Game machine

JP2025107288A5Inactive Publication Date: 2025-09-12SANYO BUSSAN KK
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Patent Information

Application Number
JP2025075015
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-04-28
Publication Date
2025-09-12
Estimated Expiration
Not applicable · inactive patent
Patent Text Reader

Abstract

To provide a game machine which can improve the interest of a player in a game.SOLUTION: A predetermined display mode is displayed by display control means on display means on the basis of information stored in storage means. Further, when a game period advantageous for a player is set, a performance is carried out. A first display mode based on update information is displayed on the display means in a first period of a specific period including the game period advantageous for the player, and a specific performance according to the information stored in the storage means is executed after passing of the specific period, thereby improving the player's interest in the game.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, A gaming machine characterized in that it is configured so that a specific presentation mode that can suggest the second firing intensity to the player can be produced at least in a specific situation in the second gaming state.