Information processing apparatus and program
The information processing device provides distinctive menu control through automatic and user-operated modes, addressing the lack of control in existing technologies and enhancing user experience.
Patent Information
- Application Number
- JP2024100879
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-06-21
- Publication Date
- 2026-01-08
- Estimated Expiration
- 2044-06-21
AI Technical Summary
Existing technologies lack distinctive control over multiple executable menus, particularly in non-contact image display devices.
An information processing device with execution mode settings that automatically select and execute menus in one mode and allow user-controlled selection in another, incorporating features like automatic menu repetition and user-operated transitions.
Enables distinctive control over menus, catering to different user abilities by automatically selecting menus in one mode and allowing user interaction in another, enhancing user engagement and enjoyment.
Smart Images

Figure 2026002700000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing device and a program. [Background technology]
[0002] An image display device that allows various user operations to be input without contact is known (see Patent Document 1). Patent Document 1 describes a configuration in which a game is executed according to a menu selected from a menu hierarchically organized into multiple modes. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2014-241047 Summary of the Invention [Problem to be solved by the invention]
[0004] However, the technology described in Patent Document 1 does not have any particular features regarding the menu.
[0005] The problem to be solved by the present invention is to provide a technique for realizing distinctive control over a plurality of executable menus. [Means for solving the problem]
[0006] An aspect of the present invention is an information processing device that executes a selected menu from a plurality of menus, and includes: an execution mode setting unit that sets an execution mode from a plurality of modes including at least a first mode and a second mode; a first mode execution control unit that, when the first mode is the execution mode, executes the selected menu, then automatically selects and executes the next selected menu to be executed; and when the second mode is the execution mode, then executes the selected menu, then selects and executes the next selected menu to be executed based on a user's selection operation.
[0007] In addition, the first mode execution control unit may be configured to automatically repeatedly select and execute the same selection menu when there is no first operation input, and to select and execute a menu different from the immediately preceding selection menu as a new selection menu when the first operation input is made.
[0008] The first mode execution control section may automatically select a selection menu to be executed next from a first menu group that is predetermined among the plurality of menus.
[0009] In addition, the plurality of menus may include a non-evaluation menu that does not evaluate the user's operation input and an evaluation menu that evaluates the user's operation input, and the first menu group may be composed only of the non-evaluation menus.
[0010] The second mode execution control unit may select a selection menu from among menus including the non-evaluation menu and the evaluation menu based on a selection operation by a user.
[0011] The second mode execution control section may select a selection menu from a plurality of menu groups including the first menu group based on a selection operation by a user.
[0012] In addition, the plurality of menus may include a medium-granting menu in which a specified medium is granted to a user when a specified achievement condition is met, and a non-granting menu in which the achievement condition is not set and the specified medium is not granted, and the first menu group may be composed only of the non-granting menus.
[0013] The game device may further include a bonus process execution unit that executes bonus processes based on the predetermined medium owned by the user.
[0014] Furthermore, the home screen of the first mode execution control unit and the home screen of the second mode execution control unit may be different.
[0015] In addition, the first mode execution control unit may start a process of automatically selecting and executing a selection menu in response to a predetermined start operation on the home screen, and the second mode execution control unit may accept an operation to select a selection menu on the home screen, and select and execute the selection menu based on the accepted operation.
[0016] The first mode execution control section may also display an image indicating what the predetermined start operation is on a home screen.
[0017] The first mode execution control unit may not display a selection menu on the home screen, but may display a prompt to perform the predetermined start operation.
[0018] The second mode execution control unit may display a plurality of selectable icons on the home screen, and select and execute a selection menu based on an operation to select an icon.
[0019] Furthermore, the second mode execution control section may perform control to transition to a standby state in which a selection of a next selection menu to be executed is accepted after the selection menu has been executed.
[0020] The second mode execution control unit may also be configured to perform control to transition to the standby state when an operation to instruct transition to the standby state is performed while a selection menu is being executed.
[0021] The information processing device may also be an electronic toy equipped with a touch panel.
[0022] The program may also be configured to cause a computer to function as a program for causing a computer to execute a selected menu from a plurality of menus, the program including an execution mode setting unit that sets an execution mode from a plurality of modes including at least a first mode and a second mode, a first mode execution control unit that, when the first mode is the execution mode, executes the selected menu, and then automatically selects and executes the next selected menu to be executed, and when the second mode is the execution mode, selects and executes the next selected menu to be executed based on a user's selection operation. [Effects of the Invention]
[0023] According to the present invention, in the first mode, the information processing device executes a selected menu, and then automatically selects and executes the next selected menu. On the other hand, in the second mode, after executing a selected menu, the information processing device selects and executes the next selected menu based on a selection operation by the user. This allows for distinctive control of multiple executable menus. [Brief explanation of the drawings]
[0024] [Figure 1] FIG. 1 is a diagram showing an example of the appearance of an electronic toy. [Figure 2] FIG. 10 is a diagram showing an example of a menu group. [Figure 3] FIG. 10 is a diagram showing another example of a menu group. [Figure 4] FIG. 10 is a diagram showing an example of a mode selection screen. [Figure 5] FIG. 10 is a diagram showing an example of a home screen in the first play mode. [Figure 6] FIG. 10 is a diagram showing an example of a menu execution screen. [Figure 7] FIG. 10 is a diagram showing an example of a home screen in standard mode. [Figure 8] FIG. 10 is a diagram showing an example of a category menu screen. [Figure 9] FIG. 10 is a diagram showing another example of the menu execution screen. [Figure 10] FIG. 10 is a diagram showing an example of a coin awarding screen. [Figure 11] FIG. 10 is a diagram for explaining a bonus process. [Figure 12] FIG. 2 is a block diagram showing an example of the functional configuration of an electronic toy. [Figure 13] FIG. 4 is a diagram showing an example of the data configuration of a menu list. [Figure 14] 10 is a flowchart showing the flow of processing performed by an electronic toy. [Figure 15] 15 is a flowchart showing the flow of processing following FIG. 14. DETAILED DESCRIPTION OF THE INVENTION
[0025] Preferred embodiments of the present invention will be described below with reference to the drawings. In the following, an electronic toy will be exemplified as an information processing device. Note that the present invention is not limited to the embodiments described below, and the forms to which the present invention can be applied are not limited to the following embodiments. Furthermore, in the description of the drawings, the same parts are given the same reference numerals.
[0026] 1 is a diagram showing an example of the appearance of an electronic toy 1 according to this embodiment. The electronic toy 1 according to this embodiment is an information processing device in the form of, for example, a tablet computer, and includes a power button 11, a volume control button 13, a touch panel 15, and a speaker 17.
[0027] The electronic toy 1 also incorporates a control board 19 on which are mounted electronic components such as a processor such as a CPU (Central Processing Unit) 191, an IC (Integrated Circuit) memory 193, and a communication device. The IC memory 193 of this control board 19 stores a menu execution processing program for executing various menus, various setting data required for executing the menu execution processing program, etc. The CPU 191 then executes the menu execution processing program to perform arithmetic processing, and controls each part of the electronic toy 1 in response to a user's operation input using the touch panel 15.
[0028] The form of the electronic toy is not limited to a tablet computer, but may be, for example, a smartphone, a notebook computer, a portable game device, or the like.
[0029] [detail] The electronic toy 1 executes a selected menu selected from a plurality of menus. The contents of the menu will be described later, but various educational and learning menus are prepared in advance according to the target user.
[0030] 1. About Modes The electronic toy 1 of this embodiment has two modes: a "first play mode" as an example of a first mode, and a "standard mode" as an example of a second mode. The execution mode is set according to a user's selection operation. While the target audience for each mode is not particularly limited, for example, the first play mode is a mode targeted at young children. In contrast, the standard mode is a mode targeted at older children and users who have completed the first play mode. In each mode, the menu is executed by performing control appropriate for the target audience. Young children have difficulty selecting menus on their own. On the other hand, as children get older, they become able to select menus of their own volition, and the menu content that they can enjoy without getting bored differs from that of younger children. Note that the number of modes is not limited to two, and three or more modes may be provided.
[0031] The first play mode and the standard mode are each associated with a menu group to be executed in advance. Figures 2 and 3 show examples of menu groups, with Figure 2 showing an example of the first play menu group Ga, which is the first menu group, and Figure 3 showing an example of the standard menu group Gb (Gb-1, 2, 3, ...), which is the other menu group.
[0032] Each menu group Ga, Gb is, for example, a group of menus classified by category. The types of categories are not particularly limited, but examples include "First Play," "Sports Ability," "Numbers," "Life," "English," "Music," and "Memory."
[0033] Specifically, the menus in the "First Play" category are classified into the first play menu group Ga in FIG. 2. This first play menu group Ga is associated with the first play mode. Meanwhile, the menus in each category other than the "First Play" category ("Sports Ability," "Numbers," and "Lifestyle" in FIG. 3) are classified into each standard menu group Gb in FIG. 3. And, the menu groups of all categories, that is, the first play menu group Ga and each standard menu group Gb (Gb-1, 2, 3, ...) are associated with the standard mode. This realizes a configuration in which menus of all categories can be executed in the standard mode, whereas only menus in the "First Play" category are executed in the first play mode.
[0034] Here, the menus constituting each menu group Ga, Gb include a non-evaluation menu that does not evaluate the user's operation input, and an evaluation menu that evaluates the user's operation input. Also included are a medium-awarding menu in which coins are awarded to the user as a predetermined medium when a predetermined achievement condition is met, and a non-awarding menu in which no achievement condition is set and no coins are awarded. The achievement condition may be set as appropriate, for example, "the first time the awarding menu is cleared." The menus marked with the evaluation mark MKa in FIG. 3 are evaluation menus, and the menus without the evaluation mark MKa in FIG. 2 and FIG. 3 are non-evaluation menus. Similarly, the menus marked with the award mark MKb in FIG. 3 are award menus, and the menus without the award mark MKb in FIG. 2 and FIG. 3 are non-awarding menus.
[0035] That is, in this embodiment, the first play menu group Ga is composed of only non-rated menus. On the other hand, each of the standard menu groups Gb includes both rated menus and non-rated menus. In addition, some of the rated menus are designated as awarded menus, and the remaining rated menus and non-rated menus are designated as non-award menus.
[0036] More specifically, each menu in the first-time play menu group Ga is a non-rating menu, and therefore all are non-award menus. Therefore, no achievement conditions are set for each menu in the first-time play mode, and coins are not awarded when the menu is executed. On the other hand, the rating menus in the standard menu group Gb include an award menu, and when the menu is executed for the first time and the evaluation result is that the menu is cleared, coins are awarded as the achievement conditions are met. Note that which rating menus are to be award menus may be set as appropriate. All rating menus may be configured to be award menus. It is also possible to configure some or all of the non-rating menus to be award menus. In this case, the achievement condition may be that the menu is executed for the first time, etc.
[0037] 2. First-time play menus As described above, each menu in the first play menu group Ga is a non-rated menu. And because the first play mode is targeted at young children, each menu in the first play menu group Ga is a menu that progresses when you touch anywhere on the screen. By touching the screen, the menu progresses, the display on the screen changes, and sound is output, so the target users (young children) can enjoy playing without getting bored.
[0038] Specifically, for example, the menus include (1) a menu that displays an illustration of a vehicle and moves the vehicle along a predetermined route in response to touch operations, (2) a menu that changes the character's facial expression in response to touch operations, (3) a menu that displays an illustration of an object and displays its name in response to touch operations or outputs the name's audio from speaker 17, (4) a menu that displays an illustration of an animal and outputs the name, cry, etc., of the animal in response to touch operations from speaker 17, and (5) a menu that displays letters and numbers and displays the pronunciation audio from speaker 17 in response to touch operations.
[0039] 3. Standard menus Each menu in the standard menu group Gb is a menu executed in standard mode. The standard mode is targeted at older children and the like. Therefore, each menu in the standard menu group Gb includes a menu in which questions related to the corresponding category are presented and the user answers the questions by touch operation. A menu in which the user is asked to determine whether the answer is correct or not corresponds to an evaluation menu. The operation input is evaluated, with the answer being clear if the answer is correct and failing to clear if the answer is incorrect. In addition, the evaluation menu includes a menu in which the performance is evaluated based on the score obtained.
[0040] Specifically, these include, for example, (1) a menu for searching for cards with the same picture, (2) a menu for matching puzzle pieces to complete a picture, (3) a menu for moving displayed objects to a specified position on the screen by touching and dragging, (4) a menu for selecting pronounced alphabets, and (5) a menu for displaying two numbers and selecting the larger (or smaller) one.
[0041] In addition, unlike the non-rated menus in the first play menu group, the non-rated menus in the standard menu group Gb are menus that do not progress by simply touching somewhere on the screen. For example, there are (6) a menu for selecting a color or pen type to draw, and (7) a menu for tracing the stroke order of characters.
[0042] 4. Mode setting process The electronic toy 1 executes a mode setting process in response to a mode setting operation performed by pressing and holding the power button 11, and first sets the play mode or the standard mode as the execution mode.
[0043] Fig. 4 is a diagram showing an example of a mode selection screen displayed on the touch panel 15. As shown in Fig. 4, when the power button 11 of the electronic toy 1 is pressed and held down, a mode selection screen W1 is displayed on the touch panel 15. The mode selection screen W1 includes an on / off switch button B1 for the first-time play mode, and is configured to switch the execution mode between the first-time play mode and the standard mode by accepting a selection operation to turn on or off the first-time play mode at startup.
[0044] That is, in the mode setting process, when a switching operation to turn on the on / off switching button B1 on the mode selection screen W1 is performed (FIG. 4(a)), the electronic toy 1 first sets the play mode as the execution mode. On the other hand, when a switching operation to turn off the on / off switching button B1 is performed (FIG. 4(b)), the electronic toy 1 sets the standard mode as the execution mode.
[0045] 5. First mode execution control process When the execution mode is set to the play mode for the first time in the mode setting process, the electronic toy 1 executes the first mode execution control process when the electronic toy 1 is started up. Fig. 5 is a diagram showing an example of a home screen when the play mode for the first time is the execution mode.
[0046] In the first mode execution control process, the electronic toy 1 first controls the display of the home screen W2 of the first play mode. Then, the electronic toy 1 displays an image I2 indicating what the start operation is on the home screen W2 of the first play mode, and accepts the start operation. FIG. 5 shows an image I2 of a message instructing a touch operation as the start operation. The electronic toy 1 accepts a touch operation anywhere on the screen as the start operation. Unlike the standard menu described below, the electronic toy 1 does not display a menu for the user to select a category or menu, but only displays a menu prompting the user to start the operation. The display prompting the user to start the operation is shown by the image I2. Then, when the start operation (a touch operation on the screen in this example) is performed, the electronic toy 1 automatically selects and executes the selection menu to be executed. For example, the electronic toy 1 randomly selects one from the first play menu group Ga (see FIG. 3) and executes it as the selection menu.
[0047] Fig. 6 is a diagram showing an example of a menu execution screen for a selected menu. Fig. 6 shows a menu execution screen W3 when menu M11 in Fig. 2 is selected as the selected menu. In this menu, first, a vehicle (e.g., a train) 31 is displayed at a start point S of a travel route 33. Then, when a touch operation is performed anywhere on the screen, the menu progresses and the vehicle 31 moves along the travel route 33. Thereafter, when the vehicle 31 reaches a goal point G, the menu ends.
[0048] Here, in the first play mode, the electronic toy 1 automatically selects and executes the same selection menu repeatedly. For example, in the example of FIG. 6, after the vehicle 31 reaches the goal point G, the menu is executed again. As a result, the vehicle 31 is again displayed at the start point S of the travel route 33. Then, when the user performs a touch operation, the vehicle 31 moves to the goal point G.
[0049] More specifically, the execution of the same selection menu is repeated until the home button Bh1 or the change button Bc1 is touched on the menu execution screen W3. The home button Bh1 is for returning to the home screen, and the change button Bc1 is for the first operation input.
[0050] Specifically, when the home button Bh1 is touched, the electronic toy 1 displays the home screen W2 (see FIG. 5) of the first play mode and accepts a start operation. On the other hand, when the change button Bc1 is touched, the electronic toy 1 determines that a first operation input has been made, and selects, for example at random, a menu different from the immediately preceding selected menu (the currently executed selected menu) from the first play menu group Ga as the selected menu. If the change button Bc1 is touched on the menu execution screen W3 of FIG. 6, a menu different from the previously executed selected menu M11 is selected from the first play menu group Ga of FIG. 2. Then, the electronic toy 1 executes the selected selected menu as a new selected menu.
[0051] In the first-time play mode, if no operation is performed and no touch is made anywhere on the screen for a predetermined time (for example, 60 seconds), the screen will return to the first-time play mode home screen W2 (see Figure 5).
[0052] Thus, in the first play mode for young children, a selection menu is automatically selected and executed. The same selection menu is repeatedly executed while the Home button Bh1 or the Change button Bc1 is not selected. On the other hand, when the Change button Bc1 is selected, a menu different from the one that was being executed up until then is automatically selected and executed as a new selection menu. This allows the first play mode to execute menus with fewer and simpler operations. Therefore, even users such as young children who have difficulty selecting menus of their own volition will not get bored and can enjoy playing with simple operations that involve touching the screen.
[0053] 6. Second mode execution control process When the execution mode is set to the standard mode in the mode setting process, the electronic toy 1 executes the second mode execution control process. Fig. 7 is a diagram showing an example of a home screen when the standard mode is the execution mode.
[0054] In the second mode execution control process, the electronic toy 1 first controls the display of the home screen W4 in the standard mode and accepts an operation for selecting a selection menu. The home screen W4 in the standard mode is a screen different from the home screen W2 in the first play mode (see FIG. 5).
[0055] In this embodiment, the home screen W4 in standard mode accepts a category selection operation. To this end, icons (category icons) CI representing each category of the menu group (first-time play menu group Ga and standard menu group Gb (Gb-1, 2, 3, . . .)) associated with the standard mode are displayed side by side on the home screen W4. The user selects the category of the menu they wish to execute by touching any of the category icons CI.
[0056] When a category icon CI is touched on the home screen W4, the electronic toy 1 controls the display of the intra-category menu screen and accepts a selection operation for a selection menu. FIG. 8 is a diagram showing an example of an intra-category menu screen that is displayed when the category icon CI-1 is touched on the home screen W4 of FIG. 7 and the "Sports Power" category is selected. The menu group of the "Sports Power" category is the standard menu group Gb-1 shown in FIG. 3. Therefore, icons (menu icons) MI indicating the menus classified into the standard menu group Gb-1 are displayed side by side on the intra-category menu screen W5. Also, on the intra-category menu screen W5, a coin mark MKc is added to the menu icon of the corresponding menu (e.g., menu icon MI-1) so that the assigned menu can be identified. The user touches any of the menu icons MI to select a selection menu. For example, if the menu icon MI-1 is touched, the electronic toy 1 selects and executes the menu M13 (see FIG. 3) of the menu icon MI-1 as the selection menu.
[0057] Fig. 9 is a diagram showing an example of a menu execution screen for a selection menu. Menu execution screen W6 in Fig. 9 shows a scene where a question is asked instructing the player to fill in blank pieces 45 to complete a road so that character 41 at the starting point can reach factory 43 at the goal point. The user answers the question by selecting one piece from four pieces 471 to 474 shown as options at the bottom of the screen. This menu is an evaluation menu that evaluates the user's operational input by determining whether the answer is correct if the correct piece 471 is selected or incorrect if the correct piece 471 is not selected.
[0058] In the standard mode, when the electronic toy 1 finishes executing a selection menu, it controls to transition to a standby state in which it receives a selection operation for the next selection menu to be executed. Specifically, the electronic toy 1 transitions to the standby state by displaying an in-category menu screen W5 (see FIG. 8) related to the category of the selection menu that has been executed, and receives a selection operation for the selection menu on the in-category menu screen W5. Note that the standard menu group also includes non-rated menus, such as menus that allow the user to freely draw pictures. For this reason, an end button may be provided on the menu execution screen of the corresponding menu, so that the user can receive an operation to end the execution of the menu. When the end button is touched, it controls to display an in-category menu screen related to the category of the menu, and transition to the standby state.
[0059] Furthermore, while a selection menu is being executed, the electronic toy 1 accepts a transition instruction operation using the change button Bc2 on the menu execution screen W6. When the change button Bc2 is touched, the electronic toy 1 terminates the selection menu being executed. Then, the electronic toy 1 transitions to a standby state by displaying the intra-category menu screen W5 (see FIG. 8) related to the category of the selection menu that was terminated, and accepts a selection operation for the selection menu on the intra-category menu screen W5. This makes it possible to return to the intra-category menu screen W5, select a new selection menu, and execute it even while the selection menu is being executed.
[0060] Furthermore, when the home button Bh2 is touched while the selection menu is being displayed, the electronic toy 1 displays the standard mode home screen W4 (see FIG. 7). In this case, a category selection operation is accepted.
[0061] In standard mode, if no operation is performed on the screen for a predetermined time (e.g., 60 seconds), the device will terminate the selection menu and return to the category menu screen for that category. If no operation is performed for a further predetermined time (e.g., 180 seconds), the device will automatically turn off.
[0062] In this way, in the standard mode for older children, a user can select a menu from the "First Play" menu available in the first play mode and other category menus available only in the standard mode. The menus available only in the standard mode include menus that evaluate the user's input, such as those that judge whether the game is correct or not and those that evaluate the score. This allows users who can select categories and menus to enjoy the fun of finding their favorite menu and playing.
[0063] Although the configuration described here involves accepting the user's selection of a category and a menu in a step-by-step manner to select a menu item, it is not necessary to categorize the menu items. In this case, the category selection step may be omitted, and a list of executable menu items may be displayed on the home screen, allowing the user to select a menu item.
[0064] 7. Coin allocation and reward processing If the executed selection menu is an award menu, the electronic toy 1 determines the achievement condition. In this embodiment, if the menu is cleared for the first time, it is determined that the achievement condition is met, and coins are awarded to the user. FIG. 10 is a diagram showing an example of a coin award screen that is displayed when the user clears the selection menu and satisfies the achievement condition after executing the selection menu on the menu execution screen W6 of FIG. 9. The coin award screen W71 of FIG. 10 shows that one coin has been accumulated.
[0065] Here, the electronic toy 1 executes a bonus process based on the coins the user has. In this embodiment, the bonus process is executed when three coins are accumulated. For example, FIG. 11(a) shows a coin awarding screen W73 when three coins are accumulated. In this case, the electronic toy 1 executes the bonus process. Specifically, the electronic toy 1 awards a medal to the user (FIG. 11(c)) after a predetermined effect display (FIG. 11(b)). For this purpose, in this embodiment, multiple types of medals are prepared in advance. Then, in the bonus process, the electronic toy 1 randomly selects one medal from those that the user has not yet acquired and awards it to the user. The awarded medal is registered in the collection as an acquired medal, as shown in FIG. 11(d), for example. The registered acquired medals can also be made viewable from the home screen, setting screen, etc.
[0066] Although the awarding of medals has been exemplified as a bonus process here, the content of the bonus process is not particularly limited. For example, a special menu may be added to the executable menu, a character may be awarded instead of medals, or a special video may be awarded as a playable video.
[0067] [Function Configuration] 12 is a block diagram showing an example of the functional configuration of the electronic toy 1. As shown in Fig. 12, the electronic toy 1 includes an operation input unit 110, a display unit 120, a sound output unit 130, a processing unit 140, and a storage unit 150.
[0068] The operation input unit 110 is used by the user to input various operations, and can be realized by a touch panel, keyboard, mouse, etc. In FIG. 1, this corresponds to the touch panel 15. The display unit 120 is realized by a display device such as an LCD (Liquid Crystal Display) or a touch panel, and performs various displays in response to display signals from the processing unit 140. In FIG. 1, this corresponds to the touch panel 15. The sound output unit 130 is realized by a speaker, etc., and emits sound signals input from the processing unit. In FIG. 1, this corresponds to the speaker 17.
[0069] The processing unit 140 can be realized by a processor, which is an arithmetic circuit such as a CPU, ASIC (Application Specific Integrated Circuit), or FPGA (Field Programmable Gate Array), or electronic components such as an IC memory, and controls the input and output of data between each unit of the device. The processing unit 140 performs various arithmetic processing based on predetermined programs, data, operation input signals from the operation input unit 110, and the like, and controls the overall operation of the electronic toy 1. In FIG. 1, this corresponds to the control board 19 and the CPU 191.
[0070] In this embodiment, the processing unit 140 includes an execution mode setting unit 141, a first mode execution control unit 143, a second mode execution control unit 145, and a bonus process execution unit 147.
[0071] The execution mode setting unit 141 is a functional unit that executes an execution mode setting process, and sets the execution mode of the electronic toy 1 to the play mode or the standard mode for the first time based on a selection operation by the user.
[0072] The first mode execution control unit 143 is a functional unit that realizes the play mode for the first time and executes the first mode execution control process. The second mode execution control unit 145 is a functional unit that realizes the standard mode and executes the second mode execution control process.
[0073] The bonus process execution unit 147 is a functional unit that executes bonus processes, and controls the awarding of coins to the user when the award menu is cleared for the first time as a result of satisfying the achievement conditions, and also controls the awarding of medals each time three coins are collected.
[0074] The storage unit 150 stores in advance or temporarily stores each time processing is performed programs for operating the electronic toy 1 and realizing various functions of the electronic toy 1, and data used during the execution of these programs. For example, this can be realized by an IC memory such as RAM or ROM, a hard disk, etc. In FIG. 1, this corresponds to the IC memory 193.
[0075] The storage unit 150 also stores a menu execution processing program 151, a menu list 152, menu data 153, menu execution history data 154, the number of owned coins 155, and an acquired medal list 156.
[0076] The menu execution processing program 151 is a program for causing the processing section 140 to function as the execution mode setting section 141, the first mode execution control section 143, the second mode execution control section 145, and the bonus process execution section 147.
[0077] The menu list 152 stores a list of menus classified into each menu group (in this embodiment, the first-time play menu group Ga in FIG. 2 and the standard menu group Gb (Gb-1, 2, 3, . . .) in FIG. 3). Specifically, as shown in FIG. 13, the menu list 152 is a data table in which the menu ID of each menu constituting the menu group, a rating flag, and an assignment flag are set in association with a category ID indicating the category of the menu group. The rating flag is flag information (ON: rating menu / OFF: non-rating menu) indicating whether the menu with the corresponding menu ID is a rating menu or a non-assigned menu. The assignment flag is flag information (ON: assignment menu / OFF: non-assigned menu) indicating whether the menu with the corresponding menu ID is a rating menu or a non-assigned menu.
[0078] The menu data 153 is prepared for each menu in association with a menu ID, and stores various data and programs required to execute the menu.
[0079] The menu execution history data 154 is prepared for each menu in correspondence with the menu ID, and stores various data such as the date and time when the menu was executed, the evaluation result at the time of execution if the menu is an evaluation menu, and whether or not coins (predetermined medium) have been awarded if the menu is an award menu.
[0080] The number of owned coins 155 stores the number of coins owned by the user. This number of owned coins 155 is reset to 0 when the user accumulates three coins and is awarded a medal. The acquired medal list 156 stores a list of medals that the user has acquired.
[0081] [Processing flow] 14 and 15 are diagrams showing the flow of processing performed by the electronic toy 1. The processing described here is realized by the processing unit 140 reading and executing the menu execution processing program 151.
[0082] First, the execution mode setting unit 141 executes an execution mode setting process. This execution mode setting process is executed when the electronic toy 1 is powered on for the first time or in response to a mode setting operation performed by pressing and holding the power button 11. That is, the execution mode setting unit 141 controls to display a mode selection screen and accepts a selection operation to turn on or off the play mode for the first time. When a selection operation to turn on the play mode for the first time is performed (step S1: YES), the execution mode setting unit 141 sets the execution mode to the play mode for the first time (step S3). Then, the first mode execution control unit 143 executes a first mode execution control process.
[0083] In the first mode execution control process, the first mode execution control unit 143 first controls to display the home screen of the first play mode (step S5) and accepts a start operation. Then, when the start operation is performed (step S7: YES), the first mode execution control unit 143 automatically selects a selection menu to be executed from the first play menu group Ga (step S9) and starts execution of the selected menu (step S11).
[0084] Then, if the home button Bh1 is touched while the selection menu is being executed (step S13: YES), the first mode execution control unit 143 returns to step S5 and performs control to display the play mode home screen for the first time, and accepts the start operation.
[0085] Furthermore, if the change button Bc1 is touched while the selected menu is being executed (step S15: YES), the first mode execution control unit 143 selects a menu from the first-time play menu group Ga that is different from the immediately preceding selected menu (here, the currently executed selected menu) as a new selected menu (step S17).Then, the process proceeds to step S11, and the execution of the selected menu selected in step S17 is started.
[0086] Furthermore, when the execution of the selected menu has ended (step S19: YES), the first mode execution control unit 143 automatically selects the same selected menu (step S21), and then proceeds to step S11, where the execution of the selected menu selected in step S21 begins.
[0087] Furthermore, if a predetermined time (e.g., 60 seconds) has elapsed since the execution of the selection menu was started in step S11 without any operation input (step S19: NO → step S23: YES), the first mode execution control unit 143 returns to step S5 and performs control to display the play mode home screen for the first time, and accepts the start operation.
[0088] Return to step S1 in Fig. 14. When a selection operation to turn off the play mode is performed for the first time on the mode selection screen (step S1: NO), the execution mode setting unit 141 sets the execution mode to the standard mode (step S25), as shown in Fig. 15. Then, the second mode execution control unit 145 executes the second mode execution control process.
[0089] In the second-mode execution control process, the second-mode execution control unit 145 first controls the display of a standard mode home screen (step S27) and accepts a category selection operation. If a category selection operation is performed (step S29: YES), the second-mode execution control unit 145 controls the display of an in-category menu screen (step S31) and accepts a selection operation of a selection menu from the menus of the category selected in step S29 (menus of the menu group of the category among the menu groups Ga and Gb). If a predetermined time (e.g., 180 seconds) has elapsed without any operation input including a category selection operation (step S29: NO → step S33: YES), the second-mode execution control unit 145 ends this process and turns off the power.
[0090] Furthermore, if a selection operation of the selection menu is performed (step S35: YES), the second mode execution control unit 145 starts execution of the selection menu (step S37).If a predetermined time (for example, 180 seconds) has passed without any operation input including a selection operation of the selection menu (step S35: NO → step S39: YES), this process ends and the power is turned off.
[0091] Then, if the home button Bh2 is touched while the selection menu is being displayed (step S41: YES), the second mode execution control unit 145 returns to step S27 to display the standard mode home screen and accepts a category selection operation.
[0092] Furthermore, if the change button Bc2 is touched while the selection menu is being executed (step S43: YES), the second mode execution control unit 145 returns to step S31, displays the in-category menu screen related to the category of the selection menu that was being executed, and performs control to transition to a standby state in which selection operation for the selection menu to be executed next is accepted, and accepts selection operation for the selection menu.
[0093] Furthermore, when the execution of the selected menu has ended (step S45: YES) and the selected menu is the award menu (step S47: YES), the bonus process execution unit 147 determines the achievement condition. If the achievement condition is met (step S49: YES), the bonus process execution unit 147 awards coins to the user (step S51). If three coins have been accumulated as a result of the awarding in step S51 (step S53: YES), the bonus process execution unit 147 executes bonus processing and awards medals to the user in exchange for three medals (step S55). If the selected menu is not the award menu (step S47: NO), if the achievement condition is not met (step S49: NO), or if there are not enough coins (step S53: NO), the bonus process in step S55 ends and the process returns to step S31. Then, the second mode execution control unit 145 controls the transition to a standby state in which a menu screen in the category of the selected menu that has been executed is displayed and a selection operation for the selected menu to be executed next is accepted, and accepts the selection operation for the selected menu.
[0094] Furthermore, if a predetermined time (e.g., 60 seconds) has elapsed without any operation since the execution of the selected menu was started in step S37 (step S45: NO → step S57: YES), the second mode execution control unit 145 returns to step S31, displays the in-category menu screen related to the category of the selected menu that was being executed, and performs control to transition to a standby state in which selection operation for the next selected menu to be executed is accepted, and accepts selection operation for the selected menu.
[0095] As described above, according to this embodiment, in the first-time play mode, the electronic toy 1 automatically selects and executes a selection menu in response to a start operation on the home screen. When a touch operation of the change button is received as a first operation input on the menu execution screen, the electronic toy 1 automatically selects and executes the next selection menu to be executed. If no first operation input is received, the same selection menu is repeatedly executed. On the other hand, in the standard mode, the electronic toy 1 receives a selection operation from the user, selects and executes a selection menu. Furthermore, a bonus process is executed according to coins collected by the user when the user selects and executes a bonus menu, and a bonus is awarded to the user. Thus, even users who have difficulty selecting a menu on their own, such as young children, can enjoy playing the game by simply touching the screen, thanks to the first-time play mode. Furthermore, the standard mode allows older children to freely select a menu of their choice and enjoy operation inputs corresponding to that menu. Therefore, it is possible to provide an electronic toy 1 that can be used for a long time, even during infancy. The electronic toy 1 of this embodiment can achieve distinctive control of multiple executable menus.
[0096] [Summary] The disclosure of the present specification according to the above-described embodiments can be summarized as follows.
[0097] The first aspect is an information processing device that executes a selected menu from a plurality of menus, and includes: an execution mode setting unit that sets an execution mode from a plurality of modes including at least a first mode and a second mode; a first mode execution control unit that, when the first mode is the execution mode, executes the selected menu, then automatically selects and executes the next selected menu to be executed; and when the second mode is the execution mode, then executes the selected menu, then selects and executes the next selected menu to be executed based on a user's selection operation.
[0098] According to the first aspect, in the first mode, the information processing device executes a selected menu, and then automatically selects and executes the next selected menu. Meanwhile, in the second mode, after executing a selected menu, the information processing device selects and executes the next selected menu based on a selection operation by the user. This allows for distinctive control of multiple executable menus.
[0099] In addition, as a second aspect, the information processing device of the first aspect may be configured such that the first mode execution control unit repeatedly automatically selects and executes the same selection menu when a first operation input is not made, and selects and executes a menu different from the immediately preceding selection menu as a new selection menu when the first operation input is made.
[0100] According to the second aspect, in the first mode, if there is no first operation input, the same selection menu is repeatedly executed, and if the first operation input is executed, a different menu can be executed as a new selection menu.
[0101] In addition, as a third aspect, the information processing device of the first or second aspect may be configured such that the first mode execution control unit automatically selects the next selection menu to be executed from a first menu group predetermined in the plurality of menus.
[0102] According to the third aspect, in the first mode, the next selection menu to be executed can be automatically selected from the first menu group.
[0103] In addition, as a fourth aspect, the information processing device of the third aspect may be configured such that the plurality of menus include a non-evaluation menu that does not evaluate the user's operation input and an evaluation menu that evaluates the user's operation input, and the first menu group is composed only of the non-evaluation menu.
[0104] According to the fourth aspect, in the first mode, only the non-rating menu can be executed.
[0105] In addition, as a fifth aspect, the second mode execution control unit may be configured as an information processing device of the fourth aspect, in which the second mode execution control unit selects a selection menu from a menu including the non-rated menu and the rated menu based on a user's selection operation.
[0106] According to the fifth aspect, in the second mode, both the non-rated menus and the rated menus included in the plurality of menus can be executed as selection menus.
[0107] In addition, as a sixth aspect, the information processing device may be configured as any one of the third to fifth aspects, in which the second mode execution control unit selects a selection menu from a plurality of menu groups including the first menu group based on a user's selection operation.
[0108] According to the sixth aspect, in the second mode, a menu selected by the user from a plurality of menu groups including the first menu group can be executed as a selected menu.
[0109] In addition, as a seventh aspect, the information processing device may be configured as any of the third to sixth aspects, in which the plurality of menus include a medium-granted menu in which a specified medium is granted to the user when a specified achievement condition is met, and a non-granted menu in which the achievement condition is not set and the specified medium is not granted, and the first menu group is composed only of the non-granted menu.
[0110] According to the seventh aspect, in the first mode, only the non-granting menu in which the predetermined medium is not granted can be executed.
[0111] As an eighth aspect, the information processing device of the seventh aspect may be configured to further include a bonus process execution unit that executes bonus process based on the predetermined medium owned by the user.
[0112] According to the eighth aspect, a privilege can be given to a user depending on the predetermined medium that the user owns.
[0113] As a ninth aspect, the information processing device of any one of the first to eighth aspects may be configured such that a home screen of the first mode execution control unit and a home screen of the second mode execution control unit are different from each other.
[0114] According to the ninth aspect, different home screens can be displayed in the first mode and the second mode.
[0115] In addition, as a tenth aspect, the information processing device of the ninth aspect may be configured such that the first mode execution control unit starts a process of automatically selecting and executing a selection menu in response to a predetermined start operation on the home screen, and the second mode execution control unit accepts an operation to select a selection menu on the home screen, and selects and executes the selection menu based on the accepted operation.
[0116] According to the tenth aspect, in the first mode, a selection menu can be automatically selected and executed in response to a start operation on the home screen, while in the second mode, a selection menu can be selected and executed based on an operation received on the home screen.
[0117] As an eleventh aspect, the information processing device of the tenth aspect may be configured such that the first mode execution control section displays an image indicating what the predetermined start operation is on a home screen.
[0118] According to the eleventh aspect, an image indicating what the start operation is can be displayed on the home screen in the first mode.
[0119] In addition, as a 12th aspect, the information processing device of the 10th or 11th aspect may be configured such that the first mode execution control unit does not display a selection menu on the home screen for selecting a selection, but instead displays a display prompting the user to perform the specified start operation.
[0120] According to the twelfth aspect, the home screen in the first mode can prompt the user to perform a start operation without displaying a selection menu for selection.
[0121] In addition, as a 13th aspect, the second mode execution control unit may configure an information processing device of any of the 10th to 12th aspects, wherein the second mode execution control unit displays a plurality of selectable icons on a home screen, and selects and executes a selection menu based on the selection operation of the icon.
[0122] According to the thirteenth aspect, an icon for selecting a selection menu can be displayed on the home screen in the second mode.
[0123] In addition, as a 14th aspect, the information processing device may be configured as any of the 10th to 13th aspects, in which the second mode execution control unit performs control to transition to a standby state in which the selection of the next selection menu to be executed is accepted after executing the selection menu.
[0124] According to the fourteenth aspect, in the second mode, after executing the selection menu, the state transitions to a standby state, and it is possible to accept the selection of the next selection menu by the user.
[0125] In addition, as a 15th aspect, the information processing device of the 14th aspect may be configured such that the second mode execution control unit controls the transition to the standby state when an operation instructing a transition to the standby state is performed while a selection menu is being executed.
[0126] According to the fifteenth aspect, in the second mode, an operation to instruct transition to a standby state can be accepted while a selection menu is being executed, and transition to the standby state can be made.
[0127] As a sixteenth aspect, the information processing device of any one of the first to fifteenth aspects may be configured as an electronic toy equipped with a touch panel.
[0128] According to the sixteenth aspect, the information processing device can be realized as an electronic toy equipped with a touch panel.
[0129] In addition, as a 17th aspect, the program for causing a computer to execute a selected menu from a plurality of menus may be configured to cause the computer to function as an execution mode setting unit that sets an execution mode from a plurality of modes including at least a first mode and a second mode, a first mode execution control unit that, when the first mode is the execution mode, executes the selected menu, then automatically selects and executes the next selected menu to be executed, and when the second mode is the execution mode, then executes the selected menu, then selects and executes the next selected menu to be executed based on a user's selection operation.
[0130] According to the seventeenth aspect, it is possible to realize a program that provides the same effects as those of the first aspect. [Explanation of symbols]
[0131] 1...Electronic toys 110...Operation input unit 120…Display section 130...Sound output unit 140... Processing section 141...Execution mode setting section 143...First mode execution control unit 145...Second mode execution control unit 147...Benefit Processing Execution Unit 150...Storage section 151... Menu execution processing program 152...Menu List 153...Menu data 154...Menu execution history data 155...Number of coins owned 156...Medal data
Claims
1. An information processing device that executes a selected menu from a plurality of menus, an execution mode setting unit that sets an execution mode from a plurality of modes including at least a first mode and a second mode; a first mode execution control unit that, when the first mode is the execution mode, executes a selected menu and then automatically selects and executes a next selected menu; a second mode execution control unit that, when the second mode is the execution mode, executes a selected menu and then selects and executes a next selected menu based on a selection operation by a user; An information processing device comprising:
2. the first mode execution control unit repeatedly automatically selects and executes the same selection menu when there is no first operation input, and selects and executes a menu different from the immediately preceding selection menu as a new selection menu when the first operation input is made; The information processing device according to claim 1 .
3. the first mode execution control unit automatically selects a next selection menu to be executed from a first menu group predetermined in the plurality of menus; 3. The information processing device according to claim 1 or 2.
4. the plurality of menus include a non-evaluation menu that does not evaluate the user's operation input, and an evaluation menu that evaluates the user's operation input, the first menu group is composed of only the non-evaluation menus; The information processing device according to claim 3 .
5. the second mode execution control unit selects a selection menu from among the menus including the non-evaluation menu and the evaluation menu based on a selection operation by a user. The information processing device according to claim 4 .
6. the second mode execution control unit selects a selection menu from a plurality of menu groups including the first menu group based on a selection operation by a user; The information processing device according to claim 3 .
7. the plurality of menus include a medium-granting menu in which a predetermined medium is granted to the user when a predetermined achievement condition is met, and a non-granting menu in which the achievement condition is not set and the predetermined medium is not granted, The first menu group is composed of only the non-granted menus. The information processing device according to claim 3 .
8. a reward process execution unit that executes a reward process based on the predetermined medium owned by the user; The information processing device according to claim 7 , further comprising:
9. a home screen of the first mode execution control unit and a home screen of the second mode execution control unit are different from each other; 3. The information processing device according to claim 1 or 2.
10. the first mode execution control unit starts a process of automatically selecting and executing a selection menu in response to a predetermined start operation on a home screen; the second mode execution control unit accepts an operation for selecting a selection menu on the home screen, and selects and executes the selection menu based on the accepted operation. The information processing device according to claim 9 .
11. the first mode execution control unit displays an image indicating the predetermined start operation on a home screen. The information processing device according to claim 10.
12. the first mode execution control unit does not display a selection menu on the home screen, but displays a prompt to perform the predetermined start operation. The information processing device according to claim 10.
13. the second mode execution control unit displays a plurality of selectable icons on a home screen, and selects and executes a selection menu based on a selection operation of the icon; The information processing device according to claim 10.
14. the second mode execution control unit performs control to transition to a standby state in which selection of a next selection menu to be executed is accepted after the selection menu is executed; The information processing device according to claim 10.
15. the second mode execution control unit performs control to transition to the standby state when an instruction operation to transition to the standby state is performed while a selection menu is being executed. The information processing device according to claim 14.
16. 3. The information processing device according to claim 1, which is an electronic toy equipped with a touch panel.
17. A program for causing a computer to execute a selected menu from a plurality of menus, an execution mode setting unit that sets an execution mode from a plurality of modes including at least a first mode and a second mode; a first mode execution control unit that, when the first mode is the execution mode, automatically selects and executes a next selected menu after executing a selected menu; a second mode execution control unit that, when the second mode is the execution mode, executes a selected menu, and then selects and executes a next selected menu based on a selection operation by a user; A program for causing the computer to function as a
Citation Information
Patent Citations
Image display device
JP2014241047A