Game information display device
The game information display device addresses the issue of monotonous light patterns by using an upper and extended display with controlled light-emitting modes, enhancing information display and player engagement through varied light performances.
Patent Information
- Application Number
- JP2024062135
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-04-08
- Publication Date
- 2025-10-21
AI Technical Summary
Conventional gaming machine display devices struggle to effectively display diverse gaming information due to monotonous light effect patterns, making it difficult for players to quickly identify the type of information being displayed.
A game information display device comprising an upper display device and an extended display device, with controlled light-emitting modes that vary based on the presence and connection status of the extended device, allowing for enhanced light performance patterns and increased display area.
The device enables dynamic light-emitting modes that provide a unique visual experience, effectively conveying a wider range of gaming information and enhancing player engagement.
Smart Images

Figure 2025159513000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a game information display device. [Background technology]
[0002] 2. Description of the Related Art Conventionally, in a gaming machine island where a plurality of gaming machines are arranged, a gaming machine display device is installed above each gaming machine to display information about the gaming machine. This type of display device is provided in the form of a plate that protrudes from the installation surface of the gaming machines on the gaming machine island and has a plurality of LEDs as light-emitting means (see, for example, Patent Document 1). With this device, it is expected that the light-emitting mode of the light-emitting means will have the effect of appealing to other players the payout status of each gaming machine, etc. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2010-63786 Summary of the Invention [Problem to be solved by the invention]
[0004] In recent years, information related to gaming machines has become more diverse, and even the above-mentioned display devices are desired to display multiple types of gaming information. In this case, it is possible to periodically switch the display content (by switching the LED light emission mode) to display multiple types of gaming information, but there is a concern that it will take a player time to figure out which gaming information is being displayed. Furthermore, even if such display devices use the LED light emission mode to display light effects, the light effect patterns tend to be monotonous, making it difficult to display a wide range of information.
[0005] The present invention has been made in view of the above circumstances, and its object is to provide a game information display device that can realize unprecedented light effect patterns. [Means for solving the problem]
[0006] The present invention relates to a game information display device that is configured with an upper display device that is provided above a call display device that is provided corresponding to a game machine and that displays predetermined game information (for example, maximum ball output, ball output at one shot, etc.), and an extended display device that can be connected to the upper display device and that displays extended game information (for example, the number of jackpots, rankings, etc.) that is different from the game information, a light-emitting control means (e.g., control units 50, 60) for controlling the first light-emitting means (e.g., lamp units 41L to 44Lb) in the upper display device and the second light-emitting means (e.g., extended lamp units 45L to 48Lb) in the extended display device to emit light in a predetermined manner, The light emission control means When the extended display device is not connected to the upper display device, the first light emitting means is controlled to a predetermined first light emitting mode (for example, a mode in which all of the lamp units 41L to 44Lb are always lit in the mode of FIG. 4(a)), When the extended display device is connected to the upper display device, the first light emitting means and the second light emitting means are controlled to a second light emitting mode different from the first light emitting mode (for example, a mode in which not only the lamp units 41L to 44Lb but also the extended lamp units 45L to 48Lb are illuminated in the mode of FIG. 4(b)), When the extended display device is connected to the upper display device and a predetermined game condition is met, the first light-emitting means and the second light-emitting means are controlled to a special light-emitting mode different from the second light-emitting mode (for example, a mode in which the light-emitting positions of the lamp units 41L to 44Lb and the extended lamp units 45L to 48Lb shown in Figure 6 move to emit light in the shape of a figure eight).
[0007] According to the present invention, since different light emitting modes are controlled depending on whether or not an extended display device is present, even if the display area for game information is increased, it is possible to perform a performance display using a light emitting mode that has not been available in the past depending on the configuration of the display device. Furthermore, since the first light emitting means and the second light emitting means are controlled to a special light emitting mode when a predetermined game condition is met, it is possible to perform a performance display using a light emitting mode that gives a special feeling due to the increased display area for game information, and it is possible to realize a light performance pattern that has not been available in the past depending on the configuration of the display device. [Brief explanation of the drawings]
[0008] [Figure 1] 1 is a schematic diagram showing the overall configuration of an amusement park system according to one embodiment; [Figure 2] Card unit electrical block diagram [Figure 3] Electrical block diagram of the call display device and upper display device [Figure 4] (a) and (b) are external views showing the upper display device and the extended display device connected thereto. [Figure 5] Electrical block diagram showing upper display and extended display connected [Figure 6] An explanatory diagram of the light emission pattern in the upper display device and the extended display device (part 1) [Figure 7] An explanatory diagram of the light emission pattern in the upper display device and the extended display device (part 2) [Figure 8] An explanatory diagram of the light emission pattern in the upper display device and the extended display device (part 3) [Figure 9] FIG. 10 is an explanatory diagram of settings related to an extended display device by a management device. DETAILED DESCRIPTION OF THE INVENTION
[0009] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In the gaming facility system shown in Fig. 1, a large number of gaming machines 1, such as pachinko machines and slot machines, are installed in the gaming facility, and card units 2 are installed in one-to-one correspondence with the gaming machines 1. The gaming machines 1 are connected to the corresponding card units 2, and the card units 2 are connected in pairs to relay devices 4. The relay devices 4 are connected to a management device 6 via a LAN 5.
[0010] A call display device 3 is attached above each gaming machine 1, and an upper display device 7 is further attached above the call display device 3, and both display devices 3, 7 are provided for each gaming machine 1. Of these, the call display device 3 receives various game signals (game information) output from the gaming machine 1 via the card unit 2 and the relay device 4, and creates and displays various display information.
[0011] The upper display device 7 receives and displays, from the call display device 3, information relating to gaming media awarded to the player as a result of playing, among the display information created by the call display device 3. The upper display device 7 of this embodiment, together with an extended display device 8 connectable thereto, constitutes a gaming information display device 9, which will be described in detail later. The gaming information display device 9 is connected to the relay device 4 via the call display device 3, and the relay device 4 collects information from the display devices 3, 9 or from the gaming machine 1 and card unit 2.
[0012] Although not shown in the figure, a prize exchange terminal (POS) and a payment machine are also installed in the gaming center, and the POS and the payment machine are also connected to the management device 6 via the LAN 5. The POS executes a prize exchange process for exchanging prizes within a range of gaming values such as owned points and deposited points (so-called saved balls) specified by accepting an IC card 10 (membership card 10a or general card 10b shown in FIG. 2) issued by the card unit 2. The settlement machine also has a card insertion slot into which the IC card 10 is inserted, reads the deposit balance (monetary value, hereinafter sometimes referred to as the balance) recorded on the IC card 10 inserted through the card insertion slot using a card RW, and returns bills or coins corresponding to the read balance through a return slot.
[0013] The management device 6 is installed in an office or the like within the amusement facility, and includes a control unit (not shown) and an I / F unit as a transmission / reception unit. The control unit of the management device 6 is mainly composed of a microcomputer having a CPU and storage units such as ROM and RAM, and the control unit is connected to a keyboard 6b, monitor 6a, printer (not shown), etc., which are operated by the amusement facility manager (simply referred to as the "manager").
[0014] The control unit of the management device 6 (hereinafter referred to as "management device 6") manages the game information for each gaming machine 1 by receiving the game signal output from the gaming machine 1 side at the I / F unit via the card unit 2 and relay device 4 in sequence. The management device 6 also manages information on all the equipment in the gaming facility, such as the card unit 2, the call display device 3, the game information display device 9, the POS, the payment machine, etc., in addition to the operating status of the gaming machine 1. The management device 6 also manages the game information display device 9 and transmits setting information related to the connection of the extended display device 8, which will be described in detail later.
[0015] 1, for example, several hundred gaming machines 1 are actually managed by the management device 6. For the sake of convenience, the figure shows gaps on the left and right sides of the gaming machines 1, but in reality, a number of gaming machines 1 are installed adjacent to each other on a gaming machine island (not shown) with a card unit 2 in between, as is well known, and the gaming information display device 9 (upper display device 7) is fixed to a position above the gaming machine island in accordance with the arrangement of the gaming machines 1.
[0016] The gaming machine 1 shown in FIG. 1 is configured as, for example, a so-called sealed-in type pachinko gaming machine or a medal-less type slot machine in which gaming value is managed only by information. Specifically, the pachinko machine shown on the left side of Fig. 1 is a sealed-type pachinko gaming machine that uses circulating pachinko balls sealed inside the machine in advance. The game value used in the gaming machine 1 is virtual pachinko balls, but it is a game value stored in a memory unit inside the machine, and unlike conventional payout-type gaming machines, the balls shot onto the board 11 circulate and are not paid out outside the gaming machine even if a prize is won, and the game value (game points) in the memory unit increases or decreases depending on the game.
[0017] When the pachinko machine receives the game points from the card unit 2, it becomes possible to fire pachinko balls equal to the game points, and when the game points reach "0", it becomes impossible to fire pachinko balls. The pachinko machine transmits the game points to the card unit 2 in response to a counting operation (for example, a touch operation on the touch panel described below) and subtracts the game points. The gaming machine 1 displays various game data (number of jackpots, number of special drawing draws, etc.) on the information display unit 13 in response to an information display operation (an operation on the same touch panel).
[0018] 1, the pachinko machine has a face 11 from which pachinko balls are shot, a launch handle 12 that constitutes the launching device, and a touch panel type information display unit 13 having a touch panel on its surface. The face 11 is provided with a liquid crystal display unit 14 and a pattern display unit (special pattern display unit, normal pattern display unit) on the display unit 14, a special pattern 1 start slot 15, a special pattern 2 start slot 16, and a big prize slot 17. In pachinko machines, a jackpot lottery is held on special prize draw 1 by winning the so-called center hole (special prize draw 1 start slot 15) (or on special prize draw 2 by winning the electric chute). One jackpot lottery is also called a start. When a jackpot is won in the jackpot lottery, the jackpot game begins (transition to jackpot state), and the large prize draw slot 17 is opened for a number of rounds (R) corresponding to the type of special prize draw. In this case, for example, the maximum number of prizes per round is 10, and when a prize is won in the large prize draw slot 17, 15 game points are added.
[0019] The slot machine shown on the right side of Figure 1 is a medalless slot machine that allows play without using actual medals. The slot machine also stores and manages game values (game points) stored in its internal memory, and a game can be started on the condition that the game points have a specified number (for example, 3 points) required to play at least one game. When a player acquires points according to the type of winning combination, the points are added to the game points in the data without paying out medals, and the slot machine mainly manages the increase and decrease of the game points.
[0020] When the slot machine receives the gaming points from the card unit 2, it becomes possible to bet points equal to the gaming points. That is, as shown in FIG. 1, the slot machine has a display window 18, a start lever 19, stop buttons 20 (left stop button, center stop button, and right stop button), a touch panel type information display unit 21, a BET button 22, etc. A player can view the symbols depicted on the reels provided inside through the display window 18. When the player operates the BET button 22, a predetermined number of credited (stored) game points are bet (the player bets the aforementioned three points). When the start lever 19 is operated in this state, an internal lottery is executed and the symbol fluctuations are initiated (the game is started), and when the stop button 20 is operated, the reel fluctuations are stopped by so-called pull-in control.
[0021] As is well known, slot machines have bonus roles (BB and RB roles) in addition to small roles and replay roles. During the internal lottery, if a player operates the stop button 20 while an internally winning role has been obtained, a win occurs when the symbols corresponding to the internally winning role are stopped and displayed on a pre-set pay line. When a win occurs, game points are awarded according to the winning role. For example, there are 3-point winning roles, 5-point winning roles, 10-point winning roles, and 15-point winning roles. If the winning role is a 15-point winning role, 15 game points are awarded. If the winning role is a bonus role (BB or RB), the machine transitions to a bonus state (BB state or RB state). The BB state and RB state are game states (jackpot states) that are more advantageous to the player than the normal state. Since the number of game points awarded for small roles and the probability of winning are improved, game points can be earned all at once. In addition, like the information display unit 13 of a pachinko machine, the information display unit 21 of a slot machine is capable of displaying not only counting buttons for the counting operation, but also game points and various operating data (number of games played, number of bonuses generated, etc.).
[0022] From the gaming machine 1 such as the pachinko machine or slot machine, various gaming signals including the following gaming signals are transmitted (output) to the card unit 2. ·Out signal: A signal indicating the number of points used in the game. Safe signal: A signal indicating the number of points obtained as a result of the game. · Jackpot signal: A signal that is output when a jackpot occurs. As mentioned above, the gaming value acquired by the player through play, which is the number of points managed primarily on the gaming machine 1 side, is also referred to as gaming points, and the number of points managed primarily on the card unit 2 side is also referred to as owned points.
[0023] The above gaming signals may be a data item (for example, "out" = a data item indicating the value (out) consumed (used, put in) since the previous data transmission in units of one ball), or may be a data signal summarizing multiple pieces of gaming information in a telegram. In this case, data may be aggregated in units of a predetermined period (for example, 200 ms), and the aggregated data and a data signal in a telegram that can identify the status at that time may be transmitted (output). In addition to the data signal, gaming signals may of course include pulse signals, status signals, etc. Furthermore, various gaming information is transmitted from the gaming machine 1 to the card unit 2 side (relay device 4 side) as a signal output in accordance with the execution of a game using gaming points, and various signals may be output depending on the model, not just the above gaming signals.
[0024] As shown in FIG. 1, there are two types of card units 2: one for pachinko machines that is placed on the left side of the pachinko machine, and one for slot machines that is placed on the right side of the slot machine. For ease of explanation, the same reference numerals will be used to designate components that are common to both types, and they will be described together. The card unit 2 is a gaming device that is provided in correspondence with each gaming machine 1 such as a pachinko machine or a slot machine, and allows the player to play on the gaming machine 1 by granting gaming value to the player based on the deposited balance.
[0025] The card unit 2 shown in Figure 1 has a status lamp 2L that indicates the gaming status of the corresponding gaming machine 1 and the status of the card unit 2 (error status, etc.), a bill insertion slot 23 into which bills are inserted, a touch panel type LCD display 24 that accepts operation inputs from the player and displays various gaming data and the like, a loan button 25 for performing loan operations, a return button 26 for performing return operations, a replay button 27 for performing replay operations, and a card insertion / ejection slot 28 that allows the insertion and ejection of an IC card 10.
[0026] 2 is a functional block diagram mainly showing the card unit 2. As shown in the figure, the card unit 2 has a control unit 29 and an I / F unit 29e as a transmitting / receiving unit. The control unit 29 is mainly composed of a microcomputer having a CPU 29a, ROM 29b, RAM 29c, I / O 29d, etc. The I / F unit 29e accepts various game information (receives signal outputs, etc.) in accordance with the execution of a game using game points on the corresponding gaming machine 1, and also accepts setting information, etc. through communication with the management device 6, etc.
[0027] The peripheral parts connected to the control unit 29 include an LED that constitutes the above-mentioned status lamp 2L, a banknote processing unit (not shown) that determines the authenticity of banknotes inserted into the banknote insertion slot 23, an LCD display unit 24 and the touch panel provided on the display unit 24, a loan button 25, a re-play button 27, and a return button 26, as well as an I / F unit 29e that sends and receives various signals and information to and from the gaming machine 1 and the management device 6, a card R / W 28a that reads and writes various information recorded on the IC card 10 inserted into the card insertion / ejection slot 28, a card stock unit 28b that can stock up to 10 general cards 10b, and a short-range communication unit 2C that has a short-range communication function that can contactlessly read various information recorded on the IC card 10 and a mobile terminal (not shown).
[0028] The card unit 2 operates as follows. (1) Receives the various gaming signals described above from the gaming machine 1, tallying and storing them, and transmits them to the management device 6 and the call display device 3 via the relay device 4. It also transmits the player's deposit balance and gaming points to the management device 6. Receives and stores various setting information (gaming machine number, model name, point unit price, etc.) from the management device 6. (2) When a bill is inserted into the bill insertion slot 23, the deposit information is added to the deposit balance and recorded.
[0029] (3) When the IC card 10 is inserted into the card insertion / ejection slot 28, the card unit 2 reads out the deposit balance and the number of points associated with the card ID of the card 10 and displays them on the display unit 24. For example, in the card unit 2 for a pachinko machine, when the loan button 25 is operated, points corresponding to a certain amount (for example, 1,000 yen) are converted into game points in increments of 250 points and sent to the gaming machine 1. When the replay button 27 is operated, the number of points owned is converted into game points in increments of 250 points and sent to the gaming machine 1. The number of points owned, game points, and total number of points (the sum of the number of points owned and game points) are stored and displayed. The card unit 2 receives point addition information and point subtraction information from the gaming machine 1, updates the stored number of points according to the received point addition information and point subtraction information, and sends point number information to the relay device 4 according to the updated number of points.
[0030] (4) When at least one of the deposited balance and the number of owned points exists and the player operates the return button 26 (return operation), the deposited balance and the number of owned points are recorded on the IC card 10 and issued. In other words, the deposit information, etc. is recorded in association with the IC card 10, and the card 10 is dispensed and issued through the insertion / ejection slot 28. When the number of owned points is recorded, type information (for example, information on the lending rate) corresponding to the gaming machine 1 that acquired them is also recorded in association. The gaming points are not recorded on the IC card 10 but remain on the gaming machine 1 side.
[0031] (5) A maximum of 10 general cards 10b are stocked in the card stock section 28b. The card unit 2 described above can identify various information such as currency acceptance processing, value granting processing, balance, points held, loan points (points at the time of loan), conversion points, deposit amount, counted points, loan points, sales amount in exchange for the loan points, and acceptance and issuance processing of IC card 10 through serial communication with the relay device 4 in the management device 6.
[0032] The call display device 3 shown in FIG. 1 is capable of displaying game data corresponding to the type of gaming machine 1, and one device is provided for each gaming machine 1 above the gaming machine 1. The call display device 3 comprises a liquid crystal display unit 31, a lamp unit 32, a group of operation buttons including a call button 33 and a menu button, and a remote control light receiving unit 34. When the call button 33 is pressed by a player, a call display for calling an employee is displayed on the liquid crystal display unit 31 and the lamp unit 32. The remote control light receiving unit 34 receives a remote control signal transmitted from a remote control (not shown) carried by the employee.
[0033] FIG. 3 is a functional block diagram showing the electrical configuration of the display devices 3 and 7 including the call display device 3 (excluding the extended display device 8). The control unit 30 of the call display device 3 is mainly composed of a microcomputer having a CPU 30a, storage units such as a ROM 30b and a RAM 30c, an I / O 30d, etc. The control unit 30 is connected to an I / F unit 30e that transmits and receives various signals and information to and from the management device 6 and the gaming machine 1, as well as the above-mentioned liquid crystal display unit 31, lamp unit 32, a group of operation buttons including a call button 33, a remote control light receiving unit 34, etc.
[0034] In addition to the call display, the call display device 3 divides the display area on the liquid crystal display unit 31 into multiple display areas and displays the number of jackpots and the number of initial jackpots that occur under normal conditions in the relevant period unit (for example, the day of business, one day before, two days before), as well as the start (number of pattern changes) from the time the initialization condition is met (the start of business, the end of special state, etc.), and a history graph that graphs the start of each jackpot unit.
[0035] The gaming information display device 9 shown in Fig. 1 is provided at a position higher than the call display device 3 so that, for example, one device corresponds to each gaming machine 1. For convenience of explanation, Fig. 1 shows the gaming information display device 9 in a schematic perspective form, but it is assumed that the gaming information display device 9 is attached in a direction that protrudes from the installation position (installation surface) on the gaming machine island. The configuration of the gaming information display device 9 will be described in detail with reference to Fig. 4 and subsequent drawings.
[0036] 4(a) and 4(b) are external views of the game information display device 9, showing the upper display device 7 alone and the extended display device 8 connected to it. These figures are front views of the game information display device 9 as seen from the main surface side, with the direction perpendicular to the paper surface of the figures being the front and back directions. In the figures, the longitudinal direction of the game information display device 9 is the left-right direction, and the base end side (mounting side) of the game information display device 9 is described as the right side.
[0037] As shown in Figure 4(a), the upper display device 7 is integrally composed of a device main body 7a which is in the shape of a relatively long horizontal plate (thin box) and a base portion 7b at the lower base end portion 44a of the device main body 7a (lower right side in the same figure), and is configured so that an extension display device 8 can be attached and detached to the upper tip end portion 42a of the device main body 7a (see Figure 4(b)).
[0038] Although detailed illustration is omitted, the base portion 7b of the upper display device 7 has a mounting portion for mounting the gaming machine island, and is fixed at the mounting portion so that the main surface of the device main body 7a is oriented perpendicular (or intersects) with the mounting surface. As a result, the device main body 7a of the upper display device 7 is positioned in an orientation that makes it easy to see not only by players playing on the gaming island, but also by other players watching the games from the edge of the gaming island.
[0039] The device body 7a of the upper display device 7 is formed in a relatively horizontally elongated honeycomb shape when viewed from the front in Figure 4(a), and its outer periphery 41 to 44b is approximately hexagonal in shape, with an upper side portion 41 and a lower side portion 43 extending horizontally, and left side portions 42a and 42b and right side portions 44a and 44b each inclined at, for example, 60 degrees relative to these. In other words, the outer peripheral portions 41 to 44b of the device body 7a are generally hexagonal, with the upper inclined portions 42a, 44b inclined downward from both ends of the upper side 41 in a V-shape, and the lower inclined portions 42b, 44a inclined upward from both ends of the lower side 43 in an inverted V-shape, forming a slightly upward angle. As a result, the device body 7a has a larger display area in its upper half (upper stage portion) than in its lower half (lower half portion).
[0040] The upper display device 7 has a first display unit 51 and a second display unit 52 provided in the upper and lower parts of the device main body 7a, legend display units 53 and 54 provided above and below the display units 51, 52, and lamp units 41L to 44Lb provided on the outer periphery 41 to 44b.
[0041] Of these, the first and second display units 51, 52 each display predetermined game information arbitrarily selected and set by the administrator using the management device 6 (game information setting means). This game information includes multiple types of game information indicating, for example, the best records for the current day or past business days, and the type of game information selected and set by the management device 6 is sent to the upper display device 7 via the call display device 3 (see Figure 3), making it possible to change the game information to be displayed.
[0042] In this case, the first display unit 51 is configured with an LED group including, for example, a multi-digit seven-segment LED (seven-segment display), and the contents (changeable game information) displayed by the light emission thereof are as follows: · Maximum payout: Indicates the maximum number of game points awarded to a player on the corresponding gaming machine 1. · Single payout: Indicates the maximum number of game points awarded to a player in one special prize period (the period from the first jackpot, such as a jackpot or bonus, that occurs from normal mode to the return to normal mode) on the corresponding gaming machine 1. BB / RB: Indicates the number of big bonuses / regular bonuses when the corresponding gaming machine 1 is a slot machine. For example, in the five-digit seven-segment display shown in Figure 4(a), the left two digits indicate the number of BBs, and the right two digits indicate the number of RBs. AT / RB: When the corresponding gaming machine is a slot machine, it indicates the AT equivalent to BB / AT equivalent to RB. As with BB / RB, the left two digits indicate the number of ATs, and the right two digits indicate the number of RBs.
[0043] The second display unit 52 is configured, for example, with a multi-digit seven-segment display similar to (or slightly smaller than) the first display unit 51, and displays the following information: · Balls held: Indicates the number of game points owned by the player. · Maximum payout: Indicates the maximum number of game points awarded to a player on the corresponding gaming machine 1. · Single payout: Indicates the maximum number of game points awarded to a player in one special prize period on the corresponding gaming machine 1. Start: Indicates the number of starts since the end of the previous jackpot. · Composite probability: When the corresponding gaming machine 1 is a slot machine, it indicates (total number of BB and RB) / (cumulative number of starts).
[0044] Both the upper and lower legend display sections 53, 54 have a transparent POP cover on the front (surface), and can store (insert) a display medium that has game information names (such as the names of game information such as the above-mentioned maximum ball payout, one-shot ball payout, ... composite probability) displayed in advance, like a POP medium. A plurality of types of POP media are prepared for each piece of game information displayed in each legend display section 53, 54, and are configured to be interchangeable as appropriate according to the type of game information (game information name). As a result, the upper legend display section 53 displays the name of the game information displayed in the first display section 51, while the lower legend display section 54 displays the name of the game information displayed in the second display section 52.
[0045] In addition, the legend display unit 53 is provided on the front side of the lamp unit 41L on the upper side 41, and the legend display unit 54 is provided on the front side of the lamp unit 43L on the lower side 43, and the name of the game information can be displayed (illuminated) by illuminating each of the lamp units 41L, 43L. This makes it possible to know at a glance (from the legend display sections 53, 54) which gaming information is currently being displayed on the first and second display sections 51, 52, and makes it possible to provide information in an appropriate manner to a player who is considering (selecting) which gaming machine 1 to play on.
[0046] The lamp sections 41L to 44Lb are located around the first and second display sections 51 and 52 shown in Figure 4(a) and are light-emitting areas set in a ring shape on the outer periphery 41 to 44b of the device main body 7a (upper display device 7). Specifically, the lamp sections 41L to 44Lb are groups of LEDs mounted on, for example, a substrate not shown, and have groups of LEDs arranged along the top edge 41, left edge sections 42a, 42b, bottom edge 43, and right edge sections 44a, 44b, respectively, and form a ring shape with the lamp section 41L on the top edge 41, the lamp sections 42La, 42Lb on the left edge sections 42a, 42b, the lamp section 43L on the bottom edge 43, and the lamp sections 44La, 44Lb on the right edge sections 44a, 44b.
[0047] The lamp units 41L to 44Lb are prisms that disperse and reflect the light of the LED groups, and have a prism unit 56 that matches the arrangement of the LED groups and is configured in combination with the substrate of the LED groups. As a result, the lamp units 41L to 44Lb (first light-emitting means) form a light-emitting area as an illumination unit, so to speak, with the LED groups as light-emitting bodies and the prism unit 56.
[0048] As shown in FIG. 3, the control unit 50 (light emission control means) of the upper display device 7 is mainly composed of a microcomputer having a CPU 50a, storage units such as a ROM 50b and a RAM 50c, an I / O 50d, and the like. The control unit 50 is connected to the I / F unit 30e of the call display device 3 via a connection cable C1 and a receiving means 5550e shown in the figure. This allows the control unit 50 to receive game signals output from the gaming machine 1 via the call display device 3 (after the device 3 has created display information such as the number of points owned), and to display the received information on the first and second display units 51, 52, and also to transmit and receive information to and from the management device 6 (for example, to receive the type of game information (setting information)).
[0049] In addition to the I / F unit 50e, the control unit 50 is connected to the first display unit 51, the second display unit 52, and the LED group of the lamp units 41L to 44Lb, as well as a sensor 55 as a detection means. The sensor 55 is configured, for example, as a proximity sensor for detecting whether or not the extension display device 8 is connected to the upper display device 7. The sensor 55 is provided near the upper tip end of the upper display device 7 (the upper inclined portion 42a of the device main body 7a in FIG. 4(a)). When the extension display device 8 is attached to the upper inclined portion 42a of the upper display device 7 (see FIG. 4(b)), this is detected by the sensor 55. Such detection means is not limited to the sensor 55, and may be configured, for example, as a detection device having a well-known operating portion and switch portion that is pushed in the attachment direction when the extension display device 8 is attached (mounted), thereby operating as a switch.
[0050] In this way, the control unit 50 compares the detection result (detection signal) by the sensor 55 with information regarding the connection of the extended display device 8 received from the management device 6 (setting information described below), and transmits a control signal (a signal regarding extended game information or optical flow) to the extended display device 8. In addition, the control unit 50 controls the lamp units 41L to 44Lb to emit light in a predetermined manner according to the game status of the corresponding gaming machine 1 and the connection status of the extended display device 8, based on information from the corresponding gaming machine 1 (information received via the call display device 3) and the detection signal from the sensor 55.
[0051] Next, the configuration of the extended display device 8 and the above-mentioned connections will be described. The extended display device 8 shown in Figure 4(b) is formed as a relatively thin plate that has a honeycomb shape when viewed from the front, and its outer periphery has a regular hexagonal shape with each of the sides 45, 46a, 46b, 47, 48a, and 48b having the same length L (see symbol L in Figure 6(a)).
[0052] The extension display device 8 is set so that the length L of one side of its outer periphery 45 to 48b is the same as the length of the upper inclined portion 42a of the upper display device 7. The lower inclined portion 48a of the extended display device 8 is the mounting portion, and is detachably mounted and connected to the mounting portion of the upper inclined portion 42a of the upper display device 7. In other words, both inclined portions 48a, 42a are the portions where the extended display device 8 and the upper display device 7 are connected to each other (connectable portions), and when the extended display device 8 is connected to the upper display device 7, the inclined portions 48a, 42a match exactly in terms of both dimensions and mounting surface, allowing the sensor 55 to more reliably detect whether or not the connection is made, and also resulting in an excellent external design.
[0053] As shown in FIG. 4(b), the extended display device 8 has an extended display section 61 provided on its main surface, and extended lamp sections 45L to 48Lb provided on the outer peripheral sections 45 to 48b. By receiving the control signal from the upper display device 7, the extended display device 8 displays extended game information on the extended display unit 61 and displays effects related to light flow on the extended lamp units 45L to 48Lb. Here, the extended game information refers to specific game information that is different from the game information displayed on the upper display device 7.
[0054] For example, the extended display unit 61 is configured with a group of LEDs including a multi-digit seven-segment LED (seven-segment display), and the contents (extended game information) displayed by the light emission are as follows: ·Jackpot: Indicates the total number of jackpots on the corresponding gaming machine 1 on that day. Ranking: The number of jackpots and the top three highest ball payout rankings within the model to which the corresponding gaming machine 1 belongs are displayed as "NO1" to "NO3." The number of rankings to be displayed can be set separately by the management device 6 (see FIG. 9 described later). Also, as will be explained in FIG. 9 described later, the extended display section 61 can selectively display "number of jackpots" and "ranking."
[0055] The extension lamp sections 45L to 48Lb are located around the outer periphery of the extension display section 61, and are light-emitting areas set in a ring shape on the outer peripheries 45 to 48b of the extension display device 8. Specifically, the extended lamp sections 45L to 48Lb are groups of LEDs mounted on, for example, a substrate not shown, and have groups of LEDs arranged along the upper edge 45, the left edge sections 46a, 46b, the lower edge 47, and the right edge sections 48a, 48b, respectively, and form a ring shape with the lamp section 45L on the upper edge section 45, the lamp sections 46La, 46Lb on the left edge sections 46a, 46b, the lamp section 47L on the lower edge section 47, and the lamp sections 48La, 48Lb on the right edge sections 48a, 48b.
[0056] The extended lamp units 45L to 48Lb are prisms that disperse and reflect the light of the LED groups, and have a prism unit 62 that matches the arrangement of the LED groups and is configured in combination with the substrate of the LED groups. As a result, the extended lamp units 45L to 48Lb (second light-emitting means) form a light-emitting area as an illumination unit with the LED groups as light-emitting bodies and the prism unit 62. In this way, the light-emitting areas of the extended lamp sections 45L to 48Lb, which are set in a ring shape (e.g., a honeycomb shape) on the outer periphery of the extended display device 8, and the light-emitting areas of the lamp sections 41L to 44Lb, which are set in a ring shape (e.g., a horizontally elongated, approximately honeycomb shape) on the outer periphery of the upper display device 7, are connected at the connecting parts (inclined sections 48a, 42a parts) to form an eight-shape.
[0057] As shown in FIG. 5, the control unit 60 of the extended display device 8 is mainly composed of a microcomputer having a CPU 60a, storage units such as a ROM 60b and a RAM 60c, an I / O 60d, and the like. The control unit 60 is connected to the I / F unit 50e of the upper display device 7 via the I / F unit 60e and connection cable C2 shown in the figure, and receives control signals from the upper display device 7. Note that the portion of the connection cable C2 in the figure is an electrical connection structure that electrically connects the extended display device 8 and the upper display device 7, but it may also be configured to include an electrical connector or the like in correspondence with the mechanical connection portion (the portion of the inclined portions 48a, 42a in Figure 4 described above) that detachably connects both devices 8, 7.
[0058] The control unit 60 (light emission control means) is connected to the I / F unit 60e as well as the above-mentioned extended display unit 61 and the LED group of the extended lamp units 45L to 48Lb, and controls the extended lamp units 45L to 48Lb to emit light in a predetermined manner according to the gaming status of the corresponding gaming machine 1 based on a control signal received from the upper display device 7. In this way, in the game information display device 9, the control units 60 and 50 as light emission control means control the extended lamp units 45L to 48Lb in the extended display device 8 and the lamp units 41L to 44Lb in the upper display device 7 to emit light in predetermined modes.
[0059] The first light emitting mode of the lamp units 41L to 44Lb, the second light emitting mode of the lamp units 41L to 44Lb and the extension lamp units 45L to 48Lb, and the special light emitting mode in the game information display device 9 of this embodiment will be described.
[0060] As shown in FIG. 4(a), when the extension display device 8 is not connected to the upper display device 7, the control unit 50 controls the lamp units 41L to 44Lb to the following first light emission mode. That is, when the upper display device 7 is installed alone, the first light-emitting mode includes, for example, a mode in which all of the lamp units 41L to 44Lb are always lit, and a light flow mode in which the unlit parts (or specific display colors) of the lamp units 41L to 44Lb are lit so that they flow around the light-emitting areas 41L to 44Lb indicated by the corresponding symbols. The light flow display is performed in such a manner that parts of the lamp units 41L to 44Lb other than the unlit parts (or specific display colors) are made lit parts (or other display colors), and part of the lit area is turned off (or made to light up in a specific display color) so that the unlit parts (or specific display colors) move around the lit areas indicated by the symbols 41L to 44Lb.
[0061] As shown in Figure 4(b), when an extended display device 8 is connected to the upper display device 7, the control units 50, 60 control the lamp units 41L to 44Lb and the extended lamp units 45L to 48Lb to a second light-emitting mode different from the first light-emitting mode. The second light-emitting mode includes, for example, a mode in which all of the lamp units 41L to 44Lb and the extended lamp units 45L to 48Lb are always illuminated, and a light flow mode in which the unlit parts (or specific display colors) of the lamp units 41L to 44Lb and the extended lamp units 45L to 48Lb are illuminated so that they flow around the respective light-emitting areas, and when the lamp units 48a, 42a of the connection part are illuminated, either one or both of them are illuminated. In this way, in the second light emission mode, the lamp units 41L to 44Lb and the extension lamp units 45L to 48Lb are controlled to emit light in cooperation with each other.
[0062] As described above, the second light emitting mode differs from the first light emitting mode in that not only the lamp units 41L to 44Lb but also the light emitting areas extended by the extended lamp units 45L to 48Lb are illuminated. The second light-emitting mode is the normal light-emitting mode when the extended display device 8 is connected to the upper display device 7, and when a predetermined game condition is met, the lamp units 41L-44Lb and the extended lamp units 45L-48Lb are controlled to the special light-emitting mode. Here, the predetermined game condition is, for example, a condition that is met by game information that can be identified by a game signal or a condition that is met by a game environment other than the game signal. A condition that is met by game information is, for example, a condition that is met when a special prize is won on the corresponding gaming machine 1 or when a predetermined time has passed since the corresponding gaming machine 1 transitioned to a non-operating state. A condition that is met by a game environment other than the game signal is, for example, a condition that is met when a predetermined time set by the administrator is reached or when the administrator instructs that the special light-emitting mode be activated.
[0063] The special light-emitting mode is configured by the upper display device 7 and the extended display device 8 and is a special light-emitting mode different from the second light-emitting mode. For example, as shown in FIG. 6, the lamp units 41L to 44Lb of the upper display device 7 and the extended lamp units 45L to 48Lb of the extended display device 8 are illuminated to form a figure eight. In this case, the control unit 50 of the upper display device 7 communicates with the control unit 60 of the extended display device 8 and controls the lamp units 41L to 44Lb and 45L to 48Lb in cooperation with the control unit 60. Note that, hereinafter, the extended lamp units 45L to 48Lb will also be simply referred to as "lamp units 45L to 48Lb."
[0064] 6(a), in lamp unit 41L of upper display device 7, parts of the light-emitting region are sequentially illuminated so that the light-emitting point (position) moves from the right end to the left end of the LED group. Next, in lamp unit 42La connected to lamp unit 41L, parts of the light-emitting region are sequentially illuminated so that the light-emitting position moves from the upper right end to the lower left end of the LED group. In addition, in the lamp unit 47L of the extended display device 8 connected to the lamp unit 42La of the upper display device 7, parts of the light emitting region are sequentially illuminated so that the light emitting position moves from the right end to the left end of the LED group. The light emitted by these lamp sections 41L, 42La, and 47L is emitted by sequentially lighting up some of the LEDs so that the light-emitting position moves in the order of the arrangement of each LED group, and parts of the light-emitting area emit light sequentially in the direction of the arrows that run through the symbols 41L, 42La, and 47L in that order.
[0065] 6(b), some of the LEDs are sequentially lit so that the light-emitting positions move in the order of the LED groups in the lamp units 46Lb, 46La, and 45L of the extended display device 8. In this case, some of the light-emitting areas are sequentially illuminated in the direction of the arrows that run through the symbols 46Lb, 46La, and 45L in this order.
[0066] 6(c), some of the LEDs are sequentially lit so that the light-emitting positions move in the order of the LED groups in the lamp units 48Lb and 48La of the extended display device 8 and the lamp unit 42Lb of the upper display device 7. In this case, parts of the light-emitting areas are sequentially illuminated in the direction of the arrows that run in the order of the reference symbols 48Lb, 48La, and 42Lb.
[0067] 6(d), some LEDs are sequentially lit so that the light-emitting positions move in the order of the LED groups in the lamp units 43L, 44La, and 44Lb of the upper display device 7. In this case, some of the light-emitting areas sequentially emit light in the direction of the arrows that run along the order of the reference symbols 43L, 44La, and 44Lb, and when they have completed a circle (when the light-emitting position has moved to the top end of lamp unit 44Lb), they move again from the right end to the left end of lamp unit 41L (return to FIG. 6(a)).
[0068] In this way, the special lighting mode is a performance display using the movement of the light-emitting position (light flow) indicated by the arrows in Figures 6(a) to (d), in which the light-emitting areas of the annular lamp units 41L to 44Lb in the upper display device 7 and the light-emitting areas of the annular lamp units 45L to 48Lb in the extended display device 8 are connected at the connecting parts, and the light-emitting positions in these light-emitting areas move to sequentially illuminate parts of the light-emitting areas so as to form the figure eight, and the light flows of (a) to (d) in the same figure are repeated when predetermined game conditions are met. Therefore, the light flow effect display involves repeatedly executing a process to move the light emitting position in the order of symbols 41L → 42La → 47L → 46Lb → 46La → 45L → 48Lb → 48La → 42Lb → 43L → 44La → 44Lb in the same figure.
[0069] The special light emitting mode of FIG. 6 may be replaced with the special light emitting mode of FIG. 7 or FIG. In both the special lighting modes of Figures 7 and 8, the lighting areas of the lamp units 41L to 44Lb in the upper display device 7 and the lighting areas of the lamp units 45L to 48Lb in the extended display device 8 are connected at the connection portion, and parts of the lighting areas are illuminated sequentially so that the lighting position moves from the lighting areas of the lamp units 41L to 44Lb towards the lighting areas of the lamp units 45L to 48Lb, or from the lighting areas of the lamp units 45L to 48Lb towards the lighting areas of the lamp units 41L to 44Lb.
[0070] In detail, as shown by the bold lines in Figure 7(a), the entire LED group (light-emitting area) around the entire circumference of the lamp units 41L to 44Lb of the upper display device 7 is illuminated, while the entire LED group (light-emitting area) around the entire circumference of the lamp units 45L to 48Lb of the extended display device 8 is turned off. Thereafter, as indicated by the thick lines in FIG. 7(b), all of the LEDs in the lamp units 41L to 44Lb of the upper display device 7 are turned off, while all of the LEDs in the lamp units 45L to 48Lb of the extended display device 8 are turned on. In this way, the special lighting mode of Figure 7 causes the lamp sections 41L to 44Lb of the upper display device 7 and the lamp sections 45L to 48Lb of the extended display device 8 to light up alternately at relatively short time intervals (repeating the lighting states of Figures (a) and (b)), thereby lighting up the respective lighting areas of both devices 7, 8 sequentially when a predetermined game condition is met.
[0071] On the other hand, the special lighting mode of Figure 8 sequentially lights up parts of the lighting area so that light starts from an end of either the lamp units 41L to 44Lb of the upper display device 7 or the lamp units 45L to 48Lb of the extended display device 8 and travels to the opposite end of the other. That is, for example, as shown by the arrows in Figure 8(a), starting from the left end of lamp unit 45L or the upper right end of lamp unit 46La, which is the tip side of the extended display device 8, a part of each light-emitting area (some of the LEDs in each lamp unit 45L, 46La) is illuminated sequentially so that the light-emitting position moves from the left end to the right end of lamp unit 45L, and also from the upper right end to the lower left end of lamp unit 46La.
[0072] Next, in lamp section 48Lb connected to lamp section 45L, the light-emitting position moves from its upper left end to its lower right end, and in lamp section 46Lb connected to lamp section 46La, a portion of each light-emitting area (some of the LEDs in each lamp section 48Lb, 46Lb) is sequentially illuminated so that the light-emitting position moves from its upper left end to its lower right end.
[0073] Next, in Figure 8(b), similarly, a portion of each light-emitting area (each LED in each lamp unit 41L, 44Lb, 44La and 47L, 42Lb, 43L) is illuminated sequentially so that the light-emitting position moves in the direction of the arrow that runs through the lamp units 41L, 44Lb, 44La in the order of the upper display unit 7, and also in the direction of the arrow that runs through the lamp unit 47L of the extended display unit 8 and the lamp units 42Lb, 43L of the upper display unit 7. In this way, in the special lighting mode of Figure 8, when a predetermined game condition is met, a portion of each lighting area is illuminated sequentially so that the lighting position moves from the starting point of the arrow of the lamp units 45L to 48Lb of the extended display device 8 shown in (a) to the ending point of the arrow of the lamp units 41L to 44Lb of the upper display device 7 shown in (b) (the series of lighting flows in Figures (a) and (b) is repeated).
[0074] The management device 6 sets whether or not the extended display device 8 is connected to the upper display device 7, and the control unit 50 of the upper display device 7 receives the set information (setting information regarding the connection) to control the above-mentioned light emission mode. Here, if the setting information indicates that the extended display device 8 is connected but the extended display device 8 is not actually connected, there is a risk that the light emission mode may not be controlled to the normal mode, so the control is made to the first light emission mode rather than the second light emission mode. Also, in this case, even if the control unit 50 of the upper display device 7 controls the lamp units 41L to 44Lb to the first light emission mode, if the extended display device 8 is actually connected thereafter, the control unit 50 controls the lamp units 41L to 44Lb, 45L to 48Lb to the second light emission mode.
[0075] This means that when the upper display device 7 receives setting information indicating that the extended display device 8 is connected by the control unit 50 and the I / F unit 50e (receiving means) but does not detect the extended display device by the sensor 55 (see Figures 3 and 5), it is controlled to the first light-emitting mode without being controlled to the second light-emitting mode.
[0076] FIG. 9 shows a display screen that is displayed on the monitor 6a of the management device 6 when setting the setting information related to the connection and the setting information related to the extended game information. As shown in the same figure, the setting information display screen has selection buttons for "without" or "with" connection of an "extended display device" to the upper display device 7, as well as selection buttons for the "number of jackpots" and the "ranking" as "display information" (extended game information) of the extended display section 61.
[0077] As a result, when the connection of the "extended display device" is selected "yes" by performing an input operation on the management device 6, the content to be displayed on the extended display section 61 is set to either "number of jackpots" or "ranking." In addition, the "number of jackpots" can be arbitrarily set using the "BB" and "AT" buttons, and the "ranking" can be arbitrarily set using the setting button for the rank number.
[0078] In addition, which extended game information is displayed can be set arbitrarily, including whether or not to connect an "extended display device," by rental price, by gaming machine island, by model, etc. (The setting target for the gaming facility can be set arbitrarily within a range, such as by model, in an item field not shown). In this way, the various setting information set by the management device 6 includes information that the ``extended display device'' is ``connected'' in the example shown in the figure, and the extended game information is ``ranking,'' and is transmitted to each upper display device 7 (game information display device 9).
[0079] As explained above, the game information display device 9 of this embodiment is controlled to have different light emission modes depending on whether or not the extended display device 8 is present, so even if the display area for game information is increased, it is possible to perform a presentation display with an unprecedented light emission mode (for example, a light flow presentation display) according to the configuration of the display devices 7 and 8. Furthermore, when a predetermined game condition is established, the first light emitting means and the second light emitting means (for example, lamp units 41L to 44Lb and 45L to 48Lb) are controlled to have a special light emission mode, so that a presentation display with a special light emission mode due to the increased display area for game information can be performed, and unprecedented light presentation patterns can be realized according to the configuration of the display devices 7 and 8.
[0080] As a special light-emitting mode, the light-emitting position is moved between the upper display device 7 and the extended display device 8 so that the light flows in an eight-shape, so that a light flow effect display can be performed across the two display devices 7, 8, and a light flow effect display that has not been available before can be performed depending on the configuration of the display devices 7, 8.
[0081] If the setting is such that control is made to the second light emission mode but the extended display device 8 is not connected, it will not be possible to display the effects in the appropriate light emission mode. Therefore, if the upper display device 7 receives such setting (setting information indicating that the extended display device 8 is connected) and, for example, does not detect the connection of the extended display device 8 by the sensor 55, it will be possible to control to the first light emission mode and appropriately display the optical flow effects, etc.
[0082] The present invention is not limited to the above-described embodiment, but may be modified or expanded as follows, or each modified example may be combined with the above-described embodiment, or each modified example may be combined. As a special lighting mode, the light is emitted in a figure eight pattern between the upper display device 7 and the extended display device 8 as shown in Figure 6, and the light is emitted so that the light-emitting position moves from the upper display device 7 to the extended display device 8 or from the extended display device 8 to the upper display device 7 as shown in Figures 7 and 8. However, as another light flow display, the light may be emitted so that the light-emitting position flows around the periphery of the upper display device 7 and the extended display device 8.
[0083] For example, the light may be emitted so that the light emitting position moves in the opposite direction to the arrow direction in Figures 8(b) and (a), with the end point of the arrow in Figure 8(b) as the starting point and the start point of the arrow in Figure 8(a) as the end point, or the process of moving the light emitting position in the order of symbols 41L → 48Lb → 45L → 46La → 46Lb → 47L → 42Lb → 43L → 44La → 44Lb may be repeatedly performed so that the light emitting position circles the outer periphery of both devices 7 and 8.
[0084] Furthermore, the display color, brightness, lighting speed (speed of movement of the light emitting position), and lighting / extinguishing may be designed appropriately according to the light emitting mode. For example, in the lamp units 41L to 48Lb in Figures 6 to 8, the display color of the moving light-emitting position may be a specific display color, and the display colors of positions other than the specific light-emitting position may be other display colors, and the specific display colors may be emitted so as to flow in the directions of the arrows in Figures 6 to 8. Also, different display colors may be used for the first light-emitting mode, the second light-emitting mode, and the special light-emitting mode (special light-emitting mode).
[0085] In the game information display device 9, when the displayed game information satisfies a predetermined condition, the display device 9 may emit light in a special light emitting mode that makes it possible to recognize that fact. For example, if the maximum number of balls paid out exceeds the maximum record for the day or any previous business day, the game information will be flashed on the corresponding display unit 51, 52, or the upper display unit 7 itself (including lamp units 41L to 44Lb) will be flashed. With this configuration, players other than those playing the corresponding gaming machine 1 can be informed that the previous record is being broken on that gaming machine 1, which can lead to the creation of motivation to play.
[0086] Also, for example, if the number of balls released in one shot during a special prize period exceeds the highest record for that day or for any past business day, the game information will be flashed on the corresponding display unit 51, 52, or the upper display device 7 itself will be flashed. With this configuration, it is possible to inform players other than those playing the corresponding gaming machine 1 that the previous best record is being updated on that gaming machine 1, which can lead to the creation of motivation to play. As described above, the display units 51, 52 are also included in the first light-emitting means, and the above configuration (light-emitting mode) may be included in the special light-emitting mode, or may be performed simultaneously with the special light-emitting mode.
[0087] In the game information display device 9, when two-digit game information is displayed by a seven-segment display, if the game information exceeds 99, the fact can be displayed in a recognizable manner. For example, the game information is displayed in a blinking manner on the corresponding display unit 51, 52, 61, or the display devices 7, 8 themselves (including the lamp units 41L to 44Lb, 45L to 48Lb) are made to blink. With this configuration, it is possible to inform other players other than those playing the corresponding gaming machine 1 that there is a gaming machine 1 that has a high payout rate, which is the degree of advantage of the gaming machine, and to create a motivation to play. As described above, the display units 51, 52, and 61 are also included in the first and second light-emitting means, and the above configuration (light-emitting mode) may be included in the special light-emitting mode, or may be performed simultaneously with the special light-emitting mode.
[0088] The extension display device 8 may be connected (attached) to any location (any location on the outer periphery 41 to 44b) of the upper display device 7, and it may be possible to connect not only one extension device 8 but two or more extension devices 8. In addition, the extended display unit 61 is configured to display extended game information using a 7-segment display, but instead of or in addition to the 7-segment display, it may be provided with a storage section capable of storing POP media, so that various information can be displayed using the POP media.
[0089] The game information may be displayed by using a liquid crystal display unit instead of a seven-segment display in each of the display units 51, 52, and 61 of the game information display device 9. In this case, the liquid crystal display unit may be configured to reproduce the same display as that of the seven-segment display. 4 and other figures have mainly explained the configuration of the front side as a front view of the game information display device 9, but it goes without saying that the rear side can also be configured to have the display units 51, 52, 61 or a liquid crystal display unit to provide the same display as on the front side. Note that the lamp units 41L to 48Lb are provided on the outer peripheral portions 41 to 48b and can be seen from both the front side and the rear side. The target gaming machine 1 is assumed to be an enclosed pachinko gaming machine or a medal-less slot machine, but it may also be a pachinko gaming machine or slot machine that uses pachinko balls or medals. [Explanation of symbols]
[0090] In the drawings, 1 is the gaming machine, 7 is the upper display device, 8 is the extended display device, 9 is the game information display device, 41L to 44Lb are the lamp section (first light-emitting means, light-emitting area), 45L to 48Lb are (second light-emitting means, light-emitting area), 56, 62 are the prism section (light-emitting area), 50 is the control section (light-emitting control means, receiving means), 50e is the I / F section (receiving means), 55 is the sensor (detection means), and 60 is the control section (light-emitting control means).
Claims
1. A gaming information display device is provided above a call display device provided corresponding to a gaming machine, and is configured with an upper display device that displays predetermined gaming information, and an extended display device that is connectable to the upper display device and displays extended gaming information different from the gaming information, a light-emitting control means for controlling the first light-emitting means of the upper display device and the second light-emitting means of the extended display device to emit light in a predetermined manner, The light emission control means When the extension display device is not connected to the upper display device, the first light emitting means is controlled to a predetermined first light emitting mode; When the extended display device is connected to the upper display device, the first light emitting means and the second light emitting means are controlled to a second light emitting mode different from the first light emitting mode, A game information display device characterized in that when the extended display device is connected to the upper display device and a predetermined game condition is met, the first light-emitting means and the second light-emitting means are controlled to a special light-emitting mode different from the second light-emitting mode.
2. a light-emitting region of the first light-emitting means that is set in an annular shape on the outer periphery of the upper display device and a light-emitting region of the second light-emitting means that is set in an annular shape on the outer periphery of the extended display device are set to be connected to each other; 2. A game information display device as described in claim 1, wherein the special light-emitting mode is a mode in which parts of the light-emitting areas of the first light-emitting means and the second light-emitting means are illuminated sequentially so that the light-emitting positions in the light-emitting areas move.
3. a light emitting area of the first light emitting means in the upper display device and a light emitting area of the second light emitting means in the extended display device are set to be connected to each other; A game information display device as described in claim 1, wherein the special light-emitting mode is a mode in which a portion of the light-emitting area is sequentially illuminated so that the light-emitting position moves from the light-emitting area of the first light-emitting means to the light-emitting area of the second light-emitting means, or from the light-emitting area of the second light-emitting means to the light-emitting area of the first light-emitting means.
4. the upper display device includes a receiving means for receiving information indicating that the extended display device is connected, and a detecting means for detecting whether the extended display device is connected; A game information display device described in any one of claims 1 to 3, wherein the light emission control means controls the device to the first light emission mode without controlling it to the second light emission mode when the receiving means receives information indicating that the extended display device is connected but the detection means does not detect the extended display device.
Citation Information
Patent Citations
Display system and display device
JP2010063786A