Game machine

JP2023180118A5Pending Publication Date: 2026-05-19SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2022-06-08
Publication Date
2026-05-19

AI Technical Summary

Benefits of technology

【0007】 請求項1記載の遊技機によれば、遊技球が通過可能な第1通過領域を遊技球が通過したことに対応して所定の開始条件が成立した場合に特典遊技を実行させることが可能な特典遊技実行手段を有し、前記第1通過領域とは異なる第2通過領域と、その第2通過領域を遊技球が通過したことに基づいて判別を実行可能な判別手段と、その判別手段による判別結果が特定の判別結果であることに基づいて第1位置から第2位置へと可動片を可動させることが可能な可動制御手段と、前記可動片が前記第2位置に可動されることにより遊技球が通過可能となる特定通過領域と、前記特定通過領域を遊技球が通過したことが検出されたことに基づいて遊技者に有利となる特典を付与することが可能な特典付与手段と、前記特定通過領域を通過したことを検出されたことに基づいて情報が記憶されることが可能な記憶手段と、を有し、前記遊技機は、前記所定の開始条件が成立し前記特典遊技が開始された後に、前記可動片が前記第1位置から前記第2位置へと可動される状態を設定することが可能にされている。

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Abstract

To provide a game machine capable of enhancing a player's interest in a game.SOLUTION: A game machine can move a movable piece from a first position to a second position on the basis of a specific determination result, and a privilege advantageous to a player is granted on the basis of detection of passage of game balls through a specific passage area that the game balls can pass by movement of the movable piece to the second position. After starting a privilege game by satisfaction of a predetermined start condition, a state for moving a movable piece from the first position to the second position can be set, thus enhancing the player's interest in a game.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] Conventionally, in some games machines such as pachinko machines, when a game ball enters the start port provided on the game board surface, a lottery is made to win or not, and if the lottery result is a winning result, a bonus game is performed in an advantageous position for the player. [Prior Art Documents] [Patent Document]

[0003] [Patent Document 1] Publication No. 2010-207618 Summary of the invention [Problems to be solved by the invention]

[0004] However, there was a need for further improvement in the fun of the game.

[0005] The present invention has been made to solve the above-mentioned problems and the like, and an object of the present invention is to provide a gaming machine that can improve the fun of games. Means for solving the problem

[0006] In order to achieve this objective, the gaming machine according to claim 1, which has a bonus game execution means that allows a bonus game to be executed when a predetermined start condition is met in correspondence with the game ball passing through the first passing region in which the game ball can pass, and is a second passing region different from the first passing region, a discriminating means that can perform a determination based on the passing of the second passing region of the game ball, a movable control means that allows the movable piece to be moved from the first position to the second position based on the result of the discrimination by the discrimination means being a specific discrimination result; and the movable piece is in front of the movable piece. 固固固可以上合物分合物分合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物。 The gaming machine is capable of setting a state in which the movable piece is moved to the second position so that the game ball can pass, a bonus giving means that is advantageous to the player based on the detection that the game ball has passed through the specific pass area, and a storage means that allows information to be stored based on the detection that the game has passed through the specific pass area, and the gaming machine is capable of setting a state in which the movable piece is moved from the first position to the second position after the predetermined start condition is met and the bonus game is started. [Effects of the invention]

[0007] 10. The gaming machine according to claim 1, further comprising a bonus game execution means capable of performing a bonus game when a given start condition is met in correspondence with the game ball passing through the first passing region in which the game ball can pass, and a second passing region different from the first passing region, a discriminating means capable of performing a determination based on the game ball passing through the second passing region, a movable control means capable of movable the movable piece from the first position to the second position based on the result of the discrimination by the discrimination means being a specific discrimination result; and the movable piece is the second position 固可以上进行合物分合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物。 The gaming machine is capable of setting a state in which the movable piece is moved from the first position to the second position, a bonus granting means that can give a perk that is advantageous to the player based on the detection that the game ball has passed through the specific pass area, and a storage means that allows information to be stored based on the detection that the game has passed through the specific pass area, and the gaming machine is capable of setting a state in which the movable piece is moved from the first position to the second position after the predetermined start condition is met and the bonus game is started.

[0008] Therefore, since the state in which the movable piece is moved to the second position after the bonus game is executed can be set, it has the effect of enhancing the fun of the game by hoping that the bonus will be given even after the bonus game is executed. [Brief description of the drawing]

[0009] [Figure 1] 1 is a front view of a pachinko machine in the first control example. [Figure 2] 1 is a front view of a pachinko machine game board. [Figure 3] 1 is a rear view of a pachinko machine in the first control example. [Figure 4] 1 is a front view of the gaming board of the pachinko machine in the first control example. [Figure 5] 10A is a schematic diagram showing a structure of a variable winning unit provided in the area under the front view of the game board of a pachinko machine in the first control example, and (b) is a schematic diagram showing a flow path of a ball that has been won in the variable winning unit in the first control example. [Figure 6] 10A is a diagram schematically showing area division settings and effective line settings of the display screen in the first control example, and (b) is a diagram illustrating an example of an actual display screen in the first control example. [Figure 7] 10A is a diagram showing an example of a display mode when reach is established in the normal state displayed on the third pattern display device in the first control example, and (b) shows an example of a display mode during which normal pattern changes are performed in the normal state displayed on the third pattern display device in the first control example. [Figure 8] 10A is a diagram showing an example of a display mode in which a game of a popular game (a game of a game of long open) is performed during the normal state displayed on the third pattern display device in the first control example, and (b) shows an example of a display mode in which a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9] 10.

[0021] FIG. 10 (a) is a diagram showing an example of a display mode in which the third pattern is temporarily stopped during the special change effect displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of a display mode in which the third pattern is restarted in the special change effect executed when the special change effect displayed on the third pattern display device in the first control example is acquired while the special change effect displayed on the third pattern display device is acquired. [Figure 10] 10 is a diagram showing an example of a display mode when the third pattern is restarted in a special change effect executed when the special chart 2 pending ball displayed on the third pattern display device in the first control example is not acquired. [Figure 11] 1. (a) is a diagram showing an example of the display mode for the first half period of the ending period of a regular jackpot game displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode for the first half period of the ending period of a special jackpot game displayed on the third pattern display device in the first control example, and (c) is a diagram showing an example of the display mode for the second half period of the ending period of a regular jackpot game displayed on the third pattern display device in the first control example, and (d) is a diagram showing an example of the display mode for the second half period of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12] 6A and 6B are diagrams showing an example of a display mode of a game state suggestion performance executed during the chance mode displayed on the third pattern display device in the first control example. [Figure 13] 10.sub.1 (a) is a diagram showing an example of a display mode in which the chance mode is set as the performance mode displayed on the third pattern display device in the first control example, and the normal state is set internally, and the display mode is displayed during a period other than the high-speed fluctuation period (during the normal fluctuation period), and (b) is a diagram showing an example of a display mode in which the chance mode is set as the performance mode displayed on the third pattern display device in the first control example, and the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (during the normal fluctuation period). [Figure 14] 10A and 10B are diagrams showing an example of the display modes of operational performance during the high-speed fluctuation period among the chance modes displayed on the third pattern display device in the first control example, and (b) shows an example of the display modes when a frame button is operated during the high-speed fluctuation period among the chance modes displayed on the third pattern display device in the first control example. [Figure 15] 10. (a) is a diagram showing an example of a display mode in which the first special pattern change is performed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of a display mode in which the second special pattern change is performed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] 10 is a timing chart showing the flow of the performance when a fluctuation pattern in which a non-reach variation effect is set as a variation effect for the third pattern in the first control example, and (b) shows the flow of the performance when a fluctuation pattern in which a reach variation effect is set as a variation effect for the third pattern in the first control example. [Figure 17] (a) is a timing chart showing the flow of the performance during the ending period for a normal jackpot in the first control example, and (b) is a timing chart showing the flow of the performance during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow of the performance during the event when the ball does not flow down the specific area (V gate) during the special jackpot game in the first control example. [Figure 18] (a) and (b) are timing charts showing the flow of the performance mode set after the jackpot game is completed in the first control example. [Figure 19]6A and 6B are timing charts showing the flow of the operational performance in the chance mode in the first control example. [Figure 20] 14 is a diagram showing a game flow of a pachinko machine in the first control example. [Figure 21] 1 is a block diagram showing the electrical configuration of a pachinko machine in the first control example. [Figure 22] 1 is a diagram schematically showing the structure of various counters in the first control example. [Figure 23] 10 is a block diagram showing the configuration of the ROM of the main control device in the first control example, and (b) shows the configuration of the RAM of the main control device in the first control example. [Figure 24] 1A and 1B are diagrams schematically showing the specified contents of the first random number table set in the ROM of the main control device in the first control example, and (b) schematically shows the specified contents of the second random number table set in the ROM of the main control device in the first control example. [Figure 25] 1. (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, and (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot table set in the ROM of the main control device in the first control example, and (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot table set in the ROM of the main control device in the first control example. [Figure 26] 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram schematically showing the specified contents of the normal table set in the ROM of the main control device in the first control example. [Figure 27] 14 is a diagram schematically showing the specified contents of the special-mode and time-saving table set in the ROM of the main control device in the first control example. [Figure 28] 10 is a block diagram showing the configuration of the ROM of the audio lamp control device in the first control example, and (b) shows the configuration of the RAM of the audio lamp control device in the first control example. [Figure 29] 10 is a diagram schematically showing the specified contents of the normal special diagram 2 performance selection table set in the ROM of the audio lamp control device in the first control example. [Figure 30] 14 is a diagram schematically showing the specified contents of the special-speed performance selection table set in the ROM of the audio lamp control device in the first control example. [Figure 31] 10A is a diagram schematically showing the specified contents of the continuous preview execution selection table set in the ROM of the audio lamp control device in the first control example, and (b) is a diagram schematically showing the specified contents of the V notification execution selection table set in the ROM of the audio lamp control device in the first control example. [Figure 32] 10 is a block diagram showing the configuration of a button operation performance selection table set in the ROM of the audio lamp control device in the first control example, and (b) is a diagram schematically showing the specified contents of the time-saving state selection table set in the ROM of the audio lamp control device in the first control example. [Figure 33] 14 is a diagram schematically showing the specified contents of the special mode state selection table set in the ROM of the audio lamp control device in the first control example. [Figure 34] 1 is a block diagram showing the electrical configuration of a display control device in the first control example. [Figure 35] 6A to 6C are explanatory diagrams for explaining images at the time of power-on in the first control example. [Figure 36] 10A is an explanatory diagram for explaining the back surface A in the first control example, and 10B is an explanatory diagram for explaining the back surfaces B to D in the first control example. [Figure 37] 1 is a diagram schematically showing an example of a display data table in the first control example. [Figure 38] 1 is a diagram schematically showing an example of a transfer data table in the first control example. [Figure 39] 14 is a diagram schematically showing an example of a drawing list in the first control example. [Figure 40] 10 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the first control example. [Figure 41] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the first control example. [Figure 42] 10 is a flow chart showing a special pattern jackpot determination process executed by the MPU within the main control device in the first control example. [Figure 43] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the first control example. [Figure 44] 10 is a flow chart showing update processing executed by the MPU in the main control device in the first control example. [Figure 45] 10 is a flow chart showing a start-up winning process executed by an MPU within the main control device in the first control example. [Figure 46] 10 is a flow chart showing a preliminary process executed by an MPU within the main control device in the first control example. [Figure 47] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the first control example. [Figure 48] 10 is a flow chart showing a process of passing through a through gate executed by an MPU within the main control device in the first control example. [Figure 49] 10 is a flow chart showing NMI interrupt processing executed by the MPU in the main control device in the first control example. [Figure 50] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the first control example. [Figure 51] 10 is a flow chart showing main processing executed by the MPU within the main control device in the first control example. [Figure 52] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the first control example. [Figure 53] 10 is a flow chart showing a jackpot operation setting process executed by an MPU within the main control device in the first control example. [Figure 54] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the first control example. [Figure 55] 10 is a flow chart showing the winning process executed by the MPU in the main control device in the first control example. [Figure 56] 10 is a flow chart showing abnormality processing executed by the MPU in the main control device in the first control example. [Figure 57] 10 is a flow chart showing the startup process executed by the MPU in the audio lamp control device in the first control example. [Figure 58] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the first control example. [Figure 59] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the first control example. [Figure 60] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the first control example. [Figure 61] 10 is a flow chart showing winning command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 62] 10 is a flow chart showing a special chart winning information command process executed by the MPU in the audio lamp control device in the first control example. [Figure 63] 10 is a flow chart showing general-scale diagram-related processes executed by the MPU in the audio lamp control device in the first control example. [Figure 64] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the first control example. [Figure 65] 10 is a flow chart showing ending processes executed by the MPU in the audio lamp control device in the first control example. [Figure 66] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the first control example. [Figure 67] 10 is a flow chart showing a special diagram 1 performance mode setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 68] 10 is a flow chart showing a special diagram 2 performance mode setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 69] 10 is a flow chart showing the performance setting process in chance mode executed by the MPU in the audio lamp control device in the first control example. [Figure 70] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the first control example. [Figure 71] 10 is a flow chart showing the main processing executed by the MPU in the display control device in the first control example. [Figure 72] 10 is a flow chart showing a boot process executed by an MPU in the display control device in the first control example. [Figure 73]10 is a flow chart showing the command interruption process executed by the MPU in the display control device in the first control example, and (b) shows the V interruption process executed by the MPU in the display control device in the first control example. [Figure 74] 10 is a flow chart showing command determination processing executed by the MPU in the display control device in the first control example. [Figure 75] 10 is a flow chart showing the variation pattern command processing executed by the MPU in the display control device in the first control example, and (b) shows the suspension type command processing executed by the MPU in the display control device in the first control example. [Figure 76] 10 is a flow chart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) shows the round number command processing executed by the MPU in the display control device in the first control example. [Figure 77] 10 is a flow chart showing ending command processing executed by the MPU in the display control device in the first control example. [Figure 78] 10 is a flow chart showing the fluctuation stop command processing executed by the MPU in the display control device in the first control example, and (b) shows the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] 10 is a flow chart showing the back image change command processing executed by the MPU in the display control device in the first control example, and (b) shows the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 10 is a flow chart showing display setting processing executed by the MPU in the display device in the first control example. [Figure 81] 10 is a flow chart showing warning image setting processing executed by the MPU in the display control device in the first control example. [Figure 82] 10 is a flow chart showing a pointer update process executed by the MPU in the display control device in the first control example. [Figure 83] 10 is a flow chart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) shows the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] 10 is a flow chart showing normal image transfer setting processing executed by the MPU in the display control device in the first control example. [Figure 85] 10 is a flow chart showing drawing processes executed by the MPU in the display control device in the first control example. [Figure 86] 1 is a front view of the gaming board of the pachinko machine in the second control example. [Figure 87] 10A and 10B are diagrams showing an example of a display screen displayed during a jackpot game executed based on winning a jackpot in a special pattern lottery in the second control example, and (b) shows an example of a display screen displayed on the ending screen of a jackpot game in the second control example. [Figure 88] 10A and 10B are diagrams showing an example of a display screen displayed during the chance time in the second control example, and (b) shows an example of a display screen displayed during the chance time in the second control example. [Figure 89] 10A is a diagram showing an example of a display screen displayed when the pull-back zone in the second control example is started, and (b) shows an example of a display screen displayed when a time-saving winning is achieved during the pull-back zone in the second control example. [Figure 90] 10A and 10B are diagrams showing an example of a display screen during extended time, which is executed when the long time reduction in the second control example is set, and (b) shows an example of a display screen when the number of executions of special pattern variations executed during the long time reduction in the second control example reaches 9,900. [Figure 91] 10 is a diagram showing an example of a presentation screen for preparation time executed during the time-saving state in the second control example, after the end of the chance time. [Figure 92] 10A and 10B are diagrams showing the relationship between the background type displayed in the pull-back zone in the second control example and the contents shown by each background; FIG. 10B are diagrams showing the relationship between the type of suggested mode in the pull-back mode in the second control example and the contents shown by each of the suggested mode. [Figure 93] 14 is a diagram showing a game flow in the second control example. [Figure 94] 1 is a block diagram showing the electrical configuration of a pachinko machine in the second control example. [Figure 95] 1 is a diagram schematically showing the structure of various counters in the second control example. [Figure 96] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the second control example, and FIG. 10 is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the second control example. [Figure 97] 1A and 1B are diagrams that schematically show the specified contents of the first random number table set in the ROM of the main control device in the second control example, and (b) are diagrams that schematically show the specified contents of the second random number table set in the ROM of the main control device in the second control example, and (c) are diagrams that schematically show the specified contents of the time-saving random number table set in the ROM of the main control device in the second control example. [Figure 98] 1. (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot table in the second control example, and (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot table in the second control example. [Figure 99] 10A (a) is a diagram schematically showing the specified contents of the variation pattern selection table set in the ROM of the main control device in the second control example, and (b) is a diagram schematically showing the specified contents of the normal and second special change table in the second control example. [Figure 100] 1A and 1B are diagrams schematically showing the specified contents of the table for special mode and time-saving in the second control example, and (b) are diagrams schematically showing the specified contents of the table for selecting time-saving in the ROM of the main control device in the second control example. [Figure 101] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the second control example, and FIG. 10 is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the second control example. [Figure 102] 1 is a block diagram showing the configuration of a pull-back mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 103] 1 is a block diagram showing the structure of a suggestion mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 104] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the second control example. [Figure 105] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the second control example. [Figure 106] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the second control example. [Figure 107] 10 is a flow chart showing a special pattern variation pattern selection process executed by the MPU within the main control device in the second control example. [Figure 108] 10 is a flow chart showing update processing executed by the MPU in the main control device in the second control example. [Figure 109] 10 is a flow chart showing time-saving setting processing executed by the MPU in the main control device in the second control example. [Figure 110] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the second control example. [Figure 111] 10 is a flow chart showing a preliminary process executed by an MPU within the main control device in the second control example. [Figure 112] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the second control example. [Figure 113] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the second control example. [Figure 114] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the second control example. [Figure 115] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the second control example. [Figure 116] 10 is a flow chart showing normal state performance setting processing executed by the MPU in the audio lamp control device in the second control example. [Figure 117] 10 is a flow chart showing a pull-back mode setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 118] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the second control example. [Figure 119]10 is a flow chart showing a second special mode state performance setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 120] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 121] 10 is a flow chart showing a special diagram 2 performance mode setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 122] 10 is a flow chart showing the performance setting process during chance time executed by the MPU in the audio lamp control device in the second control example. [Figure 123] 10 is a diagram showing an example of a variation display screen when the lottery result of the Special Drawing 1 lottery is won or a time-saving win in the normal state of the first modification of the second control example, and (b) shows an example of a display screen when the lottery result of the First Special Drawing (Special Drawing 1 lottery) is won in the normal state (low probability state of special design, low probability state of ordinary design) in the first modification of the second control example. [Figure 124] 10A and 10B are diagrams showing an example of a display screen in a time-saving state when the variation time of Special Figure 1 is set to 30 seconds in the normal state in the first modification of the second control example, and (b) shows an example of a display screen in the case where the time-saving state in the first modification of the second control example is finished. [Figure 125] 10 is a diagram showing an example of a display screen when a time-saving winning is made while being held for Special Figure 2 in the first modification of the second control example. [Figure 126] 1A and 1B are diagrams schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the first modification of the second control example, and (b) is diagrams schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the first modification of the second control example. [Figure 127] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the first modification of the second control example. [Figure 128] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the first modification of the second control example. [Figure 129] 10 is a flow chart showing a special diagram 1 performance mode setting process executed by the MPU in the audio lamp control device in the first modification of the second control example. [Figure 130] 10 is a diagram showing an example of a display screen during the chance time acquisition performance that is executed when a jackpot is won in the special drawing 1 lottery in the normal state of the special drawing 1 lottery in the normal state of the second modification of the second control example, and (b) shows an example of a display screen during the chance time acquisition performance that is executed when a time acquisition performance that is given in the special drawing 1 lottery in the normal state of the second modification of the second control example. [Figure 131] 10 is a diagram showing an example of a fluctuation pattern when a jackpot is won and a time-saving winning pattern in the second modified example of the second control example. [Figure 132] 10A (a) is a diagram schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the second modification of the second control example, and (b) is a diagram schematically showing the specified contents of the jackpot table in the second modification of the second control example. [Figure 133] 14 is a diagram schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the second modification of the second control example. [Figure 134] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the second modified example of the second control example. [Figure 135] 1 is a front view of the gaming board of the pachinko machine in the third control example. [Figure 136] 1 is a partial enlarged view of the game board of the pachinko machine in the third control example. [Figure 137] 1 is a front perspective view of the V winning device in the third control example. [Figure 138] 1 is an exploded front perspective view of the V winning device in the third control example. [Figure 139] 1 is an operational view of the V winning device in the third control example seen from the rear side. [Figure 140] 10 is a schematic view of the V-winning door of the V-winning device in the third control example, as seen in plan viewed in the state in which the opening / closing door is closed, and (b) is a schematic view of the V-winning device in the third control example, as seen in plan viewed in the state in which the V-winning device in the third control example, as seen in plan viewed in the state in which the V-winning device in the third control example, as shown in plan view. [Figure 141] 10A is a diagram showing an example of a display screen in which a time-saving lottery result suggestion performance is performed during the change in Special Figure 1 in the third control example, and (b) shows an example of a display screen in which a time-saving lottery result suggestion is performed during the change in Special Figure 1 in the third control example. [Figure 142] 10A and 10B show an example of a display screen in which time-saving non-winning is suggested during the change in Special Figure 1 in the third control example, and (b) shows an example of a jackpot winning notification screen in which a duplicate win is received in the third control example. [Figure 143] (a) is a timing chart showing an example of a notification pattern when a time-saving lottery or jackpot lottery is double-windowed in the third control example, and (b) is a timing chart showing an example of a notification pattern when a time-saving lottery or jackpot is not win in the third control example, and (c) is a timing chart showing an example of a notification pattern when a time-saving lottery or jackpot is not win in the third control example. [Figure 144] 1 is a diagram schematically showing the structure of various counters in the third control example. [Figure 145] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the third control example, and FIG. 10 is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the third control example. [Figure 146] 1. (a) is a block diagram showing the structure of the first random number table set in the ROM of the main control device in the third control example, (b) is a diagram schematically showing the specified contents of the first special symbol random number table in the third control example, and (c) is a diagram schematically showing the specified contents of the second special symbol random number table in the third control example. [Figure 147] 1. (a) is a block diagram showing the structure of the jackpot type selection table set in the ROM of the main control device in the third control example, (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot type selection table in the third control example, (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot type selection table in the third control example, and (d) is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the third control example. [Figure 148] 14 is a diagram schematically showing the specified contents of a small hit type selection table set in the ROM of the main control device in the third control example. [Figure 149] 10A is a diagram schematically showing the specified contents of the variation pattern table set in the ROM of the main control device in the third control example, and (b) is a diagram schematically showing the specified contents of the normal variation pattern table in the third control example. [Figure 150] 14 is a diagram schematically showing the specified contents of the time-saving fluctuation pattern table in the third control example. [Figure 151] 10A and 10B are diagrams schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the third control example, and (b) schematically shows the specified contents of the time-saving type selection table set in the ROM of the main control device in the third control example. [Figure 152] 1 is a block diagram showing the configuration of a ROM within the voice lamp control device of a pachinko machine in the third control example, and (b) is a block diagram showing the configuration of a RAM within the voice lamp control device of a pachinko machine in the third control example. [Figure 153] 14 is a diagram schematically showing the specified contents of a lottery result notification mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the third control example. [Figure 154] 14 is a diagram showing a game flow in the third control example. [Figure 155] 10 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the third control example. [Figure 156] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the third control example. [Figure 157] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the third control example. [Figure 158] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the third control example. [Figure 159] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the third control example. [Figure 160] 10 is a flow chart showing update processing executed by the MPU in the main control device in the third control example. [Figure 161] 10 is a flow chart showing a small hit start setting process executed by an MPU within the main control device in the third control example. [Figure 162] 10 is a flow chart showing a time-saving update process for small hits executed by the MPU in the main control device in the third control example. [Figure 163] 10 is a flow chart showing V inlet passing processing executed by the MPU within the main control device in the third control example. [Figure 164] 10 is a flow chart showing V-passing processing executed by the MPU within the main control device in the third control example. [Figure 165] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the third control example. [Figure 166] 10 is a flow chart showing main processing executed by the MPU within the main control device in the third control example. [Figure 167] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the third control example. [Figure 168] 10 is a flow chart showing small hit control processing executed by the MPU in the main control device in the third control example. [Figure 169] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the third control example. [Figure 170] 10 is a diagram showing a modified configuration of a game board 13 included in the pachinko machine 10. FIG. [Figure 171] 1 is a front view schematically showing the game board of a pachinko machine in the fourth control example. [Figure 172] 1 is a schematic diagram schematically showing part of the contents of the ROM of the main control device in the fourth control example. [Figure 173] 1 is a schematic diagram schematically showing part of the contents of the RAM of the main control device in the fourth control example. [Figure 174] 1. (a) is a schematic diagram showing a first random number table in the fourth control example, (b) is a schematic diagram showing a second random number table in the fourth control example, (c) is a schematic diagram showing a time-saving random number table in the fourth control example, and (d) is a schematic diagram showing a small random number table in the fourth control example. [Figure 175] 10. (a) is a schematic diagram showing the contents of the jackpot type selection table in the fourth control example, and (b) is a schematic diagram showing the contents of the special diagram 1 jackpot table, which is part of the jackpot type selection table in the fourth control example. [Figure 176] 10 is a schematic diagram schematically showing the contents of a special diagram 2 jackpot table, which is part of a jackpot type selection table in the fourth control example. [Figure 177] 14 is a schematic diagram schematically showing the contents of a small hit type selection table in the fourth control example. [Figure 178] 14 is a schematic diagram schematically showing the contents of a variation pattern table in the fourth control example. [Figure 179] 14 is a schematic diagram schematically showing the contents of a normal state fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Figure 180] 14 is a schematic diagram schematically showing the contents of a time-saving state fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Figure 181] 10 is a schematic diagram schematically showing the contents of a time-saving winning variation state variation table, which is part of the variation pattern table in the fourth control example. [Figure 182] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the fourth control example. [Figure 183] 10 is a flow chart showing the first special pattern change start process executed by the MPU in the main control device in the fourth control example. [Figure 184] 10 is a flow chart showing the first special pattern determination process executed by the MPU within the main control device in the fourth control example. [Figure 185] 10 is a flow chart showing a special pattern variation pattern selection process executed by the MPU within the main control device in the fourth control example. [Figure 186] 10 is a flow chart showing a special diagram 1 time-saving lottery process executed by the MPU in the main control device in the fourth control example. [Figure 187] 10 is a flow chart showing game state update processing executed by the MPU in the main control device in the fourth control example. [Figure 188] 10 is a flow chart showing a process in progressing when first special pattern change is executed by the MPU in the main control device in the fourth control example. [Figure 189] 10 is a flow chart showing a first special pattern change stop process executed by the MPU within the main control device in the fourth control example. [Figure 190] 10 is a flow chart showing the forced stopping process for Special Figure 1 executed by the MPU in the main control device in the fourth control example. [Figure 191] 10 is a flow chart showing time-saving setting processing executed by the MPU within the main control device in the fourth control example. [Figure 192] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the fourth control example. [Figure 193] 10 is a flow chart showing a second special pattern determination process executed by the MPU within the main control device in the fourth control example. [Figure 194] 10 is a flow chart showing a special diagram 2 time-saving lottery process executed by the MPU in the main control device in the fourth control example. [Figure 195] 10 is a flow chart showing a small win lottery process executed by an MPU within the main control device in the fourth control example. [Figure 196] 10 is a flow chart showing a second special pattern variation pattern selection process executed by the MPU within the main control device in the fourth control example. [Figure 197] 10 is a flow chart showing a process during execution of second special pattern change executed by the MPU in the main control device in the fourth control example. [Figure 198] 10 is a flow chart showing a second special pattern change stop process executed by the MPU in the main control device in the fourth control example. [Figure 199] 10 is a flow chart showing the forced stopping process for Special Diagram 2 executed by the MPU in the main control device in the fourth control example. [Figure 200] 10 is a flow chart showing a special diagram 2 small hit stop process executed by the MPU in the main control device in the fourth control example. [Figure 201] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the fourth control example. [Figure 202] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the fourth control example. [Figure 203] 10 is a flow chart showing a time-saving limit update process executed by the MPU within the main control device in the fourth control example. [Figure 204] 6A and 6B are diagrams showing an example of a ceiling-reaching indication display screen displayed on the third pattern display device in the fifth control example. [Figure 205] 10A (a) is a diagram showing an example of a ceiling-reaching change-indication screen displayed on the third pattern display device in the fifth control example, and (b) is a diagram showing an example of a ceiling-reaching display screen displayed on the third pattern display device in the fifth control example. [Figure 206] 10 is a diagram showing an example of a ceiling-mounted display screen displayed on the third pattern display device in the fifth control example. [Figure 207] 10 is a transition diagram showing the flow of transition of each game state in the fifth control example. [Figure 208] 10.

[0021] FIG. 1 (a) is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the fifth control example, and FIG. 10 (b) is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the fifth control example. [Figure 209] 1. (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the fifth control example, and (b) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the fifth control example, and (c) is a diagram schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the fifth control example. [Figure 210] 14 is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the fifth control example. [Figure 211] 10.

[0011] FIG. 1 (a) is a block diagram showing the configuration of a time-saving type selection table set in the ROM of the main control device in the fifth control example, FIG. 1 (b) is a diagram showing the specified contents of the time-saving winning table in the fifth control example, and FIG. 1 (c) is a diagram showing the specified contents of the ceiling table in the fifth control example. [Figure 212] 10.

[0021] FIG. 1 (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the fifth control example, and FIG. 10 (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the fifth control example. [Figure 213] 10 is a diagram schematically showing the specified contents of the ceiling-reaching suggestion performance selection table set in the ROM of the audio lamp control device of a pachinko machine in the fifth control example. [Figure 214] 10 is a diagram schematically showing the specified contents of the ceiling-reaching performance selection table set in the ROM of the audio lamp control device of a pachinko machine in the fifth control example. [Figure 215] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the fifth control example. [Figure 216]10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the fifth control example. [Figure 217] 10 is a flow chart showing ceiling determination processing executed by the MPU within the main control device in the fifth control example. [Figure 218] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the fifth control example. [Figure 219] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the fifth control example. [Figure 220] 10 is a flow chart showing time-saving setting processing executed by the MPU within the main control device in the fifth control example. [Figure 221] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the fifth control example. [Figure 222] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the fifth control example. [Figure 223] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the fifth control example. [Figure 224] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 225] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the fifth control example. [Figure 226] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the fifth control example. [Figure 227] 10 is a flow chart showing performance mode setting processing executed by the MPU in the audio lamp control device in the fifth control example. [Figure 228] 10 is a flow chart showing a normal mode performance setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 229] 10A and 10B are diagrams showing an example of a game state suggestion performance screen displayed on the third pattern display device in the first modification of the fifth control example, and (b) shows an example of a display screen after it is notified that the first time-saving state has been set in the game state suggestion performance in the first modification of the fifth control example. [Figure 230] 10A (a) is a diagram schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the first modification of the fifth control example, and (b) is a diagram schematically showing the specified contents of the time-saving winning table in the first modification of the fifth control example. [Figure 231] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the first modification of the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the first modification of the fifth control example. [Figure 232] 10 is a diagram schematically showing the specified contents of the game state suggestion performance selection table set in the ROM of the audio lamp control device of a pachinko machine in the first modification of the fifth control example. [Figure 233] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the first modification of the fifth control example. [Figure 234] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the first modification of the fifth control example. [Figure 235] 10 is a flow chart showing a normal mode performance setting process executed by an MPU in the audio lamp control device in the first modification of the fifth control example. [Figure 236] 1 is a front view schematically showing the game board of a pachinko machine in the sixth control example. [Figure 237] 10A is a diagram showing an example of a performance mode during the time-saving state B, which is set when the number of ceiling draws is reached in the sixth control example, and (b) shows an example of a performance mode when the time-saving state B is changed to the time-saving state A in the sixth control example. [Figure 238] 10 is a diagram showing an example of a performance mode when a jackpot is won during the time-saving state B in the sixth control example. [Figure 239] 10 is a diagram showing a method for transitioning between each game state in the sixth control example. [Figure 240] 1 is a block diagram showing the configuration of a ROM within the main control device of a pachinko machine in the sixth control example. [Figure 241] 1 is a block diagram showing the configuration of RAM in the main control device of a pachinko machine in the sixth control example. [Figure 242] 1. (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the sixth control example, (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot table in the sixth control example, and (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot table in the sixth control example. [Figure 243] 1A and 6C are diagrams schematically showing the specified contents of the second random number table set in the ROM of the main control device in the sixth control example, and (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control device in the sixth control example, and (c) is diagrams schematically showing the specified contents of the first time-saving table in the sixth control example. [Figure 244] 1. (a) is a diagram schematically showing the specified contents of the small hit random number table set in the ROM of the main control device in the sixth control example, and (b) is a diagram schematically showing the specified contents of the small hit type selection table set in the ROM of the main control device in the sixth control example, and (c) is a diagram schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the sixth control example. [Figure 245] 10A is a diagram schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the sixth control example, and (b) is a diagram schematically showing the specified contents of the variation pattern scenario table set in the ROM of the main control device in the sixth control example. [Figure 246] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the sixth control example. [Figure 247] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the sixth control example. [Figure 248] 10 is a flow chart showing the first special pattern change start process executed by the MPU in the main control device in the sixth control example. [Figure 249] 10 is a flow chart showing the first special pattern determination process executed by the MPU within the main control device in the sixth control example. [Figure 250] 10 is a flow chart showing a small win lottery process executed by an MPU within the main control device in the sixth control example. [Figure 251] 10 is a flow chart showing the first special pattern variation pattern selection process executed by the MPU within the main control device in the sixth control example. [Figure 252] 10 is a flow chart showing ceiling determination processing executed by the MPU within the main control device in the sixth control example. [Figure 253] 10 is a flow chart showing a first special pattern change stop process executed by the MPU within the main control device in the sixth control example. [Figure 254] 10 is a flow chart showing a special diagram 1 miss-off stop processing executed by the MPU in the main control device in the sixth control example. [Figure 255] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the sixth control example. [Figure 256] 10 is a flow chart showing a second special pattern determination process executed by the MPU within the main control device in the sixth control example. [Figure 257] 10 is a flow chart showing a special diagram 2 time-saving lottery process executed by the MPU in the main control device in the sixth control example. [Figure 258] 10 is a flow chart showing a second special pattern variation pattern selection process executed by the MPU within the main control device in the sixth control example. [Figure 259] 10 is a flow chart showing a second special pattern change stop process executed by the MPU within the main control device in the sixth control example. [Figure 260] 10 is a flow chart showing time-saving setting processing executed by the MPU within the main control device in the sixth control example. [Figure 261] 10 is a flow chart showing a special diagram 2 missing stop processing executed by the MPU in the main control device in the sixth control example. [Figure 262] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the sixth control example. [Figure 263] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 264] 1 is a front view of the pachinko machine of the seventh control example. [Figure 265] 1 is a front view of the gaming board of the pachinko machine of the seventh control example. [Figure 266] 1 is a partial enlarged view of the gaming board of the pachinko machine of the seventh control example. [Figure 267] 1 is a front perspective view of the V-winning device of the seventh control example. [Figure 268] 1 is an exploded front perspective view of the V winning device of the seventh control example. [Figure 269] 1 is an operational view of the V-winning device of the seventh control example seen from the rear side. [Figure 270] 10 is a schematic view of the V-window of the V-window of the V-window of the V-window of the V-window of the seventh control example in plan viewed in a state in which the opening / closing door is closed, and (b) is a schematic view of the V-window of the V-window of the V-window of the seventh control example in plan viewed in plan viewed in FIG. [Figure 271] 10A is a front view of the performance button of the pachinko machine in the seventh control example, and (b) is a front view of the selection button of the pachinko machine in the seventh control example. [Figure 272] 1 is a rear view of the gaming board of the pachinko machine in the seventh control example. [Figure 273] 10A is a diagram schematically showing area division settings and effective line settings of the display screen in the seventh control example, and (b) is a diagram illustrating an example of an actual display screen in the seventh control example. [Figure 274] 10A is a diagram showing an example of a jackpot performance screen displayed on the third pattern display device in the seventh control example after winning the jackpot after winning the normal state, and (b) is a diagram showing an example of an enemy performance screen displayed on the third pattern display device in the seventh control example. [Figure 275] 10A (a) is a diagram showing an example of the screen during the interval after the second round, displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of the screen during the six rounds (final round) displayed on the third pattern display device in the seventh control example. [Figure 276] 10A (a) is a diagram showing an example of the third round performance screen displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of the display screen displayed on the third pattern display device in the seventh control example, when a button is pressed in FIG. 276(a) displayed on the third pattern display device in the seventh control example. [Figure 277] 10A (a) is a diagram showing an example of a display screen in which a button is not pressed in FIG. 276(a) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a successful revival performance screen in the six rounds (final round) displayed on the third pattern display device in the seventh control example. [Figure 278] 10A is a diagram showing an example of a display screen in the time-saving state (in a rush) displayed on the third pattern display device in the seventh control example, and (b) shows an example of a hit screen in the time-saving state (in a rush) displayed on the third pattern display device in the seventh control example. [Figure 279] 10A and 10B show an example of a small-hit game screen in a time-saving state (during rush) displayed on the third pattern display device in the seventh control example, and (b) shows an example of a display screen in the seventh control example when a V is targeted and a V is won during the first performance period. [Figure 280] 3 is a diagram showing an example of a display screen after the first performance period has passed since FIG. 279(b) displayed on the third pattern display device in the seventh control example. [Figure 281] 10A is a diagram showing an example of a display screen for the final change (off) of the time-saving state (distance) displayed on the third pattern display device in the seventh control example, and (b) shows an example of a pull-back performance screen after the time-saving state is completed, displayed on the third pattern display device in the seventh control example. [Figure 282] 10A (a) is a diagram showing an example of a pull-back performance end screen displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a lash result display screen displayed on the third pattern display device in the seventh control example. [Figure 283] 10A (a) is a diagram showing an example of a NEXT performance screen (2nd round of rush jackpots) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT performance result screen (without hold consecutive or no round promotion) displayed on the third pattern display device in the seventh control example. [Figure 284] 10A (a) is a diagram showing an example of a NEXT performance result screen (with round promotion) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT performance result screen (with hold consecutive) displayed on the third pattern display device in the seventh control example. [Figure 285] 10. 10 is a diagram showing an example of a small win game screen in a holding continuous state displayed on the third pattern display device in the seventh control example, and (b) shows an example of a NEXT performance screen in a holding continuous state displayed on the third pattern display device in the seventh control example, and a diagram showing an example of a NEXT performance screen in a holding continuous state displayed on the third pattern display device in the seventh control example. [Figure 286] 10 is a diagram showing an example of a display screen when the number of display rounds exceeds MAX (9 rounds) in the continuous hold sequence displayed on the third pattern display device in the seventh control example. [Figure 287] 10A (a) is a diagram showing an example of a display screen in the standby state displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a display mode selection screen displayed on the third pattern display device in the seventh control example. [Figure 288] 10A (a) is a diagram showing an example of a stage transition performance screen during special chart changes displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a stage fixed operation screen during special chart changes displayed on the third pattern display device in the seventh control example. [Figure 289] 14 is a diagram showing the game flow of a pachinko machine in the seventh control example. [Figure 290] 1 is a block diagram showing the electrical configuration of a pachinko machine in the seventh control example. [Figure 291] 1 is a diagram schematically showing the structure of various counters in the seventh control example. [Figure 292] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the seventh control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the seventh control example. [Figure 293] 1. (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control device in the seventh control example, and (b) is a diagram schematically showing the specified contents of the special symbol 1 random number table set in the ROM of the main control device in the seventh control example, and (c) is a diagram schematically showing the specified contents of the special symbol 2 random number table set in the ROM of the main control device in the seventh control example. [Figure 294] 10.

[0011] FIG. 10 is a block diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the seventh control example, and FIG. 10 is a diagram showing the specified contents of the time-saving grant table set in the ROM of the main control device in the seventh control example. [Figure 295] 14 is a diagram schematically showing the specified contents of a small hit type selection table set in the ROM of the main control device in the seventh control example. [Figure 296] 10.

[0011] FIG. 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the seventh control example, and FIG. 10 is a diagram schematically showing the specified contents of the normal variation pattern table set in the ROM of the main control device in the seventh control example. [Figure 297] 10.

[0011] FIG. 1 (a) is a diagram schematically showing the specified contents of the time-saving fluctuation pattern table set in the ROM of the main control device in the seventh control example, FIG. 1 (b) is a diagram schematically showing the specified contents of the special time-saving fluctuation pattern table set in the ROM of the main control device in the seventh control example, and FIG. 1 (c) is a diagram schematically showing the specified contents of the time-saving final time-saving fluctuation pattern table set in the ROM of the main control device in the seventh control example. [Figure 298] 14 is a diagram schematically showing the specified contents of a variation pattern scenario table set in the ROM of the main control device in the seventh control example. [Figure 299] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the audio lamp control device in the seventh control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the seventh control example. [Figure 300] 10A is a diagram schematically showing the specified contents of the defeat number selection table set in the ROM of the voice lamp control device in the seventh control example, and (b) is a diagram schematically showing the specified contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the seventh control example. [Figure 301] 14 is a diagram schematically showing the specified contents of the additional reduction value selection table set in the ROM of the audio lamp control device in the seventh control example. [Figure 302] 10A is a diagram schematically showing the specified contents of the performance stage data table set in the ROM of the audio lamp control device in the seventh control example, and (b) is a diagram schematically showing the specified contents of the game environment data table set in the ROM of the audio lamp control device in the seventh control example. [Figure 303] 10 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the seventh control example. [Figure 304] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the seventh control example. [Figure 305] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the seventh control example. [Figure 306] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the seventh control example. [Figure 307] 10 is a flow chart showing a small hit start setting process executed by an MPU within the main control device in the seventh control example. [Figure 308] 10 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the seventh control example. [Figure 309] 10 is a flow chart showing a small-ticket time-saving update process executed by an MPU within the main control device in the seventh control example. [Figure 310] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the seventh control example. [Figure 311] 10 is a flow chart showing a preliminary process executed by an MPU within the main control device in the seventh control example. [Figure 312] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the seventh control example. [Figure 313] 10 is a flow chart showing a process of passing through gates executed by the MPU within the main control device in the seventh control example. [Figure 314] 10 is a flow chart showing V inlet passing processing executed by the MPU within the main control device in the seventh control example. [Figure 315] 10 is a flow chart showing V-passing processing executed by the MPU within the main control device in the seventh control example. [Figure 316] 10 is a flow chart showing NMI processing executed by an MPU in the main control device in the seventh control example. [Figure 317] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the seventh control example. [Figure 318] 10 is a flow chart showing main processing executed by the MPU within the main control device in the seventh control example. [Figure 319] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the seventh control example. [Figure 320] 10 is a flow chart showing small hit control processing executed by the MPU in the main control device in the seventh control example. [Figure 321] 10 is a flow chart showing the startup process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 322] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 323] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 324] 10 is a flow chart showing pending information-related processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 325] 10 is a flow chart showing status command processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 326] 10 is a flow chart showing hit-related processes executed by the MPU in the audio lamp control device in the seventh control example. [Figure 327] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the seventh control example. [Figure 328] 10 is a flow chart showing an in-round performance process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 329] 10 is a flow chart showing initial jackpot related processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 330] 10 is a flow chart showing a process for determining the defeat performance mode executed by the MPU in the audio lamp control device in the seventh control example. [Figure 331] 10 is a flow chart showing the initial jackpot round performance process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 332] 10 is a flow chart showing the initial interval performance process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 333] 10 is a flow chart showing small hit-related processes executed by the MPU in the audio lamp control device in the seventh control example. [Figure 334] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 335] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 336] 10 is a flow chart showing time-saving performance setting processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 337] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 338] 10 is a flow chart showing the update process during small-hit games executed by the MPU in the audio lamp control device in the seventh control example. [Figure 339] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 340] 10 is a flow chart showing fixed mode setting processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 341] 10 is a flow chart showing the performance button operation process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 342] 1 is a front view of the gaming board of the pachinko machine of the eighth control example. [Figure 343] 10A is a diagram showing an example of the performance mode when a time-saving pattern winning occurs in the normal state of the eighth control example, and (b) shows an example of the performance mode for the chance-time standby performance that is executed during the period from when the second time-saving pattern in the eighth control example is shifted to when the hold ball of the first special pattern is extracted. [Figure 344] 10 is a diagram showing an example of the performance mode when 10 times of time savings are notified in the chance time standby performance of the eighth control example, and (b) shows an example of the performance mode when a hold ball with the first special pattern is selected as a big jackpot during the execution period of the chance time standby performance of the eighth control example. [Figure 345] 10. 10 is a diagram showing an example of the performance mode of the variable display performance when winning a normal map B during the chance time in the 8th control example, and (b) shows an example of the performance mode of the first suggestive performance that is executed during the game of the 8th control example when winning a normal map B during the chance time in the 8th control example. [Figure 346] 6A and 6B are diagrams showing an example of the performance mode of the variable display performance corresponding to the second special pattern in the eighth control example. [Figure 347] 10A is a diagram showing an example of the performance mode of the second suggestion performance performed during the small hit game of the second special pattern in the eighth control example, and (b) shows an example of the performance mode set during the rush state in the eighth control example. [Figure 348] 6A and 6B are diagrams showing an example of the performance mode when the through gate passes during the lash state in the eighth control example. [Figure 349] 10 is a diagram showing the progression of performance modes before and after chance times in the eighth control example. [Figure 350] 6A and 6B are diagrams showing the correspondence between the state of the special pattern during the chance time in the eighth control example and the state of the ordinary pattern. [Figure 351] 10 is a diagram showing a method for transitioning between each game state in the eighth control example. [Figure 352] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the eighth control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the eighth control example. [Figure 353] 1. (a) is a diagram schematically showing the specified contents of the special pattern 1 random number table in the eighth control example, (b) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the eighth control example, and (c) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the eighth control example. [Figure 354] 1A and 8 (a) are diagrams schematically showing the specified contents of the second random number table set in the ROM of the main control device in the eighth control example, and (b) are block diagrams showing the configuration of the variation pattern selection table set in the ROM of the main control device in the eighth control example, and (c) are diagrams schematically showing the specified contents of the normal table in the eighth control example. [Figure 355] 10A (a) is a diagram schematically showing the specified contents of the time-saving table in the eighth control example, and (b) is a diagram schematically showing the specified contents of the time-saving table in the eighth control example. [Figure 356] 10.

[0011] FIG. 1A is a diagram schematically showing the specified contents of the small-stop type selection table set in the ROM of the main control device in the 8th control example, FIG. 1A is a diagram schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the 8th control example, and FIG. 1A is a diagram schematically showing the specified contents of the ordinary-stop type selection table set in the ROM of the main control device in the 8th control example. [Figure 357]10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the eighth control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the eighth control example. [Figure 358] 10 is a diagram schematically showing the specified contents of the standby performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the eighth control example. [Figure 359] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the eighth control example. [Figure 360] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the eighth control example. [Figure 361] 10 is a flow chart showing the missed processing executed by the MPU in the main control device in the eighth control example. [Figure 362] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the eighth control example. [Figure 363] 10 is a flow chart showing the miss-time type determination process executed by the MPU within the main control device in the eighth control example. [Figure 364] 10 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the eighth control example. [Figure 365] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the eighth control example. [Figure 366] 10 is a flow chart showing the processing for when a normal chart is executed by an MPU within the main control device in the eighth control example, and (b) shows the processing for when a third termination condition is judged by an MPU within the main control device in the eighth control example. [Figure 367] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the eighth control example. [Figure 368] 10 is a flow chart showing status command processing executed by the MPU in the audio lamp control device in the eighth control example. [Figure 369] 10 is a flow chart showing a standby performance setting process executed by the MPU in the audio lamp control device in the eighth control example. [Figure 370] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the eighth control example. [Figure 371] 10 is a flow chart showing small hit-related processes executed by the MPU in the audio lamp control device in the eighth control example. [Figure 372] 10 is a flow chart showing a command processing per-unit diagram executed by an MPU in the audio lamp control device in the eighth control example. [Figure 373] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the eighth control example. [Figure 374] 10 is a flow chart showing the performance setting process during chance time executed by the MPU in the audio lamp control device in the eighth control example. [Figure 375] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the eighth control example. [Figure 376] 1 is a front view of the gaming board of the pachinko machine of the ninth control example. [Figure 377] 10A is a diagram showing an example of the performance mode in which the 9th control example moves to the time-saving state A after the first hit, and (b) shows an example of the performance mode in which the first change display of the second special pattern is started in the time-saving state A. [Figure 378] 10 is a diagram showing an example of a performance mode in which, after the first hit in the ninth control example, the set number of hold balls for the second special symbol is accumulated and the time-saving end condition is satisfied, and (b) shows an example of a performance mode in which the second special symbol is displayed in the first time after the time-saving state B is set in the ninth control example. [Figure 379] 10A is a diagram showing an example of the performance mode when the MAX bonus is won in the ninth control example, and (b) shows an example of the performance mode for the simulated interval performance executed during the time-saving state C in the ninth control example. [Figure 380] 10 is a diagram showing the correspondence between the progression of the performance mode after the first hit in the ninth control example and the state of the second special pattern. [Figure 381] 10 is a diagram showing the progression of the performance mode from when the time-saving limit count is reached in the ninth control example, when the time-saving limit is reached and the normal mode B is moved. [Figure 382] 10 is a diagram showing a method for transitioning between each game state in the ninth control example. [Figure 383] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the ninth control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the ninth control example. [Figure 384] 1. (a) is a diagram schematically showing the specified contents of the special pattern 1 random number table in the ninth control example, (b) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the ninth control example, and (c) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the ninth control example. [Figure 385] 10.

[0011] FIG. 1 (a) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the ninth control example, and (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the ninth control example, and (c) is a diagram schematically showing the specified contents of the normal table in the ninth control example. [Figure 386] 10A (a) is a diagram schematically showing the specified contents of the time-saving table in the ninth control example, and (b) is a diagram schematically showing the specified contents of the MAX bonus table in the ninth control example. [Figure 387] 10A is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the ninth control example, and (b) is a diagram schematically showing the specified contents of the small-hat type selection table set in the ROM of the main control device in the ninth control example. [Figure 388] 10.

[0044] FIG. 10 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the ninth control example, and (b) is a diagram schematically showing the specified contents of the attack icon selection table set in the ROM of the audio lamp control device of a pachinko machine in the ninth control example. [Figure 389] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the ninth control example. [Figure 390] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the ninth control example. [Figure 391] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the ninth control example. [Figure 392] 10 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the ninth control example. [Figure 393] 10 is a flow chart showing a small-ticket time-saving update process executed by the MPU in the main control device in the ninth control example. [Figure 394] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the ninth control example. [Figure 395] 10 is a flow chart showing a processing for determining the number of pending balls executed by the MPU in the main control device in the ninth control example. [Figure 396] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the ninth control example. [Figure 397] 10 is a flow chart showing V-passing processing executed by the MPU within the main control device in the ninth control example. [Figure 398] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the ninth control example. [Figure 399] 10 is a flow chart showing the jackpot end processing executed by the MPU in the main control device in the ninth control example. [Figure 400] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 401] 10 is a flow chart showing winning information command processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 402] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the ninth control example. [Figure 403] 10 is a flow chart showing ending command processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 404] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 405] 10 is a diagram showing a method for transitioning between game states in the first modification of the ninth control example; FIG. [Figure 406] 1 is a block diagram showing the configuration of the RAM of the main control device in the first modification of the ninth control example; FIG. [Figure 407]10A (a) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the first modification of the ninth control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the first modification of the ninth control example. [Figure 408] 10A and 10B are diagrams schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the first modification of the ninth control example. [Figure 409] 10A and 10B are diagrams showing an example of the performance mode in which the second modification of the ninth control example is shifted to the time-saving state A after the first hit. [Figure 410] 10A and 10B show an example of the performance mode when the time-saving mode or pull-back mode is switched in the second modification of the ninth control example, and (b) shows an example of the performance mode when the hit-variation performance is performed in the time-saving state C, just before the time-saving limit count is reached after the time-saving mode is switched to the MAX bonus mode in the second modification of the ninth control example. [Figure 411] 10 is a diagram showing correspondence between displaying variations of the ordinary pattern, winning games for ordinary patterns, and displaying variations of special patterns in the second modification of the ninth control example during the time-saving state. [Figure 412] 10 is a diagram showing a method for transitioning between game states in the second modification of the ninth control example. [Figure 413] 10A (a) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the second modification of the ninth control example, and (b) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the second modification of the ninth control example. [Figure 414] 14 is a diagram schematically showing the specified contents of the normal table in the second modification of the ninth control example. [Figure 415] 10A (a) is a diagram schematically showing the specified contents of the time-saving table in the second modification of the ninth control example, and (b) is a diagram schematically showing the specified contents of the MAX bonus table in the second modification of the ninth control example. [Figure 416] 14 is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the second modification of the ninth control example. [Figure 417] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the second modification of the ninth control example. [Figure 418] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the second modification of the ninth control example. [Figure 419] 10 is a flow chart showing the missed processing executed by the MPU in the main control device in the second modification of the ninth control example. [Figure 420] 10 is a flow chart showing a special pattern variation pattern selection process executed by the MPU within the main control device in the second modification of the ninth control example. [Figure 421] 10 is a flow chart showing the miss-time type determination process executed by the MPU within the main control device in the second modification of the ninth control example. [Figure 422] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the second modification of the ninth control example. [Figure 423] 10 is a flow chart showing a variational performance setting process executed by the MPU in the audio lamp control device in the second modification of the ninth control example. [Figure 424] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the second modification of the ninth control example. [Figure 425] 1 is a front view of the gaming board of the pachinko machine of the 10th control example. [Figure 426] 10 (a) is a diagram showing an example of the performance mode when the special mode state A is set in the tenth control example, and (b) is a diagram showing an example of the pinch effect that is executed when a reach occurs in the special mode state A in the tenth control example. [Figure 427] 10 (a) is a diagram showing an example of the performance mode when a jackpot is won in the special mode state A in the 10th control example, and (b) is a diagram showing an example of the performance mode during the opening period of the challenge bonus in the 10th control example. [Figure 428] 10 is a diagram showing an example of the performance mode when an opening performance that announces a normal jackpot is executed as the opening performance of the challenge bonus in the 10th control example, and (b) shows an example of the performance mode when a promotion chance performance is executed in the special mode state A in the 10th control example. [Figure 429] 10 (a) is a diagram showing an example of the performance mode when the promotion chance performance is executed in the special mode state A in the 10th control example, and (b) is a diagram showing an example of the performance mode when the promotion chance performance that notifies a failure is executed in the special mode state A in the 10th control example. [Figure 430] 10 (a) is a diagram showing an example of the performance mode in which a promotion chance performance is performed to notify success of promotion in the special mode state A in the tenth control example, and (b) is a diagram showing an example of the performance mode in which the promotion chance performance mode is set to invincible mode in the tenth control example. [Figure 431] 10. (a) is a diagram showing an example of a performance mode in which the change display of the first special pattern and the change display of the second special pattern are performed in duplicate in the invincible mode of the 10th control example, and the change display of the first special pattern is a normal jackpot change; (b) is a diagram showing an example of a performance mode in which the normal jackpot change of the first special pattern is performed while the fluctuation of the second special pattern is stopped in the invincible mode of the 10th control example. [Figure 432] 10. (a) is a diagram showing an example of the performance mode in which a normal jackpot change of the first special pattern is executed while the fluctuation of the second special pattern is stopped in the invincible mode in the 10th control example, and (b) is a diagram showing an example of the performance mode in the blackout performance that is executed when the execution of the jackpot game for the second special pattern is confirmed in the invincible mode in the 10th control example. [Figure 433] 10 is a diagram showing an example of a performance mode when the 10th control example is set to the premium lash mode. [Figure 434] 10 is a diagram showing a method for transitioning between states in the tenth control example. [Figure 435] 10 is a block diagram showing the configuration of a ROM of the main control device in the tenth control example. [Figure 436] 10 is a block diagram showing the configuration of the RAM of the main control device in the tenth control example. [Figure 437] 10 (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 10th control example. [Figure 438] 10. (a) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the 10th control example, and (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control device in the 10th control example, and (c) is a diagram schematically showing the specified contents of the normal table in the 10th control example. [Figure 439] 10 is a diagram schematically showing the specified contents of the time-saving and special-mode A table in the 10th control example. [Figure 440] 10 is a diagram schematically showing the specified contents of the table for special mode B in the tenth control example. [Figure 441] 10 (a) is a diagram schematically showing the specified contents of the table for the special mode C in the 10th control example, and (b) is a diagram schematically showing the specified contents of the table for promotional performance in the 10th control example. [Figure 442] 10 (a) is a diagram schematically showing the specified contents of the small hit random number table set in the ROM of the main control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of the variation pattern scenario table set in the ROM of the main control device in the 10th control example. [Figure 443] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the tenth control example. [Figure 444] 10 is a flow chart showing the first special pattern change start process executed by the MPU in the main control device in the tenth control example. [Figure 445] 10 is a flow chart showing the first special pattern determination process executed by the MPU within the main control device in the tenth control example. [Figure 446] 10 is a flow chart showing a first special pattern variation pattern selection process executed by an MPU within the main control device in the tenth control example. [Figure 447] 10 is a flow chart showing a special diagram 1 game state update process executed by the MPU in the main control device in the tenth control example. [Figure 448] 10 is a flow chart showing a first special pattern change stop process executed by the MPU within the main control device in the tenth control example. [Figure 449] 10 is a flow chart showing a special diagram 1 miss-off stop process executed by an MPU within the main control device in the tenth control example. [Figure 450] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the tenth control example. [Figure 451]10 is a flow chart showing a second special pattern determination process executed by the MPU within the main control device in the tenth control example. [Figure 452] 10 is a flow chart showing a second special pattern variation pattern selection process executed by the MPU within the main control device in the tenth control example. [Figure 453] 10 is a flow chart showing a special diagram 2 game state update process executed by the MPU in the main control device in the tenth control example. [Figure 454] 10 is a flow chart showing a second special pattern change stop process executed by the MPU within the main control device in the tenth control example. [Figure 455] 10 is a flow chart showing a special diagram 2 missing stop processing executed by an MPU within the main control device in the tenth control example. [Figure 456] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the tenth control example. [Figure 457] 10 is a flow chart showing a jackpot operation setting process executed by an MPU within the main control device in the tenth control example. [Figure 458] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the tenth control example. [Figure 459] 10 is a flow chart showing the winning process executed by the MPU in the main control device in the tenth control example. [Figure 460] 10 is a flow chart showing abnormality processing executed by the MPU in the main control device in the tenth control example. [Figure 461] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the tenth control example. [Figure 462] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the tenth control example. [Figure 463] 10 is a flow chart showing the performance setting process during invincible mode executed by the MPU in the audio lamp control device in the 10th control example, and (b) shows the performance setting process during premium rush execution by the MPU in the audio lamp control device in the 10th control example. [Figure 464] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the tenth control example. [Figure 465] 10 (a) is a diagram schematically showing the specified contents of the variation pattern table set in the ROM of the main control device in the first modification of the 10th control example, and (b) is a diagram schematically showing the specified contents of the table for the special mode B1 in the first modification of the 10th control example. [Figure 466] 10 is a diagram schematically showing the specified contents of a variation pattern scenario table set in the ROM of the main control device in the first modification of the tenth control example. [Figure 467] 11 control example (a) shows an example of the ending performance of the MAX bonus mode that is executed during the ending period of the jackpot winning for the fourth time in the MAX bonus mode in the 11th control example, and (b) shows an example of the performance mode when the MAX round breakthrough performance is performed in the ending performance of the MAX bonus mode in the 11th control example. [Figure 468] 11. FIG. 10A and 11. FIG. 10B are diagrams showing an example of the performance mode of the continuation judgment performance that is executed during the ending period of the jackpot winning in the MAX bonus mode after the MAX round breakthrough performance is performed in the 11th control example. [Figure 469] 11th control example shows an example of a performance mode in which the 11th control example moves to a time-saving state A after the first hit, and (b) shows an example of a performance mode in which the first change display of the second special pattern is started in the time-saving state A of the 11th control example. [Figure 470] 11th control example shows an example of the performance mode when the lottery result of the first second special pattern is wrong and A is eliminated in the time-saving state A in the 11th control example, and (b) shows an example of the performance mode when the lottery result of the first second special pattern is eliminated in the time-saving state B in the 11th control example, and A is displayed. [Figure 471] 11. (a) is a block diagram showing the configuration of the ROM of the main control device in the 11th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 11th control example. [Figure 472] 11. FIG. 1A is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the 11th control example, FIG. 1B is a diagram schematically showing the specified contents of the small-stop type selection table set in the ROM of the main control device in the 11th control example, and FIG. 1B is a diagram schematically showing the specified contents of the off-type selection table set in the ROM of the main control device in the 11th control example. [Figure 473] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 11th control example. [Figure 474] 11 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the 11th control example. [Figure 475] 11 is a flow chart showing the missed processing executed by the MPU in the main control device in the 11th control example. [Figure 476] 11 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the 11th control example. [Figure 477] 11 is a flow chart showing a small-ticket time-saving update process executed by an MPU within the main control device in the 11th control example. [Figure 478] 11 is a flow chart showing winning information command processing executed by the MPU in the audio lamp control device in the 11th control example. [Figure 479] 11 is a flow chart showing an attack icon selection process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 480] 11 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 11th control example. [Figure 481] 11 is a flow chart showing opening command processing executed by the MPU in the audio lamp control device in the 11th control example. [Figure 482] 11 is a flow chart showing ending command processing executed by the MPU in the audio lamp control device in the 11th control example. [Figure 483] 11 is a flow chart showing a MAX bonus termination process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 484] 10A and 10B are diagrams showing an example of the performance mode when a race performance is performed in the special mode state A in the second modification of the 10th control example. [Figure 485] 10. FIG. 10 (a) is a diagram showing an example of a performance mode in which a race performance that notifies you of a jackpot with the first special pattern is executed in the special mode state A in the second modification of the 10th control example, and FIG. 10th control example is a diagram showing an example of a performance mode in which a race performance that notifies you of a jackpot with the second special pattern is executed in the special mode state A in the second modification of the 10th control example. [Figure 486] 1 is a front view of the gaming board of the pachinko machine of the 12th control example. [Figure 487] 12 (a) is a diagram showing an example of an even-numbered pattern reach display screen in the normal state of the 12th control example, and (b) is a diagram showing an example of an example of a display screen after the SP reach has been developed in the 12th control example. [Figure 488] 12 (a) is a diagram showing an example of an even-numbered pattern reach display screen in the 12th control example in the special-mode state, and (b) is a diagram showing an example of an example of a display screen after the SP reach has been developed in the 12th control example. [Figure 489] 12 (a) is a diagram showing an example of a display screen after the SP reach has been developed in the 12th control example, and (b) is a diagram showing an example of a display screen when the designs are temporarily aligned in the 12th control example. [Figure 490] 12 is a diagram showing an example of a display screen when the design is stopped in the 12th control example. [Figure 491] 12 is a diagram showing an example of a display screen in which the SP reach is displayed in the 12th control example. [Figure 492] 12 (a) is a diagram showing an example of a normal angle display screen in the 12th control example, (b) is a diagram showing an example of a left angle display screen in the 12th control example, and (c) is a diagram showing an example of a right angle display screen in the 12th control example. [Figure 493] 12 (a) is a diagram showing an example of a screen when special chart fluctuation stops in the left angle display in the 12th control example, and (b) is a diagram showing an example of a screen when special chart fluctuation stops in the left angle display in the 12th control example (when the next fluctuation reach) in the 12th control example. [Figure 494] 12 (a) is a diagram showing an example of the upper angle display screen in the 12th control example, and (b) is a diagram showing an example of the normal angle display screen (a screen that suggests upper angle transition) in the 12th control example. [Figure 495] 12 (a) is a diagram showing an example of a display screen during the normal state of the 12th control example, during which the display screen is undergoing fluctuations in a normal state of the 12th control example, and (b) is a diagram showing an example of a display screen when the special chart is stopped just before the fluctuations in a normal state of the 12th control example, during which the special chart is stopped immediately before the fluctuations in a normal state of the 12th control example. [Figure 496]12 (a) is a diagram showing an example of a display screen when the normal state of the 12th control example is stopped, and (b) is a diagram showing an example of a display screen when the ceiling reaches the 12th control example is employed. [Figure 497] 12 (a) is a diagram showing an example of a display screen at the end of a long-time-time-off in the 12th control example, while the ceiling time is shortened, and (b) is a diagram showing an example of a display screen at the end of a short-term-off in the 12th control example. [Figure 498] 12 is a diagram showing an example of a display screen in which the ceiling time is fluctuating with a normal long map when the ceiling time is shortened in the 12th control example is completed. [Figure 499] 12 (a) is a diagram showing an example of a display screen in the 12th control example where the same pattern is stopped for two consecutive times, and (b) is a diagram showing an example of a display screen in the 12th control example where the same pattern is stopped for two consecutive times. [Figure 500] 12 (a) is a diagram showing an example of a display screen during the first announcement performance in the 12th control example, and (b) is a diagram showing an example of a display screen when a button is pressed during the first announcement performance in the 12th control example. [Figure 501] 12 (a) is a diagram showing an example of a performance screen after the advertising of the 12th control example, and (b) is a diagram showing an example of a display screen in the case where a hit is not announced in the advertising of the advertising of the 12th control example. [Figure 502] 12 (a) is a diagram showing an example of the second stage announcement screen during the first announcement performance in the 12th control example, and (b) is a diagram showing an example of a separate display screen (holding sequence) for the first announcement performance in the 12th control example. [Figure 503] 12 (a) is a block diagram showing the configuration of the ROM of the main control device in the 12th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 12th control example. [Figure 504] 12. FIG. 12 (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the 12th control example, and FIG. 12. FIG. 12. A diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the 12th control example, and FIG. 12. A diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the 12th control example. [Figure 505] 12. (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 12th control example, (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot table in the 12th control example, and (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot table in the 12th control example. [Figure 506] 12 (a) is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 12th control example, and (b) is a diagram schematically showing the specified contents of the normal table in the 12th control example. [Figure 507] 12 (a) is a diagram schematically showing the specified contents of the table for the special mode and first time in the 12th control example, and (b) is a diagram schematically showing the specified contents of the table for the second time in the 12th control example. [Figure 508] 12 (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 12th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 12th control example. [Figure 509] 12 is a diagram schematically showing the specified contents of a reach mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 12th control example. [Figure 510] 12 is a diagram schematically showing the specified contents of the addition time mode selection table set in the ROM of the audio lamp control device of the pachinko machine in the 12th control example. [Figure 511] 12 is a diagram schematically showing the specified contents of a one-off notification mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 12th control example. [Figure 512] 1 is a block diagram showing the electrical configuration of a display control device in the 12th control example. [Figure 513] 12 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 12th control example. [Figure 514] 12 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the 12th control example. [Figure 515] 12 is a flow chart showing ceiling determination processing executed by the MPU within the main control device in the 12th control example. [Figure 516] 12 is a flow chart showing update processing executed by the MPU in the main control device in the 12th control example. [Figure 517] 12 is a flow chart showing a ceiling time-saving update process executed by an MPU within the main control device in the 12th control example. [Figure 518] 12 is a flow chart showing time-saving setting processing executed by the MPU within the main control device in the 12th control example. [Figure 519] 12 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the 12th control example. [Figure 520] 12 is a flow chart showing the startup process (main control device) executed by the MPU within the main control device in the 12th control example. [Figure 521] 12 is a flow chart showing the startup process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 522] 12 is a flow chart showing the main processing (audio lamp control device) executed by the MPU within the audio lamp control device in the 12th control example. [Figure 523] 12 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 12th control example. [Figure 524] 12 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 525] 12 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the 12th control example. [Figure 526] 12 is a flow chart showing winning command processing executed by the MPU in the audio lamp control device in the 12th control example. [Figure 527] 12 is a flow chart showing a pre-reading performance setting process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 528] 12 is a flow chart showing a stopping performance setting process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 529] 12 is a flow chart showing general-scale diagram-related processes executed by the MPU in the audio lamp control device in the 12th control example. [Figure 530] 12 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the 12th control example. [Figure 531] 12 is a flow chart showing performance mode setting processing executed by the MPU in the audio lamp control device in the 12th control example. [Figure 532] 12 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 533] 12 is a flow chart showing a continuous reach-time mode determination process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 534] 12 is a flow chart showing a detailed mode determination process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 535] 12 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the 12th control example. [Figure 536] 12 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 537] 12 is a flow chart showing command determination processing (display control device) executed by the MPU within the display control device in the 12th control example. [Figure 538] 12 is a flow chart showing a stop type command process executed by the MPU in the display control device in the 12th control example. [Figure 539] 13 (a) is a diagram showing an example of the opening screen (even numbered pattern) of a jackpot game in the 13th control example, and (b) is a diagram showing an example of a display screen in which a song is changed by pushing the button while the opening screen of a jackpot game in the 13th control example is displayed. [Figure 540] 13 (a) to (d) are diagrams showing display screens displayed in the background change effect in the 13th control example. [Figure 541] 6A and 6B are diagrams showing the flow of the background change effect in the 13th control example. [Figure 542] 13 (a) is a diagram showing an example of a freeze effect display screen at the start of a change in the 13th control example, and (b) is a diagram showing an example of a 6-second freeze effect display screen in the 13th control example. [Figure 543] 14 is a diagram schematically showing a combination of the freeze effect and the winning expectation level in the 13th control example. [Figure 544]1 is a diagram schematically showing the specified contents of the special chart 1 jackpot table in the 13th control example. [Figure 545] 13 (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 13th control example. [Figure 546] 13 (a) is a diagram schematically showing the prescribed contents of the promotion lottery table set in the ROM of the voice lamp control device of the pachinko machine in the 13th control example, and (b) is a diagram schematically showing the prescribed contents of the background change lottery table set in the ROM of the voice lamp control device of the pachinko machine in the 13th control example. [Figure 547] 13 is a diagram schematically showing the specified contents of the addition time mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 13th control example. [Figure 548] 14 is a flow chart showing a stopping performance setting process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 549] 12 is a flow chart showing the background change effect end processing executed by the MPU in the audio lamp control device in the 13th control example. [Figure 550] 14 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 13th control example. [Figure 551] 12 is a flow chart showing an opening performance process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 552] 12 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the 13th control example. [Figure 553] 12 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 554] 14 is a flow chart showing a background change performance determination process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 555] 14 is a flow chart showing a background change effect lottery process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 556] 13 is a flow chart showing frame button input monitoring and presentation processing executed by the MPU in the audio lamp control device in the 13th control example. [Figure 557] 14 is a flow chart showing a music selection process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 558] 14th control example (a) shows an example of a display screen during flight performance in the 14th control example, and (b) shows an example of a display screen during bird stock in the 14th control example. [Figure 559] 14 (a) is a diagram showing an example of a display screen at the time of development from the flight performance in the 14th control example, and (b) is a diagram showing an example of a display screen at the time of development from the flight performance in the 14th control example. [Figure 560] 14 is a diagram showing the flow of delayed patterns of bird stock performance in the 14th control example. [Figure 561] 14th control example (a) shows an example of a display screen in the melody zone in the 14th control example, and (b) shows an example of a display screen in the 14th control example when music is switched in the melody zone. [Figure 562] 14 is a diagram showing an example of a display screen when a song remaining in the song history in the 14th control example is newly reproduced. [Figure 563] 14 (a) is a diagram showing an example of a display screen at the start of the variable performance in the 14th control example, and (b) is a diagram showing an example of a display screen for the reach performance (first half) in the 14th control example. [Figure 564] 14 is a diagram showing the execution timing and type of each preview that is executed during the variable performance in the 14th control example. [Figure 565] 14 is a diagram schematically showing the flow of a variable effect executed during the special-mode state in the 14th control example. [Figure 566] 14 (a) is a block diagram showing the configuration of the ROM of the main control device in the 14th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 14th control example. [Figure 567] 14 (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the 14th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 14th control example. [Figure 568] 14 (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 14th control example, (b) is a diagram schematically showing the specified contents of the normal table in the 14th control example, and (c) is a diagram schematically showing the specified contents of the second special table in the 14th control example. [Figure 569] 14 is a diagram schematically showing the specified contents of the special-change table in the 14th control example. [Figure 570] 14 (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 14th control example. [Figure 571] 14 is a diagram schematically showing the specified contents of the preview mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 14th control example. [Figure 572] 14 is a diagram schematically showing the prescribed contents of the preview mode scenario selection table set in the ROM of the audio lamp control device of a pachinko machine in the 14th control example. [Figure 573] 14 is a diagram schematically showing the specified contents of a music selection table set in the ROM of the audio lamp control device of a pachinko machine in the 14th control example. [Figure 574] 14 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 14th control example. [Figure 575] 14 is a flow chart showing a variation execution judgment process executed by the MPU within the main control device in the 14th control example. [Figure 576] 14 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the 14th control example. [Figure 577] 14 is a flow chart showing a music switching process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 578] 14 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 579] 14 is a flow chart showing a process for setting a special mode during performance executed by the MPU in the audio lamp control device in the 14th control example. [Figure 580] 14 is a flow chart showing a preview mode setting process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 581] 14 is a flow chart showing command determination processing (display control device) executed by the MPU within the display control device in the 14th control example. [Figure 582] 14 is a flow chart showing bird stop command processing executed by the MPU in the display control device in the 14th control example. [Figure 583] 14 is a front view of the gaming board of the pachinko machine of the 15th control example. [Figure 584] 15 (a) is a diagram showing an example of a display screen when the jackpot pattern is stopped in the 15th control example, and (b) is a diagram showing an example of a special chart fluctuation start screen after the jackpot game is completed in the 15th control example. [Figure 585] 15 (a) is a diagram showing an example of a display screen when a button is long pressed while the reach change is in the 15th control example, and (b) is a diagram showing an example of a display screen in the 15th control example, which is an example of a display screen in the 15th control example, which increases the chance of button pressing and pressing. [Figure 586] 14 is a diagram schematically showing a combination of a pattern stop action and a role-emitting pattern in the 15th control example. [Figure 587] 14 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 15th control example. [Figure 588] 14 is a diagram schematically showing the specified contents of the performance pattern selection table set in the ROM of the audio lamp control device of a pachinko machine in the 15th control example. [Figure 589] 10 is a flow chart showing a process for setting a special mode during performance that is executed by the MPU in the audio lamp control device in the 15th control example. [Figure 590] 10 is a flow chart showing initial variation mode setting processing executed by the MPU in the audio lamp control device in the 15th control example. [Figure 591] 10 is a flow chart showing a detailed mode determination process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 592] 10 is a flow chart showing the performance pattern selection process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 593] 16 (a) is a diagram showing an example of a start screen for the character reading performance in the 16th control example, and (b) is a diagram showing a display screen for the character reading performance in the 16th control example. [Figure 594]6A and 6B are diagrams showing an example of a display screen during the change in the character pre-reading display target in the 16th control example. [Figure 595] 16 (a) is a diagram showing a character axle screen during which the character pre-reading display object is changing in the 16th control example, and (b) is a diagram showing a character stunning screen during which the character pre-reading display object is changing in the 16th control example. [Figure 596] 16 (a) is a diagram showing a roaring screen after the character stunned in the 16th control example, and (b) is a diagram showing a roaring screen after the character stunned in the 16th control example. [Figure 597] 16 (a) is a diagram showing a silent reach screen during character reading performance in the 16th control example, and (b) is a diagram showing a display screen when a winning hold is obtained during character reading performance in the 16th control example. [Figure 598] 11 is a diagram showing a display screen for the change in the hold-up target in the 16th control example. [Figure 599] 16 (a) is a diagram showing the display screen (first special chart change time) of the roulette performance (first time) in the 16th control example, and (b) is a diagram showing the character display screen (second time) of the roulette performance (first time) in the 16th control example. [Figure 600] 6A and 6B are diagrams showing the result display screen for the roulette performance (first time) in the 16th control example. [Figure 601] 16 (a) is a diagram showing a result display screen for the roulette performance (second time) in the 16th control example, and (b) is a diagram showing an example of a result display screen for the roulette performance (second time) in the 16th control example. [Figure 602] 16 (a) is a diagram showing a display screen for the hero character performance in the 16th control example, and (b) is a diagram showing a display screen for the special character performance in the 16th control example. [Figure 603] 16 is a diagram showing an example of a roulette display screen after the special character appears in the 16th control example. [Figure 604] 11 is a diagram showing the flow of roulette performance and special chart fluctuations in the 16th control example. [Figure 605] 16 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 16th control example. [Figure 606] 16 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 16th control example. [Figure 607] 16 is a diagram schematically showing the specified contents of a character mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 16th control example. [Figure 608] 16 is a diagram schematically showing the specified contents of the audio type selection table set in the ROM of the audio lamp control device of the pachinko machine in the 16th control example. [Figure 609] 16 is a diagram schematically showing the specified contents of the roulette scenario selection table set in the ROM of the audio lamp control device of a pachinko machine in the 16th control example. [Figure 610] 16 is a diagram schematically showing the specified contents of the roulette mode determination table set in the ROM of the audio lamp control device of a pachinko machine in the 16th control example. [Figure 611] 11 is a flow chart showing a pre-reading performance setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 612] 11 is a flow chart showing a pre-reading management process executed by the MPU in the audio lamp control device in the sixteenth control example. [Figure 613] 11 is a flow chart showing a second read-ahead performance setting process executed by the MPU in the audio lamp control device in the sixteenth control example. [Figure 614] 11 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 615] 11 is a flow chart showing a change in performance setting process for a read-up performance executed by the MPU in the audio lamp control device in the 16th control example. [Figure 616] 11 is a flow chart showing a mode setting process during a pre-reading performance executed by the MPU in the audio lamp control device in the 16th control example. [Figure 617] 15 (a) is a diagram showing the performance mode of the operational performance during reach variation in the performance modification of the 15th control example, and (b) is a diagram showing the performance mode of the operational performance during the change in the performance modification of the 15th control example, when the next change begins in the fluctuation in which the operational performance was performed in the performance modification of the 15th control example. [Figure 618] 15 (a) is a diagram showing an example of a display screen during a jackpot game in a performance modification of the 15th control example, and (b) is a diagram showing an example of a special chart change start screen after the jackpot game in a performance modification of the 15th control example. [Figure 619] 10 is a diagram showing an example of a display screen during special chart fluctuation after the jackpot game has been completed in the performance modification of the 15th control example. [Figure 620] 10A and 10B are diagrams showing an example of a display screen in the approach mode in the special mode state of each control example, and (b) shows an example of a display screen in the ultra approach mode in the special mode state of each control example, and FIG. [Figure 621] 10A (a) is a diagram showing an example of a mode promotion effect during the approach mode in the performance examples of each control example, and (b) is a diagram showing an example of an outage display screen when mode promotion is performed in the performance examples of each control example. [Figure 622] 10 is a diagram showing the execution timing and type of each preview that is executed during the variable performance in the 17th control example. [Figure 623] 17th control example (a) shows an example of a display screen at the start of the butterfly button performance in the 17th control example, and (b) shows an example of a display screen in the button preview A in the butterfly button performance in the 17th control example. [Figure 624] 6A and 6B are diagrams showing an example of a display screen when a button is operated during button preview A in the 17th control example. [Figure 625] 17th control example (a) shows an example of a display screen when a button is operated during button preview B in the 17th control example, and (b) shows an example of a display screen when a button is not operated during button preview B in the 17th control example. [Figure 626] 17 (a) is a diagram showing an example of a display screen during the first announcement performance in the 17th control example, and (b) is a diagram showing an example of a display screen in which flower icons and butterfly icons of different aspects in the 17th control example are displayed. [Figure 627] 17 (a) is a diagram showing an example of the opening screen (even numbered pattern) of a jackpot game in the 17th control example, and (b) is a diagram showing an example of a display screen in which a song is selected by the select button while the opening screen of a jackpot game in the 17th control example is displayed. [Figure 628] 17 (a) is a diagram showing an example of the opening screen (when a new song appears) of a jackpot game in the 17th control example, and (b) is a diagram showing an example of a display screen in which all the songs are opened by pushing the button while the opening screen of a jackpot game in the 17th control example is displayed. [Figure 629] 10 is a flow chart showing an opening performance process executed by the MPU in the audio lamp control device in the seventeenth control example. [Figure 630] 10 is a flow chart showing a music selection process executed by the MPU in the audio lamp control device in the 17th control example. [Figure 631] 10 is a flow chart showing a detailed mode determination process executed by the MPU in the audio lamp control device in the seventeenth control example. [Figure 632] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 17th control example. [Figure 633] 11 is a front view of the gaming board of the pachinko machine of the 18th control example. [Figure 634] 6A and 6B are diagrams showing examples of performance modes when the time-saving state and the special-mode state enter the 18th control example. [Figure 635] 18th control example shows an example of the performance mode of the final time-saving fluctuation in the 18th control example, and (b) shows an example of the performance mode of the event in which the final time-saving fluctuation in the 18th control example is notified of the transition to the rush mode. [Figure 636] 18th control example shows an example of the performance mode when the final time-saving fluctuation in the 18th control example announces that the transition to the normal mode is made, and (b) shows an example of the performance mode when the final time-saving fluctuation in the 18th control example is notified that there is a jackpot within the remaining hold. [Figure 637] 18th control example shows an example of the performance mode when a time-saving final change in the 18th control example is notified of a special mode state that continues until the next jackpot, and (b) shows an example of the performance mode when a suggestive performance mode in the 18th control example is performed in the time-saving or special mode state, in which the expectation of the special mode state is high. [Figure 638] 11 is a diagram showing the transition contents of each game state in the 18th control example. [Figure 639] 14 is a block diagram showing the configuration of a ROM of the main control device in the 18th control example. [Figure 640] 11 is a block diagram showing the configuration of the RAM of the main control device in the 18th control example. [Figure 641]18 (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the 18th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 18th control example. [Figure 642] 18 (a) is a block diagram showing the structure of a variation pattern table set in the ROM of the main control device in the 18th control example, and (b) is a diagram schematically showing the specified contents of the time-saving and special-change table in the 18th control example. [Figure 643] 18th control example (a) is a diagram schematically showing the specified contents of the time-saving final fluctuation table in the 18th control example, and (b) is a diagram schematically showing the specified contents of the latent ensuring table in the 18th control example. [Figure 644] 18 (a) is a diagram schematically showing the specified contents of the small hit random number table set in the ROM of the main control device in the 18th control example, and (b) is a diagram schematically showing the specified contents of the variation pattern scenario table set in the ROM of the main control device in the 18th control example. [Figure 645] 18 (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 18th control example, and (b) is a diagram schematically showing the specified contents of the mini character suggestion selection table set in the ROM of the voice lamp control device of the pachinko machine in the 18th control example. [Figure 646] 11 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 18th control example. [Figure 647] 11 is a flow chart showing a special diagram 1 game state update process executed by the MPU in the main control device in the 18th control example. [Figure 648] 11 is a flow chart showing a special diagram 2 game state update process executed by the MPU in the main control device in the 18th control example. [Figure 649] 11 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 18th control example. [Figure 650] 11 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the 18th control example. [Figure 651] 11 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 18th control example. [Figure 652] 11 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 653] 18 is a flow chart showing a special diagram 1 mini character presentation setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 654] 11 is a flow chart showing the special diagram 2 performance mode setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 655] 11 is a flow chart showing a special diagram 2 mini character presentation setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 656] 18th modification of the 18th modification of the 18th modification of the 18th modification of the 18th modification of the 18th modification of the 18th modification of the 18th exemplary control example, and (b) shows an example of the 5 second special pattern lottery drawings are executed when the 18th exemplary control example does not pass the thru gate in the weak rush mode. [Figure 657] 18 (a) is a diagram schematically showing the specified contents of the jackpot type selection 61A table set in the ROM of the main control device in the first modification of the 18th control example, and (b) is a block diagram showing the structure of the variation pattern 61A table set in the ROM of the main control device in the first modification of the 18th control example. [Figure 658] 10 is a block diagram showing the structure of a weak lash 61A table in the first modification of the 18th control example. [Figure 659] 14 is a diagram schematically showing the specified contents of the variation pattern scenario 61A table set in the ROM of the main control device in the first modification of the 18th control example. [Figure 660] 11 is a diagram showing the transition contents of each game state in the second modification of the 18th control example. [Figure 661] 18th control example (a) is a diagram schematically showing the specified contents of the jackpot type selection 61B table set in the ROM of the main control device in the second modification of the 18th control example, and (b) is a diagram schematically showing the specified contents of the second per-per-per-per-per-per-per-per-per-control-unit-manufactured-number 61B table set in the ROM of the main control device in the second modification of the 18th control example. [Figure 662] 18 is a block diagram showing the configuration of the variation pattern 61B table set in the ROM of the main control device in the second modification of the 18th control example, and (b) is a diagram schematically showing the specified contents of the time-saving and special-change table in the second modification of the 18th control example, and (c) is a diagram schematically showing the specified contents of the time-saving and special-change table in the second modification of the 18th control example. [Figure 663] 14 is a diagram schematically showing the specified contents of the variation pattern scenario 61B table set in the ROM of the main control device in the second modification of the 18th control example. [Figure 664] 11 is a flow chart showing normal pattern variation processing executed by the MPU in the main control device in the second modification of the 18th control example. [Figure 665] 11 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the second modification of the 18th control example. [Figure 666] 6A and 6B are diagrams showing an example of the performance mode after the first hit in the 19th control example. [Figure 667] 6A and 6B are diagrams showing an example of the performance mode after the first hit in the 19th control example. [Figure 668] 19 (a) and 19 (b) are diagrams showing an example of the performance mode of the fluctuation display performance one time before the final time-saving fluctuation of the time-saving mode in the 19th control example. [Figure 669] 19th control example (a) shows an example of the performance mode of the change display performance one time before the final change in the time-saving mode in the 19th control example, and (b) shows an example of the performance mode of the final change in the time-saving mode in the 19th control example. [Figure 670] 19th control example (a) shows an example of the performance mode when a loop bonus is won in the 19th control example, and (b) shows an example of the continuation judgment effect during the loop bonus mode in the 19th control example. [Figure 671] 11 is a diagram showing the transition contents of each game state in the 19th control example. [Figure 672] 19 (a) is a block diagram showing the configuration of the ROM of the main control device in the 19th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 19th control example. [Figure 673] 19th control example (a) is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the 19th control example, and (b) is a diagram schematically showing the specified contents of the small-hat type selection table set in the ROM of the main control device in the 19th control example. [Figure 674] 10 is a diagram schematically showing the specified contents of the outage type selection table set in the ROM of the main control device in the 19th control example. [Figure 675] 10 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 19th control example. [Figure 676] 11 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the 19th control example. [Figure 677] 11 is a flow chart showing the missed processing executed by the MPU within the main control device in the 19th control example. [Figure 678] 11 is a flow chart showing a small-ticket time-saving update process executed by an MPU within the main control device in the 19th control example. [Figure 679] 11 is a flow chart showing winning information command processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 680] 11 is a flow chart showing chance mode processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 681] 11 is a flow chart showing time-saving mode processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 682] 11 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 19th control example. [Figure 683] 11 is a flow chart showing ending command processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 684] 11 is a flow chart showing loop bonus termination processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 685] 11 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 686] 11 is a flow chart showing the performance setting process during time-saving mode executed by the MPU in the audio lamp control device in the 19th control example. [Figure 687]10A is a diagram showing the state in which the movable function in the 20th control example is in the origin position, and (b) is a diagram showing the state in which the movable function in the 20th control example is in the active position. [Figure 688] 10 is a diagram showing the structure of a movable vehicle in the 20th control example. [Figure 689] 10. (a) is a vertical cross-sectional view of the game board in which the movable role in the 20th control example is in the origin position; (b) is a vertical cross-sectional view of the game board at the timing when the operating position sensor changes from off to on during the period when the movable role in the 20th control example is lowered; (c) is a vertical cross-sectional view of the game board in the case where the movable role in the 20th control example is in the operating position; and (d) is a vertical cross-sectional view of the game board in the case where the movable role in the 20th control example is in the vibration lower limit position. [Figure 690] 10 is a diagram showing the flow of the operation of the movable actor during the movable actor performance in the 20th control example. [Figure 691] 10. 10 is a diagram showing the location of the movable actor at the start timing of the first movable control (advancement scenario operation) in the 20th control example, (b) shows the location of the movable actor at the end timing of the first movable control (advancement scenario operation) in the 20th control example, (c) shows the location of the movable actor at the timing of the movable actor at the timing of the movable actor at the lower limit of the vibration in the 20th control example, and (d) shows the location of the movable actor at the timing of the movable actor at the lower limit of the vibration range of the operating position sensor. [Figure 692] 1 is a block diagram showing the electrical configuration of the audio lamp control device in the 20th control example. [Figure 693] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 20th control example, and FIG. 10 is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 20th control example. [Figure 694] 10.

[0011] FIG. 1A is a diagram schematically showing the prescribed contents of the advancement scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 20th control example, FIG. 1A is a diagram schematically showing the prescribed contents of the withdrawal scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 20th control example, FIG. 1A is a diagram schematically showing the prescribed contents of the first return correspondence scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 20th control example, and FIG. 1A is a diagram schematically showing the prescribed contents of the second return correspondence scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 20th control example. [Figure 695] 10 is a diagram schematically showing the specified contents of the vibration scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 20th control example. [Figure 696] 10A and 10B are explanatory diagrams showing the control of the stepping motor in the 20th control example. [Figure 697] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 698] 11 is a flow chart showing frame button input start / presentation processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 699] 10 is a flow chart showing drive timer monitoring processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 700] 11 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 701] 10 is a flow chart showing motor scenario processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 702] 10 is a flow chart showing advancement scenario processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 703] 10 is a flow chart showing vibration scenario processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 704] 10 is a flow chart showing a retraction scenario process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 705] 11 is a flow chart showing a recovery correspondence scenario process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 706] 10 is a flow chart showing motor command monitoring processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 707] 10 is a flow chart showing motor output processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 708] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 709] 1 is a front view of the pachinko machine of the 21st control example. [Figure 710] 1 is a front view of the game board of the 21st control example. [Figure 711] 1 is a rear view of the pachinko machine of the 21st control example. [Figure 712] 10A is a front view of the frame button in the 21st control example, and 10B is a front view of the selection button in the 21st control example. [Figure 713] 1 is an exploded front perspective view of the variable winning device in the 21st control example. FIG. [Figure 714] 1 is an operational view of the variable winning device in the 21st control example seen from the rear side. [Figure 715] 10 is a diagram showing an example of the vicinity of the display surface of the third pattern display device during the preparation period for the movable role in which movable roles advance from the storage position to the operating position as the role-effective performance in the 21st control example, and (b) shows an example of the vicinity of the display surface of the third pattern display device during the standby period after the movable roles control (advance control) for causing the movable roles to advance from the storage position to the operating position as the role-effective performance in the 21st control example. [Figure 716] 10A is a diagram showing an example of the vicinity of the display surface of the third pattern display device in a state in which the first movable actor performance in the 21st control example is being executed and the end condition is met by the player pressing the frame button and the end condition is met, and (b) is a diagram showing an example of the vicinity of the display surface of the third pattern display device in a state in which the end condition in the 21st control example is being satisfied and the second movable actor performance has been executed. [Figure 717] 10A is a diagram showing an example of the vicinity of the display surface of the third pattern display device in which the movable role that has been moved in the role-played performance in the 21st control example has returned to the storage position, and (b) shows an example of the vicinity of the display surface of the third pattern display device in which the movable role has moved to the storage position (retreated) after the first performance in the 21st control example has ended. [Figure 718] 10A is a diagram showing an example of the vicinity of the display surface of the third pattern display device in which additional effects are performed during the period until the movable actor moves to the operating position in the state where the movable actor's first performance in the 21st control example is satisfied and the additional effects are performed until the movable actor moves to the operating position, and (b) is a diagram showing an example of the vicinity of the display surface of the third pattern display device in which the additional effects in the 21st control example is performed and the movable actor moves to the operating position. [Figure 719] 10A and 10B are diagrams showing another example of an additional effect in the 21st control example, and (b) shows an area around the display surface of the third pattern display device in a state in which the additional effect in the 21st control example has been performed and the movable object has moved to the operating position. [Figure 720] 10A and 10B are diagrams showing the vicinity of the display surface of the third pattern display device in a state in which the up-performance in the 21st control example has been performed. [Figure 721] 10 is a diagram showing the flow of the performance when the role-playing performance in the 21st control example is executed, and the end condition is met during the vibration operation of the first cycle and the falling operation is performed. [Figure 722] 10 is a diagram showing the flow of the performance when the role performance is performed in the 21st control example, and the end condition is met during the vibration operation of the third cycle, and the rising operation is performed. [Figure 723] 1 is a block diagram showing the electrical configuration of a pachinko machine in the 21st control example. [Figure 724] 1 is a diagram schematically showing the structure of various counters in the 21st control example. [Figure 725] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the 21st control example, and (b) is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the 21st control example. [Figure 726] 1 is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the 21st control example. [Figure 727] 11. (a) is a diagram schematically showing the specified contents of the first per-type selection table set in the ROM of the main control device in the 21st control example, and (b) is a diagram schematically showing the specified contents of the second per-type random number table set in the ROM of the main control device in the 21st control example. [Figure 728]1. (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 21st control example, (b) is a diagram schematically showing the specified contents of the jackpot variation pattern table set in the ROM of the main control device in the 21st control example, (c) is a diagram schematically showing the specified contents of the displacement (normal) variation pattern table set in the ROM of the main control device in the 21st control example, and (d) is a diagram schematically showing the specified contents of the displacement (special and time-saving) variation pattern table set in the ROM of the main control device in the 21st control example. [Figure 729] 1 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 21st control example. [Figure 730] 1 is a block diagram showing the structure of an operation scenario table group set in the ROM of the audio lamp control device in the 21st control example. [Figure 731] 10A (a) is a diagram schematically showing the specified contents of the variation performance pattern selection table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example, and (b) is a diagram schematically showing the specified contents of the mission selection table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example. [Figure 732] 10 is a diagram schematically showing the specified contents of the additional performance selection table set in the ROM of the audio lamp control device of a pachinko machine in the 21st control example. [Figure 733] 14 is a diagram schematically showing the specified contents of the second control execution selection table set in the ROM of the audio lamp control device of the pachinko machine in the 21st control example. [Figure 734] 10 is a diagram schematically showing the specified contents of the second period display selection table set in the ROM of the audio lamp control device of the pachinko machine in the 21st control example. [Figure 735] 14 is a diagram schematically showing the specified contents of a retraction mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 21st control example. [Figure 736] 1. (a) is a diagram schematically showing the prescribed contents of the advancement scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example, and (b) is a diagram schematically showing the prescribed contents of the drop scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example, and (c) is a diagram schematically showing the prescribed contents of the risement scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example. [Figure 737] 1 is a diagram schematically showing the specified contents of the vibration scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 21st control example. [Figure 738] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 21st control example. [Figure 739] 10 is a block diagram showing the configuration of the movable-related area set in the RAM of the audio lamp control device in the 21st control example, and (b) is a schematic diagram showing the data type of stored data stored in the drive status storage area set in the RAM of the audio lamp control device in the 21st control example. [Figure 740] 10 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the 21st control example. [Figure 741] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 21st control example. [Figure 742] 10 is a flow chart showing a special pattern jackpot determination process executed by the MPU within the main control device in the 21st control example. [Figure 743] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the 21st control example. [Figure 744] 10 is a flow chart showing update processing executed by the MPU within the main control device in the 21st control example. [Figure 745] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the 21st control example. [Figure 746] 10 is a flow chart showing a preliminary process executed by an MPU within the main control device in the 21st control example. [Figure 747] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the 21st control example. [Figure 748] 10 is a flow chart showing a process of passing through gates executed by the MPU within the main control device in the 21st control example. [Figure 749] 10 is a flow chart showing NMI interrupt processing executed by the MPU in the main control device in the 21st control example. [Figure 750] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the 21st control example. [Figure 751] 10 is a flow chart showing main processing executed by the MPU within the main control device in the 21st control example. [Figure 752] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 21st control example. [Figure 753] 10 is a flow chart showing a jackpot operation setting process executed by an MPU within the main control device in the 21st control example. [Figure 754] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the 21st control example. [Figure 755] 10 is a flow chart showing notification processing executed by the MPU within the main control device in the 21st control example. [Figure 756] 10 is a flow chart showing the winning process executed by the MPU in the main control device in the 21st control example. [Figure 757] 10 is a flow chart showing abnormality processing executed by the MPU in the main control device in the 21st control example. [Figure 758] 10 is a flow chart showing the startup process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 759] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 760] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 761] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 762] 10 is a flow chart showing winning command processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 763] 10 is a flow chart showing a special chart winning information command process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 764] 10 is a flow chart showing a stop command process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 765] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 21st control example. [Figure 766] 10 is a flow chart showing ending processes executed by the MPU in the audio lamp control device in the 21st control example. [Figure 767] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 768] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 769] 10 is a flow chart showing a normal state performance mode determination process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 770] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 771] 10 is a flow chart showing additional performance mode setting processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 772] 10 is a flow chart showing drive timer monitoring processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 773] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 774] 10 is a flow chart showing the role performance update process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 775] 10 is a flow chart showing time elapsed update processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 776] 10 is a flow chart showing motor scenario processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 777] 10 is a flow chart showing advancement scenario processing executed by an MPU within the audio lamp control device in the 21st control example. [Figure 778]10 is a flow chart showing vibration scenario processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 779] 10 is a flow chart showing a vibration scenario repetition process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 780] 10 is a flow chart showing a second operation scenario determination process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 781] 10 is a flow chart showing second operation scenario processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 782] 10 is a flow chart showing a retraction scenario process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 783] 10A is a diagram showing the vicinity of the display surface of the third pattern display device in which the role performance in the 22nd control example has begun and the movable actor is positioned in the operating position, and (b) is a diagram showing the vicinity of the display surface of the third pattern display device in which the total mission is achieved with the button PUSH during the role performance in the 22nd control example. [Figure 784] 10.

[0031] FIG. 10A is a diagram showing the vicinity of the display surface of the third pattern display device at the start of the role Super 4 performance of the 22nd control example, and (b) is a diagram showing the vicinity of the display surface of the third pattern display device at the fifth cycle of the role Super 4 performance of the 22nd control example. [Figure 785] 1 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 786] 1 is a block diagram showing the structure of an operation scenario table group set in the ROM of the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 787] 14 is a diagram schematically showing the specified contents of the variable performance pattern selection table set in the ROM of the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 788] 10A is a diagram schematically showing the specified contents of the overall mission selection table set in the ROM of the voice lamp control device of the pachinko machine in the 22nd control example, and (b) is a diagram schematically showing the specified contents of the first period suggestion performance table set in the ROM of the voice lamp control device of the pachinko machine in the 22nd control example. [Figure 789] 14 is a diagram schematically showing the specified contents of the progress performance mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 790] 1 is a diagram schematically showing the specified contents of the first vibration scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 791] 14 is a diagram schematically showing the specified contents of the second vibration scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 792] 10 is a diagram schematically showing the specified contents of the third vibration scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 793] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 794] 10.

[0011] FIG. 10 is a block diagram showing the configuration of a movable-related area set in the RAM in the audio lamp control device of the pachinko machine in the 22nd control example, and FIG. 10 is a schematic diagram showing the data type of stored data stored in the drive status storage area set in the RAM in the audio lamp control device of the pachinko machine in the 22nd control example. [Figure 795] 10 is a flow chart showing a normal state performance mode determination process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 796] 10 is a flow chart showing a role performance pattern determination process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 797] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 798] 10 is a flow chart showing a press information update process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 799] 10 is a flow chart showing additional performance mode setting processing executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 800] 10 is a flow chart showing the role performance update process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 801] 10 is a flow chart showing vibration scenario processing executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 802] 10 is a flow chart showing a vibration scenario repetition process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 803] 10A (a) is a diagram showing the performance mode when the performance performance is started in the 23rd control example, and (b) is a diagram showing the performance mode when the performance performance is performed in the 23rd control example. [Figure 804] 10A is a diagram showing the performance mode when the player operates the frame button at a timing that matches the rhythm in the performance performance of the 23rd control example, and (b) shows the performance mode when the player operates the frame button at a timing that is out of the rhythm in the performance performance of the 23rd control example. [Figure 805] 10. 10 is a diagram showing the performance mode when the displacement lottery is executed when the frame button is operated at a timing that is out of the rhythm in the performance performance of the 23rd control example, and (b) shows the performance mode when the displacement lottery is not wined when the frame button is operated at a timing that is out of the rhythm in the performance performance of the 23rd control example. [Figure 806] 10A is a diagram showing the performance mode when the performance performance in the 23rd control example results in a case where the performance performance in the 23rd control example results in a case where the performance performance in the 23rd control example results in a case where the performance performance in the 23rd control example results in a case where the performance performance in the 23rd control example results in a case where the performance performance in the 23rd control example results in a case where the performance performance. [Figure 807] 1 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 808] 10 is a block diagram showing the configuration of the operation scenario tables set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example, and (b) is a diagram schematically showing the specified contents of the winning operation table set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example. [Figure 809] 14 is a diagram schematically showing the prescribed contents of a pressing period type table set in the ROM of the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 810] 1. (a) is a block diagram showing the configuration of a successful lottery table set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example, (b) is a diagram schematically showing the specified contents of the table for period A set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example, (c) is a diagram schematically showing the specified contents of the table for period B set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example, and (d) is a diagram schematically showing the specified contents of the table for period B set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example. [Figure 811] 14 is a diagram schematically showing the specified contents of the performance result selection table set in the ROM of the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 812] 14 is a diagram schematically showing the specified contents of the development destination selection table set in the ROM of the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 813] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 814] 1 is a block diagram showing the configuration of the audio output device in the 23rd control example. [Figure 815] 10 is a flow chart showing a normal state performance mode determination process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 816] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 817] 10 is a flow chart showing drive timer monitoring processing executed by the MPU in the audio lamp control device in the 23rd example of control. [Figure 818] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 819] 10 is a flow chart showing performance performance update processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 820] 10 is a flow chart showing role operation setting processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 821] 10 is a flow chart showing motor scenario processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 822] 10 is a flow chart showing advancement scenario processing executed by an MPU within the audio lamp control device in the 23rd control example. [Figure 823] 10 is a flow chart showing winning operation scenario processing executed by the MPU in the audio lamp control device in the 23rd example of control. [Figure 824] 10 is a flow chart showing the main processing executed by the MPU in the audio output device in the 23rd control example, and (b) shows the command interrupt processing executed by the MPU in the audio output device in the 23rd control example. [Figure 825] 10 is a flow chart showing command determination processing executed by the MPU in the audio output device in the 23rd control example. [Figure 826] 10 is a flow chart showing audio setting processing executed by the MPU in the audio output device in the 23rd control example. [Figure 827] 10A is a diagram showing the performance mode in which the role performance in the 24th control example is started and the movable actor is positioned in the operating position, and (b) shows the performance mode in which the dropping operation is decided after the dropping operation is executed while the role performance in the 24th control example is executed, and then the dropping operation is cancelled. [Figure 828] 10.

[0044] FIG. 10 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 24th control example, and (b) is a diagram schematically showing the specified contents of a cancellation lottery table set in the ROM of the audio lamp control device of a pachinko machine in the 24th control example. [Figure 829] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 24th control example. [Figure 830] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the 24th control example. [Figure 831] 10 is a flow chart showing additional performance mode setting processing executed by the MPU in the audio lamp control device in the 24th control example. [Figure 832] 10A is a diagram showing the state in which the movable actor in the 25th control example is positioned at the origin position, and (b) is a diagram showing the state in which the movable actor in the role attack effect of the 25th control example is lowered the most. [Figure 833] 10A (a) is a diagram showing the performance mode before the start of the role attack performance of the 25th control example (battle preparation performance), and (b) is a diagram showing the performance mode in which the movable actor is the most lowered in the role attack performance of the 25th control example (first attack). [Figure 834] 10A (a) is a diagram showing the performance mode in which the movable actor is the most lowered in the role attack performance (5th attack) of the 25th control example, and (b) is a diagram showing the performance mode (defeaturing performance) when the end condition is not met in the role attack performance (5th attack) of the 25th control example. [Figure 835] 10A (a) is a diagram showing the performance mode (attack failure effect) when the end condition is met in the role attack performance (second to fifth attack) of the 25th control example, and (b) is a diagram showing the performance mode (self-destruction effect) when the end condition is met in the role attack performance (first attack) of the 25th control example. [Figure 836] 10A (a) is a diagram showing the flow of movement of the movable object when the end condition is not met in the role attack performance (the fifth attack) of the 25th control example, and (b) is a diagram showing the flow of movement of the movable object when the end condition is met in the role attack performance (the third attack) of the 25th control example. [Figure 837] 10 is a diagram showing the flow of movement of the movable object when the end condition is met in the role attack performance (first attack) of the 25th control example. [Figure 838] 1 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 25th control example. [Figure 839] 1 is a block diagram showing the structure of an operation scenario table group set in the ROM of the audio lamp control device of a pachinko machine in the 25th control example. [Figure 840] 1. (a) is a diagram schematically showing the specified contents of the vibration scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 25th control example, and (b) is a diagram schematically showing the specified contents of the first drop scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 25th control example, and (c) is a diagram schematically showing the specified contents of the second drop scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 25th control example. [Figure 841] 10 is a diagram schematically showing the specified contents of the vibration scenario end lottery table set in the ROM of the audio lamp control device of a pachinko machine in the 25th control example. [Figure 842] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 25th control example. [Figure 843] 10 is a block diagram showing the configuration of 68 areas related to the movement of the movable object set in the RAM of the audio lamp control device in the 25th control example. [Figure 844] 10 is a flow chart showing a normal state performance mode determination process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 845] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the 25th control example. [Figure 846] 10 is a flow chart showing drive timer monitoring processing executed by the MPU in the audio lamp control device in the 25th control example. [Figure 847] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 848] 10 is a flow chart showing a battle performance update process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 849] 10 is a flow chart showing motor scenario processing executed by the MPU in the audio lamp control device in the 25th control example. [Figure 850] 10 is a flow chart showing vibration scenario processing executed by the MPU in the audio lamp control device in the 25th control example. [Figure 851] 10 is a flow chart showing a vibration scenario repetition process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 852] 10 is a flow chart showing vibration scenario termination processing executed by the MPU in the audio lamp control device in the 25th control example. [Figure 853] 10 is a flow chart showing the first drop scenario process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 854] 10 is a flow chart showing a second drop scenario process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 855] 10 is a flow chart showing a retraction scenario process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 856] 1 is a front view of the gaming board of the pachinko machine of the 26th control example. [Figure 857] 1A is a plan view schematically showing the state in which the variable winning device in the 26th control example is closed, and (b) is a plan view schematically showing the state in which the variable winning device in the 26th control example is open. [Figure 858] 10 is a diagram showing a flow pattern of a game ball in the variable winning device in the 26th control example. [Figure 859] 10A (a) is a diagram showing an example of a performance mode (left-handed) in the normal state in the 26th control example, and (b) is a diagram showing an example of a performance mode when winning two rounds of jackpots in the normal state in the 26th control example. [Figure 860] 10 is a diagram showing an example of the performance mode during the 2-round jackpot in the normal state in the 26th control example, and (b) shows an example of the performance mode during the 10-round jackpot (first win) in the normal state in the 26th control example. [Figure 861] 10A (a) is a diagram showing an example of a performance mode during the first hit in the 26th control example, and (b) is a diagram showing an example of a performance mode during the chance mode in the 26th control example. [Figure 862] 10A (a) is a diagram showing an example of the performance mode during the final jackpot of the chance mode in the 26th control example, and (b) is a diagram showing an example of the chance mode end screen in the 26th control example. [Figure 863] 10A is a diagram showing an example of the performance mode during the pull-back mode in the 26th control example, and (b) shows an example of the Victory mode entry screen in the 26th control example. [Figure 864] 10A (a) is a diagram showing an example of a performance mode during the Victory mode in the 26th control example, and (b) is a diagram showing an example of a Victory mode end screen in the 26th control example. [Figure 865] 10 is a diagram showing an example of a performance mode in which the heaven zone is set in the 26th control example. [Figure 866] 10 is a diagram showing the transition contents of each game state in the 26th control example. [Figure 867] 10 is a diagram showing the transition contents of each game state in the 26th control example. [Figure 868] 10 is a diagram showing the transition contents of each game state in the 26th control example. [Figure 869] 1 is a block diagram showing the configuration of a ROM of the main control device in the 26th control example. [Figure 870] 1 is a block diagram showing the configuration of the RAM of the main control device in the 26th control example. [Figure 871] 10A and 10B are diagrams that schematically show the specified contents of the first random number table set in the ROM of the main control device in the 26th control example, and (b) is a block diagram showing the structure of the first random type selection table set in the ROM of the main control device in the 26th control example. [Figure 872] 1A and 26th control example are diagrams that schematically show the specified contents of the special chart 1 jackpot table, and (b) are diagrams that schematically show the specified contents of the special chart 2 jackpot table in the 26th control example. [Figure 873] 1. (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 26th control example, (b) is a diagram schematically showing the specified contents of the normal and second special-mode table in the 26th control example, and (c) is a diagram schematically showing the specified contents of the special-mode table in the 26th control example. [Figure 874] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 26th control example. [Figure 875] 14 is a diagram schematically showing the specified contents of a pull-back mode mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 26th control example. [Figure 876] 10 is a diagram schematically showing the prescribed contents of the prize ball table set in the ROM of the audio lamp control device of a pachinko machine in the 26th control example. [Figure 877] 10 is a flow chart showing timer interrupt processing (every 2 ms) executed by the MPU in the main control device in the 26th control example. [Figure 878] 10 is a flow chart showing a switch reading process executed by an MPU within the main control device in the 26th control example. [Figure 879] 10 is a flow chart showing update processing executed by the MPU within the main control device in the 26th control example. [Figure 880] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 26th control example. [Figure 881] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the 26th control example. [Figure 882] 10 is a flow chart showing the winning process executed by the MPU in the main control device in the 26th control example. [Figure 883] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 26th control example. [Figure 884] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 885] 10 is a flow chart showing a pull-back mode determination process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 886] 10 is a flow chart showing the winning type processing executed by the MPU in the audio lamp control device in the 26th control example. [Figure 887] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 26th control example. [Figure 888] 10 is a flow chart showing a continuous-chan jackpot start process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 889] 10 is a flow chart showing ending processes executed by the MPU in the audio lamp control device in the 26th control example. [Figure 890] 1 is a front view showing another example of a game board that is included in the pachinko machine in the 26th control example. [Figure 891] 10 is a diagram showing another example of the chance mode end screen in the 26th control example. [Figure 892] 10A is a diagram showing an example of the performance mode when the upper limit of the prize balls reaches in Victory mode in the first modification of the 26th control example, and (b) shows an example of the performance mode when the maximum limit is reached in the first modification of the 26th control example. [Figure 893] 10 is a diagram showing an example of a performance mode in the pull-back mode after the upper limit has been reached in the first modification of the 26th control example. [Figure 894] 1 is a block diagram showing the configuration of the RAM of the main control device in the first modification of the 26th control example. [Figure 895] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the first modification of the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the first modification of the 26th control example. [Figure 896] 1 is a diagram schematically showing the specified contents of a bonus grant table set in the ROM of the audio lamp control device of a pachinko machine in the first modification of the 26th control example. [Figure 897] 10 is a flow chart showing a switch reading process executed by an MPU in the main control device in the first modification of the 26th control example. [Figure 898] 10 is a flow chart showing a set prize ball decision process executed by an MPU in the main control device in the first modification of the 26th control example. [Figure 899] 10 is a flow chart showing update processing executed by the MPU in the main control device in the first modification of the 26th control example. [Figure 900] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the first modification of the 26th control example. [Figure 901] 10 is a flow chart showing upper limit-related processing executed by the MPU in the audio lamp control device in the first modification of the 26th control example. [Figure 902] 10 is a flow chart showing the special diagram 2 performance mode setting process executed by the MPU in the audio lamp control device in the first modification of the 26th control example. [Figure 903] 10A is a diagram showing an example of a display screen immediately after the pull-back mode is entered before the upper limit is reached in the second modified example of the 26th control example, and (b) shows an example of a performance mode when the upper limit is reached in the second modified example of the 26th control example, when the upper limit is reached in the Victory mode. [Figure 904] 10A (a) is a diagram showing an example of a performance mode during the jackpot after the upper limit is reached in the second modified example of the 26th control example, and (b) is a diagram showing an example of a performance mode during the Victory mode end after the upper limit is reached in the second modified example of the 26th control example. [Figure 905] 1 is a block diagram showing the configuration of the ROM of the main control device in the second modification of the 26th control example. [Figure 906] 1 is a block diagram showing the configuration of the RAM of the main control device in the second modification of the 26th control example. [Figure 907] 14 is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the second modification of the 26th control example. [Figure 908] 14 is a diagram schematically showing the specified contents of the probability information selection table set in the ROM of the main control device in the second modification of the 26th control example. [Figure 909] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the second modification of the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the second modification of the 26th control example. [Figure 910] 10.

[0021] FIG. 1A (a) is a diagram schematically showing the specified content of the character level selection table set in the ROM of the voice lamp control device of the pachinko machine in the second modification of the 26th control example, and FIG. 1B) is a diagram schematically showing the specified content of the item selection table set in the ROM of the voice lamp control device of the pachinko machine in the second modification of the 26th control example. [Figure 911] 10 is a flow chart showing a set prize ball decision process executed by an MPU in the main control device in the second modification of the 26th control example. [Figure 912] 10 is a flow chart showing a special pattern jackpot determination process executed by the MPU within the main control device in the second modification of the 26th control example. [Figure 913] 10 is a flow chart showing update processing executed by the MPU in the main control device in the second modification of the 26th control example. [Figure 914] 10 is a flow chart showing the state change processing executed by the MPU in the main control device in the second modification of the 26th control example. [Figure 915] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the second modification of the 26th control example. [Figure 916] 10 is a flow chart showing a continuous channel end process executed by the MPU in the audio lamp control device in the second modification of the 26th control example. [Figure 917] 10 is a flow chart showing a pull-back mode determination process executed by the MPU in the audio lamp control device in the second modification of the 26th control example. [Figure 918] 10 is a flow chart showing upper limit-related processing executed by the MPU in the audio lamp control device in the second modification of the 26th control example. [Figure 919] 10 is a flow chart showing the post-upper limit command processing executed by the MPU in the audio lamp control device in the second modification of the 26th control example. [Figure 920] 1 is a front view of the game board of the pachinko machine of the third modified example of the 26th control example. [Figure 921] 10A (a) is a diagram showing an example of the ending screen of a jackpot game in the third modification of the 26th control example, and (b) is a diagram showing an example of the display screen in the special-mode state in the third modification of the 26th control example. [Figure 922] 10. (a) is a diagram showing an example of the change in special diagram 1 in the third modification of the 26th control example (non-variation of the special diagram 2) after the start of the change in special diagram 1 (non-variation of the special diagram 2); (b) is a diagram showing an example of a pseudo-small hit performance during the change in big jackpots in the third modification of the 26th control example. [Figure 923] 10A (a) is a diagram showing an example of a screen during the pseudo small-jack performance in the third modification of the 26th control example, and (b) is a diagram showing an example of a screen during the special diagram 1 jackpot (where pseudo point displays are often displayed) in the third modification of the 26th control example. [Figure 924] 1. (a) is a diagram showing an example of a special chart 1 jackpot screen (when there are few pseudo point displays) in the third modification of the 26th control example, and (b) is a diagram showing an example of a start timing standby screen for a small win game in the third modification of the 26th control example. [Figure 925] 10A (a) is a diagram showing an example of a performance screen during a small win game in the third modification of the 26th control example, and (b) is a diagram showing an example of a performance screen for the special diagram 1 big win game in the third modification of the 26th control example. [Figure 926] 1 is a schematic diagram schematically showing the game flow of a pachinko machine in the third modification of the 26th control example. [Figure 927] 1 is a block diagram showing the configuration of the ROM of the main control device in the third modification of the 26th control example. [Figure 928] 10A (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the third modification of the 26th control example, and (b) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the third modification of the 26th control example. [Figure 929] 14 is a diagram schematically showing the specified contents of the first per-type selection table set in the ROM of the main control device in the third modification of the 26th control example. [Figure 930] 10 is a block diagram showing the structure of a variation pattern selection table set in the ROM of the main control device in the third modification of the 26th control example. [Figure 931] 14 is a diagram schematically showing the specified contents of the normal table in the third modified example of the 26th control example. [Figure 932] 10A (a) is a diagram schematically showing the specified contents of the time-saving and special-mode table in the third modification of the 26th control example, and (b) is a diagram schematically showing the specified contents of the second special-mode table in the third modification of the 26th control example. [Figure 933] 1 is a block diagram showing the configuration of the RAM of the main control device in the third modification of the 26th control example. [Figure 934] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the third modification of the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the third modification of the 26th control example. [Figure 935] 10A and 10B are diagrams schematically showing the specified contents of the simulated performance table set in the ROM of the audio lamp control device of the pachinko machine in the third modification of the 26th control example. [Figure 936] 10 is a flow chart showing a switch reading process executed by an MPU in the main control device in the third modification of the 26th control example. [Figure 937] 10 is a flow chart showing special pattern variation processing executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 938] 10 is a flow chart showing the first special pattern change start process executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 939] 10 is a flow chart showing the first special pattern jackpot determination process executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 940] 10 is a flow chart showing the first special pattern variation pattern selection process executed by the MPU within the main control device in the third modification of the 26th control example. [Figure 941] 10 is a flow chart showing game state update processing executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 942] 10 is a flow chart showing the first special pattern change execution process executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 943] 10 is a flow chart showing the first special pattern variation stop processing executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 944] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 945] 10 is a flow chart showing a second special pattern jackpot determination process executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 946] 10 is a flow chart showing special diagram 2 outage fluctuation processing executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 947] 10 is a flow chart showing a second special pattern variation pattern selection process executed by the MPU within the main control device in the third modification of the 26th control example. [Figure 948] 10 is a flow chart showing a special diagram 2 outage variation pattern selection process executed by an MPU within the main control device in the third modification of the 26th control example. [Figure 949] 10 is a flow chart showing a process during execution of second special pattern variations executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 950] 10 is a flow chart showing a second special pattern change stop process executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 951] 10 is a flow chart showing a special diagram 2 missing stop processing executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 952] 10 is a flow chart showing the main processing executed by the MPU within the main control device in the third modification of the 26th control example. [Figure 953] 10 is a flow chart showing small hit control processing executed by the MPU in the main control device in the third modification of the 26th control example. [Figure 954] 10 is a flow chart showing a second prize winning process executed by an MPU in the main control device in the third modification of the 26th control example. [Figure 955] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 956] 10 is a flow chart showing a stop type command reception process executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 957] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 958] 10 is a flow chart showing hit-related processes executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 959] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 960] 10 is a flow chart showing a jackpot performance mode setting process executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 961] 10 is a flow chart showing the award ball mode subtraction process executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 962] 10 is a flow chart showing the prize ball mode addition process executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 963] 10 is a flow chart showing small hit-related processes executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 964] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the third modified example of the 26th control example. [Figure 965] 10 is a flow chart showing a variation display setting process for special diagram 1 executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 966] 10 is a flow chart showing a variation display setting process for Special Diagram 2 executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 967] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 968] 10 is a flow chart showing a pseudo-effect update process executed by the MPU in the audio lamp control device in the third modification of the 26th control example. [Figure 969] 10A (a) is a diagram showing an example of a screen for a long jackpot fluctuation (first small win) in the fourth modification of the 26th control example, and (b) is a diagram showing an example of a screen for a long jackpot fluctuation (20th small win) in the fourth modification of the 26th control example. [Figure 970] 10A (a) is a diagram showing an example of a display screen when the jackpot pattern is stopped in the fourth modification of the 26th control example, and (b) is a diagram showing an example of a jackpot game start screen in the fourth modification of the 26th control example. [Figure 971] 10 is a diagram showing an example of a display screen during a jackpot game in the fourth modification of the 26th control example. [Figure 972] 1 is a block diagram showing the configuration of the ROM of the main control device in the fourth modification of the 26th control example. [Figure 973] 14 is a diagram schematically showing the specified contents of the prize ball count selection table set in the ROM of the main control device in the fourth modification of the 26th control example. [Figure 974] 14 is a block diagram showing the configuration of the RAM of the main control device in the fourth modification of the 26th control example. [Figure 975] 1 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the fourth modification of the 26th control example. [Figure 976] 10 is a diagram schematically showing the specified contents of a small hit mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the fourth modification of the 26th control example. [Figure 977] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the fourth modification of the 26th control example. [Figure 978] 10 is a flow chart showing a switch reading process executed by an MPU in the main control device in the fourth modification of the 26th control example. [Figure 979] 10 is a flow chart showing the prize ball decision process executed by the MPU in the main control device in the fourth modification of the 26th control example. [Figure 980] 10 is a flow chart showing a set prize ball decision process executed by an MPU in the main control device in the fourth modification of the 26th control example. [Figure 981] 10 is a flow chart showing the first special pattern variation stop processing executed by the MPU in the main control device in the fourth modification of the 26th control example. [Figure 982] 10 is a flow chart showing a process for determining the number of jackpot prize balls executed by the MPU in the main control device in the fourth modification of the 26th control example. [Figure 983] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the fourth modification of the 26th control example. [Figure 984] 10 is a flow chart showing the winning type processing executed by the MPU in the audio lamp control device in the fourth modification of the 26th control example. [Figure 985] 10 is a flow chart showing a jackpot performance mode setting process executed by the MPU in the audio lamp control device in the fourth modification of the 26th control example. [Figure 986] 10 is a flow chart showing small hit-related processes executed by the MPU in the audio lamp control device in the fourth modification of the 26th control example. [Figure 987] 10 is a diagram showing an example of a chance mode end screen in the first performance example of the 26th control example. [Figure 988] 10 is a flow chart showing ending processes executed by the MPU in the audio lamp control device in the first performance example of the 26th control example. [Figure 989] 10A (a) is a diagram showing an example of a performance mode during the jackpot after the upper limit is reached in the second performance example of the 26th control example, and (b) is a diagram showing an example of a performance mode during the jackpot after the cancellation of the second performance example of the 26th control example. [Figure 990] 10 is a flow chart showing a set prize ball decision process executed by the MPU in the main control device in the second performance example of the 26th control example. [Figure 991] 10 is a flow chart showing the timer update process executed by the MPU in the main control device in the second performance example of the 26th control example, and (b) shows the other command determination process executed by the MPU in the audio lamp control device in the second performance example of the 26th control example. [Figure 992] 1 is a front view of the gaming board of the pachinko machine of the 27th control example. [Figure 993] 100 (a) is a diagram showing an example of an invincible RUSH performance in which the number of special drawing lottery times after the start of the second special mode state in the 27th control example is 100 or less, and (b) is a diagram showing an example of an invincible RUSH performance in the 27th control example when a jackpot change begins during the invincible RUSH performance. [Figure 994] 10. (a) is a diagram showing an example of the performance mode in which a jackpot change of the second special pattern begins during the invincible RUSH performance in the 27th control example and the jackpot change can be discarded with a small win of the first special pattern, and (b) is a diagram showing an example of the performance mode after the number of special pattern lottery after the start of the second special pattern state is over 100 and the normal RUSH performance is switched to. [Figure 995] 10A (a) is a diagram showing an example of a performance mode when a reach performance occurs during the normal RUSH performance in the 27th control example, and (b) is a diagram showing an example of a performance mode when a jackpot is won during the normal RUSH performance in the 27th control example. [Figure 996] 1 is a schematic diagram schematically showing the game flow of a pachinko machine in the 27th control example. [Figure 997] 10.sub.a (a) is a block diagram showing the configuration of the ROM of the main control device in the 27th control example, and (b) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the 27th control example. [Figure 998] 10.

[0011] FIG. 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 27th control example, and FIG. 10 is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the 27th control example. [Figure 999] 10. (a) is a diagram schematically showing the specified contents of the table for the special mode, time-saving and second special mode A in the 27th control example, and (b) is a diagram schematically showing the specified contents of the table for the second special mode B in the 27th control example. [Figure 1000] 1A and 2B are diagrams schematically showing the specified contents of the first per-type selection table set in the ROM of the main control device in the 27th control example, and (b) are diagrams schematically showing the specified contents of the variation pattern scenario table set in the ROM of the main control device in the 27th control example. [Figure 1001] 1 is a block diagram showing the configuration of the RAM of the main control device in the 27th control example. [Figure 1002] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 27th control example. [Figure 1003] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 27th control example. [Figure 1004] 10 is a flow chart showing the first special pattern jackpot determination process executed by the MPU within the main control device in the 27th control example. [Figure 1005] 10 is a flow chart showing off-off variation processing performed by the MPU in the main control device in the 27th control example. [Figure 1006] 10 is a flow chart showing the first special pattern variation pattern selection process executed by the MPU within the main control device in the 27th control example. [Figure 1007] 10 is a flow chart showing game state update processing executed by the MPU in the main control device in the 27th control example. [Figure 1008] 10 is a flow chart showing a first special pattern change stop process executed by the MPU within the main control device in the 27th control example. [Figure 1009] 10 is a flow chart showing a special diagram 1 miss-off stop processing executed by an MPU within the main control device in the 27th control example. [Figure 1010] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the 27th control example. [Figure 1011] 10 is a flow chart showing a second special pattern jackpot determination process executed by the MPU within the main control device in the 27th control example. [Figure 1012] 10 is a flow chart showing a second special pattern variation pattern selection process executed by an MPU within the main control device in the 27th control example. [Figure 1013] 10 is a flow chart showing a second special pattern change stop process executed by the MPU in the main control device in the 27th control example. [Figure 1014] 10 is a flow chart showing a special diagram 2 missing stop processing executed by an MPU within the main control device in the 27th control example. [Figure 1015] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the 27th control example. [Figure 1016]10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 27th control example. [Figure 1017] 10 is a flow chart showing the status command reception process executed by the MPU in the audio lamp control device in the 27th control example, and (b) shows the jackpot related process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 1018] 10 is a flow chart showing a variation display setting process for Special Diagram 1 executed by the MPU in the audio lamp control device in the 27th control example. [Figure 1019] 10 is a flow chart showing a variation display setting process for Special Diagram 2 executed by the MPU in the audio lamp control device in the 27th control example. [Figure 1020] 1 is a front view of the gaming board of a pachinko machine in the first modification of the 27th control example. [Figure 1021] 10A (a) is a diagram showing an example of a chance zone effect executed during the second special mode state in the first modification of the 27th control example, and (b) is a diagram showing an example of a performance mode in which a long variation of the first special pattern is started during the chance zone effect in the first modification of the 27th control example. [Figure 1022] 10A (a) is a diagram showing an example of the performance mode of the charge mode performance in the first modification of the 27th control example, and (b) is a diagram showing an example of the performance mode in the case where the hold ball of the first special pattern accumulates to the upper limit in the charge mode performance in the first modification of the 27th control example. [Figure 1023] 10 is a diagram showing an example of the performance mode in which the hold ball of the first special symbol is accumulated to the upper limit in the performance during the charge mode in the first modification of the 27th control example, and (b) shows an example of the performance mode in the first modification of the 27th control example after the guarantee period for displaying the bonus state becomes zero in the bonus state in the first modification of the 27th control example. [Figure 1024] 10A and 10B are diagrams showing an example of the performance mode in which an effect indicating the end of the bonus state is executed in the bonus state in the first modification of the 27th control example, and (b) shows an example of the performance mode in which an additional effect in which an additional effect in which an additional period of the warranty period is notified after the guarantee period of the bonus state has passed in the first modification of the 27th control example is executed. [Figure 1025] 10A is a diagram showing an example of the performance mode in which an end effect is performed in the first modification of the 27th control example, which notifies the transition to the charge mode after the guarantee period of the bonus state has passed, and (b) shows an example of the performance mode in which an end effect in which an end effect in which an announcement of a big win after the guarantee period of the bonus state has passed, is performed in the first modification of the 27th control example, which notifies the winner of the jackpot after the guarantee period of the bonus state has passed. [Figure 1026] 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the first modification of the 27th control example, and (b) is a diagram schematically showing the specified contents of the second special change table in the first modification of the 27th control example. [Figure 1027] 14 is a diagram schematically showing the specified contents of a variation pattern scenario table set in the ROM of the main control device in the first modification of the 27th control example. [Figure 1028] 1 is a block diagram showing the configuration of the RAM of the main control device in the first modification of the 27th control example. [Figure 1029] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the first modification of the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the first modification of the 27th control example. [Figure 1030] 10 is a diagram schematically showing the specified contents of the initial number of seconds selection table set in the ROM of the audio lamp control device of a pachinko machine in the first modification of the 27th control example. [Figure 1031] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the first modification of the 27th control example. [Figure 1032] 10 is a flow chart showing a first special pattern change stop process executed by the MPU in the main control device in the first modification of the 27th control example. [Figure 1033] 10 is a flow chart showing a special diagram 1 miss-off stop process executed by an MPU within the main control device in the first modification of the 27th control example. [Figure 1034] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the first modification of the 27th control example. [Figure 1035] 10 is a flow chart showing a process during execution of second special pattern variations executed by the MPU in the main control device in the first modification of the 27th control example. [Figure 1036] 10 is a flow chart showing a second special pattern change stop process executed by the MPU in the main control device in the first modification of the 27th control example. [Figure 1037] 10 is a flow chart showing a special diagram 2 missing stop processing executed by an MPU within the main control device in the first modification of the 27th control example. [Figure 1038] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the first modification of the 27th control example. [Figure 1039] 10 is a flow chart showing bonus termination processing executed by the MPU in the audio lamp control device in the first modification of the 27th control example. [Figure 1040] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the first modification of the 27th control example. [Figure 1041] 10 is a flow chart showing winning command processing executed by the MPU in the audio lamp control device in the first modification of the 27th control example. [Figure 1042] 10 is a flow chart showing a variation display setting process for special diagram 1 executed by the MPU in the audio lamp control device in the first modification of the 27th control example. [Figure 1043] 10 is a flow chart showing a variation display setting process for Special Diagram 2 executed by the MPU in the audio lamp control device in the first modification of the 27th control example. [Figure 1044] 1 is a front view of the gaming board of the pachinko machine in the second modification of the 27th control example. [Figure 1045] 10A (a) is a diagram showing an example of a display screen during special chart fluctuations in the normal state of the third modified example of the 27th control example, and (b) is a diagram showing an example of a performance mode when the number of ceiling lottery numbers reaches in the third modified example of the 27th control example. [Figure 1046] 6A and 6B are diagrams showing an example of the performance mode in which a jackpot is won in 50 or less up to the number of times the ceiling reaches the 27th control example is in the third modified example. [Figure 1047] 10 is a diagram showing an example of a performance mode in which a special diagram 2 small jackpot changes during the special diagram 1 jackpot change in the third modified example of the 27th control example, when the jackpot change is discarded with the special diagram 2 small jackpot. [Figure 1048] 14 is a diagram schematically showing the specified contents of the ceiling front table in the third modified example of the 27th control example. [Figure 1049] 14 is a diagram schematically showing the specified contents of a variation pattern scenario table set in the ROM of the main control device in the third modification of the 27th control example. [Figure 1050] 10 is a flow chart showing a special diagram 1 miss-off stop processing executed by the MPU in the main control device in the third modification of the 27th control example. [Figure 1051] 10. 10 is a diagram showing the state in which the lifting and lowering object in the 28th control example is located at the lower limit position and the inclined object in the upright position; 10 is a diagram showing the state in which the lifting and lowering object in the 28th control example is located at the upper limit position and the inclined object in the 28th control example is located at the lower limit position and the inclined object in the twenty-eight control example is located at the lower limit position and the inclined object in the twenty-eight control example is located at the tilted position; 10 is a diagram showing the state in which the lifting and lowering object in the 28th control example is located at the elevation and lowering intermediate position and the inclined object in the twenty-eight control example is located at the elevation and lowering intermediate position. [Figure 1052] 10A is a rear perspective view of the lifting and lowering workpiece in the 28th control example, and (b) is a rear perspective view of the tilting workpiece in the 28th control example. [Figure 1053] 10A is a diagram showing an example of the performance mode during the preparation period for the role performance in the 28th control example, and (b) shows an example of the performance mode during the operation valid period for the frame button of the role performance in the 28th control example. [Figure 1054] 10A is a diagram showing an example of the performance mode in which the lifting and lowering gear come into contact with the tilting gear during the role performance in the 28th control example, and (b) shows an example of the performance mode in which the role performance is successfully repelled in the 28th control example. [Figure 1055] 10 is a diagram showing an example of the performance mode of the failure pattern of the role performance in the 28th control example. [Figure 1056] 10A and 28th control example show the flow of operations between the lifting and tilting roles in the successful repelling pattern of the role performance in the 28th control example, and (b) shows the flow of operations between the lifting and tilting roles in the failed repelling pattern of the role performance in the 28th control example show the flow of operations between the lifting and tilting roles in the failed repelling pattern of the role performance in the 28th control example. [Figure 1057]1. (a) is a timing chart showing the exciting state of the lifting motor when the lifting and lowering object do not come into contact with the tilting motor in the 28th control example, and (b) is a timing chart showing the exciting state of the lifting motor when the lifting and lowering object and the tilting motor in the successful repelling pattern of the role performance in the 28th control example, and (c) is a timing chart showing the exciting state of the lifting motor when the lifting and lowering object and the tilting motor in the failed repelling pattern of the role performance in the 28th control example. [Figure 1058] 1 is a block diagram showing the electrical configuration of a pachinko machine in the 28th control example. [Figure 1059] 10A to 10B are explanatory diagrams showing the control of the stepping motor in the 28th control example. [Figure 1060] 1 is a block diagram showing the configuration of a ROM of the audio lamp control device in the 28th control example. [Figure 1061] 10A is a diagram schematically showing the specified content of the role performance execution lottery table set in the ROM of the audio lamp control device in the 28th control example, and (b) is a diagram schematically showing the specified content of the role performance result lottery table set in the ROM of the audio lamp control device in the 28th control example. [Figure 1062] 18A is a diagram schematically showing the specified contents of the lifting and lowering drive table set in the ROM of the voice lamp control device in the 28th control example, (b) is a diagram schematically showing the specified contents of the first driving table set in the ROM of the voice lamp control device in the 28th control example, (c) is a diagram schematically showing the specified contents of the second driving table set in the ROM of the voice lamp control device in the 28th control example, and (d) is a diagram schematically showing the specified contents of the excitation interruption table set in the ROM of the voice lamp control device in the 28th control example. [Figure 1063] 1 is a block diagram showing the configuration of the RAM of the audio lamp control device in the 28th control example. [Figure 1064] 10 is a block diagram showing the configuration of a role drive-related area set in the RAM of the audio lamp control device in the 28th control example. [Figure 1065] 10 is a schematic diagram schematically showing the data type of status data stored in the driving status storage area set in the RAM of the audio lamp control device in the 28th control example. [Figure 1066] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1067] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1068] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1069] 10 is a flow chart showing a role performance setting process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1070] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1071] 11 is a flow chart showing the operation counting process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1072] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1073] 10 is a flow chart showing the role performance update process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1074] 10 is a flow chart showing the role performance success pattern processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1075] 11 is a flow chart showing the role performance failure pattern processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1076] 11 is a flow chart showing the role performance end processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1077] 10 is a flow chart showing the role driving process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1078] 10 is a flow chart showing the lifting and falling processing performed by the MPU in the audio lamp control device in the 28th control example. [Figure 1079] 10 is a flow chart showing tilting function processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1080] 10 is a flow chart showing motor output processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1081] 10 is a flow chart showing the lifting motor excitation switching process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1082] 10 is a flow chart showing an excitation interruption process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1083] 10 is a flow chart showing tilt motor excitation switching processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1084] 10 is an enlarged view of the game board in the first modification of the 28th control example, in which the box-shaped role is positioned in the retracted position. [Figure 1085] 10 is an enlarged view of the game board in the first modification of the 28th control example, when the box-shaped role is positioned at the advanced position. [Figure 1086] 10A to 10C are explanatory diagrams for explaining the flow of the operation of a game ball that enters a box-shaped role in the first modification of the 28th control example. [Figure 1087] 10A is a rear perspective view of the box-shaped body in the first modification of the 28th control example, and (b) is a perspective view of the box-shaped body in the first modification of the 28th control example, as seen from the right side as the front view. [Figure 1088] 10A is a diagram showing an example of the performance mode during the period in which the box-shaped role of the role performance in the first modification of the 28th control example is lowered, and (b) shows an example of the performance mode during the period in which the game ball can enter the box-shaped role of the role performance in the first modification of the 28th control example. [Figure 1089] 10A and 10B are diagrams showing an example of the performance mode in which the opening / closing member of the role-effect in the first modification of the 28th control example is displaced to the open position, and (b) shows the flow of the operation of the box-shaped role-effect and the opening / closing member during the role-effect in the first modification of the 28th control example. [Figure 1090] 1 is a block diagram showing the electrical configuration of a pachinko machine in the first modification of the 28th control example. [Figure 1091] 1 is a block diagram showing the configuration of a ROM of the audio lamp control device in the first modification of the 28th control example. [Figure 1092] 1. (a) is a diagram schematically showing the specified contents of the up / down drive table set in the ROM of the audio lamp control device in the first modification of the 28th control example, and (b) is a diagram schematically showing the specified contents of the open / close drive table set in the ROM of the audio lamp control device in the first modification of the 28th control example, and (c) is a diagram schematically showing the specified contents of the excitation interruption table set in the ROM of the audio lamp control device in the first modification of the 28th control example. [Figure 1093] 1 is a block diagram showing the configuration of the RAM of the audio lamp control device in the first modification of the 28th control example. [Figure 1094] 10.

[0011] FIG. 10 is a block diagram showing the configuration of a role-drive-related area set in the RAM of the voice lamp control device in the first modification of the 28th control example, and FIG. 10 is a schematic diagram showing the data type of status data stored in the drive status storage area set in the RAM of the voice lamp control device in the first modification of the 28th control example. [Figure 1095] 10 is a flow chart showing a role performance setting process executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1096] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1097] 10 is a flow chart showing the role performance update process executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1098] 10 is a flow chart showing the role performance end processing executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1099] 10 is a flow chart showing the role driving process executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1100] 10 is a flow chart showing drive data update processing executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1101] 10 is a flow chart showing motor output processing executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1102] 10 is a flow chart showing an up / down motor excitation switching process executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1103]10 is a flow chart showing an up / down motor excitation interruption process executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1104] 10 is a flow chart showing the opening / closing motor excitation switching process executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1105] 10 is a flow chart showing the opening / closing motor excitation interruption process executed by the MPU in the audio lamp control device in the first modification of the 28th control example. [Figure 1106] 10.

[0044] FIG. 10 is a block diagram showing the configuration of the ROM of the audio lamp control device in the second modification of the 28th control example, and (b) is a diagram schematically showing the specified contents of the suspension scenario table set in the ROM of the audio lamp control device in the second modification of the 28th control example. [Figure 1107] 10 is a block diagram showing the configuration of a role drive-related area set in the RAM of the audio lamp control device in the second modification of the 28th control example. [Figure 1108] 10 is a flow chart showing drive data update processing executed by the MPU in the audio lamp control device in the second modification of the 28th control example. [Figure 1109] 10 is a flow chart showing motor output processing executed by the MPU in the audio lamp control device in the second modification of the 28th control example. [Figure 1110] 10 is a flow chart showing an up / down motor excitation interruption process executed by the MPU in the audio lamp control device in the second modification of the 28th control example. [Figure 1111] 10.

[0034] FIG. 10 is a block diagram showing the configuration of the ROM of the audio lamp control device in the third modification of the 28th control example, and (b) is a diagram schematically showing the specified contents of the excitation interruption switching table set in the ROM of the audio lamp control device in the third modification of the 28th control example. [Figure 1112] 10 is a flow chart showing the operation counting process executed by the MPU in the audio lamp control device in the third modification of the 28th control example. [Figure 1113] 10 is a flow chart showing the role driving process executed by the MPU in the audio lamp control device in the fourth modification of the 28th control example. [Figure 1114] 10. (a) is a diagram showing the state in which the lifting and lowering material in the fifth modified example of the 28th control example is located at the lower limit position and the inclined object is located at the upright position; (b) is a diagram showing the state in which the recess of the lifting and lowering material in the fifth modified example of the 28th control example abuts the concave part of the inclined object and the convex member of the inclined object in the fifth modified example of the 28th control example abuts the concave part of the inclined object in the fifth modified example of the 28th control example. (c) is a diagram in which the concave part of the inclined object in the fifth modified example of the 28th control example abuts the convex part of the inclined object in the second half. 10 is a diagram showing the state in which the lifting and lowering object 500 is movable to the intermediate position of the lifting and lowering object, and (d) shows the state in which the lifting and lowering object is moved to the lower limit position while the concave portion of the lifting and lowering object in the fifth modification of the 28th control example abuts the concave portion of the lifting and lowering object and the convex member of the tilting object in the fifth modification of the 28th control example. [Figure 1115] 1 is a rear perspective view of the tilting object in the fifth modification of the 28th control example. [Figure 1116] 1 is a front view of the gaming board of the pachinko machine in the 29th control example. [Figure 1117] 1 is a rear view of a pachinko machine in the 29th control example. [Figure 1118] 10A (a) is a diagram showing an example of a display screen when the special chart fluctuation in the 29th control example is temporarily stopped, and (b) is a diagram showing an example of a display screen when the special performance is introduced in the 29th control example. [Figure 1119] 10A and 10B are diagrams showing an example of a display screen when the result notification performance G starts when the special chart is stopped while the pending state is in the 29th control example, and (b) shows an example of a display screen when the result notification performance G ends in the 29th control example. [Figure 1120] 10A is a diagram showing an example of a display screen at the start of long rewrite performance A when a prize is received while the special chart is stopped in the 29th control example, and (b) shows an example of a display screen at the end of long rewrite performance A in the 29th control example. [Figure 1121] 10A is a diagram showing an example of a display screen at the start of the result notification performance A when special chart changes based on hold are performed while special charts are stopped in the 29th control example, and (b) shows an example of a display screen at the start of the normal performance after the result notification performance A has been completed in the 29th control example. [Figure 1122] 10. (a) is a diagram showing an example of a display screen in which a special effect result notification performance is executed during the opening period of a jackpot in the 29th control example, and (b) is a diagram showing an example of a display screen 2 in which a special effect result notification performance is executed during the opening period of a jackpot in the 29th control example. [Figure 1123] 10 is a timing chart showing the relationship between special pattern fluctuations and special effects when no new prizes are made after the special pattern is stopped in the 29th control example. [Figure 1124] 10 is a timing chart showing the relationship between special pattern fluctuations and special effects when a special pattern is held when a special pattern is stopped in the 29th control example. [Figure 1125] 10 is a timing chart showing the relationship between special pattern fluctuations and special effects when a prize is entered while special pattern is stopped in the 29th control example. [Figure 1126] 10 is a timing chart showing the relationship between the jackpot opening period and the special effects in the 29th control example. [Figure 1127] 1 is a block diagram showing the electrical configuration of a pachinko machine in the 29th control example. [Figure 1128] 14 is a diagram schematically showing the structure of various counters in the 29th control example. [Figure 1129] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 29th control example. [Figure 1130] 10. (a) is a diagram schematically showing the specified contents of the special symbolic random number table set in the ROM of the main control device in the 29th control example, and (b) is a diagram schematically showing the specified contents of the ordinary symbolic random number table set in the ROM of the main control device in the 29th control example. [Figure 1131] 10 is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 29th control example. [Figure 1132] 10.

[0011] FIG. 1 (a) is a block diagram showing the configuration of a variation type selection table set in the ROM of the main control device in the 29th control example, and FIG. 1 (b) is a diagram schematically showing the specified contents of the normal-interval selection table set in the ROM of the main control device in the 29th control example, and FIG. 1 (c) is a diagram schematically showing the specified contents of the normal-interval selection table set in the ROM of the main control device in the 29th control example. [Figure 1133] 10. (a) is a diagram schematically showing the specified contents of the selection table for selecting a special mode and time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving [Figure 1134] 10.

[0011] FIG. 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 29th control example, and FIG. 10 is a diagram schematically showing the specified contents of the normal variation pattern selection table set in the ROM of the main control device in the 29th control example. [Figure 1135] 10 is a diagram schematically showing the specified contents of the variation pattern selection table for special and time-saving set in the ROM of the main control device in the 29th control example. [Figure 1136] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in the 29th control example, and FIG. 10 is a block diagram showing the configuration of the RAM of the voice lamp control device in the 29th control example. [Figure 1137] 10 is a block diagram showing the structure of a variation pattern selection table set in the ROM of the audio lamp control device in the 29th control example. [Figure 1138] 10 is a diagram schematically showing the specified contents of the normal variation pattern selection A table set in the ROM of the audio lamp control device in the 29th control example. [Figure 1139] 10 is a diagram schematically showing the specified contents of the normal variation pattern selection B table set in the ROM of the audio lamp control device in the 29th control example. [Figure 1140] 10 is a diagram schematically showing the specified contents of the normal variation pattern selection C table set in the ROM of the audio lamp control device in the 29th control example. [Figure 1141] 10 is a diagram schematically showing the specified contents of the variation pattern selection table for special and time-saving set in the ROM of the audio lamp control device in the 29th control example. [Figure 1142] 10A and 10B are diagrams that schematically show the specified contents of the pseudo-variation update time setting table set in the ROM of the voice lamp control device in the 29th control example, and (b) are diagrams that schematically show the specified contents of the result notification performance mode setting table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1143] 10 is a diagram schematically showing the specified contents of the rewrite performance mode setting table set in the ROM of the audio lamp control device in the 29th control example. [Figure 1144] 10 is a diagram schematically showing the specified contents of the pseudo-retention additional display pattern setting table set in the ROM of the audio lamp control device in the 29th control example. [Figure 1145]1 is a block diagram showing the electrical configuration of a display control device in the 29th control example. [Figure 1146] 11 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the 29th control example. [Figure 1147] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 29th control example. [Figure 1148] 11 is a flow chart showing a special pattern change start process executed by the MPU within the main control device in the 29th control example. [Figure 1149] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the 29th control example. [Figure 1150] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the 29th control example. [Figure 1151] 11 is a flow chart showing a process of passing through gates executed by the MPU within the main control device in the 29th control example. [Figure 1152] 10 is a flow chart showing the firing control process executed by the MPU within the main control device in the 29th control example. [Figure 1153] 11 is a flow chart showing NMI interrupt processing executed by the MPU in the main control device in the 29th control example. [Figure 1154] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the 29th control example. [Figure 1155] 10 is a flow chart showing the main processing executed by the MPU within the main control device in the 29th control example. [Figure 1156] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 29th control example. [Figure 1157] 10 is a flow chart showing the startup process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1158] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1159] 11 is a flow chart showing a pending number display update process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1160] 10 is a flow chart showing liquid crystal performance execution management processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1161] 10 is a flow chart showing a pseudo-variation start process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1162] 11 is a flow chart showing a pseudo-reserved symbol display start process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1163] 11 is a flow chart showing a pseudo-variation termination process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1164] 10 is a flow chart showing the winning frequency measurement process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1165] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1166] 11 is a flow chart showing variation pattern setting processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1167] 10 is a flow chart showing performance mode setting processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1168] 11 is a flow chart showing the process of adding special effects to be set by the MPU in the audio lamp control device in the 29th control example. [Figure 1169] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1170] 10 is a flow chart showing opening command processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1171] 10 is a flow chart showing winning command processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1172] 10 is a flow chart showing firing-related command processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1173] 10 is a flow chart showing a stopping process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1174] 11 is a flow chart showing a result notification performance setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1175] 11 is a flow chart showing the number of variation update processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1176] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1177] 10 is a flow chart showing command determination processing executed by the MPU in the display control device in the 29th control example. [Figure 1178] 11 is a flow chart showing special effects-related command processing executed by the MPU in the display control device in the 29th control example. [Figure 1179] 10 is a flow chart showing the opening command processing executed by the MPU in the display control device in the 29th control example. [Figure 1180] 11 is a flow chart showing display setting processing executed by the MPU within the display control device in the 29th control example. [Figure 1181] 11 is a flow chart showing a display data standby cancellation process executed by the MPU within the display control device in the 29th control example. [Figure 1182] 1 is a front view of the gaming board of the pachinko machine in the first modification of the 29th control example. [Figure 1183] 10A (a) is a diagram showing an example of a display screen when the special effects are introduced in the first modified example of the 29th control example when the special effects are introduced in the first modified example of the 29th control example, and (b) is a diagram showing an example of a display screen in the case where the hold effects are executed in the first modified example of the 29th control example. [Figure 1184] (A diagram showing an example of a display screen when the hold effect is completed in the first modification of the 29th control example. [Figure 1185] 10 is a timing chart showing the flow of a special performance when special diagram 2 is held after the introduction performance begins in the first modification of the 29th control example. [Figure 1186] 1 is a diagram schematically showing the structure of various counters in the first modification of the 29th control example. [Figure 1187] 10.

[0031] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the first modification of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the first modification of the 29th control example. [Figure 1188] 10.

[0011] FIG. 10 is a block diagram showing the configuration of a variation type selection table set in the ROM of the main control device in the first modification of the 29th control example, and (b) is a diagram schematically showing the specified contents of the normal-interval selection table set in the ROM of the main control device in the first modification of the 29th control example, and (c) is a diagram schematically showing the specified contents of the normal-interval selection table set in the ROM of the main control device in the first modification of the 29th control example. [Figure 1189] 10. (a) is a diagram schematically showing the specified contents of the selection table for selecting a special mode and time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving time-saving [Figure 1190] 10 is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the first modification of the 29th control example. [Figure 1191] 10A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the first modification of the 29th control example, and (b) is a diagram schematically showing the specified contents of the normal variation pattern selection table set in the ROM of the main control device in the first modification of the 29th control example. [Figure 1192] 10 is a diagram schematically showing the specified contents of the variation pattern selection table for special and time-saving, set in the ROM of the main control device in the first modification of the 29th control example. [Figure 1193] 10.

[0031] FIG. 10 is a block diagram showing the configuration of the ROM of the audio lamp control device in the first modification of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the first modification of the 29th control example. [Figure 1194] 1 is a block diagram showing the structure of a variation pattern selection table set in the ROM of the audio lamp control device in the first modification of the 29th control example. [Figure 1195] 10 is a diagram schematically showing the specified contents of the normal variation pattern selection A table set in the ROM of the audio lamp control device in the first modification of the 29th control example. [Figure 1196]10 is a diagram schematically showing the specified contents of the normal variation pattern selection B table set in the ROM of the audio lamp control device in the first modification of the 29th control example. [Figure 1197] 10 is a diagram schematically showing the specified contents of the normal variation pattern selection C table set in the ROM of the audio lamp control device in the first modification of the 29th control example. [Figure 1198] 10 is a diagram schematically showing the specified contents of the variation pattern selection table for special and time-saving, set in the ROM of the audio lamp control device in the first modification of the 29th control example. [Figure 1199] 10A and 10B are diagrams that schematically show the specified contents of the pseudo-variation update time setting table set in the ROM of the audio lamp control device in the first modification of the 29th control example, and (b) are diagrams that schematically show the specified contents of the result notification performance mode setting table set in the ROM of the audio lamp control device in the first modification of the 29th control example. [Figure 1200] 10 is a diagram schematically showing the specified contents of the rewrite performance mode setting table set in the ROM of the audio lamp control device in the first modification of the 29th control example. [Figure 1201] 10 is a diagram schematically showing the specified contents of the pseudo-reserved display pattern setting table set in the ROM of the audio lamp control device in the first modification of the 29th control example. [Figure 1202] 10 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the first modification of the 29th control example. [Figure 1203] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the first modification of the 29th control example. [Figure 1204] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the first modification of the 29th control example. [Figure 1205] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1206] 10 is a flow chart showing liquid crystal performance execution management processing executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1207] 10 is a flow chart showing a pseudo-variation start process executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1208] 10 is a flow chart showing a pseudo-reserved pattern display start process executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1209] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1210] 10 is a flow chart showing variation pattern setting processing executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1211] 10 is a flow chart showing performance mode setting processing executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1212] 10 is a flow chart showing the process of adding special effects to be set by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1213] 10 is a flow chart showing a rewrite performance setting process executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1214] 10 is a flow chart showing a hold performance setting process executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1215] 10 is a flow chart showing a stopping process executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1216] 10 is a flow chart showing a result notification performance setting process executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1217] 10 is a flow chart showing a quasi-variation hold effect end process executed by the MPU in the audio lamp control device in the first modification of the 29th control example. [Figure 1218] 10 is a flow chart showing special performance-related command processing executed by the MPU in the display control device in the first modification of the 29th control example. [Figure 1219] 10A and 10B are explanatory diagrams for explaining the decorative movable object in the second modification of the 29th control example. [Figure 1220] 1 is a front view of the decorative movable vehicle in the second modification of the 29th control example. [Figure 1221] 10A (a) is a diagram showing an example of a display screen when the special effects are introduced in the second modified example of the 29th control example when the introduction of the special effects are introduced in the second modified example of the 29th control example, and (b) is a diagram showing an example of a display screen seen by a player when four seconds have passed since the introduction of the 29th control example began. [Figure 1222] 10A (a) is a diagram showing an example of a display screen seen by a player when five seconds have passed since the start of the introduction performance in the second modified example of the 29th control example, and (b) is a diagram showing an example of a display screen when five seconds have passed since the start of the introduction performance in the second modified example of the 29th control example. [Figure 1223] 10A (a) is a diagram showing an example of a display screen seen by a player when nine seconds have passed since the start of the introduction performance in the second modification of the 29th control example, and (b) is a diagram showing an example of a display screen when a hit short reach fluctuation is started while the special effects in the second modification of the 29th control example is executed. [Figure 1224] 10 is a timing chart showing the relationship between special pattern fluctuations and decorative movable vehicles when no hold balls exist after special charts are stopped in the second modification of the 29th control example. [Figure 1225] 10 is a timing chart showing the relationship between special pattern variations and decorative movable functions when a hold ball is present after special pattern stops in the second modification of the 29th control example. [Figure 1226] 10 is a timing chart showing the relationship between special pattern variations and decorative movable objects when a new prize is received after the special pattern is stopped in the second modification of the 29th control example. [Figure 1227] 10 is a timing chart showing the relationship between special pattern variations and decorative movable objects when special effects are performed in the jackpot winning variation in the second modified example of the 29th control example. [Figure 1228] 1 is a block diagram showing the electrical configuration of a pachinko machine in a second modification of the 29th control example. [Figure 1229] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the audio lamp control device in the second modification of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the second modification of the 29th control example. [Figure 1230] 10 is a block diagram showing the structure of a variation pattern selection table set in the ROM of the audio lamp control device in the second modification of the 29th control example. [Figure 1231] 14 is a diagram schematically showing the specified contents of the normal variation pattern selection A table set in the ROM of the audio lamp control device in the second modification of the 29th control example. [Figure 1232] 10 is a diagram schematically showing the specified contents of the normal variation pattern selection B table set in the ROM of the audio lamp control device in the second modification of the 29th control example. [Figure 1233] 10 is a diagram schematically showing the specified contents of the variation pattern selection table for special and time-saving set in the ROM of the audio lamp control device in the second modification of the 29th control example. [Figure 1234] 10 is a diagram schematically showing the specified contents of the result notification performance mode setting table set in the ROM of the audio lamp control device in the second modified example of the 29th control example. [Figure 1235] 10A (a) is a diagram schematically showing the specified contents of the operation scenario table for change without notification set in the ROM of the voice lamp control device in the second modification of the 29th control example, and (b) is a diagram schematically showing the specified contents of the operation scenario table for change without notification set in the ROM of the voice lamp control device in the second modification of the 29th control example. [Figure 1236] 10 is a diagram schematically showing the specified contents of the replacement operation scenario table set in the ROM of the audio lamp control device in the second modified example of the 29th control example. [Figure 1237] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1238] 10 is a flow chart showing a pending symbol display update process executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1239] 10 is a flow chart showing liquid crystal performance execution management processing executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1240] 10 is a flow chart showing a pseudo-variation start process executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1241] 10 is a flow chart showing a pseudo-variation execution process executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1242] 10 is a flow chart showing an operation scenario replacement process executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1243] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1244] 10 is a flow chart showing variation pattern setting processing executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1245] 10 is a flow chart showing performance mode setting processing executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1246] 10 is a flow chart showing the process of adding special effects to be set by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1247] 10 is a flow chart showing a stopping process executed by the MPU in the audio lamp control device in the second modification of the 29th control example. [Figure 1248] 10 is a flow chart showing command determination processing executed by the MPU in the display control device in the second modification of the 29th control example. [Figure 1249] 10 is a flow chart showing special performance-related command processing executed by the MPU in the display control device in the second modification of the 29th control example. [Figure 1250] 1 is a front view of a pachinko machine according to a third modification of the 29th control example. [Figure 1251] 10A (a) is a front view of the performance button in the third modification of the 29th control example, and (b) is a front view of the selection button in the third modification of the 29th control example. [Figure 1252] 10A (a) is a diagram showing an example of a display screen at the start of the mission selection performance in the third modified example of the 29th control example, and (b) is a diagram showing an example of a display screen at the time of the mission selection performance in the third modified example of the 29th control example. [Figure 1253] 10A (a) is a diagram showing an example of a standby display screen after the mission selection effect is completed in the third modified example of the 29th control example, and (b) is a diagram showing an example of a shaking display screen after the result notification effect is completed in the third modified example of the 29th control example. [Figure 1254] 10A (a) is a diagram showing an example of a display screen at the start of a rewrite performance in the third modification of the 29th control example, and (b) is a diagram showing an example of a display screen for the hit mission selection performance in the third modification of the 29th control example. [Figure 1255] 10 is a timing chart showing the relationship between special pattern variations and special effects when there is no hold ball in the third modification of the 29th control example and no new prize is achieved. [Figure 1256] 10 is a timing chart showing the relationship between special pattern variations and special effects when a hold ball is present in the third modified example of the 29th control example. [Figure 1257] 10 is a timing chart showing the relationship between the special pattern change of A and the special performance when there is no hold ball in the third modification of the 29th control example and a new prize is obtained. [Figure 1258] 10 is a timing chart showing the relationship between B's special pattern variation and special effects when there is no hold ball in the third modification of the 29th control example and there is a new prize. [Figure 1259] 10 is a timing chart showing the relationship between special pattern variations and special performances when special effects are performed in the jackpot winning variation in the third modified example of the 29th control example. [Figure 1260] 1 is a block diagram showing the electrical configuration of a pachinko machine in the third modification of the 29th control example. [Figure 1261] 10.

[0031] FIG. 10 is a block diagram showing the configuration of the ROM of the audio lamp control device in the third modification of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the third modification of the 29th control example. [Figure 1262] 10 is a block diagram showing the structure of a variation pattern selection table set in the ROM of the audio lamp control device in the third modification of the 29th control example. [Figure 1263] 10 is a diagram schematically showing the specified contents of the normal variation pattern selection A table set in the ROM of the audio lamp control device in the third modified example of the 29th control example. [Figure 1264] 10 is a diagram schematically showing the specified contents of the normal variation pattern selection B table set in the ROM of the audio lamp control device in the third modified example of the 29th control example. [Figure 1265] 10 is a diagram schematically showing the specified contents of the variation pattern selection table for special and time-saving set in the ROM of the audio lamp control device in the third modified example of the 29th control example. [Figure 1266] 10 is a diagram schematically showing the specified contents of the pseudo-variation update time setting table set in the ROM of the audio lamp control device in the third modified example of the 29th control example. [Figure 1267] 10 is a diagram schematically showing the specified contents of the result notification performance mode setting table set in the ROM of the audio lamp control device in the third modified example of the 29th control example. [Figure 1268] 10A and 10B are diagrams schematically showing the specified contents of the rewrite performance mode setting table set in the ROM of the audio lamp control device in the third modification of the 29th control example. [Figure 1269] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1270] 10 is a flow chart showing a pending number display update process executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1271] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1272] 10 is a flow chart showing the liquid crystal performance execution management process executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1273] 10 is a flow chart showing a pseudo-variation start setting process executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1274] 10 is a flow chart showing a pseudo-variation execution process executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1275] 10 is a flow chart showing mission selection processing executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1276] 10 is a flow chart showing a special performance scenario update process executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1277] 10 is a flow chart showing a result notification performance update process executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1278] 10 is a flow chart showing the result notification performance start process executed by the MPU in the audio lamp control device in the third modified example of the 29th control example. [Figure 1279] 10 is a flow chart showing the rewrite performance start process executed by the MPU in the audio lamp control device in the third modified example of the 29th control example. [Figure 1280] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1281] 10 is a flow chart showing variation pattern setting processing executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1282] 10 is a flow chart showing performance mode setting processing executed by the MPU in the audio lamp control device in the third modified example of the 29th control example. [Figure 1283] 10 is a flow chart showing the process of adding special effects to be set by the MPU in the audio lamp control device in the third modified example of the 29th control example. [Figure 1284] 10 is a flow chart showing a stopping process executed by the MPU in the audio lamp control device in the third modification of the 29th control example. [Figure 1285] 10 is a flow chart showing command determination processing executed by the MPU in the display control device in the third modification of the 29th control example. [Figure 1286] 10 is a flow chart showing special effects-related command processing executed by the MPU in the display control device in the third modification of the 29th control example. [Figure 1287] 10A (a) is a diagram showing an example of a mission performance execution selection screen in the fourth modified example of the 29th control example, and (b) is a diagram showing an example of a display screen in the case where execution of mission performance in the fourth modified example of the 29th control example is selected. [Figure 1288] 10A is a diagram showing an example of a display screen in which the mission performance is not executed in the fourth modification of the 29th control example, and (b) shows an example of a display screen in which the mission performance is being executed in the preservation mode in the fourth modification of the 29th control example. [Figure 1289] 10A (a) is a diagram showing an example of a display screen in which a hold ball is acquired during the mission performance in the fourth modified example of the 29th control example and a blackout effect occurs, and (b) is a diagram showing an example of a display screen in which the blackout effect in the fourth modified example of the 29th control example is finished and the long reach effect is switched to. [Figure 1290] 1 is a block diagram showing the electrical configuration of a pachinko machine in the fourth modification of the 29th control example. [Figure 1291] 10.

[0031] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in the fourth modification of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the fourth modification of the 29th control example. [Figure 1292] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the fourth modification of the 29th control example. [Figure 1293] 10 is a flow chart showing the liquid crystal performance execution management process executed by the MPU in the audio lamp control device in the fourth modification of the 29th control example. [Figure 1294] 10 is a flow chart showing a process during the transmission performance selection executed by the MPU in the audio lamp control device in the fourth modification of the 29th control example. [Figure 1295] 10 is a flow chart showing the mission performance execution selection start process executed by the MPU in the audio lamp control device in the fourth modification of the 29th control example. [Figure 1296] 10 is a flow chart showing a pseudo-variation cancellation process executed by the MPU in the audio lamp control device in the fourth modification of the 29th control example. [Figure 1297] 10 is a flow chart showing a pseudo-variation execution process executed by the MPU in the audio lamp control device in the fourth modification of the 29th control example. [Figure 1298] 10 is a flow chart showing a pseudo-variation switching process executed by the MPU in the audio lamp control device in the fourth modification of the 29th control example. [Figure 1299] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the fourth modification of the 29th control example. [Figure 1300] 10A (a) is a diagram showing an example of a display screen when the mission selection performance B starts in the fifth modified example of the 29th control example, and (b) is a diagram showing an example of a display screen in the fifth modified example of the 29th control example, where the mission selection performance B is being executed in the fifth modified example of the 29th control example. [Figure 1301] 10. (a) is a diagram showing an example of a display screen when five minutes have passed since the special chart stopped in the sixth modification of the 29th control example, and (b) is a diagram showing an example of a display screen when six minutes have passed since the special chart stopped in the sixth modification of the 29th control example, and when the player starts launching a game ball. [Figure 1302] 10A is a diagram showing an example of a display screen at the start of long rewrite performance A when a prize is received during the mission performance in the sixth modification of the 29th control example, and (b) shows an example of a display screen at the end of long rewrite performance A in the sixth modification of the 29th control example. [Figure 1303] 10.

[0031] FIG. 10 is a block diagram showing the configuration of the ROM of the voice lamp control device in the sixth modification of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the sixth modification of the 29th control example. [Figure 1304] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control...

Claims

[Claim 1] A discrimination means capable of performing discrimination, A gaming machine equipped with a dynamic display means capable of dynamically displaying identification information on a display means to show the discrimination result by the discrimination means, The gaming machine is, The system is configured such that when the identification information for indicating a specific determination result is displayed on the display means, a special benefit may be granted to the player. The system is configured such that, at least during the period in which the identification information is dynamically displayed, a specific period can be initiated in which a predetermined display comprising at least a plurality of display units, including a first display unit and a second display unit different from the first display unit, is displayed on the display means. The display unit is configured to be one of a plurality of embodiments, which include at least a first embodiment and a second embodiment different from the first embodiment. During the specified period, when the first display unit is in the second configuration and the second display unit is in the first configuration, if a predetermined operation is performed once, the second display unit changes to the second configuration, and after the change, the first display unit and the second display unit are configured to each be in the second configuration. The system is configured such that setting information used for the performance mode can be set when the predetermined operation is performed at least during the specified period. The system is configured such that the specified period can continue even after the predetermined operation has been performed during that specified period. The system is configured such that the specified period may end after the first period has elapsed following the commencement of the specified period. A gaming machine characterized in that a predetermined performance reflecting the performance mode using the set setting information can be performed during a predetermined period after the end of the specified period.