Program and game device

JP2024127792A5Pending Publication Date: 2026-03-16BANDAI CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-02-21
Publication Date
2026-03-16

AI Technical Summary

Technical Problem

Games where attack details are solely determined by slot outcomes can become monotonous, leading to player boredom.

Method used

A program and game device that include a display control mechanism to increase the rotation speed of reels upon detecting specific user operations, introducing a second type of symbol that functions as a wild symbol, enhancing game interest by altering the slot outcome based on user interaction.

Benefits of technology

The solution increases game engagement by providing dynamic gameplay through user-controlled symbol changes, enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a program and a device for increasing amusement of a game.MEANS FOR SOLVING THE PROBLEM: A program allows a computer to execute a game. The program allows the computer to function as acquisition means for acquiring a game element, display control means for displaying a slot composed of multiple reels including at least one of reels including multiple first type symbols corresponding to the acquired game elements, and operation detection means for detecting operation to the slot. The display control means displays a second type symbol different from the first type symbol on condition that the detection means detects operation for increasing a rotational speed of the reel. The second type symbol is handled as the same symbol as any of the first type symbols in determination of appearing dots of the slot.SELECTED DRAWING: Figure 2
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Description

[Technical field]

[0001] The present invention relates to a program and a game device. [Background technology]

[0002] In some games in which characters face off against each other, the attack content is determined by the result of a slot machine roll (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2008-194318 A Summary of the Invention [Problem to be solved by the invention]

[0004] If the attack content is determined solely by the outcome of the slot, the game itself may lack pace and players may become bored. SUMMARY OF THE PRESENT EMBODIMENTS The present invention provides a program and a game device that can improve the entertainment value of a game. [Means for solving the problem]

[0005] One aspect of the present invention is a program for causing a computer to execute a game, which functions as an acquisition means for acquiring game elements, a display control means for displaying a slot consisting of a plurality of reels including at least one reel containing a plurality of first type symbols corresponding to the acquired game elements, and an operation detection means for detecting an operation on the slot, and the display control means displays a reel including a second type of symbol different from the first type of symbol, on condition that the detection means detects an operation to increase the rotation speed of the reel, and the second type of symbol is a symbol that is treated as the same symbol as any of the first type of symbols when determining the outcome of the slot.

[0006] One aspect of the present invention is a gaming device comprising an acquisition means for acquiring game elements, a display control means for displaying a slot consisting of a plurality of reels including at least one reel containing a plurality of first type symbols corresponding to the acquired game elements, and an operation detection means for detecting an operation on the slot, wherein the display control means displays a reel including a second type of symbol different from the first type of symbol when the detection means detects an operation to increase the rotation speed of the reel, and the second type of symbol is treated as the same symbol as any of the first type of symbols when determining the outcome of the slot. Effect of the Invention

[0007] According to the present invention, it is possible to provide a program and a game device that improve the entertainment value of a game. [Brief description of the drawings]

[0008] [Figure 1] FIG. 1 is an external view of the game device according to this embodiment. [Diagram 2] FIG. 2 is a block diagram of the game device according to this embodiment. [Diagram 3] FIG. 3 is a diagram showing an example of a card. [Figure 4] FIG. 4 is an example of card information. [Diagram 5] FIG. 5 is an example of character information. [Figure 6] FIG. 6 is a diagram showing an example of a slot machine. [Figure 7] FIG. 7 is a diagram showing an example of the slot information. [Figure 8] FIG. 8 is a diagram for explaining a method of increasing the number of symbols. [Figure 9] FIG. 9 is a diagram for explaining a method of increasing the number of symbols. [Figure 10] FIG. 10 is a diagram for explaining a method for increasing symbols. [Figure 11] FIG. 11 is a diagram for explaining a symbol replacement method. [Figure 12] FIG. 12 is a flow diagram illustrating the operation. [Figure 13] FIG. 13 is a diagram for explaining an example of an operation transition. [Figure 14] FIG. 14 is a diagram for explaining a rendering example. [Figure 15] FIG. 15 is a flow diagram illustrating the operation. [Figure 16] FIG. 16 is a diagram for explaining an example of an operation transition. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] First Embodiment Configuration of the Game Device 100 The game device 100 is a device that starts the execution of a competitive game based on the payment of a fee. Fig. 1 is a diagram illustrating an example of the appearance of a game device in the present invention. More specifically, Fig. 1(a), (b) and (c) respectively show a front perspective view, a side view and a rear perspective view of the game device 100.

[0010] As shown in the figure, the game device 100 is configured by attaching two display devices, a first display unit 131 and a second display unit 132, to a support 130 provided on the top plate of a main body unit 160. In the example of Fig. 1, the main body unit 160, the support 130, the first display unit 131, and the second display unit 132 are shown as being configured to be separable from each other. In addition, a pedestal unit 150 is configured on the top plate of the main body unit 160, on which an instruction manual describing matters relating to the operation of the game device 100 and items held by the user are placed.

[0011] In FIG. 1, the direction indicated by arrow 170 is the vertical direction (specifically, the vertically upward direction), and the mounting portion of support 130 is configured so that the lower end of first display portion 131 and the upper end of second display portion 132 abut against each other.

[0012] 1, the direction indicated by arrow 180 is the front direction of game device 100, and while the game play experience is being provided, information is presented, including first display unit 131 and second display unit 132, assuming that the user is basically present in this front direction. In other words, the game screen presented via first display unit 131 and second display unit 132 is configured in a manner optimized for viewing from the front direction.

[0013] Functional Configuration of Game Device 100 The functional configuration of the game device 100 of this embodiment will be described below with reference to the block diagram of FIG.

[0014] The display unit 101 displays various information such as game images and menu images to the user. In the game device 100 of this embodiment, the display unit 101 is composed of the first display unit 131 and the second display unit 132 described above. The first display unit 131 and the second display unit 132 are display devices such as liquid crystal displays, and are fixed above the main body unit 160 in the vertical direction by being attached to the support 130 as described above. At this time, the first display unit 131 and the second display unit 132 are arranged side by side in the vertical direction. In the game device 100 of this embodiment, a screen display related to a service is performed using two display screens (display areas) of the first display unit 131 and the second display unit 132, so that the user can preferably view the screen display, the first display unit 131 is fixed to the support 130 in a manner in which it is tilted forward with respect to the front direction of the game device 100, and the second display unit 132 is fixed to the support 130 in a manner in which it is tilted backward with respect to the front direction.

[0015] The storage unit 102 is a recording device capable of holding data, such as a non-volatile memory or a HDD. The storage unit 102 stores various data including operation programs of each block of the game device 100, information on parameters required for the operation of each block, and graphics data used in the game executed by the game device 100. The storage unit 102 also includes a memory used for temporary data storage, such as a volatile memory. The memory also includes a memory used not only as a development area for the operation programs of each block, but also as a storage area for temporarily storing data output in the operation of each block.

[0016] The acquisition unit 103 is an interface related to information acquisition from an item held by a user. Specifically, the acquisition unit 103 is configured to be able to acquire information attached to an item, and acquires the information attached to the item via an acquisition device (reader). The game device 100 of this embodiment is provided with a reader so that information can be acquired from an item associated with a game element (character) appearing in a game provided by the game device 100. In the following description, a card reader 120 provided in the game device 100 is used as the acquisition unit 103, and a card 300 is used as the item, but other types of items such as plates, pieces, figures, etc. may be used as long as information can be acquired from the item.

[0017] Card 300 will be described using a card configured to include a main surface formed in a rectangular shape as exemplified in Fig. 3, but the shape of the card is not important. Fig. 3(a) shows the front surface of card 300, and Fig. 3(b) shows the back surface (opposite side to the front surface) of card 300. In this embodiment, "rectangular" refers to a card whose outline in a direction perpendicular to the main surface of card 300 is generally rectangular, and is described as including cards that are not strictly rectangular due to chamfering of the ends and edges.

[0018] As shown in the figure, the card 300 is defined in the correct position with the outline of the rectangular main surface being rectangular (one vertical side is longer than one horizontal side), and an image showing the appearance of the associated character is formed on the front side of the card 300 so that the card can be correctly viewed when in the correct position. As shown in FIG. 3(a), the front side of the card 300 is provided with an image of the associated character and the name of the character. Meanwhile, on the back side of the card 300, as shown in FIG. 3(b), a two-dimensional code converted from the card information 800 is provided at the bottom in the correct position. In the example of FIG. 3, a QR code (Quick Response code: registered trademark) is used as the two-dimensional code.

[0019] As described above, a card is associated with one of the characters appearing in the game, and is assigned card information 800. Card information 800 may include a character ID 802 that uniquely identifies the character associated with the card, in association with a card ID 801 that identifies the card, as shown in Fig. 4, for example.

[0020] 5, the character information 810 managed for one character includes drawing information 812 including graphics data used to generate images when the character and related items appear in the game in association with a character ID 802 that uniquely identifies the character, and parameter information 813 describing the effects activated by using the character in addition to the character's name, attributes, etc. The parameter information 813 may include support information referenced in a game in which a support character appears, and the progress of the game is controlled by using the information. The card information 800 and the character information 810 are assumed to be stored in the storage unit 102.

[0021] The two-dimensional code attached to the card 300 is read by the acquisition unit 103, which is the card reader 120. The acquisition unit 103 is the card reader 120 arranged on the top board 150 of the game device 100 in FIG. 1. When the card 300 is placed on the card reader 120, the card reader 120 acquires the card information attached to the card 300 by reading the two-dimensional code, and outputs the card information to the game control unit 113. During a period in which the card reader 120 is controlled to a state in which information can be acquired from the card 300, the card reader 120 detects that the card 300 has been placed on the card reader 120 and acquires the card information from the card 300 by applying a predetermined image processing to an image obtained by imaging. Furthermore, even when a plurality of cards 300 are placed with at least the two-dimensional codes not overlapping, the card reader 120 acquires the card information from each card 300 in sequence.

[0022] Note that the card 300 is provided to the user by being discharged from a card dispenser provided in the game device 100 to an outlet 141 on condition that payment of the price is detected. The card 300 may also be provided to the user through over-the-counter sales at a store or through online sales via the Internet.

[0023] The operation input unit 104 is a user interface that the game device 100 has. In the game device 100 of this embodiment, it is a touch panel that is integral with the second display unit 132. However, it is not excluded that a touch panel may also be provided on the first display unit 131. The operation input unit 104 outputs a sensor information signal in response to a touch operation performed on the display area of ​​the second display unit 132. This sensor information signal is a signal that specifies the position touched by the user in the display area of ​​the second display unit 132, and is a signal that specifies the coordinates of the touch position in the display area. The audio output unit 105 is, for example, a speaker, and outputs various sounds.

[0024] The communication unit 106 is a communication interface with an external device that the game device 100 has. The communication unit 106 can connect to an external device via a network (whether wired or wireless), which may be a communication network such as the Internet or a cable connecting devices, to enable data transmission and reception. The communication unit 106 converts, for example, information input as a transmission target into data of a predetermined format, and transmits the information to an external device such as a server via the network. When the communication unit 106 receives information from an external device via the network, for example, the communication unit 106 decodes the information and stores it in the storage unit 102. The game device 100 of this embodiment is configured to be able to receive program data, which is a packaged program for processing related to a game, from an external device via the communication unit 106.

[0025] The control unit 110 is, for example, a CPU. The control unit 110 has a display control unit 111, an operation detection unit 112, and a game control unit 113, and controls the operation of each component unit of the game device 100. For example, the control unit 101 reads out the operation programs of each component unit recorded in the storage unit 102, expands them in memory, and executes them to control the operation.

[0026] Furthermore, when the control unit 110 receives the program data together with a program update request by the communication unit 106, it can update the program for the game-related processing stored in the storage unit 102 in accordance with the update request using the received program data. Note that the update process for the program for the game-related processing can also be automatically executed when, for example, the program data recorded in the storage unit 102 is inserted into an optical drive (not shown) of the game device, or can be executed when an administrator issues a start command after the insertion.

[0027] The display control unit 111 includes a drawing device such as a GPU, and displays the game results output from the game control unit 113 as game images (including game video clips) on the first display unit 131 and the second display unit 132, and displays various setting screens, menu screens, etc. Specifically, using character information 810 and slot information 820 stored in the storage unit 102, drawing processing is performed on necessary drawing objects (graphics data), and game images are displayed on the first display unit 131 and the second display unit 132. As described above, the second display unit 132 is a touch panel and also serves as the operation input unit 104.

[0028] The display control unit 111 displays a slot machine 600, which is a virtual slot machine, on the second display unit 132 as shown in Fig. 6. The slot machine 600 is composed of a plurality of reels 601 and a display frame 603, and each reel is associated with a character appearing in the game. That is, the symbols 602 displayed on the reels 601 are different for each associated character. The symbols 602 are set in advance by the slot information 820.

[0029] After displaying the slot machine 600, the display control unit 111 spins each reel and, depending on the detection information from the operation detection unit 112, increases the spinning speed or stops the reels.

[0030] FIG. 7 is an example of slot information 820. In the slot information 820, a character ID 802 for identifying a character appearing in a fighting game is associated with a symbol 602. The slot information 820 in FIG. 7 is an example in which the symbols 602, which are “punch”, “kick”, “sword”, “punch”, “kick”, and “kick” from the top, are associated with the character ID “KR001”. Similarly, the symbols 602, which are “punch”, “kick”, “gun”, “punch”, “punch”, and “kick” from the top, are associated with the character ID “KR002”. In this embodiment, the types of the symbols 602 set in the slot information 820 are four types of patterns, “punch”, “kick”, “sword”, and “gun”, but are not particularly limited as long as there are multiple types and patterns. In the following description, for the sake of simplicity, the four types of symbols set in the slot information 820 are described as first type symbols.

[0031] In the slot machine 600, each reel 601 spins, and when the reel 601 stops, the symbol 602 displayed in the display frame 603 becomes the winning number. In the following explanation, for the sake of simplicity, the reels will be described as the first reel, the second reel, ..., the nth reel from the left of the display screen. Also, the display frame 603 shown in Fig. 6 is for determining a win based on the winning number of a horizontal row of symbols, but a display frame with n x n columns and rows may be displayed, and a win may be determined based on the vertical, horizontal, and diagonal arrangement of symbols.

[0032] The display control unit 111 reads out the symbol 602 associated with the character ID, which is the card information read out by the acquisition unit 103, from the slot information 820. The display control unit 111 configures and displays an image of a slot machine from a plurality of reels including a reel having the read out symbol 602. In the following description, an example will be described in which a slot machine 600 including at least one reel corresponding to a character in the read out card information is displayed, but all reels may correspond to the character in the read out card information.

[0033] The display control unit 111 increases the type of symbols displayed on each reel by one on condition that an operation to increase the reel rotation speed is detected. In the following description, for the sake of simplicity, the increased symbols are described as second type symbols, and the "handshake" symbol is used as the second type symbol. The second type symbols are almighty symbols that are treated as the same symbols as any of the first type symbols, and are so-called wild symbols.

[0034] Here, a method for increasing the number of symbols of the second type will be described. Note that, for the sake of simplicity, a slot machine having two reels will be used for the description, but the number of reels may be three or more. Also, the reels consisting of the first type of symbols will be referred to as reels in the initial state for the description.

[0035] There are two methods for increasing the number of second type symbols: adding (inserting) the second type symbols to the reels, and replacing any of the first type symbols on the reels with the second type symbols. First, the method for adding the second type symbols to the first type symbols and displaying them will be described.

[0036] FIG. 8 is an example in which a second type symbol is added one by one to the first reel in the initial state each time an up operation is detected. FIG. 9 is an example in which a second type symbol is added one by one alternately to the first reel in the initial state and the second reel in the initial state each time an up operation is detected. FIG. 10 is an example in which a second type symbol is added one by one to each of the first reel in the initial state and the second reel in the initial state each time an up operation is detected. Although a plurality of second type symbols may be added at a time, it is preferable to set the number of second type symbols to be less than the number of first type symbols. This is because the probability of winning increases too much each time the number of second type symbols increases, and the interest of the game is lost.

[0037] Next, a method of replacing any of the first type symbols with the second type symbols and displaying them will be described. FIG. 11 shows an example in which any of the first reels in the initial state are replaced with the second type symbols each time a rising operation is detected. In the example of FIG. 11, an example is shown in which the symbols of "punch", which are numerous, are replaced with the second type symbols. In the example of FIG. 11, an example is shown in which the first type symbols of the first reel are replaced with the second type symbols, but this is not limited thereto. Any of the first type symbols of the first reel and the second reel may be replaced with the second type symbols alternately, or any of the first type symbols of the first reel and the second reel may be replaced with the second type symbols.

[0038] While the slot is displayed, the operation detection unit 112 detects at least one of the operation inputs, such as the presence or absence of a user operation on the display area of ​​the slot image, the direction of the operation (including the trajectory), and the timing of the operation, based on the sensor information output from the operation input unit 104. The user operation input includes an up operation for increasing the rotation speed of the reel and a stop operation for stopping the rotation of the reel. In the up operation, the operation detection unit 112 detects the presence or absence of an operation and an operation input along the rotation direction of the reel. In the stop operation, the operation detection unit 112 detects a touch on the reel or an operation input in a direction perpendicular to the rotation direction of the reel. When the operation detection unit 112 detects an operation input, it outputs detection information to that effect. On the other hand, when the up operation and the stop operation are not detected within a predetermined time, the operation detection unit 112 outputs detection information to that effect to the display control unit 111.

[0039] When the number of up operations detected within a predetermined time exceeds a predetermined number (e.g., 3 times), the operation detection unit 112 does not notify the detection information to the display control unit 111. This is because, as described above, the probability of winning increases too much each time the number of second type symbols increases, and the interest of the game is lost.

[0040] When the payment of the price is detected, the game control unit 113 reads out the character information 810 based on the card information 800 output from the acquisition unit 103 and executes the fighting game. The fighting game has a plurality of mini-games, which are the slot games of the virtual slot machine described above. The game control unit 113 determines the first or second player in the fighting game, the type of attack in the fighting game, or the number of attacks in the fighting game, depending on whether the symbols 602 displayed in the display frame 603 are aligned when the reels 601 stop.

[0041] <Operation of Game Device 100> The operation of the gaming device 100 when playing a slot game will be described with reference to Fig. 12. In the following description, a slot machine 600 including a first reel 601_1 and a second reel 601_2 will be used.

[0042] 13(a), the acquisition unit 103 acquires card information from the two-dimensional codes on the backs of two cards 300 placed on the card reader 120, and outputs the character ID 802 to the game control unit 113 (step S601). Here, it is assumed that the character IDs "KR001" and "KR002" are output.

[0043] The game control unit 113 reads out symbols (first type symbols) 602 from the slot information 820 based on the character ID 802 of the card information 800 output from the acquisition unit 103 (step S602). Here, as shown in FIG. 13(b), the symbol of the character ID "KR001" and the symbol of the character ID "KR002" are read out.

[0044] The display control unit 111 generates and displays a game image of the slot machine based on the read symbols (step S603). Here, a game image such as that shown in FIG.

[0045] The game execution process starts (step S604), and the display control unit 111 displays a game image in which the reels spin (step S605). The display control unit 111 displays text instructing the user to perform an increase operation to increase the reel spin speed (step S606). Here, a game image such as that shown in FIG. 13(d) is displayed.

[0046] The operation detection unit 112 detects whether or not there is an up operation from the user (step S607). When the operation detection unit 112 detects an up operation (step S607: Yes), the display control unit 111 inserts a second type of symbol and increases the rotation speed of the reel (step S608). Here, as shown in FIG. 13(e), the reel with the second type of symbol inserted therein is displayed.

[0047] The operation detection unit 112 detects whether the up operation has been performed a predetermined number of times (step S609). If the up operation has not been performed a predetermined number of times (step S609: No), the process returns to step S607. If the operation detection unit 112 detects that the up operation has been performed a predetermined number of times (step S609: Yes), the display control unit 111 displays text instructing the user to perform a stop operation to stop the rotation of the reels (step S610). Here, a game image such as that shown in FIG. 13(f) is displayed.

[0048] The operation detection unit 112 detects whether a stop operation has been performed (step S611). If it is determined that a stop operation has been performed (step S611: Yes), the display control unit 111 displays a game image showing the reels being stopped (step S612), and ends the game (step S613).

[0049] If the raising operation is not detected in the above step S607, and if the stopping operation is not detected in S611, the operation detection unit 112 judges whether a predetermined time has elapsed (step S614). If it is judged that the predetermined time has elapsed, the process proceeds to step S612.

[0050] According to the present invention, a user can operate the reels to replace a first type of symbol with a second type of symbol that is treated as the same as any of the first type of symbols, or add a second type of symbol to the reels, and this change in the reels increases the probability of matching symbols, thereby making the game more interesting.

[0051] Second embodiment In the above embodiment, the slot machine 600 is configured with reels corresponding to the characters of the cards read by the acquisition unit 103, but is not limited to this. For example, in addition to the reels corresponding to the characters of the cards read by the acquisition unit 103, a reel having a symbol corresponding to any character of the slot information 820 may be included. With this configuration, even users who have a small number of cards can play a competitive game.

[0052] Third embodiment In the above embodiment, the operation detection unit 112 is described as being configured to detect operation input along the reel rotation direction for an up operation, and to detect operation input perpendicular to the reel rotation direction for a stop operation. However, this is not limited to this, and the operation detection unit 112 may be configured to detect, for example, a touch operation. With this configuration, even younger users can operate it.

[0053] Fourth embodiment In the above embodiment, a configuration for displaying a slot machine 600 and characters corresponding to the reels included in the slot machine will be described. Note that the same components as those in the above embodiment are given the same numbers and detailed descriptions will be omitted.

[0054] The game control unit 113 of this embodiment reads out character information 810 (drawing information 812 and parameter information 813) based on the character ID 802 of the card information 800 output from the acquisition unit 103.

[0055] The display control unit 111 generates an image of the virtual slot machine 600 based on the symbols read by the game control unit 113. Furthermore, the display control unit 111 generates a character image based on the character information 810 (drawing information 812 and parameter information 813) read by the game control unit 113, and generates a game image together with the image of the virtual slot machine 600. The display control unit 111 generates a game image in which the arrangement of the reels included in the slot machine 600 is the same as the arrangement of the character images corresponding to the reels.

[0056] The operation of this embodiment will be described below with reference to a flow chart shown in FIG. 16(a), the acquisition unit 103 acquires card information from the two-dimensional codes on the backs of two cards 300 placed on the card reader 120, and outputs the character ID 802 to the game control unit 113 (step S601). Here, it is assumed that the character IDs "KR001" and "KR002" are output.

[0057] The game control unit 113 reads out symbols (first type symbols) 602 from the slot information 820 based on the character ID 802 of the card information 800 output from the acquisition unit 103 (step S602). Here, as shown in FIG. 16(b), the symbol of the character ID "KR001" and the symbol of the character ID "KR002" are read out.

[0058] The display control unit 111 generates an image of the virtual slot machine based on the read symbols (step S615). Here, an image of the virtual slot machine as shown in FIG. 16(c) is generated.

[0059] The game control unit 113 reads out the character information 810 (the drawing information 812 and the parameter information 813) based on the character ID 802 of the card information 800 output from the acquisition unit 103 (step S616).

[0060] The display control unit 111 generates a character image based on the read character information 810, and generates a game image together with an image of the virtual slot machine (step S617). Here, a game image as shown in FIG. 16(d) is displayed. In this game image, the reels are arranged from the left with a first reel 601_1 with a character ID "KR001" and a second reel 601_2 with a character ID "KR002". Furthermore, the characters are arranged from the left with a character image with a character ID "KR001" and a character image with a character ID "KR002". The operations after step S617 are the same as those after step S604 in the above embodiment, and therefore a detailed description thereof will be omitted.

[0061] According to this embodiment, the arrangement of the characters on the game screen is the same as the arrangement of the reels associated with the characters, so that the user can easily grasp the symbols on the reels corresponding to the characters.

[0062] Fifth embodiment In this embodiment, a configuration will be described in which the display of the slot machine 600 changes in response to an increase in the reel rotation speed. Note that the same components as those in the above embodiment are given the same numbers, and detailed descriptions thereof will be omitted.

[0063] The display control unit 111 adds an effect indicating that the rotation speed is increasing to the slot machine 600 on condition that an operation to increase the rotation speed of the reels is detected. FIG. 14 is an example of a game image in which an effect image 604 is added to the slot machine 600. The display control unit 111 adds the effect image 604 in response to an increase in the rotation speed of the reels. The example shown in FIG. 14 shows how the slot machine 600 becomes brighter in response to an increase in the rotation speed of the reels. According to this embodiment, effects are added through the user's own operations, which increases the entertainment value of the game.

[0064] Sixth embodiment In this embodiment, a description will be given of the judgment of the outcome of the slot machine 600. Note that the same components as those in the above embodiment are given the same reference numbers, and detailed description thereof will be omitted.

[0065] As described above, the symbol 602 displayed within the display frame 603 when the reel 601 stops becomes the outcome of the slot machine 600. If the symbols displayed within the display frame 603 when the reel stops are the same, it is determined that there is a win. In determining whether there is a win, each symbol is ranked, and a win in which symbols with a higher rank are lined up within the display frame 603 is determined to be a win of higher value.

[0066] Depending on the result of the roll of the slot machine 600, the game control unit 113 executes at least one of the following processes. 1. Determine who will go first and who will go second in the game. 2. Determine the number of attacks in a competitive game. 3. Determine the type of attack against your opponent. 4. In competitive games, process things to gain an advantage. 5. Add more reels. 6. Determine the number of second type symbols to add to the reels. According to this embodiment, the outcome of the competitive game or the progress of the competitive game changes depending on the number that appears on the slot machine, which increases the entertainment value of the game.

[0067] In the above explanation, the game device 100 is configured such that the control unit 110 reads out the operating programs of each component, expands them into memory, and executes them, but it can also be realized by being configured with hardware that realizes the operation of each component.

[0068] [Appendix 1] A program for causing a computer to execute a game, A means for acquiring game elements; a display control means for displaying a slot including a plurality of reels including at least one reel including a plurality of first type symbols corresponding to the acquired game element; an operation detection means for detecting an operation on the slot; Function as a the display control means displays a reel including a second type of symbol different from the first type of symbol on condition that the detection means detects an operation to increase the rotation speed of the reel; The second type of symbol is a symbol that is treated as the same symbol as any of the first type of symbols in determining the outcome of the slot. program.

[0069] [Appendix 2] the display control means increases the number of second type symbols included on the reels in response to an increase in the rotation speed of the reels. 2. The program described in Appendix 1.

[0070] [Appendix 3] the display control means increases a number of the second type of symbols by inserting the second type of symbols onto the reels or by replacing the first type of symbols included in the reels with the second type of symbols. 2. The program according to claim 1 or 2.

[0071] [Appendix 4] the display control means increases the number of the second type of symbols so that the number of the second type of symbols becomes smaller than the number of the first type of symbols. 4. A program according to any one of claims 1 to 3.

[0072] [Appendix 5] The first type of symbol includes a plurality of designs, The second type of symbol is a different design from any of the first type of symbols. 5. A program according to any one of claims 1 to 4.

[0073] [Appendix 6] the display control means increases the number of symbols of the second type on any one of the reels in response to an increase in the rotation speed of the reels. 6. The program according to any one of claims 1 to 5.

[0074] [Appendix 7] the display control means, in response to an increase in the rotation speed of the reels, adds to the slot a performance indicating that the rotation speed of the reels is increasing, and displays the performance. 7. A program according to any one of claims 1 to 6.

[0075] [Appendix 8] a reel containing a first type of symbol corresponding to a registered game element; 8. A program according to any one of claims 1 to 7.

[0076] [Appendix 9] the display control means stops the rotation of the plurality of reels and displays the reels on condition that an operation in a direction perpendicular to the rotation direction of the reels is detected by the operation detection means. 9. A program according to any one of claims 1 to 8.

[0077] [Appendix 10] The game is a competitive game, determining whether to go first or second in the competitive game based on the result of the slot; 10. The program according to any one of claims 1 to 9.

[0078] [Appendix 11] The type of attack against the opponent is determined based on the result of the slot. 11. The program according to any one of claims 1 to 10.

[0079] [Appendix 12] The number of attacks against the opponent is determined based on the result of the slot. 12. A program according to any one of claims 1 to 11.

[0080] [Appendix 13] A means for acquiring game elements; a display control means for displaying a slot including a plurality of reels, the reel including at least one reel including a plurality of first type symbols corresponding to the acquired game element; an operation detection means for detecting an operation on the slot; Equipped with the display control means displays a reel including a second type of symbol different from the first type of symbol on condition that the detection means detects an operation to increase the rotation speed of the reel; The second type of symbol is a symbol that is treated as the same symbol as any of the first type of symbols in determining the outcome of the slot. Gaming device. [Explanation of symbols]

[0081] 100 Gaming Devices 101 Display section 102 Storage section 103 Acquisition Department 104 Operation input section 105 Audio output section 106 Communications Department 110 Control section 111 Display control unit 112 Operation detection unit 113 Game control unit

Claims

1. A program that allows a computer to run a game, means of obtaining game elements, A display control means for displaying a slot consisting of multiple reels, each containing one or more symbols of a first type corresponding to acquired game elements. Operation detection means for detecting operations on the aforementioned slot, To make it function as, The display control means, on the condition that the operation detection means detects an operation to increase the rotation speed of the reel, displays a reel containing a second type of symbol different from the first type of symbol. The second type of symbol is a symbol that is treated as the same symbol as any of the first type of symbols in determining the outcome of the slot. program.

2. The display control means increases the number of second type symbols included in the reel in accordance with the increase in the rotation speed of the reel. The program according to claim 1.

3. The display control means increases the number of symbols of the second type by inserting the second type of symbols into the reel, or by replacing the first type of symbols contained in the reel with the second type of symbols. The program according to claim 2.

4. The display control means increases the number of symbols of the second type such that the number of symbols of the second type is less than the number of symbols of the first type. The program according to claim 3.

5. The aforementioned first type of symbol includes multiple designs, The second type of symbol is a design that is different from any of the designs of the first type of symbol. The program according to claim 3.

6. The display control means increases the number of symbols of the second type on any one of the reels in accordance with the increase in the rotation speed of the reels. The program according to claim 3.

7. The display control means adds and displays an effect on the slot indicating that the rotation speed of the reels is increasing, in accordance with the increase in the rotation speed of the reels. The program according to claim 3.

8. Each reel contains a first-type symbol corresponding to one registered game element. The program according to claim 3.

9. The display control means stops the rotation of the plurality of reels and displays the result when an operation in a direction perpendicular to the rotation direction of the reels is detected by the operation detection means. The program according to claim 3.

10. A means of obtaining game elements, A display control means for displaying a slot consisting of multiple reels, each containing one or more symbols of a first type corresponding to acquired game elements, Operation detection means for detecting operations on the aforementioned slot, Equipped with, The display control means, on the condition that the operation detection means detects an operation to increase the rotation speed of the reel, displays a reel containing a second type of symbol different from the first type of symbol. The second type of symbol is a symbol that is treated as the same symbol as any of the first type of symbols in determining the outcome of the slot. Game device.