Game machine

JP2025100606A5Inactive Publication Date: 2025-09-09SANYO BUSSAN KK
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Patent Information

Application Number
JP2025062748
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-04-04
Publication Date
2025-09-09
Estimated Expiration
Not applicable · inactive patent
Patent Text Reader

Abstract

To provide a game machine capable of increasing a player's interest in a game.SOLUTION: Specific control for causing displacement means to execute predetermined displacement operation is executed by control means, on the basis of a fact that the displacement means reaches a predetermined performance position included in a predetermined range, after a predetermined specific condition is satisfied during the execution of a first performance involving the displacement operation of the displacement means. After the specific condition is satisfied, when the displacement means reaches a predetermined performance position under the satisfaction of a predetermined first situation, the specific control is executed, and when the displacement means reaches a predetermined performance position under a second situation different from the first situation, the specific control is suppressed, so that a player can be interested in whether or not the specific control is executed. Thereby, a player's interest in a game can be increased.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; A gaming machine characterized in that it is configured so that a predetermined presentation pattern that can suggest the first firing intensity to the player can be displayed at least in a predetermined situation in the predetermined third gaming state.