Game machine
Patent Information
- Application Number
- JP2022202934
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-12-20
- Publication Date
- 2025-10-21
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine capable of variably displaying special identification information when a starting condition is met, A display means; Light emitting means; a light emission control means, The display means A background display can be displayed during a first period after the game is completed, A demonstration display can be displayed during a second period after the first period has ended, A variable display of effect identification information corresponding to the variable display of the special identification information can be displayed, When a start condition is satisfied, a variable display of the effect identification information can be displayed so that the transparency of the effect identification information changes from a first value to a second value higher than the first value; When a start condition is satisfied while the demonstration display is being displayed, the display can be switched from the demonstration display to a variable display of the effect identification information before the transparency of the effect identification information becomes the second value, The light emission control means During the second period, the light emitting means can be controlled using a demonstration display luminance data table corresponding to the demonstration display; when a start condition is established while the demonstration display is being displayed by the display means, before the display means switches from the demonstration display to a display corresponding to the variable display of the effect identification information, the display means can switch from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the effect identification information to control the light emitting means; The display means A volume adjustment guide display that guides the user to adjust the volume can be displayed. A game is executed in a state where the volume adjustment guide display is not displayed, and when a predetermined condition is met after the game ends, the volume adjustment guide display can be displayed, and thereafter, when a start condition for the demonstration display is met, the demonstration display can be displayed without displaying the volume adjustment guide display, The light emission control means During the first period, the light emitting means can be controlled using a background display luminance data table corresponding to the background display, When a specific error occurs, the light emitting means can be controlled using a specific error luminance data table; the brightness data constituting the background display brightness data table and the brightness data constituting the specific error brightness data table have different colors that account for a large proportion of the brightness data, It can be controlled to an advantageous state that is advantageous to the player, A predetermined effect can be executed that suggests that the game will be controlled to the advantageous state, The predetermined effects include a first predetermined effect and a second predetermined effect, The first predetermined effect is an effect including a first predetermined part that displays a first crack precursor image and a second predetermined part that displays a plurality of fragment images corresponding to the first crack precursor image, The second predetermined effect is an effect including a third predetermined part that displays a second crack precursor image, and a fourth predetermined part that displays a plurality of fragment images corresponding to the second crack precursor image, The execution periods of the first predetermined effect and the second predetermined effect do not overlap, The first predetermined part and the third predetermined part have different execution periods, before the first predetermined part is executed and when the fragment image in the second predetermined part is displayed, the type of the predetermined image displayed in the layer having a lower priority than the layer in which the first crack precursor image is displayed is different; before the third predetermined part is executed and when the fragment image in the fourth predetermined part is displayed, the type of the predetermined image displayed in the layer having a lower priority than the layer in which the second crack precursor image is displayed is different; A performance execution means; and a reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number based on the establishment of a start condition, The performance execution means When the hold memory is stored, one of a plurality of types of hold displays including a first hold display and a second hold display having a different aspect from the first hold display can be displayed; In a situation where less than the predetermined number of reserved memories are stored, When a start condition is satisfied at a first timing, the first hold display is started to be displayed in a first start mode, and then changed to a first in-progress mode and then changed to a first completion mode, and can be displayed; When the start condition is satisfied at the first timing, the second hold display is started to be displayed in a second start mode, and after being changed to a second in-progress mode, it can be changed to a second completion mode and displayed; When a start condition is satisfied at a second timing after the first timing, the first hold display is started to be displayed in the first start mode, changed to the first in-progress mode, and can be changed to the first completion mode based on the start of the next variable display, and displayed; When the start condition is satisfied at the second timing, the second hold display is started to be displayed in the second start mode, changed to the second in-progress mode, and can be changed to the second completion mode based on the start of the next variable display, and displayed; When a start condition is satisfied at a third timing after the second timing, the first hold display can be displayed in the first completion mode without being displayed in the first start mode and the first ongoing mode, When the start condition is satisfied at the third timing, the second hold display can be displayed in the second completion mode without being displayed in the second start mode and the second in-progress mode. A gaming machine characterized by: