Pinball game machine
Patent Information
- Application Number
- JP2022156605
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-09-29
- Publication Date
- 2025-09-09
AI Technical Summary
The complexity of understanding which holding pattern to focus on during multiple symbol changes in pinball games reduces player engagement and enjoyment, as it becomes difficult to discern which symbols are most likely to result in a win.
A pinball game machine that employs a look-ahead determination system to identify symbols with higher winning probabilities, displaying these symbols first and preventing changes to them, while allowing changes in other symbols only when they align with the look-ahead determination.
This approach maintains player interest by ensuring that high-probability symbols are displayed without alteration, reducing disappointment and enhancing the gaming experience by simplifying the focus on key symbols.
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Abstract
Description
[Technical field]
[0001] The present invention relates to a pinball game machine. [Background technology]
[0002] Conventionally, as this type of gaming machine, when a gaming ball enters a starting hole, information for judging whether or not the game has won (random number value) is stored, and reserved symbols corresponding to the information for judging are displayed, and when a jackpot is determined based on the information for judging, the jackpot opening hole is opened and a round of repeated jackpot games is executed, in which the display mode of the reserved symbols being displayed is changed (also called a reserved change). For example, in Patent Document 1, before a win / loss judgment is performed based on the stored information for judging, it is possible to check the information for judging and change the display mode of the reserved symbols, and before changing the display mode of the reserved symbols, it is possible to execute a premonition effect suggesting that the display mode may change. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2018-114394 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, when multiple reserved patterns are changed in this way, it becomes complicated and difficult to understand which reserved pattern to focus on. If reserved patterns or premonition effects are applied to only one of the multiple reserved patterns, it is easy to understand the focus, but if that is the case, reserved patterns that should be changed or premonition effects will not be executed, which may reduce the opportunities for fun. Therefore, an improvement was necessary.
[0005] The main object of the gaming machine of the present invention is to execute appropriate display control with respect to changes in the display mode of the symbols corresponding to the determination information. [Means for solving the problem]
[0006] The invention according to claim 1, which was made in consideration of the above problem, is a pinball game machine that plays a special game when a winning judgment is made, and is equipped with a reserved memory means for extracting numerical data due to a ball entering a starting hole and storing the extracted numerical data as a reserved memory, a winning / losing judgment means for making a winning / losing judgment based on the numerical data related to the reserved memory, a look-ahead judgment means for making a look-ahead judgment on the numerical data related to the reserved memory before a winning / losing judgment based on the reserved memory is made, a display means capable of displaying a corresponding pattern of the reserved memory, and displaying one of a normal corresponding pattern and a plurality of types of look-ahead corresponding patterns having different reliability, which is the degree of possibility of winning based on the look-ahead judgment, corresponding to the reserved memory as the corresponding pattern, and a performance means for performing a change performance that displays another type of corresponding pattern instead of the corresponding pattern currently being displayed, and the performance means is characterized in that, when one of the look-ahead corresponding patterns is displayed, a change performance prohibition means prohibits a change performance for the corresponding pattern of the reserved memory extracted after the look-ahead corresponding pattern, and even if a change performance is prohibited by the change performance prohibition means, it is possible to execute the display of the look-ahead corresponding pattern for the corresponding pattern that is displayed when it is newly reserved and stored.
[0007] According to the above configuration, when the pre-reading corresponding pattern is displayed, the change effect is not performed on the newly generated corresponding pattern, so that it is possible to prevent the player from being disappointed by the change effect being performed on a corresponding pattern different from the pre-reading corresponding pattern that is being watched. Also, when the corresponding pattern is displayed, there is a possibility that the pre-reading corresponding pattern will be displayed, so it is possible to maintain the expectation for the newly generated corresponding pattern.
[0008] The invention according to claim 2 is characterized in that, in the invention according to claim 1, when the change presentation is prohibited by the change presentation prohibiting means, the probability that a pre-read corresponding pattern will be displayed as a newly displayed corresponding pattern is higher than when the change presentation is not prohibited.
[0009] According to the above configuration, since the chances of displaying the pre-reading corresponding pattern decrease when the change performance is prohibited, it is possible to prevent the chances of displaying the pre-reading corresponding pattern from decreasing by making it easier to display the pre-reading corresponding pattern when it is newly displayed. Also, since the pre-reading corresponding pattern is more likely to be displayed if a new reserved memory is generated when the pre-reading corresponding pattern is displayed, it is possible to play without stopping the launch of the game ball when the pre-reading corresponding pattern is displayed. [Brief description of the drawings]
[0010] [Figure 1] FIG. 1 is a front view of a pachinko machine. [Diagram 2] FIG. 2 is a front view of the game board of a pachinko machine. [Diagram 3] FIG. [Figure 4] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Diagram 5] 3 is a flowchart of a main routine. [Figure 6] This is a flowchart of the start winning confirmation process. [Figure 7] 13 is a flowchart illustrating a read-ahead determination process. [Figure 8] 13 is a flowchart illustrating the pass / fail determination process. [Figure 9] 13 is a flowchart illustrating the pass / fail determination process. [Figure 10] 13 is a flowchart illustrating the pass / fail determination process. [Figure 11] 13 is a flowchart illustrating the pass / fail determination process. [Figure 12] 13 is a flowchart showing jackpot game processing. [Figure 13] 13 is a flowchart showing jackpot game processing. [Figure 14] 13 is a flowchart showing jackpot game processing. [Figure 15]This shows a presentation screen on which the reserved patterns and the changing patterns are displayed, and a table showing the reserved patterns and the changing patterns. [Figure 16] This is a specific example of a premonition effect and a change effect. [Figure 17] 13 is a flowchart of a hold start process. [Figure 18] 13 is a flowchart of a pattern presentation process. [Figure 19] 13 is a flowchart of a process for executing premonition effects, etc. [Figure 20] 13 is a flowchart of a hold change resume process. [Figure 21] Table showing the appearance rate of reserved symbols DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0011] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. Note that the embodiment of the present invention is not limited to the following embodiment, and various forms may be adopted as long as they fall within the technical scope of the present invention. [Configuration Description] (1) Overall structure As shown in Fig. 1, a pachinko machine 50 of this embodiment has a structure in which each component is held by an outer frame 51 that forms a vertically long fixed outer shell holding frame. Hinges 53 are provided on the top and bottom of the left side of the outer frame 51, and the front frame (glass frame) 52 into which a glass plate 61 is fitted and an inner frame (described below) are configured to be openable and closable relative to the outer frame 51 by the hinges 53. In addition, behind the glass plate 61 of the front frame 52, a game board 1 (Fig. 2) held by the inner frame is provided.
[0012] Speakers 66 are installed on both the left and right sides of the upper part of the front frame 52, which output game sounds to improve the entertainment value of the game. The front frame 52 is also provided with frame side decorative lamps 65 that emit light according to the game status, as well as LEDs that notify of abnormalities in the game. An upper tray 55 and a lower tray 63 are integrally formed at the bottom of the front frame 52. A launching handle 64 is provided on the right side of the lower tray 63. By operating the launching handle 64 clockwise, the launching device is activated and the game balls supplied from the upper tray 55 are launched toward the game board 1.
[0013] The lower tray 63 is configured to receive prize balls that have spilled over from the upper tray 55, and by operating the ball removal lever, the game balls that have accumulated on the lower tray 63 can be transferred to a coin box provided in the game arcade. In addition, a performance button 67 and a jog dial 68 are provided in the center of the upper tray 55. This pachinko machine 50 is a so-called CR machine, and is equipped with a prepaid card unit (CR unit) 56 that reads and writes prepaid cards, and is provided with a ball loan button 57, a settlement button 58, and a balance display 59 on the right side of the upper tray 55.
[0014] In addition, 39 in Figure 1 is a cylinder lock that locks the front frame 52 and the inner frame to the outer frame 51. When a specified key is inserted into the cylinder lock 39 and the key is turned clockwise, the inner frame is opened, and when it is turned counterclockwise, the front frame 52 is opened. As shown in Fig. 2, the game board 1 has a substantially circular game area 3 surrounded by an outer rail 2a and an inner rail 2b. A center case 5 is attached to the center of the game area 3, and a normal symbol activation gate 17 is installed on the left side of the center case 5. When a game ball passes through the normal symbol activation gate 17, multiple types of random numbers for the lottery to determine whether or not the normal symbol has been won are sampled, and a win / loss determination (normal symbol lottery) is made based on the sampled random numbers.
[0015] Directly below the center case 5, a first start hole 11 and a second start hole 12 are arranged in a vertical line, where a jackpot lottery (in other words, a win / loss determination) is conducted with a variable display of a special symbol (also referred to as a special symbol) when a game ball enters the hole. The first start hole 11 is configured so that game balls can enter the hole at all times, but the second start hole 12 is configured as a normal electric device that is opened when a normal symbol lottery is won, and a ball can enter the hole only when a normal symbol lottery is won.
[0016] When a game ball enters the first and second starting holes 11 and 12, a plurality of types of numerical data (for example, random numbers) are extracted and stored as reserved memory. The second starting hole 12, which is configured as a normal electric device, opens for a predetermined time a predetermined number of times when a normal symbol lottery is won. Specifically, for example, in normal mode, one win results in one opening for about 0.5 seconds, and in time-saving mode, one win results in two openings for about 2.6 seconds.
[0017] A special electric device that opens when a big win game (in other words, a special game) is played when a big win is won in a big win lottery is provided below the second starting hole 12. In addition, a plurality of general winning holes 31 to 34 are provided in the lower left area of the game area 3. In the lower right area of the game board 1, there are installed a 7-segment special symbol display device 9, a special symbol reserve number display device 18 consisting of 4 LEDs, a normal symbol display device 7 consisting of 2 LEDs, and a normal symbol reserve number display device 8 consisting of 4 LEDs.
[0018] The center case 5 of the game board 1 shown in Figure 2 has an LCD panel for a performance pattern display device 6 (not shown in its entirety) disposed in the center, and a pattern display is performed on the screen of the LCD panel by displaying changing performance patterns, etc., to notify the results of the jackpot lottery. The center case 5 is also provided with a warp inlet, a warp gutter, a stage, etc., in a well-known manner.
[0019] A large number of game nails 4 are planted in the game area 3 of the game board 1, and an outlet is provided at the bottom of the board. As shown in FIG. 3, the back side of the pachinko machine 50 is configured such that an inner frame 70, which detachably mounts the game board 1, is housed in the outer frame 51. The inner frame 70 is connected to a hinge 53 provided on the outer frame 51 at the top and bottom positions of one side edge (the right side in FIG. 3) in the same manner as the front frame 52, and is installed so as to be openable and closable. A game ball flow passage is formed in the inner frame 70, and a ball tank 71, a tank rail 72, and a payout unit 73 are provided from above (upstream), and a payout device is provided in the payout unit 73. With this configuration, when a game ball enters a winning hole of the game board 1, a predetermined number of game balls (prize balls) stored in the ball tank 71 are paid out from the payout device, and are paid out through the flow passage to the upper tray 55. In this embodiment, the payout device is configured to pay out game balls (loan balls) in response to the operation of the ball loan button 57.
[0020] In addition, on the back side of the pachinko machine 50, there are provided a main control device 80, a payout control device 81, a performance symbol control device 82, a sub-integrated control device 83, a launch control device, and a power supply board 85. The main control device 80, the performance symbol control device 82, and the sub-integrated control device 83 are provided on the game board 1, and the payout control device 81, the launch control device, and the power supply board 85 are provided on the inner frame 70. Although the launch control device is not shown in Fig. 3, the launch control device is disposed on the back side of the payout control device 81 (the game board 1 side).
[0021] In addition, an external connection terminal board 78 is provided on the right side of the ball tank 71, and signals indicating the game status and game results are sent to a hall computer (not shown) via the external connection terminal board 78. (2) Electrical configuration Next, the electrical configuration of the pachinko machine 50 will be described. As shown in the block diagram of FIG. 4, this pachinko machine 50 is configured with the main control device 80 as the center. Note that this block diagram does not show so-called relay boards and power supply boards that simply relay signals. Also, although detailed illustrations are omitted, the main control device 80, payout control device 81, performance symbol control device 82, and sub-integrated control device 83 all have a CPU, ROM, RAM, input port, output port, etc. Also, although the launch control device 84 and the power supply board are not provided with a CPU, ROM, or RAM, this is not limited thereto, and the launch control device 84, etc. may be provided with a CPU, ROM, RAM, etc.
[0022] The main control device 80 receives detection signals from the first start port SW11a which detects game balls that have entered the first start port 11, the second start port SW12a which detects game balls that have entered the second start port 12, the normal pattern operation SW17a which detects game balls that have entered the normal pattern operation gate 17, the count SW14a which counts game balls that have entered the big prize port 14, and the general prize port SW31a which detects game balls that have entered the general prize ports 31-34.
[0023] The main control device 80 operates according to the installed program, generates various commands related to the progress of the game based on the above-mentioned detection signals, etc., and controls the payout control device 81 and the sub integrated control device. Output to device 83. In addition, the main control device 80 controls the display of the special pattern display device 9, special pattern reserved number display device 18, normal pattern display device 7, and normal pattern reserved number display device 8, which are connected via the pattern display device relay terminal board 90.
[0024] Furthermore, the main control device 80 controls the opening and closing of the large prize opening 14 by controlling the large prize opening solenoid 14b, and controls the opening and closing of the second starting opening 12 by controlling the normal power role solenoid 12b. The output signal from the main control device 80 is also output to the test signal terminal, and signals for managing pattern changes, jackpots, etc. are output to the external connection terminal board 78 and sent to the hall computer 87.
[0025] The main control unit 80 and the dispensing control unit 81 are capable of two-way communication. The payout control device 81 operates the payout motor 20 in response to a command sent from the main control device 80 to pay out prize balls. In this embodiment, a detection signal from the payout SW 21 for counting the game balls paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. Alternatively, a detection signal from the payout SW 21 is input to the main control device 80 and the payout control device 81, and the payout balls may be counted by both the main control device 80 and the payout control device 81.
[0026] In addition, when signals are input from the glass frame open SW 35, inner frame open SW 36, out-of-ball SW 23, payout SW 21, and full SW 22, and when a signal indicating that the lower tray 63 is full is input from the full SW 22, or when a signal indicating that there are few or no game balls in the ball tank 71 is input from the out-of-ball SW 23, the payout control device 81 stops the payout motor 20 and stops the payout operation of the prize balls. In addition, the full SW 22 and out-of-ball SW 23 are configured to continue outputting signals until the state is resolved, and the payout control device 81 resumes driving the payout motor 20 due to the fact that the signals are no longer output.
[0027] The payout control device 81 also communicates with the CR unit 56 via the CR unit terminal board 24 to operate the payout motor 20 and dispense the dispensed balls. The dispensed balls are detected by the payout SW 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the settlement display device 25 so as to be able to communicate bidirectionally, and the settlement display device 25 is provided with a ball lending button 57 for requesting the lending of game balls and a settlement button 58 for requesting settlement.
[0028] In addition, the payout control device 81 transmits information regarding winning balls, information indicating the open / closed status of the frames (inner frame 70, front frame 52), etc. to the hall computer 87 via the external connection terminal board 78, and also transmits a launch stop signal to the launch control device 84. In this embodiment, the game balls are paid out, but the game machine may be configured to store prize balls generated in response to winning a prize, etc., without paying them out.
[0029] The launch control device 84 controls the launch motor 30 to launch the game ball into the game area 3. In addition to the payout control device 81, the launch control device 84 receives a rotation amount signal from the launch handle 64, a touch signal from the touch SW28, and a launch stop signal from the launch stop SW29. The rotation amount signal is output when the player operates the launch handle 64, the touch signal is output when the player touches the launch handle 64, and the launch stop switch signal is output when the player presses the launch stop SW 29. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and when the launch stop switch signal is input, the game ball cannot be launched even if the player is touching the launch handle 64.
[0030] The sub-integrated control device 83 receives data and commands sent from the main control device 80, sorts them into data for performance display control, sound control, and lamp control, and sends the commands for performance display control to the performance pattern control device 82, while distributing the commands for sound control and lamp control to each control part contained within it (functional parts as sound control device and lamp control device).
[0031] The functional unit as a voice control device controls the voice output from the speaker 66 by operating the sound LSI based on the data for voice control, and the functional unit as a lamp control device controls the various LEDs and lamps 26 by operating the lamp driver based on the data for lamp control. In addition, the sub-integrated control device 83 is connected to the effect button 67 and the jog dial 68, and when the player operates the effect button 67 or the jog dial 68, the signal is input to the sub-integrated control device 83.
[0032] The sub-integrated control device 83 and the performance pattern control device 82 are capable of two-way communication. The performance pattern control device 82 controls the performance pattern display device 6 based on the data and commands received from the sub-integrated control device 83 (both of which are sent from the main control device 80 and generated by the sub-integrated control device 83) to display performance images such as performance patterns. [Explanation of operation] Next, an overview of the operation of the pachinko machine of this embodiment will be described.
[0033] The pachinko machine 50 is provided with a first start hole 11 where winning is always possible, and a second start hole 12 where winning is possible and which is opened for a certain period of time when winning the normal symbol lottery described above, and a jackpot lottery is held based on numerical data (random numbers) extracted due to winning in the first and second start holes 11 and 12. Then, when the jackpot lottery is held, the special symbol display device 9 displays the special symbols in a variable manner, and the result of the jackpot lottery is announced by displaying these symbols as fixed symbols by stopping them.
[0034] In parallel with this, on the screen of the effect pattern display device 6, the effect patterns are displayed in a stopped state after being changed, and a fixed pattern of the effect pattern corresponding to the special pattern is displayed, thereby performing a pattern performance that notifies the result of the jackpot lottery. In the pattern performance, for example, three effect patterns are displayed in a changed state. In addition, in the pattern performance, for example, a reach is performed that suggests that a jackpot lottery will be won by stopping and displaying two specific effect patterns (for example, two effect patterns of the same type) in advance. As the reach, a normal reach and an SP reach are provided. The SP reach has a higher probability of winning the jackpot lottery than the normal reach. In addition, the pattern performance that notifies the fact that a jackpot lottery has not been won without a reach is also described as a normal miss.
[0035] In addition, in the pachinko machine 50, random numbers extracted by winning the first and second starting holes 11 and 12 are stored as reserved memories up to a maximum of four, and the number of reserved memories is displayed on the special reserved number display device 18, and reserved patterns corresponding to each reserved memory are displayed in a predetermined area on the screen of the performance pattern display device 6 by the sub-integrated control device 83. Also, when a jackpot is won in the lottery, a predetermined number of jackpot games are played.
[0036] After the jackpot game ends, the pachinko machine 50 transitions to a special state. In the special state, the game state may transition to both or either of the probability mode and the time-saving mode. The probability mode is a game state in which the probability of winning the jackpot lottery increases, and the time-saving mode is a game state in which the probability of winning the normal symbol lottery increases, the opening time of the second start hole 12 when the normal symbol lottery is won is extended, and the time for which the normal symbol changes is shortened. A game state that is neither the variable mode nor the time-saving mode is described as a normal mode. The bonus state may continue for a certain period (the period until a predetermined number of jackpot lotteries are performed), or may continue until the next jackpot lottery is won. The contents of the bonus state and whether or not to transition to the bonus state may be determined by the jackpot pattern described later.
[0037] First, the operation of the main control device 80 of the pachinko machine 50 will be described in detail. (1) About the main routine First, the main routine in the main control device 80 of the pachinko machine 50 will be described with reference to the flowchart in Fig. 5. This main routine is started as a timer interrupt process with a 2 ms period.
[0038] In S10, the main control unit 80 determines whether the main routine has been started by a normal timer interrupt, and if a positive determination is obtained (S10: Yes), the process proceeds to S20; if a negative determination is obtained (S10: No), the process proceeds to S15. In S15, the main control device 80 performs initial settings for the CPU, I / O, etc., and then proceeds to S75.
[0039] On the other hand, if a positive judgment is obtained in S10, the main control unit 80 updates the initial value random number (S20), updates the random number for determining a jackpot (S25), updates the random number for determining a jackpot pattern (S30), updates the random number for determining a win (S35), updates the random number for reach judgment (S40), and updates random numbers 1 and 2 for determining a variation pattern (S45). The initial random number is in the range of 0 to 3899, and the magnitude of the random number is 3900.
[0040] The random number for determining a jackpot is in the range of 0 to 3899, and the size of the random number is 3900. In the normal mode, the number of values that will result in a jackpot is 13 (the probability of a jackpot is 1 / 300), and the numbers are 775 to 778, 1775 to 1778, and 2775 to 2779. In the probability mode, the number of values that will result in a jackpot is a number greater than 13. Furthermore, in the probability variable mode, the number of values that will be a jackpot is configured to include the random numbers that will be a jackpot in the normal mode. Therefore, depending on the extracted random numbers, some random numbers will be a jackpot regardless of the mode, and some random numbers will be a jackpot in the probability variable mode but will not be a jackpot in the normal mode. In other words, even if the extraction time is in the probability variable mode and the pre-reading judgment predicts a jackpot, if the probability variable mode ends and the mode becomes normal due to a jackpot based on another random number before the start of the variable display based on the random number, it may not be a jackpot contrary to the pre-reading judgment result.
[0041] In addition, the value of the random number for determining the jackpot symbol is in the range of 0 to 59, and the magnitude of the random number is 60. The value of the random number for reach determination is in the range of 0 to 228, and the size of the random number is 229. In the normal mode, the number of values that are reach is 11, and the value is 0 to 10. In the probability mode, the number of values that are reach is a number greater than 11.
[0042] The value of the fluctuation pattern determination random number 1 is in the range of 0 to 1020, and the magnitude of the random number is 1021. The value of the fluctuation pattern determining random number 2 is in the range of 0 to 600, and the magnitude of the random number is 601. The main control device 80 performs a winning confirmation process (S50) for detecting the winning of a game ball into a winning hole such as a starting hole, a winning / losing determination process (S55) for holding a winning lottery due to the winning of a game ball into the starting hole, and a winning game process (S60) for controlling a winning game held when a winning lottery is held. In addition, the main control device 80 performs a fraud monitoring process (S65) for detecting fraudulent acts by a player, and a hall control process (S66). Then, various output processes (S70) are executed to transmit various information to the computer 87 or the like.
[0043] Also, in S75, the main control device 80 repeatedly updates the initial value random number until the next timer interrupt occurs and the main routine is started. (2) Regarding the start-up winning confirmation process Next, the start winning confirmation process, which detects winning at the first and second starting ports 11 and 12 and generates reserved memory in response to the winning, will be described with reference to the flowchart in Fig. 6. This process is configured as a subroutine called from the winning confirmation process (S50) executed from the main routine.
[0044] In S100, the main control device 80 judges whether or not a game ball has entered the first and second start holes 11 and 12 based on the detection signals of the first and second start holes SW11a and 12a. If the judgment is affirmative (S100: Yes), the process proceeds to S105, and if the judgment is negative (S100: No), the process ends. In S105, the main control device 80 judges whether the number of reserved memories is the upper limit (for example, 4). If the judgment is negative (S105: No), the process proceeds to S110, and if the judgment is positive (S105: Yes), the process ends.
[0045] In S110, the main control unit 80 extracts random numbers for determining a jackpot used in the jackpot lottery, random numbers for determining a jackpot pattern for determining a special pattern (jackpot pattern) that will be stopped and displayed when a jackpot is won in the jackpot lottery, random numbers for reaching a reach to determine whether or not to perform a pattern display (normal reach or super reach) that indicates a miss after a reach state has been reached, and random numbers for determining a change pattern for determining the change time of the special pattern, etc., and stores these random numbers (numerical data) as reserved memory.
[0046] Then, a "reserved number command" indicating the number of reserved memories that have not been consumed is generated and sent to the sub-integrated control device 83, and processing proceeds to S115. In addition, the pending information (command) sent to the sub-integrated control device 83 in S110 may be configured to send information indicating an increase in pending memory, rather than a command indicating the number of pending memories that have not been consumed (erased).
[0047] In S115, the main control device 80 executes a look-ahead judgment process to make a judgment (hereinafter also referred to as a look-ahead judgment) about the value of the random number for determining a jackpot, etc., corresponding to the newly generated reserved memory, and ends this process. (3) Read-ahead judgment processing Next, the pre-reading judgment process for judging the value of the random number for determining the jackpot corresponding to the newly generated reserved memory will be explained using the flowchart in Fig. 7. This process is called from the start winning confirmation process.
[0048] In S150, the main control unit 80 determines whether the value of the newly generated random number for determining a jackpot related to the reserved memory is a specific value (a value that will result in a jackpot lottery), and if a positive determination is obtained (S150: Yes), the processing proceeds to S155, and if a negative determination is obtained (S150: No), the processing proceeds to S160. In S155, the main control unit 80 generates a look-ahead command 1 indicating that the value of the newly generated random number for determining a jackpot related to the reserved memory is the above-mentioned specific value, transmits it to the sub-integrated control unit 83, and terminates this process.
[0049] On the other hand, in S160, the main control device 80 judges whether the values of the random number for reach judgment and the random numbers 1 and 2 for determining the variation pattern related to the newly generated reserved memory are specific values (values that become SP reach in the pattern performance), and if a positive judgment is obtained (S160: Yes), the process proceeds to S165. If a negative determination is made (S160: No), the process proceeds to S170.
[0050] In S165, the main control unit 80 generates a look-ahead command 2 indicating that the values of the random number for reach determination and the random numbers 1 and 2 for determining the fluctuation pattern related to the newly generated pending memory are the above-mentioned specific values, transmits it to the sub-integrated control unit 83, and terminates this processing. Also, in S170, the main control unit 80 determines whether the values of the random number for reach determination and the random numbers 1 and 2 for determining the variation pattern related to the newly generated pending memory are specific values (values that result in a normal reach in the pattern presentation), and if a positive determination is obtained (S170: Yes), the processing transitions to S175, and if a negative determination is obtained (S170: No), the processing transitions to S180.
[0051] In S175, the main control unit 80 generates a look-ahead command 3 indicating that the values of the random number for reach determination and the random numbers 1 and 2 for determining the fluctuation pattern related to the newly generated pending memory are the above-mentioned specific values, transmits it to the sub-integrated control unit 83, and terminates this processing. On the other hand, in S180, the main control unit 80 generates a look-ahead command 4 indicating that the random number for determining a jackpot, the random number for reaching a reach, and the random numbers 1 and 2 for determining a fluctuation pattern related to the newly generated reserved memory are none of the above-mentioned specific values, and transmits it to the sub-integrated control unit 83, thereby terminating this processing.
[0052] In this way, in the look-ahead judgment process of this embodiment, prior to the win / loss judgment process described later, the numerical data stored in the extracted random number reserve storage process of S110 is referenced, and a look-ahead judgment result indicating whether or not the numerical data is a specific value is transmitted to the sub-integrated control device 83. In the look-ahead judgment process, it is determined whether or not the numerical data extracted in the start winning confirmation process is a specific value. For this reason, not only the numerical data stored as reserve storage in S110, but also numerical data extracted in the start winning confirmation process and stored in various ways can be used in the look-ahead judgment process.
[0053] Also, in S155, S165, S175, and S180 of the "look-ahead determination process", not only various look-ahead commands are transmitted, but also the "reserved number command" generated in S110 of the above-mentioned "start winning confirmation process" (FIG. 6) may be transmitted to the sub-integrated control device 83. In this configuration, in S110, it is preferable to generate the "reserved number command" and store the "reserved number command" in a specified buffer until any of S155, S165, S175, and S180 is executed.
[0054] (4) Regarding the process of determining whether or not a person is a winner Next, the winning / losing determination process for performing a jackpot lottery using the jackpot determination random numbers stored as reserved memory will be described with reference to the flowcharts of Figures 8 to 11. This process is executed from the main routine. First, in FIG. 8, in S200, the main control device 80 judges whether the special electric device is in operation, that is, whether a big win game is being played. If the judgment is affirmative (S200: Yes), the process ends, and if the judgment is negative (S200: No), the process proceeds to S205.
[0055] In S205, the main control device 80 judges whether or not the special chart is being displayed variably. If the judgment is affirmative (S205: Yes), the process proceeds to S280 in FIG. 10, and if the judgment is negative (S205: No), the process proceeds to S210. In S210, the main control device 80 judges whether or not the special drawing is being displayed. If the judgment is affirmative (S210: Yes), the process proceeds to S290 in FIG. 11, and if the judgment is negative (S210: No), the process proceeds to S215 in FIG.
[0056] Next, referring to FIG. 9, in S215, the main control device 80 determines whether or not there is pending memory, and if the determination is positive (S215: Yes), the process proceeds to S220, and if the determination is negative (S215: No), the process ends. In S220, the main control device 80 decrements the number of reserved memories and selects the oldest reserved memory, and moves the information stored in the reserved memory (numeric data such as random number values) to a specified buffer for determining a jackpot for reference in S230, S235, S245, S250, S255, S260, and S265, etc., described below, and then transitions to S225.
[0057] In S225, the main control device 80 determines whether the high probability flag indicating the high probability mode is 1 or not, and if the determination is positive (S225: Yes), the process proceeds to S230, and if the determination is negative (S225: No), the process proceeds to S235. In S230, the main control device 80 executes a lottery for a big win based on the random number for determining a big win related to the selected reserved memory and the winning / losing determination table (probability change table) corresponding to the probability change mode, determines whether or not the lottery is won, and consumes the reserved memory. Then, the process proceeds to S240.
[0058] On the other hand, in S235, the main control device 80 executes a jackpot lottery based on the random number for jackpot determination related to the selected reserved memory and the winning / losing determination table (normal table) corresponding to the normal mode, determines whether or not the lottery is a winning one, and consumes the reserved memory. Then, the process proceeds to S240. In S240, the main control device 80 refers to the judgment result of S230 or S235 to judge whether or not a jackpot has been won in the jackpot lottery, and if the judgment is positive (S240: Yes), the process proceeds to S245, and if the judgment is negative (S240: No), the process proceeds to S260.
[0059] In S245, the main control device 80 determines the jackpot symbol based on the random number for determining the jackpot symbol related to the reserved memory that has been consumed, and determines the number of rounds of the jackpot game that is predetermined in accordance with the jackpot symbol. Then, the process proceeds to S250. In S250, the main control device 80 determines the time for special symbol fluctuation, etc. based on the random numbers for determining the fluctuation pattern related to the pending memory that has been consumed, and transfers the processing to S255.
[0060] In S255, the main control device 80 sets the number of rounds of the jackpot game, the opening pattern of the jackpot opening, the presentation time for the jackpot game, the interval time, and the presentation mode of the jackpot game, and then proceeds to S270. On the other hand, in S260, which is reached when a negative judgment is obtained in S240 (i.e., when the jackpot lottery is not won), the main control unit 80 determines the time for the special pattern to change based on the random numbers for determining the change pattern related to the reserved memory that has been consumed, and then transitions to S265.
[0061] In S265, the main control device 80 updates a counter indicating the remaining number of jackpot lotteries that can be executed during the high probability mode and a counter indicating the remaining number of jackpot lotteries that can be executed during the time-saving mode, and then transitions to S270. In S270, the main control unit 80 transmits a "reserved number command" indicating the number of reserved memories remaining as a result of the decrement in S220 described above to the sub integrated control unit 83, and then proceeds to S275.
[0062] In addition, the reserved information (command) sent to the sub integrated control device 83 in S270 may be configured to transmit information indicating a reduction in reserved memory, rather than a command indicating the number of reserved memories remaining due to consumption (erasure). In S275, the main control device 80 transmits a variation start command indicating the variation time of the special symbols and the result of the big win lottery to the sub integrated control device 83, starts the variation of the special symbols, and ends this process. In this way, the main control device 80 notifies the result of the big win lottery by the result of the variation display of the special symbols.
[0063] In addition, the sub-integrated control device 83 that has received the variation start command selects a pattern effect to be displayed on the effect pattern display device 6 from among effects having the same duration as the variation time of the special pattern based on the result of the jackpot lottery and the variation time of the special pattern, and displays the selected pattern effect. In addition, the variation start command may further indicate whether the reserved memory consumed by the jackpot lottery was generated by winning the first start port 11 or the second start port 12.
[0064] Next, with regard to FIG. 10, in S280, which is entered while the special chart is being displayed, the main control unit 80 determines whether the special chart change time has elapsed or not, and if the determination is positive (S280: Yes), the process proceeds to S285, and if the determination is negative (S280: No), the process ends. In S285, the main control unit 80 ends the varying display of the special chart, displays the confirmed pattern of the special chart, and sends a pattern confirmation command to the sub-integrated control unit 83 to cause the sub-integrated control unit 83 to display the confirmed performance pattern, and ends this processing.
[0065] 11, in S290, which is performed during the confirmation display of the special chart, the main control device 80 judges whether the duration of the confirmation display of the special chart has ended. If the judgment is affirmative (S290: Yes), the process proceeds to S295, and if the judgment is negative (S290: No), the process ends. In S295, the main control unit 80 ends the confirmation display of the special drawing and transitions to S300.
[0066] In S300, the main control device 80 determines whether the special symbol that was displayed as confirmed is the one that will occur when a jackpot is hit, and if the determination is positive (S300: Yes), the process proceeds to S305, and if the determination is negative (S300: No), the process proceeds to S340. In S305, the main control device 80 refers to the probability variable flag indicating that the mode is the probability variable mode, and if the probability variable flag is 1, clears the probability variable flag (S310), and then transitions to processing at S315.
[0067] In S315, the main control device 80 refers to a time-saving flag indicating that the mode is the time-saving mode, and clears the time-saving flag if the time-saving flag is 1 (S320), and then proceeds to S325. Then, the main control device 80 sequentially executes a condition device operation start process (S325), a role continuous operation device operation start process (S330), and a jackpot start presentation process (S335), thereby starting the jackpot game and ending this process by sending a command indicating the mode of the jackpot game and a command instructing the start of the jackpot game to the sub-integrated control device 83.
[0068] On the other hand, in S340, which is performed when a negative judgment is obtained in S300, the main control device 80 refers to the probability change flag, and if the flag is 1 (S340: Yes), refers to the remaining number of jackpot lotteries that can be executed during the probability change mode (probability change number of times) (S345). Then, if the probability change number of times is 0 (S345: Yes), the probability change flag is cleared (S350), and the process proceeds to S355.
[0069] In S355, the main control device 80 refers to the time-saving flag, and if the flag is 1 (S355: Yes), the main control device 80 calculates the remaining number of jackpot lotteries that can be executed during the time-saving mode (the number of time-saving times). If the number of time-saving times is 0 (S360: Yes), the time-saving flag is cleared (S365), and the process proceeds to S370. In S370, the main control device 80 executes a state designation command transmission process, and ends this process.
[0070] (5) Jackpot game processing Next, the big win game process for controlling the progress of the big win game will be described with reference to the flowcharts of Figures 12 to 14. This process is executed from the main routine. In S400, the main control device 80 judges whether the accessory continuous operation device is in operation, that is, whether a big win game is being played. If the judgment is affirmative (S400: Yes), the process proceeds to S405, and if the judgment is negative (S400: No), the process ends.
[0071] In S405, the main control device 80 determines whether the large prize opening 14 is open or not, and if the determination is positive (S405: Yes), the process proceeds to S430 in FIG. 13, and if the determination is negative (S405: No), the process proceeds to S410. In S410, the main control device 80 determines whether or not it is during an interval between rounds in a jackpot game, and if the determination is positive (S410: Yes), the process proceeds to S450 in FIG. 13, and if the determination is negative (S410: No), the process proceeds to S415.
[0072] In S415, the main control device 80 determines whether or not the end presentation of the jackpot game is in progress, and if the determination is positive (S415: Yes), the process proceeds to S470 in FIG. 14, and if the determination is negative (S415: No), the process proceeds to S420. In S420, the main control device 80 determines whether the start presentation time for the jackpot game has elapsed, and if the determination is positive (S420: Yes), the process proceeds to S425, and if the determination is negative (S420: No), the process ends.
[0073] In S425, the main control device 80 executes a special prize opening process to open the special prize opening 14, and ends this process. 13, in S430, which is performed while the special prize opening 14 is open, the main control device 80 judges whether the number of game balls that have entered the special prize opening 14 has reached 10. If the judgment is affirmative (S430: Yes), the process proceeds to S440, and if the judgment is negative (S430: No), the process proceeds to S435.
[0074] In S435, the main control device 80 determines whether the opening time of the large prize opening 14 has ended, and if the determination is positive (S435: Yes), the process proceeds to S440, and if the determination is negative (S435: No), the process ends. In S440, the main control device 80 executes a special prize opening closing process to close the special prize opening 14, and then transitions to S445.
[0075] In S445, the main control device 80 executes a jackpot interval process to set the interval between each round of the jackpot game, and then ends this process. On the other hand, in S450, which is entered during the interval between each round, the main control device 80 determines whether the interval time for the jackpot game has elapsed or not, and if the determination is positive (S450: Yes), the process proceeds to S455, and if the determination is negative (S450: No), the process ends.
[0076] In S455, the main control device 80 determines whether or not it is the final round of the jackpot game, and if the determination is affirmative (S455: Yes), the process proceeds to S460, and if the determination is negative (S455: No), the process proceeds to S465. In S460, the main control device 80 executes a jackpot end effect process to perform effects when the jackpot game is ended, and ends this process.
[0077] On the other hand, in S465, the main control device 80 executes a special prize opening process to open the special prize opening 14, and ends this process. Next, with regard to Figure 14, in S470, which is entered during the end presentation of a jackpot game, the main control device 80 determines whether or not the time for the end presentation has ended, and if the determination is positive (S470: Yes), the process proceeds to S475, and if the determination is negative (S470: No), the process terminates.
[0078] In the following steps S475 and S480, the main control device 80 stops the reel continuous operation device and the condition device, and transfers the processing to S485. In S485, the main control device 80 determines whether or not to transition to a special probability mode after a jackpot game, and if the determination is positive (S485: Yes), it sets the number of jackpot lotteries that can be executed during the special probability mode (number of special probability modes) (S490), sets the special probability flag (S495), and transitions to S500.
[0079] In S500, the main control device 80 determines whether or not to transition to a time-saving mode after a jackpot game, and if the determination is positive (S500: Yes), it sets the number of jackpot lotteries that can be executed during the time-saving mode (time-saving number of times) (S505), sets the time-saving flag (S510), and transitions to S515. In S515 and S520, the main control device 80 executes a process of transmitting a jackpot end command to the sub integrated control device 83 to end the presentation related to the jackpot game, and a state designation command transmission process, and then terminates this process.
[0080] (6) About the Production Next, the effects of the pachinko machine 50 of this embodiment will be described. As described above, the sub-integrated control device 83 displays various effect images on the effect screen of the effect pattern display device 6 based on the command received from the main control device 80. Specifically, when a reserved memory is generated, a reserved pattern corresponding to the reserved memory is displayed. In this embodiment, as an example, below the area in the performance screen 100 where the pattern performance is performed, first to fourth reserved areas 101 to 104 are provided in a line in the left-right direction, and reserved patterns 600 to 602 are displayed in each reserved area (see FIG. 15(a)). Note that the reserved area numbers become smaller as they move to the left. Each time a reserved memory is generated, reserved patterns are displayed in order from the reserved area with the smallest number. Then, when the reserved memory is consumed, the reserved pattern corresponding to the reserved memory is erased, and the display position of the reserved pattern displayed at that time moves to the adjacent reserved area on the left.
[0081] In addition, when a big win lottery based on the reserved memory is performed and a pattern presentation starts, a changing pattern 610 corresponding to the big win lottery (in other words, the reserved memory consumed by the big win lottery) is displayed in the changing area 105 located to the left of the first reserved area 101. When the pattern presentation ends, the changing pattern is erased and a new changing pattern corresponding to the next consumed reserved memory is displayed.
[0082] In addition, there are multiple types of reserved patterns and changing patterns with different display modes. Each type of pattern corresponds to a different reliability. The reliability means the degree of possibility that the jackpot lottery based on the reserved memory is a jackpot (in other words, the probability of winning the jackpot lottery). In other words, the reliability means the expectation that the player may have about winning the jackpot. As an example, there are four types of reserved patterns, namely, normal reserved patterns and first to third special reserved patterns (collectively also called special reserved patterns), and there are four types of changing reserved patterns, namely, normal changing patterns and first to third special changing patterns (collectively also called special changing patterns) (see FIG. 15(b)).
[0083] The reliability increases in the order of the normal reserved pattern, the first special reserved pattern, the second special reserved pattern, and the third special reserved pattern. The normal changing pattern and the first to third special changing patterns correspond to the normal reserved pattern and the first to third special reserved patterns, respectively, and the corresponding changing patterns and reserved patterns have the same reliability ranking. When the reserved memory is consumed, the changing pattern corresponding to the reserved pattern last displayed corresponding to the reserved memory is displayed. The changing pattern and the reserved pattern may be different patterns, but in such a case, it is preferable to show the correspondence between the changing pattern and the reserved pattern by, for example, color or shape.
[0084] In addition, in the pachinko machine 50, a change performance is performed in which a different type of reserved or changing pattern is displayed instead of the reserved or changing pattern being displayed. The change performance may be performed at the timing when a new changing pattern is displayed. That is, when a new changing pattern is displayed, a change performance may be performed by displaying a changing pattern corresponding to a reserved pattern of a different type from the reserved pattern in the reserved memory just before consumption. In addition, as the change performance, two types of changes may be provided, one that improves the reliability of the reserved or changing pattern (hereinafter also described as the corresponding pattern) and one that reduces the reliability, or only one that improves the reliability. In addition, a change sound may be output when the corresponding pattern is changed by the change performance to notify the player that a change performance has been performed, and in this case, a change sound according to the type of the corresponding pattern displayed after the change performance may be output. In addition, a similar sound may be output according to the reserved pattern displayed at the time of winning as well as the corresponding pattern.
[0085] Moreover, by performing a premonition effect, the pachinko machine 50 suggests that a change effect will be performed during the execution of the premonition effect or at the change effect timing that arrives immediately after the premonition effect. As an example, the premonition effect is performed in a display mode in which an image 620 is displayed adjacent to the reserved pattern 604 (see FIG. 15(c)). There are two modes of the premonition effect: a normal premonition effect and a pseudo premonition effect. When a normal premonition effect is performed, a change effect is performed at the change effect timing, and when a pseudo premonition effect is performed, a change effect is not performed at the change effect timing. Note that the type of the corresponding pattern may be changed by performing a change effect without performing a premonition effect.
[0086] In the pachinko machine 50, reserved patterns and changing patterns corresponding to the change are displayed for the number of reserved memories, but when the first to third special reserved patterns or the first to third special changing patterns are displayed, premonition effects (normal premonition effects and pseudo premonition effects) and change effects are not executed for the reserved patterns corresponding to those stored thereafter.
[0087] In addition, when reserved memory occurs, there is a possibility that the first to third special reserved patterns are displayed even if the first to third special reserved patterns are displayed previously.
[0088] In this way, the premonition effect and the change effect are executed only for the special reserved pattern or the special varying pattern displayed first, so that it is possible to concentrate on the special reserved pattern or the special varying pattern displayed first, and it is possible to create a sense of expectation even when a reserved memory occurs, even if the special reserved pattern is displayed.
[0089] The reliability of the target reserved memory may be indicated by the timing of the change of the special reserved pattern displayed first. For example, the later the change timing, the higher the reliability of the target reserved memory. For example, when the change timing arrives after a reach or when the change timing arrives after the development to an SP reach, it may indicate that the reliability is relatively high or that a jackpot will be reached. The reliability of the target reserved memory may be indicated by the timing at which the special reserved pattern is displayed. For example, the reliability is highest when the reserved memory is generated and displayed as the fourth reserved memory or the reserved pattern is changed as the timing at which the same special reserved pattern is displayed, and the reliability may be lower when the reserved memory is displayed in the order of the third, second, and first reserved memory. This increases the number of players who want to save reserved memories, making it easier to play without stopping the launch of game balls.
[0090] In addition, a plurality of types of premonition effects having different display modes may be provided, and the degree of probability (hereinafter, expected degree) that each type of premonition effect is a normal premonition effect may be different.
[0091] (7) Specific examples Next, a specific example of the pseudo premonition effect etc. will be described. In the effect screen 100 of Fig. 16(a), a pattern effect based on the reserved memory corresponding to the normal variable pattern 11 is performed, and one normal reserved pattern 605 and one normal variable pattern 611 are displayed. Then, a normal premonition effect 620 is performed for the normal reserved pattern 605 (see Fig. 16(b)), and the normal reserved pattern 605 changes to the first special reserved pattern 608 due to the change effect associated with this (see Fig. 16(c)). Furthermore, a new reserved memory is generated and a normal reserved pattern 606 is added (see Fig. 16(d)).
[0092] After that, the variation of the normal varying pattern 611 ends with a miss, so that the normal varying pattern 611 is erased, and the pattern variation corresponding to each reserved memory corresponding to the first special reserved pattern 608 is started, and the special reserved pattern 608 is shifted to a position corresponding to the varying pattern, and the first special varying pattern 613 is displayed. At that time, the normal reserved pattern 606 is also shifted to the left (see FIG. 16(e)).
[0093] During the first special change, a new reserved memory is generated, and the corresponding reserved pattern is the second special. The reserved pattern 607 is displayed (see FIG. 16(f)). In this embodiment, when a special reserved pattern or a special changing pattern is displayed in this manner, premonition effects and change effects are not executed for subsequent reserved patterns, but when a reserved memory occurs and a reserved pattern is displayed, the special reserved pattern is displayed. In addition, while an example has been shown in which a premonition effect is executed on a normal reserved pattern to produce a change effect, a change effect can also be executed in which a premonition effect is executed on a special reserved pattern to produce a change effect that changes into a different special reserved pattern. (8) About the hold start process Next, the reservation start process for displaying the reserved symbols and the like will be described with reference to the flowchart of Fig. 17. This process is periodically executed by the sub-integrated control device 83.
[0094] In S700, the sub-integrated control unit 83 determines whether or not it has received a look-ahead command and a hold number command transmitted from the main control unit 80 in response to the occurrence of hold storage, and if a positive determination is obtained (S700: Yes), it proceeds to S705, and if a negative determination is obtained (S700: No), it terminates this processing. In S705, it is determined whether the prohibition flag is 0 or not, and if a positive determination is obtained, the process proceeds to S710, and if a negative determination is obtained, the process proceeds to S735. The prohibition flag is a flag for changing the settings of reserved symbols and premonition effects, which will be described later, depending on the situation. In S710, the sub-integrated control device 83 sets the premonition effects for the reserved symbols and the changing symbols. Specifically, it determines the number of premonition effects, the execution timing, and the mode of the premonition effects to be performed before the consumption of a new reserved memory or during the symbol performance for the reserved memory.
[0095] In the next S715, the sub-integrated control device 83 sets the reserved symbol corresponding to the new reserved memory (the reserved symbol displayed first), or the change effect for the reserved symbol and the changing symbol, and further the reserved symbol and the changing symbol to be displayed finally. Specifically, the number of change effects and the execution time performed before the consumption of the new reserved memory or during the symbol effect for the reserved memory, and the type of reserved symbol to be displayed after the change effect are determined. In addition, when the execution of the normal premonition effect is determined in S710, the execution of the change effect accompanying the normal premonition effect is determined. In addition, the change effect may newly display a reserved symbol with a reliability level different by two or more steps from the reserved symbol before the change effect. In addition, the reserved symbol to be displayed first is determined by the selection rate of FIG. 21. In this embodiment, the premonition effect is always executed when the change effect is executed, but the change effect may be executed without the premonition effect. For example, when the reserved pattern shifts when the winning / losing judgment is executed, the reserved pattern may be changed, or when the reserved pattern is moved to the changing pattern, the changing pattern displayed may be changed to a different pattern from the moved reserved pattern. Furthermore, during a short period of change time such as during time reduction, the change may end in the middle of the premonition effect, so the change effect may be executed without executing the premonition effect.
[0096] In the next S720, the sub-integrated control device 83 displays the reserved symbol of the type determined to be displayed first in S715. Then, in S725, it is determined whether the reserved symbol and the changing symbol determined are the ones that are to be displayed as special reserved symbols or special changing symbols, and if they are to be displayed (S725: Yes), the prohibition flag is set to 1 and this process is terminated. If they are not to be displayed (S725: No), this process is terminated as it is.
[0097] In S735, which is moved to after a negative judgment in S705, the sub-integrated control device 83 sets a premonition effect for the reserved symbol and the changing symbol as in S710. Specifically, the number of premonition effects to be performed before the consumption of a new reserved memory or during the pattern performance for the reserved memory, the execution time, and the mode of the premonition effect are determined. However, unlike S710, this is processing when the reserved symbol that has been generated in advance is a special reserved symbol or a special changing symbol, or there is a special reserved symbol or a special changing symbol that has a change performance, and it is set not to execute the premonition effect until the hit / miss judgment for the reserved symbol that has been generated in advance is executed and the change display of the hit / miss judgment is completed. After that, in S740, the sub-integrated control device 83 sets a change performance for the reserved symbol (the reserved symbol displayed first) corresponding to the new reserved memory, or the reserved symbol and the changing symbol. Specifically, the number and execution time of the change performance performed before the consumption of a new reserved memory or during the pattern performance for the reserved memory, and the type of reserved pattern displayed after the change performance are determined. If the execution of the normal premonition performance is determined in S735, the execution of the change performance accompanying the normal premonition performance is determined. Note that in S740, as in S735, the process is performed when the reserved pattern that has been generated in advance is a special reserved pattern or a special variable pattern, or there is a special reserved pattern or a special variable pattern that has a change performance, and the change performance is not performed until the hit / miss judgment for the reserved pattern that has been generated in advance is performed and the change display of the hit / miss judgment is completed. The reserved pattern that is displayed first is determined by the selection rate in FIG. 21. In the next step S745, the sub-integrated control device 83 displays the reserved symbol of the type determined to be displayed first in step S740.
[0098] In addition, if there are multiple reserved special symbols and special variable symbols that have already occurred or are scheduled to occur, and there is a reserved symbol for which the change effect and premonition effect set in S735 and S740 are prohibited, the change effect and premonition effect are set not to be executed until the change display corresponding to that reserved symbol ends. In other words, it is set so that the change effect and premonition effect are not executed until the special reserved symbol and the special variable symbol that are currently displayed or are scheduled to be displayed are no longer displayed in the reserved symbol that has already occurred. In this way, in order to prevent the change effect from becoming complicated, a prohibition flag is set so that the execution of the change effect is not complicated, but when displaying the reserved symbol corresponding to the newly generated reserved memory, the special reserved symbol is displayed regardless of the presence or absence of the prohibition flag. In addition, it may be determined that the premonition effect and the change effect are not to be executed. Furthermore, in this embodiment, the execution timing and the number of times of the premonition effect are determined before the execution timing and the number of times of the change effect are determined, but the premonition effect may be determined after the change effect is determined.
[0099] In this embodiment, when a new reserved pattern is displayed, it is possible to display a special reserved pattern even when a special reserved pattern or a special variable pattern is previously displayed or has been determined to be displayed. However, since the timing for executing the change performance for the reserved pattern corresponding to the newly generated reserved memory is less than before, it is configured so that the special reserved pattern is more likely to be displayed when the reserved pattern is displayed as shown in FIG. 21. Note that FIG. 21 shows the appearance rate of the reserved pattern displayed when the reserved pattern corresponding to the new reserved memory is generated. Note that, in the past, the reserved pattern to be displayed was selected based on the result of the win / loss or the variable pattern, but FIG. 21 shows the total appearance rate that summarizes the overall appearance rate, and the detailed appearance rate is omitted. In addition, a special reserved pattern that is displayed when a special reserved pattern or a special variable pattern has been previously displayed or it has been decided that it will be displayed may be made to have a higher reliability than a special reserved pattern when a special reserved pattern or a special variable pattern has not been previously displayed or it has not been decided that it will be displayed, even if they are the same special reserved pattern, and a special reserved pattern with a higher reliability may be made to be more likely to be selected even among special reserved patterns. In this way, when a special reserved pattern or a special varying pattern has been previously displayed or has been determined to be displayed, there is a high probability that the special reserved pattern will be displayed, and by increasing the reliability of the same special reserved pattern, the reserved performance is executed by control based on a selection rate different from the conventional method, providing the player with a novel and entertaining experience. In the present application, depending on the presence or absence of a prohibition flag, a scenario is determined for the timing of the reserved pattern and the changing pattern, and a premonition effect is generated or the reserved pattern is changed based on the scenario. Even when a special reserved pattern is displayed or has been determined to be displayed, a scenario is determined so that the reserved pattern and the special changing pattern are not changed or the premonition effect is not executed while the special reserved pattern and the special changing pattern are being executed. However, regardless of the presence or absence of a prohibition flag, a scenario may be determined, and if the prohibition flag is 1, the change effect is not changed even at the timing of executing the change effect until it can be changed. Also, for reserved patterns that occur when the prohibition flag is 1, the change effect in the reserved pattern is not executed (meaning that only those that do not change as a scenario are selected), and the change effect is not executed until the pattern becomes a changing pattern. (9) About the pattern production process Next, a symbol effect process for performing symbol effects and the like will be described with reference to the flowchart of Fig. 18. This process is periodically executed by the sub-integrated control device 83.
[0100] In S750, the sub-integrated control device 83 determines whether or not a fluctuation start command has been received from the main control device 80, and if a positive determination is obtained (S750: Yes), it proceeds to S755, and if a negative determination is obtained (S750: No), it terminates this processing. In S755, the sub-integrated control device 83 starts the pattern presentation via the presentation screen of the presentation pattern display device 6, etc., at the variation time and in the manner corresponding to the variation start command, and then proceeds to S760.
[0101] In S760, the sub-integrated control device 83 erases the reserved symbol corresponding to the consumed reserved memory (in other words, the oldest reserved memory), and if there is another reserved memory, updates the display position of the reserved symbol corresponding to the other reserved memory. Also, the sub-integrated control device 83 displays the changing symbol corresponding to the consumed reserved memory. Then, this process ends. In addition, when performing a change effect when the display of the changing pattern begins, the sub-integrated control device 83 may display a changing pattern corresponding to a reserved pattern of a different type from the reserved pattern that was displayed immediately before the reserved memory was consumed.
[0102] In addition, the sub-integrated control device 83 may set a premonition effect for the newly displayed changing pattern in the same manner as in S710 and S735, based on the result of the jackpot lottery and the change time indicated by the change start command.
[0103] In addition, the sub-integrated control device 83 may set the change effect for the newly displayed changing symbol in the same manner as S715 and S740, based on the result of the big win lottery indicated by the change start command, the change time, etc. At this time, the setting is made based on the result of the big win lottery, etc., so that the reliability of the reserved symbol displayed after the change effect is appropriate. (10) Processing for premonition effects, etc. Next, the premonition effect execution process for executing the premonition effect and the change effect will be described with reference to the flowchart of Fig. 19. This process is executed periodically by the sub-integrated control device 83.
[0104] In S800, the sub-integrated control device 83 judges whether or not the time for executing the premonition effect has arrived. If a positive judgment is obtained (S800: Yes), the process proceeds to S805, and if a negative judgment is obtained (S800: No), the process proceeds to S810. In S805, the sub-integrated control device 83 executes a premonition effect in accordance with the settings in S710 and S735 of the hold start processing, and then proceeds to S810.
[0105] In S810, the sub-integrated control device 83 judges whether or not the time for executing the change performance has arrived. If a positive judgment is obtained (S810: Yes), the process proceeds to S815, and if a negative judgment is obtained (S810: No), the process ends. In S815, the sub-integrated control device 83 performs a change presentation in accordance with the settings in S715 and S740 of the hold start processing, and then ends this processing. (11) Regarding pending change and resumption processing Fig. 20 is a flowchart of the reserved change restart process. In this process, it is determined whether the change has stopped, that is, whether a pattern determination command has been received from the main control device 80 in S285 (S850), and if a pattern determination command has been received (S850: Yes), the pattern performance is terminated by displaying the determined pattern (S855). Then, if the prohibition flag is 1 in SS860 (S860: Yes), it is determined whether there is a special reserved pattern and a special variable pattern that are displayed or set to change among the reserved patterns corresponding to the currently reserved patterns (S865), and if it is determined that there is no such pattern (S865: Yes), the prohibition flag is cleared to 0 (S870), and this process is terminated. If the determinations at S850, S860 and S865 are negative, the process ends. In addition, the confirmation of the pattern performance means, for example, ending the shaking of the performance pattern that has been temporarily stopped in the shaking display, and terminating the operation display of the performance pattern.
[0106] The above is the configuration of this embodiment. In this embodiment, the reserved memory occurs and the change mode and change timing of not only the reserved pattern but also the changing pattern are determined based on the look-ahead command, but it may be configured to execute only the reserved pattern when the reserved memory occurs, and determine the change timing and type of the changing pattern at the timing when the reserved memory is displayed. In this case, it may be determined whether the changing pattern is a special changing pattern when the reserved memory occurs, and if there is such a determination in the subsequent reservation, the reserved change and premonition performance may not be executed, or if there is such a determination in the subsequent reservation, the change performance may not be executed in the changing reservation.
[0107] [effect] In the pachinko machine 50 of the above embodiment, when a special reserved pattern or a special varying pattern from an older reserved memory is displayed, the reserved pattern from a newer reserved memory takes precedence and the premonition effect and the change effect are not executed, so that it is possible to reduce the confusion caused by the premonition effect or the reserve change effect being executed for a pattern other than the reserved pattern being focused on when the special reserved pattern is displayed. In addition, since a special reserved pattern can be displayed as the reserved pattern displayed when a new reserved memory is generated, it is possible to prevent the loss of anticipation for a newly generated reserved memory when a special reserved pattern or a special variable pattern is displayed.
[0108] [Correspondence to claims] The following shows correspondence between the terms used in the description of the above embodiment and the terms used in the claims. The pachinko machine 50 corresponds to an example of a pinball game machine. In addition, S110 of the start winning confirmation process corresponds to an example of a reserved storage means, S155, S165, S175, and S180 of the look-ahead determination process correspond to an example of a confirmation means, S230 and S235 of the winning / losing determination process correspond to an example of a winning / losing determination means, and the sub-integrated control device 83, the performance symbol control device 82, and the performance symbol display device 6 correspond to an example of a display means and a performance means. [Explanation of symbols]
[0109] 1...game board, 3...game area, 5...center case, 6...performance pattern display device, 7...normal pattern display device, 8...normal pattern reserved number display device, 9...special pattern display device, 11...first start port, 12...second start port, 14...big prize port, 17...normal pattern activation gate, 18...special pattern reserved number display device, 50...pachinko machine, 80...main control device, 82...performance pattern control device, 83...sub integrated control device, 84...launch control device, 85...power supply board.
Claims
[Claim 1] A pinball game machine that plays a special game when a winning ticket is selected, A reserve memory means for extracting numerical data resulting from the ball entering the starting hole and storing the extracted numerical data as a reserve memory; A correct / incorrect determination means for determining correct / incorrect based on the numerical data related to the reserved memory; a look-ahead determination means for looking ahead and determining the numerical data related to the reserved memory before the correct / incorrect determination based on the reserved memory is made; A display means capable of displaying a corresponding symbol of the reserved memory, and displaying, as the corresponding symbol, one of a normal corresponding symbol and a plurality of types of pre-read corresponding symbols having different reliability levels, which are the degree of possibility of winning, based on the pre-read judgment, in correspondence with the reserved memory; and a performance means for performing a change performance by displaying another type of corresponding symbol in place of the corresponding symbol currently being displayed, The effect means is a change effect prohibiting means for prohibiting a change effect for a corresponding pattern of a reserved memory that has occurred after the reserved memory that is scheduled to display the pre-read corresponding pattern by the change effect when the corresponding pattern currently being displayed is scheduled to display the pre-read corresponding pattern; The pinball game machine is characterized in that, in a state in which the change performance is prohibited by the change performance prohibiting means, the display of a pre-read corresponding pattern can be executed for a corresponding pattern to be displayed when the corresponding pattern is newly reserved and stored.