Game machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2022-08-31
- Publication Date
- 2026-06-15
AI Technical Summary
【0007】 請求項1記載の遊技機によれば、電源が投入されたことに基づいて遊技者の利益に関する数値情報を設定するための設定情報を複数の異なる設定情報のうち、予め記憶されている情報に対応して1の設定情報を設定可能な設定手段と、遊技球が入球可能に配置された検出領域に遊技球が入球したことを検出可能な検出手段と、その検出手段により検出されたことに基づいて判別を実行することが可能な判別手段と、その判別手段の判別結果を示すための演出を実行することが可能な演出実行手段と、を有し、特殊演出を実行可能にされており、前記特殊演出の実行中は前記判別結果を示すための演出が実行されず、前記特殊演出が実行されている場合に、所定の実行条件が成立したことに基づいて特定期間を設定することが可能に構成され、前記特定期間において、前記設定条件が変更可能となる状態を設定可能にされているので、遊技の興趣を向上できるという効果がある。
Abstract
Description
[Technical field] 【0001】 The present invention relates to gaming machines such as pachinko machines. [Background technology] 【0002】 2. Description of the Related Art Conventionally, in gaming machines such as pachinko machines, when a gaming ball enters a starting hole provided on the gaming board, a lottery is held to determine whether the game will be a win or a loss, and if the lottery result is a win, a bonus game that gives the player an advantage is executed. [Prior art documents] [Patent documents] 【0003】 [Patent Document 1] JP 2010-207618 A Summary of the Invention [Problem to be solved by the invention] 【0004】 However, there is a demand for further improvements in the entertainment value of the game. 【0005】 The present invention has been made to solve the problems exemplified above, and has an object to provide a gaming machine that can increase the enjoyment of gaming. [Means for solving the problem] 【0006】 In order to achieve this object, the gaming machine described in claim 1 has a setting means capable of setting one setting information corresponding to pre-stored information among a plurality of different setting information for setting numerical information regarding a player's profit based on the power being turned on, a detection means capable of detecting that a gaming ball has entered a detection area arranged so that the gaming ball can enter, a discrimination means capable of making a discrimination based on the detection by the detection means, and an effect execution means capable of executing an effect to indicate the discrimination result of the discrimination means, and is capable of executing a special effect, and is configured to be able to set a specific period based on the establishment of a predetermined execution condition when the special effect is being executed, and is capable of setting a state in which the setting condition can be changed during the specific period. Effect of the Invention 【0007】 According to the gaming machine described in claim 1, the gaming machine has a setting means capable of setting one setting information corresponding to pre-stored information out of a plurality of different setting information for setting numerical information regarding a player's profit based on the power being turned on, a detection means capable of detecting that a gaming ball has entered a detection area arranged so that the gaming ball can enter, a discrimination means capable of making a discrimination based on the detection by the detection means, and an effect execution means capable of executing an effect to indicate the discrimination result of the discrimination means, and is capable of executing a special effect, and while the special effect is being executed, the effect to indicate the discrimination result is not executed, and when the special effect is being executed, it is configured to be possible to set a specific period based on the establishment of a predetermined execution condition, and it is possible to set a state in which the setting condition can be changed during the specific period, which has the effect of increasing the interest in the game. [Brief description of the drawings] 【0008】 [Figure 1] FIG. 2 is a front view of a pachinko machine in a first control example. [Diagram 2] FIG. 2 is a front view of the game board of a pachinko machine. [Diagram 3] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 4] FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Diagram 5] (a) is a schematic diagram showing the structure of a variable winning device provided in the front-view area of the game board of a pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 6] FIG. 13(a) is a diagram showing a schematic diagram of area division settings and effective line settings of a display screen in a first control example, and FIG. 13(b) is a diagram showing an example of an actual display screen in the first control example. [Figure 7] 1(a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and FIG. 1(b) is a diagram showing an example of the display mode during the execution of normal pattern fluctuation during the normal state displayed on the third pattern display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9] 1(a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during a special variation performance displayed on the third pattern display device in the first control example, and FIG. 1(b) is a diagram showing an example of the display mode when the third pattern is restarted during a special variation performance executed while the special pattern 2 reserved ball is acquired and displayed on the third pattern display device in the first control example. [Figure 10] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 11](a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example, (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example, (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example, and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12] 13(a) and (b) are diagrams showing an example of a display mode of a game state suggestion effect executed during a chance mode displayed on the third pattern display device in the first control example. FIG. [Figure 13] 1A is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed by the third pattern display device in the first control example, the normal state is set internally, and a normal state is set, during a period other than the high-speed fluctuation period (the normal fluctuation period); and FIG. 1B is a diagram showing an example of the display mode when the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period) in the first control example, the chance mode is set as the presentation mode displayed by the third pattern display device, the normal state is set internally, and a [Figure 14] (a) is a figure showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a figure showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Figure 15] (a) is a figure showing an example of the display mode when a first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a figure showing an example of the display mode when a second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] 13A is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation effect is executed is set as the variation effect of the third pattern in the first control example, and FIG. 13B is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation effect is executed is set as the variation effect of the third pattern in the first control example. [Figure 17] (a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Figure 18] 13(a) and 13(b) are timing charts showing the flow of the presentation mode set after the end of a big win game in the first control example. [Figure 19] 13(a) and 13(b) are timing charts showing the flow of the content of the operation presentation during the chance mode in the first control example. [Figure 20] FIG. 13 is a diagram showing a game flow of a pachinko machine in a first control example. [Figure 21] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 22] FIG. 4 is a diagram illustrating a schematic configuration of various counters in the first control example. [Diagram 23] FIG. 2A is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 2B is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Diagram 25](a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 1 jackpot set in the ROM of the main control device in the first control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 2 jackpot set in the ROM of the main control device in the first control example. [Figure 26] 1A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the first control example, and FIG. 1B is a schematic diagram showing the prescribed contents of a normal table set in the ROM of the main control device in the first control example. [Figure 27] A diagram showing a schematic diagram of the contents of the table for special bonus and time reduction set in the ROM of the main control device in the first control example. [Figure 28] 1A is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 29] This is a diagram showing a schematic diagram of the specified contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 30] A diagram showing a schematic diagram of the contents of the special bonus performance selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 31] (a) is a diagram showing a schematic diagram of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic diagram of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 32] (a) is a block diagram showing the configuration of the button operation time performance selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic diagram of the specified contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 33]A diagram showing a schematic diagram of the prescribed contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Diagram 34] 4 is a block diagram showing an electrical configuration of a display control device in a first control example. FIG. [Diagram 35] 13(a) to 13(c) are diagrams illustrating images displayed when the power is turned on in a first control example. [Diagram 36] FIG. 13(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 13(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Figure 37] FIG. 11 is a diagram illustrating an example of a display data table in the first control example. [Figure 38] FIG. 11 is a diagram illustrating an example of a transfer data table in the first control example. [Figure 39] FIG. 11 is a diagram illustrating an example of a drawing list in the first control example. [Diagram 40] 11 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Diagram 41] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the first control example. [Diagram 42] 13 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Diagram 43] 13 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Diagram 44] 13 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Diagram 45] A flowchart showing the start winning processing executed by the MPU in the main control device in the first control example. [Figure 46] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Figure 47]13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Figure 48] 13 is a flowchart showing a through gate passing process executed by an MPU in a main control device in the first control example. [Figure 49] 13 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Figure 50] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Figure 51] 6 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Figure 52] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Diagram 53] 13 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Figure 54] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Figure 55] 13 is a flowchart showing the winning processing executed by the MPU in the main control device in the first control example. [Figure 56] 13 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Figure 57] 11 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device in the first control example. [Figure 58] 11 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Figure 59] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a first control example. [Figure 60]11 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a first control example. [Figure 61] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 62] A flowchart showing special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 63] 11 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 64] 11 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 65] 11 is a flowchart showing an ending process executed by an MPU in a voice lamp control device in the first control example. [Figure 66] 11 is a flowchart showing a variable display setting process executed by an MPU in a voice lamp control device in the first control example. [Figure 67] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 68] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 69] A flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 70] 11 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Figure 71] 11 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Figure 72]13 is a flowchart showing a boot process executed by an MPU in the display control device in the first control example. [Figure 73] 13A is a flowchart showing command interrupt processing executed by an MPU in a display control device in the first control example, and FIG. 13B is a flowchart showing V interrupt processing executed by an MPU in a display control device in the first control example. [Figure 74] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Figure 75] 1A is a flowchart showing the variation pattern command processing executed by an MPU in a display control device in the first control example, and FIG. 1B is a flowchart showing the stop type command processing executed by an MPU in a display control device in the first control example. [Figure 76] 13(a) is a flowchart showing opening command processing executed by an MPU in a display control device in the first control example, and FIG. 13(b) is a flowchart showing number of rounds command processing executed by an MPU in a display control device in the first control example. [Figure 77] 13 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Figure 78] 1A is a flowchart showing the fluctuation stop command processing executed by an MPU in a display control device in the first control example, and FIG. 1B is a flowchart showing the notification command processing executed by an MPU in a display control device in the first control example. [Figure 79] 13(a) is a flowchart showing the rear image change command processing executed by the MPU in the display control device in the first control example, and FIG. 13(b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 11 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 81]13 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 82] 13 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 83] 1A is a flowchart showing the transfer setting process executed by an MPU in a display control device in the first control example, and FIG. 1B is a flowchart showing the resident image transfer setting process executed by an MPU in a display control device in the first control example. [Figure 84] 13 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 85] 11 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 86] A front view of the game board of a pachinko machine in a second control example. [Figure 87] (a) is a diagram showing an example of a display screen displayed during a jackpot game that is executed based on winning the jackpot in a special pattern lottery in the second control example, and (b) is a diagram showing an example of a display screen displayed on the ending screen of the jackpot game in the second control example. [Figure 88] 13A is a diagram showing an example of a display screen displayed during chance time in the second control example, and FIG. 13B is a diagram showing an example of a presentation screen at the end of chance time in the second control example. [Figure 89] (a) is a diagram showing an example of a display screen displayed at the start of the pull-back zone in the second control example, and (b) is a diagram showing an example of a display screen displayed when a time-saving win is achieved during the pull-back zone in the second control example. [Figure 90] (a) is a figure showing an example of a display screen during the extended time executed when a long time reduction is set in the second control example, and (b) is a figure showing an example of a display screen when the number of times the special pattern variation is executed during the long time reduction in the second control example reaches 9,900. [Figure 91] A figure showing an example of a presentation screen for preparation time that is executed during the time-saving state after the chance time ends in the second control example. [Figure 92] (a) is a diagram showing the relationship between the background types displayed in the pull-back zone in the second control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion aspects during pull-back mode in the second control example and the suggested content indicated by each suggestion aspect. [Figure 93] FIG. 13 shows a game flow in a second control example. [Figure 94] A block diagram showing the electrical configuration of a pachinko machine in a second control example. [Figure 95] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a second control example. [Figure 96] 1A is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the second control example, and FIG. 1B is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the second control example. [Figure 97] (a) is a diagram showing a schematic representation of the prescribed contents of the first win random number table set in the ROM of the main control device in the second control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second win random number table set in the ROM of the main control device in the second control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving win random number table set in the ROM of the main control device in the second control example. [Figure 98] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the second control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the second control example. [Figure 99] 1A is a diagram showing a schematic diagram of the contents of the variable pattern selection table set in the ROM of the main control device in the second control example, and FIG. 1B is a diagram showing a schematic diagram of the contents of the normal / second special variable table in the second control example. [Figure 100] (a) is a diagram showing a schematic diagram of the contents of the table for special bonus and time reduction in the second control example, and (b) is a diagram showing a schematic diagram of the contents of the time reduction type selection table set in the ROM of the main control device in the second control example. [Figure 101] (a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the second control example. [Figure 102] A block diagram showing the configuration of a pullback mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 103] A block diagram showing the configuration of a suggested mode selection table set in the ROM of a voice lamp control device in a second control example. [Figure 104] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the second control example. [Figure 105] 13 is a flowchart showing a special symbol determination process executed by the MPU in the main control device in the second control example. [Fig. 106] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the second control example. [Figure 107] 13 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the second control example. [Figure 108] 13 is a flowchart showing an update process executed by an MPU in the main control device in the second control example. [Figure 109] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the second control example. [Figure 110] A flowchart showing the start winning processing executed by the MPU in the main control device in the second control example. [Figure 111] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the second control example. [Figure 112] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the second control example. [Figure 113] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the second control example. [Fig. 114] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a second control example. [Figure 115] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a second control example. [Fig. 116] 13 is a flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Fig. 117] 13 is a flowchart showing a pullback mode setting process executed by an MPU in a voice lamp control device in a second control example. [Fig. 118] 13 is a flowchart showing the time-saving state presentation setting process executed by an MPU in a voice lamp control device in a second control example. [Figure 119] A flowchart showing the second probability variable state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 120] A flowchart showing the special chart 1 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 121] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 122] A flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 123]1A is a diagram showing an example of a variable display screen when the result of the special pattern 1 lottery is a jackpot win or a time-saving win in the normal state in the first modified example of the second control example, and 1B is a diagram showing an example of a display screen when the result of the first special pattern lottery (special pattern 1 lottery) is a time-saving win in the normal state (low probability state for special patterns, low probability state for normal patterns) in the first modified example of the second control example. [Figure 124] 1A is a diagram showing an example of a display screen during the time-saving state when the variable time of special chart 1 is set to 30 seconds in the normal state in the first variant of the second control example, and FIG. 1B is a diagram showing an example of a display screen when the time-saving state in the first variant of the second control example has ended. [Fig. 125] A figure showing an example of a display screen when a time-saving win is won with special chart 2 reserved during the promotion chance zone in the first modified example of the second control example. [Fig. 126] (a) is a diagram showing a schematic diagram of the prescribed contents of the time-saving random number table set in the ROM of the main control device in the first modified example of the second control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the time-saving type selection table set in the ROM of the main control device in the first modified example of the second control example. [Figure 127] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the first modified example of the second control example. [Figure 128] A flowchart showing the time-saving state presentation setting process executed by an MPU in a voice lamp control device in the first modified example of the second control example. [Figure 129] A flowchart showing the special chart 1 performance mode setting process executed by the MPU in the voice lamp control device in the first modified example of the second control example. [Fig. 130]1A is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a jackpot that grants a first time-saving state is won in a special chart 1 drawing during a normal state in the second modified example of the second control example, and 1B is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a time-saving state that grants a second time-saving state is won in a special chart 1 drawing during a normal state in the second modified example of the second control example. [Fig. 131] A figure showing an example of the fluctuation pattern when a jackpot is won and a fluctuation pattern when a time-saving win is won in the second variant of the second control example. [Fig. 132] (a) is a diagram showing a schematic diagram of the contents of the time-saving random number table set in the ROM of the main control device in the second modified example of the second control example, and (b) is a diagram showing a schematic diagram of the contents of the jackpot table in the second modified example of the second control example. [Fig. 133] A diagram showing a schematic diagram of the prescribed contents of the time-saving type selection table set in the ROM of the main control device in the second modified example of the second control example. [Fig. 134] A flowchart showing a time-saving state presentation setting process executed by an MPU in a voice lamp control device in a second modified example of the second control example. [Fig. 135] A front view of the game board of a pachinko machine in the third control example. [Fig. 136] FIG. 11 is a partially enlarged view of the game board of a pachinko machine in a third control example. [Fig. 137] A front oblique view of the V winning device in the third control example. [Fig. 138] A disassembled front oblique view of the V winning device in the third control example. [Figure 139] This is an operation diagram of the V winning device in the third control example, viewed from the rear side. [Fig. 140] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the third control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the third control example when it is open. [Fig. 141](a) is a figure showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the third control example, and (b) is a figure showing an example of a display screen when a time-saving win is suggested while special chart 1 is changing in the third control example. [Fig. 142] 1A is a diagram showing an example of a display screen indicating that the time-saving feature has not been won during the fluctuation of special chart 1 in the third control example, and FIG. 1B is a diagram showing an example of a jackpot winning notification screen in the case of a duplicate win in the third control example. [Fig. 143] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the third control example, (b) is a timing chart showing an example of a notification pattern when neither the time-saving lottery nor the jackpot is won in the third control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the third control example. [Fig. 144] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a third control example. [Fig. 145] 13(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the third control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the third control example. [Fig. 146] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control unit in the third control example, (b) is a diagram showing the schematic contents of the first special pattern random number table in the third control example, and (c) is a diagram showing the schematic contents of the second special pattern random number table in the third control example. [Fig. 147] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the third control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection table in the third control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection table in the third control example, and (d) is a diagram showing the typical contents of the time-saving granting table set in the ROM of the main control device in the third control example. [Fig. 148] A diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the third control example. [Figure 149] (a) is a diagram showing a schematic diagram of the prescribed contents of the variation pattern table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the normal variation pattern table in the third control example. [Fig. 150] A diagram showing a schematic diagram of the prescribed contents of the time-saving fluctuation pattern table in the third control example. [Fig. 151] (a) is a diagram showing a schematic diagram of the prescribed contents of the time-saving random number table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the time-saving type selection table set in the ROM of the main control device in the third control example. [Fig. 152] 11 is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the third control example, and (a) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the third control example. [Fig. 153] A diagram showing a schematic diagram of the prescribed contents of the lottery result notification mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the third control example. [Fig. 154] FIG. 13 shows a game flow in a third control example. [Fig. 155] 13 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the third control example. [Fig. 156] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the third control example. [Fig. 157] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the third control example. [Fig. 158] 13 is a flowchart showing a special pattern determination process executed by an MPU in the main control device in the third control example. [Fig. 159]13 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the third control example. [Fig. 160] 13 is a flowchart showing an update process executed by an MPU in the main control device in the third control example. [Fig. 161] 13 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the third control example. [Fig. 162] 13 is a flowchart showing the small win time-saving update process executed by the MPU in the main control device in the third control example. [Fig. 163] 13 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the third control example. [Fig. 164] 13 is a flowchart showing a V passing process executed by an MPU in the main control device in the third control example. [Fig. 165] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the third control example. [Fig. 166] 13 is a flowchart showing main processing executed by an MPU in the main control device in the third control example. [Fig. 167] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the third control example. [Fig. 168] 13 is a flowchart showing the small win control processing executed by the MPU in the main control device in the third control example. [Fig. 169] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the third control example. [Fig. 170] 1 is a diagram showing a modified configuration of a game board 13 of a pachinko machine 10. FIG. [Fig. 171] A front view showing a schematic diagram of the game board of a pachinko machine in a fourth control example. [Fig. 172] FIG. 13 is a schematic diagram showing a portion of the contents of the ROM of the main control device in the fourth control example. [Fig. 173] FIG. 13 is a schematic diagram showing a portion of the contents of the RAM of the main control device in the fourth control example. [Fig. 174] (a) is a schematic diagram showing the first win random number table in the fourth control example, (b) is a schematic diagram showing the second win random number table in the fourth control example, (c) is a schematic diagram showing the time-saving win random number table in the fourth control example, and (d) is a schematic diagram showing the small win random number table in the fourth control example. [Fig. 175] (a) is a schematic diagram showing the contents of the jackpot type selection table in the fourth control example, and (b) is a schematic diagram showing the contents of the table for special chart 1 jackpot, which is part of the jackpot type selection table in the fourth control example. [Fig. 176] This is a schematic diagram showing the contents of the special chart 2 jackpot table, which is part of the jackpot type selection table in the fourth control example. [Fig. 177] A schematic diagram showing the contents of the small win type selection table in the fourth control example. [Fig. 178] A schematic diagram showing the contents of the fluctuation pattern table in the fourth control example. [Fig. 179] A schematic diagram showing the contents of a normal state fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Fig. 180] A schematic diagram showing the contents of a fluctuation pattern table for time-saving state, which is a part of the fluctuation pattern table in the fourth control example. [Fig. 181] A schematic diagram showing the contents of the fluctuation pattern table for time-saving winning fluctuation state, which is part of the fluctuation pattern table in the fourth control example. [Fig. 182] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the fourth control example. [Fig. 183] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the fourth control example. [Fig. 184] 13 is a flowchart showing the first special pattern determination process executed by the MPU in the main control device in the fourth control example. [Fig. 185] 13 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the fourth control example. [Fig. 186] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the fourth control example. [Fig. 187] 13 is a flowchart showing a game status update process executed by an MPU in the main control device in the fourth control example. [Fig. 188] A flowchart showing the processing during the first special pattern variation executed by the MPU in the main control device in the fourth control example. [Fig. 189] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the fourth control example. [Fig. 190] A flowchart showing the forced stop processing of FIG. 1 executed by the MPU in the main control device in the fourth control example. [Fig. 191] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the fourth control example. [Fig. 192] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the fourth control example. [Fig. 193] 13 is a flowchart showing a second special pattern determination process executed by the MPU in the main control device in the fourth control example. [Fig. 194] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the fourth control example. [Fig. 195] 13 is a flowchart showing a small prize lottery process executed by an MPU in the main control device in the fourth control example. [Fig. 196] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the fourth control example. [Figure 197] A flowchart showing the processing during the second special pattern variation executed by the MPU in the main control device in the fourth control example. [Figure 198] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the fourth control example. [Figure 199] A flowchart showing the forced stop processing of FIG. 2 executed by the MPU in the main control device in the fourth control example. [Figure 200] A flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the fourth control example. [Figure 201] 13 is a flowchart showing the big win control processing executed by the MPU in the main control device in the fourth control example. [Fig. 202] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the fourth control example. [Fig. 203] 13 is a flowchart showing a time-saving limit update process executed by an MPU in a main control device in a fourth control example. [Fig. 204] 13(a) and (b) are figures showing an example of a ceiling reaching suggestion performance screen displayed on the third pattern display device in the fifth control example. [Fig. 205] (a) is a figure showing an example of a ceiling reaching variation performance screen displayed on the third pattern display device in the fifth control example, and (b) is a figure showing an example of a ceiling mid-performance screen displayed on the third pattern display device in the fifth control example. [Fig. 206] A figure showing an example of a ceiling add-on performance screen displayed on the third pattern display device in the fifth control example. [Fig. 207] A transition diagram showing the flow of transitions between each game state in the fifth control example. [Fig. 208] 13(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the fifth control example. [Fig. 209] (a) is a diagram showing a schematic representation of the prescribed contents of the first win random number table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second win random number table set in the ROM of the main control device in the fifth control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving win random number table set in the ROM of the main control device in the fifth control example. [Fig. 210] A diagram showing a schematic diagram of the prescribed contents of the jackpot type selection table set in the ROM of the main control device in the fifth control example. [Fig. 211] (a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing the typical contents of the time-saving winning table in the fifth control example, and (c) is a diagram showing the typical contents of the ceiling table in the fifth control example. [Fig. 212] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the fifth control example. [Fig. 213] A diagram showing a schematic diagram of the prescribed contents of the ceiling reaching suggestion performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the fifth control example. [Fig. 214] A diagram showing a schematic diagram of the prescribed contents of the ceiling reaching performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the fifth control example. [Fig. 215] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the fifth control example. [Fig. 216] 13 is a flowchart showing a special pattern determination process executed by an MPU in the main control device in the fifth control example. [Fig. 217] 13 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in the fifth control example. [Fig. 218]13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the fifth control example. [Fig. 219] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fifth control example. [Fig. 220] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the fifth control example. [Fig. 221] 13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the fifth control example. [Fig. 222] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the fifth control example. [Fig. 223] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a fifth control example. [Fig. 224] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a fifth control example. [Fig. 225] A flowchart showing the time-saving state presentation setting process executed by an MPU in a voice lamp control device in the fifth control example. [Fig. 226] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the fifth control example. [Fig. 227] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the fifth control example. [Fig. 228] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the fifth control example. [Fig. 229] (a) is a figure showing an example of a game status suggestion display screen displayed on the third pattern display device in the first modified example of the fifth control example, and (b) is a figure showing an example of a display screen after it has been notified that the first time-saving state has been set in the game status suggestion display in the first modified example of the fifth control example. [Fig. 230] (a) is a diagram showing a schematic diagram of the contents of the time-saving random number table set in the ROM of the main control device in the first modified example of the fifth control example, and (b) is a diagram showing a schematic diagram of the contents of the time-saving winning table in the first modified example of the fifth control example. [Fig. 231] (a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the first modified example of the fifth control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the first modified example of the fifth control example. [Fig. 232] A diagram showing a schematic diagram of the prescribed contents of the game status indication performance selection table set in the ROM of the voice lamp control device of a pachinko machine in the first modified example of the fifth control example. [Fig. 233] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the fifth control example. [Fig. 234] A flowchart showing the time-saving state presentation setting process executed by an MPU in a voice lamp control device in the first modified example of the fifth control example. [Fig. 235] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the first variant of the fifth control example. [Fig. 236] A front view showing a schematic diagram of the game board of a pachinko machine in the sixth control example. [Fig. 237] (a) is a figure showing an example of the presentation mode during time-saving state B, which is set when the ceiling number of lottery draws is reached in the sixth control example, and (b) is a figure showing an example of the presentation mode when transitioning from time-saving state B to time-saving state A in the sixth control example. [Fig. 238] A figure showing an example of the presentation mode when a jackpot is won during time-saving state B in the sixth control example. [Fig. 239] A diagram showing a method of transitioning between each game state in the sixth control example. [Fig. 240] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the sixth control example. [Fig. 241] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the sixth control example. [Fig. 242] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the sixth control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the sixth control example. [Fig. 243] (a) is a diagram showing a schematic diagram of the contents of the second winning random number table set in the ROM of the main control device in the sixth control example, (b) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control device in the sixth control example, and (c) is a diagram showing a schematic diagram of the contents of the first time-saving table in the sixth control example. [Fig. 244] (a) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the sixth control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the sixth control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving win random number table set in the ROM of the main control device in the sixth control example. [Fig. 245] (a) is a diagram showing a schematic diagram of the prescribed contents of the time-saving type selection table set in the ROM of the main control device in the sixth control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the sixth control example. [Fig. 246] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the sixth control example. [Fig. 247] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the sixth control example. [Fig. 248] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the sixth control example. [Fig. 249] 13 is a flowchart showing the first special pattern determination process executed by the MPU in the main control device in the sixth control example. [Fig. 250] 13 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the sixth control example. [Fig. 251] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the sixth control example. [Fig. 252] 13 is a flowchart showing a ceiling determination process executed by the MPU in the main control device in the sixth control example. [Fig. 253] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the sixth control example. [Fig. 254] A flowchart showing the special diagram 1 off-axis stop processing executed by the MPU in the main control unit in the sixth control example. [Figure 255] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the sixth control example. [Fig. 256] 13 is a flowchart showing a second special pattern determination process executed by the MPU in the main control device in the sixth control example. [Fig. 257] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the sixth control example. [Fig. 258] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the sixth control example. [Fig. 259] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the sixth control example. [Fig. 260] 13 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in the sixth control example. [Fig. 261] A flowchart showing the special chart 2 off-axis stop processing executed by the MPU in the main control unit in the sixth control example. [Fig. 262] A flowchart showing the time-saving state presentation setting process executed by an MPU in a voice lamp control device in the sixth control example. [Fig. 263] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the sixth control example. [Fig. 264] FIG. 13 is a front view of a pachinko machine of a seventh control example. [Fig. 265] A front view of the game board of a pachinko machine of the seventh control example. [Fig. 266] A partially enlarged view of the game board of a pachinko machine of the seventh control example. [Fig. 267] A front oblique view of the V winning device of the seventh control example. [Fig. 268] A disassembled front oblique view of the V winning device of the seventh control example. [Fig. 269] This is an operation diagram of the V winning device of the seventh control example, viewed from the rear side. [Fig. 270] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the seventh control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the seventh control example when it is open. [Fig. 271] 13(a) is a front view of the effect button of the pachinko machine in the seventh control example, and (b) is a front view of the selection button of the pachinko machine in the seventh control example. FIG. [Fig. 272] A rear view of the game board of a pachinko machine in the seventh control example. [Fig. 273] FIG. 13(a) is a diagram showing a schematic diagram of area division settings and effective line settings of a display screen in the seventh control example, and FIG. 13(b) is a diagram showing an example of an actual display screen in the seventh control example. [Fig. 274] (a) is a diagram showing an example of a jackpot presentation screen after winning a jackpot in normal state displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of an enemy defeat presentation screen displayed on the third pattern display device in the seventh control example. [Fig. 275](a) is a figure showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of a successful defeat screen during the sixth round (final round) displayed on the third pattern display device in the seventh control example. [Fig. 276] 276(a) is a diagram showing an example of the third round presentation screen displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of the display screen when a button is pressed on Figure 276(a) displayed on the third pattern display device in the seventh control example. [Fig. 277] 276(a) is a diagram showing an example of a display screen when the button is not pressed in Figure 276(a) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the seventh control example. [Fig. 278] (a) is a figure showing an example of a display screen in the time-saving state (during a rush) displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of a winning screen in the time-saving state (during a rush) displayed on the third pattern display device in the seventh control example. [Fig. 279] (a) is a diagram showing an example of a small win game screen in the time-saving state (during rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the seventh control example. [Fig. 280] This figure shows an example of the display screen after the initial Aim for V performance period has elapsed, following Figure 279(b) displayed on the third pattern display device in the seventh control example. [Fig. 281] (a) is a figure showing an example of a display screen of the final change (miss) in the time-saving state (during a rush) displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the seventh control example. [Fig. 282](a) is a figure showing an example of a pull-back performance end screen displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of a rush result display screen displayed on the third pattern display device in the seventh control example. [Fig. 283] (a) is a diagram showing an example of a NEXT performance screen (second round of a jackpot during a rush) displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT performance result screen (consecutive pending wins, no round promotion) displayed on the third pattern display device in the seventh control example. [Fig. 284] (a) is a figure showing an example of a NEXT performance result screen (with round promotion) displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of a NEXT performance result screen (with pending consecutive wins) displayed on the third pattern display device in the seventh control example. [Fig. 285] (a) is a diagram showing an example of a small win game screen during a pending consecutive state displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a NEXT presentation screen (with pending consecutive states) during a pending consecutive state displayed on the third pattern display device in the seventh control example. [Fig. 286] A figure showing an example of a display screen when the number of displayed rounds in a continuous hold sequence displayed on the third pattern display device in the seventh control example exceeds MAX (9 rounds). [Fig. 287] (a) is a figure showing an example of a display screen during standby state displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of a performance mode selection screen displayed on the third pattern display device in the seventh control example. [Fig. 288] (a) is a figure showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the seventh control example, and (b) is a figure showing an example of a stage fixation operation screen during special pattern change displayed on the third pattern display device in the seventh control example. [Fig. 289] FIG. 13 is a diagram showing the game flow of a pachinko machine in the seventh control example. [Fig. 290]A block diagram showing the electrical configuration of a pachinko machine in the seventh control example. [Fig. 291] FIG. 23 is a diagram showing a schematic configuration of various counters in the seventh control example. [Fig. 292] FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the seventh control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the seventh control example. [Fig. 293] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the seventh control example, (b) is a diagram showing the schematic contents of the special pattern 1 random number table set in the ROM of the main control device in the seventh control example, and (c) is a diagram showing the schematic contents of the special pattern 2 random number table set in the ROM of the main control device in the seventh control example. [Fig. 294] (a) is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the seventh control example, and (b) is a schematic diagram showing the contents of the time-saving granting table set in the ROM of the main control device in the seventh control example. [Fig. 295] A diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the seventh control example. [Fig. 296] (a) is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the seventh control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of a normal variation pattern table set in the ROM of the main control device in the seventh control example. [Fig. 297] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variation pattern table set in the ROM of the main control device in the seventh control example, (b) is a diagram showing a schematic representation of the prescribed contents of the special time-saving variation pattern table set in the ROM of the main control device in the seventh control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving final variation pattern table set in the ROM of the main control device in the seventh control example. [Figure 298]A diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the seventh control example. [Figure 299] 13A is a block diagram showing the configuration of the ROM of the voice lamp control device in the seventh control example, and FIG. 13B is a block diagram showing the configuration of the RAM of the voice lamp control device in the seventh control example. [Figure 300] (a) is a diagram showing a schematic representation of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the seventh control example, and (b) is a diagram showing a schematic representation of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the seventh control example. [Fig. 301] A diagram showing a schematic diagram of the prescribed contents of the additional decrement value selection table set in the ROM of the voice lamp control device in the seventh control example. [Fig. 302] (a) is a diagram showing a schematic diagram of the prescribed contents of the performance stage data table set in the ROM of the voice lamp control device in the seventh control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the game environment data table set in the ROM of the voice lamp control device in the seventh control example. [Fig. 303] 13 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the seventh control example. [Fig. 304] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the seventh control example. [Fig. 305] 13 is a flowchart showing a special pattern determination process executed by the MPU in the main control device in the seventh control example. [Fig. 306] 13 is a flowchart showing the special symbol change pattern selection process executed by the MPU in the main control device in the seventh control example. [Fig. 307] 13 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the seventh control example. [Fig. 308]13 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the seventh control example. [Fig. 309] 13 is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the seventh control example. [Fig. 310] A flowchart showing the start winning processing executed by the MPU in the main control device in the seventh control example. [Fig. 311] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the seventh control example. [Fig. 312] 13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the seventh control example. [Fig. 313] 13 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the seventh control example. [Fig. 314] 13 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the seventh control example. [Fig. 315] 13 is a flowchart showing a V passing process executed by an MPU in the main control device in the seventh control example. [Fig. 316] 13 is a flowchart showing NMI processing executed by the MPU in the main control device in the seventh control example. [Fig. 317] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the seventh control example. [Fig. 318] 13 is a flowchart showing the main processing executed by the MPU in the main control device in the seventh control example. [Fig. 319] 13 is a flowchart showing the big win control processing executed by the MPU in the main control device in the seventh control example. [Fig. 320] 13 is a flowchart showing the small win control processing executed by the MPU in the main control device in the seventh control example. [Fig. 321]13 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 322] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 323] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the seventh control example. [Fig. 324] 13 is a flowchart showing on-hold information related processing executed by an MPU in a voice lamp control device in the seventh control example. [Fig. 325] 13 is a flowchart showing the state command processing executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 326] 13 is a flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 327] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 328] 13 is a flowchart showing the in-round performance processing executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 329] 13 is a flowchart showing the initial jackpot-related processing executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 330] A flowchart showing the subjugation performance mode determination process executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 331] A flowchart showing the presentation processing during the first big win round executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 332] A flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 333]13 is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 334] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 335] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 336] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 337] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 338] 13 is a flowchart showing the update processing during small win play executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 339] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 340] 13 is a flowchart showing a fixed mode setting process executed by an MPU in a voice lamp control device in the seventh control example. [Fig. 341] A flowchart showing the performance button operation processing executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 342] A front view of the game board of a pachinko machine of the eighth control example. [Figure 343] (a) is a diagram showing an example of the presentation mode when a time-saving symbol is won in the normal state in the eighth control example, and (b) is a diagram showing an example of the presentation mode of the chance time waiting presentation executed during the period from the transition to the second time-saving state in the eighth control example until the reserved balls of the first special symbol are consumed. [Fig. 344]13(a) is a diagram showing an example of the presentation mode when 10 time-saving cycles are announced during the chance time waiting performance of the eighth control example, and 13(b) is a diagram showing an example of the presentation mode when a jackpot is won with a reserved ball with the first special pattern during the execution period of the chance time waiting performance of the eighth control example. [Figure 345] 13(a) is a diagram showing an example of the presentation mode of the variable display presentation when a regular win B is won during the chance time in the eighth control example, and FIG. 13(b) is a diagram showing an example of the presentation mode of the first suggestion presentation executed during a regular win game when a regular win B is won during the chance time in the eighth control example. [Fig. 346] 13(a) and (b) are figures showing an example of the presentation form of the variable display presentation corresponding to the second special pattern in the eighth control example. [Figure 347] 13(a) is a diagram showing an example of the presentation mode of the second suggestive presentation executed during a small win game of the second special pattern in the eighth control example, and FIG. 13(b) is a diagram showing an example of the presentation mode set during a rush state in the eighth control example. [Fig. 348] 13(a) and (b) are diagrams showing an example of a presentation mode when passing through the through gate during a rush state in the eighth control example. [Figure 349] A figure showing the transition of the presentation style before and after the chance time in the eighth control example. [Fig. 350] 13(a) and (b) are diagrams showing the correspondence relationship between the state of the special symbol and the state of the normal symbol during the chance time in the eighth control example. [Fig. 351] A diagram showing a method of transitioning between each game state in the eighth control example. [Fig. 352] FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the eighth control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the eighth control example. [Fig. 353](a) is a diagram showing a schematic diagram of the contents of the special pattern 1 random number table in the eighth control example, (b) is a diagram showing a schematic diagram of the contents of the special pattern 2 random number table in the eighth control example, and (c) is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the eighth control example. [Fig. 354] (a) is a diagram showing a schematic diagram of the contents of the second winning random number table set in the ROM of the main control device in the eighth control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the eighth control example, and (c) is a diagram showing a schematic diagram of the contents of the normal table in the eighth control example. [Figure 355] FIG. 13A is a diagram showing a schematic representation of the contents of the time-saving table in the eighth control example, and FIG. 13B is a diagram showing a schematic representation of the contents of the time-saving granting table in the eighth control example. [Figure 356] (a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the eighth control example, (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the eighth control example, and (c) is a diagram showing a schematic representation of the contents of the regular win type selection table set in the ROM of the main control device in the eighth control example. [Figure 357] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the eighth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the eighth control example. [Figure 358] A diagram showing a schematic diagram of the prescribed contents of the waiting performance selection table set in the ROM of the voice lamp control device of a pachinko machine in the eighth control example. [Figure 359] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the eighth control example. [Figure 360] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the eighth control example. [Fig. 361] 13 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the eighth control example. [Fig. 362] 13 is a flowchart showing the special symbol change pattern selection process executed by the MPU in the main control device in the eighth control example. [Figure 363] 13 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the eighth control example. [Figure 364] 23 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the eighth control example. [Figure 365] 13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the eighth control example. [Fig. 366] 13(a) is a flowchart showing the normal hit processing executed by the MPU in the main control device in the eighth control example, and (b) is a flowchart showing the third termination condition determination processing executed by the MPU in the main control device in the eighth control example. [Figure 367] 23 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the eighth control example. [Figure 368] 13 is a flowchart showing the state command processing executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 369] A flowchart showing the standby performance setting process executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 370] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 371] 13 is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 372] A flowchart showing the general command processing executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 373] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 374] A flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the eighth control example. [Figure 375] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 376] A front view of the game board of a pachinko machine of the 9th control example. [Figure 377] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the ninth control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A. [Figure 378] 13(a) is a diagram showing an example of the presentation mode in the ninth control example when the time-saving state A is entered after the first win and a specified number of reserved balls of the second special pattern are accumulated and the time-saving end condition is met, and 13(b) is a diagram showing an example of the presentation mode during the variable display of the second special pattern executed for the first time after the time-saving state B is set in the ninth control example. [Figure 379] 13(a) is a diagram showing an example of the presentation mode when the MAX bonus is won in the ninth control example, and FIG. 13(b) is a diagram showing an example of the presentation mode of the pseudo-interval presentation executed during the time-saving state C in the ninth control example. [Figure 380] A diagram showing the transition of the presentation mode after the first win in the 9th control example and the correspondence between the state of the second special pattern. [Figure 381] A figure showing the transition of the presentation style from the transition to the MAX bonus mode in the ninth control example until the time-saving limit number of times is reached and the transition to normal mode B. [Figure 382] A diagram showing a method of transitioning between each game state in the 9th control example. [Figure 383]FIG. 13(a) is a block diagram showing the configuration of the ROM of the main control device in the ninth control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the ninth control example. [Figure 384] (a) is a diagram showing a schematic diagram of the contents of the special pattern 1 random number table in the 9th control example, (b) is a diagram showing a schematic diagram of the contents of the special pattern 2 random number table in the 9th control example, and (c) is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 9th control example. [Figure 385] (a) is a diagram showing a schematic diagram of the contents of the second winning random number table set in the ROM of the main control device in the 9th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 9th control example, and (c) is a diagram showing a schematic diagram of the contents of the normal table in the 9th control example. [Figure 386] 13A is a diagram showing a schematic representation of the prescribed contents of the time-saving table in the ninth control example, and FIG. 13B is a diagram showing a schematic representation of the prescribed contents of the MAX bonus table in the ninth control example. [Figure 387] (a) is a diagram showing a schematic diagram of the contents of the time-saving granting table set in the ROM of the main control device in the 9th control example, and (b) is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 9th control example. [Figure 388] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 9th control example, and (b) is a schematic diagram showing the prescribed contents of the attack icon selection table set in the ROM of the sound lamp control device of a pachinko machine in the 9th control example. [Figure 389] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 9th control example. [Figure 390] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 9th control example. [Figure 391]13 is a flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 9th control example. [Figure 392] 13 is a flowchart showing a time-saving update process executed by an MPU in the main control device in the ninth control example. [Figure 393] 13 is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 9th control example. [Figure 394] A flowchart showing the start winning processing executed by the MPU in the main control unit in the 9th control example. [Figure 395] A flowchart showing the reserved ball number determination process performed by the MPU in the main control unit in the 9th control example. [Figure 396] 13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 9th control example. [Figure 397] 13 is a flowchart showing a V passing process executed by an MPU in the main control device in the ninth control example. [Figure 398] 13 is a flowchart showing the big win control processing executed by the MPU in the main control device in the 9th control example. [Figure 399] A flowchart showing the processing at the end of a jackpot executed by the MPU in the main control device in the 9th control example. [Figure 400] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 9th control example. [Fig. 401] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 9th control example. [Fig. 402] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 9th control example. [Fig. 403] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 9th control example. [Fig. 404]A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 9th control example. [Fig. 405] A diagram showing a method of transition between each game state in the first modified example of the ninth control example. [Fig. 406] FIG. 13 is a block diagram showing the configuration of a RAM of the main control device in a first modified example of the ninth control example. [Fig. 407] (a) is a diagram showing a schematic diagram of the contents of the special pattern 2 random number table in the first modified example of the 9th control example, and (b) is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the first modified example of the 9th control example. [Fig. 408] 13A is a diagram showing a schematic diagram of the prescribed contents of the time-saving granting table set in the ROM of the main control device in the first modified example of the ninth control example. FIG. [Fig. 409] 13(a) and (b) are figures showing an example of a presentation mode when transitioning to time-saving state A after the first win in the second variant of the ninth control example. [Fig. 410] 13(a) is a diagram showing an example of the presentation mode when transitioning to the time-saving mode or the pull-back mode in the second variant of the ninth control example, and FIG. 13(b) is a diagram showing an example of the presentation mode of the winning variation presentation in the time-saving state C just before the time-saving limit number of times is reached after transitioning to the MAX bonus mode in the second variant of the ninth control example. [Fig. 411] A figure showing the correspondence between the changing display of normal symbols during the time-saving state, the winning play of normal symbols, and the changing display of special symbols in the second modified example of the ninth control example. [Fig. 412] A diagram showing a method of transition between each game state in the second modified example of the ninth control example. [Fig. 413] (a) is a diagram showing a schematic diagram of the prescribed contents of the special pattern 2 random number table in the second modified example of the 9th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the second modified example of the 9th control example. [Fig. 414]FIG. 23 is a diagram illustrating the prescribed contents of the normal table in the second modified example of the ninth control example. [Fig. 415] (a) is a diagram showing a schematic diagram of the prescribed contents of the time-saving table in the second variant of the ninth control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the MAX bonus table in the second variant of the ninth control example. [Fig. 416] FIG. 13 is a diagram showing a schematic diagram of the prescribed contents of the time-saving granting table set in the ROM of the main control device in the second modified example of the ninth control example. [Fig. 417] A flowchart showing special pattern variation processing executed by the MPU in the main control device in the second modified example of the ninth control example. [Fig. 418] 13 is a flowchart showing a special symbol determination process executed by the MPU in the main control device in the second modified example of the ninth control example. [Fig. 419] 13 is a flowchart showing the disconnection process executed by the MPU in the main control device in the second modified example of the ninth control example. [Fig. 420] A flowchart showing a special pattern change pattern selection process executed by the MPU in the main control device in the second modified example of the ninth control example. [Fig. 421] 13 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the second modified example of the ninth control example. [Fig. 422] A flowchart showing normal pattern change processing executed by the MPU in the main control device in the second modified example of the ninth control example. [Fig. 423] A flowchart showing the variable performance setting process executed by an MPU in a voice lamp control device in the second variant of the ninth control example. [Fig. 424] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the second variant of the ninth control example. [Fig. 425] A front view of the game board of a pachinko machine of the tenth control example. [Fig. 426]10(a) is a diagram showing an example of a presentation mode when the special probability state A is set in the 10th control example, and FIG. 10(b) is a diagram showing an example of a pinch presentation executed when a reach occurs in the special probability state A in the 10th control example. [Fig. 427] 10(a) is a diagram showing an example of the presentation mode when a jackpot is won in the special probability state A in the 10th control example, and FIG. 10(b) is a diagram showing an example of the presentation mode during the opening period of the challenge bonus in the 10th control example. [Fig. 428] 10(a) is a diagram showing an example of the presentation mode when an opening performance notifying of a normal jackpot is executed as the opening performance of the challenge bonus in the 10th control example, and FIG. 10(b) is a diagram showing an example of the presentation mode when a promotion chance performance is executed in the special state A in the 10th control example. [Fig. 429] 13(a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed in the special probability state A in the 10th control example, and FIG. 13(b) is a diagram showing an example of the presentation mode when a promotion chance presentation notifying of failure is executed in the special probability state A in the 10th control example. [Fig. 430] 13A is a diagram showing an example of the presentation mode when a promotion chance presentation is executed to notify of successful promotion in the special probability state A in the 10th control example, and FIG. 13B is a diagram showing an example of the presentation mode when the invincible mode is set in the 10th control example. [Fig. 431] 13(a) is a diagram showing an example of a presentation mode in which the display of the first special pattern and the display of the second special pattern are executed in overlapping fashion in the invincible mode in the tenth control example, and the display of the first special pattern is a normal jackpot variation; and (b) is a diagram showing an example of a presentation mode in which the display of the first special pattern is executed in a normal jackpot variation while the display of the second special pattern has stopped in the invincible mode in the tenth control example. [Fig. 432]13(a) is a diagram showing an example of a presentation mode when the start of winning of the second special pattern is detected after the normal jackpot fluctuation of the first special pattern is executed while the fluctuation of the second special pattern has stopped in the invincible mode in the tenth control example, and FIG. 13(b) is a diagram showing an example of a presentation mode of a blackout presentation executed when the execution of a jackpot game of the second special pattern is confirmed in the invincible mode in the tenth control example. [Fig. 433] A figure showing an example of the presentation mode when premium rush mode is set in the 10th control example. [Fig. 434] FIG. 23 is a diagram showing a method of transitioning between states in a tenth control example. [Fig. 435] A block diagram showing the configuration of the ROM of the main control device in the tenth control example. [Fig. 436] FIG. 23 is a block diagram showing the configuration of the RAM of the main control device in the tenth control example. [Fig. 437] (a) is a diagram showing a schematic diagram of the contents of the first win random number table set in the ROM of the main control device in the tenth control example, and (b) is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the tenth control example. [Fig. 438] (a) is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the tenth control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the tenth control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the normal table in the tenth control example. [Fig. 439] FIG. 16 is a diagram showing a schematic diagram of the contents of the time-saving / probability-change table A in the tenth control example. [Fig. 440] A diagram showing a schematic diagram of the provisions of the table for the special probability B in the 10th control example. [Fig. 441] 10(a) is a diagram showing a schematic diagram of the contents of the table for the special bonus C in the 10th control example, and FIG. 10(b) is a diagram showing a schematic diagram of the contents of the table for the promotion performance in the 10th control example. [Figure 442] (a) is a diagram showing a schematic diagram of the prescribed contents of the small win random number table set in the ROM of the main control device in the tenth control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the tenth control example. [Figure 443] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the tenth control example. [Figure 444] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the tenth control example. [Figure 445] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the tenth control example. [Fig. 446] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the tenth control example. [Figure 447] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 10th control example. [Figure 448] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the tenth control example. [Figure 449] A flowchart showing the special diagram 1 off-axis stop processing executed by the MPU in the main control unit in the 10th control example. [Fig. 450] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the tenth control example. [Fig. 451] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the tenth control example. [Fig. 452] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the tenth control example. [Fig. 453]A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 10th control example. [Fig. 454] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the tenth control example. [Fig. 455] A flowchart showing the special chart 2 off-axis stop processing executed by the MPU in the main control unit in the 10th control example. [Fig. 456] 13 is a flowchart showing the jackpot control processing executed by the MPU in the main control device in the tenth control example. [Fig. 457] 13 is a flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the tenth control example. [Fig. 458] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the tenth control example. [Fig. 459] A flowchart showing the winning processing executed by the MPU in the main control device in the tenth control example. [Fig. 460] 23 is a flowchart showing abnormality processing executed by the MPU in the main control device in the tenth control example. [Fig. 461] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the tenth control example. [Fig. 462] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 10th control example. [Fig. 463] 10(a) is a flowchart showing the invincible mode performance setting process executed by the MPU in the voice lamp control device in the 10th control example, and FIG. 10(b) is a flowchart showing the premium rush performance setting process executed by the MPU in the voice lamp control device in the 10th control example. [Fig. 464] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 10th control example. [Fig. 465] 10(a) is a diagram showing a schematic diagram of the prescribed contents of the variable pattern table set in the ROM of the main control device in the first modified example of the tenth control example, and FIG. 10(b) is a diagram showing a schematic diagram of the prescribed contents of the table for the special variable B1 in the first modified example of the tenth control example. [Fig. 466] A diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the first modified example of the tenth control example. [Fig. 467] 11(a) is a diagram showing an example of an ending presentation of the MAX bonus mode executed during the ending period of the fourth jackpot won in the MAX bonus mode in the 11th control example, and FIG. 11(b) is a diagram showing an example of a presentation pattern when a MAX round breakthrough presentation is executed in the ending presentation of the MAX bonus mode in the 11th control example. [Fig. 468] 13(a) and (b) are figures showing an example of the presentation form of the continuation judgment presentation executed during the ending period of a jackpot won in the MAX bonus mode after the MAX round breakthrough presentation is executed in the 11th control example. [Fig. 469] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the 11th control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A in the 11th control example. [Fig. 470] 11(a) is a diagram showing an example of a presentation mode when the lottery result for the first second special pattern in the time-saving state A in the 11th control example is a miss A, and FIG. 11(b) is a diagram showing an example of a presentation mode when the lottery result for the first second special pattern in the time-saving state B in the 11th control example is a miss A. [Fig. 471] (a) is a block diagram showing the configuration of the ROM of the main control device in the 11th control example, and (b) is a schematic diagram showing the provisions of the jackpot type selection table set in the ROM of the main control device in the 11th control example. [Fig. 472](a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 11th control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 11th control example, and (c) is a diagram showing a schematic representation of the contents of the miss type selection table set in the ROM of the main control device in the 11th control example. [Fig. 473] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in an eleventh control example. [Fig. 474] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 11th control example. [Fig. 475] 13 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 11th control example. [Fig. 476] 16 is a flowchart showing a time-saving update process executed by an MPU in the main control device in an eleventh control example. [Fig. 477] 13 is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 11th control example. [Fig. 478] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 11th control example. [Fig. 479] A flowchart showing the attack icon selection process executed by the MPU in the voice lamp control device in the 11th control example. [Fig. 480] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 481] A flowchart showing the opening command processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 482] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 483]13 is a flowchart showing the MAX bonus end processing executed by the MPU in the voice lamp control device in the 11th control example. [Figure 484] 13A and 13B are diagrams showing an example of a presentation mode when a race presentation is executed in the probability variable state A in the second modified example of the tenth control example. [Figure 485] 13(a) is a diagram showing an example of the presentation mode when a race presentation is executed to notify of a jackpot with the first special symbol in the special probability state A in the second modified example of the tenth control example, and (a) is a diagram showing an example of the presentation mode when a race presentation is executed to notify of a jackpot with the second special symbol in the special probability state A in the second modified example of the tenth control example. [Figure 486] A front view of the game board of a pachinko machine of the 12th control example. [Figure 487] 13(a) is a diagram showing an example of an even pattern reach display screen during the normal state in the 12th control example, and FIG. 13(b) is a diagram showing an example of a display screen after the development of an SP reach in the 12th control example. [Figure 488] 13(a) is a diagram showing an example of an even pattern reach display screen during a special probability state in the 12th control example, and FIG. 13(b) is a diagram showing an example of a display screen after the development of an SP reach in the 12th control example. [Figure 489] 13A is a diagram showing an example of a display screen after the development of an SP reach in the 12th control example, and FIG. 13B is a diagram showing an example of a display screen when the patterns are provisionally aligned in the 12th control example. [Fig. 490] A figure showing an example of a display screen when a pattern stops in the 12th control example. [Figure 491] A figure showing an example of an SP reach display screen in the 12th control example. [Fig. 492] (a) is a figure showing an example of a normal angle display screen in the 12th control example, (b) is a figure showing an example of a left angle display screen in the 12th control example, and (c) is a figure showing an example of a right angle display screen in the 12th control example. [Figure 493]12(a) is a diagram showing an example of a screen when the special chart change stops during left angle display in the 12th control example, and 12(b) is a diagram showing an example of a screen when the special chart change stops during left angle display in the 12th control example (when the next change is reached). [Figure 494] 12(a) is a diagram showing an example of an upper angle display screen in the 12th control example, and (b) is a diagram showing an example of a normal angle display screen (upper angle transition suggestion screen) in the 12th control example. [Fig. 495] 12(a) is a diagram showing an example of a display screen during fluctuation of a regular long win in the normal state in the 12th control example, and 12(b) is a diagram showing an example of a display screen when a special win stops just before fluctuation of a regular long win stops in the normal state in the 12th control example. [Fig. 496] 13A is a diagram showing an example of a display screen when the normal long win fluctuation stops in the normal state in the 12th control example, and FIG. 13B is a diagram showing an example of a display screen when the ceiling is reached in the 12th control example. [Figure 497] 13(a) is a diagram showing an example of a display screen at the end of a normal long win during the ceiling time-saving period in the 12th control example, and 13(b) is a diagram showing an example of a display screen at the end of the ceiling time-saving period in the 12th control example. [Figure 498] A figure showing an example of a display screen during normal long win fluctuation at the end of the ceiling time-saving feature in the 12th control example. [Figure 499] 12(a) is a diagram showing an example of a display screen when the same pattern stops twice in a row in the 12th control example, and FIG. 12(b) is a diagram showing an example of a display screen for the next variation when the same pattern stops twice in a row in the 12th control example. [Figure 500] 12(a) is a diagram showing an example of a display screen during the one-shot announcement performance in the 12th control example, and FIG. 12(b) is a diagram showing an example of a display screen when a button is pressed during the one-shot announcement performance in the 12th control example. [Fig. 501]12(a) is a diagram showing an example of a display screen after a win is announced in the 12th control example, and FIG. 12(b) is a diagram showing an example of a display screen when a win is not announced in the one-shot announcement display in the 12th control example. [Figure 502] (a) is a figure showing an example of the second stage announcement screen during the one-shot announcement performance in the 12th control example, and (b) is a figure showing an example of a separate display screen (pending series) during the one-shot announcement performance in the 12th control example. [Figure 503] FIG. 23(a) is a block diagram showing the configuration of the ROM of the main control device in the twelfth control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the twelfth control example. [Figure 504] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the 12th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the 12th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the second winning type selection table set in the ROM of the main control device in the 12th control example. [Figure 505] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 12th control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the 12th control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the 12th control example. [Figure 506] 12(a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 12th control example, and FIG. 12(b) is a diagram showing the prescribed contents of the normal table in the 12th control example. [Figure 507] 12(a) is a diagram showing a schematic diagram of the contents of the table for the special bonus and the first time-saving in the 12th control example, and FIG. 12(b) is a diagram showing a schematic diagram of the contents of the table for the second time-saving in the 12th control example. [Figure 508](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 12th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 12th control example. [Figure 509] A diagram showing a schematic diagram of the prescribed contents of the reach mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 12th control example. [Fig. 510] A diagram showing a schematic diagram of the prescribed contents of the addition time mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 12th control example. [Figure 511] A diagram showing a schematic diagram of the prescribed contents of the one-shot notification mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 12th control example. [Figure 512] FIG. 23 is a block diagram showing the electrical configuration of the display control device in a twelfth control example. [Figure 513] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the 12th control example. [Figure 514] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 12th control example. [Figure 515] 23 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the twelfth control example. [Fig. 516] 23 is a flowchart showing an update process executed by an MPU in the main control device in the twelfth control example. [Figure 517] 23 is a flowchart showing the ceiling time reduction update processing executed by the MPU in the main control device in the 12th control example. [Figure 518] 23 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the 12th control example. [Figure 519] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 12th control example. [Fig. 520]23 is a flowchart showing the start-up process (main control device) executed by the MPU in the main control device in the twelfth control example. [Fig. 521] 13 is a flowchart showing the start-up processing executed by the MPU in the voice lamp control device in the 12th control example. [Figure 522] 13 is a flowchart showing the main processing (voice lamp control device) executed by the MPU in the voice lamp control device in the 12th control example. [Figure 523] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 12th control example. [Figure 524] A flowchart showing a status command receiving process executed by an MPU in a voice lamp control device in a 12th control example. [Figure 525] A flowchart showing the time-saving state presentation setting process executed by an MPU in a voice lamp control device in the 12th control example. [Fig. 526] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 12th control example. [Figure 527] A flowchart showing the pre-reading performance setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 528] A flowchart showing the stop-time performance setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 529] A flowchart showing the map-related processing executed by the MPU in the voice lamp control device in the 12th control example. [Fig. 530] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 12th control example. [Fig. 531] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 532]A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 533] 23 is a flowchart showing the continuous reach time state determination process executed by the MPU in the voice lamp control device in the 12th control example. [Fig. 534] 13 is a flowchart showing a detailed mode determination process executed by an MPU in a voice lamp control device in the 12th control example. [Fig. 535] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 12th control example. [Fig. 536] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 12th control example. [Figure 537] 23 is a flowchart showing a command determination process (display control device) executed by an MPU in the display control device in a twelfth control example. [Figure 538] 23 is a flowchart showing a stop type command process executed by an MPU in the display control device in the twelfth control example. [Figure 539] (a) is a figure showing an example of the opening screen (even number winning pattern) of a jackpot game in the 13th control example, and (b) is a figure showing an example of the display screen when the music is changed by pushing a button while the opening screen of a jackpot game in the 13th control example is being displayed. [Fig. 540] 23(a) to 23(d) are diagrams showing display screens displayed in a background change production in a thirteenth control example. [Figure 541] 23(a) and (b) are diagrams showing the flow of background change performance in a thirteenth control example. [Fig. 542] 13(a) is a diagram showing an example of a freeze effect display screen at the start of fluctuation in the 13th control example, and FIG. 13(b) is a diagram showing an example of a freeze effect display screen for 6 seconds in the 13th control example. [Figure 543]A diagram showing a schematic diagram of the combination of freeze effect modes and winning expectation rates in the 13th control example. [Fig. 544] This is a diagram showing a schematic diagram of the provisions of the table for the special chart 1 jackpot in the 13th control example. [Figure 545] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 13th control example. [Figure 546] (a) is a diagram showing a schematic diagram of the contents of the promotion lottery table set in the ROM of the sound lamp control device of a pachinko machine in the 13th control example, and (b) is a diagram showing a schematic diagram of the contents of the background change lottery table set in the ROM of the sound lamp control device of a pachinko machine in the 13th control example. [Figure 547] A diagram showing a schematic diagram of the prescribed contents of the addition time mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 13th control example. [Figure 548] A flowchart showing the stop-time performance setting process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 549] A flowchart showing the background change performance ending processing executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 550] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 551] A flowchart showing the opening performance processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 552] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 553] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 554]A flowchart showing the background change performance determination process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 555] A flowchart showing the background change effect lottery processing executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 556] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 557] A flowchart showing the music selection process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 558] 13(a) is a diagram showing an example of a display screen during a flight performance in the fourteenth control example, and (b) is a diagram showing an example of a display screen during bird stocking in the fourteenth control example. [Fig. 559] 13(a) is a diagram showing an example of a display screen when the flight performance develops in the 14th control example, and FIG. 13(b) is a diagram showing an example of a display screen after the flight performance develops in the 14th control example. [Fig. 560] A diagram showing the flow of the delay pattern of the bird stock performance in the 14th control example. [Fig. 561] 13A is a diagram showing an example of a display screen during the melody zone in the fourteenth control example, and FIG. 13B is a diagram showing an example of a display screen when switching songs during the melody zone in the fourteenth control example. [Fig. 562] FIG. 23 shows an example of a display screen when a piece of music remaining in the music history is newly played in the fourteenth control example. [Fig. 563] 13(a) is a diagram showing an example of a display screen at the start of a variable effect in the 14th control example, and FIG. 13(b) is a diagram showing an example of a display screen for a reach effect (first half) in the 14th control example. [Fig. 564] A diagram showing the execution timing and type of each notice executed during the variable performance in the 14th control example. [Fig. 565]A diagram showing a schematic diagram of the flow of the variable presentation executed during the special probability state in the 14th control example. [Fig. 566] FIG. 23(a) is a block diagram showing the configuration of the ROM of the main control device in the fourteenth control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the fourteenth control example. [Figure 567] (a) is a diagram showing a schematic diagram of the contents of the first win random number table set in the ROM of the main control device in the 14th control example, and (b) is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 14th control example. [Figure 568] 14(a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 14th control example, (b) is a diagram showing the typical contents of the normal table in the 14th control example, and (c) is a diagram showing the typical contents of the second special variation table in the 14th control example. [Fig. 569] A diagram showing a schematic diagram of the prescribed contents of the table for the probability change in the 14th control example. [Fig. 570] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 14th control example. [Fig. 571] A diagram showing a schematic diagram of the prescribed contents of the preview mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 14th control example. [Fig. 572] A diagram showing a schematic diagram of the prescribed contents of the preview mode scenario selection table set in the ROM of the voice lamp control device of a pachinko machine in the 14th control example. [Fig. 573] A diagram showing a schematic diagram of the prescribed contents of the music selection table set in the ROM of the voice lamp control device of a pachinko machine in the 14th control example. [Figure 574] 16 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the 14th control example. [Figure 575] 23 is a flowchart showing the variation execution determination process executed by the MPU in the main control device in the 14th control example. [Fig. 576] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 577] A flowchart showing the music switching process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 578] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 579] A flowchart showing the special-variant performance setting process executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 580] A flowchart showing the advance notice mode setting process executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 581] 23 is a flowchart showing a command determination process (display control device) executed by an MPU in the display control device in a fourteenth control example. [Fig. 582] 23 is a flowchart showing a bird stop command process executed by an MPU in the display control device in the fourteenth control example. [Fig. 583] A front view of the game board of a pachinko machine of the 15th control example. [Fig. 584] 15(a) is a diagram showing an example of a display screen when a jackpot pattern stops in the 15th control example, and FIG. 15(b) is a diagram showing an example of a special pattern change start screen after the jackpot game ends in the 15th control example. [Figure 585] 15(a) is a diagram showing an example of a display screen when the button is pressed and held during reach fluctuation in the 15th control example, and FIG. 15(b) is a diagram showing an example of a display screen when the button is pressed and held to increase the chance of reaching the target in the 15th control example. [Fig. 586] A diagram showing a schematic diagram of a combination of symbol stopping action and role light emission pattern in the 15th control example. [Figure 587] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 15th control example. [Figure 588] A diagram showing a schematic diagram of the prescribed contents of the presentation pattern selection table set in the ROM of the sound lamp control device of a pachinko machine in the 15th control example. [Figure 589] A flowchart showing the special-variant performance setting process executed by the MPU in the voice lamp control device in the 15th control example. [Fig. 590] A flowchart showing the initial variation mode setting process executed by the MPU in the voice lamp control device in the 15th control example. [Fig. 591] 13 is a flowchart showing a detailed mode determination process executed by an MPU in a voice lamp control device in the 15th control example. [Fig. 592] A flowchart showing the performance pattern selection process executed by the MPU in the voice lamp control device in the 15th control example. [Fig. 593] 16(a) is a diagram showing an example of the start screen of the character pre-reading performance in the 16th control example, and FIG. 16(b) is a diagram showing the display screen during the character pre-reading performance in the 16th control example. [Figure 594] 17(a) and (b) show an example of a display screen during the change in the character pre-reading performance target in the 16th control example. [Fig. 595] 16(a) is a diagram showing a character tilt screen while the character pre-reading performance target is changing in the 16th control example, and FIG. 16(b) is a diagram showing a character fainting screen while the character pre-reading performance target is changing in the 16th control example. [Fig. 596] 16(a) is a diagram showing the roar screen after a character revives from fainting in the 16th control example, and FIG. 16(b) is a diagram showing the display screen after the character roars in the 16th control example. [Figure 597]16(a) is a diagram showing the silent reach screen during the character pre-reading performance in the 16th control example, and FIG. 16(b) is a diagram showing the display screen when a winning hold is obtained during the character pre-reading performance in the 16th control example. [Figure 598] A figure showing the display screen of the winning reservation target change in the 16th control example. [Figure 599] (a) is a figure showing the display screen (first special chart change) of the roulette presentation (first time) in the 16th control example, and (b) is a figure showing the character display screen (second special chart change) of the roulette presentation (first time) in the 16th control example. [Figure 600] 23(a) and (b) are diagrams showing a result display screen of the roulette effect (first time) in the sixteenth control example. [Fig. 601] 16(a) is a diagram showing an example of a result display screen for the roulette presentation (second time) in the 16th control example, and FIG. 16(b) is a diagram showing an example of a result display screen for the roulette presentation (second time) in the 16th control example. [Fig. 602] 16(a) is a diagram showing a display screen of a hero character effect in the 16th control example, and FIG. 16(b) is a diagram showing a display screen of a special character effect in the 16th control example. [Figure 603] A figure showing an example of a roulette display screen after a special character appears in the 16th control example. [Figure 604] A diagram showing the flow of roulette presentation and special chart changes in the 16th control example. [Fig. 605] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 16th control example. [Fig. 606] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 16th control example. [Fig. 607] A diagram showing a schematic representation of the contents of the character appearance selection table set in the ROM of the voice lamp control device of a pachinko machine in the 16th control example. [Figure 608]A diagram showing a schematic of the prescribed contents of the sound type selection table set in the ROM of the sound lamp control device of a pachinko machine in the 16th control example. [Figure 609] A diagram showing a schematic diagram of the prescribed contents of the roulette scenario selection table set in the ROM of the sound lamp control device of a pachinko machine in the 16th control example. [Figure 610] A diagram showing a schematic diagram of the prescribed contents of the roulette mode determination table set in the ROM of the sound lamp control device of the pachinko machine in the 16th control example. [Figure 611] A flowchart showing the pre-reading performance setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 612] 13 is a flowchart showing the look-ahead management processing executed by the MPU in the voice lamp control device in the 16th control example. [Figure 613] A flowchart showing the second pre-reading performance setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 614] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 615] A flowchart showing the variable performance setting process for pre-reading performance executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 616] A flowchart showing the pre-reading performance mode setting process executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 617] 15(a) is a diagram showing the presentation mode of the operation presentation during a reach fluctuation in the presentation modification of the 15th control example, and FIG. 15(b) is a diagram showing the presentation mode at the start of the next fluctuation after the fluctuation in which the operation presentation in the presentation modification of the 15th control example has been executed. [Fig. 618] 15(a) is a diagram showing an example of a display screen during a jackpot game in the presentation modification example of the 15th control example, and FIG. 15(b) is a diagram showing an example of a special chart change start screen after the jackpot game ends in the presentation modification example of the 15th control example. [Fig. 619] A figure showing an example of a display screen showing the special chart changing after the end of a jackpot game in the presentation modification example of the 15th control example. [Fig. 620] 1A is a diagram showing an example of a display screen during approach mode in the special probability state of the presentation example of each control example, and FIG. 1B is a diagram showing an example of a display screen during super approach mode in the special probability state of the presentation example of each control example. [Fig. 621] 1A is a diagram showing an example of a mode promotion presentation during approach mode in a different example of each control example, and FIG. 1B is a diagram showing an example of a failure display screen when a mode is promoted in a different example of each control example. [Fig. 622] A diagram showing the execution timing and type of each notice executed during the variable performance in the 17th control example. [Fig. 623] 17(a) is a diagram showing an example of a display screen at the start of the butterfly button performance in the 17th control example, and FIG. 17(b) is a diagram showing an example of a display screen during button preview A in the butterfly button performance in the 17th control example. [Fig. 624] 23(a) and (b) show an example of a display screen when a button is operated during button preview A in the 17th control example. [Fig. 625] 17(a) is a figure showing an example of a display screen when a button is operated during button notice B in the 17th control example, and FIG. 17(b) is a figure showing an example of a display screen when a button is not operated during button notice B in the 17th control example. [Fig. 626] 17(a) is a diagram showing an example of a display screen during a one-shot announcement performance in the 17th control example, and FIG. 17(b) is a diagram showing an example of a display screen on which flower icons and butterfly icons of different shapes are displayed in the 17th control example. [Figure 627] (a) is a diagram showing an example of the opening screen (even number winning pattern) for a jackpot game in the 17th control example, and (b) is a diagram showing an example of the display screen when a song is selected by operating the selection button while the opening screen for a jackpot game in the 17th control example is being displayed. [Fig. 628]17(a) is a diagram showing an example of the opening screen for a jackpot game in the 17th control example (when a new song appears), and FIG. 17(b) is a diagram showing an example of the display screen when all songs are unlocked by pushing the button while the opening screen for a jackpot game in the 17th control example is being displayed. [Figure 629] A flowchart showing the opening performance processing executed by the MPU in the voice lamp control device in the 17th control example. [Fig. 630] A flowchart showing the music selection process executed by the MPU in the voice lamp control device in the 17th control example. [Fig. 631] 13 is a flowchart showing a detailed mode determination process executed by an MPU in a voice lamp control device in the 17th control example. [Figure 632] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 17th control example. [Figure 633] A front view of the game board of a pachinko machine of the 18th control example. [Figure 634] 17(a) and (b) are figures showing an example of the presentation mode when entering the time-saving state and the special state in the 18th control example. [Fig. 635] 17(a) is a diagram showing an example of the presentation mode of the final time-saving fluctuation in the 18th control example, and FIG. 17(b) is a diagram showing an example of the presentation mode when the transition to rush mode is announced by the final time-saving fluctuation in the 18th control example. [Fig. 636] 17(a) is a diagram showing an example of the presentation mode when the final time-saving fluctuation in the 18th control example notifies a transition to normal mode, and FIG. 17(b) is a diagram showing an example of the presentation mode when the final time-saving fluctuation in the 18th control example notifies a jackpot in the final fluctuation or in the remaining reserve. [Figure 637] 18. (a) is a diagram showing an example of a presentation mode when the final fluctuation of the time-saving mode in the 18th control example indicates a special state that will continue until the next jackpot, and (b) is a diagram showing an example of a presentation mode when a suggestion effect that increases the expectation of a special state is executed in the time-saving mode or special state in the 18th control example. [Fig. 638] A diagram showing the transitions of each game state in the 18th control example. [Figure 639] A block diagram showing the configuration of the ROM of the main control device in the 18th control example. [Fig. 640] A block diagram showing the configuration of the RAM of the main control device in the 18th control example. [Fig. 641] (a) is a diagram showing a schematic diagram of the contents of the first win random number table set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 18th control example. [Fig. 642] 18(a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 18th control example, and FIG. 18(b) is a schematic diagram showing the prescribed contents of the time-saving / probability-changing table in the 18th control example. [Fig. 643] 18(a) is a diagram showing a schematic diagram of the contents of the table for final time-saving fluctuation in the 18th control example, and FIG. 18(b) is a diagram showing a schematic diagram of the contents of the table for potential confirmation in the 18th control example. [Fig. 644] (a) is a diagram showing a schematic diagram of the prescribed contents of the small win random number table set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 18th control example. [Fig. 645] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 18th control example, and (b) is a schematic diagram showing the prescribed contents of the mini-character suggestion selection table set in the ROM of the sound lamp control device of a pachinko machine in the 18th control example. [Fig. 646] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 18th control example. [Fig. 647] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 18th control example. [Fig. 648] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 18th control example. [Fig. 649] 13 is a flowchart showing the jackpot control processing executed by the MPU in the main control device in the 18th control example. [Fig. 650] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 18th control example. [Fig. 651] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 18th control example. [Fig. 652] A flowchart showing the special chart 1 performance mode setting process executed by the MPU in the voice lamp control device in the 18th control example. [Fig. 653] A flowchart showing the special chart 1 mini character performance setting processing executed by the MPU in the voice lamp control device in the 18th control example. [Fig. 654] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 18th control example. [Fig. 655] A flowchart showing the special chart 2 mini character performance setting processing executed by the MPU in the voice lamp control device in the 18th control example. [Fig. 656] 13(a) is a diagram showing an example of the presentation mode when the first passage of the game ball through the through gate is detected in weak rush mode in the first variant of the 18th control example, and (b) is a diagram showing an example of the presentation mode when the game ball does not pass through the through gate and five drawings of the second special pattern are performed in weak rush mode in the first variant of the 18th control example. [Fig. 657] 1(a) is a diagram showing a schematic diagram of the contents of the jackpot type selection 61A table set in the ROM of the main control device in the first variant of the 18th control example, and (b) is a block diagram showing the configuration of the variation pattern 61A table set in the ROM of the main control device in the first variant of the 18th control example. [Fig. 658] FIG. 23 is a block diagram showing a configuration of a weak rush table 61A in a first modified example of the eighteenth control example. [Fig. 659] A diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario 61A table set in the ROM of the main control device in the first modified example of the 18th control example. [Fig. 660] A diagram showing the transition of each game state in the second modified example of the 18th control example. [Fig. 661] (a) is a diagram showing a schematic diagram of the contents of the jackpot type selection 61B table set in the ROM of the main control device in the second variant of the 18th control example, and (b) is a diagram showing a schematic diagram of the contents of the second jackpot random number 61B table set in the ROM of the main control device in the second variant of the 18th control example. [Fig. 662] 18. (a) is a block diagram showing the configuration of the variable pattern 61B table set in the ROM of the main control device in the second modified example of the 18th control example, (b) is a diagram showing the typical contents of the time-saving / probable-change 61B table in the second modified example of the 18th control example, and (c) is a diagram showing the typical contents of the time-saving granting 61B table in the second modified example of the 18th control example. [Fig. 663] A diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario 61B table set in the ROM of the main control device in the second modified example of the 18th control example. [Fig. 664] A flowchart showing normal pattern change processing executed by the MPU in the main control device in the second variant of the 18th control example. [Fig. 665] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the second variant of the 18th control example. [Fig. 666] 19(a) and (b) are figures showing an example of the presentation mode after the first win in the 19th control example. [Fig. 667] 19(a) and (b) are figures showing an example of the presentation mode after the first win in the 19th control example. [Fig. 668] 23(a) and (b) are figures showing an example of the presentation mode of the change display presentation one time before the final time-saving change in the time-saving mode in the 19th control example. [Fig. 669] 19(a) is a diagram showing an example of the presentation mode of the change display presentation one time before the final time-saving change in the time-saving mode in the 19th control example, and FIG. 19(b) is a diagram showing an example of the presentation mode of the final time-saving change in the time-saving mode in the 19th control example. [Fig. 670] 19(a) is a diagram showing an example of the presentation mode when a loop bonus is won in the 19th control example, and FIG. 19(b) is a diagram showing an example of the continuation judgment presentation during the loop bonus mode in the 19th control example. [Fig. 671] A diagram showing the transitions of each game state in the 19th control example. [Fig. 672] (a) is a block diagram showing the configuration of the ROM of the main control device in the 19th control example, and (b) is a schematic diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the 19th control example. [Fig. 673] (a) is a diagram showing a schematic diagram of the contents of the time-saving granting table set in the ROM of the main control device in the 19th control example, and (b) is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 19th control example. [Fig. 674] A diagram showing a schematic diagram of the prescribed contents of the failure type selection table set in the ROM of the main control device in the 19th control example. [Fig. 675] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 19th control example. [Fig. 676] 23 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 19th control example. [Fig. 677] 23 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 19th control example. [Fig. 678]A flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 19th control example. [Fig. 679] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 680] A flowchart showing the chance mode processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 681] A flowchart showing the time-saving mode processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 682] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 683] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 684] 23 is a flowchart showing the loop bonus end processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 685] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 686] A flowchart showing the performance setting process during time-saving mode executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 687] (a) is a diagram showing the movable part in the origin position in the 20th control example, and (b) is a diagram showing the movable part in the operating position in the 20th control example. [Figure 688] A diagram showing the configuration of the movable parts in the 20th control example. [Figure 689](a) is a vertical cross-sectional view of the game board in the 20th control example when the movable part is in the origin position, (b) is a vertical cross-sectional view of the game board at the timing when the operating position sensor switches from off to on while the movable part is descending in the 20th control example, (c) is a vertical cross-sectional view of the game board in the 20th control example when the movable part is in the operating position, and (d) is a vertical cross-sectional view of the game board in the 20th control example when the movable part is in the lower vibration limit position. [Fig. 690] A diagram showing the flow of operation of the movable reels during the reels movement performance in the 20th control example. [Fig. 691] (a) is a diagram showing where the movable part is located at the start timing of the first movable control (advancing scenario operation) in the 20th control example, (b) is a diagram showing where the movable part is located at the end timing of the first movable control (advancing scenario operation) in the 20th control example, (c) is a diagram showing where the movable part is located at the time when the movable part in the 20th control example descends to the lower vibration limit position, and (d) is a diagram showing where the movable part is located at the time when the movable part in the 20th control example rises to the lower limit of the detection range of the operating position sensor. [Fig. 692] A block diagram showing the electrical configuration of the voice lamp control device in the 20th control example. [Fig. 693] (a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the 20th control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the 20th control example. [Fig. 694](a) is a diagram showing the prescribed contents of the advance scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example, (b) is a diagram showing the prescribed contents of the evacuation scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example, (c) is a diagram showing the prescribed contents of the first return-compatible scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example, and (d) is a diagram showing the prescribed contents of the second return-compatible scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example. [Fig. 695] A diagram showing a schematic diagram of the prescribed contents of the vibration scenario table set in the ROM of the voice lamp control device of a pachinko machine in the 20th control example. [Fig. 696] 13(a) and 13(b) are diagrams illustrating control of a stepping motor in a twentieth control example. [Fig. 697] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 698] A flowchart showing the frame button input start / performance processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 699] A flowchart showing the drive timer monitoring process executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 700] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 701] 13 is a flowchart showing the motor scenario processing executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 702] A flowchart showing the exit scenario processing executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 703] 13 is a flowchart showing vibration scenario processing executed by an MPU in a voice lamp control device in the 20th control example. [Fig. 704] 13 is a flowchart showing evacuation scenario processing executed by an MPU in a voice lamp control device in the 20th control example. [Fig. 705] A flowchart showing the return-response scenario processing executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 706] 13 is a flowchart showing a motor command monitoring process executed by an MPU in a voice lamp control device in the 20th control example. [Fig. 707] A flowchart showing motor output processing executed by an MPU in a voice lamp control device in a 20th control example. [Fig. 708] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in a 20th control example. [Fig. 709] A front view of a pachinko machine of the 21st control example. [Fig. 710] A front view of the game board for the 21st control example. [Fig. 711] A rear view of a pachinko machine of the 21st control example. [Fig. 712] 21(a) is a front view of a frame button in the 21st control example, and (b) is a front view of a selection button in the 21st control example. FIG. [Fig. 713] A disassembled front oblique view of the variable winning device in the 21st control example. [Fig. 714] This is an operation diagram of the variable winning device in the 21st control example, viewed from the rear side. [Fig. 715] (a) is a figure showing an example of the vicinity of the display surface of the third pattern display device during a movable part preparation period in which movement control (advance control) is being executed to advance the movable part from a stored position to an operating position as a part performance in the 21st control example, and (b) is a figure showing an example of the vicinity of the display surface of the third pattern display device during a waiting period after movement control (advance control) has been completed to advance the movable part from a stored position to an operating position as a part performance in the 21st control example. [Fig. 716]1A is a diagram showing an example of the vicinity of the display surface of the third pattern display device when the player presses the frame button while the first movable role performance in the 21st control example is being executed and the termination condition is met, and 1B is a diagram showing an example of the vicinity of the display surface of the third pattern display device when the termination condition of the first movable role performance in the 21st control example is met and the second movable role performance is being executed. [Fig. 717] (a) is a diagram showing an example of the area near the display surface of the third pattern display device in a state where the movable part that was moved during the part performance in the 21st control example is returning to the stored position, and (b) is a diagram showing an example of the area near the display surface of the third pattern display device in a state where the movable part has moved (retracted) to the stored position after the first movable part performance in the 21st control example has ended. [Fig. 718] 1A is a diagram showing an example of the vicinity of the display surface of the third pattern display device in a state where an additional performance is executed during the period until the movable role moves to the operating position when the termination condition of the first performance of the movable role in the 21st control example is met, and 1B is a diagram showing an example of the vicinity of the display surface of the third pattern display device in a state where an additional performance is executed and the movable role moves to the operating position in the 21st control example. [Fig. 719] (a) is a figure showing another example of additional performance in the 21st control example, and (b) is a figure showing the vicinity of the display surface of the third pattern display device in a state where the movable part has moved to the operating position while the other example of additional performance in the 21st control example is being executed. [Fig. 720] 21(a) is a diagram showing the vicinity of the display surface of the third pattern display device when the close-up effect in the 21st control example is executed. FIG. [Fig. 721] A figure showing the flow of the performance when the reel performance in the 21st control example is executed, the termination condition is met during the first cycle of vibration motion, and a falling motion is executed. [Fig. 722] A figure showing the flow of the performance when the reel performance in the 21st control example is executed, the termination condition is met during the third cycle of vibration motion, and the upward motion is executed. [Fig. 723] A block diagram showing the electrical configuration of a pachinko machine in the 21st control example. [Fig. 724]FIG. 23 is a diagram showing a schematic configuration of various counters in the 21st control example. [Fig. 725] 21(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 21st control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 21st control example. [Fig. 726] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the 21st control example. [Fig. 727] (a) is a diagram showing a schematic diagram of the prescribed contents of the first winning type selection table set in the ROM of the main control device in the 21st control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the 21st control example. [Fig. 728] (a) is a block diagram showing the configuration of the fluctuation pattern selection table set in the ROM of the main control device in the 21st control example, (b) is a diagram showing the prescribed contents of the jackpot fluctuation pattern table set in the ROM of the main control device in the 21st control example, (c) is a diagram showing the prescribed contents of the miss (normal) fluctuation pattern table set in the ROM of the main control device in the 21st control example, and (d) is a diagram showing the prescribed contents of the miss (high probability / time-saving) fluctuation pattern table set in the ROM of the main control device in the 21st control example. [Fig. 729] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 21st control example. [Fig. 730] A block diagram showing the configuration of an operation scenario table group set in the ROM of a voice lamp control device in the 21st control example. [Fig. 731] (a) is a diagram showing a schematic diagram of the prescribed contents of the variable presentation pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the mission selection table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example. [Fig. 732] A diagram showing a schematic diagram of the specified contents of the additional performance selection table set in the ROM of the voice lamp control device of a pachinko machine in the 21st control example. [Fig. 733] A diagram showing a schematic diagram of the prescribed contents of the second control execution selection table set in the ROM of the voice lamp control device of a pachinko machine in the 21st control example. [Fig. 734] A diagram showing a schematic diagram of the prescribed contents of the second period display selection table set in the ROM of the voice lamp control device of a pachinko machine in the 21st control example. [Fig. 735] A diagram showing a schematic diagram of the prescribed contents of the evacuation mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 21st control example. [Fig. 736] (a) is a diagram showing a schematic representation of the prescribed contents of the advancement scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example, (b) is a diagram showing a schematic representation of the prescribed contents of the fall scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the ascent scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 21st control example. [Fig. 737] A diagram showing a schematic diagram of the prescribed contents of the vibration scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example. [Fig. 738] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 21st control example. [Fig. 739] 13(a) is a block diagram showing the configuration of the reel movement related area set in the RAM of the sound lamp control device in the 21st control example, and (b) is a schematic diagram showing the data types of data stored in the drive status storage area set in the RAM of the sound lamp control device of the pachinko machine in the 21st control example. [Fig. 740] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 21st control example. [Fig. 741] A flowchart showing special pattern change processing executed by the MPU in the main control device in the 21st control example. [Fig. 742] A flowchart showing the special pattern jackpot determination process executed by the MPU in the main control device in the 21st control example. [Fig. 743] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 21st control example. [Fig. 744] 23 is a flowchart showing the update processing executed by the MPU in the main control device in the 21st control example. [Fig. 745] A flowchart showing the start winning processing executed by the MPU in the main control unit in the 21st control example. [Fig. 746] 23 is a flowchart showing the read-ahead processing executed by the MPU in the main control device in the 21st control example. [Fig. 747] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 21st control example. [Fig. 748] 23 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the 21st control example. [Fig. 749] 23 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the 21st control example. [Fig. 750] 23 is a flowchart showing the start-up processing executed by the MPU in the main control device in the 21st control example. [Fig. 751] 23 is a flowchart showing the main processing executed by the MPU in the main control device in the 21st control example. [Fig. 752] 23 is a flowchart showing the jackpot control processing executed by the MPU in the main control device in the 21st control example. [Fig. 753] A flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the 21st control example. [Fig. 754]A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 21st control example. [Fig. 755] 23 is a flowchart showing the notification processing executed by the MPU in the main control device in the 21st control example. [Fig. 756] A flowchart showing the winning processing executed by the MPU in the main control unit in the 21st control example. [Fig. 757] 23 is a flowchart showing abnormality processing executed by the MPU in the main control device in the 21st control example. [Fig. 758] A flowchart showing the start-up processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 759] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 760] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 21st control example. [Fig. 761] A flowchart showing the status command receiving processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 762] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 763] A flowchart showing special prize information command processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 764] A flowchart showing the stop command processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 765] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 766] A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 767] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 768] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 769] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 770] A flowchart showing the frame button input monitoring and performance processing performed by the MPU in the voice lamp control device in the 21st control example. [Fig. 771] A flowchart showing the additional performance mode setting process executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 772] A flowchart showing a drive timer monitoring process executed by an MPU in a voice lamp control device in the 21st control example. [Fig. 773] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 774] A flowchart showing the reel performance update processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 775] 23 is a flowchart showing the time passage update processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 776] 23 is a flowchart showing the motor scenario processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 777] A flowchart showing the exit scenario processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 778] 23 is a flowchart showing vibration scenario processing executed by an MPU in a voice lamp control device in the 21st control example. [Fig. 779]23 is a flowchart showing a vibration scenario repetition process executed by an MPU in a voice lamp control device in the 21st control example. [Fig. 780] A flowchart showing a second operation scenario determination process executed by an MPU in a voice lamp control device in the 21st control example. [Fig. 781] A flowchart showing the second operation scenario processing executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 782] 23 is a flowchart showing evacuation scenario processing executed by an MPU in a voice lamp control device in the 21st control example. [Fig. 783] 1A is a diagram showing the vicinity of the display surface of the third pattern display device when the reel performance in the 22nd control example has started and the movable reel is in the operating position, and FIG. 1B is a diagram showing the vicinity of the display surface of the third pattern display device when the total mission is achieved by pushing a button during the reel performance in the 22nd control example. [Fig. 784] (a) is a diagram showing the area around the display surface of the third pattern display device at the start of the Super 4 reel performance in the 22nd control example, and (b) is a diagram showing the area around the display surface of the third pattern display device during the fifth cycle of the Super 4 reel performance in the 22nd control example. [Fig. 785] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 22nd control example. [Fig. 786] A block diagram showing the configuration of the operation scenario tables set in the ROM of the voice lamp control device of a pachinko machine in the 22nd control example. [Fig. 787] A diagram showing a schematic of the prescribed contents of the variable presentation pattern selection table set in the ROM of the sound lamp control device of a pachinko machine in the 22nd control example. [Fig. 788](a) is a diagram showing a schematic diagram of the contents of the overall mission selection table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example, and (b) is a diagram showing a schematic diagram of the contents of the first period suggestion performance table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 789] A diagram showing a schematic of the prescribed contents of the progress presentation mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 22nd control example. [Fig. 790] A diagram showing a schematic diagram of the prescribed contents of the first vibration scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 22nd control example. [Fig. 791] A diagram showing a schematic diagram of the prescribed contents of the second vibration scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 22nd control example. [Fig. 792] FIG. 22 is a diagram showing a schematic diagram of the prescribed contents of the third vibration scenario table set in the ROM of the voice lamp control device of the pachinko machine in the 22nd control example. [Fig. 793] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 22nd control example. [Fig. 794] 2(a) is a block diagram showing the configuration of the reel movement related area set in the RAM in the sound lamp control device of the pachinko machine in the 22nd control example, and (b) is a schematic diagram showing the data types of data stored in the drive status storage area set in the RAM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 795] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 796] A flowchart showing the reel performance pattern determination process executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 797]A flowchart showing the frame button input monitoring and performance processing performed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 798] 23 is a flowchart showing a press information update process executed by an MPU in a voice lamp control device in the 22nd control example. [Fig. 799] A flowchart showing the additional performance mode setting process executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 800] A flowchart showing the reel performance update processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 801] 23 is a flowchart showing vibration scenario processing executed by an MPU in a voice lamp control device in the 22nd control example. [Fig. 802] 23 is a flowchart showing a vibration scenario repetition process executed by an MPU in a voice lamp control device in the 22nd control example. [Fig. 803] 13(a) is a diagram showing the presentation mode when the performance performance has started in the 23rd control example, and FIG. 13(b) is a diagram showing the presentation mode while the performance performance is being executed in the 23rd control example. [Fig. 804] 13(a) is a diagram showing the presentation mode when a player operates the frame button at a timing that matches the rhythm during the performance presentation of the 23rd control example, and FIG. 13(b) is a diagram showing the presentation mode when a player operates the frame button at a timing that deviates from the rhythm during the performance presentation of the 23rd control example. [Fig. 805] 13(a) is a diagram showing the presentation mode when the displacement lottery executed when the frame button is operated at a timing deviated from the rhythm during the performance performance of the 23rd control example is won, and FIG. 13(b) is a diagram showing the presentation mode when the displacement lottery executed when the frame button is operated at a timing deviated from the rhythm during the performance performance of the 23rd control example is not won. [Fig. 806]13(a) is a diagram showing the presentation mode when the performance performance in the 23rd control example results in a performance result corresponding to success, and FIG. 13(b) is a diagram showing the presentation mode when the performance performance in the 23rd control example results in a performance result corresponding to failure. [Fig. 807] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 23rd control example. [Fig. 808] 23(a) is a block diagram showing the configuration of a group of operation scenario tables set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example, and FIG. 23(b) is a schematic diagram showing the prescribed contents of the winning operation table set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example. [Fig. 809] A diagram showing a schematic diagram of the prescribed contents of the press period type table set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example. [Fig. 810] (a) is a block diagram showing the configuration of a successful lottery table set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example, (b) is a diagram showing typically the prescribed contents of the table for period A set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example, (c) is a diagram showing typically the prescribed contents of the table for period B set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example, and (d) is a diagram showing typically the prescribed contents of the table after successful press set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example. [Fig. 811] A diagram showing a schematic diagram of the prescribed contents of the performance result selection table set in the ROM of the voice lamp control device of a pachinko machine in the 23rd control example. [Fig. 812] A diagram showing a schematic diagram of the prescribed contents of the development destination selection table set in the ROM of the voice lamp control device of a pachinko machine in the 23rd control example. [Fig. 813] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 23rd control example. [Fig. 814]FIG. 23 is a block diagram showing the configuration of a sound output device in a 23rd control example. [Fig. 815] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 816] A flowchart showing the frame button input monitoring and performance processing performed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 817] A flowchart showing the drive timer monitoring process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 818] A flowchart showing the performance update processing performed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 819] A flowchart showing the performance performance update processing executed by the MPU in the audio lamp control device in the 23rd control example. [Fig. 820] A flowchart showing the reel operation setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 821] 23 is a flowchart showing the motor scenario processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 822] A flowchart showing the exit scenario processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 823] A flowchart showing winning operation scenario processing executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 824] 23(a) is a flowchart showing main processing executed by an MPU in an audio output device in the 23rd control example, and (b) is a flowchart showing command interrupt processing executed by an MPU in an audio output device in the 23rd control example. [Fig. 825] 23 is a flowchart showing a command determination process executed by an MPU in the audio output device in the twenty-third control example. [Fig. 826]23 is a flowchart showing an audio setting process executed by an MPU in the audio output device in the twenty-third control example. [Fig. 827] 13(a) is a diagram showing the performance state when the reel performance in the 24th control example has started and the movable reel is in the operating position, and FIG. 13(b) is a diagram showing the performance state when a decision is made to execute a falling action during the execution of the reel performance in the 24th control example and then a decision is made to cancel the execution of the falling action. [Fig. 828] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 24th control example, and (b) is a schematic diagram showing the provisions of the cancellation lottery table set in the ROM of the sound lamp control device of a pachinko machine in the 24th control example. [Fig. 829] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 24th control example. [Fig. 830] A flowchart showing the frame button input monitoring and performance processing performed by the MPU in the voice lamp control device in the 24th control example. [Fig. 831] A flowchart showing the additional performance mode setting process executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 832] (a) is a figure showing the movable prop in the 25th control example when it is located at the origin position, and (b) is a figure showing the movable prop at its lowest point during the prop attack performance in the 25th control example. [Fig. 833] (a) is a diagram showing the presentation mode before the start of the reel attack performance (battle preparation performance) in the 25th control example, and (b) is a diagram showing the presentation mode when the movable reel is at its lowest during the reel attack performance (first attack) in the 25th control example. [Fig. 834] (a) is a diagram showing the presentation mode in the reel attack performance (fifth attack) of the 25th control example when the movable reel is at the lowest position, and (b) is a diagram showing the presentation mode (defeat performance) when the end condition is not met in the reel attack performance (five attacks) of the 25th control example. [Fig. 835](a) is a diagram showing the presentation mode (failed attack presentation) when the termination condition is met in the reel attack presentation (second to fifth attacks) of the 25th control example, and (b) is a diagram showing the presentation mode (self-destruction presentation) when the termination condition is met in the reel attack presentation (first attack) of the 25th control example. [Fig. 836] 13(a) is a diagram showing the flow of movement of the movable props when the termination condition is not met in the prop attack performance (fifth attack) of the 25th control example, and FIG. 13(b) is a diagram showing the flow of movement of the movable props when the termination condition is met in the prop attack performance (third attack) of the 25th control example. [Fig. 837] A diagram showing the flow of movement of the movable prop when the end condition is met in the prop attack performance (first attack) of the 25th control example. [Fig. 838] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 25th control example. [Fig. 839] A block diagram showing the configuration of the operation scenario tables set in the ROM of the voice lamp control device of a pachinko machine in the 25th control example. [Fig. 840] (a) is a diagram showing a schematic representation of the prescribed contents of the vibration scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the first fall scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the second fall scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example. [Fig. 841] A diagram showing a schematic diagram of the specified contents of the vibration scenario end lottery table set in the ROM of the sound lamp control device of a pachinko machine in the 25th control example. [Fig. 842] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 25th control example. [Fig. 843] A block diagram showing the configuration of 68 areas related to the movement of reels set in the RAM of the voice lamp control device in the 25th control example. [Fig. 844] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 845] A flowchart showing the frame button input monitoring and performance processing performed by the MPU in the voice lamp control device in the 25th control example. [Fig. 846] A flowchart showing the drive timer monitoring process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 847] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 848] A flowchart showing the battle performance update processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 849] A flowchart showing motor scenario processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 850] 23 is a flowchart showing vibration scenario processing executed by an MPU in a voice lamp control device in the 25th control example. [Fig. 851] 23 is a flowchart showing a vibration scenario repetition process executed by an MPU in a voice lamp control device in the 25th control example. [Fig. 852] 23 is a flowchart showing a vibration scenario termination process executed by an MPU in a voice lamp control device in the 25th control example. [Fig. 853] 23 is a flowchart showing the first fall scenario processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 854] 23 is a flowchart showing a second fall scenario processing executed by an MPU in a voice lamp control device in the 25th control example. [Fig. 855] A flowchart showing evacuation scenario processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 856] A front view of the game board of a pachinko machine of the 26th control example. [Fig. 857] (a) is a plan view showing a schematic representation of the variable winning device in the 26th control example in a closed state, and (b) is a plan view showing a schematic representation of the variable winning device in the 26th control example in an open state. [Fig. 858] A diagram showing the flow pattern of game balls within the variable winning device in the 26th control example. [Fig. 859] (a) is a figure showing an example of the presentation mode in the normal state (during left hit) in the 26th control example, and (b) is a figure showing an example of the presentation mode when a 2-round jackpot is won in the normal state in the 26th control example. [Fig. 860] (a) is a diagram showing an example of the presentation mode during a 2-round jackpot under normal conditions in the 26th control example, and (b) is a diagram showing an example of the presentation mode when a 10-round jackpot (first jackpot) is won under normal conditions in the 26th control example. [Fig. 861] 13A is a diagram showing an example of the presentation mode during the first win in the 26th control example, and FIG. 13B is a diagram showing an example of the presentation mode during the chance mode in the 26th control example. [Fig. 862] 13A is a diagram showing an example of the presentation mode during the final big win of the chance mode in the 26th control example, and FIG. 13B is a diagram showing an example of the chance mode ending screen in the 26th control example. [Fig. 863] 13A is a diagram showing an example of a presentation style during the pullback mode in the 26th control example, and FIG. 13B is a diagram showing an example of a victory mode entry screen in the 26th control example. [Fig. 864] 13A is a diagram showing an example of a presentation style during victory mode in the 26th control example, and FIG. 13B is a diagram showing an example of a victory mode ending screen in the 26th control example. [Fig. 865] A figure showing an example of a presentation mode in which a heaven zone is set in the 26th control example. [Fig. 866]A diagram showing the transitions of each game state in the 26th control example. [Fig. 867] A diagram showing the transitions of each game state in the 26th control example. [Fig. 868] A diagram showing the transitions of each game state in the 26th control example. [Fig. 869] A block diagram showing the configuration of the ROM of the main control device in the 26th control example. [Fig. 870] A block diagram showing the configuration of the RAM of the main control device in the 26th control example. [Fig. 871] 13(a) is a diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the 26th control example, and FIG. 13(b) is a block diagram showing the configuration of the first winning type selection table set in the ROM of the main control device in the 26th control example. [Fig. 872] 13A is a diagram showing a schematic diagram of the contents of the table for the special chart 1 jackpot in the 26th control example, and FIG. 13B is a diagram showing a schematic diagram of the contents of the table for the special chart 2 jackpot in the 26th control example. [Fig. 873] 26(a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 26th control example, (b) is a diagram showing the typical contents of the table for normal and second special probability variation in the 26th control example, and (c) is a diagram showing the typical contents of the table for special probability variation and time reduction in the 26th control example. [Fig. 874] 26(a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 26th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 26th control example. [Fig. 875] A diagram showing a schematic representation of the prescribed contents of the pullback mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 26th control example. [Fig. 876] A diagram showing a schematic diagram of the prescribed contents of the secondary prize ball table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Fig. 877] A flowchart showing the timer interrupt processing (every 2 ms) executed by the MPU in the main control device in the 26th control example. [Fig. 878] 23 is a flowchart showing the switch reading processing executed by the MPU in the main control device in the 26th control example. [Fig. 879] 23 is a flowchart showing the update processing executed by the MPU in the main control device in the 26th control example. [Fig. 880] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 26th control example. [Fig. 881] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 26th control example. [Fig. 882] A flowchart showing the winning processing executed by the MPU in the main control unit in the 26th control example. [Fig. 883] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 26th control example. [Fig. 884] A flowchart showing the status command receiving processing executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 885] A flowchart showing the pullback mode determination process executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 886] A flowchart showing the prize type processing executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 887] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 888] A flowchart showing the process of starting a consecutive jackpot executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 889]A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 890] A front view showing another example of a game board of a pachinko machine in the 26th control example. [Fig. 891] A figure showing another example of the chance mode ending screen in the 26th control example. [Fig. 892] 13(a) is a diagram showing an example of the presentation mode when the upper limit of the number of winning balls is reached during victory mode in the first variant of the 26th control example, and FIG. 13(b) is a diagram showing an example of the presentation mode during a jackpot after the upper limit is reached in the first variant of the 26th control example. [Fig. 893] A figure showing an example of the presentation mode during the pullback mode after reaching the upper limit in the first modified example of the 26th control example. [Fig. 894] FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in a first modified example of the 26th control example. [Fig. 895] (a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the first variant of the 26th control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the first variant of the 26th control example. [Fig. 896] A diagram showing a schematic diagram of the prescribed contents of the bonus granting table set in the ROM of the voice lamp control device of a pachinko machine in the first modified example of the 26th control example. [Fig. 897] 23 is a flowchart showing a switch reading process executed by an MPU in the main control device in the first modified example of the 26th control example. [Fig. 898] A flowchart showing the winning ball determination process during a set executed by the MPU in the main control device in the first variant of the 26th control example. [Fig. 899] 23 is a flowchart showing an update process executed by an MPU in the main control device in a first modified example of the 26th control example. [Fig. 900]A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the first modified example of the 26th control example. [Fig. 901] A flowchart showing upper limit related processing executed by an MPU in a voice lamp control device in the first variant of the 26th control example. [Fig. 902] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the 26th control example. [Fig. 903] 13(a) is a diagram showing an example of a display screen immediately after entering the pullback mode before reaching the upper limit in the second variant of the 26th control example, and FIG. 13(b) is a diagram showing an example of the presentation mode when the upper limit is reached during the victory mode in the second variant of the 26th control example. [Fig. 904] (a) is a figure showing an example of the presentation mode during a jackpot after the upper limit is reached in the second variant of the 26th control example, and (b) is a figure showing an example of the presentation mode at the end of victory mode after the upper limit is reached in the second variant of the 26th control example. [Fig. 905] A block diagram showing the configuration of the ROM of the main control device in the second modified example of the 26th control example. [Fig. 906] FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in a second modified example of the 26th control example. [Fig. 907] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the second modified example of the 26th control example. [Fig. 908] A diagram showing a schematic diagram of the prescribed contents of the probability information selection table set in the ROM of the main control device in the second variant of the 26th control example. [Fig. 909] (a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the second variant of the 26th control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the second variant of the 26th control example. [Fig. 910](a) is a diagram showing a schematic diagram of the contents of the character level selection table set in the ROM of the sound lamp control device of a pachinko machine in the second variant of the 26th control example, and (b) is a diagram showing a schematic diagram of the contents of the item selection table set in the ROM of the sound lamp control device of a pachinko machine in the second variant of the 26th control example. [Fig. 911] A flowchart showing the winning ball determination process during a set executed by the MPU in the main control device in the second variant of the 26th control example. [Fig. 912] A flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the second variant of the 26th control example. [Fig. 913] 23 is a flowchart showing an update process executed by the MPU in the main control device in a second modified example of the 26th control example. [Fig. 914] 23 is a flowchart showing a state change process executed by the MPU in the main control device in the second modified example of the 26th control example. [Fig. 915] A flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a second variant of the 26th control example. [Fig. 916] A flowchart showing the processing at the end of a consecutive win executed by the MPU in the voice lamp control device in the second variant of the 26th control example. [Fig. 917] A flowchart showing the pullback mode determination process executed by the MPU in the voice lamp control device in the second variant of the 26th control example. [Fig. 918] A flowchart showing upper limit related processing executed by an MPU in a voice lamp control device in the second variant of the 26th control example. [Fig. 919] A flowchart showing post-upper limit command processing executed by an MPU in a voice lamp control device in the second variant of the 26th control example. [Fig. 920] A front view of the game board of a pachinko machine of the third modified example of the 26th control example. [Fig. 921]13A is a diagram showing an example of an ending screen of a jackpot game in the third variant of the 26th control example, and FIG. 13B is a diagram showing an example of a display screen during a special probability state in the third variant of the 26th control example. [Fig. 922] 13(a) is a diagram showing an example of a state after the start of the fluctuation of special chart 1 (non-fluctuation of special chart 2) in the third variant of the 26th control example, and FIG. 13(b) is a diagram showing an example of a pseudo small win presentation during the fluctuation of a big win in the third variant of the 26th control example. [Fig. 923] 13(a) is a diagram showing an example of a screen during a pseudo small win presentation in the third variant of the 26th control example, and FIG. 13(b) is a diagram showing an example of a screen during a special chart 1 big win presentation (when there are many pseudo point displays) in the third variant of the 26th control example. [Fig. 924] 13(a) is a diagram showing an example of a screen during a special chart 1 jackpot in the third modified example of the 26th control example (when there are few pseudo points displayed), and FIG. 13(b) is a diagram showing an example of a waiting screen for the start timing of a small jackpot game in the third modified example of the 26th control example. [Fig. 925] 13A is a diagram showing an example of a presentation screen during a small win game in the third modified example of the 26th control example, and FIG. 13B is a diagram showing an example of a special chart 1 big win opening presentation screen in the third modified example of the 26th control example. [Fig. 926] A schematic diagram showing the game flow of a pachinko machine in the third modified example of the 26th control example. [Fig. 927] A block diagram showing the configuration of the ROM of the main control device in the third modified example of the 26th control example. [Fig. 928] (a) is a diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the third variant of the 26th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the third variant of the 26th control example. [Fig. 929] FIG. 26 is a diagram showing a schematic diagram of the prescribed contents of the first winning type selection table set in the ROM of the main control device in the third modified example of the twenty-sixth control example. [Fig. 930] A block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the third variant of the 26th control example. [Fig. 931] FIG. 26 is a diagram showing a schematic diagram of the prescribed contents of the normal table in the third modified example of the twenty-sixth control example. [Fig. 932] 26(a) is a diagram showing a schematic diagram of the contents of the time-saving / high probability variable table in the third modified example of the 26th control example, and (b) is a diagram showing a schematic diagram of the contents of the second high probability variable table in the third modified example of the 26th control example. [Fig. 933] FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in a third modified example of the 26th control example. [Fig. 934] (a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the third variant of the 26th control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the third variant of the 26th control example. [Fig. 935] 26(a) is a diagram showing a schematic diagram of the prescribed contents of the pseudo-effect table set in the ROM of the sound lamp control device of the pachinko machine in the third modified example of the 26th control example. FIG. [Fig. 936] 23 is a flowchart showing a switch reading process executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 937] A flowchart showing special pattern change processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 938] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 939] A flowchart showing the first special pattern jackpot determination process executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 940] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 941] A flowchart showing the game status update processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 942] A flowchart showing the processing during the first special pattern variation executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 943] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 944] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 945] A flowchart showing the second special pattern jackpot determination process executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 946] A flowchart showing the special chart 2 out-of-range variation processing executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 947] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 948] A flowchart showing the special chart 2 out-of-range variation pattern selection process executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 949] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 950] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 951] A flowchart showing the special chart 2 off-axis stop processing executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 952]23 is a flowchart showing the main processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 953] A flowchart showing the small win control processing executed by the MPU in the main control device in the third modified example of the 26th control example. [Fig. 954] A flowchart showing the second winning processing executed by the MPU in the main control device in the third variant of the 26th control example. [Fig. 955] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in a third modified example of the 26th control example. [Fig. 956] A flowchart showing the stop type command receiving process executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 957] A flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a third variant of the 26th control example. [Fig. 958] A flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 959] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 960] A flowchart showing the jackpot presentation mode setting process executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 961] A flowchart showing the prize ball status subtraction processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 962] A flowchart showing the prize ball state addition process executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 963] A flowchart showing small win related processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 964] A flowchart showing a variable display setting process executed by an MPU in a voice lamp control device in the third variant of the 26th control example. [Fig. 965] A flowchart showing the variable display setting process for special diagram 1 executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 966] A flowchart showing the variable display setting process for special chart 2 executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 967] A flowchart showing the performance update processing performed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 968] A flowchart showing the pseudo-performance update processing executed by the MPU in the voice lamp control device in the third variant of the 26th control example. [Fig. 969] (a) is a diagram showing an example of a screen during a jackpot fluctuation (first small win) in the fourth variant of the 26th control example, and (b) is a diagram showing an example of a screen during a jackpot fluctuation (20th small win) in the fourth variant of the 26th control example. [Fig. 970] 13(a) is a diagram showing an example of a display screen when a jackpot pattern stops in the fourth variant of the 26th control example, and FIG. 13(b) is a diagram showing an example of a jackpot game start screen in the fourth variant of the 26th control example. [Fig. 971] A figure showing an example of a display screen during a jackpot game in the fourth variant of the 26th control example. [Fig. 972] A block diagram showing the configuration of the ROM of the main control device in a fourth modified example of the 26th control example. [Fig. 973] A diagram showing a schematic diagram of the prescribed contents of the prize ball number selection table set in the ROM of the main control device in the fourth variant of the 26th control example. [Fig. 974] FIG. 26 is a block diagram showing the configuration of the RAM of the main control device in a fourth modified example of the 26th control example. [Fig. 975]A block diagram showing the configuration of a ROM in a voice lamp control device of a pachinko machine in the fourth modified example of the 26th control example. [Fig. 976] A diagram showing a schematic diagram of the prescribed contents of the small win mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the fourth modified example of the 26th control example. [Fig. 977] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the fourth modified example of the 26th control example. [Fig. 978] 23 is a flowchart showing a switch reading process executed by the MPU in the main control device in the fourth modified example of the 26th control example. [Fig. 979] A flowchart showing the winning ball determination process executed by the MPU in the main control device in the fourth variant of the 26th control example. [Fig. 980] A flowchart showing the winning ball determination process in a set executed by the MPU in the main control device in the fourth variant of the 26th control example. [Fig. 981] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the fourth modified example of the 26th control example. [Fig. 982] A flowchart showing the process of determining the number of winning balls in a jackpot executed by the MPU in the main control device in the fourth variant of the 26th control example. [Fig. 983] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the fourth variant of the 26th control example. [Fig. 984] A flowchart showing the prize type processing executed by the MPU in the voice lamp control device in the fourth variant of the 26th control example. [Fig. 985] A flowchart showing a jackpot presentation mode setting process executed by an MPU in a voice lamp control device in the fourth variant of the 26th control example. [Fig. 986] A flowchart showing small win related processing executed by the MPU in the voice lamp control device in the fourth variant of the 26th control example. [Fig. 987] A figure showing an example of a chance mode ending screen in the first presentation example of the 26th control example. [Figure 988] A flowchart showing the ending processing performed by the MPU in the voice lamp control device in the first performance example of the 26th control example. [Figure 989] (a) is a diagram showing an example of the presentation mode during a jackpot after the upper limit is reached in the second presentation example of the 26th control example, and (b) is a diagram showing an example of the presentation mode during a jackpot after the jackpot is released in the second presentation example of the 26th control example. [Fig. 990] A flowchart showing the winning ball determination process during a set executed by the MPU in the main control device in the second presentation example of the 26th control example. [Figure 991] 13(a) is a flowchart showing the timer update processing executed by the MPU in the main control device in the second performance example of the 26th control example, and 13(b) is a flowchart showing the other command determination processing executed by the MPU in the voice lamp control device in the second performance example of the 26th control example. [Figure 992] A front view of the game board of a pachinko machine of the 27th control example. [Figure 993] 13A is a diagram showing an example of an invincible RUSH presentation, which is a presentation mode in which the number of special chart drawing times after the start of the second special probability state in the 27th control example is 100 or less, and FIG. 13B is a diagram showing an example of a presentation mode in which a jackpot fluctuation starts during the invincible RUSH presentation in the 27th control example. [Figure 994] 13(a) is a diagram showing an example of the presentation mode when a jackpot fluctuation of the second special symbol starts during the invincible RUSH presentation in the 27th control example, and the jackpot fluctuation can be canceled by a small jackpot of the first special symbol, and FIG. 13(b) is a diagram showing an example of the presentation mode after the number of special symbol selections after the start of the second special probability state exceeds 100 and the presentation mode switches to the normal RUSH presentation. [Figure 995]13(a) is a diagram showing an example of the presentation mode when a reach presentation occurs during the normal RUSH presentation in the 27th control example, and FIG. 13(b) is a diagram showing an example of the presentation mode when a jackpot is won during the normal RUSH presentation in the 27th control example. [Figure 996] FIG. 27 is a schematic diagram showing the game flow of a pachinko machine in the 27th control example. [Figure 997] (a) is a block diagram showing the configuration of the ROM of the main control device in the 27th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the 27th control example. [Figure 998] 13(a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 27th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the 27th control example. [Figure 999] 13(a) is a diagram showing a schematic diagram of the contents of the table for the special rate, time reduction, and second special rate A in the 27th control example, and FIG. 13(b) is a diagram showing a schematic diagram of the contents of the table for the second special rate B in the 27th control example. [Figure 1000] (a) is a diagram showing a schematic diagram of the prescribed contents of the first winning type selection table set in the ROM of the main control device in the 27th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 27th control example. [Figure 1001] A block diagram showing the configuration of the RAM of the main control device in the 27th control example. [Figure 1002] 27(a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 27th control example. [Figure 1003] A flowchart showing the special pattern change processing executed by the MPU in the main control unit in the 27th control example. [Figure 1004]A flowchart showing the first special pattern jackpot determination process executed by the MPU in the main control device in the 27th control example. [Figure 1005] A flowchart showing the special diagram 1 deviation variation processing performed by the MPU in the main control unit in the 27th control example. [Figure 1006] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 27th control example. [Figure 1007] A flowchart showing the game status update processing executed by the MPU in the main control device in the 27th control example. [Figure 1008] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 27th control example. [Figure 1009] A flowchart showing the special diagram 1 off-axis stop processing executed by the MPU in the main control unit in the 27th control example. [Figure 1010] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 27th control example. [Figure 1011] A flowchart showing the second special pattern jackpot determination process executed by the MPU in the main control device in the 27th control example. [Figure 1012] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 27th control example. [Figure 1013] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control unit in the 27th control example. [Figure 1014] A flowchart showing the special chart 2 off-axis stop processing executed by the MPU in the main control unit in the 27th control example. [Figure 1015] A flowchart showing the normal pattern change processing executed by the MPU in the main control unit in the 27th control example. [Figure 1016]A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 27th control example. [Figure 1017] 13(a) is a flowchart showing the status command reception processing executed by the MPU in the voice lamp control device in the 27th control example, and (b) is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1018] A flowchart showing the variable display setting process for special diagram 1 executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1019] A flowchart showing the variable display setting process for special chart 2 executed by the MPU in the voice lamp control device in the 27th control example. [Figure 1020] A front view of the game board of a pachinko machine in the first modified example of the 27th control example. [Figure 1021] 13(a) is a diagram showing an example of a chance zone presentation executed during the second special state in the first modified example of the 27th control example, and FIG. 13(b) is a diagram showing an example of a presentation pattern when a long fluctuation of the first special pattern is started during the chance zone presentation in the first modified example of the 27th control example. [Figure 1022] 13(a) is a diagram showing an example of the presentation mode during the charge mode presentation in the first variant of the 27th control example, and FIG. 13(b) is a diagram showing an example of the presentation mode when the reserved balls of the first special pattern are accumulated to the upper limit during the charge mode presentation in the first variant of the 27th control example. [Figure 1023] 13(a) is a diagram showing an example of a presentation mode when the reserved balls of the first special pattern accumulate to the upper limit during the charge mode presentation in the first variant of the 27th control example and a transition to a bonus state is announced, and FIG. 13(b) is a diagram showing an example of a presentation mode after the guaranteed period displayed for the bonus state becomes 0 in the bonus state in the first variant of the 27th control example. [Figure 1024]13(a) is a diagram showing an example of the presentation mode when an effect indicating the end of the bonus state is executed in the bonus state in the first variant of the 27th control example, and FIG. 13(b) is a diagram showing an example of the presentation mode when an additional effect is executed to notify of an extension of the guarantee period after the guarantee period of the bonus state has elapsed in the first variant of the 27th control example. [Figure 1025] 13(a) is a diagram showing an example of the presentation mode when an ending effect is executed to notify of a transition to charge mode after the guaranteed period of the bonus state has elapsed in the first variant of the 27th control example, and FIG. 13(b) is a diagram showing an example of the presentation mode when an ending effect is executed to notify of a jackpot win after the guaranteed period of the bonus state has elapsed in the first variant of the 27th control example. [Figure 1026] 13A is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first variant of the 27th control example, and FIG. 13B is a diagram showing the schematic contents of the second probability variation table in the first variant of the 27th control example. [Figure 1027] A diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the first variant of the 27th control example. [Figure 1028] FIG. 27 is a block diagram showing the configuration of the RAM of the main control device in a first modified example of the 27th control example. [Figure 1029] (a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the first variant of the 27th control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the first variant of the 27th control example. [Figure 1030] A diagram showing a schematic diagram of the prescribed contents of the initial seconds selection table set in the ROM of the voice lamp control device of a pachinko machine in the first modified example of the 27th control example. [Figure 1031] A flowchart showing special pattern change processing executed by the MPU in the main control device in the first modified example of the 27th control example. [Figure 1032]A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the first modified example of the 27th control example. [Figure 1033] A flowchart showing the special chart 1 off-axis stop processing executed by the MPU in the main control device in the first variant of the 27th control example. [Figure 1034] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the first modified example of the 27th control example. [Figure 1035] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the first modified example of the 27th control example. [Figure 1036] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the first modified example of the 27th control example. [Figure 1037] A flowchart showing the special chart 2 off-axis stop processing executed by the MPU in the main control device in the first variant of the 27th control example. [Figure 1038] A flowchart showing the performance update processing performed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1039] A flowchart showing the bonus end processing executed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1040] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the first modified example of the 27th control example. [Figure 1041] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1042] A flowchart showing the variable display setting process for special diagram 1 executed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1043]A flowchart showing the variable display setting process for special chart 2 executed by the MPU in the voice lamp control device in the first variant of the 27th control example. [Figure 1044] A front view of the game board of a pachinko machine in the second variant of the 27th control example. [Figure 1045] 13(a) is a diagram showing an example of a display screen during special chart fluctuation in the normal state of the third variant of the 27th control example, and FIG. 13(b) is a diagram showing an example of a presentation pattern when the ceiling number of lottery draws is reached in the third variant of the 27th control example. [Figure 1046] 23(a) and (b) are diagrams showing an example of a presentation mode when a jackpot is won 50 times or less until the ceiling is reached in the third modified example of the 27th control example. [Figure 1047] This figure shows an example of the presentation mode when the jackpot fluctuation is canceled by a small win on special chart 2 during the jackpot fluctuation on special chart 1 in the third modified example of the 27th control example. [Figure 1048] FIG. 26 is a diagram showing a schematic diagram of the prescribed contents of the ceiling-front table in the third modified example of the 27th control example. [Figure 1049] A diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the third modified example of the 27th control example. [Figure 1050] A flowchart showing the special chart 1 off-axis stop processing executed by the MPU in the main control device in the third variant of the 27th control example. [Figure 1051] (a) is a diagram showing a state in which the lifting part in the 28th control example is located at the lowest position and the tilting part in the upright position, (b) is a diagram showing a state in which the lifting part in the 28th control example is located at the highest position and the tilting part in the upright position, (c) is a diagram showing a state in which the lifting part in the 28th control example is located at the lowest position and the tilting part in the upright position, and (d) is a diagram showing a state in which the lifting part in the 28th control example is located at an intermediate lifting position and the tilting part in the upright position. [Figure 1052]28(a) is a rear perspective view of the lifting part in the 28th control example, and (b) is a rear perspective view of the tilting part in the 28th control example. FIG. [Figure 1053] 13(a) is a diagram showing an example of the presentation mode during the preparation period of the reel performance in the 28th control example, and FIG. 13(b) is a diagram showing an example of the presentation mode during the effective period of operation of the frame button of the reel performance in the 28th control example. [Figure 1054] 13(a) is a diagram showing an example of a presentation mode when a lifting part and a tilting part come into contact during a part performance in the 28th control example, and FIG. 13(b) is a diagram showing an example of a presentation mode of a successful repelling pattern of a part performance in the 28th control example. [Figure 1055] A figure showing an example of the presentation mode of the failed repelling pattern of the reel presentation in the 28th control example. [Figure 1056] 13(a) is a diagram showing the flow of operation of the lifting and tilting parts in the successful repelling pattern of the reel performance in the 28th control example, and FIG. 13(b) is a diagram showing the flow of operation of the lifting and tilting parts in the failed repelling pattern of the reel performance in the 28th control example. [Figure 1057] 28. (a) is a timing chart showing the excitation status of the lift motor when the lifting and tilting parts are not in contact with each other in the 28th control example, (b) is a timing chart showing the excitation status of the lift motor when the lifting and tilting parts are in contact with each other in the successful repulsion pattern of the part performance in the 28th control example, and (c) is a timing chart showing the excitation status of the lift motor when the lifting and tilting parts are in contact with each other in the failed repulsion pattern of the part performance in the 28th control example. [Figure 1058] A block diagram showing the electrical configuration of a pachinko machine in the 28th control example. [Figure 1059] 28(a) and 28(b) are diagrams illustrating control of a stepping motor in a 28th control example. [Figure 1060] A block diagram showing the configuration of the ROM of the voice lamp control device in the 28th control example. [Figure 1061](a) is a diagram showing a schematic diagram of the contents of the role performance execution lottery table set in the ROM of the voice lamp control device in the 28th control example, and (b) is a diagram showing a schematic diagram of the contents of the role performance result lottery table set in the ROM of the voice lamp control device in the 28th control example. [Figure 1062] (a) is a diagram showing the typical contents of the lifting and lowering part drive table set in the ROM of the voice lamp control device in the 28th control example, (b) is a diagram showing the typical contents of the tilting part first drive table set in the ROM of the voice lamp control device in the 28th control example, (c) is a diagram showing the typical contents of the tilting part second drive table set in the ROM of the voice lamp control device in the 28th control example, and (d) is a diagram showing the typical contents of the excitation interruption table set in the ROM of the voice lamp control device in the 28th control example. [Figure 1063] A block diagram showing the configuration of the RAM of the voice lamp control device in the 28th control example. [Figure 1064] A block diagram showing the configuration of the reel drive related area set in the RAM of the audio lamp control device in the 28th control example. [Figure 1065] A schematic diagram showing the data types of status data stored in the drive status storage area set in the RAM of the voice lamp control device in the 28th control example. [Figure 1066] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1067] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1068] A flowchart showing the special chart 1 performance mode setting processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1069] A flowchart showing the reel performance setting processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1070]A flowchart showing the frame button input monitoring and performance processing performed by the MPU in the voice lamp control device in the 28th control example. [Figure 1071] A flowchart showing the operation count processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1072] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1073] A flowchart showing the reel performance update processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1074] A flowchart showing the reel performance success pattern processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1075] A flowchart showing the reel performance failure pattern processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1076] A flowchart showing the reel performance end processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1077] A flowchart showing the reel drive processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1078] A flowchart showing the lifting and lowering part processing performed by the MPU in the voice lamp control device in the 28th control example. [Figure 1079] A flowchart showing the tilting prop processing performed by the MPU in the audio lamp control device in the 28th control example. [Figure 1080] A flowchart showing motor output processing performed by the MPU in the voice lamp control device in the 28th control example. [Figure 1081] 23 is a flowchart showing the lift motor excitation switching process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1082]23 is a flowchart showing the excitation interruption processing executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1083] 23 is a flowchart showing the tilt motor excitation switching process executed by the MPU in the voice lamp control device in the 28th control example. [Figure 1084] This is an enlarged view of the game board when the box-shaped gimmick is located in the retracted position in the first modified example of the 28th control example. [Figure 1085] This is an enlarged view of the game board when the box-shaped gimmick is located in the advanced position in the first modified example of the 28th control example. [Figure 1086] 23(a) to (c) are explanatory diagrams illustrating the flow of motion of a game ball entering a box-shaped device in the first modified example of the 28th control example. [Figure 1087] 28(a) is a rear oblique view of the box-shaped prop in the first modified example of the 28th control example, and FIG. 28(b) is a front oblique view of the box-shaped prop in the first modified example of the 28th control example, as seen from the right side. [Figure 1088] 13(a) is a diagram showing an example of the presentation mode during the period when the box-shaped device of the device presentation in the first modified example of the 28th control example is descending, and FIG. 13(b) is a diagram showing an example of the presentation mode during the period when the game ball can enter the box-shaped device of the device presentation in the first modified example of the 28th control example. [Figure 1089] 13(a) is a diagram showing an example of the performance pattern when the opening and closing member of the reel performance in the first modified example of the 28th control example is displaced to the open position, and FIG. 13(b) is a diagram showing the flow of operation of the box-shaped reel and the opening and closing member during the reel performance in the first modified example of the 28th control example. [Figure 1090] A block diagram showing the electrical configuration of a pachinko machine in a first modified example of the 28th control example. [Figure 1091] A block diagram showing the configuration of the ROM of the voice lamp control device in the first variant of the 28th control example. [Figure 1092](a) is a diagram showing a schematic representation of the prescribed contents of the up / down drive table set in the ROM of the voice lamp control device in the first variant of the 28th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the open / close drive table set in the ROM of the voice lamp control device in the first variant of the 28th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the excitation interruption table set in the ROM of the voice lamp control device in the first variant of the 28th control example. [Figure 1093] A block diagram showing the configuration of the RAM of the voice lamp control device in the first variant of the 28th control example. [Figure 1094] 1(a) is a block diagram showing the configuration of the reel drive-related area set in the RAM of the voice lamp control device in the first variant of the 28th control example, and (b) is a schematic diagram showing the data types of status data stored in the drive status storage area set in the RAM of the voice lamp control device in the first variant of the 28th control example. [Figure 1095] A flowchart showing the reel performance setting processing executed by the MPU in the voice lamp control device in the first variant of the 28th control example. [Figure 1096] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the first variant of the 28th control example. [Figure 1097] A flowchart showing the reel performance update processing executed by the MPU in the voice lamp control device in the first variant of the 28th control example. [Figure 1098] A flowchart showing the reel performance end processing executed by the MPU in the voice lamp control device in the first variant of the 28th control example. [Figure 1099] A flowchart showing the character drive processing executed by the MPU in the voice lamp control device in the first variant of the 28th control example. [Figure 1100] A flowchart showing the driving data update processing executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1101]A flowchart showing motor output processing executed by an MPU in a voice lamp control device in the first modified example of the 28th control example. [Figure 1102] A flowchart showing the upper and lower motor excitation switching processing executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1103] 23 is a flowchart showing the upper and lower motor excitation interruption processing executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1104] A flowchart showing the opening / closing motor excitation switching process executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1105] A flowchart showing the opening / closing motor excitation interruption processing executed by the MPU in the voice lamp control device in the first modified example of the 28th control example. [Figure 1106] 1A is a block diagram showing the configuration of the ROM of a voice lamp control device in a second variant of the 28th control example, and FIG. 1B is a schematic diagram showing the prescribed contents of the interruption scenario table set in the ROM of a voice lamp control device in a second variant of the 28th control example. [Figure 1107] A block diagram showing the configuration of the reel drive related area set in the RAM of the audio lamp control device in the second variant of the 28th control example. [Figure 1108] A flowchart showing the driving data update processing executed by the MPU in the voice lamp control device in the second variant of the 28th control example. [Figure 1109] A flowchart showing motor output processing executed by an MPU in a voice lamp control device in a second variant of the 28th control example. [Figure 1110] 23 is a flowchart showing the upper and lower motor excitation interruption processing executed by the MPU in the voice lamp control device in the second modified example of the 28th control example. [Figure 1111]1A is a block diagram showing the configuration of the ROM of a voice lamp control device in the third variant of the 28th control example, and FIG. 1B is a diagram showing a schematic diagram of the prescribed contents of the excitation interruption switching table set in the ROM of a voice lamp control device in the third variant of the 28th control example. [Figure 1112] A flowchart showing the operation count processing executed by the MPU in the voice lamp control device in the third variant of the 28th control example. [Figure 1113] A flowchart showing the reel drive processing executed by the MPU in the voice lamp control device in the fourth variant of the 28th control example. [Figure 1114] 28. (a) is a diagram showing the state in which the lifting part in the fifth modified example of the 28th control example is located at the lowest position and the tilting part in the upright position; (b) is a diagram showing the state in which the concave part of the lifting part and the convex part of the tilting part in the fifth modified example of the 28th control example are in contact; (c) is a diagram showing the state in which the lifting part 500 has moved to the intermediate lifting position while the concave part of the lifting part and the convex part of the tilting part in the fifth modified example of the 28th control example are in contact; (d) is a diagram showing the state in which the lifting part 500 has moved to the lowest position while the concave part of the lifting part and the convex part of the tilting part in the fifth modified example of the 28th control example are in contact; and (e) is a diagram showing the state in which the concave part of the lifting part and the convex part of the tilting part in the fifth modified example of the 28th control example are not in contact. [Figure 1115] This is a rear oblique view of the tilting prop in the fifth variant of the 28th control example. [Figure 1116] A front view of the game board of a pachinko machine in the 29th control example. [Figure 1117] FIG. 29 is a rear view of the pachinko machine in the 29th control example. [Figure 1118] 13(a) is a diagram showing an example of a display screen when the special chart change is temporarily stopped in the 29th control example, and FIG. 13(b) is a diagram showing an example of a display screen when the introduction performance of the special performance starts in the 29th control example. [Figure 1119]1A is a diagram showing an example of a display screen at the start of the result notification performance G when the special chart stops with 0 reserved balls in the 29th control example, and FIG. 1B is a diagram showing an example of a display screen at the end of the result notification performance G in the 29th control example. [Figure 1120] 13(a) is a diagram showing an example of a display screen at the start of long rewrite performance A when a winning occurs while the special chart is stopped in the 29th control example, and 13(b) is a diagram showing an example of a display screen at the end of long rewrite performance A in the 29th control example. [Figure 1121] 13(a) is a diagram showing an example of a display screen at the start of result notification performance A when a special chart change based on reservation is executed while the special chart is stopped in the 29th control example, and 13(b) is a diagram showing an example of a display screen at the start of normal performance after the end of result notification performance A in the 29th control example. [Figure 1122] 13(a) is a diagram showing an example of a display screen when a notification effect as a result of a special effect is executed during the OP period of a jackpot in the 29th control example, and FIG. 13(b) is a diagram showing an example of a display screen 2 when a notification effect as a result of a special effect is executed during the OP period of a jackpot in the 29th control example. [Figure 1123] This is a timing chart showing the relationship between the special pattern change and the special performance when there is no new winning after the special pattern stops in the 29th control example. [Figure 1124] This is a timing chart showing the relationship between the special pattern change and the special performance when there is a reserve when the special pattern stops in the 29th control example. [Figure 1125] This is a timing chart showing the relationship between the special pattern change and the special performance when a prize is won while the special pattern is stopped in the 29th control example. [Figure 1126] A timing chart showing the relationship between the jackpot OP period and special effects in the 29th control example. [Figure 1127] A block diagram showing the electrical configuration of a pachinko machine in the 29th control example. [Figure 1128] FIG. 23 is a diagram showing a schematic configuration of various counters in the 29th control example. [Figure 1129]29(a) is a block diagram showing the configuration of the ROM of the main control device in the 29th control example, and FIG. 29(b) is a block diagram showing the configuration of the RAM of the main control device in the 29th control example. [Fig. 1130] (a) is a diagram showing a schematic diagram of the contents of the special pattern jackpot random number table set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing a schematic diagram of the contents of the normal pattern jackpot random number table set in the ROM of the main control device in the 29th control example. [Figure 1131] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 29th control example. [Figure 1132] (a) is a block diagram showing the configuration of the variable type selection table set in the ROM of the main control device in the 29th control example, (b) is a diagram showing the typical contents of the selection table for normal wins set in the ROM of the main control device in the 29th control example, and (c) is a diagram showing the typical contents of the selection table for normal misses set in the ROM of the main control device in the 29th control example. [Figure 1133] 13(a) is a diagram showing a schematic diagram of the contents of the selection table for hits during special rate and time-saving mode set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing a schematic diagram of the contents of the selection table for misses during special rate and time-saving mode set in the ROM of the main control device in the 29th control example. [Figure 1134] 13(a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection table set in the ROM of the main control device in the 29th control example. [Figure 1135] A diagram showing a schematic diagram of the contents of the variable pattern selection table for special rate and time reduction set in the ROM of the main control device in the 29th control example. [Figure 1136]29(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 29th control example. [Figure 1137] A block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1138] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1139] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection B table set in the ROM of the voice lamp control device in the 29th control example. [Fig. 1140] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection C table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1141] A diagram showing a schematic diagram of the contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the 29th control example. [Figure 1142] (a) is a diagram showing a schematic diagram of the specified contents of the pseudo-variable update time setting table set in the ROM of the voice lamp control device in the 29th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the result notification performance mode setting table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1143] A diagram showing a schematic representation of the prescribed contents of the rewrite performance mode setting table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1144] A diagram showing a schematic diagram of the prescribed contents of the pseudo-hold additional display pattern setting table set in the ROM of the voice lamp control device in the 29th control example. [Figure 1145] FIG. 29 is a block diagram showing the electrical configuration of the display control device in a 29th control example. [Figure 1146] A flowchart showing timer interrupt processing executed by the MPU in the main control device in the 29th control example. [Figure 1147] A flowchart showing special pattern change processing executed by the MPU in the main control device in the 29th control example. [Figure 1148] A flowchart showing the special pattern variation start processing executed by the MPU in the main control device in the 29th control example. [Figure 1149] A flowchart showing the start winning processing executed by the MPU in the main control unit in the 29th control example. [Figure 1150] A flowchart showing the normal pattern change processing executed by the MPU in the main control unit in the 29th control example. [Figure 1151] 23 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the 29th control example. [Figure 1152] 13 is a flowchart showing the launch control processing executed by the MPU in the main control device in the 29th control example. [Figure 1153] 23 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the 29th control example. [Figure 1154] 23 is a flowchart showing the start-up processing executed by the MPU in the main control device in the 29th control example. [Figure 1155] 23 is a flowchart showing the main processing executed by the MPU in the main control device in the 29th control example. [Figure 1156] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 29th control example. [Figure 1157] A flowchart showing the start-up processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1158] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1159] A flowchart showing the pending number display update process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1160] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the 29th control example. [Figure 1161] A flowchart showing the pseudo-fluctuation start processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1162] A flowchart showing the pseudo-hold pattern display start processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1163] A flowchart showing the pseudo-variation end processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1164] A flowchart showing the winning frequency measurement processing performed by the MPU in the voice lamp control device in the 29th control example. [Figure 1165] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in a 29th control example. [Figure 1166] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1167] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1168] A flowchart showing the special effect addition setting processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1169] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1170] A flowchart showing the opening command processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1171] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1172]A flowchart showing the firing-related command processing executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1173] A flowchart showing the stop processing performed by the MPU in the voice lamp control device in the 29th control example. [Figure 1174] A flowchart showing the result notification performance setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1175] A flowchart showing the fluctuation count update process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1176] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 29th control example. [Figure 1177] 23 is a flowchart showing a command determination process executed by an MPU in the display control device in the 29th control example. [Figure 1178] A flowchart showing special effect related command processing executed by an MPU in a display control device in the 29th control example. [Figure 1179] 23 is a flowchart showing an opening command process executed by an MPU in the display control device in the 29th control example. [Figure 1180] 23 is a flowchart showing a display setting process executed by an MPU in the display control device in the 29th control example. [Figure 1181] 23 is a flowchart showing a display data standby release process executed by an MPU in the display control device in the 29th control example. [Figure 1182] A front view of the game board of a pachinko machine in the first variant of the 29th control example. [Figure 1183] 13(a) is a diagram showing an example of a display screen at the start of the introduction performance of a special effect in the first variant of the 29th control example, and FIG. 13(b) is a diagram showing an example of a display screen when a hold performance in the first variant of the 29th control example is executed. [Figure 1184](A diagram showing an example of a display screen when a hold effect ends in the first modified example of the 29th control example.) [Figure 1185] This is a timing chart showing the flow of the special performance when special chart 2 reservation is acquired after the start of the introduction performance in the first variant of the 29th control example. [Figure 1186] FIG. 29 is a diagram showing a schematic configuration of various counters in a first modified example of the 29th control example. [Figure 1187] 13(a) is a block diagram showing the configuration of the ROM of the main control device in the first variant of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the first variant of the 29th control example. [Figure 1188] 1A is a block diagram showing the configuration of a variable type selection table set in the ROM of the main control device in the first variant of the 29th control example, (b) is a diagram showing the typical contents of a selection table for normal wins set in the ROM of the main control device in the first variant of the 29th control example, and (c) is a diagram showing the typical contents of a selection table for normal misses set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1189] 13(a) is a diagram showing a schematic representation of the contents of the selection table for winning during the special mode and time-saving mode set in the ROM of the main control device in the first variant of the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the selection table for losing during the special mode and time-saving mode set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1190] A diagram showing a schematic diagram of the prescribed contents of the jackpot type selection table set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1191] 1A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the first variant of the 29th control example, and FIG. 1B is a diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection table set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1192]A diagram showing a schematic diagram of the prescribed contents of the variable pattern selection table for special rate and time reduction set in the ROM of the main control device in the first variant of the 29th control example. [Figure 1193] 13(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the first variant of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the first variant of the 29th control example. [Figure 1194] A block diagram showing the configuration of a variation pattern selection table set in the ROM of a voice lamp control device in the first variant of the 29th control example. [Figure 1195] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1196] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection B table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1197] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection C table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1198] A diagram showing a schematic diagram of the prescribed contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1199] (a) is a diagram showing a schematic representation of the contents of the pseudo-variable update time setting table set in the ROM of the voice lamp control device in the first variant of the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the result notification performance mode setting table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1200] A diagram showing a schematic diagram of the prescribed contents of the rewrite performance mode setting table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1201]A diagram showing a schematic diagram of the prescribed contents of the pseudo-hold display pattern setting table set in the ROM of the voice lamp control device in the first variant of the 29th control example. [Figure 1202] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the first modified example of the 29th control example. [Figure 1203] A flowchart showing special pattern change processing executed by the MPU in the main control device in the first variant of the 29th control example. [Figure 1204] A flowchart showing the start winning processing executed by the MPU in the main control device in the first variant of the 29th control example. [Figure 1205] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1206] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1207] A flowchart showing the pseudo-variation start processing executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1208] A flowchart showing the pseudo-hold pattern display start processing executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1209] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the first variant of the 29th control example. [Figure 1210] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1211] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1212]A flowchart showing the special effect addition setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1213] A flowchart showing the rewrite performance setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1214] A flowchart showing a hold effect setting process executed by an MPU in a voice lamp control device in the first variant of the 29th control example. [Figure 1215] A flowchart showing the stop processing executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1216] A flowchart showing the result notification performance setting process executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1217] A flowchart showing the pseudo-variable hold performance end processing executed by the MPU in the voice lamp control device in the first variant of the 29th control example. [Figure 1218] A flowchart showing special effect related command processing executed by an MPU in a display control device in the first variant of the 29th control example. [Figure 1219] 23(a) to 23(c) are explanatory diagrams illustrating a movable decorative object in a second modified example of the 29th control example. [Figure 1220] A front view of the decorative movable object in the second variant of the 29th control example. [Figure 1221] (a) is a diagram showing an example of a display screen at the start of the introduction performance of a special effect in the second variant of the 29th control example, and (b) is a diagram showing an example of a display screen as seen by the player four seconds after the start of the introduction performance in the second variant of the 29th control example. [Figure 1222] (a) is a figure showing an example of the display screen as seen by the player 5 seconds after the start of the introduction performance in the second variant of the 29th control example, and (b) is a figure showing an example of the display screen 5 seconds after the start of the introduction performance in the second variant of the 29th control example. [Figure 1223] 13(a) is a diagram showing an example of the display screen seen by the player 9 seconds after the start of the introductory effect in the second variant of the 29th control example, and 13(b) is a diagram showing an example of the display screen when a winning short reach fluctuation starts during the execution of a special effect in the second variant of the 29th control example. [Figure 1224] This is a timing chart showing the relationship between the special pattern change and the decorative movable parts when there are no reserved balls and no new winnings after the special pattern stops in the second variant of the 29th control example. [Figure 1225] This is a timing chart showing the relationship between the special pattern change and the decorative movable part when a reserved ball is present after the special pattern stops in the second variant of the 29th control example. [Figure 1226] This is a timing chart showing the relationship between the special pattern change and the decorative movable part when a new winning occurs after the special pattern stops in the second variant of the 29th control example. [Figure 1227] A timing chart showing the relationship between the special pattern change and the decorative movable part when a special performance is executed during the big win change in the second modified example of the 29th control example. [Figure 1228] A block diagram showing the electrical configuration of a pachinko machine in a second variant of the 29th control example. [Figure 1229] 13(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the second variant of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the second variant of the 29th control example. [Fig. 1230] A block diagram showing the configuration of a variation pattern selection table set in the ROM of a voice lamp control device in the second variant of the 29th control example. [Figure 1231] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1232] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection B table set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1233] A diagram showing a schematic diagram of the prescribed contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1234] A diagram showing a schematic diagram of the specified contents of the result notification presentation mode setting table set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1235] 29(a) is a diagram showing a schematic representation of the prescribed contents of an operation scenario table for fluctuations without notification set in the ROM of a voice lamp control device in the second variant of the 29th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of an operation scenario table for fluctuations with notification set in the ROM of a voice lamp control device in the second variant of the 29th control example. [Figure 1236] A diagram showing a schematic diagram of the prescribed contents of the replacement operation scenario table set in the ROM of the voice lamp control device in the second variant of the 29th control example. [Figure 1237] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1238] A flowchart showing the reserved pattern display update processing executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1239] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1240] A flowchart showing the pseudo-variation start processing executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1241] A flowchart showing the pseudo-variation execution processing executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1242] A flowchart showing an operation scenario replacement process executed by an MPU in a voice lamp control device in a second modified example of the 29th control example. [Figure 1243] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in a second variant of the 29th control example. [Figure 1244] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1245] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1246] A flowchart showing the special effect addition setting process executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1247] A flowchart showing the stop processing executed by the MPU in the voice lamp control device in the second variant of the 29th control example. [Figure 1248] 23 is a flowchart showing a command determination process executed by an MPU in the display control device in a second modified example of the 29th control example. [Figure 1249] A flowchart showing special effect related command processing executed by an MPU in a display control device in the second variant of the 29th control example. [Figure 1250] A front view of a pachinko machine in a third modified example of the 29th control example. [Figure 1251] 29(a) is a front view of the performance button in the third modified example of the 29th control example, and (b) is a front view of the selection button in the third modified example of the 29th control example. FIG. [Figure 1252] 13(a) is a diagram showing an example of a display screen at the start of the mission selection performance in the third variant of the 29th control example, and FIG. 13(b) is a diagram showing an example of a display screen during the execution of the mission selection performance in the third variant of the 29th control example. [Figure 1253] 13(a) is a diagram showing an example of a standby display screen after the mission selection presentation in the third variant of the 29th control example has ended, and 13(b) is a diagram showing an example of a shaking display screen after the result notification presentation in the third variant of the 29th control example has ended. [Figure 1254] 13(a) is a diagram showing an example of a display screen at the start of the rewrite performance in the third variant of the 29th control example, and FIG. 13(b) is a diagram showing an example of a display screen for the winning mission selection performance in the third variant of the 29th control example. [Figure 1255] This is a timing chart showing the relationship between the special pattern change and the special presentation when there are no reserved balls and no new winnings in the third variant of the 29th control example. [Figure 1256] A timing chart showing the relationship between special pattern changes and special presentations when there is a reserved ball in the third modified example of the 29th control example. [Figure 1257] This is a timing chart showing the relationship between the special pattern change A and the special presentation when there are no reserved balls and a new winning occurs in the third variant of the 29th control example. [Figure 1258] This is a timing chart showing the relationship between the special pattern change and the special presentation of B when there are no reserved balls and a new winning combination in the third variant of the 29th control example. [Figure 1259] A timing chart showing the relationship between the special pattern change and the special effect when the special effect is executed during the big win change in the third modified example of the 29th control example. [Figure 1260] A block diagram showing the electrical configuration of a pachinko machine in a third modified example of the 29th control example. [Figure 1261] 13(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the third variant of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the third variant of the 29th control example. [Figure 1262] A block diagram showing the configuration of a variation pattern selection table set in the ROM of a voice lamp control device in the third variant of the 29th control example. [Figure 1263] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the third variant of the 29th control example. [Figure 1264]A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection B table set in the ROM of the voice lamp control device in the third variant of the 29th control example. [Figure 1265] A diagram showing a schematic diagram of the prescribed contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the third variant of the 29th control example. [Figure 1266] A diagram showing a schematic diagram of the prescribed contents of the pseudo-variable update time setting table set in the ROM of the voice lamp control device in the third variant of the 29th control example. [Figure 1267] A diagram showing a schematic diagram of the specified contents of the result notification presentation mode setting table set in the ROM of the voice lamp control device in the third variant of the 29th control example. [Figure 1268] 23A is a diagram showing a schematic diagram of the prescribed contents of the rewrite performance mode setting table set in the ROM of the voice lamp control device in the third modified example of the 29th control example. FIG. [Figure 1269] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Fig. 1270] A flowchart showing the pending number display update process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1271] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1272] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1273] A flowchart showing the pseudo-variation start setting process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1274] A flowchart showing the pseudo-variation execution processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1275]23 is a flowchart showing a mission selection process executed by an MPU in a voice lamp control device in a third modified example of the 29th control example. [Figure 1276] A flowchart showing the special performance scenario update processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1277] A flowchart showing the result notification performance update processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1278] A flowchart showing the result notification performance start processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1279] A flowchart showing the rewrite performance start processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1280] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in a third variant of the 29th control example. [Figure 1281] A flowchart showing a variation pattern setting process executed by an MPU in a voice lamp control device in the third variant of the 29th control example. [Figure 1282] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1283] A flowchart showing the special effect addition setting processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1284] A flowchart showing the stop processing executed by the MPU in the voice lamp control device in the third variant of the 29th control example. [Figure 1285] 23 is a flowchart showing a command determination process executed by an MPU in the display control device in a third modified example of the 29th control example. [Figure 1286]A flowchart showing special effect related command processing executed by an MPU in a display control device in the third variant of the 29th control example. [Figure 1287] 13(a) is a diagram showing an example of a mission performance execution selection screen in the fourth variant of the 29th control example, and (b) is a diagram showing an example of a display screen when execution of the mission performance in the fourth variant of the 29th control example is selected. [Figure 1288] 13A is a diagram showing an example of a display screen when non-execution of mission performance is selected in the fourth variant of the 29th control example, and FIG. 13B is a diagram showing an example of a display screen when mission performance is being executed in hold 0 in the fourth variant of the 29th control example. [Figure 1289] 13A is a diagram showing an example of a display screen when a reserved ball is acquired during a mission effect in the fourth variant of the 29th control example and a blackout effect occurs, and FIG. 13B is a diagram showing an example of a display screen when the blackout effect in the fourth variant of the 29th control example ends and switches to a long reach effect. [Figure 1290] A block diagram showing the electrical configuration of a pachinko machine in a fourth modified example of the 29th control example. [Figure 1291] 13(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the fourth variant of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the fourth variant of the 29th control example. [Figure 1292] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1293] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1294] A flowchart showing the mission performance execution selection processing executed by the MPU in the voice and lamp control device in the fourth variant of the 29th control example. [Figure 1295]A flowchart showing the mission performance execution selection start processing executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1296] A flowchart showing the pseudo-variation stopping processing executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1297] A flowchart showing the pseudo-variation execution processing executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1298] A flowchart showing the pseudo-variation switching process executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1299] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the fourth variant of the 29th control example. [Figure 1300] 13(a) is a diagram showing an example of a display screen at the start of mission selection presentation B in the fifth variant of the 29th control example, and FIG. 13(b) is a diagram showing an example of a display screen during execution of mission selection presentation B in the fifth variant of the 29th control example. [Figure 1301] 13(a) is a diagram showing an example of a display screen when 5 minutes have passed since the special chart stopped in the sixth variant of the 29th control example, and 13(b) is a diagram showing an example of a display screen when 6 minutes have passed since the special chart stopped in the sixth variant of the 29th control example and the player has started shooting the game ball. [Figure 1302] 13(a) is a diagram showing an example of a display screen at the start of long rewrite performance A when a prize is won during a mission performance in the sixth variant of the 29th control example, and FIG. 13(b) is a diagram showing an example of a display screen at the end of long rewrite performance A in the sixth variant of the 29th control example. [Figure 1303] 13(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the sixth variant of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the sixth variant of the 29th control example. [Figure 1304]A flowchart showing the main processing executed by the MPU in the voice lamp control device in the sixth variant of the 29th control example. [Figure 1305] A flowchart showing the customer waiting performance processing executed by the MPU in the voice lamp control device in the sixth variant of the 29th control example. [Figure 1306] 13A is a diagram showing an example of a display screen when a jackpot round is executed with a reserved ball in the seventh variant of the 29th control example, and FIG. 13B is a diagram showing an example of a display screen when a reserved ball that entered during a mission performance in the seventh variant of the 29th control example wins. [Figure 1307] 13(a) is a diagram showing an example of a display screen when a reserved ball that has won during a mission performance in the seventh variant of the 29th control example is a winning ball, and FIG. 13(b) is a diagram showing an example of a display screen when a reserved ball that has won during a mission performance in the seventh variant of the 29th control example is a missing ball. [Figure 1308] 13(a) is a diagram showing an example of a display screen when the execution conditions for a pseudo-fluctuation are met during a complete miss A fluctuation in the eighth variant of the 29th control example, and (b) is a diagram showing an example of a display screen showing the provisional stop timing when the execution conditions for a pseudo-fluctuation are met during a super reach fluctuation in the eighth variant of the 29th control example. [Figure 1309] A figure showing an example of the display screen at the start of the next fluctuation when the execution conditions for a pseudo-fluctuation are met during a super reach fluctuation in the eighth variant of the 29th control example. [Figure 1310] A timing chart showing the relationship between the special pattern change and the special performance when the execution condition is met before the temporary stop preparation period in the eighth variant of the 29th control example. [Figure 1311] A timing chart showing the relationship between the special pattern change and the special performance when the execution condition is met after the temporary stop preparation period in the eighth variant of the 29th control example. [Figure 1312] A timing chart showing the relationship between the special pattern change and the special performance when the execution condition is met during the super reach change in the eighth variant of the 29th control example. [Figure 1313]13(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the eighth variant of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the eighth variant of the 29th control example. [Figure 1314] A block diagram showing the configuration of a variation pattern selection table set in the ROM of a voice lamp control device in the eighth variant of the 29th control example. [Figure 1315] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection A table set in the ROM of the voice lamp control device in the eighth variant of the 29th control example. [Figure 1316] A diagram showing a schematic diagram of the prescribed contents of the normal variation pattern selection C table set in the ROM of the voice lamp control device in the eighth variant of the 29th control example. [Figure 1317] A diagram showing a schematic diagram of the prescribed contents of the variable pattern selection table for special rate and time reduction set in the ROM of the voice lamp control device in the eighth variant of the 29th control example. [Figure 1318] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the eighth variant of the 29th control example. [Figure 1319] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the eighth variant of the 29th control example. [Figure 1320] A flowchart showing a temporary stop setting process executed by an MPU in a voice lamp control device in the eighth variant of the 29th control example. [Figure 1321] A flowchart showing the temporary stop preparation processing executed by the MPU in the voice lamp control device in the eighth variant of the 29th control example. [Figure 1322] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the eighth variant of the 29th control example. [Figure 1323] A flowchart showing a variation pattern setting process executed by an MPU in a voice lamp control device in the eighth variant of the 29th control example. [Figure 1324] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the eighth variant of the 29th control example. [Figure 1325] A flowchart showing the stop processing executed by the MPU in the voice lamp control device in the eighth variant of the 29th control example. [Figure 1326] 13(a) is a diagram showing an example of a display screen at the start of a mission performance in the 9th variant of the 29th control example, and FIG. 13(b) is a diagram showing an example of a display screen when the pseudo pattern shifts in the 9th variant of the 29th control example. [Figure 1327] 13(a) is a diagram showing an example of a display screen when a pseudo-pattern change effect is executed in the 9th variant of the 29th control example, and FIG. 13(b) is a diagram showing an example of a display screen when a mission is successful in the 9th variant of the 29th control example. [Figure 1328] 13A is a diagram showing an example of a display screen when there is a reserved ball for a normal winning combination during pseudo-fluctuation in the 9th variant of the 29th control example, and FIG. 13B is a diagram showing an example of a display screen when 10 mission points have been accumulated in the 9th variant of the 29th control example. [Figure 1329] 13(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 9th variant of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 9th variant of the 29th control example. [Figure 1330] A diagram showing a schematic diagram of the specified contents of the result notification presentation mode setting table set in the ROM of the voice lamp control device in the ninth variant of the 29th control example. [Figure 1331] A diagram showing a schematic diagram of the prescribed contents of the rewrite performance mode setting table set in the ROM of the voice lamp control device in the ninth variant of the 29th control example. [Figure 1332] 29 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the ninth modified example of the 29th control example. [Figure 1333]A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the 9th variant of the 29th control example. [Figure 1334] A flowchart showing the mission point granting process executed by the MPU in the voice lamp control device in the ninth variant of the 29th control example. [Figure 1335] A flowchart showing the map pre-reading processing executed by the MPU in the voice lamp control device in the 9th variant of the 29th control example. [Figure 1336] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the ninth variant of the 29th control example. [Figure 1337] 29 is a flowchart showing a command determination process executed by an MPU in the display control device in a ninth modified example of the 29th control example. [Figure 1338] A flowchart showing the suggestion performance command processing executed by the MPU in the voice lamp control device in the 9th variant of the 29th control example. [Figure 1339] A flowchart showing the LCD performance execution management processing performed by the MPU in the voice lamp control device in the 9th variant of the 29th control example. [Fig. 1340] A flowchart showing a two-dimensional code display command processing executed by an MPU in a voice lamp control device in the ninth variant of the 29th control example. [Figure 1341] (a) is a diagram showing a schematic diagram of the positional relationship between the decorative movable parts and the display screen in the 10th variant of the 29th control example, (b) is a diagram showing an example of the display content of the first layer in the 10th variant of the 29th control example, (c) is a diagram showing an example of the display content of the second layer in the 10th variant of the 29th control example, and (d) is a diagram showing the display scr...
Claims
[Claim 1] A discrimination means capable of performing discrimination, A gaming machine equipped with a dynamic display means capable of dynamically displaying identification information on a display means to show the discrimination result by the discrimination means, The gaming machine is, The system is configured such that when the identification information for indicating a specific determination result is displayed on the display means, a special benefit may be granted to the player. The system is configured such that, at least during the period in which the identification information is dynamically displayed, a specific period can be initiated in which a predetermined display comprising at least a plurality of display units, including a first display unit and a second display unit different from the first display unit, is displayed on the display means. The display unit is configured to be one of a plurality of embodiments, which include at least a first embodiment and a second embodiment different from the first embodiment. During the specified period, when the first display unit is in the second configuration and the second display unit is in the first configuration, if a predetermined operation is performed once, the second display unit changes to the second configuration, and after the change, the first display unit and the second display unit are configured to each be in the second configuration. The system is configured such that setting information used for the performance mode can be set when the predetermined operation is performed at least during the specified period. The system is configured such that the specified period can continue even after the predetermined operation has been performed during that specified period. The system is configured such that the specified period may end after the first period has elapsed following the commencement of the specified period. The system is configured such that a predetermined performance reflecting the performance mode using the set setting information can be executed during a predetermined period after the end of the specified period. The system is configured such that different setting information can be set depending on whether the predetermined operation is performed a first number of times during the specified period started under the first conditions, or whether the predetermined operation is performed a second number of times different from the first number during the specified period started under the first conditions. When the specified period begins under the first conditions, the display unit of the first number is configured to be in the first configuration upon the start of the period. When the specified period begins under a second condition different from the first condition, the display unit is configured to show a second number different from the first number in the first configuration upon the start of the period. The configuration is such that a predetermined movable member can be made to move after a predetermined period has ended and a predetermined period has begun. The movable mode of the predetermined movable member is configured to be manifested independently of the setting information. The gaming machine is, The system is configured such that the same setting information can be set in the case where the predetermined operation is performed a first number of times during the specified period which is started under the first conditions, and in the case where the predetermined operation is performed a second number of times during the specified period which is started under a third condition which is different from both the first and second conditions. The gaming machine is, A gaming machine characterized in that, after a predetermined performance is executed in which the performance mode in which the set setting information is used is used, if a predetermined condition is met, setting information different from the set setting information can be set.