Game machine

JP2024057151A5Pending Publication Date: 2026-06-17SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2022-10-12
Publication Date
2026-06-17

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Abstract

To provide a game machine capable of increasing interest of a game.SOLUTION: Second dynamic display in which second identification information is dynamically displayed for a predetermined period of time and then stopped and displayed in a specific manner can be executed multiple times during a first period on second display means after the second identification information is dynamically displayed for a predetermined period of time. A privilege advantageous to a player is more likely to be imparted when the number of times the second dynamic display is executed during the first period is a second number of times which is greater than a first number of times, than it is the first number of times. Since the number of times the second dynamic display can be executed during the first period is determined on the basis of the result of the determination corresponding to the first dynamic display executed during the first period, interest of a game can be increased.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A means by which game balls can be entered, An acquisition means capable of acquiring information based on the fact that a game ball has entered the aforementioned ball entry means, A storage means capable of storing the information acquired by the acquisition means up to a specific number, A discrimination means capable of performing discrimination based on the information stored by the storage means, A dynamic display means capable of dynamically displaying identification information for showing the discrimination result by the aforementioned discrimination means, A dynamic display period setting means capable of setting the dynamic display period of the identification information, A gaming machine comprising: a bonus game execution means capable of executing a bonus game when the identification information is stopped and displayed in a specific display mode for indicating a specific determination result, The system is configured to perform a variation effect including a first dynamic display mode in which a first symbol that can be displayed in a manner corresponding to the discrimination result is dynamically displayed during a period prior to the display of the identification information in a stopped state, The system is configured such that a second symbol different from the first symbol may be displayed during the execution period of the aforementioned variation effect. The second symbol displayed during the execution period of the aforementioned variation effect is configured to be displayed in a moving manner for a period including a predetermined period after the end of the variation effect. A gaming machine characterized in that if new information is acquired during the period in which the second symbol is moved and displayed, the movement and display of the second symbol can be continued.