Game machine
Patent Information
- Application Number
- JP2022030313
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-02-28
- Publication Date
- 2025-10-23
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0011】 請求項1記載の遊技機によれば、遊技者の有利度合いに関する特定要素の状態を、第1の有利度合いに対応する第1状態と、前記第1の有利度合いよりも高い第2の有利度合いに対応する第2状態と、を少なくとも含む複数のうち1の状態に設定することが可能な特定要素設定手段を有し、遊技に関する特定値を定期的に更新可能な更新手段と、所定の識別条件が成立したことに基づいて、前記特定値を識別する識別手段と、その識別手段によって識別された前記特定値を少なくとも用いて判別を実行可能な判別手段と、少なくとも所定の遊技状態において、前記判別手段の判別で所定の判別結果と判別されたことに基づいて、当該所定の判別結果となる前の状態よりも遊技者に有利となり易いことを示す状態にするための特定制御を実行可能な制御手段と、を備え、前記遊技機は、前記特定要素が前記第2状態に設定されている場合よりも前記第1状態に設定されている場合の方が前記特定制御が実行され易くなる構成であり、前記所定の遊技状態において前記所定の判別結果となって前記特定制御が実行された場合に、当該特定制御が実行された後の遊技状態が前記所定の遊技状態に維持され得る構成である。
Abstract
Claims
[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least a gaming state that is more advantageous to a player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, At least in a specific situation in the second gaming state, a specific presentation mode that can suggest the second firing intensity to a player can be displayed; The gaming machine includes: A gaming machine characterized in that a predetermined display mode that can be displayed on a predetermined display means in the third gaming state can also be displayed on the predetermined display means in the first gaming state.