Game machine

JP2023102550A5Inactive Publication Date: 2025-09-29SANYO BUSSAN KK
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Patent Information

Application Number
JP2022003108
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-01-12
Publication Date
2025-09-29
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0007】 請求項1記載の遊技機によれば、判別を実行可能な判別手段と、その判別手段による判別が実行された場合に、前記判別の結果を報知するための期間を決定することが可能な期間決定手段と、その期間決定手段により決定された期間が開始されたことに基づいて、所定の態様で識別情報を表示手段に動的表示させることが可能な可変表示手段と、を有し、前記識別情報は、複数の図柄を組み合わせて構成されており、前記遊技機は、前記期間が開始される毎に前記複数の図柄列のうち、少なくとも1の図柄列の図柄を予め定められた順序で更新して停止表示させることが可能な図柄制御手段と、を有し、前記期間において前記複数の図柄を組み合わせた前記識別情報の態様により前記期間が終了した後の状態が遊技者に有利な状態であるかを識別可能とすることが可能にされている。

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Abstract

To provide a game machine capable of enhancing game amusement.SOLUTION: In a constitution of reporting a result of discrimination by discrimination means capable of executing discrimination, by a reporting mode obtained by combining a plurality of symbols as identification information, whenever a period for reporting the result of the discrimination is started, symbols in at least one symbol array in a plurality of symbol arrays are updated in a predetermined order and stopped and displayed by symbol control means. As whether a game state after the completion of a period in which the result of the discrimination is reported is advantageous or not can be identified on the basis of the combination of varied and displayed symbols like this, game amusement can be enhanced.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, The gaming machine includes: A gaming machine characterized in that a predetermined display mode that can be displayed on a predetermined display means in the third gaming state can also be displayed on the predetermined display means in the first gaming state.