Game machine
By designing the first and second performance modes in the gaming console and using more non-repeating brightness data sheets, the problem of poor experience in existing gaming consoles in different performance modes is solved, achieving a unique performance experience and a higher sense of player participation.
JP2025051837AActive Publication Date: 2025-04-07SANKYO CO LTD
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Patent Information
- Application Number
- JP2023158077
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-22
- Publication Date
- 2025-04-07
- Estimated Expiration
- 2043-09-22
AI Technical Summary
Technical Problem
In different performance modes of existing game consoles, the operation modes of blank patterns are different, resulting in poor player experience and difficulty in increasing player interest.
Method used
A gaming machine is designed with first and second performance modes to perform specific performance by using more non-repeating brightness data sheets to ensure different execution rates and performance experiences in different modes.
Benefits of technology
By using different brightness data sheets in different performance modes, a unique performance experience in the first and second performance modes is achieved, improving the fun of the game console and the sense of participation of the player.
✦ Generated by Eureka AI based on patent content.
Abstract
To provide a game machine that is suitable as a result.SOLUTION: A game machine includes a first performance mode, a second performance mode, and a third performance mode, performance control means can execute a specific performance, and an execution ratio of a specific performance in the first performance mode, an execution ratio of a specific performance in the second performance mode, and an execution ratio of a specific performance in the third performance mode differ.SELECTED DRAWING: Figure 52
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