Gaming machine
The gaming machine's innovative use of climbing members and an elastic member distributes load evenly, addressing part damage issues by preventing sagging and ensuring smooth operation, thus enhancing durability and reducing maintenance.
Patent Information
- Application Number
- JP2024022414
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-02-16
- Publication Date
- 2025-08-28
AI Technical Summary
Gaming machines, particularly pachinko machines, face issues with part damage due to excessive loads and uneven weight distribution, especially when the inner frame sags under its own weight, leading to potential damage to climbing members.
The gaming machine incorporates an outer frame, an inner frame pivotally supported by a hinge, with climbing portions and an elastically deformable elastic member positioned between these portions to distribute load evenly and prevent damage. The elastic member maintains a gap with the outer frame's surface, allowing smooth operation and reducing stress on individual climbing members.
This design effectively disperses excessive loads, preventing damage to climbing members and ensuring smooth opening and closing of the inner frame, thereby prolonging the machine's lifespan and reducing maintenance needs.
Smart Images

Figure 2025126048000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] A known gaming machine is a pachinko gaming machine that includes a gaming board and a launching device, etc. In a pachinko gaming machine, gaming media (gaming balls) are launched into a gaming area provided in front of the gaming board, and a gaming benefit is awarded to the player based on whether the gaming ball enters a winning slot provided in the gaming area.
[0003] Some of such gaming machines are equipped with a front door and a sagging prevention member for preventing the front door from sagging downward under its own weight when closed (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent No. 5756717 Summary of the Invention [Problem to be solved by the invention]
[0005] Incidentally, in gaming machines, it is required to suppress damage to parts.
[0006] The present invention has been made in consideration of the above circumstances, and aims to provide an amusement machine that can suppress damage to parts. [Means for solving the problem]
[0007] In order to solve the above problems, the gaming machine of the present invention comprises: an outer frame (outer frame 102); an inner frame (inner frame 104) pivotally supported by the hinge portion of the outer frame so as to be able to open and close freely; At least two climbing portions (a first inner frame climbing member 221 and a second inner frame climbing member 222) are provided at a lower portion of the outer frame, on which the inner frame climbs when the inner frame is closed; The riding-up portions are provided at predetermined intervals in the left-right direction, An elastically deformable elastic member (elastic member 230) is provided at the bottom of the inner frame, the elastic member is provided so as to be positioned between the riding portions when the inner frame is closed, When the inner frame is closed, a predetermined gap is provided between the elastic member and the upper surface of the lower part of the outer frame.
[0008] When the inner frame is closed, if an excessive load is applied to the overhanging portion by the inner frame, the elastic member comes into contact with the upper surface of the lower part of the outer frame. This increases the number of contact points, dispersing the load (overload) and reducing the load applied to the overhanging portion. This prevents damage to the overhanging portion. Furthermore, by providing the elastic member between the rise-up portions, it is possible to prevent the load applied to one of the rise-up portions from becoming extremely large (uneven load) when an overload is applied. In other words, it is possible to apply an equal load to each of the rise-up portions adjacent to the elastic member. This makes it possible to prevent the rise-up portions from being damaged. Furthermore, under normal circumstances (when no excessive load is applied to the riding portion), a predetermined gap is maintained between the elastic member and the upper surface of the lower part of the outer frame. This prevents the elastic member from coming into contact with the lower part of the outer frame when closing the inner frame. This allows for smooth opening and closing of the inner frame even when the elastic member is provided. [Effects of the Invention]
[0009] According to the gaming machine of the present invention, damage to parts can be suppressed. [Brief explanation of the drawings]
[0010] [Figure 1]1 is a perspective view showing an example of a gaming machine according to an embodiment of the present invention, with the door open; [Figure 2] This is a view of the gaming machine from the front. [Figure 3] This is a view of the game board from the front. [Figure 4] FIG. 10 is a perspective view showing the state in which the inner frame (main body frame) is half-opened. [Figure 5] 1A and 1B show the outer frame, where FIG. 1A is a front view of the outer frame, and FIG. 1B is a perspective view of the lower part of the outer frame from the front. [Figure 6] This is a view of the lower part of the inner frame and the lower part of the outer frame from the right side. [Figure 7] 10A and 10B are diagrams for explaining the function of the elastic member, in which (a) shows a state in which no overload is applied to the riding portion, and (b) shows a state in which an overload is applied to the riding portion. [Figure 8] 10A and 10B are diagrams showing modified examples of the positions where the riding-up portion and the elastic member are provided. DETAILED DESCRIPTION OF THE INVENTION
[0011] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In this embodiment, a pachinko gaming machine, which is one type of gaming machine, will be described, but other gaming machines may also be used. In the following description, basically, "front and back" means, when a player is in front of the pachinko gaming machine, the player side is "front" and the pachinko gaming machine side is "rear," "up and down" means the top side of the pachinko gaming machine is "up" and the bottom side is "down," and "left and right" means the player's left hand side is "left" and the player's right hand side is "right."
[0012] 1 is a perspective view of the gaming machine 100, showing the state in which the door is open. The gaming machine 100 (pachinko gaming machine 100) uses gaming balls as gaming media, and a player borrows gaming balls from an amusement facility operator to play on the gaming machine 100. In playing on the gaming machine 100, each gaming ball is a medium having gaming value, and the benefits (profits) enjoyed by the player as a result of playing can be converted into gaming value based on, for example, the number of gaming balls acquired by the player.
[0013] The gaming machine 100 comprises an outer frame 102 formed in a substantially rectangular frame shape (vertically long rectangular frame shape), an inner frame 104 attached (pivoted) to the outer frame 102 via a hinge mechanism so as to be able to open and close freely, and a front frame 106 (door unit) attached (pivoted) to the inner frame 104 (or outer frame 102) via a hinge mechanism so as to be able to open and close freely. The hinge mechanism (hinge portion) is provided on one side (left side) in the left-right direction (width direction).
[0014] The inner frame 104 and the front frame 106 are openable and closable with the hinge mechanism side (left side) as the axis (rotation axis). The other side (right side) in the left-right direction (width direction) of the inner frame 104 and the front frame 106 is a free end. The inner frame 104 and the front frame 106 are openable and closable independently of the outer frame 102. The inner frame 104 can be opened and closed relative to the outer frame 102 either alone or integrally with the front frame 106. The combined configuration of the front frame 106 and the inner frame 104 may be referred to as a "main frame." Furthermore, the front frame 106 can be opened and closed independently of the base (inner frame 104 and outer frame 102) and can be opened and closed integrally with the inner frame 104 relative to the outer frame 102. It can also be said that the main body frame (front frame 106 and inner frame 104) opens and closes between a closed position (closed state) that closes the opening provided in outer frame 102 and an open position (open state) that opens the opening provided in outer frame 102. The front frame 106 can also be said to be a front door or a glass door frame.
[0015] The inner frame 104 is formed in a substantially rectangular frame shape, similar to the outer frame 102. The inner frame 104 holds a game board 108 (game board unit). The game board (game board) 108 is formed of, for example, a transparent synthetic resin (e.g., acrylic). The term "inner frame" may refer to a unit in which a frame-shaped member and a component (such as the game board 108) provided on the frame-shaped member are integrated.
[0016] The front frame 106 holds a glass unit (transmitting plate). Although a glass unit is used in this embodiment, it may be made of resin. In addition, when referring to a front frame, it may also refer to a unit (door unit) in which a frame-shaped member and a part (such as a decorative member) attached to the frame-shaped member are integrated.
[0017] When the inner frame 104 and the front frame 106 are closed against the outer frame 102, the game board 108 and the glass unit face each other substantially parallel with a predetermined gap (gap) between them. At this time, the game board 108 can be seen through the glass unit from the front side of the gaming machine 100.
[0018] FIG. 2 is a view of the gaming machine 100 as seen from the front side. Note that FIG. 2 shows the gaming machine 100 with the glass unit removed. The gaming machine 100 is equipped with an effect operation device 208, a lighting device 204, a speaker 206, and the like, as effect devices that perform effects during game play, etc. The effect operation device 208 is configured to be able to accept operations related to effects, and is equipped with an effect button 208a and an effect handle 208b. The effect button 208a has a substantially circular knob and can be pressed. The effect handle 208b has a rod-shaped handle and can be pulled forward (toward the player) to rotate around the effect button 208a. The lighting device 204 is equipped with an LED or the like and is configured to be able to emit light in different light colors and different lighting modes (light-emitting modes). The speaker 206 is configured to be able to output voice, sound effects, background music, and the like.
[0019] The gaming machine 100 also includes an operating handle 112 (handle) that is provided on the lower right side of the front frame 106 and is configured to be rotatable. The operating handle 112 protrudes toward the front side of the gaming machine 100. When a firing operation is performed by rotating the operating handle 112, a gaming ball is fired from a firing mechanism (not shown) with a strength (firing force) that corresponds to the rotation angle (operation angle) (rotation amount) of the operating handle 112.
[0020] FIG. 3 is a view of the game board 108 as seen from the front side. The game board 108 is provided with a substantially circular outer rail 114b and an inner rail 114a formed in an arc shape so as to follow the outer rail 114b. A game ball launched from the launching mechanism rises between the inner rail 114a and the outer rail 114b and is guided to a game area 116. The game area 116 (board surface) is a space formed between the game board 108 and the glass unit, and is an area in which the game ball can move (flow down, roll). The game board 108 is provided with a large number of game pegs and pinwheels, and game balls guided to the game area 116 collide with the pegs and pinwheels and move (flow down, roll) in irregular directions.
[0021] The outer rail 114b extends clockwise from the bottom of the gaming board 108 toward the upper left, and also extends clockwise from approximately the center of the vertical direction (up and down direction) of the gaming board 108 toward the upper right. The outer rail 114b extends in a curved manner from the bottom to the top of the gaming board 108, surrounding the gaming area 116. In other words, the area surrounded by the outer rail 114b is the gaming area 116 in which the gaming ball moves. The inner rail 114a is provided on the left side of the gaming board 108, and is located more inward than the outer rail 114b in the gaming area 116.
[0022] The play area 116 includes a first play area 116a and a second play area 116b, which allow game balls to be hit at different degrees of entry depending on the launch strength of the launch mechanism. The first play area 116a is located on the left side of the play area 116 as seen by a player facing the gaming machine 100, and the second play area 116b is located on the right side of the play area 116 as seen by a player facing the gaming machine 100. Because the outer rail 114b and the inner rail 114a are on the left side of the play area 116, game balls launched by the launch mechanism with a launch strength below a predetermined strength will enter the first play area 116a (left-hitting area), and game balls launched by the launch mechanism with a launch strength equal to or greater than the predetermined strength will enter the second play area 116b (right-hitting area). Operating the operating handle 112 to hit the game ball into the first game area 116a is referred to as performing a left hit, and operating the operating handle 112 to hit the game ball into the second game area 116b is referred to as performing a right hit.
[0023] The gaming area 116 is also provided with a general winning opening 118 and a start winning opening 120 (starting opening) into which gaming balls can enter. When a gaming ball enters the general winning opening 118 or the start winning opening 120, a predetermined number of prize balls (gaming balls acquired by winning) are paid out to the player. The number of prize balls may be any number greater than or equal to one. The number of prize balls paid out from the general winning opening 118 and the start winning opening 120 may be different or may be the same.
[0024] The start winning slot 120 is located in the center of the lower side of the game area 116 (center in the left-right direction). Although a detailed explanation will be omitted, when a game ball enters the start winning slot 120, a big prize lottery is held to determine whether a predetermined game profit will be awarded, and if a jackpot is won in the big prize lottery, a big prize game is executed. The big prize game is made up of multiple round games, and the big prize slot is opened during each round game. The big prize slot is located in the second game area 116b. Each round game ends when a predetermined time has elapsed since the start of the game, or when a preset upper limit number of game balls enters the big prize slot. When a game ball enters the big prize slot, a predetermined number of prize balls are paid out to the player, so the player can win a large number of prize balls by executing the big prize game.
[0025] An outlet 122 (discharge outlet) is provided at the bottom of the game area 116. Game balls that do not enter any of the general winning opening 118, the starting winning opening 120, or the big winning opening are discharged from the game area 116 to the back side of the game board 108 through the outlet 122.
[0026] Furthermore, the gaming board 108 has a through-hole 108a formed therethrough in the thickness direction (the front-to-rear direction of the gaming machine 100). A liquid crystal display device (not shown) is provided on the back of the gaming board 108 as an effect device. The liquid crystal display device has a display unit on which images for effect are displayed. The display unit of the liquid crystal display device is exposed through the through-hole 108a, so that the images displayed on the display unit can be viewed from the front side.
[0027] The game area 116 also includes an upper passage 114c that connects the left-hand hitting area 116a and the right-hand hitting area 116b. The upper passage 114c is provided above the through-hole 108a.
[0028] The gaming machine according to this embodiment is controlled by a control board including a main board and a sub-board. The functions of each board, such as the main board and the sub-board, are realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), ROM (an example of an information storage medium), or RAM, or by software consisting of a given program pre-stored in ROM, etc.
[0029] The main board (main control means) receives input signals from the input means (various sensors, etc.), performs various calculations to execute the game, and controls the operation of the output means (payout device, etc.) based on the calculation results.
[0030] The sub-board (sub-control means) receives commands sent from the main board and input signals from the presentation operation sensor that detects operations on the presentation operation device 208, performs various calculations to execute presentations that match the progress of the game, and controls the operation of the presentation device based on the calculation results.
[0031] The inner frame 104 (which may be the main frame described above) is provided with a game board 108, movable parts (movable accessories), decorations, a liquid crystal display device, etc. In recent years, the weight of the inner frame 104 has tended to increase due to the increase in the size and number of these mounted items.
[0032] 4 shows the state in which the inner frame 104 (main body frame) is open (half-open) relative to the outer frame 102. In the open state, the inner frame 104 sags downward due to its own weight. The open inner frame 104 is configured so that the free end side (near the page) sags more downward than the hinge side (farther into the page). In other words, the lower right side of the open inner frame 104 is positioned lower than the lower left side.
[0033] FIG. 5(a) is a view of the outer frame 102 as seen from the front side, and FIG. 5(b) is an enlarged perspective view of the lower part (lower unit) of the outer frame 102 as seen obliquely from the front. A lower unit 210 (backboard unit) is provided below the outer frame 102. The lower unit 210 is covered with a resin case (backboard), and has a space formed inside, forming a horizontally long box shape. A speaker and other components are arranged inside the lower unit 210.
[0034] The upper surface 211 of the lower unit 210 (lower part of the outer frame) is a substantially flat surface. A first inner frame climbing member 221 and a second inner frame climbing member 222 are provided on the upper surface 211 as inner frame climbing members 220 (climbing portions). The first inner frame climbing member 221 and the second inner frame climbing member 222 (a pair of inner frame climbing members) are provided at a predetermined distance in the left-right direction (width direction). In this embodiment, the first inner frame climbing member 221 is provided to the left of the left-right center of the outer frame 102, and the second inner frame climbing member 222 is provided to the right of the left-right center of the outer frame 102.
[0035] The first inner frame climbing member 221 and the second inner frame climbing member 222 are made of polyacetal resin (POM), which has excellent abrasion resistance and sliding properties, or polycarbonate resin (PC), which has greater strength and impact resistance than POM. The widths of the first inner frame climbing member 221 and the second inner frame climbing member 222 are each, for example, approximately 20 to 30 mm.
[0036] The first inner frame climbing member 221 and the second inner frame climbing member 222 are fixed to the top surface 211 by, for example, screwing. The first inner frame climbing member 221 and the second inner frame climbing member 222 are provided as separate members from the top surface 211 (headboard) and are formed to be replaceable (detachable).
[0037] The first inner frame climbing-up member 221 and the second inner frame climbing-up member 222 have a predetermined thickness (for example, approximately 5 to 8 mm) in the up-down direction (height direction), and the portions where the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222 are provided are one step higher than the upper surface 211. In addition, an inclined surface is provided on the front side of the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222, which slopes downward from the rear to the front (becoming more downward as it approaches the front). Note that this inclined surface may be a curved surface.
[0038] The inner frame climbing members 220 (first inner frame climbing members 221 and second inner frame climbing members 222) are members onto which the inner frame 104 can climb when the inner frame 104 is closed, and function as an invitation (guide, guidance) to realize a smooth entry of the inner frame 104 into the outer frame 102 (to make it easier to slide and climb). It can also be said that the inner frame climbing members 220 have the function of lifting up the inner frame 104 that has dropped downward due to its own weight.
[0039] By configuring the inner frame climbing member 220 to (partially) come into contact with the lower part of the inner frame 104, it is possible to reduce friction (sliding resistance) compared to when the upper surface 211 (the entire surface) comes into contact with the lower part of the inner frame 104. This allows for smoother entry of the inner frame 104 and reduces the workload.
[0040] In this embodiment, two inner frame climbing members are provided (at two locations), but two or more inner frame climbing members may be provided. In other words, it is sufficient that at least two inner frame climbing members are provided.
[0041] (The inner frame 104 is closed relative to the outer frame 102.) When the inner frame 104 is closed relative to the outer frame 102, the inner frame 104 rides on the inner frame riding-up member 220. In other words, the inner frame riding-up member 220 supports the inner frame 104 from below. At this time, a load (stress, weight) is applied to the inner frame riding-up member 220. The load increases as the weight of the inner frame 104 increases. Furthermore, vibrations are applied to the gaming machine during transportation, etc., and there is a risk that the load will become excessive. If the load becomes excessive (excessive) (exceeds the allowable range), there is a risk that the inner frame riding-up member 220 will be damaged (cracked).
[0042] FIG. 6 is a view of the lower part of the inner frame 104 and the lower part of the outer frame 102 as viewed from the right side with the inner frame 104 half-opened. In this embodiment, an elastic member 230 is provided as a member capable of reducing the load applied to the inner frame climbing member 220. The elastic member 230 is formed from an elastically deformable material (e.g., rubber) and is fixed to the lower part of the inner frame 104 (inner frame metal sheet). The elastic member 230 is formed, for example, in the shape of a substantially rectangular plate and is fixed to the lower part of the inner frame 104 by screwing or adhesive. The elastic member 230 protrudes slightly downward from the lower surface (bottom surface) of the inner frame 104. The width of the elastic member 230 is approximately 15 to 20 mm.
[0043] When the inner frame 104 is closed, the elastic member 230 is provided at a position that is between the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222 in the left-right direction. In other words, the elastic member 230 is provided at a position that is sandwiched between the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222.
[0044] 7 is a diagram illustrating the function of the elastic member. When the inner frame 104 is closed, a predetermined gap X (a slight gap: about 2 to 3 mm) is provided in the up-down direction (height direction) between the elastic member 230 and the upper surface 211 of the lower part of the outer frame (see FIG. 7(a)). If the gap X is not ensured, the elastic member 230 will come into contact with (get caught on) the lower part (headboard) of the outer frame 102 when the inner frame 104 is closed, which will cause a problem of impeding the movement (advancement) of the inner frame 104. However, in this embodiment, the gap X is ensured, which allows the inner frame 104 to smoothly advance.
[0045] If an excessive (excessive) load (overload) is applied to the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222 while the inner frame 104 is closed, the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222 will bend slightly, the inner frame 104 will move downward, and the elastic member 230 will come into contact with the upper surface 211 of the lower outer frame (see FIG. 7(b)). In other words, in addition to the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222, the elastic member 230 will also receive the load from the inner frame 104. In other words, three members support the inner frame 104 from below. At this time, the elastic member 230 is elastically deformed. If an excessive load is applied to the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222, the gap X may become zero.
[0046] Because the load (downward load) applied by the inner frame 104 is dispersed to three locations (the force is released), the load (stress) applied to the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222 is small (reduced). This makes it possible to prevent the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222 from breaking (cracking) (the breakage rate can be reduced).
[0047] Furthermore, by providing the elastic member 230 between the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222 in the left-right direction, it is possible to prevent the load applied to either the first inner frame climbing-up member 221 or the second inner frame climbing-up member 222 from becoming extremely large (the load becoming uneven) when an overload is applied. In other words, it is possible to apply an equal load to each of the first inner frame climbing-up member 221 and the second inner frame climbing-up member 222.
[0048] (Variation) As shown in FIG. 8, a specific line Z is a line that runs along the vertical direction and passes through the center of the outer frame 102 in the horizontal direction. In this modified example, the two inner frame riding members, the first inner frame riding member 221 and the second inner frame riding member 222, are provided on the hinge portion side (rotation axis side) of the specific straight line Z. Furthermore, when the inner frame 104 is in a closed state, the elastic member 230 is located between the first inner frame riding member 221 and the second inner frame riding member 222, and the elastic member 230 is provided on the hinge portion side (rotation axis side) of the specific straight line Z.
[0049] In this modified example, an inner frame climbing-up member (third inner frame climbing-up member 223) may be provided to the right of the specific straight line Z.
[0050] As described above, when the inner frame 104 is opened, the free end side (right side) is lower than the hinge side (left side). Therefore, if the elastic member 230 is provided to the right of the specific straight line Z, the elastic member 230 may come into contact with the lower part (headboard) of the outer frame 102 when the inner frame 104 is closed, which may hinder the inner frame 104 from entering. In this modified example, the elastic member 230 is provided to the left of the specific straight line Z (the hinge side), which prevents such a problem from occurring.
[0051] Furthermore, in this modified example, the two inner frame riding members, the first inner frame riding member 221 and the second inner frame riding member 222, are provided closer to the hinge portion (rotation axis side) than the specific straight line Z. When the inner frame 104 is closed, the hinge portion side (inner side) of the inner frame 104 enters the inside of the outer frame 102 before the free end side (outer side). For this reason, by providing the inner frame riding members on the hinge portion side, the inner frame 104 can be brought into a riding state more quickly when closing the inner frame 104. This makes it possible to avoid the lower right side (lower right side) of the inner frame 104 colliding with the lower part of the outer frame 102 (third inner frame riding member 223).
[0052] The gaming machine of this embodiment is an outer frame (outer frame 102); an inner frame (inner frame 104) pivotally supported by the hinge portion of the outer frame so as to be able to open and close freely; At least two climbing portions (a first inner frame climbing member 221 and a second inner frame climbing member 222) are provided at a lower portion of the outer frame, on which the inner frame climbs when the inner frame is closed; The riding-up portions are provided at predetermined intervals in the left-right direction, An elastically deformable elastic member (elastic member 230) is provided at the bottom of the inner frame, the elastic member is provided so as to be positioned between the riding portions when the inner frame is closed, When the inner frame is closed, a predetermined gap is provided between the elastic member and the upper surface of the lower part of the outer frame.
[0053] When the inner frame is closed, if an excessive load is applied to the overhanging portion by the inner frame, the elastic member comes into contact with the upper surface of the lower part of the outer frame. This increases the number of contact points, dispersing the load (overload) and reducing the load applied to the overhanging portion. This prevents damage to the overhanging portion. Furthermore, by providing the elastic member between the rise-up portions, it is possible to prevent the load applied to one of the rise-up portions from becoming extremely large (uneven load) when an overload is applied. In other words, it is possible to apply an equal load to each of the rise-up portions adjacent to the elastic member. This makes it possible to prevent the rise-up portions from being damaged. Furthermore, under normal circumstances (when no excessive load is applied to the riding portion), a predetermined gap is maintained between the elastic member and the upper surface of the lower part of the outer frame. This prevents the elastic member from coming into contact with the lower part of the outer frame when closing the inner frame. This allows for smooth opening and closing of the inner frame even when the elastic member is provided.
[0054] In addition, in the gaming machine of this embodiment, If a straight line along the vertical direction that passes through the center of the outer frame in the horizontal direction is defined as a specific straight line, The two riding-up portions are provided closer to the hinge portion than the specific straight line, The elastic member is provided so as to be positioned between the two riding portions when the inner frame is closed.
[0055] When the inner frame is closed, the hinge side (inner side) of the inner frame enters the inside of the outer frame before the opposite side (free end side). By providing two inner frame climbing members on the hinge side, the inner frame can be placed in a climbing state more quickly when closing the inner frame. This prevents the lower part of the free end side of the inner frame (lower right part) from colliding with the lower part of the outer frame, suppressing damage to parts. Furthermore, when the inner frame is opened, the side farthest from the hinge (the free end side) sags downward. By providing the elastic member on the hinge side, which sags downward a relatively small amount, it is possible to prevent the elastic member from coming into contact with the bottom of the outer frame when closing the inner frame. This allows for smooth opening and closing of the inner frame even when the elastic member is provided.
[0056] The present invention is not limited to the above-described embodiment, and various modifications can be made without departing from the spirit of the invention. For example, the configuration of the pachinko gaming machine is not limited to that of the above-described embodiment. Any component of the present invention can be modified or omitted within the scope of the invention. [Explanation of symbols]
[0057] 102 Outer Frame 104 Inner Frame 221 First inner frame climbing member (climbing part) 222 Second inner frame climbing member (climbing part) 230 Elastic member X specified gap
Claims
[Claim 1] Outer frame and an inner frame pivotally supported by a hinge portion of the outer frame so as to be able to open and close freely; At least two riding-up portions are provided on a lower portion of the outer frame, on which the inner frame rides when the inner frame is closed, The riding-up portions are provided at predetermined intervals in the left-right direction, An elastic member capable of elastic deformation is provided at a lower portion of the inner frame, the elastic member is provided so as to be positioned between the riding portions when the inner frame is closed, A gaming machine in which, when the inner frame is closed, a predetermined gap is provided between the elastic member and the upper surface of the lower part of the outer frame.
Citation Information
Patent Citations
Liquid level display device
JP1982056717A