Game machine

JP2023175222A5Pending Publication Date: 2026-05-26SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2022-05-30
Publication Date
2026-05-26

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Abstract

To provide a game machine capable of increasing fun of a game for performing a predetermined display corresponding to predetermined operation by multiple movable objects.SOLUTION: A game machine allows one of first movable bodies Cd1, Cd2 to fourth movable bodies Cd7, Cd8 to perform turning operation (predetermined operation) when variation pattern commands of super-ready-to-wins B to E are satisfied, and to execute a first effect Cf21 to a fourth effect Cf24 (predetermined display) corresponding to the turning operation, and permits execution of a light guide plate display by one of a first light guide plate to a fourth light guide plate differing from the first effect Cf21 or the like according to satisfaction of error determination when error determination that the first movable bodies Cd1, Cd2 or the like do not operate normally is performed regardless of satisfaction of variation pattern commands of the super-ready-to-wins B to E.SELECTED DRAWING: Figure 738
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Description

Technical field

[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]

[0002] Conventionally, as a gaming machine of this type, there is one that causes a movable object to perform a predetermined action when a predetermined condition is satisfied based on the result of a lottery triggered by the entry of a game ball into a ball entrance (Patent Document 1) reference). Furthermore, there is a device in which a plurality of movable objects are made to perform different predetermined actions, and a display means is made to display a predetermined display corresponding to each action. [Prior art documents] [Patent document]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2012-70995 (see page 1, Figure 15)) [Disclosure of the invention] [Problem to be solved by the invention]

[0004] However, the conventional case having such a configuration has the following problems. That is, in this type of gaming machine, there is a problem in that it is not possible to further improve the interest of a game in which a predetermined display corresponding to a predetermined action by a plurality of movable objects is performed.

[0005] The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine that can improve the interest of a game by displaying a predetermined display corresponding to a predetermined action by a plurality of movable objects. With the goal. [Means to solve the problem]

[0006] In order to achieve such an object, the present invention has the following configuration. That is, the invention described in claim 1 is: a game board having a game area where games are played; a plurality of detection means for detecting a plurality of movable objects that move with respect to the game board in a manner visible to the player; determination means for determining whether a specific event has occurred based on the detection by the detection means; a control means capable of performing predetermined control to cause the movable object to perform a predetermined action when a predetermined condition is satisfied; display control means for executing a predetermined display corresponding to the predetermined operation when the predetermined condition is met; If the determination means determines that the specific event has occurred despite the predetermined condition being met, the determination means may determine that the specific event has occurred based on detection by any one of the plurality of detection means. Depending on the determination, a specific display different from the predetermined display is executed. It is characterized by this.

[0007] [Operations and Effects] According to the invention described in claim 1, it is possible to improve the interest of a game in which a predetermined display corresponding to a predetermined action by a plurality of movable objects is displayed.

Effect of the invention

[0008] According to the game machine according to the present invention, it is possible to improve the interest of a game in which a predetermined display corresponding to a predetermined action by a plurality of movable objects is displayed. [Brief explanation of drawings]

[0009]

Figure 1

Figure 2

[0010] This specification also discloses the following invention related to a gaming machine and the problems to be solved by the invention.

[0011] <Assignment P> Conventionally, this type of gaming machine has, for example, provided a performance corresponding to a specific operation when the operation means is operated in a specific manner within the validity period during which the operation of the operation means such as an operation button or an operation lever is valid. There is a game machine that executes the game during a predetermined display effect (for example, Japanese Patent Laid-Open No. 2015-112124 (pages 39-40, FIG. 20)). However, the conventional example having such a configuration has the following problems. That is, the problem is that it is not possible to suitably improve the interest of the performance corresponding to a specific operation. The inventions related to the following (P1-0), (P2-0), and (P4-0) have been made in view of these circumstances, and can suitably improve the interest of a performance corresponding to a specific operation. The purpose is to provide gaming machines. The inventions according to (P1-0), (P2-0), and (P4-0) below have the following configuration to achieve the above object.

[0012] (P1-0) an operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operation means is performed in a specific manner within a validity period during which the operation of the operation means is valid, a specific operation corresponding performance can be executed during the predetermined display performance, Even if it is determined that there is no operation in the specific mode within a period in which it is determined whether or not the operation means is operated in the specific mode, execution of the specific operation corresponding performance is continued. A gaming machine characterized by:

[0013] According to the gaming machine described in (P1-0) above, even if the operation of the operating means in the specific mode is interrupted after the specific operation compatible performance is started, the presence or absence of the operation in the specific mode is determined. If the operation in the specific mode is resumed within the period, the performance corresponding to the specific operation will continue to be executed, so the time required for the operation of the operating means to be restarted from scratch and the production corresponding to the specific operation returning to the state before it was interrupted. There is no need to wait. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0014] (P1-1) In the gaming machine described in (P1-0) above, The performance execution means is comprising an operation detection means capable of detecting an operation of the operation means by a player at predetermined intervals within the validity period; If the operation of the operation means is performed in a specific manner, then based on whether or not the operation of the operation means by the player is detected at determination timing provided at each specific interval longer than the predetermined interval. , determine whether or not to continue executing the specific operation corresponding effect. A gaming machine characterized by:

[0015] According to the gaming machine described in (P1-1) above, even if the detection of the player's operation is interrupted after the specific operation compatible performance is started, the player's operation of the operating means is resumed by the determination timing. If so, the execution of the performance corresponding to the specific operation is continued, so there is no need to restart the operation of the operating means from scratch and wait for the time until the performance corresponding to the specific operation returns to the state before interruption. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0016] (P1-2) In the gaming machine described in (P1-1) above, The performance execution means executes the specific operation even after the determination timing based on the fact that an operation of the operation means by the player is detected at the determination timing after the operation of the operation means is performed in a specific manner. A gaming machine characterized by continuing execution of corresponding effects.

[0017] According to the gaming machine described in (P1-2) above, even if the detection of the player's operation is interrupted after the specific operation compatible performance is started, the player's operation of the operating means is resumed by the determination timing. If so, the performance corresponding to the specific operation will continue to be executed even after this determination timing, so there is no need to restart the operation of the operating means from scratch and wait for the specific operation compatible performance to return to the state before interruption. . As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0018] (P1-3) In the gaming machine described in (P1-1) or (P1-2) above, The performance execution means performs the specific operation at the determination timing based on the fact that no operation of the operation means by the player is detected at the determination timing after the operation of the operation means is performed in a specific manner. A gaming machine characterized by ending a corresponding performance.

[0019] According to the gaming machine described in (P1-3) above, after the specific operation compatible performance is started and the detection of the player's operation is interrupted, the player's operation of the operating means is resumed by the determination timing. If not, the performance corresponding to the specific operation ends at this determination timing, so that it is easy to reduce the possibility of neglecting the operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0020] (P1-4) In the gaming machine described in any one of (P1-1) to (P1-3) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. A gaming machine characterized by continuous play.

[0021] According to the gaming machine described in (P1-4) above, even if the detection of the player's operation is interrupted after the specific operation compatible presentation is started, the player can enjoy the specific operation compatible presentation until the determination timing arrives. be able to. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0022] (P1-5) In the gaming machine described in (P1-4) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. The gaming machine further continues execution of the specific operation corresponding performance based on the detection of an operation of the operating means by the player at the determination timing.

[0023] According to the gaming machine described in (P1-5) above, even if the detection of the player's operation is interrupted after the specific operation compatible presentation is started, the player can enjoy the specific operation compatible presentation until the determination timing arrives. If you restart the operation, you can further enjoy the performance corresponding to the specific operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0024] (P1-6) In the gaming machine described in (P1-4) or (P1-5) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. The gaming machine continues to execute the specific operation corresponding performance based on the fact that no operation of the operating means by the player is detected at the determination timing.

[0025] According to the gaming machine described in (P1-6) above, even if the detection of the player's operation is interrupted after the specific operation compatible presentation is started, the player can enjoy the specific operation compatible presentation until the determination timing arrives. However, if you neglect the operation, you will no longer be able to enjoy the performance corresponding to the specific operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0026] (P1-7) In the gaming machine described in (P1-4) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. Continuing, at the determination timing, a lottery is performed based on the detection of an operation of the operating means by the player, and if the result of the lottery is a win, further continuing the execution of the specific operation corresponding performance. A gaming machine featuring:

[0027] According to the gaming machine described in (P1-7) above, even if the detection of the player's operation is interrupted after the specific operation compatible performance has started, the player can enjoy the specific operation compatible performance until the determination timing arrives. If you restart the operation and win the lottery, you can further enjoy the performance corresponding to the specific operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0028] (P1-8) In the gaming machine described in (P1-7) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. Continuing, at the determination timing, a lottery is performed based on the detection of an operation of the operating means by the player, and when the result of the lottery is a loss, the execution of the specific operation corresponding performance is terminated. A gaming machine featuring:

[0029] According to the gaming machine described in (P1-8) above, even if the detection of the player's operation is interrupted after the specific operation compatible performance is started, the player can enjoy the specific operation compatible performance until the determination timing arrives. If the player restarts the operation and wins the lottery, he or she can further enjoy the specific operation-compatible performance, but if the player loses the lottery, he or she can no longer enjoy the specific-operation compatible performance. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0030] (P2-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, Even if an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, execution of the specific operation corresponding effect is continued. A gaming machine characterized by:

[0031] According to the gaming machine described in (P2-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, execution of the specific operation compatible presentation is continued. Therefore, even if an operation different from the operation in the specific mode is performed, there is no need to restart the operation of the operating means from scratch. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0032] (P2-00) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, the above-mentioned Execute a different effect from the specific operation compatible effect A gaming machine characterized by:

[0033] According to the gaming machine described in (P2-00) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation is continued. Since the performance that is different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation that is different from the operation in the specific mode is performed. . As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0034] (P2-000) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operation means is performed in a specific manner within a validity period during which the operation of the operation means is valid, performing a specific operation corresponding effect during the predetermined display effect; Even if an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, execution of the specific operation corresponding effect is continued. hand, Showing the results of the different operations during execution of one of the predetermined display effects, The result of the different operation shown during the execution of one of the predetermined display effects is also shown during the execution of the next predetermined display effect, or during the execution of the subsequent predetermined display effect. A gaming machine characterized by:

[0035] According to the gaming machine described in (P2-000) above, the results of different operations performed during the execution of one predetermined display effect are different from the results of subsequent predetermined operations even during the execution of one predetermined display effect. It is also shown while the display effect is being executed. Thereby, it is possible to suitably improve the interest of the performance corresponding to a specific operation through different operations.

[0036] (P2-0A) In the gaming machine described in (P2-0) above, The performance execution means is Showing the results of the different operations during execution of one of the predetermined display effects, The result of the different operation shown during the execution of one of the predetermined display effects is also shown during the execution of the next predetermined display effect, or during the execution of the subsequent predetermined display effect. A gaming machine characterized by:

[0037] According to the gaming machine described in (P2-0A) above, the results of different operations performed during the execution of one predetermined display effect can be changed even during the execution of one predetermined display effect. It is also shown while the display effect is being executed. Thereby, it is possible to suitably improve the interest of the performance corresponding to a specific operation through different operations.

[0038] (P2-0B) In the gaming machine described in (P2-0) above, The performance execution means is The display mode of the specific operation corresponding performance is varied according to a predetermined condition obtained as a result of the determination, The specific operation response effect is such that when the operation means is operated in a specific manner and then an operation different from the specific mode is performed, the determination is made based on a difference in the display mode of the specific operation response effect. A gaming machine characterized in that the predetermined conditions obtained as a result are suggested. A gaming machine characterized by:

[0039] According to the gaming machine described in (P2-0B) above, the interest of the specific operation compatible performance can be suitably improved by different display modes of the specific operation compatible performance according to the predetermined conditions obtained as a result of the determination. Can be done. Furthermore, during the specific operation corresponding performance, an interesting suggestion is given of a predetermined condition obtained as a result of a determination performed by performing an operation different from the operation of the specific mode. As a result, it is possible to suitably improve the interest of the performance corresponding to a specific operation.

[0040] (P2-1) In the gaming machine described in (P2-0B) above, The gaming machine is characterized in that the performance execution means changes a display mode of the specific operation corresponding performance according to a predetermined condition obtained as a result of the determination.

[0041] According to the gaming machine described in (P2-1) above, the interest of the performance corresponding to the specific operation can be suitably improved by different display modes of the performance corresponding to the specific operation according to the predetermined conditions obtained as a result of the determination. Can be done.

[0042] (P2-2) In the gaming machine described in (P2-1) above, The specific operation response effect is such that when the operation means is operated in a specific manner and then an operation different from the specific mode is performed, the determination is made based on a difference in the display mode of the specific operation response effect. A gaming machine characterized in that the predetermined conditions obtained as a result are suggested.

[0043] According to the gaming machine described in (P2-2) above, during the performance corresponding to a specific operation, a suggestion of a predetermined condition obtained as a result of a determination made by performing an operation different from the operation of the specific mode is provided, which is interesting. arise.

[0044] (P2-3) In the gaming machine described in (P2-0) or (P2-1) above, The specific operation corresponding performance is characterized in that the display mode changes if no operation of the operating means by the player is detected at the determination timing after the operating means is operated in a specific manner. A gaming machine that does.

[0045] According to the gaming machine described in (P2-3) above, when the operation of the operating means is canceled after the specific operation compatible presentation is started, the specific operation compatible presentation is changed depending on the difference in the display mode after the cancellation. The interest of the game can be suitably improved.

[0046] (P2-4) In the gaming machine described in (P2-0) or (P2-3) above, The specific operation corresponding performance is such that, after the operation of the operation means is performed in a specific manner, if no operation of the operation means by the player is detected at the determination timing, the manner in which the display mode changes is changed. A gaming machine with different features.

[0047] According to the gaming machine described in (P2-4) above, when the operation of the operating means is canceled after the specific operation corresponding performance has started, the display mode changes depending on the difference in the way the display mode changes after the cancellation. It is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0048] (P2-5) In the gaming machine described in (P2-0) or (P2-3) above, The specific operation corresponding performance is a case where, after the operation of the operation means is performed in a specific manner, no operation of the operation means by the player is detected at the determination timing, and after the determination timing, the game is A gaming machine characterized in that the display mode changes in a different manner when an operation of the operating means by a person is detected.

[0049] According to the gaming machine described in (P2-5) above, the operation of the operating means is canceled after the specific operation corresponding performance is started, but when the operation is resumed thereafter, the change in the display mode is Depending on the method, the interest of the performance corresponding to the specific operation can be suitably improved.

[0050] (P2-6) In the gaming machine described in (P2-0) or (P2-3) above, The specific operation corresponding performance is a case where, after the operation of the operation means is performed in a specific manner, no operation of the operation means by the player is detected at the determination timing, and after the determination timing, the game is A gaming machine characterized in that, when an operation of the operating means by a person is detected, whether or not a specific notification is executed differs.

[0051] According to the gaming machine described in (P2-6) above, the operation of the operating means is canceled after the specific operation corresponding performance is started, but when the operation is resumed thereafter, the execution of the specific notification is canceled. Depending on the presence or absence, the interest of the performance corresponding to the specific operation can be suitably improved.

[0052] (P2-7) In the gaming machine described in (P2-6) above, The gaming machine characterized in that the specific notification is notification of whether or not the specific operation corresponding performance is to be resumed.

[0053] According to the gaming machine described in (P2-7) above, after the specific operation compatible performance is started, the operation of the operating means is canceled, but when the operation is subsequently resumed, the specific operation compatible performance is canceled. By notifying the presence or absence of restart, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0054] (P2-8) In the gaming machine described in any one of (P2-0) or (P2-1) to (P2-7) above, The gaming machine is characterized in that the predetermined condition is a degree of expectation that the result of the determination will be a specific result.

[0055] According to the gaming machine described in (P2-8) above, the degree of expectation that the determination result will be a specific result is indicated by the difference in the display mode of the performance corresponding to a specific operation. This can be suitably improved.

[0056] (P2-9) In the gaming machine described in (P2-8) above, The gaming machine characterized in that the predetermined condition is a change pattern of a display mode of the specific operation corresponding performance determined according to the expectation level.

[0057] According to the gaming machine described in (P2-9) above, the degree of expectation that the determination result will be a specific result is suggested by the difference in the change pattern of the display mode of the performance corresponding to a specific operation. Interest can be suitably improved.

[0058] (P3-1) In the gaming machine described in (P1-1) above, The performance execution means is characterized in that when the operation of the operating means is no longer detected during execution of the specific operation compatible performance, the performance execution means executes the predetermined performance for a predetermined period without ending the specific operation compatible performance. A gaming machine that does.

[0059] According to the gaming machine described in (P3-1) above, even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the specific operation is not performed. Since the predetermined performance is executed for a predetermined period of time without terminating the corresponding performance, the interest of the performance corresponding to the specific operation can be improved more favorably than when the performance ends when the detection of the operation is interrupted. .

[0060] (P3-2) In the gaming machine described in (P3-1) above, The gaming machine characterized in that the predetermined performance is a performance that continues the specific operation corresponding performance for the predetermined period.

[0061] According to the gaming machine described in (P3-2) above, even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the operation of the player is interrupted for a predetermined period of time. , since the performance corresponding to a specific operation is pending, there is a unity of the performance before and after the detection of the operation is interrupted, so the entertainment of the performance corresponding to the specific operation is more interesting than when the performance ends when the detection of the operation is interrupted. can be suitably improved.

[0062] (P3-3) In the gaming machine described in (P3-2) above, The gaming machine characterized in that the predetermined performance is a performance that continues to change the display mode of the specific operation corresponding performance for the predetermined period.

[0063] According to the gaming machine described in (P3-3) above, even if the detection of the player's operation is interrupted during the execution of the performance corresponding to the specific operation after the operation of the operating means is performed in a specific manner, the operation of the player is interrupted for a predetermined period of time. , since the display format continues to change, there is continuity in the display format before and after the detection of the operation is interrupted, so it is easier to create a performance that supports a specific operation than when the performance ends when the detection of the operation is interrupted. The interest of the game can be suitably improved.

[0064] (P4-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, The specific operation compatible performance is the specific operation compatible performance that is executed during the specific operation compatible performance when the operation means is operated in a specific manner and then an operation different from the specific manner is performed. A gaming machine characterized in that the result of the determination can be suggested by a mode of another performance different from the above and a mode of the performance corresponding to the specific operation. A gaming machine characterized by:

[0065] According to the gaming machine described in (P4-0) above, during the specific operation compatible performance, an operation different from the specific mode of operation is performed and the specific operation compatible performance is changed to a different performance mode that is different from the specific operation compatible performance. It is interesting that the result of the judgment is given depending on the aspect. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0066] (P4-00) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operation means is performed in a specific manner within the validity period during which the operation of the operation means is valid, a performance corresponding to the specific operation is executed during the predetermined display performance, and the The result of the judgment is to carry out a specific suggestion that can be suggested, The specific operation compatible performance is the specific operation compatible performance that is executed during the specific operation compatible performance when the operation means is operated in a specific manner and then an operation different from the specific manner is performed. It is also possible to carry out the specific suggestion by using another form of presentation that is different from the above. A gaming machine characterized by:

[0067] According to the gaming machine described in (P4-00) above, the specific operation compatible performance is performed not only when a specific mode of operation is performed during the specific operation compatible performance, but also when an operation different from the specific mode of operation is performed. Depending on the mode of the different production, which is different from the above, it is interesting to be given a suggestion (specific suggestion) of the same judgment result as when the operation in the specific mode is performed. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0068] (P4-1) In the gaming machine described in (P3-1) above, The gaming machine characterized in that the predetermined performance is a different performance that is executed for the predetermined period and is different from the specific operation corresponding performance.

[0069] According to the gaming machine described in (P4-1) above, after the operation means is operated in a specific manner, even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance, the operation is performed for a predetermined period of time. , since a performance different from the specific operation compatible performance is executed, the entertainment of the specific operation compatible performance can be improved by a different performance effect from the specific operation compatible performance, compared to the case where the performance ends when the detection of the operation is interrupted. This can be suitably improved.

[0070] (P4-2) In the gaming machine described in (4-0) or (P4-1) above, The gaming machine is characterized in that the other performance is a performance that is executed for the predetermined period of time and that suggests or informs the player that the operation means is no longer operated.

[0071] According to the gaming machine described in (P4-2) above, if the detection of the player's operation is interrupted during execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, , it is possible to inform the player that the operation needs to be resumed through a separate performance, so the interest of the performance corresponding to a specific operation can be improved more favorably than when the performance ends when the detection of the operation is interrupted. can be done.

[0072] (P4-3) In the gaming machine described in (4-0) or (P4-1) above, The gaming machine is characterized in that the performance execution means executes the predetermined performance for the predetermined period until the determination timing arrives.

[0073] According to the gaming machine described in (P4-3) above, even if the detection of the player's operation is interrupted during execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the determination timing Since the predetermined performance is executed for a predetermined period until the arrival of the specific operation, the interest of the performance corresponding to the specific operation can be improved more favorably than when the performance ends when the detection of the operation is interrupted.

[0074] (P4-4) In the gaming machine described in (P4-3) above, The performance executing means may suggest or inform the player that the operation of the operating means is no longer required at the determination timing after executing the predetermined performance for the predetermined period until the determination timing arrives. A gaming machine featuring:

[0075] According to the gaming machine described in (P4-4) above, even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the determination timing After the predetermined effect is executed for a predetermined period until the arrival of the predetermined effect, it is possible to inform the player that the operation needs to be resumed at the determination timing, so the effect ends when the detection of the operation is interrupted. It is possible to suitably improve the interest of the performance corresponding to the specific operation, compared to the case where the performance corresponding to the specific operation is performed.

[0076] (P4-5) In the gaming machine described in (P4-3) above, The performance execution means executes a performance that suggests or notifies an end of the specific operation corresponding performance at the determination timing after executing the predetermined performance for the predetermined period until the determination timing arrives. A gaming machine with special features.

[0077] According to the gaming machine described in (P4-5) above, even if the detection of the player's operation is interrupted during execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the determination timing After the predetermined effect has been executed for a predetermined period of time until the arrival of the predetermined effect, the end of the effect can be notified to the player at the determination timing. It is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0078] (P5-0) In the gaming machine described in any one of (P1-0) to (P4-5) above, The performance execution means is performance continuation lottery means for determining whether or not to continue the operation-compatible performance within a valid period in which the operation of the operation means is valid and during a period in which the operation of the operation means is performed in a specific manner; Equipped with When the operation of the operating means is performed in a specific manner, it is determined that the player is operating the operating means at determination timings provided at specific intervals that are longer than the predetermined interval. In the case where the lottery result of the performance continuation lottery is a result of continuing execution of the specific operation compatible performance, the performance of the specific operation compatible performance is continued from the next specific interval onward. Game machine.

[0079] According to the gaming machine described in (P5-0) above, the execution of the performance corresponding to the specific operation is continued based on the detection of the operation at the determination timing and the lottery result of the performance continuation lottery. If the detection continues, the interest of the specific operation corresponding performance can be improved more favorably than when the execution of the specific operation corresponding performance is continued.

[0080] (P5-1) In the gaming machine described in (P1-1) above, The performance executing means determines by lottery whether or not to continue the performance corresponding to the operation within a valid period in which the operation of the operation means is valid and within a period in which the operation of the operation means is performed in a specific manner. and a performance continuation lottery means for continuing execution of the performance corresponding to the specific operation, when it is determined that the player is operating the operation means at the determination timing, and the lottery result of the performance continuation lottery is determined to continue execution of the performance corresponding to the specific operation. A gaming machine characterized in that when the result is a result of a specific operation, execution of the specific operation corresponding performance is continued at the next specific interval.

[0081] According to the gaming machine described in (P5-1) above, the execution of the performance corresponding to the specific operation is continued based on the detection of the operation at the determination timing and the lottery result of the performance continuation lottery. If the detection continues, the interest of the specific operation corresponding performance can be improved more favorably than when the execution of the specific operation corresponding performance is continued.

[0082] (P5-2) In the gaming machine described in (P5-0) or (P5-1) above, The gaming machine is characterized in that the performance continuation lottery means performs a lottery at the determination timing as to whether or not to continue the operation corresponding performance at the next specific interval.

[0083] According to the gaming machine described in (P5-2) above, since the performance continuation lottery is held at the determination timing, there are more lottery opportunities than when the performance corresponding to a specific operation is decided by lottery at the start of the performance, so The interest of the performance can be suitably improved.

[0084] (P5-3) In the gaming machine described in (P5-0) or (P5-1) above, The gaming machine is characterized in that the performance continuation lottery means performs a lottery at intervals shorter than the specific interval to determine whether or not to continue the operation corresponding performance at the next specific interval.

[0085] According to the gaming machine described in (P5-3) above, since the performance continuation lottery is performed at intervals shorter than the specific interval, there are more chances for a lottery than when the lottery is performed at the judgment timing, so that the performance corresponding to the specific operation is performed. The interest of the game can be suitably improved.

[0086] (P5-4) In the gaming machine described in (P5-0) or (P5-1) above, The performance execution means determines the lottery result of the performance continuation lottery when no operation of the operation means by the player is detected within the validity period after the operation of the operation means is performed in a specific manner. Based on the above, the game machine continues the operation-corresponding performance even after the operation of the operation means is no longer detected.

[0087] According to the gaming machine described in (P5-4) above, when the detection of the player's operation is interrupted after the specific operation compatible performance is started, the specific operation compatible performance is started according to the lottery result of the performance continuation lottery. Since it is determined whether or not to continue the execution, the variation of performance when the detection of the player's operation is interrupted is widened, so that the interest of the performance corresponding to the specific operation can be suitably improved.

[0088] (P6-00) A main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is Displaying predetermined information on the display means during execution of the predetermined display effect, If the player's operation is performed in a specific manner within the validity period during which the player's operation is valid, a performance corresponding to the specific operation is executed during the predetermined display performance, and the presence or absence of the operation in the specific manner is executed. If an operation that is different from the operation in the specific mode is performed within the period in which is determined, the result of the operation that is different from the operation in the specific mode is performed while the performance corresponding to the specific operation continues to be performed. reflect A gaming machine characterized by:

[0089] According to the gaming machine described in (P6-00) above, after the execution of the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation continues. Since the result of the operation different from the operation in the specific mode is reflected in the state in which the , it can be recognized without any discomfort within the performance corresponding to the specific operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0090] (P6-0) A main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is Displaying predetermined information on the display means during execution of the predetermined display effect, If the player's operation is performed in a specific manner within the validity period during which the player's operation is valid, a performance corresponding to the specific operation is executed during the predetermined display performance, and the presence or absence of the operation in the specific manner is executed. If an operation different from the operation in the specific mode is performed within the period in which the specific operation is determined, the execution of the specific operation corresponding effect is continued, The predetermined information is displayed in a manner that allows recognition of the presence or absence of an operation in the specific mode during execution of the specific operation corresponding performance, and when an operation different from the operation in the specific mode is performed, Displayed in a manner that allows the user to recognize that the specified manner of operation is being performed. A gaming machine characterized by:

[0091] According to the gaming machine described in (P6-0) above, after the execution of the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation continues. Therefore, even if an operation different from the operation in the specific mode is performed, there is no need to restart the operation of the operating means from scratch. Furthermore, the predetermined information displayed on the display means during execution of a predetermined display effect is displayed in a manner that allows recognition of whether or not an operation is performed in a specific manner during execution of a specific operation corresponding effect. You can easily check whether or not the operations are being performed. In addition, the predetermined information displayed on the display means during the execution of a predetermined display effect can be recognized as being operated in a specific mode if an operation different from the specific mode is performed. Since the information is displayed in this manner, it is possible to visually recognize that there is no need to operate the operating means from scratch. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0092] (P6-1) In the gaming machine described in (P6-0) above, The predetermined information includes first information that is displayed in a manner that makes it possible to recognize the presence or absence of an operation in the specific mode during execution of the specific operation corresponding performance, and an operation that is different from the operation in the specific mode. and second information that is displayed in a manner that makes it possible to recognize that the specific manner is being operated.

[0093] According to the gaming machine described in (P6-1) above, while the performance corresponding to a specific operation is being executed, the first information is displayed in a manner that allows recognition of the presence or absence of an operation in the specific mode. You can easily check whether the operation is working or not. In addition, if an operation is performed that is different from the operation in the specific mode, the second information is displayed in a manner that makes it possible to recognize that the operation has been performed in the specific mode, so the operation of the operating means is restarted from scratch. It is possible to visually and easily recognize that it is not necessary.

[0094] (P6-2) In the gaming machine described in (P6-1) above, The first information is first operation information that is displayed in a manner imitating an operation means so that the presence or absence of an operation in the particular manner can be recognized during execution of the specific operation corresponding performance; The second information includes, when an operation different from the operation in the specific mode is performed, a second information displayed in a mode imitating the operating means so that it can be recognized that the operation in the specific mode is performed. 2. A gaming machine characterized by: 2 operation information.

[0095] According to the gaming machine described in (P6-2) above, during execution of the performance corresponding to the specific operation, the first information is displayed in a form that imitates the operating means so that it is possible to recognize whether or not an operation is performed in the specific form. Therefore, it is possible to intuitively recognize whether or not a specific mode of operation is being performed. In addition, when an operation different from the operation in the specific mode is performed, the second information is displayed in a mode imitating the operating means so that it can be recognized that the operation is in the specific mode. This allows the user to intuitively recognize that there is no need to operate the operating means again.

[0096] (P6-3) In the gaming machine described in (P6-1) above, The first information is first specific operation compatible information that is the purpose of the specific operation compatible performance and is displayed in a manner that allows recognition of the presence or absence of an operation in the specific mode during execution of the specific operation compatible performance. can be, The second information includes, when an operation different from the operation in the specific mode is performed, the purpose of the specific operation corresponding performance that is displayed in a manner that allows the user to recognize that the operation is in the specific mode. A gaming machine characterized in that the second specific operation corresponding information is.

[0097] According to the gaming machine described in (P6-3) above, during the execution of the specific operation response performance, the first specific operation response, which is the purpose of the specific operation response performance, is performed in a manner that allows recognition of the presence or absence of an operation in the specific mode. Since the information is displayed, it is possible to intuitively recognize whether or not the user is performing the operation in a specific mode while enjoying the purpose of the specific operation corresponding performance. Additionally, if an operation different from the operation in the specific mode is performed, the second specific operation response information, which is the purpose of the specific operation response performance, is displayed in a manner that can be recognized as being operated in the specific mode. Therefore, while enjoying the purpose of the specific operation corresponding performance, the user can intuitively recognize that there is no need to operate the operating means from scratch.

[0098] (P7-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, the above-mentioned This is a performance that is different from the performance that supports specific operations. The different presentation can be continued even after the predetermined display presentation that included the specific operation corresponding presentation ends. A gaming machine characterized by:

[0099] According to the gaming machine described in (P7-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, execution of the specific operation compatible presentation is continued. Since the performance that is different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation that is different from the operation in the specific mode is performed. . Different effects can be continued even after the end of the predetermined display effect that included the specific operation response effect, so the different effects that occurred during the specific operation response effect can be continued after the specific operation response effect was included. You can continue to enjoy the display for a long time even after the display effect ends. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0100] (P7-1) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different performance is ended when an operation to end the different performance is performed. A gaming machine characterized by:

[0101] According to the gaming machine described in (P7-1) above, different performances are ended when an operation to end the different performances is performed, so when different performances are executed, the different performances are ended. It can be made to recognize that an operation is necessary. Note that the different effects are effects performed as a result of different operations in the above (P2-000).

[0102] (P7-2) In the gaming machine described in (P7-1) or (P7-0) above, The different production can be continued even after execution of the specific operation compatible production is completed, if an operation to end the different production is not performed. A gaming machine characterized by:

[0103] According to the gaming machine described in (P7-2) above, the different performance can be continued even after execution of the specific operation compatible performance is completed, if an operation to end the different performance is not performed. Therefore, when a different effect is executed even after the specific operation corresponding effect is finished, it is possible to make the user recognize that an operation to end the different effect is required.

[0104] (P7-3) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continuously executed multiple times during execution of the specific operation corresponding effects. A gaming machine characterized by:

[0105] According to the gaming machine described in (P7-3) above, different performances can be executed continuously multiple times during execution of a performance corresponding to a specific operation, so that different performances can be enjoyed for a long time during a performance corresponding to a specific operation. You can do it.

[0106] (P7-4) In the gaming machine described in (P2-0) to (P6-3) or (P7-0) above, The different performance is continued during the predetermined display performance that included the specific operation compatible performance. A gaming machine characterized by:

[0107] According to the gaming machine described in (P7-4) above, since the specific operation corresponding effect is continued during the predetermined display effect that included it, the predetermined display effect to which the specific operation corresponding effect is returned after the end of the specific operation corresponding effect is continued. You can enjoy different performances for a long time.

[0108] (P7-5) In the gaming machines described in (P2-0) to (P6-3) above, The different presentation can be continued even after the predetermined display presentation that included the specific operation corresponding presentation ends. A gaming machine characterized by:

[0109] According to the gaming machine described in (P7-5) above, different effects can be continued even after the end of the predetermined display effects that included the specific operation effects, so that different effects may occur during specific operation effects. It is possible to enjoy the different performances that have been performed for a long time even after the end of the predetermined display performance that included the performance corresponding to the specific operation.

[0110] (P7-6) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), The different performance can be ended when the specific operation compatible performance ends. A gaming machine characterized by:

[0111] According to the gaming machine described in (P7-6) above, different performances can be terminated when the specific operation compatible performance ends, so different performances can be executed only during the specific operation compatible performance. can.

[0112] (P7-7) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different presentation can be ended when the predetermined display presentation ends. A gaming machine characterized by:

[0113] According to the gaming machine described in (P7-7) above, different effects can be terminated when a predetermined display effect ends, so different effects may be executed only during the predetermined display effect. can.

[0114] (P7-8) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different performance can be continued in a state where the previously executed different performance is inherited when the different operation is performed within a period in which the specific operation corresponding performance is performed again. A gaming machine characterized by:

[0115] According to the gaming machine described in (P7-8) above, when a different operation is performed within the period in which the specific operation corresponding effect is executed again, the different effect is a state in which the previously executed different effect is inherited. Since it is possible to continue the performance, it is possible to continue the different performance that was performed earlier and enjoy it.

[0116] (P7-9) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different presentation can be continued in the predetermined display presentation that is executed next after the predetermined display presentation that was executed first ends. A gaming machine characterized by:

[0117] According to the gaming machine described in (P7-9) above, the different effects can be continued in the next predetermined display effect after the end of the previously executed predetermined display effect. A different performance that was being performed during a predetermined display performance can be carried over during the next predetermined display performance to entertain the user.

[0118] (P7-10) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different performance can be continued in the specific operation compatible performance that is executed next after the previously executed specific operation compatible performance ends in one of the predetermined display performances. A gaming machine characterized by:

[0119] According to the gaming machine described in (P7-10) above, a different performance is performed in one predetermined display performance, after the end of the specific operation compatible performance executed first, in the specific operation compatible performance executed next. , can be continued, so that in one predetermined display performance, a different performance that was executed during the previous specific operation compatible performance can be carried over during the next specific operation compatible performance to entertain the user.

[0120] (P7-11) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, If the timing at which the different operation is performed is at the end of the specific operation compatible performance, the different performance can be continued even after the execution of the specific operation compatible performance is finished. A gaming machine characterized by:

[0121] According to the gaming machine described in (P7-11) above, if the timing at which the different operations are executed is at the final stage of the specific operation compatible performance, the different effects can be continued even after the execution of the specific operation compatible effects has ended. Therefore, if a different operation is performed at a late timing, the user can enjoy the different performance using the period after the specific operation corresponding performance.

[0122] (P7-12) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued even after execution of the predetermined display effect is completed, if the timing at which the different operation is performed is at the end of the predetermined display effect. A gaming machine characterized by:

[0123] According to the gaming machine described in (P7-12) above, if the timing at which the different operations are executed is at the end of the predetermined display effect, the different effects can be continued even after the execution of the predetermined display effect is finished. Therefore, if a different operation is performed at a late timing, the period after the predetermined display effect can be used to entertain the user with a different effect.

[0124] (P8-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, the above-mentioned This is a performance that is different from the performance that supports specific operations. The different effects are effects using numerical values ​​that change based on the different operations. A gaming machine characterized by:

[0125] According to the gaming machine described in (P8-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation is continued. Since the performance that is different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation that is different from the operation in the specific mode is performed. . Different effects are effects that use numerical values ​​that change based on different operations, so by showing numerical changes even though different operations have been performed, it is possible to recognize that an operation different from the specific mode is being performed. It can be made easier. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0126] (P8-1) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects are displays of specific visual information that visually indicates that the different operations have been performed. A gaming machine characterized by:

[0127] According to the gaming machine described in (P8-1) above, different effects are displays of specific visual information that visually indicate that different operations have been performed, so even though different operations have been performed, specific By visually showing how the operation-corresponding production is being executed, it is possible to make it easier to visually recognize that an operation that is different from the specific mode is being performed.

[0128] (P8-2) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), The different performance is the output of specific auditory information that audibly indicates that the different operation has been performed. A gaming machine characterized by:

[0129] According to the gaming machine described in (P8-2) above, different performances are the output of specific auditory information that audibly indicates that different operations have been performed, so even though different operations have been performed, specific By audibly indicating how the operation-corresponding performance is being executed, it is possible to make it easier to audibly recognize that an operation different from the specific mode is being performed.

[0130] (P8-3) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different effects are effects using numerical values ​​that change based on the different operations. A gaming machine characterized by:

[0131] According to the gaming machine described in (P8-3) above, different performances are performances using numerical values ​​that change based on different operations, so by indicating numerical changes even though different operations have been performed, , it can be made easier to recognize that an operation different from the specific mode is being performed. Note that this performance may be a performance using information representing changes based on different operations, such as an indicator that changes based on different operations.

[0132] (P8-4) In the gaming machine described in (P8-0) or (P8-3) above, After one said different performance is executed, when another said different performance is executed, the numerical value changed based on the one said different operation is used to calculate the numerical value changed based on the other said different operation. A performance using the A gaming machine characterized by:

[0133] According to the gaming machine described in (P8-4) above, when one different effect is executed and another different effect is executed, using the numerical value changed based on the one different operation, Since the performance is performed using numerical values ​​that change based on different operations, by continuing to change the numerical values ​​even though different operations have been performed, an operation different from the specific mode is continuously performed. This can make it easier to recognize that there is a problem.

[0134] (P8-5) In the gaming machine described in (P8-0) or (P8-3) above, In the specific operation compatible performance after the different performance has been executed, the specific operation compatible performance is continued using a numerical value changed based on the different operation. A gaming machine characterized by:

[0135] According to the gaming machine described in (P8-5) above, in the specific operation compatible performance after a different performance has been executed, the specific operation compatible performance is continued using the numerical value changed based on the different operation. Even if a different operation is not performed in the specific corresponding performance after the different performance has been executed, it can be easily recognized that an operation different from the specific mode has already been performed.

[0136] (P8-6) In the gaming machine described in (P8-0) or (P8-3) above, After the different effect is executed in one of the predetermined display effects, the specific operation corresponding effect is continued in another predetermined display effect using a numerical value changed based on the different operation. A gaming machine characterized by:

[0137] According to the gaming machine described in (P8-6) above, after a different effect is executed in one predetermined display effect, the specified value is specified using a numerical value that has changed based on the different operation in another predetermined display effect. To make it easy to recognize that an operation different from a specific mode has already been performed even if a different operation is not performed in a predetermined display effect after a different effect has been executed, since the operation corresponding effect is continued. Can be done.

[0138] (P8-7) In the gaming machine described in (P8-6) above, When a different effect is executed in the other predetermined display effect, the numerical value is changed using the numerical value changed based on the different operation in the one predetermined display effect. A gaming machine characterized by:

[0139] According to the gaming machine described in (P8-7) above, when a different effect is executed in another predetermined display effect, the numerical value is changed based on a different operation in one predetermined display effect. Since the change is made, when performing a different effect in another predetermined display effect, it is possible to easily recognize that an operation different from the specific mode has already been performed.

[0140] (P9-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, the above-mentioned This is a performance that is different from the performance that supports specific operations. The different effects can be executed across one predetermined display effect in which the different effect was executed and the next predetermined display effect. A gaming machine characterized by:

[0141] According to the gaming machine described in (P9-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation is continued. Since the performance that is different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation that is different from the operation in the specific mode is performed. . Different effects are possible across one predetermined display effect and the next predetermined display effect, so an operation different from the specific mode may be performed across the predetermined possession effects. This can make it easier to recognize what is being said. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0142] (P9-1) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects can be executed across one predetermined display effect in which the different effect was executed and the next predetermined display effect. A gaming machine characterized by:

[0143] According to the gaming machine described in (P9-1) above, different effects can be executed across one predetermined display effect in which the different effects have been executed and the next predetermined display effect. , it is possible to easily recognize that an operation different from the specific mode is being performed across a predetermined possession effect.

[0144] (P9-2) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), The different performance is executed across the specific operation compatible performance in which the different performance was executed and the specific operation compatible performance to be executed next. A gaming machine characterized by:

[0145] According to the gaming machine described in (P9-2) above, different performances are executed across the specific operation compatible performance in which the different performances were executed and the specific operation compatible performance to be executed next. It can be made easier to recognize that an operation different from the specific mode is being performed from one operation-compatible performance to the next specific operation-compatible performance.

[0146] (P9-3) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), The different effects are executed across the specific operation corresponding effect in one of the predetermined display effects in which the different effects were executed and the specific operation corresponding effect in another predetermined display effect to be executed next. Ru A gaming machine characterized by:

[0147] According to the gaming machine described in (P9-3) above, the different effects are a specific operation corresponding effect in one predetermined display effect in which the different effects have been executed and another predetermined display effect to be executed next. To make it easy to recognize that an operation different from the specific mode is being performed from the specific operation compatible performance to the specific operation compatible performance in the next predetermined display performance since it is executed across the specific operation compatible performance. Can be done.

[0148] (P10-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, the above-mentioned This is a performance that is different from the performance that supports specific operations. The different performance is such that when the different operation is performed while the operation in the specific mode is being executed, the different operation is performed in a manner that is easier for the player to recognize than the performance corresponding to the specific operation that is being executed. This is to notify that something has happened. A gaming machine characterized by:

[0149] According to the gaming machine described in (P10-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation is continued. Since the performance that is different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation that is different from the operation in the specific mode is performed. . When a different operation is performed while an operation in a specific mode is being executed, a different effect is used to notify the player that a different operation has been performed in a manner that is easier for the player to recognize than the current operation corresponding to the specific operation. Therefore, it is possible to clearly recognize that different operations have been performed. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.

[0150] (P10-1) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0) , The different performance is such that when the different operation is performed while the operation in the specific mode is being performed, the different operation is performed at a volume that is higher than the volume that is output during the execution of the performance corresponding to the specific operation. report what happened A gaming machine characterized by:

[0151] In the gaming machine described in (P10-1) above, the different effects are different from the volume output during execution of the effects corresponding to the specific operation when a different operation is performed while the operation in the specific mode is being executed. Since the notification that a different operation has been performed is also made at a loud volume, it is possible to clearly audibly recognize that a different operation has been performed.

[0152] (P10-2) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0) , The different effects are displayed in a display area in front of a display area in which an image of the specific operation corresponding effect is displayed when the different operation is performed while the operation in the specific mode is being performed. to notify that the different operation has been performed. A gaming machine characterized by:

[0153] In the gaming machine described in (P10-2) above, the different effect is a display that displays an image of the performance corresponding to the specific operation when a different operation is performed while an operation in a specific mode is being performed. Since the fact that a different operation has been performed is notified in the display area on the front side of the area, it is possible to clearly visually recognize that a different operation has been performed.

[0154] (P10-3) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0) , The different effects may include one predetermined display effect and the next predetermined display effect when the different operations are performed beyond one of the predetermined display effects while performing the operation in the specific mode. Notify that the different operation has been performed across the production. A gaming machine characterized by:

[0155] In the gaming machine described in (P10-3) above, different effects may be displayed when different operations exceed one predetermined display effect while performing operations in a specific mode. Since it is notified that different operations have been performed across a performance and the next predetermined display performance, even when a different operation is performed beyond one predetermined display performance, it can be clearly recognized.

[0156] (P10-4) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0) , The different performance notifies that the different operation has been performed when a predetermined condition that is satisfied by continuing the operation in the specific mode is satisfied. A gaming machine characterized by:

[0157] In the gaming machine described in (P10-4) above, the different performance notifies that a different operation has been performed when a predetermined condition that is satisfied by continuing the operation in a specific mode is used. If the operation in this manner is continued, it can be clearly recognized that a different operation has been performed.

[0158] <Assignment Q> Conventionally, this type of gaming machine has a predetermined numerical value change effect that changes numerical information in accordance with the operation, for example, when an operation button is pressed or an operation lever is pulled during the operation validity period. There is a game machine that executes the game during the display performance (for example, Japanese Patent Laid-Open No. 2015-116229 (pages 99-100, FIG. 83)). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, there is a problem in that it is not possible to further improve the fun of the display performance that accompanies the numerical value change performance. The invention related to (Q0) below was made in view of the above circumstances, and aims to provide a gaming machine that can improve the interest of display effects accompanied by numerical value change effects. The invention according to (Q0) below has the following configuration in order to achieve such an objective.

[0159] (Q0) an operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is Numerical information display effect execution means for executing a numerical information display effect to display numerical information during the predetermined display effect based on the operation of the operating means within a valid period during which the operation of the operating means is valid. , The numerical information display performance execution means executes a specific change performance that changes the predetermined numerical information to different specific information when predetermined numerical information is displayed in the numerical information display performance. A gaming machine characterized by:

[0160] According to the gaming machine described in (Q0) above, it is possible to improve the interest of the display performance that accompanies the numerical value change performance.

[0161] (Q1) In the gaming machine described in (Q0) above, A game characterized in that the numerical information display performance execution means executes the specific change performance that prevents the numerical information displayed as a result of the numerical information display performance from becoming specific suggestion information that suggests the specific information. Machine.

[0162] According to the gaming machine described in (Q1) above, it is possible to reduce misunderstandings about the results of the display effects and improve the reliability of the display effects, thereby improving the interest of the display effects that involve numerical change effects. be able to.

[0163] (Q2) In the gaming machine described in (Q1) above, The specific change effect is when the numerical information displayed as a result of the numerical information display effect becomes the specific suggestion information as a result of increasing or decreasing the numerical information based on the operation of the operating means. A gaming machine characterized in that the suggestive information is changed to non-specific information that does not suggest the specific information.

[0164] According to the gaming machine described in (Q2) above, the reliability of display performance can be improved.

[0165] (Q3) In the gaming machine described in (Q1) above, The specific change effect is when the numerical information displayed as a result of the numerical information display effect becomes the specific suggestion information as a result of increasing or decreasing the numerical information based on the operation of the operating means. A gaming machine characterized in that non-specific information that does not suggest the specific information is added to the suggestive information.

[0166] According to the gaming machine described in (Q3) above, the reliability of display effects can be improved.

[0167] (Q4) In the gaming machine described in any of (Q1) to (Q3) above, The numerical information display effect is a numerical value change effect that increases or decreases the numerical information displayed during the predetermined display effect based on the operation of the operating means within a validity period during which the operation of the operating means is valid. A gaming machine characterized by:

[0168] According to the gaming machine described in (Q4) above, it is possible to improve the reliability of display performance accompanied by numerical value change performance.

[0169] (Q5) In the gaming machine described in (Q4) above, The gaming machine is characterized in that the numerical value change effect increases or decreases a numerical value depending on the number of times the operating means is operated.

[0170] According to the gaming machine described in (Q5) above, it is possible to improve the reliability of a display performance accompanied by a numerical value change performance that changes numerical information according to the number of operations of the operating means.

[0171] <Assignment R> Conventionally, as this type of gaming machine, there is a gaming machine that executes a performance that changes predetermined information during a display performance (for example, Japanese Patent Application Laid-Open No. 2015-116229 (pages 99-100, FIG. 83)). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, changes in predetermined information are not displayed correctly, and the reliability of display effects including changes in predetermined information may not be improved. The invention according to (R0) below was made in view of these circumstances, and aims to provide a gaming machine that can improve the reliability of display effects that include changes in predetermined information. . The invention according to (R0) below has the following configuration to achieve the above object.

[0172] (R0) an operation means for receiving operations by a player; a main control means that performs main control regarding the game; a display control means for outputting a display command for displaying a display effect including predetermined information on the display means; a sub-control that outputs an instruction command to the display control means to instruct the display to change the predetermined information from one information to another based on the result of the determination by the main control means or based on the operation of the operation means; A gaming machine comprising means, error determining means for determining whether an error has occurred in which the other information instructed by the instruction command and the predetermined information displayed by the display command do not match; and error handling means for performing predetermined error handling processing corresponding to the error when the error occurs. A gaming machine characterized by:

[0173] According to the gaming machine described in (R0) above, when an instruction is given to change the predetermined information from one information to another based on the result of the determination by the main control means or the operation of the operation means, the If another piece of information does not match the predetermined information displayed by the display control means, error handling processing corresponding to the error is performed. It is possible to improve the interest of display effects including changes in information.

[0174] (R1) In the gaming machine described in (R0) above, A gaming machine characterized by comprising an error notification means for notifying the occurrence of the error.

[0175] According to the gaming machine described in (R1) above, since the occurrence of the error is notified, the reliability of the performance that changes the predetermined information is improved, and therefore the interest of the display performance that includes the change of the predetermined information is improved. can be done.

[0176] (R2) In the gaming machine described in (R1) above, The display control means includes means for outputting, when the change of the predetermined information is executed, a completion command indicating that the change of the predetermined information has been executed to the sub-control means; The sub-control means includes the error determination means for determining whether an error occurs in which the other information instructed by the instruction command and the predetermined information indicated by the completion command do not match. A gaming machine characterized by:

[0177] According to the gaming machine described in (R2) above, when the display control means is unable to change the predetermined information even though the sub-control means instructs the change of other information, the Since the occurrence of an error is notified, the reliability of the effect that changes the predetermined information is improved, and therefore the interest of the display effect that includes the change of the predetermined information can be improved.

[0178] (R3) In the gaming machine described in (R1) or (R2) above, A gaming machine characterized in that the predetermined information is game display information that changes based on a result of determination by the main control means.

[0179] According to the gaming machine described in (R3) above, when the display control means is unable to change the game display information even though the sub-control means instructs the change of the game display information, Since the occurrence of the error is notified, the reliability of the performance that changes the game display information is improved, so that the interest of the display performance that includes the change of the game display information can be improved.

[0180] (R4) In the gaming machine described in (R3) above, A gaming machine characterized in that the game display information is game numerical value information that changes based on the result of determination by the main control means.

[0181] According to the gaming machine described in (R4) above, when the display control means is unable to change the gaming numerical information even though the sub-control means instructs the changing of the gaming numerical information, Since the occurrence of the error is notified, the reliability of the performance that changes the game numerical value information is improved, so that the interest of the display performance that includes the change of the game numerical value information can be improved.

[0182] The game numerical value information is, for example, the remaining number of fluctuations and the number of completed fluctuations in the probability variable state or time saving state.

[0183] (R5) In the gaming machine described in (R1) or (R2) above, A gaming machine characterized in that the predetermined information is operation display information that changes based on the operation of the operation means.

[0184] According to the gaming machine described in (R5) above, when the display control means is unable to change the operation display information even though the sub-control means instructs the change of the operation display information, Since the occurrence of the error is notified, the reliability of the performance that changes the operation display information is improved, so that the interest of the display performance that includes the change of the operation display information can be improved.

[0185] (R6) In the gaming machine described in (R5) above, A gaming machine characterized in that the operation display information is operation numerical information that changes based on the operation of the operation means.

[0186] According to the gaming machine described in (R6) above, when the display control means is unable to change the operation numerical information even though the sub-control means instructs the change of the operation numerical information, Since the occurrence of the error is notified, the reliability of the effect that changes the operation numerical value information is improved, so that the interest of the display effect that includes the change of the operation numerical value information can be improved.

[0187] (R7) In the gaming machine described in any one of (R1) to (R6) above, The gaming machine is characterized in that the error notification means displays the error as a display information error image during the display performance.

[0188] According to the gaming machine described in (R7) above, since an error is displayed as a display information error image during the display effect, it is possible to make it easier to notice the occurrence of an error.

[0189] <Assignment Sa> Conventionally, as this type of gaming machine, for example, after a predetermined winning result occurs as a result of a variable display, there is a machine that provides benefits such as a time saving state and a variable probability state (for example, Japanese Patent Laid-Open No. 2013-42936, Page 9, Figure 43). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, there is a problem in that even if benefits such as a time saving state and a variable probability state are provided, the game tends to become monotonous and it is difficult to further improve the interest of the game. The invention according to (Sa1) below has been made in view of the above circumstances, and aims to provide a gaming machine with improved gaming interest. The invention according to (Sa1) below has the following configuration to achieve the above object.

[0190] (Sa1) A game board having a game area where game balls can flow down; A starting ball entering means (starting winning device 33a for special figure 1, Special figure 2 starting winning device 33b), a storage means (RAM 503) capable of storing up to a predetermined number of starting information for starting variable display of symbols based on the establishment of the predetermined condition; a lottery means (CPU 501 of the main controller 261) that performs a lottery based on the startup information; a variable display means (third symbol display device 42) that variably displays symbols based on the lottery result by the lottery means; A state control means (CPU 501 of the main control device 261) capable of setting a state after the result of the fluctuation display reaches a specific result (time saving (2) hit) as a first state (continuous change zone). Prepare, The state control means includes: In the first state, the number of times the variable display result is less than or equal to a predetermined upper limit number of times, a predetermined result (time saving 1) that is more likely to occur than the specific result and has lower value to the player than the specific result. , normal win) can be set as an end condition of the first state, In response to the result of the last variable display in the first state being the predetermined result, the state after the end of the first state is different from the first state (pounding zone, normal gaming state). It is possible to In response to the result of the variable display in the first state being the specific result, the state after the end of the first state can be set to the first state. A gaming machine characterized by:

[0191] According to the gaming machine described in (Sa1) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sa1) above, the first state that occurs after the result of the variable display reaches a specific result does not end until the result of the variable display continuously reaches the predetermined result. Therefore, the player can reliably play the game in the first state until the result of the variable display continuously reaches the predetermined result.

[0192] (Sa2) In the gaming machine described in (Sa1) above, The number of times that is less than or equal to the predetermined upper limit number of times that the predetermined result is obtained in the first state is less than or equal to the number of pieces of the startup information stored before the result of the fluctuation display that is executed for the first time becomes the predetermined result. is A gaming machine characterized by:

[0193] According to the gaming machine described in (Sa2) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sa2) above, the predetermined result in the first state does not exceed the number stored in advance, and the rarity of the first state increases. In this way, it is possible to give the player a premium feeling regarding the first state, thereby increasing the interest of the game.

[0194] (Sa3) In the gaming machine described in (Sa1) or (Sa2) above, The different state is a second state that is more advantageous than the normal state and provides a different value than the first state. A gaming machine characterized by:

[0195] According to the gaming machine described in (Sa3) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sa3) above, since the different state that is the state after the first state is different from both the normal state and the first state, variations in the states that occur in the game are increased. , This increases the interest of the game.

[0196] (Sa4) In the gaming machine described in any one of the above (Sa1) to (Sa3), The different state has a different ending condition from the first state. A gaming machine characterized by:

[0197] According to the gaming machine described in (Sa4) above, it is possible to provide a gaming machine in which the interest of the game is improved. In other words, according to the gaming machine described in (Sa4) above, the first state and the different state have different end states, so the player can play the game for the first state and play the game for the different state. The player can immerse himself in the game while switching between the two games, thereby increasing the interest of the game.

[0198] (Sa5) In the gaming machine described in (Sa3) or (Sa4) above, The state control means continues the second state after the end of the second state when the result of the variable display in the second state is a first winning result (a winning with time saving (1)). do A gaming machine characterized by:

[0199] According to the gaming machine described in (Sa5) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sa5) above, since the route for continuation of the second state is secured, the player tries to continue the second state and immerses himself in the game during the second state. This increases the interest of the game.

[0200] (Sa6) In the gaming machine described in any one of the above (Sa3) to the above (Sa5), The state control means sets a state after the end of the second state to a normal state when the result of the variable display in the second state is a second winning result (normal win). A gaming machine characterized by:

[0201] According to the gaming machine described in (Sa6) above, it is possible to provide a gaming machine in which the interest of the game is improved. In other words, according to the gaming machine described in (Sa6) above, since the route for the second state to fall to the normal state is secured, the player can switch from the second state to the normal state in order to prevent the second state from falling to the normal state. The player becomes immersed in the game, which increases the interest of the game.

[0202] (Sa7) In the gaming machine described in any one of the above (Sa3) to the above (Sa6), The state control means controls the state to the first state after the end of the second state when the result of the fluctuation display in the second state is a third winning result (win with time saving (2)). do A gaming machine characterized by:

[0203] According to the gaming machine described in (Sa7) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sa7) above, since the route for promoting the second state to the first state is secured, the player attempts to promote the second state to the first state and The player becomes immersed in the game during the two states, which increases the interest of the game.

[0204] (Sa8) In the gaming machine described in any one of the above (Sa1) to (Sa7), The starting ball entering means is a variable starting ball entering means (special feature) that can be changed between a closed state in which a game ball flowing down the gaming area is difficult to enter, and an open state in which a game ball is easy to enter. 2 starting winning device 33b), In the first state, the variable display resulting in the predetermined result is performed based on the entry of the game ball that is established in a state in which the starting variable ball entry means is easily set to the open state. A gaming machine characterized by:

[0205] According to the gaming machine described in (Sa8) above, the entertainment of the gaming machine can be reliably improved. That is, according to the gaming machine described in (Sa8) above, since the variable display related to the first state is started by the operation of the variable ball entry means for starting, the setting of the variable ball entry means for starting This makes it possible to reliably improve the interest of the gaming machine.

[0206] (Sa9) In the gaming machine described in (Sa8) above, Passage detection means (gate) through which game balls flowing down the game area can pass; normal symbol variation display means (second symbol display device 41) that variably displays a common symbol different from the symbol based on passage detection by the passage detection means; When the variable display of the normal symbol is won, the starting variable entry means is more likely to be in the open state than in the normal state. A gaming machine characterized by:

[0207] According to the gaming machine described in (Sa9) above, it is possible to reliably improve the interest of the gaming machine. That is, according to the gaming machine described in (Sa9) above, when the variable display of the normal symbol is won, the starting variable ball entering means is likely to be in the open state, so the starting variable ball entering means reliably increases the interest of the gaming machine. It is now possible to improve your sexuality.

[0208] (Sa10) In the gaming machine according to any one of the above (Sa1) to the above (Sa9), comprising a fluctuation time setting means (CPU501) for setting a fluctuation time in the fluctuation display means based on the establishment of the predetermined condition; The fluctuating display when the predetermined result is obtained in the first state for a number of times equal to or less than the predetermined upper limit number of times is set for a time shorter than at least the fluctuating time of the fluctuating display in the state before the first state. be done A gaming machine characterized by:

[0209] According to the gaming machine described in (Sa10) above, the entertainment of the gaming machine can be reliably improved. That is, according to the gaming machine described in (Sa10) above, it is possible to continuously generate a predetermined result in a short fluctuation time in the first state, so that the predetermined result is more likely to occur, and the gaming machine can be reliably produced. becomes more interesting.

[0210] (Sa11) In the gaming machine according to any one of the above (Sa1) to the above (Sa10), The state control means, in response to the result of the last fluctuation display in the first state being the first predetermined result (win with time saving (1)) among the predetermined results, after the end of the first state. is the different state in which the termination condition is that the result of the fluctuation display does not become the first predetermined result, or the result of the last fluctuation display in the first state is the second predetermined result (usually (win), it is possible to change the state after the end of the first state to the state before the specific result. A gaming machine characterized by:

[0211] According to the invention described in (Sa11) above, depending on whether the result of the last variable display in the first state becomes the first predetermined result or the second predetermined result, the subsequent state can be changed again as a result of the variable display. It is possible to make the user expect whether or not a state will result in a predetermined result.

[0212] (Sa12) In the gaming machine described in (Sa11) above, The state control means changes the state after the end of the first state to the start of the first state in response to the result of the fluctuation display in the first state being a third predetermined result (win with time saving (2)). It is possible to change the state of A gaming machine characterized by:

[0213] According to the invention described in (Sa12) above, depending on whether or not the result of the fluctuation display in the first state becomes the third predetermined result, it is possible to make the user expect whether or not the state will be the same as at the start of the first state. can.

[0214] (Sa13) In the gaming machine described in (Sa11) or (Sa12) above, The state control means maintains the different state, sets the different state as the first state, or changes the different state to meet the predetermined conditions, depending on the privilege given in the variable display in the different state. It is possible to make it into a state before it is established. A gaming machine characterized by:

[0215] According to the invention described in (Sa13) above, depending on the result of the fluctuation display in the different states, the different states are maintained, the different states are set as the first state, or the different states are set as the state before the predetermined condition is satisfied. One of three actions will occur: Since the types of results of the fluctuating display that can be obtained after different states are diverse, it is possible to improve the interest of the fluctuating display in different states.

[0216] (Sa14) In the gaming machine according to any one of the above (Sa1) to the above (Sa10), The state control means changes the state after the end of the first state to the state before the specific result in response to the result of the last fluctuation display in the first state becoming a second predetermined result. is possible A gaming machine characterized by:

[0217] According to the invention described in (Sa14) above, depending on whether or not the result of the last variation display in the first state becomes the second predetermined result, it is made to expect whether or not the state will be the same as before the specific result. be able to.

[0218] (Sa15) In the gaming machine described in any one of the above (Sa1) to the above (Sa11), The state control means is capable of displaying a plurality of fluctuations in the first state with an upper limit being a predetermined number of times; The state control means allows the variable display to continue a number of times greater than the predetermined number of times in response to the result of the variable display in the first state becoming the specific result. A gaming machine characterized by:

[0219] According to the invention described in (Sa15) above, when a specific result is obtained in the first state, it is possible to continue the variable display beyond the upper limit of the number of consecutive variable displays.

[0220] (Sa16) In the gaming machine described in any one of the above (Sa1) to (Sa15), The first state is a staged state, The state control means includes: It is possible to set the state after the result of the variable display becomes a specific result (time saving (2) winning) as the first state in the performance (continuous chance zone in the performance), In the first state of performance, if the result of the variable display is less than or equal to the predetermined upper limit number of times, a predetermined result (time saving 1 It is possible to set the end condition of the first state in terms of performance to be a hit, a normal hit, or a loss. In response to the result of the fluctuating display at a predetermined timing at the end or until reaching the end in the first state on the performance becoming the predetermined result, the state after the end of the first state on the performance is changed to the above. It is possible to create a production state that is different from the first state (production thrill zone). A gaming machine characterized by:

[0221] According to the gaming machine described in (Sa16) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sa16) above, the first state in terms of performance that occurs after the result of the variable display becomes a specific result is that the result of the variable display continues to be the predetermined result. In some cases, the performance does not end until the end, and in other cases, it ends at a predetermined timing until reaching the end, so the player must ensure that the performance related to the first state continues until the fluctuating display results reach the predetermined result. can be enjoyed. In addition, if it is predicted that the result will be unfavorable for the player, there is no need to continue showing the effect related to the first state to the player until the end, so the player will be able to see the result of the fluctuating display until the end. You can also enjoy a performance related to a state different from the first state at a predetermined timing until the first state is reached.

[0222] <Assignment Sb> Conventionally, as this type of gaming machine, for example, after a predetermined winning result occurs as a result of a variable display, there is a machine that provides benefits such as a time saving state and a variable probability state (for example, Japanese Patent Laid-Open No. 2013-42936, page 9). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, even if benefits such as a time-saving state and a variable probability state are provided, the game tends to become monotonous, so there is a problem in that the interest of the game cannot be further improved. The invention related to the following (Sb1) was made in view of the above circumstances, and aims to provide a gaming machine with improved gaming interest. The invention according to (Sb1) below has the following configuration to achieve the above object.

[0223] (Sb1) A game board having a game area where game balls can flow down; A variable display means (third symbol display device 42) that displays symbols in a variable manner based on the establishment of a predetermined condition; A state control means (CPU 501 of the main control device 261) capable of controlling the state related to the game, The state control means is capable of generating at least a first state (continuous chance zone) and a second state (pounding zone) during the game, If the result of the variable display in the first state is the first specific result (normal win) or the second specific result (time-saving (1) win), it is unlikely that the player will be in a disadvantageous state after that, If the second specific result is won in the second state, the disadvantageous state is unlikely to occur after that, The state after winning the second specific result in the second state is an advantageous state for the player (pounding zone); The state after winning the first specific result in the second state is a state (normal state) more disadvantageous for the player than the state after winning the second specific result in the second state. A gaming machine characterized by:

[0224] According to the gaming machine described in (Sb1) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sb1) above, depending on whether the player wins the first specific result in the first state or the first specific result in the second state, the player in the specific state Since whether or not the player will be in a disadvantageous state changes, the subsequent state can be varied in the case of a winning result of a certain type. As a result, the interest of the game can be improved.

[0225] (Sb2) In the gaming machine described in (Sb1) above, If the disadvantageous state does not occur in the first state, it is possible for an advantageous result to occur to the player, If the second state is in the disadvantageous state, it is a state where the player falls from a state where an advantageous result is likely to occur. A gaming machine characterized by:

[0226] According to the gaming machine described in (Sb2) above, depending on whether the first specific result is won in the first state or the first specific result is won in the second state, results advantageous to the player may occur consecutively. Since the difference is whether a state that can occur is maintained or not, even if the first identification result is obtained, subsequent states can be varied.

[0227] (Sb3) In the gaming machine described in (Sb1) or (Sb2) above, Equipped with a variable ball entry means (special figure 2 starting winning device 33b) that can be changed between an open state in which a game ball flowing down the gaming area can enter and a closed state in which it is difficult to enter the game ball, In the second state, the variable ball entry means is given the benefit of being able to easily enter the ball (time saving). A gaming machine characterized by:

[0228] According to the gaming machine described in (Sb3) above, in the second state, the variable ball entry means is given the privilege of making it easier to enter the ball, so the second state has gaming value for the player. It can be done.

[0229] (Sb4) In the gaming machine described in (Sb3) above, The disadvantageous state that occurs in the second state is a state in which the benefit is lost in the second state. A gaming machine characterized by:

[0230] According to the gaming machine described in (Sb4) above, if the first specific result is won in the second state, it becomes difficult for the ball to enter the variable ball entry means in the second state, so the first specific result in the first state is It is possible to reliably differentiate the state after winning and the state after winning of the first specific result in the second state.

[0231] (Sb5) In the gaming machine described in (Sb4) above, The benefit is continued when the result of the variable display in the second state is the second specific result, and the benefit is deleted when the result of the variable display in the second state is the first specific result. A gaming machine characterized by:

[0232] According to the gaming machine described in (Sb5) above, when the result of the variable display in the second state is the second specific result, the above-mentioned benefit is continued, and the result of the variable display in the second state is the first specific result. Since this benefit disappears when the result is a result, it is possible to create a sense of expectation as to whether the result of the variable display in the second state is the first specific result or the second specific result.

[0233] (Sb6) In the gaming machine according to any one of the above (Sb1) to the above (Sb5), If the first specific result is won in the first state, the player will be in an advantageous state thereafter. A gaming machine characterized by:

[0234] According to the gaming machine described in (Sb6) above, depending on whether the player wins the first specific result in the first state or the first specific result in the second state, the player in the specific state is subsequently given an advantageous result. Since the status changes, the subsequent status can be varied in the case of a winning result of a certain type. As a result, the interest of the game can be improved.

[0235] (Sb7) In the gaming machine described in (Sb6) above, The state advantageous to the player that occurs in the first state is that the state that is likely to result in an advantageous result to the player continues even in subsequent variable displays. A gaming machine characterized by:

[0236] According to the gaming machine described in (Sb7) above, if the first specific result is won in the first state, the state in which the result is likely to be advantageous to the player in subsequent variable displays continues, so the first state is changed to the first state. It can be made more advantageous than the 2nd state.

[0237] (Sb8) In the gaming machine according to any one of the above (Sb2) to the above (Sb7), The state control means continues the first state when the result of the fluctuation display up to the specific number of times in the first state is the second specific result, and controls the fluctuation display of the specific number of times in the first state. If the result is the second specified result, shift the first state to the second state. A gaming machine characterized by:

[0238] According to the gaming machine described in (Sb8) above, in the first state, the subsequent state depends on whether the second specific result is won by the specific number of times or whether the second specific result is won in the specific number of times. Since the advantages and disadvantages are different, even if the second specific result is won in the first state, the subsequent states can be varied. Furthermore, the advantages and disadvantages of subsequent states mean that in the first state, if the second specific result is won by a specific number of times, the first state will continue to be advantageous, and if the second specific result is won by a specific number of times, the advantageous state will continue, and 2. If you win a specific result, you will be at a disadvantage even if you move to the second state.

[0239] (Sb9) In the gaming machine according to any one of the above (Sb1) to the above (Sb8), The state control means is configured to continue the first state when the result of the fluctuation display up to the specific number of times in the first state is the first specific result, and to display the fluctuation display for the specific number of times in the first state. If the result of the fluctuation display is the first specific result, the first state is ended. A gaming machine characterized by:

[0240] According to the gaming machine described in (Sb9) above, in the first state, the subsequent state depends on whether the first specific result is won by the specific number of times or whether the first specific result is won in the specific number of times. Since the advantages and disadvantages are different, even if the first specific result is won in the first state, the subsequent states can be varied. Furthermore, the advantages and disadvantages of subsequent states mean that in the first state, if you win the first specific result by a certain number of times, the first state will continue to be advantageous, and if you win the first specific result by a certain number of times, the advantageous state will continue, and if you win the first specific result by the specific number of times, 1. If you win a specific result, you will be in a disadvantageous state where the first state will be terminated.

[0241] (Sb10) In the gaming machine according to any one of the above (Sb1) to the above (Sb9), The predetermined result includes a third specific result different from the first specific result and the second specific result, The state control means newly generates the first state when the result of the last variation display of the specific number of times in the first state is the third specific result, and If the result of the variable display up to the variable display is the third specific result, the current first state is ended and the first state is newly generated. A gaming machine characterized by:

[0242] According to the gaming machine described in (Sb10) above, in the first state, the third specific result is won at the end of the specific number of times, or the third specific result is won before the last variable display of the specific number of times is reached. Since the advantage of the subsequent state differs depending on the result, even if the third specific result is won in the first state, the subsequent state can be varied. Furthermore, the advantage of the subsequent state means that if you win the third specific result at the end of the specific number of times in the first state, you will be in an advantageous state where the first state will newly occur from that point on. If the third specific result is won before the final variable display is reached, the advantageous state will be that the first state will occur for a shorter period than the above.

[0243] (Sb11) In the gaming machine according to any one of the above (Sb3) to the above (Sb10), In the first state, the benefit is granted for a predetermined period, and in the second state, the benefit is granted for a period shorter than the predetermined period. A gaming machine characterized by:

[0244] According to the invention described in (Sb11) above, since the advantages and disadvantages differ depending on whether the first state or the second state is entered, the state itself related to the game can be varied. The advantages and disadvantages mentioned above are that in the first state, it is an advantageous state in that the period during which the ball is easy to enter the variable ball entry means is long, and in the second state, it is an advantageous state in which the ball enters the variable ball entry means. The disadvantage is that the period during which it is easy to do so is short.

[0245] (Sb12) In the gaming machine according to any one of the above (Sb3) to the above (Sb11), The state control means is capable of generating a third state in which the benefit is not granted, and the state control means is configured to generate a third state in which the privilege is not provided, and to generate the first state when the result of the fluctuation display for a specific number of times in the first state is the first specific result. to the third state, and if the result of the fluctuation display up to the specific number of times in the first state is the first specific result, the first state is shifted to the third state. It is possible not to A gaming machine characterized by:

[0246] According to the gaming machine described in (Sb12) above, in the first state, the subsequent state depends on whether the first specific result is won the specific number of times, or whether the first specific result is won by the specific number of times. Since the advantages and disadvantages are different, even if the first specific result is won in the first state, the subsequent states can be varied. In addition, the advantage of the subsequent state is that in the first state, if the first specific result is won by the specified number of times, the first state will be maintained and it will not shift to the third state. The disadvantage of the state is that if the first specific result is won a specific number of times, the player will be transferred to the third state where the above-mentioned benefits are not granted.

[0247] (Sb13) In the gaming machine described in (Sb12) above, The state control means is capable of shifting the third state to the first state when a result of displaying the variation in the third state is the third identification result, and the state control means is configured to control the variation in the third state. When the displayed result is the first specific result, it is possible to prevent the third state from transitioning to the first state. A gaming machine characterized by:

[0248] According to the gaming machine described in (Sb13) above, in the third state, the advantage or disadvantage of the subsequent state may be made different depending on whether the third specific result is won or the first specific result is won. I can do it. With this configuration, even if the device falls from the first state to the third state, there is a possibility that the first state can be restored. Since there is a possibility that the game state in the third state shifts to the first state in which the above-mentioned benefits can be provided, it is possible to improve the interest in the game in the third state.

[0249] (Sb14) In the gaming machine according to any one of the above (Sb1) to the above (Sb13), The probability that the result of the fluctuation display will result in the disadvantageous state in the first state is lower than the probability that the result will result in the disadvantageous state in the second state. A gaming machine characterized by:

[0250] According to the gaming machine described in (Sb14) above, since the probability of being in a disadvantageous state in the first state is lower than the probability of being in a disadvantageous state in the second state, the state after the predetermined result is obtained. By varying the advantages and disadvantages of each, the conditions after a predetermined result is achieved can be varied. Furthermore, the advantageous state after a predetermined result is defined as the fact that the probability of being in a disadvantageous state in the first state is low, so that it is easy for the player to remain in an advantageous state. An unfavorable state means that a state advantageous to the player is likely to end because there is a high probability that the second state will be in a disadvantageous state.

[0251] <Assignment Sc> Conventionally, as this type of gaming machine, for example, after a predetermined winning result occurs as a result of a variable display, there is a machine that provides benefits such as a time saving state and a variable probability state (for example, Japanese Patent Laid-Open No. 2013-42936, Page 9, Figure 43). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, even if benefits such as a time-saving state and a variable probability state are provided, the game tends to become monotonous, so there is a problem in that the interest of the game cannot be further improved. The invention related to the following (Sc1) was made in view of such circumstances, and aims to provide a gaming machine with improved gaming interest. The invention according to (Sc1) below has the following configuration to achieve the above object.

[0252] (Sc1) A game board having a game area where game balls can flow down; a first starting ball entry means (starting winning device 33a for special figure 1) that makes the entry of a game ball flowing down the gaming area a first predetermined condition (belly button winning); Passage detection means (gate) for detecting passage of a game ball flowing down the gaming area; It is variable between an open state and a closed state upon detection of passage of a game ball by the passage detecting means, and in the open state, entry of a game ball flowing down the gaming area is controlled under a second predetermined condition (voltage). A second starting ball entering means (starting winning device 33b for special figure 2) that establishes a Chew winning); A variable display means (third symbol display device 42) capable of displaying symbols in a variable manner based on the establishment of either the first predetermined condition or the second predetermined condition; When the result of the variable display is a predetermined result (win), an opening / closing ball entering means (V winning device 31, variable winning device 32) that can be opened and closed between an open state and a closed state a predetermined number of times; During the game, at least a non-specific state (normal state), an open / close state in which the opening / closing ball entering means is opened and closed, and a specific state (time-saving state) which is more advantageous for the player than the non-specific state after the opening / closing state ends. ), a state control means (CPU 501 of main control device 261) capable of generating The state control means includes: setting such that the second predetermined condition is difficult to satisfy in the non-specific state and easy to satisfy in the specific state; Setting the variable display to occur more easily when the second predetermined condition is satisfied than when the first predetermined condition is satisfied in the specific state, The specific state includes a first specific state (time saving (1)) and a second specific state (time saving (2)) which is more advantageous than the first specific state, The state control means includes: Setting is made such that the second predetermined condition is easily satisfied in the first specific state for a predetermined period of time, and the second predetermined condition is made easy to satisfy in the second specific state for a period longer than the predetermined period. death, In the case where the result of the variable display based on the fulfillment of the first predetermined condition in the non-specific state is the predetermined result, the result of the variable display based on the satisfaction of the second predetermined condition in the specific state is the predetermined result. Settings are made so that the second specific state is more likely to occur than when A gaming machine characterized by:

[0253] According to the gaming machine described in (Sc1) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sc1) above, when the result of the variable display based on the establishment of the first predetermined condition in the non-specific state becomes the predetermined result, it is better to obtain the predetermined result when the second predetermined condition is satisfied in the specific state. Since the specific state is more likely to occur than the case where the result of the variable display based on It is also possible to make the player highly interested in the fact that the result of the variable display becomes the predetermined result.

[0254] (Sc2) In the gaming machine described in (Sc1) above, The state control means is capable of generating the second specific state when a result of the variable display based on the establishment of the second predetermined condition in the specific state becomes the predetermined result. A gaming machine characterized by:

[0255] According to the gaming machine described in (Sc2) above, it is possible to provide a gaming machine with improved game interest. That is, according to the gaming machine described in (Sc2) above, there are two methods for generating the second specific state: a route that aims to satisfy the first predetermined condition, and a route that aims to satisfy the second predetermined condition. Therefore, regardless of whether the player plays a game according to the first predetermined condition or a game according to the second predetermined condition, there is a possibility that a second specific state advantageous to the player will occur. With such a configuration, it is possible to provide a gaming machine with improved game interest.

[0256] (Sc3) In the gaming machine described in (Sc1) or (Sc2) above, The state control means is configured to control a specific state in which a game ball flowing down the game area is provided in the game area when the result of the variable display based on the establishment of the second predetermined condition in the specific state becomes the predetermined result. Set so that the first specific state and the second specific state occur when passing through the area (V winning hole 31a) A gaming machine characterized by:

[0257] According to the gaming machine described in (Sc3) above, the entertainment of the gaming machine can be reliably improved. That is, according to the gaming machine described in (Sc3) above, since the first specific state and the second specific state occur when the game ball passes through the specific area, there is no route by which any specific state can be generated. will be provided. Therefore, the interest of the gaming machine is certainly improved.

[0258] (Sc4) In the gaming machine described in (Sc3) above, The state control means is configured to perform a variable display in the specific state when the result of the variable display based on the establishment of the second predetermined condition becomes the predetermined result, and when a game ball flowing down the gaming area passes through the specific area. , the second specific state is set to be less likely to occur than the first specific state. A gaming machine characterized by:

[0259] According to the gaming machine described in (Sc4) above, it is possible to provide a gaming machine with improved game interest. That is, according to the gaming machine described in (Sc4) above, it is possible to generate a state in which the relatively advantageous second specific state is less likely to occur than the relatively disadvantageous first specific state, and the rarity of the second specific state is increased. Sex increases. With such a configuration, it is possible to provide a gaming machine with improved game interest.

[0260] (Sc5) In the gaming machine according to any one of the above (Sc3) to the above (Sc4), The state control means includes: In the case where the result of the variable display based on the fulfillment of the second predetermined condition in the specific state is a special result (direct hit jackpot) among the predetermined results, the second Setting a specific state to occur A gaming machine characterized by:

[0261] According to the gaming machine described in (Sc5) above, it is possible to provide a gaming machine with improved game interest. That is, according to the gaming machine described in (Sc5) above, during a game in which the second predetermined condition is aimed at being satisfied, a special result is provided regardless of whether the ball enters a specific area. In this way, the difference between a game that aims to satisfy the first predetermined condition and a game that aims to satisfy the second predetermined condition becomes clear. With such a configuration, it is possible to provide a gaming machine with improved game interest.

[0262] (Sc6) In the gaming machine described in (Sc5) above, The state control means includes: Even if the result of the variable display based on the fulfillment of the first predetermined condition in the non-specific state becomes the predetermined result, the result of the variable display based on the satisfaction of the second predetermined condition in the specific state becomes the special result. In this case, the setting is made so that the second specific state is more likely to occur than when the game ball enters the specific area. A gaming machine characterized by:

[0263] According to the gaming machine described in (Sc6) above, it is possible to provide a gaming machine with improved game interest. That is, according to the gaming machine described in (Sc6) above, as a method for generating the second specific state, the second specific state is generated when the result of the variable display based on the establishment of the first predetermined condition becomes the predetermined result in the non-specific state. A route (normal route), a route that occurs when the result of the fluctuation display is a special result in a specific state based on the fulfillment of the second predetermined condition (special route), and a fluctuation based on the fulfillment of the second predetermined condition in the specific state There are three routes (specific routes) that allow the user to pass through a specific area when the displayed result is a predetermined result. By making the normal route and the special route more advantageous than the specific route in the sense that they are more likely to cause the second specific state, it is possible to make the routes different from each other. With such a configuration, it is possible to provide a gaming machine with improved game interest.

[0264] (Sc7) In the gaming machine according to any one of the above (Sc1) to the above (Sc6), The state control means is configured such that the time from detection of passage of a game ball to the variable ball entry means being in an open state in the specific state is longer than the time from detection of passage of a game ball to the open state in the non-specific state. Set it so that it is shorter than the time it takes for the means to become open. A gaming machine characterized by:

[0265] According to the gaming machine described in (Sc7) above, the time from the detection of the passage of a game ball to the opening of the variable ball entry means in the specific state is longer than the time from the detection of the passage of a game ball in the non-specific state. Since the time required for the variable entry means to reach the open state is shorter than the time required for the variable entry means to enter the open state, the player is informed not only that the result of the variable display in the non-specific state becomes the predetermined result, but also that the result of the variable display in the specific state becomes the predetermined result. It is also possible to make the player highly interested in achieving a predetermined result.

[0266] (Sc8) In the gaming machine according to any one of the above (Sc1) to the above (Sc7), The state control means is configured to perform a game in which a game ball enters the second starting ball entry means for a predetermined period in the first specific state, and for a period longer than the predetermined period in the second specific state to Set so that a game in which a game ball is entered into the second starting ball entry means is played. A gaming machine characterized by:

[0267] According to the gaming machine described in (Sc8) above, the lottery result based on the detection of passage of a game ball is made to be likely to be the predetermined result for a predetermined period in the first specific state, and for a longer period than the predetermined period in the second specific state. Since the result of the lottery based on the detection of the passage of the game ball during the period is made to be likely to be a predetermined result, it is possible for the player to not only see that the result of the variable display in a non-specific state becomes a predetermined result, but also to be able to see the result in a specific state. The player can also be highly interested in the fact that the result of the variable display in is the predetermined result.

[0268] (Sc9) In the gaming machine according to any one of the above (Sc1) to (Sc8), The state control means is capable of shifting the non-specific state to the specific state based on a result of a variable display accompanying the establishment of the first predetermined condition in the non-specific state, The fluctuation display means operates according to the number of times the second predetermined condition is satisfied during a predetermined period starting before the start of the fluctuation display in the specific state. A gaming machine characterized by:

[0269] According to the gaming machine described in (Sc9) above, the variable display is performed multiple times depending on the number of times the second predetermined condition is satisfied during the predetermined period starting before the transition to the specific state. On the other hand, it is possible to make players highly interested in not only that the result of the variable display in a non-specific state becomes a predetermined result, but also that the result of a variable display in a specific state becomes a predetermined result. .

[0270] (Sc10) In the gaming machine according to any one of the above (Sc1) to the above (Sc9), The state control means is capable of granting a benefit of shortening the time from detection of passing of a game ball until the variable ball entrance means becomes open according to the result of the variable display, The benefit is more likely to be granted in the specific state than in the non-specific state. A gaming machine characterized by:

[0271] According to the gaming machine described in (Sc10) above, the benefit of shortening the time from the detection of passage of a game ball to the opening of the variable ball entry means is likely to be granted in a specific state based on the result of the variable display, It is difficult to grant in certain situations. Therefore, according to the gaming machine, the player is informed not only that the result of a variable display in a non-specific state becomes a predetermined result, but also that the result of a variable display in a specific state becomes a predetermined result. , it is possible to make players highly interested.

[0272] <Assignment Sd> Conventionally, some gaming machines of this type provide benefits such as a time-saving state or a variable probability state after a predetermined winning result occurs as a result of a variable display (for example, Japanese Patent Laid-Open No. 2013-42936, No. Page 9, Figure 43). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, even if benefits such as a time-saving state and a variable probability state are provided, the game tends to become monotonous, so there is a problem in that the interest of the game cannot be further improved. The invention related to the following (Sd1) was made in view of the above circumstances, and aims to provide a gaming machine with improved gaming interest. The invention according to (Sd1) below has the following configuration to achieve the above object.

[0273] (Sd1) A game board having a game area where game balls can flow down; a first starting ball entry means (starting winning device 33a for special figure 1) that makes the entry of a game ball flowing down the gaming area a first predetermined condition (belly button winning); Passage detection means (gate) for detecting passage of a game ball flowing down the gaming area; It is variable between an open state and a closed state upon detection of passage of a game ball by the passage detecting means, and in the open state, entry of a game ball flowing down the gaming area is controlled under a second predetermined condition (voltage). A second starting ball entering means (starting winning device 33b for special figure 2) that establishes a Chew winning); A variable display means (third symbol display device 42) capable of displaying symbols in a variable manner based on the establishment of either the first predetermined condition or the second predetermined condition; When the result of the variable display is a predetermined result (win), an opening / closing ball entering means (V winning device 31, variable winning device 32) that can be opened and closed between an open state and a closed state a predetermined number of times; During the game, at least a non-specific state (normal state), an open / close state in which the opening / closing ball entering means is opened and closed, and a specific state (time-saving state) which is more advantageous for the player than the non-specific state after the opening / closing state ends. ), a state control means (CPU 501 of main control device 261) capable of generating The state control means includes: If the result of the variable display based on the establishment of the first predetermined condition in the non-specific state is a specific result (time saving win) that causes the specific state among the predetermined results, the second It is set so that the result of the variable display based on the establishment of a predetermined condition has a higher gaming value than when the specified result is obtained, The specific result has at least a first specific result (win with time saving (1)) and a second specific result (win with time saving (2)) that has higher gaming value than the first specific result, The state setting means includes: In the non-specific state, the result of the variable display based on the establishment of the first predetermined condition is the predetermined result, and in the specific state, the result of the variable display based on the establishment of the second predetermined condition is the predetermined result. Set it so that the second specified result is more likely to occur than when the result is A gaming machine characterized by:

[0274] According to the gaming machine described in (Sd1) above, it is possible to provide a gaming machine with improved game interest. In other words, according to the gaming machine described in (Sd1) above, a specific result that causes a specific state among the predetermined results in a non-specific state is more appealing to the player than a specific result in a specific state. Since this is an advantageous state, the significance of a specific result when a specific result occurs in a non-specific state can be made different from the significance of a specific result when a specific result occurs in a specific state. With this configuration, it becomes easier for the player to understand the difference between the specific state and the non-specific state, and it is possible to provide a gaming machine that is highly entertaining.

[0275] (Sd2) In the gaming machine described in (Sd1) above, The state control means is capable of generating the second specific result when the result of the variable display based on the establishment of the second predetermined condition in the specific state is the specific result. A gaming machine characterized by:

[0276] According to the gaming machine described in (Sd2) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sd2) above, there are two methods for generating the second specific result: a route that aims to satisfy the first predetermined condition, and a route that aims to satisfy the second predetermined condition. Therefore, regardless of whether the player is playing a game according to the first predetermined condition or a game according to the second predetermined condition, there is a possibility that the second specific result advantageous to the player will be generated. With such a configuration, it is possible to provide a gaming machine with improved game interest.

[0277] (Sd3) In the gaming machine described in (Sd1) or (Sd2) above, The state control means is configured to control a specific state in which a game ball flowing down the gaming area is provided in the gaming area when the result of the variable display based on the establishment of the second predetermined condition in the specific state is the specific result. Set the first identification result and the second identification result to occur when passing through the area. A gaming machine characterized by:

[0278] According to the gaming machine described in (Sd3) above, the entertainment of the gaming machine can be reliably improved. That is, according to the gaming machine described in (Sd3) above, since the first specific state and the second specific state occur when the game ball passes through the specific area, there is no route that can cause either specific state to occur. will be established. Therefore, the interest of the gaming machine is certainly improved.

[0279] (Sd4) In the gaming machine described in (Sd3) above, The state control means is configured to control a specific state in which a game ball flowing down the gaming area is provided in the gaming area when the result of the variable display based on the establishment of the second predetermined condition in the specific state is the specific result. When passing through the area, the second identification result is set to be less likely to occur than the first identification result. A gaming machine characterized by:

[0280] According to the gaming machine described in (Sd4) above, it is possible to provide a gaming machine in which the interest of the game is improved. In other words, according to the gaming machine described in (Sd4) above, it is possible to generate a state in which the relatively advantageous second specific state is less likely to occur than the relatively disadvantageous first specific state, and the rarity of the second specific state is increased. Sex increases. With such a configuration, it is possible to provide a gaming machine with improved game interest.

[0281] (Sd5) In the gaming machine described in (Sd4) above, The state control means controls the entry of the game ball into the specific area when the result of the variable display based on the establishment of the second predetermined condition in the specific state is a special result (direct hit jackpot) among the predetermined results. Set so that the same state as the second specified result (time saving (2) state) occurs without a ball. A gaming machine characterized by:

[0282] According to the gaming machine described in (Sd5) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sd5) above, during a game in which the second predetermined condition is aimed at being satisfied, a special result is provided regardless of the ball entering the specific area. In this way, the difference between a game that aims to satisfy the first predetermined condition and a game that aims to satisfy the second predetermined condition becomes clear. With such a configuration, it is possible to provide a gaming machine with improved game interest.

[0283] (Sd6) In the gaming machine described in (Sd5) above, The state control means includes: Even when the result of the variable display based on the fulfillment of the first predetermined condition in the non-specific state becomes the specific result, the result of the variable display based on the satisfaction of the second predetermined condition in the specific state becomes the special result. In this case, the setting is made so that the same condition as the second specified result is more likely to occur compared to the case where the game ball enters the specific area. A gaming machine characterized by:

[0284] According to the gaming machine described in (Sd6) above, it is possible to provide a gaming machine in which the interest of the game is improved. That is, according to the gaming machine described in (Sd6) above, as a method for generating the same state as the second specified result, when the result of the variable display based on the establishment of the first predetermined condition in the non-specific state becomes the predetermined result. A route that is generated when the second predetermined condition is met (normal route), a route that is generated when the result of the variable display based on the fulfillment of the second predetermined condition in a specific state is a special result (special route), and a route that is generated when the second predetermined condition is met in the specific state. There are three routes (specific routes) that pass through a specific area when the result of the variable display based on the predetermined result is a predetermined result. By making the normal route and the special route more advantageous than the specific route in the sense that they are more likely to cause the same situation as the second specific result, it is possible to make the routes different from each other. With such a configuration, it is possible to provide a gaming machine with improved game interest.

[0285] (Sd7) In the gaming machine according to any one of the above (Sd1) to the above (Sd6), The specific result is the period from the start of the fluctuation of the normal symbol triggered by the detection of the passing of the game ball until the second starting ball entering means is opened as a result of the fluctuation of the normal symbol becoming a winning result. It gives the privilege of saving time. A gaming machine characterized by:

[0286] According to the gaming machine described in (Sd7) above, the specific result provides a benefit of shortening the time from the detection of passage of the game ball by the passage detection means until the second starting ball entry means becomes open state. Therefore, the specific result is advantageous for the player in both the non-specific state and the specific state. In addition, since a specific result in a non-specific state is more advantageous than a specific result in a specific state, the player can enjoy the benefits related to the specific result and also obtain further benefits depending on the state. In this way, it is possible to provide a gaming machine that is even more interesting.

[0287] (Sd8) In the gaming machine according to any one of the above (Sd1) to the above (Sd7), The state control means is capable of shifting the non-specific state to the specific state based on a result of a variable display accompanying the establishment of the first predetermined condition in the non-specific state, The fluctuation display means operates according to the number of times the second predetermined condition is satisfied during a predetermined period starting before the transition to the specific state. A gaming machine characterized by:

[0288] According to the gaming machine described in (Sd8) above, when transitioning from a non-specific state to a specific state, a variable display is performed depending on the number of times the second predetermined condition is satisfied during a predetermined period starting before the transition to the specific state. Therefore, it is possible to reliably obtain an advantageous identification result in a non-specific state.

[0289] (Sd9) In the gaming machine according to any one of the above (Sd1) to the above (Sd8), The predetermined period is from the end of the performance accompanying the predetermined result in the non-specific state to the start of the second variable display in the specific state. A gaming machine characterized by:

[0290] According to the gaming machine described in (Sd9) above, it is possible to secure time for the second predetermined condition to be satisfied multiple times and to reliably execute multiple variable displays in a specific state. The specific results are even more advantageous.

[0291] (Sd10) In the gaming machine described in (Sd8) above, The fluctuation display means operates according to the number of times the second predetermined condition is satisfied in a specific period from the start of the fluctuation display in the specific state to the start of the next fluctuation display. A gaming machine characterized by:

[0292] According to the gaming machine described in (Sd10) above, the specific period related to the specific state can be reliably made shorter than the predetermined period related to the non-specific state, so the number of times the second predetermined condition is met in the specific period is set to the second predetermined period in the predetermined period. This can be reliably made smaller than the number of times the condition is met. Therefore, the identification result in the non-specific state becomes even more advantageous.

[0293] (Sd11) In the gaming machine according to any one of the above (Sd1) to the above (Sd10), The state control means is configured to make it difficult to satisfy the second predetermined condition in the non-specific state and to make it easy to satisfy the second predetermined condition in the specific state. A gaming machine characterized by:

[0294] According to the gaming machine described in (Sd11) above, it is difficult to satisfy the second predetermined condition in a non-specific state, and it is easy to satisfy the second predetermined condition in a specific state. First, a value different from the gaming value associated with a specific result is given to the specific state. With this configuration, it is possible to attract players' interest not only in non-specific results but also in specific results, and it is possible to provide a gaming machine that is highly entertaining.

[0295] (Sd12) In the gaming machine according to any one of the above (Sd1) to the above (Sd11), The state control means is configured to cause the variable display to occur more easily when the second predetermined condition is satisfied than when the first predetermined condition is satisfied in the specific state. A gaming machine characterized by:

[0296] According to the gaming machine described in (Sd12) above, it is easier to generate a variable display when the second predetermined condition is satisfied than when the first predetermined condition is satisfied in the specific state. There will be a benefit that is different from the benefit given to the player in Sd1). This makes it possible to make the player highly interested not only in non-specific states but also in specific states.

[0297] (Sd13) In the gaming machine according to any one of the above (Sd1) to the above (Sd10), The state control means sets the first specific result to be in a state advantageous to the player for a predetermined period, and the second specific result to be in a state advantageous to the player for a period longer than the predetermined period; The result of the variable display based on the fulfillment of the second predetermined condition in the specific state is more likely to be the predetermined result than the result of the variable display based on the satisfaction of the second predetermined condition in the non-specific state is the predetermined result. Settings are made so that the specified result is more likely to occur when A gaming machine characterized by:

[0298] According to the gaming machine described in (Sd13) above, the fluctuation display based on the fulfillment of the second predetermined condition in the specific state is more effective than the case where the result of the fluctuation display based on the fulfillment of the first predetermined condition is the predetermined result in the non-specific state. Since the specific result is more likely to occur when the displayed result is the predetermined result, the player's interest can be drawn not only in the non-specific result but also in the specific result, making the game highly entertaining. machines can be provided.

[0299] (Sd14) In the gaming machine according to any one of the above (Sd1) to the above (Sd13), The state control means sets a state in which the second predetermined condition is easily satisfied for a predetermined period in the first identification result, and makes it easy to satisfy the second predetermined condition in the second identification result for a period longer than the predetermined period. set to state A gaming machine characterized by:

[0300] According to the gaming machine described in (Sd14) above, it is easier to satisfy the second predetermined condition for a predetermined period in the first specific result that occurs in the non-specific state, and the second predetermined condition occurs more easily than the predetermined period in the second specific result that occurs in the specific state. Since it is easy to satisfy the second predetermined condition for a long period of time, the significance of the specific result when the specific result occurs in a non-specific state can be made different from the significance of the specific result when the specific result occurs in the specific state. . With this configuration, it becomes easier for the player to understand the difference between the specific state and the non-specific state, and it is possible to provide a gaming machine that is highly entertaining.

[0301] (Sd15) In the gaming machine according to any one of the above (Sd1) to the above (Sd14), The state control means opens the variable ball entry means for a predetermined period when the predetermined result is obtained after the first identification result is obtained, and after the second identification result is obtained, the state control means is configured to open the variable ball entrance means for a predetermined period of time when the predetermined result is obtained after the first identification result is obtained, and after the second identification result is obtained, When a result is obtained, the variable ball entry means is set to remain open for a period longer than the predetermined period. A gaming machine characterized by:

[0302] According to the gaming machine described in (Sd15) above, if the result of the lottery based on the detection of passing of the game ball is the predetermined result after the first specific result regarding the specific state is obtained, the variable ball entry for a predetermined period of time is determined. When the means is in an open state and the result of the lottery based on the detection of passage of a game ball is a predetermined result after the second specific result related to the non-specific state is obtained, the variable ball entry means is opened for a period longer than the predetermined period. Since it is set to be in the open state, it becomes easier for the player to understand the difference between the specific state and the non-specific state, and it is possible to provide a gaming machine with excellent interest.

[0303] (Sd16) In the gaming machine described in (Sd15) above, The state control means is configured such that the time from detection of passage of a gaming machine to the variable ball entry means being in an open state in the specific state is longer than the time from detection of passage of a gaming machine to the open state of the variable ball entry means in the non-specific state. Set it so that it is shorter than the time it takes for the means to become open. A gaming machine characterized by:

[0304] According to the gaming machine described in (Sd16) above, the time from the detection of the passing of the gaming machine to the opening of the variable ball entrance means in the specific state is longer than the time from the detection of the passing of the gaming machine in the non-specific state. Since the time until the variable ball entry means becomes open is shorter than the time required to open the variable ball entry means, it becomes easier for players to understand the difference between a specific state and a non-specific state, and a game machine with excellent entertainment can be provided.

[0305] (Sd17) In the gaming machine according to any one of the above (Sd1) to the above (Sd16), The state control means makes it easier for the predetermined result to become the predetermined result for a predetermined period after the first identification result is obtained, and makes the predetermined result more likely to become the predetermined result for a longer period than the predetermined period after the second identification result is obtained. Set to make it easier A gaming machine characterized by:

[0306] According to the gaming machine described in (Sd17) above, after the first specific result related to the specific state is obtained, the lottery result based on the detection of passage of the game ball is made more likely to become the predetermined result for a predetermined period, and the result related to the specific state is made more likely to become the predetermined result. For a period longer than the predetermined period after the second specific result is obtained, the lottery result based on the detection of the passage of the game ball is made more likely to become the predetermined result, so that the player understands the difference between the specific state and the non-specific state. It is possible to provide a gaming machine that is easy to play and highly entertaining.

[0307] <Assignment Se> Conventionally, as a gaming machine of this type, there is a game machine in which, for example, after a predetermined winning result occurs as a result of a variable display, benefits such as a time saving state and a variable probability state are given (for example, Japanese Patent Application Laid-Open No. 2013-42936 , page 9, Figure 43). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, the performance performed in a state where the above-mentioned benefits are provided is monotonous, so there is a problem that the interest of the game cannot be further improved. The inventions related to (Se0), (Se1), and (Se18) below were made in view of these circumstances, and their purpose is to provide a gaming machine that can improve the interest of gaming. do. The inventions according to (Se0), (Se1), and (Se18) below have the following configurations in order to achieve such objects.

[0308] (Se0) a storage means capable of storing up to a predetermined number of starting information (5: one execution area, four holding areas) based on the establishment of starting conditions; lottery means for performing a lottery based on the starting information; A variable display means that displays a variable pattern based on the result of the lottery; performance execution means capable of executing a predetermined performance based on the result of the lottery; A gaming machine equipped with a state control means for controlling a state related to a game, The state control means generates a specific state (continuous chance zone) that is more advantageous to the player than the normal state as a subsequent state when the result of the variable display is a specific result (win with time saving (2)). It is possible to The specific state is triggered by a state in which the starting condition is more easily met than in the normal state (time saving state), and the results of the variable display are successively displayed as a predetermined result (normal win, time saving (1) win, time saving state). (2) It is a situation where it is easy to get hit, The effect execution means may be arranged such that in the specific state, the predetermined result may occur consecutively as a result of the variable display based on the result of the lottery of the starting information stored in the storage means. It is possible to execute a specific performance (sequence suggestion performance) that indicates A gaming machine characterized by:

[0309] According to the gaming machine described in (Se0) above, in a specific state, there is a possibility that predetermined results will occur consecutively as a result of the variable display based on the lottery result of the starting information stored in the storage means. The player can be made aware of this by executing a specific performance. Therefore, it is possible to prevent the performance in the specific state from becoming monotonous and to improve the interest of the game in the specific state.

[0310] (Se1) A storage means capable of storing up to a predetermined number of starting information (5: one execution area, four holding areas) based on the establishment of starting conditions; lottery means for performing a lottery based on the starting information; A variable display means that displays a variable pattern based on the result of the lottery; Pre-reading means for pre-reading the result of the lottery based on the starting information; Effect execution means capable of executing a predetermined effect based on the result of the pre-reading; A gaming machine equipped with a state control means for controlling a state related to a game, The state control means generates a specific state (continuous chance zone) that is more advantageous to the player than the normal state as a subsequent state when the result of the variable display is a specific result (win with time saving (2)). It is possible to The specific state is triggered by a state in which the starting condition is more easily met than in the normal state (time saving state), and the result of the variable display is the predetermined number (5) consecutively resulting in a predetermined result (normal hit, time saving state). 1) It is a situation where it is easy to get hit, and (2) it is easy to save time. In the specific state, the effect executing means is configured to display more than the predetermined number (5) (6 to 10) as a result of the variable display, based on the result of the pre-reading of the start information stored in the storage means. It is possible to execute a specific effect (successive suggestion effect) indicating that the predetermined result may occur consecutively. A gaming machine characterized by:

[0311] According to the gaming machine described in (Se1) above, in a specific state, based on the result of pre-reading the starting information stored in the storage means, the predetermined result is continuously generated as a result of the variable display exceeding the predetermined number. By executing a specific effect, the player can be made aware of the possibility that the game may occur. Therefore, it is possible to prevent the performance in the specific state from becoming monotonous and to improve the interest of the game in the specific state.

[0312] (Se2) In the gaming machine described in (Se0) or (Se1) above, In the specific state (continuous change zone), the starting information can be stored in the storage means up to the predetermined number (5) in a state (time saving state) in which the starting condition is more easily satisfied than in the normal state in the specific state. , when the predetermined condition is satisfied (the variable display is performed a predetermined number of times), the state in which the starting condition is likely to be satisfied (time saving state) ends, and all the starting information stored in the storage means is determined by the lottery. A state that ends when it is digested, The startup information stored in the specific state is such that the result of the variable display is likely to be the predetermined result. A gaming machine characterized by:

[0313] According to the gaming machine described in (Se2) above, since the starting conditions are more easily met in the specific state than in the normal state, it is possible to store up to a predetermined number of starting information in the storage means, and the starting information stored in the specific state is Since the result of the variable display is likely to be the predetermined result, the predetermined result can be continuously generated as a result of the variable display.

[0314] (Se3) In the gaming machine described in either (Se1) or (Se2) above, The performance execution means is capable of executing the specific performance based on the result of the pre-reading of the start information stored in the storage means at the predetermined number (5). A gaming machine characterized by:

[0315] According to the gaming machine described in (Se3) above, based on the result of pre-reading the starting information stored a predetermined number of times in the storage means, the predetermined result is displayed as a result of a variable display when starting information exceeds the predetermined number that can be stored. It is possible to make the user aware that there is a possibility that these events may occur consecutively.

[0316] (Se4) In the gaming machine described in either (Se1) or (Se2) above, The performance execution means is capable of executing the specific performance based on the result of the pre-reading of the start information stored in the storage means less than the predetermined number (1 to 4). A gaming machine characterized by:

[0317] According to the gaming machine described in (Se4) above, based on the result of the pre-reading of the starting information stored in the storage means to be less than the predetermined number, the starting information is displayed as a result of changing the starting information beyond the predetermined number that can be stored. It is possible to recognize that a predetermined result may occur consecutively.

[0318] (Se5) In the gaming machine described in any one of (Se0) to (Se4) above, The performance execution means can vary the performance mode of the specific performance depending on the number of times the predetermined result occurs consecutively. A gaming machine characterized by:

[0319] According to the gaming machine described in (Se5) above, it is possible to make it possible to recognize how many consecutive predetermined results are likely to occur as a result of the variable display, depending on the performance mode of the specific performance.

[0320] (Se6) In the gaming machine described in any one of (Se0) to (Se5) above, comprising a storage information display means for displaying storage information (including suspension) indicating that the start information is stored in the storage means; The performance execution means stores special storage information indicating that, as the specific performance, the predetermined result may occur consecutively as a result of the variable display in excess of the predetermined number (5) (6 to 10). (Pending change at the time of winning) can be displayed as the memory information. A gaming machine characterized by:

[0321] According to the gaming machine described in (Se6) above, by displaying special memory information indicating that a predetermined result may occur consecutively as a result of the variable display exceeding a predetermined number as the memory information, It is possible to recognize that the predetermined results may occur consecutively as a result of the variable display exceeding the predetermined number of times in which starting information can be stored.

[0322] (Se7) In the gaming machine described in any one of (Se0) to (Se6) above, comprising an individual storage information display means (hold lamp) for displaying individual storage information individually indicating that the start information is stored in the storage means, The performance execution means stores, as the specific performance, special storage information (rainbow display) in the individual memory indicating that the predetermined results may occur consecutively as a result of the variable display exceeding the predetermined number. Can be displayed as information A gaming machine characterized by:

[0323] According to the gaming machine described in (Se7) above, special memory information indicating that a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number can be displayed as individual memory information. , it is possible to recognize that there is a possibility that a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number of start information that can be stored.

[0324] (Se8) In the gaming machine described in (Se6) or (Se7) above, The performance execution means is capable of changing the displayed storage information or the individual storage information to the special storage information (suspension change) as the specific performance. A gaming machine characterized by:

[0325] According to the gaming machine described in (Se8) above, by changing the displayed stored information or individual stored information to special stored information, the starting information exceeds the predetermined number that can be stored and the predetermined value is displayed as a result of the variable display. It can be made aware that outcomes can occur consecutively.

[0326] (Se9) In the gaming machine described in any one of (Se0) to (Se8) above, When there are a plurality of types of performances as the specific performance, the performance execution means is configured to provide a reward to the player as the number of times that the predetermined result (6 to 10) occurs consecutively exceeds the predetermined number (5). Changing the aspect of the specific performance in a manner that is easy to recognize A gaming machine characterized by:

[0327] According to the gaming machine described in (Se9) above, the greater the number of times that the predetermined result occurs consecutively exceeding the predetermined number, the more easily the change in the mode of the specific performance can be recognized by the player.

[0328] (Se10) In the gaming machine described in any one of (Se0) to (Se9) above, The specific effect indicates that the start information stored at the predetermined number (5) exceeds the predetermined number (5) (6, 10) and the predetermined result may occur consecutively. An effect indicating that the predetermined result may occur consecutively without the start information stored at a predetermined number (5) exceeding the predetermined number (5) (1 to 5) is a presentation. different aspects A gaming machine characterized by:

[0329] According to the gaming machine described in (Se10) above, does the starting information stored a predetermined number of times become a performance mode of a specific performance indicating that there is a possibility that a predetermined result may occur consecutively in excess of a predetermined number? , depending on whether the starting information stored for a predetermined number of times becomes a presentation mode that indicates that a predetermined result may occur consecutively without exceeding a predetermined number, the player's interest may be aroused. can.

[0330] (Se11) In the gaming machine described in any one of (Se0) to (Se10) above, The specific performance is a performance that indicates that the start information stored at the predetermined number (5) exceeds the predetermined number (5) (6, 10) and the predetermined result may occur consecutively. and an effect indicating that the start information stored less than the predetermined number (1 to 4) exceeds the predetermined number (5) (6 to 9) and the predetermined result may occur consecutively. The mode of production is different depending on A gaming machine characterized by:

[0331] According to the gaming machine described in (Se11) above, the specific performance is a performance mode that indicates that the starting information stored a predetermined number of times exceeds a predetermined number and a predetermined result may occur consecutively. Depending on whether the starting information stored below a predetermined number exceeds a predetermined number and becomes a production mode indicating that a predetermined result may occur consecutively, the player's interest can be aroused. .

[0332] (Se12) In the gaming machine described in any one of (Se0) to (Se11) above, the specific effect indicating that there is a possibility that the start information stored less than the predetermined number (1 to 4) exceeds the predetermined number (5) and the predetermined results occur consecutively; indicates that there is a possibility that the predetermined result may occur consecutively when the start information stored is less than the predetermined number (1 to 4) and does not exceed the predetermined number (5) (1 to 5). The mode of production is different from directing. A gaming machine characterized by:

[0333] According to the gaming machine described in (Se12) above, the start information stored less than the predetermined number becomes the performance mode of the specific performance indicating that the predetermined result may occur consecutively when the predetermined number exceeds the predetermined number. or, depending on whether the start information stored below a predetermined number becomes a presentation mode that indicates that a predetermined result may occur consecutively without exceeding a predetermined number, the player becomes interested. be able to.

[0334] (Se13A) In the gaming machine described in any one of (Se0) to (Se12) above, The performance execution means is capable of executing the specific performance at a predetermined timing during the variable display. A gaming machine characterized by: According to the gaming machine described in (Se13A) above, it is possible to recognize at a predetermined timing during the variable display that there is a possibility that a predetermined result exceeding a predetermined number will occur consecutively as a result of the variable display. .

[0335] (Se13B) In the gaming machine described in any one of (Se0) to (Se12) above, The effect execution means is capable of executing the specific effect at a predetermined timing before the start of the variable display. A gaming machine characterized by: According to the gaming machine described in (Se13B) above, it is recognized that at a predetermined timing before the start of the variable display, there is a possibility that more than a predetermined number of predetermined results will occur consecutively as a result of the variable display. Can be done.

[0336] (Se13) In the gaming machine described in any one of (Se0) to (Se12) above, The state control means makes it easy for the game ball to enter the variable ball entrance when the result of the variable display is the predetermined result (normal win, win with time saver (1), win with time saver (2)). It is possible to generate a special game state (jackpot state) in which a round game is performed a prescribed number of times in which the variable ball entry opening is brought into an open state and then brought into a closed state in which it is difficult for game balls to enter. The performance execution means is capable of executing the specific performance at a predetermined timing during the special game state. A gaming machine characterized by: According to the gaming machine described in (Se13) above, it is possible to recognize that a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number at a predetermined timing during a special gaming state. can.

[0337] (Se14) In the gaming machine described in (Se13) above, The performance execution means is capable of executing the specific performance during the round game in the special game state. A gaming machine characterized by: According to the gaming machine described in (Se14) above, it is recognized that during a round game in a special gaming state, a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number. Can be done.

[0338] (Se15) In the gaming machine described in (Se13) above, The performance execution means is capable of executing the specific performance during the ending performance during the special game state. A gaming machine characterized by:

[0339] According to the gaming machine described in (Se15) above, it is recognized that during the ending effect during the special game state, there is a possibility that a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number. Can be done.

[0340] (Se16) In the gaming machine described in (Se13) above, The effect execution means can vary the time of the ending effect depending on the number of times the predetermined result occurs consecutively exceeding the predetermined number (5) (6 to 10). A gaming machine characterized by:

[0341] According to the gaming machine described in (Se16) above, it is possible to make the game machine recognize how many consecutive predetermined results are likely to occur as a result of the variable display exceeding a predetermined number, depending on the time of the ending performance. can.

[0342] (Se17) In the gaming machine described in (Se13) above, The performance execution means is capable of notifying the player of the result of the specific performance at different timings during the ending performance. A gaming machine characterized by:

[0343] According to the gaming machine described in (Se17) above, it is possible to make it possible to recognize whether or not there is a possibility that a predetermined result will occur consecutively as a result of the variable display exceeding a predetermined number at various timings during the ending performance. can.

[0344] (Se18) Storage means capable of storing up to a predetermined number (5) of starting information based on establishment of starting conditions; lottery means for performing a lottery based on the starting information; A variable display means that displays a variable pattern based on the result of the lottery; performance execution means capable of executing a predetermined performance based on the result of the lottery; A gaming machine equipped with a state control means for controlling a state related to a game, The state control means generates a specific state (continuous chance zone) that is more advantageous to the player than the normal state as a subsequent state when the result of the variable display is a specific result (win with time saving (2)). It is possible to The specific state is triggered by a state in which the starting condition is more easily met than in the normal state (time saving state), and the results of the variable display are successively displayed as a predetermined result (normal win, time saving (1) win, time saving state). (2) It is a situation where it is easy to get hit, The effect execution means is capable of causing a predetermined number (5) of successive predetermined results as a result of the variable display in the specific state, based on the result of the lottery of the starting information stored in the storage means. It is possible to perform a specific performance that indicates that there is a A gaming machine characterized by:

[0345] According to the gaming machine described in (Se18) above, in a specific state, there is a possibility that a predetermined number of consecutive predetermined results will occur as a result of the variable display based on the lottery result of the starting information stored in the storage means. The player can be made aware of the existence of the game by executing a specific performance. Therefore, it is possible to prevent the performance in the specific state from becoming monotonous and to improve the interest of the game in the specific state.

[0346] (Se19) In the gaming machine described in (Se18) above, The performance execution means is capable of executing the specific performance based on the result of the lottery of the starting information stored in the predetermined number (5) in the storage means. A gaming machine characterized by:

[0347] According to the gaming machine described in (Se19) above, there is a possibility that a predetermined number of consecutive predetermined results will occur as a result of the variable display based on the lottery result of the starting information stored in the storage means for a predetermined number of times. It can make you realize something.

[0348] (Se20) In the gaming machine described in (Se18) above, The performance execution means is capable of executing the specific performance based on the result of the lottery of the starting information stored in the storage means less than the predetermined number (1 to 4). A gaming machine characterized by:

[0349] According to the gaming machine described in (Se20) above, there is a possibility that a predetermined number of consecutive predetermined results will occur as a result of the variable display based on the lottery results of starting information stored in the storage means less than a predetermined number. It can be made aware that there is.

[0350] (Se21) In the gaming machine described in any one of (Se18) to (Se20) above, The performance execution means can vary the performance mode of the specific performance depending on the number of times the predetermined result occurs consecutively. A gaming machine characterized by:

[0351] According to the gaming machine described in (Se21) above, it is possible to recognize how many consecutive predetermined results are likely to occur as a result of the variable display exceeding a predetermined number, depending on the performance mode of the specific performance. Can be done.

[0352] (Se22) In the gaming machine described in any one of (Se18) to (Se21) above, comprising a storage information display means for displaying storage information (including suspension) indicating that the start information is stored in the storage means; The performance execution means stores special storage information (pending change at the time of winning) as the specific performance indicating that the predetermined result may occur consecutively for the predetermined number (5) as a result of the variable display. It is possible to display the stored information as A gaming machine characterized by:

[0353] According to the gaming machine described in (Se22) above, special memory information indicating that a predetermined result may occur consecutively for a specified number of times as a result of the variable display is displayed as the memory information, thereby improving the variable display. As a result, it is possible to recognize that a predetermined result may occur consecutively for a predetermined number of times.

[0354] (Se23) In the gaming machine described in any one of (Se18) to (Se22) above, comprising an individual storage information display means (hold lamp) for displaying individual storage information individually indicating that the start information is stored in the storage means, The effect executing means stores special memory information (rainbow display) in the individual area as the specific effect indicating that the predetermined result may occur consecutively for the prescribed number (5) as a result of the variable display. Can be displayed as stored information A gaming machine characterized by:

[0355] According to the gaming machine described in (Se23) above, by displaying special memory information indicating that a predetermined result may occur consecutively for a prescribed number of times as a result of a variation display as individual area memory information, As a result of the display, it is possible to make the user aware that a predetermined result may occur consecutively for a predetermined number of times.

[0356] (Se24) In the gaming machine described in (Se22) or (Se23) above, The performance execution means is capable of changing the displayed storage information or the individual storage information to the special storage information (suspension change) as the specific performance. A gaming machine characterized by:

[0357] According to the gaming machine described in (Se24) above, by changing the displayed stored information or individual stored information to special stored information, there is a possibility that a prescribed number of consecutive predetermined results will occur as a result of the variable display. It can be made aware that there is.

[0358] (Se25) In the gaming machine described in any one of (Se18) to (Se24) above, When there are multiple types of performances as the specific performance, the performance execution means changes the mode of the specific performance in a manner that is more easily recognized by the player as the number of consecutive occurrences of the predetermined result increases. A gaming machine characterized by:

[0359] According to the gaming machine described in (Se25) above, the greater the number of consecutive predetermined results that exceed the predetermined number, the easier it is for the player to recognize the change in the mode of the specific performance.

[0360] (Se26) In the gaming machine described in any one of (Se18) to (Se25) above, The specific effect indicating that there is a possibility that the predetermined result may occur consecutively for the predetermined number (5) based on the starting information stored in the predetermined number (5), The aspect of the presentation is different from the presentation indicating that the predetermined result may not occur consecutively for the predetermined number of times (5) based on the stored starting information. A gaming machine characterized by:

[0361] According to the gaming machine described in (Se26) above, based on the starting information stored a predetermined number of times, the performance mode of a specific performance indicating that a predetermined result may occur a predetermined number of times in a row; The player's interest can be aroused depending on whether the presentation mode of the presentation indicates that there is a possibility that the predetermined result will not occur consecutively for a predetermined number of times based on the starting information stored for the predetermined number of times.

[0362] (Se27) In the gaming machine described in any one of (Se18) to (Se26) above, The specific performance includes a performance indicating that the predetermined result may occur consecutively for the predetermined number (5) based on the start information stored in the predetermined number (5), and The aspect of the effect is different from the effect indicating that the predetermined result may occur consecutively for the specified number of times (5) based on the start information stored in (1 to 4). A gaming machine characterized by:

[0363] According to the gaming machine described in (Se27) above, the specific performance is a performance mode that indicates that a predetermined result may occur a predetermined number of times in a row based on the starting information stored a predetermined number of times. The player's interest can be aroused depending on whether the effect mode is such that the predetermined result may occur a predetermined number of times in succession based on the starting information stored less than the predetermined number.

[0364] (Se28) In the gaming machine described in any one of the above (Se18) to (Se27), The specific effect indicating that there is a possibility that the predetermined result may occur consecutively by the predetermined number (5) based on the start information stored in the predetermined number (1 to 4) is less than the predetermined number (1 to 4). The aspect of the presentation is different from the presentation indicating that the predetermined result may not occur consecutively for the prescribed number of times (5) based on the starting information stored in (1 to 4). A gaming machine characterized by:

[0365] According to the gaming machine described in (Se28) above, is the performance mode of a specific performance indicating that a predetermined result may occur a predetermined number of times in a row based on the start information stored less than a predetermined number? , the player's interest can be aroused depending on whether the presentation mode of the presentation indicates that the predetermined result may not occur consecutively for a predetermined number of times based on the starting information stored less than the predetermined number. .

[0366] (Se29A) In the gaming machine described in any one of (Se18) to (Se28) above, The performance execution means is capable of executing the specific performance at a predetermined timing during the variable display. A gaming machine characterized by: According to the gaming machine described in (Se29A) above, it is possible to recognize at a predetermined timing during a variable display that a predetermined result may occur consecutively as a result of the variable display exceeding a predetermined number. .

[0367] (Se29B) In the gaming machine described in any one of (Se18) to (Se28) above, The effect execution means is capable of executing the specific effect at a predetermined timing before the start of the variable display. A gaming machine characterized by: According to the gaming machine described in (Se29B) above, it is recognized that at a predetermined timing before the start of the variable display, there is a possibility that more than a predetermined number of predetermined results will occur consecutively as a result of the variable display. Can be done.

[0368] (Se29) In the gaming machine described in any one of (Se18) to (Se28) above, The state control means makes it easy for the game ball to enter the variable ball entrance when the result of the variable display is the predetermined result (normal win, win with time saver (1), win with time saver (2)). It is possible to generate a special game state (jackpot state) in which a round game is performed a prescribed number of times in which the variable ball entry opening is brought into an open state and then brought into a closed state in which it is difficult for game balls to enter. The performance execution means is capable of executing the specific performance at a predetermined timing during the special game state. A gaming machine characterized by: According to the gaming machine described in (Se29) above, it is possible to recognize that a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number at a predetermined timing during a special gaming state. can.

[0369] (Se30) In the gaming machine described in (Se29) above, The performance execution means is capable of executing the specific performance during the round game in the special game state. A gaming machine characterized by: According to the gaming machine described in (Se30) above, it is recognized that during a round game in a special gaming state, a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number. Can be done.

[0370] (Se31) In the gaming machine described in (Se29) above, The performance execution means is capable of executing the specific performance during the ending performance during the special game state. A gaming machine characterized by:

[0371] According to the gaming machine described in (Se31) above, it is recognized that during the ending effect during the special game state, there is a possibility that a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number. Can be done.

[0372] (Se32) In the gaming machine described in (Se29) above, The effect execution means can vary the time of the ending effect depending on the number of times the predetermined result occurs consecutive...

Claims

[Claim 1] A gaming machine equipped with a display means, configured to display changes in identification information based on the fulfillment of a starting condition, The gaming machine is, The system is configured to output information regarding the display of changes in the aforementioned identification information. It has multiple settings associated with numerical information corresponding to the output mode of the aforementioned information, The game is configured so that the target object can be brought closer to a predetermined position by the player. The system is configured such that a predetermined detection can be performed when the object is moved to the predetermined position. When a predetermined detection occurs in a situation in which one of the multiple settings can be set to one of the settings, a predetermined control including that setting is performed, and the output mode of the information output during the subsequent display of the change in the identification information can be the output mode corresponding to the numerical information associated with the one setting. When a specific object different from the aforementioned object is brought into close proximity, the system is configured to be able to produce a specific output mode corresponding to a specific numerical information that is higher than the numerical information associated with each of the multiple settings, When output is performed in the aforementioned specific output mode, the system is configured such that specific information can be transmitted in a mode different from both the output mode corresponding to the setting in 1 and the aforementioned specific output mode. In the situation where the aforementioned specific output mode is in effect, the system is configured such that periods in which specific information is output and periods in which the specific information is not output can be repeated. A gaming machine characterized by the following features.