Game machine
Patent Information
- Application Number
- JP2025096750
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-06-10
- Publication Date
- 2025-09-29
Abstract
Claims
[Claim 1] A gaming machine having a predetermined discrimination means capable of executing a predetermined discrimination, The gaming machine includes: The configuration is such that after the predetermined determination is made, a specific determination different from the predetermined determination can be made, and both the predetermined determination and the specific determination can be made each time a game ball passes through a predetermined area; When a specific execution condition is established in a specific game state advantageous to a player, a first effect including at least a specific effect mode that allows the player to recognize that the specific game state is established can be executed; In the specific game state before the specific execution condition is established, a second performance that does not include the specific performance mode can be executed, When a predetermined game ball passes through the predetermined area, a specific effect is executed for a predetermined period of time, the specific effect being an effect that corresponds to the determination result of the specific determination corresponding to the passing of the game ball and that can show the determination result of the predetermined determination corresponding to the passing of the game ball; When a game ball different from the predetermined game ball passes through the predetermined area during the predetermined period, neither the new predetermined determination nor the new specific determination is executed at least during the predetermined period, The gaming machine includes: a specific display mode in which the identification information is dynamically displayed during the predetermined period can be displayed in a specific display area of a specific display means; At least during the execution of the second performance, even if the game ball passes through the predetermined area, the specific display mode is not displayed in the specific display area, The gaming machine is configured such that one of a plurality of presentation modes including at least a first presentation mode and a second presentation mode that may suggest a higher degree of advantage than the first presentation mode can be displayed in the second presentation mode; The gaming machine includes: A passing means is provided in the predetermined area and allows the game ball to pass through, The device is configured so that neither the predetermined determination nor the specific determination is executed unless the game ball passes through the passing means, The gaming machine includes: As gaming states, at least the specific gaming state, a first gaming state which is a gaming state different from the specific gaming state and which can be set when the gaming machine is initialized, and a second gaming state which is different from both the specific gaming state and the first gaming state can be configured; The gaming machine includes: a launching means capable of launching the game ball at a plurality of launch intensities including at least a first launch intensity that can reach the predetermined area and a second launch intensity that does not reach the predetermined area; a ball entry means provided at a position where the game ball shot at the second shooting intensity can enter the ball; A variable means is provided which can be changed between a first position for allowing a game ball to enter the ball entry means and a second position for preventing the game ball from entering the ball entry means, The gaming machine includes: When game balls are continuously shot at the second shooting intensity in the second game state, the variable means is configured to be variable in a specific variable pattern that can cause the game balls to enter the ball entry means, A gaming machine characterized in that the specific gaming state and the first gaming state are gaming states in which the variable means is more difficult to change in the specific variable pattern than in the second gaming state, or in which the variable means is not changed in the specific variable pattern.