Game machine

JP2024018768A5Pending Publication Date: 2026-06-15SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2022-07-29
Publication Date
2026-06-15
Patent Text Reader

Abstract

To provide a game machine capable of increasing the interest of a game.SOLUTION: On the basis of the satisfaction of a predetermined specific condition, specific identification information is stopped and displayed, and a specific game state advantageous to a player is set. The type of the specific identification information has at least a first type and a second type different from the first type. When the identification information of the first type is stopped and displayed, on the basis of the satisfaction of a specific condition, a game machine can execute a first performance in which at least first identification information corresponding to the identification information of the first type is displayed in a specific game state set when the specific condition is satisfied. When the identification information of the second type is stopped and displayed on the basis of the satisfaction of the specific condition, the game machine can execute a second performance in which at least second identification information corresponding to the identification information of the second type is displayed in the specific game state set when the specific condition is satisfied. As a result, the interest of a game can be increased.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field] 【0001】 The present invention relates to a gaming machine such as a pachinko machine. [Background technology] 【0002】 In gaming machines such as pachinko machines and slot machines, when the execution conditions are met, a lottery is held to determine whether the game will be a success or failure, and if the lottery result is a success, a bonus game that is advantageous to the player is executed. Also, improvements have been made to increase the enjoyment of games by implementing effects that suggest whether the lottery result is a success or failure, or by making it possible to set a game state that makes it easier to execute a bonus game. [Prior art documents] [Patent documents] 【0003】 [Patent Document 1] Japanese Patent Application Laid-Open No. 2001-17717 Summary of the Invention [Problem to be solved by the invention] 【0004】 However, there is a demand for further improvements in the entertainment value of the game. 【0005】 The present invention has been made to solve the problems exemplified above, and has an object to provide a gaming machine that can increase the enjoyment of the game. [Means for solving the problem] 【0006】 In order to achieve this object, the gaming machine of the present invention comprises: discrimination means for making a discrimination based on the establishment of a discrimination condition; display means capable of displaying identification information; specific effect execution means for executing, based on the discrimination made by the discrimination means, a specific effect including at least a dynamic display mode in which the identification information for showing the discrimination result of the discrimination means is dynamically displayed on the display means as an effect for showing the discrimination result of the discrimination; type determination means for determining, as the type of the specific effect executed by the specific effect execution means, one of a plurality of types including at least a first specific effect in which specific identification information is displayed and a second specific effect in which identification information different from the specific identification information is displayed; and type determination means for determining, based on the establishment of a predetermined specific condition, the type of the specific identification information. The gaming machine is equipped with a display control means capable of causing information to be displayed in a static manner on the display means, and a specific gaming state setting means for setting a specific gaming state advantageous to the player based on the specific condition being fulfilled, wherein the specific identification information includes at least a first type of identification information and a second type of identification information different from the first type of identification information, and when the first type of identification information is displayed in a static manner based on the specific condition being fulfilled, the gaming machine is configured to execute a first performance in which at least the first identification information corresponding to the first type of identification information is displayed thereafter, and when the second type of identification information is displayed in a static manner based on the specific condition being fulfilled, the gaming machine is configured to execute a second performance in which at least the second identification information corresponding to the second type of identification information is displayed thereafter. [Effects of the Invention] 【0007】 According to the gaming machine of the present invention, there is provided a determination means for determining a specific effect based on the establishment of a determination condition, a display means capable of displaying identification information, and a specific effect execution means for executing a specific effect based on the determination by the determination means, the specific effect including at least a dynamic display mode in which the identification information for indicating the determination result of the determination means is dynamically displayed on the display means, as an effect for indicating the determination result of the determination, wherein the type of the specific effect executed by the specific effect execution means is one of a plurality of types including at least a first specific effect in which specific identification information is displayed and a second specific effect in which identification information different from the specific identification information is displayed; and a type determination means for determining the type of the specific effect executed by the specific effect execution means from a plurality of types including at least a first specific effect in which specific identification information is displayed and a second specific effect in which identification information different from the specific identification information is displayed, and a type determination means for determining the type of the specific effect from a plurality of types including at least a first specific effect in which specific identification information is displayed and a second specific effect in which identification information different from the specific identification information is displayed, as an effect for indicating the determination result of the determination, based on the establishment of a predetermined specific condition. The gaming machine is equipped with a display control means capable of causing the display means to display a static display, and a specific gaming state setting means for setting a specific gaming state advantageous to the player based on the specific condition being fulfilled, and the gaming machine has at least a first type of identification information and a second type of identification information different from the first type of identification information as the specific identification information, and is configured such that when the first type of identification information is displayed in a static display based on the specific condition being fulfilled, a first presentation is executed in which at least the first identification information corresponding to the first type of identification information is then displayed, and when the second type of identification information is displayed in a static display based on the specific condition being fulfilled, a second presentation is executed in which at least the second identification information corresponding to the second type of identification information is then displayed. 【0008】 This has the effect of increasing the enjoyment of the game. [Brief explanation of the drawings] 【0009】 [Figure 1] FIG. 2 is a front view of a pachinko machine in a first control example. [Figure 2] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 3] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 4] FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Figure 5] (a) is a schematic diagram showing the structure of a variable winning device installed in the area below the front view of the game board of a pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 6] 10A is a diagram schematically illustrating the area division settings and effective line settings of the display screen in the first control example, and FIG. 10B is a diagram illustrating an example of the actual display screen in the first control example. [Figure 7] (a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode during the normal pattern variation during the normal state displayed on the third pattern display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9] (a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during the special variation effect displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the third pattern is restarted during the special variation effect executed while the special pattern 2 reserved ball displayed on the third pattern display device has been acquired in the first control example. [Figure 10] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 11](a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example; (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12] 10A and 10B are diagrams showing an example of the display mode of the game state suggestion effect executed during the chance mode displayed on the third symbol display device in the first control example. [Figure 13] (a) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period); (b) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period). [Figure 14] (a) is a diagram showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Figure 15] (a) is a diagram showing an example of the display mode when the first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] (a) is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example, and (b) is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example. [Figure 17] (a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Figure 18] 10(a) and 10(b) are timing charts showing the flow of the presentation mode set after the end of the big win game in the first control example. [Figure 19] 10(a) and 10(b) are timing charts showing the flow of the operation presentation content during the chance mode in the first control example. [Figure 20] FIG. 10 is a diagram showing a game flow of a pachinko machine in a first control example. [Figure 21] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 22] FIG. 4 is a diagram schematically illustrating the configuration of various counters in the first control example. [Figure 23] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Figure 25](a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 1 jackpot set in the ROM of the main control device in the first control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 2 jackpot set in the ROM of the main control device in the first control example. [Figure 26] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram showing the specified contents of the normal table set in the ROM of the main control device in the first control example. [Figure 27] This is a diagram showing a schematic diagram of the contents of the table for probability change and time reduction set in the ROM of the main control device in the first control example. [Figure 28] 10A is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 10B is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 29] This is a diagram showing the schematic contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Figure 30] This is a diagram showing the schematic contents of the special effect selection table set in the ROM of the voice lamp control device in the first control example. [Figure 31] (a) is a diagram showing a schematic representation of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic representation of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Figure 32] (a) is a block diagram showing the configuration of the button operation effect selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing the schematic contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 33]A diagram showing the specified contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 34] FIG. 2 is a block diagram showing the electrical configuration of a display control device in a first control example. [Figure 35] 10(a) to 10(c) are explanatory diagrams illustrating images when the power is turned on in the first control example. [Figure 36] FIG. 10(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 10(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Figure 37] FIG. 10 is a diagram schematically illustrating an example of a display data table in the first control example. [Figure 38] FIG. 10 is a diagram schematically illustrating an example of a transfer data table in the first control example. [Figure 39] FIG. 10 is a diagram schematically illustrating an example of a drawing list in the first control example. [Figure 40] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Figure 41] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the first control example. [Figure 42] 10 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Figure 43] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Figure 44] 10 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Figure 45] A flowchart showing the start-up winning process executed by the MPU in the main control device in the first control example. [Figure 46] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Figure 47]10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Figure 48] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first control example. [Figure 49] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Figure 50] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Figure 51] 10 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Figure 52] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Figure 53] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Figure 54] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Figure 55] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the first control example. [Figure 56] 10 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Figure 57] 10 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the first control example. [Figure 58] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Figure 59] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first control example. [Figure 60]10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first control example. [Figure 61] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 62] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 63] 10 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 64] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 65] 10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first control example. [Figure 66] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 67] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 68] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 69] 10 is a flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 70] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Figure 71] 10 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Figure 72]10 is a flowchart showing boot processing executed by an MPU in the display control device in the first control example. [Figure 73] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a first control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a first control example. [Figure 74] 10 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Figure 75] (a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 76] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first control example. [Figure 77] 10 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Figure 78] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 10 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 81]10 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 82] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 83] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 85] 10 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 86] FIG. 10 is a front view of the game board of the pachinko machine in the second control example. [Figure 87] (a) is a diagram showing an example of a display screen displayed during a jackpot game that is executed based on winning the jackpot in the special pattern lottery in the second control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the second control example. [Figure 88] (a) is a diagram showing an example of a display screen displayed during chance time in the second control example, and (b) is a diagram showing an example of a presentation screen at the end of chance time in the second control example. [Figure 89] (a) is a diagram showing an example of a display screen displayed at the start of the pull-back zone in the second control example, and (b) is a diagram showing an example of a display screen displayed when a time-saving win is made during the pull-back zone in the second control example. [Figure 90] (a) is a diagram showing an example of a display screen during the extended time that is executed when a long time reduction is set in the second control example, and (b) is a diagram showing an example of a display screen when the number of times that special pattern variations are executed during the long time reduction in the second control example reaches 9,900. [Figure 91] FIG. 10 is a diagram showing an example of a presentation screen for preparation time that is executed during the time-saving state after the chance time ends in the second control example. [Figure 92] (a) is a diagram showing the relationship between the background types displayed in the pullback zone in the second control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes in the pullback mode in the second control example and the suggestion content indicated by each suggestion mode. [Figure 93] FIG. 10 is a diagram showing a game flow in a second control example. [Figure 94] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a second control example. [Figure 95] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a second control example. [Figure 96] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the second control example. [Figure 97] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the second control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the second control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the second control example. [Figure 98] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram showing the schematic contents of the table for special chart 1 jackpot in the second control example, and (c) is a diagram showing the schematic contents of the table for special chart 2 jackpot in the second control example. [Figure 99] (a) is a diagram showing a schematic diagram of the prescribed contents of the variation pattern selection table set in the ROM of the main control device in the second control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the normal / second probability variation table in the second control example. [Figure 100] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate and time reduction in the second control example, and (b) is a diagram showing a schematic diagram of the contents of the time reduction type selection table set in the ROM of the main control device in the second control example. [Figure 101] (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of a pachinko machine in the second control example. [Figure 102] A block diagram showing the configuration of a pullback mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 103] A block diagram showing the configuration of a suggestion mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 104] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the second control example. [Figure 105] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the second control example. [Figure 106] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a second control example. [Figure 107] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the second control example. [Figure 108] 10 is a flowchart showing an update process executed by an MPU in the main control device in the second control example. [Figure 109] 10 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a second control example. [Figure 110] A flowchart showing the start-up winning process executed by the MPU in the main control device in the second control example. [Figure 111] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the second control example. [Figure 112] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the second control example. [Figure 113] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the second control example. [Figure 114] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the second control example. [Figure 115] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the second control example. [Figure 116] 10 is a flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 117] 10 is a flowchart showing a pullback mode setting process executed by an MPU in the voice lamp control device in the second control example. [Figure 118] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 119] 10 is a flowchart showing the second variable probability state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 120] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 121] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 122] 10 is a flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 123](a) is a diagram showing an example of a variable display screen when the result of the special pattern 1 lottery is a jackpot or a time-saving win in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the result of the first special pattern lottery (special pattern 1 lottery) is a time-saving win in the normal state (low probability state for special patterns, low probability state for normal patterns) in the first variant of the second control example. [Figure 124] (a) is a diagram showing an example of a display screen during the time-saving state when the variable time of special chart 1 is set to 30 seconds in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the time-saving state in the first variant of the second control example has ended. [Figure 125] This figure shows an example of a display screen when a time-saving win is won with special chart 2 reserved during the promotion chance zone in the first variant of the second control example. [Figure 126] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the first variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the first variant of the second control example. [Figure 127] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the second control example. [Figure 128] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the second control example. [Figure 129] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the second control example. [Figure 130](a) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a jackpot that grants the first time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example, and (b) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a time-saving state that grants the second time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example. [Figure 131] A figure showing an example of the fluctuation pattern when a jackpot is won and a fluctuation pattern when a time-saving win is won in the second variant of the second control example. [Figure 132] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the second variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot table in the second variant of the second control example. [Figure 133] FIG. 10 is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the second modified example of the second control example. [Figure 134] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the second modified example of the second control example. [Figure 135] FIG. 11 is a front view of the game board of a pachinko machine in a third control example. [Figure 136] FIG. 11 is a partially enlarged view of the game board of a pachinko machine in a third control example. [Figure 137] A front oblique view of the V winning device in the third control example. [Figure 138] A disassembled front oblique view of the V winning device in the third control example. [Figure 139] This is an operation diagram of the V winning device in the third control example, viewed from the back side. [Figure 140] (a) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the third control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the third control example when it is open. [Figure 141](a) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the third control example, and (b) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the third control example. [Figure 142] (a) is a diagram showing an example of a display screen when indicating that no time-saving win has been made during the fluctuation of special chart 1 in the third control example, and (b) is a diagram showing an example of a jackpot winning notification screen when a duplicate win has been made in the third control example. [Figure 143] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the third control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won but the jackpot is not won in the third control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the third control example. [Figure 144] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a third control example. [Figure 145] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the third control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the third control example. [Figure 146] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control unit in the third control example, (b) is a diagram showing the specified contents of the first special pattern random number table in the third control example, and (c) is a diagram showing the specified contents of the second special pattern random number table in the third control example. [Figure 147] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the third control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection table in the third control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection table in the third control example, and (d) is a diagram showing the typical contents of the time-saving grant table set in the ROM of the main control device in the third control example. [Figure 148] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the third control example. [Figure 149] (a) is a diagram showing a schematic representation of the prescribed contents of the fluctuation pattern table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the normal fluctuation pattern table in the third control example. [Figure 150] A diagram showing the specified contents of the time-saving fluctuation pattern table in the third control example. [Figure 151] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the third control example. [Figure 152] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the third control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the third control example. [Figure 153] A diagram showing the specified contents of the lottery result notification mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the third control example. [Fig. 154] FIG. 10 is a diagram showing a game flow in a third control example. [Figure 155] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the third control example. [Figure 156] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the third control example. [Figure 157] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the third control example. [Figure 158] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the third control example. [Figure 159]10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the third control example. [Figure 160] 10 is a flowchart showing an update process executed by an MPU in the main control device in the third control example. [Figure 161] 10 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the third control example. [Figure 162] 10 is a flowchart showing the time-saving update process for small wins executed by the MPU in the main control device in the third control example. [Figure 163] 10 is a flowchart showing a V inlet passing process executed by an MPU in the main control device in a third control example. [Fig. 164] 10 is a flowchart showing a V-passing process executed by an MPU in the main control device in a third control example. [Figure 165] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the third control example. [Figure 166] 10 is a flowchart showing main processing executed by an MPU in the main control device in the third control example. [Figure 167] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the third control example. [Figure 168] 10 is a flowchart showing the small win control process executed by the MPU in the main control device in the third control example. [Figure 169] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 170] 10 is a diagram showing a modified configuration of the game board 13 of the pachinko machine 10. FIG. [Figure 171] FIG. 10 is a front view schematically showing the game board of a pachinko machine in a fourth control example. [Fig. 172] FIG. 10 is a schematic diagram showing part of the contents of the ROM of the main control device in the fourth control example. [Figure 173] FIG. 10 is a schematic diagram showing part of the contents of the RAM of the main control device in the fourth control example. [Fig. 174] (a) is a schematic diagram showing the first winning random number table in the fourth control example, (b) is a schematic diagram showing the second winning random number table in the fourth control example, (c) is a schematic diagram showing the time-saving winning random number table in the fourth control example, and (d) is a schematic diagram showing the small winning random number table in the fourth control example. [Figure 175] (a) is a schematic diagram showing the contents of the jackpot type selection table in the fourth control example, and (b) is a schematic diagram showing the contents of the special chart 1 jackpot table, which is part of the jackpot type selection table in the fourth control example. [Figure 176] This is a schematic diagram showing the contents of the special chart 2 jackpot table, which is part of the jackpot type selection table in the fourth control example. [Figure 177] This is a schematic diagram showing the contents of the small win type selection table in the fourth control example. [Figure 178] FIG. 10 is a schematic diagram showing the contents of the fluctuation pattern table in the fourth control example. [Figure 179] A schematic diagram showing the contents of a normal state fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Figure 180] A schematic diagram showing the contents of the time-saving state fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Figure 181] This is a schematic diagram showing the contents of the fluctuation pattern table for time-saving winning fluctuation states, which is part of the fluctuation pattern table in the fourth control example. [Figure 182] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fourth control example. [Figure 183] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the fourth control example. [Figure 184] 10 is a flowchart showing a first special symbol determination process executed by an MPU in the main control device in the fourth control example. [Figure 185] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fourth control example. [Figure 186] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the fourth control example. [Figure 187] 10 is a flowchart showing the game status update process executed by the MPU in the main control device in the fourth control example. [Figure 188] 10 is a flowchart showing the processing during execution of the first special pattern variation executed by the MPU in the main control device in the fourth control example. [Figure 189] 10 is a flowchart showing the first special symbol variation stop processing executed by the MPU in the main control device in the fourth control example. [Figure 190] A flowchart showing the forced stop processing of Figure 1 executed by the MPU in the main control device in the fourth control example. [Figure 191] 10 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in a fourth control example. [Figure 192] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the fourth control example. [Figure 193] 10 is a flowchart showing a second special symbol determination process executed by the MPU in the main control device in the fourth control example. [Figure 194] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the fourth control example. [Figure 195] 10 is a flowchart showing a small prize lottery process executed by the MPU in the main control device in the fourth control example. [Figure 196] A flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the fourth control example. [Figure 197] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the fourth control example. [Figure 198] 10 is a flowchart showing the second special symbol variation stop processing executed by the MPU in the main control device in the fourth control example. [Figure 199] A flowchart showing the forced stop processing of Figure 2 executed by the MPU in the main control device in the fourth control example. [Figure 200] This is a flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the fourth control example. [Figure 201] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the fourth control example. [Figure 202] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the fourth control example. [Figure 203] 13 is a flowchart showing a time-saving limit update process executed by an MPU in the main control device in the fourth control example. [Figure 204] 10(a) and 10(b) are diagrams showing an example of a ceiling reaching suggestion effect screen displayed on the third symbol display device in the fifth control example. [Figure 205] (a) is a figure showing an example of a ceiling reaching variation display screen displayed on the third pattern display device in the fifth control example, and (b) is a figure showing an example of a ceiling mid-display display screen displayed on the third pattern display device in the fifth control example. [Figure 206] A figure showing an example of a ceiling add-on performance screen displayed on the third pattern display device in the fifth control example. [Figure 207] A transition diagram showing the flow of transitions between each game state in the fifth control example. [Figure 208] (a) is a block diagram showing the configuration of the ROM within the main control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the main control device of a pachinko machine in the fifth control example. [Figure 209] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the fifth control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the fifth control example. [Figure 210] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the fifth control example. [Figure 211] (a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing the typical contents of the time-saving winning table in the fifth control example, and (c) is a diagram showing the typical contents of the ceiling table in the fifth control example. [Figure 212] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the fifth control example. [Figure 213] A diagram showing a schematic diagram of the contents of the ceiling reaching suggestion performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the fifth control example. [Figure 214] A diagram showing a schematic diagram of the contents of the ceiling-reaching effect selection table set in the ROM of the audio lamp control device of the pachinko machine in the fifth control example. [Figure 215] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fifth control example. [Figure 216] 13 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the fifth control example. [Figure 217] 13 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in the fifth control example. [Figure 218]13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the fifth control example. [Figure 219] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fifth control example. [Figure 220] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the fifth control example. [Figure 221] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the fifth control example. [Figure 222] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the fifth control example. [Figure 223] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a fifth control example. [Figure 224] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the fifth control example. [Figure 225] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 226] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 227] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 228] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 229] (a) is a diagram showing an example of a game status suggestion display screen displayed on the third pattern display device in the first variant of the fifth control example, and (b) is a diagram showing an example of a display screen after the game status suggestion display notifies that the first time-shortening state has been set in the first variant of the fifth control example. [Figure 230] (a) is a diagram showing a schematic representation of the contents of the time-saving winning random number table set in the ROM of the main control device in the first variant of the fifth control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving winning table in the first variant of the fifth control example. [Figure 231] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the fifth control example. [Figure 232] A diagram showing a schematic diagram of the specified contents of the game status suggestion effect selection table set in the ROM of the audio lamp control device of a pachinko machine in the first variant of the fifth control example. [Figure 233] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the fifth control example. [Figure 234] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the fifth control example. [Figure 235] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the first variant of the fifth control example. [Figure 236] FIG. 13 is a front view schematically showing the game board of a pachinko machine in a sixth control example. [Figure 237] (a) is a diagram showing an example of the presentation mode during time-saving state B, which is set when the ceiling number of lottery draws is reached in the sixth control example, and (b) is a diagram showing an example of the presentation mode when transitioning from time-saving state B to time-saving state A in the sixth control example. [Figure 238] A figure showing an example of the presentation mode when a jackpot is won during time-saving state B in the sixth control example. [Figure 239] A diagram showing the transition method between each game state in the sixth control example. [Figure 240] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the sixth control example. [Figure 241] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the sixth control example. [Figure 242] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing the schematic contents of the table for the special chart 1 jackpot in the sixth control example, and (c) is a diagram showing the schematic contents of the table for the special chart 2 jackpot in the sixth control example. [Figure 243] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the sixth control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the sixth control example, and (c) is a diagram showing a schematic representation of the contents of the first time-saving table in the sixth control example. [Figure 244] (a) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the sixth control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving win random number table set in the ROM of the main control device in the sixth control example. [Figure 245] (a) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the sixth control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the sixth control example. [Figure 246] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the sixth control example. [Figure 247] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the sixth control example. [Figure 248] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the sixth control example. [Figure 249] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the sixth control example. [Figure 250] 13 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the sixth control example. [Figure 251] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the sixth control example. [Figure 252] 13 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in the sixth control example. [Figure 253] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the sixth control example. [Figure 254] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the sixth control example. [Figure 255] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the sixth control example. [Figure 256] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the sixth control example. [Figure 257] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the sixth control example. [Figure 258] A flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the sixth control example. [Figure 259] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the sixth control example. [Figure 260] 13 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a sixth control example. [Figure 261] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the sixth control example. [Figure 262] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 263] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 264] FIG. 13 is a front view of a pachinko machine of a seventh control example. [Figure 265] FIG. 13 is a front view of the game board of a pachinko machine in the seventh control example. [Figure 266] FIG. 13 is a partially enlarged view of the game board of a pachinko machine in a seventh control example. [Figure 267] A front oblique view of the V winning device of the seventh control example. [Figure 268] A disassembled front oblique view of the V winning device of the seventh control example. [Figure 269] This is an operation diagram of the V winning device of the seventh control example, viewed from the back side. [Figure 270] (a) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the seventh control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the seventh control example when it is open. [Fig. 271] 13(a) is a front view of the effect button of the pachinko machine in the seventh control example, and FIG. 13(b) is a front view of the selection button of the pachinko machine in the seventh control example. [Fig. 272] FIG. 13 is a rear view of the game board of the pachinko machine in the seventh control example. [Fig. 273] 13(a) is a diagram schematically showing area division settings and effective line settings of a display screen in the seventh control example, and FIG. 13(b) is a diagram illustrating an example of an actual display screen in the seventh control example. [Fig. 274] (a) is a diagram showing an example of a jackpot presentation screen after winning a normal jackpot in the seventh control example, which is displayed on the third pattern display device, and (b) is a diagram showing an example of an enemy defeat presentation screen displayed on the third pattern display device in the seventh control example. [Figure 275](a) is a diagram showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a successful defeat screen during the sixth round (final round) displayed on the third pattern display device in the seventh control example. [Figure 276] (a) is a figure showing an example of the third round presentation screen displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of the display screen when a button is pressed on Figure 276(a) displayed on the third pattern display device in the seventh control example. [Figure 277] (a) is a figure showing an example of the display screen when the button is not pressed in Figure 276(a) displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of the successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the seventh control example. [Fig. 278] (a) is a diagram showing an example of a display screen in the time-saving state (during a rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a winning screen in the time-saving state (during a rush) displayed on the third pattern display device in the seventh control example. [Figure 279] (a) is a diagram showing an example of a small win game screen in the time-saving state (during rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the seventh control example. [Figure 280] This figure shows an example of the display screen after the initial Aim for V performance period has elapsed, following Figure 279(b) displayed on the third pattern display device in the seventh control example. [Figure 281] (a) is a diagram showing an example of a display screen of the final fluctuation (miss) of the time-saving state (during a rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the seventh control example. [Figure 282](a) is a diagram showing an example of a pull-back performance end screen displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a rush result display screen displayed on the third pattern display device in the seventh control example. [Figure 283] (a) is a diagram showing an example of a NEXT effect screen (second round of a jackpot during a rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT effect result screen (continuous pending, no round promotion) displayed on the third pattern display device in the seventh control example. [Fig. 284] (a) is a diagram showing an example of a NEXT effect result screen (with round promotion) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT effect result screen (with consecutive holds) displayed on the third pattern display device in the seventh control example. [Figure 285] (a) is a diagram showing an example of a small win game screen during a consecutive pending state displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT presentation screen (with consecutive pending states) during a consecutive pending state displayed on the third pattern display device in the seventh control example. [Figure 286] This figure shows an example of a display screen when the number of displayed rounds in a continuous hold sequence displayed on the third pattern display device in the seventh control example exceeds the MAX (9 rounds). [Figure 287] (a) is a diagram showing an example of a display screen during standby mode displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a performance mode selection screen displayed on the third pattern display device in the seventh control example. [Figure 288] (a) is a diagram showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a stage fixation operation screen during special pattern change displayed on the third pattern display device in the seventh control example. [Figure 289] FIG. 13 is a diagram showing the game flow of a pachinko machine in the seventh control example. [Figure 290]FIG. 13 is a block diagram showing the electrical configuration of a pachinko machine in a seventh control example. [Figure 291] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a seventh control example. [Figure 292] FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the seventh control example, and FIG. 13(b) is a block diagram showing the configuration of the RAM of the main control device in the seventh control example. [Figure 293] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the seventh control example, (b) is a diagram showing the schematic contents of the special pattern 1 random number table set in the ROM of the main control device in the seventh control example, and (c) is a diagram showing the schematic contents of the special pattern 2 random number table set in the ROM of the main control device in the seventh control example. [Fig. 294] (a) is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the seventh control example, and (b) is a diagram showing a schematic diagram of the contents of the time-saving granting table set in the ROM of the main control device in the seventh control example. [Figure 295] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the seventh control example. [Figure 296] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the seventh control example, and (b) is a diagram showing the specified contents of the normal variation pattern table set in the ROM of the main control device in the seventh control example. [Figure 297] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variation pattern table set in the ROM of the main control device in the seventh control example; (b) is a diagram showing a schematic representation of the prescribed contents of the special time-saving variation pattern table set in the ROM of the main control device in the seventh control example; and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving final variation pattern table set in the ROM of the main control device in the seventh control example. [Figure 298]A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the seventh control example. [Figure 299] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the seventh control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the seventh control example. [Figure 300] (a) is a diagram showing a schematic representation of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the seventh control example, and (b) is a diagram showing a schematic representation of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the seventh control example. [Figure 301] A diagram showing the specified contents of the additional / decreasing value selection table set in the ROM of the voice lamp control device in the seventh control example. [Figure 302] (a) is a diagram showing a schematic representation of the prescribed contents of the performance stage data table set in the ROM of the voice lamp control device in the seventh control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the game environment data table set in the ROM of the voice lamp control device in the seventh control example. [Figure 303] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the seventh control example. [Figure 304] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the seventh control example. [Figure 305] 13 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the seventh control example. [Figure 306] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the seventh control example. [Figure 307] 13 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the seventh control example. [Figure 308]13 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the seventh control example. [Figure 309] 13 is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the seventh control example. [Figure 310] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the seventh control example. [Figure 311] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the seventh control example. [Figure 312] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the seventh control example. [Figure 313] 13 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the seventh control example. [Figure 314] 13 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the seventh control example. [Figure 315] 13 is a flowchart showing a V-passing process executed by an MPU in the main control device in the seventh control example. [Figure 316] 13 is a flowchart showing NMI processing executed by the MPU in the main control device in the seventh control example. [Figure 317] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the seventh control example. [Figure 318] 13 is a flowchart showing main processing executed by an MPU in the main control device in the seventh control example. [Figure 319] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the seventh control example. [Figure 320] 13 is a flowchart showing the small win control process executed by the MPU in the main control device in the seventh control example. [Figure 321]13 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 322] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 323] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the seventh control example. [Figure 324] 13 is a flowchart showing hold information related processing executed by an MPU in the voice lamp control device in the seventh control example. [Figure 325] 13 is a flowchart showing a state command process executed by an MPU in the voice lamp control device in the seventh control example. [Figure 326] 13 is a flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 327] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 328] 13 is a flowchart showing the in-round performance processing executed by the MPU in the voice and lamp control device in the seventh control example. [Figure 329] 13 is a flowchart showing the first big win related processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 330] 13 is a flowchart showing the defeat performance mode determination process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 331] 13 is a flowchart showing the presentation processing during the first big win round executed by the MPU in the voice lamp control device in the seventh control example. [Figure 332] A flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 333]13 is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 334] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 335] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 336] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 337] 10 is a flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 338] 13 is a flowchart showing the update processing during small win game executed by the MPU in the voice lamp control device in the seventh control example. [Figure 339] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 340] 13 is a flowchart showing a fixed mode setting process executed by an MPU in the voice lamp control device in the seventh control example. [Figure 341] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 342] FIG. 13 is a front view of the game board of a pachinko machine in the eighth control example. [Figure 343] (a) is a diagram showing an example of the presentation mode when a time-saving symbol is won in the normal state in the eighth control example, and (b) is a diagram showing an example of the presentation mode of the chance time waiting presentation executed during the period from when the eighth control example transitions to the second time-saving state until the reserved balls of the first special symbol are consumed. [Figure 344](a) is a diagram showing an example of the presentation mode when 10 time-saving times are announced during the chance time waiting presentation of the eighth control example, and (b) is a diagram showing an example of the presentation mode when a jackpot is won with a reserved ball of the first special pattern during the execution period of the chance time waiting presentation of the eighth control example. [Figure 345] (a) is a diagram showing an example of the presentation style of the variable display presentation when a normal winning symbol B is won during the chance time in the eighth control example, and (b) is a diagram showing an example of the presentation style of the first suggestive presentation executed during a normal winning symbol game when a normal winning symbol B is won during the chance time in the eighth control example. [Figure 346] 13(a) and 13(b) are diagrams showing an example of the presentation mode of the variable display presentation corresponding to the second special symbol in the eighth control example. [Figure 347] (a) is a diagram showing an example of the presentation mode of the second suggestive presentation executed during a small win game of the second special pattern in the eighth control example, and (b) is a diagram showing an example of the presentation mode set during a rush state in the eighth control example. [Figure 348] 13(a) and 13(b) are diagrams showing an example of a presentation mode when passing through the through gate during a rush state in the eighth control example. [Figure 349] A figure showing the transition of the presentation style before and after chance time in the eighth control example. [Figure 350] 13(a) and 13(b) are diagrams showing the correspondence relationship between the state of the special symbol and the state of the normal symbol during the chance time in the eighth control example. [Figure 351] A diagram showing the method of transition between each game state in the eighth control example. [Figure 352] FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the eighth control example, and FIG. 13(b) is a block diagram showing the configuration of the RAM of the main control device in the eighth control example. [Figure 353](a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the eighth control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the eighth control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the eighth control example. [Figure 354] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the eighth control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the eighth control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the eighth control example. [Figure 355] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving table in the eighth control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the time-saving granting table in the eighth control example. [Figure 356] (a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the eighth control example, (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the eighth control example, and (c) is a diagram showing a schematic representation of the contents of the regular win type selection table set in the ROM of the main control device in the eighth control example. [Figure 357] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the eighth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the eighth control example. [Figure 358] A diagram showing a schematic diagram of the prescribed contents of the standby effect selection table set in the ROM of the audio lamp control device of the pachinko machine in the eighth control example. [Figure 359] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the eighth control example. [Figure 360] 13 is a flowchart showing a special symbol determination process executed by the MPU in the main control device in the eighth control example. [Figure 361] 13 is a flowchart showing the disconnection process executed by the MPU in the main control device in the eighth control example. [Figure 362] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the eighth control example. [Figure 363] 13 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the eighth control example. [Figure 364] 13 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the eighth control example. [Figure 365] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the eighth control example. [Figure 366] (a) is a flowchart showing the normal hit processing executed by the MPU in the main control device in the eighth control example, and (b) is a flowchart showing the third termination condition determination processing executed by the MPU in the main control device in the eighth control example. [Figure 367] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the eighth control example. [Figure 368] 13 is a flowchart showing the state command processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 369] 13 is a flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 370] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 371] 13 is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 372] A flowchart showing the general command processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 373] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 374] 13 is a flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 375] 13 is a flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 376] FIG. 13 is a front view of the game board of a pachinko machine in the ninth control example. [Figure 377] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the ninth control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A. [Figure 378] (a) is a diagram showing an example of the presentation mode in the ninth control example when the time-saving state A is entered after the first hit and the reserved balls of the second special pattern are accumulated to a specified number, and the time-saving end condition is met; (b) is a diagram showing an example of the presentation mode during the variable display of the second special pattern executed for the first time after the time-saving state B is set in the ninth control example. [Figure 379] (a) is a diagram showing an example of the presentation mode when the MAX bonus is won in the 9th control example, and (b) is a diagram showing an example of the presentation mode of the pseudo-interval presentation executed during the time-saving state C in the 9th control example. [Figure 380] A diagram showing the correspondence between the transition of the presentation pattern after the first win and the state of the second special pattern in the 9th control example. [Figure 381] This figure shows the transition of the presentation style from the transition to MAX bonus mode in the ninth control example until the time-saving limit number of times is reached and the transition to normal mode B. [Figure 382] A diagram showing the method of transition between each game state in the 9th control example. [Figure 383]FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the ninth control example, and FIG. 13(b) is a block diagram showing the configuration of the RAM of the main control device in the ninth control example. [Figure 384] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 9th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 9th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 9th control example. [Figure 385] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 9th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 9th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 9th control example. [Figure 386] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving table in the ninth control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the MAX bonus table in the ninth control example. [Figure 387] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the ninth control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the ninth control example. [Figure 388] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 9th control example, and (b) is a diagram showing the specified contents of the attack icon selection table set in the ROM of the sound lamp control device of a pachinko machine in the 9th control example. [Figure 389] A block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 9th control example. [Figure 390] 13 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the ninth control example. [Figure 391]13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the ninth control example. [Figure 392] 13 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the ninth control example. [Figure 393] 13 is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the ninth control example. [Figure 394] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 9th control example. [Figure 395] A flowchart showing the reserved ball number determination process executed by the MPU in the main control device in the 9th control example. [Figure 396] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 9th control example. [Figure 397] 13 is a flowchart showing a V-passing process executed by an MPU in the main control device in the ninth control example. [Figure 398] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the ninth control example. [Figure 399] A flowchart showing the processing at the end of a jackpot executed by the MPU in the main control device in the ninth control example. [Figure 400] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the ninth control example. [Figure 401] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 402] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the ninth control example. [Figure 403] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 9th control example. [Figure 404]A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 9th control example. [Figure 405] A diagram showing a method of transitioning between each game state in the first modified example of the ninth control example. [Figure 406] FIG. 13 is a block diagram showing the configuration of a RAM of a main control device in a first modified example of the ninth control example. [Figure 407] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the first variant of the 9th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the first variant of the 9th control example. [Figure 408] FIG. 13(a) is a diagram schematically showing the prescribed contents of the time-shortening granting table set in the ROM of the main control device in the first modified example of the ninth control example. [Figure 409] (a) and (b) are diagrams showing an example of the presentation mode when transitioning to time-shortening state A after the first win in the second variant of the ninth control example. [Figure 410] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving mode or pull-back mode in the second variant of the ninth control example, and (b) is a diagram showing an example of the presentation mode of the winning variation presentation in time-saving state C just before reaching the time-saving limit number of times after transitioning to MAX bonus mode in the second variant of the ninth control example. [Figure 411] A figure showing the correspondence between the variable display of normal symbols during the time-saving state, winning games of normal symbols, and variable display of special symbols in the second variant of the ninth control example. [Figure 412] A diagram showing a method of transitioning between each game state in the second variant of the ninth control example. [Figure 413] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the second variant of the 9th control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the second variant of the 9th control example. [Figure 414]FIG. 13 is a diagram schematically showing the prescribed contents of the normal table in the second modified example of the ninth control example. [Figure 415] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the second variant of the ninth control example, and (b) is a diagram showing a schematic representation of the contents of the MAX bonus table in the second variant of the ninth control example. [Figure 416] FIG. 13 is a diagram showing a schematic representation of the contents of the time-shortening granting table set in the ROM of the main control device in the second modified example of the ninth control example. [Figure 417] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the second modified example of the ninth control example. [Figure 418] 13 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in a second modified example of the ninth control example. [Fig. 419] 13 is a flowchart showing the disconnection process executed by the MPU in the main control device in the second modified example of the ninth control example. [Figure 420] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the second modified example of the ninth control example. [Figure 421] 13 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the second modified example of the ninth control example. [Figure 422] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the second variant of the ninth control example. [Figure 423] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second variant of the ninth control example. [Figure 424] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the second variant of the ninth control example. [Figure 425] A front view of the game board of a pachinko machine of the 10th control example. [Figure 426](a) is a diagram showing an example of the presentation mode when the 10th control example is set to the special state A, and (b) is a diagram showing an example of the pinch presentation that is executed when a reach occurs in the special state A in the 10th control example. [Figure 427] (a) is a diagram showing an example of the presentation mode when a jackpot is won in the special state A in the 10th control example, and (b) is a diagram showing an example of the presentation mode during the opening period of the challenge bonus in the 10th control example. [Figure 428] (a) is a diagram showing an example of the presentation mode when an opening performance announcing a normal jackpot is executed as the opening performance of the challenge bonus in the 10th control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance performance is executed in the special state A in the 10th control example. [Figure 429] (a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed in the special state A in the 10th control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance presentation that notifies of failure is executed in the special state A in the 10th control example. [Fig. 430] (a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed to notify successful promotion in the special state A in the 10th control example, and (b) is a diagram showing an example of the presentation mode when the invincible mode is set in the 10th control example. [Figure 431] (a) is a diagram showing an example of a presentation mode in the invincible mode in the 10th control example, where the display of the first special pattern change and the display of the second special pattern change are executed in overlapping fashion, and the display of the first special pattern change is a normal jackpot change; (b) is a diagram showing an example of a presentation mode in the invincible mode in the 10th control example, where a normal jackpot change of the first special pattern is executed while the change of the second special pattern has stopped. [Figure 432](a) is a diagram showing an example of the presentation mode when the start of winning of the second special pattern is detected after the normal jackpot variation of the first special pattern is executed while the variation of the second special pattern has stopped in the invincible mode in the 10th control example, and (b) is a diagram showing an example of the presentation mode of the blackout presentation executed when the execution of the jackpot game of the second special pattern is confirmed in the invincible mode in the 10th control example. [Figure 433] A figure showing an example of a presentation mode when premium rush mode is set in the 10th control example. [Fig. 434] FIG. 19 is a diagram showing a method of transitioning between states in a tenth control example. [Figure 435] FIG. 13 is a block diagram showing the configuration of the ROM of the main control device in the tenth control example. [Figure 436] FIG. 20 is a block diagram showing the configuration of the RAM of the main control device in the tenth control example. [Figure 437] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 10th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 10th control example. [Fig. 438] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 10th control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 10th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 10th control example. [Figure 439] This is a diagram showing a schematic diagram of the contents of the time-saving / probability change A table in the 10th control example. [Figure 440] This is a diagram showing the specified contents of the table for the special rate B in the 10th control example. [Figure 441] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate C in the 10th control example, and (b) is a diagram showing a schematic diagram of the contents of the table for the promotion performance in the 10th control example. [Figure 442] (a) is a diagram showing a schematic representation of the contents of the small prize random number table set in the ROM of the main control device in the 10th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 10th control example. [Figure 443] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the tenth control example. [Figure 444] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 10th control example. [Figure 445] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the tenth control example. [Figure 446] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 10th control example. [Figure 447] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 10th control example. [Figure 448] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 10th control example. [Figure 449] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the 10th control example. [Figure 450] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 10th control example. [Figure 451] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the tenth control example. [Figure 452] A flowchart showing the second special pattern variation pattern selection process executed by the MPU in the main control device in the 10th control example. [Figure 453]A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 10th control example. [Figure 454] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 10th control example. [Figure 455] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control device in the 10th control example. [Figure 456] 13 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the tenth control example. [Figure 457] 13 is a flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the tenth control example. [Figure 458] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 10th control example. [Fig. 459] A flowchart showing the winning processing executed by the MPU in the main control device in the 10th control example. [Fig. 460] 13 is a flowchart showing abnormality processing executed by the MPU in the main control device in the tenth control example. [Figure 461] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the tenth control example. [Figure 462] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 463] (a) is a flowchart showing the invincible mode performance setting process executed by the MPU in the voice lamp control device in the 10th control example, and (b) is a flowchart showing the premium rush performance setting process executed by the MPU in the voice lamp control device in the 10th control example. [Fig. 464] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 465] (a) is a diagram showing a schematic representation of the prescribed contents of the variable pattern table set in the ROM of the main control device in the first variant of the tenth control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the table for the special variable B1 in the first variant of the tenth control example. [Figure 466] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the first modified example of the tenth control example. [Figure 467] (a) is a diagram showing an example of the ending presentation of the MAX bonus mode executed during the ending period of the fourth jackpot won in the MAX bonus mode in the 11th control example, and (b) is a diagram showing an example of the presentation pattern when the MAX round breakthrough presentation is executed in the ending presentation of the MAX bonus mode in the 11th control example. [Fig. 468] (a) and (b) are figures showing an example of the presentation form of the continuation judgment presentation executed during the ending period of a jackpot won in the MAX bonus mode after the MAX round breakthrough presentation is executed in the 11th control example. [Figure 469] (a) is a diagram showing an example of the presentation mode when the transition to time-saving state A occurs after the first win in the 11th control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A in the 11th control example. [Figure 470] (a) is a diagram showing an example of the presentation mode when the first lottery result for the second special pattern in the time-saving state A in the 11th control example is a miss A, and (b) is a diagram showing an example of the presentation mode when the first lottery result for the second special pattern in the time-saving state B in the 11th control example is a miss A. [Figure 471] (a) is a block diagram showing the configuration of the ROM of the main control device in the 11th control example, and (b) is a diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 11th control example. [Figure 472](a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 11th control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 11th control example, and (c) is a diagram showing a schematic representation of the contents of the loss type selection table set in the ROM of the main control device in the 11th control example. [Figure 473] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 11th control example. [Fig. 474] 16 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 11th control example. [Figure 475] 13 is a flowchart showing the disconnection process executed by the MPU in the main control device in the eleventh control example. [Figure 476] 16 is a flowchart showing a time-saving update process executed by an MPU in the main control device in an eleventh control example. [Figure 477] 13 is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 11th control example. [Figure 478] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 479] 13 is a flowchart showing the attack icon selection process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 480] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 481] 13 is a flowchart showing the opening command processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 482] 13 is a flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 483]13 is a flowchart showing the MAX bonus end processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 484] 13A and 13B are diagrams showing an example of a presentation mode when a race presentation is executed in the probability variable state A in the second modified example of the tenth control example. [Figure 485] (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the first special symbol is executed in the special state A in the second variant of the tenth control example, and (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the second special symbol is executed in the special state A in the second variant of the tenth control example. [Figure 486] A front view of the game board of a pachinko machine of the 12th control example. [Figure 487] (a) is a diagram showing an example of an even pattern reach display screen during the normal state in the 12th control example, and (b) is a diagram showing an example of a display screen after the SP reach has developed in the 12th control example. [Figure 488] (a) is a diagram showing an example of an even pattern reach display screen during the special state in the 12th control example, and (b) is a diagram showing an example of a display screen after the SP reach has developed in the 12th control example. [Figure 489] (a) is a diagram showing an example of a display screen after the development of an SP reach in the 12th control example, and (b) is a diagram showing an example of a display screen when the patterns are provisionally aligned in the 12th control example. [Figure 490] A figure showing an example of a display screen when a pattern stops in the 12th control example. [Figure 491] A figure showing an example of an SP reach display screen in the 12th control example. [Figure 492] (a) is a diagram showing an example of a normal angle display screen in the 12th control example, (b) is a diagram showing an example of a left angle display screen in the 12th control example, and (c) is a diagram showing an example of a right angle display screen in the 12th control example. [Figure 493](a) is a diagram showing an example of a screen when the special chart fluctuation stops during left angle display in the 12th control example, and (b) is a diagram showing an example of a screen when the special chart fluctuation stops during left angle display in the 12th control example (when the next fluctuation is reached). [Figure 494] (a) is a diagram showing an example of an upper angle display screen in the 12th control example, and (b) is a diagram showing an example of a normal angle display screen (upper angle transition suggestion screen) in the 12th control example. [Figure 495] (a) is a diagram showing an example of a display screen during fluctuation of a regular long winning symbol in the normal state in the 12th control example, and (b) is a diagram showing an example of a display screen when a special symbol stops just before fluctuation of a regular long winning symbol stops in the normal state in the 12th control example. [Figure 496] (a) is a diagram showing an example of the display screen when the normal long win fluctuation stops in the normal state in the 12th control example, and (b) is a diagram showing an example of the display screen when the ceiling is reached in the 12th control example. [Figure 497] (a) is a diagram showing an example of the display screen at the end of a normal long win during ceiling time reduction in the 12th control example, and (b) is a diagram showing an example of the display screen at the end of ceiling time reduction in the 12th control example. [Figure 498] This figure shows an example of a display screen during normal long win fluctuations at the end of the ceiling time reduction in the 12th control example. [Figure 499] (a) is a diagram showing an example of the display screen when the same pattern stops twice in a row in the 12th control example, and (b) is a diagram showing an example of the display screen for the next variation when the same pattern stops twice in a row in the 12th control example. [Figure 500] (a) is a diagram showing an example of a display screen during a one-shot announcement performance in the 12th control example, and (b) is a diagram showing an example of a display screen when a button is pressed during a one-shot announcement performance in the 12th control example. [Figure 501](a) is a diagram showing an example of the display screen after a win is announced in the 12th control example, and (b) is a diagram showing an example of the display screen when a win is not announced in the one-shot announcement display in the 12th control example. [Figure 502] (a) is a diagram showing an example of the second stage announcement screen during the one-shot announcement performance in the 12th control example, and (b) is a diagram showing an example of a separate display screen (hold series) during the one-shot announcement performance in the 12th control example. [Figure 503] FIG. 12(a) is a block diagram showing the configuration of the ROM of the main control device in the twelfth control example, and FIG. 12(b) is a block diagram showing the configuration of the RAM of the main control device in the twelfth control example. [Figure 504] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 12th control example, (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 12th control example, and (c) is a diagram showing a schematic representation of the contents of the second winning type selection table set in the ROM of the main control device in the 12th control example. [Figure 505] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 12th control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the 12th control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the 12th control example. [Figure 506] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 12th control example, and (b) is a diagram showing the specified contents of the normal table in the 12th control example. [Figure 507] (a) is a diagram showing a schematic representation of the contents of the table for the special rate and first time reduction in the 12th control example, and (b) is a diagram showing a schematic representation of the contents of the table for the second time reduction in the 12th control example. [Figure 508](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 12th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 12th control example. [Figure 509] A diagram showing a schematic diagram of the prescribed contents of the reach mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 12th control example. [Figure 510] A diagram showing a schematic diagram of the specified contents of the addition time mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 12th control example. [Figure 511] A diagram showing a schematic diagram of the specified contents of the one-shot notification mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 12th control example. [Figure 512] FIG. 23 is a block diagram showing the electrical configuration of the display control device in a twelfth control example. [Figure 513] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 12th control example. [Figure 514] 13 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 12th control example. [Figure 515] 23 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the twelfth control example. [Figure 516] 23 is a flowchart showing an update process executed by an MPU in the main control device in the twelfth control example. [Figure 517] 13 is a flowchart showing the ceiling time reduction update process executed by the MPU in the main control device in the 12th control example. [Figure 518] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the twelfth control example. [Figure 519] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 12th control example. [Figure 520]19 is a flowchart showing the start-up process (main control device) executed by the MPU in the main control device in the twelfth control example. [Figure 521] 13 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 522] 13 is a flowchart showing the main processing (voice lamp control device) executed by the MPU in the voice lamp control device in the 12th control example. [Figure 523] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 12th control example. [Figure 524] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a twelfth control example. [Figure 525] A flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 526] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 12th control example. [Figure 527] A flowchart showing the predictive performance setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 528] A flowchart showing the stop-time performance setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 529] A flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the 12th control example. [Fig. 530] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 531] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 12th control example. [Fig. 532]A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 533] 13 is a flowchart showing the process of determining the state during consecutive reaches executed by the MPU in the voice lamp control device in the 12th control example. [Fig. 534] 13 is a flowchart showing a detailed mode determination process executed by an MPU in a voice lamp control device in the 12th control example. [Fig. 535] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 12th control example. [Fig. 536] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 12th control example. [Figure 537] 19 is a flowchart showing a command determination process (display control device) executed by an MPU in the display control device in a twelfth control example. [Fig. 538] 23 is a flowchart showing a stop type command process executed by an MPU in the display control device in the twelfth control example. [Fig. 539] (a) is a diagram showing an example of the opening screen (even number symbol win) for a jackpot game in the 13th control example, and (b) is a diagram showing an example of the display screen when the music is changed by pushing a button while the opening screen for a jackpot game in the 13th control example is being displayed. [Fig. 540] 13(a) to 13(d) are diagrams showing display screens displayed during a background change effect in a thirteenth control example. [Fig. 541] 13(a) and 13(b) are diagrams showing the flow of background change presentation in the thirteenth control example. [Figure 542] (a) is a figure showing an example of a freeze effect display screen at the start of fluctuation in the 13th control example, and (b) is a figure showing an example of a freeze effect display screen for 6 seconds in the 13th control example. [Figure 543]A diagram showing a schematic diagram of the combination of freeze effect modes and expected winning rates in the 13th control example. [Figure 544] This is a diagram showing the schematic contents of the table for the special chart 1 jackpot in the 13th control example. [Figure 545] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 13th control example. [Figure 546] (a) is a diagram showing a schematic representation of the contents of the promotion lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example, and (b) is a diagram showing a schematic representation of the contents of the background change lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Figure 547] A diagram showing a schematic diagram of the specified contents of the addition time mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Figure 548] A flowchart showing the stop-time performance setting process executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 549] A flowchart showing the background change effect ending process executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 550] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the thirteenth control example. [Figure 551] A flowchart showing the opening performance processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 552] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 553] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 554]13 is a flowchart showing the background change performance determination process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 555] 13 is a flowchart showing the background change effect lottery processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 556] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 557] 13 is a flowchart showing the music selection process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 558] (a) is a diagram showing an example of a display screen during a flight performance in the 14th control example, and (b) is a diagram showing an example of a display screen during bird stocking in the 14th control example. [Figure 559] (a) is a diagram showing an example of a display screen when the flight performance develops in the 14th control example, and (b) is a diagram showing an example of a display screen after the flight performance develops in the 14th control example. [Fig. 560] A diagram showing the flow of the delay pattern of the bird stock performance in the 14th control example. [Fig. 561] 14(a) is a diagram showing an example of a display screen during the melody zone in the 14th control example, and FIG. 14(b) is a diagram showing an example of a display screen when switching songs during the melody zone in the 14th control example. [Fig. 562] FIG. 23 is a diagram showing an example of a display screen when a song remaining in the song history is newly played in the fourteenth control example. [Fig. 563] (a) is a diagram showing an example of a display screen at the start of the variable effect in the 14th control example, and (b) is a diagram showing an example of a display screen for the reach effect (first half) in the 14th control example. [Fig. 564] A diagram showing the execution timing and type of each notice executed during the variable performance in the 14th control example. [Figure 565]This is a diagram showing a schematic diagram of the flow of the variable effects executed during the special state in the 14th control example. [Fig. 566] FIG. 14(a) is a block diagram showing the configuration of the ROM of the main control device in the fourteenth control example, and FIG. 14(b) is a block diagram showing the configuration of the RAM of the main control device in the fourteenth control example. [Fig. 567] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 14th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 14th control example. [Fig. 568] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 14th control example, (b) is a diagram showing the typical contents of the normal table in the 14th control example, and (c) is a diagram showing the typical contents of the second special variable table in the 14th control example. [Fig. 569] This is a diagram showing the specified contents of the probability variable table in the 14th control example. [Fig. 570] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 14th control example. [Figure 571] A diagram showing a schematic representation of the contents of the preview mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 14th control example. [Figure 572] A diagram showing a schematic representation of the contents of the preview mode scenario selection table set in the ROM of the voice lamp control device of the pachinko machine in the 14th control example. [Figure 573] A diagram showing a schematic diagram of the prescribed contents of the music selection table set in the ROM of the sound lamp control device of the pachinko machine in the 14th control example. [Figure 574] 16 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 14th control example. [Figure 575] 20 is a flowchart showing the variable execution determination process executed by the MPU in the main control device in the fourteenth control example. [Fig. 576] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 577] A flowchart showing the music switching process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 578] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 579] A flowchart showing the special effect setting process executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 580] 13 is a flowchart showing the advance notice mode setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 581] 23 is a flowchart showing a command determination process (display control device) executed by an MPU in the display control device in a fourteenth control example. [Fig. 582] 23 is a flowchart showing bird stop command processing executed by an MPU in the display control device in the fourteenth control example. [Fig. 583] A front view of the game board of a pachinko machine of the 15th control example. [Fig. 584] (a) is a diagram showing an example of the display screen when the jackpot pattern stops in the 15th control example, and (b) is a diagram showing an example of the special pattern change start screen after the jackpot game ends in the 15th control example. [Figure 585] (a) is a diagram showing an example of a display screen when a button is pressed and held during reach fluctuation in the 15th control example, and (b) is a diagram showing an example of a display screen when a button is pressed and held to increase the chance of reaching the target in the 15th control example. [Fig. 586] A diagram showing a schematic diagram of the combination of symbol stopping action and role light emission pattern in the 15th control example. [Figure 587] A block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 15th control example. [Figure 588] A diagram showing a schematic diagram of the prescribed contents of the presentation pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 15th control example. [Figure 589] A flowchart showing the special-effect performance setting process executed by the MPU in the voice lamp control device in the 15th control example. [Fig. 590] 15 is a flowchart showing the initial fluctuation mode setting process executed by the MPU in the voice lamp control device in the 15th control example. [Fig. 591] 16 is a flowchart showing the detailed mode determination process executed by the MPU in the voice lamp control device in the 15th control example. [Fig. 592] A flowchart showing the performance pattern selection process executed by the MPU in the voice lamp control device in the 15th control example. [Fig. 593] 16(a) is a diagram showing an example of the start screen of the character pre-reading effect in the 16th control example, and FIG. 16(b) is a diagram showing the display screen during the character pre-reading effect in the 16th control example. [Fig. 594] 13(a) and 13(b) are diagrams showing an example of a display screen during the change of the character pre-reading performance target in the 16th control example. [Fig. 595] (a) is a figure showing a character tilt screen during the change of the character pre-reading performance target in the 16th control example, and (b) is a figure showing a character fainting screen during the change of the character pre-reading performance target in the 16th control example. [Fig. 596] 16(a) is a diagram showing the roar screen after a character has revived from fainting in the 16th control example, and FIG. 16(b) is a diagram showing the display screen after the character has roared in the 16th control example. [Figure 597](a) is a diagram showing the silent reach screen during the character pre-reading performance in the 16th control example, and (b) is a diagram showing the display screen when a winning hold is obtained during the character pre-reading performance in the 16th control example. [Fig. 598] A figure showing the display screen for the change in the winning reservation target in the 16th control example. [Figure 599] (a) is a diagram showing the display screen (first special chart change) of the roulette effect (first time) in the 16th control example, and (b) is a diagram showing the character display screen (second special chart change) of the roulette effect (first time) in the 16th control example. [Figure 600] 16(a) and 16(b) are diagrams showing a result display screen of the roulette effect (first time) in the sixteenth control example. [Figure 601] (a) is a diagram showing the result display screen of the roulette effect (second time) in the 16th control example, and (b) is a diagram showing an example of the result display screen of the roulette effect (second time) in the 16th control example. [Figure 602] 16(a) is a diagram showing a display screen of a hero character effect in the 16th control example, and FIG. 16(b) is a diagram showing a display screen of a special character effect in the 16th control example. [Figure 603] A figure showing an example of a roulette display screen after a special character appears in the 16th control example. [Figure 604] A diagram showing the flow of roulette presentation and special chart changes in the 16th control example. [Figure 605] A block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 16th control example. [Figure 606] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 16th control example. [Figure 607] A diagram showing a schematic diagram of the specified contents of the character mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 16th control example. [Figure 608]A diagram showing a schematic diagram of the specified contents of the sound type selection table set in the ROM of the sound lamp control device of the pachinko machine in the 16th control example. [Figure 609] A diagram showing a schematic diagram of the specified contents of the roulette scenario selection table set in the ROM of the sound lamp control device of the pachinko machine in the 16th control example. [Figure 610] A diagram showing a schematic diagram of the prescribed contents of the roulette mode determination table set in the ROM of the sound lamp control device of the pachinko machine in the 16th control example. [Figure 611] A flowchart showing the predictive performance setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 612] 16 is a flowchart showing the look-ahead management process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 613] A flowchart showing the second pre-reading performance setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 614] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 615] A flowchart showing the variable performance setting process for predictive performance executed by the MPU in the voice lamp control device in the 16th control example. [Figure 616] A flowchart showing the pre-reading performance mode setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 617] (a) is a diagram showing the presentation mode of the operation presentation during a reach fluctuation in the presentation modification of the 15th control example, and (b) is a diagram showing the presentation mode at the start of the next fluctuation after the fluctuation in which the operation presentation in the presentation modification of the 15th control example was executed. [Figure 618] (a) is a diagram showing an example of a display screen during a jackpot game in the presentation modification of the 15th control example, and (b) is a diagram showing an example of a special chart change start screen after the jackpot game ends in the presentation modification of the 15th control example. [Figure 619] A figure showing an example of a display screen during special chart change after the end of a jackpot game in the presentation variant of the 15th control example. [Figure 620] (a) is a diagram showing an example of a display screen during approach mode in the special probability state of a different example of the presentation of each control example, and (b) is a diagram showing an example of a display screen during super approach mode in the special probability state of a different example of the presentation of each control example. [Figure 621] (a) is a figure showing an example of a mode promotion effect during approach mode in a different example of the effect of each control example, and (b) is a figure showing an example of a miss display screen when a mode is promoted in a different example of the effect of each control example. [Figure 622] A diagram showing the execution timing and type of each notice executed during the variable performance in the 17th control example. [Figure 623] (a) is a diagram showing an example of a display screen at the start of the butterfly button effect in the 17th control example, and (b) is a diagram showing an example of a display screen during button preview A in the butterfly button effect in the 17th control example. [Figure 624] 17(a) and 17(b) are diagrams showing an example of a display screen when a button is operated during button preview A in the 17th control example. [Figure 625] (a) is a figure showing an example of a display screen when a button is operated during button preview B in the 17th control example, and (b) is a figure showing an example of a display screen when a button is not operated during button preview B in the 17th control example. [Figure 626] (a) is a diagram showing an example of a display screen during a one-shot announcement performance in the 17th control example, and (b) is a diagram showing an example of a display screen in which different types of flower icons and butterfly icons are displayed in the 17th control example. [Figure 627] (a) is a diagram showing an example of the opening screen (even number symbol win) for a jackpot game in the 17th control example, and (b) is a diagram showing an example of the display screen when a song is selected by operating the selection button while the opening screen for a jackpot game in the 17th control example is displayed. [Figure 628](a) is a diagram showing an example of the opening screen (when a new song appears) for a jackpot game in the 17th control example, and (b) is a diagram showing an example of the display screen when all songs are unlocked by pushing a button while the opening screen for a jackpot game in the 17th control example is displayed. [Figure 629] A flowchart showing the opening performance processing executed by the MPU in the voice lamp control device in the 17th control example. [Figure 630] 17 is a flowchart showing the music selection process executed by the MPU in the voice lamp control device in the 17th control example. [Figure 631] 17 is a flowchart showing a detailed mode determination process executed by an MPU in a voice lamp control device in the 17th control example. [Figure 632] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 17th control example. [Figure 633] A front view of the game board of a pachinko machine of the 18th control example. [Figure 634] (a) and (b) are figures showing an example of the presentation mode when entering the time-saving state and the probability change state in the 18th control example. [Figure 635] (a) is a diagram showing an example of the presentation mode of the final time-saving fluctuation in the 18th control example, and (b) is a diagram showing an example of the presentation mode when the transition to rush mode is announced in the final time-saving fluctuation in the 18th control example. [Figure 636] (a) is a diagram showing an example of the presentation mode when the final time-saving fluctuation in the 18th control example notifies a transition to normal mode, and (b) is a diagram showing an example of the presentation mode when the final time-saving fluctuation in the 18th control example notifies a jackpot in the final fluctuation or remaining reserve. [Figure 637] (a) is a diagram showing an example of a presentation mode when the final fluctuation of the time-saving mode in the 18th control example indicates a special state that will continue until the next big win, and (b) is a diagram showing an example of a presentation mode when a suggestive presentation that increases the expectation of a special state is executed in the time-saving mode or special state in the 18th control example. [Figure 638] A diagram showing the transition contents of each game state in the 18th control example. [Figure 639] FIG. 20 is a block diagram showing the configuration of the ROM of the main control device in the 18th control example. [Figure 640] FIG. 20 is a block diagram showing the configuration of the RAM of the main control device in the 18th control example. [Figure 641] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 18th control example. [Figure 642] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing the specified contents of the time-saving / probability-changing table in the 18th control example. [Figure 643] (a) is a diagram showing a schematic representation of the contents of the table for final time-saving fluctuations in the 18th control example, and (b) is a diagram showing a schematic representation of the contents of the table for potential confirmation in the 18th control example. [Figure 644] (a) is a diagram showing a schematic representation of the contents of the small prize random number table set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 18th control example. [Figure 645] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 18th control example, and (b) is a diagram showing the specified contents of the mini character suggestion selection table set in the ROM of the sound lamp control device of the pachinko machine in the 18th control example. [Figure 646] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 18th control example. [Figure 647] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 18th control example. [Figure 648] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 18th control example. [Figure 649] This is a flowchart showing the jackpot control processing executed by the MPU in the main control device in the 18th control example. [Figure 650] This is a flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 18th control example. [Figure 651] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 652] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 653] This is a flowchart showing the special figure 1 mini character performance setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 654] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 655] This is a flowchart showing the special chart 2 mini character performance setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 656] (a) is a diagram showing an example of the presentation mode when the first passage of the game ball through the through gate is detected in weak rush mode in the first variant of the 18th control example, and (b) is a diagram showing an example of the presentation mode when the game ball does not pass through the through gate and five drawings of the second special pattern are performed in weak rush mode in the first variant of the 18th control example. [Figure 657] (a) is a diagram showing a schematic diagram of the contents of the jackpot type selection 61A table set in the ROM of the main control device in the first variant of the 18th control example, and (b) is a block diagram showing the configuration of the variation pattern 61A table set in the ROM of the main control device in the first variant of the 18th control example. [Figure 658] FIG. 23 is a block diagram showing the configuration of a weak rush 61A table in a first modified example of the eighteenth control example. [Figure 659] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario 61A table set in the ROM of the main control device in the first modified example of the 18th control example. [Figure 660] A diagram showing the transition contents of each game state in the second variant of the 18th control example. [Figure 661] (a) is a diagram showing a schematic representation of the contents of the jackpot type selection 61B table set in the ROM of the main control device in the second variant of the 18th control example, and (b) is a diagram showing a schematic representation of the contents of the second jackpot random number 61B table set in the ROM of the main control device in the second variant of the 18th control example. [Figure 662] (a) is a block diagram showing the configuration of the variable pattern 61B table set in the ROM of the main control device in the second variant of the 18th control example, (b) is a diagram showing the typical contents of the time-saving / probable-change 61B table in the second variant of the 18th control example, and (c) is a diagram showing the typical contents of the time-saving granting 61B table in the second variant of the 18th control example. [Figure 663] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario 61B table set in the ROM of the main control device in the second modified example of the 18th control example. [Figure 664] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the second variant of the 18th control example. [Figure 665] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the second variant of the 18th control example. [Figure 666] 19(a) and 19(b) are diagrams showing an example of the presentation mode after the first win in the 19th control example. [Figure 667] 19(a) and 19(b) are diagrams showing an example of the presentation mode after the first win in the 19th control example. [Figure 668] 19(a) and 19(b) are diagrams showing an example of the presentation mode of the change display presentation one before the final time-saving change in the time-saving mode in the 19th control example. [Figure 669] (a) is a diagram showing an example of the presentation style of the change display presentation one before the final time-saving change in the time-saving mode in the 19th control example, and (b) is a diagram showing an example of the presentation style of the final time-saving change in the time-saving mode in the 19th control example. [Figure 670] (a) is a diagram showing an example of the presentation style when a loop bonus is won in the 19th control example, and (b) is a diagram showing an example of the continuation judgment presentation during the loop bonus mode in the 19th control example. [Figure 671] A diagram showing the transition contents of each game state in the 19th control example. [Figure 672] (a) is a block diagram showing the configuration of the ROM of the main control device in the 19th control example, and (b) is a diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 19th control example. [Figure 673] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 19th control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 19th control example. [Figure 674] A diagram showing the specified contents of the failure type selection table set in the ROM of the main control device in the 19th control example. [Figure 675] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 19th control example. [Figure 676] 19 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the 19th control example. [Figure 677] 20 is a flowchart showing the disconnection process executed by the MPU in the main control device in the 19th control example. [Figure 678]This is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 19th control example. [Figure 679] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 680] 19 is a flowchart showing the chance mode processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 681] 20 is a flowchart showing the time-saving mode processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 682] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 683] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 684] 19 is a flowchart showing the loop bonus end processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 685] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 686] A flowchart showing the performance setting process during time-saving mode executed by the MPU in the voice lamp control device in the 19th control example. [Figure 687] (a) is a diagram showing the movable device in the 20th control example in its original position, and (b) is a diagram showing the movable device in the 20th control example in its operating position. [Figure 688] A diagram showing the configuration of the movable props in the 20th control example. [Figure 689](a) is a vertical cross-sectional view of the game board in the 20th control example when the movable device is in the origin position, (b) is a vertical cross-sectional view of the game board at the timing when the operating position sensor switches from off to on while the movable device is descending in the 20th control example, (c) is a vertical cross-sectional view of the game board in the 20th control example when the movable device is in the operating position, and (d) is a vertical cross-sectional view of the game board in the 20th control example when the movable device is in the lower vibration limit position. [Fig. 690] A diagram showing the flow of operation of the movable reels during the reels movement performance in the 20th control example. [Figure 691] (a) is a diagram showing the location of the movable part at the start timing of the first movable control (advance scenario operation) in the 20th control example, (b) is a diagram showing the location of the movable part at the end timing of the first movable control (advance scenario operation) in the 20th control example, (c) is a diagram showing the location of the movable part at the time when the movable part in the 20th control example descends to the lower vibration limit position, and (d) is a diagram showing the location of the movable part at the time when the movable part in the 20th control example rises to the lower limit of the detection range of the operating position sensor. [Figure 692] A block diagram showing the electrical configuration of the voice lamp control device in the 20th control example. [Figure 693] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 20th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 20th control example. [Figure 694](a) is a diagram showing a schematic representation of the prescribed contents of the advance scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example; (b) is a diagram showing a schematic representation of the prescribed contents of the evacuation scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example; (c) is a diagram showing a schematic representation of the prescribed contents of the first return-response scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example; and (d) is a diagram showing a schematic representation of the prescribed contents of the second return-response scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example. [Figure 695] A diagram showing a schematic diagram of the specified contents of the vibration scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example. [Figure 696] 13(a) and 13(b) are diagrams illustrating the control of the stepping motor in the twentieth control example. [Figure 697] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 698] A flowchart showing the frame button input start / performance processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 699] 13 is a flowchart showing the drive timer monitoring process executed by the MPU in the voice lamp control device in the 20th control example. [Figure 700] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 701] 13 is a flowchart showing the motor scenario processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 702] 13 is a flowchart showing the exit scenario processing executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 703] 13 is a flowchart showing vibration scenario processing executed by an MPU in the voice lamp control device in the twentieth control example. [Fig. 704] 13 is a flowchart showing the evacuation scenario processing executed by the MPU in the voice lamp control device in the twentieth control example. [Figure 705] 13 is a flowchart showing the recovery scenario processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 706] 13 is a flowchart showing the motor command monitoring process executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 707] 13 is a flowchart showing the motor output processing executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 708] 13 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 20th control example. [Figure 709] FIG. 21 is a front view of a pachinko machine of a 21st control example. [Fig. 710] A front view of the game board for the 21st control example. [Figure 711] This is a rear view of a pachinko machine of the 21st control example. [Fig. 712] 21(a) is a front view of the frame button in the 21st control example, and FIG. 21(b) is a front view of the selection button in the 21st control example. [Fig. 713] An exploded front oblique view of the variable winning device in the 21st control example. [Fig. 714] This is an operation diagram of the variable winning device in the 21st control example, viewed from the back side. [Fig. 715] (a) is a diagram showing an example of the area near the display surface of the third pattern display device during the movable role preparation period when movable control (advance control) is being executed to advance the movable role from the stored position to the operating position as part of the role performance in the 21st control example, and (b) is a diagram showing an example of the area near the display surface of the third pattern display device during the waiting period after movable control (advance control) has been completed to advance the movable role from the stored position to the operating position as part of the role performance in the 21st control example. [Fig. 716](a) is a diagram showing an example of the vicinity of the display surface of the third pattern display device when the player presses the frame button while the first movable role performance in the 21st control example is being executed, and the termination condition is met; (b) is a diagram showing an example of the vicinity of the display surface of the third pattern display device when the termination condition of the first movable role performance in the 21st control example is met and the second movable role performance is being executed. [Fig. 717] (a) is a diagram showing an example of the area around the display surface of the third pattern display device in a state where the movable role that was moved during the role performance in the 21st control example is returning to its stored position, and (b) is a diagram showing an example of the area around the display surface of the third pattern display device in a state where the movable role has moved (retracted) to its stored position after the first movable role performance in the 21st control example has ended. [Fig. 718] (a) is a diagram showing an example of the vicinity of the display surface of the third pattern display device in a state where an additional performance is executed during the period until the movable role moves to the operating position when the termination condition of the first performance of the movable role in the 21st control example is met, and (b) is a diagram showing an example of the vicinity of the display surface of the third pattern display device in a state where the additional performance is executed and the movable role moves to the operating position when the additional performance in the 21st control example is executed. [Fig. 719] (a) is a diagram showing another example of additional performance in the 21st control example, and (b) is a diagram showing the vicinity of the display surface of the third pattern display device in a state where the movable role object has moved to the operating position when the additional performance in the 21st control example has been executed. [Fig. 720] 13(a) is a diagram showing the vicinity of the display surface of the third pattern display device when the close-up effect in the 21st control example is executed. FIG. [Fig. 721] A diagram showing the flow of the performance when the special device performance in the 21st control example is executed, the termination condition is met during the first cycle of vibration motion, and a falling motion is executed. [Fig. 722] A diagram showing the flow of the performance when the special device performance in the 21st control example is executed, the termination condition is met during the third cycle of vibration motion, and the rising motion is executed. [Fig. 723] A block diagram showing the electrical configuration of a pachinko machine in the 21st control example. [Fig. 724]FIG. 22 is a diagram showing a schematic configuration of various counters in the 21st control example. [Fig. 725] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 21st control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 21st control example. [Fig. 726] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the 21st control example. [Fig. 727] (a) is a diagram showing a schematic representation of the contents of the first winning type selection table set in the ROM of the main control device in the 21st control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 21st control example. [Fig. 728] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 21st control example, (b) is a diagram showing the typical contents of the jackpot variation pattern table set in the ROM of the main control device in the 21st control example, (c) is a diagram showing the typical contents of the miss (normal) variation pattern table set in the ROM of the main control device in the 21st control example, and (d) is a diagram showing the typical contents of the miss (probable hit / time reduction) variation pattern table set in the ROM of the main control device in the 21st control example. [Fig. 729] A block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the 21st control example. [Fig. 730] A block diagram showing the configuration of an operation scenario table group set in the ROM of the voice lamp control device in the 21st control example. [Fig. 731] (a) is a diagram showing a schematic representation of the contents of the variable presentation pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example, and (b) is a diagram showing a schematic representation of the contents of the mission selection table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example. [Fig. 732] A diagram showing a schematic diagram of the specified contents of the additional effect selection table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example. [Fig. 733] A diagram showing a schematic diagram of the specified contents of the second control execution selection table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example. [Fig. 734] A diagram showing a schematic diagram of the specified contents of the second period display selection table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example. [Fig. 735] A diagram showing a schematic diagram of the specified contents of the evacuation mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example. [Fig. 736] (a) is a diagram showing a schematic representation of the prescribed contents of the advance scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example, (b) is a diagram showing a schematic representation of the prescribed contents of the fall scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the rise scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example. [Fig. 737] A diagram showing a schematic diagram of the specified contents of the vibration scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example. [Fig. 738] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 21st control example. [Fig. 739] (a) is a block diagram showing the configuration of the reel movement related area set in the RAM of the sound lamp control device in the 21st control example, and (b) is a schematic diagram showing the data types of the stored data stored in the drive status storage area set in the RAM of the sound lamp control device of the pachinko machine in the 21st control example. [Fig. 740] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 21st control example. [Fig. 741] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 21st control example. [Fig. 742] A flowchart showing the special pattern jackpot determination process executed by the MPU in the main control device in the 21st control example. [Fig. 743] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 21st control example. [Fig. 744] 23 is a flowchart showing the update process executed by the MPU in the main control device in the 21st control example. [Fig. 745] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 21st control example. [Fig. 746] 23 is a flowchart showing the read-ahead processing executed by the MPU in the main control device in the 21st control example. [Fig. 747] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 21st control example. [Fig. 748] 23 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the 21st control example. [Fig. 749] 23 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the 21st control example. [Fig. 750] 23 is a flowchart showing the startup process executed by the MPU in the main control device in the 21st control example. [Fig. 751] 21 is a flowchart showing the main processing executed by the MPU in the main control device in the 21st control example. [Fig. 752] 21 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 21st control example. [Fig. 753] A flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the 21st control example. [Fig. 754]A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 21st control example. [Fig. 755] 23 is a flowchart showing the notification process executed by the MPU in the main control device in the 21st control example. [Fig. 756] A flowchart showing the winning processing executed by the MPU in the main control device in the 21st control example. [Fig. 757] 23 is a flowchart showing abnormality processing executed by the MPU in the main control device in the 21st control example. [Fig. 758] 21 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 759] 21 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 760] 23 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 761] 23 is a flowchart showing the status command receiving process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 762] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 763] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 764] 21 is a flowchart showing the stop command processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 765] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 766] A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 767] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 768] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 769] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 770] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 771] A flowchart showing the additional performance mode setting process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 772] 21 is a flowchart showing the drive timer monitoring process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 773] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 774] A flowchart showing the reel performance update processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 775] 21 is a flowchart showing the time-elapsed update process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 776] 23 is a flowchart showing the motor scenario processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 777] 21 is a flowchart showing the exit scenario processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 778] 23 is a flowchart showing vibration scenario processing executed by an MPU in the voice lamp control device in the 21st control example. [Fig. 779]23 is a flowchart showing a vibration scenario repetition process executed by an MPU in a voice lamp control device in a 21st control example. [Fig. 780] 23 is a flowchart showing a second operation scenario determination process executed by an MPU in a voice lamp control device in the 21st control example. [Fig. 781] 23 is a flowchart showing the second operation scenario processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 782] 23 is a flowchart showing the evacuation scenario processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 783] (a) is a diagram showing the vicinity of the display surface of the third pattern display device when the reel performance in the 22nd control example has started and the movable reel is in the operating position, and (b) is a diagram showing the vicinity of the display surface of the third pattern display device when the total mission is achieved by pushing the button during the reel performance in the 22nd control example. [Fig. 784] (a) is a diagram showing the area around the display surface of the third pattern display device at the start of the Super 4 reel performance in the 22nd control example, and (b) is a diagram showing the area around the display surface of the third pattern display device at the 5th cycle of the Super 4 reel performance in the 22nd control example. [Fig. 785] A block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 22nd control example. [Fig. 786] A block diagram showing the configuration of the operation scenario table group set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 787] A diagram showing a schematic diagram of the specified contents of the variable presentation pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 788](a) is a diagram showing a schematic representation of the contents of the overall mission selection table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example, and (b) is a diagram showing a schematic representation of the contents of the first period suggestion performance table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 789] A diagram showing a schematic diagram of the specified contents of the progress presentation mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 790] A diagram showing a schematic diagram of the specified contents of the first vibration scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 791] A diagram showing a schematic diagram of the specified contents of the second vibration scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 792] A diagram showing a schematic diagram of the specified contents of the third vibration scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 793] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 22nd control example. [Fig. 794] (a) is a block diagram showing the configuration of the reel movement related area set in the RAM in the sound lamp control device of the pachinko machine in the 22nd control example, and (b) is a schematic diagram showing the data types of the data stored in the drive status storage area set in the RAM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 795] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 796] A flowchart showing the reel performance pattern determination process executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 797]A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 798] 22 is a flowchart showing a press information update process executed by an MPU in a voice lamp control device in a 22nd control example. [Figure 799] A flowchart showing the additional performance mode setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 800] A flowchart showing the reel performance update processing executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 801] 23 is a flowchart showing vibration scenario processing executed by an MPU in the voice lamp control device in the 22nd control example. [Figure 802] 22 is a flowchart showing a vibration scenario repetition process executed by an MPU in a voice lamp control device in a 22nd control example. [Figure 803] (a) is a diagram showing the presentation mode when the performance performance starts in the 23rd control example, and (b) is a diagram showing the presentation mode while the performance performance is being executed in the 23rd control example. [Figure 804] (a) is a diagram showing the presentation mode when a player operates the frame button at a timing that matches the rhythm in the performance presentation of the 23rd control example, and (b) is a diagram showing the presentation mode when a player operates the frame button at a timing that is out of sync with the rhythm in the performance presentation of the 23rd control example. [Figure 805] (a) is a diagram showing the presentation mode when the displacement lottery executed when the frame button is operated at a timing that deviates from the rhythm during the performance performance of the 23rd control example is won, and (b) is a diagram showing the presentation mode when the displacement lottery executed when the frame button is operated at a timing that deviates from the rhythm during the performance performance of the 23rd control example is not won. [Figure 806](a) is a diagram showing the presentation mode when the performance performance in the 23rd control example results in a performance result corresponding to success, and (b) is a diagram showing the presentation mode when the performance performance in the 23rd control example results in a performance result corresponding to failure. [Figure 807] A block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 23rd control example. [Figure 808] (a) is a block diagram showing the configuration of the group of operation scenario tables set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example, and (b) is a diagram showing the schematic contents of the winning operation table set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example. [Figure 809] A diagram showing a schematic diagram of the specified contents of the press period type table set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example. [Figure 810] (a) is a block diagram showing the configuration of the successful lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example, (b) is a diagram showing the typical contents of the table for period A set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example, (c) is a diagram showing the typical contents of the table for period B set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example, and (d) is a diagram showing the typical contents of the table for after successful pressing set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example. [Figure 811] A diagram showing a schematic diagram of the specified contents of the performance result selection table set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example. [Figure 812] A diagram showing a schematic diagram of the specified contents of the development destination selection table set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example. [Figure 813] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 23rd control example. [Fig. 814]FIG. 23 is a block diagram showing the configuration of the audio output device in a 23rd control example. [Fig. 815] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 816] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 817] A flowchart showing the drive timer monitoring process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 818] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 819] A flowchart showing the performance performance update processing executed by the MPU in the audio lamp control device in the 23rd control example. [Fig. 820] A flowchart showing the reel operation setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 821] 23 is a flowchart showing the motor scenario processing executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 822] 23 is a flowchart showing the exit scenario processing executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 823] 23 is a flowchart showing the winning operation scenario processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 824] (a) is a flowchart showing the main processing executed by the MPU in the audio output device in the 23rd control example, and (b) is a flowchart showing the command interrupt processing executed by the MPU in the audio output device in the 23rd control example. [Figure 825] 23 is a flowchart showing a command determination process executed by an MPU in the audio output device in the 23rd control example. [Figure 826]23 is a flowchart showing an audio setting process executed by an MPU in the audio output device in the 23rd control example. [Figure 827] (a) is a diagram showing the performance state when the reel performance in the 24th control example has started and the movable reel is in the operating position, and (b) is a diagram showing the performance state when a decision is made to execute a falling action during the execution of the reel performance in the 24th control example, and then a decision is made to cancel the execution of the falling action. [Fig. 828] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 24th control example, and (b) is a diagram showing the schematic contents of the cancellation lottery table set in the ROM of the sound lamp control device of a pachinko machine in the 24th control example. [Fig. 829] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 24th control example. [Fig. 830] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 24th control example. [Figure 831] A flowchart showing the additional performance mode setting process executed by the MPU in the voice lamp control device in the 24th control example. [Figure 832] (a) is a diagram showing the state in which the movable prop in the 25th control example is located at the origin position, and (b) is a diagram showing the state in which the movable prop is at its lowest point in the prop attack performance in the 25th control example. [Figure 833] (a) is a diagram showing the presentation mode before the start of the special feature attack performance (battle preparation performance) in the 25th control example, and (b) is a diagram showing the presentation mode when the movable special feature is at its lowest point in the special feature attack performance (first attack) in the 25th control example. [Fig. 834] (a) is a diagram showing the presentation mode in the state where the movable prop is at its lowest in the prop attack presentation (fifth attack) of the 25th control example, and (b) is a diagram showing the presentation mode (defeat presentation) when the termination condition is not met in the prop attack presentation (five attacks) of the 25th control example. [Fig. 835](a) is a diagram showing the presentation mode (failed attack presentation) when the termination condition is met in the special object attack presentation (second to fifth attacks) of the 25th control example, and (b) is a diagram showing the presentation mode (self-destruction presentation) when the termination condition is met in the special object attack presentation (first attack) of the 25th control example. [Fig. 836] (a) is a diagram showing the flow of movement of the movable props when the termination condition is not met in the prop attack performance (5th attack) of the 25th control example, and (b) is a diagram showing the flow of movement of the movable props when the termination condition is met in the prop attack performance (3rd attack) of the 25th control example. [Fig. 837] This figure shows the flow of movement of the movable prop when the termination condition is met in the prop attack performance (first attack) of the 25th control example. [Fig. 838] A block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the 25th control example. [Fig. 839] A block diagram showing the configuration of the operation scenario table group set in the ROM of the voice lamp control device of the pachinko machine in the 25th control example. [Fig. 840] (a) is a diagram showing a schematic representation of the prescribed contents of the vibration scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example; (b) is a diagram showing a schematic representation of the prescribed contents of the first fall scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example; and (c) is a diagram showing a schematic representation of the prescribed contents of the second fall scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example. [Fig. 841] A diagram showing a schematic diagram of the specified contents of the vibration scenario end lottery table set in the ROM of the voice lamp control device of the pachinko machine in the 25th control example. [Fig. 842] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 25th control example. [Fig. 843] This is a block diagram showing the configuration of 68 areas related to the movement of reels set in the RAM of the audio lamp control device in the 25th control example. [Fig. 844] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 845] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 846] A flowchart showing the drive timer monitoring process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 847] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 848] 23 is a flowchart showing the battle presentation update process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 849] 25 is a flowchart showing the motor scenario processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 850] 23 is a flowchart showing vibration scenario processing executed by an MPU in the voice lamp control device in the 25th control example. [Fig. 851] 23 is a flowchart showing a vibration scenario repetition process executed by an MPU in a voice lamp control device in the 25th control example. [Fig. 852] 23 is a flowchart showing a vibration scenario termination process executed by an MPU in the voice lamp control device in the 25th control example. [Fig. 853] 25 is a flowchart showing the first fall scenario processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 854] 16 is a flowchart showing a second fall scenario process executed by an MPU in the voice and lamp control device in the 25th control example. [Figure 855] 23 is a flowchart showing the evacuation scenario processing executed by the MPU in the voice lamp control device in the 25th control example. [Figure 856] A front view of the game board of a pachinko machine of the 26th control example. [Fig. 857] (a) is a plan view schematically showing the state in which the variable winning device in the 26th control example is closed, and (b) is a plan view schematically showing the state in which the variable winning device in the 26th control example is open. [Fig. 858] A diagram showing the flow pattern of game balls within the variable winning device in the 26th control example. [Fig. 859] (a) is a diagram showing an example of the presentation mode in the normal state (during left-hand hit) in the 26th control example, and (b) is a diagram showing an example of the presentation mode when a 2-round jackpot is won in the normal state in the 26th control example. [Fig. 860] (a) is a diagram showing an example of the presentation mode during a 2-round jackpot in normal state in the 26th control example, and (b) is a diagram showing an example of the presentation mode when a 10-round jackpot (first hit) is won in normal state in the 26th control example. [Figure 861] (a) is a diagram showing an example of the presentation mode during the first win in the 26th control example, and (b) is a diagram showing an example of the presentation mode during the chance mode in the 26th control example. [Figure 862] (a) is a diagram showing an example of the presentation pattern during the final jackpot of the chance mode in the 26th control example, and (b) is a diagram showing an example of the chance mode ending screen in the 26th control example. [Figure 863] 13A is a diagram showing an example of the presentation during the pullback mode in the 26th control example, and FIG. 13B is a diagram showing an example of the victory mode entry screen in the 26th control example. [Fig. 864] 13A is a diagram showing an example of a presentation style during victory mode in the 26th control example, and FIG. 13B is a diagram showing an example of a victory mode ending screen in the 26th control example. [Figure 865] A figure showing an example of a presentation mode in which a heaven zone is set in the 26th control example. [Figure 866]A diagram showing the transition contents of each game state in the 26th control example. [Figure 867] A diagram showing the transition contents of each game state in the 26th control example. [Fig. 868] A diagram showing the transition contents of each game state in the 26th control example. [Fig. 869] A block diagram showing the configuration of the ROM of the main control device in the 26th control example. [Fig. 870] FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in the 26th control example. [Figure 871] (a) is a diagram showing a schematic diagram of the specified contents of the first winning random number table set in the ROM of the main control device in the 26th control example, and (b) is a block diagram showing the configuration of the first winning type selection table set in the ROM of the main control device in the 26th control example. [Figure 872] (a) is a diagram showing a schematic representation of the contents of the table for the special chart 1 jackpot in the 26th control example, and (b) is a diagram showing a schematic representation of the contents of the table for the special chart 2 jackpot in the 26th control example. [Figure 873] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 26th control example, (b) is a diagram showing the typical contents of the table for normal and second special variable in the 26th control example, and (c) is a diagram showing the typical contents of the table for special variable and time-saving in the 26th control example. [Fig. 874] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 26th control example. [Figure 875] A diagram showing a schematic diagram of the specified contents of the pullback mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 26th control example. [Figure 876] A diagram showing a schematic diagram of the prescribed contents of the secondary prize ball table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Figure 877] 16 is a flowchart showing the timer interrupt processing (every 2 ms) executed by the MPU in the main control device in the 26th control example. [Figure 878] 26 is a flowchart showing the switch reading process executed by the MPU in the main control device in the 26th control example. [Figure 879] 26 is a flowchart showing the update process executed by the MPU in the main control device in the 26th control example. [Fig. 880] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 26th control example. [Figure 881] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 26th control example. [Figure 882] A flowchart showing the winning processing executed by the MPU in the main control device in the 26th control example. [Figure 883] A flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 26th control example. [Figure 884] A flowchart showing the status command receiving process executed by the MPU in the voice lamp control device in the 26th control example. [Figure 885] A flowchart showing the pullback mode determination process executed by the MPU in the voice lamp control device in the 26th control example. [Figure 886] A flowchart showing the prize type processing performed by the MPU in the voice lamp control device in the 26th control example. [Figure 887] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 26th control example. [Figure 888] A flowchart showing the process of starting a jackpot during consecutive wins, executed by the MPU in the voice lamp control device in the 26th control example. [Figure 889]A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 890] A front view showing another example of a game board of a pachinko machine in the 26th control example. [Figure 891] FIG. 26 shows another example of the chance mode ending screen in the 26th control example. [Fig. 892] (a) is a diagram showing an example of the presentation mode when the upper limit of the number of winning balls is reached during victory mode in the first variant of the 26th control example, and (b) is a diagram showing an example of the presentation mode during a jackpot after the upper limit is reached in the first variant of the 26th control example. [Figure 893] A figure showing an example of the presentation style during the pullback mode after reaching the upper limit in the first modified example of the 26th control example. [Fig. 894] FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in a first modified example of the 26th control example. [Fig. 895] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the 26th control example. [Figure 896] A diagram showing a schematic diagram of the specified contents of the bonus granting table set in the ROM of the voice lamp control device of a pachinko machine in the first modified example of the 26th control example. [Figure 897] 26 is a flowchart showing a switch reading process executed by an MPU in the main control device in a first modified example of the 26th control example. [Fig. 898] A flowchart showing the process of determining winning balls in a set executed by the MPU in the main control device in the first variant of the 26th control example. [Figure 899] 23 is a flowchart showing the update process executed by the MPU in the main control device in the first modified example of the 26th control example. [Figure 900]A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the first modified example of the 26th control example. [Figure 901] 26 is a flowchart showing upper limit related processing executed by an MPU in a voice lamp control device in the first modified example of the 26th control example. [Figure 902] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the 26th control example. [Figure 903] (a) is a figure showing an example of a display screen immediately after entering the pullback mode before reaching the upper limit in the second variant of the 26th control example, and (b) is a figure showing an example of a presentation style when the upper limit is reached during the victory mode in the second variant of the 26th control example. [Figure 904] (a) is a diagram showing an example of the presentation mode during a jackpot after the upper limit is reached in the second variant of the 26th control example, and (b) is a diagram showing an example of the presentation mode at the end of victory mode after the upper limit is reached in the second variant of the 26th control example. [Figure 905] FIG. 26 is a block diagram showing the configuration of the ROM of the main control device in a second modified example of the 26th control example. [Figure 906] FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in a second modified example of the 26th control example. [Figure 907] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the second modified example of the 26th control example. [Figure 908] A diagram showing a schematic diagram of the specified contents of the probability information selection table set in the ROM of the main control device in the second variant of the 26th control example. [Figure 909] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the second variant of the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the second variant of the 26th control example. [Figure 910](a) is a diagram showing a schematic representation of the contents of the character level selection table set in the ROM of the sound lamp control device of a pachinko machine in the second variant of the 26th control example, and (b) is a diagram showing a schematic representation of the contents of the item selection table set in the ROM of the sound lamp control device of a pachinko machine in the second variant of the 26th control example. [Figure 911] A flowchart showing the process of determining winning balls in a set executed by the MPU in the main control device in the second variant of the 26th control example. [Figure 912] A flowchart showing the special pattern jackpot determination process executed by the MPU in the main control device in the second variant of the 26th control example. [Figure 913] 23 is a flowchart showing an update process executed by the MPU in the main control device in a second modified example of the 26th control example. [Fig. 914] 26 is a flowchart showing a state change process executed by the MPU in the main control device in a second modified example of the 26th control example. [Fig. 915] 26 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a second modified example of the 26th control example. [Figure 916] A flowchart showing the processing at the end of consecutive wins executed by the MPU in the voice lamp control device in the second variant of the 26th control example. [Fig. 917] A flowchart showing the pullback mode determination process executed by the MPU in the voice lamp control device in the second variant of the 26th control example. [Fig. 918] 26 is a flowchart showing upper limit related processing executed by an MPU in a voice lamp control device in a second modified example of the 26th control example. [Figure 919] A flowchart showing post-upper limit command processing executed by the MPU in the voice lamp control device in the second variant of the 26th control example. [Fig. 920] A front view of the game board of a pachinko machine of the third modified example of the 26th control example. [Figure 921](a) is a diagram showing an example of the ending screen of a jackpot game in the third variant of the 26th control example, and (b) is a diagram showing an example of the display screen during the special state in the third variant of the 26th control example. [Figure 922] (a) is a diagram showing an example of the state after the start of the special chart 1 winning fluctuation (special chart 2 not changing) in the third variant of the 26th control example, and (b) is a diagram showing an example of a pseudo small winning presentation during the big winning fluctuation in the third variant of the 26th control example. [Fig. 923] (a) is a diagram showing an example of a screen during a pseudo small win effect in the third variant of the 26th control example, and (b) is a diagram showing an example of a screen during a special chart 1 big win effect (when there are many pseudo point displays) in the third variant of the 26th control example. [Fig. 924] (a) is a diagram showing an example of the screen during a special chart 1 big win in the third variant of the 26th control example (when there are few pseudo points displayed), and (b) is a diagram showing an example of the waiting screen for the start timing of a small win game in the third variant of the 26th control example. [Fig. 925] (a) is a diagram showing an example of a presentation screen during a small win game in the third variant of the 26th control example, and (b) is a diagram showing an example of a special chart 1 big win opening presentation screen in the third variant of the 26th control example. [Figure 926] FIG. 26 is a schematic diagram showing the game flow of a pachinko machine in the third modified example of the 26th control example. [Figure 927] FIG. 26 is a block diagram showing the configuration of the ROM of the main control device in the third modified example of the 26th control example. [Figure 928] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the third variant of the 26th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the third variant of the 26th control example. [Fig. 929] FIG. 26 is a diagram showing a schematic representation of the prescribed contents of the first winning type selection table set in the ROM of the main control device in the third modified example of the 26th control example. [Fig. 930] A block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the third variant of the 26th control example. [Figure 931] FIG. 26 is a diagram schematically showing the prescribed contents of the normal table in the third modified example of the 26th control example. [Figure 932] (a) is a diagram showing a schematic representation of the contents of the time-saving / probability variable table in the third variant of the 26th control example, and (b) is a diagram showing a schematic representation of the contents of the second probability variable table in the third variant of the 26th control example. [Fig. 933] FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in a third modified example of the 26th control example. [Fig. 934] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the third variant of the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the third variant of the 26th control example. [Fig. 935] 26(a) is a diagram showing a schematic diagram of the prescribed contents of the pseudo-effect table set in the ROM of the sound lamp control device of the pachinko machine in the third modified example of the 26th control example. FIG. [Fig. 936] 23 is a flowchart showing a switch reading process executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 937] A flowchart showing the special pattern variation processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 938] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 939] A flowchart showing the first special pattern jackpot determination process executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 940] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 941] A flowchart showing the game status update processing executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 942] A flowchart showing the processing during execution of the first special pattern variation executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 943] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 944] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 945] A flowchart showing the second special pattern jackpot determination process executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 946] A flowchart showing the special chart 2 deviation variation processing executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 947] A flowchart showing the second special pattern variation pattern selection process executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 948] A flowchart showing the special chart 2 deviation variation pattern selection process executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 949] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 950] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the third variant of the 26th control example. [Figure 951] A flowchart showing the special chart 2 deviation stop processing executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 952]26 is a flowchart showing the main processing executed by the MPU in the main control device in a third modified example of the 26th control example. [Fig. 953] A flowchart showing the small win control processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 954] A flowchart showing the second winning processing executed by the MPU in the main control device in the third variant of the 26th control example. [Figure 955] 26 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a third modified example of the 26th control example. [Figure 956] 26 is a flowchart showing a stop type command receiving process executed by an MPU in a voice lamp control device in a third modified example of the 26th control example. [Fig. 957] 26 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a third modified example of the 26th control example. [Fig. 958] 26 is a flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the third modified example of the 26th control example. [Figure 959] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 960] A flowchart showing the jackpot presentation mode setting process executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Figure 961] A flowchart showing the prize ball status subtraction processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Figure 962] A flowchart showing the prize ball status addition process executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Figure 963] A flowchart showing small win related processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 964] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Figure 965] A flowchart showing the variable display setting process for special diagram 1 executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Figure 966] A flowchart showing the variable display setting process for special diagram 2 executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Figure 967] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Figure 968] A flowchart showing the pseudo-performance update processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Figure 969] (a) is a diagram showing an example of the screen during the big win fluctuation (first small win) in the fourth variant of the 26th control example, and (b) is a diagram showing an example of the screen during the big win fluctuation (20th small win) in the fourth variant of the 26th control example. [Fig. 970] (a) is a diagram showing an example of the display screen when the jackpot pattern stops in the fourth variant of the 26th control example, and (b) is a diagram showing an example of the jackpot game start screen in the fourth variant of the 26th control example. [Figure 971] A figure showing an example of a display screen during a jackpot game in the fourth variant of the 26th control example. [Figure 972] FIG. 26 is a block diagram showing the configuration of the ROM of the main control device in a fourth modified example of the 26th control example. [Figure 973] A diagram showing a schematic diagram of the prescribed contents of the prize ball number selection table set in the ROM of the main control device in the fourth variant of the 26th control example. [Figure 974] FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in a fourth modified example of the 26th control example. [Figure 975]A block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the fourth variant of the 26th control example. [Figure 976] A diagram showing a schematic diagram of the specified contents of the small win mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the fourth modified example of the 26th control example. [Figure 977] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the fourth modified example of the 26th control example. [Figure 978] 23 is a flowchart showing a switch reading process executed by the MPU in the main control device in the fourth modified example of the 26th control example. [Figure 979] A flowchart showing the prize ball determination process executed by the MPU in the main control device in the fourth variant of the 26th control example. [Figure 980] A flowchart showing the process of determining winning balls in a set executed by the MPU in the main control device in the fourth variant of the 26th control example. [Figure 981] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the fourth variant of the 26th control example. [Figure 982] A flowchart showing the process of determining the number of prize balls during a jackpot, executed by the MPU in the main control device in the fourth variant of the 26th control example. [Figure 983] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the fourth variant of the 26th control example. [Figure 984] A flowchart showing the prize type processing executed by the MPU in the voice lamp control device in the fourth variant of the 26th control example. [Figure 985] A flowchart showing the jackpot presentation mode setting process executed by the MPU in the voice lamp control device in the fourth variant of the 26th control example. [Figure 986] A flowchart showing small win related processing executed by the MPU in the voice lamp control device in the fourth variant of the 26th control example. [Figure 987] A figure showing an example of a chance mode ending screen in the first presentation example of the 26th control example. [Figure 988] A flowchart showing the ending processing performed by the MPU in the audio lamp control device in the first performance example of the 26th control example. [Figure 989] (a) is a diagram showing an example of the presentation mode during a jackpot after the upper limit is reached in the second presentation example of the 26th control example, and (b) is a diagram showing an example of the presentation mode during a jackpot after the release in the second presentation example of the 26th control example. [Figure 990] A flowchart showing the process of determining the winning balls in a set executed by the MPU in the main control device in the second presentation example of the 26th control example. [Figure 991] (a) is a flowchart showing the timer update processing performed by the MPU in the main control device in the second performance example of the 26th control example, and (b) is a flowchart showing the other command determination processing performed by the MPU in the voice lamp control device in the second performance example of the 26th control example. [Figure 992] A front view of the game board of a pachinko machine of the 27th control example. [Figure 993] (a) is a diagram showing an example of an invincible RUSH presentation, which is a presentation mode in which the number of special chart draws after the start of the second special state in the 27th control example is 100 or less, and (b) is a diagram showing an example of a presentation mode in which a jackpot fluctuation starts during the invincible RUSH presentation in the 27th control example. [Figure 994] (a) is a diagram showing an example of the presentation mode when a jackpot fluctuation of the second special symbol starts during the invincible RUSH presentation in the 27th control example, and the jackpot fluctuation can be canceled by a small jackpot of the first special symbol, and (b) is a diagram showing an example of the presentation mode after the number of special symbol draws after the start of the second probability change state exceeds 100 and the presentation switches to the normal RUSH presentation. [Figure 995](a) is a diagram showing an example of the presentation mode when a reach presentation occurs during the normal RUSH presentation in the 27th control example, and (b) is a diagram showing an example of the presentation mode when a jackpot is won during the normal RUSH presentation in the 27th control example. [Figure 996] FIG. 27 is a schematic diagram showing the game flow of a pachinko machine in the 27th control example. [Figure 997] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 27th control example, and (b) is a diagram showing the specified contents of the first winning random number table set in the ROM of the main control unit in the 27th control example. [Figure 998] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 27th control example, and (b) is a diagram showing the specified contents of the second winning random number table set in the ROM of the main control device in the 27th control example. [Figure 999] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate, time reduction, and second special rate A in the 27th control example, and (b) is a diagram showing a schematic diagram of the contents of the table for the second special rate B in the 27th control example. [Figure 1000] (a) is a diagram showing a schematic representation of the contents of the first winning type selection table set in the ROM of the main control device in the 27th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 27th control example. [Figure 1001] FIG. 27 is a block diagram showing the configuration of the RAM of the main control device in the 27th control example. [Figure 1002] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 27th control example. [Figure 1003] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 27th control example. [Figure 1004]A flowchart showing the first special pattern jackpot determination process executed by the MPU in the main control device in the 27th control example. [Figure 1005] This is a flowchart showing the special diagram 1 deviation variation processing executed by the MPU in the main control device in the 27th control example. [Figure 1006] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 27th control example. [Figure 1007] A flowchart showing the game status update processing executed by the MPU in the main control device in the 27th control example. [Figure 1008] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 27th control example. [Figure 1009] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the 27th control example. [Figure 1010] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 27th control example. [Figure 1011] A flowchart showing the second special pattern jackpot determination process executed by the MPU in the main control device in the 27th control example. [Figure 1012] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 27th control example. [Figure 1013] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 27th control example. [Figure 1014] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 27th control example. [Figure 1015] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 27th control example. [Figure 1016]27 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1017] (a) is a flowchart showing the status command reception processing executed by the MPU in the voice lamp control device in the 27th control example, and (b) is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1018] A flowchart showing the variable display setting process for special diagram 1 executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1019] A flowchart showing the variable display setting process for special diagram 2 executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1020] A front view of the game board of a pachinko machine in the first variant of the 27th control example. [Figure 1021] (a) is a diagram showing an example of a chance zone presentation executed during the second special state in the first variant of the 27th control example, and (b) is a diagram showing an example of a presentation pattern when a long fluctuation of the first special pattern starts during the chance zone presentation in the first variant of the 27th control example. [Figure 1022] (a) is a diagram showing an example of the presentation style during charge mode in the first variant of the 27th control example, and (b) is a diagram showing an example of the presentation style when the reserved balls of the first special pattern have accumulated to the upper limit during charge mode in the first variant of the 27th control example. [Figure 1023] (a) is a diagram showing an example of the presentation mode when the reserved balls of the first special pattern accumulate to the upper limit during the charge mode presentation in the first variant of the 27th control example and a transition to the bonus state is announced, and (b) is a diagram showing an example of the presentation mode after the displayed guarantee period for the bonus state becomes 0 in the bonus state in the first variant of the 27th control example. [Figure 1024](a) is a diagram showing an example of the presentation mode when a presentation indicating the end of the bonus state is executed in the bonus state in the first variant of the 27th control example, and (b) is a diagram showing an example of the presentation mode when an additional presentation is executed to notify of an extension of the guarantee period after the guarantee period of the bonus state has elapsed in the first variant of the 27th control example. [Figure 1025] (a) is a diagram showing an example of the presentation mode when an end effect is executed to notify of a transition to charge mode after the guaranteed period for the bonus state has elapsed in the first variant of the 27th control example, and (b) is a diagram showing an example of the presentation mode when an end effect is executed to notify of a jackpot win after the guaranteed period for the bonus state has elapsed in the first variant of the 27th control example. [Figure 1026] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first variant of the 27th control example, and (b) is a diagram showing the specified contents of the second variable table in the first variant of the 27th control example. [Figure 1027] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the first variant of the 27th control example. [Figure 1028] FIG. 27 is a block diagram showing the configuration of the RAM of the main control device in a first modified example of the 27th control example. [Figure 1029] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the 27th control example. [Figure 1030] A diagram showing a schematic diagram of the specified contents of the initial seconds selection table set in the ROM of the voice lamp control device of a pachinko machine in the first variant of the 27th control example. [Figure 1031] A flowchart showing the special pattern variation processing executed by the MPU in the main control device in the first modified example of the 27th control example. [Figure 1032]A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the first variant of the 27th control example. [Figure 1033] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control device in the first variant of the 27th control example. [Figure 1034] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the first variant of the 27th control example. [Figure 1035] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the first variant of the 27th control example. [Figure 1036] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the first variant of the 27th control example. [Figure 1037] A flowchart showing the special chart 2 deviation stop processing executed by the MPU in the main control device in the first variant of the 27th control example. [Figure 1038] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1039] A flowchart showing the bonus end processing executed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1040] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in a first modified example of the 27th control example. [Figure 1041] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1042] A flowchart showing the variable display setting process for special diagram 1 executed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1043]A flowchart showing the variable display setting process for special diagram 2 executed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1044] A front view of the game board of a pachinko machine in the second variant of the 27th control example. [Figure 1045] (a) is a diagram showing an example of a display screen during special pattern fluctuation in the normal state of the third variant of the 27th control example, and (b) is a diagram showing an example of a presentation pattern when the ceiling number of lottery draws is reached in the third variant of the 27th control example. [Figure 1046] 23(a) and 23(b) are diagrams showing an example of a presentation mode when a jackpot is won 50 times or less until the ceiling is reached in the third modified example of the 27th control example. [Figure 1047] This figure shows an example of the presentation mode when the big win fluctuation is canceled by a small win on special chart 2 during the big win fluctuation on special chart 1 in the third variant of the 27th control example. [Figure 1048] FIG. 27 is a diagram showing a schematic diagram of the prescribed contents of the ceiling-front table in the third modified example of the 27th control example. [Figure 1049] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the third variant of the 27th control example. [Figure 1050] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control device in the third variant of the 27th control example. [Figure 1051] (a) is a diagram showing the state in which the lifting device in the 28th control example is located at the lowest position and the tilting device in the upright position, (b) is a diagram showing the state in which the lifting device in the 28th control example is located at the highest position and the tilting device in the upright position, (c) is a diagram showing the state in which the lifting device in the 28th control example is located at the lowest position and the tilting device in the tilted position, and (d) is a diagram showing the state in which the lifting device in the 28th control example is located at the intermediate lifting position and the tilting device in the tilted intermediate position. [Figure 1052](a) is a rear perspective view of the lifting device in the 28th control example, and (b) is a rear perspective view of the tilting device in the 28th control example. [Figure 1053] (a) is a diagram showing an example of the presentation mode during the preparation period for the special device presentation in the 28th control example, and (b) is a diagram showing an example of the presentation mode during the effective period for operation of the frame button for the special device presentation in the 28th control example. [Figure 1054] (a) is a diagram showing an example of the presentation mode when the lifting and tilting parts come into contact during the part presentation in the 28th control example, and (b) is a diagram showing an example of the presentation mode of the successful repelling pattern of the part presentation in the 28th control example. [Figure 1055] A figure showing an example of the presentation mode of the failed repelling pattern of the reel presentation in the 28th control example. [Figure 1056] (a) is a diagram showing the flow of operation of the lifting and lowering device and the tilting device in the successful repelling pattern of the device performance in the 28th control example, and (b) is a diagram showing the flow of operation of the lifting and lowering device and the tilting device in the failed repelling pattern of the device performance in the 28th control example. [Figure 1057] (a) is a timing chart showing the excitation status of the lift motor when the lifting device and the tilting device are not in contact in the 28th control example, (b) is a timing chart showing the excitation status of the lift motor when the lifting device and the tilting device are in contact in the successful repelling pattern of the device performance in the 28th control example, and (c) is a timing chart showing the excitation status of the lift motor when the lifting device and the tilting device are in contact in the failed repelling pattern of the device performance in the 28th control example. [Figure 1058] A block diagram showing the electrical configuration of a pachinko machine in the 28th control example. [Figure 1059] 13(a) and 13(b) are diagrams illustrating the control of the stepping motor in the 28th control example. [Figure 1060] A block diagram showing the ROM configuration of the voice lamp control device in the 28th control example. [Figure 1061](a) is a diagram showing a schematic representation of the contents of the lottery table for executing special effects set in the ROM of the voice lamp control device in the 28th control example, and (b) is a diagram showing a schematic representation of the contents of the lottery table for determining the results of special effects set in the ROM of the voice lamp control device in the 28th control example. [Figure 1062] (a) is a diagram showing a schematic representation of the prescribed contents of the lifting and lowering device drive table set in the ROM of the voice lamp control device in the 28th control example; (b) is a diagram showing a schematic representation of the prescribed contents of the tilting device first drive table set in the ROM of the voice lamp control device in the 28th control example; (c) is a diagram showing a schematic representation of the prescribed contents of the tilting device second drive table set in the ROM of the voice lamp control device in the 28th control example; and (d) is a diagram showing a schematic representation of the prescribed contents of the excitation interruption table set in the ROM of the voice lamp control device in the 28th control example. [Figure 1063] A block diagram showing the configuration of the RAM of the voice lamp control device in the 28th control example. [Figure 1064] A block diagram showing the configuration of the reel drive related area set in the RAM of the audio lamp control device in the 28th control example. [Figure 1065] A schematic diagram showing the data types of status data stored in the drive status storage area set in the RAM of the voice lamp control device in the 28th control example. [Figure 1066] 28 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1067] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1068] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1069] A flowchart showing the reel effect setting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1070]A flowchart showing the frame button input monitoring and performance processing performed by the MPU in the voice lamp control device in the 28th control example. [Figure 1071] 28 is a flowchart showing the operation counting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1072] A flowchart showing the performance update processing performed by the MPU in the voice lamp control device in the 28th control example. [Figure 1073] A flowchart showing the reel performance update processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1074] A flowchart showing the successful reel performance pattern processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1075] A flowchart showing the reel performance failure pattern processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1076] A flowchart showing the reel performance termination processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1077] This is a flowchart showing the reel drive processing performed by the MPU in the audio lamp control device in the 28th control example. [Figure 1078] This is a flowchart showing the lifting and lowering device processing performed by the MPU in the voice lamp control device in the 28th control example. [Figure 1079] This is a flowchart showing the tilting prop processing performed by the MPU in the audio lamp control device in the 28th control example. [Figure 1080] 28 is a flowchart showing the motor output processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1081] 20 is a flowchart showing the lift motor excitation switching process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1082]28 is a flowchart showing the excitation interruption processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1083] 28 is a flowchart showing the tilt motor excitation switching process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1084] This is an enlarged view of the game board when the box-shaped device is located in the retracted position in the first variant of the 28th control example. [Figure 1085] This is an enlarged view of the game board when the box-shaped device is located in the advanced position in the first variant of the 28th control example. [Figure 1086] 28(a) to 28(c) are explanatory diagrams illustrating the flow of motion of a gaming ball entering a box-shaped device in the first modified example of the 28th control example. [Figure 1087] (a) is a rear oblique view of the box-shaped device in the first modified example of the 28th control example, and (b) is a front oblique view of the box-shaped device in the first modified example of the 28th control example, seen from the right side. [Figure 1088] (a) is a diagram showing an example of the presentation mode during the period when the box-shaped device in the device presentation in the first variant of the 28th control example is descending, and (b) is a diagram showing an example of the presentation mode during the period when the game ball can enter the box-shaped device in the device presentation in the first variant of the 28th control example. [Figure 1089] (a) is a diagram showing an example of the performance pattern when the opening and closing member of the reel performance in the first variant of the 28th control example is displaced to the open position, and (b) is a diagram showing the flow of operation of the box-shaped reel and the opening and closing member during the reel performance in the first variant of the 28th control example. [Figure 1090] A block diagram showing the electrical configuration of a pachinko machine in a first modified example of the 28th control example. [Figure 1091] A block diagram showing the configuration of the ROM of the voice lamp control device in the first modified example of the 28th control example. [Figure 1092](a) is a diagram showing a schematic representation of the prescribed contents of the up / down drive table set in the ROM of the voice lamp control device in the first variant of the 28th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the open / close drive table set in the ROM of the voice lamp control device in the first variant of the 28th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the excitation interruption table set in the ROM of the voice lamp control device in the first variant of the 28th control example. [Figure 1093] FIG. 28 is a block diagram showing the configuration of the RAM of the voice lamp control device in the first modified example of the 28th control example. [Figure 1094] (a) is a block diagram showing the configuration of the reel drive related area set in the RAM of the voice lamp control device in the first variant of the 28th control example, and (b) is a schematic diagram showing the data types of status data stored in the drive status storage area set in the RAM of the voice lamp control device in the first variant of the 28th control example. [Figure 1095] A flowchart showing the reel effect setting process executed by the MPU in the voice lamp control device in the first variant of the 28th control example. [Figure 1096] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the first variant of the 28th control example. [Figure 1097] A flowchart showing the reel performance update processing executed by the MPU in the voice lamp control device in the first variant of the 28th control example. [Figure 1098] A flowchart showing the reel performance termination processing executed by the MPU in the voice lamp control device in the first variant of the 28th control example. [Figure 1099] A flowchart showing the reel drive processing executed by the MPU in the audio lamp control device in the first variant of the 28th control example. [Figure 1100] 28 is a flowchart showing the driving data update process executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1101]28 is a flowchart showing the motor output processing executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1102] 28 is a flowchart showing the upper and lower motor excitation switching process executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1103] 28 is a flowchart showing the upper and lower motor excitation interruption process executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1104] 28 is a flowchart showing the opening / closing motor excitation switching process executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1105] 28 is a flowchart showing the opening / closing motor excitation interruption process executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1106] (a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the second variant of the 28th control example, and (b) is a diagram showing the specified contents of the interruption scenario table set in the ROM of the voice lamp control device in the second variant of the 28th control example. [Figure 1107] A block diagram showing the configuration of the reel drive related area set in the RAM of the audio lamp control device in the second variant of the 28th control example. [Figure 1108] 28 is a flowchart showing the driving data update process executed by the MPU in the voice lamp control device in the second modified example of the 28th control example. [Figure 1109] 28 is a flowchart showing the motor output processing executed by the MPU in the voice lamp control device in the second modified example of the 28th control example. [Figure 1110] 28 is a flowchart showing the upper and lower motor excitation interruption processing executed by the MPU in the voice lamp control device in the second modified example of the 28th control example. [Figure 1111](a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the third variant of the 28th control example, and (b) is a diagram showing the specified contents of the excitation interruption switching table set in the ROM of the voice lamp control device in the third variant of the 28th control example. [Figure 1112] 28 is a flowchart showing the operation count process executed by the MPU in the voice lamp control device in the third modified example of the 28th control example. [Figure 1113] A flowchart showing the reel drive processing executed by the MPU in the audio lamp control device in the fourth variant of the 28th control example. [Figure 1114] (a) is a diagram showing the state in which the lifting device is located at the lowest position and the tilting device is located at the upright position in the fifth modified example of the 28th control example; (b) is a diagram showing the state in which the concave portion of the lifting device and the convex member of the tilting device are in contact with each other in the fifth modified example of the 28th control example; (c) is a diagram showing the state in which the lifting device 500 has moved to the intermediate lifting position while the concave portion of the lifting device and the convex member of the tilting device are in contact with each other in the fifth modified example of the 28th control example; (d) is a diagram showing the state in which the lifting device 500 has moved to the lowest position while the concave portion of the lifting device and the convex member of the tilting device are in contact with each other in the fifth modified example of the 28th control example; and (e) is a diagram showing the state in which the concave portion of the lifting device and the convex member of the tilting device are not in contact with each other in the fifth modified example of the 28th control example. [Figure 1115] This is a rear oblique view of the tilting device in the fifth variant of the 28th control example. [Figure 1116] A front view of the game board of a pachinko machine in the 29th control example. [Figure 1117] FIG. 29 is a rear view of the pachinko machine in the 29th control example. [Figure 1118] (a) is a diagram showing an example of a display screen when the special chart variation is temporarily stopped in the 29th control example, and (b) is a diagram showing an example of a display screen when the introduction performance of the special performance starts in the 29th control example. [Figure 1119](a) is a diagram showing an example of the display screen at the start of the result notification effect G when the special chart stops with 0 reserved in the 29th control example, and (b) is a diagram showing an example of the display screen at the end of the result notification effect G in the 29th control example. [Figure 1120] (a) is a diagram showing an example of the display screen at the start of long rewrite performance A when a winning bid occurs while the special chart is stopped in the 29th control example, and (b) is a diagram showing an example of the display screen at the end of long rewrite performance A in the 29th control example. [Figure 1121] (a) is a diagram showing an example of a display screen at the start of result notification performance A when a special chart change based on a hold is executed while the special chart is stopped in the 29th control example, and (b) is a diagram showing an example of a display screen at the start of normal performance after the end of result notification performance A in the 29th control example. [Figure 1122] (a) is a diagram showing an example of a display screen when a notification effect of the result of a special effect is executed during the OP period of a jackpot in the 29th control example, and (b) is a diagram showing an example of display screen 2 when a notification effect of the result of a special effect is executed during the OP period of a jackpot in the 29th control example. [Figure 1123] This is a timing chart showing the relationship between the special pattern change and the special performance when there is no new winning after the special pattern stops in the 29th control example. [Figure 1124] This is a timing chart showing the relationship between the special pattern change and the special performance when there is a hold when the special pattern stops in the 29th control example. [Figure 1125] This is a timing chart showing the relationship between the special pattern change and the special presentation when a prize is won while the special pattern is stopped in the 29th control example. [Figure 1126] This is a timing chart showing the relationship between the jackpot OP period and special effects in the 29th control example. [Figure 1127] A block diagram showing the electrical configuration of a pachinko machine in the 29th control example. [Figure 1128] FIG. 29 is a diagram showing a schematic configuration of various counters in the 29th control example. [Figure 1129]FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 29th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 29th control example. [Figure 1130] (a) is a diagram showing a schematic representation of the contents of the special symbol jackpot random number table set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the normal symbol jackpot random number table set in the ROM of the main control device in the 29th control example. [Figure 1131] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 29th control example. [Figure 1132] (a) is a block diagram showing the configuration of the variable type selection table set in the ROM of the main control device in the 29th control example, (b) is a diagram showing the specified contents of the selection table for normal wins set in the ROM of the main control device in the 29th control example, and (c) is a diagram showing the specified contents of the selection table for normal misses set in the ROM of the main control device in the 29th control example. [Figure 1133] (a) is a diagram showing a schematic representation of the contents of the selection table for winning during the special mode and time-saving mode set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the selection table for losing during the special mode and time-saving mode set in the ROM of the main control device in the 29th control example. [Figure 1134] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing the schematic contents of the normal variation pattern selection table set in the ROM of the main control device in the 29th control example. [Figure 1135] A diagram showing a schematic diagram of the contents of the variable pattern selection table for special rate and time reduction set in the ROM of the main control device in the 29th control example. [Figure 1136]13A is a block diagram showing the configuration of the ROM of the voice lamp control device in the 29th control example, and FIG. 13B is a block diagram showing the configuration of the RAM of the voice lamp control device in the 29th control example. [Figure 1137] A block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1138] A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1139] This is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection B table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1140] A diagram showing a schematic representation of the contents of the normal variation pattern selection C table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1141] A diagram showing a schematic diagram of the contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the 29th control example. [Figure 1142] (a) is a diagram showing a schematic representation of the contents of the pseudo-variable update time setting table set in the ROM of the voice lamp control device in the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the result notification presentation mode setting table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1143] A diagram showing a schematic diagram of the specified contents of the rewrite performance mode setting table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1144] A diagram showing a schematic representation of the specified contents of the pseudo-hold additional display pattern setting table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1145] FIG. 29 is a block diagram showing the electrical configuration of the display control device in the 29th control example. [Figure 1146] 29 is a flowchart showing the timer interrupt processing executed by the MPU in the main control device in the 29th control example. [Figure 1147] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 29th control example. [Figure 1148] A flowchart showing the special pattern variation start processing executed by the MPU in the main control device in the 29th control example. [Figure 1149] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 29th control example. [Figure 1150] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 29th control example. [Figure 1151] 29 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the 29th control example. [Figure 1152] 13 is a flowchart showing the launch control processing executed by the MPU in the main control device in the 29th control example. [Figure 1153] 29 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the 29th control example. [Figure 1154] 29 is a flowchart showing the startup process executed by the MPU in the main control device in the 29th control example. [Figure 1155] 29 is a flowchart showing the main processing executed by the MPU in the main control device in the 29th control example. [Figure 1156] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 29th control example. [Figure 1157] 29 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1158] 29 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1159] A flowchart showing the pending number display update process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1160] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the 29th control example. [Figure 1161] A flowchart showing the pseudo-fluctuation start processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1162] A flowchart showing the pseudo-hold pattern display start processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1163] 29 is a flowchart showing the pseudo-fluctuation end processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1164] A flowchart showing the winning frequency measurement process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1165] 29 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 29th control example. [Figure 1166] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1167] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1168] A flowchart showing the special effect addition setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1169] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1170] A flowchart showing the opening command processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1171] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1172]A flowchart showing the firing-related command processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1173] 29 is a flowchart showing the stop processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1174] 29 is a flowchart showing the result notification effect setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1175] 29 is a flowchart showing the fluctuation count update process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1176] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1177] 29 is a flowchart showing a command determination process executed by an MPU in the display control device in the 29th control example. [Figure 1178] A flowchart showing special effect related command processing executed by the MPU in the display control device in the 29th control example. [Figure 1179] 29 is a flowchart showing an opening command process executed by an MPU in the display control device in the 29th control example. [Figure 1180] 29 is a flowchart showing a display setting process executed by an MPU in the display control device in a 29th control example. [Figure 1181] 23 is a flowchart showing a display data standby release process executed by an MPU in the display control device in the 29th control example. [Figure 1182] A front view of the game board of a pachinko machine in the first variant of the 29th control example. [Figure 1183] (a) is a diagram showing an example of a display screen at the start of the introduction performance of a special effect in the first variant of the 29th control example, and (b) is a diagram showing an example of a display screen when a hold performance in the first variant of the 29th control example is executed. [Figure 1184](Figure 29 shows an example of a display screen when the hold effect ends in the first modified example of the 29th control example.) [Figure 1185] This is a timing chart showing the flow of the special effect when special chart 2 is reserved after the start of the introduction effect in the first variant of the 29th control example. [Figure 1186] FIG. 29 is a diagram schematically illustrating the configuration of various counters in a first modified example of the 29th control example. [Figure 1187] (a) is a block diagram showing the ROM configuration of the main control device in the first variant of the 29th control example, and (b) is a block diagram showing the RAM configuration of the main control device in the first variant of the 29th control example. [Figure 1188] (a) is a block diagram showing the configuration of the variable type selection table set in the ROM of the main control device in the first variant of the 29th control example, (b) is a diagram showing the specified contents of the selection table for normal wins set in the ROM of the main control device in the first variant of the 29th control example, and (c) is a diagram showing the specified contents of the selection table for normal losses set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1189] (a) is a diagram showing a schematic representation of the contents of the selection table for winning during the special mode and time-saving mode set in the ROM of the main control device in the first variant of the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the selection table for losing during the special mode and time-saving mode set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1190] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1191] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first variant of the 29th control example, and (b) is a diagram showing a schematic representation of the specified contents of the normal variation pattern selection table set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1192]A diagram showing a schematic diagram of the specified contents of the variable pattern selection table for special rate and time reduction set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1193] (a) is a block diagram showing the ROM configuration of the voice lamp control device in the first variant of the 29th control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in the first variant of the 29th control example. [Figure 1194] A block diagram showing the configuration of a variation pattern selection table set in the ROM of a voice lamp control device in the first variant of the 29th control example. [Figure 1195] A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1196] A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection B table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1197] A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection C table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1198] A diagram showing a schematic diagram of the specified contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1199] (a) is a diagram showing a schematic representation of the specified contents of the pseudo-variable update time setting table set in the ROM of the voice lamp control device in the first variant of the 29th control example, and (b) is a diagram showing a schematic representation of the specified contents of the result notification presentation mode setting table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1200] A diagram showing a schematic diagram of the specified contents of the rewrite performance mode setting table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1201]A diagram showing a schematic diagram of the specified contents of the pseudo-hold display pattern setting table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1202] 29 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the first modified example of the 29th control example. [Figure 1203] A flowchart showing the special pattern variation processing executed by the MPU in the main control device in the first modified example of the 29th control example. [Figure 1204] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the first variant of the 29th control example. [Figure 1205] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the first modified example of the 29th control example. [Figure 1206] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1207] A flowchart showing the pseudo-fluctuation start processing executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1208] A flowchart showing the pseudo-hold pattern display start processing executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1209] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in a first modified example of the 29th control example. [Figure 1210] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1211] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1212]A flowchart showing the special effect addition setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1213] A flowchart showing the rewrite performance setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1214] A flowchart showing the hold effect setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1215] A flowchart showing the stop processing executed by the MPU in the voice lamp control device in the first modified example of the 29th control example. [Figure 1216] A flowchart showing the result notification performance setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1217] A flowchart showing the pseudo-variable hold effect termination processing executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1218] A flowchart showing special effect-related command processing executed by an MPU in a display control device in the first variant of the 29th control example. [Figure 1219] 13(a) to 13(c) are explanatory diagrams illustrating a movable decorative accessory in a second modified example of the 29th control example. [Figure 1220] A front view of the decorative movable accessory in the second variant of the 29th control example. [Figure 1221] (a) is a diagram showing an example of the display screen at the start of the introduction performance of the special effect in the second variant of the 29th control example, and (b) is a diagram showing an example of the display screen as seen by the player when 4 seconds have passed since the start of the introduction performance in the second variant of the 29th control example. [Figure 1222] (a) is a diagram showing an example of the display screen as seen by the player 5 seconds after the start of the introductory performance in the second variant of the 29th control example, and (b) is a diagram showing an example of the display screen as seen by the player 5 seconds after the start of the introductory performance in the second variant of the 29th control example. [Figure 1223] (a) is a diagram showing an example of the display screen as seen by the player 9 seconds after the start of the introductory effect in the second variant of the 29th control example, and (b) is a diagram showing an example of the display screen when a winning short reach fluctuation starts during the execution of a special effect in the second variant of the 29th control example. [Figure 1224] This is a timing chart showing the relationship between the special pattern change and the decorative movable device when there are no reserved balls and no new winnings after the special pattern stops in the second variant of the 29th control example. [Figure 1225] This is a timing chart showing the relationship between the special pattern change and the decorative movable device when there is a reserved ball after the special pattern stops in the second variant of the 29th control example. [Figure 1226] This is a timing chart showing the relationship between the special pattern change and the decorative movable device when a new win occurs after the special pattern stops in the second variant of the 29th control example. [Figure 1227] This is a timing chart showing the relationship between the special pattern change and the decorative movable device when a special effect is executed during the jackpot winning change in the second variant of the 29th control example. [Figure 1228] A block diagram showing the electrical configuration of a pachinko machine in a second modified example of the 29th control example. [Figure 1229] (a) is a block diagram showing the ROM configuration of the voice lamp control device in the second variant of the 29th control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in the second variant of the 29th control example. [Figure 1230] A block diagram showing the configuration of a variation pattern selection table set in the ROM of a voice lamp control device in the second variant of the 29th control example. [Figure 1231] A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1232] A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection B table set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1233] A diagram showing a schematic diagram of the specified contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1234] A diagram showing a schematic diagram of the specified contents of the result notification presentation mode setting table set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1235] (a) is a diagram showing a schematic representation of the specified contents of the operation scenario table for fluctuations without notification set in the ROM of the voice lamp control device in the second variant of the 29th control example, and (b) is a diagram showing a schematic representation of the specified contents of the operation scenario table for fluctuations with notification set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1236] A diagram showing a schematic diagram of the specified contents of the replacement operation scenario table set in the ROM of the voice lamp control device in the second modified example of the 29th control example. [Figure 1237] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1238] A flowchart showing the pending pattern display update process executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1239] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1240] A flowchart showing the pseudo-fluctuation start processing executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1241] A flowchart showing the pseudo-variation execution processing executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1242] 29 is a flowchart showing an operation scenario replacement process executed by an MPU in a voice lamp control device in a second modified example of the 29th control example. [Figure 1243] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in a second variant of the 29th control example. [Figure 1244] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1245] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1246] A flowchart showing the special effect addition setting process executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1247] 29 is a flowchart showing the stop processing executed by the MPU in the voice lamp control device in the second modified example of the 29th control example. [Figure 1248] 29 is a flowchart showing a command determination process executed by an MPU in the display control device in a second modified example of the 29th control example. [Figure 1249] A flowchart showing special effect related command processing executed by an MPU in a display control device in the second variant of the 29th control example. [Figure 1250] FIG. 29 is a front view of a pachinko machine in a third modified example of the 29th control example. [Figure 1251] 29(a) is a front view of the effect button in the third modified example of the 29th control example, and FIG. 29(b) is a front view of the selection button in the third modified example of the 29th control example. [Figure 1252] (a) is a figure showing an example of a display screen at the start of the mission selection presentation in the third variant of the 29th control example, and (b) is a figure showing an example of a display screen during the execution of the mission selection presentation in the third variant of the 29th control example. [Figure 1253] (a) is a figure showing an example of a standby display screen after the mission selection presentation in the third variant of the 29th control example has ended, and (b) is a figure showing an example of a shaking display screen after the result notification presentation in the third variant of the 29th control example has ended. [Figure 1254] (a) is a figure showing an example of the display screen at the start of the rewrite performance in the third variant of the 29th control example, and (b) is a figure showing an example of the display screen for the winning mission selection performance in the third variant of the 29th control example. [Figure 1255] This is a timing chart showing the relationship between the special pattern change and the special presentation when there are no reserved balls and no new winnings in the third variant of the 29th control example. [Figure 1256] This is a timing chart showing the relationship between special pattern fluctuations and special effects when there is a reserved ball in the third variant of the 29th control example. [Figure 1257] This is a timing chart showing the relationship between the special pattern change A and the special presentation when there are no reserved balls and a new winning ball is won in the third variant of the 29th control example. [Figure 1258] This is a timing chart showing the relationship between the special pattern change and the special presentation in B when there are no reserved balls and a new winning combination in the third variant of the 29th control example. [Figure 1259] This is a timing chart showing the relationship between the special symbol variation and the special effect when the special effect is executed in the big win variation in the third modified example of the 29th control example. [Figure 1260] A block diagram showing the electrical configuration of a pachinko machine in a third modified example of the 29th control example. [Figure 1261] (a) is a block diagram showing the ROM configuration of the voice lamp control device in the third variant of the 29th control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in the third variant of the 29th control example. [Figure 1262] A block diagram showing the configuration of a variation pattern selection table set in the ROM of a voice lamp control device in the third variant of the 29th control example. [Figure 1263] A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the third variant of the 29th control example. [Figure 1264]A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection B table set in the ROM of the voice lamp control device in the third variant of the 29th control example. [Figure 1265] A diagram showing a schematic diagram of the specified contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the third variant of the 29th control example. [Figure 1266] A diagram showing a schematic diagram of the specified contents of the pseudo fluctuation update time setting table set in the ROM of the voice lamp control device in the third modified example of the 29th control example. [Figure 1267] A diagram showing a schematic diagram of the specified contents of the result notification presentation mode setting table set in the ROM of the voice lamp control device in the third variant of the 29th control example. [Figure 1268] 29(a) is a diagram showing a schematic diagram of the prescribed contents of the rewrite performance mode setting table set in the ROM of the voice lamp control device in the third modified example of the 29th control example. FIG. [Figure 1269] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the third modified example of the 29th control example. [Figure 1270] A flowchart showing the pending number display update process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1271] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1272] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1273] A flowchart showing the pseudo-variation start setting process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1274] A flowchart showing the pseudo-variation execution processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1275]29 is a flowchart showing a mission selection process executed by an MPU in the voice and lamp control device in a third modified example of the 29th control example. [Figure 1276] A flowchart showing the special effect scenario update processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1277] A flowchart showing the result notification presentation update processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1278] A flowchart showing the result notification performance start processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1279] A flowchart showing the rewrite performance start processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1280] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in a third modified example of the 29th control example. [Figure 1281] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1282] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1283] A flowchart showing the special effect addition setting process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1284] 29 is a flowchart showing the stop processing executed by the MPU in the voice lamp control device in the third modified example of the 29th control example. [Figure 1285] 23 is a flowchart showing a command determination process executed by an MPU in the display control device in a third modified example of the 29th control example. [Figure 1286]A flowchart showing special effect-related command processing executed by an MPU in a display control device in the third variant of the 29th control example. [Figure 1287] (a) is a figure showing an example of a mission performance execution selection screen in the fourth variant of the 29th control example, and (b) is a figure showing an example of a display screen when execution of the mission performance in the fourth variant of the 29th control example is selected. [Figure 1288] (a) is a figure showing an example of a display screen when non-execution of mission performance is selected in the fourth variant of the 29th control example, and (b) is a figure showing an example of a display screen when mission performance is being executed in the fourth variant of the 29th control example with the hold 0. [Figure 1289] (a) is a diagram showing an example of the display screen when a reserved ball is acquired during the mission performance in the fourth variant of the 29th control example and a blackout performance occurs, and (b) is a diagram showing an example of the display screen when the blackout performance in the fourth variant of the 29th control example ends and switches to a long reach performance. [Figure 1290] A block diagram showing the electrical configuration of a pachinko machine in a fourth modified example of the 29th control example. [Figure 1291] (a) is a block diagram showing the ROM configuration of the voice lamp control device in the fourth variant of the 29th control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in the fourth variant of the 29th control example. [Figure 1292] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the fourth modified example of the 29th control example. [Figure 1293] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1294] A flowchart showing the mission performance execution selection process executed by the MPU in the voice and lamp control device in the fourth variant of the 29th control example. [Figure 1295]A flowchart showing the mission performance execution selection start processing executed by the MPU in the voice and lamp control device in the fourth modified example of the 29th control example. [Figure 1296] A flowchart showing the pseudo-fluctuation stopping process executed by the MPU in the voice lamp control device in the fourth modified example of the 29th control example. [Figure 1297] A flowchart showing the pseudo-variation execution processing executed by the MPU in the voice lamp control device in the fourth modified example of the 29th control example. [Figure 1298] A flowchart showing the pseudo-variation switching process executed by the MPU in the voice lamp control device in the fourth modified example of the 29th control example. [Figure 1299] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1300] (a) is a figure showing an example of a display screen at the start of mission selection presentation B in the fifth variant of the 29th control example, and (b) is a figure showing an example of a display screen during execution of mission selection presentation B in the fifth variant of the 29th control example. [Figure 1301] (a) is a diagram showing an example of the display screen when 5 minutes have passed since the special chart stopped in the sixth variant of the 29th control example, and (b) is a diagram showing an example of the display screen when 6 minutes have passed since the special chart stopped in the sixth variant of the 29th control example and the player has started shooting the game ball. [Figure 1302] (a) is a figure showing an example of the display screen at the start of long rewrite performance A when a prize is won during the mission performance in the sixth variant of the 29th control example, and (b) is a figure showing an example of the display screen at the end of long rewrite performance A in the sixth variant of the 29th control example. [Figure 1303] (a) is a block diagram showing the ROM configuration of the voice lamp control device in the sixth variant of the 29th control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in the sixth variant of the 29th control example. [Figure 1304]A flowchart showing the main processing executed by the MPU in the voice lamp control device in the sixth modified example of the 29th control example. [Figure 1305] A flowchart showing the customer waiting presentation processing executed by the MPU in the voice lamp control device in the sixth variant of the 29th control example. [Figure 1306] (a) is a diagram showing an example of a display screen when a jackpot round is executed with a reserved ball in the seventh variant of the 29th control example, and (b) is a diagram showing an example of a display screen when a reserved ball that entered during the mission performance in the seventh variant of the 29th control example wins. [Figure 1307] (a) is a diagram showing an example of a display screen when a reserved ball that has won during a mission performance in the seventh variant of the 29th control example wins, and (b) is a diagram showing an example of a display screen when a reserved ball that has won during a mission performance in the seventh variant of the 29th control example misses. [Figure 1308] (a) is a figure showing an example of a display screen when the execution conditions for a pseudo-fluctuation are met during a complete miss A fluctuation in the 8th variant of the 29th control example, and (b) is a figure showing an example of a display screen for the temporary stop timing when the execution conditions for a pseudo-fluctuation are met during a super reach fluctuation in the 8th variant of the 29th control example. [Figure 1309] A figure showing an example of the display screen at the start of the next fluctuation when the execution conditions for a pseudo-fluctuation are met during a super reach fluctuation in the eighth variant of the 29th control example. [Figure 1310] This is a timing chart showing the relationship between the special pattern change and the special effect when the execution condition is met before the temporary stop preparation period in the eighth variant of the 29th control example. [Figure 1311] This is a timing chart showing the relationship between the special pattern change and the special effect when the execution condition is met after the temporary stop preparation period in the eighth variant of the 29th control example. [Figure 1312] This is a timing chart showing the relationship between the special pattern change and the special presentation when the execution condition is met during the super reach change in the 8th variant of the 29th control example. [Figure 1313](a) is a block diagram showing the ROM configuration of the voice lamp control device in the 8th variant of the 29th control example, and (b) is a block diagram showing the RAM configuration of the voice lamp control device in the 8th variant of the 29th control example. [Figure 1314] A block diagram showing the configuration of a variation pattern selection table set in the ROM of a voice lamp control device in the eighth variant of the 29th control example. [Figure 1315] A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the eighth variant of the 29th control example. [Figure 1316] A diagram showing a schematic diagram of the specified contents of the normal variation pattern selection C table set in the ROM of the voice lamp control device in the eighth variant of the 29th control example. [Figure 1317] A diagram showing a schematic diagram of the specified contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the eighth variant of the 29th control example. [Figure 13...

Claims

[Claim 1] A discrimination means capable of performing discrimination, A gaming machine equipped with a dynamic display means capable of dynamically displaying identification information on a display means to show the discrimination result by the discrimination means, The gaming machine is, The system is configured such that when the identification information for indicating a specific determination result is displayed on the display means, a special benefit may be granted to the player. The system is configured such that, at least during the period in which the identification information is dynamically displayed, a specific period can be initiated in which a predetermined display comprising at least a plurality of display units, including a first display unit and a second display unit different from the first display unit, is displayed on the display means. The display unit is configured to be one of a plurality of embodiments, which include at least a first embodiment and a second embodiment different from the first embodiment. During the specified period, when the first display unit is in the second configuration and the second display unit is in the first configuration, if a predetermined operation is performed once, the second display unit changes to the second configuration, and after the change, the first display unit and the second display unit are configured to each be in the second configuration. The system is configured such that setting information used for the performance mode can be set when the predetermined operation is performed at least during the specified period. The system is configured such that the specified period can continue even after the predetermined operation has been performed during that specified period. The system is configured such that the specified period may end after the first period has elapsed following the commencement of the specified period. The system is configured such that a predetermined performance reflecting the performance mode using the set setting information can be executed during a predetermined period after the end of the specified period. The system is configured such that different setting information can be set depending on whether the predetermined operation is performed a first number of times during the specified period started under the first conditions, or whether the predetermined operation is performed a second number of times different from the first number during the specified period started under the first conditions. The configuration is such that a predetermined movable member can be made to move after a predetermined period has ended and a predetermined period has begun. The movable mode of the predetermined movable member is configured to be manifested independently of the setting information. The gaming machine is, The system is configured such that the same setting information can be set in the case where the predetermined operation is performed a first number of times during the specified period which is started under the first conditions, and in the case where the predetermined operation is performed a second number of times during the specified period which is started under second conditions different from the first conditions. The gaming machine is, The system is configured such that a predetermined notification image can be displayed on the display means at the end of the predetermined period. A gaming machine characterized in that it is configured such that one of a plurality of situations can occur, which includes at least one predetermined situation in which a first image is displayed as a predetermined notification image at the end of a predetermined period after a specific setting information is set, and a specific situation in which a second image different from the first image is displayed as a predetermined notification image at the end of a predetermined period after a specific setting information is set.