Information processor, information processing method and information processing program
The information processing device addresses the limitations of existing reflection technologies by generating visualization information from user reflections, enabling users to gain deeper self-awareness and experience personal growth through the correlation of values and emotions.
Patent Information
- Application Number
- JP2023155512
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-21
- Publication Date
- 2025-04-03
AI Technical Summary
Existing technologies for supporting human resource growth through reflection lack effectiveness in helping users experience personal growth by merely providing recommended feedback without deeper self-awareness tools.
An information processing device that acquires value and emotion information from user reflections, calculates emotion scores, and generates visualization information to help users understand the correlation between their values and emotions, thereby facilitating deeper self-awareness and growth.
The device supports users in experiencing personal growth through reflection by providing visualization tools that guide deeper awareness of their emotions and values, even when self-awareness is difficult to attain independently.
Smart Images

Figure 2025047177000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing device, an information processing method, and an information processing program. [Background technology]
[0002] Conventionally, various technologies that use computers to support the growth of human resources are known. For example, an application poses a "question" to a user, and the user answers the question, thereby encouraging reflection in the user. Then, others in an organization view the answer and return feedback in response to the answer. At this time, a technology is known in which recommended feedback is selected as feedback and the selected recommended feedback is provided to others. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2023-110739 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, since the above-mentioned conventional technology merely provides recommended feedback to others as feedback, it is believed that there is room for improvement in terms of enabling users to feel a sense of their own growth through reflection. [Means for solving the problem]
[0005] The information processing device of the present invention includes an acquisition unit that acquires value information input as a response to a question regarding values in a user's reflection and emotion information input as a response to a question regarding emotions in the user's reflection, the emotion information being linked to the value information, a calculation unit that calculates a first emotion score that is a score of a positive emotion or a negative emotion and a second emotion score that is a score of a neutral emotion among emotions corresponding to the emotion information, and a generation unit that generates first visualization information that visualizes a correspondence between the value information, the first emotion score, and the second emotion score. Effect of the Invention
[0006] According to the present invention, it is possible to support a user so that the user can realize his or her own growth through reflection. [Brief description of the drawings]
[0007] [Figure 1] FIG. 1 is a diagram for explaining an overview of a service according to an embodiment. [Diagram 2] FIG. 2 is a diagram showing an example of an input screen of an application related to information processing according to the embodiment. [Diagram 3] FIG. 3 is a diagram illustrating an example of the configuration of the information processing device according to the embodiment. [Figure 4] FIG. 4 is a diagram illustrating Plutchik's Wheel of Emotions according to an embodiment. [Diagram 5] FIG. 5 is a diagram illustrating an example of a correspondence relationship between emotions, basic values of emotions, and coefficient values of emotions according to the embodiment. [Figure 6] FIG. 6 is a diagram illustrating an example of a correspondence relationship between emotions, basic values of emotions, and coefficient values of emotions according to the embodiment. [Figure 7] FIG. 7 is a diagram illustrating an example of a correspondence relationship between emotions and emotion values according to the embodiment. [Figure 8] FIG. 8 is a diagram illustrating an example of a correspondence relationship between emotions, basic values of emotions, and coefficient values of emotions according to the embodiment. [Figure 9] FIG. 9 is a diagram illustrating an example of a correspondence relationship between values and emotions according to the embodiment. [Figure 10] FIG. 10 is a diagram illustrating an example of a correspondence relationship between values and emotions according to the embodiment. [Figure 11] FIG. 11 is a diagram illustrating an example of a correspondence relationship between a value, an appearance count, a first emotion score, and a second emotion score according to the embodiment. [Figure 12] FIG. 12 is a diagram illustrating an example of the second visualized information according to the embodiment. [Figure 13] FIG. 13 is a diagram illustrating an example of the first visualization information according to the embodiment. [Figure 14] FIG. 14 is a hardware configuration diagram illustrating an example of a computer that realizes the functions of the information processing device. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] Hereinafter, the information processing device, the information processing method, and the information processing program according to the present application will be described in detail with reference to the drawings. Note that the information processing device, the information processing method, and the information processing program according to the present application are not limited to the embodiments. In addition, the same parts in the following embodiments are given the same reference numerals, and duplicated explanations are omitted.
[0009] (Embodiment) 1. Introduction Fig. 1 is a diagram for explaining an overview of a service according to an embodiment. The service according to the embodiment is realized by an information processing system 1. The information processing system 1 includes an information processing device 10 and a server device 20. In the information processing system 1, the information processing device 10 and the server device 20 are connected to a network (not shown) by wire or wirelessly. The network is, for example, the Internet, a Wide Area Network (WAN), a Local Area Network (LAN), or the like.
[0010] The information processing device 10 is a smart device such as a smartphone or tablet used by a user of the service according to the embodiment, and is a mobile terminal device capable of communicating with each other via a wireless communication network such as 4G (Generation) or LTE (Long Term Evolution). The information processing device 10 also has a screen such as a liquid crystal display having a touch panel function, and accepts various operations on display data such as content, such as tapping, sliding, scrolling, etc., performed by a user's finger or a stylus. Note that an operation performed on an area of the screen where the content is displayed may be considered as an operation on the content.
[0011] Furthermore, the information processing device 10 may be not only a smart device but also an information processing device such as a desktop PC (Personal Computer), a notebook PC, etc. In the example of Fig. 1, the information processing device 10 is a smartphone.
[0012] In addition, a dedicated application (hereinafter referred to as an application) for using the service according to the embodiment can be installed in the information processing device 10. When the information processing device 10 uses a Web application on the information processing device 10 that has the same function as the application, the application does not need to be installed. The following describes a case where an application is installed in the information processing device 10 of the user.
[0013] The server device 20 is an information processing device that provides a service according to the embodiment. The server device 20 cooperates with the information processing device 10 and provides the information processing device 10 with services and the like through applications and various data, and is realized by a server device, a cloud system, or the like.
[0014] Here, the service according to the embodiment is a human resource development support service for creating an organization where each individual grows into an autonomous human resource and learns from each other. Here, an autonomous human resource refers to a human resource that can think for itself and perform work independently and proactively, rather than waiting for instructions. Specifically, the information processing device 10 poses "questions" to the user through an application, encouraging the user to reflect on their experiences (hereinafter also referred to as introspection).
[0015] Here, reflection, in the field of human resource development, means "stepping back from one's own work and mindset for a moment and objectively reflecting on work flow, ways of thinking, actions, etc." Reflection is a future-oriented methodology in which users look back on all their experiences, both successful and unsuccessful, gain awareness, and use it to lead to new actions.
[0016] Specifically, the reflection framework involves reflecting on oneself along the lines of "opinions," "experiences," "emotions," and "values," allowing one to understand for oneself why one acted in a certain way, what feelings one had at the time, and why those feelings arose.
[0017] More specifically, when a question posed by the application is selected, multiple questions to encourage the user's introspection are displayed in sequence in accordance with the reflection framework, and the user is prompted to enter answer information for each of the multiple questions in sequence.
[0018] For example, as shown in the example in Figure 2, the application displays, in order, an "Opinion" section related to questions asking about the user's opinion, an "Experience" section related to questions asking about the experiences behind the user's opinion, an "Emotions" section related to questions asking about the emotions the user felt during those experiences, and a "Values" section related to questions asking about the values that are the basis for the emotions the user felt.
[0019] Meanwhile, in response to questions from the application, the user organizes their thoughts on each of the categories of "opinion," "experience," "emotion," and "values" and inputs them in order according to the reflection framework. This allows the application to unconsciously teach the reflection framework that behind opinions there are experiences, experiences are stored together with emotions, and emotions arise from values, thereby promoting the user's growth.
[0020] In a typical work-related diary or daily report, you reflect on the facts of the day's events and your own words and actions. In contrast, reflection differs from a diary or daily report in that it not only reflects on the facts that occurred and your own words and actions (one example of an experience), but also delves into the inner self, such as the emotions and values you felt when you had that experience.
[0021] For example, suppose that the user had an "experience" in which a customer pointed out that his / her telephone response was one-sided. In reflection, the user looks back on the experience, for example, the fact that the time spent talking one-sidedly was longer than the time spent talking with the customer, and the user's own behavior in which the user blurted out things that the customer did not want to know about. Furthermore, in reflection, the user reflects on the inner thoughts such as the emotions and values he / she felt when he / she had such an experience. For example, in reflection, the user reflects on his / her "emotions" that he / she felt scared that the customer would point out his / her immaturity if he / she questioned him / her. In this case, the user's experience of blurting out things that the customer did not want to know about is stored together with the user's emotion that he / she felt scared that the customer would point out his / her immaturity if he / she questioned him / her. In reflection, the user also reflects on his / her "values" that he / she believes it is important to explain things perfectly so that his / her immaturity is not pointed out. In this case, the user's feeling of fear that if the customer questions him or her, his or her own immaturity will be pointed out is thought to arise from the user's value that it is important to explain things perfectly.
[0022] For example, the aforementioned user realizes through reflection that he was trapped by the value that it is important to explain things perfectly. In another example, the user can realize that it is not important to explain things perfectly, but rather to listen to what the customer has to say. In this way, reflection can help users to gain deeper awareness, such as what they can learn from an experience and what realizations they can gain, by looking back on their inner selves, such as the emotions and values they felt when they had an experience. In this way, reflection can help users grow into autonomous human resources. It is also expected that users' motivation for their work will increase as they realize their own growth through reflection.
[0023] However, it may be difficult for users to gain deeper awareness, such as what they can learn from an experience or what kind of realizations they can gain. In this way, when it is difficult for users to gain deeper awareness on their own, it may be difficult for them to develop into autonomous human resources, and therefore it may be difficult for users to realize their own growth through reflection.
[0024] In contrast, the information processing device 10 according to the present embodiment generates a graph that visualizes the correspondence between the emotions and values input in the reflection of the user. Furthermore, the information processing device 10 provides the user with the generated graph. Furthermore, the information processing device 10 provides the user with advice according to the generated graph. In this way, the information processing device 10 can provide the user with information that is a clue for the user to gain deep awareness on his / her own. Furthermore, since the information processing device 10 can provide the user with information that is a clue for the user to gain deep awareness on his / her own, even if it is difficult for the user to gain deep awareness on his / her own, it can support the user to be able to gain deep awareness on his / her own. Furthermore, since the information processing device 10 can support the user to be able to gain deep awareness on his / her own, it can make the user realize his / her own growth through reflection. Therefore, the information processing device 10 can support the user to be able to realize his / her own growth through reflection.
[0025] 2. Configuration Example of Information Processing Device 10 Next, the configuration of the information processing device 10 shown in Fig. 1 will be described with reference to Fig. 3. Fig. 3 is a diagram showing an example of the configuration of the information processing device according to the embodiment. As shown in Fig. 3, the information processing device 10 according to the embodiment has a communication unit 11, a display unit 12, an input unit 13, a storage unit 14, and a control unit 15.
[0026] The communication unit 11 is connected to a network N (not shown) by wire or wirelessly, and transmits and receives information to and from the server device 20. For example, the communication unit 11 is realized by a network interface card (NIC) or the like.
[0027] The display unit 12 is a display device that displays various information. The display unit 12 is, for example, a liquid crystal display, an organic EL (Electro Luminescence) display, or the like. When a touch panel is adopted in the information processing device 10, the display unit 12 may be a device integrated with the operation device of the input unit 13. The display unit 12 displays various information and provides it to the user. In the following description, the display unit 12 may be referred to as a screen.
[0028] The input unit 13 is an input device that accepts various inputs from the outside. The input unit 13 includes an operation device that accepts input operations by a user. The operation device is a device such as a keyboard, a mouse, or an operation key that allows a user to perform various operations. When a touch panel is adopted in the information processing device 10, the touch panel is also included in the operation device. In this case, a user performs various operations by touching the screen with a finger or a stylus. The operation device may also be a voice input device (e.g., a microphone) that accepts input operations by voice from a user.
[0029] The storage unit 14 is realized by, for example, a semiconductor memory element such as a random access memory (RAM) or a flash memory, or a storage device such as a hard disk or an optical disk. The storage unit 14 stores data and programs necessary for various processes by the control unit 15. For example, the storage unit 14 stores information shown in Figs. 5 to 11, which will be described later.
[0030] Here, Plutchik's wheel of emotions according to the embodiment will be described with reference to FIG. 4. FIG. 4 is a diagram showing Plutchik's wheel of emotions according to the embodiment. Plutchik's wheel of emotions (hereinafter, sometimes referred to as "wheel of emotions") is an emotion model in which human emotions are expressed by arranging them in a ring like a color wheel. In Plutchik's wheel of emotions, human emotions are classified into eight basic emotions, namely, joy, trust, fear, surprise, sadness, disgust, anger, and anticipation (expectation). Each of the eight basic emotions is paired. Specifically, joy and sadness, trust and disgust, fear (worry in FIG. 4) and anger, and surprise and anticipation (expectation) are paired, and are arranged in opposing positions on the wheel of emotions shown in FIG. 4.
[0031] In addition, basic emotions have intensities, and depending on the intensities, they derive into other emotions. The circle of emotions shown in FIG. 4 indicates the intensity of emotions with shades of color. The circle of emotions shown in FIG. 4 indicates that the intensity of emotions increases toward the center. Also, the intensity of emotions decreases toward the outside of the circle of emotions. Specifically, when the intensity of emotions increases, joy, trust, fear, surprise, sadness, disgust, anger, and anticipation (expectation) become ecstasy, admiration, terror, amazement, grief, hatred, rage, and vigilance, respectively. Also, when the intensity of emotions decreases, joy, trust, fear, surprise, sadness, disgust, anger, and anticipation (expectation) become comfort, acceptance, anxiety, agitation, sentimental, boredom, irritation, and interest, respectively. In the following, the circle of emotions shown in FIG. 4 that corresponds to the emotions of ecstasy, admiration, fear, amazement, grief, hatred, rage, and vigilance located in the center of the circle of emotions is referred to as the "first circle of emotions." In addition, among the emotion rings shown in Fig. 4, the ring corresponding to the emotions of joy, trust, fear, surprise, sadness, disgust, anger, and anticipation (expectation) located outside the first emotion ring is described as the "second emotion ring." In addition, among the emotion rings shown in Fig. 4, the ring corresponding to the emotions of peace, acceptance, anxiety, agitation, sentimentality, boredom, irritation, and interest located outside the second emotion ring is described as the "third emotion ring."
[0032] Emotions of ecstasy and admiration in the first circle, joy and trust in the second circle, and comfort and acceptance in the third circle are classified as positive emotions. Emotions of fear, grief, hatred, and rage in the first circle, anxiety, sadness, disgust, and anger in the second circle, and anxiety, sentimentality, boredom, and irritation in the third circle are classified as negative emotions. Emotions of surprise and alarm in the first circle, surprise and anticipation (expectation) in the second circle, and agitation and interest in the third circle are classified as neutral emotions. A neutral emotion is neither a positive nor a negative emotion. For example, surprise (or surprise or agitation) is an emotion that arises when past knowledge or assumptions are not valid or when something is unknown. Anticipation (or vigilance or interest) is an emotion that arises when we imagine a future that is different from what we have in mind based on newly acquired knowledge or experience.
[0033] Returning to the description of Fig. 3, the control unit 15 is realized by a CPU (Central Processing Unit), an MPU (Micro Processing Unit), or the like executing various programs stored in a storage device inside the information processing device 10 using a RAM as a working area. The control unit 15 is also realized by an integrated circuit such as an ASIC (Application Specific Integrated Circuit) or an FPGA (Field Programmable Gate Array). The control unit 15 also has a display control unit 151, an acquisition unit 152, a calculation unit 153, a generation unit 154, and a provision unit 155.
[0034] The display control unit 151 displays various information on the display unit 140. For example, as shown in the leftmost diagram of FIG. 2, the display control unit 151 displays, on the display unit 12, opinion question information related to a question asking for a user's opinion, an opinion input area in which opinion answer information corresponding to the opinion question information is input, and an input completion button that is selected when input of the opinion answer information into the opinion input area is completed. Next, the display control unit 151 accepts input of opinion answer information into the opinion input area via the input unit 13. The display control unit 151 acquires the opinion answer information input into the opinion input area. When the display control unit 151 acquires the opinion answer information, it stores it in the storage unit 14.
[0035] Also, as shown in the second diagram from the left in FIG. 2, the display control unit 151 causes the display unit 12 to display experience question information related to a question asking about the experience behind the user's opinion, an experience input area in which experience answer information corresponding to the experience question information is input, and an input completion button that is selected when input of the experience answer information into the experience input area is completed. Next, the display control unit 151 accepts an input operation of the experience answer information into the experience input area via the input unit 13. The display control unit 151 acquires the experience answer information input into the experience input area. When the display control unit 151 acquires the experience answer information, it stores it in the storage unit 14.
[0036] As shown in the third diagram from the left in FIG. 2, the display control unit 151 causes the display unit 12 to display emotion question information related to a question asking about emotions felt by the user in the experience, an emotion input area in which emotion answer information corresponding to the emotion question information is input, and an input completion button that is selected when the input of emotion answer information into the emotion input area is completed. For example, the display control unit 151 displays emotion information corresponding to each of the 24 types of emotions included in the circle of emotions shown in FIG. 4 in an identifiable and selectable state in the emotion input area. Next, the display control unit 151 accepts an input operation of emotion answer information into the emotion input area via the input unit 13. For example, the display control unit 151 accepts a selection operation to select one or more emotions from the emotion information corresponding to each of the 24 types of emotions displayed in the emotion input area. The display control unit 151 acquires the emotion answer information input into the emotion input area. For example, the display control unit 151 acquires the emotion information selected by the selection operation as emotion answer information.
[0037] Also, as shown in the fourth diagram from the left in FIG. 2, the display control unit 151 displays on the display unit 12 value question information related to a question asking about values that are the basis of the emotions felt by the user, a value input area in which value answer information corresponding to the value question information is input, and an input completion button that is selected when input of the value answer information into the value input area is completed. Next, the display control unit 151 accepts an input operation of the value answer information into the value input area via the input unit 13. The display control unit 151 acquires the value answer information input into the value input area. For example, the display control unit 151 acquires the value information input into the value input area as the value answer information. The value information may be, for example, text information indicating concepts such as growth, learning, going beyond boundaries, autonomy, initiative, possibility, full effort, trust, or friends.
[0038] Furthermore, when emotion information and value information are acquired, the display control unit 151 displays a screen for performing an operation to link the emotion information with the value information. For example, in a state in which the emotion information and the value information are displayed, the display control unit 151 displays a screen for selecting the emotion information and the value information so as to associate them one-to-one. The display control unit 151 displays a screen for selecting the emotion information so as to correspond to any one of the value information. The display control unit 151 displays a screen for selecting the elements of the emotion information and the elements of the value information corresponding to each element.
[0039] Next, the display control unit 151 accepts an operation to link each element of the emotion information with each element of the value information. For example, the display control unit 151 accepts an operation to associate each element of the emotion information with each element of the value information on a one-to-one basis. For example, the display control unit 151 accepts an operation to link emotion information corresponding to the emotion of "joy" with value information corresponding to the value of "growth". For example, the display control unit 151 accepts an operation to associate emotion information corresponding to the emotion of "joy" with value information corresponding to the value of "growth" on a one-to-one basis. In addition, the display control unit 151 accepts an operation to link emotion information corresponding to the emotion of "surprise" with value information corresponding to the value of "going beyond the boundaries". For example, the display control unit 151 accepts an operation to associate emotion information corresponding to the emotion of "surprise" with value information corresponding to the value of "going beyond the boundaries" on a one-to-one basis.
[0040] Furthermore, when the display control unit 151 receives an operation to link each element of the emotion information with each element of the value information, the display control unit 151 acquires information of a set in which each element of the emotion information is linked with each element of the value information. For example, the display control unit 151 acquires information of a set in which emotion information corresponding to the emotion of "joy" is linked with value information corresponding to the value of "growth". For example, the display control unit 151 acquires information of a set in which emotion information corresponding to the emotion of "joy" is linked with value information corresponding to the value of "growth" in a one-to-one correspondence. Furthermore, the display control unit 151 acquires information of a set in which emotion information corresponding to the emotion of "surprise" is linked with value information corresponding to the value of "going beyond the boundaries". For example, the display control unit 151 acquires information of a set in which emotion information corresponding to the emotion of "surprise" is linked with value information corresponding to the value of "going beyond the boundaries" in a one-to-one correspondence. When the display control unit 151 acquires information about a set in which each element of the emotion information is linked to each element of the value information, the display control unit 151 stores the information about the set in which each element of the emotion information is linked to each element of the value information in the memory unit 14 in association with user identification information that identifies the user and information indicating the date and time when the information about the set was generated.
[0041] The acquisition unit 152 acquires the value information input as an answer to a question about the value of the user in the reflection, and the emotion information input as an answer to a question about the emotion of the user in the reflection, which is linked to the value information. Specifically, the acquisition unit 152 judges whether a predetermined period has passed since the user started the reflection. Note that, instead of judging whether a predetermined period has passed since the user started the reflection, the acquisition unit 152 may judge whether a preset period (for example, from xx month xx day to xx month xx day, from xx month xx day for x months, etc.) has passed. For example, the preset period may be a period arbitrarily set by the user. Next, when the acquisition unit 152 judges that a predetermined period has passed since the user started the reflection, it refers to the storage unit 14 and acquires information on a set of items linked for a predetermined period, in which each element of the emotion information and each element of the value information are linked. For example, when there is a plurality of different emotion information linked to predetermined value information in a predetermined period of time, the acquisition section 152 acquires each of the plurality of different emotion information linked to the predetermined value information in the predetermined period of time.
[0042] For example, the acquisition unit 152 acquires a first set of information in which value information corresponding to "growth" and emotion information corresponding to "joy" are associated one-to-one during a predetermined period. The acquisition unit 152 also acquires a second set of information in which value information corresponding to "growth" and emotion information corresponding to "trust" are associated one-to-one during a predetermined period. The acquisition unit 152 also acquires a third set of information in which value information corresponding to "growth" and emotion information corresponding to "surprise" are associated one-to-one during a predetermined period. The acquisition unit 152 also acquires emotion information corresponding to "joy", emotion information corresponding to "trust", and emotion information corresponding to "surprise" as emotion information linked to value information corresponding to "growth" during a predetermined period.
[0043] The calculation unit 153 calculates a first emotion score which is a score of a positive emotion or a negative emotion, and a second emotion score which is a score of a neutral emotion, among emotions corresponding to the emotion information. Specifically, the calculation unit 153 calculates the first emotion score or the second emotion score based on a basic emotion value set according to the intensity of the emotion corresponding to the emotion information and a coefficient value of the emotion set according to whether the emotion is a positive emotion, a negative emotion, or a neutral emotion.
[0044] Here, an example of the correspondence relationship between emotions, basic values of emotions, and coefficient values of emotions will be described with reference to Figs. 5 to 7. Figs. 5 to 7 are diagrams showing an example of the correspondence relationship between emotions, basic values of emotions, and coefficient values of emotions. The classifications shown in Figs. 5 to 7 indicate the classification of emotions. For example, "P" indicates that the corresponding emotion is classified as a positive emotion. Also, "N" indicates that the corresponding emotion is classified as a negative emotion. "M" indicates that the corresponding emotion is classified as a neutral emotion.
[0045] In addition, the basic values shown in FIG. 5 to FIG. 7 indicate the basic values of emotions. The basic values of emotions are set according to the intensity of emotions corresponding to the emotion information. As explained in FIG. 4, the intensity of each emotion belonging to the first circle of emotions is stronger than the intensity of each emotion belonging to the second circle of emotions. Correspondingly, the basic values of each emotion belonging to the first circle of emotions are set to values greater than the basic values of each emotion belonging to the second circle of emotions. For example, the basic value of each emotion belonging to the first circle of emotions shown in FIG. 5 is "4", which is set to a value greater than the basic value of each emotion belonging to the second circle of emotions shown in FIG. 6, which is "2". In addition, as explained in FIG. 4, the intensity of each emotion belonging to the third circle of emotions is weaker than the intensity of each emotion belonging to the second circle of emotions. Correspondingly, the basic value of each emotion belonging to the third circle of emotions is set to a value smaller than the basic value of each emotion belonging to the second circle of emotions. For example, the base value of each emotion belonging to the third circle of emotions shown in FIG. 7 is set to "1," which is a smaller value than the base value of each emotion belonging to the second circle of emotions shown in FIG. 6, which is "2."
[0046] Moreover, the coefficients shown in FIG. 5 to FIG. 7 indicate the coefficient values of emotions. The coefficient values of emotions are set according to whether the emotion is a positive emotion, a negative emotion, or a neutral emotion. For example, a positive value is set to the coefficient value of a positive emotion. In FIG. 5 to FIG. 7, the coefficient value of a positive emotion is "2". Moreover, a negative value is set to the coefficient value of a negative emotion. In FIG. 5 to FIG. 7, the coefficient value of a negative emotion is "-1". Moreover, among the neutral emotions, the coefficient values of the emotions of vigilance, expectation, and interest are set to positive values. In FIG. 5 to FIG. 7, the coefficient values of the emotions of vigilance, expectation, and interest are "2". In contrast, among the neutral emotions, the coefficient values of the emotions of surprise, surprise, and agitation are set to negative values. In FIG. 5 to FIG. 7, the coefficient values of the emotions of surprise, surprise, and agitation are "-2". Here, in each of the first to third emotion rings, the number of positive emotions and the number of neutral emotions are two, while the number of negative emotions is four. Thus, the number of negative emotions is twice the number of positive emotions and the number of neutral emotions. Therefore, the absolute values of the coefficient values of the positive emotions and neutral emotions are set to twice the absolute value of the coefficient value of the negative emotion.
[0047] Moreover, the emotion values shown in FIG. 5 to FIG. 7 indicate the values of emotions. The calculation unit 153 calculates the emotion value based on the basic emotion value and the coefficient value of the emotion. Specifically, the calculation unit 153 calculates the emotion value by multiplying the basic emotion value and the coefficient value of the emotion. In FIG. 5, the calculation unit 153 multiplies the basic emotion value of the ecstatic emotion, "4", by the coefficient value of the ecstatic emotion, "2", to calculate the value of the ecstatic emotion, "8". Furthermore, the calculation unit 153 multiplies the basic emotion value of the admiration emotion, "4", by the coefficient value of the admiration emotion, "2", to calculate the value of the admiration emotion, "8". Furthermore, the calculation unit 153 multiplies the basic emotion value of the fear emotion, "4", by the coefficient value of the fear emotion, "-1", to calculate the value of the fear emotion, "-4". Moreover, the calculation unit 153 multiplies "4", which is the basic value of the emotion of grief, by "-1", which is the coefficient value of the emotion of grief, to calculate "-4", which is the value of the emotion of hatred. Moreover, the calculation unit 153 multiplies "4", which is the basic value of the emotion of hatred, by "-1", which is the coefficient value of the emotion of hatred, to calculate "-4", which is the value of the emotion of hatred. Moreover, the calculation unit 153 multiplies "4", which is the basic value of the emotion of rage, by "-1", which is the coefficient value of the emotion of rage, to calculate "-4", which is the value of the emotion of rage. Moreover, the calculation unit 153 multiplies "4", which is the basic value of the emotion of surprise, by "-2", which is the coefficient value of the emotion of surprise, to calculate "-8", which is the value of the emotion of surprise. Furthermore, calculation unit 153 multiplies the base value of the emotion of alertness, "4", by the coefficient value of the emotion of alertness, "2", to calculate the value of the emotion of alertness, "8".
[0048] In FIG. 6, the calculation unit 153 multiplies the basic value of the emotion of joy, "2", by the coefficient value of the emotion of joy, "2", to calculate the value of the emotion of joy, "4". The calculation unit 153 multiplies the basic value of the emotion of trust, "2", by the coefficient value of the emotion of trust, "2", to calculate the value of the emotion of trust, "4". The calculation unit 153 multiplies the basic value of the emotion of worry, "2", by the coefficient value of the emotion of worry, "-1", to calculate the value of the emotion of worry, "-2". The calculation unit 153 multiplies the basic value of the emotion of sadness, "2", by the coefficient value of the emotion of sadness, "-1", to calculate the value of the emotion of sadness, "-2". The calculation unit 153 multiplies the basic value of the emotion of disgust, "2", by the coefficient value of the emotion of disgust, "-1", to calculate the value of the emotion of disgust, "-2". Furthermore, the calculation unit 153 multiplies "2", which is the base value of the emotion of anger, by "-1", which is the coefficient value of the emotion of anger, to calculate "-2", which is the value of the emotion of anger. Furthermore, the calculation unit 153 multiplies "2", which is the base value of the emotion of surprise, by "-2", which is the coefficient value of the emotion of surprise, to calculate "-4", which is the value of the emotion of surprise. Furthermore, the calculation unit 153 multiplies "2", which is the base value of the emotion of anticipation, by "2", which is the coefficient value of the emotion of anticipation, to calculate "4", which is the value of the emotion of anticipation.
[0049] In FIG. 7, the calculation unit 153 multiplies the basic value of the emotion of comfort, "1", by the coefficient value of the emotion of comfort, "2", to calculate the value of the emotion of comfort, "2". In addition, the calculation unit 153 multiplies the basic value of the emotion of acceptance, "1", by the coefficient value of the emotion of acceptance, "2", to calculate the value of the emotion of acceptance, "2". In addition, the calculation unit 153 multiplies the basic value of the emotion of anxiety, "1", by the coefficient value of the emotion of anxiety, "-1", to calculate the value of the emotion of anxiety, "-1". In addition, the calculation unit 153 multiplies the basic value of the emotion of sentimentality, "1", by the coefficient value of the emotion of sentimentality, "-1", to calculate the value of the emotion of sentimentality, "-1". Furthermore, the calculation unit 153 multiplies "1", which is the base value of the emotion of boredom, by "-1", which is the coefficient value of the emotion of boredom, to calculate "-1". The calculation unit 153 multiplies "1", which is the base value of the emotion of irritation, by "-1", which is the coefficient value of the emotion of irritation, to calculate "-1". The calculation unit 153 multiplies "1", which is the base value of the emotion of agitation, by "-2", which is the coefficient value of the emotion of agitation, to calculate "-2". The calculation unit 153 multiplies "1", which is the base value of the emotion of interest, by "2", which is the coefficient value of the emotion of interest, to calculate "2".
[0050] Furthermore, the calculation unit 153 calculates a first emotion score or a second emotion score based on the emotion value. Specifically, the calculation unit 153 calculates the first emotion score by adding an emotion value corresponding to positive emotion information (hereinafter, may be referred to as a "positive emotion value") and an emotion value corresponding to negative emotion information (hereinafter, may be referred to as a "negative emotion value") among the emotion information linked to the value information. Furthermore, when the calculation unit 153 calculates the first emotion score, the calculation unit 153 stores the calculated first emotion score in the storage unit 14 in association with the user identification information and information indicating a predetermined period of time.
[0051] Furthermore, the calculation unit 153 calculates a second emotion score by adding an emotion value corresponding to neutral emotion information (hereinafter, may be referred to as a "neutral emotion value") from the emotion information linked to the value information. Furthermore, when the calculation unit 153 calculates the second emotion score, the calculation unit 153 stores the calculated second emotion score in the storage unit 14 in association with the user identification information and information indicating the predetermined period.
[0052] Here, an example of the correspondence between values and emotions according to the embodiment will be described with reference to Figs. 8 to 10. Figs. 8 to 10 are diagrams showing an example of the correspondence between values and emotions according to the embodiment. Figs. 8 to 10 show the correspondence between values and emotions that appeared in the user's reflection during a predetermined period. Figs. 8 to 10 show a case where values such as growth, learning, going beyond the frame, autonomy, initiative, possibility, full effort, trust, and friends appear as an example of values that appeared in the user's reflection during a predetermined period. Note that the values shown in Figs. 8 to 10 are only examples, and values other than growth, learning, going beyond the frame, autonomy, initiative, possibility, full effort, trust, and friends may also be used.
[0053] 8 to 10 show that the value of "growth" is associated with emotions of ecstasy, joy, trust, surprise, anger, anticipation, anxiety, fatigue, and interest. The calculation unit 153 calculates a first emotion score of "12" corresponding to the value of "growth" by adding the positive emotion values of ecstasy, joy, and trust, which are positive emotions, "8," "4," and "4," and the negative emotion values of anger, anxiety, and fatigue, which are negative emotions, respectively, of the emotions associated with the value of "growth." In addition, the calculation unit 153 calculates a second emotion score of "2" corresponding to the value of "growth" by adding the neutral emotion values of surprise, anticipation, and interest, which are neutral emotions, respectively, of the emotions associated with the value of "growth," "-4," "4," and "2."
[0054] 8 to 10 show that the value of "learning" is associated with emotions of grief, joy, worry, disgust, acceptance, irritation, and interest. The calculation unit 153 calculates a first emotion score "-3" corresponding to the value of "learning" by adding the values of the positive emotions of joy and acceptance, "4" and "2", which are positive emotions, and the values of the negative emotions of grief, worry, disgust, and irritation, "-4", "-2", "-2", and "-1", which are negative emotions, respectively, among the emotions associated with the value of "learning". The calculation unit 153 also calculates a second emotion score "2" corresponding to the value of "learning" from the value of the neutral emotion of interest, "2", which is a neutral emotion, among the emotions associated with the value of "learning".
[0055] 8 to 10 show that the value of "going beyond the boundaries" is associated with the emotions of fear, surprise, worry, expectation, anxiety, upset, and sentimentality. The calculation unit 153 calculates a first emotion score of "-8" corresponding to the value of "going beyond the boundaries" by adding the values of the negative emotions of fear, worry, anxiety, and sentimentality, "-4," "-2," "-1," and "-1," respectively, which are negative emotions among the emotions associated with the value of "going beyond the boundaries." The calculation unit 153 also calculates a second emotion score of "-6" corresponding to the value of "going beyond the boundaries" by adding the values of the neutral emotions of surprise, expectation, and upset, "-8," "4," and "-2," which are neutral emotions among the emotions associated with the value of "going beyond the boundaries."
[0056] 8 to 10, similarly to the values of "growth", "learning" and "going beyond the limits", the calculation unit 153 calculates a first emotion score of "-10" corresponding to the value of "autonomy". The calculation unit 153 also calculates a second emotion score of "4" corresponding to the value of "autonomy". The calculation unit 153 also calculates a first emotion score of "6" corresponding to the value of "initiative". The calculation unit 153 also calculates a second emotion score of "4" corresponding to the value of "initiative". The calculation unit 153 also calculates a first emotion score of "12" corresponding to the value of "possibility". The calculation unit 153 also calculates a second emotion score of "-4" corresponding to the value of "possibility". The calculation unit 153 also calculates a first emotion score of "3" corresponding to the value of "all out effort". The calculation unit 153 also calculates a second emotion score of "-2" corresponding to the value of "all out effort". The calculation unit 153 also calculates a first emotion score of "-2" corresponding to the value of "trust". The calculation unit 153 also calculates a second emotion score of "2" corresponding to the value of "trust". Furthermore, the calculation unit 153 calculates a first emotion score of "4" corresponding to the value of "comrade". Furthermore, the calculation unit 153 calculates a second emotion score of "2" corresponding to the value of "comrade".
[0057] The calculation unit 153 counts the number of times that the value information appears in a predetermined period. For example, the calculation unit 153 refers to the storage unit 14 to acquire information on groups generated in a predetermined period. Next, the calculation unit 153 counts the number of times that the value information appears in the acquired group information for each piece of value information. When the calculation unit 153 counts the number of times that the value information appears, the calculation unit 153 stores the number of times that the value information appears in the storage unit 14 in association with value identification information that identifies a value, user identification information, and information indicating the predetermined period.
[0058] Fig. 11 is a diagram showing an example of the correspondence between values, appearance counts, first emotion scores, and second emotion scores according to the embodiment. In Fig. 11, the calculation unit 153 counts the appearance counts of values that appear in the user's reflection during a predetermined period, such as growth, learning, going beyond boundaries, autonomy, initiative, possibility, full effort, trust, and friends, as 10, 9, 8, 5, 3, 2, 2, 1, and 1, respectively.
[0059] The generating unit 154 generates second visualization information that visualizes the correspondence between the appearance count of the value information and the first emotion score. FIG. 12 is a diagram illustrating an example of the second visualization information according to the embodiment. In FIG. 12, the generating unit 154 generates, as the second visualization information, a second scatter diagram G1 in which the value information is plotted on a graph with the value of the appearance count on the vertical axis and the value of the first emotion score on the horizontal axis. For example, the generating unit 154 generates, as the value information, a second scatter diagram G1 including positions of points corresponding to the value information, character information indicating the value, and a numerical value indicating the appearance count of the value. Note that the generating unit 154 may generate, as the second visualization information, information other than the second scatter diagram G1. For example, the generating unit 154 may generate, as the second visualization information, a table in which the correspondence between the appearance count of the value information and the first emotion score is visualized.
[0060] The generating unit 154 generates first visualization information that visualizes the correspondence between the value information, the first emotion score, and the second emotion score. FIG. 13 is a diagram illustrating an example of the first visualization information according to the embodiment. In FIG. 13, the generating unit 154 generates, as the first visualization information, a first scatter diagram G2 in which the value information is plotted on a graph with the value of the first emotion score on the vertical axis and the value of the second emotion score on the horizontal axis. For example, the generating unit 154 generates, as the value information, a first scatter diagram G2 including positions of points corresponding to the value information, character information indicating the value, and a numerical value indicating the number of times the value appears. Note that the generating unit 154 may generate, as the first visualization information, information other than the first scatter diagram G2. For example, the generating unit 154 may generate, as the first visualization information, a table in which the correspondence between the first emotion score and the second emotion score is visualized.
[0061] The providing unit 155 provides advice regarding the value information to the user. Specifically, the providing unit 155 provides the second advice according to the quadrant in which the value information is located among the four quadrants in the second scatter diagram. For example, the providing unit 155 displays text information corresponding to the second advice on the screen. For example, when the value information is located in a quadrant (first quadrant) corresponding to the upper right area in the second scatter diagram G1 shown in FIG. 12, the providing unit 155 provides the second advice that the value corresponding to the value information located in the first quadrant is a value that is going well as a result of being intentionally selected. In addition, when the value information is located in a quadrant (second quadrant) corresponding to the lower right area in the second scatter diagram G1 shown in FIG. 12, the providing unit 155 provides the second advice that the value corresponding to the value information located in the second quadrant is a value that is going well as a result of being unintentionally selected, and that it is good to be aware of the value. When the value information is located in a quadrant (third quadrant) corresponding to the lower left area in the second scatter plot G1 shown in Fig. 12, the providing unit 155 provides the second advice that the value corresponding to the value information located in the third quadrant is an unintentionally selected value that is not working well, and that it is necessary to change the value. When the value information is located in a quadrant (fourth quadrant) corresponding to the upper left area in the second scatter plot G1 shown in Fig. 12, the providing unit 155 provides the second advice that the value corresponding to the value information located in the fourth quadrant is an intentionally selected value that is not working well, and that it is necessary to change one's own words and actions.
[0062] Furthermore, the providing unit 155 provides the first advice according to the quadrant in which the value information is located among the four quadrants in the first scatter diagram. For example, the providing unit 155 displays text information corresponding to the first advice on the screen. For example, when the value information is located in the quadrant (first quadrant) corresponding to the upper right area in the first scatter diagram G2 shown in FIG. 13, the providing unit 155 provides the first advice that the user is in a state where he or she is intentionally growing or transforming, or that the user has a vision of what he or she wants to achieve in the future. When the value information is located in the quadrant (second quadrant) corresponding to the lower right area in the first scatter diagram G2 shown in FIG. 13, the providing unit 155 provides the first advice that the user is in a state where he or she is trying to change or is feeling a sign of change, or that the user is beginning to see the relationship between his or her own words and actions and the future. Furthermore, when the value information is located in the quadrant (third quadrant) corresponding to the lower left area in the first scatter plot G2 shown in Fig. 13, the providing unit 155 provides the first advice that the user needs to change but is not aware of it. When the value information is located in the quadrant (fourth quadrant) corresponding to the upper left area in the first scatter plot G2 shown in Fig. 13, the providing unit 155 provides the first advice that the user needs to discover the past that he or she is trapped in and that the user is in a state where he or she should change.
[0063] 3. Modifications In the above-described embodiment, a case has been described in which the first emotion score or the second emotion score is calculated based on a preset basic value of the emotion. In a modified example, the calculation unit 153 determines a basic value of the emotion for each user according to the input tendency of emotion information input by the user, and calculates the first emotion score or the second emotion score based on the basic value of the emotion determined for each user and the value of the emotion coefficient. For example, the calculation unit 153 determines a basic value of the emotion for each user based on a comparison between the intensity of the emotion selected by the user and the intensity of the emotion selected by other users. For example, the calculation unit 153 compares the intensity of the emotion selected by the user with the intensity of the emotion selected by other users to determine whether the intensity of the emotion selected by the user tends to be weaker than the intensity of the emotion selected by other users.
[0064] For example, the calculation unit 153 compares the intensity of emotions selected by the user for each emotion classification with the intensity of emotions selected by other users to determine whether or not the intensity of emotions selected by the user for each emotion classification tends to be weaker than the intensity of emotions selected by other users. For example, the calculation unit 153 may compare the average value of the intensity of positive emotions selected by the user in a predetermined period with the average value of the intensity of positive emotions selected by other users in a predetermined period to determine whether or not the intensity of positive emotions selected by the user tends to be weaker than the intensity of positive emotions selected by other users.
[0065] Furthermore, when the calculation unit 153 determines that the intensity of an emotion selected by the user tends to be weaker than the intensity of an emotion selected by other users, it determines that the user is a person who expresses emotions more modestly than the other users. When the calculation unit 153 determines that the user is a person who expresses emotions more modestly than the other users, it determines that the base value of the emotion of the user is a value larger than the base values of the emotions of the other users.
[0066] 4. Effects As described above, the information processing device 10 according to the embodiment includes an acquisition unit 152, a calculation unit 153, and a generation unit 154. The acquisition unit 152 acquires value information input as an answer to a question related to a value in the user's reflection, and emotion information input as an answer to a question related to an emotion in the user's reflection, the emotion information being linked to the value information. The calculation unit 153 calculates a first emotion score which is a score of a positive emotion or a negative emotion, and a second emotion score which is a score of a neutral emotion, among emotions corresponding to the emotion information. The generation unit 154 generates first visualization information which visualizes the correspondence between the value information, the first emotion score, and the second emotion score.
[0067] In this way, the information processing device 10 generates first visualized information that visualizes the correspondence between the emotions and values input in the reflection of the user. Thereby, the information processing device 10 can provide the first visualized information to the user as information that serves as a clue for the user to gain deep awareness by himself / herself. In addition, since the information processing device 10 can provide the user with information that serves as a clue for the user to gain deep awareness by himself / herself, even if it is difficult for the user to gain deep awareness by himself / herself, it can support the user to be able to gain deep awareness by himself / herself. In addition, since the information processing device 10 can support the user to be able to gain deep awareness by himself / herself, it can make the user realize his / her own growth through reflection. Therefore, the information processing device 10 can support the user to be able to realize his / her own growth through reflection.
[0068] In addition, the calculation unit 153 calculates the first emotion score or the second emotion score based on a basic emotion value set according to the intensity of the emotion corresponding to the emotion information and a coefficient value of the emotion set according to whether the emotion is a positive emotion, a negative emotion, or a neutral emotion.
[0069] This enables the information processing device 10 to provide the user with the first visualized information based on the first emotion score or the second emotion score according to the intensity of the emotion and the classification of the emotion, as information that serves as a clue for the user to gain deeper awareness on his or her own.
[0070] Furthermore, calculation unit 153 determines a basic value of emotion for each user in accordance with the input tendency of emotion information input by the user, and calculates a first emotion score or a second emotion score based on the basic value of emotion determined for each user and the value of the emotion coefficient.
[0071] As a result, the information processing device 10 can provide the user with the first visualized information based on the first emotion score or the second emotion score according to the input tendency of the emotion information input by the user, as information that serves as a clue for the user to gain deeper awareness on his or her own.
[0072] Furthermore, the generation unit 154 generates, as the first visualization information, a first scatter plot in which the value information is plotted on a graph with the first emotion score value on the vertical axis and the second emotion score value on the horizontal axis.
[0073] This enables the information processing device 10 to provide the first scatter plot to the user as information that serves as a clue for the user to gain deeper awareness by himself / herself.
[0074] Moreover, the information processing device 10 further includes a providing unit 155 that provides advice regarding the value information to the user. The providing unit 155 provides the first advice according to the quadrant in which the value information is located, among the four quadrants in the first scatter diagram.
[0075] As a result, even if it is difficult for the user to attain deep realization by himself / herself, the information processing device 10 can support the user in attaining deep realization by himself / herself by providing the first advice.
[0076] Furthermore, the calculation unit 153 counts the number of times the value information appears in a predetermined period. The generation unit 154 generates second visualization information that visualizes the correspondence between the number of times the value information appears and the first emotion score.
[0077] In this way, the information processing device 10 generates second visualized information that visualizes the correspondence between the emotions and values input in the reflection of the user. Thereby, the information processing device 10 can provide the second visualized information to the user as information that serves as a clue for the user to gain deep awareness by himself / herself. In addition, since the information processing device 10 can provide the user with information that serves as a clue for the user to gain deep awareness by himself / herself, even if it is difficult for the user to gain deep awareness by himself / herself, it can support the user to be able to gain deep awareness by himself / herself. In addition, since the information processing device 10 can support the user to be able to gain deep awareness by himself / herself, it can make the user realize his / her own growth through reflection. Therefore, the information processing device 10 can support the user to be able to realize his / her own growth through reflection.
[0078] Furthermore, the generating unit 154 generates, as the second visualization information, a second scatter plot in which the value information is plotted on a graph with the appearance count value on the vertical axis and the first emotion score value on the horizontal axis.
[0079] This enables the information processing device 10 to provide the second scatter plot to the user as information that serves as a clue for the user to gain deeper awareness by himself / herself.
[0080] Furthermore, the providing unit 155 provides a second advice according to the quadrant in which the value information is located, out of the four quadrants in the second scatter diagram.
[0081] As a result, even if it is difficult for the user to attain deep realization by himself / herself, the information processing device 10 can support the user in attaining deep realization by himself / herself by providing the second advice.
[0082] [5. Hardware Configuration] Moreover, the information processing device 10 according to the embodiment described above is realized by a computer 1000 having a configuration as shown in Fig. 14, for example. Fig. 14 is a diagram showing an example of a hardware configuration. The information processing device 10 according to the embodiment will be described below as an example. The computer 1000 is connected to an output device 1010 and an input device 1020, and a calculation device 1030, a cache 1040, a memory 1050, an output IF (Interface) 1060, an input IF 1070, and a network IF 1080 are connected by a bus 1090.
[0083] The arithmetic device 1030 operates based on programs stored in a cache 1040 or memory 1050, programs read from the input device 1020, etc., and executes various processes. The cache 1040 is a cache such as a RAM that temporarily stores data used by the arithmetic device 1030 for various calculations. The memory 1050 is a storage device in which data used by the arithmetic device 1030 for various calculations and various databases are registered, and is a memory realized by a ROM (Read Only Memory), an HDD (Hard Disk Drive), a flash memory, etc.
[0084] The output IF 1060 is an interface for transmitting information to be output to an output device 1010 that outputs various types of information, such as a monitor or a printer, and may be realized by a connector conforming to a standard such as USB (Universal Serial Bus), DVI (Digital Visual Interface), or HDMI (registered trademark) (High Definition Multimedia Interface). On the other hand, the input IF 1070 is an interface for receiving information from various input devices 1020, such as a mouse, keyboard, scanner, etc., and is realized by, for example, a USB.
[0085] For example, the input device 1020 may be realized by a device that reads information from an optical recording medium such as a CD (Compact Disc), a DVD (Digital Versatile Disc), or a PD (Phase change rewritable Disk), a magneto-optical recording medium such as an MO (Magneto-Optical disk), a tape medium, a magnetic recording medium, or a semiconductor memory, etc. The input device 1020 may also be realized by an external storage medium such as a USB memory.
[0086] The network IF 1080 has a function of receiving data from other devices via the network N and sending it to the arithmetic device 1030, and also has a function of transmitting data generated by the arithmetic device 1030 to other devices via the network N.
[0087] Here, the arithmetic device 1030 controls the output device 1010 and the input device 1020 via the output IF 1060 and the input IF 1070. For example, the arithmetic device 1030 loads a program from the input device 1020 or the memory 1050 onto the cache 1040 and executes the loaded program. For example, when the computer 1000 functions as the information processing device 10, the arithmetic device 1030 of the computer 1000 executes the program loaded onto the cache 1040 to realize the function of the control unit 15.
[0088] The embodiments of the present application have been described in detail above with reference to the drawings. However, these are merely examples, and the embodiments of the present application can be embodied in other forms that include the forms described in the section of the disclosure of the invention, as well as in other forms that include various modifications and improvements based on the knowledge of those skilled in the art.
[0089] [6. Other] In addition, among the processes described in the above embodiments, all or part of the processes described as being performed automatically can be performed manually, or all or part of the processes described as being performed manually can be performed automatically by a known method. In addition, the information including the processing procedures, specific names, various data and parameters shown in the above documents and drawings can be changed arbitrarily unless otherwise specified. For example, the various information shown in each drawing is not limited to the illustrated information.
[0090] In addition, each component of each device shown in the figure is a functional concept, and does not necessarily have to be physically configured as shown in the figure. In other words, the specific form of distribution and integration of each device is not limited to that shown in the figure, and all or part of them can be functionally or physically distributed and integrated in any unit depending on various loads and usage conditions. In addition, the above-mentioned embodiments can be appropriately combined within the scope of not causing any contradiction in the processing contents. [Explanation of symbols]
[0091] 10. Information processing device 11 Communications Department 12 Display section 13 Input section 14 Storage section 15 Control section 151 Display control unit 152 Acquisition Department 153 Calculation Section 154 Generation part 155 Provision Department
Claims
1. an acquisition unit that acquires value information input as an answer to a question about a value in a user's reflection and emotion information input as an answer to a question about an emotion in the user's reflection, the emotion information being linked to the value information; a calculation unit that calculates a first emotion score, which is a score of a positive emotion or a negative emotion, and a second emotion score, which is a score of a neutral emotion, among emotions corresponding to the emotion information; a generation unit that generates first visualization information that visualizes a correspondence relationship between the value information, the first emotion score, and the second emotion score; An information processing device comprising:
2. The calculation unit is calculating the first emotion score or the second emotion score based on a basic value of the emotion that is set according to the intensity of the emotion corresponding to the emotion information and a coefficient value of the emotion that is set according to whether the emotion is the positive emotion, the negative emotion, or the neutral emotion; The information processing device according to claim 1 .
3. The calculation unit is determining a basic value of the emotion for each user according to an input tendency of the emotion information input by the user, and calculating the first emotion score or the second emotion score based on the basic value of the emotion determined for each user and a coefficient value of the emotion; The information processing device according to claim 2 .
4. The generation unit is generating, as the first visualization information, a first scatter plot in which the value information is plotted on a graph having the value of the first emotion score on a vertical axis and the value of the second emotion score on a horizontal axis; The information processing device according to claim 1 .
5. a providing unit that provides advice regarding the value information to the user, The providing unit is providing a first advice corresponding to a quadrant in which the value information is located among four quadrants in the first scatter plot; The information processing device according to claim 4.
6. The calculation unit is Counting the number of times the value information appears in a predetermined period of time; The generation unit is generating second visualization information that visualizes a correspondence relationship between the number of appearances of the value information and the first emotion score; The information processing device according to claim 1 .
7. The generation unit is generating, as the second visualization information, a second scatter plot in which the value information is plotted on a graph with the value of the appearance count as a vertical axis and the value of the first emotion score as a horizontal axis; The information processing device according to claim 6.
8. a providing unit that provides advice regarding the value information to the user, The providing unit is providing a second advice according to a quadrant in which the value-value information is located among four quadrants in the second scatter plot; The information processing device according to claim 7.
9. 1. A computer-implemented information processing method, comprising: an acquisition step of acquiring value information input as an answer to a question about a value in a user's reflection and emotion information input as an answer to a question about an emotion in the user's reflection, the emotion information being linked to the value information; a calculation step of calculating a first emotion score which is a score of a positive emotion or a negative emotion and a second emotion score which is a score of a neutral emotion among emotions corresponding to the emotion information; a generating step of generating first visualized information that visualizes a correspondence relationship between the value information, the first emotion score, and the second emotion score; An information processing method comprising:
10. an acquisition step of acquiring value information input as an answer to a question about a value in a user's reflection and emotion information input as an answer to a question about an emotion in the user's reflection, the emotion information being linked to the value information; a calculation step of calculating a first emotion score which is a score of a positive emotion or a negative emotion and a second emotion score which is a score of a neutral emotion among emotions corresponding to the emotion information; a generating step of generating first visualization information that visualizes a correspondence relationship between the value information, the first emotion score, and the second emotion score; An information processing program that causes a computer to execute the above.
Citation Information
Patent Citations
Information processing device, information processing method and information processing program
JP2023110739A
Cited By
Information processing system, information processing method, and information processing program
JP7923600B1