Game machine

JP2025126787A5Pending Publication Date: 2026-06-23UNIVERSAL ENTERTAINMENT CORP

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
UNIVERSAL ENTERTAINMENT CORP
Filing Date
2024-02-19
Publication Date
2026-06-23

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Abstract

To provide a game machine which can suppress the game motivation of a player .SOLUTION: In a normal state, firstly operating a specific stop button is defined as a recommended game method, and firstly operating a predetermined stop button is defined as a not-recommended game method. When a game is performed in the not-recommended game method in the normal state, a specific display can be displayed in a game in which a navigation performance that would be executed as a main side navigation is not performed, and the specific display is not displayed in a game in which the navigation performance is performed. If the specific display is displayed, when a predetermined period passes over after the predetermined stop button is firstly operated, a display of a still varying display column may be ended even if the display column exists. When an electric power interruption occurs in a circumstance in which an operation order of the stop button is displayed and a display column is being varied, the operation order of the stop button is not displayed after a return from the electric power interruption.SELECTED DRAWING: Figure 470
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Claims

[Claim 1] A variable display means capable of displaying patterns in multiple rows in a variable manner, and capable of displaying multiple patterns in a fixed position in each row, wherein an effective line is defined by combining the fixed display positions of the patterns in each row, A reward-granting means capable of awarding rewards according to the combination of symbols stopped and displayed on the active line, A gaming machine comprising an image display means capable of displaying an image, The aforementioned bonus-granting means can grant a predetermined number of game values ​​when a combination of symbols corresponding to a predetermined bonus role is displayed on the active line. The image display means is configured to display a winning symbol image, which is an image showing a combination of symbols stopped and displayed on the active line, and a game result display showing the content of the prize awarded by the prize awarding means. The game result display is configured such that, when a combination of symbols corresponding to the predetermined winning combination is displayed on the active line, it can display, at least, that the number of game values ​​awarded in this game is the predetermined number, near the winning symbol image. The winning symbol image and the game result display are displayed within the same frame in a predetermined area of ​​the image display means. If a power outage occurs while the aforementioned winning symbol image is displayed, and then the power is restored, regardless of whether the setting change process was performed when the power was restored or not, the winning symbol image that was displayed before the power outage will no longer be displayed. When a game is not being played, if certain conditions are met, it is possible to enter a specific state. If the aforementioned winning symbol image is displayed when the aforementioned specific state is reached, the winning symbol image will not be displayed during the aforementioned specific state. However, once the aforementioned specific state ends, the winning symbol image that was displayed before the aforementioned specific state was reached can be displayed again. During a period in which the player's game operations are disabled, a simulated game can be performed in which the symbols in each row of the variable display means can be temporarily stopped in response to the player's stop operation. The image display means does not display the winning symbol image corresponding to the symbol combination that was temporarily stopped on the active line during the simulated game.