wing member over time. [Figure 1096] A cross-sectional view of the game board taken along line MCDXCVIII-MCDXCVIII in Figure 1089(a). [Figure 1097] (a) and (b) are partial cross-sectional views of the winning slot unit and the ball throwing unit taken along the line MCDXCIXa-MCDXCIXa in Figure 1096. [Figure 1098] A partial front view of the game board in the 52nd embodiment. [Figure 1099] A partial front view of the game board in the 53rd embodiment. [Figure 1100] FIG. 54 is a front view of a pachinko machine according to the 54th embodiment. [Figure 1101] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1102] FIG. 2 is a rear view of the pachinko machine. [Figure 1103] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1104] FIG. 2 is a front perspective view of the winning unit. [Figure 1105] FIG. 10 is a rear perspective view of the winning unit. [Figure 1106] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1107] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1108] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1109] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1110] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1111] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1112] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1113] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1114] (a) is a front view of the winning unit, (b) is a side view of the winning unit as viewed in the direction of arrow MDXVIb in Figure 1114(a), and (c) is a top view of the winning unit as viewed in the direction of arrow MDXVIc in Figure 1114(a). [Figure 1115] (a) and (b) are cross-sectional views of the winning unit taken along line MDXVIIa-MDXVIIa in Figure 1114(c). [Figure 1116] A cross-sectional view of the winning unit along line MDXVIII-MDXVIII in Figure 1114(c). [Figure 1117] A cross-sectional view of the winning unit along line MDXIX-MDXIX in Figure 1114(c). [Figure 1118] A cross-sectional view of the winning unit along line MDXX-MDXX in Figure 1114(c). [Figure 1119] A cross-sectional view of the winning unit along line MDXVIII-MDXVIII in Figure 1114(c). [Figure 1120]A cross-sectional view of the winning unit along line MDXIX-MDXIX in Figure 1114(c). [Figure 1121] A cross-sectional view of the winning unit along line MDXX-MDXX in Figure 1114(c). [Figure 1122] (a) and (b) are cross-sectional views of the winning unit along line MDXXIVa-MDXXIVa in Figure 1114(c). [Figure 1123] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 1124] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 1125] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 1126] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 1127] 10(a) and 10(b) are front perspective views of the winning unit. [Figure 1128] (a) and (b) are partial cross-sectional views of the winning unit taken along line MDXXXa-MDXXXa in Figure 1114(b). [Figure 1129] (a) and (b) are partial cross-sectional views of the winning unit taken along line MDXXXa-MDXXXa in Figure 1114(b). [Figure 1130] 10(a) to 10(c) are diagrams showing an example of the change in the state of an electric device over time. [Figure 1131] A diagram explaining the relationship between hold type, game status, special pattern type and variable time. [Figure 1132] A cross-sectional view of the slide member, tilt member, and transmission member taken along line MDXXXIV-MDXXXIV in Figure 1122(a). [Figure 1133] A cross-sectional view of the slide member, tilt member, and transmission member taken along line MDXXXIV-MDXXXIV in Figure 1122(a). [Figure 1134] A cross-sectional view of the slide member, tilt member, and transmission member taken along line MDXXXIV-MDXXXIV in Figure 1122(a). [Figure 1135]A cross-sectional view of the plate member, base plate, slide member, tilt member, and transmission member taken along line MDXIX-MDXIX in Figure 1114(c). [Figure 1136] (a) and (b) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of Figure 1101. [Figure 1137] (a) to (c) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of Figure 1101. [Figure 1138] (a) to (c) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of Figure 1101. [Figure 1139] 1136(a) to (c) are cross-sectional views of the movable upper cover member and the movable floor member taken along line MDXLIa-MDXLIa in FIG. 1136(a). [Figure 1140] 1136(a) to (c) are cross-sectional views of the movable upper cover member and the movable floor member taken along line MDXLIa-MDXLIa in FIG. 1136(a). [Figure 1141] (a) is a diagram showing the time-counting changes of the second specific winning port in the first special operation pattern, (b) is a diagram showing the time-counting changes of the second specific winning port in the second special operation pattern, and (c) is a diagram showing the time-counting changes of the second specific winning port in the third special operation pattern. [Figure 1142] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram showing the contents of the first winning random number table, (c) is a schematic diagram showing the correspondence between the first winning random number counter and the judgment value in the special pattern 1 random number table, and (d) is a schematic diagram showing the correspondence between the first winning random number counter and the judgment value in the special pattern 2 random number table. [Figure 1143] (a) is a schematic diagram showing the correspondence between the first winning type counter in the first winning type selection table and the jackpot type for special patterns, and (b) is a schematic diagram showing the correspondence between the second winning random number counter in the second winning random number table and the winning type for normal patterns. [Figure 1144]FIG. 1 is a top view of the front frame and outer frame. [Figure 1145] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 1146] (a) is a schematic diagram for explaining an example of the flow of a jackpot presentation, (b) is a schematic diagram for explaining an example of the flow of an ending presentation, and (c), (d) and (e) are diagrams illustrating the display screen of an ending display presentation that is displayed in an ending presentation that is part of a jackpot presentation. [Figure 1147] 10A is a diagram illustrating an example of a display screen for a company name display effect that is displayed during the ending performance, and FIG. 10B is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending performance. [Figure 1148] 10A is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect, and FIG. 10B is a diagram illustrating an example of a display screen immediately after the ending effect has ended. [Figure 1149] This is a schematic diagram showing the correspondence between the ending performance and the type of jackpot in the special pattern. [Figure 1150] A cross-sectional view of the winning unit in the 55th embodiment taken along line MDXIX-MDXIX in Figure 1114(c). [Figure 1151] A cross-sectional view of the winning unit along line MDXIX-MDXIX in Figure 1114(c). [Figure 1152] FIG. 10(a) is a schematic diagram showing a winning unit in the 56th embodiment, and FIG. 10(b) is a schematic diagram showing another example of the winning unit. [Figure 1153] 13(a) and 13(b) are schematic diagrams showing the winning unit in the 57th embodiment. [Figure 1154] (a) and (b) are front views of the upper variable winning device in the 58th embodiment in the range MDXXXVIIIa of Figure 1101. [Figure 1155]13(a) and 13(b) are diagrams illustrating an example of a display screen for a card forget prevention display effect displayed in the ending effect in the 59th embodiment. [Figure 1156] FIG. 10 is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect. [Figure 1157] 10A and 10B are diagrams illustrating an example of a display screen for a card forget prevention display effect that is displayed in the ending effect. [Figure 1158] 13(a) and 13(b) are diagrams illustrating an example of a display screen for a card forget prevention display effect displayed in the ending effect in the 60th embodiment. [Figure 1159] FIG. 10 is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect. [Figure 1160] 13(a) and 13(b) are diagrams illustrating an example of a display screen for a card forget prevention display effect displayed in the ending effect in the 61st embodiment. [Figure 1161] FIG. 10 is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect. [Figure 1162] A figure showing an example of the change over time in the frame button display during the card forget prevention display performance, the change over time in the validity of the frame button operation, and the frame button operation. [Figure 1163] A front view of the game board in the 62nd embodiment. [Figure 1164] FIG. [Figure 1165] FIG. [Figure 1166] FIG. [Figure 1167] FIG. [Figure 1168] FIG. [Figure 1169] FIG. [Figure 1170] FIG. [Figure 1171]1169. (a) is a side view of the lower frame as seen in the direction of arrow MDLXXIIIa in FIG. 1169, and (b) is a side view of the lower frame as seen in the direction of arrow MDLXXIIIb in FIG. [Figure 1172] A cross-sectional view of the lower frame taken along line MDLXXIV-MDLXXIV in Figure 1168. [Figure 1173] A cross-sectional view of the lower frame taken along line MDLXXIV-MDLXXIV in Figure 1168. [Figure 1174] A cross-sectional view of the lower frame taken along line MDLXXVI-MDLXXVI in Figure 1169. [Figure 1175] 1172, (a) is a partially enlarged cross-sectional view of the lower frame at part MDLXXVIIa, and (b) is a partially enlarged cross-sectional view of the lower frame at line MDLXXVIIb-MDLXXVIIb in FIG. [Figure 1176] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXIV-MDLXXIV in Figure 1168. [Figure 1177] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXIV-MDLXXIV in Figure 1168. [Figure 1178] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXIV-MDLXXIV in Figure 1168. [Figure 1179] FIG. 10 is a front perspective view of the lower frame in the 63rd embodiment. [Figure 1180] FIG. [Figure 1181] FIG. [Figure 1182] FIG. [Figure 1183] FIG. [Figure 1184] FIG. [Figure 1185]FIG. [Figure 1186] 1184, (a) is a side view of the lower frame as seen in the direction of arrow MDLXXXVIIIa in FIG. 1184, and (b) is a side view of the lower frame as seen in the direction of arrow MDLXXXVIIIb in FIG. [Figure 1187] This is a cross-sectional view of the lower frame taken along line MDLXXXIX-MDLXXXIX in Figure 1183. [Figure 1188] This is a cross-sectional view of the lower frame taken along line MDLXXXIX-MDLXXXIX in Figure 1183. [Figure 1189] FIG. 1185 is a partially enlarged cross-sectional view of the lower frame taken along line MDXCI-MDXCI in FIG. [Figure 1190] FIG. 1185 is a partially enlarged cross-sectional view of the lower frame taken along line MDXCII-MDXCII in FIG. [Figure 1191] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXXIX-MDLXXXIX in Figure 1183. [Figure 1192] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXXIX-MDLXXXIX in Figure 1183. [Figure 1193] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXXIX-MDLXXXIX in Figure 1183. [Figure 1194] FIG. 1193(b) is a partially enlarged cross-sectional view of the lower frame taken along line MDXCVI-MDXCVI. [Figure 1195] FIG. 10 is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 1196] FIG. [Figure 1197] FIG. 10 is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 1198] FIG. [Figure 1199](a) is a top view of the dish member in the 65th embodiment, (b) is a cross-sectional view of the dish member along the MDCIb-MDCIb line in Figure 1199(a), and (c) is a cross-sectional view of the dish member along the MDCIc-MDCIc line in Figure 1199(a). [Figure 1200] (a) is a cross-sectional view of the lower frame in the 66th embodiment, corresponding to the cross section along line MDXCII-MDXCII in Figure 1185, and (b) is a cross-sectional view of the lower frame in the 67th embodiment, corresponding to the cross section along line MDXCII-MDXCII in Figure 1185. [Figure 1201] A front view of the game board in the 68th embodiment. [Figure 1202] FIG. [Figure 1203] FIG. [Figure 1204] FIG. [Figure 1205] FIG. [Figure 1206] FIG. [Figure 1207] FIG. [Figure 1208] FIG. [Figure 1209] 1207, (a) is a side view of the lower frame as viewed in the direction of arrow MDCXIa in FIG. 1207, and (b) is a side view of the lower frame as viewed in the direction of arrow MDCXIb in FIG. [Figure 1210] 12A is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1206, and FIG. 12B is a partially enlarged rear view of the lower frame. [Figure 1211] 12A is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1206, and FIG. 12B is a partially enlarged rear view of the lower frame. [Figure 1212]12A is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1206, and FIG. 12B is a partially enlarged rear view of the lower frame. [Figure 1213] (a) is a partially enlarged cross-sectional view of the lower frame taken along the line MDCXVa-MDCXVa in Figure 1206, (b) is a partially enlarged cross-sectional view of the lower frame taken along the line MDCXVb-MDCXVb in Figure 1206, and (c) is a partially enlarged cross-sectional view of the lower frame taken along the line MDCXVc-MDCXVc in Figure 1210. [Figure 1214] 10(a) and 10(b) are cross-sectional views of the lower frame in the 69th embodiment. [Figure 1215] 13(a) and 13(b) are partially enlarged cross-sectional views of the lower frame in the seventieth embodiment. [Figure 1216] 7(a) and 7(b) are partially enlarged rear views of the lower frame in the 71st embodiment. [Figure 1217] FIG. 10 is a partially enlarged rear view of the lower frame in the 72nd embodiment. [Figure 1218] FIG. 10 is an exploded front perspective view of the lower frame in the 73rd embodiment. [Figure 1219] FIG. [Figure 1220] FIG. [Figure 1221] (a) and (b) are enlarged partial cross-sectional views of the lower frame, where (a) corresponds to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1206, and (b) corresponds to the cross section taken along line MDCXVc-MDCXVc in FIG. 1210. [Figure 1222] 7(a) to 7(c) are partially enlarged rear views of the lower frame in the 74th embodiment. [Figure 1223] 75(a) and 75(b) are partially enlarged cross-sectional views of the lower frame in the 75th embodiment. [Figure 1224](a) is a partially enlarged cross-sectional view of the lower frame taken along line MDCXXVIa-MDCXXVIa in Figure 1223(a), and (b) is a partially enlarged cross-sectional view of the lower frame taken along line MDCXXVIb-MDCXXVIb in Figure 1223(b). [Figure 1225] 12 is an enlarged partial cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXVc-MDCXVc in FIG. 1210. [Figure 1226] A front view of the game board in the 76th embodiment. [Figure 1227] FIG. [Figure 1228] FIG. [Figure 1229] FIG. [Figure 1230] FIG. [Figure 1231] FIG. [Figure 1232] FIG. [Figure 1233] FIG. [Figure 1234] (a) is a side view of the lower frame as viewed in the direction of arrow MDCXXXVIa in Figure 1232, (b) is a side view of the lower frame as viewed in the direction of arrow MDCXXXVIb in Figure 1232, and (c) is a cross-sectional view of the lower frame along line MDCXXXVIc-MDCXXXVIc in Figure 1232. [Figure 1235] (a) is a front view of the lower frame with the front member omitted, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted, and (c) is a top view of the lower frame. [Figure 1236] (a) is a cross-sectional view of the lower frame taken along line MDCXXXVIIIa-MDCXXXVIIIa in Figure 1235(c), (b) is a cross-sectional view of the lower frame taken along line MDCXXXVIIIb-MDCXXXVIIIb in Figure 1236(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1237](a) is a front view of the lower frame with the front member omitted, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted, and (c) is a top view of the lower frame. [Figure 1238] (a) is a cross-sectional view of the lower frame taken along the line MDCXLa-MDCXLa in Figure 1237(c), (b) is a cross-sectional view of the lower frame taken along the line MDCXLb-MDCXLb in Figure 1238(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1239] 12 is a partially enlarged cross-sectional view of the lower frame in the 77th embodiment, corresponding to the cross section taken along line MDCXXXVIIIa-MDCXXXVIIIa in FIG. 1235. [Figure 1240] (a) is a front oblique view of the sorting passage, (b) is a front view of the sorting passage as viewed in the direction of arrow MDCXLIIb in Figure 1240(a), (c) is a bottom view of the sorting passage as viewed in the direction of arrow MDCXLIIc in Figure 1240(b), and (d) is a side view of the sorting passage as viewed in the direction of arrow MDCXLIId in Figure 1240(b). [Figure 1241] FIG. 12 is an enlarged partial cross-sectional view of the lower frame in the 78th embodiment, corresponding to the cross section taken along line MDCXXXVIIIa-MDCXXXVIIIa in FIG. 1235(c). [Figure 1242] FIG. 10(a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1243] FIG. 10(a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1244] FIG. 10(a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1245] FIG. [Figure 1246] FIG. 10(a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1247] FIG. [Figure 1248] (a) is a partially enlarged cross-sectional view of the lower frame in the 81st embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1237(c), (b) is a partially enlarged cross-sectional view of the lower frame in the 82nd embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1237(c), and (c) is a partially enlarged cross-sectional view of the lower frame in the 83rd embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1237(c). [Figure 1249] FIG. 10(a) is a partial top view of the lower frame in the 84th embodiment, and FIG. 10(b) is a partial top view of the lower frame in the 85th embodiment. [Figure 1250] (a) is a front oblique view of the sorting passage in the 77th embodiment, (b) is a view of the sorting passage in the 87th embodiment viewed in a direction perpendicular to the sorting passage, (c) is a view of the sorting passage in the 88th embodiment viewed in a direction perpendicular to the sorting passage, (d) is a partially enlarged cross-sectional view of the sorting passage in the 89th embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1237(c), and (e) is a partially enlarged cross-sectional view of the sorting passage in the 90th embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1237(c). [Figure 1251] FIG. 10(a) is a partially enlarged top view of the lower frame in the 91st embodiment, and FIG. 10(b) is a partially enlarged top view of the lower frame in the 92nd embodiment. [Figure 1252] A front view of the game board in the 93rd embodiment. [Figure 1253] FIG. [Figure 1254] FIG. [Figure 1255] FIG. [Figure 1256] FIG. [Figure 1257] 1(a) is an exploded front perspective view of the fixed passage, and FIG. 1(b) is an exploded front perspective view of the drive means. [Figure 1258]1(a) is an exploded rear perspective view of the fixed passage, and FIG. 1(b) is an exploded rear perspective view of the drive means. [Figure 1259] FIG. [Figure 1260] FIG. [Figure 1261] FIG. [Figure 1262] (a) is a side view of the lower frame as viewed in the direction of arrow MDCLXIVa in Figure 1260, (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXIVb in Figure 1260, and (c) is a cross-sectional view of the lower frame along the line MDCLXIVc-MDCLXIVc in Figure 1260. [Figure 1263] 1(a) is a partially enlarged front view of the lower frame, and FIG. 1(b) is a partially enlarged rear view of the lower frame. [Figure 1264] 1(a) is a partially enlarged front view of the lower frame, and FIG. 1(b) is a partially enlarged rear view of the lower frame. [Figure 1265] FIG. [Figure 1266] FIG. [Figure 1267] (a) is a rear view of the lower frame, and (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXIXb in Figure 1267(a). [Figure 1268] FIG. [Figure 1269] (a) is a rear view of the lower frame, and (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXXIb in Figure 1269(a). [Figure 1270] 9(a) and 9(c) are partially enlarged front views of the lower frame in the 94th embodiment, and 9(b) and 9(d) are partially enlarged top views of the lower frame. [Figure 1271] 95(a) and 95(b) are enlarged partial rear views of the lower frame in the 95th embodiment. [Figure 1272] FIG. 10(a) is a top view of the lower frame in the 96th embodiment, and FIG. 10(b) is a partially enlarged front view of the lower frame. [Figure 1273] 1(a) is a top view of the lower frame, and FIG. 1(b) is a partially enlarged front view of the lower frame. [Figure 1274] A front view of the game board in the 97th embodiment. [Figure 1275] FIG. [Figure 1276] FIG. [Figure 1277] FIG. [Figure 1278] FIG. [Figure 1279] FIG. [Figure 1280] FIG. [Figure 1281] FIG. [Figure 1282] FIG. [Figure 1283] FIG. [Figure 1284] (a) is a side view of the lower frame as viewed in the direction of arrow MDCLXXXVIa in Figure 1282, (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXXXVIb in Figure 1282, and (c) is a cross-sectional view of the lower frame along the line MDCLXXXVIc-MDCLXXXVIc in Figure 1282. [Figure 1285] 1(a) is a front view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1286] 1(a) is a front view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1287] 1(a) is a front view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1288] FIG. 10 is a partial top view of the left displacement member. [Figure 1289] A front view of the game board in the 98th embodiment. [Figure 1290] FIG. [Figure 1291] FIG. [Figure 1292] FIG. [Figure 1293] FIG. [Figure 1294] FIG. [Figure 1295] FIG. [Figure 1296] FIG. [Figure 1297] FIG. [Figure 1298] FIG. [Figure 1299] (a) is a side view of the lower frame as viewed in the direction of arrow MDCCIa in Figure 1297, (b) is a side view of the lower frame as viewed in the direction of arrow MDCCIb in Figure 1297, and (c) is a cross-sectional view of the lower frame along the line MDCCIc-MDCCIc in Figure 1297. [Figure 1300] 1299(c) is an enlarged partial cross-sectional view of the lower frame taken along line MDCCIIa-MDCCIIa in FIG. 1299(c), and FIG. 1299(b) is an enlarged partial rear view of the lower frame. [Figure 1301] 1299(c) is an enlarged partial cross-sectional view of the lower frame taken along line MDCCIIa-MDCCIIa in FIG. 1299(c), and FIG. 1299(b) is an enlarged partial rear view of the lower frame. [Figure 1302] FIG. [Figure 1303] FIG. [Figure 1304] 10(a) is a cross-sectional view of the lower frame in the 99th embodiment, and FIG. 10(b) is a rear view of the lower frame. [Figure 1305] 1(a) is a cross-sectional view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1306]10(a), (c), and (e) are schematic top views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the sorting means, and the second displacement passage portion of the second displacement passage, and FIG. 10(b), (d), and (f) are schematic front views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the sorting means, and the second displacement passage portion of the second displacement passage. [Figure 1307] FIG. 20 is a partially enlarged top view of the lower frame in the 100th embodiment. [Figure 1308] FIG. 10(a) is a partially enlarged top view of the lower frame in the 101st embodiment, and FIG. [Figure 1309] 1A is a partially enlarged top view of the lower frame, and FIG. 1B is a partially enlarged front view of the lower frame. [Figure 1310] 102(a) is a partially enlarged top view of the lower frame in the 102nd embodiment, and FIG. 102(b) is a partially enlarged front view of the lower frame. [Figure 1311] FIG. 103 is a rear perspective view of the lower frame in the 103rd embodiment. [Figure 1312] FIG. [Figure 1313] FIG. 104 is a front view of a pachinko machine according to the 104th embodiment. [Figure 1314] FIG. 2 is a rear view of the pachinko machine. [Figure 1315] This is a front oblique view of a pachinko machine showing the inner frame opened (deployed) relative to the outer frame. [Figure 1316] This is a front oblique view of a pachinko machine showing the state (deployed) in which the inner frame is open relative to the outer frame and the back pack is open relative to the inner frame. [Figure 1317] This is a front oblique view of a pachinko machine showing the inner frame closed relative to the outer frame and the front frame open (deployed). [Figure 1318] This is a front view of the pachinko machine with the front frame removed. [Figure 1319] FIG. 2 is an exploded front perspective view of the game board and inner frame. [Figure 1320] FIG. [Figure 1321] FIG. [Figure 1322] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1323] FIG. 16 is a front view of a pachinko machine according to the 105th embodiment. [Figure 1324] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1325] FIG. 2 is an exploded front perspective view of the game board and the operating unit. [Figure 1326] FIG. [Figure 1327] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1328] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1329] This is a partially enlarged front view of the game board at part MDCCXXXI of Figure 1324. [Figure 1330] A cross-sectional view of the game board along line MDCCXXXII-MDCCXXXII in Figure 1329. [Figure 1331] FIG. [Figure 1332] FIG. [Figure 1333] FIG. [Figure 1334] FIG. [Figure 1335] FIG. [Figure 1336] FIG. [Figure 1337] FIG. [Figure 1338] FIG. [Figure 1339] FIG. [Figure 1340] FIG. [Figure 1341] FIG. [Figure 1342] FIG. [Figure 1343]FIG. [Figure 1344] FIG. [Figure 1345] FIG. [Figure 1346] FIG. [Figure 1347] FIG. 2 is an exploded front perspective view of the first movable device. [Figure 1348] FIG. 2 is an exploded rear perspective view of the first movable device. [Figure 1349] FIG. [Figure 1350] FIG. [Figure 1351] FIG. [Figure 1352] FIG. [Figure 1353] FIG. [Figure 1354] FIG. [Figure 1355] 10(a) and 10(b) are partially enlarged front views of the front layer side movable device. [Figure 1356] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1357] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1358] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1359] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1360] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1361] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1362] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1363] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1364] FIG. 4 is a partially enlarged rear view of the first movable device. [Figure 1365] FIG. 4 is a partially enlarged rear view of the first movable device. [Figure 1366] 10(a), (b), (c) and (d) are partial front views of the first movable device. [Figure 1367] FIG. 10 is an exploded front perspective view of the second movable device. [Figure 1368] FIG. 2 is an exploded rear perspective view of the second movable device. [Figure 1369] 10(a) and 10(b) are front views of the second movable device. [Figure 1370] 10(a) and 10(b) are front views of the second movable device. [Figure 1371] 10(a) and 10(b) are front views of the second movable device. [Figure 1372] 10(a), (b) and (c) are schematic front views of the vertical sliding member, the followable member and the interlocking member. [Figure 1373] FIG. [Figure 1374] FIG. [Figure 1375] FIG. 10 is an exploded front perspective view of a third movable device. [Figure 1376] FIG. 10 is an exploded rear perspective view of the third movable device. [Figure 1377] 10(a), (b), and (c) are front views of the upper rear cover member, the extended rotation member, the base end side slide member, and the pinion. [Figure 1378] FIG. [Figure 1379] FIG. [Figure 1380] FIG. [Figure 1381] FIG. [Figure 1382] (a) to (f) are schematic front views of a pachinko machine. [Figure 1383] 1(a) to 1(e) are schematic front views of a pachinko machine. [Figure 1384] FIG. 23 is a rear view of the base plate and the light irradiation device in the 106th embodiment. [Figure 1385] FIG. 2 is a rear perspective view of the base plate and the light irradiation device. [Figure 1386] FIG. 2 is an exploded rear perspective view of the base plate and the light irradiation device. [Figure 1387] FIG. 2 is an exploded front perspective view of the base plate and the light irradiation device. [Figure 1388] FIG. 138 is a partial cross-sectional view of the base plate and the light irradiation device taken along line MDCCXC-MDCCXC in FIG. [Figure 1389] FIG. 1 is a schematic front view of a pachinko machine. [Figure 1390] FIG. 23 is an exploded rear perspective view of the base plate and the light irradiation device according to the 107th embodiment. [Figure 1391] FIG. 2 is an exploded front perspective view of the base plate and the light irradiation device. [Figure 1392] 1385 is a partial cross-sectional view of the base plate and the light irradiation device taken along a line corresponding to line MDCCXC-MDCCXC in FIG. 1384. [Figure 1393] FIG. 108 is a front view of the operating unit in the 108th embodiment. [Figure 1394] 1(a) to 1(d) are front views of the moving device. [Figure 1395] FIG. 10 is a partial rear view of a first movable device of the front layer side movable device. [Figure 1396] FIG. 10 is a partial rear view of a first movable device of the front layer side movable device. [Figure 1397] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1398] FIG. 1 is a schematic front view of a pachinko machine. [Figure 1399] 1(a) and 1(b) are partial front views of a pachinko machine. [Figure 1400] This is a partially enlarged front view of the game board in the area corresponding to part MDCCXXXI in Figure 1324. [Figure 1401] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1402] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1403] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1404] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1405] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1406] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1407] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1408] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1409] 10(a) and 10(b) are front views of the second movable device. [Figure 1410] FIG. 2 is a front view of the second movable device. [Figure 1411] 10 is a schematic front view showing the plate-shaped portion of the rear opening / closing member of the rear layer-side movable device, the plate-shaped portion of the middle opening / closing member, and the plate-shaped portion of the front opening / closing member. FIG. [Figure 1412] (a) is a front view of the display area of ​​the third pattern display device, and (b) is a front view of the plate-shaped portion arranged on the front side of the display area of ​​the third pattern display device shown in Figure 1412(a). [Figure 1413] (a) is a front view of the display area of ​​the third pattern display device, and (b) is a front view of the plate-shaped portion arranged on the front side of the display area of ​​the third pattern display device shown in Figure 1413(a). [Figure 1414] 10 is a schematic front view showing the plate-shaped portion of the rear opening / closing member of the rear layer-side movable device, the plate-shaped portion of the middle opening / closing member, and the plate-shaped portion of the front opening / closing member. FIG. [Figure 1415] (a) to (c) are top views of the plate-shaped parts of the third pattern display device and the rear layer side movable device. [Figure 1416] (a) to (i) are partially enlarged front views of the pachinko machine in the MDCCCXVIII section of Figure 1397(a). [Figure 1417] (a) to (c) are partially enlarged front views of the pachinko machine in the MDCCCXVIII section of Figure 1397(a). [Figure 1418] 1(a) and 1(b) are schematic front views of a pachinko machine. [Figure 1419] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1420] 1(a) and 1(b) are schematic front views of a pachinko machine. [Figure 1421] FIG. 16 is a front view of a pachinko machine according to the 109th embodiment. [Figure 1422] FIG. 1 is a front view of a pachinko machine. [Figure 1423] FIG. [Figure 1424] A partial cross-sectional view of the game board along line MDCCCXXVI-MDCCCXXVI in Figure 1423. [Figure 1425] FIG. 1 is a front view of a pachinko machine. [Figure 1426] FIG. 1 is a front view of a pachinko machine. [Figure 1427] FIG. 1 is a front view of a pachinko machine. [Figure 1428] FIG. 1 is a front view of a pachinko machine. [Figure 1429] A front view of the game board in the 110th embodiment. [Figure 1430] 1430(a) is a partially enlarged front view of the game board in the MDCCCXXXIIa part of FIG. 1429, and FIG. 1430(b) is a partially enlarged front view of FIG. 1430(a). [Figure 1431] A front view of the game board of a pachinko machine of the 32nd control example. [Figure 1432] (a) is a diagram showing an example of an even pattern reach display screen during the normal state in the 32nd control example, and (b) is a diagram showing an example of a display screen after the SP reach has developed in the 32nd control example. [Figure 1433] (a) is a diagram showing an example of an even pattern reach display screen during a special state in the 32nd control example, and (b) is a diagram showing an example of a display screen after the development of an SP reach in the 32nd control example. [Figure 1434] (a) is a diagram showing an example of a display screen after the development of an SP reach in the 32nd control example, and (b) is a diagram showing an example of a display screen when the patterns are provisionally aligned in the 32nd control example. [Figure 1435] A figure showing an example of a display screen when a pattern stops in the 32nd control example. [Figure 1436]A figure showing an example of an SP reach display screen in the 32nd control example. [Figure 1437] (a) is a diagram showing an example of a normal angle display screen in the 32nd control example, (b) is a diagram showing an example of a left angle display screen in the 32nd control example, and (c) is a diagram showing an example of a right angle display screen in the 32nd control example. [Figure 1438] (a) is a diagram showing an example of a screen when the special chart fluctuation stops during left angle display in the 32nd control example, and (b) is a diagram showing an example of a screen when the special chart fluctuation stops during left angle display in the 32nd control example (when the next fluctuation is reached). [Figure 1439] (a) is a diagram showing an example of an upper angle display screen in the 32nd control example, and (b) is a diagram showing an example of a normal angle display screen (upper angle transition suggestion screen) in the 32nd control example. [Figure 1440] (a) is a diagram showing an example of a display screen during fluctuation of a regular long winning symbol in the normal state in the 32nd control example, and (b) is a diagram showing an example of a display screen when a special symbol stops just before fluctuation of a regular long winning symbol stops in the normal state in the 32nd control example. [Figure 1441] (a) is a diagram showing an example of the display screen when the normal long win fluctuation stops in the normal state in the 32nd control example, and (b) is a diagram showing an example of the display screen when the ceiling is reached in the 32nd control example. [Figure 1442] (a) is a diagram showing an example of the display screen at the end of a normal long win during ceiling time reduction in the 32nd control example, and (b) is a diagram showing an example of the display screen at the end of ceiling time reduction in the 32nd control example. [Figure 1443] This figure shows an example of a display screen during normal long win fluctuations at the end of the ceiling time reduction in the 32nd control example. [Figure 1444] (a) is a diagram showing an example of the display screen when the same pattern stops twice in a row in the 32nd control example, and (b) is a diagram showing an example of the display screen for the next variation when the same pattern stops twice in a row in the 32nd control example. [Figure 1445](a) is a diagram showing an example of a display screen during a one-shot announcement performance in the 32nd control example, and (b) is a diagram showing an example of a display screen when a button is pressed during a one-shot announcement performance in the 32nd control example. [Figure 1446] (a) is a diagram showing an example of the display screen after a win is announced in the 32nd control example, and (b) is a diagram showing an example of the display screen when a win is not announced in the one-shot announcement display in the 32nd control example. [Figure 1447] (a) is a diagram showing an example of the second stage announcement screen during the one-shot announcement performance in the 32nd control example, and (b) is a diagram showing an example of a separate display screen (hold series) during the one-shot announcement performance in the 32nd control example. [Figure 1448] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 32nd control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 32nd control example. [Figure 1449] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 32nd control example, (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 32nd control example, and (c) is a diagram showing a schematic representation of the contents of the second winning type selection table set in the ROM of the main control device in the 32nd control example. [Figure 1450] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 32nd control example, (b) is a diagram showing the schematic contents of the table for the special chart 1 jackpot in the 32nd control example, and (c) is a diagram showing the schematic contents of the table for the special chart 2 jackpot in the 32nd control example. [Figure 1451] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 32nd control example, and (b) is a diagram showing the specified contents of the normal table in the 32nd control example. [Figure 1452](a) is a diagram showing a schematic diagram of the contents of the table for the special rate and first time reduction in the 32nd control example, and (b) is a diagram showing a schematic diagram of the contents of the table for the second time reduction in the 32nd control example. [Figure 1453] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 32nd control example. [Figure 1454] A diagram showing a schematic diagram of the specified contents of the reach mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 32nd control example. [Figure 1455] A diagram showing a schematic diagram of the specified contents of the addition time mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 32nd control example. [Figure 1456] A diagram showing a schematic diagram of the specified contents of the one-shot notification mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 32nd control example. [Figure 1457] FIG. 32 is a block diagram showing the electrical configuration of the display control device in the 32nd control example. [Figure 1458] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 32nd control example. [Figure 1459] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 32nd control example. [Figure 1460] 13 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the 32nd control example. [Figure 1461] 13 is a flowchart showing the update process executed by the MPU in the main control device in the 32nd control example. [Figure 1462] A flowchart showing the ceiling time reduction update process executed by the MPU in the main control device in the 32nd control example. [Figure 1463] 13 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 32nd control example. [Figure 1464] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 32nd control example. [Figure 1465] 13 is a flowchart showing the start-up process (main control device) executed by the MPU in the main control device in the 32nd control example. [Figure 1466] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1467] 13 is a flowchart showing the main processing (voice lamp control device) executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1468] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a 32nd control example. [Figure 1469] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a 32nd control example. [Figure 1470] A flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1471] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1472] A flowchart showing the predictive performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1473] A flowchart showing the stop-time performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1474] A flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1475] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1476]A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1477] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1478] 13 is a flowchart showing the process of determining the state during consecutive reaches executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1479] 13 is a flowchart showing a detailed mode determination process executed by an MPU in a voice lamp control device in the 32nd control example. [Figure 1480] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1481] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1482] 13 is a flowchart showing a command determination process (display control device) executed by an MPU in the display control device in the 32nd control example. [Figure 1483] 13 is a flowchart showing a stop type command process executed by an MPU in the display control device in the 32nd control example. [Figure 1484] (a) is a diagram showing an example of the opening screen (even number symbol win) for a jackpot game in the 33rd control example, and (b) is a diagram showing an example of the display screen when the music is changed by pushing a button while the opening screen for a jackpot game in the 33rd control example is being displayed. [Figure 1485] 13(a) to 13(d) are diagrams showing display screens displayed during a background change effect in a 33rd control example. [Figure 1486] 13(a) and 13(b) are diagrams showing the flow of background change presentation in the 33rd control example. [Figure 1487](a) is a figure showing an example of a freeze effect display screen at the start of fluctuation in the 33rd control example, and (b) is a figure showing an example of a freeze effect display screen for 6 seconds in the 33rd control example. [Figure 1488] A diagram showing a schematic diagram of the combination of freeze effect modes and expected winning rates in the 33rd control example. [Figure 1489] This is a diagram showing the schematic contents of the table for the special chart 1 jackpot in the 33rd control example. [Figure 1490] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 33rd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 33rd control example. [Figure 1491] (a) is a diagram showing a schematic representation of the contents of the promotion lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 33rd control example, and (b) is a diagram showing a schematic representation of the contents of the background change lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 33rd control example. [Figure 1492] A diagram showing a schematic diagram of the specified contents of the addition time mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 33rd control example. [Figure 1493] A flowchart showing the stop-time performance setting process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1494] A flowchart showing the background change effect ending processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1495] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1496] A flowchart showing the opening performance processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1497]A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1498] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1499] A flowchart showing the background change performance determination process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1500] A flowchart showing the background change effect lottery processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1501] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1502] A flowchart showing the music selection process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1503] (a) is a diagram showing an example of a display screen during a flight performance in the 34th control example, and (b) is a diagram showing an example of a display screen during bird stocking in the 34th control example. [Figure 1504] (a) is a diagram showing an example of a display screen when the flight performance develops in the 34th control example, and (b) is a diagram showing an example of a display screen after the flight performance develops in the 34th control example. [Figure 1505] A diagram showing the flow of the delay pattern of the bird stock performance in the 34th control example. [Figure 1506] (a) is a figure showing an example of a display screen during the melody zone in the 34th control example, and (b) is a figure showing an example of a display screen when switching songs during the melody zone in the 34th control example. [Figure 1507] FIG. 23 shows an example of a display screen when a song remaining in the song history is newly played in the thirty-fourth control example. [Figure 1508](a) is a diagram showing an example of a display screen at the start of the variable effect in the 34th control example, and (b) is a diagram showing an example of a display screen for the reach effect (first half) in the 34th control example. [Figure 1509] A diagram showing the execution timing and type of each notice executed during the variable performance in the 34th control example. [Figure 1510] This is a diagram showing a schematic diagram of the flow of the variable effects executed during the special state in the 34th control example. [Figure 1511] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 34th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 34th control example. [Figure 1512] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 34th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 34th control example. [Figure 1513] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 34th control example, (b) is a diagram showing the typical contents of the normal table in the 34th control example, and (c) is a diagram showing the typical contents of the second special variable table in the 34th control example. [Figure 1514] This is a diagram showing the specified contents of the probability variable table in the 34th control example. [Figure 1515] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 34th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 34th control example. [Figure 1516] A diagram showing a schematic representation of the contents of the preview mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 34th control example. [Figure 1517]A diagram showing a schematic representation of the contents of the preview mode scenario selection table set in the ROM of the voice lamp control device of the pachinko machine in the 34th control example. [Figure 1518] A diagram showing a schematic diagram of the specified contents of the music selection table set in the ROM of the sound lamp control device of the pachinko machine in the 34th control example. [Figure 1519] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 34th control example. [Figure 1520] 13 is a flowchart showing the variation execution determination process executed by the MPU in the main control device in the 34th control example. [Figure 1521] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1522] A flowchart showing the music switching process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1523] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1524] A flowchart showing the special-effect performance setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1525] A flowchart showing the advance notice mode setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1526] 16 is a flowchart showing a command determination process (display control device) executed by an MPU in the display control device in the 34th control example. [Figure 1527] 13 is a flowchart showing bird stop command processing executed by the MPU in the display control device in the 34th control example. [Figure 1528] A front view of the game board of a pachinko machine of the 35th control example. [Figure 1529](a) is a diagram showing an example of the display screen when the jackpot pattern stops in the 35th control example, and (b) is a diagram showing an example of the special pattern change start screen after the jackpot game ends in the 35th control example. [Figure 1530] (a) is a figure showing an example of a display screen when a button is pressed and held during reach fluctuation in the 35th control example, and (b) is a figure showing an example of a display screen when a button is pressed and held to increase the chance of reaching the target in the 35th control example. [Figure 1531] A diagram showing a schematic diagram of the combination of symbol stopping action and role light emission pattern in the 35th control example. [Figure 1532] A block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko m...

Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: When the game state is shifted from the predetermined third game state to the first game state, a plurality of situations including at least a first situation in which a first performance can be executed during a predetermined period in the first game state, and a second situation in which a second performance consisting of a performance mode that can suggest a higher degree of advantage than the first performance can be executed during the predetermined period, can be generated; A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, A gaming machine characterized in that it is configured so that a specific presentation mode that can suggest the second firing intensity to the player can be produced at least in a specific situation in the second gaming state.