Information processing method, information processing system, and program
The information processing system enhances user engagement by granting personalized benefits to users and members based on event participation, addressing the limitations of existing systems by considering member interests and event types.
Patent Information
- Application Number
- JP2025134611
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-08-13
- Publication Date
- 2025-10-24
AI Technical Summary
Existing entitlement systems fail to consider events without a clear win or loss and do not account for the interests of specific members within an organization, such as team supporters, providing a limited and uninteresting experience for users.
An information processing system that acquires user-designated information about specific members participating in an event, identifies the user's and member's participation, and grants benefits to both based on this information, including game-related rewards and virtual currency, enhancing the experience through varied benefits.
This system provides a highly engaging experience by rewarding users and members with personalized benefits, increasing interest in both real and virtual events, and encouraging participation in various formats.
Smart Images

Figure 2025161852000001_ABST
Abstract
Description
[Technical Field]
[0001] The present disclosure relates to an information processing method, an information processing system, and a program. [Background technology]
[0002] Patent Document 1 discloses an entitlement system. In this entitlement system, a spectator right granting unit grants a user a ticket to a game played by team "X" in exchange for a fee equivalent to the retail price of the ticket. A match result specifying unit specifies the result of a game played by team "X" in the past for which the user was granted a ticket. A point granting unit grants points to the user when granting the user a ticket to a game played by team "X." Here, the point granting unit controls the amount of points to be granted to the user based on the results of the past games specified by the match result specifying unit. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2014-71744 Summary of the Invention [Problem to be solved by the invention]
[0004] However, in the above-mentioned rights granting system, although the amount of points granted is controlled according to the win or loss of the team supported by the user, no consideration is given to events in which there is no win or loss, or to supporting a specific member belonging to an organization such as a team, etc. Furthermore, no consideration is given at all to the interest of a specific member rather than the user.
[0005] In view of the above circumstances, the present disclosure provides a technology that provides a highly interesting experience to a variety of people. [Means for solving the problem]
[0006] According to one aspect of the present disclosure, an information processing method is provided. This information processing method includes the following steps: In the acquisition step, predetermined information designated by the user is acquired for each of a plurality of users; The predetermined information is information regarding a predetermined member who is at least one of a plurality of members who will participate in or appear in an event; The predetermined member is arbitrarily designated for each user; In the identification step, first information indicating the user's participation in the event and second information indicating whether the predetermined member will participate in or appear in the event are identified; In the granting step, a benefit is granted to at least one of the user and the predetermined member designated by the user based on the first information and the second information.
[0007] According to the present disclosure, it is possible to provide a highly interesting experience to a variety of people. [Brief explanation of the drawings]
[0008] [Figure 1] 1 is a block diagram showing a hardware configuration of an information processing system 1 according to the present embodiment. [Figure 2] FIG. 2 is a block diagram showing a functional configuration of an information processing device 2 according to the present embodiment. [Figure 3] 1 is an activity diagram showing an overview of information processing executed by the information processing system 1. FIG. [Figure 4] 4A and 4B are schematic diagrams showing a fan 5 as an example of goods (articles), with FIG. 4A showing one surface 51a of the fan 5 and FIG. 4B showing the other surface 51b behind the one surface 51a. [Figure 5] FIG. 10 is a schematic diagram showing a user registration screen 6 for registering a predetermined player (predetermined member). [Figure 6] 1 shows an example of a user information table 7a, which is a data structure of information about users. [Figure 7] 1 shows an example of a player information table 7b, which is a data structure of information relating to players (members). [Figure 8] FIG. 1 is a conceptual diagram showing an idol unit 8 taking part in or appearing at a concert event. [Figure 9] FIG. 1 is a schematic diagram of an NFT trading card 9, which is an example of a digital asset for which an NFT has been issued. DETAILED DESCRIPTION OF THE INVENTION
[0009] [Embodiment] Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. Various features shown in the following embodiments can be combined with each other.
[0010] Incidentally, the program for realizing the software appearing in this embodiment may be provided as a non-transitory computer-readable medium, or may be provided so that it can be downloaded from an external server, or may be provided so that the program is started on an external computer and its functions are realized on a client terminal (so-called cloud computing).
[0011] In this embodiment, the term "unit" may also include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In addition, this embodiment handles various types of information, which may be represented by, for example, physical values of signal values representing voltages and currents, high and low signal values as a binary bit set consisting of 0 or 1, or quantum superposition (so-called quantum bits), and communication and calculations may be performed on a circuit in the broad sense.
[0012] In addition, a circuit in the broad sense is a circuit realized by at least appropriately combining a circuit, circuitry, a processor, a memory, etc. That is, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.
[0013] 1. Game Description 1 is a block diagram showing the hardware configuration of an information processing system 1 according to this embodiment. In the information processing system 1 shown in Fig. 1, an information processing device 2 and a plurality of game devices 3 are communicably connected to each other via a communication network 11, and a game is executed on the game devices 3.
[0014] The game according to this embodiment is an online game executed by the information processing system 1. In this game, a user of the game device 3 controls one or more player characters to act in a virtual game space, and controls the player characters to fight against enemy characters, which are non-player characters. The characters are an example of objects.
[0015] The above-described games are played using a game device 3, which is a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or an electronic device such as a personal computer, smartphone, or tablet terminal.
[0016] 2. Overview of Information Processing System 1 As shown in FIG. 1, the information processing system 1 is composed of an information processing device 2 and multiple game devices 3. The information processing device 2 stores game programs and game data, and manages the game data of the game devices 3 (for each account information described below). The information processing device 2 is composed of, for example, a server. Each of the multiple game devices 3 has the same configuration. In this embodiment, a system is composed of one or more devices or components. Therefore, for example, even the information processing device 2 or game device 3 described below alone can be an example of the information processing system 1. Furthermore, at least one of the devices included in the information processing system 1 may be installed outside Japan.
[0017] The game device 3 executes a predetermined game based on user operations. To do so, the game device 3 receives (specifically, downloads and installs) a game program and game data from the information processing device 2 via the communication network 11. Each user is assigned account information, including identification information and a password, in association with the game device 3. This account information is transmitted from the game device 3 to the information processing device 2 at the time of login, and is used for user authentication on the information processing device 2.
[0018] After user authentication, mutual communication becomes possible between the information processing device 2 and the game device 3. After logging in, the game device 3 receives data necessary for game progress (data related to the game progress status) from the information processing device 2, and then progresses the game while outputting game images and sounds to the display 4a and speaker 4b based on user operations.
[0019] 2.1 Hardware Configuration Hereinafter, each hardware configuration of the information processing system 1 will be described with reference to FIG.
[0020] <Information processing device 2> 1, the information processing device 2 includes a communication unit 21, a storage unit 22, and a control unit 23. The communication unit 21 and the storage unit 22 are electrically connected to the control unit 23 via a communication bus 20.
[0021] The communication unit 21 is a so-called network interface that is communicatively connected to each game device 3 via a communication network 11 such as the Internet or a LAN. Main information that the information processing device 2 receives via the communication unit 21 includes game program download request information, a gacha lottery request in response to a user operation, a quest execution request, a request to start / end autoplay, account information, game data, etc. Main information that the information processing device 2 transmits via the communication unit 21 includes information for confirming that the game device 3 has received the game program, information about game media obtained through gacha, etc.
[0022] The storage unit 22 is composed of an HDD (Hard Disk Drive), RAM (Random Access Memory), ROM (Read Only Memory), SSD (Solid State Drive), etc. The storage unit 22 stores various programs including a part of the game program according to this embodiment, various data related to the game, etc.
[0023] Specifically, for example, the storage unit 22 stores a user DB, a lottery list, and the like. The user DB stores, for each identification number of a user playing a game, information such as the user name, user rank, status information regarding the player character operated by the user, the amount of consumable media usable in the virtual game space, information regarding parameters, and the like, in association with each other. The lottery list is used for a lottery process commonly called gacha, and includes multiple pieces of information regarding game media to be selected. The lottery list associates information regarding game media (such as name, ability parameters, rarity, and level) with the selection rate in the lottery. Furthermore, if the game media is a player character, the ability parameters include, for example, combat power, HP, attack power, defense power, intelligence, or speed.
[0024] The control unit 23 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the information processing device 2, which is its own device. In particular, the control unit 23 realizes various functions related to the information processing device 2, which is its own device, by reading out predetermined programs stored in the storage unit 22. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and each functional unit described below can be executed. Note that the control unit 23 is not limited to being single, and it may be implemented with multiple control units 23 for each function. It may also be a combination of these.
[0025] Examples of information processing executed by the control unit 23 include a charge settlement process, a user account authentication process, and a gacha lottery selection process. The charge settlement process is executed, for example, based on a request for a charge required to restore a predetermined amount of in-game parameters. The user account authentication process is executed, for example, using user identification information received from the game device 3. The gacha lottery selection process is a process in which, in response to a gacha lottery request, one or more game media are selected by lottery from a lottery list based on the selection probability for each game medium. According to the gacha lottery selection process, information about the selected game media and the identification information of the user who performed the operation that sent the lottery request are associated in the user DB, and the user is thereby awarded the game media that they won as a result of their own gacha draw.
[0026] To further expand on the above, "game media" refers to electronic data representing elements related to a game, such as the name of a character used as a player character and items (weapons, armor, tools) used by the player character in the virtual game space. Users can acquire game media through direct purchase, quest completion, or a lottery system known as gacha. The acquired game media is stored and managed in a user DB in association with the identification information of the user who will own the game media. Furthermore, "gacha" refers to a method in which an information processing device 2 randomly selects game media from a lottery list based on a predetermined selection rate. The selected game media is then granted to the user's game device 3. The phrase "granting the game media selected through gacha to a user / owning the user" is synonymous with "associating the game media selected through the lottery process with / being associated with the identification information identifying the user."
[0027] <Game Device 3> A display 4a, a speaker 4b, and an input device 4c are externally connected or built into the game device 3. The game device 3 also has a communication unit 31, a storage unit 32, a control unit 33, a graphics processing unit 34a, an audio processing unit 34b, and an operation unit 34c. The communication unit 31, the storage unit 32, the graphics processing unit 34a, the audio processing unit 34b, and the operation unit 34c are electrically connected to the control unit 33 via a communication bus 30.
[0028] The communication unit 31 is a so-called network interface that is communicatively connected to the communication network 11 in order to transmit and receive various data between the game device 3 and the information processing device 2. Main information that the game device 3 receives via the communication unit 31 includes account information, download request information for new game data, a gacha execution request, a quest execution request, etc. Main information that the game device 3 transmits via the communication unit 31 includes new game data sent from the information processing device 2 in response to download request information, information on game media selected by lottery processing, etc.
[0029] The storage unit 32 is composed of an HDD, SSD, RAM, ROM, etc. The storage unit 32 stores game data downloaded from the information processing device 2, various programs including a part of the game program, account information of the game device 3 itself, user information, etc. The user information is at least a part of the information in a user DB stored in the storage unit 22 of the information processing device 2. The user DB manages a master of the user information, and the storage unit 32 of the game device 3 stores at least a part of the information in this master that is distributed from the information processing device 2.
[0030] The control unit 33 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the game device 3 itself. In particular, the control unit 33 realizes various functions related to the game device 3 itself by reading out predetermined programs stored in the storage unit 32. That is, information processing by software stored in the storage unit 32 is specifically realized by the control unit 33, which is an example of hardware, and each of the functional units described below can be executed. Note that the control unit 33 is not limited to being a single unit, and multiple control units 33 may be provided for each function. A combination of these may also be used.
[0031] In particular, the control unit 33 is configured to execute a game in accordance with operations of the input device 4c by the user of the game apparatus 3, which is the own apparatus. Specifically, the control unit 33 reads data such as virtual game space objects and textures included in the game data from the storage unit 32, or generates two-dimensional or three-dimensional game image information using data received from the information processing device 2. The game image information is processed by the graphics processing unit 34a, and the processed game images are sequentially displayed on the display 4a. In other words, the control unit 33 is configured to perform display control of the display 4a and audio output control of the speaker 4b in accordance with operations, etc., by the user of the game apparatus 3, which is the own apparatus, when executing a game.
[0032] The graphics processing unit 34a renders game images, including characters and various objects related to the virtual game space, in a moving image format in accordance with game image information output from the control unit 33. The graphics processing unit 34a is connected to the display 4a, which may be, for example, a liquid crystal display, and the rendered game images are displayed on the display 4a as a game screen. The audio processing unit 34b is connected to the speaker 4b and plays and synthesizes game sounds in accordance with instructions from the control unit 33, and outputs the sounds from the speaker 4b. The operation unit 34c is connected to the input device 4c and transmits and receives data related to operation inputs to and from the input device 4c. The user inputs operation signals to the game apparatus 3 by operating the input device 4c. The input device 4c is a general term for a touch panel integrated with the display 4a, an external game pad, a mouse, a keyboard, etc.
[0033] 2.2 Functional Configuration <Information processing device 2> Next, the functional configuration of the information processing device 2 of the information processing system 1 will be described with reference to FIG.
[0034] 2 is a block diagram showing the functional configuration of the information processing device 2 according to this embodiment. As shown in Fig. 2, the control unit 23 (processor) executes various programs stored in the storage unit 22, thereby functioning as an acquisition unit 231, a management unit 232, an identification unit 233, a counting unit 234, an assignment unit 235, and a display control unit 236. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and can be executed as each functional unit included in the control unit 23.
[0035] The acquisition unit 231 is configured to acquire various pieces of information as an acquisition step. For example, the acquisition unit 231 acquires information about the user, information about members, input from the user, etc. from the storage unit 22 of the information processing device 2, or acquires the information from the game device 3 or another external device via the communication network 11. In the present embodiment, the description will be given assuming that the various pieces of information received by the acquisition unit 231 are stored in the storage unit 22.
[0036] The management unit 232 is configured to manage various types of information as a management step. As an example, the management unit 232 manages information about users and information about members. A member is someone who participates in or appears in an event, and includes at least, for example, athletes in a sports event or e-sports event and idol singers in a concert event.
[0037] The identification unit 233 is configured to identify various pieces of information. Specifically, the identification unit 233 identifies first information and second information as necessary. Details of the first information and second information will be explained again in the next section and subsequent sections.
[0038] In the counting step, the counting unit 234 counts the number of users who have designated each predetermined member for each predetermined member. The predetermined members will be explained again in the next section and thereafter.
[0039] The granting unit 235 is configured to grant various benefits (or rewards) to at least one of the user and the member as a granting step. A benefit is some kind of benefit that the user can enjoy in real space or virtual space. Benefits are not limited to objects or media, but also include advantageous effects and rights granted to the user. Benefits include, for example, digital assets issued as NFTs, virtual currency, game media that can be used in games, and items that can be used in virtual space. Furthermore, advantageous effects granted to the user include effects that enhance the user's interest in the virtual space compared to normal times. In other words, advantageous effects include effects that enhance the user's interest in the virtual space through the user's five senses, such as displaying special visual effects on the display 4a, enriching the image display, generating special background music or sound effects, or adding vibrations to the input device 4c. In addition, the rights include at least the right to apply for a specified lottery or the right to have a specified lottery held, the right to participate in events such as handshake events and autograph sessions held in the real world or in-game events, and advantageous rights such as advance reservations and special discounts.
[0040] As a display step, the display control unit 236 displays various pieces of information stored in the storage unit 22 or the storage unit 32 or screens containing such information in a visible manner on the display 4a of the game device 3. Specifically, the display control unit 236 may generate visual information itself generated in a human-visible manner, such as a screen, an image (e.g., a still image or a video), an icon, or text, or may generate rendering information for displaying the visual information on the display 4a and transmit it to the game device 3 via the communication network 11.
[0041] 3. Operational flow of information processing system 1 3.1 Overview of Information Processing In this section, the flow of the information processing method executed by information processing system 1 will be explained using FIG. 3. FIG. 3 is an activity diagram showing an overview of the information processing executed by information processing system 1. Here, as an example, the information processing will be explained using a case where a user named "Takken Taro" participates in an e-sports event as a spectator. As an example, eight teams will participate in this e-sports event, and the user is a fan of "Story Fighters," one of the eight teams. E-sports relates to, for example, fighting games. Furthermore, it is assumed that Story Fighters has three fighters (an example of members), and the user is a fan of one of the three, a player named "Junlee."
[0042] First, the advance user registration before an e-sports event is held will be described. In the information processing system 1, the management unit 232 of the information processing device 2 manages, as a database, information about each player (an example of second information), which is an example of a member, and information about each user who supports each player (an example of first information) (activity A001). For example, the information about the players can be stored in the storage unit 22 of the information processing device 2 by an administrator who manages the team or players registering the data in advance. Furthermore, for example, the information about the users can be stored in the storage unit 22 of the information processing device 2 by each user accessing a specified URL and completing a user registration procedure.
[0043] In the state of activity A001, suppose that a user named "Takken Taro" purchases merchandise to support "Junlee," a player on his favorite team, the "Story Fighters." The merchandise has a two-dimensional code attached to it, which is read by a game device 3, such as a smartphone, and a request for access to a web page related to user registration stored in the memory unit 22 of the information processing device 2 is transmitted from the game device 3 to the information processing device 2 via the communication network 11 (activity A002).
[0044] Next, the acquisition unit 231 in the information processing device 2 receives the transmitted request (activity A003) and outputs various data for displaying a web page related to user registration on the game device 3. In other words, the display control unit 236 causes the display 4a of the game device 3 to display the web page (activity A004).
[0045] Next, the user completes the user registration procedure via the webpage. At this time, the QR code (registered trademark) on the merchandise may include information about the user's favorite team, "Story Fighters," and player "Jun Lee." In this case, while the game device 3 is accessing the webpage, information about the "Story Fighters" and player "Jun Lee" (an example of predetermined information IF0) may be entered in advance in a field for entering the team and player the user is supporting. In this manner, player "Jun Lee" is designated as a predetermined player (an example of a predetermined member) (activity A005). In other words, the predetermined information IF0 is information about a predetermined member who is at least one of multiple members who will participate in or appear in the event. The predetermined member is designated arbitrarily for each user. Furthermore, the predetermined information IF0 is information generated through merchandise (items) related to the players (members) owned by the user. In this manner, members can be efficiently designated based on the user's hobbies and preferences.
[0046] Next, information about the user, including the predetermined information IF0, stored in the storage unit 22 of the information processing device 2, is registered or updated (activity A006). The above has been described using an example of a user whose name is "Takken Taro," but more generally, the acquisition unit 231 acquires the predetermined information IF0 designated by the user for each of a plurality of users in the acquisition step.
[0047] Next, a case where an e-sports event is held will be described. A user participates in this event with the purpose of watching it. In activities A007 to A009, the game device 3 transmits information indicating the user's participation in the event (an example of first information IF1) to the information processing device 2 via the communication network 11.
[0048] Preferably, the event is held in at least one of real space and virtual space. More preferably, the event is held in both real space and virtual space in parallel. Therefore, when a user participates in an event, the game device 3 transmits information about the user's mode of participation in the event (an example of first information IF1) to the information processing device 2 via the communication network 11 (activity A007). In other words, the first information IF1 is information that allows a distinction to be made between participation in an event in real space and participation in an event in virtual space.
[0049] Specifically, when participating in an event in real space, a user purchases a ticket for the event, and the two-dimensional code on the ticket is read by a reader used by the event organizer, whereby information can be transmitted to the information processing device 2. The ticket may be a paper medium, but electronic data that can be presented via the game device 3 is more preferable.
[0050] The game device 3 transmits information indicating that merchandise will be brought to the event (an example of first information IF1) to the information processing device 2 via the communication network 11 (activity A008). The first information IF1 further includes information regarding the user's seat at the event. The game device 3 transmits information regarding the user's seat (an example of first information IF1) to the information processing device 2 via the communication network 11 (activity A009). The information regarding the seat may be transmitted to the information processing device 2 by various methods. For example, if the seat is predetermined, the information regarding the seat may be transmitted together with the information regarding the participation mode described above. If the seating is unreserved, the information may be transmitted to the information processing device 2 by having the user's game device 3 read a two-dimensional code attached to the event venue. Alternatively, the information may be transmitted to the information processing device 2 by the user entering the seat number via a dedicated webpage using the game device 3.
[0051] During the event, information about players is sequentially recorded or updated. More specifically, the performance of a specific player whom the user supports in the event is sequentially recorded or updated (activity A010). Information about performance includes wins and losses, match time, number of combos, etc. in e-sports. During the event, the user will support the specific player they support using goods they have brought with them. At this time, the identification unit 233 of the information processing device 2, in the identification step, identifies first information IF1 indicating the user's participation in the event and second information IF2 indicating whether the specific player (specific member) will participate or appear in the event. Note that whether or not a specific player will appear or appear may include cases where the player participated as planned, did not participate as planned, did not participate despite not being scheduled to participate, did participate despite not being scheduled to participate, did not participate as planned, etc.
[0052] When the predetermined player's turn is completed or the event itself is completed, the identification unit 233 identifies the content of the benefit to be granted to at least one of the user and the predetermined player (predetermined member) designated by the user. The benefit is determined based on the first information and the second information (activity A011). Specifically, reference information (not shown) summarizing the benefits to be granted for each combination of the first information and the second information is stored in the storage unit 22 of the information processing device 2. This reference information may be a lookup table, or may be a trained model that has previously trained the relationship between the first information and the second information.
[0053] Then, in the granting step, the granting unit 235 grants a benefit to at least one of the user and a predetermined member designated by the user, based on the first information IF1 and the second information IF2. In this embodiment, a benefit is granted to both the user and the player. Preferably, the benefit to the user is a game-related benefit, which is associated with information about the user stored in the storage unit 22. In other words, in the granting step, the granting unit 235 grants the user a game-related benefit associated with the event (activity A012). The game-related benefit is preferably game media related to a predetermined player designated by the user. For example, it is electronic data such as a costume worn by player "Jun-Lee" during a match. This aspect can encourage users to both participate in the event and play the game. Furthermore, virtual currency can be used as the benefit to the player (member).
[0054] Preferably, the benefit is variably determined based on the first information and the second information. For example, based on the participation mode (an example of the first information) transmitted in activity A007, the granting unit 235 variably grants the benefit in the granting step depending on whether the participation is in real space or virtual space. For example, when it is desired to actively encourage participation in real space, a better benefit may be granted to users who participate in the event in real space than to users who participate in the event in virtual space. Conversely, when it is desired to actively encourage participation in virtual space, a better benefit may be granted to users who participate in the event in virtual space than to users who participate in the event in real space. According to this embodiment, participation in events not only in real space but also in virtual space is encouraged, thereby further increasing interest.
[0055] For example, in relation to activity A008, it is possible to implement such a system that better benefits are given when goods are actually brought to the event venue.
[0056] For example, based on information about the seat (an example of first information) transmitted in activity A009, the granting unit 235 variably grants a benefit according to the position or type of the seat in the granting step. For example, a better benefit may be granted to a user who has acquired a higher-grade seat. For example, a better benefit may be granted to a user who has acquired a season ticket seat. For example, a better benefit may be granted when a user is located in a seating area where users who have designated the same specified player (specified member) gather. Grade refers to a seat classification that increases in order of, for example, SS seats > S seats > A seats > B seats, and is set by the event organizer, etc. Generally, the higher the grade of the seat, the higher the price at the time of purchase. According to this embodiment, benefits can be granted according to the user's seat, thereby further increasing interest.
[0057] To summarize the above, the information processing system 1 is an information processing system 1 made up of at least one device. The information processing system 1 includes at least one control unit 23 (processor) capable of executing at least one program so that each step of the information processing method is performed. An example of the at least one device is the information processing device 2. The program causes at least one computer to execute each step of the information processing method.
[0058] Specifically, in the acquisition step, the acquisition unit 231 acquires predetermined information IF0 designated by the user for each of a plurality of users. The predetermined information IF0 is information regarding a predetermined member who is at least one of a plurality of members who will participate in or appear in an event. The predetermined member is arbitrarily designated for each user. In the identification step, the specification unit 233 specifies first information IF1 indicating the user's participation in the event and second information IF2 indicating whether the predetermined member will participate in or appear in the event. In the assignment step, the granting unit 235 grants a benefit to at least one of the user and the predetermined member designated by the user based on the first information IF1 and the second information IF2.
[0059] According to this aspect, it is possible to provide a technology that provides a highly interesting experience to various people. In particular, by granting benefits not only to users but also to players (members), it is possible to further increase the interest. In particular, by variably granting benefits based on the first information IF1 and the second information IF2, it is possible to further increase the interest.
[0060] 3.2 Details of information processing The details of the information processing outlined above will be explained using the drawings.
[0061] <Examples of goods> FIG. 4 is a schematic diagram showing a fan 5, which is an example of a good (item), with FIG. 4A showing one surface 51a of the fan 5 and FIG. 4B showing the other surface 51b, which is the reverse side of the one surface 51a. The fan 5 comprises a head 51 and a handle 54 connected to the head 51. The head 51 is very thin and flat, and a QR code (registered trademark) 52, which is an example of a two-dimensional code, is printed on the one surface 51a of the head 51. The user can have the game device 3 read the QR code (registered trademark) 52 (activity A002 in FIG. 3).
[0062] Meanwhile, a photograph (print 53) of a predetermined member is printed on the other side 51b of the head 51. In this example, the photograph is of "Junlee" of the "Story Fighters," who is supported by a user named Tokkyo Taro in section 3.1. The user can bring the fan 5 to the event venue and support the players and other members who are participating or appearing.
[0063] <Register designated members> 5 is a schematic diagram showing a user registration screen 6 for registering a predetermined player (predetermined member). The user registration screen 6 is a screen in which a web page stored in the storage unit 22 of the information processing device 2 is displayed on the display 4a of the game device 3. The game device 3 reads a QR code (registered trademark) 52 attached to a fan 5 (an example of a good or an article), causing the user registration screen 6 to be displayed on the display 4a of the game device 3. The user registration screen 6 includes a list 61, a list 62, and a button 63.
[0064] At the top of list 61, "Team you support" is written. In other words, list 61 is a list from which the user can select the team they support from among multiple teams. List 61 includes "Monster Hunts," "Rockymans," "Bio Dangerous," "Story Fighters," "Makaigai and His Fun Friends," "Gyakujo Saibanzu," "Ani Musha Army," and "Capicom All Stars." In FIG. 5, selection button 61x has been pressed, and "Story Fighters" has been selected. Selection button 61x is configured to be selectable alternatively to selection buttons for other teams.
[0065] Above the list 62, it is written "Player you support (multiple selections possible)." In other words, the list 62 is a list from which the user can select a player they support from among multiple players (members). The list 62 includes "Ryo," "Gale," and "Jun-lee." In FIG. 5, the check box 62y is checked, and "Jun-lee" is selected. Unlike the selection button 61x, the check box 62y is configured to be selectable regardless of whether the check boxes related to other players are checked or not.
[0066] After completing the selection of list 61 and list 62, the user presses button 63 to transition from the user registration screen 6 to another screen. The other screen is not particularly limited, and for example, a screen for inputting other information about the user may be displayed as appropriate. The other information may include the user's name, age, gender, etc. As described in section 3.1, in a mode in which a QR code (registered trademark) 52, which is an example of a two-dimensional code, is read and the user registration screen 6 is displayed, it is preferable that the selection of list 61 and list 62 be made in advance.
[0067] <User information table> 6 shows an example of a user information table 7a, which is a data structure of information related to users. The user information table 7a is stored in the storage unit 22 of the information processing device 2, and manages multiple users participating in an event. The user ID is an identifier for identifying a user. The name, age, and gender are the name, age, and gender of each user.
[0068] The supported team is the team that each user supports, and for example, the team designated by each user via the user registration screen 6 shown in Fig. 5 is stored as information. The supported player (member) is the player (member) that each user supports, and for example, the player (member) designated by each user via the user registration screen 6 shown in Fig. 5 is stored as information. The participation mode is the mode of participation in the event, as explained in Section 3.1, and has three values: a null value indicating non-participation, attendance (an example of real space), and metaverse (an example of virtual space).
[0069] The registered goods are goods (items) whose QR code (registered trademark) 52 is read by the user, and the QR code (registered trademark) 52 preferably includes a goods identifier. In this manner, when the QR code (registered trademark) 52 is read and user registration is performed, the registered goods are added to the user information table 7a. The registered goods may include, for example, a "fan" or a "T-shirt," as exemplified by the fan 5. The bring-in flag is information indicating whether the registered goods have been brought to the event venue, and has two values, TRUE and FALSE. The registration flag can be switched by the user having the game device 3 read the QR code (registered trademark) 52 at the event venue. Whether the user is present at the event venue is clear from the participation mode information. If the user is participating via a virtual space such as the Metaverse, it is preferable to have electronic data for which an NFT corresponding to the goods has been issued. When the user enters the event venue in the virtual space with such electronic data associated with the user, the bring-in flag becomes TRUE.
[0070] An unreceived granted benefit is a game-related benefit that was granted after participation in an event and that the user has not yet received. The server that manages the game is assumed to be separate from the information processing device 2, and the user information table 7a stored in the storage unit 22 manages whether the granted benefit is associated with the game played by the user. When the user associates an unreceived granted benefit with a game, the item for that benefit is deleted from the user information table 7a.
[0071] As an example, let's look at Tokken Taro, whose user ID is 000001. Tokken Taro is a 42-year-old man, and the team he supports is "Story Fighters," and the player he supports is "Junlee." He also actually attended the event, and brought registered goods, Fan 5, to the event venue. He is also associated with the unclaimed bonus "10 consecutive gachas."
[0072] <Player information table> 7 shows an example of a player information table 7b, which is a data structure of information related to players (members). The player information table 7b is stored in the storage unit 22 of the information processing device 2, and manages players (members) who participate in or appear in e-sports events. The player ID is an identifier for identifying a player. The name, age, and gender are the name, age, and gender of each user.
[0073] The team is the team to which each player belongs. The team record (log) is the team's esports record. The individual record (log) is the esports record of each player. The participation flag is information indicating whether each player is participating in an event, and has two values: TRUE and FALSE.
[0074] The match time is the match time of the e-sports player, for example, a fighting game match. In this example, one piece of information is stored for the match time, but multiple pieces of information may be stored. The combo count is a parameter indicating the number of consecutive hits in an attack in a fighting game, and has a natural number value. Today's result indicates the outcome of the match, and has two values: "win" and "lose."
[0075] The wallet information is the wallet address of each player's virtual currency. If the reward is virtual currency, the player's wallet information is read and the virtual currency transaction is executed. Preferably, such a transaction is carried out automatically using a smart contract mechanism stored on the blockchain. The amount of virtual currency awarded is expected to be equivalent to a predetermined percentage of the event revenue.
[0076] As an example, let's look at Junlee, whose player ID is 100003. Junlee is a 19-year-old woman who plays for the "Story Fighters" team, with a team record of 8 wins and 2 losses and an individual record of 4 wins and 6 losses. She also participated in an e-sports event, where she defeated the opposing player with a match time of 40 seconds and a combo count of 25. Her wallet information is Wallet C.
[0077] The information exemplified in the user information table 7a is an example of first information IF1, and the information exemplified in the player information table 7b is an example of second information IF2. The privilege to be granted to at least one of the user and the player (member) is determined based on the first information IF1 and the second information IF2.
[0078] Examples of a player's (member's) performance include whether or not the player is participating, team results, individual results, match time, number of combos, and today's result. That is, the second information IF2 further includes information regarding the player's (member's) performance in the event. More specifically, the performance-related information included in the second information IF2 includes at least one of the player's (member's) type of participation or appearance in the event and the player's performance in the event. In the awarding step, the awarding unit 235 variably awards a reward according to the performance. For example, the better the team's or individual's match time, the better the reward may be awarded. For example, the shorter the match time, the better the reward may be awarded. For example, the more combos the player has, the better the reward may be awarded. If today's result is a "win," a better reward may be awarded compared to if today's result is a "loss." According to this aspect, rewards can be awarded according to the member's performance, which can further increase interest.
[0079] [others] The information processing system 1 according to the above embodiment may be configured as follows.
[0080] The information regarding the participation mode included in the first information may be transmitted to the information processing device 2 by various methods, without being limited to the aforementioned ticket reading. For example, the user's location information, preferably latitude and longitude information obtained by GPS, may be used. Alternatively, the user's face may be stored in the storage unit 22 of the information processing device 2 in advance, and authentication using biometric information, such as facial recognition based on image processing technology, may be performed upon arrival. Furthermore, for example, information regarding the participation mode may be transmitted to the information processing device 2 when a two-dimensional code attached to goods brought by the user to the event is read by a reader used by the event organizer. That is, in the identification step, the identification unit 233 identifies the first information IF1 based on at least one of the results of electronic authentication permitting participation in the event, location information indicating the user's location, the results of facial authentication of the user, and items related to the member brought to the event by the user. Note that various methods, such as near-field wireless communication and image recognition of the goods themselves, may be employed as the reading method. According to such an embodiment, the first information can be easily identified.
[0081] Preferably, in the counting step, the counting unit 234 may count the number of users who have designated each predetermined member for each predetermined member. Then, in the granting step, the granting unit 235 may variably grant benefits based on the counting results of the counting step. Specifically, the more users who designate player "Jun Lee" of "Story Fighters" as a predetermined player (predetermined member), the better benefits may be granted to the users and player "Jun Lee." According to this embodiment, benefits can be granted according to the popularity, etc., of the members designated by the users, thereby further increasing interest.
[0082] Furthermore, the number of people may be corrected when the number of people is counted by the counting unit 234. For example, even if there is only one user, it may be weighted appropriately, such as being converted into 0.1 to 5 people, depending on various conditions. Specifically, for example, conversion to 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4, 4.1, 4.2, 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.9, or 5 people may be performed, and the value may be within a range between any two of the values exemplified here.
[0083] In relation to whether or not a member who was scheduled to appear or participate does not appear, a better benefit may be awarded as an apology to users who support this member as a designated member, or the aforementioned number of participants may be adjusted. For example, the benefit that a member who did not appear or participate could have received may be distributed to users. Alternatively, the benefit may be changed depending on whether the member was scheduled to appear but did, whether they were scheduled to appear but did not, whether they were scheduled not to appear but did, or whether they did not appear as scheduled. Furthermore, the benefit may be changed based on the reason why the member who was scheduled to appear or participate did not appear. Such reasons include at least injury or poor health, suspension or discontinuation of activities, transfer to another team or unit, and departure or withdrawal from the group.
[0084] Instead of the "unreceived granted benefit" in Fig. 6, a game account may be stored in the user information table 7a. In such a case, it is preferable that the game account is linked in advance, so that the automatically granted benefit is associated with the game. Alternatively, a database (not shown) that manages the user's game account and the user information table 7a may be configured as the same data structure.
[0085] In the above-described embodiment, an e-sports event was given as an example, but the information processing system 1 may be implemented in a sports event such as soccer or baseball, or in an idol concert event instead of an e-sports event. An idol concert event will be given as a supplementary example below.
[0086] FIG. 8 is a conceptual diagram showing idol unit 8 taking part in or appearing at a concert event. Idol unit 8 is a unit called "Idol Club Himawari-gumi" to which members 81, 82, 83, and 84 belong. Member 81 is Harumi, member 82 is Miho, member 83 is Noriko, and member 84 is Maki. Let's say that Noriko, who is in the center, and Maki are particularly popular.
[0087] In the above embodiment, an example was described in which virtual currency was granted as a benefit to a predetermined player, who is an example of a predetermined member. However, instead of virtual currency, a digital asset with an NFT issued may be granted as a benefit. FIG. 9 is a schematic diagram of an NFT trading card 9, which is an example of a digital asset with an NFT issued. The NFT trading card 9 is electronic data whose uniqueness within the virtual space is guaranteed by the NFT. In one example, the NFT trading card 9 is a card of Maki (member 84).
[0088] The NFT trading card 9 includes issue date information 91 of July 13, 2022. A photo portfolio of Maki (member 84) is depicted in area 92 of the NFT trading card 9. This portfolio may include photos from a concert event related to the special offer. The NFT trading card 9 also includes a message 93. An example of the message 93 is "Thank you for coming! Please continue to support me!" This aspect is likely to stimulate the desire to own the NFT trading card, particularly among users who are fans of Maki. Because such digital assets have market value, similar to real-world goods, Maki (member 84) who has received the special offer may sell the NFT trading card 9 on the market or hold it for speculative purposes. In this regard, in activity A013 of FIG. 3, the special offer granted to a specific player (specific member) may be a highlight video of the specific player's matches instead of virtual currency. Preferably, the highlight video focuses on a specific player, and more preferably, it is a video of a scene corresponding to the specific player's performance. For example, in a soccer match, a highlight video may be generated showing a scene in which a specific player scores a goal. By issuing NFTs for such highlight videos, they can be handled in the same way as the NFT trading cards 9 described above.
[0089] In other words, in the granting step, the granting unit 235 grants at least one of the virtual currency and the digital asset for which the NFT is issued as a benefit to the specified member designated by the user. According to this embodiment, monetary value can be provided to the member, which can motivate them to improve their performance at the event.
[0090] In the above-described embodiment, examples of performance in an event include whether or not a player is playing, team performance, individual performance, game time, number of combos, and today's results. However, other examples may be used in addition to or instead of these. For example, if the event is a baseball game, performance may include whether or not the player was a starting member or a bench starter, parameters such as the number of hits, the number of home runs, the number of errors, the pitcher's earned runs, the number of pitches pitched, the number of hits allowed, the number of runs allowed, and the number of walks, whether or not the player pitched a complete game, etc. For example, if the event is a soccer game, performance may include whether or not the player was a starting member or a bench starter, the number of shots taken, the number of goals scored, the number of hat tricks scored, the number of fouls committed, the pass success rate, the distance traveled, the number of sprints made, the number of chances created, whether or not the player was sent off (yellow or red card), the playing time, and the ball possession rate. For example, if the event is an idol concert, the performance may include the number of acts performed, the number of songs, the number of times the performer's name is called, their position in the act, the number of solo parts for each member, vocal volume, amount of dancing, calories burned, the time spent alone on live camera footage, the number of goods brought by the user, and fan service behaviors that include at least blowing kisses or sending glances, etc.
[0091] This information regarding the performance may be automatically obtained from live footage of the event based on image processing technology including AI, or may be automatically obtained based on data provided by the event organizer or descriptions on news sites, etc., from which information is disseminated from an external server, or may be input sequentially by an administrator who manages the information processing device 2.
[0092] The user may designate one or more predetermined members. Furthermore, the user may be able to designate all members of a team, unit, or the like as predetermined members. The user may be able to designate all members of a small unit made up of some of the members of a team, unit, or the like as predetermined members. For example, among the four members of idol unit 8 (Idol Club Himawari-gumi), there may be a small unit consisting of Noriko (member 83) and Maki (member 84), and the user may designate Noriko (member 83) and Maki (member 84) as predetermined members. When designating all members of a team, unit, or the like, or when designating all members of a small unit, the content of the benefits may be favorably taken into account, and the aforementioned number of people count may be adjusted.
[0093] Users who meet certain conditions related to a team or members, such as membership in an official fan club, may be given better benefits, or the counted number of members may be adjusted. That is, information indicating membership in an official fan club may be included in the first information. Furthermore, official fan clubs have attributes, such as gold membership, silver membership, bronze membership, and kids membership, and different benefits may be given depending on the number of memberships, or the counted number of members may be adjusted.
[0094] In relation to the headcount count by the counting unit 234 and the user's seat information included in the first information, if a predetermined percentage or more of the seats at the event venue are filled, the privilege may be improved regardless of the team or member being supported, or the aforementioned calculated number of people may be corrected. The predetermined percentage may be, for example, 50 to 100%, specifically, for example, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, or 100%, or may be within a range between any two of the values exemplified here. Note that, if a certain section of seats, such as the first base side or right field stands in baseball, or the home team side or behind the goal in soccer, is filled to a predetermined percentage or more, the privilege may be improved regardless of the team or member being supported, or the aforementioned calculated number of people may be corrected.
[0095] An event may be held only in the real space without an event in the virtual space. Conversely, an event may be held only in the virtual space without an event in the real space. In either case, a benefit is given to at least one of the user and the member based on the first information and the second information.
[0096] In the above-described embodiment, the identification unit 233 identifies the content of the benefit when a predetermined member's turn is completed or when the event itself is completed, but the content of the benefit may be identified at other times. For example, the content of the benefit may be identified at the time when each member participates or appears, when the event is held, or at a certain point in time during a match or appearance of a predetermined member.
[0097] If the event is a sport that has a concept of home and away, such as baseball or soccer, benefits may be given only to users or members associated with the home team or the away team. Alternatively, the benefits may be different for users or members associated with the home team and users or members associated with the away team, or the aforementioned headcount may be adjusted for at least one of them. For example, since users who support the away team are likely to be traveling from afar to attend the event, such users may be given better benefits than users who attend the home team's venue.
[0098] The content of the benefit may be varied depending on the weather, temperature, and other climatic information for the day. The weather information can be obtained by the information processing device 2 receiving data, etc., transmitted by a server of the Japan Meteorological Agency or the like via the communication network 11. In such a case, the benefit is granted to at least one of the user and the member based on the first information, the second information, and the climatic information. Specifically, under conditions that are expected to prevent people from going out, such as extremely hot days, midwinter days, or rainy weather, the content of the benefit may be improved, and the aforementioned count number may be corrected.
[0099] A reward may be provided when a user is unable to participate in an event for a predetermined reason. Such reasons include at least reasons based on restrictions on going out due to a virus infection or the like, reasons due to poor health or injury, reasons due to traffic congestion or public transportation delays, and reasons due to bad weather or a disaster. In particular, when the reason is restrictions on going out due to a virus infection or the like, a better reward may be provided than if the user were to participate in the event as usual. For example, a video or image of a portion of the event may be provided as a reward. Whether or not a user is infected with a virus may be determined by linking with a specific app or the like, and proof of infection may be required. In other words, a method for providing rewards in response to restrictions on going out due to an infectious disease may be provided. This reward method includes the following steps: In the acquisition step, predetermined information specified by the user is acquired for each of multiple users. The predetermined information is information about at least one predetermined member among multiple members participating or appearing in the event. The predetermined member is arbitrarily designated for each user. In the identification step, information indicating the user's planned participation in the event and information indicating that the user has contracted an infectious disease are identified. In the granting step, if the user is unable to attend the event due to restrictions on going out due to an infectious disease as a result of the identifying step, a reward is granted to at least one of the user and a predetermined member designated by the user. According to this aspect, even if a user is unable to attend the event due to an infectious disease, a reward can be granted to the user or a predetermined member designated by the user to offer sympathy. Preferably, a right to preferentially acquire rewards such as NFTs that would normally be granted to a member or that the member already owns may be granted to a user who was unable to attend the event venue due to restrictions on going out.
[0100] While the second information includes information about the member's performance at the event, the first information may also include information about the user's cheering performance at the event. Such cheering performance includes at least the volume of cheering, the number of calls, preferably the number of calls for a specific member, how silently the cheering was performed under the circumstances of an infectious disease outbreak, the amount of time spent standing and cheering, the number of times the cheering was performed, the number of times the cheering was performed, the number of times the cheering was performed, and the number of times the cheering was performed, and singing or dancing along. Depending on such cheering performance, the content of the reward may be varied, and the aforementioned total number of people may be adjusted.
[0101] The rules of the e-sports in the above-described embodiment may be more complex. Furthermore, the information included in the second information may be selected according to the rules. For example, in the above example, each team has three players, but one additional player may be a reserve. Rules may also be implemented in which different winning points are awarded depending on the order or combination of the three players, rather than simply winning or losing. Specific examples include a "round-robin tournament between the vanguard and the general," "the general is important, and a win earns 20 points, while the others receive 10 points," and "if both players have 20 points, a deciding match will be played, and the winner will receive 5 points." In other words, the second information may include at least the "number of times a substitute player has participated and won," "the number of times they have been selected as the general," "the number of times they have won general matches," "the number of times they have been selected for the deciding match," and "the number of times they have won the deciding match." Furthermore, the content of the benefits may be varied according to such information, and the aforementioned total number of players may be adjusted.
[0102] The various pieces of information described in the above examples may be stored in a distributed manner in other external devices, not just in the storage unit 22 of the information processing device 2. In such cases, distributed ledger management based on a blockchain or the like may be performed.
[0103] Furthermore, it may be provided in the following aspects.
[0104] (1) An information processing method comprising the following steps: in an acquisition step, predetermined information designated by the user is acquired for each of a plurality of users, wherein the predetermined information is information regarding a predetermined member who is at least one of a plurality of members participating or appearing in an event, and the predetermined member is arbitrarily designated for each of the users; in an identification step, first information indicating the user's participation in the event and second information indicating whether the predetermined member will participate in or appear in the event are identified; and in an assignment step, a benefit is granted to at least one of the user and the predetermined member designated by the user based on the first information and the second information.
[0105] According to this aspect, it is possible to provide a technology that provides a highly interesting experience to a variety of people.
[0106] (2) In the information processing method described in (1) above, the predetermined information is information generated via an item related to the member that is owned by the user.
[0107] According to this aspect, members can be efficiently designated based on the user's interests and preferences.
[0108] (3) In the information processing method described in (1) or (2) above, further, in the counting step, the number of users who have designated each specified member is counted for each specified member, and in the granting step, the benefit is variably granted based on the counting result of the counting step.
[0109] According to this aspect, benefits can be given according to the popularity of the member designated by the user, thereby increasing interest.
[0110] (4) In the information processing method described in any one of (1) to (3) above, the event is held in at least one of real space and virtual space, the first information is information that distinguishes between participation in the event in the real space and participation in the event in the virtual space, and in the granting step, the benefit is variably granted depending on whether the participation is in the real space or the virtual space.
[0111] According to this embodiment, participation in events not only in real space but also in virtual space is encouraged, which can further increase interest.
[0112] (5) In the information processing method described in any one of (1) to (4) above, in the identification step, the first information is identified based on at least one of the results of electronic authentication permitting participation in the event, location information indicating the user's location, the results of facial authentication of the user, and items related to the member that the user brought to the event.
[0113] According to this aspect, the first information can be easily identified.
[0114] (6) In the information processing method described in any one of (1) to (5) above, the second information further includes information regarding the member's performance in the event, and in the granting step, the benefit is variably granted depending on the performance.
[0115] According to this embodiment, benefits can be given according to the performance of the members, which can further increase the interest.
[0116] (7) In the information processing method described in (6) above, the information regarding the performance included in the second information includes at least one of the member's type of participation or appearance in the event and their level of performance in the event.
[0117] According to this embodiment, information about the performance of the members is defined in more detail, and benefits can be given in accordance with this, which can further increase interest.
[0118] (8) In the information processing method described in any one of (1) to (7) above, the first information further includes information regarding the user's seat at the event, and in the granting step, the benefit is variably granted depending on the position or type of the seat.
[0119] According to this aspect, benefits can be given according to the user's seat, which can further increase interest.
[0120] (9) In the information processing method according to any one of (1) to (8) above, in the granting step, the benefit related to a game associated with the event is granted to the user.
[0121] According to this embodiment, it is possible to encourage users to both participate in events and play games.
[0122] (10) In the information processing method described in any one of (1) to (9) above, in the granting step, at least one of virtual currency and a digital asset issued as an NFT is granted as the benefit to the specified member designated by the user.
[0123] According to this embodiment, monetary value can be provided to members, and they can be motivated to improve their performance at the event.
[0124] (11) An information processing system consisting of at least one device, comprising at least one processor capable of executing at least one program so as to perform each step of the information processing method described in any one of (1) to (10) above.
[0125] According to this embodiment, monetary value can be provided to members, and they can be motivated to improve their performance at the event.
[0126] (12) In the information processing system described in (11) above, at least one of the devices is installed outside Japan.
[0127] According to this aspect, it is possible to provide a technology that provides highly interesting experiences to a variety of people through various management forms.
[0128] (13) A program that causes at least one computer to execute each step of the information processing method described in any one of (1) to (10) above.
[0129] According to this aspect, it is possible to provide a technology that provides a highly interesting experience to a variety of people.
[0130] (14) A method for granting benefits due to restrictions on going out due to an infectious disease, comprising the following steps: in the acquisition step, predetermined information designated by the user is acquired for each of a plurality of users, wherein the predetermined information is information regarding a predetermined member who is at least one of a plurality of members who will be participating or appearing in an event, and the predetermined member is arbitrarily designated for each of the users; in the identification step, information indicating that the user plans to participate in the event and information indicating that the user has contracted an infectious disease are identified; and in the granting step, if, as a result of the identification step, the user is unable to participate in the event due to restrictions on going out due to an infectious disease, a benefit is granted to at least one of the user and the predetermined member designated by the user.
[0131] According to this aspect, even if a user contracts an infectious disease and is unable to participate in an event, benefits can be given to such user and a specified member designated by the user to express gratitude. Of course, this is not the case.
[0132] Finally, while various embodiments of the present disclosure have been described, they are presented as examples and are not intended to limit the scope of the invention. The novel embodiments may be embodied in various other forms, and various omissions, substitutions, and modifications may be made without departing from the spirit of the invention. Such embodiments and modifications are intended to be included within the scope and spirit of the invention, as well as within the scope of the inventions and their equivalents as defined in the claims. [Explanation of symbols]
[0133] 1: Information processing system 11: Communication Network 2: Information processing equipment 20: Communication bus 21: Communications Department 22: Storage section 23: Control section 231: Display control unit 232: Management Department 233: Specific part 234: Aggregation section 235: Granting section 236: Display control unit 3: Game device 30: Communication bus 31: Communications Department 32: Storage section 33: Control section 34a: Graphics processing unit 34b: Audio processing section 34c: Operation section 4a: Display 4b: Speaker 4c: Input Device 5: Fan 51: Head 51a: One side 51b: Other side 53: Printing 54: Pattern 6: User registration screen 61: List 61x:Select button 62: List 62y: Checkbox 63: Button 7a: User information table 7b: Player information table 8: Idol unit 81: Member 82: Member 83: Member 84: Member 9: NFT trading cards 91: Publication date information 92: area 93: Message IF0: Prescribed information IF1: First information IF2: Second information
Claims
[Claim 1] An information processing method, comprising: It includes the following steps: In the acquisition step, predetermined information designated by the user is acquired for each of the plurality of users, The predetermined information is information about a predetermined member who is at least one of a plurality of members who will participate or appear in the event, The predetermined member is arbitrarily designated for each of the users, In the identification step, first information indicating the user's participation in the event and second information indicating whether the predetermined member will participate in or appear in the event are identified; In the granting step, a benefit is granted to at least one of the user and the predetermined member designated by the user based on the first information and the second information.
Citation Information
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