Game machine

JP2023125937A5Inactive Publication Date: 2025-10-23SANYO BUSSAN KK
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Patent Information

Application Number
JP2022030312
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-02-28
Publication Date
2025-10-23
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0011】 請求項1記載の遊技機によれば、操作可能な操作手段を有し、前記遊技機に対して電源が投入された際に前記操作手段に対して特定の操作が行われたことに基づいて、前記遊技機を初期化する初期化手段と、前記初期化手段によって前記遊技機が初期化された場合に成立し得る所定の設定条件が成立したことに基づいて、遊技に関する所定の結果の出力の設定に用いる複数段階の設定値のうち1の設定値に設定することが可能な設定手段と、所定の制御条件が成立したことに基づいて、設定されている前記設定値を少なくとも用いた第1の制御を実行する第1制御手段と、前記第1の制御の結果として実行される演出であって所定の動的表示が少なくとも実行される第1演出を実行する第1演出実行手段と、前記第1演出において予め定められた特定の判別結果が報知された場合に、遊技者に有利な特典遊技を実行する特典遊技実行手段と、少なくとも前記所定の制御条件が成立する際に成立した状態となり得る特定条件が成立したことに基づいて、設定されている前記設定値を用いない第2の制御を実行する第2制御手段と、前記第2の制御の結果として実行される演出であって前記第1演出とは少なくとも異なる演出である第2演出を実行する第2演出実行手段と、を備える。

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Abstract

To provide a game machine capable of suitably executing a performance.SOLUTION: On the basis of, satisfaction of a predetermined setting condition that can be satisfied when a game machine is initialized, one setting value from among multiple stages of setting values is set. On the basis of satisfaction of a predetermined control condition, first control using a set setting value is executed. As a result of the first control, a first performance in which predetermined dynamic display is at least executed is executed, and a privilege game advantageous to a player is executed when a predetermined specific determination result is reported in the first performance. If a specific condition is satisfied when a predetermined control condition is satisfied, second control without using the set setting value is executed. As a result of the second control, a second performance at least differing from the first performance is executed. Accordingly, a performance can be executed suitably.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; At least in a specific situation in the second gaming state, a specific presentation mode that can suggest the second firing intensity to a player can be displayed; The gaming machine includes: A gaming machine characterized in that the predetermined display mode is configured to be displayed on the predetermined display means even in the first gaming state.