Game machine
Patent Information
- Application Number
- JP2024012857
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-01-31
- Publication Date
- 2025-08-13
AI Technical Summary
【0007】 本発明は、遊技の進行に伴う演出を好適に実行可能とした遊技機を提供することができる。
Smart Images

Figure 2025117886000001_ABST
Abstract
Claims
1. special information acquisition means for acquiring special information based on the establishment of a predetermined acquisition opportunity; an acquired information storage means capable of storing a plurality of pieces of special information acquired by the special information acquisition means; a determining means for sequentially determining whether the special information stored in the acquired information storage means corresponds to predetermined determination information; a game round control means for controlling the notification means so that the game round operation for each game round is performed in accordance with the special information stored in the acquired information storage means, with one game round being defined as a game round in which a game round operation is started before the determination is made by the determination means or based on the determination being made by the determination means, and a notification result corresponding to the result of the determination is notified, thereby ending the game round operation; a special game state transition means for transitioning the game state to a special game state which is more advantageous to the player than the normal game state, based on the determination result by the determination means becoming a determination result corresponding to the predetermined determination information and the game number operation by the game number control means being completed; Equipped with a display means having a display unit and capable of executing a game effect including variable display of a picture in a predetermined display area of the display unit; a game presentation control means for starting a game presentation including the start of variable display of a pattern on the display means before the determination is made by the determination means or based on the determination being made by the determination means, and for ending the game presentation by statically displaying a pattern corresponding to the determination result by the determination means; an operating means operable by a player; A performance setting means for changing settings relating to the game performance based on the operation of the operation means; a setting suggestion mode control means for controlling an output mode of suggestion information that suggests to a player that the settings related to the game presentation can be changed based on the operation of the operation means; Equipped with a first display area and a second display area smaller than the first display area are provided as predetermined display areas in which variable display of a pattern is executed on the display unit; The game performance control means In a predetermined game presentation, variable display of a pattern is not performed in the first display area but is performed in the second display area, and then variable display of a pattern is performed in the first display area to enable control of a game presentation in which the pattern is displayed stationary, When the predetermined game presentation is started, a first game presentation is provided as a game presentation to be executed when a determination result differs from a determination result corresponding to the predetermined determination information, and a second game presentation is provided as a game presentation to be executed when a determination result corresponds to the predetermined determination information, The setting suggestion mode control means When the first game performance is executed, the suggestive information is output in a first manner when the variable display of the pattern is being executed in the first display area, and when the variable display of the pattern is not being executed in the first display area but is being executed in the second display area, the suggestive information is controlled to be not output or to be in a second manner that is difficult to distinguish, and thereafter, the variable display of the pattern is executed in the second display area and the static display is controlled; When the second game performance is executed, the suggestive information is output in the first manner when the variable display of the pattern is being executed in the first display area, and when the variable display of the pattern is not being executed in the first display area but is being executed in the second display area, the suggestive information is controlled to be not output or to be in the second manner which is difficult to distinguish, and thereafter the variable display of the pattern is executed in the first display area and is displayed stationary; A gaming machine characterized in that a plurality of types of advantageous gaming states that are different in terms of advantages for the player are set as gaming states after transitioning to the special gaming state, and the gaming machine is configured to be capable of controlling gaming presentations in which the predetermined gaming presentation is executed only when transitioning to one of the plurality of advantageous gaming states.
2. The game effects that are executed continuously across multiple game times include a situation in which a variable display of a pattern is executed in the first display area, a situation in which a variable display of a pattern is not executed in the first display area but is executed in the second display area, and a situation in which a variable display of a pattern is displayed stationary in the first display area, and in a situation in which a variable display of a pattern is not executed in the first display area but is executed in the second display area, the game effects can be controlled by setting an unchangeable period in which a change operation for a predetermined effect setting is not accepted, The game effects that are executed continuously across multiple game rounds include a situation in which the variable display of a pattern is executed in the first display area, a situation in which the variable display of a pattern is not executed in the first display area but is executed in the second display area, and a situation in which the variable display of a pattern is not statically displayed in the first display area but is statically displayed in the second display area, and when a determination result corresponds to the predetermined determination information, control is possible including a situation in which the variable display of a pattern is executed in the second display area and then the variable display of a pattern is executed in the first display area, The gaming machine described in claim 1, characterized in that it is configured to be capable of control so that the second mode is maintained as the output mode of the suggestive information in a situation where variable display of a pattern is performed in the first display area after variable display of a pattern is performed in the second display area.
Citation Information
Patent Citations
Game machine
JP2002078904A