Game machine
Patent Information
- Application Number
- JP2023097623
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-06-14
- Publication Date
- 2025-10-24
AI Technical Summary
Gaming machines, such as pachinko machines, experience low player desire in normal states where the easy-to-win state is not set, leading to a high risk of machines being empty during peak hours or at the end of easy-to-win states.
A gaming machine that includes a gaming state management system, notification system, and notification control to enhance player engagement by varying game states and providing notifications during symbol variations, with specific conditions determining transitions between states and notification stages.
Increases player desire to play in normal states by maintaining interest through varied game states and notifications, reducing the likelihood of machines becoming empty.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a pachinko machine. [Background technology]
[0002] 2. Description of the Related Art Some gaming machines, such as pachinko machines, are configured to be able to set a normal state and an easy-to-win state in which it is easier for a gaming ball to win a starting hole. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2014-128601 A Summary of the Invention [Problem to be solved by the invention]
[0004] In such gaming machines, players are less motivated to play in the normal state where the easy-to-win state is not set. Therefore, there is a problem that the risk of the machine being left vacant increases in the early morning when the normal state is more likely to be set or at the end of the easy-to-win state.
[0005] Therefore, the present invention provides a gaming machine that can increase motivation to play in a normal state where no easy-to-win state is set. [Means for solving the problem]
[0006] According to the present invention, a gaming machine capable of launching a gaming ball, capable of executing a pattern variation accompanied by execution of a win / loss judgment based on the entry of the gaming ball into a first start port or a second start port, capable of generating a winning game after the pattern variation for which the win / loss judgment was executed ends when a specific result is derived by the win / loss judgment, and capable of suspending the start of the pattern variation related to the first start port until a variation start condition is satisfied, is provided with a gaming state management means, a notification means, and a notification control means for controlling the notification means, and the gaming state management means is configured to execute the pattern variation. A first game state in which the launch of a game ball toward the first start port is recommended, and a second game state in which the launch of a game ball toward the second start port is recommended can be set as playable game states, and in a specific variation, which is a pattern variation relating to the first start port for the first time after a specific condition is satisfied, in a part of the cases where the specific result is not derived by the win / loss judgment relating to the specific variation, the second game state is set at the opportunity of the end of the specific variation, and the notification control means is configured to notify the player of a time period from when the specific condition is satisfied to when the specific variation is completed. a specific notification can be executed between a start port and a final stage of the specific notification, the specific notification being comprised of a plurality of notification stages and making it possible to specify whether the second game state will be set in the last stage of the plurality of notification stages; the specific conditions include a first specific condition and a second specific condition; the number of notification stages constituting the specific notification in at least a portion of the game state when the second specific condition is satisfied is greater than the number of notification stages constituting the specific notification in at least a portion of the game state when the first specific condition is satisfied; the first specific condition does not include a transition from the second game state to the first game state; the second specific condition includes at least a transition from the second game state to the first game state; and the number of notification stages constituting the specific notification when a pattern change related to the first start port is reserved when the second specific condition is satisfied is less than the number of notification stages constituting the specific notification in at least a portion of the game state when a pattern change related to the first start port is not reserved when the second specific condition is satisfied. Effect of the Invention
[0007] According to the present invention, a gaming machine is provided that can enhance motivation to play in a normal state where no easy-to-win state is set. [Brief description of the drawings]
[0008] [Figure 1] FIG. 1 is a front view of the gaming machine. [Diagram 2] FIG. 2 is a diagram showing a pattern display device disposed in the area II shown in FIG. [Diagram 3] FIG. 3 is a bird's-eye view showing the operation buttons and their surroundings arranged in the area III shown in FIG. [Figure 4] FIG. 4 is a diagram showing a game board installed in the gaming machine. [Diagram 5] FIG. 5 is a rear view of the gaming machine. [Figure 6] FIG. 6 is a block diagram showing a control configuration of the gaming machine. [Figure 7] FIG. 7 is a block diagram showing the functional configuration of the gaming machine. [Figure 8] Figure 8(a) is a diagram showing a schematic drawing of a lottery table for determining whether a special symbol is a hit or not, Figure 8(b) is a diagram showing a schematic drawing of a lottery table for selecting stopping symbols used when a big hit is derived in the special symbol hit or not determination related to special symbol 1, Figure 8(c) is a diagram showing a schematic drawing of a lottery table for selecting stopping symbols used when a small hit is derived in the special symbol hit or not determination related to special symbol 2, and Figure 8(d) is a diagram showing a schematic drawing of a lottery table for selecting stopping symbols used when a big hit is derived in the special symbol hit or not determination related to special symbol 2. [Figure 9] Figure 9(a) is a schematic diagram showing a special chart change pattern lottery table used in the pattern change related to special chart 1 when in the special chart change pattern derivation state PA, and Figure 9(b) is a schematic diagram showing a special chart change pattern lottery table used when special chart change pattern HNP is determined in the pattern change related to special chart 1 when in the special chart change pattern derivation state PA. [Figure 10]Figure 10(a) is a schematic diagram showing a special chart change pattern lottery table used in the pattern change related to special chart 2 when the special chart change pattern derivation state PB is in effect, and Figure 10(b) is a schematic diagram showing a special chart change pattern lottery table used when special chart change pattern HNP is determined in the pattern change related to special chart 2 when the special chart change pattern derivation state PB is in effect. [Figure 11] Figure 11(a) is a schematic diagram showing a special chart change pattern lottery table used in the pattern change related to special chart 2 when the special chart change pattern derivation state PC is in effect, and Figure 11(b) is a schematic diagram showing a special chart change pattern lottery table used when special chart change pattern HNP is determined in the pattern change related to special chart 2 when the special chart change pattern derivation state PC is in effect. [Figure 12] FIG. 12(a) is a state transition diagram showing the transition of the special chart variation pattern derivation state, and FIG. 12(b) is a diagram showing the relationship of the average variation time for each special chart variation pattern derivation state. [Figure 13] Figure 13(a) is a schematic diagram showing a lottery table for drawing the stopping pattern used when a miss is derived in the judgment of whether the special pattern related to Special Pattern 1 is a hit or miss, and Figure 13(b) is a table summarizing the state transitions for each combination of the type of missing pattern related to Special Pattern 1 and the type of pattern change in which the missing pattern is displayed in a stopped state. [Figure 14] FIG. 14 is a table summarizing the special chart variation pattern derivation state after the end of a jackpot game when a jackpot is derived in both a special state and a normal state. [Figure 15] Figure 15(a) is a schematic diagram showing a lottery table used when the result of the special chart hit / miss judgment in the specific variation HA is a miss, and Figure 15(b) is a schematic diagram showing a lottery table used when the result of the special chart hit / miss judgment in the specific variation HB is a miss. [Figure 16] FIG. 16 is a diagram showing a specific example of a high probability prompting notification that is executed when a special chart fluctuation pattern HSP1-J is determined in a specific fluctuation HA. [Figure 17]FIG. 17 is a diagram showing a specific example of a high probability prompting notification that is executed when a special chart fluctuation pattern HSP2-J is determined in a specific fluctuation HA. [Figure 18] FIG. 18 is a diagram showing a specific example of a high probability prompting notification that is executed when the special chart fluctuation pattern HSP3-J is determined in the specific fluctuation HA. [Figure 19] FIG. 19 is a diagram showing a specific example of a high probability prompting notification that is executed when a special chart fluctuation pattern HSP-K is determined in a specific fluctuation HA. [Figure 20] FIG. 20 is a diagram showing a specific example of a high probability prompting notification that is executed when the special chart fluctuation pattern HSP1-J is determined in the specific fluctuation HB. [Figure 21] FIG. 21 is a diagram showing a specific example of a high probability prompting notification that is executed when the special chart fluctuation pattern HSP2-J is determined in a specific fluctuation HB. [Figure 22] FIG. 22 is a diagram showing a specific example of a high probability prompting notification that is executed when the special chart fluctuation pattern HSP3-J is determined in a specific fluctuation HB. [Figure 23] FIG. 23 is a diagram showing a specific example of a high probability prompting notification that is executed when a special chart fluctuation pattern HSP-K is determined in a specific fluctuation HB. [Figure 24] Figure 24(a) is a schematic diagram showing a lottery table used to determine the color of dialogue during a battle with an enemy character when character A is selected as an ally character, Figure 24(b) is a schematic diagram showing a lottery table used to determine the color of dialogue during a battle with an enemy character when character B is selected as an ally character, and Figure 24(c) is a schematic diagram showing a lottery table used to determine the color of dialogue during a battle with an enemy character when character C is selected as an ally character. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In all drawings, the same components are given the same reference numerals, and the description will be omitted as appropriate. In the following description, "front", "rear", "left", "right", "upper", and "lower" refer to the gaming machine 10 as viewed from the front side (player side) as shown in FIG. 1, unless otherwise specified. In the following explanation, "advantageous (degree of advantage)" refers to an advantage for the player, and further, unless otherwise specified, refers to an advantage in terms of the amount of prize balls (gaming media) obtained (including not only the payout of gaming balls but also the payout of medals), excluding aspects of presentation such as so-called premium images.
[0010] <Features of the present invention> Before describing the details of the gaming machine 10 in this embodiment, the features of the invention (the present invention) described in this embodiment will be described. In addition, when explaining the features, the configuration in parentheses is an example of the configuration of this embodiment corresponding to the immediately preceding configuration, and the configuration may be described in parentheses for the same purpose in the explanations of the gaming machine 10 that follow.
[0011] The present invention relates to A gaming machine capable of launching game balls, capable of executing a pattern change accompanied by a win / loss determination based on the entry of the game ball into a first start port (first start port 57) or a second start port (second start port 59), capable of generating a winning game after the end of the pattern change in which the win / loss determination was executed when a specific result (small win, big win) is derived by the win / loss determination, and capable of suspending the start of the pattern change related to the first start port until a change start condition is satisfied, A game status management means (game status control means 155); Notification means (main display unit 81); A notification control means (first sub-control board 200, second sub-control board 300) for controlling the notification means; Equipped with The game state management means can set, as game states in which pattern variation can be executed, a first game state (special pattern variation pattern derivation state PA) in which the launch of a game ball toward the first starting hole is recommended, and a second game state (special pattern variation pattern derivation state PB, special pattern variation pattern derivation state PC) in which the launch of a game ball toward the second starting hole is recommended; In a specific variation, which is the first pattern variation related to the first starting port after a specific condition is satisfied, in a part of the cases where the specific result is not derived by the hit / miss judgment related to the specific variation, the second game state is set at the opportunity of the end of the specific variation, The notification control means is capable of executing a specific notification (high probability prompting notification) during a period from when the specific condition is satisfied to when the specific variation ends, The specific notification may be composed of a plurality of notification stages, and may specify whether or not the second game state is set in the final notification stage among the plurality of notification stages. The specific conditions include a first specific condition and a second specific condition, the number of notification stages constituting the specific notification in at least a part of the cases when the second specific condition is satisfied is greater than the number of notification stages constituting the specific notification in the case when the first specific condition is satisfied; The first specific condition does not include a transition from the second gaming state to the first gaming state, The second specific condition includes at least a transition from the second gaming state to the first gaming state, The number of notification stages constituting the specific notification when the pattern change related to the first starting port is reserved when the second specific condition is satisfied is smaller than the number of notification stages constituting the specific notification in at least a part of the cases when the pattern change related to the first starting port is not reserved when the second specific condition is satisfied. This is a gaming machine characterized by the above.
[0012] According to the present invention, by enhancing the specific fluctuation related to the second specific condition, it is possible to increase motivation to play in the first gaming state. Furthermore, according to the present invention, when a player desires a smooth game progress (fewer notification stages), it is possible to prevent the player's motivation to play from being diminished.
[0013] In addition, the "notification stage" in this invention refers to a subdivision of notifications that can be perceived by the player, such as notifications in which there is a branch as to whether or not to proceed to the next notification stage, such as a battle with an enemy character described below, notifications in which a battle entry image is displayed and a certain notification state (such as a state in which an animation is played on a loop or a state in which an image is displayed fixedly) is maintained and the notification state ends by proceeding to the next notification stage, or notifications in which the next notification stage is advanced to by a game operation, such as character selection. Furthermore, in the present invention, "the number of notification stages constituting a specific notification" refers to "the maximum number of notification stages constituting a specific notification" in the case of a notification stage that may or may not proceed to the next notification stage, as in the present embodiment described below.
[0014] In addition, "the first game state in which it is recommended to launch the game ball toward the first starting hole" refers to a game state in which it is more advantageous for the player to launch the game ball toward the first starting hole than to launch the game ball toward the second starting hole. On the other hand, the "second game state in which it is recommended to launch the game ball toward the second starting hole" refers to a game state in which it is more advantageous for the player to launch the game ball toward the second starting hole than to launch the game ball toward the first starting hole.
[0015] In addition, the term "the number of notification stages constituting the specific notification when the first specific condition is satisfied" includes one stage.
[0016] The gaming machine 10 having the above-mentioned features will be specifically described based on the following embodiment.
[0017] <Structure of the gaming machine 10> First, the structure of the gaming machine 10 will be described with reference to FIGS. Figure 1 is a front view of the gaming machine 10, Figure 2 is a diagram showing a pattern display device 90 arranged in area II shown in Figure 1, Figure 3 is a bird's-eye view showing a group of operation buttons arranged in area III shown in Figure 1 and their surroundings, Figure 4 is a diagram showing a game board 50 installed in the gaming machine 10, and Figure 5 is a rear view of the gaming machine 10. 1 to 5 are merely components necessary for explaining the gaming machine 10 of this embodiment, and components and functions not shown here may be added to the gaming machine 10. In addition, the gaming machine 10 does not necessarily have to include all of the components shown here, and some components or functions may be omitted as long as the effects of the present invention are not impaired.
[0018] The gaming machine 10 of this embodiment is a so-called pachinko machine, in which gaming balls are shot into a front area (hereinafter referred to as "game area 50a") of a gaming board 50 on which a large number of gaming nails (not shown) are erected, and a prize ball is obtained when the gaming ball enters a winning hole (for example, a big winning hole 55, etc.). In the following description, the entry of a gaming ball into a winning hole may be simply expressed as "entering (a winning hole)."
[0019] The gaming machine 10 comprises a rectangular outer frame 15 that opens at the front and rear, a middle frame 17 that detachably holds a gaming board 50 on the front side of the opening of the outer frame 15, and a front frame 20 configured to cover the front side of the gaming board 50.
[0020] The middle frame 17 is supported so as to be rotatable about the left end side by a hinge mechanism (not shown) on the same side as the hinge mechanism 21, and can be opened and closed to the front side of the outer frame 15. The middle frame 17 can be locked and unlocked by a cylinder lock 23 (inserting a door key into the cylinder lock 23 and turning the door key in the opposite direction to the unlocking direction of the front frame 20 (right in this embodiment)).
[0021] The front frame 20 is supported by a hinge mechanism 21 so as to be rotatable about the left end side, and can be opened and closed relative to the middle frame 17. The front frame 20 can be locked and unlocked by a cylinder lock 23 (by inserting a door key into the cylinder lock 23 and turning the door key in the opposite direction to the unlocking direction of the middle frame 17 (left in this embodiment)). In addition, the front frame 20 is provided with a transparent member 25 arranged to cover the playing area 50a, and the transparent member 25 protects the playing area 50a and the playing board 50 from view. The front frame 20 also includes an upper ball tray 27 and a lower ball tray 29 for storing game balls, and the upper ball tray 27 and the lower ball tray 29 are vertically spaced apart and integral with the front frame 20. In this embodiment, a full tank detection sensor (not shown) for detecting when the lower ball tray 29 is full of discharged game balls is provided upstream of the lower discharge port 30 that discharges game balls into the lower ball tray 29. In addition, the front frame 20 is provided with an operating handle 31 on the right side of the lower ball tray 29, and by rotating the operating handle 31, the game balls stored in the upper ball tray 27 are launched toward the game area 50a.
[0022] 1 to 5, the middle frame 17 has a middle frame open door sensor 76 that detects whether the middle frame 17 is in an open state or a closed state relative to the outer frame 15, and a front frame open door sensor 77 that detects whether the front frame 20 is in an open state or a closed state relative to the middle frame 17. In this embodiment, both of these door open sensors are ON in the open state and OFF in the closed state. However, these door open sensors may be configured to be OFF in the open state and ON in the closed state. This allows the gaming machine 10 to detect both the open / closed state of the middle frame 17 relative to the outer frame 15 and the open / closed state of the front frame 20 relative to the middle frame 17.
[0023] As shown in FIG. 3, a group of operation buttons operated by the player is arranged on the upper surface of the upper ball tray 27. The group of operation buttons includes a ball loan button 39a and a return button 39b for accepting a return operation of a prepaid card as a main operation unit 39 electrically connected to a main control board 100 described later, and includes a performance button 37 for switching the performance generated during a game or accepting a player's operation to obtain various information related to the gaming machine 10 as an operation unit electrically connected to a first sub-control board 200 described later, and cursor buttons 38 (upper cursor button 38a, lower cursor button 38b, left cursor button 38c, right cursor button 38d, middle cursor button 38e) for instructing operations to the up, down, left, and right directions, respectively. Each operation unit is provided with a sensor for detecting the operation, and the control board to be connected detects the operation of each operation unit by a change in the detection state of the sensor. Furthermore, a movable decorative body 22, which is operated by an actuator such as a motor (not shown), is provided on the side of the upper ball tray 27.
[0024] A ball ejection mechanism 36 is provided below the lower ball tray 29 to eject the game balls stored in the lower ball tray 29 downward. By operating this ball ejection mechanism 36, a bottom opening (not shown) formed on the bottom surface of the lower ball tray 29 opens, and the game balls fall naturally from the bottom opening and are ejected. Although not shown in the figure, the upper ball tray 27 is provided with a mechanism which, similar to the ball removal mechanism 36, can be operated to move the stored balls to the lower ball tray 29, and by operating both this mechanism and the ball removal mechanism 36, it is possible to remove the stored balls.
[0025] As shown in Fig. 1, a pair of speakers 33 (33a, 33b) are disposed on the left and right sides of the upper frame portion 32 of the front frame 20. The upper frame portion 32 and the left and right side frame portions 34a, 34b of the front frame 20 are formed of light-transmitting covers, and frame lamps 35 (35a, 35b, 35c) are disposed inside the covers. The speaker 33 and the frame lamps 35 can emit sounds or turn on or off in conjunction with effects and error notifications that occur during play.
[0026] The performance display device 80 is composed of a main display unit 81 disposed approximately in the center of the game board 50, and a sub-display unit 82 disposed around the main display unit 81. The sub-display unit 82 further includes an upper sub-display unit 82a disposed above the main display unit 81, a left sub-display unit 82b disposed on the left side of the main display unit 81, and a right sub-display unit 82c disposed on the right side of the main display unit 81. Here, the main display unit 81 is a fixed liquid crystal display device, and the upper sub-display unit 82a, the left sub-display unit 82b, and the right sub-display unit 82c are movable liquid crystal display devices operated by actuators such as motors (not shown).
[0027] The main display unit 81 can display the changing display of a pattern row that is performed in conjunction with the changing display in the first special pattern display device 91 or the second special pattern display device 92 described below, and can also display various other effects. In the variable display of the pattern row (decorative pattern) displayed on the main display unit 81, the displayed decorative pattern forms three pattern rows. In this embodiment, the direction of the variable display of each pattern row is downward, but the direction is not particularly limited. For example, it may be upward, left and right, depth, or a combination of these (diagonal direction). Here, the depth direction refers to a virtual direction recognized by the player in a display mode that uses a method (e.g., perspective) that makes the player perceive the pattern row as if it is changing from the back of the main display unit 81 to the front or vice versa, even though in reality it is a planar changing display on the display screen of the main display unit 81. In addition, the decorative symbols in this embodiment include a "1 symbol" that imitates the number "1", a "2 symbol" that imitates the number "2", a "3 symbol" that imitates the number "3", a "4 symbol" that imitates the number "4", a "5 symbol" that imitates the number "5", a "6 symbol" that imitates the number "6", a "7 symbol" that imitates the number "7", an "8 symbol" that imitates the number "8", and a "9 symbol" that imitates the number "9", and these symbols are provided in each symbol row. In the following description, the "1 symbol", "3 symbol", "5 symbol", "7 symbol", and "9 symbol" may be collectively referred to as "odd number symbols", and the "2 symbol", "4 symbol", "6 symbol", and "8 symbol" may be collectively referred to as "even number symbols".
[0028] Each of the sub-display units 82 is not only provided mainly for displaying a performance image related to a performance, but is also configured to be movable. The initial positions of the upper sub-display unit 82a are on the upper side with respect to the main display unit 81, the left sub-display unit 82b are on the left side with respect to the main display unit 81, and the right sub-display unit 82c are on the right side with respect to the main display unit 81, and each of the sub-display units 82 is configured to be movable from these initial positions to a position where the entire display area of the sub-display unit 82 overlaps with the display area of the main display unit 81. However, even when the sub-display units 82 (particularly the left sub-display unit 82b and right sub-display unit 82c) are in the initial position shown in FIG. 4, approximately the upper half of the display area (a left display area 821 and a right display area 822 described later) is visible to the player.
[0029] A number of light emitting diodes (hereinafter abbreviated as "LEDs") are arranged on the lower right side of the main display unit 81, and these LEDs form the display area of the pattern display device 90, which displays special patterns and normal patterns. In addition, the symbol display device 90 is disposed in a position that is more difficult for the player to see than the main display unit 81, and the display area of the symbol display device 90 is smaller than the display area of the main display unit 81. In addition, the arrangement and number of LEDs in the pattern display device 90 in this embodiment are as shown in Figure 2, but this is just one example, and the arrangement and number of LEDs in the pattern display device 90 are not limited to this example.
[0030] The special symbols are symbols that are stopped and displayed as a result of a symbol change that determines whether or not to activate a special electric role (for example, the special electric role 65). The special symbols in this embodiment include a first special symbol displayed on the first special symbol display device 91 and a second special symbol displayed on the second special symbol display device 92. In addition, the special pattern may be abbreviated as "Special pattern", the first special pattern as "Special pattern 1", and the second special pattern as "Special pattern 2".
[0031] The normal symbol is a symbol that is stopped and displayed as a result of a symbol variation that determines whether or not to operate a normal electric role (for example, the normal electric role 61). The normal symbol in this embodiment is displayed on the normal symbol display device 93. In addition, normal patterns are sometimes abbreviated as "Fuzu", and normal electric devices are sometimes called "denchu".
[0032] In addition to the above-mentioned display devices, the symbol display device 90 is provided with a first special symbol reservation lamp 94, a second special symbol reservation lamp 95, and a normal symbol reservation lamp 96. The first special pattern reserve lamp 94 makes it possible to identify the number of pattern variations relating to reserved special pattern 1, the second special pattern reserve lamp 95 makes it possible to identify the number of pattern variations relating to reserved special pattern 2, and the normal pattern reserve lamp 96 makes it possible to identify the number of pattern variations for reserved normal patterns, and all of them make it possible to identify the number of corresponding pattern variations by the lighting state of the two LEDs (in this embodiment, right constantly lit only = 1, left and right constantly lit = 2, right flashing + left constantly lit = 3, left and right flashing = 4).
[0033] In the following explanation, the pattern change in which the first special pattern display device 91 or the second special pattern display device 92 displays a special pattern in a variable manner and then stops displaying the special pattern will be referred to as the ``pattern change of the special pattern,'' and in the following explanation, the pattern change in which the normal pattern display device 93 displays a normal pattern in a variable manner and then stops displaying the normal pattern will be referred to as the ``pattern change of the normal pattern.'' In addition, in the following description, the change display of the pattern row (decorative pattern) displayed on the above-mentioned main display unit 81 may be referred to as "pattern change of decorative pattern" to distinguish it from "pattern change of special pattern" and "pattern change of normal pattern". In the following explanation, when the term "pattern change" is used, it means a pattern change of a special design unless otherwise specified.
[0034] As shown in FIG. 4, a number of obstacles such as game pegs (not shown), windmills 52, and decorative parts are arranged on the front of the game board 50, thereby defining a game area 50a in which the shot game ball can roll. Additionally, on the left and upper sides of the play area 50a, there are arranged a curved outer rail 51 and an inner rail 53 for guiding the game balls launched by rotating the operating handle 31 to the upper part of the play area 50a. The outer rail 51 is located outside the inner rail 53 with the center of the play area 50a as the reference point. Here, the windmill 52 is a nail-shaped mechanism for changing the direction in which the game balls fall.
[0035] The gaming machine 10 is capable of varying the strength of the game ball's launch depending on the amount of rotation (e.g., the angle of rotation) of the operating handle 31, and various obstacles are arranged in the gaming area 50a to make the game ball roll along either the first flow path X (so-called left hit), in which a game ball that is launched more weakly, or the second flow path Y (so-called right hit), in which a game ball that is launched more strongly, rolls.
[0036] In Figure 4, the main prize openings are shown as large prize opening 55, first start opening 57, second start opening 59, gate 63, and general prize opening 67, but the prize openings shown are only examples, and the number and arrangement of the openings may be changed as appropriate.
[0037] The large prize opening 55 is located in the lower right of the game area 50a. The large prize opening 55 is provided with a large prize opening sensor 72, and the result of detection by the large prize opening sensor 72 determines whether a prize has been won in the large prize opening 55, and the number of prize balls (15 in this embodiment) associated with the large prize opening 55 is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the big prize opening 55 when rolling from the second flow path Y compared to when rolling from the first flow path X.
[0038] A special electric device 65 is disposed above the large prize opening 55. The special electric device 65 is a member that can be switched between an open state, in which it is easy to win a prize in the large prize opening 55, and a closed state, in which it is difficult to win a prize, and is switched to either the open state or the closed state by a special electric device solenoid 66. More specifically, the special electric device 65 is in an open state in a part of a big win game that starts due to a big win being derived by a special pattern hit / miss judgment described later, or in a part of a small win game that starts due to a small win being derived by a special pattern hit / miss judgment, and thus entry into the big winning hole 55 is permitted. In this way, when the special electric device 65 is in an open state, it is easy to win a prize in the big winning hole 55, so it can be said that the big win game and the small win game, in which the chance of winning a prize ball is greatly increased, are advantageous game states. In addition, although details will be described later, the small win game in this embodiment can cause a big win game. In a jackpot game, the special electric device 65 is alternately set to an open state and a closed state, and one open state (sometimes referred to as a "round game", and the total number of round games occurring in one jackpot may be referred to as the "number of rounds") ends when a predetermined number (10 in this embodiment) of game balls have entered the large prize opening 55, and the special electric device 65 enters a closed state. Furthermore, one open state in a jackpot game also ends when a sufficient time (30 s (seconds) in this embodiment) has elapsed for a predetermined number of game balls to enter the large prize opening 55. On the other hand, in the small win game, the game ends when the special electric device 65 is open for 1.8 seconds or when 10 game balls enter the large winning hole 55. Therefore, in the small win game, it is difficult for game balls to enter the large winning hole 55 compared to the large win game.
[0039] The first starting hole 57 is located at the center lower part of the game area 50a. A first starting hole sensor 70 is attached to the first starting hole 57, and the winning of the first starting hole 57 is determined based on the detection result of the first starting hole sensor 70, and the number of prize balls (4 in this embodiment) corresponding to the first starting hole 57 is awarded. In at least some of the cases where the winning of the first starting hole 57 is determined, the pattern change related to the special chart 1 is performed. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the first starting hole 57 when they roll from the first flow path X compared to when they roll from the second flow path Y.
[0040] The second starting hole 59 is located in the lower right of the play area 50a. A second starting hole sensor 71 is attached to the second starting hole 59, and the winning of the second starting hole 59 is determined based on the detection result of the second starting hole sensor 71, and the number of winning balls associated with the second starting hole 59 (1 in this embodiment) is awarded. In at least some cases where a winning jackpot has been determined for the second starting port 59, a pattern change related to special chart 2 will occur. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the second starting hole 59 when they roll from the second flow path Y compared to when they roll from the first flow path X.
[0041] A normal electric device 61 is disposed in the flow path connected to the second starting port 59. The normal electric device 61 is a member that can be switched between an open state in which it is easy to insert a game ball into the second starting port 59 and a closed state in which it is difficult to insert the ball, and is switched to either the open state or the closed state by a normal electric device solenoid 62. More specifically, the normal electric device 61 is opened when the result of the normal winning / losing judgment described later is a normal winning (hereinafter, may be simply expressed as "normal winning"), and accordingly, winning is permitted in the second starting hole 59. In this way, when the normal electric device 61 is in the open state, winning in the second starting hole 59 is possible, so that the opportunity for the pattern variation related to the special drawing 2 to be executed can be greatly increased while suppressing the decrease of the game balls by the prize ball.
[0042] The gate 63 is located in the right center of the game area 50a. A gate sensor 74 is attached to the gate 63, and the winning of the gate 63 is determined based on the detection result of the gate sensor 74. In at least some cases where the winning of the gate 63 is determined, the pattern of the normal figure is changed.
[0043] The general winning opening 67 is located at the lower left of the game area 50a. A general winning opening sensor 73 is attached to the general winning opening 67, and a winning ball is determined based on the detection result of the general winning opening sensor 73, and the number of prize balls associated with the general winning opening 67 (4 in this embodiment) is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the general winning opening 67 when rolling from the first flow path X compared to when rolling from the second flow path Y, but the obstacles may be arranged so that more game balls roll toward the general winning opening 67 when rolling from the second flow path Y. Also, a plurality of general winning openings 67 may be provided.
[0044] The outlet 69 is disposed at the bottom of the game area 50a. A game ball that is shot into the game area 50a and does not enter any of the winning holes falls into the outlet 69 and is treated as an out ball. In this embodiment, an out ball sensor 75 (not shown) for detecting out balls, which are game balls that enter the winning hole and the out hole 69, is provided.
[0045] In addition to the sensors mentioned above, the game board 50 is also provided with a magnetic detection sensor for detecting magnetism and a radio wave detection sensor for detecting radio waves (both not shown) in order to prevent fraudulent acts such as receiving prize balls illegally.
[0046] As shown in FIG. 5, the rear of the game board 50 is fitted with a main control board case 109 in which the main control board 100 is stored, a first sub-control board case 209 in which the first sub-control board 200 is stored, a second sub-control board case 309 in which the second sub-control board 300 is stored, a power supply control board case 509 in which the power supply control board 500 is stored, and a payout control board case 409 in which the payout control board 400 is stored. In addition to the rear of the first sub-control board case 209 and the second sub-control board case 309, an opening / closing cover 45 which covers part of the rear of the main control board case 109 is attached in a removable manner. In addition, the main control board 100 is provided with a RAM clear switch 43. Furthermore, the substrate cases and covers that cover the respective substrates are made of transparent materials, and the corresponding substrates can be seen through each case and cover.
[0047] The power supply control board 500 is composed of a normal power supply circuit 501 that generates normal power to be supplied to electronic and electrical components such as the control board mentioned above based on the primary power supply supplied from the game island's power supply equipment, a backup power supply circuit 502 that generates backup power, and a power interruption detection circuit 503 that detects power interruption (when the voltage supplied by the normal power supply drops to a specified voltage). In addition, a power switch 40 is connected to the power supply control board 500, and assuming that primary power is supplied from the power supply equipment of the game island, when the power switch 40 is turned ON, normal power is generated in the normal power supply circuit 501 of the power supply control board 500, and power is supplied to electronic and electrical components including the above-mentioned control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). In addition, when a power interruption is detected by the power interruption detection circuit 503, the power supply control board 500 transmits a power interruption signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the dispensing control board 400. In addition, the backup power circuit 502 is configured to be charged when power is being supplied to the gaming machine 10 from the power supply equipment of the gaming island. In addition, the backup power supply circuit 502 may be provided on the dispensing control board 400, and the power interruption detection circuit 503 may not be provided on the power supply control board 500, but may be provided on each of the main control board 100, the first sub-control board 200, and the dispensing control board 400.
[0048] A game ball tank 46 for storing game balls supplied from the ball supply facility of the game island is disposed on the back of the game board 50, above the opening and closing cover 45. The game ball tank 46 is further connected to a payout passage 49 leading to the upper ball tray 27 via a tank rail 47 and a payout unit 48, and the balls paid out by the payout unit 48 are paid out to the upper ball tray 27 through the payout passage 49.
[0049] So far, the structure of the gaming machine 10 in this embodiment has been described, but this is only one specific example, and the present invention can also be implemented with a different configuration.
[0050] <Regarding the control configuration of the gaming machine 10> Next, a control configuration of the gaming machine 10 according to the present embodiment will be described with reference to Fig. 6. Fig. 6 is a block diagram showing a control configuration of the gaming machine 10. Note that the control configuration shown in Fig. 6 is necessary for explaining the gaming machine 10 according to the present embodiment, and the gaming machine 10 may have a control configuration not shown in Fig. 6.
[0051] The main control board 100 is equipped with a CPU 101 which performs various calculation processes related to the game, a ROM 102 which stores data such as control programs and various lottery tables, a RAM 103 which functions as a work area and buffer memory that serves as a temporary storage area, an I / O port 104 which inputs and outputs signals between peripheral boards and each device, and a random number circuit 105 which operates in a system separate from the program processing by the CPU 101 and generates random numbers (hard random numbers), and these are connected to each other via an internal bus.
[0052] The CPU 101 executes various processes related to the main control of the game by reading out various control programs stored in the ROM 102 and performing arithmetic processing. The RAM 103 is backed up by a backup power source generated in a backup power circuit, which will be described later. Specifically, among the information stored in the RAM 103, various information is backed up so that when power is restored (when power is turned on) after a power outage, the data can be used to restore the gaming machine 10 to the state it was in immediately before the power outage. For example, in addition to data such as a stack pointer and each register that were held when the power outage occurred, information related to the game, such as the state of the gaming machine 10 at that time (a game stop state or a game possible state) and the current regular drawing state, are backed up. Note that this information is cleared (initialized) by a RAM clear process. Therefore, after the RAM is cleared, a special pattern variation pattern derivation state PA (low probability of regular drawing, which will be described later) is newly set. Furthermore, when a RAM clear process is executed, the pattern string related to the decorative pattern is in a state in which the initial pattern combination (1 pattern-3 pattern-5 pattern) is stopped and displayed, and even if the RAM clear process is not executed when the power is turned on and pattern variation is not being executed at the time of the previous power outage, the initial pattern combination is stopped and displayed. In addition, this initial symbol combination is displayed statically only when the power is turned on, and is not displayed statically due to the execution of symbol variation.
[0053] In this embodiment, at least an area in which such information related to the game is stored (sometimes referred to as the area of RAM 103 related to the game) is backed up, as well as an area in which the complement of the checksum and the backup flag related to the area of RAM 103 related to the game are stored (sometimes referred to as the backup information area of RAM 103 related to the game). Then, when power is restored, the gaming machine 10 returns to normal using the various pieces of information stored in the backed up area of RAM 103 related to the game and the backup information area of RAM 103 related to the game. In addition, the specific method of backup in this embodiment is not limited. For example, the area to be backed up in the RAM 103 may be realized with a configuration capable of holding data in a non-volatile manner even in a power-off state. As another example, in the RAM 103, a first memory configured to hold data in a non-volatile manner even in a power-off state and a second memory referenced during operation of the gaming machine 10 may be provided with different hardware. In that case, the gaming machine 10 may save information to be backed up from the second memory to the first memory when power is cut off, and recover the saved information from the first memory to the second memory when power is restored.
[0054] The main control board 100 is also electrically connected to the first start opening sensor 70, the second start opening sensor 71, the special prize opening sensor 72, the general prize opening sensor 73, the gate sensor 74, the out ball sensor 75, the middle frame door opening sensor 76, the front frame door opening sensor 77, etc., and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104. Although not shown in the figure, in addition to these sensors, the main control board 100 is also electrically connected to a full tank detection sensor, a magnetic detection sensor, and a radio wave detection sensor, and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104.
[0055] In addition, the main control board 100 is electrically connected to the first special pattern display device 91, the second special pattern display device 92, the normal pattern display device 93, the first special pattern hold lamp 94, the second special pattern hold lamp 95, the normal pattern hold lamp 96, the normal electric role solenoid 62 and the special electric role solenoid 66, and is configured to be able to control these via the I / O port 104. Similarly, main control board 100 is electrically connected to main operation unit 39 and RAM clear switch 43, and is configured to be able to detect the operation of main operation unit 39.
[0056] The main control board 100 and the first sub-control board 200 are connected by eight parallel signal lines and one strobe line, and are connected so that communication is possible in only one direction, from the main control board 100 to the first sub-control board 200, and various performance control commands are transmitted from the main control board 100 to the first sub-control board 200. Furthermore, data cannot be transmitted from the first sub-control board 200 to the main control board 100, and the first sub-control board 200 is configured not to be able to request the main control board 100 to transmit data. In addition, in this embodiment, a parallel transmission method is used for transmitting data from the main control board 100 to the first sub-control board 200, but a serial transmission method may also be used.
[0057] The first sub-control board 200 comprises a CPU 201 which performs various arithmetic processing related to game presentation based on presentation control commands from the main control board 100, a ROM 202 which stores data such as presentation control programs and various lottery tables, a RAM 203 which functions as a work area or buffer memory that serves as a temporary storage area, and an I / O port 204 which inputs and outputs signals between peripheral boards and each device. These are interconnected via an internal bus, and the CPU 201 is configured to execute main control related to game presentation in accordance with the control program stored in ROM 202. In addition, the first sub-control board 200 is electrically connected to the performance button 37 and the cursor button 38, and is configured to be able to detect the operation of these operating sections.
[0058] In addition, the first sub-control board 200, through performance control processing based on performance control commands from the main control board 100, generates image control commands that instruct the image to be displayed on the second sub-control board 300, audio control commands that instruct the audio to be output to the audio control board 310, lamp control data for controlling the lighting of various lamps such as the frame lamp 35, and movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82, etc. Here, the first sub-control board 200 is connected to the second sub-control board 300 and the voice control board 310 to enable two-way communication, and each control command (image control command, voice control command) is transmitted from the first sub-control board 200 to the second sub-control board 300 or the voice control board 310, while in response, a response command (ACK command) indicating that the control command was successfully received is transmitted from each control board (second sub-control board 300, voice control board 310) to the first sub-control board 200.
[0059] The first sub-control board 200 is also electrically connected to the frame lamp 35, and transmits lamp control data via the I / O port 204. The frame lamp 35 is configured such that its illumination is controlled by the lamp control data transmitted from the first sub-control board 200. Furthermore, the first sub-control board 200 is electrically connected to the movable ornament 22 and the sub-display unit 82, and transmits movement control data via the I / O port 204. The movable ornament 22 and the sub-display unit 82 are configured so that their movement is controlled by the movement control data transmitted from the first sub-control board 200.
[0060] The second sub-control board 300, although not shown in the figure, is equipped with a CPU that performs various calculations related to image presentation based on image control commands from the first sub-control board 200, a ROM that stores image control programs and various data, etc., a RAM that functions as a work area and buffer memory that serves as a temporary storage area, and an I / O port that inputs and outputs signals between peripheral boards and each device, and the CPU is configured to execute main control related to image presentation in accordance with the control program stored in the ROM 302. Furthermore, the second sub-control board 300 is equipped with a VDP that generates image data according to the content of the performance determined by a performance content determination means 225 described later based on a control signal received from the CPU, and a sound source IC that generates sound data according to the content of the performance based on a control signal received from the CPU. The VDP is a so-called image processor that reads image data stored in an image ROM in response to an instruction from the CPU, processes the image data, and transmits the generated image data to the main display unit 81 and the sub-display unit 82. A high-speed VRAM that is used for expanding and processing the image data read from the image ROM is also connected to this VDP.
[0061] The audio control board 310 includes a CPU 311 that performs various arithmetic processing related to audio performance based on audio control commands from the first sub-control board 200, a ROM 312 that stores audio control programs and audio data, a RAM 313 that functions as a work area or buffer memory serving as a temporary storage area, and an I / O port 314 that inputs and outputs signals between the peripheral boards and each device, and is configured such that the CPU 311 executes main control related to audio performance according to the control program stored in the ROM 312. Thus, the audio control board 310 reads audio data stored in the ROM 312 in response to audio control commands received from the first sub-control board 200, synthesizes the read audio data, and transmits the final synthesized audio data to the speaker 33 via an amplifier, thereby enabling the speaker 33 to output audio.
[0062] The dispensing control board 400 is mainly composed of a CPU, a ROM and a RAM (all not shown). In addition, the payout control board 400 is connected to the main control board 100 for two-way communication, and performs control to drive the payout unit 48 to pay out game balls based on a payout control command from the main control board 100, and also controls the launch of the game balls by synchronously driving the ball feeding mechanism and the launch mechanism based on the amount of operation of the operating handle 31.
[0063] The power supply control board 500 is composed of a normal power supply circuit 501 that generates normal power to be supplied to electronic and electrical components such as the control board mentioned above based on the primary power supply supplied from the game island's power supply equipment, a backup power supply circuit 502 that generates backup power, and a power interruption detection circuit 503 that detects power interruption (when the voltage supplied by the normal power supply drops to a specified voltage). In addition, a power switch 40 is connected to the power supply control board 500, and assuming that primary power is supplied from the power supply equipment of the game island, when the power switch 40 is turned ON, normal power is generated in the normal power supply circuit 501 of the power supply control board 500, and power is supplied to electronic and electrical components including the above-mentioned control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). In addition, when a power interruption is detected by the power interruption detection circuit 503, the power supply control board 500 transmits a power interruption signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the dispensing control board 400. In addition, the backup power circuit 502 is configured to be charged when power is being supplied to the gaming machine 10 from the power supply equipment of the gaming island. In addition, the backup power supply circuit 502 may be provided on the dispensing control board 400, and the power interruption detection circuit 503 may not be provided on the power supply control board 500, but may be provided on each of the main control board 100, the first sub-control board 200, and the dispensing control board 400.
[0064] <Functional Configuration of the Gaming Machine 10> Next, the functional configuration of the gaming machine 10 according to this embodiment will be described with reference to Fig. 7. Fig. 7 is a block diagram showing the functional configuration of the gaming machine 10. Note that the functional configuration shown in Fig. 7 is necessary for explaining the gaming machine 10 of this embodiment, and the gaming machine 10 may have a functional configuration not shown in Fig. 7. Also, when explaining the functional configuration, Figs. 8 to 12 will be referred to as necessary.
[0065] As shown in FIG. 7, the main control board 100 is equipped with a ball entry determination means 110, a main random number generation means 115, a main hold control means 120, a pre-determination means 125, a special chart lottery means 130, a normal chart lottery means 135, a jackpot game control means 140, a pattern display control means 145, an electric gimmick control means 150, a game status control means 155, a main information storage means 160, a main error control means 165, a main command management means 170, a power restoration processing execution means 175, and a power outage processing execution means 180. These means are functional representations of what is realized by each control configuration on the main control board 100 described using FIG. 6.
[0066] First, the main information storage means 160 is a means for temporarily storing data read by the means included in the main control board 100, data derived by calculations in the means, etc., in the corresponding storage areas. In particular, the data (performance control commands) stored in the transmission command storage area of the main information storage means 160 is transmitted to the sub-command management means 270 of the first sub-control board 200 (described later) by the command transmission means after being stored.
[0067] The winning ball determination means 110 determines whether a ball has been won at each winning hole based on the detection results of a sensor provided at each winning hole. In addition, when the ball entry determination means 110 determines that a game ball has entered a prize hole by a sensor installed in a prize hole such as the large prize hole sensor 72, it generates a presentation control command (prize entry command) including information that can identify the type of sensor related to the prize, and stores the command in the transmission command storage area of the main information storage means 160.
[0068] The main random number generation means 115 is capable of generating multiple types of random numbers with different update ranges depending on the random number circuit 105, and when a win at a winning port is determined, it obtains (latches) one or more random numbers corresponding to that winning port from the random number circuit 105. More specifically, when it is determined that the first start gate 57 or the second start gate 59 has been won, the main random number generating means 115 obtains a random number for determining whether or not the special symbol has been won, a random number for drawing a special symbol stop symbol, and a random number for drawing a special symbol change pattern, which will be described later. When it is determined that the gate 63 has been won, the main random number generating means 115 stores a random number for determining whether or not the normal symbol has been won, a random number for drawing a normal symbol stop symbol, and a random number for drawing a normal symbol change pattern, which will be described later, in a corresponding storage area of the main information storage means 160. The random number circuit 105 monitors whether the multiple types of random numbers it updates are being updated normally, and if an update abnormality occurs in which the random numbers are not updated normally, information indicating the occurrence of the abnormality is written to a specific storage area of the random number circuit 105. Therefore, the CPU 101 can grasp that an update abnormality has occurred in the random number circuit 105.
[0069] The main reservation control means 120 controls the reservation of the pattern change of the special chart and the reservation of the pattern change of the normal chart. Regarding the special chart 1, the random number for determining whether the special chart is a hit or not, the random number for drawing the special chart stop pattern, and the random number for drawing the special chart change pattern, which are obtained as a result of winning the first starting port 57, are reserved (stored) as operation reservation information for the special chart 1. More specifically, the main hold control means 120 is provided with a hold counter (hereinafter referred to as the "special chart 1 hold counter") which is incremented by 1 each time the activation hold information of special chart 1 is held and decremented by 1 each time the activation hold information of special chart 1 is used (used in the draw by the special chart draw means 130), and stores the activation hold information in a storage area corresponding to the current special chart 1 hold counter of the main information storage means 160 until the value of the special chart 1 hold counter reaches an upper limit value (4 in this embodiment), and clears the used activation hold information each time the activation hold information is used, and controls the remaining activation hold information to be moved (shifted) from the current storage area to a storage area corresponding to a special chart 1 hold counter which is 1 less than the current special chart 1 hold counter, in order from the smallest special chart 1 hold counter. In addition, the main reserve control means 120 performs the same control as described above for special drawing 2 and ordinary drawing separately from special drawing 1, and the reserve counter for special drawing 2 is referred to as the special drawing 2 reserve counter, and the upper limit value of the special drawing 2 reserve counter in this embodiment is 4. In addition, in the following explanation, "suspended operation information" may be expressed as "suspended pattern change" or simply as "suspended." In addition, when the main hold control means 120 updates (adds or subtracts) the operation hold information (hold counter) of special chart 1 or special chart 2, it generates a performance control command (hold command) including the special chart 1 hold counter and the special chart 2 hold counter, and stores the command in the transmission command storage area of the main information storage means 160. In this embodiment, when both the operation pending information corresponding to the special chart 1 and the operation pending information corresponding to the special chart 2 are reserved, a priority variation is performed in which the operation pending information corresponding to the special chart 2 is used preferentially. However, instead of this priority variation, a winning order variation in which the operation pending information is used in the order in which it is reserved, regardless of whether it corresponds to the special chart 1 or the special chart 2, or a simultaneous variation in which the operation pending information corresponding to the special chart 1 and the operation pending information corresponding to the special chart 2 are simultaneously used when both the operation pending information corresponding to the special chart 1 and the operation pending information corresponding to the special chart 2 are reserved may be adopted.
[0070] The advance judgment means 125 executes an advance judgment for a pre-reading performance targeting the pending activation information in at least some cases where the pending activation information of a special chart is pending at a predetermined advance judgment timing. More specifically, the pre-judgment means 125 reads out each random number of the operation pending information that has been reserved this time, and executes pre-judgment for each of the special chart hit / miss judgment, special chart stop pattern lottery, and special chart change pattern lottery, which will be described later. In each pre-judgment, a lottery table (not shown) that is the same as or equivalent to the lottery table used in the lottery corresponding to each pre-judgment is used. Therefore, the results of these pre-judgments will be the same as the results of the lottery that will be executed later. Furthermore, the pre-determination means 125 generates a performance control command (pre-determination command) including the derived result of the pre-determination, and stores the command in a transmission command storage area of the main information storage means 160. Since the pre-determination command is transmitted (generated and stored in the transmission command storage area of the main information storage means 160) at least part of the timing of the predetermined pre-determination, it will be transmitted following the above-mentioned pending command. Here, the predetermined timing of pre-determination is, for example, the timing when the activation pending information of the special chart is reserved. In this embodiment, if the activation pending information of the special chart 1 is reserved during the normal chart high probability described below, the pre-determination is restricted, and therefore the transmission of the pre-determination command corresponding to the pre-determination is also restricted. On the other hand, if the activation pending information of the special chart 2 is reserved during the normal chart low probability described below, the pre-determination may or may not be restricted.
[0071] The special drawing means 130 includes a special drawing hit / miss judgment means 131, a special drawing stop pattern lottery means 132, and a special drawing change pattern derivation means 133, and executes processing by each means in the order of the special drawing hit / miss judgment means 131, the special drawing stop pattern lottery means 132, and the special drawing change pattern derivation means 133. When the special drawing change start condition is satisfied, the special drawing lottery means 130 reads out the earliest operation pending information among the operation pending information reserved in the main information storage means 160. In addition, "the conditions for starting the change of the special chart are satisfied" means, for example, that all of the following conditions are satisfied: the player is not in a jackpot game, neither Special Chart 1 nor Special Chart 2 is in the process of changing the pattern (including when the pattern change related to Special Chart 1 or Special Chart 2 is displayed as stopped), and at least one of Special Chart 1 and Special Chart 2 has pending operation information.
[0072] Here, Figs. 8 to 11 are diagrams that typically show a lottery table used in the main control board 100, and will be referred to as necessary in the following description. In addition, in a lottery using a lottery table, including other lottery tables, the lottery values stored in the lottery table are added to the read random number in a predetermined order (if there is only one lottery value, the addition is performed once), and a result corresponding to the lottery value where a carry (overflow) occurs is derived as the result of the lottery. Similarly, in the explanation of the lottery table, the lottery table is given a name for convenience of explanation, but it is sufficient that the data such as the lottery value included in the lottery table corresponding to the name is identifiably stored in each ROM, and these names do not specify the area in which the data is stored. In the illustrated lottery table, there are items described for convenience of explanation, and if "-" or "0" is described as the lottery value, these do not necessarily indicate the data stored in each ROM. And, a result with "-" or "0" described as the lottery value will not win. Furthermore, if the same lottery value as the random number range used for the lottery (the number of random numbers that can be obtained in the range) is described in the lottery table, the result is derived 100%, so it is not necessary to perform a lottery. Furthermore, if the total value of the lottery values used in one lottery matches the random number range used in the lottery, a carry will always occur when adding the final lottery value, so that addition does not need to be performed, and in that case, the lottery values used in that addition themselves become unnecessary.
[0073] The special pattern hit / miss judgment means 131 reads out a random number for the special pattern hit / miss judgment for each pattern change, and executes a special pattern hit / miss judgment to determine by lottery whether a big hit, a small hit, or a miss will be won, using the read out random number and a lottery table for the special pattern hit / miss judgment. FIG. 8(a) is a diagram showing a schematic drawing of a lottery table for determining whether a special drawing is a hit or not. The lottery table is different between special drawing 1 and special drawing 2, and the range of random numbers used in these determinations is 0 to 65535. Therefore, in the special drawing hit or not determination in special drawing 1, a big hit is derived with a probability of 205 / 65536 (about 1 / 320), and otherwise it is a miss, and a small hit is not derived. On the other hand, in the special drawing hit or not determination in special drawing 2, a big hit is derived with a probability of 205 / 65536 (about 1 / 320), a small hit is derived with a probability of 1820 / 65536 (about 1 / 36.0), and otherwise it is a miss. In this embodiment, as described later, a jackpot game can occur via a small jackpot, so the probability of a jackpot being derived in the special chart hit / miss determination is set to the one probability mentioned above.
[0074] When the result of the special chart hit / miss judgment is a big hit or a small hit, the special chart stopping pattern selection means 132 determines the special chart stopping pattern by lottery using a random number for special chart stopping pattern selection (in this embodiment, in the range of 0 to 999) and a selection table for special chart stopping pattern selection. Specifically, as shown in Figure 8(b), which is a schematic diagram of a lottery table for selecting the stopping patterns used when a jackpot is derived in the special pattern hit / miss judgment related to special pattern 1, when a jackpot is derived in the special pattern hit / miss judgment related to special pattern 1, pattern A is determined as the stopping pattern with a probability of 100 / 1000 (1 / 10), pattern B with a probability of 450 / 1000 (approximately 1 / 2.22), and pattern C with a probability of 450 / 1000 (approximately 1 / 2.22). Here, whether pattern A, pattern B, or pattern C is determined, the game will become normal high probability after the end of the jackpot game corresponding to these stopped patterns, as described below, but the number of pattern changes during which the normal high probability continues (hereinafter referred to as the "prescribed number of times related to normal high probability") is 80 times after the end of the jackpot game when pattern A is determined, 40 times or 80 times (how it is determined will be described later) after the end of the jackpot game when pattern B is determined, and 40 times after the end of the jackpot game when pattern C is determined. In addition, the number of rounds of the jackpot game corresponding to pattern A is 10, while the number of rounds of the jackpot game corresponding to pattern B and pattern C is 4. Therefore, it can be said that the advantageous degree of these stopped patterns increases in the order of pattern C, pattern B, and pattern A.
[0075] As shown in Figure 8(c), which is a schematic diagram of a lottery table for selecting the stopping patterns used when a small win is derived in the judgment of whether the special pattern is a hit or miss related to special pattern 2, when a small win is derived in the judgment of whether the special pattern is a hit or miss related to special pattern 2, pattern a is determined as the stopping pattern with a probability of 700 / 1000 (approximately 1 / 1.43), and pattern b is determined with a probability of 300 / 1000 (approximately 1 / 3.33). Here, pattern a is a stopping pattern that has 10 rounds of jackpot play that occurs in a small jackpot play related to the pattern, and becomes a normal high probability after the jackpot play ends, and the specified number of times for the normal high probability is 80. On the other hand, pattern b is a stopping pattern that has 4 rounds of jackpot play that occurs in a small jackpot play related to the pattern, and becomes a normal high probability after the jackpot play ends, and the specified number of times for the normal high probability is 80. Therefore, it can be said that pattern a is more advantageous than pattern b in terms of the number of rounds. In addition, when a jackpot game occurs in a small win game, the number of rounds in the jackpot game is the number calculated by counting the small win game as one round. Furthermore, in the following explanation, a jackpot game that occurs in a small win game related to the pattern a may be expressed as a "jackpot game related to the pattern a", and a jackpot game that occurs in a small win game related to the pattern b may be expressed as a "jackpot game related to the pattern b".
[0076] As shown in Fig. 8(d), which is a schematic diagram of a lottery table for drawing the stopping symbols used when a jackpot is derived in the special symbol hit / miss judgment related to the special symbol 2, when a jackpot is derived in the special symbol hit / miss judgment related to the special symbol 2, the symbol c is determined as the stopping symbol with a probability of 1000 / 1000 (1 / 1). In particular, the symbol c is a stopping symbol for which the number of rounds of the jackpot game corresponding to the stopping symbol is 10 and which becomes a normal symbol with high probability after the jackpot game ends, and the prescribed number of times related to the normal symbol with high probability is 80 times.
[0077] In addition, if the result of the special chart hit / miss judgment for special chart 1 is a miss, the special chart stop pattern lottery means 132 determines one of patterns D, E, F, or G as the stop pattern (the probability of determining each pattern will be described later), and if the result of the special chart hit / miss judgment for special chart 2 is a miss, it determines pattern d as the stop pattern.
[0078] In this manner, in the above-described embodiment, the jackpot game generated in the pattern variation related to the special chart 2 tends to be more advantageous than the jackpot game generated in the pattern variation related to the special chart 1. Therefore, the game interest can be further increased by transitioning from the special chart variation pattern derivation state PA to another special chart variation pattern derivation state, which will be described later.
[0079] The special pattern variation pattern derivation means 133 has a plurality of types of special pattern variation pattern selection tables to be referred to when determining the special pattern variation pattern, and selects one special pattern variation pattern selection table for determining the current special pattern variation pattern based on the current special pattern variation pattern derivation state and the result of the current special pattern hit / miss judgment, determines one special pattern variation pattern using the selected special pattern variation pattern selection table and the random number for special pattern variation pattern selection, and determines the variation time based on the determined special pattern variation pattern. Here, the variation time refers to the time from the start of the pattern variation related to the special pattern (special pattern 1 or special pattern 2) to the end of the pattern variation. Although details of the transition conditions will be described later, the special pattern variation pattern derivation state in this embodiment includes a special pattern variation pattern derivation state PA, a special pattern variation pattern derivation state PB, and a special pattern variation pattern derivation state PC. The above-mentioned method of determining the special pattern variation pattern is adopted in the pattern variation related to the special pattern 1 in the special pattern variation pattern derivation state PA, and is adopted in the pattern variation related to the special pattern 2 in the special pattern variation pattern derivation state PB and the special pattern variation pattern derivation state PC. On the other hand, in the pattern change related to the other special pattern (the special pattern for which the above-mentioned method of determining the special pattern change pattern is adopted) in each special pattern change pattern derivation state, a predetermined special pattern change pattern is determined according to the result of the special pattern hit / miss judgment. In particular, in the pattern change related to the special pattern 2 in the special pattern change pattern derivation state PA, if the result of the special pattern hit / miss judgment of the pattern change is miss, a change pattern with a change time of 1000 ms is determined, and if the result of the special pattern hit / miss judgment of the pattern change is other than miss, a change pattern with a change time of 2000 ms is determined.
[0080] FIG. 9(a) is a schematic diagram showing a special chart variation pattern lottery table used in the pattern variation related to special chart 1 during the special chart variation pattern derivation state PA, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 9(a), in the pattern change related to the special chart 1 during the special chart change pattern derivation state PA, special chart change patterns HNP to ASP-C can be determined. Specifically, when the result of the special chart hit / miss judgment is a miss in the pattern change related to the special chart 1 during the special chart change pattern derivation state PA, the special chart change pattern HNP occurs with a probability of 900 / 1000 (approximately 1 / 1.11), the special chart change pattern HRP occurs with a probability of 52 / 1000 (approximately 1 / 19.2), the special chart change pattern HSP1-A occurs with a probability of 13 / 1000 (approximately 1 / 76.9), and the special chart change pattern HS occurs with a probability of 11 / 1000 (approximately 1 / 90.9). P1-B, special pattern variation pattern HSP2-A with a probability of 9 / 1000 (approximately 1 / 111), special pattern variation pattern HSP2-B with a probability of 7 / 1000 (approximately 1 / 143), special pattern variation pattern HSP3-A with a probability of 5 / 1000 (1 / 200), and special pattern variation pattern HSP3-B with a probability of 3 / 1000 (approximately 1 / 333) are determined, and in this case, special pattern variation pattern ASP1-A to special pattern variation pattern ASP-C are not determined. Note that, although details will be described later using Figure 9 (b), when special pattern variation pattern HNP is determined, the special pattern variation pattern is further specified using the value of the special pattern 1 reserved counter at the start of this pattern variation. On the other hand, when the result of the special chart hit / miss judgment in the pattern change related to the special chart 1 during the special chart change pattern derivation state PA is a jackpot, the special chart change pattern ASP1-A has a probability of 90 / 1000 (approximately 1 / 11.1), the special chart change pattern ASP1-B has a probability of 110 / 1000 (approximately 1 / 9.09), the special chart change pattern ASP2-A has a probability of 135 / 1000 (approximately 1 / 7.41), and the special chart change pattern ASP3-B has a probability of 165 / 1000 (approximately 1 / 6.01). Special chart fluctuation pattern ASP2-B is determined with a probability of 1.06), special chart fluctuation pattern ASP3-A with a probability of 180 / 1000 (approximately 1 / 5.56), special chart fluctuation pattern ASP3-B with a probability of 220 / 1000 (approximately 1 / 4.56), and special chart fluctuation pattern ASP-C with a probability of 100 / 1000 (1 / 10). In such cases, special chart fluctuation pattern HNP to special chart fluctuation pattern HSP3-B will not be determined. In this embodiment, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a miss, any one of the special chart fluctuation patterns HRP to HSP3-B is determined at a rate of 100 / 1000 (1 / 10), and the special chart fluctuation pattern HNP is determined at a rate of 900 / 1000 (approximately 1 / 1.11). Furthermore, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a big hit, any one of the special chart fluctuation patterns ASP1-A to ASP-C is determined at a rate of 1000 / 1000 (1 / 1). Here, in the description of the special pattern variation pattern of this embodiment, when two special pattern variation patterns are described with "~" between them, the description of the special pattern variation pattern existing between the special pattern variation pattern described earlier and the special pattern variation pattern described later is omitted according to the order described in the drawing related to the special pattern variation pattern lottery table for each special pattern variation pattern derivation state. Also, in the description of the special pattern variation pattern of this embodiment, regardless of whether the corresponding variation time is described or not, if the names of the special pattern variation patterns are different, it indicates that the different special pattern variation patterns are different. In addition, if the result of the special chart hit / miss judgment in a specific variation described later is a miss, the special chart fluctuation pattern is determined using a special chart fluctuation pattern lottery table different from the special chart fluctuation pattern lottery table shown in Figure 9(a) (details will be described later).
[0081] Figure 9(b) is a schematic diagram showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 1 during special chart variation pattern derivation state PA, and the range of random numbers used in the lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 9(a)) is 0 to 999. As shown in Figure 9 (b), the special chart fluctuation patterns HNP that can be determined in the pattern fluctuation related to special chart 1 during special chart fluctuation pattern derivation state PA include special chart fluctuation pattern HNP-A with a fluctuation time of 3200 ms (milliseconds), special chart fluctuation pattern HNP-B with a fluctuation time of 5600 ms, special chart fluctuation pattern HNP-C with a fluctuation time of 8000 ms, and special chart fluctuation pattern HNP-D with a fluctuation time of 11200 ms, in that order of increasing fluctuation time. Specifically, if the special pattern 1 pending counter is equal to 3 at the start of the current pattern change, the special pattern change pattern HNP-A is determined with a probability of 1000 / 1000 (1 / 1). Similarly, if the special chart 1 reserved counter = 2 at the start of the current pattern change, the special chart change pattern HNP-A is determined with a probability of 150 / 1000 (approximately 1 / 6.67), and the special chart change pattern HNP-B is determined with a probability of 850 / 1000 (approximately 1 / 1.18). If the special chart 1 reserved counter = 1 at the start of the current pattern change, the special chart change pattern HNP-A is determined with a probability of 50 / 1000 (1 / 20), the special chart change pattern HNP-B is determined with a probability of 150 / 1000 (approximately 1 / 6.67), and the special chart change pattern HNP-C is determined with a probability of 800 / 1000 (1 / 1.25). If the special chart 1 reserved counter = 0 at the start of the current pattern change, the special chart change pattern HNP-D is determined with a probability of 1000 / 1000 (1 / 1). In the following explanation, when the value of the special drawing reserved counter to be referenced is 3, it will be referred to as "Keep 3", when the value of said special drawing reserved counter is 2, when the value of said special drawing reserved counter is 1, it will be referred to as "Keep 1", and when the value of said special drawing reserved counter is 0, it will be referred to as "Keep 0". In this way, when the special pattern change pattern HNP is determined in the special pattern change pattern derivation state PA, the special pattern change pattern (change time) that is likely to be determined by the value of the special pattern 1 reserved counter at the start of the current pattern change differs. More specifically, the smaller the value of the special pattern 1 reserved counter at the start of the current pattern change, the more likely it is that a long pattern change will be determined (the larger the value of the special pattern 1 reserved counter at the start of the current pattern change, the more likely it is that a short change time will be determined). In addition, such special chart variation pattern HNP (hereinafter, sometimes referred to as the "basic special chart variation pattern") also exists in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, and in these special chart variation pattern derivation states, the reserved counter referenced is different from that in the special chart variation pattern derivation state PA, and in both cases the value of the special chart 2 reserved counter is referenced.
[0082] FIG. 10(a) is a schematic diagram showing a special chart variation pattern lottery table used in the pattern variation related to special chart 2 during the special chart variation pattern derivation state PB, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 10(a), in the pattern change related to the special chart 2 in the special chart change pattern derivation state PB, the special chart change pattern HNP to the special chart change pattern ASP-F can be determined. Specifically, when the result of the special chart hit / miss judgment in the pattern change related to the special chart 2 in the special chart change pattern derivation state PB is a miss, the special chart change pattern HNP is determined with a probability of 960 / 1000 (approximately 1 / 1.04), the special chart change pattern HSP-D with a probability of 20 / 1000 (1 / 50), the special chart change pattern HSP-E with a probability of 15 / 1000 (approximately 1 / 66.7), and the special chart change pattern HSP-F with a probability of 5 / 1000 (1 / 200), and in this case, the special chart change pattern ASP-D to the special chart change pattern ASP-F are not determined. Note that, although details will be described later using FIG. 10(b), when the special chart change pattern HNP is determined, the special chart change pattern is further specified using the value of the special chart 2 reserved counter at the start of the current pattern change. And, the method of determining the special chart change pattern using this special chart 2 reserved counter is the same in the special chart change pattern derivation state PB described later. On the other hand, if the result of the special chart hit / miss judgment in the pattern change related to special chart 2 during the special chart change pattern derivation state PB is a big hit or a small hit, special chart change pattern ASP-D is determined with a probability of 500 / 1000 (1 / 2), special chart change pattern ASP-E with a probability of 350 / 1000 (approximately 1 / 2.86), and special chart change pattern ASP-F with a probability of 150 / 1000 (approximately 1 / 6.67), and in such case, special chart change pattern HNP to special chart change pattern HSP-F will not be determined. In this embodiment, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 2 in the special chart fluctuation pattern derivation state PB is a miss, any one of the special chart fluctuation patterns HSP-D to HSP-F is determined at a rate of 40 / 1000 (1 / 25), and the special chart fluctuation pattern HNP is determined at a rate of 960 / 1000 (approximately 1 / 1.04). Furthermore, when the result of the special chart hit / miss judgment in the special chart fluctuation pattern derivation state PB is a big hit or a small hit, any one of the special chart fluctuation patterns ASP-D to ASP-F is determined at a rate of 1000 / 1000 (1 / 1).
[0083] Figure 10(b) is a schematic diagram showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 2 during special chart variation pattern derivation state PB, and the range of random numbers used in the lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 10(a)) is 0 to 999. As shown in Figure 10 (b), the special chart fluctuation patterns HNP that can be determined in the pattern fluctuation related to special chart 2 in the special chart fluctuation pattern derivation state PB include special chart fluctuation pattern HNP-E with a fluctuation time of 3000 ms and special chart fluctuation pattern HNP-F with a fluctuation time of 15000 ms. Specifically, if the special chart 2 reserved counter is 3 at the start of the current pattern change, if the special chart 2 reserved counter is 2 at the start of the current pattern change, and if the special chart 2 reserved counter is 1 at the start of the current pattern change, the special chart change pattern HNP-E is determined with a probability of 1000 / 1000 (1 / 1), and in these cases, the special chart change pattern HNP-F is not determined. On the other hand, if the special chart 2 reserved counter is 0 at the start of the current pattern change, the special chart change pattern HNP-F is determined with a probability of 1000 / 1000 (1 / 1), and in these cases, the special chart change pattern HNP-E is not determined. In addition, special chart variation pattern HNP-E and special chart variation pattern HNP-F are different from both the special chart variation pattern that can be determined when special chart variation pattern HNP is determined in the pattern variation related to special chart 1 in the special chart variation pattern derivation state PA described above, and the special chart variation pattern that can be determined when special chart variation pattern HNP is determined in the pattern variation related to the special chart variation pattern derivation state PC described below.
[0084] FIG. 11(a) is a schematic diagram showing a special chart variation pattern lottery table used for the pattern variation related to special chart 2 when the special chart variation pattern derivation state PC is in, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 11(a), in the pattern change related to special chart 2 in the special chart change pattern derivation state PC, special chart change pattern HNP to special chart change pattern ASP-I can be determined. Specifically, if the result of the special chart hit / miss judgment in the pattern change related to special chart 2 during the special chart change pattern derivation state PC is a miss, special chart change pattern HNP is determined with a probability of 950 / 1000 (approximately 1 / 1.05), special chart change pattern HSP-G with a probability of 25 / 1000 (1 / 40), special chart change pattern HSP-H with a probability of 15 / 1000 (approximately 1 / 66.7), and special chart change pattern HSP-I with a probability of 10 / 1000 (1 / 100), and in such case, special chart change pattern ASP-G to special chart change pattern ASP-I will not be determined. On the other hand, if the result of the special chart hit / miss judgment in the pattern change related to special chart 2 during the special chart change pattern derivation state PC is a big hit or a small hit, regardless of the number of spins in the special chart change pattern derivation state PC, special chart change pattern ASP-G is determined with a probability of 500 / 1000 (1 / 2), special chart change pattern ASP-H is determined with a probability of 350 / 1000 (approximately 1 / 2.86), and special chart change pattern ASP-I is determined with a probability of 150 / 1000 (approximately 1 / 6.67), and in such case, special chart change pattern HNP to special chart change pattern HSP-I will not be determined.
[0085] Figure 11(b) is a schematic diagram showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 2 during special chart variation pattern derivation state PC, and the range of random numbers used in the lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 11(a)) is 0 to 999. As shown in Figure 11 (b), the special chart fluctuation patterns HNP that can be determined in the pattern fluctuation related to special chart 2 when the special chart fluctuation pattern derivation state PC is in include special chart fluctuation pattern HNP-G with a fluctuation time of 2000 ms and special chart fluctuation pattern HNP-H with a fluctuation time of 10000 ms. Specifically, when the special pattern 2 reserved counter is 3 at the start of the current pattern change, when the special pattern 2 reserved counter is 2 at the start of the current pattern change, and when the special pattern 2 reserved counter is 1 at the start of the current pattern change, the special pattern change pattern HNP-G is determined with a probability of 1000 / 1000 (1 / 1), and in these cases, the special pattern change pattern HNP-H is not determined. On the other hand, when the special pattern 2 reserved counter is 0 at the start of the current pattern change, the special pattern change pattern HNP-H is determined with a probability of 1000 / 1000 (1 / 1), and in these cases, the special pattern change pattern HNP-G is not determined. In addition, special chart variation pattern HNP-G and special chart variation pattern HNP-H are different from both the special chart variation pattern that can be determined when special chart variation pattern HNP is determined in the pattern variation related to special chart 1 in the above-mentioned special chart variation pattern derivation state PA, and the special chart variation pattern that can be determined when special chart variation pattern HNP is determined in the pattern variation related to special chart 2 in the above-mentioned special chart variation pattern derivation state PB.
[0086] In addition, at the start of the pattern change, the special chart change pattern derivation means 133 generates a performance control command (change start command) including the result of the special chart hit / miss judgment, the determined stopping pattern of the special chart, and the determined special chart change pattern, and stores the command in the transmission command storage area of the main information storage means 160.
[0087] The regular map lottery means 135, like the special map lottery means 130, reads out the most recent pending activation information from the pending activation information stored in the main information storage means 160 when the regular map pattern is not changing, and uses the read random number to perform a regular map hit / miss judgment to determine whether the regular map is correct or not, and determines various parameters related to the regular map (regular map change time, regular map stop display time, etc.) based on the result of the regular map hit / miss judgment and information such as the current special map change pattern derivation state. In the judgment of whether the regular drawing is a hit or miss, there are two states: a high probability state of the regular drawing selection (sometimes abbreviated as "regular drawing high probability") and a low probability state of the regular drawing selection (sometimes abbreviated as "regular drawing low probability"). Although the drawing of the selection table is omitted, in this embodiment, in the high probability state, the probability of the regular drawing being a hit is 65535 / 65536, and the remaining probability of 1 / 65536 is a miss, while in the low probability state, the probability of the regular drawing being a hit is 1 / 65536, and the remaining probability of 65535 / 65536 is a miss. Note that in the low probability state, the regular drawing may not be a hit (65536 / 65536 is a miss).
[0088] At the start of a jackpot game, the jackpot game control means 140 generates a presentation control command (jackpot start command) including information related to the jackpot game (number of rounds and the state of derivation of the special chart variation pattern thereafter) and stores it in the transmission command storage area of the main information storage means 160, and at the end of the jackpot game, generates a presentation control command (jackpot end command) including a demo time related to the end demo of the jackpot game and stores it in the transmission command storage area of the main information storage means 160. This is also true for jackpot games caused by small jackpot games.
[0089] In addition, the jackpot game control means 140 starts a small jackpot game when the result of the special winning / unwinning judgment is a small jackpot, and when the game ball passes through the V winning area (not shown) provided in the large winning port 55 during the small jackpot game, the jackpot game corresponding to the small jackpot can be started after the small jackpot game ends. Therefore, in this embodiment, the small jackpot game functions as a game that generates a jackpot game. Note that if the game ball does not pass through the V winning area during the small jackpot game, the jackpot game does not start after the small jackpot game ends.
[0090] The pattern display control means 145 displays the special pattern 1 on the first special pattern display device 91 in a variable manner according to the variable time corresponding to the determined special pattern variable pattern of the special pattern 1, and stops and displays the special pattern 1 with the stop pattern determined by the special pattern stop pattern lottery after the variable time has elapsed. Similarly, the special pattern 2 is displayed on the second special pattern display device 92 in a variable manner according to the variable time corresponding to the determined special pattern variable pattern of the special pattern 2, and stops and displays the special pattern 2 with the stop pattern determined by the special pattern stop pattern lottery after the variable time has elapsed. Here, the stop display time (interval) of the pattern change related to the special chart refers to the time from when the special chart is stopped and displayed until the pattern change of the next special chart can start (when the result of the special chart hit / miss judgment is a miss), or the time from when the pattern change of the special chart ends and until the big win game or small win game starts (when the result of the normal chart hit / miss judgment is a normal hit), and the stop display time of the pattern change related to the special chart in this embodiment is a uniform 300 ms, regardless of the type of special chart or the result of the special chart hit / miss judgment. In addition, the pattern display control means 145 has a special chart game timer for managing the time (variation time, stop display time) related to the display of special chart 1 and special chart 2, and when the special chart is stopped (at the timing when the value of the special chart game timer becomes "0"), it generates a presentation control command (variation stop command) for requesting a fixed stop display of the decorative pattern, and stores the command in the transmission command storage area of the main information storage means 160. Here, the definite stop display of the decorative pattern refers to the final stop display of the decorative pattern in the pattern change, and is different from the provisional stop display of the decorative pattern that may occur during the execution of the pattern change. In the provisional stop display of the decorative pattern, for example, the decorative pattern displayed as stopped is accompanied by a movement in which the decorative pattern is slightly swaying up and down (so-called swaying change), while in the definite stop display of the decorative pattern, the decorative pattern displayed as stopped is not accompanied by a swaying change, and so on. Even if the same decorative pattern is displayed as stopped, the display mode of the decorative pattern displayed as stopped as definite is different from the display mode of the decorative pattern displayed as stopped provisionally. Therefore, the player can recognize whether the display of the decorative pattern is a definite stop display or a provisional stop display.
[0091] Furthermore, the pattern display control means 145 causes the normal pattern display device 93 to display the normal pattern in a variable manner in accordance with a variable time corresponding to the determined normal pattern variable pattern of the normal pattern, and after the variable time has elapsed, causes the normal pattern to be displayed in a stopped state with the determined stopping pattern. In addition, the pattern display control means 145 has a regular pattern play timer for managing the time related to the regular pattern (regular pattern change time, regular pattern stop display time, etc.).
[0092] In the above-mentioned big win game or small win game, the electric device control means 150 outputs a control signal to the special electric device solenoid 66, and opens the special electric device 65 according to an opening pattern corresponding to the stopping pattern of the special chart.
[0093] The game state control means 155 controls the normal drawing state. Specifically, the game state control means 155 sets the normal drawing to low probability regardless of the stop pattern of the special drawing related to the jackpot game at the start of the jackpot game, and when a specified condition such as the end of the jackpot game is satisfied, sets the normal drawing to high probability until the pattern change of the specified number of times related to the normal drawing high probability is performed, and sets the normal drawing to low probability when the pattern change of the specified number of times related to the normal drawing high probability is completed. Here, as described later, in this embodiment, the number of times of pattern change used to determine whether the specified number of times related to the normal drawing high probability has been reached is the number of times of pattern change related to the special drawing 2, but the number of times of pattern change used for the determination may be the number of times of pattern change related to the special drawing 1 added to the number of times of pattern change related to the special drawing 2. In addition, in this embodiment, during a small win game, the normal drawing state is maintained in the pattern variation in which the small win game occurred. However, the normal drawing may be low probability upon the start or end of the pattern variation that causes the small win game.
[0094] In principle, such a general drawing state changes in link with the above-mentioned special drawing pattern derivation state, and the transition of the special drawing pattern derivation state is managed by the game state control means 155. The transition of the special drawing pattern derivation state will be explained below with reference to Fig. 12(a) and Fig. 12(b). Fig. 12(a) is a state transition diagram showing the transition of the special drawing pattern derivation state, and Fig. 12(b) is a diagram showing the relationship of the average change time for each special drawing pattern derivation state.
[0095] As shown in Figure 12 (a), in the special chart variation pattern derivation state, there is a special chart variation pattern derivation state PA as a special chart variation pattern derivation state corresponding to a normal chart low probability, and there are a special chart variation pattern derivation state PB and a special chart variation pattern derivation state PC as special chart variation pattern derivation states corresponding to a normal chart high probability, and one of these special chart variation pattern derivation states is set except during a jackpot game. And, the transition conditions between the special chart variation pattern derivation state PA and the special chart variation pattern derivation state PC include transition conditions (i) to (v) shown by solid lines, as well as transition condition (vi) shown by dashed lines.
[0096] First, the transition conditions shown by solid lines will be specifically explained. Transition condition (i) is the end of the jackpot game related to pattern B or pattern C. Transition condition (ii) is the end of the jackpot game related to pattern A. Transition condition (iii) is the end of the jackpot game related to pattern a, pattern b, or pattern c. Transition condition (iv) is the end of the pattern change in which the number of pattern changes related to special pattern 2 executed without jackpot games in normal pattern high probability is 40 (the specified number of times related to normal pattern high probability in special pattern change pattern derivation state PB). Transition condition (v) is the end of the pattern change in which the number of pattern changes related to special pattern 2 executed without jackpot games in normal pattern high probability is 80 (the specified number of times related to normal pattern high probability in special pattern change pattern derivation state PC). In addition, if a big win game occurs in the special pattern variation pattern derivation state PC, the state transitions to the special pattern variation pattern derivation state PC again after the end of the big win game, and the number of pattern variations related to the special pattern 2 that can be executed up to the specified number of times related to the high probability of the normal pattern in the special pattern variation pattern derivation state PC is reset. Also, although not shown, if a big win game does not occur in a small win game that occurs in the special pattern variation pattern derivation state PC, and if a big win game does not occur in a small win game related to the transition condition (iii), the end of the small win game triggers the current special pattern variation pattern derivation state to end and transition to the special pattern variation pattern derivation state PA. In addition, although details will be described later, the end of the jackpot game related to the pattern B can also be a transition condition (ii).
[0097] The transition condition (vi), which is the transition condition indicated by the dashed line, can be satisfied when a specific variation is executed and a specific losing symbol is stopped and displayed during the specific variation. Here, specific variations refer to the pattern variation associated with the first (first spin) special chart 1 after power-on accompanied by execution of a RAM clear process, the pattern variation associated with the first special chart 1 after transitioning from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA, and the pattern variation associated with the first special chart 1 after transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA. Furthermore, the specific losing symbol is a stopping symbol that can be displayed when the result of the special symbol hit / miss judgment related to the special symbol 1 is a miss. The relationship between the stopping symbol and the transition condition (vi) will be described in detail later, but the existence of the transition condition contributes to increasing the desire to play in the special symbol variation pattern derivation state PA.
[0098] In addition, in the special pattern variation derivation state PA, the probability of deriving a normal winning pattern in the normal winning / losing judgment is higher than that of a normal low winning pattern (2 / 65536 in this embodiment), but there is a special state that is essentially treated as a normal low winning pattern. Here, being essentially treated as a normal low winning pattern means that in this state, the launch of the game ball toward the first flow path X (so-called left hit) is more advantageous than the launch of the game ball toward the second flow path Y (so-called right hit), which is different from the normal high winning pattern, in which the launch of the game ball toward the second flow path Y is more advantageous than the launch of the game ball toward the first flow path X. The role of the special state will be described later. Furthermore, in the following explanation, unless otherwise specified, the term "normal high probability" does not refer to a state that is essentially treated as a normal low probability as described above, but rather refers to a state in which it is recommended to launch the game ball toward the second flow path Y, such as a normal high probability related to the special chart fluctuation pattern derivation state PB or the special chart fluctuation pattern derivation state PA.
[0099] As shown in FIG. 12(b), the average change time of each of the special pattern change pattern derivation state PA, the special pattern change pattern derivation state PB, and the special pattern change pattern derivation state PC is shorter in the order of the special pattern change pattern derivation state PA, the special pattern change pattern derivation state PB, and the special pattern change pattern derivation state PC. This is due to the length of the change time related to the basic special pattern change pattern that is most likely to be determined in each special pattern change pattern derivation state. Here, the average change time refers to the sum of the change times derived by multiplying the occurrence rate (the probability that may occur in any pattern change, which is derived by multiplying the probability that the result of the special pattern hit / miss judgment is derived by the probability of the special pattern change pattern being hit) for each change time related to the special pattern change pattern that can be selected in a certain special pattern change pattern derivation state. However, in this embodiment, when there is only one special pattern change pattern that can be selected in the certain special pattern change pattern derivation state, the change time related to the special pattern change pattern is treated as the average change time.
[0100] In addition, when a transition occurs to the regular chart lottery state or the special chart variation pattern derivation state, the game state control means 155 generates a presentation control command (game state designation command) including the state after the transition, and stores the command in the transmission command storage area of the main information storage means 160. Furthermore, the game state control means 155 counts the number of times that the pattern change related to the transition to another special pattern change pattern derivation state is executed in each special pattern change pattern derivation state, and generates a performance control command including the number of times of the counted pattern change each time the pattern change is started, and stores the command in the transmission command area of the main information storage means 160. The information included in the performance control command may be included in the above-mentioned change start command.
[0101] As described above, the main information storage means 160 is a means for temporarily storing data read by each means, data derived by calculations or the like by each means, etc., in the corresponding storage areas.
[0102] The main error control means 165 monitors the input information of the I / O port 104 and judges whether or not the gaming machine 10 is in an error state. If it is judged that the gaming machine 10 is in an error state, a performance control command (error command) including information capable of identifying the error state is stored in a transmission command storage area of the main information storage means 160.
[0103] When a performance control command is stored in the transmission command storage area of the main information storage means 160, the main command management means 170 transmits the performance control command to the first sub-control board 200. In principle, each performance control command is transmitted in the order in which it is stored in the transmission command storage area of the main information storage means 160.
[0104] The power restoration process execution means 175 includes a restoration state setting means 176 and a playable state transition means 179 .
[0105] The return state setting means 176 executes a return state setting process to set a return state based on whether or not there is an abnormality in the RAM 103 when power is restored, the state at the time of the power outage immediately before the power restoration, the state of the RAM clear switch 43 when power is restored, and the state of the inner frame door open sensor 76 when power is restored. The return states set by this process include a game stop state and a game ready state (which may or may not involve the execution of a RAM clear process). Specifically, if there is an abnormality in the RAM 103 when power is restored, a game-stopped state is set regardless of the state of the RAM clear switch 43 and the state of the middle frame door open sensor 76 when power is restored. Also, if there is no abnormality in the RAM 103 when power is restored and the RAM clear switch 43 is ON (pressed state) when power is restored, the RAM clear process is executed and a playable state is set on the condition that the middle frame door open sensor 76 is ON when power is restored (if the middle frame door open sensor 76 is OFF when power is restored, the RAM clear process is not executed and the playable state is set), and if there is no abnormality in the RAM 103 when power is restored and the RAM clear switch 43 is OFF (not pressed state) when power is restored, the RAM clear process is not executed and the playable state is set. Here, the game stop state is a return state in which game progress is impossible by not executing processing according to the detection results of the sensors installed at each winning port (it is not necessary to look at the detection results of the sensors themselves). On the other hand, the playable state is a restored state in which the game can be played by executing a process according to the detection result of the sensor installed in each winning port. In particular, if the RAM clear process is not executed when the power is restored, the game returns to the playable state at the time of the previous power outage. For example, if the previous power outage was during a big win game or a small win game, the game returns to the big win game or small win game that was being executed, and if the previous power outage was during a pattern change, the game returns to the pattern change that was being executed.
[0106] In addition, whether or not there is an abnormality in RAM 103 is determined by executing a RAM abnormality check at the beginning of the recovery state setting process (specifically, a process which determines whether or not a backup flag is stored (whether or not the backup flag is ON) in the backup information area related to the target area, derives a checksum of the target area and the complement stored in the backup information area related to the area if the backup flag is stored (if the backup flag is ON), and if the calculation result is 0, determines that the target area is normal, and otherwise determines that the target area is abnormal) on the area related to the game in RAM 103.
[0107] The playable state transition means 179 executes a playable state transition process for transitioning to a playable state when the playable state is set. Specifically, in the gameable state transition process, when the output of the security signal is ON, a process of turning off the output of the security signal and initial setting of the device are executed. Here, the security signal is a type of signal output from an external terminal board (not shown) provided on the gaming machine 10 toward equipment outside the gaming machine (data display device or hall computer). Including the following explanation, turning the security signal ON refers to starting the output of the security signal, and turning the security signal OFF refers to ending the output of the security signal. In addition, in the process of turning off the security signal in this embodiment, the elapsed time after the security signal is turned ON is not taken into consideration, but the elapsed time may be taken into consideration, that is, the security signal may not be turned OFF before a certain time has elapsed since the security signal is turned ON. In this embodiment, when a magnetic error and a radio wave error occur, the process of turning on the security signal is executed, but the payout control board 400 may not execute the above-mentioned game progress regulation process. In addition, during the initial setting of the device, processes such as sending a launch permission command to the payout control board 400 to permit the launch of game balls, setting the state in which balls will be valid when they enter each winning slot, and setting data to activate the random number circuit 105 are performed.
[0108] The power cut-off process execution means 180 executes a power cut-off process based on receiving a power cut-off signal from the power supply control board 500. Specifically, for an area of RAM 103 related to game play, a process is performed in which a checksum for that area is derived and the complement of that checksum is stored in a backup information area of RAM 103 related to game play, and a process is performed in which a backup flag indicating that a power cut process has been performed for that area is turned ON (a backup flag is stored in the backup information area of RAM 103 related to game play).
[0109] As shown in Figure 7, the first sub-control board 200 is equipped with a sub-random number generation means 210, a normal performance control means 220, a sub-error control means 230, a lamp control means 240, a movable prop control means 245, a sub-information storage means 260, and a sub-command management means 270, and these means are functional representations of what is realized by each control configuration on the first sub-control board 200 described using Figure 6. Here, the sub-information storage means 260 is a means for temporarily storing data read by the means included in the first sub-control board 200, data derived by calculation in the means, etc., in the respective corresponding storage areas. Also, the performance control command transmitted from the main command management means 170 is stored in the received command storage area of the sub-information storage means 260 by the sub-command management means 270. In the following explanation, the storage of the performance control command transmitted from the main command management means 170 in the received command storage area of the sub-information storage means 260 by the sub-command management means 270 may be simply expressed as reception of the performance control command.
[0110] The sub-random number generating means 210 can generate random numbers (software random numbers) that are updated by program processing by the CPU 201, and obtains random numbers at the timing when each lottery (details will be described later) is executed by the normal performance control means 220.
[0111] The normal presentation control means 220 includes a presentation mode control means 221, a presentation route determination means 222, a sub-hold control means 223, a look-ahead presentation control means 224, a presentation content determination means 225, a decorative pattern control means 226, and a jackpot presentation control means 227.
[0112] When the presentation mode control means 221 receives a game state designation command, it controls the transition of the presentation mode in a manner consistent with the special chart variation pattern derivation state managed on the main control board 100 side. The presentation modes in this embodiment are broadly divided into normal mode, challenge mode, and RUSH mode, with normal mode corresponding to the special chart variation pattern derivation state PA, challenge mode corresponding to the special chart variation pattern derivation state PB, and RUSH mode corresponding to the special chart variation pattern derivation state PC.
[0113] When the presentation route determination means 222 receives a pre-determination command, it determines (sets) a presentation route corresponding to the reserved pattern change based on the result of the pre-determination included in the command (in this embodiment, the special pattern change pattern). Note that, when the special pattern change pattern corresponding to the pattern change is the above-mentioned special pattern change pattern HNP, the presentation route determination means 222 does not determine a presentation route when the pre-determination command is transmitted, and determines a presentation route based on the special pattern change pattern included in the change start command at the start of the pattern change (for example, in the special pattern change pattern derivation state PA, the special pattern change pattern HNP-A to special pattern change pattern HNP-D). Here, the presentation route refers to the presentation from the start to the end of the pattern change, and specifies the process of the presentation that notifies the result of the special pattern determination in the pattern change. The content of the presentation executed in the pattern change is determined by the presentation content determination means 225, which will be described later, in accordance with the presentation route corresponding to the pattern change.
[0114] The presentation route in this embodiment is roughly divided into a miss presentation route that notifies that the result of the special chart hit / miss judgment in the current pattern change is a miss (the result of the special chart hit / miss judgment in the current pattern change is neither a big hit nor a small hit), and a big hit presentation route that notifies that the result of the special chart hit / miss judgment in the current pattern change is a big hit or a small hit. Furthermore, the miss presentation route includes a non-development miss presentation route in which the development presentation is not executed, and a development miss presentation route in which the development presentation is executed. As will be described later, when the big hit presentation route is determined, the development presentation is executed unless otherwise specified. Here, the development performance refers to a performance that is executed after the decorative symbols are in a reach state (a state in which all decorative symbols except one symbol row are displayed stationary and the remaining symbol rows are displayed in a variable manner), and at the end of which, it is announced whether the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Therefore, in a development performance that corresponds to a development miss performance route, a series of performances corresponding to the development performance are executed, and at the end of which, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is neither a big hit nor a small hit. On the other hand, in a development performance that corresponds to a big hit performance route, a series of performances corresponding to the development performance are executed, and at the end of which, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. In addition, as described later, in this embodiment, in one presentation mode, each of the determined special chart variation patterns corresponds to one different presentation route. Therefore, in the following description, the presentation route for the special chart variation pattern may be simply expressed as a special chart variation pattern. However, multiple presentation routes may be made to correspond to one special chart variation pattern, and in this case, one presentation route may be determined from multiple presentation routes corresponding to the determined special chart variation pattern.
[0115] When the sub-reservation control means 223 receives a reserve command (hereinafter, may be simply expressed as the occurrence of a reserved winning), it sets performance data for displaying the number of reserved images corresponding to the special chart 1 reserve counter and the number of reserved images corresponding to the special chart 2 reserve counter in the reserve display area (not shown) of the main display unit 81 based on the information of the special chart 1 reserve counter and the special chart 2 reserve counter contained in the command. The reserved images are images that are the subject of a reserve pre-reading performance (an example of a pre-reading performance described later) that changes into various forms suggesting the degree of advantage such as the expectation degree of the occurrence of a jackpot game.
[0116] When the look-ahead performance control means 224 receives a pre-determination command, it determines the content of the so-called look-ahead performance based on the result of the pre-determination included in the command.
[0117] When the effect content determining means 225 receives a variation start command, it determines the content of the effect to be executed in the current pattern variation according to the presentation route already determined by the presentation route determining means 222. More specifically, the performance content determination means 225 determines a performance pattern selection table to be referenced for the content of the performance (performance pattern) for each performance execution timing in the pattern change based on the performance route determined by the performance route determination means 222, and determines the content of the performance by a selection using the determined performance pattern selection table. In particular, by doing so, it is possible to change the content of the performance related to (executed according to) the determined performance route, and to provide a connection between the performances in one pattern change.
[0118] When the decorative pattern control means 226 receives a variation start command, it determines the final (determined stopped) combination of decorative patterns (left pattern, center pattern, right pattern) based on the stopped pattern of the determined special pattern. Specifically, in the pattern variation related to the special chart 1, one of the pattern alignments related to the decorative patterns other than the 7 pattern is determined for the pattern B and the pattern C, and the pattern alignment related to the 7 pattern is determined for the pattern A. Therefore, in this embodiment, even if the pattern alignment related to the decorative patterns other than the 7 pattern is stopped and displayed, the subsequent performance mode, that is, the performance mode set at the opportunity of the end of the big win game related to the pattern alignment, cannot be accurately determined from the pattern alignment that is stopped and displayed. On the other hand, when the pattern alignment related to the 7 pattern is stopped and displayed, the player can determine that the RUSH mode will be set afterwards. In addition, in the pattern variation related to the special chart 2, any of the pattern alignments related to the decorative patterns except for the 7 pattern is determined for the pattern b, and any of the pattern alignments related to the decorative patterns including the 7 pattern is determined for the pattern a and the pattern c. Therefore, in this embodiment, when the pattern alignment related to the decorative patterns except for the 7 pattern is stopped and displayed, it is not possible to accurately determine the number of rounds of the jackpot game related to the pattern alignment. On the other hand, when the pattern alignment related to the 7 pattern is stopped and displayed, the player can determine that the number of rounds of the jackpot game related to the pattern alignment is 10.
[0119] When the jackpot start command is received, the jackpot effect control means 227 determines the content of the effects during the jackpot game based on the information included in the command, etc. The effects during the jackpot game include a round effect that notifies the player that a round game is in progress and an end demo effect that notifies the player that the jackpot game has ended.
[0120] The normal performance control means 220 reads out performance data for each device corresponding to each performance at the execution timing of that performance, in accordance with the content of the performance determined by the above-mentioned means provided in the first sub-control board 200. If the read performance data includes performance data related to images, an image control command is generated based on that performance data, and the command is stored in a transmission command storage area of the sub-information storage means 260. Furthermore, if the read performance data includes performance data related to sound, an audio control command related to sound is generated based on that performance data, and the command is stored in a transmission command storage area of the sub-information storage means 260. In addition, the normal presentation control means 220 reads presentation data for informing the user that a playable state has been achieved with the execution of a RAM clear process when the return state at the time of power recovery has become a playable state with the execution of a RAM clear process, and reads presentation data for informing the user that a playable state has been achieved without the execution of a RAM clear process when the return state at the time of power recovery has become a playable state without the execution of a RAM clear process. Furthermore, in the case where the return state at the time of power recovery is a game stop state, the normal presentation control means 220 reads presentation data for informing the user that a game stop state has been achieved and that a RAM clear process needs to be executed. Details of these notifications are omitted, but it is preferable that they are executed continuously for a certain period of time (for example, 30 seconds) after the execution is started, and the presentation device for executing the notification does not matter.
[0121] When an error command is transmitted, the sub-error control means 230 determines an error notification pattern, and reads out performance data for executing an error notification in accordance with the error notification pattern. In addition, the error notification is executed with priority over the variable performance related to the pattern variation. Here, the error notification is executed with priority, not only when the device related to the execution of the error notification and the device related to the execution of the variable performance are the same device, but also includes the case where the error notification is executed in a manner that is easier to recognize than the variable performance in the device, not only when the device related to the execution of the error notification and the device related to the execution of the variable performance are the same device, but also when the error notification is executed in a manner that is easier to recognize than the variable performance in the device. In addition, the sub-error control means 230 may independently (independently of the main error control means 165) determine whether or not the gaming machine 10 is in an error state, and if it is determined that the gaming machine 10 is in an error state, read out presentation data that executes an error notification.
[0122] The lamp control means 240 holds lamp control data for controlling the lighting of various lamps such as the frame lamp 35. For example, if the performance data read out by the normal performance control means 220 contains performance data corresponding to a lamp, the lamp control means 240 reads out the lamp control data based on the performance data, and transmits the read lamp control data to the lamp to be executed.
[0123] When the performance data read by the normal performance control means 220 contains performance data corresponding to a movable prop, the movable prop control means 245 reads movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82 from the ROM 202 based on the performance data, and transmits the read movement control data to the movable decorative body 22 and the sub-display unit 82 to control the movement of the movable decorative body 22 and the sub-display unit 82.
[0124] As described above, the sub-information storage means 260 is a means for temporarily storing data read out by the means provided in the first sub-control board 200, data derived by calculations in the means, etc. in the corresponding storage areas.
[0125] The sub-command management means 270 receives a performance control command transmitted from the main control board 100, and stores the received performance command in a received command storage area of the sub-information storage means 260. When an image control command is stored in the transmission command storage area of the sub-information storage means 260, the sub-command management means 270 transmits the image control command to the second sub-control board 300. When an audio control command or a volume adjustment command is stored in the storage area, the sub-command management means 270 transmits these commands to the audio control board 310. In addition, these commands are transmitted in the order in which they are stored in the transmission command storage area of the sub-information storage means 260, as a rule.
[0126] As described above, the gaming machine 10 according to this embodiment is configured to be able to set the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC as special chart variation pattern derivation states advantageous to the player, and is also configured to be able to set the special chart variation pattern derivation state PA, which is disadvantageous to the player and in which the game is played with the aim of transitioning to these advantageous special chart variation pattern derivation states. In a game state disadvantageous to the player, such as the special chart variation pattern derivation state PA, the player's motivation to play (referring to the motivation to start a new game or the motivation to continue a game that has already been played) tends to decrease. In contrast, the gaming machine 10 of this embodiment, as described above, has a transition condition (vi) that can be satisfied by the stopped display of a specific losing pattern in a specific variation, and has the function of transitioning from the special chart variation pattern derivation state PA to the special chart variation pattern derivation state PB when the transition condition is satisfied. The function itself and functions related to the function will be described in detail below.
[0127] <Regarding transition condition (vi)> First, the transition condition (vi) will be described in detail with reference to FIG. 13(a) and FIG. 13(b). FIG. 13(a) is a schematic diagram showing a lottery table for drawing the stopping patterns used when a miss is derived in the judgment of whether the special chart 1 is a hit or miss, and the range of random numbers used in the lottery is 0 to 999. Figure 13(b) is a table summarizing the state transitions for each combination of the type of losing pattern related to special chart 1 and the type of pattern change in which the losing pattern is stopped and displayed. The losing pattern refers to the stopping pattern that is stopped and displayed when a loss is derived in the special chart hit / miss determination.
[0128] As shown in Figure 13(a), when the result of the special chart hit / miss judgment for special chart 1 is a miss, pattern D is determined with a probability of 600 / 1000 (approximately 1 / 1.67), pattern E is determined with a probability of 100 / 1000 (1 / 10), pattern F is determined with a probability of 100 / 1000 (1 / 10), and pattern G is determined with a probability of 200 / 1000. And, the role of each miss pattern when it is stopped and displayed in the special chart variation pattern derivation state PA is as described in the remarks column.
[0129] Next, as shown in FIG. 13(b), the specific fluctuations that are the prerequisite for the transition condition (vi) to be satisfied include specific fluctuations HA and HB, and the behavior when the losing symbol is stopped and displayed changes depending on the combination of these specific fluctuations and the losing symbol. Here, the specific variation HA refers to the pattern variation related to the first (first rotation) special pattern 1 after power-on accompanied by the execution of RAM clear processing, and the specific variation HB refers to the pattern variation related to the first special pattern 1 after transition from the special pattern variation pattern derivation state PB to the special pattern variation pattern derivation state PA, or the pattern variation related to the first special pattern 1 after transition from the special pattern variation pattern derivation state PC to the special pattern variation pattern derivation state PA. In the following explanation, when simply written as "specific variation", it refers to both the specific variation HA and the specific variation HB.
[0130] Specifically, when the pattern D is displayed stationary in the specific variation HA, the current state (special pattern variation pattern derivation state PA) is maintained. When the pattern E is displayed as a stopped state in the specific fluctuation HA, and when the pattern F is displayed as a stopped state in the specific fluctuation HA, the above-mentioned special state is entered. When the pattern G is displayed as stopped during the specific variation HA, the stopped display triggers a transition from the current special pattern variation pattern derivation state PA to the special pattern variation pattern derivation state PB (transition condition (vi) is satisfied).
[0131] In addition, when the pattern D is displayed as stopped during the specific variation HB, the current situation is maintained in the same way as when the pattern D is displayed as stopped during the specific variation HA. When the pattern E is displayed in a specific variable HB, a special state occurs. When the pattern F is displayed as stopped in the specific variation HB, or when the pattern G is displayed as stopped in the specific variation HB, the stopped display triggers a transition from the current special pattern variation pattern derivation state PA to the special pattern variation pattern derivation state PB (transition condition (vi) is satisfied).
[0132] In addition, unlike the specific variation HA and the specific variation HB, in the normal variation, which is the pattern variation related to the special pattern 1, the current state (special pattern variation pattern derivation state PA) is maintained even if any losing pattern is stopped and displayed. This is also the case when the pattern variation related to the special pattern 1 is executed during the special pattern variation pattern derivation state PB or the special pattern variation pattern derivation state PC, which is the normal pattern high probability, and a losing pattern is stopped and displayed in the pattern variation, and the special pattern variation pattern derivation state related to the normal pattern high probability is maintained.
[0133] In this manner, in the present embodiment, in a specific variation in the special pattern variation pattern derivation state PA, the pattern F or the pattern G (which correspond to a specific losing pattern) is stopped and displayed, and the transition condition (vi) is satisfied, and a transition can occur from the special pattern variation pattern derivation state PA to the special pattern variation pattern derivation state PB, which is a normal pattern with a high probability. According to this, the presence of specific variations can increase the desire to play in the special chart variation pattern derivation state PA. In order to achieve this effect, it may be possible to set the regular high probability to a normal symbol when a losing symbol is stopped and displayed in a specific variation. In this case, it is preferable to set a plurality of prescribed times related to the regular high probability and set the regular high probability for one prescribed number of times from among them, so that the benefit (advantage) of the setting of the regular high probability does not become too high, and to set the regular high probability for the least prescribed number of times to the highest rate. This function may be adopted in this embodiment (a regular high probability is set in some cases when a losing symbol is stopped and displayed in a specific variation).
[0134] Also, as described above, in this embodiment, when pattern F is stopped and displayed in specific variation HA, no transition occurs from special pattern variation pattern derivation state PA to special pattern variation pattern derivation state PB, but when pattern F is stopped and displayed in specific variation HB, a transition occurs from special pattern variation pattern derivation state PA to special pattern variation pattern derivation state PB. According to this, by making the degree of advantage when a specific losing pattern is stopped and displayed different between the degree of advantage in the specific variation HA and the degree of advantage in the specific variation HB, it is possible to suppress the degree of advantage of the overall specific variation while increasing the effect of increasing the desire to play due to the specific variation HA or the effect of increasing the desire to play due to the specific variation HB.
[0135] In particular, in this embodiment, the degree of advantage when a specific losing symbol is stopped and displayed in the specific fluctuation HB is set to be higher than the degree of advantage when a specific losing symbol is stopped and displayed in the specific fluctuation HA. According to this, it is possible to gradually increase the desire to play in the special chart variation pattern derivation state PA from the very beginning of the morning (immediately after the power is turned on). This leads to an increase in the operation of the gaming machine.
[0136] <About the role of special conditions> Next, the role of the special state in this embodiment will be described with reference to FIG. FIG. 14 is a table summarizing the special chart variation pattern derivation state after the end of the jackpot game when a jackpot is derived in both the special state and the normal state. In addition, the normal state is a normal low probability state excluding the special state of the special chart fluctuation pattern derivation state PA, and is the state that accounts for the majority of the special chart fluctuation pattern derivation state PA.
[0137] As shown in Figure 14, in the normal state, when a jackpot related to pattern A is derived, the special chart variation pattern derivation state PC is set upon the end of the jackpot game related to that jackpot, and when a jackpot related to pattern B is derived, or when a jackpot related to pattern C is derived, the special chart variation pattern derivation state PB is set upon the end of the jackpot game related to these jackpots.
[0138] On the other hand, in the special state, when a jackpot related to pattern A is derived, as well as when a jackpot related to pattern B is derived, the special chart change pattern derivation state PC is set upon the end of the jackpot play related to these jackpots, and when a jackpot related to pattern C is derived, the special chart change pattern derivation state PB is set upon the end of the jackpot play related to these jackpots. As described above, the special chart variation pattern derivation state PC is more advantageous than the special chart variation pattern derivation state PB.
[0139] That is, in this embodiment, the advantage degree after the end of a jackpot game when the jackpot game occurs in a special state is configured to be higher than the advantage degree after the end of a jackpot game when the jackpot game occurs in a normal state. Furthermore, a special state is set in some cases where a losing symbol is stopped and displayed in a specific variation, that is, in some cases where the result of the special symbol hit / miss judgment related to the specific variation is a miss. According to this, in a game after a specific variation does not cause a transition to the special chart variation pattern derivation state PB, it is possible to increase the desire to play the game while suppressing the degree of advantage. In addition, in achieving this effect, the factor that creates the difference between the degree of advantage when a jackpot game occurs in a special state and the degree of advantage when a jackpot game occurs in a normal state is not limited to the difference in the specified number of times related to the subsequent normal high probability, as in this embodiment, but may also be the presence or absence of a setting for normal high probability (presence or absence of a specified number of times related to normal high probability).
[0140] In addition, the special state ends when a predetermined number of pattern changes (50 times in this embodiment, which is more than the specified number of 40 times related to the high probability of normal patterns in the special pattern change pattern derivation state PB) have been performed in the special state (only the pattern changes related to special pattern 1 may be the target, or the pattern changes related to special pattern 2 may be added to this) or when a jackpot game occurs. In addition, the above-mentioned specified number of times may be a predetermined number of times, as in this embodiment, or may be a number determined from a number of different numbers.If the latter specification is used, it is possible to promote game progress in the special chart variation pattern derivation state PA while suppressing the advantage related to the special state.
[0141] <About high probability provocation notifications> Next, in this embodiment, it is possible to execute a high probability prompting notification that is a performance that can be executed in a specific variation (specific variation HA, specific variation HB) and prompts whether or not to transition to a special chart variation pattern derivation state PB. Hereinafter, the details of the notification will be described with reference to Figs. 15 to 23. Figure 15(a) is a schematic diagram showing a lottery table used when the result of the special chart hit / miss judgment in the specific variation HA is a miss, and Figure 15(b) is a schematic diagram showing a lottery table used when the result of the special chart hit / miss judgment in the specific variation HB is a miss. The range of random numbers used in these lottery tables is 0 to 999. Figures 16 to 19 are figures showing specific examples of high probability provoking notifications executed in a specific variation HA, where Figure 16 shows a specific example of a high probability provoking notification executed when special chart variation pattern HSP1-J is determined in a specific variation HA, Figure 17 shows a specific example of a high probability provoking notification executed when special chart variation pattern HSP2-J is determined in a specific variation HA, Figure 18 shows a specific example of a high probability provoking notification executed when special chart variation pattern HSP3-J is determined in a specific variation HA, and Figure 19 shows a specific example of a high probability provoking notification executed when special chart variation pattern HSP-K is determined in a specific variation HA. Figures 20 to 23 are figures showing specific examples of high probability provoking notifications executed in a specific variation HB, where Figure 20 shows a specific example of a high probability provoking notification executed when special chart variation pattern HSP1-J is determined in a specific variation HB, Figure 21 shows a specific example of a high probability provoking notification executed when special chart variation pattern HSP2-J is determined in a specific variation HB, Figure 22 shows a specific example of a high probability provoking notification executed when special chart variation pattern HSP3-J is determined in a specific variation HB, and Figure 23 shows a specific example of a high probability provoking notification executed when special chart variation pattern HSP-K is determined in a specific variation HB.
[0142] First, as shown in Figures 15(a) and 15(b), if the result of the special chart hit / miss judgment in the special chart change is a miss, special chart change pattern HSP1-J, special chart change pattern HSP2-J, special chart change pattern HSP3-J, and special chart change pattern HSP-K may be determined, and the probability of these special chart change patterns being determined differs depending on the type of stopping pattern related to the miss. Although the details of the variation time related to these special chart variation patterns are omitted, in this embodiment, at least some of these special chart variation patterns (for example, special chart variation pattern HSP3-J, special chart variation pattern HSP-K) are configured to be longer than the variation time related to the special chart variation pattern in which the development performance is executed among the special chart variation patterns that can be determined in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC. This contributes to increasing the attention to the high probability arousal notification described later.
[0143] Specifically, as shown in Figure 15 (a), when pattern D is determined as a losing pattern in the specific variation HA, the special pattern variation pattern HSP1-J is determined with a probability of 500 / 1000 (1 / 2), the special pattern variation pattern HSP2-J is determined with a probability of 300 / 1000 (about 1 / 3.33), the special pattern variation pattern HSP3-J is determined with a probability of 200 / 1000 (1 / 5), and the special pattern variation pattern HSP-K is not determined. In this case, the transition to the special pattern variation pattern derivation state PB is not made at the opportunity of the end of the specific variation. When pattern E is determined as the losing pattern in the specific variation HA, the special pattern variation pattern HSP1-J is determined with a probability of 400 / 1000 (1 / 2.5), the special pattern variation pattern HSP2-J is determined with a probability of 350 / 1000 (approximately 1 / 2.86), the special pattern variation pattern HSP3-J is determined with a probability of 250 / 1000 (1 / 4), and the special pattern variation pattern HSP-K is not determined. In this case, the state does not transition to the special pattern variation pattern derivation state PB, but transitions to the special state. When pattern F is determined as the losing pattern in the specific variation HA, similar to the case where pattern E is determined as the losing pattern in the specific variation HA, special pattern variation pattern HSP1-J is determined with a probability of 400 / 1000 (1 / 2.5), special pattern variation pattern HSP2-J is determined with a probability of 350 / 1000 (approximately 1 / 2.86), special pattern variation pattern HSP3-J is determined with a probability of 250 / 1000 (1 / 4), and special pattern variation pattern HSP-K is not determined. In this case, the state does not transition to the special pattern variation pattern derivation state PB, but transitions to the special state. When the pattern G is determined as the losing pattern in the specific variation HA, the special pattern variation pattern HSP-K is determined with a probability of 1000 / 1000 (1 / 1), and none of the pattern variation patterns HSP1-J to HSP3-J are determined. In this case, the end of the specific variation triggers a transition to the special pattern variation pattern derivation state PB.
[0144] As shown in Figure 15 (b), when pattern D is determined as a losing pattern in the specific variation HB, similar to the case where pattern D is determined as a losing pattern in the specific variation HA, special pattern variation pattern HSP1-J is determined with a probability of 500 / 1000 (1 / 2), special pattern variation pattern HSP2-J is determined with a probability of 300 / 1000 (about 1 / 3.33), special pattern variation pattern HSP3-J is determined with a probability of 200 / 1000 (1 / 5), and special pattern variation pattern HSP-K is not determined. In this case, the transition to the special pattern variation pattern derivation state PB is not made at the opportunity of the end of the specific variation. When pattern E is determined as the losing pattern in the specific variation HB, similar to the case where pattern E is determined as the losing pattern in the specific variation HA, the special pattern variation pattern HSP1-J is determined with a probability of 400 / 1000 (1 / 2.5), the special pattern variation pattern HSP2-J is determined with a probability of 350 / 1000 (approximately 1 / 2.86), the special pattern variation pattern HSP3-J is determined with a probability of 250 / 1000 (1 / 4), and the special pattern variation pattern HSP-K is not determined. In this case, the state does not transition to the special pattern variation pattern derivation state PB, but transitions to the special state. When the pattern F is determined as the losing pattern in the specific variation HB, and when the pattern G is determined as the losing pattern in the specific variation HB, the special pattern variation pattern HSP-K is determined with a probability of 1000 / 1000 (1 / 1), and none of the pattern variation patterns HSP1-J to HSP3-J are determined. In this case, the end of the specific variation triggers a transition to the special pattern variation pattern derivation state PB.
[0145] In this manner, in the present embodiment, in the specific variation that does not transition to the special chart variation pattern derivation state PB, any one of the special chart variation patterns HSP1-J to HSP3-J is determined. On the other hand, in the specific variation that transitions to the special chart variation pattern derivation state PB, the special chart variation pattern HSP-K is determined. Therefore, in the special chart fluctuation pattern HSP1-J to the special chart fluctuation pattern HSP3-J, a high probability arousal notification is executed to determine whether or not to transition to the special chart fluctuation pattern derivation state PB. On the other hand, in the special chart fluctuation pattern HSP-K, a high probability arousal notification is executed to determine whether or not to transition to the special chart fluctuation pattern derivation state PB. The details will be described below with reference to Figs. 16 to 23.
[0146] As shown in Figure 16, when a special chart variation pattern HSP1-J is determined in a specific variation HA, a high probability teasing notification is issued in the display area related to the main display unit 81, and the notification stages progress in the following order: character selection (scene shown in the upper right side of Figure 16) in which an ally character is selected to fight against an enemy character in the high probability teasing notification, and then a first battle with the enemy character (scene shown in the middle, far left side of the lower left side of Figure 16), and the ally character is defeated in the first battle with the enemy character. More specifically, in the notification stage related to character selection (hereinafter simply referred to as "character selection"), a character selection image ksg is displayed. Then, by operating the left cursor button 38c or the right cursor button 38d, it is possible to switch between the ally characters of the selection candidates (hatched portion), and the selection candidate at the time when the performance button 37 is operated is determined as the ally character. Note that the selectable ally characters include character A (character A), character B (character B), and character C (character C), and although details will be described later, the execution rate of the chance-up performance in the subsequent battle with the enemy character changes depending on the selected character. Also, although not shown, in the notification stage for the first battle with the enemy character (hereinafter simply referred to as the "first battle"), the ally character selected in the character selection fights the enemy character, and the outcome is notified. The defeat of the ally character in the battle corresponds to no transition to the special chart variation pattern derivation state PB. This is also true for the battle with the second enemy character and the battle with the third enemy character, which will be described later. However, the enemy characters facing each other are different in the first to third battles with the enemy characters. Furthermore, in the following drawings including FIG. 16, the underlined characters written in the display area related to the main display unit 81 explain the contents of the notification to be executed, and are not actually displayed in the display area related to the main display unit 81.
[0147] As shown in FIG. 17, when the special chart variation pattern HSP2-J is determined in the specific variation HA, the high probability provocation notification is a notification stage that progresses in the display area related to the main display unit 81 in the order of character selection (not shown), the first battle, and the second battle with the enemy character (hereinafter simply referred to as the "second battle"), and the ally character is defeated in the second battle with the enemy character. Thus, in the high probability provocation notification in this embodiment, if the ally character wins the first battle, the next battle will be started. This is also the case when the ally character wins the second battle.
[0148] As shown in Figure 18, when the special chart variation pattern HSP3-J is determined in the specific variation HA, the high probability teasing notification will progress through the notification stages related to character selection (not shown), the first battle (not shown), the second battle, and the third battle with the enemy character (hereinafter simply referred to as the "third battle") in the display area related to the main display unit 81, and the ally character will be defeated in the third battle with the enemy character.
[0149] As shown in Figure 19, when the special chart fluctuation pattern HSP-K is determined in a specific fluctuation HA, that is, when the transition to the special chart fluctuation pattern derivation state PB is made upon the end of the specific fluctuation HA, the high probability teasing notification will progress through the notification stages in the display area related to the main display unit 81 in the order of character selection (not shown), the first battle (not shown), the second battle, and the third battle, and the ally character will win the third battle. Thus, in the high probability teasing notification in this embodiment, the victory of the ally character in the third battle corresponds to a transition to the special chart change pattern derivation state PB upon the end of a specific change.
[0150] As shown in Fig. 16 to Fig. 18, if the battle with the enemy character is lost in the high probability stimulating notification in the specific variation HA, that is, if the transition to the special chart variation pattern derivation state PB is not made at the opportunity of the end of the specific variation HA, the background image displayed in the display area related to the main display unit 81 becomes the day stage. Here, the background image is an image displayed in the backmost layer, and is displayed behind the variation performance such as the variation display of the pattern row related to the above-mentioned decorative pattern. On the other hand, as shown in Figure 19, when the third battle occurs during a high probability prompting notification in a specific variation HA, that is, when the end of the specific variation HA is triggered to transition to the special chart variation pattern derivation state PB, a challenge mode entry image ctg including the words "Challenge Mode GET" is displayed in the display area related to the main display unit 81.
[0151] Next, as shown in Figure 20, when a special chart fluctuation pattern HSP1-J is determined in a specific fluctuation HB, the high probability teasing notification is similar to the high probability teasing notification when a special chart fluctuation pattern HSP1-J is determined in a specific fluctuation HA, in that the notification stages progress in the display area related to the main display unit 81 in the order of character selection and the first battle, and the ally character is defeated in the first battle. However, the high probability stimulating notification when the special chart fluctuation pattern HSP1-J is determined in the specific fluctuation HB is different from the high probability stimulating notification when the special chart fluctuation pattern HSP1-J is determined in the specific fluctuation HA in that there is a notification stage in which a battle entry image btg including the word "battle entry" is displayed before the character selection. This is also the case in the specific examples shown in Figures 21 to 23 described later.
[0152] As shown in Figure 21, when the special chart variation pattern HSP2-J is determined in the specific variation HB, the high probability teasing notification will progress through the notification stages in the display area related to the main display unit 81 in the order of character selection, the first battle, and the second battle, and the ally character will be defeated in the second battle. As shown in Figure 22, when the special chart variation pattern HSP3-J is determined in the specific variation HB, the high probability teasing notification will progress through the notification stages in the display area related to the main display unit 81 in the order of character selection, first battle, second battle, and third battle, and the ally character will be defeated in the third battle. As shown in Figure 23, when the special chart variation pattern HSP-K is determined in the specific variation HB, the high probability teasing notification will progress through the notification stages in the display area related to the main display unit 81 in the order of character selection, the first battle, the second battle, and the third battle, and the ally character will win the third battle.
[0153] 20 to 23, if the player loses the battle with the enemy character in the high probability provocation notification in the specific variation HB, that is, if the player does not transition to the special chart variation pattern derivation state PB upon the end of the specific variation HB, the background image displayed in the display area related to the main display unit 81 becomes the evening stage. Therefore, in this embodiment, after the player loses the battle with the enemy character in the high probability provocation notification in the specific variation, it is possible to specify whether the specific variation was the specific variation HA or the specific variation HB. On the other hand, as shown in Fig. 23, in the case of the third battle in the high probability stimulating notification in the specific variation HB, that is, when the transition to the special chart variation pattern derivation state PB is triggered by the end of the specific variation HB, a challenge mode entry image ctg including the characters "Challenge Mode GET" is displayed in the display area related to the main display unit 81. This is the same as the specific example shown in Fig. 19.
[0154] As described above, in this embodiment, the number of notification stages constituting a high probability teasing notification executed in a specific variation HB (the pattern change related to the first special chart 1 after transition from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA, or the pattern change related to the first special chart 1 after transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA) is greater than the number of notification stages constituting a high probability teasing notification executed in a specific variation HA (the pattern change related to the first special chart 1 after power-on accompanied by execution of a RAM clear process). According to this, the specific variation HB among the specific variations can be more exciting. This leads to increasing the desire to play in the special chart variation pattern derivation state PA. In addition, when achieving this effect, the number of notification stages that constitute the high probability prompting notification executed in the specific variation HB may be the same as the number of notification stages that constitute the high probability prompting notification executed in the specific variation HA. In addition, the difference between the number of notification stages constituting the high probability provocation notification executed in the specific variation HB and the number of notification stages constituting the high probability provocation notification executed in the specific variation HA is not limited to the difference (one) in this embodiment. However, it is preferable that the difference in the number of stages is smaller than the number of notification stages (4, which is the number of battles from character selection to the third battle) common to the high probability provocation notification executed in the specific variation HA and the high probability provocation notification executed in the specific variation HB. In addition, the number of notification stages constituting the high probability prompting notification (high probability prompting executed in a specific variation HA) that has a smaller number of notification stages may be one. These supplementary notes can be applied to each of the inventions described below.
[0155] Therefore, in the gaming machine 10, the gaming state management means (gaming state control means 155) can set, as gaming states in which a pattern change can be executed, a first gaming state (special pattern change pattern derivation state PA) in which the launch of a gaming ball toward the first starting hole (first starting hole 57) is recommended, and a second gaming state (special pattern change pattern derivation state PB) in which the launch of a gaming ball toward the second starting hole is recommended, and in a specific change, which is the first pattern change related to the first starting hole after a specific condition is satisfied, when a specific result is not derived by a hit / miss judgment related to the specific change (miss), the second gaming state is set upon the end of the specific change, and the notification control means (first sub-control board 200, second sub-control board 300) notifies the user of the end of the specific change after the specific condition is satisfied. During the period, it is possible to execute a specific notification (high probability encouraging notification), and the specific notification is a notification that may be composed of multiple notification stages and that makes it possible to identify whether or not the second game state will be set in the last notification stage of the multiple notification stages, and the specific conditions include a first specific condition (power-on accompanied by execution of a RAM clear process) and a second specific condition (transition from special chart variation pattern derivation state PB to special chart variation pattern derivation state PA, or transition from special chart variation pattern derivation state PC to special chart variation pattern derivation state PA), and in other words, the number of notification stages that constitute the specific notification in at least a part of the time when the second specific condition is satisfied is greater than the number of notification stages that constitute the specific notification when the first specific condition is satisfied.
[0156] In particular, in this embodiment, the specific variation HB is the pattern variation related to the first special pattern 1 after transition from the special pattern variation pattern derivation state PB to the special pattern variation pattern derivation state PA, or the pattern variation related to the first special pattern 1 after transition from the special pattern variation pattern derivation state PC to the special pattern variation pattern derivation state PA. On the other hand, the specific variation HA does not include these transitions. This makes it possible to prevent a decline in interest in the game due to the end of an advantageous special chart variation pattern derivation state (special chart variation pattern derivation state PB, or special chart variation pattern derivation state PC).
[0157] Therefore, in the gaming machine 10, the first specific condition does not include a transition from the second gaming state to the first gaming state, and the second specific condition includes a transition from the second gaming state to the first gaming state.
[0158] Furthermore, in this embodiment, the difference between the number of notification stages that constitute the high probability prompting notification executed in the above-mentioned specific variation HB and the number of notification stages that constitute the high probability prompting notification executed in the specific variation HA is realized by the presence or absence of a notification stage in which the battle entry image btg is displayed. The notification stage where the battle entry image btg is displayed is a different notification stage from the last notification stage in any of the high probability provocation notifications. Furthermore, in any of the high probability provocation notifications, in the notification stage where the battle entry image btg is displayed, the high probability provocation notification does not end and proceeds to the next stage. According to this, in a specific variable HB, a decrease in expectation caused by relatively increasing the number of notification stages that constitute a high probability prompting notification can be suppressed.
[0159] Therefore, in the gaming machine 10, since the specific notification (high probability teasing notification) related to the second specific condition (transition from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA, or transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA) includes a specific notification stage (an notification stage at which the battle entry image btg is displayed) and the specific notification related to the first specific condition (power-on with execution of a RAM clear process) does not include a specific notification stage, the number of notification stages constituting the specific notification related to the second specific condition may be greater than the number of notification stages constituting the specific notification related to the first specific condition, and the specific notification stage is a notification stage different from the last notification stage among the notification stages constituting the specific notification related to the second specific condition, and when a specific notification stage in a specific notification is executed, the specific notification does not end at that specific notification stage, and the next notification stage after that specific notification stage is executed.
[0160] In particular, in this embodiment, the specific notification stage is the first stage constituting the specific notification. This can enhance the effect of suppressing a decline in anticipation regarding specific notifications.
[0161] In addition, in the high probability provocation notification in this embodiment, by making it possible to select an ally character through game operations, the content of the subsequent high probability provocation notification can be changed. This can increase the attention given to the high probability prompting announcement. In order to achieve this effect, it is sufficient that the notification content of at least the final notification stage (third battle) in the high probability prompting notification is changeable by game operations, and the notification content of the notification stage immediately preceding the final notification stage does not have to be changeable by game operations.
[0162] Therefore, in other words, in the gaming machine 10, the notification content at least in the final notification stage (the third battle) is configured to be changeable by game operations.
[0163] Also, although different from the present embodiment, the number of battles with the enemy character by the ally character selected by the notification stage in the character selection may be set to one, and the transition to the special chart variation pattern derivation state PB may be notified depending on the outcome of the battle with the enemy character. In other words, the number of subsequent notification stages may be changed (increased or decreased) by the game operation at a predetermined notification stage in the high probability provocation notification. This also helps to increase attention to the high probability teasing.
[0164] Therefore, in other words, the number of notification stages that make up the specific notification can change depending on the game operation during the specific notification.
[0165] <About increasing the chances of winning with high probability alerts> Next, using Figure 24, we will explain in detail the chance increase in high probability prompting notifications. Fig. 24(a) is a schematic diagram showing a lottery table used to determine the color of lines during a battle with an enemy character when character A is selected as an ally character, Fig. 24(b) is a schematic diagram showing a lottery table used to determine the color of lines during a battle with an enemy character when character B is selected as an ally character, and Fig. 24(c) is a schematic diagram showing a lottery table used to determine the color of lines during a battle with an enemy character when character C is selected as an ally character, and the range of random numbers used in these lottery tables is 0 to 999. Furthermore, these lottery tables are commonly used in the specific variation HA and the specific variation HB. Here, the dialogue color refers to the color of the text (telop) corresponding to the dialogue spoken by the ally character or enemy character that is displayed in the display area of the main display unit 81 during the battle with the enemy character.
[0166] As shown in FIG. 24(a), when character A is selected in character selection, if the special chart fluctuation pattern in the specific fluctuation is special chart fluctuation pattern HSP1-J (when there is no transition to special chart fluctuation pattern derivation state PB), white is determined with a probability of 1000 / 1000 (1 / 1), and red and gold are not determined. When character A is selected in character selection, if the special chart fluctuation pattern in the specific fluctuation is special chart fluctuation pattern HSP2-J (if there is no transition to special chart fluctuation pattern derivation state PB), white is determined with a probability of 700 / 1000 (approximately 1 / 1.43), red is determined with a probability of 300 / 1000 (approximately 1 / 3.33), and gold is not determined. When character A is selected in character selection, if the special chart fluctuation pattern in the specific fluctuation is special chart fluctuation pattern HSP3-J (if there is no transition to special chart fluctuation pattern derivation state PB), white is determined with a probability of 600 / 1000 (approximately 1 / 1.67), red is determined with a probability of 400 / 1000 (1 / 2.5), and gold is not determined. When character A is selected in character selection, if the special chart fluctuation pattern in the specific fluctuation is special chart fluctuation pattern HSP-K (when transitioning to special chart fluctuation pattern derivation state PB), there is a 400 / 1000 (1 / 2.5) probability that white will be determined, a 400 / 1000 (1 / 2.5) probability that red will be determined, and a 200 / 1000 (1 / 5) probability that gold will be determined.
[0167] As shown in FIG. 24(b), when character B is selected in the character selection, if the special chart fluctuation pattern in the specific fluctuation is special chart fluctuation pattern HSP1-J, and if the special chart fluctuation pattern in the specific fluctuation is special chart fluctuation pattern HSP2-J, then white is determined with a probability of 1000 / 1000 (1 / 1), and red and gold are not determined. When character B is selected in the character selection, if the special chart fluctuation pattern in the specific fluctuation is special chart fluctuation pattern HSP3-J, there is a 800 / 1000 (1-1.25) probability that white will be determined, a 200 / 1000 (1 / 5) probability that red will be determined, and gold will not be determined. When character B is selected in the character selection, if the special chart fluctuation pattern in the specific fluctuation is special chart fluctuation pattern HSP-K, there is a 200 / 1000 (1 / 5) probability that the color will be white, a 400 / 1000 (1 / 2.5) probability that the color will be red, and a 400 / 1000 (1 / 2.5) probability that the color will be gold.
[0168] Thus, in this embodiment, the color of the dialogue in the high probability teasing notification indicates the expectation that the high probability teasing notification will notify a transition to the special chart change pattern derivation state PB. On the other hand, the battle entry image btg is a predetermined notification mode, and at the notification stage when the battle entry image btg is displayed, the expectation that a transition to the special chart change pattern derivation state PB will be notified in the high probability stimulation notification is not indicated. According to this, it is possible to create a sense of expectation in the notification stage after the notification stage in which the battle entry image btg is displayed. Furthermore, it is possible to prevent the ease of guessing whether or not the transition to the special chart variation pattern derivation state PB is notified in the high probability provocation notification from being affected by the presence or absence of the notification stage in which the battle entry image btg is displayed. In addition, for this effect, the notification mode may suggest the expected degree of transition to the special chart variation pattern derivation state PB in all of the subsequent notification stages, or the notification mode may suggest the expected degree of transition to the special chart variation pattern derivation state PB in some of the subsequent notification stages. In addition, the battle entry image btg is not limited to a predetermined notification mode, and one notification mode may be determined from multiple notification modes, so long as it is determined without referring to the type of special chart change pattern determined in this specific change.
[0169] Therefore, in the gaming machine 10, in a specific notification including a specific notification stage (an notification stage at which a battle entry image btg is displayed), at least a portion of the notification stages excluding the specific notification stage becomes a notification mode suggesting the degree of expectation regarding the setting of the second game state (special chart variation pattern derivation state PB), and in other words, in the specific notification stage, the notification mode does not become one suggesting the degree of expectation regarding the setting of the second game state.
[0170] In particular, in this embodiment, when the special chart variation pattern in a specific variation is special chart variation pattern HSP-K, the rate at which gold (a notification mode in which the transition to the special chart variation pattern derivation state PB becomes definite) is determined as the dialogue color is higher when character B is selected than when character A is selected. Furthermore, when the special chart variation pattern in a specific variation is special chart variation pattern HSP2-J or special chart variation pattern HSP3-J, the rate at which red is determined is lower when character B is selected than when character A is selected. In other words, the suggestion accuracy of the expectation regarding the transition of the special chart variation pattern derivation state PB due to the dialogue color is higher when character B is selected than when character A is selected.
[0171] As shown in FIG. 24(c), when character C is selected in the character selection, white is determined regardless of the type of special chart variation pattern in the particular variation, and red and gold are not determined. According to this, when character C is selected in character selection, the high probability prompting notification can be focused purely on whether or not the stage will progress.
[0172] <Other variations, etc.> The following provides additional information on modifications and the like that have not been described above.
[0173] First, as described above, in this embodiment, if the game ball does not pass through the V winning area in a small win game that occurs in the special chart variation pattern derivation state PB or the special chart variation pattern derivation state PC, a big win game will not occur after the small win game ends, and the special chart variation pattern derivation state will end and transition to the special chart variation pattern derivation state PA. In this case, the pattern change related to the first special chart 1 in the special chart variation pattern derivation state PA will be treated as a specific change HA. In other words, when a transition is made to the special chart change pattern derivation state PA based on the fact that the game ball does not pass through the V winning area during a small hit game and a big hit game does not occur, the number of stages of high probability prompting notification executed in the subsequent specific variation is reduced compared to when a transition is made from the special chart change pattern derivation state PB or the special chart change pattern derivation state PC to the special chart change pattern derivation state PA due to the execution of a pattern change. According to this, by preventing a player who has ended the special chart change pattern derivation state PB or the special chart change pattern derivation state PC via an irregular route from having excessive expectations about the high probability prompting notification, it is possible to prevent a significant decrease in interest in the game due to the high probability prompting notification not notifying the player of the transition to the special chart change pattern derivation state PB.
[0174] Therefore, in the gaming machine 10, the specific result related to the pattern change executed based on the winning of the gaming ball into the second start hole (second start hole 59) includes at least a small win, and the winning game includes a small win game and a big win game. When a small win is derived by a win / loss judgment, the small win game occurs after the end of the pattern change in which the win / loss judgment was executed. When the gaming ball passes through a predetermined area (V winning area) in the small win game, the big win game occurs after the end of the small win game. When a small win game occurs in the second gaming state (special pattern change pattern derivation state PB) and the gaming ball does not pass through the predetermined area in the small win game, the second gaming state is changed to the first gaming state. The second specific condition is configured to be able to transition to a special pattern change pattern derivation state PA, and the second specific condition includes a third specific condition and a fourth specific condition, and the third specific condition includes at least a transition from the second game state to the first game state due to the execution of a pattern change for which a specific result was not derived in the hit / miss judgment, and the fourth specific condition includes at least a transition from the second game state to the first game state due to the game ball not passing through a specified area in a small hit game, and in other words, the number of notification stages that constitute a specific notification (high probability encouraging notification) when the fourth specific condition is satisfied is less than the number of notification stages that constitute a specific notification in at least a part of the case when the third specific condition is satisfied.
[0175] In particular, in the case where a transition is made to the special chart change pattern derivation state PA based on the fact that the game ball does not pass through the V winning area during a small win game and a big win game does not occur, and in the case where power is turned on accompanied by the execution of the above-mentioned RAM clearing process, the subsequent specific change becomes a specific change HA, and the number of stages of high probability prompting notification executed during that specific change is the same. This makes it easier for players to recognize that there are many stages of high-probability prompting notifications executed in specific variable HBs.
[0176] Therefore, in other words, in the gaming machine 10, the number of notification stages that constitute the specific notification when the fourth specific condition is satisfied is the same as the number of notification stages that constitute the specific notification when the first specific condition is satisfied.
[0177] In addition, if the pattern change related to special chart 1 is pending at the time of transition from special chart change pattern derivation state PB or special chart change pattern derivation state PC to special chart change pattern derivation state PA, the specific change executed thereafter may be treated as specific change HA. In other words, if the pattern change related to special chart 1 is reserved at the time of transition from special chart change pattern derivation state PB or special chart change pattern derivation state PC to special chart change pattern derivation state PA, the number of stages of high probability teasing notifications executed in subsequent specific changes will be fewer compared to when the pattern change related to special chart 1 is not reserved at the time of transition from special chart change pattern derivation state PB or special chart change pattern derivation state PC to special chart change pattern derivation state PA due to execution of the pattern change. According to this, when a player desires a smooth game progress (fewer notification stages), it is possible to prevent the player's motivation to play from being diminished.
[0178] Therefore, in the gaming machine 10, the above-mentioned first specific condition does not include a transition from the second gaming state (special chart change pattern derivation state PB) to the first gaming state (special chart change pattern derivation state PA), and the second specific condition includes at least a transition from the second gaming state to the first gaming state, and it can be said that the number of notification stages constituting a specific notification (high probability encouraging notification) when the pattern change related to the first starting port (first starting port 57) is reserved when the second specific condition is satisfied is less than the number of notification stages constituting a specific notification in at least a part of the case when the pattern change related to the first starting port is not reserved when the second specific condition is satisfied.
[0179] In particular, when transitioning from the special chart change pattern derivation state PB or the special chart change pattern derivation state PC to the special chart change pattern derivation state PA, if the pattern change related to special chart 1 is put on hold or if power is turned on with the execution of the above-mentioned RAM clearing process, the subsequent specific change becomes specific change HA, and the number of stages of high probability teasing notification executed in that specific change will be the same. This makes it easier for players to recognize that there are many stages of high-probability prompting notifications executed in specific variable HBs.
[0180] Therefore, in other words, in the gaming machine 10, the number of notification stages constituting the specific notification when the pattern change related to the first starting hole (first starting hole 57) is pending when the second specific condition is satisfied is the same as the number of notification stages constituting the specific notification (high probability prompting notification) when the first specific condition is satisfied.
[0181] In addition, in the above-described embodiment, the end of a specific variation can be used as a trigger to transition to the special chart variation pattern derivation state PB, but the end of a specific variation can also be used as a trigger to transition to the special chart variation pattern derivation state PC.
[0182] In addition, in the special state in this embodiment, the probability of a normal hit being derived in the normal hit / miss judgment is higher than that of a normal low probability and lower than that of a normal high probability, but the probability in the special state and the probability in the normal high probability may be the same. In this case, the opening pattern of the normal electric device 61 when a normal hit is derived in the special state (the opening time related to the opening of one normal electric device 61) must be such that the game ball is not actually picked up, and the function related to the opening pattern may be adopted as the special state in this embodiment.
[0183] In addition, in this embodiment, the high probability arousal notification is started in the specific variation, and the high probability arousal notification is ended in the specific variation, but this is not limited to this. That is, if there is a period in which the specific variation and the high probability arousal notification overlap, the high probability arousal notification may be started before the start of the specific variation, or may be continued until the end of the specific variation, or may be a combination of these.
[0184] Also, as described above, the specific variations in this embodiment were only the specific variation HA and the specific variation HB, but the first pattern variation after a transition from a special state to a normal state occurs (which does not have to be the first pattern variation, as with the specific variation HA and specific variation HB) may also be the specific variation. This makes it possible to suppress a decline in motivation to play when the end of a special state is approaching.
[0185] Although omitted in the description of this embodiment, the gaming machine 10 according to this embodiment is capable of outputting an external signal to the hall computer or data display during a winning game (during a big win game, during a small win game) and during a normal high probability game, which transmits these states. In particular, when the normal high probability game (special pattern variation pattern derivation state PB or special pattern variation pattern derivation state PC) ends, the external signal continues to be output while the reserved pattern variation related to special pattern 2 remaining at the time of the end of the normal high probability game is consumed, and until a certain time has passed since all reserved pattern variation related to special pattern 2 is consumed. Therefore, in this embodiment, the specific variation HB can be started while an external signal is being output at the start of the specific variation after the end of the normal high probability.
[0186] In addition, the gaming machine 10 according to this embodiment is a so-called type 1 / type 2 mixed machine that can derive both a big win and a small win that can result in a big win game in determining whether or not the special chart has been hit, but it is not limited to this, and it is also possible to use one that can only derive a so-called type 2 hit.
[0187] In addition, in each special chart variation pattern derivation state, if the special chart variation pattern is determined using the special chart variation pattern lottery table shown in Figures 9 to 11, the special chart variation pattern may be determined using another special chart variation pattern lottery table, or the special chart variation pattern may be determined without using the special chart variation pattern lottery table (without drawing). However, in each special chart variation pattern derivation state, it is preferable that the special chart variation pattern is determined using the special chart variation pattern lottery table shown in Figures 9 to 11 for more than half of the period during which the special chart variation pattern derivation state continues.
[0188] In addition, in the present embodiment, the probability, ratio, and frequency, and the number of times may be 0 on the smaller side and the maximum value on the larger side, as long as the respective relationships are ensured. In particular, as for the above-mentioned ratios, as long as the phenomenal aspects are ensured, there is no restriction on the control for realizing the ratios. Furthermore, each lottery value in the lottery table illustrated in this embodiment is just an example, and as long as the magnitude relationship between the lottery tables is maintained, each lottery value may adopt any value within the range.
[0189] In the above explanation, the recovery state at the time of power recovery is determined by referring to the state of the RAM clear switch 43 at the time of power recovery, but it may be possible to refer to whether the time that the RAM clear switch 43 is in the ON state after power recovery exceeds a specified time (e.g., 3 seconds). In this way, the occurrence of erroneous RAM clear processing can be further suppressed.
[0190] In the above description, the state of the middle frame open door sensor 76 (open / closed state of the middle frame 17) was referenced when determining the return state when power was restored, but the return state may be set without reference to that state. In this case, the return state when power was restored may be set uniformly according to the case where the middle frame open door sensor 76 is ON (the middle frame 17 is open).
[0191] The present invention described above is not limited to the above description, and includes various modifications and improvements as long as the object of the present invention is achieved.
[0192] <Additional Notes> The present embodiment encompasses the following technical idea. (1) A gaming machine capable of launching game balls, capable of executing a pattern variation accompanied by a win / loss determination based on the entry of the game ball into a first start port or a second start port, capable of generating a winning game after the end of the pattern variation in which the win / loss determination was executed when a specific result is derived by the win / loss determination, and capable of suspending the start of the pattern variation related to the first start port until a variation start condition is satisfied, A game status management means; A notification means; A notification control means for controlling the notification means; Equipped with The game state management means can set, as game states in which a pattern change can be executed, a first game state in which a launch of a game ball toward the first starting hole is recommended, and a second game state in which a launch of a game ball toward the second starting hole is recommended, In a specific variation, which is the first pattern variation related to the first starting port after a specific condition is satisfied, in a part of the cases where the specific result is not derived by the hit / miss judgment related to the specific variation, the second game state is set at the end of the specific variation, The notification control means is capable of executing a specific notification during a period from when the specific condition is satisfied to when the specific fluctuation ends, The specific notification may be composed of a plurality of notification stages, and is a notification that allows specification of whether or not the second gaming state is set in the final stage of the plurality of notification stages; The specific conditions include a first specific condition and a second specific condition, the number of notification stages constituting the specific notification in at least a part of the cases when the second specific condition is satisfied is greater than the number of notification stages constituting the specific notification in the case when the first specific condition is satisfied; the first specific condition does not include a transition from the second gaming state to the first gaming state, The second specific condition includes at least a transition from the second gaming state to the first gaming state, the number of notification stages constituting the specific notification when the pattern change related to the first starting port is reserved when the second specific condition is satisfied is smaller than the number of notification stages constituting the specific notification in at least a part of the cases when the pattern change related to the first starting port is not reserved when the second specific condition is satisfied; A gaming machine characterized by: (a) The gaming machine according to (1) above, The number of notification stages constituting the specific notification when the pattern variation related to the first starting port is suspended when the second specific condition is satisfied is the same as the number of notification stages constituting the specific notification when the first specific condition is satisfied. A gaming machine characterized by: [Explanation of symbols]
[0193] 10 Gaming machines 15 Outer Frame 17 Middle Frame 20 Front frame 21 Hinge mechanism 22 Movable Decorations 23 Cylinder lock 25 Transparent materials 27 Upper ball tray 29 Lower ball tray 31 Operating handle 32 Upper frame part 33(33a, 33b) Speaker 34a, 34b Left and right side frame parts 35(35a, 35b, 35c) Frame Lamp 36 Ball removal mechanism 37 Production button 38 Cursor Button 38a Up cursor button 38b Down cursor button 38c Left cursor button 38d Right cursor button 38e Middle cursor button 39 Main operation section 39a Ball loan button 39b Return button 40 Power Switch 43 RAM clear switch 45 Opening and closing cover 46 Game Ball Tank 47 Tank Rail 48 Dispatch Unit 49 Dispatch Passage 50 Game Board 50a Gaming area 51 Outer rail 52 Windmill 53 Inner rail 54 Protective materials 55 Grand Prize Winner 57 First starting point 59 Second starting point 61 Normal Electric Devices 62 Normal electric accessory solenoid Gate 63 65 Special Electric Device 66 Special electric device solenoid 67 General Prize Winners 69 Outlet 70 First starting sensor 71 Second starting port sensor 72 Large prize entrance sensor 73 General prize entry sensor 74 Gate Sensor 75 Out ball sensor 76 Middle frame door open sensor 77 Front frame door open sensor 80 Performance display device 81 Main display 82 Sub display 82a Upper sub display 82b Left sub display 82c Right sub display 90 Pattern display device 91 First special pattern display device 92 Second special pattern display device 93 Ordinary pattern display device 94 1st special pattern reserved lamp 95 2nd Special Design Hold Lamp 96 Normal pattern hold lamp 100 Main control board 101 CPU 102 ROM 103 RAM 104 I / O ports 105 Random Number Circuit 109 Main control board case 110 Ball entrance determination method 115 Main random number generator 120 Main Hold Control Means 125 Preliminary Judgment Measures 130 Special drawing lottery method 131 Means of determining whether or not a special drawing is correct 132 Special stop pattern lottery means 133 Means for deriving special chart variation patterns 135 General drawing method 140 Jackpot game control means 145 Pattern display control means 150 Electrical equipment control means 155 Game status control means 160 Main information storage means 165 Main Error Control Measures 170 Main Command Management Method 175 Power restoration processing execution means 176 Return state setting means 179 Means for transitioning to playable state 180 Power cut processing execution means 200 1st sub-control board 201 CPU 202 ROM 203 RAM 204 I / O ports 209 1st sub-control board case 210 Sub-random number generator 220 Normal Production Control Means 221 Presentation mode control means 222 Means of determining the direction route 223 Sub-hold control means 224 Predictive performance control means 225 Means for determining production content 226 Decorative pattern control means 227 Jackpot performance control means 230 Sub-error Control Measures 240 Lamp control means 245 Movable object control means 260 Sub-information storage means 270 Subcommand Management Method 300 Second sub-control board 301 CPU 302 ROM 303 RAM 304 I / O ports 309 Second sub-control board case 310 Voice control board 311 CPU 312 ROM 313 RAM 314 I / O ports 400 Dispatch control board 409 Dispensing control board case 500 Power supply control board 501 Normal power circuit 502 Backup power circuit 503 Power interruption detection circuit 509 Power supply control board case 811 Display area 812 Display area 813 Display area X First flow path Y Second flow path ksg character selection image ctg challenge mode entry image btg battle entry image
Claims
[Claim 1] A gaming machine capable of firing game balls, capable of executing a pattern variation based on the winning of the game ball into a first start port or a second start port, capable of generating a winning game after the pattern variation ends when a specific result is derived in the pattern variation, and capable of suspending the start of the pattern variation related to the first start port until a variation start condition is satisfied, A gaming status management means; A notification means; notification control means for controlling the notification means; Equipped with The game state management means can set, as game states in which a pattern change can be executed, a first game state in which it is recommended to launch a game ball toward the first starting hole, and a second game state in which it is recommended to launch a game ball toward the second starting hole, In a part of the case where the specific result is not derived in the specific variation which is the first pattern variation related to the first starting port after the specific condition is satisfied, the second game state is set at the opportunity of the end of the specific variation, The notification control means is capable of executing a specific notification during a period from when the specific condition is satisfied to when the specific fluctuation ends, The specific notification may be configured in a plurality of notification stages, and may specify whether or not the second gaming state will be set in the final notification stage of the plurality of notification stages. The specific conditions include a first specific condition and a second specific condition, the number of notification stages constituting the specific notification in at least a part of the cases when the second specific condition is satisfied is greater than the number of notification stages constituting the specific notification in the case when the first specific condition is satisfied, the first specific condition does not include a transition from the second gaming state to the first gaming state, the second specific condition includes at least a transition from the second gaming state to the first gaming state; The notification content at least in the final notification stage is configured to be changeable by a game operation. A gaming machine characterized by: