Game machine

JP2025123426APending Publication Date: 2025-08-22KYORAKU IND CO LTD
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Patent Information

Application Number
JP2025102330
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-06-18
Publication Date
2025-08-22

AI Technical Summary

Benefits of technology

音)が出力されないが、複数の遊技盤装飾LEDによる演出発光(虹発光以外の発光態様)やランプ変化演出は継続している。

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Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine 1 variably displays a pattern on the basis of satisfaction of a first start condition or a second start condition, and can execute a special game advantageous to a player. When a predetermined condition in which a special game is not executed is satisfied in a first game state disadvantageous to a player, a second game state advantageous to a player in a predetermined number of times of variation display can be executed and a third game state advantageous to a player can be executed after execution of a special game.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A variable display of symbols is performed based on the establishment of the first start condition or the second start condition, and a special game advantageous to the player can be executed; When a predetermined condition is met under which the special game is not executed in the first game state that is disadvantageous to the player, a second game state that is advantageous to the player can be executed in the variable display a predetermined number of times, and after the special game is executed, a third game state that is advantageous to the player can be executed; In the variable display, a basic effect of displaying a pattern and a background and a plurality of types of notice effects that make the player expect the execution of the special game can be executed, The preview performance can be executed by a variable display based on the second start condition in the third gaming state, but can be restricted from being executed by a variable display based on the first start condition in the second gaming state; During the entire period of one said variable display, said basic performance not including the performance that makes the execution of said special game expected can be executed, and a specific variation that restricts the execution of said multiple types of notice performance can be executed, A gaming machine characterized in that the length of the fluctuation time of the specific fluctuation is different between the fluctuation display of a miss based on the first starting condition in the second gaming state and the fluctuation display of a miss based on the second starting condition in the third gaming state.

Citation Information

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