Game machine

JP2025107352A5Inactive Publication Date: 2025-09-29SANYO BUSSAN KK
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Patent Information

Application Number
JP2025076739
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-05-02
Publication Date
2025-09-29
Estimated Expiration
Not applicable · inactive patent
Patent Text Reader

Abstract

To provide a game machine capable of suitably reporting a state.SOLUTION: On the basis of satisfaction of a predetermined setting condition, one setting value from among multiple stages of setting values is set. On the basis of satisfaction of a first condition in a predetermined game state in which a first setting value is set, shift is performed to a second setting value that is higher than the first setting value, and a shift is performed to a setting value corresponding to a stage lower than the stage of the second setting value on the basis of satisfaction of a second condition after the shift to the second setting value. On the basis of satisfaction of a first condition in a predetermined game state, predetermined notification is executed. The first condition and the second condition can be satisfied even if a predetermined game state continues at least without interruption of a power supply of a game machine. When power of the game machine is turned on without accompanying initialization, a setting value that differs from that before power is interrupted may be set. Accordingly, a state can be reported suitably.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: When the game state is shifted from the predetermined third game state to the first game state, a plurality of situations including at least a first situation in which a first performance can be executed during a predetermined period in the first game state, and a second situation in which a second performance consisting of a performance mode that can suggest a higher degree of advantage than the first performance can be executed during the predetermined period, can be generated; The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, The gaming machine includes: A gaming machine characterized in that a predetermined display mode that can be displayed on a predetermined display means in the third gaming state can also be displayed on the predetermined display means in the first gaming state.