Game machine

JP2025100605A5Inactive Publication Date: 2025-09-09SANYO BUSSAN KK
0 Cites 0 Cited by

Patent Information

Application Number
JP2025062741
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-04-04
Publication Date
2025-09-09
Estimated Expiration
Not applicable · inactive patent
Patent Text Reader

Abstract

To provide a game machine capable of increasing a player's interest in a game.SOLUTION: Determination information is acquired on the basis of the satisfaction of a predetermined acquisition condition, and the acquired determination information is stored in storage means using a predetermined specific number as an upper limit. A privilege game advantageous to a player is executed on the basis of a fact that a specific determination result is obtained in the determination using the determination information. On the basis of the satisfaction of a predetermined setting condition, one of multiple game states including at least a first game state and a second game state in which the determination information is more easily acquired by acquisition means than the first game state is set. On the basis of a fact that a first condition is satisfied in the second game state, one of multiple controls including at least a first control and a second control in which the determination information is more easily acquired by the acquisition means than the first control is executed. Thereby, a player's interest in a game can be increased.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; A gaming machine characterized in that it is configured so that a specific presentation mode that can suggest the second firing intensity to the player can be produced at least in a specific situation in the second gaming state.