Game machine

JP2024100263A5Pending Publication Date: 2026-06-17SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2023-01-13
Publication Date
2026-06-17

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Patent Text Reader

Abstract

To provide a game machine which can increase the amusement of a game.SOLUTION: In a period in which a dynamic display of identification information is not executed, a specific performance can be executed in which a combination of a display mode which can vary in a second period, and a specific mode displayed in a third period is enjoyed. When a game ball enters ball entry means in a period in which the specific performance is being executed, the specific performance being executed is not ended, and the dynamic display of the identification information corresponding to the ball entry is executed after the third period. This leads to an effect of improving the amusement of a game.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A means by which game balls can be entered, An acquisition means capable of acquiring information based on the fact that a game ball has entered the aforementioned ball entry means, A storage means capable of storing the information acquired by the acquisition means up to a specific number, A discrimination means capable of performing discrimination based on the information stored by the storage means, A dynamic display means capable of dynamically displaying identification information for showing the discrimination result by the aforementioned discrimination means, A dynamic display period setting means capable of setting the dynamic display period of the identification information, A gaming machine comprising: a bonus game execution means capable of executing a bonus game when the identification information is stopped and displayed in a specific display mode for indicating a specific determination result, The system is configured to perform a variation effect including a first dynamic display mode in which a first symbol that can be displayed in a manner corresponding to the discrimination result is dynamically displayed during a period prior to the display of the identification information in a stopped state, The system is configured such that a second symbol different from the first symbol may be displayed during the execution period of the aforementioned variation effect. The second symbol displayed during the execution period of the aforementioned variation effect is configured to be displayed in a moving manner for a period including a predetermined period after the end of the variation effect. A gaming machine characterized in that if new information is acquired during the period in which the second symbol is moved and displayed, the movement and display of the second symbol can be continued.