Program and information processing device
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-03-19
- Publication Date
- 2026-03-11
AI Technical Summary
In multi-player participation type battle games, players within guilds often experience stereotyped communication due to fixed guild memberships.
A program and information processing apparatus that facilitate a ranking game where guilds compete, allowing players to be extracted based on membership conditions and notified to join a guild with fewer members, offering more advantageous rewards.
This solution activates communication between players by encouraging dynamic guild membership and providing more rewarding experiences for players in higher-ranked guilds.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a program and an information processing apparatus.
[0002] Conventionally, a multi-player participation type battle game in which a plurality of players cooperate has been known.
[0003] Regarding this, Patent Document 1 discloses a technique in which players belonging to the same guild (team) cooperate and battle against player characters (enemy characters) corresponding to players belonging to different guilds.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] In such a game, there has been a problem that players (members) belonging to a guild are often fixed, and the communication between players becomes stereotyped.
[0006] The present invention has been made in view of such problems, and an object thereof is to provide a program and an information processing apparatus capable of activating communication between players.
Means for Solving the Problems
[0007] In order to solve the above problems, a program according to a first aspect of the present invention is a program for executing a ranking game in which guilds to which a plurality of players belong compete with each other, and causes a computer to function as extraction means for extracting, as specific players, players who satisfy the membership conditions for belonging to a first guild and who belong to a second guild, and control means for sending a first notification to the specific players to encourage them to belong to the first guild.
[0008] Further, in a second aspect of the present invention, the control means gives, to players belonging to a guild, a more advantageous reward in the game as the ranking of the guild is higher, and the first guild has a higher ranking than the second guild.
[0009] Further, in a third aspect of the present invention, the first guild is a guild in which the number of belonging players is less than the upper limit number.
[0010] Further, in a fourth aspect of the present invention, the second guild is a guild in which the number of belonging players is the upper limit number.
[0011] Further, in a fifth aspect of the present invention, the specific player is a player whose membership period in the second guild is a certain period or longer.
[0012] Further, in a sixth aspect of the present invention, when the specific player belongs to the first guild by the first notification, the control means makes the specific player belong to both the first guild and the second guild.
[0013] Further, in a seventh aspect of the present invention, after a predetermined period has elapsed since the specific player belongs to the first guild and the second guild by the first notification, the control means sends a second notification to the specific player to allow the specific player to select whether to belong to the first guild or the second guild.
[0014] Also, in the eighth aspect of the present invention, when the specific player belongs to the first guild by the first notification, the control means gives a special reward to the specific player.
[0015] Further, an information processing apparatus according to a ninth aspect of the present invention is an information processing apparatus for executing a ranking-type game in which guilds to which a plurality of players belong compete with each other, and is a player who satisfies the membership condition for belonging to the first guild and belongs to the second guild. Extraction means for extracting a specific player, and control means for giving a first notification to the specific player to prompt the specific player to belong to the first guild.
Effect of the Invention
[0016] According to the present invention, communication between players can be activated.
Brief Description of the Drawings
[0017]
Figure 1
Figure 2
Figure 3
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Mode for Carrying Out the Invention
[0018] Hereinafter, embodiments of the present invention (hereinafter referred to as "the present embodiment") will be described with reference to the accompanying drawings. To facilitate understanding of the description, the same reference numerals are given to the same components and steps in each drawing as much as possible, and duplicate descriptions are omitted.
[0019] <Overall Configuration> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the present embodiment.
[0020] As shown in FIG. 1, the game system 1 includes a server device 10 and one or more terminal devices 12. These server device 10 and terminal devices 12 are communicably connected via a communication network NT such as an intranet, the Internet, or a telephone line.
[0021] The server device 10 is an information processing device that provides the execution result of a game obtained by executing a game program 14 or the game program 14 itself to the players of each terminal device 12 via the communication network NT. In the present embodiment, the server device 10 provides the game program 14 itself to the players of the terminal device 12.
[0022] Each terminal device 12 is an information processing device owned by each player, and after installing the game program 14 received from the server device 10, it is an information processing device that provides a game to each player by executing it. Examples of these terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
[0023] <Hardware Configuration> FIG. 2 is a diagram schematically showing an example of the hardware configuration of the server device 10.
[0024] As shown in FIG. 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured to include a CPU (Central Processing Unit) 22 and a memory 24.
[0025] In the control device 20, the CPU 22 functions as various functional means by executing a predetermined program stored in the memory 24 or the storage device 28 or the like. The details of this functional means will be described later.
[0026] The communication device 26 is composed of a communication interface or the like for communicating with an external device. The communication device 26 transmits and receives various information to and from, for example, the terminal device 12.
[0027] The storage device 28 is composed of a hard disk or the like. This storage device 28 stores various programs, various information, and information on processing results necessary for the execution of processing in the control device 20, including the game program 14.
[0028] Note that the server device 10 can be realized by using an information processing device such as a dedicated or general-purpose server computer. Also, the server device 10 may be composed of a single information processing device or may be composed of a plurality of information processing devices distributed on the communication network NT. Further, FIG. 2 only shows a part of the main hardware configuration of the server device 10, and the server device 10 can include other configurations generally provided in a server. Also, the hardware configurations of the plurality of terminal devices 12 can have the same configuration as the server device 10, except that they include, for example, operating means, a display device, and a sound output device.
[0029] FIG. 3 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device 12 shown in FIG. 1.
[0030] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42.
[0031] The main control unit 30 is configured to include a CPU, a memory, and the like. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. And the main control unit 30 has a function of controlling these connection destinations.
[0032] The touch panel 32 has both a display function and an input function, and is composed of a display 32A responsible for the display function and a touch sensor 32B responsible for the input function. In this embodiment, the display 32A can display a game image including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player with respect to the game image.
[0033] The camera 34 has a function of taking a still image and / or a moving image and saving it in the storage unit 40.
[0034] The mobile communication unit 36 is connected to a mobile communication network via an antenna 36A and has a function of communicating with other communication devices connected to the mobile communication network.
[0035] The wireless LAN communication unit 38 is connected to a communication network NT via an antenna 38A and has a function of communicating with other devices such as a server device 10 connected to the communication network NT.
[0036] The storage unit 40 stores various programs and various data such as a game program 14 and play data indicating the progress status of the game of the game program 14 and player information. Note that the play data may be stored in the server device 10.
[0037] The speaker 42 has a function of outputting game sounds and the like.
[0038] <Game overview> The game according to this embodiment is not particularly limited as long as it is a game in which guilds to which one or more players belong compete with each other. For example, as the game according to this embodiment, there is a multi-player battle game in which player characters corresponding to each player belonging to a guild fight against enemy characters. Examples of such enemy characters include NPCs (Non Player Characters) and player characters corresponding to each player belonging to other guilds. For example, the game according to this embodiment is a ranking game in which a player (player character) defeats an enemy character, occupies a base (location) arranged in the game field, and competes for the number of bases occupied by the players belonging to the guild. Note that this ranking may be competed based on the number of game points obtained, the time that the player character has survived over a long period since the start of the game, and the like.
[0039] In the game according to this embodiment, a player organizes a predetermined number (for example, five) of owned characters as player characters in a deck, and plays a battle game against enemy characters together with the decks organized by other players belonging to the same guild. For example, a player character reduces the hit points (deals damage) of an enemy character by attacking the enemy character. On the other hand, for example, an enemy character counterattacks the player character and reduces the hit points of the player character. For example, the amount of reduction in hit points (damage value) is determined based on ability parameters such as the attack power, defense power, and skills of the player character and the enemy character, and the effectiveness of the items used by the player. When the hit points of the enemy character become zero, the player wins the battle game and can occupy (seize) the base occupied by the enemy character.
[0040] The guild according to this embodiment has a predetermined upper limit on the number of players (members) who can belong to it (for example, 10 players). For example, if the number of players belonging to a certain guild is less than the upper limit, a player who does not belong to any guild or belongs to a different guild can belong to that certain guild. On the other hand, if the number of players belonging to a certain guild reaches the upper limit, a player who does not belong to any guild or belongs to a different guild cannot belong to that certain guild. For example, in a guild where the number of players belonging to it reaches the upper limit, the players belonging to it are likely to be fixed. Also, in the game according to this embodiment, in principle, a player can belong to only one guild. As an exception, a player can belong to two guilds.
[0041] The ranking according to this embodiment is determined every predetermined period (for example, one week). For example, for each player belonging to a guild, the higher the ranking of the guild at the end of the predetermined period, the more advantageous rewards (ranking rewards) for the game are given. Examples of advantageous rewards for the game include a large amount of rewards and high quality of rewards (for example, rarity). These rewards include in-game currency (non-paying items), player experience points, coins, characters, weapon items, armor items, etc. In-game currency and coins are consumed, for example, when purchasing characters and various items in the in-game shop.
[0042] <Functional means> FIG. 4 is a block diagram schematically showing an example of the functional means of the server device 10.
[0043] As shown in FIG. 4, the server device 10 includes, as a functional configuration, a storage means 50, an extraction means 52, and a control means 54. The storage means 50 is realized by one or a plurality of storage devices 28. The functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like. Note that all or part of these functional configurations may be provided in the terminal device 12.
[0044] The storage means 50 has a function of storing player information 50A, character information 50B, guild information 50C, and the like.
[0045] The player information 50A is stored in association with the player ID of each player. This player information 50A includes, for example, the name and age of the player, the player rank, the owned content information, the deck information, and the like.
[0046] The player rank, for example, increases when the player acquires player experience points. This player experience point can be acquired by clearing quests in the game or the like.
[0047] The owned content information includes owned character information, owned item information, and the like.
[0048] The owned character information is stored in association with the owned character ID for each owned character of the player. This owned character ID is assigned, for example, every time the player acquires (owns) a character. The owned character information includes, for example, the character ID of the character and the ability parameters. Examples of the ability parameters include level, hit points, attack power, defense power, and the like.
[0049] The owned item information includes the item ID and quantity of various items owned by the player. Examples of this item include game currency (for example, paid items and free items), coins, weapon items, armor items, and the like.
[0050] The deck information includes the owned character IDs of a predetermined number of characters included in the deck. This deck is composed of, for example, a predetermined number of characters (player characters) arbitrarily selected by the player from the characters owned by the player. Note that the total value obtained by summing up the ability parameters (hit points, attack power, defense power) of each character included in the deck is referred to as the total combat power.
[0051] Character information 50B is stored in association with the character ID of each character for each character. The character information 50B includes, for example, the name and image of the character (character image or icon image), ability information, rarity, and the like. This character information 50B is updated at any time by game updates by the game operator.
[0052] The ability information includes the initial value and upper limit of ability parameters (such as level and hit points), skills, and the like. Skills include the ability to recover the hit points of friendly characters or deal heavy damage to enemy characters in a battle game.
[0053] The rarity includes, for example, numerical values from 1 to 6. This numerical value may be indicated by, for example, the number of stars. Here, for characters with a high rarity, advantageous ability parameters (such as the upper limit of the level) and skills are set in the battle game.
[0054] Guild information 50C is stored in association with the guild ID of each guild for each guild. The guild information 50C includes the name of the guild, guild master information, affiliated player information, affiliation conditions, ranking information, and the like.
[0055] The guild master information includes the player ID of the player who is the guild master. The guild master is, for example, one player belonging to the guild. This guild master can set, for example, the affiliation conditions (joining conditions) of the guild.
[0056] The affiliated player information includes information about the players belonging to the guild. For example, the affiliated player information includes the player IDs of the players belonging to the guild, the affiliation period of each player, the number of affiliated players, and the like. The affiliation period includes the period from the time when the player joined (affiliated) the guild to the present.
[0057] The membership conditions include the conditions for joining a guild. For example, the membership conditions may include conditions such as player rank and total combat power. The total combat power is, for example, the sum of the ability parameters (hit points, attack power, defense power) of each character included in the deck.
[0058] The ranking information includes the ranking of the guild. The ranking information includes, for example, the current ranking (before confirmation) and the past ranking (confirmed).
[0059] The extraction means 52 is a functional means for extracting a guild or a player. In this embodiment, the extraction means 52 extracts, as a specific player, a player who satisfies the membership conditions for belonging to the first guild and belongs to a second guild different from the first guild. For example, the first guild is a guild with the number of member players less than the upper limit number (for example, 10 players). Specifically, the extraction means 52 refers to the member player information of the guild information 50C and extracts the first guild with the number of member players less than the upper limit number. Subsequently, the extraction means 52 refers to the membership conditions of the player information 50A and the guild information 50C and extracts, as a specific player, a player who belongs to a second guild that satisfies the membership conditions of the first guild. Specifically, the extraction means 52 refers to the deck information of the player information 50A and extracts a player who belongs to a second guild corresponding to the membership conditions of the first guild (for example, player rank 50 or higher and total combat power 10,000 or higher).
[0060] For example, the first guild has a higher ranking than the second guild. Specifically, the extraction means 52 refers to the ranking information of the guild information 50C and extracts, as a specific player, a player who belongs to a second guild whose current or past ranking is lower than that of the first guild.
[0061] Also, for example, the second guild is a guild with the number of member players reaching the upper limit number. Specifically, the extraction means 52 refers to the member player information of the guild information 50C and extracts, as a specific player, a player who belongs to a second guild with the number of member players reaching the upper limit number (for example, 10 players).
[0062] Also, for example, a specific player is a player who has been a member of the second guild for a certain period or longer. Specifically, the extraction means 52 refers to the membership period of the member player information in the guild information 50C, and extracts players who have been members of the second guild for a certain period (for example, three months) or longer.
[0063] The control means 54 is a functional means for controlling the entire game. In the present embodiment, the control means 54 issues a first notification prompting the specific player extracted by the extraction means 52 to belong to the first guild. For example, when the specific player selects the guild menu, the control means 54 causes a notification screen for issuing the first notification to be displayed on the touch panel 32.
[0064] Also, for example, the control means 54 gives a game-advantageous reward (ranking reward) to the players belonging to the guild as the guild ranking is higher. For example, the control means 54 determines the ranking every predetermined period (for example, one week) based on the number of occupied bases captured by the players belonging to each guild. Subsequently, the control means 54 gives a game-advantageous reward (ranking reward) to the players belonging to the guild as the ranking is higher.
[0065] Also, for example, when the specific player belongs to the first guild due to the first notification, the control means 54 allows the specific player to belong to both the first guild and the second guild. For example, the control means 54 permits the specific player to belong to both the first guild and the second guild for a predetermined period (for example, one month). In other words, the control means 54 prohibits the specific player from belonging to both the first guild and the second guild for a period exceeding the predetermined period (for example, one month).
[0066] Also, for example, after a predetermined period (e.g., one month) has elapsed since a specific player belonged to the first guild and the second guild by the first notification, the control means 54 issues a second notification to the specific player to select whether to belong to the first guild or the second guild. For example, after a predetermined period (e.g., one month) has elapsed since a specific player belonged to the first guild and the second guild by the first notification, when the specific player selects the guild menu, the control means 54 causes the touch panel 32 to display a notification screen for issuing the second notification. For example, when the specific player selects to belong to the first guild by the second notification, the control means 54 makes the specific player belong only to the first guild. On the other hand, when the specific player selects to belong to the second guild by the second notification, the control means 54 makes the specific player belong only to the second guild.
[0067] Also, for example, when a specific player belongs to the first guild by the first notification, the control means 54 gives a special reward to the specific player. Examples of this special reward include game currency (non-purchased items), player experience points, characters, coins, weapon items, armor items, etc. This special reward may, for example, compensate for the disadvantage when the reward (ranking reward) given in the first guild is less favorable (less in quantity or lower in quality) than the reward (ranking reward) given in the second guild.
[0068] <Flow of processing> FIG. 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in the game system 1 according to the present embodiment. Also, the processing of the following steps is started, for example, at the timing when a predetermined period (e.g., one week) has elapsed and the rankings of the respective guilds are determined. Note that the order and content of the following steps can be changed as appropriate.
[0069] (Step SP10) The extraction means 52 refers to the affiliated player information in the guild information 50C, and extracts the first guild whose number of affiliated players is less than the upper limit number (10 players). Then, the process proceeds to the process of step SP12.
[0070] (Step SP12) The extraction means 52 refers to the affiliation conditions in the player information 50A and the guild information 50C, and extracts the players belonging to the second guild that satisfies the affiliation conditions of the extracted first guild as specific players. Specifically, when the affiliation condition of the extracted first guild is a total combat power of 30,000 or more, the extraction means 52 refers to the deck information in the player information 50A and extracts the players belonging to the second guild that meets the affiliation condition (total combat power of 30,000 or more). For example, the second guild is a guild with the number of affiliated players reaching the upper limit, and the determined ranking is lower than that of the first guild. Also, for example, the specific player is a player whose affiliation period in the second guild is a certain period (for example, 3 months) or more. Then, the process proceeds to the process of step SP14.
[0071] (Step SP14) The control means 54 sends a first notification to prompt the specific player extracted in step SP12 to belong to the first guild. For example, when the specific player selects the guild menu, the control means 54 causes a notification screen for performing the first notification to be displayed on the touch panel 32.
[0072] FIG. 6 is a diagram showing an example of a notification screen 60 for sending a first notification to a specific player.
[0073] As shown in FIG. 6, the notification screen 60 is provided with a movement proposal information area 62, a reward information area 64, a cancel button 66, and a movement button 68. In the movement proposal information area 62, it is shown that the affiliation period of the second guild (guild A) is a certain period (for example, 3 months) or more, and the rankings and the number of affiliated players of the first guild (guild Z) and the second guild (guild A). In the reward information area 64, the rewards given when a specific player moves to the first guild (Guild Z) are represented. The cancel button 66 is a button for giving an instruction to continue belonging to the second guild (Guild A) without moving to the first guild (Guild Z). The move button 68 is a button for giving a move instruction to move the belonging guild from the second guild (Guild A) to the first guild (Guild Z).
[0074] Returning to FIG. 5, the process proceeds to the process of step SP16.
[0075] (Step SP16) The control means 54 determines whether or not a move instruction (request) to move the guild has been given from the specific player on the notification screen. For example, the control means 54 determines whether or not the move button has been pressed on the notification screen. And when the determination is an affirmative determination, the process proceeds to the process of step SP18. On the other hand, when the determination is a negative determination, the process ends the series of processes shown in FIG. 5.
[0076] (Step SP18) The control means 54 changes the belonging player information of the guild information 50C. Specifically, the control means 54 deletes the player ID corresponding to the specific player from the belonging player information of the guild information 50C corresponding to the second guild, and adds the player ID corresponding to the specific player to the belonging player information of the guild information 50C corresponding to the first guild. And the process proceeds to the process of step SP20.
[0077] (Step SP20) The control means 54 gives a special reward to the specific player. Specifically, the control means 54 adds a special reward (for example, coins) to the owned content information of the player information 50A corresponding to the specific player. And the process ends the series of processes shown in FIG. 5.
[0078] <Effect> The above is a program for executing a ranking game in which guilds to which a plurality of players belong compete with each other. The computer is caused to function as extraction means 52 that extracts, as specific players, players who satisfy the membership conditions for belonging to the first guild and who belong to the second guild, and control means 54 that issues a first notification prompting the specific players to belong to the first guild.
[0079] According to this configuration, since a first notification prompting the specific players to belong to the first guild is issued, the players belonging to the second guild are not fixed, and the communication between players can be activated.
[0080] Also, in the present embodiment, the control means 54 gives a reward advantageous in the game to the players belonging to the guild as the ranking of the guild is higher, and the first guild has a higher ranking than the second guild.
[0081] According to this configuration, it is possible to prompt the specific players to belong to the first guild (with a higher ranking) to which more advantageous rewards are given, so that the players belonging to the second guild are not fixed, and the communication between players can be activated.
[0082] Also, in the present embodiment, the first guild is a guild in which the number of belonging players is less than the upper limit number.
[0083] According to this configuration, since there is room in the number of belonging players in the first guild, the specific players can be smoothly made to belong to the first guild.
[0084] Also, in the present embodiment, the second guild is a guild in which the number of belonging players is the upper limit number.
[0085] According to this configuration, it is possible to suppress the fixing of the players belonging to the second guild in which the number of belonging players is the upper limit number, and thus activate the communication between players.
[0086] In addition, in this embodiment, the specific player is a player whose membership period in the second guild is equal to or longer than a certain period.
[0087] According to this configuration, a specific player with a long membership period in the second guild can be made to belong to the first guild, thereby activating communication between players.
[0088] In addition, in this embodiment, when the specific player belongs to the first guild by the first notification, the control means 54 makes the specific player belong to both the first guild and the second guild.
[0089] According to this configuration, since the specific player can belong to both the first guild and the second guild, it is possible to motivate the specific player to belong to the first guild, thereby activating communication between players.
[0090] In addition, in this embodiment, after a predetermined period has elapsed since the specific player belongs to the first guild and the second guild by the first notification, the control means 54 gives a second notification to the specific player to select whether to belong to the first guild or the second guild.
[0091] According to this configuration, since the specific player can select whether to belong to the first guild or the second guild after belonging to the first guild for a predetermined period, it is possible to select the guild to which the player belongs after fully considering whether the first guild is suitable for the specific player.
[0092] In addition, in this embodiment, when the specific player belongs to the first guild by the first notification, the control means 54 gives a special reward to the specific player.
[0093] According to this configuration, since a special reward is given to the specific player, it is possible to motivate the specific player to belong to the first guild.
[0094] ---Modification Example--- Note that the present invention is not limited to the above specific examples. That is, those obtained by appropriately modifying the design by those skilled in the art to the above specific examples are also included in the scope of the present invention as long as they have the features of the present invention. In addition, each element included in the above-described embodiments and the modification examples described below can be combined as long as technically possible, and those obtained by combining these are also included in the scope of the present invention as long as they include the features of the present invention.
[0095] For example, in the present embodiment, the extraction means 52 has been described as extracting a player belonging to a second guild whose current or past ranking is lower than that of the first guild as a specific player, but a player belonging to a second guild whose current or past ranking is higher than that of the first guild may be extracted as a specific player.
[0096] In addition, in the present embodiment, the extraction means 52 has been described as extracting a first guild whose number of affiliated players is less than the upper limit number (for example, 10 players) by referring to the affiliated player information of the guild information 50C, but a first guild whose number of affiliated players is less than a predetermined number (for example, 5 players) may be extracted.
[0097] In addition, in the present embodiment, the extraction means 52 has been described as extracting a player whose affiliation period in the second guild is a certain period (for example, 3 months) or more, but a player whose affiliation period is less than a certain period may be extracted.
[0098] In addition, in the present embodiment, the extraction means 52 has been described as extracting a specific player at the timing when the ranking of each guild is determined, but a specific player may be extracted at the timing when the number of affiliated players in the first guild becomes less than the upper limit number. Further, the extraction means 52 may extract a specific player at the timing when the number of players belonging to a certain guild (second guild) reaches the upper limit. For example, the extraction means 52 extracts, as specific players, players whose membership period in a certain guild (second guild) is a certain period (for example, three months) or longer. Subsequently, the extraction means 52 refers to the player information 50A and the guild information 50C corresponding to the specific players, and extracts a guild (first guild) whose number of member players is less than the upper limit (10 players) and whose membership conditions, such as the player rank and total combat power of the specific players, are satisfied.
[0099] In addition, in this embodiment, the control means 54 has described the case where a specific player is permitted to belong to both the first guild and the second guild over a predetermined period (for example, one month), but it may be permitted that the number of guilds to which a specific player can belong is a predetermined number (for example, five or less).
Explanation of Signs
[0100] 10…Server device 12…Terminal device 50…Storage means 52…Extraction means 54…Control means
Claims
1. A program for executing a ranking game in which guilds to which multiple players belong compete against each other, Computer, an extraction means for extracting a player who satisfies the conditions for belonging to the first guild and who belongs to the second guild as a specific player; a control means for issuing a first notification to the specific player urging him or her to join the first guild; It functions as The specific player is a player who has been a member of the second guild for a certain period of time or more. program.
2. An information processing device for executing a ranking-style game in which guilds to which a plurality of players belong compete against each other, an extraction means for extracting a player who satisfies the conditions for belonging to the first guild and who belongs to the second guild as a specific player; a control means for issuing a first notification to the specific player urging him or her to join the first guild; Equipped with The specific player is a player who has been a member of the second guild for a certain period of time or more. Information processing device.