Game machine
Patent Information
- Application Number
- JP2022001211
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-01-06
- Publication Date
- 2025-10-23
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0007】 請求項1記載の遊技機によれば、判別を実行可能な判別手段と、その判別手段による判別が実行された場合に、前記判別の結果を報知するための期間を決定することが可能な期間決定手段と、その期間決定手段により決定された期間において所定の態様で識別情報を表示手段に表示させることが可能な識別情報表示手段と、を有し、前記識別情報は、複数の図柄を組み合わせて構成されており、前記表示手段に停止表示されている前記複数の図柄のうち、1の図柄の態様を可変させて表示させることが可能な図柄態様可変手段と、その図柄態様可変手段により前記1の図柄の態様が可変された後に、その可変された図柄の態様に対応した演出を実行させることが可能な演出実行手段と、を有する。
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Pachinko machines have been known for some time that draw lots and display variable effects or jackpot effects on a liquid crystal display screen according to the results of the lottery. These effects generally involve a variety of patterns, such as effects that create a sense of anticipation in players or effects that increase players' motivation to play. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2010-207618 Summary of the Invention [Problem to be solved by the invention]
[0004] However, there is a demand for further improvements in the entertainment value of the game.
[0005] The present invention has been made to solve the problems exemplified above, and has as its object to provide a gaming machine that improves the entertainment value of the game. [Means for solving the problem]
[0006] To achieve this object, the gaming machine described in claim 1 has a discrimination means capable of making a discrimination, a period determination means capable of determining a period for notifying the result of the discrimination when the discrimination is made by the discrimination means, and an identification information display means capable of displaying identification information on a display means in a predetermined manner during the period determined by the period determination means, wherein the identification information is composed of a combination of a plurality of patterns, and has a pattern form changing means capable of changing and displaying one of the plurality of patterns displayed in a stopped state on the display means, and an effect execution means capable of executing an effect corresponding to the changed pattern form after the pattern form of the one pattern is changed by the pattern form changing means. [Effects of the Invention]
[0007] According to the gaming machine of claim 1, the gaming machine has a discrimination means capable of making a discrimination, a period determination means capable of determining a period for notifying the result of the discrimination when the discrimination is made by the discrimination means, and an identification information display means capable of displaying identification information on a display means in a predetermined manner during the period determined by the period determination means, wherein the identification information is composed of a combination of a plurality of patterns, and the gaming machine has a pattern form changing means capable of changing and displaying one of the plurality of patterns stopped and displayed on the display means, and an effect execution means capable of executing an effect corresponding to the changed pattern form after the pattern form of the one pattern is changed by the pattern form changing means.
[0008] This has the effect of increasing the enjoyment of the game. [Brief explanation of the drawings]
[0009] [Figure 1] FIG. 2 is a front view of a pachinko machine in a first control example. [Figure 2] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 3] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 4]FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Figure 5] (a) is a schematic diagram showing the structure of the variable winning device installed in the area below the front view of the game board of the pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 6] 10A is a diagram schematically illustrating the area division settings and effective line settings of the display screen in the first control example, and FIG. 10B is a diagram illustrating an example of the actual display screen in the first control example. [Figure 7] (a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode during the normal pattern variation during the normal state displayed on the third pattern display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9] (a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during the special variation effect displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the third pattern is restarted during the special variation effect executed while the special pattern 2 reserved ball displayed on the third pattern display device has been acquired in the first control example. [Figure 10] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 11](a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example; (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12] 10A and 10B are diagrams showing an example of the display mode of the game state suggestion effect executed during the chance mode displayed on the third symbol display device in the first control example. [Figure 13] (a) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period); (b) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period). [Figure 14] (a) is a diagram showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Figure 15] (a) is a diagram showing an example of the display mode when the first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] (a) is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example, and (b) is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example. [Figure 17] (a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Figure 18] 10(a) and 10(b) are timing charts showing the flow of the presentation mode set after the end of the big win game in the first control example. [Figure 19] 10(a) and 10(b) are timing charts showing the flow of the operation presentation content during the chance mode in the first control example. [Figure 20] FIG. 10 is a diagram showing a game flow of a pachinko machine in a first control example. [Figure 21] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 22] FIG. 4 is a diagram schematically illustrating the configuration of various counters in the first control example. [Figure 23] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Figure 25](a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 1 jackpot set in the ROM of the main control device in the first control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 2 jackpot set in the ROM of the main control device in the first control example. [Figure 26] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram showing the specified contents of the normal table set in the ROM of the main control device in the first control example. [Figure 27] This is a diagram showing a schematic diagram of the contents of the table for probability change and time reduction set in the ROM of the main control device in the first control example. [Figure 28] 10A is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 10B is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 29] This is a diagram showing a schematic diagram of the specified contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Figure 30] This is a diagram showing the schematic contents of the special effect selection table set in the ROM of the voice lamp control device in the first control example. [Figure 31] (a) is a diagram showing a schematic representation of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic representation of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Figure 32] (a) is a block diagram showing the configuration of the button operation effect selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing the schematic contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 33]A diagram showing the specified contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 34] FIG. 2 is a block diagram showing the electrical configuration of a display control device in a first control example. [Figure 35] 10(a) to 10(c) are explanatory diagrams illustrating images when the power is turned on in the first control example. [Figure 36] FIG. 10(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 10(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Figure 37] FIG. 10 is a diagram schematically illustrating an example of a display data table in the first control example. [Figure 38] FIG. 10 is a diagram schematically illustrating an example of a transfer data table in the first control example. [Figure 39] FIG. 10 is a diagram schematically illustrating an example of a drawing list in the first control example. [Figure 40] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Figure 41] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the first control example. [Figure 42] 10 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Figure 43] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Figure 44] 10 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Figure 45] A flowchart showing the start-up winning process executed by the MPU in the main control device in the first control example. [Figure 46] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Figure 47]10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Figure 48] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first control example. [Figure 49] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Figure 50] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Figure 51] 10 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Figure 52] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Figure 53] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Figure 54] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Figure 55] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the first control example. [Figure 56] 10 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Figure 57] 10 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the first control example. [Figure 58] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Figure 59] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first control example. [Figure 60]10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first control example. [Figure 61] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 62] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 63] 10 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 64] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 65] 10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first control example. [Figure 66] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 67] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 68] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 69] 10 is a flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 70] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Figure 71] 10 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Figure 72]10 is a flowchart showing boot processing executed by an MPU in the display control device in the first control example. [Figure 73] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a first control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a first control example. [Figure 74] 10 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Figure 75] (a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 76] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first control example. [Figure 77] 10 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Figure 78] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 10 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 81]10 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 82] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 83] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 85] 10 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 86] FIG. 10 is a front view of the game board of the pachinko machine in the second control example. [Figure 87] (a) is a diagram showing an example of a display screen displayed during a jackpot game that is executed based on winning the jackpot in the special pattern lottery in the second control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the second control example. [Figure 88] (a) is a diagram showing an example of a display screen displayed during chance time in the second control example, and (b) is a diagram showing an example of a presentation screen at the end of chance time in the second control example. [Figure 89] (a) is a diagram showing an example of a display screen displayed at the start of the pull-back zone in the second control example, and (b) is a diagram showing an example of a display screen displayed when a time-saving win is made during the pull-back zone in the second control example. [Figure 90] (a) is a diagram showing an example of a display screen during the extended time that is executed when a long time reduction is set in the second control example, and (b) is a diagram showing an example of a display screen when the number of times that special pattern variations are executed during the long time reduction in the second control example reaches 9,900. [Figure 91] FIG. 10 is a diagram showing an example of a presentation screen for preparation time that is executed during the time-saving state after the chance time ends in the second control example. [Figure 92] (a) is a diagram showing the relationship between the background types displayed in the pullback zone in the second control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes in the pullback mode in the second control example and the suggestion content indicated by each suggestion mode. [Figure 93] FIG. 10 is a diagram showing a game flow in a second control example. [Figure 94] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a second control example. [Figure 95] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a second control example. [Figure 96] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the second control example. [Figure 97] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the second control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the second control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the second control example. [Figure 98] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram showing the schematic contents of the table for special chart 1 jackpot in the second control example, and (c) is a diagram showing the schematic contents of the table for special chart 2 jackpot in the second control example. [Figure 99] (a) is a diagram showing a schematic diagram of the prescribed contents of the variation pattern selection table set in the ROM of the main control device in the second control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the normal / second probability variation table in the second control example. [Figure 100] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate and time reduction in the second control example, and (b) is a diagram showing a schematic diagram of the contents of the time reduction type selection table set in the ROM of the main control device in the second control example. [Figure 101] (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of a pachinko machine in the second control example. [Figure 102] A block diagram showing the configuration of a pullback mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 103] A block diagram showing the configuration of a suggestion mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 104] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the second control example. [Figure 105] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the second control example. [Figure 106] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a second control example. [Figure 107] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the second control example. [Figure 108] 10 is a flowchart showing an update process executed by an MPU in the main control device in the second control example. [Figure 109] 10 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a second control example. [Figure 110] A flowchart showing the start-up winning process executed by the MPU in the main control device in the second control example. [Figure 111] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the second control example. [Figure 112] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the second control example. [Figure 113] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the second control example. [Figure 114] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the second control example. [Figure 115] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the second control example. [Figure 116] 10 is a flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 117] 10 is a flowchart showing a pullback mode setting process executed by an MPU in the voice lamp control device in the second control example. [Figure 118] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 119] 10 is a flowchart showing the second variable probability state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 120] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 121] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 122] 10 is a flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 123](a) is a diagram showing an example of a variable display screen when the result of the special pattern 1 lottery is a jackpot or a time-saving win in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the result of the first special pattern lottery (special pattern 1 lottery) is a time-saving win in the normal state (low probability state for special patterns, low probability state for normal patterns) in the first variant of the second control example. [Figure 124] (a) is a diagram showing an example of a display screen during the time-saving state when the variable time of special chart 1 is set to 30 seconds in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the time-saving state in the first variant of the second control example has ended. [Figure 125] This figure shows an example of a display screen when a time-saving win is won with special chart 2 reserved during the promotion chance zone in the first variant of the second control example. [Figure 126] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the first variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the first variant of the second control example. [Figure 127] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the second control example. [Figure 128] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the second control example. [Figure 129] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the second control example. [Figure 130](a) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a jackpot that grants the first time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example, and (b) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a time-saving state that grants the second time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example. [Figure 131] A figure showing an example of the fluctuation pattern when a jackpot is won and the fluctuation pattern when a time-saving win is won in the second variant of the second control example. [Figure 132] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the second variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot table in the second variant of the second control example. [Figure 133] FIG. 10 is a diagram schematically showing the contents of the time-saving type selection table set in the ROM of the main control device in the second modified example of the second control example. [Figure 134] 10 is a flowchart showing a time-saving state presentation setting process executed by an MPU in a voice lamp control device in a second modified example of the second control example. [Figure 135] FIG. 11 is a front view of the game board of a pachinko machine in a third control example. [Figure 136] FIG. 11 is a partially enlarged view of the game board of a pachinko machine in a third control example. [Figure 137] A front oblique view of the V winning device in the third control example. [Figure 138] A disassembled front oblique view of the V winning device in the third control example. [Figure 139] This is an operation diagram of the V winning device in the third control example, viewed from the back side. [Figure 140] (a) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the third control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the third control example when it is open. [Figure 141](a) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the third control example, and (b) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the third control example. [Figure 142] (a) is a diagram showing an example of a display screen when indicating that no time-saving win has been made during the fluctuation of special chart 1 in the third control example, and (b) is a diagram showing an example of a jackpot winning notification screen when a duplicate win has been made in the third control example. [Figure 143] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the third control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won but the jackpot is not won in the third control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the third control example. [Figure 144] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a third control example. [Figure 145] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the third control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the third control example. [Figure 146] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control unit in the third control example, (b) is a diagram showing the specified contents of the first special pattern random number table in the third control example, and (c) is a diagram showing the specified contents of the second special pattern random number table in the third control example. [Figure 147] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the third control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection table in the third control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection table in the third control example, and (d) is a diagram showing the typical contents of the time-saving grant table set in the ROM of the main control device in the third control example. [Figure 148] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the third control example. [Figure 149] (a) is a diagram showing a schematic representation of the prescribed contents of the fluctuation pattern table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the normal fluctuation pattern table in the third control example. [Figure 150] A diagram showing the specified contents of the time-saving fluctuation pattern table in the third control example. [Figure 151] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the third control example. [Figure 152] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the third control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the third control example. [Figure 153] A diagram showing the specified contents of the lottery result notification mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the third control example. [Fig. 154] FIG. 10 is a diagram showing a game flow in a third control example. [Figure 155] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the third control example. [Figure 156] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the third control example. [Figure 157] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the third control example. [Figure 158] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the third control example. [Figure 159]10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the third control example. [Figure 160] 10 is a flowchart showing an update process executed by an MPU in the main control device in the third control example. [Figure 161] 10 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the third control example. [Figure 162] 10 is a flowchart showing the time-saving update process for small wins executed by the MPU in the main control device in the third control example. [Figure 163] 10 is a flowchart showing a V inlet passing process executed by an MPU in the main control device in a third control example. [Fig. 164] 10 is a flowchart showing a V-passing process executed by an MPU in the main control device in a third control example. [Figure 165] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the third control example. [Figure 166] 10 is a flowchart showing main processing executed by an MPU in the main control device in the third control example. [Figure 167] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the third control example. [Figure 168] 10 is a flowchart showing the small win control process executed by the MPU in the main control device in the third control example. [Figure 169] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 170] 10 is a diagram showing a modified configuration of the game board 13 of the pachinko machine 10. FIG. [Figure 171] FIG. 10 is a front view schematically showing the game board of a pachinko machine in a fourth control example. [Figure 172] FIG. 10 is a schematic diagram showing part of the contents of the ROM of the main control device in the fourth control example. [Figure 173] FIG. 10 is a schematic diagram showing part of the contents of the RAM of the main control device in the fourth control example. [Fig. 174] (a) is a schematic diagram showing the first winning random number table in the fourth control example, (b) is a schematic diagram showing the second winning random number table in the fourth control example, (c) is a schematic diagram showing the time-saving winning random number table in the fourth control example, and (d) is a schematic diagram showing the small winning random number table in the fourth control example. [Figure 175] (a) is a schematic diagram showing the contents of the jackpot type selection table in the fourth control example, and (b) is a schematic diagram showing the contents of the special chart 1 jackpot table, which is part of the jackpot type selection table in the fourth control example. [Figure 176] This is a schematic diagram showing the contents of the special chart 2 jackpot table, which is part of the jackpot type selection table in the fourth control example. [Figure 177] This is a schematic diagram showing the contents of the small win type selection table in the fourth control example. [Figure 178] FIG. 10 is a schematic diagram showing the contents of the fluctuation pattern table in the fourth control example. [Figure 179] A schematic diagram showing the contents of a normal state fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Figure 180] A schematic diagram showing the contents of the time-saving state fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Figure 181] This is a schematic diagram showing the contents of the fluctuation pattern table for time-saving winning fluctuation states, which is part of the fluctuation pattern table in the fourth control example. [Figure 182] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fourth control example. [Figure 183] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the fourth control example. [Figure 184] 10 is a flowchart showing a first special symbol determination process executed by an MPU in the main control device in the fourth control example. [Figure 185] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fourth control example. [Figure 186] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the fourth control example. [Figure 187] 10 is a flowchart showing the game status update process executed by the MPU in the main control device in the fourth control example. [Figure 188] 10 is a flowchart showing the processing during execution of the first special pattern variation executed by the MPU in the main control device in the fourth control example. [Figure 189] 10 is a flowchart showing the first special symbol variation stop processing executed by the MPU in the main control device in the fourth control example. [Figure 190] A flowchart showing the forced stop processing of Figure 1 executed by the MPU in the main control device in the fourth control example. [Figure 191] 10 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in a fourth control example. [Figure 192] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the fourth control example. [Figure 193] 10 is a flowchart showing a second special symbol determination process executed by the MPU in the main control device in the fourth control example. [Figure 194] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the fourth control example. [Figure 195] 10 is a flowchart showing a small prize lottery process executed by the MPU in the main control device in the fourth control example. [Figure 196] A flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the fourth control example. [Figure 197] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the fourth control example. [Figure 198] 10 is a flowchart showing the second special symbol variation stop processing executed by the MPU in the main control device in the fourth control example. [Figure 199] A flowchart showing the forced stop processing of Figure 2 executed by the MPU in the main control device in the fourth control example. [Figure 200] This is a flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the fourth control example. [Figure 201] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the fourth control example. [Figure 202] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the fourth control example. [Figure 203] 13 is a flowchart showing a time-saving limit update process executed by an MPU in the main control device in the fourth control example. [Figure 204] 10(a) and 10(b) are diagrams showing an example of a ceiling reaching suggestion effect screen displayed on the third symbol display device in the fifth control example. [Figure 205] (a) is a figure showing an example of a ceiling reaching variation display screen displayed on the third pattern display device in the fifth control example, and (b) is a figure showing an example of a ceiling mid-display display screen displayed on the third pattern display device in the fifth control example. [Figure 206] A figure showing an example of a ceiling add-on performance screen displayed on the third pattern display device in the fifth control example. [Figure 207] A transition diagram showing the flow of transitions between each game state in the fifth control example. [Figure 208] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the fifth control example. [Figure 209] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the fifth control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the fifth control example. [Figure 210] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the fifth control example. [Figure 211] (a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing the typical contents of the time-saving winning table in the fifth control example, and (c) is a diagram showing the typical contents of the ceiling table in the fifth control example. [Figure 212] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the fifth control example. [Figure 213] A diagram showing a schematic diagram of the contents of the ceiling reaching suggestion performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the fifth control example. [Figure 214] A diagram showing a schematic diagram of the contents of the ceiling-reaching effect selection table set in the ROM of the audio lamp control device of the pachinko machine in the fifth control example. [Figure 215] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fifth control example. [Figure 216] 13 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the fifth control example. [Figure 217] 13 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in the fifth control example. [Figure 218]13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the fifth control example. [Figure 219] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fifth control example. [Figure 220] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the fifth control example. [Figure 221] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the fifth control example. [Figure 222] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the fifth control example. [Figure 223] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a fifth control example. [Figure 224] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the fifth control example. [Figure 225] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 226] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 227] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 228] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 229] (a) is a diagram showing an example of a game status suggestion display screen displayed on the third pattern display device in the first variant of the fifth control example, and (b) is a diagram showing an example of a display screen after the game status suggestion display notifies that the first time-shortening state has been set in the first variant of the fifth control example. [Figure 230] (a) is a diagram showing a schematic representation of the contents of the time-saving winning random number table set in the ROM of the main control device in the first variant of the fifth control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving winning table in the first variant of the fifth control example. [Figure 231] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the fifth control example. [Figure 232] A diagram showing a schematic diagram of the specified contents of the game status suggestion effect selection table set in the ROM of the audio lamp control device of a pachinko machine in the first variant of the fifth control example. [Figure 233] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the fifth control example. [Figure 234] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the fifth control example. [Figure 235] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the first variant of the fifth control example. [Figure 236] FIG. 13 is a front view schematically showing the game board of a pachinko machine in a sixth control example. [Figure 237] (a) is a diagram showing an example of the presentation mode during time-saving state B, which is set when the ceiling number of lottery draws is reached in the sixth control example, and (b) is a diagram showing an example of the presentation mode when transitioning from time-saving state B to time-saving state A in the sixth control example. [Figure 238] A figure showing an example of the presentation mode when a jackpot is won during time-saving state B in the sixth control example. [Figure 239] A diagram showing the transition method between each game state in the sixth control example. [Figure 240] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the sixth control example. [Figure 241] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the sixth control example. [Figure 242] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing the schematic contents of the table for the special chart 1 jackpot in the sixth control example, and (c) is a diagram showing the schematic contents of the table for the special chart 2 jackpot in the sixth control example. [Figure 243] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the sixth control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the sixth control example, and (c) is a diagram showing a schematic representation of the contents of the first time-saving table in the sixth control example. [Figure 244] (a) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the sixth control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving win random number table set in the ROM of the main control device in the sixth control example. [Figure 245] (a) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the sixth control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the sixth control example. [Figure 246] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the sixth control example. [Figure 247] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the sixth control example. [Figure 248] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the sixth control example. [Figure 249] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the sixth control example. [Figure 250] 13 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the sixth control example. [Figure 251] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the sixth control example. [Figure 252] 13 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in the sixth control example. [Figure 253] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the sixth control example. [Figure 254] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the sixth control example. [Figure 255] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the sixth control example. [Figure 256] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the sixth control example. [Figure 257] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the sixth control example. [Figure 258] A flowchart showing the second special pattern variation pattern selection process executed by the MPU in the main control device in the sixth control example. [Figure 259] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the sixth control example. [Figure 260] 13 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a sixth control example. [Figure 261] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the sixth control example. [Figure 262] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 263] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 264] FIG. 13 is a front view of a pachinko machine of a seventh control example. [Figure 265] FIG. 13 is a front view of the game board of a pachinko machine in the seventh control example. [Figure 266] FIG. 13 is a partially enlarged view of the game board of a pachinko machine in a seventh control example. [Figure 267] A front oblique view of the V winning device of the seventh control example. [Figure 268] A disassembled front oblique view of the V winning device of the seventh control example. [Figure 269] This is an operation diagram of the V winning device of the seventh control example, viewed from the back side. [Figure 270] (a) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the seventh control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the seventh control example when it is open. [Fig. 271] 13(a) is a front view of the effect button of the pachinko machine in the seventh control example, and FIG. 13(b) is a front view of the selection button of the pachinko machine in the seventh control example. [Fig. 272] FIG. 13 is a rear view of the game board of the pachinko machine in the seventh control example. [Fig. 273] 13(a) is a diagram schematically showing area division settings and effective line settings of a display screen in the seventh control example, and FIG. 13(b) is a diagram illustrating an example of an actual display screen in the seventh control example. [Fig. 274] (a) is a diagram showing an example of a jackpot presentation screen after winning a normal jackpot in the seventh control example, which is displayed on the third pattern display device, and (b) is a diagram showing an example of an enemy defeat presentation screen displayed on the third pattern display device in the seventh control example. [Figure 275](a) is a diagram showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a successful defeat screen during the sixth round (final round) displayed on the third pattern display device in the seventh control example. [Figure 276] (a) is a figure showing an example of the third round presentation screen displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of the display screen when a button is pressed on Figure 276(a) displayed on the third pattern display device in the seventh control example. [Figure 277] (a) is a figure showing an example of the display screen when the button is not pressed in Figure 276(a) displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of the successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the seventh control example. [Fig. 278] (a) is a diagram showing an example of a display screen in the time-saving state (during a rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a winning screen in the time-saving state (during a rush) displayed on the third pattern display device in the seventh control example. [Figure 279] (a) is a diagram showing an example of a small win game screen in the time-saving state (during rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the seventh control example. [Figure 280] This figure shows an example of the display screen after the initial Aim for V performance period has elapsed, following Figure 279(b) displayed on the third pattern display device in the seventh control example. [Figure 281] (a) is a diagram showing an example of a display screen of the final fluctuation (miss) of the time-saving state (during a rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the seventh control example. [Figure 282](a) is a diagram showing an example of a pull-back performance end screen displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a rush result display screen displayed on the third pattern display device in the seventh control example. [Figure 283] (a) is a diagram showing an example of a NEXT effect screen (second round of a jackpot during a rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT effect result screen (continuous pending, no round promotion) displayed on the third pattern display device in the seventh control example. [Fig. 284] (a) is a diagram showing an example of a NEXT effect result screen (with round promotion) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT effect result screen (with consecutive holds) displayed on the third pattern display device in the seventh control example. [Figure 285] (a) is a diagram showing an example of a small win game screen during a consecutive pending state displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT presentation screen (with consecutive pending states) during a consecutive pending state displayed on the third pattern display device in the seventh control example. [Figure 286] This figure shows an example of a display screen when the number of displayed rounds in a continuous hold sequence displayed on the third pattern display device in the seventh control example exceeds the MAX (9 rounds). [Figure 287] (a) is a diagram showing an example of a display screen during standby mode displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a performance mode selection screen displayed on the third pattern display device in the seventh control example. [Figure 288] (a) is a diagram showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a stage fixation operation screen during special pattern change displayed on the third pattern display device in the seventh control example. [Figure 289] FIG. 13 is a diagram showing the game flow of a pachinko machine in the seventh control example. [Figure 290]FIG. 13 is a block diagram showing the electrical configuration of a pachinko machine in a seventh control example. [Figure 291] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a seventh control example. [Figure 292] FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the seventh control example, and FIG. 13(b) is a block diagram showing the configuration of the RAM of the main control device in the seventh control example. [Figure 293] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the seventh control example, (b) is a diagram showing the schematic contents of the special pattern 1 random number table set in the ROM of the main control device in the seventh control example, and (c) is a diagram showing the schematic contents of the special pattern 2 random number table set in the ROM of the main control device in the seventh control example. [Fig. 294] (a) is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the seventh control example, and (b) is a schematic diagram showing the contents of the time-saving granting table set in the ROM of the main control device in the seventh control example. [Figure 295] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the seventh control example. [Figure 296] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the seventh control example, and (b) is a diagram showing the specified contents of the normal variation pattern table set in the ROM of the main control device in the seventh control example. [Figure 297] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variation pattern table set in the ROM of the main control device in the seventh control example; (b) is a diagram showing a schematic representation of the prescribed contents of the special time-saving variation pattern table set in the ROM of the main control device in the seventh control example; and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving final variation pattern table set in the ROM of the main control device in the seventh control example. [Figure 298]A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the seventh control example. [Figure 299] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the seventh control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the seventh control example. [Figure 300] (a) is a diagram showing a schematic representation of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the seventh control example, and (b) is a diagram showing a schematic representation of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the seventh control example. [Figure 301] A diagram showing the specified contents of the additional / decreasing value selection table set in the ROM of the voice lamp control device in the seventh control example. [Figure 302] (a) is a diagram showing a schematic representation of the prescribed contents of the performance stage data table set in the ROM of the voice lamp control device in the seventh control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the game environment data table set in the ROM of the voice lamp control device in the seventh control example. [Figure 303] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the seventh control example. [Figure 304] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the seventh control example. [Figure 305] 13 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the seventh control example. [Figure 306] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the seventh control example. [Figure 307] 13 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the seventh control example. [Figure 308]13 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the seventh control example. [Figure 309] 13 is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the seventh control example. [Figure 310] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the seventh control example. [Figure 311] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the seventh control example. [Figure 312] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the seventh control example. [Figure 313] 13 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the seventh control example. [Figure 314] 13 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the seventh control example. [Figure 315] 13 is a flowchart showing a V-passing process executed by an MPU in the main control device in the seventh control example. [Figure 316] 13 is a flowchart showing NMI processing executed by the MPU in the main control device in the seventh control example. [Figure 317] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the seventh control example. [Figure 318] 13 is a flowchart showing main processing executed by an MPU in the main control device in the seventh control example. [Figure 319] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the seventh control example. [Figure 320] 13 is a flowchart showing the small win control process executed by the MPU in the main control device in the seventh control example. [Figure 321]13 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 322] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 323] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the seventh control example. [Figure 324] 13 is a flowchart showing hold information related processing executed by an MPU in the voice lamp control device in the seventh control example. [Figure 325] 13 is a flowchart showing a state command process executed by an MPU in the voice lamp control device in the seventh control example. [Figure 326] 13 is a flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 327] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 328] 13 is a flowchart showing the in-round performance processing executed by the MPU in the voice and lamp control device in the seventh control example. [Figure 329] 13 is a flowchart showing the first big win related processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 330] 13 is a flowchart showing the defeat performance mode determination process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 331] 13 is a flowchart showing the presentation processing during the first big win round executed by the MPU in the voice lamp control device in the seventh control example. [Figure 332] A flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 333]13 is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 334] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 335] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 336] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 337] 10 is a flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 338] 13 is a flowchart showing the update processing during small win game executed by the MPU in the voice lamp control device in the seventh control example. [Figure 339] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 340] 13 is a flowchart showing a fixed mode setting process executed by an MPU in the voice lamp control device in the seventh control example. [Figure 341] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 342] (a) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the eighth control example (when special 2 reserve is obtained), and (b) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the eighth control example (when special 2 reserve is obtained). [Figure 343] 13 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the eighth control example. [Figure 344] 13 is a flowchart showing the small win control process executed by the MPU in the main control device in the eighth control example. [Figure 345] 13 is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the eighth control example. [Figure 346] 13 is a flowchart showing hold information related processing executed by an MPU in the voice lamp control device in the eighth control example. [Figure 347] This is a flowchart showing the process of acquiring a reserved prize during a small win, which is executed by the MPU in the voice lamp control device in the eighth control example. [Figure 348] 13 is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 349] 13 is a flowchart showing the small win guidance mode setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 350] (a) is a diagram showing an example of a display screen when the third special pattern reserved is acquired during the variation of special pattern 1 displayed on the third pattern display device in the ninth control example, and (b) is a diagram showing an example of a display screen in which the action of only the third special pattern reserved pattern displayed on the third pattern display device is shifted in the ninth control example. [Figure 351] (a) is a figure showing an example of a special chart 1 stop display screen displayed on the third pattern display device in the 9th control example, and (b) is a figure showing an example of a special chart 1 first change start screen displayed on the third pattern display device in the 9th control example. [Figure 352] (a) is a figure showing an example of a hold change action display screen displayed on the third pattern display device in the 9th control example, (b) is a figure showing an example of a hold change display screen displayed on the third pattern display device in the 9th control example, and (c) is a figure showing an example of a hold shift display screen displayed on the third pattern display device in the 9th control example. [Figure 353](a) is a figure showing an example of a display screen before the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the ninth control example, and (b) is a figure showing an example of a display screen after the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the ninth control example. [Figure 354] (a) is a diagram showing an example of a display screen before the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the ninth control example; (b) is a diagram showing an example of a display screen during the stage change when the pending pattern action is asynchronous, displayed on the third pattern display device in the ninth control example; and (c) is a diagram showing an example of a display screen after the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the ninth control example. [Figure 355] A block diagram showing the configuration of the ROM of the voice lamp control device in the 9th control example. [Figure 356] FIG. 13 is a diagram showing a schematic representation of the prescribed contents of the pending action data table set in the ROM of the main control device in the ninth control example. [Figure 357] A block diagram showing the configuration of the RAM of the voice lamp control device in the 9th control example. [Figure 358] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the ninth control example. [Figure 359] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 360] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 9th control example. [Figure 361] 13 is a flowchart showing a hold mode determination process executed by an MPU in a voice lamp control device in the ninth control example. [Figure 362] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 363]A flowchart showing the hold effect update processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 364] 13 is a flowchart showing the process of transitioning to a changing stage executed by the MPU in the voice lamp control device in the ninth control example. [Figure 365] 13 is a flowchart showing a special mode determination process executed by an MPU in a voice lamp control device in the ninth control example. [Figure 366] FIG. 13 is a front view of the game board of a pachinko machine in the tenth control example. [Figure 367] FIG. 16 is a partially enlarged view of the game board of a pachinko machine in the tenth control example. [Figure 368] A front oblique view of the V winning device in the 10th control example. [Figure 369] A disassembled front oblique view of the V winning device in the 10th control example. [Figure 370] This is an operation diagram of the V winning device in the 10th control example, viewed from the back side. [Figure 371] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 10th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 10th control example when it is open. [Figure 372] (a) is a schematic diagram showing the decorative movable accessory in the stored position in the 10th control example, and (b) is a schematic diagram showing the decorative movable accessory in the 10th control example at its lowest position. [Figure 373] (a) is a schematic diagram showing the right middle part of the decorative movable accessory falling down in the 10th control example, and (b) is a schematic diagram showing the right middle part of the decorative movable accessory falling down and the left side falling down in the 10th control example. [Figure 374] This is an exploded front oblique view of a decorative movable accessory in the tenth control example. [Figure 375] This is an exploded rear oblique view of the decorative movable accessory in the tenth control example. [Figure 376] This is an exploded front oblique view of the bar accessory in the 10th control example. [Figure 377] This is an exploded rear perspective view of the bar accessory in the 10th control example. [Figure 378] This is an exploded front oblique view of the rotating body accessory in the 10th control example. [Figure 379] This is an exploded rear perspective view of the rotating body device in the 10th control example. [Figure 380] (a) is a diagram showing the configuration of the third pattern row in the tenth control example, and (b) to (e) are diagrams showing the stopping pattern of the rotating body device in the tenth control example. [Figure 381] (a) is a diagram showing an example of a display screen displayed on the third pattern display device when the special pattern is temporarily stopped in the 10th control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device when the rescue chance performance starts in the 10th control example. [Figure 382] (a) is a diagram showing an example of a successful rescue chance presentation displayed on the third pattern display device in the tenth control example, and (b) is a diagram showing an example of a failed rescue chance presentation displayed on the third pattern display device in the tenth control example. [Figure 383] FIG. 13 is a block diagram showing the electrical configuration of a pachinko machine in the tenth control example. [Figure 384] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the tenth control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the tenth control example. [Figure 385] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 10th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection table set in the ROM of the voice lamp control device in the 10th control example. [Figure 386](a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 10th control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 10th control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 10th control example. [Figure 387] A diagram showing a schematic diagram of the specified contents of the operation scenario selection table set in the ROM of the voice lamp control device in the 10th control example. [Figure 388] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 10th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario A (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 10th control example. [Figure 389] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 10th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario B (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 10th control example. [Figure 390] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 10th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario C (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 10th control example. [Figure 391] (a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 10th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario D (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 10th control example. [Figure 392](a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 10th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario E (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 10th control example. [Figure 393] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 10th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario F (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 10th control example. [Figure 394] (a) is a diagram showing the specified contents of operation scenario G (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 10th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario G (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 10th control example. [Figure 395] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 10th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario H (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 10th control example. [Figure 396] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the tenth control example. [Figure 397] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the tenth control example. [Figure 398] 13 is a flowchart showing the pattern confirmation command processing executed by the MPU in the voice lamp control device in the 10th control example. [Figure 399] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 400]A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 401] A flowchart showing the LCD performance execution management process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 402] 13 is a flowchart showing the rescue chance presentation start processing executed by the MPU in the voice lamp control device in the tenth control example. [Figure 403] 13 is a flowchart showing the processing during execution of a special scenario executed by the MPU in the voice lamp control device in the tenth control example. [Figure 404] 13 is a flowchart showing the process during execution of the rescue chance presentation executed by the MPU in the voice lamp control device in the 10th control example. [Figure 405] (a) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation starts in the first variant of the tenth control example, and (b) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation is successful in the first variant of the tenth control example. [Figure 406] FIG. 16 is a front view of the game board of a pachinko machine in the 11th control example. [Figure 407] A front view of the decorative movable accessory operation unit in the 11th control example. [Figure 408] (a) is a schematic diagram of the operating unit of the logo role object in the 11th control example, and (b) is a schematic diagram of the operating unit of the A role object in the 11th control example. [Figure 409] A schematic diagram of the operating unit of the shutter role in the 11th control example. [Figure 410] A figure showing the state in which the logo character is at its lowest point in the 11th control example. [Figure 411] A figure showing the right middle part of the logo device falling off in the 11th control example. [Figure 412] This figure shows the state in which the logo accessory falls to the right middle and to the left in the 11th control example. [Figure 413] This is a diagram showing the state in which the A role object is at its upper limit in the 11th control example. [Figure 414] A diagram showing the closed state of the shutter mechanism in the 11th control example. [Figure 415] This is a diagram showing the case where all decorative movable parts are in a movable state in the 11th control example. [Figure 416] This is an exploded front oblique view of the logo device in the 11th control example. [Figure 417] This is an exploded rear perspective view of the logo device in the 11th control example. [Figure 418] This is an exploded front oblique view of the bar accessory in the 11th control example. [Fig. 419] This is an exploded rear oblique view of the bar accessory in the 11th control example. [Figure 420] This is an exploded front oblique view of the rotating body accessory in the 11th control example. [Figure 421] This is an exploded rear perspective view of the rotating device in the 11th control example. [Figure 422] This is an exploded front oblique view of the operating unit of the A role-playing device in the 11th control example. [Figure 423] This is an exploded rear oblique view of the operating unit of the A role-playing device in the 11th control example. [Figure 424] This is an exploded front oblique view of the rising device in the 11th control example. [Figure 425] This is an exploded rear oblique view of the rising device in the 11th control example. [Figure 426] This is an exploded front oblique view of the operating unit of the shutter mechanism in the 11th control example. [Figure 427] This is an exploded front oblique view of the shutter mechanism in the 11th control example. [Figure 428] This is an exploded rear perspective view of the shutter mechanism in the 11th control example. [Figure 429](a) is a diagram showing an example of a display screen 3 seconds after the start of the composite presentation of the normal pattern displayed on the third pattern display device in the 11th control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of the normal pattern displayed on the third pattern display device in the 11th control example. [Fig. 430] (a) is a diagram showing an example of a display screen 7 seconds after the start of a composite performance of a normal pattern displayed on the third pattern display device in the 11th control example, and (b) is a diagram showing an example of a display screen 3 seconds after the start of a performance when a composite performance starts during a reach performance displayed on the third pattern display device in the 11th control example. [Figure 431] (a) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 11th control example, and (b) is a diagram showing an example of a display screen 7 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 11th control example. [Figure 432] (a) is a diagram showing an example of a display screen 3 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 11th control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 11th control example. [Figure 433] A figure showing an example of a display screen 7 seconds after the start of the composite performance of alternative pattern 2 displayed on the third pattern display device in the 11th control example. [Fig. 434] This is a timing chart when a composite effect is executed during the pre-reach effect period in the 11th control example. [Figure 435] 16 is a timing chart showing a case where a composite effect of alternative pattern 1 is executed during a reach effect period in an eleventh control example. [Figure 436] 16 is a timing chart showing a case where a composite effect of alternative pattern 2 is executed during a reach effect period in an eleventh control example. [Figure 437] FIG. 16 is a block diagram showing the electrical configuration of a pachinko machine in an eleventh control example. [Fig. 438] FIG. 11(a) is a block diagram showing the configuration of the ROM of the main control device in the eleventh control example, and FIG. 11(b) is a block diagram showing the configuration of the RAM of the main control device in the eleventh control example. [Figure 439] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 11th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection table set in the ROM of the voice lamp control device in the 11th control example. [Fig. 440] (a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 11th control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 11th control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 11th control example. [Figure 441] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar reels) set in the ROM of the sound lamp control device in the 11th control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the sound lamp control device in the 11th control example. [Figure 442] (a) is a diagram showing the specified contents of the composite performance operation scenario table (A: up and down drive of the role object) set in the ROM of the sound lamp control device in the 11th control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (A: left and right drive of the role object) set in the ROM of the sound lamp control device in the 11th control example. [Figure 443](a) is a diagram showing the specified contents of the first alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 11th control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 11th control example. [Figure 444] (a) is a diagram showing the specified contents of the first alternative performance operation scenario table (A up and down movement of the role object) set in the ROM of the voice lamp control device in the 11th control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right movement of the shutter role object) set in the ROM of the voice lamp control device in the 11th control example. [Figure 445] (a) is a diagram showing the specified contents of the second alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 11th control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 11th control example. [Figure 446] (a) is a diagram showing the specified contents of the second alternative performance operation scenario table (A up and down movement of the role object) set in the ROM of the voice lamp control device in the 11th control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right movement of the shutter role object) set in the ROM of the voice lamp control device in the 11th control example. [Figure 447] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 448] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 449] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 450]A flowchart showing the LCD performance execution management process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 451] A flowchart showing the composite performance start processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 452] 13 is a flowchart showing the first operation processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 453] 13 is a flowchart showing a second operation process executed by an MPU in the voice lamp control device in the eleventh control example. [Figure 454] A flowchart showing the processing performed by the MPU in the audio lamp control device while the reels are moving in the 11th control example. [Figure 455] (a) is a diagram showing an example of a combined effect of a Gekiatsu effect and a character role performed by the third pattern display device in the first variant of the 11th control example, and (b) is a diagram showing an example of a display screen displayed by the third pattern display device during execution of the Gekiatsu effect in the first variant of the 11th control example. [Figure 456] (a) is a diagram showing the case where the character role object is moving in the first variant of the 11th control example, and (b) is a diagram showing the case where the character role object is moving in the first variant of the 11th control example. [Figure 457] (a) is a diagram showing an example of a composite presentation when a character role is placed in front of the Ki role displayed on the third pattern display device in the first variant of the 11th control example, and (b) is a diagram showing an example of a composite presentation when a character role is placed behind the Ki role displayed on the third pattern display device in the first variant of the 11th control example. [Figure 458] FIG. 22 is a block diagram showing the configuration of the ROM of the main control device in the twelfth control example. [Fig. 459] FIG. 22 is a block diagram showing the configuration of the RAM of the main control device in the twelfth control example. [Fig. 460](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 12th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern 1 table set in the ROM of the main control device in the 12th control example. [Figure 461] (a) is a diagram showing a schematic representation of the contents of the normal variation pattern 2 table set in the ROM of the main control device in the 12th control example, and (b) is a diagram showing a schematic representation of the contents of the normal variation pattern 3 table set in the ROM of the main control device in the 12th control example. [Figure 462] (a) is a diagram showing a schematic representation of the contents of the time-saving variable pattern 1 table set in the ROM of the main control device in the 12th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving variable pattern 2 table set in the ROM of the main control device in the 12th control example. [Figure 463] A diagram showing a schematic diagram of the specified contents of the time-saving variable pattern 3 table set in the ROM of the main control device in the 12th control example. [Fig. 464] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control device in the 12th control example, (b) is a diagram showing the schematic contents of the state transition 1 table set in the ROM of the main control device in the 12th control example, (c) is a diagram showing the schematic contents of the state transition 2 table set in the ROM of the main control device in the 12th control example, and (d) is a diagram showing the schematic contents of the state transition 3 table set in the ROM of the main control device in the 12th control example. [Figure 465] (a) is a diagram showing a schematic representation of the prescribed contents of the state transition 4 table set in the ROM of the main control device in the 12th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the state transition 5 table set in the ROM of the main control device in the 12th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the state transition 6 table set in the ROM of the main control device in the 12th control example. [Figure 466]This is a diagram showing a schematic diagram of the contents of the jackpot transition setting table set in the ROM of the main control device in the 12th control example. [Figure 467] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 12th control example. [Fig. 468] 13 is a flowchart showing the special gain fluctuation pattern selection process executed by the MPU in the main control device in the 12th control example. [Figure 469] 23 is a flowchart showing the fluctuation count subtraction process executed by the MPU in the main control device in the twelfth control example. [Figure 470] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 13th control example, and (b) is a diagram showing a schematic representation of the specified contents of the normal main variation pattern table set in the ROM of the main control device in the 13th control example. [Figure 471] (a) is a diagram showing a schematic representation of the contents of the time-saving main fluctuation pattern table set in the ROM of the main control device in the 13th control example, and (b) is a diagram showing a schematic representation of the contents of the normal additive fluctuation pattern table set in the ROM of the main control device in the 13th control example. [Figure 472] FIG. 22 is a block diagram showing the configuration of the RAM of the main control device in the thirteenth control example. [Fig. 473] FIG. 22 is a block diagram showing the configuration of a variable time counter set in the RAM of the main control device in the thirteenth control example. [Fig. 474] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 13th control example. [Figure 475] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the 13th control example. [Figure 476] 23 is a flowchart showing a variable time update process executed by an MPU in the main control device in the thirteenth control example. [Figure 477](a) is a diagram showing an example of a display screen displayed on the third pattern display device during the third pattern change in the 14th control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device at the start of the delay effect in the 14th control example. [Figure 478] (a) is a figure showing an example of a display screen of an unfolding effect displayed on the third pattern display device in the 14th control example, and (b) is a figure showing an example of a display screen of a horizontal rotation effect displayed on the third pattern display device in the 14th control example. [Figure 479] A block diagram showing the ROM configuration of the voice lamp control device in the 14th control example. [Figure 480] A diagram showing a schematic diagram of the specified contents of the chance mode selection table set in the ROM of the voice lamp control device in the 14th control example. [Figure 481] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 482] A flowchart showing the normal performance setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 483] A flowchart showing the variation pattern command processing executed by the MPU in the voice lamp control device in the 14th control example. [Figure 484] An explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 14th control example. [Figure 485] 14(a) is a diagram showing the correspondence between box designs and number designs in the fourteenth control example, and FIG. 14(b) is a diagram showing the number design string display pattern in the fourteenth control example. [Figure 486] 16(a) to 16(b) are diagrams showing an example of symbol data set in a number symbol sequence in a fourteenth control example. [Figure 487] (a) is a diagram showing an example of a display screen when a losing pattern stops on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of a display screen for a horizontal rotation effect displayed on the third pattern display device in the 14th control example. [Figure 488] A figure showing an example of the ending screen of a jackpot game displayed on the third pattern display device in the 14th control example. [Figure 489] A front view of the game board of a pachinko machine of the 15th control example. [Figure 490] (a) is a diagram showing an example of the presentation mode when a time-saving symbol is won in the normal state in the 15th control example, and (b) is a diagram showing an example of the presentation mode of the chance time waiting presentation executed during the period from when the 15th control example transitions to the second time-saving state until the reserved balls of the first special symbol are consumed. [Figure 491] (a) is a diagram showing an example of the presentation mode when 10 time-saving times are announced during the chance time waiting presentation of the 15th control example, and (b) is a diagram showing an example of the presentation mode when a jackpot is won with a reserved ball of the first special pattern during the execution period of the chance time waiting presentation of the 15th control example. [Fig. 492] (a) is a diagram showing an example of the presentation style of the variable display presentation when a normal winning symbol B is won during the chance time in the 15th control example, and (b) is a diagram showing an example of the presentation style of the first suggestive presentation executed during a normal winning symbol game when a normal winning symbol B is won during the chance time in the 15th control example. [Figure 493] 15(a) and 15(b) are diagrams showing an example of the presentation mode of the variable display presentation corresponding to the second special symbol in the 15th control example. [Figure 494] (a) is a diagram showing an example of the presentation mode of the second suggestive presentation executed during a small win game of the second special pattern in the 15th control example, and (b) is a diagram showing an example of the presentation mode set during a rush state in the 15th control example. [Figure 495] 13(a) and 13(b) are diagrams showing an example of the presentation mode when passing through the through gate during a rush state in the fifteenth control example. [Figure 496] A figure showing the transition of the presentation style before and after chance time in the 15th control example. [Figure 497]13(a) and 13(b) are diagrams showing the correspondence between the state of the special symbol and the state of the normal symbol during the chance time in the 15th control example. [Figure 498] A diagram showing the transition method between each game state in the 15th control example. [Figure 499] FIG. 15(a) is a block diagram showing the configuration of the ROM of the main control device in the 15th control example, and FIG. 15(b) is a block diagram showing the configuration of the RAM of the main control device in the 15th control example. [Figure 500] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 15th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 15th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 15th control example. [Figure 501] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 15th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 15th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 15th control example. [Figure 502] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 15th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving grant table in the 15th control example. [Figure 503] (a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 15th control example, (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 15th control example, and (c) is a diagram showing a schematic representation of the contents of the regular win type selection table set in the ROM of the main control device in the 15th control example. [Figure 504](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 15th control example. [Figure 505] A diagram showing a schematic diagram of the prescribed contents of the standby effect selection table set in the ROM of the audio lamp control device of the pachinko machine in the 15th control example. [Figure 506] 15 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 15th control example. [Figure 507] 16 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 15th control example. [Figure 508] 16 is a flowchart showing the disconnection process executed by the MPU in the main control device in the 15th control example. [Figure 509] 16 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the 15th control example. [Figure 510] 16 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the 15th control example. [Figure 511] 16 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the fifteenth control example. [Figure 512] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 15th control example. [Figure 513] (a) is a flowchart showing the normal hit processing executed by the MPU in the main control device in the 15th control example, and (b) is a flowchart showing the third termination condition determination processing executed by the MPU in the main control device in the 15th control example. [Figure 514] 16 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 515]15 is a flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 516] A flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 517] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 518] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 519] A flowchart showing the general command processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 520] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 521] A flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 522] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 523] A front view of the game board of a pachinko machine of the 16th control example. [Figure 524] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the 16th control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A. [Figure 525] (a) is a diagram showing an example of the presentation mode in the 16th control example when the time-saving state A is entered after the first win and the reserved balls of the second special pattern are accumulated to a specified number, and the time-saving end condition is met; (b) is a diagram showing an example of the presentation mode during the variable display of the second special pattern executed for the first time after the time-saving state B is set in the 16th control example. [Figure 526](a) is a diagram showing an example of the presentation mode when the MAX bonus is won in the 16th control example, and (b) is a diagram showing an example of the presentation mode of the pseudo-interval presentation executed during the time-saving state C in the 16th control example. [Figure 527] A diagram showing the correspondence between the transition of the presentation pattern after the first win and the state of the second special pattern in the 16th control example. [Figure 528] This figure shows the transition of the presentation style from the transition to MAX bonus mode in the 16th control example until the time-saving limit number of times is reached and the transition to normal mode B. [Figure 529] A diagram showing the transition method between each game state in the 16th control example. [Fig. 530] FIG. 16(a) is a block diagram showing the configuration of the ROM of the main control device in the 16th control example, and FIG. 16(b) is a block diagram showing the configuration of the RAM of the main control device in the 16th control example. [Figure 531] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 16th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 16th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 16th control example. [Fig. 532] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 16th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 16th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 16th control example. [Figure 533] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving table in the 16th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the MAX bonus table in the 16th control example. [Fig. 534](a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 16th control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 16th control example. [Fig. 535] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 16th control example, and (b) is a diagram showing the specified contents of the attack icon selection table set in the ROM of the sound lamp control device of a pachinko machine in the 16th control example. [Fig. 536] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 16th control example. [Figure 537] 16 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 16th control example. [Figure 538] This is a flowchart showing the special pattern variation pattern selection process executed by the MPU in the main control device in the 16th control example. [Fig. 539] 16 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the 16th control example. [Fig. 540] This is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 16th control example. [Fig. 541] A flowchart showing the start-up winning process executed by the MPU in the main control device in the 16th control example. [Fig. 542] A flowchart showing the reserved ball number determination process executed by the MPU in the main control unit in the 16th control example. [Figure 543] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 16th control example. [Fig. 544] 16 is a flowchart showing V-passing processing executed by the MPU in the main control device in the 16th control example. [Figure 545]16 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 16th control example. [Figure 546] This is a flowchart showing the processing at the end of a jackpot executed by the MPU in the main control device in the 16th control example. [Figure 547] 16 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 16th control example. [Fig. 548] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 549] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 550] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 16th control example. [Figure 551] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 552] A diagram showing a method of transitioning between each game state in the first variant of the 16th control example. [Figure 553] FIG. 22 is a block diagram showing the configuration of the RAM of the main control device in the first modified example of the sixteenth control example. [Figure 554] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the first variant of the 16th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the first variant of the 16th control example. [Figure 555] FIG. 20(a) is a diagram schematically showing the prescribed contents of the time-shortening granting table set in the ROM of the main control device in the first modified example of the sixteenth control example. [Figure 556] (a) and (b) are figures showing an example of the presentation mode when transitioning to time-shortening state A after the first win in the second variant of the 16th control example. [Figure 557] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving mode or pull-back mode in the second variant of the 16th control example, and (b) is a diagram showing an example of the presentation mode of the winning variation presentation in time-saving state C just before reaching the time-saving limit number of times after transitioning to MAX bonus mode in the second variant of the 16th control example. [Figure 558] A figure showing the correspondence between the variable display of normal symbols during the time-saving state, winning games of normal symbols, and variable display of special symbols in the second variant of the 16th control example. [Figure 559] A diagram showing a method of transitioning between each game state in the second variant of the 16th control example. [Fig. 560] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the second variant of the 16th control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the second variant of the 16th control example. [Fig. 561] FIG. 22 is a diagram schematically showing the prescribed contents of the normal table in the second modified example of the sixteenth control example. [Fig. 562] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the second variant of the 16th control example, and (b) is a diagram showing a schematic representation of the contents of the MAX bonus table in the second variant of the 16th control example. [Fig. 563] FIG. 22 is a diagram showing a schematic representation of the contents of the time-shortening granting table set in the ROM of the main control device in the second modified example of the sixteenth control example. [Fig. 564] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the second modified example of the 16th control example. [Figure 565] 16 is a flowchart showing a special symbol determination process executed by the MPU in the main control device in the second modified example of the 16th control example. [Fig. 566] 16 is a flowchart showing the disconnection process executed by the MPU in the main control device in the second modified example of the 16th control example. [Fig. 567] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the second modified example of the 16th control example. [Fig. 568] 16 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the second modified example of the 16th control example. [Fig. 569] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the second variant of the 16th control example. [Fig. 570] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second variant of the 16th control example. [Figure 571] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the second variant of the 16th control example. [Figure 572] 17(a) and 17(b) are diagrams showing an example of the presentation mode of the remaining life stock presentation executed in a jackpot game other than the first jackpot in the seventeenth control example. [Figure 573] (a) is a diagram showing an example of the presentation mode at the time when the rush starts in the 17th control example, and (b) is a diagram showing an example of the presentation mode when a reach occurs during the rush in the 17th control example. [Figure 574] (a) is a diagram showing an example of the presentation mode when a non-V small win is won during a rush in the 17th control example, and (b) is a diagram showing an example of the presentation mode when the remaining lives corresponding to all non-V small wins become 0 during a rush in the 17th control example. [Figure 575] 13(a) and 13(b) are diagrams showing an example of the presentation mode of the remaining life recovery presentation executed when the remaining life increase condition is satisfied during a rush in the seventeenth control example. [Fig. 576] (a) is a diagram showing an example of the presentation mode while the remaining reserves of special chart 2 are consumed after the rush ends in the 17th control example, and (b) is a diagram showing an example of the presentation mode when a winning reserve is acquired after the start of the final time-saving fluctuation in the 17th control example. [Figure 577] A figure showing an example of the presentation style during the invincible mode in the 17th control example. [Figure 578] A diagram showing the transition method between each game state in the 17th control example. [Figure 579] FIG. 17(a) is a block diagram showing the configuration of the ROM of the main control device in the seventeenth control example, and FIG. 17(b) is a block diagram showing the configuration of the RAM of the main control device in the seventeenth control example. [Fig. 580] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 17th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 17th control example. [Figure 581] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 17th control example, and (b) is a diagram showing the specified contents of the normal table in the 17th control example. [Fig. 582] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 17th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving final variation table in the 17th control example. [Fig. 583] A diagram showing the specified contents of the time-saving granting table set in the ROM of the main control device in the 17th control example. [Fig. 584] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the 17th control example. [Figure 585] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 17th control example. [Fig. 586] A flowchart showing the special pattern variation pattern selection process executed by the MPU in the main control device in the 17th control example. [Figure 587] 23 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the seventeenth control example. [Figure 588]23 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the seventeenth control example. [Figure 589] This is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 17th control example. [Fig. 590] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 17th control example. [Fig. 591] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 17th control example. [Fig. 592] This is a flowchart showing the processing performed by the MPU in the voice lamp control device during non-V small wins in the 17th control example. [Fig. 593] A front view of the game board of a pachinko machine of the 18th control example. [Fig. 594] (a) is a diagram showing an example of a presentation screen during advantageous mode displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a presentation screen during disadvantageous mode displayed on the third pattern display device in the 18th control example. [Fig. 595] (a) is a diagram showing an example of a presentation screen when time-saving A (10 small time-savings) is won during normal mode displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a presentation screen when time-saving A (10 small time-savings) is won during advantageous mode (30 remaining time-savings) displayed on the third pattern display device in the 18th control example. [Fig. 596] (a) is a diagram showing an example of a presentation screen when time-saving B (time reduction) is won during normal mode displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a presentation screen when time-saving B (time reduction) is won during advantageous mode displayed on the third pattern display device in the 18th control example. [Figure 597] (a) and (b) are figures showing an example of the presentation during the remaining reserved consumption period after the time-saving pattern stops displayed on the third pattern display device in the 18th control example. [Fig. 598](a) is a diagram showing an example of a presentation screen displayed on the third pattern display device during time-saving in the 18th control example, and (b) is a diagram showing an example of a presentation screen when a small jackpot is won during time-saving displayed on the third pattern display device in the 18th control example. [Figure 599] (a) is a diagram showing an example of a presentation screen during the ceiling reaching fluctuation during normal mode displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a presentation screen during the ceiling reaching fluctuation during advantageous mode displayed on the third pattern display device in the 18th control example. [Figure 600] A diagram showing the transition method between each game state in the 18th control example. [Figure 601] FIG. 18(a) is a block diagram showing the configuration of the ROM of the main control device in the 18th control example, and FIG. 18(b) is a block diagram showing the configuration of the RAM of the main control device in the 18th control example. [Figure 602] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 18th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 18th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 18th control example. [Figure 603] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing the specified contents of the normal table in the 18th control example. [Figure 604] FIG. 22 is a diagram showing a schematic diagram of the contents of the time-saving table in the 18th control example. [Figure 605] A diagram showing a schematic diagram of the specified contents of the time-shortening granting table set in the ROM of the main control device in the 18th control example. [Figure 606](a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 18th control example. [Figure 607] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 18th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 18th control example. [Figure 608] A diagram showing a schematic diagram of the specified contents of the background mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 18th control example. [Figure 609] A diagram showing a schematic diagram of the specified contents of the performance symbol selection table set in the ROM of the sound lamp control device of the pachinko machine in the 18th control example. [Figure 610] This is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the 18th control example. [Figure 611] 18 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 18th control example. [Figure 612] 18 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 18th control example. [Figure 613] This is a flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 18th control example. [Figure 614] 18 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the 18th control example. [Figure 615] 19 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 18th control example. [Figure 616] 18 is a flowchart showing the ceiling update process executed by the MPU in the main control device in the 18th control example. [Figure 617]18 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 618] 18 is a flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 619] A flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 620] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 621] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the 18th control example. [Figure 622] A flowchart showing the process of determining a time-saving symbol for performance, which is executed by the MPU in the voice lamp control device in the 18th control example. [Figure 623] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 624] A front view of the game board of a pachinko machine of the 19th control example. [Figure 625] (a) is a diagram showing an example of a time-saving hit fluctuation screen displayed on the third pattern display device in the 19th control example when the time-saving limit has not been reached, and (b) is a diagram showing an example of a time-saving hit fluctuation screen displayed on the third pattern display device in the 19th control example when the time-saving limit has been reached. [Figure 626] (a) is a diagram showing an example of a presentation screen during pseudo-left-hit displayed on the third pattern display device in the 19th control example (special pattern 2 is changing), and (b) is a diagram showing an example of a presentation screen indicating that the time-saving state has ended during pseudo-left-hit displayed on the third pattern display device in the 19th control example. [Figure 627] FIG. 22 is a block diagram showing the configuration of the ROM of the main control device in the 19th control example. [Figure 628]FIG. 22 is a block diagram showing the configuration of the RAM of the main control device in the 19th control example. [Figure 629] A block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 19th control example. [Figure 630] A diagram showing the specified contents of the normal state fluctuation pattern table in the 19th control example. [Figure 631] A diagram showing a schematic diagram of the specified contents of the time-saving state fluctuation pattern table in the 19th control example. [Figure 632] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 19th control example. [Figure 633] 19 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 19th control example. [Figure 634] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 19th control example. [Figure 635] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 19th control example. [Figure 636] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 19th control example. [Figure 637] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the 19th control example. [Figure 638] 19 is a flowchart showing the game status update process executed by the MPU in the main control device in the 19th control example. [Figure 639] A flowchart showing the processing during the first special pattern variation executed by the MPU in the main control device in the 19th control example. [Figure 640] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 19th control example. [Figure 641]This is a flowchart showing the forced stop processing of Special Figure 1 executed by the MPU in the main control device in the 19th control example. [Figure 642] 20 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 19th control example. [Figure 643] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 19th control example. [Figure 644] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 19th control example. [Figure 645] 20 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the 19th control example. [Figure 646] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 19th control example. [Figure 647] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the 19th control example. [Figure 648] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 19th control example. [Figure 649] This is a flowchart showing the forced stop processing of Special Figure 2 executed by the MPU in the main control device in the 19th control example. [Figure 650] This is a flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the 19th control example. [Figure 651] 19 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 19th control example. [Figure 652] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 19th control example. [Figure 653] 23 is a flowchart showing a time-saving limit update process executed by the MPU in the main control device in the 19th control example. [Figure 654] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 655] A flowchart showing the special chart 2 variable performance setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 656] A flowchart showing the special diagram 1 variable performance setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 657] (a) is a diagram showing an example of a presentation screen when time-saving A1 (one small time-saving) is won during normal mode displayed on the third pattern display device in the 20th control example, and (b) is a diagram showing an example of a presentation screen during high-probability mode (when time-saving A2 is won) displayed on the third pattern display device in the 20th control example. [Figure 658] (a) is a figure showing an example of a presentation screen when winning the time-saving group A during high-probability mode, displayed on the third pattern display device in the 20th control example, and (b) is a figure showing an example of a presentation screen when the high-probability mode ends (20 times remaining in the internal second time-saving mode), displayed on the third pattern display device in the 20th control example. [Figure 659] A figure showing an example of a high-probability mode transition screen displayed on the third pattern display device when a miss occurs during normal mode in the 20th control example. [Figure 660] 13(a) to 13(h) are diagrams showing the flow of the game and the flow of the presentation in the 20th control example. [Figure 661] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 20th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 20th control example. [Figure 662] A diagram showing a schematic diagram of the specified contents of the second performance pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example. [Figure 663] A diagram showing a schematic diagram of the specified contents of the ceiling information selection table set in the ROM of the audio lamp control device of the pachinko machine in the 20th control example. [Figure 664] 13 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 20th control example. [Figure 665] 13 is a flowchart showing the confirmation command processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 666] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 20th control example. [Figure 667] A flowchart showing the second performance pattern setting process executed by the MPU in the voice lamp control device in the 20th control example. [Figure 668] 13 is a flowchart showing the ceiling information notification setting process executed by the MPU in the voice lamp control device in the twentieth control example. [Figure 669] A front view of the game board of a pachinko machine of the 21st control example. [Figure 670] (a) is a diagram showing an example of a presentation screen during the chance zone displayed on the third pattern display device in the 21st control example, and (b) is a diagram showing an example of a presentation screen when a left-handed hit goes through during the chance zone displayed on the third pattern display device in the 21st control example. [Figure 671] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 21st control example, and (b) is a diagram showing the schematic contents of the remaining time reduction number notification selection table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example. [Figure 672] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 21st control example. [Figure 673] 23 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 674] 23 is a flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 21st control example. [Figure 675] 21 is a flowchart showing the confirmation command processing executed by the MPU in the voice lamp control device in the 21st control example. [Figure 676] 21 is a flowchart showing the through-passing process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 677] A flowchart showing the special chart 2 variable performance setting process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 678] A flowchart showing the non-time-saving limit performance setting process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 679] A flowchart showing the special diagram 1 variable performance setting process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 680] A diagram showing a schematic diagram of the prescribed contents of the background mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the first variant of the 18th control example. [Figure 681] A flowchart showing the effect setting process when a time-saving symbol is won, which is executed by the MPU in the voice lamp control device in the first variant of the 18th control example. [Figure 682] A flowchart showing the effect setting process when a time-saving symbol is won, which is executed by the MPU in the voice lamp control device in the second variant of the 18th control example. [Figure 683] 18 is a flowchart showing a ceiling mode determination process executed by an MPU in a voice lamp control device in a second modified example of the 18th control example. [Figure 684] (a) is a diagram showing an example of the start screen of the final countdown effect displayed on the third pattern display device in the 22nd control example, and (b) is a diagram showing an example of the display screen (normal state, time-saving pattern B is won) when the time-saving pattern is won during the final countdown effect displayed on the third pattern display device in the 22nd control example. [Figure 685](a) is a diagram showing an example of a small jackpot winning screen during the final countdown performance displayed on the third pattern display device in the 22nd control example, and (b) is a diagram showing an example of a final countdown performance end screen (remaining time reduction times: 18) displayed on the third pattern display device in the 22nd control example. [Figure 686] (a) is a diagram showing an example of the start screen of the additional effect displayed on the third pattern display device in the 22nd control example, and (b) is a diagram showing an example of the display screen (first time-saving state, time-saving pattern A won) when the time-saving pattern is won during the final countdown effect displayed on the third pattern display device in the 22nd control example. [Figure 687] 23(a) to 23(d) are diagrams showing the flow of the game state and the flow of the effects to be executed in the 22nd control example. [Figure 688] A diagram showing the transition contents of each game state in the 22nd control example. [Figure 689] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 22nd control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 22nd control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 22nd control example. [Fig. 690] FIG. 22 is a diagram showing a schematic representation of the contents of the normal table in the 22nd control example. [Figure 691] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 22nd control example. [Figure 692] A diagram showing a schematic diagram of the specified contents of the time-saving type selection table set in the ROM of the main control device in the 22nd control example. [Figure 693] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 22nd control example. [Figure 694]A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 695] A flowchart showing the second time-saving state transition process executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 696] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 697] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 698] A flowchart showing the second time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 699] A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 700] (a) is a figure showing an example of a display screen for a long battle effect displayed on the third pattern display device in the first variant of the 22nd control example, and (b) is a figure showing an example of a display screen for a combination battle effect displayed on the third pattern display device in the first variant of the 22nd control example. [Figure 701] A figure showing an example of a display screen for a background change effect displayed on the third pattern display device in the first variant of the 22nd control example. [Figure 702] FIG. 22 is a diagram schematically showing the prescribed contents of the normal table in the first modified example of the 22nd control example. [Fig. 703] A flowchart showing the second time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 22nd control example. [Fig. 704] A flowchart showing the special background setting process executed by the MPU in the voice lamp control device in the first variant of the 22nd control example. [Figure 705]A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 22nd control example. [Figure 706] (a) is a diagram showing an example of a display screen for a super reach effect in an additional example, and (b) is a diagram showing an example of a display screen for a time-saving suggestion effect in an additional example. [Fig. 707] A figure showing an example of a display screen when switching the presentation mode displayed on the third pattern display device in an additional example. [Fig. 708] 10(a) to 10(d) are diagrams showing effect patterns in additional examples. [Figure 709] A front view of the game board of a pachinko machine of the 23rd control example. [Fig. 710] (a) is a diagram showing an example of the presentation mode when the 23rd control example is set to the special state A, and (b) is a diagram showing an example of the pinch presentation executed when a reach occurs in the special state A in the 23rd control example. [Figure 711] (a) is a diagram showing an example of the presentation mode when a jackpot is won in the special state A in the 23rd control example, and (b) is a diagram showing an example of the presentation mode during the opening period of the challenge bonus in the 23rd control example. [Fig. 712] (a) is a diagram showing an example of the presentation mode when an opening performance announcing a normal jackpot is executed as the opening performance of the challenge bonus in the 23rd control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance performance is executed in the special state A in the 23rd control example. [Fig. 713] (a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed in the special state A in the 23rd control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance presentation that notifies of failure is executed in the special state A in the 23rd control example. [Fig. 714](a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed to notify successful promotion in the special state A in the 23rd control example, and (b) is a diagram showing an example of the presentation mode when the invincible mode is set in the 23rd control example. [Fig. 715] (a) is a diagram showing an example of a presentation mode in the invincible mode in the 23rd control example, where the display of the first special pattern change and the display of the second special pattern change are executed in overlapping fashion, and the display of the first special pattern change is a normal jackpot change; (b) is a diagram showing an example of a presentation mode in the invincible mode in the 23rd control example, where a normal jackpot change of the first special pattern is executed while the change of the second special pattern has stopped. [Fig. 716] (a) is a diagram showing an example of the presentation mode when the start of winning of the second special pattern is detected after the normal jackpot variation of the first special pattern is executed while the variation of the second special pattern has stopped in the invincible mode in the 23rd control example, and (b) is a diagram showing an example of the presentation mode of the blackout presentation executed when the execution of the jackpot game of the second special pattern is confirmed in the invincible mode in the 23rd control example. [Fig. 717] A figure showing an example of a presentation mode when premium rush mode is set in the 23rd control example. [Fig. 718] FIG. 23 is a diagram showing a method of transitioning between states in the 23rd control example. [Fig. 719] A block diagram showing the configuration of the ROM of the main control device in the 23rd control example. [Fig. 720] FIG. 23 is a block diagram showing the configuration of the RAM of the main control device in the 23rd control example. [Fig. 721] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 23rd control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 23rd control example. [Fig. 722](a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 23rd control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 23rd control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 23rd control example. [Fig. 723] A diagram showing a schematic diagram of the contents of the time-saving / probability change A table in the 23rd control example. [Fig. 724] This is a diagram showing the specifications of the table for the special rate B in the 23rd control example. [Fig. 725] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate C in the 23rd control example, and (b) is a diagram showing a schematic diagram of the contents of the table for the promotion performance in the 23rd control example. [Fig. 726] (a) is a diagram showing a schematic representation of the contents of the small prize random number table set in the ROM of the main control device in the 23rd control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 23rd control example. [Fig. 727] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 23rd control example. [Fig. 728] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 23rd control example. [Fig. 729] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 23rd control example. [Fig. 730] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 23rd control example. [Fig. 731] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 23rd control example. [Fig. 732]A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 23rd control example. [Fig. 733] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the 23rd control example. [Fig. 734] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 23rd control example. [Fig. 735] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 23rd control example. [Fig. 736] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 23rd control example. [Fig. 737] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 23rd control example. [Fig. 738] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 23rd control example. [Fig. 739] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 23rd control example. [Fig. 740] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 23rd control example. [Fig. 741] A flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the 23rd control example. [Fig. 742] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 23rd control example. [Fig. 743] A flowchart showing the winning processing executed by the MPU in the main control device in the 23rd control example. [Fig. 744] 23 is a flowchart showing abnormality processing executed by the MPU in the main control device in the 23rd control example. [Fig. 745] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 746] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 747] (a) is a flowchart showing the invincible mode performance setting process executed by the MPU in the voice lamp control device in the 23rd control example, and (b) is a flowchart showing the premium rush performance setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 748] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 749] (a) is a diagram showing a schematic representation of the prescribed contents of the variable pattern table set in the ROM of the main control device in the first variant of the 23rd control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the table for the special variable B1 in the first variant of the 23rd control example. [Fig. 750] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the first variant of the 23rd control example. [Fig. 751] (a) is a diagram showing an example of the ending presentation of the MAX bonus mode executed during the ending period of the fourth jackpot won in the MAX bonus mode in the 24th control example, and (b) is a diagram showing an example of the presentation pattern when the MAX round breakthrough presentation is executed in the ending presentation of the MAX bonus mode in the 24th control example. [Fig. 752] (a) and (b) are figures showing an example of the presentation form of the continuation judgment presentation executed during the ending period of a jackpot won in the MAX bonus mode after the MAX round breakthrough presentation is executed in the 24th control example. [Fig. 753](a) is a diagram showing an example of the presentation mode when the transition to time-saving state A occurs after the first win in the 24th control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A in the 24th control example. [Fig. 754] (a) is a diagram showing an example of the presentation mode when the result of the first lottery for the second special pattern in the time-saving state A in the 24th control example is a miss A, and (b) is a diagram showing an example of the presentation mode when the result of the first lottery for the second special pattern in the time-saving state B in the 24th control example is a miss A. [Fig. 755] (a) is a block diagram showing the configuration of the ROM of the main control device in the 24th control example, and (b) is a diagram showing the schematic contents of the jackpot type selection table set in the ROM of the main control device in the 24th control example. [Fig. 756] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 24th control example; (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 24th control example; and (c) is a diagram showing a schematic representation of the contents of the loss type selection table set in the ROM of the main control device in the 24th control example. [Fig. 757] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 24th control example. [Fig. 758] 23 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 24th control example. [Fig. 759] 23 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 24th control example. [Fig. 760] 23 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 24th control example. [Fig. 761] This is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 24th control example. [Fig. 762]A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 763] A flowchart showing the attack icon selection process executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 764] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 765] A flowchart showing the opening command processing executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 766] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 767] A flowchart showing the MAX bonus end processing executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 768] 23(a) and 23(b) are diagrams showing an example of the presentation mode when a race presentation is executed in the probability variable state A in the second modified example of the 23rd control example. [Fig. 769] (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the first special symbol is executed in the special state A in the second variant of the 23rd control example, and (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the second special symbol is executed in the special state A in the second variant of the 23rd control example. [Fig. 770] FIG. 22 is a front view of a pachinko machine according to a tenth embodiment. [Fig. 771] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 772] FIG. 2 is a rear view of the pachinko machine. [Fig. 773] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 774] FIG. 2 is an exploded front perspective view of the game board and the operating unit. [Fig. 775]FIG. 2 is an exploded rear perspective view of the game board and operating unit. [Fig. 776] FIG. [Fig. 777] FIG. [Fig. 778] FIG. [Fig. 779] FIG. [Fig. 780] FIG. [Fig. 781] FIG. [Fig. 782] FIG. 2 is a front perspective view of a first operating unit. [Fig. 783] FIG. 2 is a rear perspective view of the first operating unit. [Fig. 784] FIG. 2 is an exploded front perspective view of a first operating unit. [Fig. 785] FIG. 2 is an exploded rear perspective view of the first operating unit. [Fig. 786] FIG. 2 is an exploded front perspective view of the rotational motion unit. [Fig. 787] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Fig. 788] 10(a) and 10(b) are rear views of the rotational motion unit. [Fig. 789] 10(a) and 10(b) are rear views of the rotational motion unit. [Fig. 790] FIG. 2 is a front view of a first operating unit. [Fig. 791] FIG. 2 is a front view of a first operating unit. [Fig. 792] FIG. 2 is a front view of a first operating unit. [Fig. 793] FIG. 10 is a rear view of the first operating unit. [Fig. 794] FIG. 10 is a rear view of the first operating unit. [Fig. 795] FIG. 10 is a rear view of the first operating unit. [Fig. 796] FIG. 10 is a front perspective view of a second operating unit. [Fig. 797] FIG. 10 is a rear perspective view of the second operating unit. [Fig. 798] FIG. 10 is an exploded front perspective view of a second operating unit. [Figure 799] FIG. 10 is an exploded rear perspective view of the second operating unit. [Figure 800] FIG. 2 is an exploded front perspective view of the rotational motion unit. [Figure 801] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Figure 802] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 803] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 804] FIG. 10 is a front perspective view of a third operating unit. [Figure 805] FIG. 10 is a rear perspective view of the third operating unit. [Figure 806] FIG. 10 is an exploded front perspective view of a third operating unit. [Figure 807] FIG. 10 is an exploded rear perspective view of the third operating unit. [Figure 808] FIG. [Figure 809] FIG. [Figure 810] FIG. 10 is a rear view of the opening / closing operation unit of the third operation unit. [Figure 811] FIG. 10 is a rear view of the opening / closing operation unit of the third operation unit. [Figure 812] FIG. 2 is an exploded front perspective view of the light guide plate unit. [Figure 813] FIG. 2 is an exploded rear perspective view of the light guide plate unit. [Fig. 814] FIG. 2 is an exploded front perspective view of the auxiliary light guide plate unit. [Fig. 815] FIG. 2 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 816] FIG. 10 is a rear view of the auxiliary light guide plate unit. [Fig. 817] 816. (a) is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXVIa-MCDXVIa in FIG. 816, and (b) is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXVIb-MCDXVIb in FIG. [Fig. 818] 10(a) to 10(f) are schematic front views of the auxiliary light guide plate unit. [Fig. 819] FIG. [Fig. 820] FIG. [Fig. 821] FIG. 2 is an exploded front perspective view of the auxiliary light guide plate unit. [Figure 822] FIG. 2 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 823] FIG. 2 is a front view of the auxiliary light guide plate unit. [Fig. 824] 824 is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXXIII-MCDXXIII in FIG. 823. [Figure 825] FIG. 2 is an exploded front perspective view of a downstream guide member. [Figure 826] FIG. 2 is an exploded rear perspective view of the downstream guide member. [Figure 827] FIG. 2 is a schematic diagram showing the configuration of a visual appearance changing sheet. [Fig. 828] 10(a) and 10(b) are schematic diagrams showing how the downstream guide member looks different depending on the viewing direction. [Fig. 829] FIG. 23 is a rear view of the first operating unit in the eleventh embodiment. [Fig. 830] FIG. 23 is a schematic rear view of the first operating unit in the twelfth embodiment. [Figure 831] FIG. 10 is a schematic rear view of the first operating unit. [Figure 832] FIG. 10 is a schematic rear view of the first operating unit. [Figure 833] 13(a) and 13(b) are cross-sectional views of a ball guide unit according to a thirteenth embodiment. [Fig. 834] 23(a) and 23(b) are rear views of the rotational motion unit in the fourteenth embodiment. [Fig. 835] FIG. 23 is a cross-sectional view of a flow path front component in the fifteenth embodiment. [Fig. 836] FIG. 20 is a rear view of a pachinko machine according to the sixteenth embodiment. [Fig. 837]FIG. [Fig. 838] FIG. [Fig. 839] FIG. [Fig. 840] 840(a) is a rear view of the board box, and (b) is a side view of the board box as viewed in the direction of arrow MCDXXXIXb in FIG. 840(a). [Fig. 841] FIG. 2(a) is a partial front perspective view of the board box, and FIG. 2(b) is a partial rear perspective view of the board box. [Fig. 842] 1A and 1B are partial front views of the board box, and 1C and 1D are partial rear views of the board box. [Fig. 843] 842(b) is a partial cross-sectional view of the board box taken along line MCDXLIIa-MCDXLIIa in FIG. 842(b), and FIG. 842(b) is a partial cross-sectional view of the board box taken along line MCDXLIIb-MCDXLIIb in FIG. 842(b). [Fig. 844] FIG. 1A is a partial front view of the board box, and FIG. 1B is a partial rear view of the board box. [Fig. 845] This is a partial cross-sectional view of the board box taken along line MCDXLIV-MCDXLIV in Figure 844(b). [Fig. 846] FIG. 1A is a partial front view of the board box, and FIG. 1B is a partial rear view of the board box. [Fig. 847] (a) is a partial rear view of the substrate box in the 17th embodiment, (b) is a partial cross-sectional view of the substrate box along line MCDXLVIb-MCDXLVIb in Figure 847(a), and (c) is a partial cross-sectional view of the protective cover in the 18th embodiment. [Fig. 848](a) is a partial rear view of the board box in the 19th embodiment, (b) is a partial cross-sectional view of the board box along the line MCDXLVIIb-MCDXLVIIb in Figure 848(a), (c) is a partial cross-sectional view of the board box along the line MCDXLVIIc-MCDXLVIIc in Figure 848(a), and (d) is a partial cross-sectional view of the board box along the line MCDXLVIId-MCDXLVIId in Figure 848(a). [Fig. 849] (a) to (c) are partial cross-sectional views of the substrate box in the 20th embodiment, corresponding to the cross-sectional view along line MCDXLVIIIa-MCDXLVIIIa in Figure 842(b), and (d) is a partial cross-sectional view of the substrate box in the 21st embodiment. [Fig. 850] 850(a) is a partial rear view of the board box in the 22nd embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDXLIXb-MCDXLIXb in FIG. 850(a). [Fig. 851] (a) is a partial cross-sectional view of the substrate box in the 23rd embodiment, (b) is a partial rear view of the substrate box in the 24th embodiment, and (c) is a partial cross-sectional view of the substrate box along the line MCDLc-MCDLc in Figure 851(b). [Fig. 852] (a) is a partial cross-sectional view of the substrate box in the 25th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLIb-MCDLIb in Figure 852(a), and (c) is a partial cross-sectional view of the substrate box. [Fig. 853] (a) is a front view of the protective cover of the substrate box in the 26th embodiment, (b) is a side view of the protective cover as viewed in the direction of arrow MCDLIIb in Figure 853(a), and (c) is a back view of the protective cover as viewed in the direction of arrow MCDLIIc in Figure 853(b). [Fig. 854] (a) is a rear view of the substrate box, (b) is a side view of the substrate box as viewed in the direction of arrow MCDLIIIb in Figure 854(a), and (c) is a partial cross-sectional view of the substrate box along line MCDLIIIc-MCDLIIIc in Figure 854(b). [Figure 855] 842(a) is a side view of a protective cover of a board box in the 27th embodiment, and FIG. 842(b) is a partial cross-sectional view of the board box taken along line MCDXLIIb-MCDXLIIb in FIG. 842(b). [Figure 856] (a) is a front view of the protective cover of the substrate box in the 28th embodiment, (b) is a side view of the protective cover as viewed in the direction of arrow MCDLVb in Figure 856(a), and (c) is a partial cross-sectional view of the substrate box along line MCDXLIIb-MCDXLIIb in Figure 842(b). [Fig. 857] (a) is a partial rear view of the protective cover of the substrate box in the 29th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 842(b), (c) is a partial rear view of the protective cover in the 30th embodiment, and (d) is a partial cross-sectional view of the protective cover along the line MCDLVId-MCDLVId in Figure 857(c). [Fig. 858] (a) is a partial rear view of the protective cover in the 31st embodiment, (b) is a partial cross-sectional view of the protective cover along line MCDLVIIb-MCDLVIIb in Figure 858(a), and (c) is a partial rear view of the board box in the 32nd embodiment. [Fig. 859] 859(a) is a side view of the protective cover of the board box in the 33rd embodiment, (b) is a side view of the board box, and (c) is a cross-sectional view of the board box along the line MCDLVIIIc-MCDLVIIIc in FIG. 859(b). [Fig. 860] 860(a) is a partial rear view of the board box in the 34th embodiment, (b) is a partial side view of the board box as viewed in the direction of arrow MCDLIXb in FIG. 860(a), and (c) is a rear view of the protective cover. [Figure 861] (a) and (c) are rear views of the substrate box at the MCDLXa portion of Figure 860(a), (b) is a partial cross-sectional view of the substrate box at the MCDLXb-MCDLXb line of Figure 861(a), and (d) is a partial cross-sectional view of the substrate box at the MCDLXd-MCDLXd line of Figure 861(c). [Figure 862] 862(a) is a rear view of the board box in the MCDLXa portion of FIG. 860(a), and FIG. 862(b) is a partial cross-sectional view of the board box along the line MCDLXIb-MCDLXIb of FIG. 862(a). [Figure 863] (a) is a partial front view of the substrate box in the 35th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLXIIb-MCDLXIIb in Figure 863(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDLXIIc-MCDLXIIc in Figure 863(a). [Fig. 864] (a) and (c) are partial cross-sectional views of the substrate box taken along the line MCDLXIIb-MCDLXIIb in Figure 863(a), and (b) and (d) are partial cross-sectional views of the substrate box taken along the line MCDLXIIc-MCDLXIIc in Figure 863(a). [Figure 865] (a) is a partial rear view of the substrate box in the 36th embodiment, (b) is a partial cross-sectional view of the substrate box along line MCDLXIVb-MCDLXIVb in Figure 865(a), (c) is a partial cross-sectional view of the substrate box along line MCDLXIVc-MCDLXIVc in Figure 865(a), (d) is a rear view of the protective cover, and (e) is a cross-sectional view of the protective cover along line XCVIe-XCVIe in Figure 865(d). [Figure 866] (a) is a rear view of the board box at the MCDLXVa portion of Figure 865(a), (b) is a partial cross-sectional view of the board box at the MCDLXIVb-MCDLXIVb line of Figure 865(a), and (c) is a partial cross-sectional view of the board box at the MCDLXIVc-MCDLXIVc line of Figure 865(a). [Figure 867] 867(a) is a partial front view of the board box in the 37th embodiment, and FIG. 867(b) is a partial cross-sectional view of the board box taken along line MCDLXVIb-MCDLXVIb in FIG. 867(a). [Fig. 868](a) is a partial front view of the board box in the 38th embodiment, (b) is a side view of the protective cover as viewed in the direction of arrow MCDLXVIIb in Figure 868(a), and (c) is a partial cross-sectional view of the board box along line MCDLXVIIc-MCDLXVIIc in Figure 868(a). [Fig. 869] 869(a) is a partial rear view of the board box in the thirty-ninth embodiment, and FIG. 869(b) is a partial cross-sectional view of the board box taken along line MCDLXVIIIb-MCDLXVIIIb in FIG. 869(a). [Fig. 870] FIG. 13 is a rear view of the protective cover in the fortieth embodiment. [Figure 871] 871(a) is a partial rear view of the board box in the 41st embodiment, and FIG. 871(b) is a partial cross-sectional view of the board box taken along line MCDLXXb-MCDLXXb in FIG. 871(a). [Figure 872] 10(a) is a partial cross-sectional view of a board box according to the 42nd embodiment, and FIG. 10(b) is a partial cross-sectional view of a board box according to the 43rd embodiment. [Figure 873] 873(a) is a partial rear view of the board box in the 44th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXXIIb-MCDLXXIIb in FIG. 873(a). [Fig. 874] FIG. 13 is a partial rear view of the board box according to the 45th embodiment. [Figure 875] 875(a) is a partial rear view of the board box in the 46th embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDLXXIVb-MCDLXXIVb in FIG. 875(a). [Figure 876] (a) is a partial cross-sectional view of a substrate box in the 47th embodiment, (b) is a partial cross-sectional view of a substrate box in the 48th embodiment, and (c) is a partial rear view of a protective cover of a substrate box in the 49th embodiment. [Figure 877] FIG. 50 is a front view of a pachinko machine according to the 50th embodiment. [Figure 878] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 879] FIG. 2 is a rear view of the pachinko machine. [Fig. 880] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 881] FIG. 2 is an exploded front perspective view of the path configuration device. [Figure 882] FIG. 2 is a partially enlarged front view of the path configuration device. [Figure 883] 88(a) and 88(b) are partial cross-sectional views of the path configuration device taken along the line MCDLXXXIIa-MCDLXXXIIa in FIG. 882. [Figure 884] 88(a) and 88(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. 882. [Figure 885] 88(a) and 88(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. 882. [Figure 886] 88(a) and 88(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. 882. [Figure 887] 88(a) and 88(b) are partial front views of the path configuration device in the range MCDLXXXIIIa of FIG. 882. [Figure 888] This is a partial front view of the game board in range MCDLXXXVII of Figure 878. [Figure 889] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram showing the correspondence between the first winning type counter and the type of jackpot for special patterns, and (c) is a schematic diagram showing the correspondence between the second winning random number counter and the winning type for normal patterns. [Fig. 890] 10(a) to 10(d) are diagrams showing an example of the detection of the passage of a ball through a normal winning opening (through gate) and the time-based change in the state of the electric device. [Fig. 891] FIG. 51 is an exploded front oblique view of the game board in the 51st embodiment. [Fig. 892] 1A is a front view of the front unit, and FIG. 1B is a rear view of the front unit. [Figure 893]FIG. [Fig. 894] FIG. [Fig. 895] FIG. 2A is a front view of the distribution unit, and FIG. 2B is a rear view of the distribution unit. [Figure 896] 896(a) is a cross-sectional view of the distribution unit taken along line MCDXCVa-MCDXCVa in FIG. 895(a), and FIG. 896(b) is a cross-sectional view of the distribution unit taken along line MCDXCVb-MCDXCVb in FIG. 896(a). [Figure 897] 896(a) and 896(b) are cross-sectional views of the distribution unit taken along the line MCDXCVb-MCDXCVb in FIG. 896(a). [Fig. 898] 10(a) to 10(d) are diagrams showing an example of detection of the passage of a ball by the detection device and a change in the state of the wing member over time. [Figure 899] A cross-sectional view of the game board taken along line MCDXCVIII-MCDXCVIII in Figure 892(a). [Figure 900] (a) and (b) are partial cross-sectional views of the winning slot unit and the ball throwing unit along the line MCDXCIXa-MCDXCIXa in Figure 899. [Figure 901] A partial front view of the game board in the 52nd embodiment. [Figure 902] A partial front view of the game board in the 53rd embodiment. [Figure 903] FIG. 54 is a front view of a pachinko machine according to the 54th embodiment. [Figure 904] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 905] FIG. 2 is a rear view of the pachinko machine. [Figure 906] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 907] FIG. 2 is a front perspective view of the winning unit. [Figure 908] FIG. 10 is a rear perspective view of the winning unit. [Figure 909] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 910]FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 911] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 912] FIG. 10 is an exploded rear perspective view of the winning unit. [Fig. 913] FIG. 10 is an exploded front perspective view of the winning unit. [Fig. 914] FIG. 10 is an exploded rear perspective view of the winning unit. [Fig. 915] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 916] FIG. 10 is an exploded rear perspective view of the winning unit. [Fig. 917] (a) is a front view of the winning unit, (b) is a side view of the winning unit as viewed in the direction of arrow MDXVIb in Figure 917(a), and (c) is a top view of the winning unit as viewed in the direction of arrow MDXVIc in Figure 917(a). [Fig. 918] (a) and (b) are cross-sectional views of the winning unit taken along line MDXVIIa-MDXVIIa in Figure 917(c). [Figure 919] A cross-sectional view of the winning unit along line MDXVIII-MDXVIII in Figure 917(c). [Fig. 920] A cross-sectional view of the winning unit along line MDXIX-MDXIX in Figure 917(c). [Figure 921] A cross-sectional view of the winning unit along line MDXX-MDXX in Figure 917(c). [Figure 922] A cross-sectional view of the winning unit along line MDXVIII-MDXVIII in Figure 917(c). [Fig. 923] A cross-sectional view of the winning unit along line MDXIX-MDXIX in Figure 917(c). [Fig. 924] A cross-sectional view of the winning unit along line MDXX-MDXX in Figure 917(c). [Fig. 925] (a) and (b) are cross-sectional views of the winning unit taken along line MDXXIVa-MDXXIVa in Figure 917(c). [Figure 926]10(a) to 10(d) are front perspective views of the winning unit. [Figure 927] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 928] 10(a) to 10(d) are front perspective views of the winning unit. [Figure 929] 10(a) to 10(d) are front perspective views of the winning unit. [Fig. 930] 10(a) and 10(b) are front perspective views of the winning unit. [Figure 931] (a) and (b) are partial cross-sectional views of the winning unit taken along line MDXXXa-MDXXXa in Figure 917(b). [Figure 932] (a) and (b) are partial cross-sectional views of the winning unit taken along line MDXXXa-MDXXXa in Figure 917(b). [Fig. 933] 10(a) to 10(c) are diagrams showing an example of the change in the state of an electric device over time. [Fig. 934] A diagram explaining the relationship between hold type, game status, special pattern type and variable time. [Fig. 935] A cross-sectional view of the slide member, tilt member, and transmission member taken along line MDXXXIV-MDXXXIV in Figure 925(a). [Fig. 936] A cross-sectional view of the slide member, tilt member, and transmission member taken along line MDXXXIV-MDXXXIV in Figure 925(a). [Fig. 937] A cross-sectional view of the slide member, tilt member, and transmission member taken along line MDXXXIV-MDXXXIV in Figure 925(a). [Fig. 938] 917(c) is a cross-sectional view of the plate member, base plate, slide member, tilt member, and transmission member taken along line MDXIX-MDXIX in FIG. [Fig. 939] (a) and (b) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of Figure 904. [Fig. 940] (a) to (c) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of Figure 904. [Fig. 941] (a) to (c) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of Figure 904. [Fig. 942] 9(a) to 9(c) are cross-sectional views of the movable upper cover member and the movable floor member taken along line MDXLIa-MDXLIa in FIG. 939(a). [Fig. 943] 9(a) to 9(c) are cross-sectional views of the movable upper cover member and the movable floor member taken along line MDXLIa-MDXLIa in FIG. 939(a). [Fig. 944] (a) is a diagram showing the time-counting changes of the second specific winning port in the first special operation pattern, (b) is a diagram showing the time-counting changes of the second specific winning port in the second special operation pattern, and (c) is a diagram showing the time-counting changes of the second specific winning port in the third special operation pattern. [Fig. 945] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram showing the contents of the first winning random number table, (c) is a schematic diagram showing the correspondence between the first winning random number counter and the judgment value in the special pattern 1 random number table, and (d) is a schematic diagram showing the correspondence between the first winning random number counter and the judgment value in the special pattern 2 random number table. [Fig. 946] (a) is a schematic diagram showing the correspondence between the first winning type counter in the first winning type selection table and the jackpot type for special patterns, and (b) is a schematic diagram showing the correspondence between the second winning random number counter in the second winning random number table and the winning type for normal patterns. [Fig. 947] FIG. 1 is a top view of the front frame and outer frame. [Fig. 948] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 949](a) is a schematic diagram for explaining an example of the flow of a jackpot presentation, (b) is a schematic diagram for explaining an example of the flow of an ending presentation, and (c), (d) and (e) are diagrams illustrating the display screen of an ending display presentation that is displayed in an ending presentation that is part of a jackpot presentation. [Fig. 950] 10A is a diagram illustrating an example of a display screen for a company name display effect that is displayed during the ending performance, and FIG. 10B is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending performance. [Figure 951] 10A is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect, and FIG. 10B is a diagram illustrating an example of a display screen immediately after the ending effect has ended. [Fig. 952] This is a schematic diagram showing the correspondence between the ending performance and the type of jackpot in the special pattern. [Fig. 953] A cross-sectional view of the winning unit in the 55th embodiment taken along line MDXIX-MDXIX in Figure 917(c). [Fig. 954] A cross-sectional view of the winning unit along line MDXIX-MDXIX in Figure 917(c). [Figure 955] FIG. 10(a) is a schematic diagram showing a winning unit in the 56th embodiment, and FIG. 10(b) is a schematic diagram showing another example of the winning unit. [Figure 956] 13(a) and 13(b) are schematic diagrams showing the winning unit in the 57th embodiment. [Fig. 957] (a) and (b) are front views of the upper variable winning device in the 58th embodiment in the range MDXXXVIIIa of Figure 904. [Fig. 958] 13(a) and 13(b) are diagrams illustrating an example of a display screen for a card forget prevention display effect displayed in the ending effect in the 59th embodiment. [Figure 959] FIG. 10 is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect. [Fig. 960]10A and 10B are diagrams illustrating an example of a display screen for a card forget prevention display effect that is displayed in the ending effect. [Figure 961] 13(a) and 13(b) are diagrams illustrating an example of a display screen for a card forget prevention display effect displayed in the ending effect in the 60th embodiment. [Figure 962] FIG. 10 is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect. [Figure 963] 13(a) and 13(b) are diagrams illustrating an example of a display screen for a card forget prevention display effect displayed in the ending effect in the 61st embodiment. [Fig. 964] FIG. 10 is a diagram illustrating an example of a display screen for a card forget prevention display effect that is displayed during the ending effect. [Figure 965] A figure showing an example of the change in frame button display over time in a card forget prevention display performance, the change in the validity of frame button operation over time, and frame button operation. [Figure 966] A front view of the game board in the 62nd embodiment. [Figure 967] FIG. [Figure 968] FIG. [Figure 969] FIG. [Fig. 970] FIG. [Figure 971] FIG. [Figure 972] FIG. [Figure 973] FIG. [Figure 974] 972. (a) is a side view of the lower frame as seen in the direction of arrow MDLXXIIIa in FIG. 972, and (b) is a side view of the lower frame as seen in the direction of arrow MDLXXIIIb in FIG. [Figure 975] A cross-sectional view of the lower frame taken along line MDLXXIV-MDLXXIV in Figure 971. [Figure 976]A cross-sectional view of the lower frame taken along line MDLXXIV-MDLXXIV in Figure 971. [Figure 977] A cross-sectional view of the lower frame taken along line MDLXXVI-MDLXXVI in Figure 972. [Figure 978] 971. (a) is a partially enlarged cross-sectional view of the lower frame at part MDLXXVIIa in FIG. 975, and (b) is a partially enlarged cross-sectional view of the lower frame at line MDLXXVIIb-MDLXXVIIb in FIG. [Figure 979] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXIV-MDLXXIV in Figure 971. [Figure 980] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXIV-MDLXXIV in Figure 971. [Figure 981] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXIV-MDLXXIV in Figure 971. [Figure 982] FIG. 10 is a front perspective view of the lower frame in the 63rd embodiment. [Figure 983] FIG. [Figure 984] FIG. [Figure 985] FIG. [Figure 986] FIG. [Figure 987] FIG. [Figure 988] FIG. [Figure 989] 987, (a) is a side view of the lower frame as seen in the direction of arrow MDLXXXVIIIa in FIG. 987, and (b) is a side view of the lower frame as seen in the direction of arrow MDLXXXVIIIb in FIG. [Figure 990]987 is a cross-sectional view of the lower frame taken along line MDLXXXIX-MDLXXXIX in FIG. 986. [Figure 991] 987 is a cross-sectional view of the lower frame taken along line MDLXXXIX-MDLXXXIX in FIG. 986. [Figure 992] FIG. 989 is a partially enlarged cross-sectional view of the lower frame taken along line MDXCI-MDXCI in FIG. 988. [Figure 993] FIG. 989 is a partially enlarged cross-sectional view of the lower frame taken along line MDXCII-MDXCII in FIG. 988. [Figure 994] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXXIX-MDLXXXIX in Figure 986. [Figure 995] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXXIX-MDLXXXIX in Figure 986. [Figure 996] This is an enlarged partial cross-sectional view of the lower frame showing the transition of the ball sorting operation by the sorting member, and corresponds to the cross section along line MDLXXXIX-MDLXXXIX in Figure 986. [Figure 997] FIG. 996(b) is a partially enlarged cross-sectional view of the lower frame taken along line MDXCVI-MDXCVI. [Figure 998] FIG. 10 is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 999] FIG. [Figure 1000] FIG. 10 is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 1001] FIG. [Figure 1002] (a) is a top view of the dish member in the 65th embodiment, (b) is a cross-sectional view of the dish member along the MDCIb-MDCIb line in Figure 1002(a), and (c) is a cross-sectional view of the dish member along the MDCIc-MDCIc line in Figure 1002(a). [Figure 1003](a) is a cross-sectional view of the lower frame in the 66th embodiment, corresponding to the cross section along line MDXCII-MDXCII in Figure 988, and (b) is a cross-sectional view of the lower frame in the 67th embodiment, corresponding to the cross section along line MDXCII-MDXCII in Figure 988. [Figure 1004] A front view of the game board in the 68th embodiment. [Figure 1005] FIG. [Figure 1006] FIG. [Figure 1007] FIG. [Figure 1008] FIG. [Figure 1009] FIG. [Figure 1010] FIG. [Figure 1011] FIG. [Figure 1012] 10(a) is a side view of the lower frame as viewed in the direction of arrow MDCXIa in FIG. 1010, and FIG. 10(b) is a side view of the lower frame as viewed in the direction of arrow MDCXIb in FIG. [Figure 1013] 10A is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1009, and FIG. 10B is a partially enlarged rear view of the lower frame. [Figure 1014] 10A is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1009, and FIG. 10B is a partially enlarged rear view of the lower frame. [Figure 1015] 10A is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1009, and FIG. 10B is a partially enlarged rear view of the lower frame. [Figure 1016](a) is a partially enlarged cross-sectional view of the lower frame taken along line MDCXVa-MDCXVa in Figure 1009, (b) is a partially enlarged cross-sectional view of the lower frame taken along line MDCXVb-MDCXVb in Figure 1009, and (c) is a partially enlarged cross-sectional view of the lower frame taken along line MDCXVc-MDCXVc in Figure 1013. [Figure 1017] 10(a) and 10(b) are cross-sectional views of the lower frame in the 69th embodiment. [Figure 1018] 13(a) and 13(b) are partially enlarged cross-sectional views of the lower frame in the seventieth embodiment. [Figure 1019] 7(a) and 7(b) are partially enlarged rear views of the lower frame in the 71st embodiment. [Figure 1020] FIG. 10 is a partially enlarged rear view of the lower frame in the 72nd embodiment. [Figure 1021] FIG. 10 is an exploded front perspective view of the lower frame in the 73rd embodiment. [Figure 1022] FIG. [Figure 1023] FIG. [Figure 1024] (a) and (b) are partially enlarged cross-sectional views of the lower frame, where (a) corresponds to the cross section taken along line MDCXIIa-MDCXIIa in FIG. 1009, and (b) corresponds to the cross section taken along line MDCXVc-MDCXVc in FIG. 1013. [Figure 1025] 7(a) to 7(c) are partially enlarged rear views of the lower frame in the 74th embodiment. [Figure 1026] 75(a) and 75(b) are partially enlarged cross-sectional views of the lower frame in the 75th embodiment. [Figure 1027] 1026(a) is a partially enlarged cross-sectional view of the lower frame taken along line MDCXXVIa-MDCXXVIa in FIG. 1026(a), and FIG. 1026(b) is a partially enlarged cross-sectional view of the lower frame taken along line MDCXXVIb-MDCXXVIb in FIG. 1026(b). [Figure 1028] 10 is an enlarged partial cross-sectional view of the lower frame, corresponding to the cross section taken along line MDCXVc-MDCXVc in FIG. 1013. [Figure 1029] A front view of the game board in the 76th embodiment. [Figure 1030] FIG. [Figure 1031] FIG. [Figure 1032] FIG. [Figure 1033] FIG. [Figure 1034] FIG. [Figure 1035] FIG. [Figure 1036] FIG. [Figure 1037] (a) is a side view of the lower frame as viewed in the direction of arrow MDCXXXVIa in Figure 1035, (b) is a side view of the lower frame as viewed in the direction of arrow MDCXXXVIb in Figure 1035, and (c) is a cross-sectional view of the lower frame along line MDCXXXVIc-MDCXXXVIc in Figure 1035. [Figure 1038] (a) is a front view of the lower frame with the front member omitted, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted, and (c) is a top view of the lower frame. [Figure 1039] (a) is a cross-sectional view of the lower frame taken along line MDCXXXVIIIa-MDCXXXVIIIa in Figure 1038(c), (b) is a cross-sectional view of the lower frame taken along line MDCXXXVIIIb-MDCXXXVIIIb in Figure 1039(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1040] (a) is a front view of the lower frame with the front member omitted, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted, and (c) is a top view of the lower frame. [Figure 1041](a) is a cross-sectional view of the lower frame taken along the line MDCXLa-MDCXLa in Figure 1040(c), (b) is a cross-sectional view of the lower frame taken along the line MDCXLb-MDCXLb in Figure 1041(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1042] 1038. A partially enlarged cross-sectional view of the lower frame in the 77th embodiment, corresponding to the cross section taken along line MDCXXXVIIIa-MDCXXXVIIIa in FIG. [Figure 1043] (a) is a front oblique view of the sorting passage, (b) is a front view of the sorting passage as viewed in the direction of arrow MDCXLIIb in Figure 1043(a), (c) is a bottom view of the sorting passage as viewed in the direction of arrow MDCXLIIc in Figure 1043(b), and (d) is a side view of the sorting passage as viewed in the direction of arrow MDCXLIId in Figure 1043(b). [Figure 1044] FIG. 1038(c) is a partially enlarged cross-sectional view of the lower frame in the 78th embodiment, corresponding to the cross section taken along line MDCXXXVIIIa-MDCXXXVIIIa in FIG. [Figure 1045] FIG. 10(a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1046] FIG. 10(a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1047] FIG. 10(a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1048] FIG. [Figure 1049] FIG. 10(a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1050] FIG. [Figure 1051](a) is a partially enlarged cross-sectional view of the lower frame in the 81st embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1040(c), (b) is a partially enlarged cross-sectional view of the lower frame in the 82nd embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1040(c), and (c) is a partially enlarged cross-sectional view of the lower frame in the 83rd embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1040(c). [Figure 1052] FIG. 10(a) is a partial top view of the lower frame in the 84th embodiment, and FIG. 10(b) is a partial top view of the lower frame in the 85th embodiment. [Figure 1053] (a) is a front oblique view of the sorting passage in the 77th embodiment, (b) is a view of the sorting passage in the 87th embodiment viewed in a direction perpendicular to the sorting passage, (c) is a view of the sorting passage in the 88th embodiment viewed in a direction perpendicular to the sorting passage, (d) is a partially enlarged cross-sectional view of the sorting passage in the 89th embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1040(c), and (e) is a partially enlarged cross-sectional view of the sorting passage in the 90th embodiment, corresponding to the cross section along the line MDCXLa-MDCXLa in Figure 1040(c). [Figure 1054] FIG. 10(a) is a partially enlarged top view of the lower frame in the 91st embodiment, and FIG. 10(b) is a partially enlarged top view of the lower frame in the 92nd embodiment. [Figure 1055] A front view of the game board in the 93rd embodiment. [Figure 1056] FIG. [Figure 1057] FIG. [Figure 1058] FIG. [Figure 1059] FIG. [Figure 1060] 1(a) is an exploded front perspective view of the fixed passage, and FIG. 1(b) is an exploded front perspective view of the drive means. [Figure 1061]1(a) is an exploded rear perspective view of the fixed passage, and FIG. 1(b) is an exploded rear perspective view of the drive means. [Figure 1062] FIG. [Figure 1063] FIG. [Figure 1064] FIG. [Figure 1065] (a) is a side view of the lower frame as viewed in the direction of arrow MDCLXIVa in Figure 1063, (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXIVb in Figure 1063, and (c) is a cross-sectional view of the lower frame along the line MDCLXIVc-MDCLXIVc in Figure 1063. [Figure 1066] 1(a) is a partially enlarged front view of the lower frame, and FIG. 1(b) is a partially enlarged rear view of the lower frame. [Figure 1067] 1(a) is a partially enlarged front view of the lower frame, and FIG. 1(b) is a partially enlarged rear view of the lower frame. [Figure 1068] FIG. [Figure 1069] FIG. [Figure 1070] 1070(a) is a rear view of the lower frame, and (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXIXb in FIG. 1070(a). [Figure 1071] FIG. [Figure 1072] (a) is a rear view of the lower frame, and (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXXIb in Figure 1072(a). [Figure 1073] 9(a) and 9(c) are partially enlarged front views of the lower frame in the 94th embodiment, and 9(b) and 9(d) are partially enlarged top views of the lower frame. [Figure 1074] 95(a) and 95(b) are enlarged partial rear views of the lower frame in the 95th embodiment. [Figure 1075] FIG. 10(a) is a top view of the lower frame in the 96th embodiment, and FIG. 10(b) is a partially enlarged front view of the lower frame. [Figure 1076] 1(a) is a top view of the lower frame, and FIG. 1(b) is a partially enlarged front view of the lower frame. [Figure 1077] A front view of the game board in the 97th embodiment. [Figure 1078] FIG. [Figure 1079] FIG. [Figure 1080] FIG. [Figure 1081] FIG. [Figure 1082] FIG. [Figure 1083] FIG. [Figure 1084] FIG. [Figure 1085] FIG. [Figure 1086] FIG. [Figure 1087] (a) is a side view of the lower frame as viewed in the direction of arrow MDCLXXXVIa in Figure 1085, (b) is a side view of the lower frame as viewed in the direction of arrow MDCLXXXVIb in Figure 1085, and (c) is a cross-sectional view of the lower frame along the line MDCLXXXVIc-MDCLXXXVIc in Figure 1085. [Figure 1088] 1(a) is a front view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1089] 1(a) is a front view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1090] 1(a) is a front view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1091] FIG. 10 is a partial top view of the left displacement member. [Figure 1092] A front view of the game board in the 98th embodiment. [Figure 1093] FIG. [Figure 1094] FIG. [Figure 1095] FIG. [Figure 1096] FIG. [Figure 1097] FIG. [Figure 1098] FIG. [Figure 1099] FIG. [Figure 1100] FIG. [Figure 1101] FIG. [Figure 1102] (a) is a side view of the lower frame as viewed in the direction of arrow MDCCIa in Figure 1100, (b) is a side view of the lower frame as viewed in the direction of arrow MDCCIb in Figure 1100, and (c) is a cross-sectional view of the lower frame along line MDCCIc-MDCCIc in Figure 1100. [Figure 1103] 1102(c) is an enlarged partial cross-sectional view of the lower frame taken along line MDCCIIa-MDCCIIa in FIG. 1102(c), and FIG. 1102(b) is an enlarged partial rear view of the lower frame. [Figure 1104] 1102(c) is an enlarged partial cross-sectional view of the lower frame taken along line MDCCIIa-MDCCIIa in FIG. 1102(c), and FIG. 1102(b) is an enlarged partial rear view of the lower frame. [Figure 1105] FIG. [Figure 1106] FIG. [Figure 1107] 10(a) is a cross-sectional view of the lower frame in the 99th embodiment, and FIG. 10(b) is a rear view of the lower frame. [Figure 1108] 1(a) is a cross-sectional view of the lower frame, and FIG. 1(b) is a rear view of the lower frame. [Figure 1109]10(a), (c), and (e) are schematic top views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the sorting means, and the second displacement passage portion of the second displacement passage, and FIG. 10(b), (d), and (f) are schematic front views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the sorting means, and the second displacement passage portion of the second displacement passage. [Figure 1110] FIG. 20 is a partially enlarged top view of the lower frame in the 100th embodiment. [Figure 1111] FIG. 10(a) is a partially enlarged top view of the lower frame in the 101st embodiment, and FIG. [Figure 1112] 1A is a partially enlarged top view of the lower frame, and FIG. 1B is a partially enlarged front view of the lower frame. [Figure 1113] 102(a) is a partially enlarged top view of the lower frame in the 102nd embodiment, and FIG. 102(b) is a partially enlarged front view of the lower frame. [Figure 1114] FIG. 103 is a rear perspective view of the lower frame in the 103rd embodiment. [Figure 1115] FIG. [Figure 1116] FIG. 104 is a front view of a pachinko machine according to the 104th embodiment. [Figure 1117] FIG. 2 is a rear view of the pachinko machine. [Figure 1118] This is a front oblique view of a pachinko machine showing the inner frame opened (deployed) relative to the outer frame. [Figure 1119] This is a front oblique view of a pachinko machine showing the state (deployed) in which the inner frame is open relative to the outer frame and the back pack is open relative to the inner frame. [Figure 1120] This is a front oblique view of a pachinko machine showing the inner frame closed relative to the outer frame and the front frame open (deployed). [Figure 1121] This is a front view of the pachinko machine with the front frame removed. [Figure 1122] FIG. 2 is an exploded front perspective view of the game board and inner frame. [Figure 1123] FIG. [Figure 1124] FIG. [Figure 1125] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1126] FIG. 16 is a front view of a pachinko machine according to the 105th embodiment. [Figure 1127] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1128] FIG. 2 is an exploded front perspective view of the game board and the operating unit. [Figure 1129] FIG. [Figure 1130] FIG. 10 is an exploded front perspective view of the winning unit. [Figure 1131] FIG. 10 is an exploded rear perspective view of the winning unit. [Figure 1132] This is a partially enlarged front view of the game board at part MDCCXXXI of Figure 1127. [Figure 1133] A cross-sectional view of the game board along line MDCCXXXII-MDCCXXXII in Figure 1132. [Figure 1134] FIG. [Figure 1135] FIG. [Figure 1136] FIG. [Figure 1137] FIG. [Figure 1138] FIG. [Figure 1139] FIG. [Figure 1140] FIG. [Figure 1141] FIG. [Figure 1142] FIG. [Figure 1143] FIG. [Figure 1144] FIG. [Figure 1145] FIG. [Figure 1146]FIG. [Figure 1147] FIG. [Figure 1148] FIG. [Figure 1149] FIG. [Figure 1150] FIG. 2 is an exploded front perspective view of the first movable device. [Figure 1151] FIG. 2 is an exploded rear perspective view of the first movable device. [Figure 1152] FIG. [Figure 1153] FIG. [Figure 1154] FIG. [Figure 1155] FIG. [Figure 1156] FIG. [Figure 1157] FIG. [Figure 1158] 10(a) and 10(b) are partially enlarged front views of the front layer side movable device. [Figure 1159] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1160] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1161] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1162] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1163] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1164] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1165] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1166] FIG. 2 is a partially enlarged front view of the first movable device. [Figure 1167] FIG. 4 is a partially enlarged rear view of the first movable device. [Figure 1168] FIG. 4 is a partially enlarged rear view of the first movable device. [Figure 1169] 10(a), (b), (c) and (d) are partial front views of the first movable device. [Figure 1170] FIG. 10 is an exploded front perspective view of the second movable device. [Figure 1171] FIG. 2 is an exploded rear perspective view of the second movable device. [Figure 1172] 10(a) and 10(b) are front views of the second movable device. [Figure 1173] 10(a) and 10(b) are front views of the second movable device. [Figure 1174] 10(a) and 10(b) are front views of the second movable device. [Figure 1175] 10(a), (b) and (c) are schematic front views of the vertical sliding member, the followable member and the interlocking member. [Figure 1176] FIG. [Figure 1177] FIG. [Figure 1178] FIG. 10 is an exploded front perspective view of a third movable device. [Figure 1179] FIG. 10 is an exploded rear perspective view of the third movable device. [Figure 1180] 10(a), (b), and (c) are front views of the upper rear cover member, the extended rotation member, the base end side slide member, and the pinion. [Figure 1181] FIG. [Figure 1182] FIG. [Figure 1183] FIG. [Figure 1184] FIG. [Figure 1185] (a) to (f) are schematic front views of a pachinko machine. [Figure 1186] 1(a) to 1(e) are schematic front views of a pachinko machine. [Figure 1187] FIG. 23 is a rear view of the base plate and the light irradiation device in the 106th embodiment. [Figure 1188] FIG. 2 is a rear perspective view of the base plate and the light irradiation device. [Figure 1189] FIG. 2 is an exploded rear perspective view of the base plate and the light irradiation device. [Figure 1190] FIG. 2 is an exploded front perspective view of the base plate and the light irradiation device. [Figure 1191] FIG. 1188 is a partial cross-sectional view of the base plate and the light irradiation device taken along line MDCCXC-MDCCXC in FIG. [Figure 1192] FIG. 1 is a schematic front view of a pachinko machine. [Figure 1193] FIG. 23 is an exploded rear perspective view of the base plate and the light irradiation device according to the 107th embodiment. [Figure 1194] FIG. 2 is an exploded front perspective view of the base plate and the light irradiation device. [Figure 1195] 1188 is a partial cross-sectional view of the base plate and the light irradiation device taken along a line corresponding to line MDCCXC-MDCCXC in FIG. 1187. [Figure 1196] FIG. 108 is a front view of the operating unit in the 108th embodiment. [Figure 1197] 1(a) to 1(d) are front views of the moving device. [Figure 1198] FIG. 10 is a partial rear view of a first movable device of the front layer side movable device. [Figure 1199] FIG. 10 is a partial rear view of a first movable device of the front layer side movable device. [Figure 1200] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1201] FIG. 1 is a schematic front view of a pachinko machine. [Figure 1202] 1(a) and 1(b) are partial front views of a pachinko machine. [Figure 1203] This is a partially enlarged front view of the game board in the area corresponding to part MDCCXXXI in Figure 1127. [Figure 1204] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1205] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1206] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1207] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1208] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1209] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1210] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1211] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1212] 10(a) and 10(b) are front views of the second movable device. [Figure 1213] FIG. 2 is a front view of the second movable device. [Figure 1214] 10 is a schematic front view showing the plate-shaped portion of the rear opening / closing member of the rear layer-side movable device, the plate-shaped portion of the middle opening / closing member, and the plate-shaped portion of the front opening / closing member. FIG. [Figure 1215] (a) is a front view of the display area of the third pattern display device, and (b) is a front view of the plate-shaped portion arranged on the front side of the display area of the third pattern display device shown in Figure 1215(a). [Figure 1216] (a) is a front view of the display area of the third pattern display device, and (b) is a front view of the plate-shaped portion arranged on the front side of the display area of the third pattern display device shown in Figure 1216(a). [Figure 1217] 10 is a schematic front view showing the plate-shaped portion of the rear opening / closing member of the rear layer-side movable device, the plate-shaped portion of the middle opening / closing member, and the plate-shaped portion of the front opening / closing member. FIG. [Figure 1218] (a) to (c) are top views of the plate-shaped parts of the third pattern display device and the rear layer side movable device. [Figure 1219] (a) to (i) are partially enlarged front views of the pachinko machine in the MDCCCXVIII section of Figure 1200(a). [Figure 1220] 1200(a) to 1200(c) are partially enlarged front views of the pachinko machine in the MDCCCXVIII section of FIG. 1200(a). [Figure 1221] 1(a) and 1(b) are schematic front views of a pachinko machine. [Figure 1222] 1(a) to 1(c) are schematic front views of a pachinko machine. [Figure 1223] 1(a) and 1(b) are schematic front views of a pachinko machine. [Figure 1224] FIG. 16 is a front view of a pachinko machine according to the 109th embodiment. [Figure 1225] FIG. 1 is a front view of a pachinko machine. [Figure 1226] FIG. [Figure 1227] A partial cross-sectional view of the game board along line MDCCCXXVI-MDCCCXXVI in Figure 1226. [Figure 1228] FIG. 1 is a front view of a pachinko machine. [Figure 1229] FIG. 1 is a front view of a pachinko machine. [Figure 1230] FIG. 1 is a front view of a pachinko machine. [Figure 1231] FIG. 1 is a front view of a pachinko machine. [Figure 1232] A front view of the game board in the 110th embodiment. [Figure 1233] 1233(a) is a partially enlarged front view of the game board in the MDCCCXXXIIa part of FIG. 1232, and FIG. 1233(b) is a partially enlarged front view of FIG. 1233(a). [Figure 1234] A front view of the game board of a pachinko machine with the 25th control example. [Figure 1235] (a) is a diagram showing an example of an even pattern reach display screen during the normal state in the 25th control example, and (b) is a diagram showing an example of a display screen after the SP reach has developed in the 25th control example. [Figure 1236] (a) is a diagram showing an example of an even pattern reach display screen during the special state in the 25th control example, and (b) is a diagram showing an example of a display screen after the SP reach has developed in the 25th control example. [Figure 1237] (a) is a diagram showing an example of a display screen after the development of an SP reach in the 25th control example, and (b) is a diagram showing an example of a display screen when the patterns are provisionally aligned in the 25th control example. [Figure 1238] A figure showing an example of a display screen when a pattern stops in the 25th control example. [Figure 1239]A figure showing an example of an SP reach display screen in the 25th control example. [Figure 1240] (a) is a diagram showing an example of a normal angle display screen in the 25th control example, (b) is a diagram showing an example of a left angle display screen in the 25th control example, and (c) is a diagram showing an example of a right angle display screen in the 25th control example. [Figure 1241] (a) is a figure showing an example of the screen when the special chart fluctuation stops during left angle display in the 25th control example, and (b) is a figure showing an example of the screen when the special chart fluctuation stops during left angle display in the 25th control example (when the next fluctuation is reached). [Figure 1242] (a) is a diagram showing an example of an upper angle display screen in the 25th control example, and (b) is a diagram showing an example of a normal angle display screen (upper angle transition suggestion screen) in the 25th control example. [Figure 1243] (a) is a diagram showing an example of a display screen during fluctuation of a regular long winning symbol in the normal state in the 25th control example, and (b) is a diagram showing an example of a display screen when a special symbol stops just before fluctuation of a regular long winning symbol stops in the normal state in the 25th control example. [Figure 1244] (a) is a diagram showing an example of the display screen when the normal long win fluctuation stops in the normal state in the 25th control example, and (b) is a diagram showing an example of the display screen when the ceiling is reached in the 25th control example. [Figure 1245] (a) is a diagram showing an example of the display screen at the end of a normal long win during ceiling time reduction in the 25th control example, and (b) is a diagram showing an example of the display screen at the end of ceiling time reduction in the 25th control example. [Figure 1246] This figure shows an example of the display screen during normal long win fluctuations at the end of the ceiling time reduction in the 25th control example. [Figure 1247] (a) is a diagram showing an example of the display screen when the same pattern stops twice in a row in the 25th control example, and (b) is a diagram showing an example of the display screen for the next variation when the same pattern stops twice in a row in the 25th control example. [Figure 1248](a) is a diagram showing an example of a display screen during a one-shot announcement performance in the 25th control example, and (b) is a diagram showing an example of a display screen when a button is pressed during a one-shot announcement performance in the 25th control example. [Figure 1249] (a) is a diagram showing an example of the display screen after a win is announced in the 25th control example, and (b) is a diagram showing an example of the display screen when a win is not announced in the one-shot announcement display in the 25th control example. [Figure 1250] (a) is a figure showing an example of the second stage announcement screen during the one-shot announcement performance in the 25th control example, and (b) is a figure showing an example of a separate display screen (hold series) during the one-shot announcement performance in the 25th control example. [Figure 1251] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 25th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 25th control example. [Figure 1252] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 25th control example, (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 25th control example, and (c) is a diagram showing a schematic representation of the contents of the second winning type selection table set in the ROM of the main control device in the 25th control example. [Figure 1253] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 25th control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the 25th control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the 25th control example. [Figure 1254] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 25th control example, and (b) is a diagram showing the specified contents of the normal table in the 25th control example. [Figure 1255](a) is a diagram showing a schematic representation of the contents of the table for the special rate and first time reduction in the 25th control example, and (b) is a diagram showing a schematic representation of the contents of the table for the second time reduction in the 25th control example. [Figure 1256] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 25th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 25th control example. [Figure 1257] A diagram showing a schematic diagram of the specified contents of the reach mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example. [Figure 1258] A diagram showing a schematic diagram of the specified contents of the addition time mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 25th control example. [Figure 1259] A diagram showing a schematic diagram of the specified contents of the one-shot notification mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 25th control example. [Figure 1260] FIG. 25 is a block diagram showing the electrical configuration of the display control device in the 25th control example. [Figure 1261] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 25th control example. [Figure 1262] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 25th control example. [Figure 1263] 16 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the 25th control example. [Figure 1264] 23 is a flowchart showing the update process executed by the MPU in the main control device in the 25th control example. [Figure 1265] A flowchart showing the ceiling time reduction update processing executed by the MPU in the main control device in the 25th control example. [Figure 1266] 13 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 25th control example. [Figure 1267] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 25th control example. [Figure 1268] 16 is a flowchart showing the start-up process (main control device) executed by the MPU in the main control device in the 25th control example. [Figure 1269] 25 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1270] 25 is a flowchart showing the main processing (voice lamp control device) executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1271] 25 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1272] A flowchart showing the status command receiving process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1273] A flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1274] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1275] A flowchart showing the predictive performance setting process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1276] A flowchart showing the stop-time performance setting process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1277] A flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1278] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1279]A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1280] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1281] 25 is a flowchart showing the process of determining the state during consecutive reaches executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1282] 25 is a flowchart showing the detailed mode determination process executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1283] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1284] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 25th control example. [Figure 1285] 16 is a flowchart showing a command determination process (display control device) executed by an MPU in the display control device in the 25th control example. [Figure 1286] 23 is a flowchart showing stop type command processing executed by an MPU in the display control device in the 25th control example. [Figure 1287] (a) is a diagram showing an example of the opening screen (even number symbol win) for a jackpot game in the 26th control example, and (b) is a diagram showing an example of the display screen when the music is changed by pushing a button while the opening screen for a jackpot game in the 26th control example is being displayed. [Figure 1288] 13(a) to 13(d) are diagrams showing display screens displayed during a background change effect in a 26th control example. [Figure 1289] 13(a) and 13(b) are diagrams showing the flow of background change presentation in the 26th control example. [Figure 1290](a) is a figure showing an example of a freeze effect display screen at the start of fluctuation in the 26th control example, and (b) is a figure showing an example of a freeze effect display screen for 6 seconds in the 26th control example. [Figure 1291] A diagram showing a schematic diagram of the combination of freeze effect modes and expected winning rates in the 26th control example. [Figure 1292] This is a diagram showing the schematic contents of the table for the special chart 1 jackpot in the 26th control example. [Figure 1293] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 26th control example. [Figure 1294] (a) is a diagram showing a schematic representation of the contents of the promotion lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example, and (b) is a diagram showing a schematic representation of the contents of the background change lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Figure 1295] A diagram showing a schematic diagram of the specified contents of the addition time mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Figure 1296] A flowchart showing the stop-time performance setting process executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1297] A flowchart showing the background change effect ending process executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1298] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1299] A flowchart showing the opening performance processing executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1300]A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1301] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1302] A flowchart showing the background change performance determination process executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1303] A flowchart showing the background change effect lottery processing executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1304] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1305] A flowchart showing the music selection process executed by the MPU in the voice lamp control device in the 26th control example. [Figure 1306] (a) is a diagram showing an example of a display screen during a flight performance in the 27th control example, and (b) is a diagram showing an example of a display screen during bird stocking in the 27th control example. [Figure 1307] (a) is a diagram showing an example of a display screen when the flight performance develops in the 27th control example, and (b) is a diagram showing an example of a display screen after the flight performance develops in the 27th control example. [Figure 1308] A diagram showing the flow of the delay pattern of the bird stock performance in the 27th control example. [Figure 1309] 13A is a diagram showing an example of a display screen during the melody zone in the 27th control example, and FIG. 13B is a diagram showing an example of a display screen when switching songs during the melody zone in the 27th control example. [Figure 1310] FIG. 23 shows an example of a display screen when a song remaining in the song history is newly played in the 27th control example. [Figure 1311](a) is a diagram showing an example of a display screen at the start of the variable effect in the 27th control example, and (b) is a diagram showing an example of a display screen for the reach effect (first half) in the 27th control example. [Figure 1312] A diagram showing the execution timing and type of each notice executed during the variable performance in the 27th control example. [Figure 1313] This is a diagram showing a schematic diagram of the flow of the variable effects executed during the special state in the 27th control example. [Figure 1314] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 27th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 27th control example. [Figure 1315] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 27th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 27th control example. [Figure 1316] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 27th control example, (b) is a diagram showing the typical contents of the normal table in the 27th control example, and (c) is a diagram showing the typical contents of the second special variable table in the 27th control example. [Figure 1317] This is a diagram showing the specified contents of the probability variable table in the 27th control example. [Figure 1318] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 27th control example. [Figure 1319] A diagram showing a schematic representation of the contents of the preview mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 27th control example. [Figure 1320]A diagram showing a schematic representation of the contents of the preview mode scenario selection table set in the ROM of the voice lamp control device of the pachinko machine in the 27th control example. [Figure 1321] A diagram showing a schematic diagram of the specified contents of the music selection table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example. [Figure 1322] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 27th control example. [Figure 1323] 23 is a flowchart showing the variable execution determination process executed by the MPU in the main control device in the 27th control example. [Figure 1324] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1325] A flowchart showing the music switching process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1326] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1327] A flowchart showing the special effect setting process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1328] A flowchart showing the advance notice mode setting process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1329] 16 is a flowchart showing a command determination process (display control device) executed by an MPU in the display control device in a 27th control example. [Figure 1330] 23 is a flowchart showing bird stop command processing executed by the MPU in the display control device in the 27th control example. [Figure 1331] A front view of the game board of a pachinko machine with the 28th control example. [Figure 1332](a) is a diagram showing an example of the display screen when the jackpot pattern stops in the 28th control example, and (b) is a diagram showing an example of the special pattern change start screen after the jackpot game ends in the 28th control example. [Figure 1333] (a) is a diagram showing an example of a display screen when a button is pressed and held during reach fluctuation in the 28th control example, and (b) is a diagram showing an example of a display screen when a button is pressed and held to increase the chance of reaching the target in the 28th control example. [Figure 1334] A diagram showing a schematic diagram of the combination of symbol stopping action and role light emission pattern in the 28th control example. [Figure 1335] A block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 28th control example. [Figure 1336] A diagram showing a schematic diagram of the specified contents of the presentation pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 28th control example. [Figure 1337] A flowchart showing the special-effect performance setting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1338] A flowchart showing the initial variation mode setting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1339] 20 is a flowchart showing the detailed mode determination process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1340] A flowchart showing the performance pattern selection process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1341] (a) is a diagram showing an example of a display screen during the first time-saving state in the 29th control example, and (b) is a diagram showing an example of a display screen when a time-saving pattern is won during the first time-saving state in the 29th control example. [Figure 1342] (a) is a figure showing an example of a display screen for the change at the end of the first time-saving state in the 29th control example, and (b) is a figure showing an example of a display screen at the start of the second time-saving state in the 29th control example. [Figure 1343] (a) is a diagram showing an example of a display screen during the fluctuation of the jackpot C54 during the first time-shortening state in the 29th control example, and (b) is a diagram showing an example of a display screen during the fluctuation of the jackpot B54 during the first time-shortening state in the 29th control example. [Figure 1344] A diagram showing the transition contents of each game state in the 29th control example. [Figure 1345] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 29th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 29th control example. [Figure 1346] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving winning random number table set in the ROM of the main control device in the 29th control example. [Figure 1347] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 29th control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the 29th control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the 29th control example. [Figure 1348] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 29th control example. [Figure 1349] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 29th control example. [Figure 1350] 13 is a flowchart showing the time-saving lottery processing executed by the MPU in the main control device in the 29th control example. [Figure 1351] 29 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 29th control example. [Figure 1352] A flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1353] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1354] A flowchart showing the performance setting process during time-saving mode executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1355] A flowchart showing the performance setting process at the end of the first time-shortening state executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1356] (a) is a diagram showing an example of a display screen when the remaining number of times in the first time-saving state in the first variant of the 29th control example becomes less than the number of reserved balls in special chart 2, and (b) is a diagram showing an example of a display screen during the time-saving extension suggestion mode in the first variant of the 29th control example. [Figure 1357] (a) is a figure showing an example of a display screen during the time-saving extension suggestion mode in the first variant of the 29th control example, and (b) is a figure showing an example of a jackpot display screen during the time-saving extension suggestion mode in the first variant of the 29th control example. [Figure 1358] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the first variant of the 29th control example. [Figure 1359] A flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1360] A flowchart showing the time-saving state performance setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1361] (a) is a diagram showing an example of a display screen during the special state in the 30th control example, and (b) is a diagram showing an example of a small win fluctuation display screen during the special state in the 30th control example. [Figure 1362] (a) is a diagram showing an example of a display screen when a small jackpot is won in the 30th control example and the second probability variable state is set, and (b) is a diagram showing an example of a display screen when a small jackpot is won in the 30th control example and the third probability variable state is set. [Figure 1363] (a) is a diagram showing an example of a display screen when a small jackpot is won in the 30th control example, setting up the third special state and increasing the number of remaining time reductions, and (b) is a diagram showing an example of a display screen during the second special state in the 30th control example. [Figure 1364] A diagram showing the transition contents of each game state in the 30th control example. [Figure 1365] A block diagram showing the configuration of the ROM of the main control device in the 30th control example. [Figure 1366] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the 30th control example. [Figure 1367] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 30th control example, (b) is a diagram showing a schematic representation of the contents of the time-saving winning random number table set in the ROM of the main control device in the 30th control example, and (c) is a diagram showing a schematic representation of the contents of the small winning random number table set in the ROM of the main control device in the 30th control example. [Figure 1368] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 30th control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the 30th control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the 30th control example. [Figure 1369] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 30th control example. [Figure 1370] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 30th control example. [Figure 1371] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the 30th control example. [Figure 1372] 13 is a flowchart showing the small prize lottery processing executed by the MPU in the main control device in the 30th control example. [Figure 1373] A flowchart showing the game status update processing executed by the MPU in the main control device in the 30th control example. [Figure 1374] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 30th control example. [Figure 1375] This is a flowchart showing the special chart 1 small win stop processing executed by the MPU in the main control device in the 30th control example. [Figure 1376] 13 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 30th control example. [Figure 1377] A flowchart showing the special-effect performance setting process executed by the MPU in the voice lamp control device in the 30th control example. [Figure 1378] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 30th control example. [Figure 1379] (a) is a diagram showing an example of a display screen during the special state in the modified presentation of the 30th control example, and (b) is a diagram showing an example of a winning screen for the time-saving pattern during the special state in the modified presentation of the 30th control example. [Figure 1380] (a) is a diagram showing an example of a big win winning screen during the special state in the presentation modification of the 30th control example, and (b) is a diagram showing an example of a small win winning screen during the special state in the presentation modification of the 30th control example. [Figure 1381] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 31st control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 31st control example. [Figure 1382] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 31st control example, and (b) is a diagram showing the specified contents of the normal table in the 31st control example. [Figure 1383] FIG. 10 is a diagram showing a schematic diagram of the contents of the table for the probability change and first time reduction in the 31st control example. [Figure 1384] A diagram showing a schematic diagram of the specified contents of the second time-saving table in the 31st control example. [Figure 1385] A diagram showing the flow of the game when the time-saving pattern is not won during the first time-saving state in the 31st control example. [Figure 1386] A diagram showing the flow of the game when a time-saving pattern is won during the first time-saving state in the 31st control example. [Figure 1387] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 31st control example. [Figure 1388] 13 is a flowchart showing the time-saving lottery processing executed by the MPU in the main control device in the 31st control example. [Figure 1389] 13 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 31st control example. [Figure 1390] 13 is a flowchart showing the update process executed by the MPU in the main control device in the 31st control example. [Figure 1391] 13 is a flowchart showing the start-up process (main control device) executed by the MPU in the main control device in the 31st control example. [Figure 1392] (a) is a diagram showing an example of the presentation screen at the start of the first time-saving state in the 32nd control example, and (b) is a diagram showing an example of the display screen when the ally character level is increased in the 32nd control example. [Figure 1393] (a) is a diagram showing an example of a screen during small win fluctuation during the first time-saving state in the 32nd control example, and (b) is a diagram showing an example of an avoidance failure screen in the 32nd control example. [Figure 1394] 13A is a diagram showing an example of a recovery screen after a failed evasion in the 32nd control example, and FIG. 13B is a diagram showing an example of an invincible screen in the 32nd control example. [Figure 1395] (a) is a diagram showing an example of an avoidance success screen in the 32nd control example, and (b) is a diagram showing an example of a display screen during the second time-shortening state in the 32nd control example. [Figure 1396] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the 32nd control example. [Figure 1397] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the 32nd control example, (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 32nd control example, and (c) is a diagram showing a schematic representation of the contents of the small type selection table set in the ROM of the main control device in the 32nd control example. [Figure 1398] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 32nd control example. [Figure 1399] A diagram showing a schematic diagram of the specified contents of the mode selection table for small wins set in the ROM of the sound lamp control device of the pachinko machine in the 32nd control example. [Figure 1400] A diagram showing a schematic diagram of the specified contents of the time-saving pattern winning mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 32nd control example. [Figure 1401] 13 is a flowchart showing the time-saving lottery processing executed by the MPU in the main control device in the 32nd control example. [Figure 1402] 13 is a flowchart showing the update process executed by the MPU in the main control device in the 32nd control example. [Figure 1403] 13 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 32nd control example. [Figure 1404] A flowchart showing the time-saving state performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1405] This is a flowchart showing the small win performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1406]A flowchart showing the performance setting process at the end of the first time-saving state executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1407] (a) is a diagram showing an example of a display screen displayed during the support state in the 33rd control example, and (b) is a diagram showing an example of a display screen displayed when a small jackpot is won, which ends the support state in the 33rd control example. [Figure 1408] (a) is a diagram showing an example of a display screen displayed as a status suggestion effect in the 33rd control example, and (b) is a diagram showing an example of a display screen displayed as an expectation increase effect when there is stock in the 33rd control example. [Figure 1409] (a) is a diagram showing an example of a display screen displayed as an expectation level increase effect in a normal low probability support state in the 33rd control example, and (b) is a diagram showing an example of a display screen displayed as a normal low probability support state confirmation effect in the 33rd control example. [Figure 1410] FIG. 13 is a diagram showing state transitions between states in the 33rd control example. [Figure 1411] FIG. 13 is a diagram showing state transitions between states in the 33rd control example. [Figure 1412] FIG. 13 is a diagram showing state transitions between states in the 33rd control example. [Figure 1413] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 33rd control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 33rd control example. [Figure 1414] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 33rd control example, (b) is a diagram showing a schematic representation of the contents of the time-saving winning random number table set in the ROM of the main control device in the 33rd control example, and (c) is a diagram showing a schematic representation of the contents of the small winning random number table set in the ROM of the main control device in the 33rd control example. [Figure 1415] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the 33rd control example. [Figure 1416] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 33rd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 33rd control example. [Figure 1417] A diagram showing a schematic diagram of the specified contents of the state suggestion effect selection table set in the ROM of the voice lamp control device of the pachinko machine in the 33rd control example. [Figure 1418] 13 is a flowchart showing the time-saving lottery processing executed by the MPU in the main control device in the 33rd control example. [Figure 1419] 13 is a flowchart showing the update process executed by the MPU in the main control device in the 33rd control example. [Figure 1420] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 33rd control example. [Figure 1421] 13 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 33rd control example. [Figure 1422] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 33rd control example. [Figure 1423] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1424] A flowchart showing the electric support performance setting process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 1425] (a) is a figure showing an example of a display screen during a short-term large win (2R) fluctuation in which the number of time reductions awarded is less than the number of time reductions stocked in the second variant of the 29th control example, and (b) is a figure showing an example of a display screen during a short-term large win (2R) fluctuation in which the number of time reductions awarded is more than the sum of the number of time reductions stocked and the number of time reductions remaining in the second variant of the 29th control example. [Figure 1426]29(a) and 29(b) are diagrams showing an example of a display screen during a time-saving jackpot fluctuation in the second modified example of the 29th control example. [Figure 1427] A figure showing an example of a display screen during the time-saving jackpot fluctuation in the second variant of the 29th control example. [Figure 1428] 29(a) is a diagram showing the prescribed contents of the special chart 2 jackpot table in the second modified example of the 29th control example. [Figure 1429] A flowchart showing the time-saving state performance setting process executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1430] A flowchart showing the jackpot winning mode setting process executed by the MPU in the voice and lamp control device in the second variant of the 29th control example. [Figure 1431] (a) is a figure showing an example of a display screen during the first time reduction (four time reductions) in the third variant of the 29th control example, and (b) is a figure showing an example of a display screen during the final fluctuation of the first time reduction (four time reductions) in the third variant of the 29th control example. [Figure 1432] (a) is a diagram showing a schematic representation of the contents of the table for the special chart 1 jackpot in the third variant of the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the third variant of the 29th control example. [Figure 1433] A flowchart showing the time-saving state performance setting process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1434] A flowchart showing the first time-saving state setting process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1435] A flowchart showing the performance setting process at the end of the first time-shortening state executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1436]A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1437] (a) is a diagram showing an example of a display screen when the time-saving extension suggestion mode is entered during the hold change presentation in the fourth variant of the 29th control example, and (b) is a diagram showing an example of a display screen during the time-saving extension suggestion mode in the fourth variant of the 29th control example. [Figure 1438] A flowchart showing the predictive performance setting process executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1439] A flowchart showing the hold change presentation setting process executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1440] A flowchart showing the time-saving state performance setting process executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1441] (a) is a diagram showing an example of a display screen during the first time-saving state in the fifth variant of the 29th control example, and (b) is a diagram showing an example of a display screen when a small jackpot is won during the first time-saving state in the fifth variant of the 29th control example. [Figure 1442] (a) is a diagram showing an example of a display screen when the first time-saving state ends with five small wins in the fifth variant of the 29th control example, and (b) is a diagram showing an example of a display screen when the second time-saving state is set based on the stored time-saving pattern A in the fifth variant of the 29th control example. [Figure 1443] (a) is a figure showing an example of a display screen during the second time-saving state (time-saving pattern A) in the fifth variant of the 29th control example, and (b) is a figure showing an example of a final change screen during the second time-saving state (time-saving pattern A) in the fifth variant of the 29th control example. [Figure 1444] FIG. 23 is a diagram showing an example of a display screen during the second time-saving state (time-saving pattern B) in the fifth modified example of the 29th control example. [Figure 1445](a) is a block diagram showing the ROM configuration of the main control device in the fifth variant of the 29th control example, and (b) is a block diagram showing the RAM configuration of the main control device in the fifth variant of the 29th control example. [Figure 1446] (a) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the fifth variant of the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving win type selection table set in the ROM of the main control device in the fifth variant of the 29th control example. [Figure 1447] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the fifth variant of the 29th control example. [Figure 1448] 29 is a flowchart showing a time-saving lottery process executed by the MPU in the main control device in the fifth modified example of the 29th control example. [Figure 1449] 29 is a flowchart showing a time-shortening setting process executed by the MPU in the main control device in the fifth modified example of the 29th control example. [Figure 1450] A flowchart showing the time-saving state performance setting process executed by the MPU in the voice lamp control device in the fifth variant of the 29th control example. [Figure 1451] A flowchart showing the performance setting process at the end of the first time-shortening state executed by the MPU in the voice lamp control device in the fifth variant of the 29th control example. [Figure 1452] 13(a) and 13(b) are diagrams showing an example of a final fluctuation display screen in the first time-shortening state in the sixth modified example of the 29th control example. [Figure 1453] A diagram showing the flow when a time-saving pattern is won during the first time-saving state in a modified example of the 31st control example. [Figure 1454] 10A is a diagram showing an example of the start screen of the character pre-reading effect in the 34th control example, and FIG. 10B is a diagram showing the display screen during the character pre-reading effect in the 34th control example. [Figure 1455] 13(a) and 13(b) are diagrams showing an example of a display screen during the change of the character pre-reading performance target in the 34th control example. [Figure 1456] (a) is a figure showing a character tilt screen during a change in the character pre-reading performance target in the 34th control example, and (b) is a figure showing a character fainting screen during a change in the character pre-reading performance target in the 34th control example. [Figure 1457] 10A is a diagram showing the roar screen after a character has revived from fainting in the 34th control example, and FIG. 10B is a diagram showing the display screen after the character has roared in the 34th control example. [Figure 1458] (a) is a diagram showing the silent reach screen during the character pre-reading performance in the 34th control example, and (b) is a diagram showing the display screen when a winning hold is obtained during the character pre-reading performance in the 34th control example. [Figure 1459] A figure showing the display screen for the change in the winning reservation target in the 34th control example. [Figure 1460] (a) is a diagram showing the display screen (first special chart change) of the roulette effect (first time) in the 34th control example, and (b) is a diagram showing the character display screen (second special chart change) of the roulette effect (first time) in the 34th control example. [Figure 1461] 13(a) and 13(b) are diagrams showing a result display screen of the roulette effect (first time) in the 34th control example. [Figure 1462] (a) is a diagram showing the result display screen of the roulette effect (second time) in the 34th control example, and (b) is a diagram showing an example of the result display screen of the roulette effect (second time) in the 34th control example. [Figure 1463] 13A is a diagram showing a display screen of a hero character effect in the 34th control example, and FIG. 13B is a diagram showing a display screen of a special character effect in the 34th control example. [Figure 1464] A figure showing an example of a roulette display screen after a special character appears in the 34th control example. [Figure 1465] A diagram showing the flow of roulette presentation and special chart fluctuation in the 34th control example. [Figure 1466]A block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 34th control example. [Figure 1467] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 34th control example. [Figure 1468] A diagram showing a schematic representation of the contents of the character mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 34th control example. [Figure 1469] A diagram showing a schematic diagram of the specified contents of the sound type selection table set in the ROM of the sound lamp control device of the pachinko machine in the 34th control example. [Figure 1470] A diagram showing a schematic diagram of the specified contents of the roulette scenario selection table set in the ROM of the sound lamp control device of the pachinko machine in the 34th control example. [Figure 1471] A diagram showing a schematic diagram of the prescribed contents of the roulette mode determination table set in the ROM of the sound lamp control device of the pachinko machine in the 34th control example. [Figure 1472] A flowchart showing the predictive performance setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1473] 13 is a flowchart showing the look-ahead management processing executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1474] A flowchart showing the second pre-reading performance setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1475] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1476] A flowchart showing the variable performance setting process for predictive performance executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1477] A flowchart showing the pre-reading performance mode setting process executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1478](a) is a diagram showing the presentation mode of the operation presentation during a reach fluctuation in the presentation modification of the 28th control example, and (b) is a diagram showing the presentation mode at the start of the next fluctuation after the fluctuation in which the operation presentation in the presentation modification of the 28th control example was executed. [Figure 1479] (a) is a diagram showing an example of a display screen during a jackpot game in the presentation modification of the 28th control example, and (b) is a diagram showing an example of a special chart change start screen after the jackpot game ends in the presentation modification of the 28th control example. [Figure 1480] A figure showing an example of the display screen during special chart fluctuation after the end of a jackpot game in the presentation variant of the 28th control example. [Figure 1481] (a) is a diagram showing an example of a display screen during approach mode in the special probability state of a different example of the presentation of each control example, and (b) is a diagram showing an example of a display screen during super approach mode in the special probability state of a different example of the presentation of each control example. [Figure 1482] (a) is a figure showing an example of a mode promotion effect during approach mode in a different example of the effect of each control example, and (b) is a figure showing an example of a miss display screen when a mode is promoted in a different example of the effect of each control example. [Figure 1483] A diagram showing the execution timing and type of each notice executed during the variable performance in the 35th control example. [Figure 1484] (a) is a figure showing an example of a display screen at the start of the butterfly button effect in the 35th control example, and (b) is a figure showing an example of a display screen during button preview A in the butterfly button effect in the 35th control example. [Figure 1485] 13(a) and 13(b) are figures showing an example of a display screen when a button is operated during button preview A in the 35th control example. [Figure 1486] (a) is a figure showing an example of a display screen when a button is operated during button notice B in the 35th control example, and (b) is a figure showing an example of a display screen when a button is not operated during button notice B in the 35th control example. [Figure 1487](a) is a diagram showing an example of a display screen during a one-shot announcement performance in the 35th control example, and (b) is a diagram showing an example of a display screen in which different types of flower icons and butterfly icons are displayed in the 35th control example. [Figure 1488] (a) is a diagram showing an example of the opening screen (even number symbol win) for a jackpot game in the 35th control example, and (b) is a diagram showing an example of the display screen when a song is selected by operating the selection button while the opening screen for a jackpot game in the 35th control example is displayed. [Figure 1489] (a) is a diagram showing an example of the opening screen (when a new song appears) for a jackpot game in the 35th control example, and (b) is a diagram showing an example of the display screen when all songs are unlocked by pushing a button while the opening screen for a jackpot game in the 35th control example is displayed. [Figure 1490] A flowchart showing the opening performance processing executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1491] A flowchart showing the music selection process executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1492] 13 is a flowchart showing the detailed mode determination process executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1493] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1494] A front view of the game board of a pachinko machine of the 36th control example. [Figure 1495] (a) and (b) are figures showing an example of the presentation pattern when entering the time-saving state and the special state in the 36th control example. [Figure 1496] (a) is a diagram showing an example of the presentation mode of the final time-saving fluctuation in the 36th control example, and (b) is a diagram showing an example of the presentation mode when the transition to rush mode is announced in the final time-saving fluctuation in the 36th control example. [Figure 1497](a) is a diagram showing an example of the presentation mode when the final time-saving fluctuation in the 36th control example notifies a transition to normal mode, and (b) is a diagram showing an example of the presentation mode when the final time-saving fluctuation in the 36th control example notifies a jackpot in the final fluctuation or remaining reserve. [Figure 1498] (a) is a diagram showing an example of a presentation mode when the final fluctuation of the time-saving mode in the 36th control example indicates a special state that will continue until the next jackpot, and (b) is a diagram showing an example of a presentation mode when a suggestive presentation that increases the expectation of a special state is executed in the time-saving mode or special state in the 36th control example. [Figure 1499] A diagram showing the transition contents of each game state in the 36th control example. [Figure 1500] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the 36th control example. [Figure 1501] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the 36th control example. [Figure 1502] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 36th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 36th control example. [Figure 1503] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 36th control example, and (b) is a diagram showing the schematic contents of the time-saving / probability-changing table in the 36th control example. [Figure 1504] (a) is a diagram showing a schematic representation of the contents of the table for final time-saving fluctuations in the 36th control example, and (b) is a diagram showing a schematic representation of the contents of the table for potential confirmation in the 36th control example. [Figure 1505] (a) is a diagram showing a schematic representation of the contents of the small prize random number table set in the ROM of the main control device in the 36th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 36th control example. [Figure 1506] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 36th control example, and (b) is a diagram showing the specified contents of the mini character suggestion selection table set in the ROM of the sound lamp control device of the pachinko machine in the 36th control example. [Figure 1507] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 36th control example. [Figure 1508] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 36th control example. [Figure 1509] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 36th control example. [Figure 1510] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 36th control example. [Figure 1511] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 36th control example. [Figure 1512] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1513] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1514] This is a flowchart showing the special figure 1 mini character performance setting process executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1515] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1516] This is a flowchart showing the special chart 2 mini character performance setting process executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1517](a) is a diagram showing an example of the presentation mode when the first passage of the game ball through the through gate is detected in weak rush mode in the first variant of the 36th control example, and (b) is a diagram showing an example of the presentation mode when the game ball does not pass through the through gate and five drawings of the second special pattern are performed in weak rush mode in the first variant of the 36th control example. [Figure 1518] (a) is a diagram showing a schematic diagram of the contents of the jackpot type selection 61A table set in the ROM of the main control device in the first variant of the 36th control example, and (b) is a block diagram showing the configuration of the variation pattern 61A table set in the ROM of the main control device in the first variant of the 36th control example. [Figure 1519] FIG. 13 is a block diagram showing the configuration of a weak rush 61A table in a first modified example of the 36th control example. [Figure 1520] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario 61A table set in the ROM of the main control device in the first modified example of the 36th control example. [Figure 1521] A diagram showing the transition contents of each game state in the second variant of the 36th control example. [Figure 1522] (a) is a diagram showing a schematic representation of the contents of the jackpot type selection 61B table set in the ROM of the main control device in the second variant of the 36th control example, and (b) is a diagram showing a schematic representation of the contents of the second jackpot random number 61B table set in the ROM of the main control device in the second variant of the 36th control example. [Figure 1523] (a) is a block diagram showing the configuration of the variable pattern 61B table set in the ROM of the main control device in the second variant of the 36th control example, (b) is a diagram showing the typical contents of the time-saving / probable-change 61B table in the second variant of the 36th control example, and (c) is a diagram showing the typical contents of the time-saving granting 61B table in the second variant of the 36th control example. [Figure 1524] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario 61B table set in the ROM of the main control device in the second modified example of the 36th control example. [Figure 1525] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the second variant of the 36th control example. [Figure 1526] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the second variant of the 36th control example. [Figure 1527] (a) and (b) are figures showing an example of the presentation mode after the first win in the 37th control example. [Figure 1528] (a) and (b) are figures showing an example of the presentation mode after the first win in the 37th control example. [Figure 1529] 10(a) and 10(b) are diagrams showing an example of the presentation mode of the change display presentation one before the final time-saving change in the time-saving mode in the 37th control example. [Figure 1530] (a) is a diagram showing an example of the presentation style of the change display presentation one before the final time-saving change in the time-saving mode in the 37th control example, and (b) is a diagram showing an example of the presentation style of the final time-saving change in the time-saving mode in the 37th control example. [Figure 1531] (a) is a diagram showing an example of the presentation style when a loop bonus is won in the 37th control example, and (b) is a diagram showing an example of the continuation judgment presentation during the loop bonus mode in the 37th control example. [Figure 1532] A diagram showing the transition contents of each game state in the 37th control example. [Figure 1533] (a) is a block diagram showing the configuration of the ROM of the main control device in the 37th control example, and (b) is a diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 37th control example. [Figure 1534] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 37th control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 37th control example. [Figure 1535]A diagram showing a schematic diagram of the specified contents of the failure type selection table set in the ROM of the main control device in the 37th control example. [Figure 1536] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 37th control example. [Figure 1537] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 37th control example. [Figure 1538] 13 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 37th control example. [Figure 1539] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 37th control example. [Figure 1540] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1541] A flowchart showing the chance mode processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1542] A flowchart showing the time-saving mode processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1543] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1544] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1545] A flowchart showing the loop bonus end processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1546] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1547]A flowchart showing the performance setting process during time-saving mode executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1548] (a) is a diagram showing the movable device in the 38th control example when it is in the origin position, and (b) is a diagram showing the movable device in the 38th control example when it is in the operating position. [Figure 1549] A diagram showing the configuration of the movable parts in the 38th control example. [Figure 1550] (a) is a vertical cross-sectional view of the game board in the 38th control example when the movable device is in the origin position, (b) is a vertical cross-sectional view of the game board at the timing when the operating position sensor switches from off to on while the movable device is descending in the 38th control example, (c) is a vertical cross-sectional view of the game board in the 38th control example when the movable device is in the operating position, and (d) is...
Claims
[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, The gaming machine includes: A gaming machine characterized in that a predetermined display mode that can be displayed on a predetermined display means in the third gaming state can also be displayed on the predetermined display means in the first gaming state.