Game device
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SEGA CORP
- Filing Date
- 2024-03-27
- Publication Date
- 2026-06-29
AI Technical Summary
Existing game devices give players the feeling that artificial operations are intervening in changing game conditions due to random selection of options in digital lottery games.
A game device that includes a field for placing objects, storage means for storing objects that have moved out, and changing means that alter the game based on the number or type of objects stored, allowing physical manipulation and strategic gameplay.
Reduces the perception of artificial intervention in game changes by incorporating physical interactions and strategic elements, enhancing player engagement and immersion.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a game device.
[0002] 2. Description of the Related Art Gaming devices that execute a lottery game in which one piece of content is selected by lottery from among a plurality of pieces of content have been known.
[0003] In this regard, Patent Document 1 discloses a technique for changing game conditions in accordance with a predetermined option drawn by lottery in a digital lottery game. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2010-88710 A Summary of the Invention [Problem to be solved by the invention]
[0005] However, in the technology described in Patent Document 1, options are selected by lottery in a digital lottery game, which gives the player the impression that deliberate manipulation is being performed to change the game conditions, etc.
[0006] The present invention has been made in consideration of such problems, and its object is to provide a game device that can reduce the player's sense that deliberate operations are being involved in changing the game. [Means for solving the problem]
[0007] In order to solve the above problems, a game device according to a first aspect of the present invention is a game device that provides a game to a player, and includes: a field on which a plurality of objects that can be moved by operation of the player are placed; storage means for storing objects that have moved outside the field; and change means for changing the game depending on the number or type of objects stored in the storage means.
[0008] Moreover, the game device according to the second aspect of the present invention further comprises movement means capable of moving the object when an operation by the player is accepted.
[0009] In addition, in the game device according to a third aspect of the present invention, the change means changes the content of the game in accordance with the number or type of objects stored in the storage means.
[0010] In addition, in the game device according to a fourth aspect of the present invention, the change means changes the presentation of the game in accordance with the number or type of objects stored in the storage means.
[0011] In addition, in a game device according to a fifth aspect of the present invention, the multiple objects include a first object and a second object different from the first object, and the game device further includes a determination means for determining whether an object that has gone outside the field is the first object or the second object, and a control means for executing the game when the determination means determines that the object that has gone outside the field is the second object.
[0012] In addition, in a game device according to a sixth aspect of the present invention, when the determination means determines that an object that has gone outside the field is the first object, the control means performs storage control on the game device to store the first object in the storage means, and when the determination means determines that the object that has gone outside the field is the second object, performs control on the game device to return the object stored in the storage means to the field.
[0013] In addition, in a game device according to a seventh aspect of the present invention, the game includes a lottery game, and the change means changes the content of the lottery game depending on the number of objects stored in the storage means when the lottery game is executed.
[0014] In addition, in a game device according to an eighth aspect of the present invention, the change means makes the content of the lottery game more advantageous the greater the number of objects stored in the storage means when the lottery game is executed.
[0015] In addition, in a game device according to a ninth aspect of the present invention, when the number of objects stored in the storage means reaches an upper limit, the control means controls the game device to return the objects stored in the storage means to the field.
[0016] In addition, in a game device according to a tenth aspect of the present invention, an opening is provided outside one end of the field, into which the first object and the second object can fall, and the storage means stores the first object or the second object which has fallen into the opening in sequence from the other end of the field toward the one end. Effect of the Invention
[0017] According to the present invention, it is possible to reduce the sense to the player that deliberate manipulation is involved in changing the game. [Brief description of the drawings]
[0018] [Figure 1] 1 is a perspective view showing an example of a game device according to an embodiment of the present invention. [Diagram 2] 2 is a cross-sectional view of the game device shown in FIG. 1 taken along the line AA. [Diagram 3] FIG. 3 is a diagram showing one play area in the game device shown in FIG. 2. [Figure 4] 2 is a block diagram showing an example of a hardware configuration of the game device according to the present embodiment. FIG. [Diagram 5]1 is a block diagram showing an example of a functional configuration of a game device according to an embodiment of the present invention. [Figure 6] 10 is a flowchart showing an example of a processing flow of the game device according to the present embodiment. [Figure 7A] FIG. 2 is a diagram showing an example of a game screen displayed on the game device according to the present embodiment. [Figure 7B] FIG. 7B is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7A. [Figure 7C] FIG. 7C is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7B. [Figure 7D] FIG. 7D is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7C. [Figure 7E] FIG. 7E is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7D. [Figure 7F] FIG. 7F is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7E. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0019] Hereinafter, an embodiment of the present invention (hereinafter, referred to as "the present embodiment") will be described with reference to the accompanying drawings. In order to facilitate understanding of the description, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.
[0020] <Overall composition> FIG. 1 is a perspective view showing an example of a game device 10 according to this embodiment. The game device 10 provides a game to one or more players. The game may be, but is not limited to, a medal game, a puzzle game, a simulation game, a music game, an action game, etc., and in this embodiment, the game is a medal pusher game among medal games. In this embodiment, medal pusher games also include sugoroku games such as Monopoly and lottery games.
[0021] As shown in FIG. 1, the game device 10 includes an input device 12 and an operation device 14.
[0022] The insertion device 12 is a device through which a player inserts medals as game media into the game device 10.
[0023] The operation device 14 is a device for operating the game device 10. The operation device 14 operates, for example, the direction in which the coin is inserted by the insertion device 12.
[0024] FIG. 2 is a cross-sectional view of the game device 10 shown in FIG. 1 taken along the line AA.
[0025] As shown in FIG. 2, the gaming device 10 includes four lottery machines 16, a display device 18, and four play areas 20.
[0026] The lottery machine 16 is used in a physical lottery described later, and includes a moving platform 16A, a pitfall 16B, and a first detection sensor 16C as a detection device. The moving platform 16A is for a lottery ball (not shown) to move when the lottery machine 16 shoots the lottery ball in a physical lottery. The pitfall 16B is a hole into which the lottery ball that has moved along the moving platform 16A falls. The first detection sensor 16C detects a physical change in the game device 10. For example, the first detection sensor 16C detects that a real object prepared in advance in the game device 10 has moved to a predetermined location in the real space. Specifically, the first detection sensor 16C detects that a lottery ball as a real object has fallen into the pitfall 16B as a predetermined location.
[0027] The display device 18 displays a game screen of a game executed in conjunction with the medal pusher game.
[0028] The play area 20 is an area in which one player plays the medal pusher game.
[0029] FIG. 3 is a diagram showing one play area 20 in the game device 10 shown in FIG.
[0030] As shown in FIG. 3, the play area 20 is provided with a field section 30 and a stocker 40 serving as a storage means.
[0031] The field section 30 includes a field 30A, a push plate 30B, an ejector 32 serving as a moving means, a drop opening 34 serving as an opening, and a second detection sensor 36.
[0032] On the field 30A, one or more medals M and balls O as objects are placed. The balls O include one or more dice balls O1 as first objects and one or more special balls O2 as second objects. The dice ball O1 is, for example, a spherical ball with a dice pattern. The special ball O2 is a ball different from the dice ball O1, and is, for example, a spherical ball colored with a predetermined color all around. From the viewpoint of enhancing the playability of the game, it is preferable that the number of special balls O2 is smaller than the number of dice balls O1. It is more preferable that the number of special balls O2 is half or less of the number of dice balls O1.
[0033] The push plate 30B is provided on the opposite side of the field 30A from the drop opening 34. The push plate 30B repeats reciprocating motion in the direction D1 of the drop opening 34.
[0034] The ejector 32 ejects the medal M inserted from the insertion device 12 onto the field 30A or the push plate 30B. When the medal M ejected by the ejector 32 enters in front of the push plate 30B, the medal M is pushed into the other medals M on the field 30A by the push plate 30B. Due to this influence, the other medals M on the field 30A move one after another, and any medal M, dice ball O1, special ball O2, etc. on the field 30A fall into the drop hole 34. That is, the ejector 32 functions as a moving means capable of moving the dice ball O1 or special ball O2 as an object when it receives a player's operation of inserting the medal M. In other words, the dice ball O1 and the special ball O2 can be indirectly moved on the field 30A by the player's operation of inserting the medal M. Then, when the medal M moves and falls into the drop hole 34, the medal M is paid out to the player. When the dice ball O1 moves and falls, a first process (e.g., a process of a normal lottery game) is executed. When the special ball O2 moves and falls, a second process (e.g., a process of a special lottery game) different from the first process is executed. The normal lottery game is played to progress the game based on the lottery result. The special lottery game is played to award a reward to the player based on the lottery result.
[0035] The drop hole 34 is provided outside one end side of the field 30A in the direction D1. The drop hole 34 is formed to have a size that allows the medals M, the dice ball O1, and the special ball O2 placed on the field 30A to fall through.
[0036] The second detection sensor 36 judges whether or not an object has fallen into the drop hole 34 .
[0037] The stocker 40 is provided adjacent to the field 30A and extends from one end side to the other end side of the field 30A. The stocker 40 stores the balls O that have fallen into the drop hole 34. The upper limit of the number of balls O that can be stored in the stocker 40 is, for example, 10.
[0038] An ejector 42 is provided at one end of the stocker 40. The ejector 42 ejects the balls O that have fallen into the drop opening 34 toward the other end of the stocker 40. As a result, the balls O are stored in order from the other end of the field 30A toward the one end.
[0039] In addition, a lifting device 44 is provided under the stocker 40. The lifting device 44 lifts one end of the stocker 40 opposite to the field 30A. As a result, the lifting device 44 tilts the stocker 40 toward the field 30A, and all the balls O stored in the stocker 40 are returned to the field 30A or the push plate 30B.
[0040] <Hardware configuration> FIG. 4 is a block diagram showing an example of the hardware configuration of the game device 10 according to this embodiment.
[0041] As shown in FIG. 4, the game device 10 includes a first detection sensor 16C, a display device 18, a second detection sensor 36, an elevator device 44, a processor 50, a memory 52, and a storage device 54.
[0042] The processor 50 functions as various functional components by executing a predetermined program stored in the memory 52 or the storage device 54. The details of these functional components will be described later.
[0043] The memory 52 stores various setting values of the game device 10 and the like.
[0044] The storage device 54 is configured with a hard disk, etc. This storage device 54 stores various programs and information necessary for executing processes in the game device 10, including the game program, and information on the results of the processes.
[0045] <Functional configuration> FIG. 5 is a block diagram showing an example of the functional configuration of the game device 10 according to the present embodiment.
[0046] 5, the game device 10 includes, as functional components, a storage unit 60, a determination means 62, a control means 64, and a change means 66. These functional components are realized by the processor 50 executing a program.
[0047] The storage unit 60 stores a plurality of pieces of play information 60A and a plurality of pieces of lottery object information 60B. The play information 60A includes the progress of the game, the number of rewards acquired by the player through game play, etc. The lottery object information 60B includes identification information of a plurality of lottery objects for a lottery held in the game.
[0048] The determination means 62 determines whether the object that has gone outside the field 30A is the first object or the second object. In this embodiment, the determination means 62 determines whether the object that has dropped from the field 30A into the drop hole 34 is the dice ball O1 or the special ball O2, based on the transmittance received from the second detection sensor 36. Specifically, the determination means 62 determines that the dropped object is the dice ball O1 when the transmittance received from the second detection sensor 36 is less than a threshold, and determines that the dropped object is the special ball O2 when the transmittance received from the second detection sensor 36 is equal to or greater than the threshold.
[0049] When the determination means 62 determines that the object that has gone outside the field 30A is the dice ball O1, the control means 64 performs storage control to cause the game device 10 to store the dice ball O1 in the stocker 40. When the determination means 62 determines that the ball that has gone outside the field 30A is the special ball O2, the control means 64 performs control to cause the game device 10 to store the special ball O2 in the stocker 40, and after the lottery game, performs control to cause the game device 10 to return the balls stored in the stocker 40 to the field 30A.
[0050] Furthermore, when the determination means 62 determines that the ball O that has gone outside the field 30A is the dice ball O1, the control means 64 executes, for example, a normal lottery game as a first process. When the determination means 62 determines that the ball O that has gone outside the field 30A is the special ball O2, the control means 64 executes, for example, a special lottery game as a second process different from the game that is executed when the ball O is determined to be the dice ball O1.
[0051] Furthermore, when the number of balls O stored in the stocker 40 reaches an upper limit, the control means 64 controls the game device 10 to return all of the balls O stored in the stocker 40 to the field 30A.
[0052] The change means 66 changes the game depending on the number or type of balls stored in the stocker 40. For example, the change means 66 changes the content of the game or the presentation of the game depending on the number or type of balls stored in the stocker 40. Note that the content of the game and the presentation of the game are different concepts.
[0053] Examples of changing the content of the game include the change means 66 changing the rules of the game, changing the reward obtained in the game, changing the events executed in the game, changing the number of medals M discharged, changing the content of the roulette executed for the jackpot, changing the game so that a special mode is started, and changing the content of the lottery game. In this embodiment, the change means 66 changes the content of the lottery game according to the number or type of balls stored in the stocker 40 when the lottery game is executed. Specifically, the change means 66 makes the content of the lottery game more advantageous as the number of balls stored in the stocker 40 when the lottery game is executed increases. More specifically, the change means 66 adds more new lottery target contents to the lottery target contents prepared in the lottery game as the number of balls stored in the stocker 40 when the lottery game is executed increases.
[0054] Examples of changing the game presentation include changing the lighting of the game device 10, emphasizing the game presentation, adding new presentations to the game presentation, deleting some presentations from new presentations to the game presentation, and changing the presentation of the lottery game in particular. In this embodiment, the change means 66 changes the presentation of the lottery game according to the number of balls stored in the stocker 40 when the lottery game is executed. Specifically, the change means 66 emphasizes the presentation of the lottery game by making it more luxurious or darker in color as the number of balls O stored in the stocker 40 when the lottery game is executed increases.
[0055] <Processing flow> 6 is a flowchart showing an example of the flow of processing of the game device 10 according to the present embodiment. Note that the following processing is repeated at predetermined intervals. Also, the content and order of the following processing can be changed as appropriate.
[0056] (Step SP10) When the game device 10 is powered on, or when a medal M is inserted into the field 30A via the insertion device 12, the control means 64 controls the display device 18 to display a game screen for a predetermined period of time.
[0057] FIG. 7A is a diagram showing an example of a game screen 100A displayed on the game device 10 according to the present embodiment.
[0058] As shown in Fig. 7A, a map 102, a plurality of squares 104, and a piece 106 are displayed on a game screen 100A. The map 102 is configured, for example, with a plurality of squares 104 connected in a ring shape. Events, for example, an Ath event to a Pth event, are prepared for each of the plurality of squares 104. The piece 106 is placed in any one of the plurality of squares 104, and moves between the squares 104 depending on the result of a regular lottery game.
[0059] Returning to FIG. 6, the process proceeds to step SP12.
[0060] (Step SP12) The determination means 62 determines whether or not a ball has fallen into the drop hole 34 based on the detection result of the second detection sensor 36. If the determination is affirmative, the process proceeds to step SP14, and if the determination is negative, the process returns to step SP12. The ball O that has fallen into the drop hole 34 is shot out by the shot machine 42 and stored in the stocker 40.
[0061] (Step SP14) The control means 64 increments the number of stored balls N (N=N+1), and the process proceeds to step SP16.
[0062] (Step SP16) The determination means 62 determines whether the ball O that has fallen into the drop hole 34 is the dice ball O1 or the special ball O2, based on the transmittance output from the second detection sensor 36. Specifically, the determination means 62 determines that the dropped ball O is the dice ball O1 when the transmittance received from the second detection sensor 36 is less than a threshold value, and determines that the dropped ball O is the special ball O2 when the transmittance received from the second detection sensor 36 is equal to or greater than the threshold value. Then, the process proceeds to step SP18.
[0063] (Step SP18) In step SP16, if it is not determined that the ball is the special ball O2, the process proceeds to step SP20, and if it is determined that the ball is the special ball O2, the process proceeds to step SP30.
[0064] (Step SP20) The control means 64 executes the normal lottery game through the following steps SP20A to SP20C.
[0065] (Step SP20A) The control means 64 executes a lottery using dice (dice lottery) as a normal lottery game. Specifically, the control means 64 rolls electronic dice and / or physical dice to draw a number. The control means 64 may multiply the drawn number by a predetermined factor. Then, the process proceeds to step SP20B.
[0066] (Step SP20B) The control means 64 moves the piece 106 by the number of squares 104 corresponding to the number obtained by lottery on the map 102 shown in FIG. 7A.
[0067] Returning to FIG. 6, the process proceeds to step SP20C.
[0068] (Step SP20C) The control means 64 executes an event corresponding to the square 104 on which the moved piece 106 is located. Then, the process proceeds to step SP22.
[0069] (Step SP22) The control means 64 judges whether the number of stored balls N is equal to the upper limit Nmax (N=Nmax?). If the judgment is affirmative, the process proceeds to step SP24, and if the judgment is negative, the series of processes shown in FIG. 6 ends.
[0070] (Step SP24) The control means 64 releases the storage of the stocker 40. Specifically, the control means 64 controls the lifting device 44 to raise one end of the stocker 40 opposite the field 30A, and returns all balls O stored in the stocker 40 to the field 30A. The control means 64 also initializes the number of stored balls N to zero. Then, the series of processes shown in FIG. 6 ends.
[0071] (Step SP30) If an affirmative decision is made in step SP18, the control means 64 executes the special lottery game through the following steps SP30A to SP30I.
[0072] (Step SP30A) The control means 64 controls the display device 18 to display a slot lottery screen, which is an example of a special lottery game.
[0073] FIG. 7B is a diagram showing an example of a game screen 100B continuing from the game screen 100A shown in FIG. 7A.
[0074] As shown in Fig. 7B, the game screen 100B includes a slot lottery screen 110. On the slot lottery screen 110, a plurality of lottery target contents 112 are displayed based on the lottery target information 60B. The plurality of lottery target contents 112 include opened contents 112A and unopened contents 112B. Although the number of these is not particularly limited, in this embodiment, the number of lottery target contents 112 is eight, the number of opened contents 112A is four, and the number of unopened contents 112B is four.
[0075] The opened content 112A is a content that has already been opened and the contents of the content are visible to the player. Examples of the opened content 112A include a content that gives a predetermined number of medals M to the player, a content that gives a predetermined number of points to the player, and a content that moves the piece 106 to a predetermined square 104. On the other hand, the unopened content 112B is the opposite of the opened content 112A in that it has not yet been opened and the contents of the content are not visible to the player. The contents of the unopened content 112B may be the same as the contents of the opened content 112A, but it is preferable that the contents of the unopened content 112B are better than the contents of the opened content 112A. Examples of the unopened content 112B include content that grants a predetermined number of medals M to the player, content that moves the piece 106 to a predetermined square 104, and content that executes an event that is not included in the event corresponding to the square 104.
[0076] Returning to FIG. 6, the process proceeds to step SP30B.
[0077] (Step SP30B) The control means 64 controls the display device 18 to display the number N of stored balls.
[0078] FIG. 7C is a diagram showing an example of a game screen 100C continuing from the game screen 100B shown in FIG. 7B.
[0079] 7C, the game screen 100C displays the number of stored balls N, such as "four this time." Also, the game screen 100C displays an image showing the state of the stocker 40 in which the number of balls indicated by the number of stored balls N is stored.
[0080] Returning to FIG. 6, the process proceeds to step SP30C.
[0081] (Step SP30C) The change means 66 changes the content of the special lottery game according to the current number of stored balls N, in other words, the number of stored balls N when the special lottery game was executed in step SP30. Specifically, the change means 66 increases the number of contents to be added as opened contents 112A of the lottery target contents 112 in the special lottery game as the number of stored balls N increases. In other words, the change means 66 increases the number of unopened contents 112B to be opened as the number of stored balls N increases. Specifically, the change means 66 changes the number of unopened contents 112B to be opened to zero when the number of stored balls N is zero, changes the number of unopened contents 112B to be opened to one when the number of stored balls N is one, changes the number of unopened contents 112B to be opened to two when the number of stored balls N is a first predetermined value of two or more, changes the number of unopened contents 112B to be opened to three when the number of stored balls N is a second predetermined value higher than the first predetermined value, and changes the number of unopened contents 112B to be opened to four when the number of stored balls N is a third predetermined value higher than the second predetermined value. After the change, the change means 66 deletes the unopened contents 112B that are not opened from the lottery target contents 112. Next, the change means 66 sets the content of each unopened content 112B to be opened to one content determined by lottery from a plurality of predetermined contents. The plurality of contents are provided with contents having better quality or quantity than the contents of the opened content 112A. At this time, the change means 66 may change the lottery probability of the plurality of contents according to the number of stored balls N. For example, the change means 66 may increase the lottery probability of a content having better quality or quantity than the contents of the opened content 112A as the number of stored balls N increases. As a result, the number of selection target contents 112 in the special selection game increases. Then, the process proceeds to step SP30D.
[0082] (Step SP30D) The control means 64 executes an effect showing the unopened content 112B being opened. At this time, the change means 66 makes the effect more luxurious as the number N of stored balls increases.
[0083] FIG. 7D is a diagram showing an example of a game screen 100D continuing from the game screen 100C shown in FIG. 7C.
[0084] As shown in Fig. 7D, game screen 100D displays a scene in which, for example, objects such as stars flow onto character 116, and then character 116 hits unopened content 112B with hammer 116A to open it. Here, change means 66 makes the color of character 116 and hammer 116A more luxurious as the number of stored balls N increases. Also, change means 66 increases the number of times the unopened content 112B is hit to open it as the number of stored balls N increases. Also, change means 66 increases the number of objects flowing onto character 116 as the number of stored balls N increases.
[0085] FIG. 7E is a diagram showing an example of a game screen 100E continuing from the game screen 100D shown in FIG. 7D.
[0086] 7E, game screen 100E displays the state after unopened content 112B has been opened. Opened unopened content 112B contains content different from the content of opened content 112A. For example, in game screen 100E, opened unopened content 112B contains content for moving to a square corresponding to event P, and content for executing a "special event" that is not included in the event corresponding to square 104.
[0087] Returning to FIG. 6, the process proceeds to step SP30E.
[0088] (Step SP30E) The control means 64 starts a slot lottery for selecting one of the plurality of selection target contents 112 including the opened and added selection target contents by a slot presentation.
[0089] FIG. 7F is a diagram showing an example of a game screen 100F continuing from the game screen 100E shown in FIG. 7E.
[0090] As shown in Fig. 7F, a slot reel 120 is displayed on the game screen 100F. A pattern depicting the contents of a plurality of lottery target contents 112 is reflected on the drum 122 of the reel 120. Then, when a slot lottery is started, the drum 122 of the reel 120 is displayed in rotation, and the plurality of lottery target contents 112 is displayed in a variably manner.
[0091] Returning to FIG. 6, the process proceeds to step SP30F.
[0092] (Step SP30F) The control means 64 controls the lottery machine 16 to shoot a lottery ball to the moving base 16A. Then, the process proceeds to the process of step SP30G.
[0093] (Step SP30G) The determination means 62 determines whether or not the lottery ball has fallen into the trap 16B based on the detection result from the first detection sensor 16C. If the determination is affirmative, the process proceeds to step SP30H, and if the determination is negative, the process returns to step SP30G.
[0094] (Step SP30H) The control means 64 stops the rotation of the drum 122. Then, the process proceeds to the process of step SP30I.
[0095] (Step SP30I) The control means 64 determines the lottery content 112 indicated by the pattern displayed on the reel 120 when the drum 122 stops as the lottery result of the special lottery game. Then, the control means 64 executes the lottery content 112 corresponding to the lottery result or awards it to the player. Then, the process proceeds to step SP24.
[0096] <Effects> As described above, the game device 10 according to this embodiment is a game device 10 that provides a game to a player, and includes a field 30A on which a plurality of balls O are placed, a storage unit 40 that stores the balls O that have gone outside the field 30A, and a change means 66 that changes the game depending on the number or type of balls O stored in the storage unit 40. According to this configuration, the game changes according to a physical change, such as the number or type of balls O stored in the stocker 40, so the player feels less that an artificial operation is intervening in changing the game, compared to a case in which the game changes electronically regardless of a physical change.
[0097] Moreover, the game device 10 according to this embodiment further includes a launcher 32 capable of moving the ball O when an operation by the player is received. According to this configuration, the ball O can be indirectly moved and stored in the storage 40 by the player's operation, so that the player feels that an intentional operation is being involved in changing the game, further reduced compared to when the ball O is moved without the player's operation.
[0098] Furthermore, in the game device 10 according to this embodiment, the change means 66 changes the content of the game depending on the number or type of balls O stored in the stocker 40. According to this configuration, the content of the game can be changed, which can increase the interest of the player in the game.
[0099] Furthermore, in the game device 10 according to this embodiment, the change means 66 changes the presentation of the game depending on the number or type of the balls O stored in the stocker 40. According to this configuration, the presentation of the game can be changed, making the player feel more immersed in the game.
[0100] In addition, in the game device 10 according to this embodiment, the multiple balls O include a dice ball O1 and a special ball O2 different from the dice ball O1, and the game device 10 further includes a determination means 62 that determines whether the ball O that has gone outside the field 30A is the dice ball O1 or the special ball O2, and a control means 64 that executes the game when the determination means 62 determines that the ball O that has gone outside the field 30A is the special ball O2. According to this configuration, the game is started by releasing the special ball O2, and the game changes depending on how many dice balls O1 are stored in the stocker 40 up to that point. Therefore, the game becomes more strategic and more interesting for the player.
[0101] Furthermore, in the game device 10 according to this embodiment, when the judgment means 62 judges that the ball O that has gone outside the field 30A is the dice ball O1, the control means 64 performs storage control for the game device 10 to store the dice ball O1 in the storage means, and when the judgment means 62 judges that the ball O that has gone outside the field 30A is the special ball O2, the control means 64 performs control for the game device 10 to return the ball O stored in the stocker 40 to the field 30A. According to this configuration, the game is started when the special ball O2 goes out, but since the balls O stored in the storage 40 are exhausted, it becomes more important to decide when to go out of the special ball O2, which further enhances the strategic aspect of the game.
[0102] Furthermore, in the game device 10 according to this embodiment, the game includes a lottery game, and the change means 66 changes the content of the lottery game depending on the number of balls O stored in the stocker 40 when the lottery game is executed. Compared to other games, lottery games tend to give players the impression that artificial manipulation is involved, but with the above configuration, the content of the lottery game changes in response to a physical change, namely the number of balls O stored in the stocker 40, so that the player can be sure to reduce the feeling that artificial manipulation is involved in changing the content of the lottery game.
[0103] Furthermore, in the game device 10 according to this embodiment, the changing means 66 makes the content of the lottery game more advantageous as the number of balls O stored in the stocker 40 when the lottery game is executed increases. According to this configuration, it becomes more important to get as many balls O out as possible before the lottery game is started, which can further enhance the strategic nature of the entire game.
[0104] Furthermore, in the game device 10 according to this embodiment, when the number of balls O stored in the storage 40 reaches the upper limit value Nmax, the control means 64 controls the game device 10 to return the balls O stored in the storage 40 to the field 30A. According to this configuration, it is important to pay attention not only to how many balls O are released before the lottery game is started, but also to the upper limit value Nmax, which can further enhance the strategic nature of the entire game.
[0105] In addition, in the game device 10 according to this embodiment, a drop hole 34 through which the dice ball O1 and the special ball O2 can fall is provided outside one end side of the field 30A, and the dice ball O1 or the special ball O2 that falls into the drop hole 34 is stored in the storage 40 in sequence from the other end side to the one end side of the field 30A. According to this configuration, if the special ball O2 is stored after many dice balls O1 are stored in the stocker 40, the special ball O2 is returned to one end of the field 30A after the lottery game is over. Since the special ball O2 that has returned to one end of the field 30A is closer to the drop hole 34, it becomes easier to drop the special ball O2 again, further enhancing the strategic nature of the entire game.
[0106] <Modification> The present invention is not limited to the above specific examples. In other words, the above specific examples, to which a person skilled in the art has made appropriate design modifications, are also included within the scope of the present invention as long as they have the characteristics of the present invention. In addition, the elements of the above-mentioned embodiment and the modified examples described below can be combined to the extent technically possible, and combinations of these are also included within the scope of the present invention as long as they include the characteristics of the present invention.
[0107] For example, in the above embodiment, a case has been described in which eight pieces of the lottery target contents 112 are prepared, but the change means 66 may change the number, type, and content of the lottery target contents 112 depending on the progress of the game, the level of the player, the number of medals M owned, etc. Also, the change means 66 may change the number, type, and content of the lottery target contents 112 based on an operation of a user such as a player or an administrator.
[0108] In the above embodiment, the change means 66 changes the game depending on the number or type of objects stored in the stocker 40, but the game may also be changed depending on the size of the objects stored in the stocker 40, the numbers written on the objects, or the weight of the objects. For example, the change means 66 may make the content of the lottery game more advantageous for players who have a larger size of the object stored in the stocker 40 or the larger the number written on the ball. The change means 66 may also make the content of the lottery game more advantageous for players who have a heavier object stored in the stocker 40.
[0109] Conversely, the change means 66 may make the content of the lottery game more advantageous as the number of objects stored in the stocker 40 when the lottery game is executed is smaller. Also, the content of the lottery game may be more advantageous as the size of the objects stored in the stocker 40 or the numbers written on the objects when the lottery game is executed is smaller. Also, the content of the lottery game may be more advantageous as the weight of the objects stored in the stocker 40 when the lottery game is executed is larger.
[0110] In the above embodiment, the object is a ball O, but the object may be a medal M, a candy, a toy, a stuffed animal, a key holder, or the like.
[0111] In addition, in the above embodiment, the dice ball O1 and the special ball O2 are described as being indirectly movable by the player's operation of inserting a medal M, but the dice ball O1 and the special ball O2 may also be directly movable by the player directly touching and operating the ball.
[0112] In the above embodiment, the change means 66 changes the content of the lottery game according to the number of objects stored in the stocker 40. However, the game may be changed according to the number of dropped second objects. For example, the change means 66 changes the normal lottery game to be executed by determining that the object is the first object according to the number of objects determined to be the second object by the determination means 62 that have gone outside the field 30A. Specifically, the change means 66 increases the multiplication factor (value to be multiplied) by which the number of objects determined to be the second object by the determination means 62 that have gone outside the field 30A is increased. The change means 66 may change the presentation of the normal lottery game so that the presentation becomes more exciting as the number of objects determined to be the second object by the determination means 62 that have gone outside the field 30A is increased. [Explanation of symbols]
[0113] 10: Game device 30A: Field 32: Injection machine (transportation means) 34: Drop hole (opening) 40: Stocker (storage means) 42: Injection machine (transportation means) 62: Judgment means 64: Control means 66: Means of change O: Ball (object) O1: Dice ball (object, first object) O2: Special ball (object, second object)
Claims
[Claim 1] A game device that provides a game to a player, A field on which multiple objects are placed, A storage means for storing objects that have come out of the field, A means for changing the game according to the number or type of objects stored in the storage means, A game device equipped with the following features.