Game machine

JP2025100611A5Inactive Publication Date: 2025-09-09SANYO BUSSAN KK
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Patent Information

Application Number
JP2025062769
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-04-04
Publication Date
2025-09-09
Estimated Expiration
Not applicable · inactive patent
Patent Text Reader

Abstract

To provide a game machine which can improve the interest of a player in a game.SOLUTION: An information signal including information related to at least a part of a privilege given on the basis of an entry of a game ball into any one of multiple pieces of ball entry means is output to second control means, and the information included in the output information signal is updated by update means and stored in storage means. A predetermined display mode is then displayed by display control means on display means on the basis of the information stored in the storage means. When the information is stored in the storage means in a first period of a specific period including a game period advantageous for a player, a specific display mode is displayed in the first period, and when the information is stored in a second period of the specific period different from the first period, the specific display mode is displayed at least after an end of the second period, thereby improving the player's interest in the game, who aims that a specific performance is carried out.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: When the game state is shifted from the predetermined third game state to the first game state, a plurality of situations including at least a first situation in which a first performance can be executed during a predetermined period in the first game state, and a second situation in which a second performance consisting of a performance mode that can suggest a higher degree of advantage than the first performance can be executed during the predetermined period, can be generated; a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; A gaming machine characterized in that it is configured so that a predetermined presentation pattern that can suggest the first firing intensity to the player can be displayed at least in a predetermined situation in the predetermined third gaming state.