Game machine

JP2023102391A5Active Publication Date: 2025-01-24SANKYO CO LTD
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Patent Information

Application Number
JP2022002845
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-01-12
Publication Date
2025-01-24
Estimated Expiration
2042-01-12

AI Technical Summary

Technical Problem

Existing game machines, such as pachinko and slot machines, lack improved marketability due to issues with visibility and notification of advantageous states during power on or power restoration, leading to hindered player experience.

Method used

The game machine incorporates light emitting means and movable body control to execute specific displays and movements, ensuring visibility of advantageous states and error notifications without hindering confirmation movements, using luminance data tables and movable body controls to manage displays and lights during power on and power restoration scenarios.

Benefits of technology

Enhances player experience by clearly indicating advantageous states and error notifications, maintaining visibility and preventing confusion during power transitions, thereby improving marketability.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine allowing a player to recognize execution of a movable body performance while preventing disturbance of an operation confirmation of a movable body by performance operation.SOLUTION: When a movable body performance is executed in a variable display started during a predetermined period when conformation movable control is underway on power-on not accompanying initialization, display of an effect display and output of a movable body performance sound are performed while performance movable control is restricted in execution of the movable body performance during the predetermined period, and the performance movable control and display of the effect display and then output of a movable performance sound are performed when the movable body performance is executed after a predetermined period.SELECTED DRAWING: Figure 66
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Description

Technical field

[0001] The present invention relates to a game machine capable of playing games. [Background technology]

[0002] 2. Description of the Related Art Among game machines such as pachinko game machines and slot machines, there is a game machine that has an operable movable body and can execute a movable body presentation in which the movable body is moved while a pattern is being displayed in a variable manner.

[0003] In this type of game machine, when the power is turned on or when the power is restored after a power failure, there are some that can execute an initial action (long initial action) that makes the movable body operate in the same way as the production action (short initial action) that causes the movable body to operate by omitting part of the production action (for example, see Patent Document 1). In addition, there is a control that displays the normal background display during the first customer waiting period after the end of the variable display of the pattern, and displays the demonstration display during the second customer waiting period after the end of the first customer waiting period (see Patent Document 2, for example). [Prior art documents] [Patent document]

[0004] [Patent document 1] JP 2015-113217 A [Patent document 2] Japanese Patent Application Laid-Open No. 2016-22196 [Outline of the Invention] [Problems to be solved by the invention]

[0005] The game machine having the functions and configurations of Patent Document 1 and Patent Document 2 has room for improvement in marketability.

[0006] SUMMARY OF THE INVENTION It is an object of the present invention to provide a gaming machine with improved marketability. [Means for solving the problem]

[0007] The game machine according to claim 1, A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, light emitting means; light emission control means; a movable body; movable body control means; a display means; The display means is In the first period after the game ends, display the background display, Displaying a demonstration display in a second period after the first period ends, The light emission control means is controlling the light emitting means using a background display luminance data table corresponding to the background display when no specific error has occurred in the first period; in the second period, if the specific error has not occurred, controlling the light emitting means using a demonstration display luminance data table corresponding to the demonstration display; when the specific error occurs during a game, controlling the light emitting means using a specific error luminance data table corresponding to the specific error; Thereafter, if the specific error is not resolved during the first period, continuing to control the light emitting means using the specific error luminance data table, Thereafter, if the specific error is not resolved during the second period, continuing the control of the light emitting means using the specific error luminance data table (FIGS. 178 to 180, etc.), There is a normal state and a special state that is more advantageous than the normal state, In the special state, the display means can display a shooting direction instruction display (e.g., right-handed promotion display 132SG430) indicating the shooting direction of the game medium in a specific display area, and can display information regarding the advantageous state (e.g., number of consecutive games / total number of balls played 132SG454) in a predetermined display area, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The confirmation movable control is a control to move the movable body so that the movable body does not overlap the predetermined display region with respect to the specific display region (Fig. 92). It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the shooting direction indication, which has a high degree of influence on the game with the movable body operated by the confirmation movement control, is less hindered than the information regarding the advantageous state. Furthermore, by taking over and executing the notification of the specific error generated during the game by the lamp during both the background display and the demonstration display, the specific error can be stably notified, and as a result, suitable customer waiting control can be performed.

[0008] The present invention may include only the matters specifying the invention described in the claims of the present invention, or may include the matters specifying the invention described in the claims of the present invention as well as other matters specifying the invention. [Brief description of the drawing]

[0009]

Figure 1

Figure 2

[0010] A mode for carrying out the gaming machine according to the present invention will be described below with reference to the drawings.

[0011] (Characteristic part 132SG form) [Form 1] The game machine of form 1-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, a display means (for example, an image display device 5); sound output means (for example, speakers 8L and 8R); Movable bodies (for example, on-board movable body 32A, on-board movable body 32B, on-frame movable body 132SG01, chance button 631B), Movable body control means (for example, production control CPU120), Production control means (for example, production control CPU120) and, The production control means is During the variable display, it is possible to execute a movable body presentation using the movable body (for example, as shown in FIG. 45, a portion that can execute a movable body announcement in which the on-board movable body 32A vibrates up and down), It is possible to display an effect display corresponding to the movable body presentation on the display means (for example, as shown in FIG. 49, a portion where an effect display 132SG407 is displayed on the image display device 5 according to the operation of the on-board movable body 32A), A movable body effect sound corresponding to the movable body effect can be output from the sound output means (for example, the part where the effect sound is output from the speakers 8L and 8R in the movable body announcement shown in FIG. 49), The movable body control means is When the power is turned on, it is possible to perform confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally (for example, the production control CPU 120 executes the operation confirmation control processing new in FIGS. 31 and 32, and the initial movement of the board top movable body 32A, the bottom board movable body 32B, the chance button 631B, and the frame top movable body 132SG101), When the movable body effect is executed, it is possible to perform effect movement control to move the movable body by a predetermined action (for example, as shown in FIG. 47, the effect control CPU 120 moves the on-board movable body 32A between the origin position and the intermediate position a plurality of times), When the movable body effect is executed in the variable display started during the predetermined period during which the confirmation movement control is performed when the power is turned on with initialization, when the movable body effect is executed during the predetermined period, the effect movement control and the output of the movable body effect sound are restricted. During the initial operation period of the upper board movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101 when activated by a cold start, the starting prize is generated, and based on the starting prize, the variable display for executing the movable body notice is started during the initial action period of these board movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101. During the execution period, the operation of the board movable body 32A as the movable body warning and the output of the movable body warning sound from the speakers 8L and 8R corresponding to the movable body warning are not executed, but the effect display 132SG407 is displayed on the image display device 5, and as shown in FIG. When a starting prize occurs after the operation period and the variable display for executing the movable body notice is started based on the starting prize, the operation of the on-board movable body 32A as the movable body notice and the effect display 132SG407 is displayed on the image display device 5 during the execution period of the movable body notice), When the movable body effect is executed with the variable display started during the predetermined period in which the confirmation movement control is performed when the power is turned on without initialization, when the movable body effect is executed during the predetermined period, the effect movement control is limited, the effect display is displayed and the movable body effect sound is output, and when the movable body effect is executed after the predetermined period, the effect movement control, the effect display and the movable body effect sound are output (for example, as shown in FIG. 66). , when the pachinko machine 1 is hot-started, a starting prize is generated during the initial operation period of the board movable body 32A, the board movable body 32B, the chance button 631B, and the frame movable body 132SG101, and based on the start prize, these board movable body 32A, the board movable body 32B, the chance button 631B, and the frame movable body 132SG101 are initialized. When it is started, the operation of the on-board movable body 32A as the movable body notice is not executed during the execution period of the movable body notice, but the effect display 132SG407 is displayed on the image display device 5, and the movable body notice sound corresponding to the movable body notice is output from the speakers 8L and 8R. As shown in FIG. After the initial operation period of 2SG101, when the starting prize occurs, and the variable display for executing the movable body notice is started based on the starting prize, during the execution period of the movable body notice, the movable body 32A on the board operates as the movable body notice, the effect display 132SG407 is displayed on the image display device 5, and the movable body notice sound corresponding to the movable body notice is output from the speakers 8L and 8R). It is characterized by According to this feature, it is possible to provide a game machine capable of indicating to a player that the movable body performance has been executed by the effect display or the output of the movable body performance sound while preventing the confirmation movement control from being hindered by the performance movement control when the movable body performance is executed by the variable display started during the confirmation movement control.

[0012] The form 1-2 game machine is The degree of expectation of being controlled to the advantageous state is higher when the movable body effect is executed than when it is not executed (for example, as shown in FIG. 45, the portion where the expectation of big hit is set higher when the movable body notice is executed than when the movable body notice is not executed), When the power is turned on with initialization, when the movable body effect is executed in the variable display started during the predetermined period in which the confirmation movement control is performed, when the movable body effect is executed during the predetermined period, the effect movement control and the output of the movable body effect sound are limited. When the above board movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101 start winning a prize during the initial action period of the above board movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101, and based on the starting prize, the variable display for executing the movable body notice is started during the initial action period of these board movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101. While the operation of the board top movable body 32A as a movable body warning and the output of the movable body warning sound corresponding to the movable body warning from the speakers 8L and 8R are not executed, after the initial movement of the board top movable body 32A, the board bottom movable body 32B, the chance button 631B, and the frame top movable body 132SG101 is completed, the board top movable body 32A is again executed as a movable body warning, but the movable body warning sound is output from the speakers 8L and 8R in response to the movable body warning. part that is not executed), When the power is turned on without initialization, when the movable body effect is executed in the variable display started during the predetermined period in which the confirmation movable control is performed, when the movable body effect is executed during the predetermined period, the effect movable control is limited, and after the predetermined period ends, the effect movable control limited during the predetermined period is performed (for example, as shown in FIG. 631B, during the initial operation period of the upper frame movable body 132SG101, a start winning occurs, and based on the starting winning, when the variable display for executing the movable body notice is started during the initial action period of the upper board movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101, the movement of the board movable body 32A as the movable body notice is not executed during the movable body notice execution period, After the initial movement of the upper movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101, the movement of the board movable body 32A is executed again as a notice of the movable body), It is characterized by According to this feature, it is possible to provide a game machine in which the performance effect is not lowered due to the restriction of the performance movement control in the highly expected movable body performance that is controlled in an advantageous state.

[0013] Form 1-3 gaming machines are The movable bodies include a first movable body (eg, on-board movable body 32A) and a second movable body (eg, under-board movable body 32B), When the power is turned on, the movable body control means can perform the confirmation movable control to move the first movable body and the second movable body by an operation for confirming that the first movable body and the second movable body operate normally (for example, the part that executes the operation confirmation control process shown in FIG. 32 without the effect control CPU 120), The confirming movement control ends based on the end of the movement of the second movable body (for example, as shown in FIG. 61, the initial motion of the board top movable body 32A, the bottom board movable body 32B, the chance button 631B, and the frame top movable body 132SG101 is the part where the initial motion of the bottom board movable body 32B is completed last), The movable body presentation is a presentation using the first movable body (for example, as shown in FIG. 49, the movable body announcement is a presentation for operating the on-board movable body 32A), When the power is turned on, when the movable body effect is executed in the variable display started during the predetermined period when the confirmation movable control is performed, when the movable body effect is executed during the predetermined period, the effect movable control is limited, and when the movement of the second movable body by the confirmation movable control is completed, the effect movable control limited during the predetermined period is performed (for example, as shown in FIG. If a starting prize is generated during the initial action period of the button 631B and the upper frame movable body 132SG101, and based on the starting prize, the variable display for executing the movable body notice is started during the initial action period of these board upper movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101. A part where the effect action of the board top movable body 32A is executed again after the initial action of the lower movable body 32B is completed), It is characterized by According to this feature, it is possible to provide a game machine which does not become indistinguishable between the confirmation movement control and the effect movement control by executing the effect movement control using the first movable body when the movement of the first movable body by the confirmation movement control ends.

[0014] Form 1-4 gaming machines are When the power is turned on with initialization, the effect control means can execute an initialization notification corresponding to the initialization (for example, as shown in FIGS. 61 and 62, when the pachinko game machine 1 is started by a cold start, the frame LEDs 9a and 9b, the upper board movable body LED 9d, the lower board movable body LED 9e, the upper frame movable body LED 9f, and the chance button LED 9g are made to emit light in a manner corresponding to the initialization notification, and the initialization from the speakers 8L and 8R. The part that outputs the change notification sound), The execution period of the confirmation movement control and the execution period of the initialization notification overlap (for example, as shown in FIGS. 61 and 62, the initial operation period of the upper board movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101, and the initialization notice of the frame LEDs 9a and 9b, the upper board movable body LED 9d, the lower board movable body LED 9e, the upper frame movable body LED 9f, and the chance button LED 9g. The part where the light emission period in the mode and the initialization notification sound output period from the speakers 8L and 8R overlap), The execution period of the initialization notification is longer than the execution period of the confirmation movement control (for example, as shown in FIGS. 61 and 62, the frame LEDs 9a and 9b, the upper board movable body LED 9d, the lower board movable body LED 9e, the upper frame movable body LED 9f, and the chance button LED 9g emit light according to the initialization notification, and the initialization notification sound output period from the speakers 8L and 8R is longer than the board movable body 32A, the lower board movable body 32B, and the chance button 6. 31B, the part longer than the initial operation period of the frame upper movable body 132SG101), After the end of the execution period of the confirmation movable control, when the movable body effect is executed with the variable display started during the execution period of the initialization notification, when the movable body effect is executed during the execution period of the initialization notification, the effect movable control and the display of the effect display are performed, while the movable body effect sound is not output (For example, as shown in FIG. Even if the variable display for executing the movable body notice starts during the initial operation of 2SG101, if the execution period of the movable body notice is after the end of the movement of each movable body, during the execution period of the movable body notice, the production operation of the on-board movable body 32A and the display of the effect display 132SG407 on the image display device 5 are executed. Part where light emission in a manner corresponding to the notification and output of initialization notification sound from the speakers 8L and 8R are not executed), It is characterized by According to this feature, it is possible to provide a game machine that does not lower the performance effect of the movable body performance by executing the performance movement control if the confirmation movement control is finished even during the execution period of the notification corresponding to the initialization.

[0015] Form 1-5 gaming machines are The effect control means can execute a look-ahead movable body effect that suggests that the movable body effect will be executed in the variable display before the variable display based on the specific variable display pattern in which the movable body effect is executed (for example, as shown in FIG. The movable body control means is capable of performing a specific effect movement control that moves the movable body by a specific action when the look-ahead movable body effect is executed (for example, as shown in FIG. 47, the effect control CPU 120 can move the on-board movable body 32A up and down multiple times between the origin position and the intermediate position as a look-ahead movable body notice), The execution period of the variable display in which the look-ahead movable body effect is executed is shorter than the execution period of the confirmation movable control (for example, the special figure fluctuation time of the non-reach out variable display is 12 seconds or less and the period of the initial action is 30 seconds), When the power is turned on, if the start condition is satisfied a plurality of times during the predetermined period during which the confirmation movement control is performed, and the look-ahead movable body effect is executed with a variable display that is started based on the establishment of the start condition, the specific movement control is limited when the look-ahead movable body effect is performed during the predetermined period, When the variable display in which the look-ahead movable body effect is performed during the predetermined period ends, the specific movement control limited during the predetermined period is not performed after the predetermined period (for example, as shown in FIG. 68, when the pachinko game machine 1 is started at a cold start and execution of the look-ahead movable body notice is determined due to multiple variable displays occurring during the confirmation operation of each movable body as the initial action control, the execution period of the look-ahead movable body notice is the check operation period of each movable body or the initial. If it overlaps with the period of the virtual action control, the display of the effect display 132SG407 is executed on the image display device 5 during the execution period of the preview movable body notice, and after the end of the variable display, the presentation action of the on-board movable body 32A as the preview movable body notice is not executed. It is characterized by According to this feature, when the variable display is straddled, the restricted specific movement control is not executed during the confirmation movement control, so that it is possible to provide a game machine which does not confuse the player by excessively moving the movable body after the completion of the confirmation movement control.

[0016] Form 1-6 gaming machines are The effect control means is capable of executing a first movable body effect (for example, the first movable body announcement shown in FIG. 69) and a second movable body effect (for example, the second movable body announcement shown in FIG. 69) in which the ratio of control to the advantageous state is higher when executed than the first movable body effect (for example, the second movable body announcement shown in FIG. 69) as the movable body effects in one variable display, The movable body control means is When the first movable body effect is executed, the first effect movement control (for example, the part that moves the on-board movable body 32A between the origin position and the intermediate position a plurality of times between the origin position and the intermediate position) can be performed. When the second movable body effect is executed, a second effect movement control (for example, a portion that moves the on-board movable body 32A between the origin position and the intermediate position a plurality of times between the origin position and the intermediate position) to move the movable body by a second predetermined action can be performed. When the power is turned on, when the first movable body effect and the second movable body effect are executed in one variable display started during the predetermined period when the confirmation movable control is performed, when the first movable body effect is executed during the predetermined period, the first effect movable control is limited, and after the predetermined period ends, the first effect movable control limited during the predetermined period is performed. If the second movable body effect is executed before the limited first effect movable control is performed, the second effect movable control is performed without performing the first effect movable control (for example, as shown in FIG. 69, if the initial motion of the movable body has already been executed during the execution period of the first movable body notice, the movement of the on-board movable body 32A as the first movable body notice is executed after the initial motion of the movable body is completed, but the on-board movable body 32A is executed as the first movable body notice. When the movement of the movable board 32A as the second notice of the movable body has already been executed before the movement of the movable body 32A, the movement of the movable board 32A as the first notice of the movable body is not executed, and the movement of the movable board 32A as the second notice of the movable body is continuously executed), It is characterized by According to this feature, it is possible to provide a game machine in which the performance effect is not lowered due to the movement of the movable body in the first movable body performance being hindered by the movement of the movable body in the second movable body performance.

[0017] Form 1-7 gaming machines are light-emitting means (for example, frame LEDs 9a and 9b, upper-board movable body LED 9d, lower-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g); Light emission control means (for example, effect control CPU 120) and, The movable body is provided with the light-emitting means (for example, a portion where the on-board movable body 32A is provided with an on-board movable body LED 9d, the below-board movable body 32B is provided with an under-board movable body LED 9e, the on-frame movable body 132SG101 is provided with a frame-top movable body LED 9f, and the chance button 631B is provided with a chance button LED 9g), The movable bodies include a first movable body (eg, on-board movable body 32A) and a second movable body (eg, under-board movable body 32B), The movable body control means is capable of performing a special effect movement control to move the second movable body by a special action for informing that the control is in the advantageous state (for example, as shown in FIG. 45, the effect control CPU 120 can execute a decided effect to raise the lower board movable body 32B), The light emission control means is It is possible to perform a specific light emission control that causes the light emitting means of the second movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, as shown in FIG. 61, the production control CPU 120 causes the lower board movable body 9e to emit light in an initial emphasized mode (for example, red blinking shown in FIG. 56 (B)) during the initial operation of the lower board movable body 32B)), It is possible to perform a special light emission control that causes the light emitting means of the second movable body that is movable by the special effect movement control to emit light in a special light emission pattern (for example, as shown in FIG. 51 (E5), the effect control CPU 120 causes the under board movable body 9e to emit light in a predetermined light color (for example, a rainbow flash shown in FIG. 56 (B9)) when the under board movable body 32B rises). When the special effect movable control is executed during the specific light emission control, the special light emission control is limited (for example, when the execution period of the decided effect is reached during the initial operation of each movable body after the hot start, the portion that limits light emission (rainbow flash) in a mode according to the decided effect of the underboard movable body LED9e during the execution period of the decided effect). It is characterized by According to this feature, it is possible to provide a game machine that can easily determine which of the confirmation movable control and the special effect movable control is being performed by the specific light emission control and the special light emission control.

[0018] Form 1-8 gaming machines are The operation mode of the second movable body by the confirmation movement control and the operation mode of the second movable body by the special effect movement control are common (for example, the initial action and the effect action of the lower board movable body 32B are both actions between the origin position and the effect position), The light emission control means is It is possible to perform the specific light emission control that causes the light emitting means of the second movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern until the movement of the second movable body is completed (for example, as shown in FIG. 56(B) and FIG. The light emitting means of the second movable body that is movable by the special effect movement control is caused to emit light in a first special light emission pattern in a first period, and in a second period after the end of the first period, it is possible to perform the special light emission control to emit light in a second special light emission pattern different from the first special light emission pattern (for example, as shown in FIG. During the comparison operation of 2B, the part where the underboard movable body LED9e emits a smooth rainbow), It is characterized by According to this feature, it is possible to provide a game machine that can easily determine which of the confirmation movable control and the special movable control is being performed by the specific light emission control and the special light emission control.

[0019] Form 1-9 gaming machines are the movable body includes a first movable body and a second movable body, light-emitting means (for example, frame LEDs 9a and 9b, on-board movable body LED 9d, on-board movable body LED 9e, on-board movable body LED 9f, and chance button LED 9g); Light emission control means (for example, effect control CPU 120) and, The first movable body and the second movable body are provided with the light emitting means (for example, the part where the board movable body 32A is provided with the board top movable body LED 9d and the board bottom movable body 32B is provided with the board board movable body LED 9e), The movable body control means can move the second movable body after moving the first movable body as the confirmation movable control (for example, the production control CPU 120, as shown in FIGS. 61 and 62, operates the lower board movable body 32B after operating the on-board movable body 32A as an initial action), The light emission control means is It is possible to perform a specific light emission control that causes the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, as shown in FIG. 61, the production control CPU 120 causes the lower board movable body 9e to emit light in an initial emphasized mode (for example, red blinking shown in FIG. 56 (B)) during the initial operation of the lower board movable body 32B). When the first movable body is movable by the confirmation movement control, the specific light emission control is not performed on the light emitting means of the second movable body, and the specific light emission control is performed on the light emitting means of the first movable body (for example, as shown in FIG. 61, during execution of the confirmation operation of the on-board movable body 32A, the on-board movable body LED 9d emits light in the initial emphasis mode, and the lower board movable body LED 9e emits light in the initialization notification mode). It is characterized by According to this feature, it is possible to provide a game machine capable of drawing attention to the movable body that is moving by the confirmation movement control.

[0020] Form 1-10 gaming machines are The movable body is operable between an initial position (eg, origin position) and an advanced position (eg, rendering position), The movable body control means is When the power is turned on, when the movable body is not placed at the initial position, it is possible to perform return control to move the movable body to the initial position (for example, the part where the production control CPU 120 executes the origin placement control process shown in FIG. 30), When the variable display is started, it is possible to perform the return control (for example, as shown in FIG. 30, from the timing at which the variable display is started, the production control CPU 120 can execute the processing of 132SGS410 to 132SGS427), When the power is turned on, if the variable display is started during the predetermined period in which the confirmation movable control is performed, the return control is restricted (for example, when the start winning occurs during the initial operation of each movable body when the pachinko game machine 1 is started and the variable display based on the start winning is started, the initial movement of each movable body is given priority over the movement to the origin position of each movable body). It is characterized by According to this feature, it is possible to provide a gaming machine in which the confirmation movable control is not interrupted by the return control.

[0021] Form 1-11 gaming machines are The movable body is operable between an initial position (eg, origin position) and an advanced position (eg, rendering position), The movable body control means is When the power is turned on, when the movable body is not placed at the initial position, it is possible to perform return control to move the movable body to the initial position (for example, the part where the production control CPU 120 executes the origin placement control process shown in FIG. 30), When the variable display ends and the game standby state is entered, the return control can be performed (for example, as shown in FIG. 30, the production control CPU 120 can execute the processing of 132SGS410 to 132SGS427 from the start timing of the customer waiting demonstration production), When the power is turned on, the variable display starts during the predetermined period during which the confirmation movement control is performed, and when the variable display ends during the predetermined period and the game standby state is entered, the return control is restricted (for example, when the customer waiting demonstration effect is started in response to the end of the variable display, the performance operation of the customer waiting demo effect of each movable body is given priority over the movement to the origin position of each movable body). It is characterized by According to this feature, it is possible to provide a gaming machine in which the confirmation movable control is not interrupted by the return control.

[0022] Form 1-12 gaming machines are The effect control means can execute the movable body effect multiple times during one variable display (for example, as shown in FIG. 70, a portion where the first variable display notice and the second variable display notice are executed during one variable display), When the power is turned on, if the movable body effect is executed in the variable display started during the predetermined period in which the confirmation movable control is performed, the effect movable control is limited when the movable body effect is executed during the predetermined period (for example, as shown in FIG. 70, if the variable display is executed during the initial action of each movable body, and if the first movable body notice is executed during the initial action, the effect action of the on-board movable body 32A as the first movable body notice is not executed). When one of the movable body effects executed multiple times in one variable display is executed, and the movement of the movable body by the effect movement control corresponding to the one movable body effect does not end normally, when the next movable body effect is executed, the effect movement control corresponding to the next movable body effect is performed (for example, as shown in FIG. If it becomes, the part where the operation of the on-board movable body 32A as the second movable body notice is executed), It is characterized by According to this feature, it is possible to provide a game machine capable of retrying by the performance movement control corresponding to the next movable body performance even when the performance movement control corresponding to one movable body performance does not end normally.

[0023] Form 1-13 gaming machines are The effect control means is capable of executing, as the movable body effects, a first movable body effect (e.g., first movable body announcement) and a second movable body effect (e.g., second movable body announcement) in which a proportion of control to the advantageous state is higher when executed than the first movable body effect, The movable body control means is When the first movable body effect is executed, it is possible to perform the first effect movement control to move the movable body by the first predetermined action (for example, the effect control CPU 120 operates the on-board movable body 32A multiple times between the origin position and the intermediate position as the first movable body notice), When the second movable body effect is executed, it is possible to perform a second effect movement control that moves the movable body by a second predetermined action (for example, the effect control CPU 120 operates the on-board movable body 32A multiple times between the origin position and the intermediate position as the second movable body advance notice), When the power is turned on, when the first movable body effect and the second movable body effect are executed in the variable display started during the predetermined period during which the confirmation movable control is performed, when the first movable body effect is executed during the predetermined period, the first effect movable control is limited, and after the predetermined period ends, the first effect movable control limited during the predetermined period is performed (for example, if the first movable body notice is executed during the initial movement of each movable body, the first movable body notice is executed. The portion where the movement of the board-mounted movable body 32A as the first movable body notification is not executed, and the movement of the board-mounted movable body 32A as the first movable body notification is executed again after the initial movement of each movable body), When the first movable body is movable by the limited first effect movable control, when the second movable body effect is executed, the first effect movable control is interrupted and the second movable body effect is performed (for example, as shown in FIG. 72, when the execution period of the second movable body notice is reached during the operation of the board movable body 32A as the first movable body notice in the initial action of each movable body, the action of the board movable body 32A as the first movable body notice is interrupted and the second movable body The part where the movement of the on-board movable body 32A is started as a notice), It is characterized by According to this feature, it is possible to provide a game machine in which the performance effect is not lowered due to the movement of the movable body in the first movable body performance being hindered by the movement of the movable body in the second movable body performance.

[0024] Form 1-14 gaming machines are The movable body is operable between an initial position (eg, origin position) and an advanced position (eg, rendering position), first detection means (for example, origin position sensors 132SG123, 132SG133, 132SG103, 635C) capable of detecting that the movable body is placed at the initial position; A second detection means (for example, effect position sensors 132SG124, 132SG134, 132SG104, 635D) capable of detecting that the movable body is arranged at the advanced position, The confirmation movement control is a control to move the movable body toward the advanced position for a first period based on the fact that the movable body is arranged at the initial position by the first detection means, and to move the movable body toward the initial position when the second detection means does not detect that the movable body is arranged at the advanced position during the first period (for example, as shown in FIG. The part that moves the movable body toward the origin position by not doing so), The effect movement control moves the movable body toward the advanced position for a second period, and stops the movable body when the second detection means does not detect that the movable body is positioned at the advanced position during the second period (for example, as shown in FIG. 74, the effect control CPU 120 stops the operation of the movable body by the effect position sensor not detecting the movable body during the second period) It is characterized by According to this feature, when the movable body performance is executed during the game, even if the movable body corresponding to the movable body performance is not normally moved, the movable body is not moved based on the confirmation movement control.

[0025] Form 1-15 gaming machines are The movable body control means is When the movable body cannot operate normally over a specific period, it is possible to determine that it is an operation error and perform the confirmation movement control (for example, as shown in FIG. 75, the effect control CPU 120 determines that it is an operation error when the movable body does not reach the effect position as the initial motion and repeatedly executes the initial motion), When an operation error is determined a predetermined number of times, it is possible to perform error movement control that moves the movable body over a movable period longer than the movable period of the movable body that is movable by the confirmation movement control (for example, as shown in FIG. When the error movable control is performed, when the movable body effect is executed, the effect movable control is limited, while the effect display is displayed and the movable body effect sound is output (for example, as shown in FIG. 75, in the movable body effect after the dead end determination, the action of the movable body is not executed, but the effect display 132SG407 is displayed on the image display device 5, the frame LEDs 9a and 9b, the upper board movable body LED 9d, the lower board movable body LED 9e, and the upper frame movable body LED 9 f, the part where the chance button LED 9g emits light in a manner corresponding to the advance notice of the movable object, and the sound output according to the advance notice of the movable object is performed from the speakers 8L and 8R), It is characterized by According to this feature, it is possible to provide a game machine which prevents a malfunction from being caused by forcibly operating the movable body in a situation where the movable body cannot operate normally, and does not reduce the performance effect of the movable body performance.

[0026] [Form 2] The game machine of form 2-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable bodies (for example, on-board movable body 32A, on-board movable body 32B, on-frame movable body 132SG01, chance button 631B), Movable body control means (for example, production control CPU120), Production control means (for example, production control CPU120) and, When the power is turned on, the movable body control means can perform a confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally (for example, by executing the operation confirmation control processing new in FIGS. 31 and 32 by the performance control CPU 120, the initial movement of the upper board movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101). When the power is turned on, the production control means can perform demonstration display control to display the demonstration display on the display means (for example, as shown in FIG. 76, the production control CPU 120 displays the customer waiting demonstration production in the image display device 5), The movable body control means controls the movable body so that the confirmation movable control is completed before the demonstration display control is performed when power is turned on after power failure (for example, as shown in FIGS. 76 to 78, when the pachinko game machine 1 is started after the power is cut, the customer waiting demonstration effect is displayed after the initial operation control of each movable body is executed). It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the demonstration display is not hindered by the movable body operated by the confirmation movement control.

[0027] The game machine of form 2-2 is The movable body control means is capable of performing the confirmation movable control over a predetermined period (for example, the effect control CPU 120 requires 30 seconds for the initial operation of each movable body), The effect control means can perform the demonstration display control after a period of at least the same length as the predetermined period has elapsed after the end of the confirmation movable control (for example, a part where the customer waiting demonstration effect is executed 30 seconds after the end of the initial action of each movable body). It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the demonstration display is not hindered due to the demonstration display being displayed immediately after the confirmation movable control.

[0028] Form 2-3 gaming machines are The effect control means can perform the demonstration display control at different timings depending on whether the power is turned on with initialization or when the power is turned on without initialization (for example, the period until the customer waiting demonstration effect is executed after the initial action of each movable body is completed differs depending on whether the pachinko game machine 1 is activated by a cold start or a hot start). The movable body control means is It is possible to perform the confirmation movement control in common when the power is turned on with initialization and when the power is supplied without initialization (for example, the period until the customer waiting demonstration effect is executed after the initial movement of each movable body is different depending on whether the pachinko machine 1 is started with a cold start or a hot start), When power is turned on with initialization, the movable body is controlled so that the confirmation movable control is completed before the demonstration display control is performed by the effect control means, When the power is turned on without initialization, the movable body is controlled so that the confirmation movable control is completed before the demonstration display control is performed by the performance control means (for example, the part where the customer waiting demonstration performance is executed after the initial motion of each movable body is completed, regardless of whether the period from the completion of the initial motion of each movable body to the execution of the customer waiting demo performance is different depending on whether the pachinko game machine 1 is started with a cold start or a hot start); It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the demonstration display is not hindered by the movable body operated by the confirmation movement control, both when the power is turned on with initialization and when the power is turned on without initialization.

[0029] Form 2-4 gaming machines are light-emitting means (for example, frame LEDs 9a and 9b, upper-board movable body LED 9d, lower-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g); Light emission control means (for example, effect control CPU 120), further comprising an operating means (eg, selection button 132SG35), The movable body is provided with the light-emitting means (for example, a portion where the on-board movable body 32A is provided with an on-board movable body LED 9d, the below-board movable body 32B is provided with an under-board movable body LED 9e, the on-frame movable body 132SG101 is provided with a frame-top movable body LED 9f, and the chance button 631B is provided with a chance button LED 9g), The brightness of the light emitting means can be changed by operating the operating means (for example, the production control CPU 120 executes the volume and light amount adjustment processing shown in FIG. 28, and the portion where the light amount (brightness) of various lamps 9a to 9g can be adjusted by operating the selection button 132SG35), The light emission control means is It is possible to perform a specific light emission control that causes the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, as shown in FIG. 61, the production control CPU 120 causes the lower board movable body 9e to emit light in an initial emphasized mode (for example, red blinking shown in FIG. 56 (B)) during the initial operation of the lower board movable body 32B). When the operation means is operated during the specific light emission control, at least the light emission means emitting light under the specific light emission control is restricted so that the luminance is not based on the operation (for example, as shown in FIG. 56(B), when the initial action of each movable body is executed, the light amount (luminance) of various lamps 9a to 9g cannot be adjusted by operating the selection button 132SG35), It is characterized by According to this feature, since the brightness of the light emitting means provided on the movable body that is movable by the confirmation movement control is not changed, it is possible to provide a game machine that does not hinder the movement confirmation of the movable body.

[0030] Form 2-5 gaming machines are light-emitting means (for example, frame LEDs 9a and 9b, upper-board movable body LED 9d, lower-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g); Light emission control means (for example, effect control CPU 120), further comprising an operating means (eg, selection button 132SG35), The movable body is provided with the light-emitting means (for example, a portion where the on-board movable body 32A is provided with an on-board movable body LED 9d, the below-board movable body 32B is provided with an under-board movable body LED 9e, the on-frame movable body 132SG101 is provided with a frame-top movable body LED 9f, and the chance button 631B is provided with a chance button LED 9g), By operating the operation means, it is possible to change the brightness of the light emitting means (for example, the effect control CPU120 executes the volume and light amount adjustment processing shown in FIG. 28, and the portion where the light amount (brightness) of various lamps 9a to 9g can be adjusted by operating the selection button 132SG35), The effect control means can display a changeable display that suggests that the luminance of the light emitting means can be changed by operating the operation means (for example, as shown in FIG. The display of the changeable display is restricted during the predetermined period, and the changeable display is displayed after the predetermined period ends (for example, as shown in FIG. 55, the menu / volume / light intensity adjustment display suggestion display 132SG480 is not displayed on the image display device 5 during the initial motion of each movable body, and the menu / volume / light intensity adjustment display suggestion display 132SG480 is displayed on the image display device 5 during the initial motion of each movable body). It is characterized by According to this feature, it is possible to provide a game machine that does not lose attention to the confirmation movement control by displaying the changeable display during the confirmation movement control.

[0031] Form 2-6 gaming machines are The movable bodies include a first movable body (eg, on-board movable body 32A) and a second movable body (eg, under-board movable body 32B), light-emitting means (for example, frame LEDs 9a and 9b, upper-board movable body LED 9d, lower-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g); Light emission control means (for example, effect control CPU 120) and, The first movable body and the second movable body are provided with the light emitting means (for example, the part where the board movable body 32A is provided with the board top movable body LED 9d and the board bottom movable body 32B is provided with the board board movable body LED 9e), The movable body control means moves the second movable body after activating the first movable body as the confirmation movable control (for example, the production control CPU 120 operates the on-board movable body 32A as an initial operation and then operates the lower-board movable body 32B, as shown in FIGS. 61 and 62), The light emission control means is capable of performing a specific light emission control that causes the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, as shown in FIG. 61, the production control CPU 120 causes the lower board movable body 9e to emit light in an initial emphasized mode (for example, red blinking shown in FIG. 56 (B), etc.) during the initial operation of the lower board movable body 32B). When the first movable body is movable by the confirmation movement control, the specific light emission control by the light emission control means is not performed on the light emitting means of the second movable body (for example, as shown in FIGS. 61 and 62, when the on-board movable body 32A performs the initial operation, the under-board movable body LED 9e does not emit light in the initial emphasis mode), It is characterized by According to this feature, it is possible to provide a game machine capable of drawing attention to the movable body that is moving by the confirmation movement control.

[0032] Form 2-7 gaming machines are The production control means is It is possible to execute a movable body effect using the movable body during the demonstration display (for example, as shown in FIG. 55, a portion capable of executing the effect of moving the on-board movable body 32A between the origin position and the effect position during execution of the customer waiting demonstration effect), An effect display corresponding to the movable body production can be displayed on the display means (for example, a portion where the effect display 132SG407 is displayed on the image display device 5 as shown in FIG. 55), The movable body control means is When the movable body effect is executed, it is possible to perform a demonstration motion control that moves the movable body in a motion mode common to the motion mode of the movable body that is movable by the confirmation movement control (for example, a portion that moves the on-board movable body 32A from the origin position toward the effect position and then moves the on-board movable body 32A from the effect position to the origin position). When the movable body cannot operate normally over a specific period, it is possible to determine that it is an operation error and perform the confirmation movable control (for example, as shown in FIG. 79, the effect control CPU 120 determines that it is an operation error when the movable body does not reach the effect position as the initial motion and repeatedly executes the initial motion), When a predetermined number of operation errors are determined, it is possible to perform error movement control to move the movable body over a movable period longer than the movable period of the movable body that is movable by the confirmation movement control (for example, as shown in FIG. 79, the production control CPU 120 operates the movable body as a special initial movement by the fourth operation error judgment (dead end judgment)), When the error movement control is performed, when the demonstration display is displayed, the movement control during the demonstration is limited, while the effect display is displayed (for example, as shown in FIG. 79, in the customer waiting demonstration after the dead end determination, the movement of the movable body is not executed, but the display of the effect display 132SG407 on the image display device 5, the frame LEDs 9a and 9b, the upper board movable body LED 9d, the lower board movable body LED 9e, the upper frame movable body LED 9f, and the chance button LED The part where light emission is executed in a manner according to the movable body notice by 9g), It is characterized by According to this feature, it is possible to provide a game machine which prevents a failure from being caused by forcibly operating a movable body in a situation in which the movable body cannot operate normally, and which does not reduce the presentation effect of the demonstration display.

[0033] [Mode 3] The game machine of form 3-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Game control means (for example, CPU103), Movable body control means (for example, production control CPU120), Production control means (for example, production control CPU120) and, In the advantageous state, the game control means puts the variable means (for example, the special variable winning ball device 7) into an easy-to-enter state (for example, an open state) in which game media can enter, and then puts the variable means into an inaccessible state in which game media cannot enter, and performs a round game, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The effect control means is capable of executing a fanfare effect before being controlled by the round game during the advantageous state, The fanfare production is an introductory part (for example, an introductory part, see FIG. 52 (F2) to (F6)) for informing about the advantageous state; A firing direction notification part (for example, a right-handed reporting part, see FIG. 52 (F7) to (F8)) that is executed after the introductory part and notifies the player of the shooting direction of the game medium; consists of The movable body control means controls the movable body so that the confirmation movable control is completed before the firing direction notification part starts when power is turned on due to power interruption occurring immediately before execution of the fanfare effect. The part where the movable body is controlled so that the movement ends (see Fig. 80), It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the operation direction notification part in the fanfare effect is not hindered by the movable body operated by the confirmation movement control.

[0034] The game machine of form 3-2 is The advantageous state has a plurality of types (for example, jackpots A to E), In the introductory part, it is possible to notify which of the plurality of types of the advantageous state is the advantageous state, and as the notification, the advantageous state name display (for example, the jackpot type display 132SG421) corresponding to the controlled advantageous state It is possible to display an introductory display before the advantageous state name display (for example, the introductory display before the jackpot type display 132SG422) before the advantageous state name display is displayed. The confirmation movable control is a control to move the movable body so as to end the operation for confirming that the movable body operates normally before the display of the advantageous state name display is performed (for example, in the operation confirmation control, the initial operation is completed before the jackpot type display 132SG421 is displayed in FIG. 52 (F6)). It is characterized by According to this feature, it is possible to provide a game machine that allows the player to grasp which advantageous state the control will be in even if the confirmation movement control is performed during the fanfare effect.

[0035] Form 3-3 game machines are light emitting means; Light emission control means (for example, effect control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When the fanfare effect is executed, it is possible to perform fanfare light emission control for causing the light emitting means of the movable body that is not movable by the confirmation movement control to emit light in a light emission pattern corresponding to the fanfare effect, The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the fanfare presentation (for example, the initial emphasis mode (white lighting) is a portion not used in the light emission mode corresponding to the fanfare presentation (introduction part)); It is characterized by According to this feature, it is possible to provide a game machine capable of indicating that the movable body is under the confirmation movement control even during the fanfare effect, by means of the specific light emission control and the fanfare light emission control.

[0036] Form 3-4 gaming machines are light emitting means; Light emission control means (for example, effect control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The light emission control means is When the confirmation movement control is executed, it is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When the fanfare effect is executed, it is possible to perform fanfare light emission control for causing the light emitting means of the movable body to emit light in a light emission pattern corresponding to the fanfare effect, the movable body includes a first movable body and a second movable body, The light emission control means causes the light emitting means of the first movable body to emit light according to the specific light emission control, while causing the light emitting means of the second movable body to emit light according to the fanfare light emission control (for example, when the first movable body is moving, the movable body LED of the first movable body emits light in an initial emphasized mode (white lighting), while the movable body LED of the second movable body emits light when the first movable body is moving under the confirmation movement control). is the part that emits light in a lighting mode corresponding to the fanfare production (introduction part)), It is characterized by According to this feature, it is possible to provide a game machine capable of indicating that the movable body is under the confirmation movement control even during the fanfare effect.

[0037] Form 3-5 gaming machines are light emitting means; Light emission control means (for example, effect control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The light emission control means is When the fanfare effect is executed, it is possible to perform light emission control to cause the light emitting means to emit light in a light emission pattern corresponding to the fanfare effect with a first luminance, If power is turned off at the same time as the fanfare effect is executed, and then the power is turned on, it is possible to perform light emission control to cause the light emitting means to emit light with a second luminance in a light emission pattern corresponding to the fanfare effect during a predetermined period during which the confirmation movement control is performed (for example, while the frame LEDs 9a and 9b emit light with a first luminance in a light emission mode corresponding to the fanfare effect, during the operation confirmation control, the frame LEDs 9a and 9b, the upper board movable body LED 9d, and the lower board movable body LED 9e, the portion where the frame upper movable body LED 9f emits light at a second luminance (low luminance) lower than the first luminance (high luminance) (see FIG. 56(B)), It is characterized by According to this feature, it is possible to provide a game machine capable of suppressing power consumption and lightening the load when the power is turned on.

[0038] Form 3-6 gaming machines are the movable body includes a first movable body and a second movable body, light emitting means; Light emission control means (for example, effect control CPU 120) and, The first movable body and the second movable body are provided with the light emitting means (for example, board upper movable body LED 9d, lower board movable body LED 9e, frame upper movable body LED 9f, chance button LED 9g), The movable body control means moves the second movable body after moving the first movable body as the confirmation movement control, The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When the first movable body is moved by the confirmation movement control, the specific light emission control is not performed on the light emitting means of the second movable body, and the specific light emission control is performed on the light emitting means of the first movable body (for example, when the first movable body is operating, the movable body LED of the second movable body does not emit light in the initial emphasized mode, and the movable body LED of the first movable body emits light in the initial emphasized mode). It is characterized by According to this feature, it is possible to provide a game machine capable of drawing attention to the movable body that is moving by the confirmation movement control.

[0039] Form 3-7 gaming machines are light emitting means; Light emission control means (for example, effect control CPU 120) and, The first movable body and the second movable body are provided with the light emitting means (for example, board upper movable body LED 9d, lower board movable body LED 9e, frame upper movable body LED 9f, chance button LED 9g), The production control means is capable of executing a movable body production using the movable body in the operation direction notification part, The movable body control means is capable of performing special effect movement control for moving the movable body by a special action when the movable body effect is executed, The light emission control means is It is possible to perform the specific light emission control that causes the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode) until the movement of the movable body is completed, The light emission means of the movable body that is movable by the special effect movement control is made to emit light in a first special light emission pattern during a first period, and in a second period after the end of the first period, light is emitted in a second special light emission pattern that differs from the first special light emission pattern. White lighting), while the movable body LED that is operated by the effect operation control, it is possible to emit light in different light emission modes when the movable body advances from the origin position to the effect position and when the movable body retreats from the effect position to the origin position.See Figure 56 (B)), It is characterized by According to this feature, it is possible to provide a gaming machine that can easily determine which of the confirmation movable control and the special movable control is being performed by the specific light emission control and the special light emission control.

[0040] Form 3-8 gaming machines are light emitting means; Light emission control means (for example, effect control CPU 120), further comprising sound output means (for example, speakers 8L and 8R), The first movable body and the second movable body are provided with the light emitting means (for example, board upper movable body LED 9d, lower board movable body LED 9e, frame upper movable body LED 9f, chance button LED 9g), The effect control means is capable of executing a movable body effect using the movable body in the firing direction notification part, When the movable body effect is executed, the movable body control means is capable of performing special effect movement control for moving the movable body in a motion mode common to the motion mode of the movable body that is moved by the confirmation movement control, The light emission control means is It is possible to perform the specific light emission control that causes the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode) until the movement of the movable body is completed, It is possible to perform special light emission control for causing the light emitting means of the movable body that is movable by the special effect movement control to emit light in a special light emission pattern over the execution period of the movable body effect, The sound output means limits the sound output when the movable body is moved by the confirmation movement control, and outputs a sound corresponding to the shooting direction notification part when the movable body is moved by the special effect movement control (for example, in the movable body production, it emits light in a mode different from the initial emphasis mode (white lighting) and corresponds to the right-handed notification part, limits the sound output when the movable body moves in the initial movement, and corresponds to the right-handed notification part in the movable body production performed in the right-handed notification part. the part where the sound produced by the It is characterized by According to this feature, it is possible to provide a game machine that can easily determine which of the confirmation movement control and the special effect movement control is being performed by the specific light emission control and the special light emission control.

[0041] Form 3-9 gaming machines are Display means (for example, image display device 5) is further provided, The production control means is A movable body effect (see FIG. 52 (F7)) using the movable body can be executed in the firing direction notification part, an effect display corresponding to the movable body presentation can be displayed on the display means; The movable body control means is When the movable body effect is executed, it is possible to perform special effect movement control for moving the movable body by a special action, When the confirmation movement control cannot be completed normally over a specific period, it is determined that an operation error has occurred, and the confirmation movement control can be performed again, When the confirmation movement control is performed over the specific period, the special effect movement control is limited when the movable body effect is executed, while the effect display is displayed (for example, when the movable body effect is executed in the right-handed notification part of the fanfare effect, the movable body can be operated by a special action and the effect display corresponding to the movable body effect can be displayed. If the operation confirmation control cannot be completed normally over the specific period, it is determined as an operation error, and the motion confirmation control can be performed again. When the action confirmation control is performed for a specific period, when the movable body effect is executed, the special action is restricted and the effect display is displayed), It is characterized by According to this feature, it is possible to provide a game machine capable of showing the player that the movable body performance has been executed by effect display while preventing the confirmation motion control from being hindered by the special performance motion control.

[0042] [Mode 4] The game machine of form 4-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable bodies (for example, on-board movable body 32A, on-board movable body 32B, on-frame movable body 132SG01, chance button 631B), light emitting means; Game control means (for example, CPU103), Production control means (for example, production control CPU120), Light emission control means (for example, effect control CPU 120), Movable body control means (for example, production control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The movable body control means is When the power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally, When notifying that it is controlled to the advantageous state, it is possible to perform the effect movement control (for example, the movable body effect in the win / fail button effect) that moves the movable body by the action for notifying that it is controlled to the advantageous state. The light emission control means is controlling the light emitting means so that the luminance of the light emitting means becomes the first luminance when the confirmation movable control is performed by the movable body control means; When the effect movement control is performed by the movable body control means, the light emitting means is controlled so that the luminance of the light emitting means becomes the second luminance, The first luminance is lower in luminance than the second luminance (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the frame-on movable body LED 9f, and the chance button LED 9g of the movable body that performs the initial action emit light in the initial emphasis mode (white lighting), but the part that emits light at a lower luminance than when it emits light in the production operation control. See FIG. 56 (B)), The game control means, during the advantageous state, puts the variable means (for example, the special variable winning ball device 7) into an easy-to-enter state (for example, open state) in which game media can enter, and then sets the variable means to an inaccessible state (for example, closed state) in which game media cannot enter, and performs a round game, The effect control means is capable of executing a fanfare effect before being controlled by the round game during the advantageous state, The movable body control means controls the movable body so that, if power failure occurs immediately after the fanfare effect is started by the effect control means and the power is turned on thereafter, the confirmation movable control ends before the end of the execution period of the fanfare effect. , see Fig. 81), It is characterized by According to this feature, the load on the game machine is reduced by suppressing the power consumption when the power is turned on, and by setting the luminance of the light emitting means provided on the movable body to the first luminance, it is possible to prevent the movement of the movable body from becoming difficult to confirm due to glare, and furthermore, to provide a game machine in which the confirmation movement control when the power is turned off simultaneously with the execution of the fanfare performance is terminated within the execution period of the fanfare performance, and the player can approach an advantageous state without worrying about the movable body operated by the confirmation movement control. I can.

[0043] The game machine of form 4-2 is The effect control means can display a restoration-in-progress display (for example, a restoration-in-progress display 132SG510) on the display means when power is turned on after a power interruption occurs during the variable display, and when power is turned on after a power interruption occurs simultaneously with the execution of the fanfare effect. The light emission control means is capable of performing light emission control during recovery to cause the light emitting means to emit light in a light emission pattern corresponding to the display during recovery, when power is turned on after a power interruption occurs during variable display, and when power is turned on after a power interruption occurs simultaneously with the execution of the fanfare effect. The movable body control means is capable of performing the confirmation movable control when the power is turned on after a power interruption occurs during the variable display, and when the power is turned on after the power interruption occurs simultaneously with the execution of the fanfare effect (for example, when the power is turned off during the variable display, and when the power is turned on after the power interruption occurs simultaneously with the execution of the fanfare effect, and then when the power is turned on). It is characterized by According to this feature, it is possible to provide a gaming machine that prevents complicated processing when the power is turned on.

[0044] Form 4-3 gaming machines are The effect control means is capable of displaying a restoration-in-progress display (for example, a restoration-in-progress display 132SG510) on the display means when a power failure occurs during the fanfare production and then the power is turned on, The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When a power failure occurs simultaneously with the execution of the fanfare effect, and then the power is turned on, during the period of execution of the fanfare effect, the light emitting means of the movable body that is not movable by the confirmation movement control is allowed to emit light in a light emission pattern corresponding to the display during restoration. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the display during restoration (for example, the initial emphasis mode (white lighting) is not used in the mode (lights out) corresponding to the display during restoration), It is characterized by According to this feature, it is possible to provide a game machine capable of attracting attention to the movable body that is movable by the effect movement control even during restoration.

[0045] Form 4-4 gaming machines are The effect control means is capable of displaying a restoration-in-progress display (for example, a restoration-in-progress display 132SG510) on the display means when a power failure occurs during the fanfare production and then the power is turned on, The light emission control means is It is possible to perform fanfare light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the fanfare effect during the execution period of the fanfare effect, When a power failure occurs simultaneously with the execution of the fanfare effect, and then the power is turned on, light emission control during recovery is performed to cause the light emitting means to emit light in a light emission pattern corresponding to the display during restoration over the execution period of the fanfare effect, The light emission control during restoration is performed at a lower luminance than the fanfare light emission control (for example, during the restoration of the power failure, the movable body LED may emit light at a lower luminance than the light emission luminance of the movable body LED in the production movable control (movable body production in the success or failure button production). See FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a game machine capable of suppressing power consumption and lightening the load when the power is turned on.

[0046] Form 4-5 gaming machines are The production control means is capable of displaying a restoration-in-progress display (for example, a restoration-in-progress display 132SG510) when a power failure occurs during the fanfare production and the power is turned on thereafter, The light emission control means is It is possible to perform fanfare light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the fanfare effect during the execution period of the fanfare effect, When a power failure occurs simultaneously with the execution of the fanfare effect, and then the power is turned on, light emission control during recovery is performed to cause the light emitting means to emit light in a light emission pattern corresponding to the display during restoration over the execution period of the fanfare effect, The light-emitting mode used in the light-emitting pattern corresponding to the display during restoration is not used in the light-emitting pattern corresponding to the fanfare production (for example, the mode corresponding to the display during restoration (turns off) is not used in the light-emitting mode corresponding to the mode corresponding to the fanfare production (song during the big hit)), It is characterized by According to this feature, it is possible to provide a game machine capable of notifying that the system is being restored when the power is turned on, even if the fanfare effect is being performed before the power is turned off.

[0047] Form 4-6 gaming machines are The operation mode of the movable body by the confirmation movement control and the operation mode of the movable body by the effect movement control are common, The light emission control means is performing the specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern until the movement of the movable body is completed; The light emitting means of the movable body that is movable by the effect movement control is caused to emit light in a first special light emission pattern in a first period, and in a second period after the end of the first period, light is emitted in a second special light emission pattern different in light emission mode from the first light emission pattern. The body LED 9e, the frame upper movable body LED 9f, and the chance button 631B emit light in the initial emphasized mode (white lighting) until the initial action is completed in the action confirmation control, and in the effect action control (for example, the success / failure button effect), they emit light in a rainbow flash mode during the first period (e.g., advance action period), and emit light in a smooth rainbow mode different from the rainbow flash mode during the second period (e.g., retreat action period) (see FIG. 56(B)). It is characterized by According to this feature, it is possible to provide a gaming machine that can easily determine which of the confirmation movable control and the effect movable control is being performed by the specific light emission control and the special light emission control.

[0048] [Mode 5] The game machine of form 5-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), light emitting means; Game control means (for example, CPU103), Light emission control means (for example, effect control CPU 120), Production control means (for example, production control CPU120), Movable body control means (for example, production control CPU120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The movable body control means is When the power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally, When notifying that it is controlled to the advantageous state, it is possible to perform the effect movement control (for example, the movable body effect in the win / fail button effect) that moves the movable body by the action for notifying that it is controlled to the advantageous state. The light emission control means is controlling the light emitting means so that the luminance of the light emitting means becomes the first luminance when the confirmation movable control is performed by the movable body control means; When the effect movement control is performed by the movable body control means, the light emitting means is controlled so that the luminance of the light emitting means becomes the second luminance, The first luminance is lower in luminance than the second luminance (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the frame-on movable body LED 9f, and the chance button LED 9g of the movable body that performs the initial action emit light in the initial emphasis mode (white lighting), but the part that emits light at a lower luminance than when it emits light in the production operation control. See FIG. 56 (B)), The game control means, during the advantageous state, puts the variable means (for example, the special variable winning ball device 7) into an easy-to-enter state (for example, open state) in which game media can enter, and then sets the variable means to an inaccessible state (for example, closed state) in which game media cannot enter, and performs a round game, The effect control means is capable of executing a fanfare effect before being controlled by the round game during the advantageous state, The movable body control means controls the movable body so that, when power is cut off immediately before the end of the fanfare effect and the power is turned on afterward, the confirmation movable control is finished before the easy-entry state is finished (for example, when the power is turned off immediately before the fanfare effect is finished and the power is turned on, the operation confirmation control can be finished before the opening control of the big prize opening in the first round game is finished. See FIG. 82); It is characterized by According to this feature, it is possible to provide a game machine that reduces the load on the game machine by suppressing the power consumption when the power is turned on, and by setting the luminance of the light emitting means provided on the movable body to the first luminance, preventing the movement of the movable body from being dazzling and making it difficult to confirm the movement of the movable body. .

[0049] The game machine of form 5-2 is In a round game in which the variable means is controlled to the easy-to-enter state for a specified period after the fanfare effect ends, the production control means provides a shooting direction instruction display (for example, right-handed promotion display 132SG430) indicating the shooting direction of the game medium in a specific display area (for example, right game area, second path) and a round game-related display (for example, round number display 132SG451, winning ball number display 132SG4) in the special display area. 52, number of pitches displayed 132SG453, consecutive number of pitches / total number of pitches displayed 132SG454, etc.) can be displayed, The confirmation movable control is a control to move the movable body so that the movable body does not overlap the special display region with respect to the specific display region (see FIGS. 83 and 84). It is characterized by According to this feature, it is possible to provide a gaming machine that does not hinder the visibility of the shooting direction indicator, which has a high degree of influence on the game with the movable body that is movable by the confirmation movement control.

[0050] Form 5-3 gaming machines are In the round game after the fanfare effect is completed, the effect control means can display a shooting direction instruction display (e.g., right-handed promotion display 132SG430) indicating the shooting direction of the game medium in a specific display area, and a given game value display (e.g., winning ball number display 132SG452, ball number display 132SG453, etc.) related to the game value given to the special display area, The confirmation movable control is a control to move the movable body so that the movable body does not overlap the special display region with respect to the specific display region (see FIGS. 83 and 84). It is characterized by According to this feature, it is possible to provide a gaming machine that does not hinder the visibility of the shooting direction indicator, which has a high degree of influence on the game with the movable body that is movable by the confirmation movement control.

[0051] Form 5-4 gaming machines are The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When a power failure occurs immediately before the end of the fanfare effect and the power is turned on after that, it is possible to perform light emission control during the round in which the light emission means of the movable body that is not movable by the confirmation movement control emits light in a lamp pattern corresponding to the round game. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the round game (for example, the initial emphasis mode (white lighting) is a portion that is not used in the mode corresponding to the big hit song (round production). See FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a game machine capable of attracting attention to the movable body that is movable by the confirmation movement control even during a round game by the specific light emission control.

[0052] Form 5-5 gaming machines are the movable body includes a first movable body and a second movable body, The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When a power failure occurs immediately before the end of the fanfare effect and the power is turned on after that, it is possible to perform light emission control during the round to make the light emitting means of the movable body emit light in a light emission pattern corresponding to the round game, When the first movable body is movable by the confirmation movement control, the light emitting means of the first movable body is caused to emit light by the specific light emission control, while the light emitting means of the second movable body is caused to emit light by the during-round light emission control (for example, when the first movable body is moved by the operation confirmation control, the movable body LED of the first movable body emits light in an initial emphasizing mode (white lighting), while the movable body LED of the second movable body emits light in a mode corresponding to the music during the jackpot (round production)). It is characterized by According to this feature, it is possible to provide a game machine capable of indicating that the movable body is moving by the confirmation movement control even during the round game.

[0053] Form 5-6 gaming machines are The light emission control means is In the round game after the fanfare effect is executed, it is possible to perform light emission control during the round in which the light emission means emits light in a light emission pattern corresponding to the round game, When a power failure occurs immediately before the end of the fanfare effect and the power is turned on after that, the light emitting means can be caused to emit light by the during-round light emission control, The light emission control during the round, which is performed when power is turned on immediately before the end of the fanfare effect, is lower in brightness than the light emission control during the round, which is performed when the power is not cut off immediately before the end of the fanfare effect. In the round game when 1 does not start with a hot start, the movable body LED of the movable body that is not in the initial operation may have a lower luminance than the light emission luminance when it emits light in a manner corresponding to the music during the big hit (round production)), It is characterized by According to this feature, it is possible to provide a game machine capable of suppressing power consumption and lightening the load when the power is turned on.

[0054] Form 5-7 gaming machines are The operation mode of the movable body by the confirmation movement control and the operation mode of the movable body by the effect movement control are common, The light emission control means is performing the specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern until the movement of the movable body is completed; The light emitting means of the movable body movable by the effect movement control is caused to emit light in a first special light emission pattern in a first period, and in a second period after the end of the first period, light is emitted in a second special light emission pattern different in light emission mode from the first light emission pattern. The body LED 9e, the frame upper movable body LED 9f, and the chance button 631B emit light in the initial emphasized mode (white lighting) until the initial action is completed in the action confirmation control, and in the effect action control (for example, the success / failure button effect), they emit light in a rainbow flash mode during the first period (e.g., advance action period), and emit light in a smooth rainbow mode different from the rainbow flash mode during the second period (e.g., retreat action period) (see FIG. 56(B)). It is characterized by According to this feature, it is possible to provide a game machine that can easily determine which of the confirmation movable control and the effect movable control is being performed by the specific light emission control and the special light emission control.

[0055] [Mode 6] The game machine of form 6-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), light emitting means; Game control means (for example, CPU103), Light emission control means (for example, effect control CPU 120), Movable body control means (for example, production control CPU120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The movable body control means is When the power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally, When notifying that it is controlled to the advantageous state, it is possible to perform the effect movement control (for example, the movable body effect in the win / fail button effect) that moves the movable body by the action for notifying that it is controlled to the advantageous state. The light emission control means is controlling the light emitting means so that the luminance of the light emitting means becomes the first luminance when the confirmation movable control is performed by the movable body control means; When the effect movement control is performed by the movable body control means, the light emitting means is controlled so that the luminance of the light emitting means becomes the second luminance, The first luminance is lower in luminance than the second luminance (for example, the on-board movable LED 9d, the under-board movable LED 9e, the on-frame movable LED 9f, and the chance button LED 9g emit light in the initial emphasis mode (white lighting) of the movable body that performs the initial action, but the part that emits light at a lower luminance than when it emits light in the production operation control. See FIG. 56 (B)), The game control means can set the variable means (for example, the special variable winning ball device 7) to an easy-to-enter state (for example, an open state) in which game media can enter during the advantageous state, The movable body control means controls the movable body so that when power is turned off at the same time as the easy-to-enter state is entered and the power is turned on thereafter, the confirmation movable control ends before the easy-to-enter state ends (for example, when the power is turned off immediately after the opening control of the large winning hole in the first round game is started and the power is turned on, the operation confirmation control can be ended before the opening control of the big winning hole in the first round game ends. Figure 85), It is characterized by According to this feature, the load on the game machine is reduced by suppressing the power consumption when the power is turned on, and by setting the luminance of the light emitting means provided on the movable body to the first luminance, it is possible to prevent the movement of the movable body from becoming difficult to confirm due to glare, and further, to provide a gaming machine that terminates the confirmation movable control before the variable means ends the easy-to-enter state when the variable means enters the easy-to-enter state and the power is turned on. I can.

[0056] The game machine of form 6-2 is Effect control means (for example, effect control CPU120) is further provided, The effect control means can display a recovery-in-progress display (for example, a recovery-in-progress display 132SG510) on the display means in the case where the power is turned on after a power interruption occurs during the variable display, and in the case where the power is turned on after the power interruption occurs at the same time when the variable means is controlled to the easy-to-enter state, The light emission control means is capable of performing light emission control during recovery to cause the light emitting means to emit light in a light emission pattern corresponding to the display during recovery, when a power failure occurs during variable display and then the power is turned on, and when the variable means is controlled to the easy-to-enter state and a power failure occurs and then the power is turned on. The movable body control means can perform the confirmation movement control when power is turned on after a power interruption occurs during variable display, and when the power is turned on after power is turned on after the power is turned off after the variable means is controlled to the easy-to-enter state (for example, when power is turned on after power interruption occurs during variable display, and when power is turned on at the same time as the large winning opening is controlled to open), it is possible to perform operation confirmation control. part), It is characterized by According to this feature, it is possible to provide a gaming machine that prevents complicated processing when the power is turned on.

[0057] Form 6-3 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The effect control means, when power failure occurs during the easy-to-enter state of the variable means, and then the power is turned on, it is possible to display a restoration-in-progress display (for example, restoration-in-progress display 132SG510) on the display means, The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When a power failure occurs at the same time that the variable means enters the easy-to-enter state, and then the power is turned on, light emission control during recovery is performed to cause the light-emitting means to emit light in a light-emitting pattern corresponding to the display during recovery over a period until the variable means is controlled from the easy-to-enter state to an inaccessible state in which a game medium cannot enter, The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the display during restoration (for example, the initial emphasis mode (white lighting) is not used in the mode corresponding to the display during restoration (light off). See FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a gaming machine capable of drawing attention to the movable body that is movable by the confirmation movement control even during restoration.

[0058] Form 6-4 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The effect control means, when power failure occurs during the easy-to-enter state of the variable means, and then the power is turned on, it is possible to display a restoration-in-progress display (for example, restoration-in-progress display 132SG510) on the display means, The light emission control means is In one round game in which the variable means is controlled to the easy-to-enter state over a specified period, it is possible to perform light emission control during the round, in which the light emission means is caused to emit light in a light emission pattern corresponding to the round game, When a power failure occurs at the same time as the one round game is started, and then the power is turned on, the light emission means during recovery is controlled to emit light in a light emission pattern corresponding to the display during recovery over a period until the end of the one round game. The light emission control during restoration is performed at a luminance lower than that of the light emission control during the round (for example, during restoration from a power failure, the movable body LED in the effect movable control (movable body effect in the success / failure button effect) may emit light at a lower luminance than that of the movable body LED). It is characterized by According to this feature, it is possible to provide a gaming machine capable of notifying that the system is being restored while reducing the load on the gaming machine by suppressing power consumption when the power is turned on.

[0059] Form 6-5 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The effect control means, when a power failure occurs during the control of the variable means to the easy-to-enter state, and then the power is turned on, it is possible to display a restoration in progress display (for example, restoration in progress display 132SG510) on the display means, The light emission control means is In one round game in which the variable means is in the easy-to-enter state over a specified period, it is possible to perform a round light emission control that causes the light emission means to emit light in a light emission pattern corresponding to the round game, When a power failure occurs at the same time as the one round game is started, and then the power is turned on, the light emission means during recovery is controlled to emit light in a light emission pattern corresponding to the display during recovery over a period until the end of the one round game. The light-emitting mode used in the light-emitting pattern corresponding to the display during restoration is not used in the light-emitting pattern corresponding to the round game (for example, the mode corresponding to the display during recovery (lights out) is a part that is not used in the light-emitting mode corresponding to the mode corresponding to the round production (song during the jackpot). See FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a game machine capable of informing that the game is being restored when the power is turned on, even if the round game is being played before the power is cut off.

[0060] [Mode 7] The game machine of form 7-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), light emitting means; Game control means (for example, CPU103), Light emission control means (for example, effect control CPU 120), Movable body control means (for example, production control CPU120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The movable body control means is When the power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally, When notifying that it is controlled to the advantageous state, it is possible to perform the effect movement control (for example, the movable body effect in the win / fail button effect) that moves the movable body by the action for notifying that it is controlled to the advantageous state. The light emission control means is controlling the light emitting means so that the luminance of the light emitting means becomes the first luminance when the confirmation movable control is performed by the movable body control means; When the effect movement control is performed by the movable body control means, the light emitting means is controlled so that the luminance of the light emitting means becomes the second luminance, The first luminance is lower in luminance than the second luminance (for example, the on-board movable LED 9d, the under-board movable LED 9e, the on-frame movable LED 9f, and the chance button LED 9g emit light in the initial emphasis mode (white lighting) of the movable body that performs the initial action, but the part that emits light at a lower luminance than when it emits light in the production operation control. See FIG. 56 (B)), The game control means, during the advantageous state, puts the variable means (for example, the special variable winning ball device 7) into an easy-to-enter state (for example, open state) in which game media can enter, and then sets the variable means to an inaccessible state (for example, closed state) in which game media cannot enter, and performs a round game, The movable body control means controls the movable body so that the confirmation movable control ends before the end of the easy-to-enter state in the next round game when a power failure occurs immediately before the easy-entry state ends in one round game and the power is turned on thereafter (for example, when the pachinko game machine 1 is started with a hot start after the power failure occurs immediately before the end of the first round game, the opening control of the big winning opening in the second round game is performed. A portion in which the opening control period and the initial operation period of the large winning opening are set so that the initial operation of the movable body is completed within the period until the end (see FIG. 52 (F10)) (see FIG. 86), It is characterized by According to this feature, the load on the game machine is reduced by suppressing the power consumption when the power is turned on, and by setting the luminance of the light emitting means provided on the movable body to the first luminance, it is possible to prevent the movement of the movable body from being dazzling and make it difficult to confirm the movement of the movable body. can provide.

[0061] The game machine of form 7-2 is Effect control means (for example, effect control CPU120) is further provided, In a round game in which the variable means is controlled to the easy-to-enter state for a specified period after the fanfare effect ends, the production control means provides a shooting direction instruction display (for example, right-handed promotion display 132SG430) indicating the shooting direction of the game medium in a specific display area (for example, right game area, second path) and a round game-related display (for example, round number display 132SG451, winning ball number display 132SG4) in the special display area. 52, number of pitches displayed 132SG453, consecutive number of pitches / total number of pitches displayed 132SG454, etc.) can be displayed, The confirmation movable control is a control to move the movable body so that the movable body does not overlap the special display region with respect to the specific display region (see FIGS. 83 and 84). It is characterized by According to this feature, it is possible to provide a game machine that does not hinder the visibility of the shooting direction indicator, which has a high degree of influence on the game with the movable body that can be moved by the confirmation movement control.

[0062] The form 7-3 game machine is Effect control means (for example, effect control CPU120) is further provided, The effect control means can display a shooting direction instruction display (e.g. right-handed promotion display 132SG430) indicating the shooting direction of the game medium in the specific display area and a given game value display (e.g. winning ball number display 132SG452, number of played balls display 132SG453, etc.) related to the game value given to the special display area in the next round game that is started when the first round game ends, The confirmation movable control is a control for moving the movable body so that the movable body does not overlap the special display region with respect to the specific display region (see FIGS. 83 and 84). It is characterized by According to this feature, it is possible to provide a game machine that does not hinder the visibility of the shooting direction indicator, which has a high degree of influence on the game with the movable body that can be moved by the confirmation movement control.

[0063] Form 7-4 gaming machines are The movable body control means, when power failure occurs immediately before the end of the easy-to-enter state of the variable means in the one round game, and then the power is turned on, the movable body is moved by the confirmation movable control after the control is performed to make the variable means in the one round game the non-enterable state (see FIG. 86). It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0064] Form 7-5 gaming machines are The operation mode of the movable body by the confirmation movement control and the operation mode of the movable body by the effect movement control are common, The light emission control means is performing the specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern until the movement of the movable body is completed; The light emitting means of the movable body that is movable by the effect movement control is caused to emit light in a first special light emission pattern in a first period, and in a second period after the end of the first period, light is emitted in a second special light emission pattern different in light emission mode from the first light emission pattern. The body LED 9e, the frame upper movable body LED 9f, and the chance button 631B emit light in the initial emphasized mode (white lighting) until the initial action is completed in the action confirmation control, and in the effect action control (for example, the success / failure button effect), they emit light in a rainbow flash mode during the first period (e.g., advance action period), and emit light in a smooth rainbow mode different from the rainbow flash mode during the second period (e.g., retreat action period) (see FIG. 56(B)). It is characterized by According to this feature, it is possible to provide a game machine that can easily determine which of the confirmation movable control and the effect movable control is being performed by the specific light emission control and the special light emission control.

[0065] [Form 8] The game machine of form 8-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), light emitting means; Game control means (for example, CPU103), Light emission control means (for example, effect control CPU 120), Movable body control means (for example, production control CPU120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The movable body control means is When the power is turned on, perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally, When notifying that it is controlled to the advantageous state, the effect movement control that moves the movable body by the operation for notifying that it is controlled to the advantageous state (for example, the win / fail button effect or the movable body effect in the promotion effect) is performed, The light emission control means is controlling the light emitting means so that the luminance of the light emitting means becomes the first luminance when the confirmation movable control is performed by the movable body control means; When the effect movement control is performed by the movable body control means, the light emitting means is controlled so that the luminance of the light emitting means becomes the second luminance, The first luminance is lower in luminance than the second luminance (for example, the on-board movable LED 9d, the under-board movable LED 9e, the on-frame movable LED 9f, and the chance button LED 9g emit light in the initial emphasis mode (white lighting) of the movable body that performs the initial action, but the part that emits light at a lower luminance than when it emits light in the production operation control. See FIG. 56 (B)), The game control means, during the advantageous state, puts the variable means (for example, the special variable winning ball device 7) into an easy-to-enter state (for example, open state) in which game media can enter, and then sets the variable means to an inaccessible state (for example, closed state) in which game media cannot enter, and performs a round game, The movable body control means controls the movable body so that, if a power failure occurs at the same time as the entry impossibility state is controlled in one round game, and then the power is turned on, the confirmation movable control ends before the entry impossibility state ends (for example, if the pachinko game machine 1 is started with a hot start after the power failure occurs immediately before the opening control of the large winning opening in the third round game ends, the third special round interval period ends. A portion in which the opening control of the large winning opening and the round interval period and the initial operation period are set so that the initial operation of the movable body is completed within the period (see FIG. 53 (F21) to (F29)) (see FIG. 87), It is characterized by According to this feature, the load on the game machine is reduced by suppressing the power consumption when the power is turned on, and by setting the luminance of the light emitting means provided on the movable body to the first luminance, it is possible to prevent the movement of the movable body from being difficult to confirm due to glare.In addition, when the power is turned off and the power is turned on at the same time that the variable means becomes unable to enter in the first round game, the confirmation movable control is terminated before the next round game ends, so that the player can face the round game even after the confirmation movable control ends. It is possible to provide a game machine that can

[0066] The game machine of form 8-2 is Effect control means (for example, effect control CPU120) is further provided, The effect control means, when power is turned on after a power interruption occurs during variable display, and when power is turned on after the power interruption occurs at the same time when the variable means is controlled to an inaccessible state. The light emission control means is capable of performing light emission control during restoration to cause the light emission means to emit light in a light emission pattern corresponding to the display during restoration, when power is turned on after a power interruption occurs during variable display, and when power is turned on after power interruption occurs at the same time when the variable means is controlled to be in an inaccessible state. The movable body control means can perform the confirmation movable control in the following cases: power interruption occurs during variable display and then power is turned on; and power is turned on after power interruption occurs while the variable means is controlled to be in an inaccessible state. part), It is characterized by According to this feature, it is possible to provide a gaming machine that prevents complicated processing when the power is turned on.

[0067] Form 8-3 gaming machines are Production control means (for example, production control CPU120) provided, The effect control means, when the power failure occurs at the same time that the variable means is controlled to the state of being unable to enter in the one round game, and then the power is turned on, the display during recovery (for example, display during recovery 132SG510) can be displayed, The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), In the one round game, when the variable means is controlled to be in an inaccessible state and at the same time a power failure occurs, and then the power is turned on, it is possible to perform recovery light emission control in which the light emitting means emits light in a light emission pattern corresponding to the display during recovery over a period from the end of the one round game to the start of the next round game. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the display during restoration (for example, the initial emphasized mode (white lighting) is a portion not used in the mode (lights out) corresponding to the display during restoration. See FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a gaming machine capable of drawing attention to the movable body that is movable by the confirmation movement control even during restoration.

[0068] Form 8-4 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The production control means is In the one round game, when the variable means is controlled to an inaccessible state and a power failure occurs at the same time, and then the power is turned on, a restoration in progress display (for example, a restoration in progress display 132SG510) can be displayed on the display means, An interval effect can be executed when the variable means is controlled to be in an inaccessible state in the one round game, The light emission control means is It is possible to perform an interval light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the interval effect during an execution period of the interval effect, In the one round game, when the variable means is controlled to be in an inaccessible state and at the same time a power failure occurs, and then the power is turned on, it is possible to perform recovery light emission control in which the light emitting means emits light in a light emission pattern corresponding to the display during recovery over the period from the end of the one round game to the start of the next round game. The light emission control during recovery is performed at a luminance lower than that of the light emission control during the interval (for example, during restoration from a power failure, the movable body LED may emit light at a lower luminance than the light emission luminance of the movable body LED in the effect movable control (movable body effect in the success / failure button effect)). It is characterized by According to this feature, it is possible to provide a gaming machine capable of notifying that the system is being restored while reducing the load on the gaming machine by suppressing power consumption when the power is turned on.

[0069] Form 8-5 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The production control means is In the one round game, when the variable means is controlled to be in an inaccessible state and power outage occurs at the same time, power outage occurs, and then the power is turned on, a restoration in progress display (for example, restoration in progress display 132SG510) can be displayed on the display means, An interval effect can be executed when the variable means is controlled to be in an inaccessible state in the one round game, The light emission control means is It is possible to perform an interval light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the interval effect during an execution period of the interval effect, In the one round game, when the variable means is controlled to be in an inaccessible state and at the same time a power failure occurs, and then the power is turned on, it is possible to perform recovery light emission control in which the light emitting means emits light in a light emission pattern corresponding to the display during recovery over the period from the end of the one round game to the start of the next round game. The light-emitting mode used in the light-emitting pattern corresponding to the display during restoration is not used in the light-emitting pattern corresponding to the interval production (for example, the mode corresponding to the display during restoration (lights out) is the part that is not used in the light-emitting mode corresponding to the mode corresponding to the interval production (big hit song)), It is characterized by According to this feature, it is possible to provide a gaming machine capable of notifying that the system is being restored when the power is turned on.

[0070] Form 8-6 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The effect control means is capable of executing an interval effect for notifying whether or not to be controlled to a special state when the variable means is controlled to an entry-disabled state in the one round game, The interval production is The introductory part (see Figure 53 (F21) to (F23)), a result notification part (see FIG. 53 (F24) to (F29)) that is executed after the introduction part and notifies the result of the introduction part; consists of The confirmation movement control is a control to move the movable body so as to end an operation for confirming that the movable body operates normally before the result notification part is started. It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the result notification part in the interval performance is not hindered by the movable body operated by the confirmation movement control.

[0071] Form 8-7 gaming machines are sound output means (for example, speakers 8L and 8R); Production control means (for example, production control CPU120) and further comprising, The effect control means is capable of executing an interval effect for informing whether or not to be controlled to a special state when the variable means is controlled to an entry-disabled state in the one round game, The interval production is The introductory part (see Figure 53 (F21) to (F23)), a result notification part (see FIG. 53 (F24) to (F29)) that is executed after the introduction part and notifies the result of the introduction part; consists of The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The production control means is capable of executing a movable body production using the movable body in the result notification part, When the movable body effect is executed, the movable body control means is capable of performing special effect movement control for moving the movable body in a motion mode common to the motion mode of the movable body that is moved by the confirmation movement control, The light emission control means is performing the specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern until the movement of the movable body is completed; It is possible to perform special light emission control for causing the light emitting means of the movable body that is movable by the special effect movement control to emit light in a special light emission pattern over the execution period of the movable body effect, The sound output means limits the sound output when the movable body is moved by the confirmation movement control, and outputs a sound corresponding to the movable body production when the movable body is moved by the special production movement control (for example, in the result notification part, a movable body production using the lower board movable body 32B can be executed as a promotion production (see FIG. 53 (F24)). It is possible to control, the sound output is limited when the under-board movable body 32B operates by operation confirmation control, and the sound corresponding to the movable body production is output when the under-board movable body 32B operates in the movable body production), It is characterized by According to this feature, it is possible to provide a game machine that can easily determine which of the confirmation movement control and the special effect movement control is being performed by the specific light emission control and the special light emission control.

[0072] Form 8-8 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The effect control means is capable of executing an interval effect for informing whether or not to be controlled to a special state when the variable means is controlled to an entry-disabled state in the one round game, The interval production is The introductory part (see Figure 53 (F21) to (F23)), a result notification part (see FIG. 53 (F24) to (F29)) that is executed after the introduction part and notifies the result of the introduction part; consists of The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The production control means is A movable body effect (see FIG. 53 (F24)) using the movable body can be executed in the result notification part, A display means can display an effect display (see FIG. 53 (F24)) corresponding to the movable body production, The movable body control means is When the movable body effect is executed, it is possible to perform a special effect movement control that moves the movable body in a motion mode common to the movement mode of the movable body that is moved by the confirmation movement control, When the confirmation movement control cannot be completed normally over a specific period, it is determined that an operation error has occurred, and the confirmation movement control can be performed again, In the one round game in which the interval effect is executed, when power failure occurs immediately before being controlled to the inaccessible state, and then the confirmation movable control that is started when the power is turned on does not end normally, the timing at which it is determined as an operation error overlaps with the execution period of the movable body effect, When the movable body effect is executed during the specific period during which the confirmation movable control is performed, the effect display is displayed while the special effect movable control is restricted (for example, if the operation confirmation control cannot be normally completed over a specific period, it is possible to determine that it is an operation error and perform the operation confirmation control again. In one round game in which the interval effect is performed, the power failure occurs immediately before the large winning opening is controlled to the closed state, and the operation confirmation control that is started when the power is turned on is normal. If it does not end in time, the timing at which it is determined to be an operation error overlaps with the execution period of the promotion effect, and if the promotion effect is executed during a specific period during which the operation confirmation control is performed, the effect display is displayed while the movable body effect is restricted. Part), It is characterized by According to this feature, it is possible to provide a game machine capable of indicating to the player that the movable body performance has been executed by effect display while preventing the confirmation motion control from being hindered by the special performance motion control.

[0073] Form 8-9 gaming machines are The operation mode of the movable body by the confirmation movement control and the operation mode of the movable body by the effect movement control are common, The light emission control means is It is possible to perform the specific light emission control that causes the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode) until the movement of the movable body is completed, It is possible to perform the special light emission control to cause the light emitting means of the movable body that is movable by the effect movement control to emit light in a first special light emission pattern during a first period, and to emit light in a second special light emission pattern different from the first light emission pattern in a second period after the end of the first period. It emits light in a mode (white lighting), and in the effect operation control (for example, in the case of promotion success of the promotion effect), it emits light in a rainbow flash mode in the first period (e.g., advance operation period), and in the second period (e.g., retreat operation period) A portion that emits light in a smooth rainbow mode that is different from the rainbow flash mode (see FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a game machine that can easily determine which of the confirmation movable control and the effect movable control is being performed by the specific light emission control and the special light emission control.

[0074] [Mode 9] The game machine of form 9-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Game control means (for example, CPU103), Production control means (for example, production control CPU120), Movable body control means (for example, production control CPU120) and, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The game control means, during the advantageous state, puts the variable means (for example, the special variable winning ball device 7) into an easy-to-enter state (for example, open state) in which game media can enter, and then sets the variable means to an inaccessible state (for example, closed state) in which game media cannot enter, and performs a round game, The advantageous state includes a first advantageous state (for example, jackpot A) and a second advantageous state (for example, jackpot B) that is more advantageous than the first advantageous state, The effect control means can execute a notification effect (for example, a promotion effect) that notifies which advantageous state is in a specific round game in the first advantageous state and the second advantageous state, The notification effect is an introductory part (for example, see FIG. 53 (F21) to (F23)); a result notification part (for example, see FIG. 53 (F24) to (F29)) that is executed after the introductory part and notifies the result of the introductory part; consists of If it is the first advantageous state, the effect corresponding to the first advantageous state is executed in the result notification part, In the case of the second advantageous state, an effect corresponding to the second advantageous state is executed in the result notification part, The movable body control means controls the movable body so that the confirmation movable control ends before the start of the result reporting part when power failure occurs immediately before the specific round game starts and the power is turned on thereafter (for example, when the pachinko game machine 1 is started with a hot start after the power failure occurs immediately before the opening control of the large winning opening in the second round game ends, the result reporting part of the promotion effect executed in the third round game The part where the opening control of the large winning opening and the round interval period and the initial operation period are set so that the initial operation of the movable body is completed before the start.See Fig. 89), It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the result notification part in the notification effect is not hindered by the movable body operated by the confirmation movement control.

[0075] The form 9-2 game machine is Effect control means (for example, effect control CPU120) is further provided, In a round game in which the variable means is controlled to the easy-to-enter state for a specified period after the fanfare effect ends, the production control means provides a shooting direction instruction display (for example, right-handed promotion display 132SG430) indicating the shooting direction of the game medium in a specific display area (for example, right game area, second path) and a round game-related display (for example, round number display 132SG451, winning ball number display 132SG4) in the special display area. 52, number of pitches displayed 132SG453, consecutive number of pitches / total number of pitches displayed 132SG454, etc.) can be displayed, The confirmation movable control is a control to move the movable body so that the movable body does not overlap the special display region with respect to the specific display region (see FIGS. 83 and 84). It is characterized by According to this feature, it is possible to provide a gaming machine that does not hinder the visibility of the shooting direction indicator, which has a high degree of influence on the game with the movable body that is movable by the confirmation movement control.

[0076] Form 9-3 gaming machines are Effect control means (for example, effect control CPU120) is further provided, In the specific round game, the production control means can display a shooting direction instruction display (for example, a right-handed promotion display 132SG430) indicating the shooting direction of the game medium in a specific display area (upper right side of the display screen), and a given game value display (for example, winning ball number display 132SG452, played ball number display 132SG453, etc.) related to the game value given to the special display area. The confirmation movable control is a control to move the movable body so that the movable body does not overlap the special display region with respect to the specific display region (see FIGS. 83 and 84). It is characterized by According to this feature, it is possible to provide a gaming machine that does not hinder the visibility of the shooting direction indicator, which has a high degree of influence on the game with the movable body that is movable by the confirmation movement control.

[0077] Form 9-4 game machines are light emitting means; and a light emission control means, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When the notification effect is executed, it is possible to perform notification light emission control that causes the light emitting means of the movable body that is not movable by the confirmation movement control to emit light in a light emission pattern corresponding to the notification effect, The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the notification effect (for example, the initial emphasis mode (white lighting) is a portion that is not used in the mode corresponding to the promotion effect (introduction part). See FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a game machine capable of indicating that the movable body is under the confirmation movement control even during the notification effect by the specific light emission control and the notification light emission control.

[0078] Form 9-5 game machines are light emitting means; Light emission control means (for example, effect control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When a power failure occurs immediately before the specific round game is started and the power is turned on after that, notification light emission control is performed to cause the light emission means of the movable body to emit light in a light emission pattern corresponding to the notification effect, The light emission control means causes the light emitting means of the movable body to emit light by the specific light emission control when power failure occurs immediately before the specific round game is started and the power is turned on after that, when the movable body is movable by the confirmation movement control (for example, when power failure occurs immediately before the third round game is started, and then the power is turned on, when the movable body is movable by the operation confirmation control, the movable body initially operates. The frame upper movable body LED9f and the chance button LED9g emit light in the initial emphasis mode (white lighting) instead of the mode corresponding to the promotion effect (introduction part).See Fig. 56(B)), It is characterized by According to this feature, it is possible to provide a gaming machine capable of reducing the load by suppressing the power consumption when the power is turned on.

[0079] Form 9-6 gaming machines are light emitting means; Light emission control means (for example, effect control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The light emission control means is In the specific round game, it is possible to perform notification light emission control to emit light in a light emission pattern (for example, rainbow light emission mode) corresponding to the notification effect, When a power failure occurs immediately before the specific round game is started and the power is turned on after that, it is possible to cause the light emitting means to emit light by the notification light emission control, The notification light emission control, which is performed when power is turned on immediately after the power failure occurs immediately before the start of the specific round game, has a lower brightness than the notification light emission control performed when the power failure does not occur immediately before the start of the specific round game (for example, during the second round interval period or during the third round game, the operation confirmation control is started, and the movable body that initially operates on the board movable body LED 9d, the board movable body LED 9e, the movable body on the frame LED 9f, A portion where the chance button LED 9g emits light in the initial emphasis mode (white lighting), but emits light at a lower luminance than when it emits light in the production operation control (promoting production) (see FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a gaming machine capable of reducing the load by suppressing the power consumption when the power is turned on.

[0080] Form 9-7 gaming machines are The effect control means is capable of executing an action promoting effect that prompts the player to act during the execution period of the notification effect (see FIG. 53 (F23)), The action promoting effect is executed in the introductory part (see FIG. 53 (F21) to (F23)), The movable body control means controls the movable body so that the confirmation movable control ends before the start of the introductory part when power failure occurs immediately before the specific round game starts and the power is turned on afterwards (for example, the operation promotion part of the introduction part of the promotion effect executed in the third round game, that is, the part where the initial action of the movable body ends before the operation promotion effect that prompts the player to operate the chance button 631B starts). It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the action promotion effect in the introduction part is not hindered by the movable body that operates by the confirmation movement control.

[0081] Form 9-8 gaming machines are light emitting means; Light emission control means (for example, effect control CPU 120), further comprising sound output means (for example, speakers 8L and 8R), The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The production control means can execute a movable body production using the movable body in the result notification part (see FIG. 53 (F24)), When the movable body effect is executed, the movable body control means is capable of performing special effect movement control for moving the movable body in a motion mode common to the motion mode of the movable body that is moved by the confirmation movement control, The light emission control means is performing the specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern until the movement of the movable body is completed; It is possible to perform special light emission control for causing the light emitting means of the movable body that is movable by the special effect movement control to emit light in a special light emission pattern over the execution period of the movable body effect, The sound output means limits the sound output when the movable body is moved by the confirmation movement control, and outputs a sound corresponding to the movable body effect when the movable body is moved by the special effect movement control. While the body LED 9e emits light in a mode (for example, rainbow mode) corresponding to the promotion effect (result reporting part), the part where the sound effect corresponding to the promotion effect (result reporting part) is output), It is characterized by According to this feature, it is possible to provide a game machine that can easily determine which of the confirmation movement control and the special effect movement control is being performed by the specific light emission control and the special light emission control.

[0082] Form 9-9 gaming machines are The production control means is A movable body effect using the movable body can be executed in the result notification part, A display means can display an effect display corresponding to the movable body presentation, The movable body control means is When the movable body effect is executed, it is possible to perform a special effect movement control that moves the movable body in a motion mode common to the movement mode of the movable body that is moved by the confirmation movement control, When the confirmation movement control cannot be completed normally over a specific period, it is determined that an operation error has occurred, and the confirmation movement control can be performed again, When power failure occurs immediately before the specific round game is started, and then when the confirmation movable control that is started when the power is turned on does not end normally, the timing at which it is determined as an operation error overlaps with the execution period of the movable body presentation, When the movable object effect is executed during the specific period during which the confirmation movable control is performed, the special effect movable control is restricted while the effect display is displayed (for example, if the operation confirmation control cannot be completed normally over a specific period, it is possible to determine that it is an operation error and perform the operation confirmation control again. If the power failure occurs immediately after the third round effect in which the promotion effect is executed is started, and then the operation confirmation control that starts when the power is turned on does not end normally, an operation error occurs. The timing at which it is determined overlaps with the execution period of the promotion effect, and if the promotion effect is executed during the specific period during which the operation confirmation control is performed, the movable body effect is restricted, while the effect display may be displayed), It is characterized by According to this feature, it is possible to provide a game machine capable of indicating to the player that the movable body performance has been executed by effect display while preventing the confirmation motion control from being hindered by the special performance motion control.

[0083] [Form 10] The game machine of form 10-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Game control means (for example, CPU103), Production control means (for example, production control CPU120), Movable body control means (for example, production control CPU120) and, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, During the advantageous state, the game control means puts the variable means (for example, the special variable winning ball device 7) into an easy-to-enter state (for example, an open state) in which game media can enter, and then puts the variable means in an unenterable state (for example, a closed state) in which game media cannot enter. It is possible to perform a round game multiple times, The effect control means can execute an ending effect after the final round game is completed (see FIG. 52 (F12) to (F14)), The ending production Introduction part (see Figure 52 (F12), Figure 53 (F31)), Executed after the introduction part, special state notification part (for example, time saving state notification part. See FIG. 52 (F13), FIG. 53 (F32), (F34)) that performs notification regarding the special state controlled after the advantageous state, and consists of The movable body control means controls the movable body so that the confirmation movable control ends before the start of the special state notification part when power failure occurs immediately before the easy-to-enter state ends in the final round game and the power is turned on thereafter (for example, when the pachinko game machine 1 is started with a hot start after the power failure occurs immediately before the end of the tenth final round game, the time saving state in which information about the time saving state is notified during the ending period. A portion in which the ending period and the initial motion period are set so that the initial motion of the movable body is completed before the notification part (see (F32) and (F34) in FIG. 53) is started (see FIG. 90), It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the special state notification part in the ending effect is not hindered by the movable body operated by the confirmation movement control.

[0084] The game machine of form 10-2 is light emitting means; Light emission control means (for example, effect control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When power failure occurs immediately before the easy-to-enter state ends in the final round game and the power is turned on after that, ending light emission control can be performed to cause the light emission means of the movable body that is not movable by the confirmation movement control to emit light in a lamp pattern corresponding to the ending effect, The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the ending effect (for example, the initial emphasis mode (white lighting) is a portion not used in the mode corresponding to the ending effect (introduction part). See FIG. 56(B)), It is characterized by According to this feature, it is possible to provide a game machine capable of indicating that the movable body is under the confirmation movement control even during the ending effect by the specific light emission control and the ending light emission control.

[0085] The game machine of form 10-3 is light emitting means; Light emission control means (for example, effect control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When a power failure occurs immediately before the easy-to-enter state ends in the final round game and the power is turned on after that, ending light emission control is performed to cause the light emitting means of the movable body to emit light in a light emission pattern corresponding to the ending effect, the movable body includes a first movable body and a second movable body, The light emission control means causes the light emission means of the first movable body to emit light by the specific light emission control, while causing the light emission means of the second movable body to emit light by the ending light emission control (e.g., the upper board movable body LED 9d, the lower board movable body LED 9e, the upper frame movable body LED 9f, the movable body LED 9f, the chance While the button LED 9g emits light in the initial emphasis mode (white lighting), the movable body LEDs of the other movable bodies that are not in motion emit light in a mode corresponding to the ending effect (introductory part).See FIG. 56(B)), It is characterized by According to this feature, it is possible to provide a game machine capable of indicating that the movable body is moving by the confirmation movement control even during the ending effect.

[0086] The game machine of form 10-4 is light emitting means; Light emission control means (for example, effect control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The light emission control means is When the ending effect is executed, it is possible to perform ending light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the ending effect, When a power failure occurs immediately before the easy-to-enter state ends in the final round game and the power is turned on after that, the light emitting means can emit light by the ending light emission control, The ending light emission control, which is performed when power is turned on immediately before the end of the easy-to-enter state in the final round game, has a lower brightness than the ending light emission control performed when the power is turned on after that. It emits light with low luminance in the initial emphasis mode (white lighting), not in the mode corresponding to the lighting effect (introduction part) (see Fig. 56(B)), It is characterized by According to this feature, it is possible to provide a game machine capable of suppressing power consumption and lightening the load when the power is turned on.

[0087] [Form 11] The game machine of form 11-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), light emitting means; Game control means (for example, CPU103), Light emission control means (for example, effect control CPU 120), Movable body control means (for example, production control CPU 120) and, The movable body is provided with the light emitting means (for example, on-board movable body LED 9d, on-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), The movable body control means is When the power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally, When notifying that it is controlled to the advantageous state, it is possible to perform the effect movement control (for example, the movable body effect in the win / fail button effect) that moves the movable body by the action for notifying that it is controlled to the advantageous state. The light emission control means is controlling the light emitting means so that the luminance of the light emitting means becomes the first luminance when the confirmation movable control is performed by the movable body control means; When the effect movement control is performed by the movable body control means, the light emitting means is controlled so that the luminance of the light emitting means becomes the second luminance, The first luminance is lower in luminance than the second luminance (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the frame-on movable body LED 9f, and the chance button LED 9g of the movable body that performs the initial action emit light in the initial emphasis mode (white lighting), but the part that emits light at a lower luminance than when it emits light in the production operation control. See FIG. 56 (B)), During the advantageous state, the game control means puts the variable means (for example, the special variable winning ball device 7) into an easy-to-enter state (for example, an open state) in which game media can enter, and then puts the variable means in an unenterable state (for example, a closed state) in which game media cannot enter. It is possible to perform a round game multiple times, The effect control means can execute an ending effect after the final round game is completed, The movable body control means controls the movable body so that the confirmation movable control ends before the end of the execution period of the ending effect when a power failure occurs immediately after the start of the ending effect by the effect control means and the power is turned on thereafter (for example, when the pachinko game machine 1 is started with a hot start after the power failure occurs immediately after the start of the ending effect, a time saving state notification part in which information about the time saving state is notified during the ending period (Fig. 53 ( F32) and (F34)) are set so that the initial motion of the movable body is completed before the start of (see FIG. 91), It is characterized by According to this feature, it is possible to provide a game machine that suppresses the power consumption when the power is turned on to reduce the load on the game machine, turns off the power at the same time as the execution of the ending effect, and terminates the confirmation movement control when the power is turned on within the execution period of the ending effect (the player can face the high base state without worrying about the movable body that operates by the confirmation movement control).

[0088] The game machine of form 11-2 is The effect control means can display a restoration-in-progress display (for example, a restoration-in-progress display 132SG510) on the display means when power is turned on after a power interruption occurs during the variable display, and when power is turned on after a power interruption occurs simultaneously with the execution of the ending effect. The light emission control means is capable of performing light emission control during recovery to emit light in a light emission pattern corresponding to the display during recovery, when power is turned on after a power interruption occurs during variable display, and when power is turned on after a power interruption occurs at the same time as the execution of the ending effect. The movable body control means is capable of performing the confirmation movable control when power is turned on after power is turned on after power is turned on, or when power is turned on after power is turned on after power is turned off simultaneously with the execution of the ending effect (for example, when power is turned on when power is turned off during variable display, and when power is turned on when power is turned on after power is turned on). It is characterized by According to this feature, it is possible to provide a game machine that suppresses the complexity of the processing when the power is turned on.

[0089] Form 11-3 gaming machines are The production control means, when power failure occurs during the ending production, and then the power is turned on, it is possible to display a restoration in progress display (for example, restoration in progress display 132SG510) on the display means, The light emission control means is It is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode), When a power failure occurs simultaneously with execution of the ending effect by the effect control means, and then the power is turned on, it is possible to perform light emission control during recovery to cause the light emitting means to emit light in a light emission pattern corresponding to the display during recovery over the execution period of the ending effect. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the display during restoration (for example, the initial emphasis mode (white lighting) is not used in the mode corresponding to the display during restoration (light off). See FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a gaming machine capable of drawing attention to the movable body that is movable by the confirmation movement control even during restoration.

[0090] Form 11-4 gaming machines are The production control means, when power failure occurs during the ending production, and then the power is turned on, it is possible to display a restoration in progress display (for example, restoration in progress display 132SG510) on the display means, The light emission control means is It is possible to perform ending light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the ending effect during the execution period of the ending effect, When a power failure occurs at the same time as the execution of the ending effect, and then the power is turned on, it is possible to perform light emission control during restoration, in which the light emitting means emits light in a light emission pattern corresponding to the display during restoration over the execution period of the ending effect, The light emission control during restoration is performed at a luminance lower than that of the ending light emission control (for example, during restoration from a power failure, the part that may emit light at a lower luminance than the light emission luminance of the movable body LED in the effect movable control (movable body effect in the success / failure button effect). See FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a game machine capable of suppressing power consumption and lightening the load when the power is turned on.

[0091] Form 11-5 gaming machines are The production control means, when power failure occurs during the ending production, and then the power is turned on, it is possible to display a restoration in progress display (for example, restoration in progress display 132SG510) on the display means, The light emission control means is It is possible to perform ending light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the ending effect during the execution period of the ending effect, When a power failure occurs at the same time as the execution of the ending effect, and then the power is turned on, it is possible to perform light emission control during restoration, in which the light emitting means emits light in a light emission pattern corresponding to the display during restoration over the execution period of the ending effect, The light emission mode used in the light emission pattern corresponding to the display during restoration is not used in the light emission pattern corresponding to the ending effect (for example, the mode corresponding to the display during restoration (turns off) is a portion that is not used in the light emission mode corresponding to the mode corresponding to the ending effect (ending introduction). See FIG. 56 (B)), It is characterized by According to this feature, it is possible to provide a gaming machine capable of notifying that restoration is in progress when the power is turned on, even if the ending effect is being performed before power failure.

[0092] [Form 12] The game machine of form 12-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Movable body control means (for example, production control CPU120), Game control means (for example, CPU103), Production control means (for example, production control CPU120), Display means (for example, image display device 5), There are a normal state (for example, normal game state) and a special state (for example, time saving state) that is more advantageous than the normal state, The specific identification information includes first identification information (eg, first special symbol) and second identification information (eg, second special symbol), The normal state is a state in which variable display of the first identification information is likely to be executed, The special state is a state in which variable display of the second identification information is likely to be executed, During the special state, information regarding the advantageous state (for example, the number of consecutive games / total number of pitches displayed 132SG454) can be displayed in the first display area of ​​the display means, During the special state, in the second display area of ​​the display means, pending information (for example, second pending storage number and second pending display 132SG002) related to variable display of the second identification information can be displayed, When the power is turned on, the movable body control means can perform confirmation movement control for moving the movable body by an operation for confirming that the movable body operates normally, The confirmation movable control is a control to move the movable body so that the movable body does not overlap the first display region with respect to the second display region (for example, after power failure occurs during time saving, when the initial operation is performed when it is started and restored by hot start, the on-board movable body 32A overlaps the second reserved memory number (display region 5SL) and the second reserved display 132SG002 (second reserved display region 132SG012), making it difficult for the player to see. A portion where each movable body is set to perform an initial operation so that the time when the underboard movable body 32B becomes (or impossible) is shorter than the time when the bottom movable body 32B overlaps with the big win information display (for example, the number of consecutive games / total number of balls played 132SG454) (see FIG. 92), It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the second display area, which has a high degree of influence on the game with the movable body operated by the confirmation movement control, is less hindered than that of the first display area.

[0093] The game machine of form 12-2 is The information about the advantageous state displayed in the first display area does not change during the special state, while the pending information displayed in the second display area can be changed during the special state (for example, the number of consecutive games / total number of balls displayed 132SG454 does not change during the time saving state, while the second pending memory number (display area 5SL) and the second holding display 132SG002 can change the display mode due to the change in the number of winnings and the pre-reading notice even in the time saving state). , It is characterized by According to this feature, it is possible to provide a game machine that is less disturbed than information regarding an advantageous state in which the visibility of the pending information, which may change with the movable body operated by the confirmation movement control, does not change.

[0094] Form 12-3 gaming machines are The range in which the movable body movable by the confirmation movement control overlaps the first display area is larger than the range in which the movable body movable by the confirmation movement control overlaps the second display area (for example, the initial action causes the board movable body 32A to overlap the display area 5SL of the second reserved memory number or the second reserved display area 132SG012 of the second reserved display 132SG002). The part where the range overlapping the display area of ​​the total number of balls displayed 132SG454 is larger), It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the second display area, which has a high degree of influence on the game with the movable body operated by the confirmation movement control, is less hindered than that of the first display area.

[0095] [Form 13] The game machine of form 13-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Production control means (for example, production control CPU120), Movable body control means (for example, production control CPU120) and, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The effect control means is capable of performing an action promotion effect that prompts the player to move during the variable display based on the specific variable display pattern, The specific variable display pattern is The first part (for example, the period of (D1) to (D5) in FIG. 50) until the action promotion effect is executed; a second part that is executed after the first part and that notifies the result of the action-promoting effect (for example, the result notification part of (D6) and (D7) in FIG. 50); consists of The movable body control means controls the movable body so that, if power failure occurs immediately before the specific variable display starts and the power is turned on thereafter, the confirmation movable control ends before the second part starts (for example, if the pachinko machine 1 is started with a hot start after power failure occurs immediately before the fluctuation before the button notice is executed, the initial action ends before the button notice (result notification part) starts. The part where the movable body is controlled (see Fig. 94), It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the second part in the action promoting effect is not hindered by the movable body that operates by the confirmation movement control.

[0096] Form 13-2 gaming machines are Game control means (for example, CPU103) is further provided, Said game control means is capable of transmitting specific information (for example, a prize-winning effect specification command specifying button advance notice execution) to said effect control means, The effect control means is capable of performing the action promotion effect based on the specific information transmitted from the game control means, The movable body control means can change the control content of the confirmation movable control based on the specific information when a power failure occurs immediately before the specific fluctuation is started and the power is turned on after that. A part with a short operation period (for example, 5 seconds, etc.), which may be switched to a shortened initial operation), It is characterized by According to this feature, it is possible to perform suitable confirmation movement control in consideration of the start of a specific change.

[0097] [Form 14] Form 14-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Production control means (for example, production control CPU120), Movable body control means (for example, production control CPU 120) and, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The effect control means can execute a start effect (for example, start time notice) when a variable display based on a specific variable display pattern is started, The production at the start is The introductory part (see Figure 48 (B2) to (B6)), a result notification part (see FIGS. 48(B3a) to (B6a)) which is executed after the introduction part and notifies the result of the introduction part; consists of The movable body control means controls the movable body so that the confirmation movable control ends before the start of the result notification part when power failure occurs immediately before the variable display based on the specific variable display pattern is started and the power is turned on thereafter (for example, when the pachinko game machine 1 is started with a hot start after the power failure occurs immediately before the fluctuation before the start notice is executed, the power is turned on before the start notice (result report part) is started. The part where the movable body is controlled so that the initial movement is completed (see Fig. 95), It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the result notification part in the start stage effect is not hindered by the movable body operated by the confirmation movement control.

[0098] Form 14-2 gaming machines are Game control means (for example, CPU103) is further provided, The game control means is capable of transmitting specific information (for example, a prize-winning effect designation command that designates advance notice execution at the start) to the effect control means, and The effect control means is capable of performing the start time effect based on the specific information transmitted from the game control means, The movable body control means can change the control contents of the confirmation movable control based on the specific information when power failure occurs immediately before the specific fluctuation starts and the power is turned on after that (for example, based on the specific effect control command, the effect control CPU 120 may change the execution period of the initial action so that the initial action ends before the start time notice result notification part is started). It is characterized by According to this feature, it is possible to perform suitable confirmation movement control in consideration of the start of a specific change.

[0099] [Form 15] Form 15-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Production control means (for example, production control CPU120), Movable body control means (for example, production control CPU 120) and, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The effect control means can execute variable display of the identification information based on a specific variable display pattern, temporarily stop the variable display of the identification information, and then perform a re-variable display notification effect (for example, pseudo continuous notice) that notifies that the re-variable display of the identification information will be executed. The re-variable display notification effect is an introductory part (see FIG. 49 (C3) to (C5)) for inciting whether or not re-variable display of identification information is to be executed; A result notification part (see FIGS. 49 (C6), (C10), and (C9)) that is executed after the introduction part and notifies the result of the introduction part; consists of The movable body control means controls the movable body so that the confirmation movable control ends before the start of the result notification part when a power failure occurs immediately before the variable display of the identification information based on the specific variable display pattern is started and the power is turned on thereafter (for example, when the pachinko game machine 1 is started with a hot start after the power failure occurs immediately before the fluctuation before the pseudo consecutive notice is completed, before the pseudo consecutive notice (result notification part) starts. The part where the movable body is controlled so that the initial movement is completed at the beginning (see Fig. 96), It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the result notification part in the re-variable display notification effect is not hindered by the movable body operated by the confirmation movement control.

[0100] The form 15-2 gaming machine is Game control means (for example, CPU103) is further provided, The game control means is capable of transmitting specific information (for example, a prize-winning effect designation command that designates pseudo consecutive notice execution) to the effect control means, The effect control means can perform the re-variable display notification effect (for example, pseudo consecutive notice) based on the specific information transmitted from the game control means, The movable body control means can change the control content of the confirmation movable control based on the specific information when power failure occurs immediately before the specific fluctuation starts and the power is turned on after that. It is characterized by According to this feature, it is possible to perform suitable confirmation movement control in consideration of the start of a specific change.

[0101] [Form 16] Form 16-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Movable body control means (for example, production control CPU120), Display means (for example, image display device 5), There are a normal state (for example, normal game state) and a special state (for example, time saving state) that is more advantageous than the normal state, The normal state is a state designed to shoot the game medium to the first game area (for example, the left game area) side, The special state is a state designed to shoot the game medium to the second game area (for example, the right game area) side, In the normal state, the display means can display a first game area side launch promotion display (for example, a left hitting promotion display 132SG530) in a specific display area (upper right side of the display screen) to prompt the player to shoot the game medium toward the first game area side, and can display a display corresponding to the normal state in a predetermined display area. When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The confirmation movable control is a control that moves the motion so that the movable body does not be applied to the specified display area (for example, if an electricity occurs during a variable normal state, when an initial operation is performed after a variable display in the normal state, 32A is left on the board. Promotion display It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the first game area side promotion notification is not hindered by the movable body operated by the confirmation movement control.

[0102] Form 16-2 gaming machines are The display means is capable of displaying a recovery-in-progress display (for example, a recovery-in-progress display 132SG510) until the variable display ends when a power failure occurs during the variable display and then the power is turned on, It is possible to perform the first game area promotion notification (for example, left-handed promotion display 132SG530) when the restoration display is displayed, It is characterized by According to this feature, it is possible to provide a gaming machine capable of suitably notifying the shooting direction of the game medium even during recovery.

[0103] Form 16-3 gaming machines are As the first game area promotion notification, it is possible to display the first game area promotion notification display (for example, left-handed promotion display 132SG530) and output the first game area promotion notification sound, When the confirmation movable control is performed based on power-on with initialization, while the display of the first game area promotion notification display is performed in the specific display area, the output of the first game area promotion notification sound is limited, When the confirmation movable control is performed based on the power-on without initialization, the first game area promotion notification display is displayed in the specific display area, and the first game area promotion notification sound is output (for example, while the left-hand hitting promotion display 132SG530 is displayed on the upper right side of the display screen, the left-hand hitting operation promotion notification sound is limited, and after the power failure occurs, when the operation confirmation control is performed based on the hot start, the left hitting is performed on the upper right side of the display screen. While the promotion display 132SG530 is displayed, the part where the left-handed operation promotion notification sound is output), It is characterized by According to this feature, it is possible to perform a suitable first game area promotion notification in consideration of the situation at the time of power-on.

[0104] Form 16-4 gaming machines are In the normal state, when the game medium enters a predetermined area (for example, passage gate 41) provided on the side of the second game area, the first game area promotion notification (for example, left-handed promotion display 132SG530) can be performed, It is possible to perform a special first game area promotion notification with a higher priority than the first game area promotion notification based on the fact that a specific number of game media has entered the predetermined area in the normal state, It is possible to perform the special first game area promotion notification over a period longer than the period in which the movable body is movable by the confirmation movement control (for example, in the normal state, a specific number of game balls (for example, 5) have entered the gate switch 21. It is possible to perform a special left-handed operation promotion notification with a higher priority than the left-handed operation promotion information, and a special left-handed operation promotion notification with a higher priority than the left-handed operation promotion information, and the operation confirmation control. It is possible to do.), It is characterized by According to this feature, it is possible to provide a game machine that does not hinder the special first game area promotion notification by the movable body that is movable by the confirmation movable control.

[0105] [Form 17] Form 17-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Movable body control means (for example, production control CPU120), a display means (for example, an image display device 5); Game control means (for example, CPU103) and, The game control means, during the advantageous state, puts the variable means (for example, the special variable winning ball device 7) into an easy-to-enter state (for example, open state) in which game media can enter, and then sets the variable means to an inaccessible state (for example, closed state) in which game media cannot enter, and performs a round game, The display means is During the round game, if power failure occurs and then the power is turned on, it is possible to display a restoration-in-progress display (for example, restoration-in-progress display 132SG510) in a predetermined display area, After that, in the predetermined display area, it is possible to display a display corresponding to the round game (for example, the number of rounds display 132SG451, the number of winning balls display 132SG452, the number of balls played 132SG453, the number of consecutive games / total number of balls played 132SG454, etc.), When displaying either the display corresponding to the round game or the restoration-in-progress display, a shooting direction instruction display (for example, right-handed promotion display 132SG430) indicating the shooting direction of the game medium is displayed in the specific display area, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The confirmation movable control is a control to move the movable body so that the movable body does not overlap the predetermined display region with respect to the specific display region (for example, after power failure occurs during the round game in the jackpot game state, when the initial action is performed when it is activated and restored by hot start, the on-board movable body 32A displays information corresponding to the round game (for example, the number of rounds display 132SG451, the number of winning balls display 132SG452, the number of balls displayed 1 32SG453, the number of consecutive games / total number of balls displayed 132SG454, etc.) are superimposed on the front side of the predetermined area (see FIG. 83(A)), and the part that operates so as not to overlap the front side of the right-handed hitting promotion display 132SG430 displayed in the operation confirmation control (see FIGS. 99 and 100), It is characterized by According to this feature, it is possible to provide a game machine that does not hinder the visibility of the shooting direction indicator, which has a high degree of influence on the game with the movable body that can be moved by the confirmation movement control.

[0106] Form 17-2 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The production control means can execute a movable body production using the movable body, The movable body control means is capable of performing predetermined movement control for moving the movable body by a predetermined action when the movable body effect is executed, the movable body movable by the predetermined movement control is superimposed on the specific display area; The confirmation movable control can move the movable body in a manner that does not include the predetermined action in the predetermined movable control (for example, after power failure occurs during variable display in the normal state, the initial action at the time of power-on is performed in an operation mode including a movable body notice production action (reciprocating motion between the origin position and the intermediate position) in which the support portion 32b overlaps the right-handed promotion display 132SG430. The initial action when the power is turned on is the part performed in the action mode that does not include the production action (reciprocating action between the origin position and the intermediate position) in the movable body notice that overlaps with the right-handed promotion display 132SG430), It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the specific display area is not hindered by the movable body that is movable by the confirmation movement control.

[0107] [Form 18] Form 18-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Movable body control means (for example, production control CPU120), Display means (for example, image display device 5), The display means is When a power outage occurs and then the power is turned on, it is possible to display a restoration in progress display (for example, a restoration in progress display 132SG510), It is possible to display character information indicating that restoration is in progress in a predetermined display area as the display during restoration, Along with the display during recovery, it is possible to display a shooting direction instruction display (for example, right-handed promotion display 132SG430) indicating the shooting direction of the game medium in a specific display area, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The confirmation movable control is a control to move the movable body so that the movable body does not overlap the specific display area more than the predetermined display area (for example, after a power failure occurs during a round game in a jackpot game state, when an initial action is performed when starting and recovering with a hot start, the on-board movable body 32A is superimposed on the front side of the recovery display 132SG510, and the front of the right-handed promotion display 132SG430 displayed in the operation confirmation control. The part that operates so that there is no overlap on the side (see Fig. 99, Fig. 100), It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the shooting direction instruction, which is a movable body operated by confirmation movement control and has a high degree of influence on the game, is less hindered than the character information indicating that recovery is in progress.

[0108] Form 18-2 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The production control means can execute a movable body production using the movable body, The movable body control means is capable of performing a predetermined effect movement control for moving the movable body by a predetermined action when the movable body effect is executed, The movable body movable by the predetermined effect movement control is superimposed on the specific display area, The confirmation movable control is capable of moving the movable body in a manner that does not include the predetermined action in the predetermined effect movable control (for example, after power failure occurs during variable display in the normal state, the initial action at the time of power-on is performed in an operation mode including the movable body notice effect action (reciprocating motion between the origin position and the intermediate position) in which the support portion 32b overlaps the right-handed promotion display 132SG430. , The initial action when the power is turned on is performed in an action mode that does not include the effect action (reciprocating action between the origin position and the intermediate position) in the movable body notice that overlaps with the right-handed promotion display 132SG430), It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the specific display area is not hindered by the movable body that is movable by the confirmation movement control.

[0109] Form 18-3 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The production control means can execute a movable body production using the movable body, The movable body control means is capable of performing special effect movement control for moving the movable body by a special action when the movable body effect is executed, The movable body movable by the special movement control is superimposed on the predetermined display area, The confirmation movable control can move the movable body in a manner including the special action in the special movable control, The time that the movable body that is movable by the special movable control stays in the predetermined display area is longer than the period that the movable body that is movable by the confirmation movable control that is performed when power is turned on after power failure occurs during the advantageous state (for example, the time that the underboard movable body 32B stays in the presentation position that overlaps the recovery display 132SG510 may be shorter than the presentation action of the movable body presentation in the initial action). It is characterized by According to this feature, it is possible to provide a game machine which does not hinder determination of whether recovery is in progress or not by not superimposing a movable body which is movable by confirmation movement control performed when the power is turned on after power failure occurs during an advantageous state, over a long period of time in a predetermined display area.

[0110] [Form 19] Form 19-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Movable body control means (for example, production control CPU120), Display means (for example, image display device 5), There are a normal state (for example, normal game state) and a special state (for example, time saving state) that is more advantageous than the normal state, The display means is During the special state, when a power failure occurs and then the power is turned on, a restoration-in-progress display (for example, restoration-in-progress display 132SG510) can be displayed in a predetermined display area, After that, it is possible to display a display corresponding to the special state in the predetermined display area, When displaying either the display corresponding to the special state or the display during recovery, a shooting direction instruction display (for example, right-handed promotion display 132SG430) indicating the shooting direction of the game medium is displayed in the specific display area, When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The confirmation movable control is a control to move the movable body so that the movable body does not overlap more than the predetermined display region with respect to the specific display region (for example, after a power failure occurs during the variable display in the time saving state, when the initial operation is performed when it is started and restored by hot start, the on-board movable body 32A displays information corresponding to the time saving state (for example, production mode display 132SG221, time saving remaining display 132SG201, number of consecutive games / total number of balls played display 1 32SG454, etc.) is displayed, rather than being superimposed on the front side of the predetermined area (see FIGS. 101(B) and (C)) where the right-handing promotion display 132SG430 displayed in the operation confirmation control is displayed. It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the shooting direction indication display, which is a movable body that is movable by the confirmation movement control and has a high degree of influence on the game, is less hindered than the during-restoration display.

[0111] Form 19-2 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The production control means can execute a movable body production using the movable body, The movable body control means is capable of performing a predetermined effect movement control for moving the movable body by a predetermined action when the movable body effect is executed, The movable body movable by the predetermined effect movement control is superimposed on the specific display area, In the confirmation movable control, it is possible to move the movable body in a manner that does not include the predetermined action in the predetermined effect movable control (for example, the initial action is performed in an action mode including a movable body notice effect action (reciprocating movement between the origin position and the intermediate position) in which the support portion 32b overlaps the right-handed promotion display 132SG430. The part performed in a motion mode that does not include the production motion (reciprocating motion between the origin position and the intermediate position) in the movable body notice that overlaps with 2SG430), It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the specific display area is not hindered by the movable body that is movable by the confirmation movement control.

[0112] [Form 20] The game machine of form 20-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, a movable body; movable body control means; a display means; There is a normal state and a special state that is more advantageous than the normal state, The display means is capable of displaying, in the special state, a shooting direction instruction display indicating the shooting direction of the game medium in a specific display area, and displaying information regarding the advantageous state in a predetermined display area, When the power is turned on, the movable body control means can perform confirmation movement control for moving the movable body by an operation for confirming that the movable body operates normally, The confirmation movable control is a control for moving the movable body so that the movable body does not overlap the predetermined display area with respect to the specific display area. It is characterized by According to this feature, it is possible to provide a game machine in which the visibility of the shooting direction indication, which is a movable body operated by the confirmation movement control and has a high degree of influence on the game, is less hindered than the information regarding the advantageous state.

[0113] Form 20-2 gaming machines are Further comprising production control means, The production control means can execute a movable body production using the movable body, The movable body control means is capable of performing a predetermined effect movement control for moving the movable body by a predetermined action when the movable body effect is executed, The movable body movable by the predetermined effect movement control is superimposed on the specific display area, The confirmation movable control can move the movable body in a manner that does not include the predetermined action in the predetermined effect movable control. It is characterized by According to this feature, it is possible to provide a gaming machine in which the visibility of the specific display area is not hindered by the movable body that is movable by the confirmation movement control.

[0114] [Form 21] The game machine of form 21-1 is A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable bodies (for example, on-board movable body 32A, on-board movable body 32B, on-frame movable body 132SG01, chance button 631B), Game control means (for example, CPU103), a display means (for example, an image display device 5); Movable body control means (for example, production control CPU120) and, When the power is turned on, the movable body control means can perform a confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally (for example, by executing the operation confirmation control processing new in FIG. 31 and FIG. The game control means is capable of performing specific identification information light emission control that indicates the result of variable display of specific identification information by a plurality of light emitting means (for example, CPU 103 can light a plurality of lamps constituting special symbols when variable display is stopped in combination according to the variable display result), The display means is capable of displaying a startup preparation display (for example, a startup preparation display 132SG500 shown in FIG. 102(D)) when the power is turned on, When the power is turned on, The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 103(A)), After that, the specific identification information emission control is performed (for example, as shown in FIG. 103 (A), the special symbol lamps constituting the special symbol display devices 4A and 4B are emitted in a manner indicating the deviation), After that, the confirmation movable control is performed (for example, as shown in FIG. 103(A), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine that allows easy recognition of the start of power supply to the game machine by the startup preparation display, confirmation of the specific identification light emission control that has a high degree of influence on the game, and confirmation without being distracted by the movable body that operates by the movement control.

[0115] Form 21-2 game machines are When the power is turned on, The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 103(B)), After that, the specific identification information emission control is performed (for example, as shown in FIG. 103 (B), the special symbol lamps constituting the special symbol display devices 4A and 4B are emitted in a manner indicating the deviation), After that, when the variable display is started based on the establishment of the starting condition while the start preparation display is being displayed and before the confirmation movable control is performed, the restoration display is displayed by the display means (for example, the portion where the restoration display 132SG510 is displayed as shown in FIG. 103(B)), After that, the confirmation movable control is performed (for example, as shown in FIG. 103(B), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine which does not start the movement of the movable body by the confirmation movement control in a state where the display corresponding to the variable display is displayed on the display means (obstructing the confirmation work).

[0116] Form 21-3 gaming machines are When a power failure occurs during variable display and then the power is turned on (for example, when the pachinko machine 1 is started with a hot start), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 104(A)), After that, the specific identification information emission control is performed (for example, as shown in FIG. 104 (A), the special symbol lamps constituting the special symbol display devices 4A and 4B are emitted in a manner indicating the deviation), After that, when the variable display executed before the power failure is not completed while the start preparation display is being displayed and before the confirmation movable control is performed, the restoration display is displayed by the display means (for example, the portion where the restoration display 132SG510 is displayed as shown in FIG. 104(A)), After that, the confirmation movable control is performed (for example, as shown in FIG. 103(B), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control. Form 21-4 gaming machines are Hold storage means (for example, special figure hold storage unit 132SG151 shown in FIG. 9) that can store hold information related to variable display is further provided, When a power failure occurs during variable display and then the power is turned on (for example, when the pachinko machine 1 is started with a hot start), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 104(B)), After that, the specific identification information emission control is performed (for example, as shown in FIG. 104 (B), the special symbol lamps constituting the special symbol display device 4A, 4B are emitted in a manner indicating the deviation), After that, when the variable display executed before the power failure is completed while the activation preparation display is being displayed and before the confirmation movable control is performed, and when the variable display is started based on the hold information stored before the power failure, the restoration-in-progress display is displayed by the display means (for example, the part where the restoration-in-progress display 132SG510 is displayed as shown in FIG. 104(B)), After that, the confirmation movable control is performed (for example, as shown in FIG. 104(B), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine which does not start the movement of the movable body by the confirmation movement control in a state where the display corresponding to the variable display is displayed on the display means (obstructing the confirmation work).

[0117] [Form 22] Form 22-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable bodies (for example, on-board movable body 32A, on-board movable body 32B, on-frame movable body 132SG01, chance button 631B), Light emission control means (for example, effect control CPU 120), a display means (for example, an image display device 5); Movable body control means (for example, production control CPU120) and, When the power is turned on, the movable body control means can perform a confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally (for example, by executing the operation confirmation control processing new in FIG. 31 and FIG. The light emission control means is capable of performing initialization corresponding light emission control for causing a plurality of light emitting means to emit light in a manner corresponding to the initialization (for example, as shown in FIGS. 61 and 62, frame LEDs 9a and 9b, on-board movable body LED 9d, under-board movable body LED 9e, on-frame movable body LED 9f, and chance button LED 9g emit light in an initialization notification mode), The display means is capable of displaying a startup preparation display (for example, a startup preparation display 132SG500 shown in FIG. 102(D)) when the power is turned on, When the power is turned on with initialization (for example, when the pachinko machine 1 is started with a cold start), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 61), After that, the light emission control corresponding to the initialization is performed (for example, as shown in FIG. 61, the frame LEDs 9a and 9b, the upper board movable body LED 9d, the lower board movable body LED 9e, the upper frame movable body LED 9f, and the chance button LED 9g are caused to emit light in the initialization notification mode), After that, the confirmation movement control is performed (for example, as shown in FIG. 61, the portion where the initial movement of the board top movable body 32A, the board bottom face 32B, the frame top movable body 132SG101, and the chance button 631B is executed), It is characterized by According to this feature, it is possible to provide a game machine which can easily recognize the start of power supply to the game machine by the start preparation display, and can confirm the initialization corresponding light emission control without being distracted by the movable body operated by the confirmation movement control.

[0118] Form 22-2 gaming machines are Light emitting means (for example, frame LEDs 9a and 9b, upper board movable body LED 9d, lower board movable body LED 9e, upper frame movable body LED 9f, chance button LED 9g) are further provided, When a power failure occurs during variable display and then the power is turned on (for example, when the pachinko machine 1 is started by hot start), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 105(A)), After that, light emission control during restoration is performed to cause the light emitting means to emit light according to the pattern during restoration (for example, as shown in FIG. 105(A), frame LEDs 9a and 9b, upper board movable body LED 9d, lower board movable body LED 9e, upper frame movable body LED 9f, and chance button LED 9g) are illuminated in a manner corresponding to the state during restoration), After that, the confirmation movable control is performed (for example, as shown in FIG. 105(A), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine which does not start the movement of the movable body by the confirmation movement control (interfering with the confirmation work) while the light emitting means is emitting light in the light emission pattern corresponding to the variable display.

[0119] Form 22-3 gaming machines are Light emitting means (for example, frame LEDs 9a and 9b, upper board movable body LED 9d, lower board movable body LED 9e, upper frame movable body LED 9f, chance button LED 9g) are further provided, When a power failure occurs during variable display and then the power is turned on (for example, when the pachinko machine 1 is started by hot start), The boot preparation display is performed (for example, as shown in FIG. 105(B), the portion where the boot preparation display 132SG500 is displayed), After that, light emission control during restoration is performed to cause the light emitting means to emit light according to the pattern during restoration (for example, as shown in FIG. 105(B), frame LEDs 9a and 9b, upper board movable body LED 9d, lower board movable body LED 9e, upper frame movable body LED 9f, and chance button LED 9g) are illuminated in a manner corresponding to the state during restoration), After that, when the variable display executed before the power failure is completed while the start preparation display is being displayed and before the confirmation movement control is performed, the background display corresponding light emission control is performed by the light emission control means to cause the light emitting means to emit light in a light emission pattern corresponding to the background display (for example, as shown in FIG. part that emits light with After that, the confirmation movable control is performed (for example, as shown in FIG. 105(B), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine which does not start the movement of the movable body by the confirmation movement control (interfering with the confirmation work) while the light emitting means is emitting light in the light emission pattern corresponding to the variable display.

[0120] Form 22-4 gaming machines are Light emitting means (for example, frame LEDs 9a and 9b, upper board movable body LED 9d, lower board movable body LED 9e, upper frame movable body LED 9f, chance button LED 9g) are further provided, When a power outage occurs during one round game out of a plurality of round games, and then the power is turned on (for example, when the pachinko gaming machine 1 is started by hot start after the power outage during the round game), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 106(A)), After that, light emission control during restoration is performed to cause the light emitting means to emit light according to the pattern during restoration (for example, as shown in FIG. 106(A), frame LEDs 9a and 9b, upper board movable body LED 9d, lower board movable body LED 9e, upper frame movable body LED 9f, and chance button LED 9g are illuminated in a mode corresponding to the state during restoration), After that, when the one round game that was being executed before the power interruption was not completed while the startup preparation display was being displayed and before the confirmation movable control was performed, the light emission control during recovery was continued (for example, as shown in FIG. The part where the movable body LED 9f and the chance button LED 9g continue to emit light in a mode corresponding to the recovery process), After that, the confirmation movable control is performed (for example, as shown in FIG. 105(B), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a gaming machine that does not cause the movement of the movable body by confirmation movement control to be started in a state where the light emission means is emitting light in a light emission pattern corresponding to the round game (obstructing the confirmation work).

[0121] Form 22-5 gaming machines are Light emitting means (for example, frame LEDs 9a and 9b, upper board movable body LED 9d, lower board movable body LED 9e, upper frame movable body LED 9f, chance button LED 9g) are further provided, When a power outage occurs during one round game out of a plurality of round games, and then the power is turned on (for example, when the pachinko gaming machine 1 is started by hot start after the power outage during the round game), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 106(A)), After that, light emission control during restoration is performed to cause the light emitting means to emit light according to the pattern during restoration (for example, as shown in FIG. 106(A), frame LEDs 9a and 9b, upper board movable body LED 9d, lower board movable body LED 9e, upper frame movable body LED 9f, and chance button LED 9g are illuminated in a mode corresponding to the state during restoration), After that, while the start preparation display is being displayed and before the confirmation movable control is performed, when the one round game executed before the power interruption is completed and the next round game of the one round game is started, the light emission control during recovery is continuously performed (for example, as shown in FIG. 9d, the portion where light emission continues in a mode corresponding to the restoration of the lower board movable body LED 9e, the upper frame movable body LED 9f, and the chance button LED 9g), After that, the confirmation movable control is performed (for example, as shown in FIG. 106(B), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine which does not start the movement of the movable body by the confirmation movement control (obstruct the confirmation work) while the light emitting means is emitting light in the light emission pattern corresponding to the round game.

[0122] [Form 23] Form 23-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable bodies (for example, on-board movable body 32A, on-board movable body 32B, on-frame movable body 132SG01, chance button 631B), Game control means (for example, CPU103), a display means (for example, an image display device 5); Movable body control means (for example, production control CPU120) and, When the power is turned on, the movable body control means can perform confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally (for example, by executing the operation confirmation control processing new in FIGS. 31 and 32, the upper board movable body 32A, the lower board movable body 32B, the chance button 631B, and the upper frame movable body 132SG101). The game control means is When the result of the variable display of the normal identification information is the predetermined display result, it is possible to control the normal variable means to be in an easy-to-enter state (for example, when the variable display result of the normal symbol is a win (normal figure hit), the part where the opening control is executed to open the variable winning ball device 6B for a predetermined period), When the normal variable means is in the easy-to-enter state, power interruption occurs, and when the power is turned on, it is possible to perform special control to restore the normal variable means to the easy-to-enter state (for example, in the case where power interruption occurs when the variable winning ball device 6B is in the open state based on the occurrence of a normal symbol hit, a portion that controls the variable winning ball device 6B to open again based on the hot start of the pachinko game machine 1), The display means is capable of displaying a startup preparation display (for example, startup preparation display 132SG500) when the power is turned on, When the power is turned off when the normal variable means is controlled to be in the easy-to-enter state, and then the power is turned on (for example, when the pachinko machine 1 is turned off after the power is turned off when the variable winning ball device 6B is in the open state, and then started by hot start), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 107(A)), After that, the special control is performed (for example, as shown in FIG. 107(A), the part that changes the variable winning ball device 6B to the open state), After that, the confirmation movable control is performed (for example, as shown in FIG. 107(A), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine which enables easy recognition of the start of power supply to the game machine by the start preparation display, power interruption when the normal variable means is in the easy-to-enter state, and allows a player to quickly confirm that the ordinary variable means is in the same easy-to-enter state as before the power interruption when the power is turned on (recovery from power failure) without being distracted by the movable body operated by the confirmation movement control.

[0123] Form 23-2 gaming machines are When the power is turned off when the normal variable means is controlled to be in the easy-to-enter state, and then the power is turned on (for example, when the pachinko machine 1 is turned off after the power is turned off when the variable winning ball device 6B is in the open state, and then started by hot start), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 107(A)), After that, the special control is performed (for example, as shown in FIG. 107(A), the part that changes the variable winning ball device 6B to the open state), After that, when the game medium enters the normal variable means that is in the easy-to-enter state by the special control during the display of the activation preparation display and before the confirmation movable control is performed, the display during restoration is displayed by the display means (for example, as shown in FIG. 107(A), the portion where the display during restoration 132SG510 is displayed after the game ball has won the variable winning ball device 6B in the open state), After that, the confirmation movable control is performed (for example, as shown in FIG. 107(A), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0124] Form 23-3 gaming machines are When power failure occurs during the variable display of the normal identification information where the result of the variable display is the predetermined display result, and then the power is turned on (for example, when the variable display of normal symbols is being executed before the power failure occurs and the pachinko gaming machine 1 is started by hot start s), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 107(B)), After that, control is performed to set the normal variable means to the easy-to-enter state (for example, as shown in FIG. 107(B), the portion that changes the variable winning ball device 6B to the open state), After that, the confirmation movable control is performed (for example, as shown in FIG. 107(A), the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0125] [Form 24] Form 24-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable bodies (for example, on-board movable body 32A, on-board movable body 32B, on-frame movable body 132SG01, chance button 631B), Game control means (for example, CPU103), a display means (for example, an image display device 5); Movable body control means (for example, production control CPU 120) and, When the power is turned on, the movable body control means can perform confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally (for example, by executing the operation confirmation control processing new in FIG. 31 and FIG. The game control means is During the advantageous state, it is possible to control the variable means to an easy-to-enter state in which game media can easily enter (for example, a portion that controls the special variable winning ball device 7 to be in an open state), When power is cut off when the variable means is in the easy-to-enter state, and after that, when the power is turned on, it is possible to perform special control to put the variable means in the easy-to-enter state again (for example, when the power is cut off when the special variable winning ball device 7 is in the open state, the part that controls the special variable winning ball device 7 to open again based on the hot start of the pachinko game machine 1), The display means is When the power is turned on, it is possible to display a boot preparation display (for example, boot preparation display 132SG500 shown in FIG. 102(D)), When a power failure occurs during the advantageous state and then the power is turned on, it is possible to display a restoration in progress display (for example, as shown in FIG. 108, a portion where a restoration in progress display 132SG510 is displayed), During the advantageous state, when the power is turned off when the variable means is controlled to be in the easy-to-enter state, and then the power is turned on (for example, when the jackpot game is in progress and the special variable winning ball device 7 is in the open state as a round game, the power is cut off, and the pachinko machine 1 is started by hot start), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 108), After that, the special control is performed (for example, as shown in FIG. 108, the part that changes the special variable winning ball device 7 to the open state), After that, the display during restoration is displayed (for example, as shown in FIG. 108, the portion where the display during restoration 132SG510 is displayed), After that, the confirmation movable control is performed (for example, as shown in FIG. 108, the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine in which it is easy to recognize the start of power supply to the game machine from the startup preparation display, power is cut off when the variable means is in the easy-to-enter state, and when the power is turned on (recovery from power outage), a player can quickly confirm that the variable means is in the same easy-to-enter state as before the power cut, without being distracted by the movable body operated by the confirmation movement control.

[0126] Form 24-2 gaming machines are It is possible to perform multiple round games in the advantageous state (for example, as shown in FIG. 8, a portion that can execute 3 to 10 round games as a jackpot game), In the round game, it is possible to control the variable means to be in the easy-to-enter state and to control the variable means to be in the inaccessible state (for example, as a round game, a part to control the special winning ball device 7 to an open state and a part to control it to a closed state), When the power is turned off when the variable means is controlled to be in the easy-to-enter state, and then the power is turned on (for example, when the jackpot game is in progress and the special variable winning ball device 7 is in the open state as a round game, the power is cut off, and the pachinko machine 1 is started by hot start), The boot preparation display is displayed (for example, the portion where the boot preparation display 132SG500 is displayed as shown in FIG. 108), After that, the special control is performed (for example, as shown in FIG. 108, the part that changes the special variable winning ball device 7 to the open state), After that, when the special control in one round game is finished while the start preparation display is displayed, and the variable means is controlled to be in the inaccessible state in the next round game, the display during recovery is performed (for example, as shown in FIG. 108, the part where the display 132SG510 during recovery is displayed when the round game ends and the special variable winning ball device 7 is controlled to the fence s state while the start preparation display 132SG500 is displayed), After that, the confirmation movable control is performed (for example, as shown in FIG. 108, the portion where the initial motion of each movable body is executed), It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0127] [Form 25] Form 25-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, Movable body (for example, on-board movable body 32A, on-board movable body 32B, chance button 631B, on-frame movable body 132SG101), Movable body control means (for example, production control CPU120), Display means (for example, image display device 5), When the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally, The display means is When the power is turned on with initialization (for example, cold start processing), it is possible to display an initialization display (for example, initialization notification display 132SG600) indicating initialization, When the power is turned on with initialization, The initialization display is displayed, After that, the confirmation movable control is performed, After that, after the confirmation movable control ends, the display of the initialization display ends (see FIGS. 109 and 110), It is characterized by According to this feature, it is possible to quickly confirm that the game machine has been initialized without being distracted by the movable body operated by the confirmation movement control, and to provide a game machine which does not hinder the visual confirmation of whether or not the initialization notification has been completed by the movable body operated by the confirmation movement control.

[0128] Form 25-2 gaming machines are The period from power-on with initialization until the confirmation operability control is performed is longer than the period from power-on without initialization until the confirmation operability control is performed (for example, the period from power-on with initialization (start-up with cold start processing) to operation check control is longer than the period from power-on without initialization (hot-start processing) to operation check control); It is characterized by According to this feature, it is possible to provide a game machine that does not make it impossible to visually recognize that the initialization display is displayed due to the confirmation movement control being performed immediately when the power is turned on with the initialization.

[0129] Form 25-3 gaming machines are The initialization display is displayed for a predetermined execution period and disappears after the predetermined execution period ends, Even if the starting condition is satisfied during the display of the initialization display, the initialization display is not hidden (for example, the initialization notification display 132SG600 is displayed for a predetermined execution period (for example, 30 seconds), and is hidden after the predetermined execution period ends, and even if a start winning occurs during the display of the initialization notification display 132SG600, the initialization notification display 132SG600 is hidden and the variable display is not started). It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0130] Form 25-4 gaming machines are If the execution period of the variable display started based on the establishment of the starting condition is longer than the execution period of the initialization display, the display of the initialization display continues until the end of the execution period of the variable display (for example, if the execution period of the variable display started based on the occurrence of the start winning is longer than the display period of the initialization notification display 132SG600, the display of the initialization display continues until the end of the execution period of the variable display). It is characterized by According to this feature, it is possible to suitably perform the operation confirmation control.

[0131] Form 25-5 gaming machines are If the execution period of the variable display that is started based on the establishment of the starting condition is longer than the execution period of the initialization display, the display of the initialization display continues until the end of the execution period of the variable display (for example, after power-on without initialization (startup by hot start processing), the background display is performed based on the game state background designation command without displaying the initialization notification display 132SG600), It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0132] [Form 26] Form 26-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, a first movable body (for example, chance button 631B); a second movable body (for example, board movable body 32A); Movable body control means (for example, production control CPU120) and, The distance between the first movable body and the second movable body is shorter when the first movable body is positioned at the advanced position and the second movable body is positioned at the advanced position than when the first movable body is positioned at the initial position and the second movable body is positioned at the initial position (see FIG. 111), The movable body control means is When the power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the first movable body and the second movable body by an operation for confirming that the first movable body and the second movable body operate normally, The confirmation movement control is a control for moving the first movable body from the initial position to the advanced position and moving the second movable body from the initial position to the advanced position so that the movable periods of the first movable body and the second movable body overlap, and then moving the first movable body from the advanced position to the initial position and moving the second movable body from the advanced position to the initial position so that the movable periods of the first movable body and the second movable body do not overlap (for example, on-board movable body 32A. Chance button 631B and board movable body 32A simultaneously start moving from the origin position to the performance position so that their initial motion periods overlap in operation confirmation control (see FIG. 111(B)). The part that moves upward from and stops at the origin position (see Fig. 111 (D))), It is characterized by According to this feature, it is possible to simultaneously confirm that the first movable body can normally move to the advanced position and that the second movable body can normally move to the advanced position, thereby simplifying the confirmation work, and at the same time, it is possible to provide a game machine that can individually confirm the movement of the first movable body from the advanced position to the origin position, which is difficult to confirm, and the movement of the second movable body from the advanced position to the origin position.

[0133] Form 26-2 gaming machines are Effect control means (for example, effect control CPU120) is further provided, The effect executing means is capable of executing a movable body effect using the first movable body and the second movable body, The movement control means, when the movable body effect is executed, moves the first movable body from the initial position to the advanced position and moves the second movable body from the initial position to the advanced position so that the movable periods of the first movable body and the second movable body do not overlap, and then moves the first movable body from the advanced position to the initial position and moves the second movable body from the advanced position to the initial position so that the movable periods of the first movable body and the second movable body overlap. it is possible to The confirmation movable control is a control to move the first movable body and the second movable body in a mode that does not include the movement of the first movable body and the second movable body in the production movement control (for example, for the on-board movable body 32A and the lower-board movable body 32B that perform the production action in which the first movable body and the second movable body contact (or overlap), the operation confirmation control does not include the production action described in FIGS. 112 (B) to (D) (for example, the on-board movable body 3 2A and the under-board movable body 32B are advanced separately)), It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0134] Form 26-3 gaming machines are It further comprises a detection means (for example, effect position sensor 132SG134) capable of detecting that the second movable body is arranged at the advanced position, The movement of the first movable body placed at the advanced position in the confirmation movement control toward the initial position is performed on the condition that the second movable body is placed in the advanced position by the detection means (for example, the movement of the first movable body (for example, the on-board movable body 32A) arranged at the production position in the operation confirmation control toward the origin position is performed on the condition that the second movable body (for example, the lower-board movable body 32B) is detected by the production position sensor 132SG134. part), It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0135] Form 26-4 gaming machines are When the power is turned on, the movable body control means can perform return control to move the movable body to the initial position when the movable body including the first movable body and the second movable body is not placed at the initial position (for example, before the long initial motion control is started, when the movable body including the first movable body and the second movable body is not placed at the origin position, return control to move the movable body to the initial position (for example, the board top movable body 32A, the board bottom movable body 32B, chance button 631B, portion where short initial operation control of frame upper movable body 132SG101) is performed), It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0136] [Form 27] Form 27-1 gaming machines are A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) that is advantageous to a player by executing variable display and deriving a specific display result (e.g., big win) as a result of the variable display, a first movable body (for example, the underboard movable body 32B); a second movable body (for example, a frame movable body 132SG101); and a movable body control means, The first movable body is provided on a game board (for example, game board 2), The second movable body is provided in a game frame (for example, the opening / closing door frame 3a), The movable body control means is When the power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the first movable body and the second movable body by an operation for confirming that the first movable body and the second movable body operate normally, As the confirmation movable control, an operation is performed to move the first movable body from the initial position to the advanced position, and while the first movable body is stopped at the advanced position, an operation is performed to confirm that the second movable body operates normally (for example, in a state where the lower board movable body 32B moves from the origin position to the production position and stops at the production position (see FIG. 57 (F)), the upper frame movable body 132SG101 moves from the origin position to the production position, and then from the production position to the origin position. The part that is designed to move to (see Fig. 57 (G) to (I)), It is characterized by According to this feature, it is possible to provide a game machine in which the confirmation movement control of the second movable body is not overlooked by indicating that the confirmation movement control has not ended by the first movable body arranged in the advanced position during the confirmation movement control, and by starting the operation of the second movable body when the first movable body is arranged in the advanced position.

[0137] Form 27-2 gaming machines are It further comprises a detection means (for example, production position sensor 132SG104) capable of detecting that the second movable body is arranged at the initial position, The movement toward the initial position of the first movable body arranged at the advance position in the confirmation movement control is performed on the condition that the second movable body is arranged at the initial position by the detection means (for example, the movement of the first movable body (for example, the lower board movable body 32B) arranged at the production position in the operation confirmation control toward the origin position is performed on the condition that the second movable body (for example, the lower board movable body 32B) is detected by the production position sensor 132SG104). , It is characterized by According to this feature, it is possible to provide a game machine capable of suitably performing confirmation movement control.

[0138] A mode for carrying out the gaming machine according to the present invention will be described below with reference to the drawings. In the following, the front side of FIG. 1 is the front (front, front) side of the pachinko game machine 1, the back side is the rear (rear, rear) side, and the up, down, left, and right directions when the pachinko game machine 1 is viewed from the front side. In addition, the front surface of the pachinko gaming machine 1 in the present embodiment is a facing surface facing the player who plays the game on the pachinko gaming machine 1 . Also, in the explanation of each step in the flow chart, for example, "step S1" may be abbreviated as "S1" or "132SGS1", "normal reach" may be abbreviated as "N reach", and "super reach" may be abbreviated as "SP reach".

[0139] (Configuration of pachinko machine 1, etc.) FIG. 1 is a front view of the pachinko game machine 1, showing the arrangement layout of the main members. A pachinko game machine (game machine) 1 is roughly composed of a game board (gauge board) 2 that constitutes a game board surface and a game machine frame (underframe) 3 that supports and fixes the game board 2 . A game area is formed on the game board 2, and a game ball as a game medium is shot from a predetermined ball shooting device and hit into the game area. The game machine frame 3 is provided with an opening / closing door frame 3a having a glass window so as to be rotatable around the left side, and the opening / closing door frame 3a can open and close the game area, and the game area can be visually recognized through the glass window when the opening / closing door frame 3a is closed.

[0140] Incidentally, the "variable display" of the special symbols means, for example, that a plurality of types of special symbols are variably displayed (the same applies to other symbols described later). Variations include updated display of multiple designs, scroll display of multiple designs, deformation of one or more designs, enlargement / reduction of one or more designs, and the like. In the variation of special symbols and normal symbols, which will be described later, a plurality of types of special symbols or normal symbols are updated and displayed. In the later-described variation of decorative patterns, a plurality of types of decorative patterns are scrolled or updated, and one or more decorative patterns are deformed or enlarged / reduced. Incidentally, the variation includes a mode of blinking a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display) as a display result (the same applies to variable display of other symbols described later). Variable display may be expressed as variable display or variation.

[0141] In addition, the special symbol variably displayed in the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed in the second special symbol display device 4B is also referred to as "second special symbol". Also, the special game using the first special is called "first special game", and the special game using the second special is also called "second special game". In addition, the number of special symbol display devices that variably display the special symbols may be one. Special symbols in the first special symbol display device 4A and the second special symbol display device 4B are composed of a plurality of lamps (LED). The CPU 103 can turn on these lamps in combination according to the results of the variable display when the variable display is stopped.

[0142] An image display device 5 is provided near the center of the game area on the game board 2 . The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or organic EL (Electro Luminescence), and displays various effects images. The image display device 5 may be composed of a projector and a screen. Various effects images are displayed on the image display device 5 .

[0143] For example, on the screen of the image display device 5, in synchronism with the first special game and the second special game, decorative patterns (such as patterns showing numbers, etc.) as a plurality of types of decoration identification information different from the special patterns are variably displayed. Here, in synchronism with the first special game or the second special game, decorative patterns are variably displayed (for example, vertical scroll display or update display) in the "left", "middle", and "right" decorative design display areas 5L, 5C, and 5R. In addition, the variable display of the special game and the decoration pattern that are executed in synchronization is also generically called simply variable display.

[0144] On the screen of the image display device 5, a display area may be provided for displaying suspended display corresponding to the variable display whose execution is suspended and active display corresponding to the variable display being executed. Suspended display and active display are also collectively referred to as variable display corresponding display corresponding to variable display.

[0145] The number of variable representations that are reserved is also referred to as the number of reserved memories. The number of reserved memories corresponding to the first special game is also called the number of first reserved memories, and the number of reserved memories corresponding to the second special game is also called the number of second reserved memories. The sum of the first reserved memory count and the second reserved memory count is also referred to as the total reserved memory count.

[0146] At predetermined positions on the game board 2, a first suspension indicator 25A and a second suspension indicator 25B each including a plurality of LEDs are provided. The first pending display 25A displays the number of first pending memories according to the number of lit LEDs. The second pending display 25B displays the number of second pending memories according to the number of lit LEDs.

[0147] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.

[0148] Winning ball device 6A, for example, forms a first starting winning opening that is kept in a constant open state in which game balls can enter, for example, by a predetermined ball receiving member. When the game ball enters the first start winning hole, a predetermined number of (for example, three) prize balls are paid out, and the first special game can be started.

[0149] The variable winning ball device 6B (ordinary electric accessory) forms a second starting winning port that changes between a closed state and an open state by a solenoid 81 (see FIG. 2). The variable winning ball device 6B, for example, has a role having a movable piece that can move in the front-rear direction, and when the solenoid 81 is in an off state, the movable piece is in a retracted position that retreats from the game board surface. On the other hand, in the variable winning ball device 6B, when the solenoid 81 is in the ON state, the movable piece protrudes forward from the game board surface, so that the game ball can flow down the upper surface of the movable piece. When the game ball enters the second start winning opening, a predetermined number (for example, three) of prize balls are paid out, and the second special game can be started. Incidentally, the variable winning ball device 6B is not limited to the above accessories as long as it changes between the closed state and the open state.

[0150] At predetermined positions of the game board 2 (in the example shown in FIG. 1, three places on the lower left side of the game area and one place above the variable winning ball device 6B), a general winning hole 10 that is always kept in a constant open state by a predetermined ball receiving member is provided. In this case, when entering one of the general winning openings 10, a predetermined number (for example, 10) of game balls are paid out as prize balls.

[0151] A special variable winning ball device 7 having a large winning hole is provided on the right side of the variable winning ball device 6B. The special variable winning ball device 7 has a large winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2), and forms a large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door.

[0152] As an example, in the special variable winning ball device 7, when the solenoid 82 for the big winning opening door (for the special electric accessory) is in the OFF state, the big winning opening door closes the big winning opening, and the game ball cannot enter (pass) the big winning opening. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the big winning gate door is in the ON state, the big winning gate opens the big winning gate, making it easier for the game balls to enter the big winning gate.

[0153] When game balls enter the big winning hole, a predetermined number (for example, 14) of game balls are paid out as prize balls. When the game ball enters the big winning hole, for example, more prize balls than when the game ball enters the first starting winning hole, the second starting winning hole and the general winning hole 10 are paid out.

[0154] Entering a game ball into each winning opening including the general winning opening 10 is also called "winning". In particular, a prize to a starting gate (first starting prize gate, second starting prize gate) is also called a starting prize.

[0155] A predetermined position of the game board 2 (in the example shown in FIG. 1, the lower left of the game area), the normal symbol display 20 is provided. As an example, the normal design display device 20 consists of a 7-segment LED or the like, and performs variable display of normal design as a plurality of types of normal identification information different from the special design. Normal symbols are represented by numbers indicating "0" to "9" and lighting pa...

Claims

[Claim 1] A gaming machine that can be controlled to a favorable state for a player by displaying a variable special identification information when a starting condition is satisfied, A movable body, A performance control means; A movable body control means; A display means; A plurality of light emitting means; A light emission control means, The display means is In a first period after the variable display is ended, a background display is displayed; displaying a demonstration display during a second period after the first period has ended; A variable display of a performance identification information corresponding to the variable display of the special identification information can be displayed, When the start condition is satisfied, a variable display of the effect identification information is displayed so that a transparency of the effect identification information changes from a first value to a second value higher than the first value; when the start condition is satisfied while the demonstration display is being displayed, before the transparency of the effect identification information becomes the second value, a display is switched from the demonstration display to a variable display of the effect identification information, The light emission control means during the first period, controlling a predetermined light-emitting means among the plurality of light-emitting means using a background display luminance data table corresponding to the background display; during the second period, controlling the predetermined light-emitting means using a luminance data table for demonstration display corresponding to the demonstration display; when the start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the performance identification information, the brightness data table for the demonstration display is switched to a brightness data table corresponding to the variable display of the performance identification information, and the predetermined light emitting means is controlled; the movable body control means is capable of performing a confirmation operation control for operating the movable body by an operation for confirming that the movable body operates normally when power is turned on, the effect control means is capable of performing an action promotion effect for encouraging a player to perform an action during a variable display based on a specific variable display pattern; The specific variable display pattern is A first part until the action prompting performance is executed; A second part is executed after the first part, and a result of the action promotion performance is notified. The present invention relates to a method for manufacturing a computer-implemented ... The movable body control means The confirmation operation control can be performed using a first operation control pattern that operates the movable body for a first period and a second operation control pattern that operates the movable body for a second period that is shorter than the first period, When a power outage occurs immediately before the end of a variable display before the start of a variable display based on the specific variable display pattern, and the power is then turned on, the movable body can be controlled so that the confirmation operation control is performed with the second operation control pattern during the execution of the variable display based on the specific variable display pattern, and the confirmation operation control is ended before the start of the second part, The display means is capable of displaying a startup preparation display when the power is turned on, the movable body control means is capable of starting the confirmation operation control after the start-up preparation display has started to be displayed, The movable body is provided with a specific light emitting means among the plurality of light emitting means, The brightness of the specific light-emitting means can be changed based on an adjustment operation by a player, During the confirmation operation control, specific light emission control can be executed to cause the specific light-emitting means to emit light in a specific mode, Even if the adjustment operation is performed, the luminance of the specific light-emitting means during the specific light-emitting control is not changed. A gaming machine characterized by: