Game machine
Patent Information
- Application Number
- JP2022001206
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-01-06
- Publication Date
- 2025-09-24
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0007】 請求項1記載の遊技機によれば、情報を取得可能な情報取得手段と、その情報取得手段により取得された情報が記憶されることが可能な記憶手段と、その記憶手段に記憶されている情報に対応して報知図柄を表示手段に表示させることが可能な報知図柄表示手段と、前記記憶手段に記憶された情報に基づいて判別を実行可能な判別手段と、を有し、遊技者が操作可能な操作手段と、特定期間を設定することが可能な特定期間設定手段と、その特定期間設定手段により特定期間が設定されており、複数の情報が前記記憶手段に記憶されている場合に、前記操作手段を操作することに基づいて前記記憶手段に記憶されている情報に基づいて前記判別手段により判別された判別結果に対応した演出を実行することが可能な操作演出実行手段と、を有し、前記操作演出実行手段は、前記演出が実行されている期間に前記操作手段が操作されることに基づいて前記実行されている演出に対応した情報とは異なる前記記憶手段に記憶されている情報に基づいて判別された判別結果に対応した演出を実行することが可能にされている。
Abstract
Claims
[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least a gaming state that is more advantageous to a player than the second gaming state; The gaming machine includes: When the game state is shifted from the predetermined third game state to the first game state, a plurality of situations including at least a first situation in which a first performance can be executed during a predetermined period in the first game state, and a second situation in which a second performance consisting of a performance mode that can suggest a higher degree of advantage than the first performance can be executed during the predetermined period, can be generated; a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; A gaming machine characterized in that the predetermined display mode is configured to be displayed on the predetermined display means even in the first gaming state.