Program, method, and system
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-02-21
- Publication Date
- 2026-03-11
AI Technical Summary
In competitive games where new game media are introduced with more powerful capabilities, it becomes challenging to maintain interest in matches between decks composed of old and new media without losing balance.
Assign group identifiers to game media, determining a reference group identifier to generate effects based on these identifiers during gameplay, adjusting the game rules to balance matches.
Enhances game interest by allowing balanced gameplay between new and old decks, maintaining engagement through dynamic rule adjustments.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present disclosure relates to a program, a method, and a system. [Background technology]
[0002] 2. Description of the Related Art Conventionally, there is known a technique for providing a user with a competitive game using a deck including a predetermined number of game media selected from a plurality of game media (for example, digital cards), each of which is associated with an attribute. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 6804675 Summary of the Invention [Problem to be solved by the invention]
[0004] In such a battle game, new game media that can be included in a deck may be added periodically. In such a case, the new game media is generally set to have stronger abilities than the old game media. For this reason, in a conventional battle game, it may be difficult to establish a battle between a deck made up of new game media and a deck made up of old game media without losing the interest, and in this respect, there is room for further improvement in the interest of the battle game.
[0005] Therefore, one of the problems that the present disclosure aims to solve is to provide a program, method, and system that can further increase the interest of competitive games. [Means for solving the problem]
[0006] One example of a program of the present disclosure is a program for causing a computer to execute the following steps: provide a user with a competitive game using a deck including a predetermined number of game media selected from a plurality of game media, each of which is assigned a group identifier and which can be classified into a plurality of groups based on the group identifier; and cause the computer to determine at least one group identifier as a reference group identifier; and generate an effect corresponding to the reference group identifier when providing the competitive game.
[0007] Another example method of the present disclosure is a computer-executable method for providing a user with a competitive game using a deck including a predetermined number of game media selected from a plurality of game media, each of which is assigned a group identifier and which can be classified into a plurality of groups based on the group identifier, the method including determining at least one group identifier as a reference group identifier, and generating an effect corresponding to the reference group identifier when providing the competitive game.
[0008] Furthermore, as yet another example of a system of the present disclosure, there is provided a system for providing a user with a competitive game using a deck including a predetermined number of game media selected from a plurality of game media, each of which is assigned a group identifier and which can be classified into a plurality of groups based on the group identifier, and which is configured to determine at least one group identifier as a reference group identifier and to generate an effect corresponding to the reference group identifier when providing the competitive game. [Brief description of the drawings]
[0009] [Figure 1] FIG. 1 is an exemplary schematic diagram showing a configuration of a system according to an embodiment. [Diagram 2] FIG. 2 is an exemplary schematic block diagram illustrating a functional configuration of a terminal device according to an embodiment. [Diagram 3]FIG. 3 is an exemplary schematic sequence diagram showing a flow of processes executed by the terminal device and the server device according to the embodiment. [Figure 4] FIG. 4 is an illustrative schematic diagram showing an example of a format selection screen according to the embodiment. [Diagram 5] FIG. 5 is an illustrative schematic diagram showing an example of a group selection screen according to the embodiment. [Figure 6] FIG. 6 is an illustrative schematic diagram showing an example of a special ability icon according to the embodiment. [Figure 7] FIG. 7 is an illustrative schematic diagram showing an example of a deck composition screen according to the embodiment. [Figure 8] FIG. 8 is an illustrative schematic diagram showing an example of a battle start screen according to the embodiment. [Figure 9] FIG. 9 is an illustrative schematic diagram showing an example of a battle screen according to an embodiment. [Figure 10] FIG. 10 is an illustrative schematic diagram showing an example of the battle screen different from that shown in FIG. 9 according to the embodiment. [Figure 11] FIG. 11 is an exemplary schematic diagram showing an example of the interruption screen according to the embodiment. [Figure 12] FIG. 12 is an exemplary schematic block diagram illustrating an example of a hardware configuration of an information processing device constituting a terminal device and a server device according to an embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] <Embodiment> Hereinafter, embodiments of a program, method, and system according to the present disclosure will be described with reference to the drawings. The configurations of the embodiments described below, and the actions and effects brought about by the configurations, are merely examples, and are not limited to the contents described below.
[0011] In addition, in the following, ordinal numbers such as "first" and "second" are used as necessary, but these ordinal numbers are used for convenience of identification and do not indicate a particular priority order.
[0012] FIG. 1 is an exemplary schematic diagram showing a configuration of a system according to an embodiment.
[0013] 1, the system according to the embodiment includes a plurality of terminal devices 110 including a display 110A having a touch panel, and a server device 120. The terminal devices 110 and the server device 120 are connected to each other so as to be able to communicate with each other via a network 150 such as the Internet.
[0014] Note that the configuration shown in Fig. 1 is merely an example and does not limit the technical idea of the present disclosure. For example, Fig. 1 illustrates terminal devices 111 and 112 configured as tablet computers including displays 111A and 112A as an example of terminal device 110 including display 110A. However, the number of terminal devices 110 may be three or more, and terminal device 110 may be configured as an electronic device other than a tablet computer as long as it has a configuration equivalent to that of a general computer (a specific example will be described later with reference to Fig. 12).
[0015] With the above-described configuration, in the embodiment, a competitive game is realized between users of the terminal devices 110 via the network 150. For example, in the embodiment, the competitive game is a competitive game using a deck including a predetermined number of cards selected from a plurality of game media, such as digital cards (hereinafter simply referred to as cards), each of which is associated with an attribute (hereinafter referred to as a class).
[0016] For example, in an embodiment, a user of each terminal device 110 owns cards provided by the operator of the competitive game by digitally acquiring them through a lottery or the like, organizes a deck by selecting a predetermined number of cards from the cards owned while taking into consideration their class, and plays the competitive game with other users via the server device 120 using the organized deck.
[0017] In the embodiment, game media that can be used in a competitive game are periodically added by the administrator of the competitive game. Each game medium is assigned a group identifier (e.g., an ID including numbers such as 1st series, 2nd series, etc.) according to the timing at which it was added as a medium that can be used in a competitive game. One use of the group identifier is to set restrictions on deck composition (e.g., a restriction that only game media from the Nth series to the Mth series can be included in the deck) to increase the interest of the competitive game.
[0018] In the embodiment, the server device 120 records, for example, player information on users (players) who play a competitive game for each user participating in the competitive game. The player information is, for example, information on cards owned by the player and information on decks organized by the player in the past. The server device 120 updates the recorded player information and controls the progress of the competitive game based on information output from the terminal device 110 in response to user operations.
[0019] Meanwhile, various battle games in which game media that can be included in a deck are periodically added have been considered, but in such conventional battle games, new game media are often set to have stronger abilities than old game media. For this reason, in conventional battle games, it may be difficult to establish a battle between a deck composed of new game media and a deck composed of old game media without losing interest, and in this respect, there is room for further improvement in the interest of battle games.
[0020] Therefore, the embodiment uses technology described in detail below to generate advantageous or disadvantageous effects in a competitive game based on the group identifiers of the game media contained in the decks, so that a battle between a deck made up of new game media and a deck made up of old game media can be played without compromising the interest, thereby further enhancing the interest of the competitive game.
[0021] FIG. 2 is an exemplary schematic block diagram showing a functional configuration of the terminal device 110 according to the embodiment.
[0022] As shown in FIG. 2, the terminal device 110 includes a reception processing unit 201, a management processing unit 202, a game control processing unit 203, and a display processing unit 204.
[0023] The reception processing unit 201 accepts input of various operations by the user using the terminal device 110. For example, the reception processing unit 201 accepts the selection of a format of the competitive game (battle format, a specific example will be described later) before the start of the competitive game, accepts the selection of the class of cards to be included in the deck used in the competitive game, and accepts the selection of cards to be included in the deck after the class selection.
[0024] The management processing unit 202 manages the decks organized in response to user operations. For example, the management processing unit 202 manages group identifiers of game media that can be included in a deck based on a format selected by the user.
[0025] The game control processing unit 203 controls the progress of the competitive game while communicating with the server device 120. Furthermore, the display processing unit 204 controls the output of images relating to the competitive game to the display 110A.
[0026] Based on the functional configuration as described above, when providing a fighting game to a user, the terminal device 110 according to the embodiment executes various processes in cooperation with the server device 120 in the flow shown in the following FIG. 3.
[0027] FIG. 3 is an exemplary schematic sequence diagram showing the flow of processing executed by the terminal device 110 and the server device 120 according to the embodiment.
[0028] 3, in an embodiment, the terminal device 110 (for example, the game control processing unit 203) first executes a login request process in S311 for obtaining player information of the user of the terminal device 110 from the server device 120, and transmits login information including identification information of the user to the server device 120. This process of S311 is executed, for example, at the start of an application installed in the terminal device 110 for providing a fighting game.
[0029] Then, in S321, the server device 120 executes a login process based on the login information received from the terminal device 110, extracts corresponding player information from the player information recorded by the server device 120, and transmits the extracted player information to the terminal device 110.
[0030] Then, in S313, the terminal device 110 (for example, the reception processing unit 201, the management processing unit 202, and the display processing unit 204) executes a deck organization process for organizing a deck to be used in a competitive game in response to a user's operation, and transmits deck information regarding the organized deck to the server device 120. Although details will be described later, the deck organization process is a process in which the reception processing unit 201 accepts a user's operation, and the management processing unit 202 manages the deck while the display processing unit 204 displays various images (screens) on the display 110A as necessary.
[0031] Then, in S322, the server device 120 executes a deck information saving process for saving the deck information received from the terminal device 110 and updating the player information recorded by the server device 120 itself.
[0032] Then, in S313 and S323, the terminal device 110 (for example, the reception processing unit 201, the game control processing unit 203, and the display processing unit 204) and the server device 120 each execute a game execution process for executing a competitive game while cooperating with each other through communication. The game execution process is a process in which the reception processing unit 201 accepts user operations and the display processing unit 204 displays various images (screens) on the display 110A while the game control processing unit 203 controls the progress of the game.
[0033] Here, in the embodiment, in the deck compilation process of S312 described above, first, a process is executed in which the user is prompted to select a format for the battle game via a format selection screen as shown in the following FIG.
[0034] FIG. 4 is an illustrative schematic diagram showing an example of a format selection screen according to the embodiment.
[0035] 4 is an example of a format selection screen. This image 500 includes a first button 401 for accepting the selection of a format called "Rotation", a second button 402 for accepting the selection of a format called "Unlimited", and a third button 403 for accepting the selection of a format called "My Rotation".
[0036] A format called "Rotation" that can be selected by the first button 401 is a format in which the game media that can be included in a deck used in a battle are limited to game media from a predetermined number of bullets (e.g., five) including the latest bullet. Also, a format called "Unlimited" that can be selected by the second button 402 is a format in which the game media that can be included in a deck used in a battle are game media from all bullets released so far.
[0037] In addition, the "My Rotation" format, which can be selected by the third button 403, is a format in which the game media that can be included in the deck used in the battle is limited to the game media of a predetermined number (five) of consecutive bullets out of all bullets released so far. This "My Rotation" format is a new format in which, for example, a battle can be conducted using a deck from a past "Rotation" and a deck from the most recent "Rotation."
[0038] As mentioned above, new game media is usually set to have stronger abilities than old game media, so it can be difficult to make a match between a deck made up of new game media and a deck made up of old game media without losing interest.
[0039] In the format of "My Rotation" according to the embodiment, a reference group identifier is determined from the group identifiers of the game media included in the deck, and a process of generating an effect according to the reference group identifier is executed when the competitive game is provided. For example, in the embodiment, the group identifier assigned to the game media most recently added among the group identifiers assigned to the game media included in the deck is used as the reference group identifier. Then, in the embodiment, the game progresses such that the older the timing indicated by the reference group identifier, the more advantageous the effect.
[0040] Note that the above effect is not an effect that occurs by adjusting information (abilities) that is preset for the game medium, but an effect that occurs by adjusting information regarding the rules of the competitive game, as displayed on the group selection screen shown in Figure 5 below.
[0041] FIG. 5 is an illustrative schematic diagram showing an example of a group selection screen according to the embodiment.
[0042] Image 500 shown in Figure 5 is an example of a group selection screen. This image 500 may be displayed on display 110A after a format has been selected by the user via image 400 above (see Figure 4) and after a class of cards to be included in the deck has been selected by the user.
[0043] Image 500 includes an area 510 that displays a description of the effects that may occur in "My Rotation," and an area 520 that displays the currently selected range of game media that may be included in the "My Rotation" deck.
[0044] More specifically, in the area 510, an explanation of the effect that may occur in "My Rotation" is displayed together with the corresponding marks M1 and M2. The mark M1 is a special ability icon for clearly indicating to the user that an advantageous effect (special ability) in terms of the rules of the battle game, "one additional draw at the start", occurs when the group identifier of the latest game medium included in the deck is in the range of the first to tenth editions. In a normal state without a special ability, the rule is that the player draws (draws) one card from the deck at each turn during the battle. However, in a state where the special ability "one additional draw at the start" is activated, the rule is that the player draws (draws) one additional card (i.e., two cards in total) from the deck in addition to the usual one card at each turn during the battle, so that the player on the side where the special ability is activated has an advantage over the player on the side where the special ability is not activated. Also, the mark M2 is a special ability icon for indicating to the user that, when the group identifier of the latest game medium included in the deck is in the range of the 1st to 19th editions, an advantageous effect according to the rules of the battle game, "PP +2 at the start of a turn after the evolution turn", occurs. In a normal state without a special ability, the rule is that a parameter called PP (play point) required to use a card increases by 1 each turn during a battle, but when the special ability "PP +2 at the start of a turn after the evolution turn" is activated, the rule is that the parameter called PP increases by 2 each time a certain turn during a battle occurs, so that the player on the side on which the special ability is activated has an advantage over the player on the side on which the special ability is not activated.
[0045] In the example shown in Fig. 5, the special ability icons are simply displayed as round marks M1 and M2. However, the special ability icons may be displayed including text information, as shown in the following Fig. 6.
[0046] FIG. 6 is an illustrative schematic diagram showing an example of a special ability icon according to the embodiment.
[0047] In the example shown in FIG. 6, a round mark M indicating a special ability icon is displayed together with a character display X of "+1". This character display X of "+1" may be displayed in relation to the special ability of "additionally draw 1 card at the start", for example. It goes without saying that the content of the character display X is not limited to "+1". In the embodiment, various character displays X of different content may be displayed together with the mark M depending on the special ability to be generated.
[0048] Returning to FIG. 5, in the area 520, the range of 17th to 21st bullets is selected as the range of game media that can be included in the deck of "My Rotation". In this case, since the latest group identifier of the game media that can be included in the deck is the 21st bullet, none of the effects corresponding to the above marks M1 and M2 will occur. Note that the characters "FOH to RSC period" in the area 520 indicate the range of the group identifiers (release timing) of the game media, and are merely a different form of the numbers "17 to 21" displayed next to it. Note that in the example shown in FIG. 5, the game media up to the 24th bullet are divided into one range for every five consecutive bullets. The user can select a desired range from the divided multiple ranges. Note that the criterion of dividing into one range for every five consecutive bullets is merely an example. As another example, a criterion of dividing into one range for every four or less consecutive bullets or every six or more consecutive bullets may be adopted. Also, the bullets included in one range do not necessarily have to be consecutive.
[0049] When the selection of the range via the above image 500 (see FIG. 5) is completed, a deck composition screen such as that shown in the following FIG. 7 may be displayed on the display 110A.
[0050] FIG. 7 is an illustrative schematic diagram showing an example of a deck composition screen according to the embodiment.
[0051] 7 is an example of a deck organization screen. The image 700 includes a first area 710, a second area 720, a save button 730, and a third area 740.
[0052] In the first area 710, for example, a list of game media having group identifiers that can be included in a deck, among cards digitally owned by the user, is displayed. In addition, in the second area 720, a list of cards in the deck is displayed. The user organizes a deck by performing an operation (e.g., a touch operation) to select a card displayed in the first area 710, and performing an operation (e.g., a swipe operation) to move the selected card into the second area 720. When an operation (e.g., a touch operation) of the save button 730 is performed, the organized deck is saved after a condition is determined, such as whether or not the number of cards in the deck has reached a specified number.
[0053] Information about the currently organized deck is displayed in the third area 740. In the example shown in Fig. 7, the deck information displayed in the third area 740 includes the name of a class that can be included in the deck ("Elf"), characters indicating the latest group identifier of the game media that can be included in the deck ("CDB"), and marks M1 and M2 indicating effects (special abilities) that can be generated by the deck.
[0054] Once the user has completed the organization of the deck using the deck organization screen shown in FIG. 7, the user can use the organized deck to play a competitive game against other players.
[0055] It is preferable that the user can check deck information including effects (special abilities) that may occur depending on the deck not only when organizing the deck but also when playing the battle game. In this case, it is preferable that the user can check not only the information of the player's deck but also the information of the opponent's deck. Therefore, in an embodiment, the display processing unit 204 can notify the player of the information of the player's and the opponent's decks by images (screens) such as those shown in the following Figs. 8 to 11 when the player is playing the battle game.
[0056] For example, in an embodiment, the display processing unit 204 may display a match start screen such as that shown in FIG. 8 at the start of a match game, and may display information about the player's deck and the opponent's deck on the match start screen.
[0057] FIG. 8 is an illustrative schematic diagram showing an example of a battle start screen according to the embodiment.
[0058] 8 is an example of a battle start screen. This image 800 includes a first area 810 in which information about the player's deck is displayed, and a second area 820 in which information about the opponent's deck is displayed. The deck information includes the name of a class that can be included in the deck ("Elf"), characters indicating the latest group identifier of the game media that can be included in the deck ("CDB"), and marks M1 and / or M2 indicating effects (special abilities) that can be generated by the deck.
[0059] Also, in an embodiment, after the start of a battle game, the display processing unit 204 may display information about the opponent's deck on the battle screen in a manner as shown in the following FIGS.
[0060] FIG. 9 is an illustrative schematic diagram showing an example of a battle screen according to an embodiment.
[0061] An image 900 shown in FIG. 9 is a battle screen displayed immediately after the start of a battle, and is a screen for redrawing cards permitted by the rules. An area 910 is provided in the upper right corner of this image 900, in which information on the opponent's deck is displayed. In this area 910, as information on the opponent's deck, characters 911 indicating the group identifier of the latest card included in the deck used by the opponent, a mark 912 indicating the class selected by the opponent when organizing the deck, and marks M1 and M2 indicating the effects (special abilities) generated by the deck used by the opponent are displayed. This allows the user to select whether to redraw cards while checking the information on the opponent's deck.
[0062] FIG. 10 is an illustrative schematic diagram showing an example of the battle screen according to the embodiment that is different from FIG.
[0063] The image 1000 shown in FIG. 10 is a battle screen displayed during the game after the redrawing of cards via the image 900 (see FIG. 9) is completed. The left side of this image 1000 includes an area 1010 in which information on the opponent's deck is displayed, and an area 1020 in which effects (special abilities) generated by the opponent's deck are displayed. In the area 1010, as information on the opponent's deck, characters indicating the class selected by the opponent when forming the deck and the group identifier of the latest card included in the deck used by the opponent, and marks M1 and M2 indicating effects generated by the deck used by the opponent are displayed. In addition, the area 1020 is provided with areas 1021 and 2023 in which explanations regarding the contents of the effects indicated by the marks M1 and M2 are displayed. These areas 1010 and 1020 are displayed in response to a predetermined operation by the player during the game. This allows the user to check the information on the opponent's deck at a desired timing during the game.
[0064] Furthermore, in an embodiment, it is also possible to display the classes of cards included in the deck on an interruption screen that is displayed when a game is temporarily interrupted after the start of the battle game, as shown in the following Figure 11. The interruption screen can be displayed in response to an operation (e.g., a touch operation) of an interruption button (not shown) provided on the battle screen.
[0065] FIG. 11 is an exemplary schematic diagram showing an example of the interruption screen according to the embodiment.
[0066] An image 1100 shown in FIG. 11 is an example of a pause screen. This image 1100 includes a first area 1110 and a second area 1120. In the first area 1110, characters indicating the class of the card included in the player's deck ("Witch"), characters indicating the group identifier of the latest card included in the player's deck ("CDB"), and a mark M1 indicating the effect (special ability) generated by the player's deck are displayed. In addition, in the second area 1120, characters indicating the class of the card included in the opponent's deck ("Elf"), characters indicating the group identifier of the latest card included in the opponent's deck ("RGW"), and marks M1 and M2 indicating the effect generated by the opponent's deck are displayed. This allows the user to easily check the information of the player's deck and the information of the opponent's deck during the pause of the battle game.
[0067] As described above, the system according to the embodiment provides a user with a competitive game using a deck including a predetermined number of game media selected from a plurality of game media, each of which is assigned a group identifier and which can be classified into a plurality of groups based on the group identifier. The system determines a reference group identifier from one or more group identifiers assigned to the predetermined number of game media included in the deck, and generates an effect corresponding to the reference group identifier when providing the competitive game. These processes are realized by the terminal device 110 under the initiative of the server device 120, for example.
[0068] According to the above-described configuration, by generating various effects for each deck based on the reference group identifier, it is possible to, for example, improve the balance of the battle and further increase the interest of the battle game.
[0069] In the embodiment, the above effect is achieved by adjusting information related to the rules of the battle game, rather than information (abilities) preset for a certain number of game media. With this configuration, it is possible to improve the balance of the battle with less of a burden than by adjusting the information of each game media.
[0070] In the embodiment, new game media are periodically added (released) to the plurality of game media. The new game media are assigned a new group identifier different from the group identifiers assigned to the plurality of game media. With this configuration, the group identifiers can be easily managed according to the timing of the addition of game media.
[0071] In the embodiment, the reference group identifier is a group identifier assigned to the most recently added game medium among one or more group identifiers assigned to a predetermined number of game media included in a deck. With this configuration, the newness of the game media included in the deck is used as a reference group identifier that serves as an index for improving the balance of the battle, thereby appropriately improving the interest of the battle game.
[0072] In the embodiment, the effect is more advantageous the older the timing indicated by the reference group identifier is, so that a match can be played between a deck made up of new game content and a deck made up of old game content without losing interest.
[0073] Finally, the hardware configuration of the terminal device 110 and the server device 120 according to the above-mentioned embodiment will be described. The authentication module according to the embodiment is configured as an information processing device 1200 having a hardware configuration equivalent to that of a general computer, for example, as shown in the following FIG.
[0074] FIG. 12 is an exemplary schematic block diagram showing a hardware configuration of an information processing device 1200 constituting the terminal device 110 and the server device 120 according to the embodiment.
[0075] 12, the information processing device 1200 includes a processor 1210, a memory 1220, a storage 1230, an input / output interface (I / F) 1240, and a communication interface (I / F) 1250. These pieces of hardware are connected to a bus 1260.
[0076] The processor 1210 is configured as, for example, a CPU (Central Processing Unit), and controls the overall operation of each part of the information processing device 1200.
[0077] Memory 1220 includes, for example, ROM (Read Only Memory) and RAM (Random Access Memory), and provides volatile or non-volatile storage of various data such as programs executed by processor 1210, and provides a working area for processor 1210 to execute programs.
[0078] The storage 1230 includes, for example, a hard disk drive (HDD) or a solid state drive (SSD), and stores various types of data in a non-volatile manner.
[0079] The input / output interface 1240 controls the input of data to the information processing device 1200 from input devices such as a touch panel, keyboard, and mouse, and the output of data from the information processing device 1200 to output devices such as a display and speaker.
[0080] The communication interface 1250 enables the information processing device 1200 to communicate with other devices.
[0081] The functional configuration (see FIG. 2) of the terminal device 110 according to the embodiment is realized as a group of functional modules by cooperation between hardware and software as a result of the processor 1210 executing a program previously stored in the memory 1220 or the storage 1230. However, in the embodiment, some or all of the group of functional modules shown in FIG. 2 may be realized only by hardware such as a dedicated circuit. Furthermore, in the embodiment, at least some of the group of functional modules shown in FIG. 2 may be realized on the server device 120 side.
[0082] It should be noted that the above-mentioned programs do not necessarily need to be stored in advance in the memory 1220 or the storage 1230. For example, the above-mentioned programs may be provided as a computer program product recorded in an installable or executable format on a computer-readable medium, such as various magnetic disks such as a flexible disk (FD) or various optical disks such as a digital versatile disk (DVD).
[0083] The above-mentioned program may be provided or distributed via a network such as the Internet. In other words, the above-mentioned program may be provided in a state where it is stored on a computer connected to a network such as the Internet and is available for download via the network.
[0084] <Modification> In the above-described embodiment, a configuration is exemplified in which the older the reference group identifier, the more advantageous the special ability is imparted to the deck. However, the same result can be obtained by a configuration in which the newer the reference group identifier, the more disadvantageous the special ability is imparted to the deck. As an example of such a configuration, a configuration in which the newer the reference group identifier, the less a parameter related to play, such as physical strength, is reduced is conceivable. In this case, no special ability is imparted to decks whose reference group identifier is older than a certain value, and an adverse effect according to the newness of the deck may be generated only for decks whose reference group identifier is newer than a certain value.
[0085] In the above-described embodiment, a configuration is exemplified in which the reference group identifier is determined from among the group identifiers of the game contents included in the deck. However, a configuration is also conceivable in which the reference group identifier is determined in response to a range of group identifiers of the game contents to be included in the deck selected by the user when forming the deck. Such a selection is performed, for example, using the image 500 shown in FIG. 5 above. In this case, the group identifier corresponding to the newest bullet within the selected range becomes the reference group identifier.
[0086] In the above-described embodiment, the effect generated according to the reference group identifier is configured to adjust information related to the rules of the battle game. However, the effect generated according to the reference group identifier may be an effect that adjusts information (ability) preset for the game medium.
[0087] Furthermore, in the above-described embodiment, as an example, a configuration is exemplified in which an effect of "1 additional draw at the start" is generated for a deck having game media in the range of 1st to 10th editions as the latest game media, and an effect of "+2 PP at the start of a turn after the evolution turn" is generated for a deck having game media in the range of 1st to 19th editions as the latest game media. However, as another example, a configuration in which the following effects are generated is also conceivable.
[0088] For example, if a deck has a game medium from the 1st to 10th edition as its latest game medium, the following effect will occur: "Only for the first 3 turns from the evolution turn, recover PP+2 and 2 HP at the start of the turn" (PP is as described above, and HP is one of the parameters given to the player's character.) "Once during battle, at the start of a turn, if EP is 0, recover 2 EP" (EP is a parameter determined by the rules as points given to the player to generate additional abilities for the card medium during the battle.) "Draw 2 additional cards on the first turn" effect (This effect is similar to the previously mentioned "Draw 1 additional card at the start of the game" so we will not explain it here.) And for decks that have a game medium from the 11th edition onwards (for example, up to the 17th edition) as the latest game medium, the following effects will be generated: "Recovers +2 PP and 2 HP at the start of the turn, only for the first turn after the evolution turn" (This effect is the same as the "Recovers +2 PP and 2 HP at the start of the turn, only for the first 3 turns after the evolution turn" above, but the advantage gained is smaller than the above effect.) "Once during battle, at the start of a turn, if EP is 0, recover 1 EP" effect (This effect is the same as the above "Once during battle, at the start of a turn, if EP is 0, recover 2 EP", but the advantage gained is smaller than the above effect.) "Draw 1 additional card on turn 1" (This effect is similar to the "Draw 2 additional cards on turn 1" effect above, but the advantage gained is smaller.) According to such a configuration, new bullets and old bullets can generate the same type of bullets while differing in the degree of advantage, thereby improving the balance of the battle.
[0089] Although the embodiments and modifications of the present disclosure have been described above, these embodiments and modifications are presented as examples and are not intended to limit the scope of the invention. These new embodiments and modifications can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the gist of the invention. These embodiments and modifications are included in the scope or gist of the invention, and are included in the invention and its equivalents described in the claims. [Explanation of symbols]
[0090] 110 Terminal Equipment 120 Server device 201 Reception department 202 Management Department 203 Game control processing unit 204 Display processing unit
Claims
1. A program for causing a computer to execute the following: providing a user with a battle game using a deck including a predetermined number of game media selected from a plurality of game media, each of which is assigned a group identifier, and which can be classified into a plurality of groups by the group identifiers; accepting a selection by the user regarding the group identifiers of the game media available for inclusion in the deck; When providing the competitive game, generating an effect according to the selected group identifier for each of the user and the user's opponent; A program for causing the computer to execute the above.
2. Displaying a battle screen including an effect display showing the effect. The program according to claim 1 , further causing the computer to execute the following:
3. The effect display includes a first effect display indicating the effect corresponding to the user, and a second effect display indicating the effect corresponding to the opponent, The program according to claim 2.
4. The older the timing indicated by the selected group identifier, the more advantageous the effect. The program according to claim 1.
5. 1. A method executed by a computer for providing a user with a competitive game using a deck including a predetermined number of game media selected from a plurality of game media, each of which is assigned a group identifier, and which can be classified into a plurality of groups by the group identifiers, the method comprising: accepting a selection by the user regarding the group identifiers of the game media available for inclusion in the deck; When providing the competitive game, generating an effect according to the selected group identifier for each of the user and the user's opponent; A method comprising:
6. A system for providing a user with a competitive game using a deck including a predetermined number of game media selected from a plurality of game media each assigned a group identifier, the plurality of game media being categorized into a plurality of groups by the group identifiers, the system comprising: accepting a selection by the user regarding the group identifiers of the game media available for inclusion in the deck; When providing the competitive game, an effect is generated for each of the user and the user's opponent according to the selected group identifier. The system is configured as follows: