Crane game machine and its layout structure
The crane game machine design allows continuous play and reduces staff burden by using a horizontally placed prize section that tilts for prize retrieval and a rear stocker for replenishment, enhancing player experience and operational efficiency.
Patent Information
- Application Number
- JP2025003039U
- Authority / Receiving Office
- JP · JP
- Patent Type
- Utility models
- Current Assignee / Owner
- Filing Date
- 2025-09-04
- Publication Date
- 2025-10-30
- Estimated Expiration
- 2035-09-04
AI Technical Summary
Conventional crane game machines require players to stop playing each time they win a prize, placing a heavy burden on game center staff due to the need for manual intervention and limiting continuous play.
A crane game machine design featuring a prize placement section held horizontally, which tilts diagonally to allow prizes to slide down for pickup, enabling continuous play without staff intervention, and includes a stocker section for rear replenishment to minimize staff presence.
Enables continuous player engagement and reduces staff requirements by allowing uninterrupted gameplay and efficient prize replenishment from the rear, minimizing the need for additional staff.
Smart Images

Figure 0003253459000001_ABST
Abstract
Description
[Technical Field]
[0001] This invention relates to a crane game machine in which prizes are obtained by operating a crane. [Background technology]
[0002] Conventional crane game machines, as described in Patent Document 1 for example, have been designed so that prizes are picked up and acquired by a catcher made up of multiple opening and closing claws. The opening and closing of these multiple claws is controlled by programming, which can be stressful for some players. Therefore, the applicant considered a structure in which a prize stand 112 held horizontally is connected to a C-shaped or inverted U-shaped hook 114, and is lifted by a ring-shaped lifting part 111a provided at the lower end of a crane 111, as shown in Figure 7(b). However, with this type of structure, every time a player gets a prize, the lifting part 111a must be detached from the hook part and the prize must be placed back on the prize stand 112, which places a heavy burden on the game corner staff and means that the player has to stop playing the game every time. Under these circumstances, the inventors considered a structure that would allow continuous play and reduce the burden on staff, and came up with the present invention. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Utility Model Registration No. 3251783 DISCLOSURE OF THE INVENTION [Problem to be solved by the invention]
[0004] To provide a new crane game machine different from conventional ones using catchers when prizes are obtained by a crane, which enables continuous play and reduces the number of staff required, and an arrangement structure for the crane game machine. [Means for solving the problem]
[0005] The crane game machine of the present invention has a prize placing section for placing prizes, a locking member for holding the prize placing section horizontally, a hook section that releases the locking state by lifting the locking member upward and tilts the prize placing section, and is characterized by having a crane that can lift the hook section upward, and when the hook section is lifted upward with the crane, a prize falls from the prize placing section, allowing the player to grab the prize, and when the hook section rises, the hook section detaches from the lifting section of the crane.
[0006] The crane game machine of this invention is not a conventional catcher type, but rather has a feature in that prizes are placed on a prize placement section that is held horizontally, and the prize placement section is tilted diagonally by operating the crane, causing the prize to slide down and be picked up, and the player can then continue playing to get the next prize.
[0007] For example, the prize placing section may have one end as a rotation center and the other lower end held horizontally by the locking member, and when the hook portion is lifted upward, the locking portion of the locking member disengages from the other end of the prize placing section, causing the prize placing section to tilt and the prize to fall.The locking member may have one end as a rotation center and the other end able to rotate upward, and the hook portion has a horizontal portion that is horizontal toward the other side, for example, L-shaped, so that when the lifting portion of the crane gets caught on the horizontal portion of the hook portion, the other end of the locking member tilts upward, and as it rises further, the lifting portion disengages from the horizontal portion of the hook portion, allowing the player to play the game continuously.
[0008] In a game center, a plurality of game machines may be arranged side by side. In such cases, if a stocker section for storing prizes in advance is provided at the rear of the crane game machine, prizes can be replenished from the staff passage behind the machine, further reducing the number of people required. More specifically, the layout structure of the crane game machine is characterized by having a stocker section on the rear side of the crane game machine where prizes are stocked in advance, and a space for placing replenished prizes on the rear side where multiple crane game machines are arranged. Here, prizes can be replenished from the prize storage space to the stocker section provided on the rear side of this crane game machine even while the player is playing a game. [Effects of the Invention]
[0009] In this invention, the crane releases the prize placement section from its horizontal position, and when a prize is obtained, the crane's lifting part is released from the horizontal part of the L-shaped hook, allowing the player to continue playing in order to obtain the next prize. [Brief explanation of the drawings]
[0010] [Figure 1] FIG. 1 is a perspective view of the entire crane game machine. [Figure 2] The prize placement structure and the structure of the locking member are shown, with (a) showing the state in which the lifting part of the crane is lowered, and (b) showing the state in which the lifting part is hooked onto the hook part. [Figure 3] (a) and (b) show the movements of operating a crane to get a prize. [Figure 4] The operation of holding the prize placing section horizontally is shown in (a) to (c). [Figure 5] (a) The stocker section as seen from the back of the game machine. (b) An example of multiple prizes placed on the machine. [Figure 6] The following shows examples of prize game machine layouts, where (a) shows the new system according to the present invention, and (b) shows a conventional example. [Figure 7] (a) shows the new system according to the present invention, and (b) shows a conventional example in which the hook part on the prize stand is hooked onto the ring-shaped lifting part of the crane. BEST MODE FOR CARRYING OUT THE INVENTION
[0011] An example of the structure of the crane game machine according to the present invention will be explained below based on the figures, but the structure is not limited to this embodiment as long as the lifting part of the crane is designed so that when the lifting part rises, the lifting part is released directly from the locking member on the prize placement part side.
[0012] FIG. 1 shows a perspective view of a grain game machine 10. As shown in FIG. The game machine has a case structure and a stocker section 2 for prizes 1 at the rear of the main body, and the front and both sides are made of transparent panels. Inside, there is a prize placing section 12 in a horizontal position on which prizes are placed, and a locking member 13 for holding the prize placing section 12 in a horizontal position. The upper part of this engaging member 13 has a hook portion 14 that is roughly L-shaped, and when the ring-shaped lifting portion 11a provided at the lower end of the crane 11 is hooked onto this hook portion 14 and the crane rises, the prize placing portion 12 is released from its horizontal position, the prize placing portion 12 tilts obliquely, and the prize 1 falls from this prize placing portion 12, allowing the prize to be obtained from the outlet 17. At this time, if the crane rises further, the lifting portion 11a will come off the horizontal portion 14a of the hook portion 14. This allows the crane to be operated continuously towards the next prize. The crane 11 is operated by touching the screen of the operation panel 16 to set the game conditions. For example, operation buttons 15a and 15b are provided which are indicated by lamps, and while operation button 15a is pressed, crane 11 moves left and right, and while operation button 15b is pressed next, crane 11 moves forward and backward, and when the operation button is released, lifting part 11a descends. This movement is displayed on the display unit 16a. As shown in FIG. 1, even if a prize is first obtained by lifting the locking member 13A with a crane, the player can continue playing to obtain another prize on the adjacent prize placement section 12. When a prize is won, the pilot light 19 flashes as shown in FIG. 1, making it easy for staff to see the status from a distance.
[0013] An example of the structure of the prize placing section 12 and the locking member 13 that holds and releases the horizontal state of the prize placing section 12 will be described with reference to FIGS. The prize placing section 12 is plate-shaped, with one (front) end connected to the game machine main body side by a rotating section 12a, and the other (rear) end 12b being vertically rotatable. The locking member 13 has one end 13b rotatably connected at a rotating portion (end) 13b, and in this embodiment, the front and rear ends of the plate-shaped locking member 13 are bridged between two rail members 18a, 18b. In this embodiment, the front end is connected to the rail member 18a by the rotating portion 13b, and the lower surface of the rear end (rear end) 13c is placed on the rail member 18b.
[0014] In this embodiment, the locking member 13 has a locking portion 13a with an L-shaped cross section that hangs down from the underside, and this locking portion 13a is designed to lock onto the underside of the other rear end 12b of the prize placement portion 12. On the other hand, an L-shaped hook portion 14 is provided on the upper surface of the locking member 13 in this example. The hook portion 14 has an upper portion bent in the front-rear direction and a horizontal portion 14a whose tip is open rearward. As long as the hook portion 14 is provided with the horizontal portion 14a, it is not limited to an L-shape.
[0015] As a result, as shown in Figures 2(a) and (b), the ring-shaped lifting portion 11a of the crane 11 descends, and if the lifting portion 11a successfully hooks onto the horizontal portion 14a of the hook portion 14, the rear end portion 13c of the locking member 13 rotates upward as shown in Figure 3(a), the rear end portion 12b of the prize placing portion 12 disengages from the locking portion 13a, the prize placing portion 12 tilts, and the prize 1 falls as shown in Figure 3(b) and can be obtained through the removal opening 17, and at the same time, the lifting portion 11a of the crane disengages from the horizontal portion 14a of the hook portion 14 as shown in Figure 3(b), and the locking member 13 returns to its original horizontal state. FIG. 1 shows an example in which prize placement sections 12 are displayed in three places (one prize has already been won), but by providing multiple places, players can enjoy the game consecutively.
[0016] Next, when the staff member returns the prize placing section 12 to its original horizontal state and refills the prizes, as shown in Figure 4, the rear end section 12b of the prize placing section 12 is rotated upward, and the engaging section 13a also hits the rear end section 12b and rotates, but the engaging section 13a disengages from the rear end section 12b of the prize placing section, rotates backward once as shown in Figure 4(b), and returns to the horizontal state as shown in Figure 4(c). This allows the prize placing section 12 to be locked in a horizontal position on the locking section 13a simply by rotating it upward. As shown in FIG. 4, if the tip end of the locking portion 13a is bent at an acute angle so as to be slightly obliquely directed upward, it will be easier to rotate rearward.
[0017] In this embodiment, as shown in Figure 5(a), an opening 2a is provided on the rear of the crane game machine 10, and a stocker section 2 having multiple shelves 2b is provided, so that staff can replenish prizes from the rear of the game machine even while a player is playing the game. There is no limit to the type of prize, and multiple prizes can be placed on one prize placement section as shown in FIG. 5(b). Figure 6 shows an example of the layout of a crane game machine. Conventionally, prizes were replenished from the surface of the prize game machine (crane game machine) on which the customer was playing, as shown in Figure 6(b). As shown in Figure 6(b), this not only means that customers (players) are forced to wait while staff refill the prize machines, preventing them from playing, but also requires the deployment of more staff members outside the facility. In contrast to this, as shown in Figure 6(a), the present invention has a stocker section shown in Figure 5(a) on the rear of the game machine, and provides space on the rear side of multiple game machines to store replenishment prizes. In this way, prizes can be replenished from the rear of the prize game machines, which are arranged so as to surround the prize replenishment space, to the stocker section installed at the rear of the game machines, even while customers are playing, and the number of staff required can be reduced to one-third or less of the conventional number. Although prizes are replenished to the prize placement section from the front side of the game machine, this takes a minimum amount of time. Also, staff can directly replenish prizes in the prize placement section 12 from the rear side of the game machine. [Explanation of symbols]
[0018] 1 Prize 2 Stocker section 10 Crane Game Machine 11 Crane 11a Lifting section 12 Prize placement area 13 Locking member 13a Locking part 14 Hook part 14a Horizontal section 16 Operation panel 16a Display section 17 Outlet
Claims
1. a prize placement section for placing prizes; A locking member that holds the prize placement section horizontally; A hook portion is provided which lifts the locking member upward to release the locked state and tilt the prize placement portion, A crane is provided which can lift the hook portion upward, This crane game machine is characterized in that when the hook part is lifted upward by the crane, a prize falls from the prize placing part, allowing the player to get the prize, and when the hook part rises further, the hook part is released from the lifting part of the crane.
2. The prize placement section has one end as a rotation center and the other lower end held horizontally by the locking member, A crane game machine as described in claim 1, characterized in that when the hook portion is lifted upward, the locking portion of the locking member disengages from the other end of the prize placement portion, causing the prize placement portion to tilt and the prize to fall.
3. The locking member is rotatable upward around one end as a rotation center, and the hook portion has a horizontal portion that is horizontal toward the other end, such as an L-shape, 3. The crane game machine according to claim 2, wherein the horizontal portion is disengaged from the lifting portion of the crane as the crane rises.
4. The crane game machine according to any one of claims 1 to 3 has a stocker section on the rear side for storing prizes in advance, The crane game machine arrangement structure is characterized in that a space for placing replenishment prizes is provided behind the arrangement of a plurality of the crane game machines.
Citation Information
Patent Citations
Crane game machine
JP3251783U
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