Game parlor device and game parlor system
The amusement facility device and system address confusion in gaming systems by using a cashless payment system with predetermined amount checks and notifications, ensuring clear transaction management and enhanced player convenience.
Patent Information
- Application Number
- JP2025102224
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-06-18
- Publication Date
- 2025-08-22
- Estimated Expiration
- 2040-03-18
AI Technical Summary
In conventional gaming systems, the simultaneous use of cash and cashless payments can cause confusion when the value changes, making it difficult to determine whether the change is due to cash or cashless payment, leading to unclear transaction management.
An amusement facility device and system that includes a reception means for cashless payment requests, a determination means to check if the amount is equal to or greater than a predetermined value, and a notification means to display specific payment codes and instructions, restricting currency acceptance during cashless transactions.
This solution eliminates confusion by ensuring clear transaction management and smooth value handling, enhancing player convenience by preventing simultaneous cash and cashless payments.
Smart Images

Figure 2025123418000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an amusement facility device and an amusement facility system that are installed in an amusement facility and that accept value to be used in games. [Background technology]
[0002] Conventionally, in gaming establishments such as pachinko parlors, gaming devices that accept currency or other valuables as value used in games are provided for each gaming machine, and gaming media corresponding to the valuables are loaned from the gaming devices, enabling players to play on the gaming machines. Such valuables can be associated with recording media such as cards, and players can move between machines by inserting the recording media issued from one gaming device into another gaming device.
[0003] In recent years, systems have been considered that would improve customer convenience by enabling cashless payments that allow gaming media to be rented without the use of currency using cards issued by financial institutions or mobile devices with gaming applications installed. For example, Patent Document 1 discloses technology that improves customer convenience by enabling both cash and cashless payments.
[0004] By using cashless payment, customers can reduce the amount of cash they carry and can easily check the amount they have spent. In addition, the payment history is clear for the gaming establishment, which helps reduce trouble with customers. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] Japanese Patent Application Laid-Open No. 2003-154150 Summary of the Invention [Problem to be solved by the invention]
[0006] However, in the above-mentioned conventional technology, both cash and cashless payments are possible, so if the amount of currency inserted or the value of the currency changes while a cashless payment is being processed, it may be difficult to determine whether the change is due to the cashless payment or to some other operation, which could cause confusion among players.
[0007] The present invention has been made to solve the problems of the above-mentioned conventional technology, and aims to provide an amusement facility device and an amusement facility system that can smoothly manage valuable assets while increasing convenience for players. [Means for solving the problem]
[0008] In order to solve the above problems, the present invention is an amusement facility device installed in an amusement parlor, which is characterized by comprising: a reception means for receiving input of a cashless payment request amount by a player; a determination means for determining whether the cashless payment request amount input by the reception means is equal to or greater than a predetermined amount; and a notification means for issuing a predetermined notification when the determination means determines that the cashless payment request amount is less than the predetermined amount.
[0009] In the present invention, the notification means displays a notification message on a predetermined display operation unit.
[0010] In addition, in the above invention, the present invention is characterized in that when the determination means determines that the requested cashless payment amount is equal to or greater than a predetermined amount, a specific payment code is displayed.
[0011] In the present invention, the notification means displays the input screen for the requested payment amount again after the notification.
[0012] In the present invention, the notification means displays information about a reading method by the mobile terminal when displaying the specific payment code.
[0013] In the above invention, the predetermined amount is a preset minimum payment request amount. In addition, the present invention is characterized in that in the above invention, the payment by the player is made using a mobile terminal. The present invention also provides an amusement facility system having an amusement facility device installed in an amusement facility and a management device capable of communicating with the amusement facility device, and is characterized in that it comprises: a reception means for receiving input of a cashless payment request amount by a player; a determination means for determining whether the cashless payment request amount input by the reception means is equal to or greater than a predetermined amount; and a notification means for displaying a specific payment code when the determination means determines that the cashless payment request amount is equal to or greater than the predetermined amount, and for issuing a predetermined notification when the cashless payment request amount is determined to be less than the predetermined amount. [Effects of the Invention]
[0014] According to the present invention, by restricting the acceptance of currency while cashless payment is being made, confusion such as simultaneous cashless payment and cash payment can be eliminated, and prepaid value can be managed smoothly while increasing convenience for players. [Brief explanation of the drawings]
[0015] [Figure 1] FIG. 1 is an explanatory diagram of an overview of a gaming management system according to an embodiment. [Figure 2] FIG. 2 is a diagram showing the system configuration of the game management system according to the embodiment. [Figure 3] FIG. 3 is a diagram showing the external configuration of the inter-machine card processing machine and the gaming machine shown in FIG. [Figure 4] FIG. 4 is a diagram showing the internal configuration of the inter-machine card processing machine shown in FIG. [Figure 5] FIG. 5 is a diagram showing an example of the device status data, card data, payment request data, and function restriction status data shown in FIG. [Figure 6] FIG. 6 is a diagram showing the internal configuration of the gaming machine shown in FIG. [Figure 7] FIG. 7 is a diagram showing the internal configuration of the card management device shown in FIG. [Figure 8] FIG. 8 is a diagram showing an example of the game type setting data, the card management data, and the device management data shown in FIG. [Figure 9] FIG. 9 is a diagram showing an example of the payment processing data shown in FIG. [Figure 10] FIG. 10 is a diagram showing the internal configuration of the member management device shown in FIG. [Figure 11] FIG. 11 is a diagram showing an example of the member management data shown in FIG. [Figure 12] FIG. 12 is a diagram showing the internal configuration of the mobile terminal shown in FIG. [Figure 13] FIG. 13 is a diagram illustrating an example of the payment management data illustrated in FIG. [Figure 14] FIG. 14 is a flowchart showing the processing procedure of the inter-machine card processing machine. [Figure 15] FIG. 15 is an explanatory diagram for explaining the minimum settlement amount limit during cashless transaction operations. [Figure 16] FIG. 16 is an explanatory diagram for explaining how the payment device responds to generalized functions during cashless transaction operations. [Figure 17] FIG. 17 is an explanatory diagram for explaining the procedure for centralized management of payment processing during cashless transaction operations. DETAILED DESCRIPTION OF THE INVENTION
[0016] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Preferred embodiments of a game arcade device and a game arcade system according to the present invention will be described in detail below with reference to the accompanying drawings.
[0017] In this specification, "reserved balls" refers to data indicating gaming media acquired by a player through gaming, which can only be used again for gaming on the same day (before the gaming establishment closes). "Number of retained balls" refers to the number of gaming media acquired by a player through gaming. "Saved balls" refers to data indicating gaming media deposited by a player at a gaming establishment, which can also be used again for gaming the following day (after the gaming establishment closes). "Number of saved balls" refers to the number of gaming media deposited by a player at a gaming establishment. Reserved balls can be used by both regular players and member players, and are used when a gaming machine is moved, etc. In principle, saved balls can only be used by member players, and are used when acquired gaming media are used to play a gaming machine the following day or later.
[0018] The number of held balls is stored in the inter-machine card processing machine 10, and when the card is returned, it is managed by the card management device 40 in association with the card ID. The number of game balls is also stored in the gaming machine 20. This number of game balls is used for playing on the gaming machine 20, and when game balls are shot onto the game board, the number of game balls is subtracted from the number of game balls, and when a prize is won, a predetermined number is added to the number of game balls. A counting operation can be used to transfer some or all of the number of game balls to the number of held balls, and a held ball replay operation can be used to transfer some or all of the number of held balls to the number of game balls.
[0019] <Outline of the gaming management system> First, an overview of the gaming management system according to this embodiment will be described. Figure 1 is an explanatory diagram for explaining the overview of the gaming management system according to this embodiment. A gaming facility is installed with multiple gaming machines 20, and each gaming machine 20 is equipped with an inter-machine card processing machine 10, which is a machine device.
[0020] Based on the player's operation, the inter-machine card processing machine 10 performs various processes such as a game ball lending process, a held ball replay process that adds some or all of the held balls to the number of game balls of the gaming machine 20, and a saved ball replay process that adds some or all of the saved balls to the number of game balls of the gaming machine 20. Furthermore, when the player operates the return button provided on the gaming machine when he or she finishes playing, the inter-machine card processing machine 10 associates the held balls and other information managed by the machine with the card and then ejects it.
[0021] The card management device 40 can communicate with multiple inter-machine card processing machines 10 in the gaming parlor, and manages cards by associating the number of balls held, prepaid value, etc. The prepaid value is a valuable value that can be used to lend game balls (i.e., to add to the number of game balls), and is added by depositing money and subtracted by lending balls.
[0022] Specifically, when the inter-machine card processing device 10 accepts the insertion of a bill, it transmits deposit notification data including the amount of the bill to the card management device 40, and adds a number corresponding to the amount to the prepaid value managed by the card management device 40. Then, when a predetermined ball lending operation is performed, it transmits a ball lending request to the card management device 40, subtracts the prepaid value managed by the card management device 40, and performs a payout process for the number of game balls corresponding to the subtracted prepaid value.
[0023] Furthermore, in the gaming management system shown in Figure 1, prepaid value can be added through cashless payment. When the inter-machine card processing device 10 accepts a cashless transaction operation from a player, it restricts the acceptance of currency (S1). If currency is accepted while a cashless payment is being made, the prepaid value added in conjunction with the cashless payment and the prepaid value added in conjunction with the deposit of currency will be added at the same time. As a result, it will be unclear whether the increase in prepaid value is due to the cashless payment or the acceptance of currency, which could cause confusion among players.
[0024] When the player specifies the transaction amount, payment request data including a payment ID and the requested payment amount is generated, and a two-dimensional code (e.g., a QR code (registered trademark)) including the payment request data, card ID, store data, and machine data is displayed on the display operation unit (S2). The payment ID is data that uniquely identifies the payment, and the requested payment amount is the transaction amount specified by the player. The store data also includes a card ID, which is identification information for the card used in the machine-to-machine card processing device 10.
[0025] The mobile terminal 110 carried by the player captures the two-dimensional code displayed by the machine-to-machine card processor 10 with a camera, and decodes and reads the two-dimensional code to obtain the payment request data, card ID, store data, and machine data (S3). The mobile terminal 110 then makes a payment request including the obtained payment request data, card ID, store data, and machine data to the payment device 100 (S4).
[0026] The settlement device 100 that has accepted the settlement request executes the settlement by subtracting the requested settlement amount from the account indicated in the settlement request data of the settlement request, and notifies the completion of the settlement. The settlement completion notification is sent to the mobile terminal 110 that made the request (S5) and to the card management device 40 of the gaming facility indicated in the facility data of the settlement request (S5'). The settlement completion notification sent to the card management device 40 includes the card ID.
[0027] When the card management device 40 receives a settlement completion notice from the settlement device 100, it performs a deposit process and adds prepaid value (S6), and notifies the inter-machine card processor 10 of the addition of prepaid value (S7).
[0028] The inter-machine card processor 10 displays the received prepaid value on the display operation unit and removes restrictions on the acceptance of currency, etc. (S8).
[0029] In this way, the gaming management system of this embodiment restricts the acceptance of currency while cashless payment is being made, thereby eliminating confusion such as the simultaneous occurrence of cashless payment and cash payment, and allowing for smooth management of prepaid value while increasing convenience for players.
[0030] In the above series of explanations, we have shown a case where restrictions on the acceptance of currency, etc. begin when a cashless payment operation is performed, but the present invention is not limited to this, and it can also be configured to begin restrictions on the acceptance of currency, etc. from the time a payment request is made to the payment device 100.
[0031] In addition, in the above series of explanations, we have shown the case where the acceptance of currency, etc. is restricted during cashless payment, but the present invention not only restricts the acceptance of currency, but also restricts the lending of balls using prepaid value, restricts the addition of game balls, restricts the addition of balls to the number of balls held, etc. Furthermore, when a jackpot is won, such restrictions can be lifted.
[0032] <System configuration> Next, the system configuration of the gaming management system according to this embodiment will be described. FIG. 2 is a diagram showing the system configuration of the gaming management system according to this embodiment. As shown in FIG. 2, a gaming facility is equipped with a plurality of gaming machines 20 and an inter-machine card processing device 10 provided for each gaming machine 20. The inter-machine card processing device 10 is connected to a communication line, which is an in-flight network, via an island controller 30. The island controller 30, a card management device 40, a member management device 50, a prize management device 60, and a settlement machine 70 are connected to the communication line. In addition, a settlement device 100 installed outside the facility is connected to the card management device 40 and a mobile terminal 110 via an external network, and is also connected to a server device of a predetermined financial institution.
[0033] The gaming machine 20 is a device in which game balls enclosed within the device are shot onto a game board. These game balls are physical "balls" used in the game, and are different from the "game balls" that the gaming machine 20 treats as data. The game board of the gaming machine 20 is provided with multiple prize areas (prize openings), and a predetermined number of game balls are awarded as prize balls when a game ball passes through a prize area. The game board is also provided with a predetermined number of start areas (start openings), and a predetermined lottery is held when a game ball passes through a start area. If the lottery results in a jackpot, a predetermined movable member or the like is activated, thereby increasing the probability of the game ball passing through the aforementioned prize area or another start area, thereby providing an advantage in the game. An area may also serve as both a start area and a prize area.
[0034] The winning areas are provided with winning sensors to detect the passage of game balls into the winning areas, and the winning sensors detect the passage (winning) of game balls shot into the winning areas. The control unit of the gaming machine 20 also has a prize ball memory that stores the number of game balls to be awarded as prize balls for each winning area, and a playable number memory that stores the number of game balls that a player can use for playing (playable number).
[0035] When the inter-machine card processing machine 10 receives money from a player, it notifies the card management device 40 to add a prepaid value corresponding to the amount of the money to the prepaid value corresponding to the card ID of the card stored inside the machine. This prepaid value can be used to add game balls when dispensing balls. The inter-machine card processing machine 10 can also accept the insertion of a card associated with prepaid value, owned balls, saved balls, etc. Then, at the end of a game, it ejects the card associated with prepaid value, owned balls, etc. and returns it to the player. The inter-machine card processing machine 10 also transmits a history of operations such as depositing money, inserting a card, and ejecting a card to the member management device 50.
[0036] The gaming machine 20 transmits out data to the inter-machine card processor 10 each time a predetermined number of gaming balls are discharged from the gaming board. In addition, the gaming machine 20 transmits safe data to the inter-machine card processor 10 each time a predetermined number of prize balls are added to the number of gaming balls based on the passing of gaming balls through a prize winning area (so-called winning). Furthermore, if a special state such as a jackpot occurs during play, the gaming machine transmits special prize data indicating the occurrence of such state to the inter-machine card processor 10.
[0037] The out data corresponds to the number of balls inserted, which is the number of balls inserted by the player onto the gaming board. The safe data corresponds to the number of balls won as a result of winning. The special prize data indicates the status of the gaming machine 20, such as a jackpot. Each piece of data is transmitted to the member management device 50 via the machine-to-machine card processing device 10, and the member management device 50 can obtain a history of the operation of the gaming machine 20 by accumulating the out data, safe data, and special prize data.
[0038] The inter-machine card processing device 10 accepts deposits in the form of currency, issues instructions to add the number of gaming balls, communicates with the card management device 40, communicates with the member management device 50, and communicates with the gaming machines 20. When the inter-machine card processing device 10 accepts currency inserted by a player, it sends a deposit notification including the amount of the deposit to the card management device 40, thereby adding the prepaid value equivalent to the amount of the deposit to the prepaid value managed by the card management device 40. Then, when a predetermined ball lending operation is performed, it sends a ball lending request to the card management device 40, subtracts the prepaid value managed by the card management device 40, and notifies the gaming machine 20 of the number corresponding to the subtracted prepaid value, which is then added to the number of gaming balls.
[0039] Furthermore, when the inter-machine card processing device 10 accepts the insertion of a card, it sends a card insertion notification to the card management device 40. Furthermore, when the inter-machine card processing device 10 receives the balance of prepaid value, held balls, or saved balls from the card management device 40, it stores the balance. Then, when it receives and stores the balance of held balls, it sends a held ball subtraction request to the card management device 40, thereby clearing the balance of held balls (number of held balls) managed by the card management device 40 to zero.
[0040] Furthermore, when the inter-machine card processing machine 10 receives a held ball replay operation, it subtracts a predetermined number from the number of held balls it manages, notifies the gaming machine 20 of the number corresponding to the subtracted held balls, and adds it to the number of game balls. Furthermore, when the inter-machine card processing machine 10 receives a saved ball replay operation, it sends a saved ball replay request to the card management device 40, thereby subtracting a predetermined number from the number of saved balls managed by the member management device 50, notifies the gaming machine 20 of the number corresponding to the subtracted saved balls, and adds it to the number of game balls.
[0041] Furthermore, when the inter-machine card processing device 10 receives a card return operation, it sends a ball addition request including the number of balls held to the card management device 40, causes the card management device 40 to add the number of balls held, and then sends a card ejection notification to the card management device 40 and controls the ejection of the card. Note that if a counting operation is received from the gaming machine 20 before the card return operation, the number of game balls is added to the number of balls held.
[0042] The inter-machine card processing device 10 also has a function of acquiring a gaming machine ID from the gaming machine 20 and authenticating the gaming machine 20 using the acquired gaming machine ID and an authentication key received from the card management device 40. This authentication is performed during opening processing, etc., and the gaming machine 20 becomes available for play on the condition that the authentication is successful.
[0043] Furthermore, the inter-machine card processing device 10 performs various display controls based on the status of the gaming machine 20, and transmits the status of the gaming machine 20 to the member management device 50.
[0044] Furthermore, once the inter-machine card processing device 10 has accepted a cashless payment transaction start operation, it will restrict the acceptance of currency to prevent confusion caused by the acceptance of currency. It is also possible to restrict the lending of balls using prepaid value, the addition of game balls, and the addition of balls to the number of balls held.
[0045] Furthermore, when the inter-machine card processing device 10 receives an operation to specify the transaction amount of the cashless payment, it generates payment request data including a payment ID and a payment request amount, and displays a two-dimensional code including the payment request data, card ID, store data, and machine data on the display operation unit.
[0046] Furthermore, when the inter-machine card processing machine 10 receives a notification of completion of the provision of prepaid value from the card management device 40, it displays the received prepaid value on the display operation unit and releases restrictions on currency acceptance, etc. Furthermore, if a jackpot occurs while restrictions on currency acceptance, etc. are in effect, the inter-machine card processing machine 10 releases the function restrictions.
[0047] The island controller 30 is a device that controls a group of gaming machines 20 and inter-machine card processors 10 installed on the gaming island, and relays various information to the card management device 40.
[0048] When the card management device 40 receives a card insertion notification from the inter-machine card processing device 10, it transmits the prepaid value and the remaining ball balance associated with the card ID of the inserted card to the inter-machine card processing device 10. Furthermore, if the card ID indicated in the card insertion notification is the card ID of a membership card, it transmits a card insertion notification to the member management device 50 and transmits the stored ball replay data received from the member management device 50 to the inter-machine card processing device 10.
[0049] In addition, when the card management device 40 receives a request to subtract balls from the inter-machine card processing device 10, it clears the balance of balls in possession to zero, and when it receives a request to add balls in possession from the inter-machine card processing device 10, it adds the number of balls in possession indicated in the request to add balls in possession to the balance of balls in possession.
[0050] Furthermore, when the card management device 40 receives a ball lending request from the inter-machine card processing device 10, it subtracts a predetermined value from the prepaid value associated with the card ID and transmits ball lending permission to the inter-machine card processing device 10. When it receives a saved ball replay request, it transmits the saved ball replay request to the member management device 50, and when the member management device 50 outputs saved ball replay data, it transmits the saved ball replay data to the inter-machine card processing device 10.
[0051] Furthermore, when the card management device 40 receives a card ID from the prize management device 60, it notifies the prize management device 60 of the number of balls held that are associated with this card ID. Furthermore, when the card management device 40 receives a card ID from the settlement machine 70, it notifies the settlement machine 70 of the prepaid value that is associated with this card ID.
[0052] The card management device 40 also acquires gaming machine IDs from the inter-machine card processing device 10 and manages the gaming machines 20 installed in its own parlor. It also acquires authentication keys for authenticating the gaming machines 20 set in its own parlor from an authentication key management center (not shown) outside the parlor, and distributes the authentication keys to the inter-machine card processing device 10.
[0053] In addition, when the card management device 40 receives a payment completion notification from the payment device 100, it performs a deposit process related to the payment completion notification, adds prepaid value, and notifies the inter-machine card processing machine 10 of the addition of the prepaid value.
[0054] The member management device 50 is a management device that manages the member management data of members registered with the gaming establishment. Specifically, the name, number of balls, etc. are managed in association with the member card ID issued to the member.
[0055] Furthermore, when the member management device 50 receives card insertion notification data from the inter-machine card processing device 10, it transmits stored ball replay data including the number of stored balls and the PIN number associated with the card ID indicated in the card insertion notification data to the inter-machine card processing device 10. Furthermore, when the member management device 50 receives stored ball replay request data from the inter-machine card processing device 10, it subtracts a predetermined number from the number of stored balls associated with the card ID indicated in the stored ball replay request data, and transmits stored ball replay data including the number of stored balls after the subtraction to the inter-machine card processing device 10. Furthermore, communication between the inter-machine card processing device 10 and the member management device 50 is performed via the card management device 40.
[0056] Furthermore, when the member management device 50 receives an inquiry about the number of stored balls from the prize management device 60, it notifies the prize management device 60 of the number of stored balls corresponding to the specified card ID.
[0057] The prize management device 60 is a terminal device for prize exchange installed next to the prize exchange counter in the gaming facility, and performs prize exchange processing for won balls, saved balls, and owned balls. This prize management device 60 is connected to a card reader that reads the card ID of the card and a prize payout device that pays out prizes. When the prize management device 60 reads the card ID from a general card or a member card (or reads identification information corresponding to the card ID from a mobile terminal, etc.), it sends the card ID to the card management device 40 and requests the remaining balance of owned balls for that card ID. Furthermore, when saving balls are to be exchanged for prizes, it requests the remaining balance of saved balls from the member management device 50.
[0058] When a card associated with a prepaid value is inserted, the settlement machine 70 transmits the card ID of the card to the card management device 40, acquires the prepaid value associated with the card, and dispenses cash equivalent to the acquired prepaid value.
[0059] The payment device 100 is a server device that performs cashless payments and is connected to a server device of a financial institution, etc. When the payment device 100 receives payment request data from the mobile terminal 110, it executes the payment by subtracting the requested payment amount from the account indicated in the payment request data. When the payment is completed, the payment device 100 notifies the requesting mobile terminal 110 and the card management device 40 of the gaming facility indicated in the store data of the payment request of a payment completion notice including store data, machine data, and card ID.
[0060] The mobile terminal 110 is connected to the payment device 100 via an external network, and makes a payment request to the payment device 100. When the mobile terminal 110 receives a payment completion notification from the payment device 100, it displays the completion of payment on the display operation unit.
[0061] Next, the ball lending process in the gaming management system according to this embodiment will be explained. When a player performs a ball lending operation on the inter-machine card processing machine 10, the inter-machine card processing machine 10 sends a message addressed to the card management device 40. This message includes the card ID of the card inserted in the inter-machine card processing machine 10, identification information of the inter-machine card processing machine 10 that sent the message, and a ball lending request.
[0062] When the card management device 40 receives a message including a ball lending request, it subtracts a predetermined value (for example, 5 units representing 500 yen when 1 unit is 100 yen) from the prepaid value associated with the card ID in the message, updates the card management data 45b, and transmits ball lending permission to the inter-machine card processing machine 10 that sent the message. The inter-machine card processing machine 10 that has received the ball lending permission transmits an addition signal to the gaming machine 20 requesting that the number corresponding to the subtracted prepaid value (for example, "125") be added to the number of game balls.
[0063] The gaming machine 20 that has received the addition signal adds up the number of gaming balls and transmits the added number of gaming balls to the inter-machine card processing machine 10. The inter-machine card processing machine 10 compares the sum of the number of gaming balls before the addition and the number of balls lent with the number of gaming balls after the addition, and determines whether the addition of the number of gaming balls has been performed appropriately.
[0064] Next, the held ball replay process in the gaming management system according to this embodiment will be explained. When the inter-machine card processing machine 10 accepts the insertion of a general card or a membership card, it sends a message addressed to the card management device 40. This message includes the card ID of the card inserted into the inter-machine card processing machine 10, identification information of the inter-machine card processing machine 10 that is the sender, information for specifying the rate of the inter-machine card processing machine 10, and a card insertion notification.
[0065] When the card management device 40 receives a card insertion notification from the inter-machine card processing device 10, it notifies the inter-machine card processing device 10 of the balance of the balls held at the rate specified by the message, among the balls held associated with the card ID in the message.
[0066] The inter-machine card processing device 10 stores the balance of held balls received from the card management device 40. Then, it sends a message to the card management device 40 including information specifying the card ID and rate, and a request to subtract held balls. When the card management device 40 receives the request to subtract held balls, it clears the balance of held balls specified by the card ID and rate to zero. Furthermore, when the inter-machine card processing device 10 accepts a request to replay held balls, it subtracts a certain number from the balance of held balls, notifies the gaming machine 20 of the corresponding number, and adds it to the number of game balls.
[0067] When the inter-machine card processing device 10 receives a management transfer request from the gaming machine 20 to transfer its management by making the number of gaming balls of the gaming machine 20 the balls held by the inter-machine card processing device 10, it adds the number of gaming balls indicated in the management transfer request to the number of balls held by its own device. After that, when it accepts a card return operation, it sends a message including a request to add held balls to the card management device 40. This message includes the card ID of the card to be discharged, an address or arbitrary identification information that identifies the inter-machine card processing device 10 that sent it, information for identifying the rate of the inter-machine card processing device 10, the balance of held balls, and a request to add held balls.
[0068] When the card management device 40 receives the request to add the balls in hand, it updates the balance (number of balls in hand) of the balls in hand at the rate specified by the message to the received value among the balls in hand associated with the card ID in the message. After that, the inter-machine card processing device 10 sends a card ejection notification to the card management device 40 and controls the ejection of the card.
[0069] Next, the stored ball replay process in the gaming management system according to this embodiment will be explained. When the inter-machine card processing machine 10 receives a membership card or reads identification information corresponding to the card ID from a portable terminal that can be used as a membership card, it sends a message addressed to the card management device 40. This message includes the card ID of the card inserted in the inter-machine card processing machine 10 (or identification information corresponding to the card ID read from the portable terminal), an address or arbitrary identification information that identifies the inter-machine card processing machine 10 that is the sender, information for identifying the rate of the inter-machine card processing machine 10, and a card insertion notification.
[0070] The card management device 40 transmits a card insertion notification message to the member management device 50. When the member management device 50 receives the card insertion notification message, it transmits stored ball replay data to the inter-machine card processing machine 10, the data including the PIN associated with the card ID in the message and the balance of stored balls at the rate specified by the message.
[0071] The inter-machine card processing machine 10 stores the received saved ball replay data, and is able to accept a saved ball replay operation if the balance of saved balls indicated in the saved ball replay data is equal to or greater than the payout unit number of game balls in saved ball replay (saved ball replay unit number, for example, "125 balls").
[0072] When the inter-machine card processing machine 10 receives a saved ball replay operation for the first time after storing the saved ball replay data, it requests the player to input a password and checks whether the input password matches the password shown in the saved ball replay data.
[0073] If the PIN numbers match, the inter-machine card processing machine 10 sends a message addressed to the card management device 40. This message includes the card ID of the card inserted in the inter-machine card processing machine 10, identification information of the inter-machine card processing machine 10 that sent the message, information for specifying the rate of the inter-machine card processing machine 10, and a request to replay the saved balls.
[0074] The card management device 40 transmits a message requesting a replay of the stored balls to the member management device 50. When the member management device 50 receives the message requesting a replay of the stored balls, it subtracts a predetermined value from the balance of the stored balls at the rate specified by the message among the stored balls associated with the card ID in the message, and transmits stored ball replay data including the balance after the subtraction to the inter-machine card processing machine 10.
[0075] The inter-machine card processing device 10 receives the saved ball replay data, updates the saved ball balance, and notifies the gaming machine 20 of the number corresponding to the saved ball replay unit number to add it to the number of game balls. It also determines whether the updated saved ball balance is less than the saved ball replay unit number. If the updated saved ball data balance is equal to or greater than the saved ball replay unit number, it can accept a saved ball replay operation again, and if it accepts a saved ball replay operation, it sends a saved ball replay request. For the second or subsequent saved ball replay operation, there is no need to confirm the PIN. If the updated saved ball data balance is less than the saved ball replay unit number, it cannot accept a saved ball replay operation.
[0076] Next, we will explain the transition from held balls to saved balls during the store closing process. The card management device 40 checks the balance of held balls in the card management data 45b during the store closing process, and if there are held balls whose balance is greater than "0", it notifies the member management device 50 of the balance of held balls along with the card ID and rate. The member management device 50 adds the notified balance of held balls to the balance of saved balls specified by the card ID and rate and updates it. The card management device 40 then clears the balance of held balls to zero.
[0077] <External Configuration of the Inter-machine Card Processing Machine 10 and the Gaming Machine 20> Next, we will explain the external configuration of the inter-machine card processing machine 10 and gaming machine 20 shown in Fig. 2. Fig. 3 is a diagram showing the external configuration of the inter-machine card processing machine 10 and gaming machine 20 shown in Fig. 2. In this figure, the inter-machine card processing machine 10 that accepts only paper money is shown, but it is also possible to provide a unit that can accept electronic money.
[0078] As shown in Figure 3, the inter-machine card processing machine 10 is provided with a status display unit 11 that displays the status of the inter-machine card processing machine 10 by lighting or flashing a lamp of a predetermined color, a bill insertion slot 12a that accepts various types of bills, a display operation unit 13 such as a touch panel display, and a card insertion slot 14a that accepts cards associated with a card ID.
[0079] The gaming machine 20 is provided with a gaming board, a handle 21 used to release enclosed gaming balls onto the gaming board, and a counting button 22.
[0080] The count button 22 is an operation button for performing a management transfer, which transfers the management of the number of balls that can be dispensed from the gaming machine 20 to the inter-machine card processing machine 10, by subtracting the number of gaming balls in the gaming machine 20 and adding the corresponding number to the balls held by the inter-machine card processing machine 10. In an open gaming machine 20 in which actual gaming balls are dispensed upon winning, this management transfer corresponds to the counting process in which the inter-machine card processing machine 10 counts the dispensed gaming balls and adds them to the balls held.
[0081] <Internal configuration of the inter-machine card processing machine 10> Next, we will explain the internal configuration of the inter-machine card processing machine 10 shown in Fig. 2. Fig. 4 is a block diagram showing the internal configuration of the inter-machine card processing machine 10 shown in Fig. 2. As shown in Fig. 4, the inter-machine card processing machine 10 has a banknote transport unit 12, a display operation unit 13, a reader / writer 14, a communication unit 15, a memory unit 16, a control unit 17, and a game management unit 18.
[0082] The banknote transport unit 12 is a transport unit that transports banknotes inserted through the banknote insertion slot 12a to a banknote storage unit (not shown) while determining the denomination and authenticity of the banknotes. The display operation unit 13 is an input / output device such as a touch panel display that displays various information such as value and accepts various operations such as ball lending operations.
[0083] The reader / writer 14 is a reading unit that reads a card ID from a card inserted into the card insertion slot 14a. The card inserted into the card insertion slot 14a is stored in a card storage unit (not shown) via the reader / writer 14. The communication unit 15 is an interface unit for performing data communication with the card management device 40 via the island controller 30.
[0084] The storage unit 16 is a storage device including a hard disk drive, a nonvolatile memory, etc. The storage unit 16 stores device status data 16a, card data 16b, payment request data 16c, and function restriction status data 16d.
[0085] The machine status data 16a indicates the status of the inter-machine card processing machine 10. The machine status data 16a includes the machine ID, the gaming machine ID, the game type, etc. The machine ID is identification information for uniquely identifying the machine ID within the gaming parlor. The game type is data indicating the rate set in the machine ID. When gaming balls of multiple rates are handled within the gaming parlor, a game type name is assigned to each rate and managed, such as "Ball 1" for a 4-yen rate ball, "Ball 2" for a 2-yen rate ball, and "Ball 3" for a 1-yen rate ball. The machine ID is stored as the game type. The machine ID is a fixed game type for each section in which the machine ID is installed, or the game type may be changeable by the player.
[0086] The card data 16b is data relating to the card being used by the player. The card data 16b includes the card ID, PIN number, prepaid value, held balls, saved balls, etc. The card ID is the card ID read by the reader / writer 14. When a card is transported from a card storage section (not shown) to the card insertion slot 14a and then ejected, the card data 16b is updated with the card ID read by the reader / writer 14 during this transport. Also, when a card is transported from the card insertion slot 14a to a card storage section (not shown), the card data 16b is updated with the card ID read by the reader / writer 14 during this transport. The prepaid value indicates the balance of the prepaid value that can be used for ball lending, and the held balls and saved balls indicate the respective balances.
[0087] The payment request data 16c is data related to the payment request, such as the payment ID, the payment request amount, etc. The function restriction status data 16d is data indicating whether or not functions such as currency acceptance are restricted.
[0088] The gaming management unit 18 is a processing unit that performs processing related to authentication and communication with the gaming machine 20. It is desirable that this gaming management unit 18 be formed on a different board from that of the control unit 17. The gaming management unit 18 has an authentication processing unit 18a, an authentication key management unit 18b, and a gaming machine status management unit 18c. In practice, by loading and executing these programs into a CPU (Central Processing Unit), the authentication processing unit 18a, the authentication key management unit 18b, and the gaming machine status management unit 18c will execute processes corresponding to each of them.
[0089] The authentication processing unit 18a authenticates the gaming machine 20 using the authentication key received from the card management device 40. If the authentication is successful, the authentication processing unit 18a transmits an operation permission to the gaming machine 20. If the authentication is unsuccessful, the authentication processing unit 18a prohibits the use of the gaming machine 20. Note that even if the authentication is unsuccessful, the authentication processing unit 18a may be configured to transmit an operation permission to the gaming machine 20 if it is within a predetermined period since the last successful authentication, and not transmit an operation permission to the gaming machine 20 after the predetermined period has elapsed since the last successful authentication, and to prohibit the use of the gaming machine 20.
[0090] The authentication key management unit 18b is a processing unit that manages authentication keys. A usage time is set for each authentication key, and when the cumulative operating time of the gaming machine 20 reaches the usage time of the authentication key, the authentication key becomes unusable. Specifically, the authentication key management unit 18b uses the power-on time of the board on which the gaming management unit 18 is formed as the operating time of the gaming machine 20 to manage the usage time of the authentication key. When the authentication key becomes unusable, the authentication key management unit 18b obtains a new authentication key from an authentication key management center outside the parlor via the card management device 40 and updates the authentication key.
[0091] The gaming machine status management unit 18c is a processing unit that communicates with the gaming machine 20 and manages the status of the gaming machine 20. Specifically, the gaming machine status management unit 18c acquires the gaming machine ID from the gaming machine 20, transmits a request to add to the number of gaming balls by ball lending, transmits a request to switch management from held balls to the number of gaming balls by replaying held balls, transmits a request to add to the number of gaming balls by replaying saved balls, receives game results such as the number of balls inserted and the number of balls paid out in the gaming machine 20, and receives a request to switch management from the number of gaming balls to held balls by counting. Such communication between the inter-machine card processing machine 10 and the gaming machine 20 uses encrypted communication using a predetermined encryption method.
[0092] The gaming machine status management unit 18c also acquires the status set for the game, such as the current number of gaming balls, start, jackpot, jackpot type, number of lotteries, etc. of the gaming machine 20. The time interval at which the gaming machine status management unit 18c acquires the status of the gaming machine 20 is preferably set shorter than the interval at which gaming balls are shot (used) in the gaming machine 20.
[0093] The timing at which the gaming machine status management unit 18c acquires a new gaming machine ID from the gaming machine 20 is not limited to before opening. The gaming machine status management unit 18c can acquire a gaming machine ID or determine whether to replace the gaming machine 20 when the inter-machine card processing machine 10 is powered on or off, during periodic communication, when processing related to the number of gaming balls (ball lending, replay, counting, etc.) is performed, when returning from an offline state, etc. Furthermore, these timings may be used in combination.
[0094] The control unit 17 is a control unit that controls the entire inter-machine card processing machine 10, and has a data management unit 17a, a payment request data generation unit 17b, an encoding processing unit 17c, a payment request data output processing unit 17d, a refund processing unit 17e, a function restriction unit 17f, and a function restriction determination unit 17g. In practice, by loading these programs into the CPU and executing them, the data management unit 17a, the payment request data generation unit 17b, the encoding processing unit 17c, the payment request data output processing unit 17d, the refund processing unit 17e, the function restriction unit 17f, and the function restriction determination unit 17g will execute the processes corresponding to them.
[0095] When a card is inserted, the data management unit 17a transmits a card insertion notification including the card ID and the inter-machine card processor ID to the card management device 40. Furthermore, when the data management unit 17a receives data including a value (at least one of prepaid value, held balls, and saved balls) from the card management device 40, it updates the card data 16b with the received value.
[0096] Furthermore, when a bill is inserted into the bill insertion slot 12a, the data management unit 17a transmits to the card management device 40 a deposit notification including the amount of the inserted bill, the card ID, and the inter-machine card processor ID.
[0097] Furthermore, when a ball lending operation is performed by a player, the data management unit 17a transmits a ball lending request including the card ID and the inter-machine card processing machine ID to the card management device 40. If permission to lend balls is received in response to this ball lending request, the data management unit 17a instructs the gaming management unit 18 to subtract the prepaid value of the card data 16b and add a predetermined number of balls to the number of game balls in the gaming machine 20.
[0098] In addition, when the data management unit 17a receives an operation to replay the held balls, it instructs the game management unit 18 to subtract and update the held balls in the card data 16b and add the corresponding number of balls to the number of game balls in the gaming machine 20.
[0099] Furthermore, if the balance of saved balls indicated in the card data 16b is equal to or greater than the number of saved ball replay units, the data management unit 17a displays a saved ball replay button on the display operation unit 13, making it possible to accept a saved ball replay operation. When a saved ball replay operation is performed by a player, the data management unit 17a transmits a saved ball replay request including the card ID and the machine-to-machine card processor ID to the card management device 40. If saved ball replay data is received in response to this saved ball replay request, the data management unit 17a updates the saved ball balance in the card data 16b and instructs the gaming management unit 18 to add the number of balls corresponding to the number of saved ball replay units to the number of game balls in the gaming machine 20. Note that when a saved ball replay operation is performed for the first time, the input of a PIN is required, and a match with the PIN indicated in the card data 16b is a condition for transmitting a saved ball replay request.
[0100] In addition, when the game management unit 18 receives a request to transfer game balls from the game machine 20, the data management unit 17a adds the number of balls instructed by the game management unit 18 to the held balls in the card data 16b to update it.
[0101] Furthermore, when the data management unit 17a receives a card return operation, it sends a request for adding balls to the card management device 40, including the card ID, the inter-machine card processing device ID, and the balance of balls held. After clearing the card data 16b, it sends a card ejection notification to the card management device 40 and ejects the card.
[0102] The payment request data generation unit 17b is a processing unit that generates payment request data indicating information related to payment. The payment request data includes a payment ID and a payment request amount. The payment ID is data that uniquely identifies a payment. The payment request amount indicates the transaction amount by cashless payment.
[0103] When the payment request data generation unit 17b receives an operation requesting a deposit by cashless payment, it determines a payment ID, generates payment request data 16c with the deposit amount specified by the player as the payment request amount, and stores the data in the memory unit 16.
[0104] The encoding processing unit 17c is a processing unit that encodes the payment request data 16c, store data, machine data, and card ID into a two-dimensional code. The store data is data that identifies the gaming store, and the machine data is data that identifies the inter-machine card processing machine 10. As the machine data, for example, the machine ID of the own machine status data 16a may be used.
[0105] The payment request data output processing unit 17d displays and outputs the two-dimensional code generated by the encoding processing unit 17c on the display operation unit 13. That is, the payment request data output processing unit 17d outputs the store data and machine data together with the payment request data 16c.
[0106] The refund processing unit 17e is a processing unit that refunds the prepaid value by cashless payment. When the refund processing unit 17e receives a refund operation requesting a refund by cashless payment, it sets the amount corresponding to the prepaid value indicated in the card data 16b as the refund request amount. Then, it determines a payment ID, encodes the refund request data including the payment ID and the refund request amount into a two-dimensional code, displays it on the display operation unit 13, and clears the prepaid value to zero. The player can receive a refund for the cleared prepaid value by reading the two-dimensional code with the mobile terminal 110 to obtain the refund request data and executing the refund process.
[0107] The function restriction unit 17f is a processing unit that manages the function restriction status data 16d that indicates whether or not functions such as accepting money are restricted when cashless payment is being performed. When the function restriction unit 17f receives a transaction start operation using cashless payment, it restricts functions such as accepting money and sets the function restriction status data 16d to "yes."
[0108] Furthermore, when the function limiting unit 17f receives special prize data of a jackpot from the gaming machine 20, it notifies the function limiting determination unit 17g of a function limiting determination instruction. When the function limiting unit 17f receives "function limiting" from the function limiting determination unit 17g, it cancels the function limiting and sets the function limiting status data 16d to "no". When the function limiting unit 17f receives "function limiting" from the function limiting determination unit 17g, it does not perform any processing.
[0109] When the function restriction determination unit 17g receives a function restriction determination instruction from the function restriction unit 17f, it checks the contents of the function restriction status data 16d, and notifies the function restriction unit 17f that "function restriction exists" if "exist" is set, or that "function restriction does not exist" if "exist" is set.
[0110] Next, an example of the device status data 16a, the card data 16b, the payment request data 16c, and the function limitation status data 16d shown in Fig. 4 will be described. Fig. 5 is a diagram showing an example of the device status data 16a, the card data 16b, the payment request data 16c, and the function limitation status data 16d shown in Fig. 4.
[0111] The own device status data 16a shown in Figure 5(a) indicates a state in which the ID of the inter-machine card processing machine 10 is "A101", the gaming machine ID of the connected gaming machine 20 is "B201", and "Ball 1" is set as the game type of the inter-machine card processing machine 10.
[0112] The card data 16b shown in Figure 5(b) indicates that the ID of the card inserted into the machine-to-machine card processing device 10 is "2002." Note that here, the first digit of the card ID indicates the type of card, with a card with a first digit of "1" being a general card and a card with a first digit of "2" being a member card. The card data 16b also indicates that the PIN number for replaying saved balls is "7777" and the prepaid value is "2000" yen.
[0113] Furthermore, card data 16b indicates that, in terms of held balls, the balance of held balls for ball 1 is "500" balls, the balance of held balls for ball 2 is "0" balls, and the balance of held balls for ball 3 is "130" balls, and, in terms of saved balls, the balance of saved balls for ball 1 is "1000" balls, the balance of saved balls for ball 2 is "0" balls, and the balance of saved balls for ball 3 is "0" balls.
[0114] The payment request data 16c shown in FIG. 5(c) indicates that the payment ID, which is identification information that uniquely identifies the payment, is "A0001" and the payment request amount is "10,000" yen.
[0115] The function restriction status data 16d shown in Fig. 5(d) indicates that the function restriction status is "Yes." This indicates that a cashless payment transaction has started and functions such as accepting currency are restricted.
[0116] <Internal configuration of gaming machine 20> Next, the internal configuration of the gaming machine 20 shown in Fig. 2 will be described. Fig. 6 is a block diagram showing the internal configuration of the gaming machine 20 shown in Fig. 2. As shown in Fig. 6, the gaming machine 20 has a communication control unit 23, a performance control unit 24, a game control unit 25, and a game ball control unit 26. The communication control unit 23 is a control unit for controlling data communication with the inter-machine card processing machine 10. Communication with the inter-machine card processing machine 10 uses encrypted communication using a predetermined encryption method.
[0117] When the gaming machine 20 is started up, the communication control unit 23 reads the identification information from the control CPU provided in the game control unit 25 and / or game ball control unit 26, checks whether the identification information is appropriate, and if it is appropriate, establishes communication with the inter-machine card processing machine 10 and goes into standby mode. In the standby mode, if an operation permission is received from the inter-machine card processing machine 10, the performance control unit 24, game control unit 25, and game ball control unit 26 are started up and the gaming machine is ready to play.
[0118] The game control unit 25 is a control unit that controls games played by the gaming machine 20. In practice, a program corresponding to the game control unit 25 is loaded into the CPU and executed to execute a process.
[0119] Specifically, the game control unit 25 controls the launch of game balls onto the game board by detecting handle operation, detects game balls that have entered the winning hole on the game board, obtains random numbers (random numbers from 0 to 65535, with numbers assigned to indicate a big win, small win, or loss within a predetermined range) using game balls that have entered the starting hole and draws lots (special and normal patterns), controls movable parts (tulips, etc.) installed on the game board, controls the display of special pattern display devices installed on the game board, detects abnormalities that may indicate fraud (the front frame is open, vibrations are detected, etc.) and notifies the higher-level device, etc.
[0120] A large number of obstacle pins are set on the game board, and game balls launched onto the game board by operating the handle fall between the obstacle pins and either enter a prize hole or a starting hole, or are ejected from the game board through an outlet hole without entering a prize. When a game ball enters a starting hole, a lottery is held, and if a jackpot is awarded, a jackpot game is played in which a predetermined prize hole on the game board is controlled to be open multiple times, and by making it easier for game balls to enter these prize holes, prize balls are awarded to the player.
[0121] Furthermore, jackpot games include bonus jackpot games that grant players a specified bonus game after the jackpot game ends. Bonus jackpot games include probability-changing jackpots and time-saving jackpots. Probability-changing jackpots and time-saving jackpots grant probability-changing and time-saving games as bonus games, respectively, after a jackpot. Time-saving games are bonus games that increase the number of draws per unit time by shortening the fluctuation time (the time from the start of the lottery process to the display of the results) of the normal pattern lottery (the lottery for opening and closing the movable member described above) and / or the special pattern lottery (the jackpot lottery resulting from the winning of a game ball described above), thereby increasing the number of draws per unit time and increasing the probability of winning a jackpot per unit time. This bonus game may also include normal pattern probability fluctuation, which increases the probability of winning a normal pattern. Time-saving games resulting from a time-saving jackpot end when the special pattern lottery has been drawn a specified number of times after the jackpot. Probability-changing games will be described later.
[0122] The game control unit 25 has a probability variation function. This function controls the random number range for the next jackpot lottery (typically by approximately 10 times) when the lottery result falls within a specific random number range for the jackpot. The probability variation game involves drawing a special symbol using this changed probability. The probability variation game continues until the next jackpot is won. The probability variation game and time-saving game may be simultaneously offered. However, to prevent unexpected losses to the gaming parlor, if a player acquires a certain number of game media after the probability variation game or time-saving game has started, the game may be stopped (the player's card may be temporarily ejected and the player may be requested to exchange for a prize or move to another machine). In this case, the gaming machine 20 counts the number of game media after the probability variation game state has begun, and when this count reaches a predetermined value, game stop control is performed, such as stopping the release of game balls.
[0123] The effect control unit 24 is a control unit that controls the effects during play, and has an effect symbol lottery unit 24a and an effect lottery unit 24b. In practice, by loading these programs into the CPU and executing them, the effect symbol lottery unit 24a and the effect lottery unit 24b will execute processes corresponding to them, respectively.
[0124] The effect pattern lottery unit 24a performs lottery (specifically, whether to stop the display at 7, 7, 7) for effect patterns (patterns to be displayed on effect pattern display devices such as display devices on the game board) based on the special pattern lottery in the game control unit 25.
[0125] The effect selection unit 24b selects the type of effect to be performed before the result of the selection based on the effect symbols is displayed (such as a character appearing to perform a reach effect). The effect is set so that the effect selected differs depending on the main selection result.
[0126] The effect control unit 24 stores effect data for each effect. Furthermore, the effect control unit 24 controls the display of the effect pattern display device, and when an effect is executed, the effect data is superimposed on the background pattern data to display the effect. Furthermore, when the probability fluctuates, background color data different from that in the normal state is set.
[0127] The game ball control unit 26 is a control unit that controls the number of game balls. In practice, a program corresponding to the game ball control unit 26 is loaded into the CPU and executed, thereby executing a process.
[0128] Specifically, the game ball control unit 26 stores the number of game balls in a playable number memory, subtracts "1" from the number of game balls each time a game ball is fired, and adds the number of prize balls won by winning to the number of game balls. Also, when the number of balls is notified by the inter-machine card processing machine 10, it adds the notified number of balls to the number of game balls and sends a confirmation signal to the inter-machine card processing machine 10 indicating that the number has been added to the number of game balls. The game ball control unit 26 can also control cleaning of the game balls (circulating balls) enclosed in the game machine 20.
[0129] Furthermore, the game ball control unit 26 periodically transmits the number of game balls stored in the playable number memory to the machine-to-machine card processing machine 10. In this case, the game ball control unit 26 continues to update the number of game balls according to the game status without clearing the contents of the playable number memory to zero, and transmits the number of game balls at the time of data acquisition to the machine-to-machine card processing machine 10.
[0130] The gaming machine 20 is also provided with a counting button 22, and a signal indicating that the counting button 22 has been pressed is input to the gaming ball control unit 26. The gaming ball control unit 26 detects the pressing of the counting button 22, and if the time from the rise to the fall of the detection signal is less than a certain time, it sends a management transfer request to the inter-machine card processing machine 10 along with data on the number of gaming balls in increments of a certain number (for example, 100 balls per operation). Then, it subtracts (invalidates) the number of balls that have been transferred to the management of the inter-machine card processing machine 10 from the number of gaming balls. Also, if the pressing of the counting button 22 is detected and no fall is detected for a predetermined time or longer after the detection signal rises, it sends a management transfer request to the inter-machine card processing machine 10 along with data on the number of gaming balls in increments of a certain number (for example, 200 balls per 5 seconds) every time the detection signal remains in an up state for a certain time. Then, it subtracts (invalidates) the number of balls that have been transferred to the management of the inter-machine card processing machine 10 from the number of gaming balls. When subtracting from the number of game balls, possible methods include decrementing the value to be subtracted from the value of 1 stored in memory, or updating the value stored in memory with the value after subtraction and deleting or logically deleting the value before subtraction to invalidate it, but there are no particular limitations as long as the value after subtraction can be identified.
[0131] The game control unit 25 and the game ball control unit 26 are each configured on a separate board. The game control board on which the game control unit 25 is configured and the game ball control board on which the game ball control unit 26 is configured each have their own unique ID. The gaming machine 20 combines the ID of the game control board and the ID of the game ball control board and uses this as the gaming machine ID.
[0132] <Internal configuration of card management device 40> Next, we will explain the internal configuration of card management device 40 shown in Fig. 2. Fig. 7 is a block diagram showing the internal configuration of card management device 40 shown in Fig. 2. As shown in Fig. 7, card management device 40 is connected to a display unit 41 and an input unit 42, and has an external network communication unit 43, a store network communication unit 44, a memory unit 45, and a control unit 46.
[0133] The display unit 41 is a liquid crystal panel, a display device, etc. The input unit 42 is a keyboard, a mouse, etc. The external network communication unit 43 is an interface unit for communicating with the payment device 100 outside the store. The store network communication unit 44 is an interface unit for data communication with the island controller 30, the member management device 50, the prize management device 60, and the settlement machine 70 via a communication line within the gaming store.
[0134] The storage unit 45 is a storage device such as a hard disk drive or a nonvolatile memory, and stores game type setting data 45a, card management data 45b, device management data 45c, and payment processing data 45d.
[0135] The game type setting data 45a is data that associates the lending rate and display name with the game type. The card management data 45b is data that associates the card ID with the remaining prepaid value and the remaining balls held. The device management data 45c is data related to the devices installed in the gaming facility. This device management data 45c includes the machine-to-machine card processing machine ID, the address of the machine-to-machine card processing machine 10, the installation location, the gaming machine ID, the model data of the gaming machine 20, etc.
[0136] The payment processing data 45d is data that manages cashless payment deposits and prepaid value allocations at gaming establishments. Specifically, the payment processing data 45d is data that associates a payment ID, a payment request amount, machine data, the date and time of payment completion notification, and the date and time of value allocation.
[0137] The control unit 46 is a control unit that performs overall control of the card management device 40, and includes a game type setting management unit 46a, a card management unit 46b, a device management unit 46c, and a value imparting unit 46d. In practice, by loading and executing these programs into a CPU, the game type setting management unit 46a, the card management unit 46b, the device management unit 46c, and the value imparting unit 46d will execute processes corresponding to each of them.
[0138] The game type setting management unit 46a is a processing unit that associates the game types, rates, and display names used in the gaming establishment and manages them as game type setting data 45a.
[0139] The card management unit 46b is a processing unit that manages the card management data 45b. The card management unit 46b communicates with the inter-machine card processing machine 10, the prize management device 60, and the settlement machine 70, and updates the prepaid value and the balance of the balls held that are associated with the card ID. In addition, when the card management unit 46b receives a card insertion notification from the inter-machine card processing machine 10, it notifies the value and the balance of the balls held that are associated with the card.
[0140] The device management unit 46c is a processing unit that manages the device management data 45c. The device management unit 46c generates and updates the device management data 45c based on the inter-machine card processing machine ID, the address of the inter-machine card processing machine 10, the installation location, and the gaming machine ID acquired from the inter-machine card processing machine 10.
[0141] The value granting unit 46d is a processing unit that grants (adds) prepaid value equivalent to the payment request amount based on cashless payment to the prepaid value of the card ID included in the payment request. When the value granting unit 46d receives a payment completion notice from the payment device 100, it registers the payment ID, payment request amount, and machine data of the payment completion notice in the payment processing data 45d. Thereafter, the value granting unit 46d notifies the inter-machine card processing machine 10 of the granting of prepaid value.
[0142] Next, an example of the game type setting data 45a, the card management data 45b, the device management data 45c, and the payment processing data 45d shown in Fig. 7 will be described. Fig. 8 and Fig. 9 are diagrams showing an example of the game type setting data 45a, the card management data 45b, the device management data 45c, and the payment processing data 45d shown in Fig. 7.
[0143] In the game type setting data 45a shown in Fig. 8(a), the game type name "Ball 1" is associated with a rate of "4 yen" and a display name of "4 Pachi." In addition, the game type name "Ball 2" is associated with a rate of "2 yen" and a display name of "2 Pachi," and the game type name "Ball 3" is associated with a rate of "1 yen" and a display name of "1 Pachi."
[0144] In the card management data 45b shown in Figure 8 (b), the card ID "1001" is associated with a prepaid value of "0" points, a balance of "0" balls for each rate, and a destination ID of "A101". In other words, the card with the card ID "1001" is inserted into the machine-to-machine card processing machine 10 with the device ID "A101", and the management of the balls has been transferred to the machine-to-machine card processing machine 10. Therefore, the balance of the balls for each rate is zero.
[0145] 8(b), the card management data 45b is associated with the card ID "2001" as a prepaid value of "3000" and the remaining balls as ball 1, ball 2, and ball 3, but is not associated with a destination ID. In other words, the card with the card ID "2001" is not inserted into the inter-machine card processing device 10, and the card management device 40 is responsible for managing the remaining balls.
[0146] The device management data 45c shown in Figure 8(c) indicates that the installation location of the inter-machine card processing device 10 with ID "A101" is "Island 1-1", the ID of the connected gaming machine 20 is "B201", the game type is "Ball 1", the model of the connected gaming machine 20 is "EV01", and the serial number is "a". It also indicates that this gaming machine 20 is in use.
[0147] The device management data 45c also indicates that the installation location of the inter-machine card processing device 10 with ID "A201" is "Island 2-1," the ID of the connected gaming machine 20 is "B506," the game type is "Ball 3," the model of the connected gaming machine 20 is "DK03," and the serial number is "g." It also indicates that this gaming machine 20 is in use.
[0148] 9 is data that associates a payment ID, a payment request amount, a card ID, machine data, a payment completion notification date and time, and a value added date and time. Specifically, the payment processing data 45d associates a payment ID "A0001" with a payment request amount of "10,000" yen, a card ID "2001," machine data "device ID: A101," a payment completion notification date and time "2020 / 03 / 01 13:33," and a value added date and time "2020 / 03 / 01 13:34."
[0149] <Internal configuration of member management device 50> Next, we will explain the internal configuration of the member management device 50 shown in Fig. 2. Fig. 10 is a block diagram showing the internal configuration of the member management device 50 shown in Fig. 2. As shown in Fig. 10, the member management device 50 is connected to a display unit 51 and an input unit 52, and has a store network communication unit 53, a memory unit 54, and a control unit 55.
[0150] The display unit 51 is a liquid crystal panel, a display device, etc. The input unit 52 is a keyboard, a mouse, etc. The store network communication unit 53 is an interface unit for communicating data with the island controller 30, the card management device 40, the prize management device 60, and the settlement machine 70 via a communication line within the gaming store.
[0151] The storage unit 54 is a storage device such as a hard disk drive or nonvolatile memory, and stores member management data 54a. The member management data 54a is data that associates the member's name, saved balls, etc. with the card ID.
[0152] The control unit 55 is a control unit that performs overall control of the member management device 50, and includes a member management unit 55a. In practice, a program corresponding to the control unit 55 is loaded into the CPU and executed to execute the process.
[0153] The member management unit 55a is a processing unit that manages the member management data 54a. The member management unit 55a communicates with the card management device 40 and the prize management device 60 to update the balance of the balls associated with the card ID. Furthermore, when the member management unit 55a receives a member registration request, it updates the member management data 54a to add the member.
[0154] Here, the stored ball replay process by the member management unit 55a will be explained. When the member management unit 55a receives stored ball replay request data from the machine-to-machine card processing machine 10, it deducts the balance of stored balls at the payout rate from the stored balls associated with the card ID in the stored ball replay request data by the payout unit number, and recalculates the number of stored balls that can be replayed. Then, it sends stored ball replay data including the balance after subtraction and the number of stored balls that can be replayed to the machine-to-machine card processing machine 10.
[0155] Next, a description will be given of the data stored in the storage unit 54 of the member management device 50 shown in Fig. 10. Fig. 11 is a diagram showing an example of the member management data 54a shown in Fig. 10.
[0156] The member management data 54a shown in FIG. 11 shows a state in which the name "Yugitaro," the balance of balls for each game, and the mobile IDm "IDmX1" are associated with the card ID "2001." Although not shown here, the member management data 54a can also store the member's points, number of visits, gaming history, PIN number, etc., in association with the card ID. The mobile IDm is identification data that can identify a mobile terminal such as a mobile phone, and is used when the mobile terminal is used as a member card.
[0157] Furthermore, the member management data 54a shows a case where saved balls for three game types, "Ball 1," "Ball 2," and "Ball 3," are stored. Here, it shows a case where the saved ball balance for "Ball 1" of card ID "2001" is "250" balls, the saved ball balance for "Ball 2" is "1000" balls, and the saved ball balance for "Ball 3" is "4000" balls.
[0158] <Internal Configuration of Mobile Terminal 110> Next, we will explain the internal configuration of mobile terminal 110 shown in Fig. 2. Fig. 12 is a block diagram showing the internal configuration of mobile terminal 110 shown in Fig. 2. As shown in Fig. 12, mobile terminal 110 has a display operation unit 111, a speaker 112, a camera 113, a communication unit 114, a storage unit 115, and a control unit 116.
[0159] The display operation unit 111 is an input / output interface that performs display output and operation input, such as a touch panel display. The speaker 112 is an output interface that performs audio output. The camera 113 is an imaging device used to capture an image of the two-dimensional code displayed on the display operation unit 13 of the inter-machine card processing machine 10. The communication unit 114 is a communication interface for data communication with the payment device 100 via a predetermined network such as the Internet.
[0160] The storage unit 115 is a storage device such as a non-volatile memory, and stores user data 115a, payment management data 115b, etc. The user data 115a is various data related to the user of the mobile terminal 110, and may include name, address, email address, and financial institution account. The payment management data 115b is data for managing cashless payments, and associates various information obtained from the machine-to-machine card processing machine 10 with the processing status.
[0161] The control unit 116 is a control unit that performs overall control of the mobile terminal 110, and includes a decryption processing unit 116a, a payment processing unit 116b, etc. In practice, by loading and executing these programs into the CPU, the decryption processing unit 116a, the payment processing unit 116b, etc. will execute the processes corresponding to them.
[0162] The decoding processing unit 116a is a processing unit that decodes the two-dimensional code when the camera 113 captures the image of the two-dimensional code and acquires payment request data, card ID, store data, and machine data. The decoding processing unit 116a associates processed data with the payment request data, card ID, store data, and machine data acquired by decoding, and registers the data in the payment management data 115b. The processed data includes a reading date and time indicating the date and time when the two-dimensional code was read, a payment request date and time indicating the date and time when a payment request was sent to the payment device 100, and a payment completion date and time indicating the date and time when a notification of payment completion was received from the payment device 100. Note that at the time of registration by the decoding processing unit 116a, only the reading date and time is registered, and the payment request date and time and payment completion date and time are registered appropriately by the payment processing unit 116b.
[0163] The payment processing unit 116b is a processing unit that executes payment processing based on the payment request data. When the payment management data 115b is registered, the payment processing unit 116b adds information necessary for payment, such as the account used for payment, to the payment request data, and transmits a payment request including the payment request data, card ID, store data, and machine data to the payment device 100, thereby executing payment processing.
[0164] When the payment processing unit 116b sends a payment request, it registers the payment request date and time in the payment management data 115b. After that, when a payment completion notification is received from the payment device 100, the payment processing unit 116b identifies the corresponding payment management data 115b based on the payment ID included in the payment completion notification, and registers the payment completion date and time in the identified payment management data 115b.
[0165] When a payment request is made for a payment related to a refund, the payment processing unit 116b registers the payment completion date and time, then notifies the user of the completion of the refund by displaying an output on the display operation unit 111, and ends the process.
[0166] Here, the determination of the account to be used for payment will be explained. The account to be used for payment may be, for example, an account stored in the user data 115a. If there are multiple accounts available for use, the account may be determined by the player's selection operation, or the account to be used may be set in advance. It is also possible to set conditions to select the account to be used.
[0167] Next, a description will be given of the data stored in storage unit 115 of mobile terminal 110 shown in Fig. 12. Fig. 13 is a diagram showing an example of payment management data 115b shown in Fig. 12.
[0168] 13 associates payment request data, card ID, store data, machine data, and processing data. The payment request data includes payment ID, payment request amount, account, etc. The processing data includes the reading date and time, payment request date and time, and payment completion date and time.
[0169] Specifically, the payment management data 115b associates the payment ID "A0001" of the payment request data with the payment request amount "10,000" yen, account "Bank B Branch C Regular 1234567", card ID "2001", store data "Store ID: Y012", and machine data "Device ID: A101". Additionally, as processing data, the read date and time "2020 / 03 / 01 13:31", the payment request date and time "2020 / 03 / 01 13:32", and the payment completion date and time "2020 / 03 / 01 13:33" are associated.
[0170] <Processing procedure of the inter-machine card processing machine 10> Next, we will explain the processing procedure of the inter-machine card processing machine 10. Figure 14 is a flowchart showing the processing procedure of the inter-machine card processing machine 10. First, when a cashless transaction start operation is accepted by a player through a touch operation on the display operation unit 13 (step S101), the acceptance of currency, etc. is restricted (step S102).
[0171] If the special prize data of the big win is received (step S103; Yes), the function restriction is released (step S104). If the special prize data of the big win is not received (step S103; No), the process proceeds to step S105.
[0172] When the player specifies the amount of the cashless transaction (step S105), the payment request data and the like are encoded into a two-dimensional code and displayed on the display operation unit 13 (step S106).
[0173] If the special prize data of the jackpot is received (step S107; Yes) and the function is restricted (step S108; Yes), the function restriction is released (step S109). If the special prize data of the jackpot is not received (step S107; No), or if the special prize data of the jackpot is received (step S107; Yes) but the function is not restricted (step S108; No), the process proceeds to step S110.
[0174] When prepaid value is received from the card management device 40 (step S110), the prepaid value is displayed on the display operation unit 13 (step S111). If the function is restricted (step S112; Yes), the function restriction is lifted (step S113) and the process ends. If the function is not restricted (step S112; No), the process ends.
[0175] In this way, the gaming management system of this embodiment prevents situations that arise from cashless and cash payments occurring simultaneously by restricting the acceptance of currency during cashless payment operations, thereby increasing convenience for players and enabling the smooth management of prepaid value.
[0176] In the above embodiment, a configuration in which a two-dimensional code is generated by the inter-machine card processing machine 10 has been described, but the present invention is not limited to this, and it is also possible to install a two-dimensional code server outside the gaming facility and configure the two-dimensional codes to be generated in bulk by the two-dimensional code server.
[0177] Specifically, when the amount of a cashless transaction is input into the inter-machine card processing device 10, the amount and other information are sent as payment request data to the two-dimensional code server via the card management device 40. The two-dimensional code server generates a two-dimensional code from the payment request data and sends it to the card management device 40 and the payment device 100.
[0178] The inter-machine card processing machine 10 receives the two-dimensional code from the card management device 40 and displays it on the display operation unit 13. The mobile terminal 110 captures an image of the displayed two-dimensional code and notifies the settlement device 100 of the two-dimensional code. If the two-dimensional code received from the two-dimensional code server and the mobile terminal 110 match, the settlement device 100 performs the settlement based on the information in the two-dimensional code.
[0179] In this way, by installing a two-dimensional code server outside the gaming facility and generating two-dimensional codes in bulk using the two-dimensional code server, it is possible to increase convenience for players while smoothly managing valuable assets.
[0180] <Minimum settlement amount limit guidelines for cashless transactions> In addition, in the above embodiment, a configuration was described in which the cashless transaction amount can be freely specified by the player, but the present invention is not limited to this, and it can also be configured to conduct transactions for amounts above a set minimum payment request amount.
[0181] Specifically, as shown in Figure 15, when a player selects cashless transaction on the display operation unit 13 of the inter-machine card processing machine 10, a purchase amount input screen is displayed (S21). When the player inputs 500 yen as the purchase amount (S22), the player is notified to input an amount equal to or greater than 1000 yen, which is the minimum purchase amount set in advance (S23).
[0182] When the player re-enters 1,000 yen, which is more than the minimum purchase amount (S24), a two-dimensional code for payment is displayed (S25).
[0183] In this way, by configuring transactions to be made for amounts equal to or greater than the set minimum payment amount, it is possible to prevent players from making unnecessary payment transactions.
[0184] Here, in the above embodiment, we have described a case where the system is configured to perform transactions for amounts equal to or greater than the minimum payment request amount, but it is also possible to configure the system to enable cashless payment when the sum of the current prepaid balance and the payment request amount is equal to or greater than the minimum payment request amount.
[0185] In the above embodiment, a configuration has been described in which the minimum purchase amount can be freely set, but the present invention is not limited to this, and it can also be configured to automatically set the minimum purchase amount as the amount that is the minimum insertion unit (for example, if the minimum insertion unit of 25 balls is 100 yen, the minimum payment required amount is 100 yen).
[0186] Furthermore, in the above embodiment, a configuration was described in which the purchase amount is input on the display operation unit 13 of the inter-machine card processing machine 10, but the present invention is not limited to this. Even in the case of a method in which the purchase amount is input on the mobile terminal 110 to generate a two-dimensional code and the inter-machine card processing machine 10 reads the two-dimensional code, if the purchase amount specified in the two-dimensional code is less than the minimum purchase amount, it is also possible to configure the display operation unit 13 to display a message prompting the user to re-input the purchase amount.
[0187] Furthermore, in the above embodiment, a configuration was described in which the player can freely specify the purchase amount, but the present invention is not limited to this, and it is also possible to set a fixed amount (for example, 400 yen) by reading the two-dimensional code once, make the payment, and lend out balls up to that set amount.
[0188] Furthermore, in the above embodiment, a configuration was described in which balls are lent at a fixed unit price regardless of the payment method, but the present invention is not limited to this, and it can also be configured to lend balls for a pre-set amount depending on the payment method (for example, in the case of cash payment, 200 yen worth of balls are lent when the 1 ball lend button is pressed, and in the case of cashless payment, 400 yen worth of balls are lent when payment is completed).
[0189] <Guidelines for generalizing payment device functions when operating cashless transactions> In addition, in the above embodiment, a configuration was described in which payment request data including machine data is notified to the payment device 100 to perform payment processing, but the present invention is not limited to this, and it is also possible to make the card ID and machine data unnecessary in the payment device 100.
[0190] Specifically, as shown in Fig. 16, a two-dimensional code including a payment ID, a deposit amount, a card ID, store data, and machine data is displayed on the machine-to-machine card processing device 10 (S31). The mobile terminal 110 reads the two-dimensional code (S32), and notifies the payment device 100 of a payment request including the payment ID, deposit amount, and store data (S33), and also notifies the card management device 40 of the payment ID, card ID, and machine data (S34). The mobile terminal 110 and the card management device 40 are connected to each other so that they can communicate with each other, for example, by setting up a wireless communication network in the gaming facility.
[0191] The settlement device 100 performs settlement processing based on the received settlement request, and notifies the mobile terminal 110 of the completion of settlement (S35), and also notifies the card management device 40 (S35').
[0192] The card management device 40 performs the deposit process and adds prepaid value based on the payment completion notification received from the payment device 100 and the payment ID, card ID, and machine data received from the mobile terminal 110 (S36). The card management device 40 notifies the inter-machine card processing machine 10 of the addition of prepaid value (S37).
[0193] In this way, by notifying the card management device 40 of the card ID and the machine data from the mobile terminal 110, the settlement device 100 can be configured to eliminate the need for the card ID and the machine data.
[0194] <Guidelines for centralized management of payment processing during cashless transaction operations> In addition, in the above embodiment, a configuration has been described in which payment processing is centrally managed by payment device 100, but the present invention is not limited to this, and it is also possible to configure payment processing to be centrally managed by card management device 40 by assigning and managing transaction serial numbers in card management device 40.
[0195] 17, the player specifies the amount of the cashless transaction at the inter-machine card processing machine 10 (S41). The inter-machine card processing machine 10 requests a transaction serial number from the card management device 40 (S42), and the card management device 40 issues the transaction serial number (S43) and notifies the inter-machine card processing machine 10 of the transaction serial number (S44).
[0196] The inter-machine card processor 10 generates and displays a two-dimensional code including the received transaction serial number (S45). The mobile terminal 110 reads the two-dimensional code (S46) and notifies the settlement device 100 of a settlement request including the transaction serial number (S47).
[0197] The settlement device 100 performs settlement processing based on the received settlement request, and notifies the mobile terminal 110 of a settlement completion notice including the transaction serial number (S48), and also notifies the card management device 40 (S48').
[0198] The card management device 40 performs the deposit process and adds prepaid value based on the payment completion notice including the transaction serial number received from the payment device 100 (S49). The card management device 40 notifies the inter-machine card processing machine 10 of the addition of prepaid value (S50).
[0199] In this way, by having card management device 40 assign and manage transaction serial numbers, it is possible to configure card management device 40 to centrally manage payment processing.
[0200] Furthermore, the configurations illustrated in the above embodiments are merely functional schematics and do not necessarily have to be physically configured as shown. In other words, the distribution and integration of each device is not limited to that illustrated, and all or part of the devices can be functionally or physically distributed and integrated in any unit depending on various loads, usage conditions, etc. [Industrial Applicability]
[0201] The amusement facility device and amusement facility system of the present invention are suitable for smoothly managing valuable assets while increasing convenience for players by restricting some functions such as deposits during cashless payment operations. [Explanation of symbols]
[0202] 10 Inter-machine card processing machines 11 Status display section 12 Banknote transport section 12a Bill insertion slot 13 Display operation section 14 Reader / Writer 14a Card slot 15 Communications Department 16 Memory section 16a Device status data 16b Card Data 16c Payment request data 16d Functionality Restriction Status Data 17 Control Unit 17a Data Management Department 17b Payment request data generation unit 17c Encoding processing section 17d Payment request data output processing unit 17e Refund Processing Department 17f Functionality Restriction Section 17g Functionality restriction determination unit 18 Gaming Management Department 18a Authentication processing section 18b Authentication key management unit 18c Gaming Machine Status Management Department 20 Gaming machines 21 Handle 22 Count button 23 Communication control section 24 Production Control Unit 24a Design lottery section 24b Production Lottery Section 25 Game control unit 26 Game ball control unit 26a Playable Number Management Department 30 Island Controller 40 Card management device 41 Display section 42 Input section 43 External Network Communication Section 44 Store Network Communications Department 45 Storage section 45a Game type setting data 45b Card Management Data 45c Equipment Management Data 45d Payment processing data 46 Control Unit 46a Game type setting management section 46b Card Management Department 46c Equipment management department 46d Value Addition Section 50 Membership management device 51 Display section 52 Input section 53 Store Network Communications Department 54 Storage section 54a Membership Management Data 55 Control Unit 55a Membership Management Department 60 Prize Management Device 70 Payment machine 100 Payment Device 110 Mobile Devices 111 Display operation section 112 Speaker 113 Camera 114 Communications Department 115 Storage section 115a User Data 115b Payment Management Data 116 Control Unit 116a Decryption processing unit 116b Payment processing unit
Claims
1. An amusement facility device installed in an amusement facility, Acceptance means for accepting input of a cashless payment request amount by a player; a determination means for determining whether the cashless payment request amount input by the reception means is equal to or greater than a predetermined amount; a notification means for issuing a predetermined notification when the determination means determines that the requested cashless payment amount is less than a predetermined amount; An amusement park device comprising:
2. The notification means 2. The game arcade device according to claim 1, wherein a notification message is displayed on a predetermined display operation unit.
3. 2. The gaming facility device according to claim 1, wherein when the determination means determines that the requested cashless payment amount is equal to or greater than a predetermined amount, a specific payment code is displayed.
4. The notification means 2. The gaming facility device according to claim 1, wherein the screen for inputting the requested payment amount is displayed again after the notification.
5. The notification means 2. The gaming facility device according to claim 1, wherein when the specific payment code is displayed, information on how to read it with a mobile terminal is displayed.
6. 2. The gaming arcade device according to claim 1, wherein the predetermined amount is a preset minimum payment amount.
7. 2. The gaming facility device according to claim 1, wherein payment by a player is made using a mobile terminal.
8. A gaming facility system including a gaming facility device installed in a gaming facility and a management device capable of communicating with the gaming facility device, Acceptance means for accepting input of a cashless payment request amount by a player; a determination means for determining whether the cashless payment request amount input by the reception means is equal to or greater than a predetermined amount; a notification means for displaying a specific payment code when the determination means determines that the requested cashless payment amount is equal to or greater than a predetermined amount, and for issuing a predetermined notification when the determination means determines that the requested cashless payment amount is less than the predetermined amount; A game system comprising:
Citation Information
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