gaming machines
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2025-11-26
- Publication Date
- 2026-06-29
Abstract
Description
Technical Field
[0005]
[0001] The present invention relates to a gaming machine such as a pachinko machine.
Background Art
[0002] Conventionally, there has been known a pachinko machine that performs a lottery and displays a variable effect or a jackpot effect corresponding to the lottery result on a liquid crystal screen. In such an effect, various patterns of effects are generally executed, such as an effect for giving the player a sense of expectation and an effect for enhancing the player's willingness to participate in the game. [[ID=To achieve this objective, the gaming machine described in claim 1 includes: discrimination means capable of performing discrimination; period determination means capable of determining a period for notifying the result of the discrimination when discrimination is performed by the discrimination means; and variable display means capable of dynamically displaying identification information on a display means in a predetermined manner based on the commencement of the period determined by the period determination means, wherein the identification information is composed of a combination of multiple symbols, and the gaming machine includes a symbol control means capable of updating and stopping the symbols of at least one of the multiple symbol sequences in a predetermined order each time the period begins, thereby enabling the player to determine whether the state after the period ends is advantageous to the player based on the manner in which the identification information is composed of the multiple symbols during the period. [Effects of the Invention]
[0007] The gaming machine according to claim 1 includes: discrimination means capable of performing discrimination; period determination means capable of determining a period for notifying the result of discrimination when discrimination is performed by the discrimination means; and variable display means capable of dynamically displaying identification information on a display means in a predetermined manner based on the commencement of the period determined by the period determination means, wherein the identification information is composed of a combination of multiple symbols, and the gaming machine includes symbol control means capable of updating and stopping the symbols of at least one of the multiple symbol sequences in a predetermined order each time the period commences, thereby making it possible to determine whether the state after the end of the period is advantageous to the player based on the manner in which the identification information is composed of the multiple symbols during the period.
[0008] Therefore, it has the effect of enhancing the enjoyment of the game. [Brief explanation of the drawing]
[0009] [Figure 1] This is a front view of the pachinko machine in the first control example. [Figure 2]This is a front view of the game board of a pachinko machine. [Figure 3] This is a rear view of the pachinko machine in the first control example. [Figure 4] This is a front view of the game board of a pachinko machine in the first control example. [Figure 5] (a) is a schematic diagram illustrating the structure of the variable prize device provided in the lower front view region of the game board of the pachinko machine in the first control example, and (b) is a schematic diagram illustrating the flow path of the ball that has entered the variable prize device in the first control example. [Figure 6] (a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the first control example, and (b) is a diagram illustrating the actual display screen in the first control example. [Figure 7] (a) is a diagram showing an example of the display method when a reach is established during the normal state as displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display method when a normal symbol change is being performed during the normal state as displayed on the third symbol display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display when a normal winning game (long opening winning game) is performed during the normal state displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when a chance zone is set during the normal state displayed on the third symbol display device in the first control example. [Figure 9] (a) is a diagram showing an example of the display when the third symbol temporarily stops during a special variation performance displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when the third symbol restarts during a special variation performance that is executed while a special symbol 2 reserved ball has been acquired, as displayed on the third symbol display device in the first control example. [Figure 10] This figure shows an example of the display pattern when the third symbol restarts during a special variation effect that is performed when the special symbol 2 reserved ball displayed on the third symbol display device has not been acquired in the first control example. [Figure 11](a) is a diagram showing an example of the display method for the first half of the ending period of a normal jackpot game displayed on the third symbol display device in the first control example, (b) is a diagram showing an example of the display method for the first half of the ending period of a probability variation jackpot game displayed on the third symbol display device in the first control example, (c) is a diagram showing an example of the display method for the second half of the ending period of a normal jackpot game displayed on the third symbol display device in the first control example, and (d) is a diagram showing an example of the display method for the second half of the ending period of a probability variation jackpot game displayed on the third symbol display device in the first control example. [Figure 12] (a) and (b) are diagrams showing examples of display modes for game state indication effects that are performed during the chance mode displayed on the third symbol display device in the first control example. [Figure 13] (a) is a diagram showing an example of the display during a period other than the high-speed variation period (normal variation period) in the first control example, where the chance mode is set as the performance mode displayed on the third symbol display device, the normal state is set internally, and the display is shown in a diagram showing an example of the display when the frame button is operated). [Figure 14] (a) is a diagram showing an example of the display of the operation animation during the high-speed variation period in the chance mode displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when the frame button is operated during the operation animation during the high-speed variation period in the chance mode displayed on the third symbol display device in the first control example. [Figure 15] (a) is a diagram showing an example of the display when the first special symbol variation is performed during the "Super Chance Mode" displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when the second special symbol variation is performed during the "Super Chance Mode" displayed on the third symbol display device in the first control example. [Figure 16] (a) is a timing chart showing the flow of an effect when a variation pattern in which a non-reach variation effect is executed is set as the variation effect of the third symbol in the first control example, and (b) is a timing chart showing the flow of an effect when a variation pattern in which a reach variation effect is executed is set as the variation effect of the third symbol in the first control example. [Figure 17] (a) is a timing chart showing the flow of an effect during an ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of an effect during an ending period for a probability variation jackpot in the first control example, and (c) is a timing chart showing the flow when a ball does not flow down through a specific area (V gate) during a probability variation jackpot game in the first control example. [Figure 18] (a) and (b) are timing charts showing the flow of an effect mode set after the end of a jackpot game in the first control example. [Figure 19] (a) and (b) are timing charts showing the flow of the content of an operation effect during the chance mode in the first control example. [Figure 20] It is a diagram showing the game flow of a pachinko machine in the first control example. [Figure 21] It is a block diagram showing the electrical configuration of a pachinko machine in the first control example. [Figure 22] It is a diagram schematically showing the configuration of various counters in the first control example. [Figure 23] (a) is a block diagram showing the configuration of the ROM of the main control device in the first control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram schematically showing the specified content of the first hit random number table set in the ROM of the main control device in the first control example, and (b) is a diagram schematically showing the specified content of the second hit random number table set in the ROM of the main control device in the first control example. [Figure 25](a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram schematically showing the specified content of the special figure 1 jackpot table set in the ROM of the main control device in the first control example, and (c) is a diagram schematically showing the specified content of the special figure 2 jackpot table set in the ROM of the main control device in the first control example. [Figure 26] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram schematically showing the specified content of the normal use table set in the ROM of the main control device in the first control example. [Figure 27] A diagram schematically showing the specified content of the certain change and time shortening table set in the ROM of the main control device in the first control example. [Figure 28] (a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 29] A diagram schematically showing the specified content of the normal middle special figure 2 effect selection table set in the ROM of the voice lamp control device in the first control example. [Figure 30] A diagram schematically showing the specified content of the certain change middle effect selection table set in the ROM of the voice lamp control device in the first control example. [Figure 31] (a) is a diagram schematically showing the specified content of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram schematically showing the specified content of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Figure 32] (a) is a block diagram showing the configuration of the button operation time effect selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram schematically showing the specified content of the time shortening state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 33]This diagram schematically shows the contents of the probability change state selection table set in the ROM of the audio lamp control device in the first control example. [Figure 34] This is a block diagram showing the electrical configuration of the display control device in the first control example. [Figure 35] (a) to (c) are explanatory diagrams illustrating the images at power-on in the first control example. [Figure 36] (a) is an explanatory diagram illustrating rear view A in the first control example, and (b) is an explanatory diagram illustrating rear view B to D in the first control example. [Figure 37] This figure schematically shows an example of a display data table in the first control example. [Figure 38] This figure schematically shows an example of a transfer data table in the first control example. [Figure 39] This figure schematically shows an example of a drawing list in the first control example. [Figure 40] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the first control example. [Figure 41] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the first control example. [Figure 42] This flowchart shows the special symbol jackpot determination process executed by the MPU in the main control unit in the first control example. [Figure 43] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the first control example. [Figure 44] This flowchart shows the update process executed by the MPU in the main control unit in the first control example. [Figure 45] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the first control example. [Figure 46] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the first control example. [Figure 47]This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the first control example. [Figure 48] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the first control example. [Figure 49] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the first control example. [Figure 50] This flowchart shows the startup process executed by the MPU in the main control unit in the first control example. [Figure 51] This is a flowchart showing the main processing performed by the MPU in the main control unit in the first control example. [Figure 52] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the first control example. [Figure 53] This flowchart shows the jackpot operation setting process executed by the MPU in the main control unit in the first control example. [Figure 54] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the first control example. [Figure 55] This flowchart shows the prize-winning process executed by the MPU in the main control unit in the first control example. [Figure 56] This flowchart shows the error processing performed by the MPU in the main control unit in the first control example. [Figure 57] This flowchart shows the startup process executed by the MPU in the audio lamp control device in the first control example. [Figure 58] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the first control example. [Figure 59] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the first control example. [Figure 60]This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the first control example. [Figure 61] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 62] This flowchart shows the special prize winning information command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 63] This flowchart shows the general diagram-related processing performed by the MPU in the audio lamp control device in the first control example. [Figure 64] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the first control example. [Figure 65] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the first control example. [Figure 66] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 67] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the first control example. [Figure 68] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the first control example. [Figure 69] This flowchart shows the chance mode performance setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 70] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the first control example. [Figure 71] This flowchart shows the main processing performed by the MPU within the display control device in the first control example. [Figure 72]This flowchart shows the boot process executed by the MPU in the display control device in the first control example. [Figure 73] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the first control example. [Figure 74] This flowchart shows the command determination process executed by the MPU in the display control device in the first control example. [Figure 75] (a) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 76] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the round number command processing executed by the MPU in the display control device in the first control example. [Figure 77] This flowchart shows the ending command processing executed by the MPU in the display control device in the first control example. [Figure 78] (a) is a flowchart showing the variable stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] (a) is a flowchart showing the back image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] This flowchart shows the display setting process executed by the MPU in the display device in the first control example. [Figure 81]This flowchart shows the warning image setting process executed by the MPU in the display control device in the first control example. [Figure 82] This flowchart shows the pointer update process executed by the MPU within the display control device in the first control example. [Figure 83] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 85] This flowchart shows the drawing process executed by the MPU within the display control device in the first control example. [Figure 86] This is a front view of the game board of a pachinko machine in the second control example. [Figure 87] (a) is a diagram showing an example of a display screen that is displayed during a jackpot game, which is executed based on winning a jackpot in the special symbol lottery in the second control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the second control example. [Figure 88] (a) is a diagram showing an example of a display screen shown during Chance Time in the second control example, and (b) is a diagram showing an example of a performance screen at the end of Chance Time in the second control example. [Figure 89] (a) is a diagram showing an example of the display screen that appears at the start of the pull-back zone in the second control example, and (b) is a diagram showing an example of the display screen that appears when a time-saving bonus is won during the pull-back zone in the second control example. [Figure 90] (a) is a diagram showing an example of the display screen during the extended time that is executed when a long time reduction is set in the second control example, and (b) is a diagram showing an example of the display screen when the number of special symbol changes executed during the long time reduction in the second control example reaches 9900. [Figure 91] This figure shows an example of the presentation screen for the preparation time that is executed during the time-saving state after the chance time ends in the second control example. [Figure 92] (a) is a diagram showing the relationship between the types of backgrounds displayed during the pullback zone in the second control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes during the pullback mode in the second control example and the suggestion content indicated by each suggestion mode. [Figure 93] This figure shows the game flow in the second control example. [Figure 94] This is a block diagram showing the electrical configuration of a pachinko machine in the second control example. [Figure 95] This diagram schematically shows the configuration of various counters in the second control example. [Figure 96] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the second control example. [Figure 97] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the second control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the second control example, and (c) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the second control example. [Figure 98] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram schematically showing the specified contents of the special figure 1 jackpot table in the second control example, and (c) is a diagram schematically showing the specified contents of the special figure 2 jackpot table in the second control example. [Figure 99] (a) is a schematic diagram showing the specified contents of the variation pattern selection table set in the ROM of the main control unit in the second control example, and (b) is a schematic diagram showing the specified contents of the normal and second probability variation tables in the second control example. [Figure 100] (a) is a schematic diagram showing the specified contents of the probability variation / time reduction table in the second control example, and (b) is a schematic diagram showing the specified contents of the time reduction type selection table set in the ROM of the main control device in the second control example. [Figure 101] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the second control example. [Figure 102] This is a block diagram showing the configuration of the pull-back mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 103] This is a block diagram showing the configuration of the suggestion mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 104] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the second control example. [Figure 105] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the second control example. [Figure 106] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the second control example. [Figure 107] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the second control example. [Figure 108] This flowchart shows the update process executed by the MPU in the main control unit in the second control example. [Figure 109] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the second control example. [Figure 110] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the second control example. [Figure 111] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the second control example. [Figure 112] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the second control example. [Figure 113] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the second control example. [Figure 114] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the second control example. [Figure 115] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the second control example. [Figure 116] This flowchart shows the normal state presentation setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 117] This flowchart shows the pull-back mode setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 118] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 119] This flowchart shows the second probability change state presentation setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 120] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the second control example. [Figure 121] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the second control example. [Figure 122] This flowchart shows the chance time performance setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 123](a) is a diagram showing an example of the display screen when the result of the Special Symbol 1 lottery is a jackpot win or a time-saving bonus win in the normal state of the first modified example of the second control example, and (b) is a diagram showing an example of the display screen when the result of the 1st Special Symbol lottery (Special Symbol 1 lottery) is a time-saving bonus win in the normal state (low probability state for special symbols, low probability state for normal symbols) of the first modified example of the second control example. [Figure 124] (a) is a diagram showing an example of the display screen during the time-saving state when 30 seconds are set as the variation time in Figure 1 in the normal state in the first modified example of the second control example, and (b) is a diagram showing an example of the display screen when the time-saving state ends in the first modified example of the second control example. [Figure 125] This figure shows an example of the display screen when a time-saving bonus is won with a special symbol 2 reserve during the promotion chance zone in the first modified example of the second control example. [Figure 126] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the first modified example of the second control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the first modified example of the second control example. [Figure 127] This flowchart shows the time-saving lottery process performed by the MPU in the main control unit in the first modified example of the second control example. [Figure 128] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the first modified example of the second control example. [Figure 129] This flowchart shows the special effect mode setting process shown in Figure 1, which is performed by the MPU in the audio lamp control device in the first modified example of the second control example. [Figure 130](a) is a diagram showing an example of the display screen during the chance time acquisition performance, which is executed when a big win is achieved in the special figure 1 lottery during the normal state in the second modified example of the second control example, and (b) is a diagram showing an example of the display screen during the chance time acquisition performance, which is executed when a time reduction is achieved in the special figure 1 lottery during the normal state in the second modified example of the second control example, which is executed when a time reduction is achieved. [Figure 131] This figure shows an example of the fluctuation pattern when a jackpot is won and when a time-saving bonus is won in the second modified example of the second control example. [Figure 132] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control device in the second modified example of the second control example, and (b) is a schematic diagram showing the specified contents of the jackpot table in the second modified example of the second control example. [Figure 133] This diagram schematically shows the contents of the time reduction type selection table set in the ROM of the main control device in the second modified example of the second control example. [Figure 134] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the second modified example of the second control example. [Figure 135] This is a front view of the game board of a pachinko machine in the third control example. [Figure 136] This is a magnified view of a portion of the game board of a pachinko machine in the third control example. [Figure 137] This is a front perspective view of the V-prize winning device in the third control example. [Figure 138] This is an exploded front perspective view of the V-prize winning device in the third control example. [Figure 139] This is an operational diagram of the V-prize winning device in the third control example, viewed from the rear. [Figure 140] (a) is a schematic plan view of the V prize opening of the V prize device in the third control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the third control example with the opening open. [Figure 141](a) is a diagram showing an example of the display screen when a time-saving lottery result suggestion effect is executed during the variation of Special Figure 1 in the third control example, and (b) is a diagram showing an example of the display screen when a time-saving win is suggested during the variation of Special Figure 1 in the third control example. [Figure 142] (a) is a diagram showing an example of a display screen that suggests a time-saving bonus has not been won during the variation of Special Figure 1 in the third control example, and (b) is a diagram showing an example of a jackpot winning notification screen in the case of a double win in the third control example. [Figure 143] (a) is a timing chart showing an example of a notification pattern when the player wins both the time-saving lottery and the jackpot lottery in the third control example, (b) is a timing chart showing an example of a notification pattern when the player wins the time-saving lottery but does not win the jackpot in the third control example, and (c) is a timing chart showing an example of a notification pattern when the player does not win the time-saving lottery but wins the jackpot in the third control example. [Figure 144] This diagram schematically shows the configuration of various counters in the third control example. [Figure 145] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the third control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the third control example. [Figure 146] (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control unit in the third control example, (b) is a diagram schematically showing the specified contents of the first special symbol random number table in the third control example, and (c) is a diagram schematically showing the specified contents of the second special symbol random number table in the third control example. [Figure 147] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control unit in the third control example, (b) is a diagram schematically showing the specified contents of the special figure 1 jackpot type selection table in the third control example, (c) is a diagram schematically showing the specified contents of the special figure 2 jackpot type selection table in the third control example, and (d) is a diagram schematically showing the specified contents of the time reduction granting table set in the ROM of the main control unit in the third control example. [Figure 148] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the third control example. [Figure 149] (a) is a schematic diagram showing the contents of the variable pattern table set in the ROM of the main control unit in the third control example, and (b) is a schematic diagram showing the contents of the normal variable pattern table in the third control example. [Figure 150] This diagram schematically shows the specified contents of the time-saving variation pattern table in the third control example. [Figure 151] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the third control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the third control example. [Figure 152] (b) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the third control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the third control example. [Figure 153] This diagram schematically shows the contents of the lottery result notification mode selection table set in the ROM of the audio lamp control device of the pachinko machine in the third control example. [Figure 154] This figure shows the game flow in the third control example. [Figure 155] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the third control example. [Figure 156] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the third control example. [Figure 157] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the third control example. [Figure 158] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the third control example. [Figure 159]This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the third control example. [Figure 160] This flowchart shows the update process executed by the MPU in the main control unit in the third control example. [Figure 161] This flowchart shows the small win start setting process executed by the MPU in the main control unit in the third control example. [Figure 162] This flowchart shows the time-saving update process for minor wins, which is executed by the MPU in the main control unit in the third control example. [Figure 163] This flowchart shows the V inlet passage process executed by the MPU in the main control unit in the third control example. [Figure 164] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the third control example. [Figure 165] This flowchart shows the startup process executed by the MPU in the main control unit in the third control example. [Figure 166] This flowchart shows the main processing performed by the MPU in the main control unit in the third control example. [Figure 167] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the third control example. [Figure 168] This flowchart shows the minor hit control process executed by the MPU in the main control unit in the third control example. [Figure 169] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the third control example. [Figure 170] This diagram shows a modified configuration of the game board 13 of the pachinko machine 10. [Figure 171] This is a schematic front view showing the game board of a pachinko machine in the fourth control example. [Figure 172] This is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the fourth control example. [Figure 173] This is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the fourth control example. [Figure 174] (a) is a schematic diagram illustrating the first random number table in the fourth control example, (b) is a schematic diagram illustrating the second random number table in the fourth control example, (c) is a schematic diagram illustrating the time-saving random number table in the fourth control example, and (d) is a schematic diagram illustrating the small random number table in the fourth control example. [Figure 175] (a) is a schematic diagram illustrating the contents of the jackpot type selection table in the fourth control example, and (b) is a schematic diagram illustrating the contents of the jackpot table in Special Figure 1, which is a part of the jackpot type selection table in the fourth control example. [Figure 176] This is a schematic diagram illustrating the contents of the Special Feature 2 jackpot table, which is part of the jackpot type selection table in the fourth control example. [Figure 177] This is a schematic diagram illustrating the contents of the minor win type selection table in the fourth control example. [Figure 178] This is a schematic diagram illustrating the contents of the variation pattern table in the fourth control example. [Figure 179] This is a schematic diagram illustrating the contents of the normal state variation pattern table, which is part of the variation pattern table in the fourth control example. [Figure 180] This is a schematic diagram illustrating the contents of the time-saving state variation pattern table, which is part of the variation pattern table in the fourth control example. [Figure 181] This is a schematic diagram illustrating the contents of the time-saving winning fluctuation pattern table, which is part of the fluctuation pattern table in the fourth control example. [Figure 182] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the fourth control example. [Figure 183] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the fourth control example. [Figure 184] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the fourth control example. [Figure 185] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the fourth control example. [Figure 186] This flowchart shows the special feature 1 time reduction lottery process executed by the MPU in the main control unit in the fourth control example. [Figure 187] This flowchart shows the game state update process executed by the MPU in the main control unit in the fourth control example. [Figure 188] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the first special symbol variation in the fourth control example. [Figure 189] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the fourth control example. [Figure 190] This flowchart shows the forced stop process shown in Figure 1, which is executed by the MPU in the main control unit in the fourth control example. [Figure 191] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the fourth control example. [Figure 192] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the fourth control example. [Figure 193] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the fourth control example. [Figure 194] This flowchart shows the special feature 2 time reduction lottery process executed by the MPU in the main control unit in the fourth control example. [Figure 195] This is a flowchart showing the minor prize lottery process executed by the MPU in the main control unit in the fourth control example. [Figure 196] This flowchart shows the selection process for the second special symbol variation pattern, which is executed by the MPU in the main control unit in the fourth control example. [Figure 197] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the second special symbol variation in the fourth control example. [Figure 198] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the fourth control example. [Figure 199] This is a flowchart showing the forced stop process (Figure 2) executed by the MPU in the main control unit in the fourth control example. [Figure 200] This flowchart shows the special feature 2 small win stop process executed by the MPU in the main control unit in the fourth control example. [Figure 201] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the fourth control example. [Figure 202] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the fourth control example. [Figure 203] This flowchart shows the time-saving limit update process executed by the MPU in the main control unit in the fourth control example. [Figure 204] (a) and (b) are diagrams showing examples of ceiling reach indication screens displayed on the third symbol display device in the fifth control example. [Figure 205] (a) is a diagram showing an example of the ceiling reach fluctuation effect screen displayed on the third symbol display device in the fifth control example, and (b) is a diagram showing an example of the ceiling in-game effect screen displayed on the third symbol display device in the fifth control example. [Figure 206] This figure shows an example of the ceiling bonus display screen shown on the third symbol display device in the fifth control example. [Figure 207] This is a transition diagram showing the flow of transitions between each game state in the fifth control example. [Figure 208] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the fifth control example. [Figure 209] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the fifth control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the fifth control example, and (c) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the fifth control example. [Figure 210] This diagram schematically shows the contents of the jackpot type selection table set in the ROM of the main control unit in the fifth control example. [Figure 211] (a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control unit in the fifth control example, (b) is a diagram schematically showing the specified contents of the time-saving winning table in the fifth control example, and (c) is a diagram schematically showing the specified contents of the ceiling table in the fifth control example. [Figure 212] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the fifth control example. [Figure 213] This diagram schematically shows the contents of the ceiling reach indication performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the fifth control example. [Figure 214] This diagram schematically shows the contents of the ceiling-reach performance selection table set in the ROM of the sound lamp control device of the pachinko machine in the fifth control example. [Figure 215] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the fifth control example. [Figure 216] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the fifth control example. [Figure 217] This flowchart shows the ceiling determination process performed by the MPU in the main control unit in the fifth control example. [Figure 218]This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the fifth control example. [Figure 219] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the fifth control example. [Figure 220] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the fifth control example. [Figure 221] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the fifth control example. [Figure 222] This flowchart shows the startup process executed by the MPU in the main control unit in the fifth control example. [Figure 223] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 224] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 225] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 226] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 227] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 228] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 229] (a) is a diagram showing an example of a game state indication screen displayed on the third symbol display device in the first modified example of the fifth control example, and (b) is a diagram showing an example of a display screen after the first time-saving state has been set in the game state indication screen in the first modified example of the fifth control example. [Figure 230] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control device in the first modified example of the fifth control example, and (b) is a schematic diagram showing the specified contents of the time-saving winning table in the first modified example of the fifth control example. [Figure 231] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the first modified example of the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the first modified example of the fifth control example. [Figure 232] This diagram schematically shows the contents of the game state indication performance selection table set in the ROM of the sound lamp control device of the pachinko machine in the first modified example of the fifth control example. [Figure 233] This flowchart shows the time-saving lottery process performed by the MPU in the main control unit in the first modified example of the fifth control example. [Figure 234] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the first modified example of the fifth control example. [Figure 235] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the first modified example of the fifth control example. [Figure 236] This is a schematic front view showing the game board of a pachinko machine in the sixth control example. [Figure 237] (a) is a diagram showing an example of the presentation patterns during the time-saving state B, which is set when the number of draws to reach the ceiling is reached in the sixth control example, and (b) is a diagram showing an example of the presentation patterns when transitioning from time-saving state B to time-saving state A in the sixth control example. [Figure 238] This figure shows an example of the presentation when a jackpot is won during the shortened time state B in the sixth control example. [Figure 239] This diagram shows the transition method between each game state in the sixth control example. [Figure 240] This is a block diagram showing the configuration of the ROM within the main control unit of a pachinko machine in the sixth control example. [Figure 241] This is a block diagram showing the configuration of the RAM in the main control unit of a pachinko machine in the sixth control example. [Figure 242] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the sixth control example; (b) is a diagram schematically showing the specified contents of the special figure 1 jackpot table in the sixth control example; and (c) is a diagram schematically showing the specified contents of the special figure 2 jackpot table in the sixth control example. [Figure 243] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the sixth control example, (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control unit in the sixth control example, and (c) is a schematic diagram showing the contents of the first time-saving table in the sixth control example. [Figure 244] (a) is a schematic diagram showing the contents of the minor win random number table set in the ROM of the main control unit in the sixth control example, (b) is a schematic diagram showing the contents of the minor win type selection table set in the ROM of the main control unit in the sixth control example, and (c) is a schematic diagram showing the contents of the time-saving win random number table set in the ROM of the main control unit in the sixth control example. [Figure 245] (a) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the sixth control example, and (b) is a schematic diagram showing the specified contents of the variable pattern scenario table set in the ROM of the main control unit in the sixth control example. [Figure 246] This is a block diagram showing the configuration of the RAM in the audio lamp control device of a pachinko machine in the sixth control example. [Figure 247] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the sixth control example. [Figure 248] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the sixth control example. [Figure 249] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the sixth control example. [Figure 250] This is a flowchart showing the minor prize lottery process executed by the MPU in the main control unit in the sixth control example. [Figure 251] This flowchart shows the selection process for the first special symbol variation pattern, which is executed by the MPU in the main control unit in the sixth control example. [Figure 252] This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the sixth control example. [Figure 253] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the sixth control example. [Figure 254] This flowchart shows the stop process shown in Figure 1, which is executed by the MPU in the main control unit in the sixth control example. [Figure 255] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the sixth control example. [Figure 256] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the sixth control example. [Figure 257] This flowchart shows the special feature 2 time reduction lottery process executed by the MPU in the main control unit in the sixth control example. [Figure 258] This flowchart shows the selection process for the second special symbol variation pattern, which is executed by the MPU in the main control unit in the sixth control example. [Figure 259] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the sixth control example. [Figure 260] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the sixth control example. [Figure 261] This flowchart shows the stop process shown in Figure 2, which is executed by the MPU in the main control unit in the sixth control example. [Figure 262] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 263] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the sixth control example. [Figure 264] This is a front view of the pachinko machine in the seventh control example. [Figure 265] This is a front view of the game board of a pachinko machine, the seventh control example. [Figure 266] This is a magnified view of a portion of the game board of a pachinko machine, which is the seventh control example. [Figure 267] This is a front perspective view of the V-prize winning device in the 7th control example. [Figure 268] This is a disassembled front perspective view of the V-prize winning device in the 7th control example. [Figure 269] This is an operational diagram of the V-prize winning device in the 7th control example, viewed from the rear. [Figure 270] (a) is a schematic plan view of the V-prize opening of the V-prize device in the 7th control example with the opening door closed, and (b) is a schematic plan view of the V-prize opening of the V-prize device in the 7th control example with the opening open. [Figure 271] (a) is a front view of the performance button of the pachinko machine in the seventh control example, and (b) is a front view of the selection button of the pachinko machine in the seventh control example. [Figure 272] This is a rear view of the game board of a pachinko machine in the seventh control example. [Figure 273] (a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the seventh control example, and (b) is a diagram illustrating the actual display screen in the seventh control example. [Figure 274] (a) is a diagram showing an example of the jackpot animation screen after winning a jackpot in the normal state, as displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of the enemy defeat animation screen displayed on the third symbol display device in the seventh control example. [Figure 275](a) is a diagram showing an example of the screen displayed on the third symbol display device during the interval after the end of the second round in the seventh control example, and (b) is a diagram showing an example of the screen showing the successful defeat during the sixth round (final round) in the seventh control example, displayed on the third symbol display device. [Figure 276] (a) is a diagram showing an example of the 3rd round animation screen displayed on the 3rd symbol display device in the 7th control example, and (b) is a diagram showing an example of the display screen when a button is pressed in Figure 276(a) displayed on the 3rd symbol display device in the 7th control example. [Figure 277] (a) is a diagram showing an example of the display screen when the button is not pressed in Figure 276(a) displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of the revival success animation screen during the 6th round (final round) displayed on the third symbol display device in the seventh control example. [Figure 278] (a) is a diagram showing an example of the display screen for the time-saving state (during rush) displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of the winning screen for the time-saving state (during rush) displayed on the third symbol display device in the seventh control example. [Figure 279] (a) is a diagram showing an example of a small win game screen during the time-saving state (rush) displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of a display screen when a V is hit during the initial "Aim for V" performance period displayed on the third symbol display device in the seventh control example. [Figure 280] This figure shows an example of the display screen after the initial "Aim for V" sequence has elapsed, following Figure 279(b) which is displayed on the third symbol display device in the seventh control example. [Figure 281] (a) is a diagram showing an example of the display screen for the final variation (miss) of the time-saving state (during rush) displayed on the third symbol display device in the 7th control example, and (b) is a diagram showing an example of the pull-back effect screen after the end of the time-saving state displayed on the third symbol display device in the 7th control example. [Figure 282](a) is a diagram showing an example of the pull-back effect completion screen displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of the rush result display screen displayed on the third symbol display device in the seventh control example. [Figure 283] (a) is a diagram showing an example of the NEXT animation screen (2nd round of a big win during rush) displayed on the 3rd symbol display device in the 7th control example, and (b) is a diagram showing an example of the NEXT animation result screen (no consecutive wins, no round upgrade) displayed on the 3rd symbol display device in the 7th control example. [Figure 284] (a) is a diagram showing an example of the NEXT performance result screen (with round upgrade) displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of the NEXT performance result screen (with consecutive hold) displayed on the third symbol display device in the seventh control example. [Figure 285] (a) is a diagram showing an example of a small win game screen during the hold-chain state displayed on the third symbol display device in the 7th control example, and (b) is a diagram showing an example of a NEXT performance screen (with hold-chain) during the hold-chain state displayed on the third symbol display device in the 7th control example. [Figure 286] This figure shows an example of the display screen when the number of displayed rounds exceeds the MAX (9 rounds) in a continuous hold sequence displayed on the third symbol display device in the seventh control example. [Figure 287] (a) is a diagram showing an example of the display screen during the standby state that is displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of the performance mode selection screen that is displayed on the third symbol display device in the seventh control example. [Figure 288] (a) is a diagram showing an example of a stage transition animation screen during special symbol variation displayed on the third symbol display device in the seventh control example, and (b) is a diagram showing an example of a stage fixing operation screen during special symbol variation displayed on the third symbol display device in the seventh control example. [Figure 289] This figure shows the game flow of a pachinko machine in the seventh control example. [Figure 290]This is a block diagram showing the electrical configuration of a pachinko machine in the seventh control example. [Figure 291] This diagram schematically shows the configuration of various counters in the seventh control example. [Figure 292] (a) is a block diagram showing the configuration of the ROM of the main control unit in the seventh control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the seventh control example. [Figure 293] (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control unit in the seventh control example, (b) is a diagram schematically showing the contents of the special symbol 1 random number table set in the ROM of the main control unit in the seventh control example, and (c) is a diagram schematically showing the contents of the special symbol 2 random number table set in the ROM of the main control unit in the seventh control example. [Figure 294] (a) is a block diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control unit in the seventh control example, and (b) is a diagram schematically showing the specified contents of the time reduction granting table set in the ROM of the main control unit in the seventh control example. [Figure 295] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the seventh control example. [Figure 296] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the seventh control example, and (b) is a diagram schematically showing the contents of the normal variation pattern table set in the ROM of the main control unit in the seventh control example. [Figure 297] (a) is a schematic diagram showing the specified contents of the time-saving variable pattern table set in the ROM of the main control unit in the seventh control example, (b) is a schematic diagram showing the specified contents of the special time-saving variable pattern table set in the ROM of the main control unit in the seventh control example, and (c) is a schematic diagram showing the specified contents of the time-saving final variable pattern table set in the ROM of the main control unit in the seventh control example. [Figure 298]This diagram schematically shows the contents of the variable pattern scenario table set in the ROM of the main control unit in the seventh control example. [Figure 299] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the seventh control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the seventh control example. [Figure 300] (a) is a schematic diagram showing the contents of the monster defeat selection table set in the ROM of the sound lamp control device in the seventh control example, and (b) is a schematic diagram showing the contents of the monster defeat performance mode selection table set in the ROM of the sound lamp control device in the seventh control example. [Figure 301] This diagram schematically shows the contents of the additional reduction value selection table set in the ROM of the audio lamp control device in the seventh control example. [Figure 302] (a) is a schematic diagram showing the contents of the performance stage data table set in the ROM of the sound lamp control device in the seventh control example, and (b) is a schematic diagram showing the contents of the game environment data table set in the ROM of the sound lamp control device in the seventh control example. [Figure 303] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the seventh control example. [Figure 304] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the seventh control example. [Figure 305] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the seventh control example. [Figure 306] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the seventh control example. [Figure 307] This flowchart shows the small win start setting process executed by the MPU in the main control unit in the seventh control example. [Figure 308]This flowchart shows the time-saving update process executed by the MPU in the main control unit in the seventh control example. [Figure 309] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the seventh control example. [Figure 310] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the seventh control example. [Figure 311] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the seventh control example. [Figure 312] This flowchart shows the normal symbol variation process executed by the MPU in the main control unit in the seventh control example. [Figure 313] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the seventh control example. [Figure 314] This flowchart shows the V inlet passage process executed by the MPU in the main control unit in the seventh control example. [Figure 315] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the seventh control example. [Figure 316] This flowchart shows the NMI processing performed by the MPU in the main control unit in the seventh control example. [Figure 317] This flowchart shows the startup process executed by the MPU in the main control unit in the seventh control example. [Figure 318] This is a flowchart showing the main processing performed by the MPU in the main control unit in the seventh control example. [Figure 319] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the seventh control example. [Figure 320] This flowchart shows the minor hit control process executed by the MPU in the main control unit in the seventh control example. [Figure 321]This flowchart shows the startup process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 322] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the seventh control example. [Figure 323] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 324] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the seventh control example. [Figure 325] This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 326] This flowchart shows the relevant processing performed by the MPU in the audio lamp control device in the seventh control example. [Figure 327] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the seventh control example. [Figure 328] This flowchart shows the in-round performance processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 329] This flowchart shows the initial jackpot-related processing performed by the MPU in the audio lamp control device in the seventh control example. [Figure 330] This flowchart shows the process for determining the monster subjugation animation mode, which is executed by the MPU in the audio lamp control device in the seventh control example. [Figure 331] This flowchart shows the initial jackpot round performance processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 332] This flowchart shows the initial interval performance processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 333]This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the seventh control example. [Figure 334] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 335] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 336] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 337] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 338] This flowchart shows the update process during a minor win game that is executed by the MPU in the audio lamp control device in the seventh control example. [Figure 339] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the seventh control example. [Figure 340] This flowchart shows the fixed mode setting process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 341] This flowchart shows the performance button operation process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 342] (a) is a diagram showing an example of the small win game screen for the reserved series displayed on the third symbol display device in the 8th control example (when there are 0 special reserved balls), and (b) is a diagram showing an example of the small win game screen for the reserved series displayed on the third symbol display device in the 8th control example (when a special reserved ball is acquired). [Figure 343] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the eighth control example. [Figure 344] This flowchart shows the minor hit control process executed by the MPU in the main control unit in the eighth control example. [Figure 345] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 8th control example. [Figure 346] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the 8th control example. [Figure 347] This flowchart shows the process of acquiring a reserve during a minor win, which is executed by the MPU in the audio lamp control device in the 8th control example. [Figure 348] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 8th control example. [Figure 349] This flowchart shows the process for setting the guidance mode during a minor win, which is executed by the MPU in the audio lamp control device in the 8th control example. [Figure 350] (a) is a diagram showing an example of the display screen when a third special symbol reserve is acquired during the variation of special symbol 1 displayed on the third symbol display device in the ninth control example, and (b) is a diagram showing an example of the display screen when only the action of the third special symbol reserve symbol displayed on the third symbol display device is out of sync in the ninth control example. [Figure 351] (a) is a diagram showing an example of the Special Figure 1 stop display screen displayed on the third symbol display device in the ninth control example, and (b) is a diagram showing an example of the Special Figure 1 first variation start screen displayed on the third symbol display device in the ninth control example. [Figure 352] (a) is a diagram showing an example of the hold change action display screen displayed on the third symbol display device in the ninth control example, (b) is a diagram showing an example of the hold change display screen displayed on the third symbol display device in the ninth control example, and (c) is a diagram showing an example of the hold shift display screen displayed on the third symbol display device in the ninth control example. [Figure 353](a) is a diagram showing an example of the display screen before the stage change when the held symbol action is synchronized, as displayed on the third symbol display device in the ninth control example, and (b) is a diagram showing an example of the display screen after the stage change when the held symbol action is synchronized, as displayed on the third symbol display device in the ninth control example. [Figure 354] (a) is a diagram showing an example of the display screen before the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the ninth control example; (b) is a diagram showing an example of the display screen during the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the ninth control example; and (c) is a diagram showing an example of the display screen after the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the ninth control example. [Figure 355] This is a block diagram showing the configuration of the ROM of the audio lamp control device in the ninth control example. [Figure 356] This diagram schematically shows the contents of the pending action data table set in the ROM of the main control unit in the 9th control example. [Figure 357] This is a block diagram showing the RAM configuration of the audio lamp control device in the ninth control example. [Figure 358] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 359] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 360] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 361] This flowchart shows the hold mode determination process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 362] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 363]This flowchart shows the hold animation update process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 364] This flowchart shows the fluctuating stage transition process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 365] This flowchart shows the special mode determination process performed by the MPU in the audio lamp control device in the ninth control example. [Figure 366] This is a front view of the game board of a pachinko machine in the 10th control example. [Figure 367] This is a magnified view of a portion of the game board of a pachinko machine in the 10th control example. [Figure 368] This is a front perspective view of the V-prize winning device in the 10th control example. [Figure 369] This is an exploded front perspective view of the V-prize winning device in the 10th control example. [Figure 370] This is an operational diagram of the V-prize winning device in the 10th control example, viewed from the rear. [Figure 371] (a) is a schematic plan view of the V prize opening of the V prize device in the 10th control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the 10th control example with the opening open. [Figure 372] (a) is a schematic diagram showing the state in which the decorative movable part is in the stored position in the 10th control example, and (b) is a schematic diagram showing the state in which the decorative movable part is at its lower limit in the 10th control example. [Figure 373] (a) is a schematic diagram showing the state in which the right middle section of the decorative movable part is lowered in the 10th control example, and (b) is a schematic diagram showing the state in which the right middle section of the decorative movable part is lowered and the left section is lowered in the 10th control example. [Figure 374] This is an exploded front perspective view of the decorative movable part in the 10th control example. [Figure 375] This is a disassembled rear perspective view of the decorative movable part in the 10th control example. [Figure 376] This is a disassembled front perspective view of the bar mechanism in the 10th control example. [Figure 377] This is a disassembled rear perspective view of the bar mechanism in the 10th control example. [Figure 378] This is a disassembled front perspective view of the rotating mechanism in the 10th control example. [Figure 379] This is a disassembled rear perspective view of the rotating mechanism in the 10th control example. [Figure 380] (a) is a diagram showing the configuration of the third symbol row in the 10th control example, and (b) to (e) are diagrams schematically showing the stopping patterns of the rotating mechanism in the 10th control example. [Figure 381] (a) is a diagram showing an example of the display screen when the special symbol is temporarily stopped, as displayed on the third symbol display device in the 10th control example, and (b) is a diagram showing an example of the display screen when the rescue chance effect starts, as displayed on the third symbol display device in the 10th control example. [Figure 382] (a) is a diagram showing an example of a successful rescue chance event displayed on the third symbol display device in the 10th control example, and (b) is a diagram showing an example of a failed rescue chance event displayed on the third symbol display device in the 10th control example. [Figure 383] This is a block diagram showing the electrical configuration of a pachinko machine in the 10th control example. [Figure 384] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 10th control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the 10th control example. [Figure 385] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the audio lamp control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of the normal variable pattern selection table set in the ROM of the audio lamp control device in the 10th control example. [Figure 386](a) is a schematic diagram showing the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 10th control example, (b) is a schematic diagram showing the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 10th control example, and (c) is a schematic diagram showing the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 10th control example. [Figure 387] This diagram schematically shows the contents of the operation scenario selection table set in the ROM of the audio lamp control device in the 10th control example. [Figure 388] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of operation scenario A (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 10th control example. [Figure 389] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of operation scenario B (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 10th control example. [Figure 390] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of operation scenario C (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 10th control example. [Figure 391] (a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of operation scenario D (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 10th control example. [Figure 392](a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of operation scenario E (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 10th control example. [Figure 393] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of operation scenario F (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 10th control example. [Figure 394] (a) is a diagram showing the specified contents of operation scenario G (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of operation scenario G (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 10th control example. [Figure 395] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 10th control example, and (b) is a diagram schematically showing the specified contents of operation scenario H (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 10th control example. [Figure 396] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 10th control example. [Figure 397] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 398] This flowchart shows the pattern confirmation command processing executed by the MPU in the audio lamp control device in the 10th control example. [Figure 399] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 400]This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 401] This flowchart shows the LCD effect execution management process performed by the MPU in the audio lamp control device in the 10th control example. [Figure 402] This flowchart shows the rescue chance animation start process executed by the MPU in the audio lamp control device in the 10th control example. [Figure 403] This flowchart shows the special scenario execution process performed by the MPU in the audio lamp control device in the 10th control example. [Figure 404] This flowchart shows the processing during the execution of the rescue chance effect, which is performed by the MPU in the audio lamp control device in the 10th control example. [Figure 405] (a) is a diagram showing an example of the display screen at the start of the rescue chance effect shown on the third symbol display device in the first modified example of the 10th control example, and (b) is a diagram showing an example of the display screen at the success of the rescue chance effect shown on the third symbol display device in the first modified example of the 10th control example. [Figure 406] This is a front view of the game board of a pachinko machine in the 11th control example. [Figure 407] This is a front view of the movable decorative element operation unit in the 11th control example. [Figure 408] (a) is a schematic diagram of the operating unit of the logo feature in the 11th control example, and (b) is a schematic diagram of the operating unit of the A feature in the 11th control example. [Figure 409] This is a schematic diagram of the shutter mechanism's operating unit in the 11th control example. [Figure 410] This figure shows the state in which the logo feature is at its lower limit in the 11th control example. [Figure 411] This figure shows the state of the right-center portion of the logo feature being dropped in the 11th control example. [Figure 412] This figure shows the state of the logo feature in the 11th control example, specifically the right-center section falling down and the left-side section falling down. [Figure 413] It is a diagram showing the state where the A prop in the 11th control example is at the upper limit. [Figure 414] It is a diagram showing the closed state of the shutter prop in the 11th control example. [Figure 415] It is a diagram showing the case where all the movable props for decoration in the 11th control example are in the movable state. [Figure 416] It is an exploded front perspective view of the logo prop in the 11th control example. [Figure 417] It is an exploded rear perspective view of the logo prop in the 11th control example. [Figure 418] It is an exploded front perspective view of the bar prop in the 11th control example. [Figure 419] It is an exploded rear perspective view of the bar prop in the 11th control example. [Figure 420] It is an exploded front perspective view of the rotating body prop in the 11th control example. [Figure 421] It is an exploded rear perspective view of the rotating body prop in the 11th control example. [Figure 422] It is an exploded front perspective view of the operation unit of the A prop in the 11th control example. [Figure 423] It is an exploded rear perspective view of the operation unit of the A prop in the 11th control example. [Figure 424] It is an exploded front perspective view of the lifting prop in the 11th control example. [Figure 425] It is an exploded rear perspective view of the lifting prop in the 11th control example. [Figure 426] It is an exploded front perspective view of the operation unit of the shutter prop in the 11th control example. [Figure 427] It is an exploded front perspective view of the shutter prop in the 11th control example. [Figure 428] It is an exploded rear perspective view of the shutter prop in the 11th control example. [Figure 429](a) is a diagram showing an example of a display screen 3 seconds after the start of the composite effect of the normal pattern displayed on the third symbol display device in the 11th control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite effect of the normal pattern displayed on the third symbol display device in the 11th control example. [Figure 430] (a) is a diagram showing an example of a display screen 7 seconds after the start of the composite effect of the normal pattern displayed on the third symbol display device in the 11th control example, and (b) is a diagram showing an example of a display screen 3 seconds after the start of the effect when the composite effect is started during the reach effect on the third symbol display device in the 11th control example. [Figure 431] (a) is a diagram showing an example of a display screen when 5 seconds have elapsed since the start of the composite effect of alternative pattern No. 1 displayed on the third symbol display device in the 11th control example, and (b) is a diagram showing an example of a display screen when 7 seconds have elapsed since the start of the composite effect of alternative pattern No. 1 displayed on the third symbol display device in the 11th control example. [Figure 432] (a) is a diagram showing an example of a display screen 3 seconds after the start of the composite effect of alternative pattern No. 2 displayed on the third symbol display device in the 11th control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite effect of alternative pattern No. 2 displayed on the third symbol display device in the 11th control example. [Figure 433] It is a diagram showing an example of a display screen 7 seconds after the start of the composite effect of alternative pattern No. 2 displayed on the third symbol display device in the 第11 control example. [Figure 434] It is a timing chart when the composite effect is executed during the pre-reach effect period in the 11th control example. [Figure 435] It is a timing chart when the composite effect of alternative pattern No. 1 is executed during the reach effect period in the 11th control example. [Figure 436] It is a timing chart when the composite effect of alternative pattern No. 2 is executed during the reach effect period in the 11th control example. [Figure 437] It is a block diagram showing the electrical configuration of the pachinko machine in the 11th control example. [Figure 438] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 11th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 11th control example. [Figure 439] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the audio lamp control device in the 11th control example, and (b) is a diagram schematically showing the specified contents of the normal variable pattern selection table set in the ROM of the audio lamp control device in the 11th control example. [Figure 440] (a) is a schematic diagram showing the contents of the time-saving variation pattern selection table set in the ROM of the audio lamp control device in the 11th control example, (b) is a schematic diagram showing the contents of the special time-saving variation pattern selection table set in the ROM of the audio lamp control device in the 11th control example, and (c) is a schematic diagram showing the contents of the time-saving final variation pattern selection table set in the ROM of the audio lamp control device in the 11th control example. [Figure 441] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 11th control example, and (b) is a diagram schematically showing the specified contents of the composite performance operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 11th control example. [Figure 442] (a) is a diagram showing the specified contents of the composite performance operation scenario table (movement up and down) set in the ROM of the sound lamp control device in the 11th control example, and (b) is a diagram schematically showing the specified contents of the composite performance operation scenario table (movement left and right) set in the ROM of the sound lamp control device in the 11th control example. [Figure 443](a) is a diagram showing the specified contents of the first alternative operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 11th control example, and (b) is a diagram schematically showing the specified contents of the first alternative operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 11th control example. [Figure 444] (a) is a diagram showing the specified contents of the first alternative performance scenario table (movement up and down) set in the ROM of the sound lamp control device in the 11th control example, and (b) is a diagram schematically showing the specified contents of the first alternative performance scenario table (movement left and right) set in the ROM of the sound lamp control device in the 11th control example. [Figure 445] (a) is a diagram showing the specified contents of the second alternative operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 11th control example, and (b) is a diagram schematically showing the specified contents of the second alternative operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 11th control example. [Figure 446] (a) is a diagram showing the specified contents of the second alternative performance scenario table (movement up and down) set in the ROM of the sound lamp control device in the 11th control example, and (b) is a diagram schematically showing the specified contents of the second alternative performance scenario table (movement left and right) set in the ROM of the sound lamp control device in the 11th control example. [Figure 447] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 11th control example. [Figure 448] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 449] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 450]This flowchart shows the LCD effect execution management process performed by the MPU in the audio lamp control device in the 11th control example. [Figure 451] This flowchart shows the composite performance initiation process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 452] This flowchart shows the first operation process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 453] This flowchart shows the second operation process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 454] This flowchart shows the processing performed by the MPU in the audio lamp control device during the movement of a special feature in the 11th control example. [Figure 455] (a) is a figure showing an example of a combined performance of a super exciting performance and a character prop performed on the third symbol display device in the first modified example of the 11th control example, and (b) is a figure showing an example of a display screen during the execution of a super exciting performance shown on the third symbol display device in the first modified example of the 11th control example. [Figure 456] (a) is a diagram showing the case where the character prop is in motion in the first modified example of the 11th control example, and (b) is a diagram showing the case where the Ki prop is in motion in the first modified example of the 11th control example. [Figure 457] (a) is a diagram showing an example of a combined performance when the character prop is positioned in front of the prop displayed on the third symbol display device in the first modified example of the 11th control example, and (b) is a diagram showing an example of a combined performance when the character prop is positioned behind the prop displayed on the third symbol display device in the first modified example of the 11th control example. [Figure 458] This is a block diagram showing the configuration of the ROM of the main control unit in the 12th control example. [Figure 459] This is a block diagram showing the RAM configuration of the main control unit in the 12th control example. [Figure 460](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 12th control example, and (b) is a diagram schematically showing the specified content of the normal variation pattern 1 table set in the ROM of the main control device in the 12th control example. [Figure 461] (a) is a diagram schematically showing the specified content of the normal variation pattern 2 table set in the ROM of the main control device in the 12th control example, and (b) is a diagram schematically showing the specified content of the normal variation pattern 3 table set in the ROM of the main control device in the 12th control example. [Figure 462] (a) is a diagram schematically showing the specified content of the short-time variation pattern 1 table set in the ROM of the main control device in the 12th control example, and (b) is a diagram schematically showing the specified content of the short-time variation pattern 2 table set in the ROM of the main control device in the 12th control example. [Figure 463] A diagram schematically showing the specified content of the short-time variation pattern 3 table set in the ROM of the main control device in the 12th control example. [Figure 464] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control device in the 12th control example, (b) is a diagram schematically showing the specified content of the state transition 1 table set in the ROM of the main control device in the 12th control example, (c) is a diagram schematically showing the specified content of the state transition 2 table set in the ROM of the main control device in the 12th control example, and (d) is a diagram schematically showing the specified content of the state transition 3 table set in the ROM of the main control device in the 12th control example. [Figure 465] (a) is a diagram schematically showing the specified content of the state transition in the 4th table set in the ROM of the main control device in the 12th control example, (b) is a diagram schematically showing the specified content of the state transition in the 5th table set in the ROM of the main control device in the 12th control example, and (c) is a diagram schematically showing the specified content of the state transition in the 6th table set in the ROM of the main control device in the 12th control example. [Figure 466]This diagram schematically shows the contents of the jackpot transition setting table set in the ROM of the main control unit in the 12th control example. [Figure 467] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 12th control example. [Figure 468] This flowchart shows the special pattern variation selection process executed by the MPU in the main control unit in the 12th control example. [Figure 469] This is a flowchart showing the variation count subtraction process performed by the MPU in the main control unit in the 12th control example. [Figure 470] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 13th control example, and (b) is a diagram schematically showing the contents of the normal main variation pattern table set in the ROM of the main control unit in the 13th control example. [Figure 471] (a) is a schematic diagram showing the contents of the time-saving main variation pattern table set in the ROM of the main control unit in the 13th control example, and (b) is a schematic diagram showing the contents of the normal addition variation pattern table set in the ROM of the main control unit in the 13th control example. [Figure 472] This is a block diagram showing the RAM configuration of the main control unit in the 13th control example. [Figure 473] This is a block diagram showing the configuration of the variable time counter set in the RAM of the main control unit in the 13th control example. [Figure 474] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 13th control example. [Figure 475] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 13th control example. [Figure 476] This flowchart shows the variable time update process executed by the MPU in the main control unit in the 13th control example. [Figure 477](a) is a diagram showing an example of the display screen during the variation of the third symbol displayed on the third symbol display device in the 14th control example, and (b) is a diagram showing an example of the display screen at the start of the delay effect displayed on the third symbol display device in the 14th control example. [Figure 478] (a) is a diagram showing an example of the display screen for the unfolding animation shown on the third symbol display device in the 14th control example, and (b) is a diagram showing an example of the display screen for the horizontal rotation animation shown on the third symbol display device in the 14th control example. [Figure 479] This is a block diagram showing the configuration of the ROM of the audio lamp control device in the 14th control example. [Figure 480] This diagram schematically shows the contents of the chance mode selection table set in the ROM of the audio lamp control device in the 14th control example. [Figure 481] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 482] This flowchart shows the normal performance setting process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 483] This flowchart shows the variable pattern command processing executed by the MPU in the audio lamp control device in the 14th control example. [Figure 484] This is an explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 14th control example. [Figure 485] (a) is a diagram showing the correspondence between box symbols and number symbols in the 14th control example, and (b) is a diagram showing the number symbol sequence display pattern in the 14th control example. [Figure 486] Figures (a) and (b) show examples of symbol data set in the number symbol sequence in the 14th control example. [Figure 487] (a) is a diagram showing an example of the display screen when a losing symbol stops, as displayed on the third symbol display device in the 14th control example, and (b) is a diagram showing an example of the display screen for the horizontal rotation effect, as displayed on the third symbol display device in the 14th control example. [Figure 488] This figure shows an example of the ending screen of a jackpot game displayed on the third symbol display device in the 14th control example. [Figure 489] This is a front view of the game board of a pachinko machine, the 15th control example. [Figure 490] (a) is a diagram showing an example of the presentation when a time-saving symbol win occurs in the normal state in the 15th control example, and (b) is a diagram showing an example of the presentation of the chance time waiting presentation that is performed during the period from when the 15th control example transitions to the 2nd time-saving state until the reserved balls of the 1st special symbol are consumed. [Figure 491] (a) is a diagram showing an example of the presentation when 10 rounds of time reduction are announced during the chance time waiting sequence of the 15th control example, and (b) is a diagram showing an example of the presentation when a jackpot is won with the reserved ball of the first special symbol during the execution period of the chance time waiting sequence of the 15th control example. [Figure 492] (a) is a diagram showing an example of the presentation mode of the variation display when a regular win B is won during the chance time in the 15th control example, and (b) is a diagram showing an example of the presentation mode of the first suggestion display that is executed during a regular win game when a regular win B is won during the chance time in the 15th control example. [Figure 493] (a) and (b) are diagrams showing examples of the display modes of the variable display effect corresponding to the second special symbol in the 15th control example. [Figure 494] (a) is a diagram showing an example of the presentation mode of the second suggestion presentation that is performed during the minor win game of the second special symbol in the 15th control example, and (b) is a diagram showing an example of the presentation mode that is set during the rush state in the 15th control example. [Figure 495] (a) and (b) are diagrams showing examples of the presentation patterns when a pass-through gate is passed during the rush state in the 15th control example. [Figure 496] This figure shows the changes in the presentation patterns before and after the Chance Time in the 15th control example. [Figure 497](a) and (b) are diagrams showing the correspondence between the state of special symbols and the state of normal symbols during Chance Time in the 15th control example. [Figure 498] This figure shows the transition method between each game state in the 15th control example. [Figure 499] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 15th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 15th control example. [Figure 500] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 15th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 15th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 15th control example. [Figure 501] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 15th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 15th control example, and (c) is a schematic diagram showing the contents of the normal table in the 15th control example. [Figure 502] (a) is a schematic diagram showing the specified contents of the time-saving table in the 15th control example, and (b) is a schematic diagram showing the specified contents of the time-saving granting table in the 15th control example. [Figure 503] (a) is a schematic diagram showing the contents of the minor prize type selection table set in the ROM of the main control unit in the 15th control example, (b) is a schematic diagram showing the contents of the time-saving prize type selection table set in the ROM of the main control unit in the 15th control example, and (c) is a schematic diagram showing the contents of the regular prize type selection table set in the ROM of the main control unit in the 15th control example. [Figure 504](a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM in the audio lamp control device of the pachinko machine in the 15th control example. [Figure 505] This diagram schematically shows the contents of the standby performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 15th control example. [Figure 506] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 15th control example. [Figure 507] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 15th control example. [Figure 508] This flowchart shows the error handling process performed by the MPU in the main control unit in the 15th control example. [Figure 509] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 15th control example. [Figure 510] This flowchart shows the type determination process when an item is lost, which is performed by the MPU in the main control unit in the 15th control example. [Figure 511] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 15th control example. [Figure 512] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the 15th control example. [Figure 513] (a) is a flowchart showing the per-unit processing performed by the MPU in the main control unit in the 15th control example, and (b) is a flowchart showing the third termination condition determination process performed by the MPU in the main control unit in the 15th control example. [Figure 514] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 515]This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 15th control example. [Figure 516] This flowchart shows the standby effect setting process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 517] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 15th control example. [Figure 518] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 15th control example. [Figure 519] This flowchart shows the command processing per unit executed by the MPU in the audio lamp control device in the 15th control example. [Figure 520] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 521] This flowchart shows the chance time performance setting process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 522] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 523] This is a front view of the game board of a pachinko machine, the 16th control example. [Figure 524] (a) is a diagram showing an example of the presentation when the game transitions to time-saving state A after the first win in the 16th control example, and (b) is a diagram showing an example of the presentation when the first variation display of the second special symbol begins in time-saving state A. [Figure 525] (a) is a diagram showing an example of the presentation when, in the 16th control example, after the initial win, the game transitions to time-saving state A, and then the specified number of reserved balls for the second special symbol are accumulated, thus fulfilling the time-saving end condition. (b) is a diagram showing an example of the presentation during the first display of the second special symbol's variation after time-saving state B is set in the 16th control example. [Figure 526](a) is a diagram showing an example of the presentation when the MAX bonus is won in the 16th control example, and (b) is a diagram showing an example of the presentation of the pseudo-interval presentation that is performed during the time-saving state C in the 16th control example. [Figure 527] This figure shows the progression of the presentation patterns after the initial win in the 16th control example, and the corresponding relationship with the state of the second special symbol. [Figure 528] This figure shows the progression of the presentation patterns in the 16th control example, from the transition to MAX Bonus Mode until the time-saving limit is reached and the transition to Normal Mode B is reached. [Figure 529] This figure shows the transition method between each game state in the 16th control example. [Figure 530] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 16th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 16th control example. [Figure 531] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 16th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 16th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 16th control example. [Figure 532] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 16th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 16th control example, and (c) is a schematic diagram showing the contents of the normal table in the 16th control example. [Figure 533] (a) is a schematic diagram showing the specified contents of the time-saving table in the 16th control example, and (b) is a schematic diagram showing the specified contents of the MAX bonus table in the 16th control example. [Figure 534](a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 16th control example, and (b) is a schematic diagram showing the specified contents of the small win type selection table set in the ROM of the main control unit in the 16th control example. [Figure 535] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 16th control example, and (b) is a diagram schematically showing the contents of the attack icon selection table set in the ROM of the audio lamp control device of the pachinko machine in the 16th control example. [Figure 536] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 16th control example. [Figure 537] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 16th control example. [Figure 538] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 16th control example. [Figure 539] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 16th control example. [Figure 540] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 16th control example. [Figure 541] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the 16th control example. [Figure 542] This flowchart shows the ball count determination process performed by the MPU in the main control unit in the 16th control example. [Figure 543] This flowchart shows the normal symbol variation process executed by the MPU in the main control unit in the 16th control example. [Figure 544] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the 16th control example. [Figure 545]This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 16th control example. [Figure 546] This flowchart shows the jackpot termination processing performed by the MPU in the main control unit in the 16th control example. [Figure 547] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 548] This flowchart shows the prize information command processing executed by the MPU in the audio lamp control device in the 16th control example. [Figure 549] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 16th control example. [Figure 550] This flowchart shows the ending command processing executed by the MPU in the audio lamp control device in the 16th control example. [Figure 551] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 552] This figure shows the transition method between each game state in the first modified example of the 16th control example. [Figure 553] This is a block diagram showing the RAM configuration of the main control unit in the first modified example of the 16th control example. [Figure 554] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the first modified example of the 16th control example, and (b) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the first modified example of the 16th control example. [Figure 555] (a) is a schematic diagram showing the contents of the time-saving granting table set in the ROM of the main control device in the first modified example of the 16th control example. [Figure 556] (a) and (b) are diagrams showing an example of the presentation when the game transitions to time-saving state A after the first win in the second modified example of the 16th control example. [Figure 557] (a) is a diagram showing an example of the presentation when transitioning to the time-saving mode or the pull-back mode in the second modified example of the 16th control example, and (b) is a diagram showing an example of the presentation of the winning variation in time-saving state C just before reaching the time-saving limit number after transitioning to MAX bonus mode in the second modified example of the 16th control example. [Figure 558] This figure shows the correspondence between the display of changes in normal symbols during the time-saving state, the winning game with normal symbols, and the display of changes in special symbols in the second modified example of the 16th control example. [Figure 559] This figure shows the transition method between each game state in the second modified example of the 16th control example. [Figure 560] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the second modified example of the 16th control example, and (b) is a schematic diagram showing the specified contents of the second random number table set in the ROM of the main control device in the second modified example of the 16th control example. [Figure 561] This figure schematically shows the specified contents of the normal table in the second modified example of the 16th control example. [Figure 562] (a) is a schematic diagram showing the specified contents of the time-saving table in the second modified example of the 16th control example, and (b) is a schematic diagram showing the specified contents of the MAX bonus table in the second modified example of the 16th control example. [Figure 563] This diagram schematically shows the contents of the time-saving granting table set in the ROM of the main control device in the second modified example of the 16th control example. [Figure 564] This flowchart shows the special symbol variation process performed by the MPU in the main control unit in the second modified example of the 16th control example. [Figure 565] This flowchart shows the special pattern determination process performed by the MPU in the main control unit in a second modified example of the 16th control example. [Figure 566] This flowchart shows the disconnection processing performed by the MPU in the main control unit in a second modified example of the 16th control example. [Figure 567] This flowchart shows the special symbol variation pattern selection process performed by the MPU in the main control unit in a second modified example of the 16th control example. [Figure 568] This flowchart shows the type determination process when a device is disconnected, which is performed by the MPU in the main control unit in a second modified example of the 16th control example. [Figure 569] This flowchart shows the normal pattern variation process performed by the MPU in the main control unit in a second modified example of the 16th control example. [Figure 570] This flowchart shows the variable performance setting process performed by the MPU in the audio lamp control device in a second modified example of the 16th control example. [Figure 571] This flowchart shows the performance update process performed by the MPU in the audio lamp control device in the second modified example of the 16th control example. [Figure 572] (a) and (b) are diagrams showing examples of the performance modes of the remaining lives stocking effect that is performed in jackpot games other than the initial jackpot in the 17th control example. [Figure 573] (a) is a diagram showing an example of the presentation when the rush starts in the 17th control example, and (b) is a diagram showing an example of the presentation when a reach occurs during the rush in the 17th control example. [Figure 574] (a) is a diagram showing an example of the presentation when a non-V small win is achieved during the rush in the 17th control example, and (b) is a diagram showing an example of the presentation when all remaining lives corresponding to non-V small wins become 0 during the rush in the 17th control example. [Figure 575] (a) and (b) are diagrams showing examples of the animation patterns for the life recovery animation that is performed when the conditions for increasing remaining lives are met during a rush in the 17th control example. [Figure 576] (a) is a diagram showing an example of the presentation patterns during the consumption of the remaining reserved symbols in Special Figure 2 after the end of the rush in the 17th control example, and (b) is a diagram showing an example of the presentation patterns when a winning reserved symbol is acquired after the start of the final variation of the time-saving feature in the 17th control example. [Figure 577] This figure shows an example of the presentation patterns during invincibility mode in the 17th control example. [Figure 578] This figure shows the transition method between each game state in the 17th control example. [Figure 579] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 17th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 17th control example. [Figure 580] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 17th control example, and (b) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 17th control example. [Figure 581] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the 17th control example, and (b) is a diagram schematically showing the contents of the normal table in the 17th control example. [Figure 582] (a) is a schematic diagram showing the specified contents of the time-saving table in the 17th control example, and (b) is a schematic diagram showing the specified contents of the time-saving final variation table in the 17th control example. [Figure 583] This diagram schematically shows the contents of the time-saving granting table set in the ROM of the main control unit in the 17th control example. [Figure 584] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the 17th control example. [Figure 585] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 17th control example. [Figure 586] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 17th control example. [Figure 587] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 17th control example. [Figure 588]This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the 17th control example. [Figure 589] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 17th control example. [Figure 590] This flowchart shows the variable effect setting process executed by the MPU in the audio lamp control device in the 17th control example. [Figure 591] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the 17th control example. [Figure 592] This flowchart shows the processing performed by the MPU in the audio lamp control device during a non-V small win in the 17th control example. [Figure 593] This is a front view of the game board of a pachinko machine, the 18th control example. [Figure 594] (a) is a diagram showing an example of a performance screen during the advantageous mode displayed on the third symbol display device in the 18th control example, and (b) is a diagram showing an example of a performance screen during the disadvantageous mode displayed on the third symbol display device in the 18th control example. [Figure 595] (a) is a diagram showing an example of the presentation screen when a time-saving mode A (10 short time-saving rounds) is won during the normal mode displayed on the third symbol display device in the 18th control example, and (b) is a diagram showing an example of the presentation screen when a time-saving mode A (10 short time-saving rounds) is won during the advantageous mode (30 remaining time-saving rounds) displayed on the third symbol display device in the 18th control example. [Figure 596] (a) is a diagram showing an example of the presentation screen when a time-saving mode B (time-saving mode) is won during the normal mode displayed on the third symbol display device in the 18th control example, and (b) is a diagram showing an example of the presentation screen when a time-saving mode B (time-saving mode) is won during the advantageous mode displayed on the third symbol display device in the 18th control example. [Figure 597] (a) and (b) are diagrams showing examples of the effects during the remaining reserved ball consumption period after the time-saving symbols displayed on the third symbol display device in the 18th control example. [Figure 598](a) is a diagram showing an example of the performance screen displayed on the third symbol display device during the time-saving mode in the 18th control example, and (b) is a diagram showing an example of the performance screen displayed on the third symbol display device during the time-saving mode when a minor win occurs in the 18th control example. [Figure 599] (a) is a diagram showing an example of the presentation screen during the ceiling reach variation in normal mode, as displayed on the third symbol display device in the 18th control example, and (b) is a diagram showing an example of the presentation screen during the ceiling reach variation in advantageous mode, as displayed on the third symbol display device in the 18th control example. [Figure 600] This figure shows the transition method between each game state in the 18th control example. [Figure 601] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 18th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 18th control example. [Figure 602] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 18th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 18th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 18th control example. [Figure 603] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the 18th control example, and (b) is a diagram schematically showing the contents of the normal table in the 18th control example. [Figure 604] This diagram schematically shows the specified contents of the time-saving table in the 18th control example. [Figure 605] This diagram schematically shows the contents of the time-saving assignment table set in the ROM of the main control unit in the 18th control example. [Figure 606](a) is a schematic diagram showing the contents of the minor win type selection table set in the ROM of the main control unit in the 18th control example, and (b) is a schematic diagram showing the contents of the time reduction type selection table set in the ROM of the main control unit in the 18th control example. [Figure 607] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 18th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 18th control example. [Figure 608] This diagram schematically shows the contents of the background mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 18th control example. [Figure 609] This diagram schematically shows the specified contents of the performance symbol selection table set in the ROM of the sound lamp control device of a pachinko machine in the 18th control example. [Figure 610] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 18th control example. [Figure 611] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 18th control example. [Figure 612] This flowchart shows the error handling process performed by the MPU in the main control unit in the 18th control example. [Figure 613] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 18th control example. [Figure 614] This flowchart shows the type determination process when an item is lost, which is performed by the MPU in the main control unit in the 18th control example. [Figure 615] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 18th control example. [Figure 616] This flowchart shows the ceiling update process executed by the MPU in the main control unit in the 18th control example. [Figure 617]This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 618] This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 18th control example. [Figure 619] This flowchart shows the standby effect setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 620] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 621] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 622] This flowchart shows the process for determining the time-saving symbols for performances, which is executed by the MPU in the audio lamp control device in the 18th control example. [Figure 623] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 624] This is a front view of the game board of a pachinko machine, the 19th control example. [Figure 625] (a) is a diagram showing an example of a winning variation screen during the time-saving mode when the time-saving limit has not been reached, as displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of a winning variation screen during the time-saving mode when the time-saving limit has been reached, as displayed on the third symbol display device in the 19th control example. [Figure 626] (a) is a diagram showing an example of the animation screen (during the special symbol 2 win variation) displayed on the third symbol display device during pseudo-left-handed play in the 19th control example, and (b) is a diagram showing an example of the animation screen (during the time-saving state) that indicates the end of the time-saving state during pseudo-left-handed play displayed on the third symbol display device in the 19th control example. [Figure 627] This is a block diagram showing the configuration of the ROM of the main control unit in the 19th control example. [Figure 628]This is a block diagram showing the RAM configuration of the main control unit in the 19th control example. [Figure 629] This block diagram shows the configuration of the variation pattern selection table set in the ROM of the main control unit in the 19th control example. [Figure 630] This diagram schematically shows the contents of the variable pattern table for normal conditions in the 19th control example. [Figure 631] This figure schematically illustrates the specified contents of the time-saving state variation pattern table in the 19th control example. [Figure 632] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 19th control example. [Figure 633] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 19th control example. [Figure 634] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 19th control example. [Figure 635] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 19th control example. [Figure 636] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 19th control example. [Figure 637] This flowchart shows the time-saving lottery process (Figure 1) executed by the MPU in the main control unit in the 19th control example. [Figure 638] This flowchart shows the game state update process executed by the MPU in the main control unit in the 19th control example. [Figure 639] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the first special symbol variation in the 19th control example. [Figure 640] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 19th control example. [Figure 641]This flowchart shows the forced stop process shown in Figure 1, which is executed by the MPU in the main control unit in the 19th control example. [Figure 642] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 19th control example. [Figure 643] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 19th control example. [Figure 644] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 19th control example. [Figure 645] This flowchart shows the minor prize lottery process executed by the MPU in the main control unit in the 19th control example. [Figure 646] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the 19th control example. [Figure 647] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the second special symbol variation in the 19th control example. [Figure 648] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 19th control example. [Figure 649] This flowchart shows the forced stop process (Figure 2) executed by the MPU in the main control unit in the 19th control example. [Figure 650] This flowchart shows the special feature 2 small win stop process executed by the MPU in the main control unit in the 19th control example. [Figure 651] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 19th control example. [Figure 652] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 19th control example. [Figure 653] This flowchart shows the time-saving limit update process executed by the MPU in the main control unit in the 19th control example. [Figure 654] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 655] This flowchart shows the special figure 2 variation effect setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 656] This flowchart shows the variable effect setting process for Figure 1, which is executed by the MPU in the audio lamp control device in the 19th control example. [Figure 657] (a) is a diagram showing an example of the presentation screen when a time-saving A1 (one short time-saving round) is won during the normal mode displayed on the third symbol display device in the 20th control example, and (b) is a diagram showing an example of the presentation screen during the high probability mode (when a time-saving A2 is won) displayed on the third symbol display device in the 20th control example. [Figure 658] (a) is a diagram showing an example of the presentation screen when a time-saving A group is won during high probability mode, as displayed on the third symbol display device in the 20th control example, and (b) is a diagram showing an example of the presentation screen at the end of high probability mode (internal second time-saving 20 times remaining) as displayed on the third symbol display device in the 20th control example. [Figure 659] This figure shows an example of a high-probability mode transition screen displayed on the third symbol display device during a loss in normal mode in the 20th control example. [Figure 660] Figures (a) to (h) show the flow of gameplay and the flow of presentation in the 20th control example. [Figure 661] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 20th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 20th control example. [Figure 662] This diagram schematically shows the contents of the second performance symbol selection table set in the ROM of the sound lamp control device of a pachinko machine in the 20th control example. [Figure 663] This diagram schematically shows the contents of the ceiling information selection table set in the ROM of the audio lamp control device of a pachinko machine in the 20th control example. [Figure 664] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 665] This flowchart shows the confirmed command processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 666] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 667] This flowchart shows the second performance pattern setting process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 668] This flowchart shows the ceiling information notification setting process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 669] This is a front view of the game board of a pachinko machine, the 21st control example. [Figure 670] (a) is a diagram showing an example of the presentation screen during the chance zone displayed on the third symbol display device in the 21st control example, and (b) is a diagram showing an example of the presentation screen when the ball is passed through by shooting to the left during the chance zone displayed on the third symbol display device in the 21st control example. [Figure 671] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 21st control example, and (b) is a diagram schematically showing the contents of the remaining time reduction count notification selection table set in the ROM of the audio lamp control device of the pachinko machine in the 21st control example. [Figure 672] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 21st control example. [Figure 673] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 674] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the 21st control example. [Figure 675] This flowchart shows the confirmed command processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 676] This flowchart shows the through-pass processing performed by the MPU in the audio lamp control device in the 21st control example. [Figure 677] This flowchart shows the special figure 2 variation effect setting process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 678] This flowchart shows the non-time-saving limit effect setting process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 679] This flowchart shows the variable effect setting process for Figure 1, which is executed by the MPU in the audio lamp control device in the 21st control example. [Figure 680] This figure schematically shows the contents of the background mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the first modified example of the 18th control example. [Figure 681] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the first modified example of the 18th control example. [Figure 682] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the second modified example of the 18th control example. [Figure 683] This flowchart shows the ceiling configuration determination process performed by the MPU in the audio lamp control device in the second modified example of the 18th control example. [Figure 684] (a) is a diagram showing an example of the start screen of the final countdown sequence displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of the display screen (normal state, time-saving symbol B win) when a time-saving symbol is won during the final countdown sequence displayed on the third symbol display device in the 22nd control example. [Figure 685](a) is a diagram showing an example of a small win screen during the final countdown sequence displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of the final countdown sequence completion screen (18 remaining time reduction rounds) displayed on the third symbol display device in the 22nd control example. [Figure 686] (a) is a diagram showing an example of the bonus animation start screen displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of the display screen (1st time reduction state, time reduction symbol A won) when a time reduction symbol is won during the final countdown animation displayed on the third symbol display device in the 22nd control example. [Figure 687] Figures (a) to (d) show the flow of the game state and the flow of the effects that are executed in the 22nd control example. [Figure 688] This figure shows the transitions between each game state in the 22nd control example. [Figure 689] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 22nd control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 22nd control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 22nd control example. [Figure 690] This diagram schematically shows the contents of the standard table in the 22nd control example. [Figure 691] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 22nd control example, and (b) is a schematic diagram showing the specified contents of the small win type selection table set in the ROM of the main control unit in the 22nd control example. [Figure 692] This diagram schematically shows the contents of the time reduction type selection table set in the ROM of the main control unit in the 22nd control example. [Figure 693] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 694]This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 695] This flowchart shows the second time-saving state transition process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 696] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 697] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 698] This flowchart shows the second time-saving state presentation setting process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 699] This is a flowchart showing the normal state presentation setting process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 700] (a) is a diagram showing an example of the display screen for the long battle sequence shown on the third symbol display device in the first modified example of the 22nd control example, and (b) is a diagram showing an example of the display screen for the combo battle sequence shown on the third symbol display device in the first modified example of the 22nd control example. [Figure 701] This figure shows an example of the display screen for the background change effect shown on the third symbol display device in the first modified example of the 22nd control example. [Figure 702] This figure schematically shows the contents of the standard table in the first modified example of the 22nd control example. [Figure 703] This flowchart shows the second time-saving state presentation setting process executed by the MPU in the audio lamp control device in the first modified example of the 22nd control example. [Figure 704] This flowchart shows the special background setting process performed by the MPU in the audio lamp control device in the first modified example of the 22nd control example. [Figure 705]It is a flowchart showing the normal state production setting process executed by the MPU in the voice lamp control device in the first modification example of the 22nd control example. [Figure 706] (a) is a diagram showing an example of a display screen of a super reach effect in an additional example, and (b) is a diagram showing an example of a display screen of a time shortening suggestion effect in the additional example. [Figure 707] It is a diagram showing an example of a display screen when switching the production mode displayed on the third symbol display device in the additional example. [Figure 708] (a) to (d) are diagrams showing production patterns in the additional example. [Figure 709] It is a front view of the game board of a pachinko machine in the 23rd control example. [Figure 710] (a) is a diagram showing an example of a production mode when set to the sure change state A in the 23rd control example, and (b) is a diagram showing an example of a pinch effect executed when a reach occurs in the sure change state A in the 23rd control example. [Figure 711] (a) is a diagram showing an example of a production mode when winning a jackpot in the sure change state A in the 23rd control example, and (b) is a diagram showing an example of a production mode during the opening period of the challenge bonus in the 23rd control example. [Figure 712] (a) is a diagram showing an example of a production mode when an opening effect for notifying a normal jackpot is executed as an opening effect of the challenge bonus in the 23rd control example, and (b) is a diagram showing an example of a production mode when a promotion chance effect is executed in the sure change state A in the 23rd control example. [Figure 713] (a) is a diagram showing an example of a production mode when a promotion chance effect is executed in the sure change state A in the 23rd control example, and (b) is a diagram showing an example of a production mode when a promotion chance effect for notifying failure is executed in the sure change state A in the 23rd control example. [Figure 714](a) is a diagram showing an example of the presentation when a promotion chance presentation that notifies of a successful promotion is executed in the probability variation state A in the 23rd control example, and (b) is a diagram showing an example of the presentation when the invincible mode is set in the 23rd control example. [Figure 715] (a) is a diagram showing an example of a performance pattern when, in the invincible mode of the 23rd control example, the fluctuation display of the first special symbol and the fluctuation display of the second special symbol are executed simultaneously, and the fluctuation display of the first special symbol is a normal jackpot fluctuation. (b) is a diagram showing an example of a performance pattern when, in the invincible mode of the 23rd control example, the normal jackpot fluctuation of the first special symbol is executed while the fluctuation of the second special symbol is stopped. [Figure 716] (a) is a diagram showing an example of the presentation when, in the invincible mode of the 23rd control example, the starting entry of the 2nd special symbol is detected after the normal jackpot spin of the 1st special symbol has been executed while the spinning of the 2nd special symbol has stopped, and (b) is a diagram showing an example of the presentation of the blackout effect that is executed when the execution of a jackpot game of the 2nd special symbol is confirmed in the invincible mode of the 23rd control example. [Figure 717] This figure shows an example of the presentation when the Premium Rush mode is set in the 23rd control example. [Figure 718] This figure shows the transition methods between each state in the 23rd control example. [Figure 719] This is a block diagram showing the configuration of the ROM of the main control unit in the 23rd control example. [Figure 720] This is a block diagram showing the RAM configuration of the main control unit in the 23rd control example. [Figure 721] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 23rd control example, and (b) is a schematic diagram showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 23rd control example. [Figure 722](a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 23rd control example, (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control unit in the 23rd control example, and (c) is a schematic diagram showing the contents of the normal table in the 23rd control example. [Figure 723] This diagram schematically shows the specified contents of the time-saving / probability variation A table in the 23rd control example. [Figure 724] This diagram schematically shows the specified contents of the probability variation B table in the 23rd control example. [Figure 725] (a) is a schematic diagram showing the specified contents of the probability variation C table in the 23rd control example, and (b) is a schematic diagram showing the specified contents of the promotion performance table in the 23rd control example. [Figure 726] (a) is a schematic diagram showing the contents of the minor win random number table set in the ROM of the main control unit in the 23rd control example, and (b) is a schematic diagram showing the contents of the variation pattern scenario table set in the ROM of the main control unit in the 23rd control example. [Figure 727] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 23rd control example. [Figure 728] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 23rd control example. [Figure 729] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 23rd control example. [Figure 730] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 23rd control example. [Figure 731] This flowchart shows the game state update process shown in Figure 1, which is executed by the MPU in the main control unit in the 23rd control example. [Figure 732]This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 23rd control example. [Figure 733] This flowchart shows the stop process shown in Figure 1, which is executed by the MPU in the main control unit in the 23rd control example. [Figure 734] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 23rd control example. [Figure 735] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 23rd control example. [Figure 736] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the 23rd control example. [Figure 737] This flowchart shows the game state update process (as shown in Figure 2) executed by the MPU in the main control unit in the 23rd control example. [Figure 738] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 23rd control example. [Figure 739] This flowchart shows the stop process shown in Figure 2, which is performed by the MPU in the main control unit in the 23rd control example. [Figure 740] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 23rd control example. [Figure 741] This flowchart shows the jackpot operation setting process executed by the MPU in the main control unit in the 23rd control example. [Figure 742] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 23rd control example. [Figure 743] This flowchart shows the prize-winning process executed by the MPU in the main control unit in the 23rd control example. [Figure 744] This flowchart shows the error processing performed by the MPU in the main control unit in the 23rd control example. [Figure 745] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 23rd control example. [Figure 746] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 747] (a) is a flowchart showing the invincible mode performance setting process executed by the MPU in the audio lamp control device in the 23rd control example, and (b) is a flowchart showing the premium rush performance setting process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 748] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 749] (a) is a schematic diagram showing the contents of the variable pattern table set in the ROM of the main control device in the first modified example of the 23rd control example, and (b) is a schematic diagram showing the contents of the variable B1 table in the first modified example of the 23rd control example. [Figure 750] This figure schematically shows the contents of the variable pattern scenario table set in the ROM of the main control unit in the first modified example of the 23rd control example. [Figure 751] (a) is a diagram showing an example of the ending sequence of the MAX Bonus Mode that is executed during the ending period of the jackpot that is won for the fourth time in the MAX Bonus Mode in the 24th control example, and (b) is a diagram showing an example of the sequence when the MAX Round Breakthrough sequence is executed in the ending sequence of the MAX Bonus Mode in the 24th control example. [Figure 752] (a) and (b) are diagrams showing examples of the presentation patterns of the continuation judgment presentation that is performed during the ending period of a jackpot won in MAX Bonus Mode after the MAX round breakthrough presentation is performed in the 24th control example. [Figure 753](a) is a diagram showing an example of the presentation when the game transitions to time-saving state A after the first win in the 24th control example, and (b) is a diagram showing an example of the presentation when the first variation display of the second special symbol begins in time-saving state A in the 24th control example. [Figure 754] (a) is a diagram showing an example of the presentation when the result of the first lottery for the second special symbol is a miss A in the time-saving state A of the 24th control example, and (b) is a diagram showing an example of the presentation when the result of the first lottery for the second special symbol is a miss A in the time-saving state B of the 24th control example. [Figure 755] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 24th control example, and (b) is a diagram schematically showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 24th control example. [Figure 756] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 24th control example, (b) is a schematic diagram showing the specified contents of the minor win type selection table set in the ROM of the main control unit in the 24th control example, and (c) is a schematic diagram showing the specified contents of the loss type selection table set in the ROM of the main control unit in the 24th control example. [Figure 757] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 24th control example. [Figure 758] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 24th control example. [Figure 759] This flowchart shows the error handling process performed by the MPU in the main control unit in the 24th control example. [Figure 760] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 24th control example. [Figure 761] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 24th control example. [Figure 762]This flowchart shows the prize information command processing executed by the MPU in the audio lamp control device in the 24th control example. [Figure 763] This flowchart shows the attack icon selection process performed by the MPU in the audio lamp control device in the 24th control example. [Figure 764] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 24th control example. [Figure 765] This flowchart shows the opening command processing executed by the MPU in the audio lamp control device in the 24th control example. [Figure 766] This flowchart shows the ending command processing executed by the MPU in the audio lamp control device in the 24th control example. [Figure 767] This flowchart shows the MAX bonus termination process executed by the MPU in the audio lamp control device in the 24th control example. [Figure 768] (a) and (b) are diagrams showing examples of the presentation patterns when a race presentation is performed in the probability variation state A in the second modified example of the 23rd control example. [Figure 769] (a) is a diagram showing an example of the presentation when a race presentation that notifies a jackpot of the first special symbol is executed in the probability variation state A of the second modified example of the 23rd control example, and (a) is a diagram showing an example of the presentation when a race presentation that notifies a jackpot of the second special symbol is executed in the probability variation state A of the second modified example of the 23rd control example. [Figure 770] This is a front view of a pachinko machine in the tenth embodiment. [Figure 771] This is a front view of the game board of a pachinko machine. [Figure 772] This is a rear view of a pachinko machine. [Figure 773] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 774] This is a front perspective view of the disassembled game board and operating unit. [Figure 775]This is a rear perspective view of the disassembled game board and operating unit. [Figure 776] This is a front view of the operating unit. [Figure 777] This is a front view of the operating unit. [Figure 778] This is a front view of the operating unit. [Figure 779] This is a front view of the operating unit. [Figure 780] This is a front view of the operating unit. [Figure 781] This is a front view of the operating unit. [Figure 782] This is a front perspective view of the first operating unit. [Figure 783] This is a rear perspective view of the first operating unit. [Figure 784] This is a disassembled front perspective view of the first operating unit. [Figure 785] This is a rear perspective view of the disassembled first operating unit. [Figure 786] This is a front perspective view of the disassembled rotary motion unit. [Figure 787] This is a rear perspective view of the disassembled rotary motion unit. [Figure 788] (a) and (b) are rear views of the rotary operation unit. [Figure 789] (a) and (b) are rear views of the rotary operation unit. [Figure 790] This is a front view of the first operating unit. [Figure 791] This is a front view of the first operating unit. [Figure 792] This is a front view of the first operating unit. [Figure 793] This is a rear view of the first operating unit. [Figure 794] This is a rear view of the first operating unit. [Figure 795] This is a rear view of the first operating unit. [Figure 796] This is a front perspective view of the second operating unit. [Figure 797] This is a rear perspective view of the second operating unit. [Figure 798] This is a disassembled front perspective view of the second operating unit. [Figure 799] This is a rear perspective view of the disassembled second operating unit. [Figure 800] This is a front perspective view of the disassembled rotary motion unit. [Figure 801] This is a rear perspective view of the disassembled rotary motion unit. [Figure 802] (a) and (b) are rear views of the rotary operation unit. [Figure 803] (a) and (b) are rear views of the rotary operation unit. [Figure 804] This is a front perspective view of the third operating unit. [Figure 805] This is a rear perspective view of the third operating unit. [Figure 806] This is a disassembled front perspective view of the third operating unit. [Figure 807] This is a rear perspective view of the disassembled third operating unit. [Figure 808] This is a disassembled front perspective view of the opening and closing mechanism unit. [Figure 809] This is a rear perspective view of the disassembled opening / closing mechanism. [Figure 810] This is a rear view of the opening / closing operation unit of the third operation unit. [Figure 811] This is a rear view of the opening / closing operation unit of the third operation unit. [Figure 812] This is a disassembled front perspective view of the light guide plate unit. [Figure 813] This is a rear perspective view of the disassembled light guide plate unit. [Figure 814] This is a disassembled front perspective view of the auxiliary light guide plate unit. [Figure 815] This is a disassembled rear perspective view of the auxiliary light guide plate unit. [Figure 816] This is a rear view of the auxiliary light guide plate unit. [Figure 817] (a) is a cross-sectional view of the auxiliary light guide plate unit along the line MCDXVIa-MCDXVIa in Figure 816, and (b) is a cross-sectional view of the auxiliary light guide plate unit along the line MCDXVIb-MCDXVIb in Figure 816. [Figure 818] (a) to (f) are schematic front views of the auxiliary light guide plate unit. [Figure 819] This is a front perspective view of a disassembled game board. [Figure 820] This is a rear perspective view of the disassembled game board. [Figure 821] This is a disassembled front perspective view of the auxiliary light guide plate unit. [Figure 822] This is a disassembled rear perspective view of the auxiliary light guide plate unit. [Figure 823] This is a front view of the auxiliary light guide plate unit. [Figure 824] Figure 823 is a cross-sectional view of the auxiliary light guide plate unit in the MCDXXIII-MCDXXIII line. [Figure 825] This is a disassembled front perspective view of the downstream guide member. [Figure 826] This is a disassembled rear perspective view of the downstream guide member. [Figure 827] This is a schematic diagram illustrating the structure of the visibility change sheet. [Figure 828] (a) and (b) are schematic diagrams illustrating how the appearance of the downstream guide member changes depending on the viewing direction. [Figure 829] This is a rear view of the first operating unit in the 11th embodiment. [Figure 830] This is a schematic rear view of the first operating unit in the twelfth embodiment. [Figure 831] This is a schematic rear view of the first operating unit. [Figure 832] This is a schematic rear view of the first operating unit. [Figure 833] (a) and (b) are cross-sectional views of the ball guide unit in the 13th embodiment. [Figure 834] (a) and (b) are rear views of the rotary operation unit in the 14th embodiment. [Figure 835] This is a cross-sectional view of the front component of the flow path in the 15th embodiment. [Figure 836] This is a rear view of a pachinko machine in the 16th embodiment. [Figure 837]This is a front perspective view of the circuit board box. [Figure 838] This is a rear perspective view of the circuit board box. [Figure 839] This is a front view of the circuit board box. [Figure 840] (a) is a rear view of the circuit board box, and (b) is a side view of the circuit board box as seen in the direction of arrow MCDXXXIXb in Figure 840(a). [Figure 841] (a) is a partial front perspective view of the circuit board box, and (b) is a partial rear perspective view of the circuit board box. [Figure 842] (a) and (b) are partial front views of the circuit board box, and (c) and (d) are partial rear views of the circuit board box. [Figure 843] (a) is a partial cross-sectional view of the substrate box along the line MCDXLIIa-MCDXLIIa in Figure 842(b), and (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 842(b). [Figure 844] (a) is a partial front view of the circuit board box, and (b) is a partial rear view of the circuit board box. [Figure 845] Figure 844(b) is a partial cross-sectional view of the substrate box along the MCDXLIV-MCDXLIV line. [Figure 846] (a) is a partial front view of the circuit board box, and (b) is a partial rear view of the circuit board box. [Figure 847] (a) is a partial rear view of the substrate box in the 17th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLVIb-MCDXLVIb in Figure 847(a), and (c) is a partial cross-sectional view of the protective cover in the 18th embodiment. [Figure 848](a) is a partial rear view of the substrate box in the 19th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLVIIb-MCDXLVIIb in Figure 848(a), (c) is a partial cross-sectional view of the substrate box along the line MCDXLVIIc-MCDXLVIIc in Figure 848(a), and (d) is a partial cross-sectional view of the substrate box along the line MCDXLVIId-MCDXLVIId in Figure 848(a). [Figure 849] (a) to (c) are partial cross-sectional views of the substrate box in the 20th embodiment, corresponding to the cross-sectional view along the line MCDXLVIIIa-MCDXLVIIIa in Figure 842(b), and (d) is a partial cross-sectional view of the substrate box in the 21st embodiment. [Figure 850] (a) is a partial rear view of the substrate box in the 22nd embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDXLIXb-MCDXLIXb in Figure 850(a). [Figure 851] (a) is a partial cross-sectional view of the substrate box in the 23rd embodiment, (b) is a partial rear view of the substrate box in the 24th embodiment, and (c) is a partial cross-sectional view of the substrate box along the line MCDLc-MCDLc in Figure 851(b). [Figure 852] (a) is a partial cross-sectional view of the substrate box in the 25th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLIb-MCDLIb in Figure 852(a), and (c) is a partial cross-sectional view of the substrate box. [Figure 853] (a) is a front view of the protective cover of the substrate box in the 26th embodiment, (b) is a side view of the protective cover in the direction of arrow MCDLIIb in Figure 853(a), and (c) is a rear view of the protective cover in the direction of arrow MCDLIIc in Figure 853(b). [Figure 854] (a) is a rear view of the circuit board box, (b) is a side view of the circuit board box in the direction of arrow MCDLIIIb in Figure 854(a), and (c) is a partial cross-sectional view of the circuit board box along the line MCDLIIIc-MCDLIIIc in Figure 854(b). [Figure 855] (a) is a side view of the protective cover of the substrate box in the 27th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 842(b). [Figure 856] (a) is a front view of the protective cover of the substrate box in the 28th embodiment, (b) is a side view of the protective cover in the direction of arrow MCDLVb in Figure 856(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 842(b). [Figure 857] (a) is a partial rear view of the protective cover of the substrate box in the 29th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 842(b), (c) is a partial rear view of the protective cover in the 30th embodiment, and (d) is a partial cross-sectional view of the protective cover along the line MCDLVId-MCDLVId in Figure 857(c). [Figure 858] (a) is a partial rear view of the protective cover in the 31st embodiment, (b) is a partial cross-sectional view of the protective cover along the line MCDLVIIb-MCDLVIIb in Figure 858(a), and (c) is a partial rear view of the substrate box in the 32nd embodiment. [Figure 859] (a) is a side view of the protective cover of the substrate box in the 33rd embodiment, (b) is a side view of the substrate box, and (c) is a cross-sectional view of the substrate box along the line MCDLVIIIc-MCDLVIIIc in Figure 859(b). [Figure 860] (a) is a partial rear view of the substrate box in the 34th embodiment, (b) is a partial side view of the substrate box in the direction of arrow MCDLIXb in Figure 860(a), and (c) is a rear view of the protective cover. [Figure 861] (a) and (c) are rear views of the substrate box in section MCDLXa of Figure 860(a), (b) is a partial cross-sectional view of the substrate box along the line MCDLXb-MCDLXb of Figure 861(a), and (d) is a partial cross-sectional view of the substrate box along the line MCDLXd-MCDLXd of Figure 861(c). [Figure 862] (a) is a rear view of the substrate box in section MCDLXa of Figure 860(a), and (b) is a partial cross-sectional view of the substrate box along the line MCDLXIb-MCDLXIb of Figure 862(a). [Figure 863] (a) is a partial front view of the substrate box in the 35th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLXIIb-MCDLXIIb in Figure 863(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDLXIIc-MCDLXIIc in Figure 863(a). [Figure 864] (a) and (c) are partial cross-sectional views of the substrate box along the line MCDLXIIb-MCDLXIIb in Figure 863(a), and (b) and (d) are partial cross-sectional views of the substrate box along the line MCDLXIIc-MCDLXIIc in Figure 863(a). [Figure 865] (a) is a partial rear view of the substrate box in the 36th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLXIVb-MCDLXIVb in Figure 865(a), (c) is a partial cross-sectional view of the substrate box along the line MCDLXIVc-MCDLXIVc in Figure 865(a), (d) is a rear view of the protective cover, and (e) is a cross-sectional view of the protective cover along the line XCVIe-XCVIe in Figure 865(d). [Figure 866] (a) is a rear view of the substrate box in section MCDLXVa of Figure 865(a), (b) is a partial cross-sectional view of the substrate box along the line MCDLXIVb-MCDLXIVb of Figure 865(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDLXIVc-MCDLXIVc of Figure 865(a). [Figure 867] (a) is a partial front view of the substrate box in the 37th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXVIb-MCDLXVIb in Figure 867(a). [Figure 868](a) is a partial front view of the substrate box in the 38th embodiment, (b) is a side view of the protective cover in the direction of arrow MCDLXVIIb in Figure 868(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDLXVIIc-MCDLXVIIc in Figure 868(a). [Figure 869] (a) is a partial rear view of the substrate box in the 39th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXVIIIb-MCDLXVIIIb in Figure 869(a). [Figure 870] This is a rear view of the protective cover in the 40th embodiment. [Figure 871] (a) is a partial rear view of the substrate box in the 41st embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXXb-MCDLXXb in Figure 871(a). [Figure 872] (a) is a partial cross-sectional view of the substrate box in the 42nd embodiment, and (b) is a partial cross-sectional view of the substrate box in the 43rd embodiment. [Figure 873] (a) is a partial rear view of the substrate box in the 44th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXXIIb-MCDLXXIIb in Figure 873(a). [Figure 874] This is a partial rear view of the circuit board box in the 45th embodiment. [Figure 875] (a) is a partial rear view of the substrate box in the 46th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXXIVb-MCDLXXIVb in Figure 875(a). [Figure 876] (a) is a partial cross-sectional view of the substrate box in the 47th embodiment, (b) is a partial cross-sectional view of the substrate box in the 48th embodiment, and (c) is a partial rear view of the protective cover of the substrate box in the 49th embodiment. [Figure 877] This is a front view of a pachinko machine in the 50th embodiment. [Figure 878] This is a front view of the game board of a pachinko machine. [Figure 879] This is a rear view of a pachinko machine. [Figure 880] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 881] This is a disassembled front perspective view of the routing device. [Figure 882] This is a partially enlarged front view of the routing device. [Figure 883] (a) and (b) are partial cross-sectional views of the route configuration device on the MCDLXXXIIa-MCDLXXXIIa line in Figure 882. [Figure 884] (a) and (b) are partial front views of the routing device in range MCDLXXXIIIa of Figure 882. [Figure 885] (a) and (b) are partial front views of the routing device in range MCDLXXXIIIa of Figure 882. [Figure 886] (a) and (b) are partial front views of the routing device in range MCDLXXXIIIa of Figure 882. [Figure 887] (a) and (b) are partial front views of the routing device in range MCDLXXXIIIa of Figure 882. [Figure 888] Figure 878 is a partial front view of the game board in area MCDLXXXVII. [Figure 889] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram illustrating the correspondence between the first win type counter and the jackpot types in the special symbols, and (c) is a schematic diagram illustrating the correspondence between the second win random number counter and the wins in the regular symbols. [Figure 890] Figures (a) to (d) show examples of the detection of ball passage through the normal prize entry gate and the timing of changes in the state of the electric mechanism. [Figure 891] This is a disassembled front perspective view of the game board in the 51st embodiment. [Figure 892] (a) is a front view of the front unit, and (b) is a rear view of the front unit. [Figure 893]This is a disassembled front perspective view of the front unit. [Figure 894] This is a rear perspective view of the disassembled front unit. [Figure 895] (a) is a front view of the distribution unit, and (b) is a rear view of the distribution unit. [Figure 896] (a) is a cross-sectional view of the distribution unit along the MCDXCVa-MCDXCVa line in Figure 895(a), and (b) is a cross-sectional view of the distribution unit along the MCDXCVb-MCDXCVb line in Figure 896(a). [Figure 897] (a) and (b) are cross-sectional views of the distribution unit on the MCDXCVb-MCDXCVb line in Figure 896(a). [Figure 898] Figures (a) through (d) show examples of the detection of the passage of a sphere in the detection device and the time-based change in the state of the feather member. [Figure 899] Figure 892(a) is a cross-sectional view of the game board along the line MCDXCVIII-MCDXCVIII. [Figure 900] (a) and (b) are partial cross-sectional views of the prize entry unit and the ball delivery unit along the line MCDXCIXa-MCDXCIXa in Figure 899. [Figure 901] This is a partial front view of the game board in the 52nd embodiment. [Figure 902] This is a partial front view of the game board in the 53rd embodiment. [Figure 903] This is a front view of a pachinko machine according to the 54th embodiment. [Figure 904] This is a front view of the game board of a pachinko machine. [Figure 905] This is a rear view of a pachinko machine. [Figure 906] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 907] This is a front perspective view of the winning unit. [Figure 908] This is a rear perspective view of the winning unit. [Figure 909] This is a front perspective view of the disassembled winning unit. [Figure 910]This is a rear perspective view of the disassembled winning unit. [Figure 911] This is a front perspective view of the disassembled winning unit. [Figure 912] This is a rear perspective view of the disassembled winning unit. [Figure 913] This is a front perspective view of the disassembled winning unit. [Figure 914] This is a rear perspective view of the disassembled winning unit. [Figure 915] This is a front perspective view of the disassembled winning unit. [Figure 916] This is a rear perspective view of the disassembled winning unit. [Figure 917] (a) is a front view of the winning unit, (b) is a side view of the winning unit as seen in the direction of arrow MDXVIb in Figure 917(a), and (c) is a top view of the winning unit as seen in the direction of arrow MDXVIc in Figure 917(a). [Figure 918] (a) and (b) are cross-sectional views of the winning unit along the MDXVIIa-MDXVIIa line in Figure 917(c). [Figure 919] Figure 917(c) is a cross-sectional view of the winning unit along the MDXVIII-MDXVIII line. [Figure 920] Figure 917(c) is a cross-sectional view of the winning unit on the MDXIX-MDXIX line. [Figure 921] Figure 917(c) is a cross-sectional view of the winning unit along the MDXX-MDXX line. [Figure 922] Figure 917(c) is a cross-sectional view of the winning unit along the MDXVIII-MDXVIII line. [Figure 923] Figure 917(c) is a cross-sectional view of the winning unit on the MDXIX-MDXIX line. [Figure 924] Figure 917(c) is a cross-sectional view of the winning unit along the MDXX-MDXX line. [Figure 925] (a) and (b) are cross-sectional views of the winning unit along the MDXXIVa-MDXXIVa line in Figure 917(c). [Figure 926](a) through (d) are front perspective views of the winning units. [Figure 927] (a) through (d) are front perspective views of the winning units. [Figure 928] (a) through (d) are front perspective views of the winning units. [Figure 929] (a) through (d) are front perspective views of the winning units. [Figure 930] (a) and (b) are front perspective views of the winning units. [Figure 931] (a) and (b) are partial cross-sectional views of the winning unit along the MDXXXa-MDXXXa line in Figure 917(b). [Figure 932] (a) and (b) are partial cross-sectional views of the winning unit along the MDXXXa-MDXXXa line in Figure 917(b). [Figure 933] Figures (a) through (c) show examples of how the state of an electric device changes over time. [Figure 934] This diagram explains the relationship between the type of hold, the game state, the type of special symbol, and the variation time. [Figure 935] Figure 925(a) is a cross-sectional view of the sliding member, tilting member, and transmission member along the line MDXXXIV-MDXXXIV. [Figure 936] Figure 925(a) is a cross-sectional view of the sliding member, tilting member, and transmission member along the line MDXXXIV-MDXXXIV. [Figure 937] Figure 925(a) is a cross-sectional view of the sliding member, tilting member, and transmission member along the line MDXXXIV-MDXXXIV. [Figure 938] Figure 917(c) is a cross-sectional view of the plate member, base plate, slide member, tilting member, and transmission member along the MDXIX-MDXIX line. [Figure 939] (a) and (b) are enlarged front views of the upper variable prize winning device in range MDXXXVIIIa of Figure 904. [Figure 940] (a) to (c) are enlarged front views of the upper variable prize device in range MDXXXVIIIa of Figure 904. [Figure 941] (a) to (c) are enlarged front views of the upper variable prize device in range MDXXXVIIIa of Figure 904. [Figure 942] (a) to (c) are cross-sectional views of the movable upper cover member and movable floor member along the line MDXLIa-MDXLIa in Figure 939(a). [Figure 943] (a) to (c) are cross-sectional views of the movable upper cover member and movable floor member along the line MDXLIa-MDXLIa in Figure 939(a). [Figure 944] (a) is a diagram showing the timing change of the second specific prize slot in the first special operation pattern, (b) is a diagram showing the timing change of the second specific prize slot in the second special operation pattern, and (c) is a diagram showing the timing change of the second specific prize slot in the third special operation pattern. [Figure 945] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram schematically showing the contents of the first random number table, (c) is a schematic diagram schematically showing the correspondence between the first random number counter and the judgment value in the special symbol 1 random number table, and (d) is a schematic diagram schematically showing the correspondence between the first random number counter and the judgment value in the special symbol 2 random number table. [Figure 946] (a) is a schematic diagram illustrating the correspondence between the first win type counter in the first win type selection table and the jackpot types in the special symbols, and (b) is a schematic diagram illustrating the correspondence between the second win random number counter in the second win random number table and the wins in the regular symbols. [Figure 947] This is a top view of the front frame and outer frame. [Figure 948] (a) is a schematic diagram showing the area division settings and active line settings of the display screen, and (b) is a diagram illustrating an actual display screen. [Figure 949](a) is a schematic diagram illustrating an example of the flow of a jackpot animation, (b) is a schematic diagram illustrating an example of the flow of an ending animation, and (c), (d), and (e) are diagrams illustrating the display screen of the ending animation that is shown in the ending animation, which is part of the jackpot animation. [Figure 950] (a) is a diagram illustrating the display screen for the company name display shown in the ending sequence, and (b) is a diagram illustrating the display screen for the card forgetting prevention display shown in the ending sequence. [Figure 951] (a) is an example of the display screen for the card forgetting prevention display shown during the ending sequence, and (b) is an example of the display screen immediately after the ending sequence has finished. [Figure 952] This is a schematic diagram illustrating the correspondence between the ending sequence and the types of jackpots represented by special symbols. [Figure 953] Figure 917(c) is a cross-sectional view of the award-winning unit in the 55th embodiment along the MDXIX-MDXIX line. [Figure 954] Figure 917(c) is a cross-sectional view of the winning unit on the MDXIX-MDXIX line. [Figure 955] (a) is a schematic diagram illustrating the winning unit in the 56th embodiment, and (b) is a schematic diagram illustrating another example of the winning unit. [Figure 956] (a) and (b) are schematic diagrams illustrating the winning unit in the 57th embodiment. [Figure 957] (a) and (b) are front views of the upper variable prize device in the 58th embodiment in range MDXXXVIIIa of Figure 904. [Figure 958] (a) and (b) are diagrams illustrating the display screen of the card forgetting prevention display shown in the ending sequence of the 59th embodiment. [Figure 959] This diagram illustrates the display screen for the card-forgetting reminder that appears during the ending sequence. [Figure 960](a) and (b) are diagrams illustrating the display screen for the card forgetting prevention display shown during the ending sequence. [Figure 961] (a) and (b) are diagrams illustrating the display screen of the card forgetting prevention display shown in the ending sequence of the 60th embodiment. [Figure 962] This diagram illustrates the display screen for the card-forgetting reminder that appears during the ending sequence. [Figure 963] (a) and (b) are diagrams illustrating the display screen of the card forgetting prevention display shown in the ending sequence of the 61st embodiment. [Figure 964] This diagram illustrates the display screen for the card-forgetting reminder that appears during the ending sequence. [Figure 965] This figure shows the time-dependent changes in the frame button display, the time-dependent changes in the effectiveness of operating the frame button, and an example of how to operate the frame button in the card forgetting prevention display. [Figure 966] This is a front view of the game board in the 62nd embodiment. [Figure 967] This is a front perspective view of the lower frame. [Figure 968] This is a rear perspective view of the lower frame. [Figure 969] This is a front perspective view of the disassembled lower frame. [Figure 970] This is a disassembled rear perspective view of the lower frame. [Figure 971] This is a top view of the lower frame. [Figure 972] This is a front view of the lower frame. [Figure 973] This is a rear view of the lower frame. [Figure 974] (a) is a side view of the lower frame in the direction of arrow MDLXXIIIa in Figure 972, and (b) is a side view of the lower frame in the direction of arrow MDLXXIIIb in Figure 972. [Figure 975] Figure 971 is a cross-sectional view of the lower frame along the MDLXXIV-MDLXXIV line. [Figure 976]Figure 971 is a cross-sectional view of the lower frame along the MDLXXIV-MDLXXIV line. [Figure 977] Figure 972 is a cross-sectional view of the lower frame along the MDLXXVI-MDLXXVI line. [Figure 978] (a) is a partially enlarged cross-sectional view of the lower frame at section MDLXXVIIa in Figure 975, and (b) is a partially enlarged cross-sectional view of the lower frame along the line MDLXXVIIb-MDLXXVIIb in Figure 971. [Figure 979] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXIV-MDLXXIV line in Figure 971. [Figure 980] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXIV-MDLXXIV line in Figure 971. [Figure 981] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXIV-MDLXXIV line in Figure 971. [Figure 982] This is a front perspective view of the lower frame in the 63rd embodiment. [Figure 983] This is a rear perspective view of the lower frame. [Figure 984] This is a front perspective view of the disassembled lower frame. [Figure 985] This is a disassembled rear perspective view of the lower frame. [Figure 986] This is a top view of the lower frame. [Figure 987] This is a front view of the lower frame. [Figure 988] This is a rear view of the lower frame. [Figure 989] (a) is a side view of the lower frame in the direction of arrow MDLXXXVIIIa in Figure 987, and (b) is a side view of the lower frame in the direction of arrow MDLXXXVIIIb in Figure 987. [Figure 990]This is a cross-sectional view of the lower frame along the MDLXXXIX-MDLXXXIX line in Figure 986. [Figure 991] This is a cross-sectional view of the lower frame along the MDLXXXIX-MDLXXXIX line in Figure 986. [Figure 992] Figure 988 is a partially enlarged cross-sectional view of the lower frame along the MDXCI-MDXCI line. [Figure 993] Figure 988 is a partially enlarged cross-sectional view of the lower frame along the MDXCII-MDXCII line. [Figure 994] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXXIX-MDLXXXIX line in Figure 986. [Figure 995] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXXIX-MDLXXXIX line in Figure 986. [Figure 996] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXXIX-MDLXXXIX line in Figure 986. [Figure 997] This is a partially enlarged cross-sectional view of the lower frame along the MDXCVI-MDXCVI line in Figure 996(b). [Figure 998] This is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 999] This is a rear view of the lower frame. [Figure 1000] This is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 1001] This is a rear view of the lower frame. [Figure 1002] (a) is a top view of the dish member in the 65th embodiment, (b) is a cross-sectional view of the dish member along the line MDCIb-MDCIb in Figure 1002(a), and (c) is a cross-sectional view of the dish member along the line MDCIc-MDCIc in Figure 1002(a). [Figure 1003](a) is a cross-sectional view of the lower frame in the 66th embodiment, corresponding to the cross-section along the MDXCII-MDXCII line in Figure 988, and (b) is a cross-sectional view of the lower frame in the 67th embodiment, corresponding to the cross-section along the MDXCII-MDXCII line in Figure 988. [Figure 1004] This is a front view of the game board in the 68th embodiment. [Figure 1005] This is a front perspective view of the lower frame. [Figure 1006] This is a rear perspective view of the lower frame. [Figure 1007] This is a front perspective view of the disassembled lower frame. [Figure 1008] This is a disassembled rear perspective view of the lower frame. [Figure 1009] This is a top view of the lower frame. [Figure 1010] This is a front view of the lower frame. [Figure 1011] This is a rear view of the lower frame. [Figure 1012] (a) is a side view of the lower frame in the direction of arrow MDCXIa in Figure 1010, and (b) is a side view of the lower frame in the direction of arrow MDCXIb in Figure 1010. [Figure 1013] (a) is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross-section along the line MDCXIIa-MDCXIIa in Figure 1009, and (b) is a partially enlarged rear view of the lower frame. [Figure 1014] (a) is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross-section along the line MDCXIIa-MDCXIIa in Figure 1009, and (b) is a partially enlarged rear view of the lower frame. [Figure 1015] (a) is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross-section along the line MDCXIIa-MDCXIIa in Figure 1009, and (b) is a partially enlarged rear view of the lower frame. [Figure 1016](a) is a partially enlarged cross-sectional view of the lower frame along the MDCXVa-MDCXVa line in Figure 1009, (b) is a partially enlarged cross-sectional view of the lower frame along the MDCXVb-MDCXVb line in Figure 1009, and (c) is a partially enlarged cross-sectional view of the lower frame along the MDCXVc-MDCXVc line in Figure 1013. [Figure 1017] (a) and (b) are cross-sectional views of the lower frame in the 69th embodiment. [Figure 1018] (a) and (b) are partially enlarged cross-sectional views of the lower frame in the 70th embodiment. [Figure 1019] (a) and (b) are partially enlarged rear views of the lower frame in the 71st embodiment. [Figure 1020] This is a partially enlarged rear view of the lower frame in the 72nd embodiment. [Figure 1021] This is an exploded front perspective view of the lower frame in the 73rd embodiment. [Figure 1022] This is a disassembled rear perspective view of the lower frame. [Figure 1023] This is a front view of the lower frame. [Figure 1024] (a) and (b) are enlarged cross-sectional views of the lower frame, where (a) corresponds to the cross-section along the line MDCXIIa-MDCXIIa in Figure 1009, and (b) corresponds to the cross-section along the line MDCXVc-MDCXVc in Figure 1013. [Figure 1025] (a) to (c) are enlarged rear views of the lower frame in the 74th embodiment. [Figure 1026] (a) and (b) are partially enlarged cross-sectional views of the lower frame in the 75th embodiment. [Figure 1027] (a) is a partially enlarged cross-sectional view of the lower frame along the line MDCXXVIa-MDCXXVIa in Figure 1026(a), and (b) is a partially enlarged cross-sectional view of the lower frame along the line MDCXXVIb-MDCXXVIb in Figure 1026(b). [Figure 1028] This is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross-section along the MDCXVc-MDCXVc line in Figure 1013. [Figure 1029] This is a front view of the game board in the 76th embodiment. [Figure 1030] This is a front perspective view of the lower frame. [Figure 1031] This is a rear perspective view of the lower frame. [Figure 1032] This is a front perspective view of the disassembled lower frame. [Figure 1033] This is a disassembled rear perspective view of the lower frame. [Figure 1034] This is a top view of the lower frame. [Figure 1035] This is a front view of the lower frame. [Figure 1036] This is a rear view of the lower frame. [Figure 1037] (a) is a side view of the lower frame in the direction of arrow MDCXXXVIa in Figure 1035, (b) is a side view of the lower frame in the direction of arrow MDCXXXVIb in Figure 1035, and (c) is a cross-sectional view of the lower frame along the line MDCXXXVIc-MDCXXXVIc in Figure 1035. [Figure 1038] (a) is a front view of the lower frame with the front member omitted from the illustration, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted from the illustration, and (c) is a top view of the lower frame. [Figure 1039] (a) is a cross-sectional view of the lower frame along the line MDCXXXVIIIa-MDCXXXVIIIa in Figure 1038(c), (b) is a cross-sectional view of the lower frame along the line MDCXXXVIIIb-MDCXXXVIIIb in Figure 1039(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1040] (a) is a front view of the lower frame with the front member omitted from the illustration, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted from the illustration, and (c) is a top view of the lower frame. [Figure 1041](a) is a cross-sectional view of the lower frame along the MDCXLa-MDCXLa line in Figure 1040(c), (b) is a cross-sectional view of the lower frame along the MDCXLb-MDCXLb line in Figure 1041(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1042] This is a partially enlarged cross-sectional view of the lower frame in the 77th embodiment, corresponding to the cross-section along the line MDCXXXVIIIa-MDCXXXVIIIa in Figure 1038. [Figure 1043] (a) is a front perspective view of the distribution passage, (b) is a front view of the distribution passage in the direction of arrow MDCXLIIb in Figure 1043(a), (c) is a bottom view of the distribution passage in the direction of arrow MDCXLIIc in Figure 1043(b), and (d) is a side view of the distribution passage in the direction of arrow MDCXLIId in Figure 1043(b). [Figure 1044] This is a partially enlarged cross-sectional view of the lower frame in the 78th embodiment, corresponding to the cross-section along the line MDCXXXVIIIa-MDCXXXVIIIa in Figure 1038(c). [Figure 1045] (a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1046] (a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1047] (a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1048] This is a top view of the lower frame. [Figure 1049] (a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1050] This is a top view of the lower frame. [Figure 1051](a) is a partially enlarged cross-sectional view of the lower frame in the 81st embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1040(c); (b) is a partially enlarged cross-sectional view of the lower frame in the 82nd embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1040(c); and (c) is a partially enlarged cross-sectional view of the lower frame in the 83rd embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1040(c). [Figure 1052] (a) is a partial top view of the lower frame in the 84th embodiment, and (b) is a partial top view of the lower frame in the 85th embodiment. [Figure 1053] (a) is a front perspective view of the distribution passage in the 77th embodiment, (b) is a view of the distribution passage in a direction perpendicular to the distribution passage in the 87th embodiment, (c) is a view of the distribution passage in a direction perpendicular to the distribution passage in the 88th embodiment, (d) is a partially enlarged cross-sectional view of the distribution passage in the 89th embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1040(c), and (e) is a partially enlarged cross-sectional view of the distribution passage in the 90th embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1040(c). [Figure 1054] (a) is a partially enlarged top view of the lower frame in the 91st embodiment, and (b) is a partially enlarged top view of the lower frame in the 92nd embodiment. [Figure 1055] This is a front view of the game board in the 93rd embodiment. [Figure 1056] This is a front perspective view of the lower frame. [Figure 1057] This is a rear perspective view of the lower frame. [Figure 1058] This is a front perspective view of the disassembled lower frame. [Figure 1059] This is a disassembled rear perspective view of the lower frame. [Figure 1060] (a) is an exploded front perspective view of the fixed passage, and (b) is an exploded front perspective view of the drive mechanism. [Figure 1061](a) is an exploded rear perspective view of the fixed passage, and (b) is an exploded rear perspective view of the drive mechanism. [Figure 1062] This is a top view of the lower frame. [Figure 1063] This is a front view of the lower frame. [Figure 1064] This is a rear view of the lower frame. [Figure 1065] (a) is a side view of the lower frame in the direction of arrow MDCLXIVa in Figure 1063, (b) is a side view of the lower frame in the direction of arrow MDCLXIVb in Figure 1063, and (c) is a cross-sectional view of the lower frame along the line MDCLXIVc-MDCLXIVc in Figure 1063. [Figure 1066] (a) is a partially enlarged front view of the lower frame, and (b) is a partially enlarged rear view of the lower frame. [Figure 1067] (a) is a partially enlarged front view of the lower frame, and (b) is a partially enlarged rear view of the lower frame. [Figure 1068] This is a partial top view of the displacement member. [Figure 1069] This is a front view of the lower frame. [Figure 1070] (a) is a rear view of the lower frame, and (b) is a side view of the lower frame as seen in the direction of arrow MDCLXIXb in Figure 1070(a). [Figure 1071] This is a front view of the lower frame. [Figure 1072] (a) is a rear view of the lower frame, and (b) is a side view of the lower frame in the direction of arrow MDCLXXIb in Figure 1072(a). [Figure 1073] (a) and (c) are partially enlarged front views of the lower frame in the 94th embodiment, and (b) and (d) are partially enlarged top views of the lower frame. [Figure 1074] (a) and (b) are enlarged rear views of the lower frame in the 95th embodiment. [Figure 1075] (a) is a top view of the lower frame in the 96th embodiment, and (b) is a partially enlarged front view of the lower frame. [Figure 1076] (a) is a top view of the lower frame, and (b) is a partially enlarged front view of the lower frame. [Figure 1077] This is a front view of the game board in the 97th embodiment. [Figure 1078] This is a front perspective view of the lower frame. [Figure 1079] This is a rear perspective view of the lower frame. [Figure 1080] This is a front perspective view of the disassembled lower frame. [Figure 1081] This is a disassembled rear perspective view of the lower frame. [Figure 1082] This is an exploded front perspective view of the displacement mechanism. [Figure 1083] This is a rear perspective view of the disassembled displacement mechanism. [Figure 1084] This is a top view of the lower frame. [Figure 1085] This is a front view of the lower frame. [Figure 1086] This is a rear view of the lower frame. [Figure 1087] (a) is a side view of the lower frame in the direction of arrow MDCLXXXVIa in Figure 1085, (b) is a side view of the lower frame in the direction of arrow MDCLXXXVIb in Figure 1085, and (c) is a cross-sectional view of the lower frame along the line MDCLXXXVIc-MDCLXXXVIc in Figure 1085. [Figure 1088] (a) is a front view of the lower frame, and (b) is a rear view of the lower frame. [Figure 1089] (a) is a front view of the lower frame, and (b) is a rear view of the lower frame. [Figure 1090] (a) is a front view of the lower frame, and (b) is a rear view of the lower frame. [Figure 1091] This is a partial top view of the left displacement member. [Figure 1092] This is a front view of the game board in the 98th embodiment. [Figure 1093] This is a front perspective view of the lower frame. [Figure 1094] This is a rear perspective view of the lower frame. [Figure 1095] This is a front perspective view of the disassembled lower frame. [Figure 1096] This is a disassembled rear perspective view of the lower frame. [Figure 1097] This is a front perspective view of the disassembled sorting mechanism. [Figure 1098] This is a rear perspective view of the disassembled sorting mechanism. [Figure 1099] This is a top view of the lower frame. [Figure 1100] This is a front view of the lower frame. [Figure 1101] This is a rear view of the lower frame. [Figure 1102] (a) is a side view of the lower frame in the direction of arrow MDCCIa in Figure 1100, (b) is a side view of the lower frame in the direction of arrow MDCCIb in Figure 1100, and (c) is a cross-sectional view of the lower frame along the line MDCCIc-MDCCIc in Figure 1100. [Figure 1103] (a) is a partially enlarged cross-sectional view of the lower frame along the MDCCIIa-MDCCIIa line in Figure 1102(c), and (b) is a partially enlarged rear view of the lower frame. [Figure 1104] (a) is a partially enlarged cross-sectional view of the lower frame along the MDCCIIa-MDCCIIa line in Figure 1102(c), and (b) is a partially enlarged rear view of the lower frame. [Figure 1105] This is a partial top view of the lower frame. [Figure 1106] This is a partial top view of the lower frame. [Figure 1107] (a) is a cross-sectional view of the lower frame in the 99th embodiment, and (b) is a rear view of the lower frame. [Figure 1108] (a) is a cross-sectional view of the lower frame, and (b) is a rear view of the lower frame. [Figure 1109](a), (c), and (e) are schematic top views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the distribution means, and the second displacement passage portion of the second displacement passage, while (b), (d), and (f) are schematic front views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the distribution means, and the second displacement passage portion of the second displacement passage. [Figure 1110] This is a partially enlarged top view of the lower frame in the 100th embodiment. [Figure 1111] (a) is a partially enlarged top view of the lower frame in the 101st embodiment, and (b) is a partially enlarged front view of the lower frame. [Figure 1112] (a) is a partially enlarged top view of the lower frame, and (b) is a partially enlarged front view of the lower frame. [Figure 1113] (a) is a partially enlarged top view of the lower frame in the 102nd embodiment, and (b) is a partially enlarged front view of the lower frame. [Figure 1114] This is a rear perspective view of the lower frame in the 103rd embodiment. [Figure 1115] This is a magnified top view of the lower frame. [Figure 1116] This is a front view of a pachinko machine in the 104th embodiment. [Figure 1117] This is a rear view of a pachinko machine. [Figure 1118] This is a front perspective view of a pachinko machine showing the inner frame open (unfolded) relative to the outer frame. [Figure 1119] This is a front perspective view of a pachinko machine showing the inner frame open relative to the outer frame, with the back pack also open relative to the inner frame (unfolded). [Figure 1120] This is a front perspective view of a pachinko machine showing the inner frame closed to the outer frame while the front frame is open (unfolded). [Figure 1121] This is a front view of a pachinko machine with the front frame removed. [Figure 1122] This is a disassembled front perspective view of the game board and inner frame. [Figure 1123] This is an exploded perspective view of the front frame. [Figure 1124] This is an exploded perspective view of the rear of the front frame. [Figure 1125] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 1126] This is a front view of a pachinko machine in the 105th embodiment. [Figure 1127] This is a front view of the game board of a pachinko machine. [Figure 1128] This is a front perspective view of the disassembled game board and operating unit. [Figure 1129] This is a front perspective view of a disassembled game board. [Figure 1130] This is a front perspective view of the disassembled winning unit. [Figure 1131] This is a rear perspective view of the disassembled winning unit. [Figure 1132] Figure 1127 is a partially enlarged front view of the game board in section MDCCXXXI. [Figure 1133] Figure 1132 is a cross-sectional view of the game board along the line MDCCXXXII-MDCCXXXII. [Figure 1134] This is a perspective view of the winning units. [Figure 1135] This is a perspective view of the winning units. [Figure 1136] This is a perspective view of the winning units. [Figure 1137] This is a perspective view of the winning units. [Figure 1138] This is a rear perspective view of the game board. [Figure 1139] This is a rear perspective view of the disassembled game board. [Figure 1140] This is a front perspective view of the disassembled operating unit. [Figure 1141] This is a front view of the operating unit. [Figure 1142] This is a front view of the operating unit. [Figure 1143] This is a front view of the operating unit. [Figure 1144] This is a front view of the operating unit. [Figure 1145] This is a front view of the operating unit. [Figure 1146]This is a front view of the operating unit. [Figure 1147] This is a front view of the operating unit. [Figure 1148] This is a front exploded perspective view of the front-layer movable device. [Figure 1149] This is a rear view perspective of the disassembled movable device on the front layer. [Figure 1150] This is a disassembled front perspective view of the first movable device. [Figure 1151] This is a rear perspective view of the disassembled first movable device. [Figure 1152] This is a front perspective view of the disassembled lifting device. [Figure 1153] This is a rear perspective view of the disassembled lifting device. [Figure 1154] This is a front perspective view of the disassembled long-length device. [Figure 1155] This is a rear perspective view of the disassembled long-length device. [Figure 1156] This is a front perspective view of the disassembled mobile device. [Figure 1157] This is a rear perspective view of the disassembled mobile device. [Figure 1158] (a) and (b) are enlarged front views of the front-layer movable device. [Figure 1159] This is a partially enlarged front view of the first movable device. [Figure 1160] This is a partially enlarged front view of the first movable device. [Figure 1161] This is a partially enlarged front view of the first movable device. [Figure 1162] This is a partially enlarged front view of the first movable device. [Figure 1163] This is a partially enlarged front view of the first movable device. [Figure 1164] This is a partially enlarged front view of the first movable device. [Figure 1165] This is a partially enlarged front view of the first movable device. [Figure 1166] This is a partially enlarged front view of the first movable device. [Figure 1167] This is a partially enlarged rear view of the first movable device. [Figure 1168] This is a partially enlarged rear view of the first movable device. [Figure 1169] (a), (b), (c), and (d) are partial front views of the first movable device. [Figure 1170] This is a disassembled front perspective view of the second movable device. [Figure 1171] This is a disassembled rear perspective view of the second movable device. [Figure 1172] (a) and (b) are front views of the second movable device. [Figure 1173] (a) and (b) are front views of the second movable device. [Figure 1174] (a) and (b) are front views of the second movable device. [Figure 1175] (a), (b), and (c) are schematic front views of the vertical sliding member, the followable member, and the interlocking member. [Figure 1176] This is a disassembled front perspective view of the rear-level movable device. [Figure 1177] This is a disassembled rear perspective view of the rear-side movable device. [Figure 1178] This is a disassembled front perspective view of the third movable part. [Figure 1179] This is a disassembled rear perspective view of the third movable device. [Figure 1180] (a), (b), and (c) are front views of the upper rear cover member, the extended rotating member, the base end sliding member, and the pinion. [Figure 1181] This is a partially enlarged front view of the rear-level movable device. [Figure 1182] This is a front view of the rear-level movable device. [Figure 1183] This is a front view of the rear-level movable device. [Figure 1184] This is a front view of the rear-level movable device. [Figure 1185] (a) through (f) are schematic front views of a pachinko machine. [Figure 1186] (a) through (e) are schematic front views of a pachinko machine. [Figure 1187] This is a rear view of the base plate and light irradiation device in the 106th embodiment. [Figure 1188] This is a rear perspective view of the base plate and light irradiation device. [Figure 1189] This is a disassembled rear perspective view of the base plate and light irradiation device. [Figure 1190] This is a disassembled front perspective view of the base plate and light irradiation device. [Figure 1191] Figure 1187 is a partial cross-sectional view of the base plate and light irradiation device along the MDCCXC-MDCCXC line. [Figure 1192] This is a schematic front view of a pachinko machine. [Figure 1193] This is an exploded rear perspective view of the base plate and light irradiation device in the 107th embodiment. [Figure 1194] This is a disassembled front perspective view of the base plate and light irradiation device. [Figure 1195] Figure 1187 is a partial cross-sectional view of the base plate and light irradiation device along the line corresponding to the MDCCXC-MDCCXC line. [Figure 1196] This is a front view of the operating unit in the 108th embodiment. [Figure 1197] (a) through (d) are front views of the mobile device. [Figure 1198] This is a partial rear view of the first movable device of the front-layer movable device. [Figure 1199] This is a partial rear view of the first movable device of the front-layer movable device. [Figure 1200] (a) to (c) are schematic front views of a pachinko machine. [Figure 1201] This is a schematic front view of a pachinko machine. [Figure 1202] (a) and (b) are partial front views of a pachinko machine. [Figure 1203] This is a partially enlarged front view of the game board in the area corresponding to section MDCCXXXI in Figure 1127. [Figure 1204] (a) to (c) are schematic front views of a pachinko machine. [Figure 1205] (a) to (c) are schematic front views of a pachinko machine. [Figure 1206] (a) to (c) are schematic front views of a pachinko machine. [Figure 1207] (a) to (c) are schematic front views of a pachinko machine. [Figure 1208] (a) to (c) are schematic front views of a pachinko machine. [Figure 1209] (a) to (c) are schematic front views of a pachinko machine. [Figure 1210] (a) to (c) are schematic front views of a pachinko machine. [Figure 1211] (a) to (c) are schematic front views of a pachinko machine. [Figure 1212] (a) and (b) are front views of the second movable device. [Figure 1213] This is a front view of the second movable device. [Figure 1214] This is a schematic front view showing the plate-shaped portion of the rear opening / closing member, the plate-shaped portion of the middle opening / closing member, and the plate-shaped portion of the front opening / closing member of the rear movable device. [Figure 1215] (a) is a front view of the display area of the third graphic display device, and (b) is a front view of the plate-shaped part located on the front side of the display area of the third graphic display device shown in Figure 1215(a). [Figure 1216] (a) is a front view of the display area of the third graphic display device, and (b) is a front view of the plate-shaped part located on the front side of the display area of the third graphic display device shown in Figure 1216(a). [Figure 1217] This is a schematic front view showing the plate-shaped portion of the rear opening / closing member, the plate-shaped portion of the middle opening / closing member, and the plate-shaped portion of the front opening / closing member of the rear movable device. [Figure 1218] (a) to (c) are top views of the plate-shaped portion of the third pattern display device and the rear-layer movable device. [Figure 1219] (a) to (i) are enlarged front views of the MDCCCXVIII section of the pachinko machine in Figure 1200(a). [Figure 1220] (a) to (c) are enlarged front views of the MDCCCXVIII section of the pachinko machine in Figure 1200(a). [Figure 1221] (a) and (b) are schematic front views of a pachinko machine. [Figure 1222] (a) to (c) are schematic front views of a pachinko machine. [Figure 1223] (a) and (b) are schematic front views of a pachinko machine. [Figure 1224] This is a front view of a pachinko machine according to the 109th embodiment. [Figure 1225] This is a front view of a pachinko machine. [Figure 1226] This is a rear view of the game board. [Figure 1227] Figure 1226 is a partial cross-sectional view of the game board along the line MDCCCXXVI-MDCCCXXVI. [Figure 1228] This is a front view of a pachinko machine. [Figure 1229] This is a front view of a pachinko machine. [Figure 1230] This is a front view of a pachinko machine. [Figure 1231] This is a front view of a pachinko machine. [Figure 1232] This is a front view of the game board in the 110th embodiment. [Figure 1233] (a) is a partially enlarged front view of the game board in section MDCCCXXXIIa of Figure 1232, and Figure 1233(b) is a partially enlarged front view of Figure 1233(a). [Figure 1234] This is a front view of the game board of a pachinko machine, representing the 25th control example. [Figure 1235] (a) is a diagram showing an example of the display screen for an even-numbered symbol reach during the normal state in the 25th control example, and (b) is a diagram showing an example of the display screen after the SP reach has developed in the 25th control example. [Figure 1236] (a) is a diagram showing an example of the display screen for an even-numbered symbol reach during the probability variation state in the 25th control example, and (b) is a diagram showing an example of the display screen after the SP reach develops in the 25th control example. [Figure 1237] (a) is a diagram showing an example of the display screen after the SP reach development in the 25th control example, and (b) is a diagram showing an example of the display screen when the symbols are temporarily aligned in the 25th control example. [Figure 1238] This figure shows an example of the display screen when the symbols stop in the 25th control example. [Figure 1239]This figure shows an example of the display screen during SP reach in the 25th control example. [Figure 1240] (a) is a diagram showing an example of the normal angle display screen in the 25th control example, (b) is a diagram showing an example of the left angle display screen in the 25th control example, and (c) is a diagram showing an example of the right angle display screen in the 25th control example. [Figure 1241] (a) is a diagram showing an example of the screen when the special symbol variation stops while the left angle display is shown in the 25th control example, and (b) is a diagram showing an example of the screen when the special symbol variation stops while the left angle display is shown in the 25th control example (when the next variation is a reach). [Figure 1242] (a) is a diagram showing an example of the upper angle display screen in the 25th control example, and (b) is a diagram showing an example of the normal angle display screen (upper angle transition suggestion screen) in the 25th control example. [Figure 1243] (a) is a diagram showing an example of the display screen during normal long-win fluctuations in the 25th control example, and (b) is a diagram showing an example of the display screen at the time of special feature stop just before the normal long-win fluctuations stop in the 25th control example. [Figure 1244] (a) is a diagram showing an example of the display screen when the fluctuation of the regular long-range stop in the normal state in the 25th control example, and (b) is a diagram showing an example of the display screen when the ceiling is reached in the 25th control example. [Figure 1245] (a) is a diagram showing an example of the display screen at the end of a normal long win during ceiling time reduction in the 25th control example, and (b) is a diagram showing an example of the display screen at the end of ceiling time reduction in the 25th control example. [Figure 1246] This figure shows an example of the display screen during the normal long-win fluctuation at the end of the ceiling time reduction in the 25th control example. [Figure 1247] (a) is a diagram showing an example of the display screen when the same symbol stops twice in a row in the 25th control example, and (b) is a diagram showing an example of the display screen for the next spin when the same symbol stops twice in a row in the 25th control example. [Figure 1248](a) is a diagram showing an example of the display screen during the instant notification performance in the 25th control example, and (b) is a diagram showing an example of the display screen when a button is pressed during the instant notification performance in the 25th control example. [Figure 1249] (a) is a diagram showing an example of the display screen after a win notification in the 25th control example, and (b) is a diagram showing an example of the display screen when a win is not notified in the instant notification sequence in the 25th control example. [Figure 1250] (a) is a diagram showing an example of the second stage notification screen during the one-shot notification performance in the 25th control example, and (b) is a diagram showing an example of an alternative display screen (hold chain) for the one-shot notification performance in the 25th control example. [Figure 1251] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 25th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 25th control example. [Figure 1252] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 25th control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 25th control example, and (c) is a schematic diagram showing the contents of the second type selection table set in the ROM of the main control unit in the 25th control example. [Figure 1253] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 25th control example, (b) is a diagram schematically showing the specified contents of the Special Figure 1 jackpot table in the 25th control example, and (c) is a diagram schematically showing the specified contents of the Special Figure 2 jackpot table in the 25th control example. [Figure 1254] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the 25th control example, and (b) is a diagram schematically showing the contents of the normal table in the 25th control example. [Figure 1255](a) is a schematic diagram showing the specified contents of the probability variation / first time reduction table in the 25th control example, and (b) is a schematic diagram showing the specified contents of the second time reduction table in the 25th control example. [Figure 1256] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 25th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 25th control example. [Figure 1257] This diagram schematically shows the contents of the reach pattern selection table set in the ROM of the sound lamp control device of a pachinko machine in the 25th control example. [Figure 1258] This diagram schematically shows the contents of the addition time mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the 25th control example. [Figure 1259] This diagram schematically shows the contents of the one-shot notification mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 25th control example. [Figure 1260] This is a block diagram showing the electrical configuration of the display control device in the 25th control example. [Figure 1261] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 25th control example. [Figure 1262] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 25th control example. [Figure 1263] This flowchart shows the ceiling determination process performed by the MPU in the main control unit in the 25th control example. [Figure 1264] This flowchart shows the update process executed by the MPU in the main control unit in the 25th control example. [Figure 1265] This flowchart shows the ceiling time reduction update process executed by the MPU in the main control unit in the 25th control example. [Figure 1266] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 25th control example. [Figure 1267] This is a flowchart showing the normal symbol variation process performed by the MPU in the main control unit in the 25th control example. [Figure 1268] This flowchart shows the startup process (main control unit) executed by the MPU within the main control unit in the 25th control example. [Figure 1269] This flowchart shows the startup process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1270] This flowchart shows the main processing (voice lamp control device) executed by the MPU within the voice lamp control device in the 25th control example. [Figure 1271] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1272] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1273] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1274] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1275] This flowchart shows the pre-read performance setting process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1276] This flowchart shows the stop-time effect setting process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1277] This flowchart shows the general diagram-related processing performed by the MPU in the audio lamp control device in the 25th control example. [Figure 1278] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1279]This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1280] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1281] This flowchart shows the process for determining the continuous reach mode, which is performed by the MPU in the audio lamp control device in the 25th control example. [Figure 1282] This flowchart shows the detailed mode determination process performed by the MPU in the audio lamp control device in the 25th control example. [Figure 1283] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 25th control example. [Figure 1284] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 25th control example. [Figure 1285] This flowchart shows the command determination process (display control device) executed by the MPU within the display control device in the 25th control example. [Figure 1286] This flowchart shows the stop type command processing executed by the MPU in the display control device in the 25th control example. [Figure 1287] (a) is a diagram showing an example of the opening screen (even number symbol win) for a jackpot game in the 26th control example, and (b) is a diagram showing an example of the display screen when the music is changed by pressing a button while the opening screen of a jackpot game is being displayed in the 26th control example. [Figure 1288] Figures (a) to (d) show the display screens shown during the background change effect in the 26th control example. [Figure 1289] (a) and (b) are diagrams showing the flow of the background change effect in the 26th control example. [Figure 1290](a) is a figure showing an example of the freeze effect display screen at the start of the variation in the 26th control example, and (b) is a figure showing an example of the freeze effect display screen for 6 seconds in the 26th control example. [Figure 1291] This diagram schematically shows the combination of the freeze animation pattern and the expected probability of winning in the 26th control example. [Figure 1292] This diagram schematically shows the specified contents of the jackpot table in Special Figure 1 in the 26th control example. [Figure 1293] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 26th control example, and (b) is a block diagram showing the configuration of the RAM in the audio lamp control device of the pachinko machine in the 26th control example. [Figure 1294] (a) is a schematic diagram showing the contents of the promotion lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example, and (b) is a schematic diagram showing the contents of the background change lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Figure 1295] This diagram schematically shows the specified contents of the mode selection table for addition time set in the ROM of the sound lamp control device of a pachinko machine in the 26th control example. [Figure 1296] This flowchart shows the stop-time effect setting process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 1297] This flowchart shows the background change effect termination process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 1298] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 26th control example. [Figure 1299] This flowchart shows the opening animation process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 1300]This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 1301] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 1302] This flowchart shows the background change effect determination process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 1303] This flowchart shows the background change effect lottery process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 1304] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 26th control example. [Figure 1305] This flowchart shows the music selection process performed by the MPU in the audio lamp control device in the 26th control example. [Figure 1306] (a) is a diagram showing an example of the display screen during flight animation in the 27th control example, and (b) is a diagram showing an example of the display screen during bird stocking in the 27th control example. [Figure 1307] (a) is a diagram showing an example of the display screen during the development from the flight animation in the 27th control example, and (b) is a diagram showing an example of the display screen after the development from the flight animation in the 27th control example. [Figure 1308] This figure shows the flow of the delay pattern during the bird stock animation in the 27th control example. [Figure 1309] (a) is a diagram showing an example of the display screen during the melody zone in the 27th control example, and (b) is a diagram showing an example of the display screen when switching songs during the melody zone in the 27th control example. [Figure 1310] This figure shows an example of the display screen when a song remaining in the song history in the 27th control example is newly played. [Figure 1311](a) is a diagram showing an example of the display screen at the start of the variable effect in the 27th control example, and (b) is a diagram showing an example of the display screen of the reach effect (first half) in the 27th control example. [Figure 1312] It is a diagram showing the execution timing and type of each notice executed during the variable effect in the 27th control example. [Figure 1313] It is a diagram schematically showing the flow of the variable effect executed during the certain change state in the 27th control example. [Figure 1314] (a) is a block diagram showing the configuration of the ROM of the main control device in the 27th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 27th control example. [Figure 1315] (a) is a diagram schematically showing the specified content of the first random number table set in the ROM of the main control device in the 27th control example, and (b) is a diagram schematically showing the specified content of the jackpot type selection table set in the ROM of the main control device in the 27th control example. [Figure 1316] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control device in the 27th control example, (b) is a diagram schematically showing the specified content of the normal use table in the 27th control example, and (c) is a diagram schematically showing the specified content of the second certain change use table in the 27th control example. [Figure 1317] It is a diagram schematically showing the specified content of the certain change use table in the 27th control example. [Figure 1318] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 27th control example. [Figure 1319] It is a diagram schematically showing the specified content of the notice mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example. [Figure 1320]This diagram schematically shows the contents of the notification pattern scenario selection table set in the ROM of the audio lamp control device of a pachinko machine in the 27th control example. [Figure 1321] This diagram schematically shows the contents of the music selection table set in the ROM of the audio lamp control device of a pachinko machine in the 27th control example. [Figure 1322] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 27th control example. [Figure 1323] This flowchart shows the variable execution determination process performed by the MPU in the main control unit in the 27th control example. [Figure 1324] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 1325] This flowchart shows the music switching process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 1326] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 1327] This flowchart shows the probability variation performance setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 1328] This flowchart shows the notification mode setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 1329] This flowchart shows the command determination process (display control device) executed by the MPU within the display control device in the 27th control example. [Figure 1330] This flowchart shows the bird stop command processing executed by the MPU in the display control device in the 27th control example. [Figure 1331] This is a front view of the game board of a pachinko machine, the 28th control example. [Figure 1332](a) is a diagram showing an example of the display screen when the jackpot symbols stop in the 28th control example, and (b) is a diagram showing an example of the special symbol variation start screen after the jackpot game ends in the 28th control example. [Figure 1333] (a) is a diagram showing an example of the display screen when the button is pressed and held during a reach variation in the 28th control example, and (b) is a diagram showing an example of the display screen for the button press and hold chance UP pattern in the 28th control example. [Figure 1334] This diagram schematically shows the combination of symbol stopping action and special effect light emission pattern in the 28th control example. [Figure 1335] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 28th control example. [Figure 1336] This diagram schematically shows the contents of the performance pattern selection table set in the ROM of the sound lamp control device of a pachinko machine in the 28th control example. [Figure 1337] This flowchart shows the probability variation performance setting process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1338] This flowchart shows the initial variation mode setting process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1339] This flowchart shows the detailed mode determination process performed by the MPU in the audio lamp control device in the 28th control example. [Figure 1340] This flowchart shows the performance pattern selection process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 1341] (a) is a diagram showing an example of the display screen during the first time-saving state in the 29th control example, and (b) is a diagram showing an example of the display screen when a time-saving symbol is won during the first time-saving state in the 29th control example. [Figure 1342] (a) is a diagram showing an example of the display screen for the end of the first time-saving state in the 29th control example, and (b) is a diagram showing an example of the display screen at the start of the second time-saving state in the 29th control example. [Figure 1343] (a) is a diagram showing an example of the display screen during the big win C54 variation in the first time-saving state in the 29th control example, and (b) is a diagram showing an example of the display screen during the big win B54 variation in the first time-saving state in the 29th control example. [Figure 1344] This figure shows the transitions between each game state in the 29th control example. [Figure 1345] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 29th control example. [Figure 1346] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 29th control example, and (b) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the 29th control example. [Figure 1347] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 29th control example, (b) is a diagram schematically showing the specified contents of the Special Figure 1 jackpot table in the 29th control example, and (c) is a diagram schematically showing the specified contents of the Special Figure 2 jackpot table in the 29th control example. [Figure 1348] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 29th control example. [Figure 1349] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 29th control example. [Figure 1350] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the 29th control example. [Figure 1351] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 29th control example. [Figure 1352] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1353] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1354] This flowchart shows the time-saving state performance setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1355] This flowchart shows the performance setting process at the end of the first time-saving state, which is executed by the MPU in the audio lamp control device in the 29th control example. [Figure 1356] (a) is a diagram showing an example of the display screen when the remaining number of rounds in the first time-saving state in the first modified example of the 29th control example becomes less than the number of reserved balls in Special Figure 2, and (b) is a diagram showing an example of the display screen during the time-saving extension suggestion mode in the first modified example of the 29th control example. [Figure 1357] (a) is a figure showing an example of the display screen during the time-saving extension suggestion mode in the first modified example of the 29th control example, and (b) is a figure showing an example of the jackpot display screen during the time-saving extension suggestion mode in the first modified example of the 29th control example. [Figure 1358] This is a block diagram showing the configuration of the RAM in the audio lamp control device of a pachinko machine in the first modified example of the 29th control example. [Figure 1359] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the first modified example of the 29th control example. [Figure 1360] This flowchart shows the time-saving state performance setting process executed by the MPU in the audio lamp control device in the first modified example of the 29th control example. [Figure 1361] (a) is a diagram showing an example of the display screen during the probability variation state in the 30th control example, and (b) is a diagram showing an example of the display screen for minor win fluctuations during the probability variation state in the 30th control example. [Figure 1362] (a) is a diagram showing an example of the display screen when the second probability variation state is set upon winning a minor prize in the 30th control example, and (b) is a diagram showing an example of the display screen when the third probability variation state is set upon winning a minor prize in the 30th control example. [Figure 1363] (a) is a diagram showing an example of the display screen when the third probability variation state is set and the remaining number of time reductions increases due to a minor win in the 30th control example, and (b) is a diagram showing an example of the display screen during the second probability variation state in the 30th control example. [Figure 1364] This figure shows the transitions between each game state in the 30th control example. [Figure 1365] This is a block diagram showing the configuration of the ROM of the main control unit in the 30th control example. [Figure 1366] This is a block diagram showing the RAM configuration of the main control unit in the 30th control example. [Figure 1367] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 30th control example, (b) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the 30th control example, and (c) is a schematic diagram showing the contents of the small random number table set in the ROM of the main control unit in the 30th control example. [Figure 1368] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 30th control example, (b) is a diagram schematically showing the contents of the jackpot table in Special Figure 1 in the 30th control example, and (c) is a diagram schematically showing the contents of the jackpot table in Special Figure 2 in the 30th control example. [Figure 1369] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 30th control example. [Figure 1370] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 30th control example. [Figure 1371] This is a flowchart showing the special feature 1 time reduction lottery process executed by the MPU in the main control unit in the 30th control example. [Figure 1372] This is a flowchart showing the minor prize lottery process executed by the MPU in the main control unit in the 30th control example. [Figure 1373] This flowchart shows the game state update process executed by the MPU in the main control unit in the 30th control example. [Figure 1374] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 30th control example. [Figure 1375] This flowchart shows the special figure 1 small win stop process executed by the MPU in the main control unit in the 30th control example. [Figure 1376] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 30th control example. [Figure 1377] This flowchart shows the probability variation performance setting process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 1378] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 1379] (a) is a diagram showing an example of the display screen during the probability variation state in a modified version of the 30th control example, and (b) is a diagram showing an example of the screen showing the time reduction symbol win during the probability variation state in a modified version of the 30th control example. [Figure 1380] (a) is a figure showing an example of a jackpot winning screen during the probability variation state in a modified version of the 30th control example, and (b) is a figure showing an example of a minor win winning screen during the probability variation state in a modified version of the 30th control example. [Figure 1381] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 31st control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 31st control example. [Figure 1382] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the 31st control example, and (b) is a diagram schematically showing the contents of the normal table in the 31st control example. [Figure 1383] This diagram schematically shows the specified contents of the probability variation / first time reduction table in the 31st control example. [Figure 1384] This diagram schematically shows the specified contents of the second time-saving table in the 31st control example. [Figure 1385] This diagram shows the gameplay flow when no time-saving symbols are won during the first time-saving state in the 31st control example. [Figure 1386] This diagram shows the gameplay flow when a time-saving symbol is won during the first time-saving state in the 31st control example. [Figure 1387] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 31st control example. [Figure 1388] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the 31st control example. [Figure 1389] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 31st control example. [Figure 1390] This flowchart shows the update process executed by the MPU in the main control unit in the 31st control example. [Figure 1391] This flowchart shows the startup process (main control unit) executed by the MPU within the main control unit in the 31st control example. [Figure 1392] (a) is a diagram showing an example of the presentation screen at the start of the first time-saving state in the 32nd control example, and (b) is a diagram showing an example of the display screen when an ally character levels up in the 32nd control example. [Figure 1393] (a) is a diagram showing an example of a screen during a minor win variation in the first time-saving state in the 32nd control example, and (b) is a diagram showing an example of a screen showing an avoidance failure in the 32nd control example. [Figure 1394] (a) is a diagram showing an example of a recovery screen after a failed evasion in the 32nd control example, and (b) is a diagram showing an example of an invincibility screen in the 32nd control example. [Figure 1395] (a) is a diagram showing an example of a successful avoidance screen in the 32nd control example, and (b) is a diagram showing an example of a display screen during the second time reduction state in the 32nd control example. [Figure 1396] This is a block diagram showing the configuration of the ROM of the main control unit in the 32nd control example. [Figure 1397] (a) is a schematic diagram showing the specified contents of the time-saving bonus random number table set in the ROM of the main control unit in the 32nd control example, (b) is a schematic diagram showing the specified contents of the time-saving bonus type selection table set in the ROM of the main control unit in the 32nd control example, and (c) is a schematic diagram showing the specified contents of the small bonus type selection table set in the ROM of the main control unit in the 32nd control example. [Figure 1398] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 32nd control example. [Figure 1399] This diagram schematically shows the contents of the selection table for the mode when a small win is achieved, which is set in the ROM of the sound lamp control device of a pachinko machine in the 32nd control example. [Figure 1400] This diagram schematically shows the contents of the time-saving symbol winning pattern selection table set in the ROM of the sound lamp control device of a pachinko machine in the 32nd control example. [Figure 1401] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the 32nd control example. [Figure 1402] This flowchart shows the update process executed by the MPU in the main control unit in the 32nd control example. [Figure 1403] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 32nd control example. [Figure 1404] This flowchart shows the time-saving state performance setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 1405] This flowchart shows the minor win animation setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 1406]This flowchart shows the performance setting process at the end of the first time-saving state, which is executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 1407] (a) is a diagram showing an example of a display screen that is shown during the support state in the 33rd control example, and (b) is a diagram showing an example of a display screen that is shown when a minor win occurs, ending the support state in the 33rd control example. [Figure 1408] (a) is a diagram showing an example of a display screen that is shown as a state indication effect in the 33rd control example, and (b) is a diagram showing an example of a display screen that is shown as an expectation level increase effect indicating that there is a stock in the 33rd control example. [Figure 1409] (a) is a diagram showing an example of a display screen that is shown as an expectation level increase effect in the normal low probability support state in the 33rd control example, and (b) is a diagram showing an example of a display screen that is shown as a confirmation effect in the normal low probability support state in the 33rd control example. [Figure 1410] This figure shows the state transitions between each state in the 33rd control example. [Figure 1411] This figure shows the state transitions between each state in the 33rd control example. [Figure 1412] This figure shows the state transitions between each state in the 33rd control example. [Figure 1413] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 33rd control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 33rd control example. [Figure 1414] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 33rd control example, (b) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the 33rd control example, and (c) is a schematic diagram showing the contents of the small random number table set in the ROM of the main control unit in the 33rd control example. [Figure 1415] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the 33rd control example. [Figure 1416] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 33rd control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 33rd control example. [Figure 1417] This diagram schematically shows the contents of the state indication performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 33rd control example. [Figure 1418] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the 33rd control example. [Figure 1419] This flowchart shows the update process executed by the MPU in the main control unit in the 33rd control example. [Figure 1420] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 33rd control example. [Figure 1421] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 33rd control example. [Figure 1422] This flowchart shows the normal symbol variation process executed by the MPU in the main control unit in the 33rd control example. [Figure 1423] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 1424] This flowchart shows the process for setting the effects during electric support that is executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 1425] (a) is a figure showing an example of the display screen during a short jackpot (2R) variation in the second modified example of the 29th control example, where the number of granted time reductions is less than the number of stocked time reductions. (b) is a figure showing an example of the display screen during a short jackpot (2R) variation in the second modified example of the 29th control example, where the number of granted time reductions is greater than the sum of the stocked time reductions and the remaining time reductions. [Figure 1426](a) and (b) are diagrams showing examples of the display screen during the time-saving jackpot variation in the second modified example of the 29th control example. [Figure 1427] This figure shows an example of the display screen during a time-saving jackpot variation in the second modified example of the 29th control example. [Figure 1428] (a) is a diagram schematically showing the contents of the specified table for the jackpot in the second modified example of the 29th control example. [Figure 1429] This flowchart shows the time-saving state performance setting process executed by the MPU in the audio lamp control device in the second modified example of the 29th control example. [Figure 1430] This flowchart shows the jackpot winning behavior setting process executed by the MPU in the audio lamp control device in the second modified example of the 29th control example. [Figure 1431] (a) is a diagram showing an example of the display screen during the first time reduction (four time reductions) in the third modified example of the 29th control example, and (b) is a diagram showing an example of the display screen during the final variation of the first time reduction (four time reductions) in the third modified example of the 29th control example. [Figure 1432] (a) is a schematic diagram showing the specified contents of the jackpot table in the third modified example of the 29th control example, and (b) is a schematic diagram showing the specified contents of the time-saving jackpot random number table set in the ROM of the main control device in the third modified example of the 29th control example. [Figure 1433] This flowchart shows the time-saving state performance setting process executed by the MPU in the audio lamp control device in the third modified example of the 29th control example. [Figure 1434] This flowchart shows the first time-saving state setting process performed by the MPU in the audio lamp control device in the third modified example of the 29th control example. [Figure 1435] This flowchart shows the first time-saving state termination effect setting process executed by the MPU in the audio lamp control device in the third modified example of the 29th control example. [Figure 1436]This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the third modified example of the 29th control example. [Figure 1437] (a) is a diagram showing an example of the display screen when the time-saving extension suggestion mode is entered during the hold change effect in the fourth modified example of the 29th control example, and (b) is a diagram showing an example of the display screen during the time-saving extension suggestion mode in the fourth modified example of the 29th control example. [Figure 1438] This flowchart shows the pre-read performance setting process executed by the MPU in the audio lamp control device in the fourth modified example of the 29th control example. [Figure 1439] This flowchart shows the hold change effect setting process executed by the MPU in the audio lamp control device in the fourth modified example of the 29th control example. [Figure 1440] This flowchart shows the time-saving state performance setting process executed by the MPU in the audio lamp control device in the fourth modified example of the 29th control example. [Figure 1441] (a) is a diagram showing an example of the display screen during the first time-saving state in the fifth modified example of the 29th control example, and (b) is a diagram showing an example of the display screen when a minor win occurs during the first time-saving state in the fifth modified example of the 29th control example. [Figure 1442] (a) is a diagram showing an example of the display screen when the first time-saving mode ends after five minor wins in the fifth modified example of the 29th control example, and (b) is a diagram showing an example of the display screen when the second time-saving mode is set based on the stocked time-saving symbol A in the fifth modified example of the 29th control example. [Figure 1443] (a) is a diagram showing an example of the display screen during the second time-saving state (time-saving symbol A) in the fifth modified example of the 29th control example, and (b) is a diagram showing an example of the final variation screen of the second time-saving state (time-saving symbol A) in the fifth modified example of the 29th control example. [Figure 1444] This figure shows an example of the display screen during the second time-saving state (time-saving symbol B) in the fifth modified example of the 29th control example. [Figure 1445](a) is a block diagram showing the configuration of the ROM of the main control unit in the fifth modified example of the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the fifth modified example of the 29th control example. [Figure 1446] (a) is a schematic diagram showing the contents of the minor win random number table set in the ROM of the main control unit in the fifth modified example of the 29th control example, and (b) is a schematic diagram showing the contents of the time-saving win type selection table set in the ROM of the main control unit in the fifth modified example of the 29th control example. [Figure 1447] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the fifth modified example of the 29th control example. [Figure 1448] This flowchart shows the time-saving lottery process performed by the MPU in the main control unit in the fifth modified example of the 29th control example. [Figure 1449] This flowchart shows the time-saving setting process performed by the MPU in the main control unit in the fifth modified example of the 29th control example. [Figure 1450] This flowchart shows the time-saving state performance setting process executed by the MPU in the audio lamp control device in the fifth modified example of the 29th control example. [Figure 1451] This flowchart shows the first time-saving state termination effect setting process executed by the MPU in the audio lamp control device in the fifth modified example of the 29th control example. [Figure 1452] (a) and (b) are diagrams showing an example of the final variation display screen of the first time reduction state in the sixth modified example of the 29th control example. [Figure 1453] This diagram shows the flow when a time-saving symbol is won during the first time-saving state in a modified example of the 31st control example. [Figure 1454] (a) is a diagram showing an example of the start screen of the character pre-announcement effect in the 34th control example, and (b) is a diagram showing the display screen during the character pre-announcement effect in the 34th control example. [Figure 1455] (a) and (b) are diagrams showing examples of the display screen during the character prediction effect target change in the 34th control example. [Figure 1456] (a) is a diagram showing the character teasing screen during the character prediction effect target change in the 34th control example, and (b) is a diagram showing the character stun screen during the character prediction effect target change in the 34th control example. [Figure 1457] (a) is a diagram showing the roar screen after the character recovers from being knocked out in the 34th control example, and (b) is a diagram showing the display screen after the character roars in the 34th control example. [Figure 1458] (a) is a diagram showing the silent reach screen during the character pre-announcement sequence in the 34th control example, and (b) is a diagram showing the display screen when a winning reserve is acquired during the character pre-announcement sequence in the 34th control example. [Figure 1459] This figure shows the display screen for the change in the target of the winning hold in the 34th control example. [Figure 1460] (a) is a diagram showing the display screen (first special symbol variation) of the roulette animation (first time) in the 34th control example, and (b) is a diagram showing the character display screen (second special symbol variation) of the roulette animation (first time) in the 34th control example. [Figure 1461] (a) and (b) are diagrams showing the result display screen of the roulette animation (first round) in the 34th control example. [Figure 1462] (a) is a diagram showing the result display screen for the roulette animation (second time) in the 34th control example, and (b) is a diagram showing an example of the result display screen for the roulette animation (second time) in the 34th control example. [Figure 1463] (a) is a diagram showing the display screen for the hero character animation in the 34th control example, and (b) is a diagram showing the display screen for the special character animation in the 34th control example. [Figure 1464] This figure shows an example of the roulette display screen after a special character appears in the 34th control example. [Figure 1465] This diagram shows the flow of the roulette animation and special symbol variation in the 34th control example. [Figure 1466]This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 34th control example. [Figure 1467] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 34th control example. [Figure 1468] This diagram schematically shows the contents of the character mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the 34th control example. [Figure 1469] This diagram schematically shows the contents of the voice type selection table set in the ROM of the voice lamp control device of a pachinko machine in the 34th control example. [Figure 1470] This diagram schematically shows the contents of the roulette scenario selection table set in the ROM of the audio lamp control device of a pachinko machine in the 34th control example. [Figure 1471] This diagram schematically shows the contents of the roulette pattern determination table set in the ROM of the sound lamp control device of a pachinko machine in the 34th control example. [Figure 1472] This flowchart shows the pre-read performance setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1473] This flowchart shows the look-ahead management process performed by the MPU in the audio lamp control device in the 34th control example. [Figure 1474] This flowchart shows the second pre-read performance setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1475] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1476] This flowchart shows the pre-reading variable effect setting process for sound lamp control devices executed by the MPU in the 34th control example. [Figure 1477] This flowchart shows the pre-read performance mode setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1478](a) is a diagram showing the production mode of the operation production during the reach variation in the production variation example of the 28th control example, and (b) is a diagram showing the production mode at the start of the next variation of the variation in which the operation production in the production variation example of the 28th control example was executed. [Figure 1479] (a) is a diagram showing an example of the display screen during the jackpot game in the production variation example of the 28th control example, and (b) is a diagram showing an example of the special figure variation start screen after the jackpot game in the production variation example of the 28th control example. [Figure 1480] It is a diagram showing an example of the display screen during the special figure variation after the jackpot game in the production variation example of the 28th control example. [Figure 1481] (a) is a diagram showing an example of the display screen during the approach mode in the certain variation state of the production separate example of each control example, and (b) is a diagram showing an example of the display screen during the super approach mode in the certain variation state of the production separate example of each control example. [Figure 1482] (a) is a diagram showing an example of the mode upgrade production during the approach mode in the production separate example of each control example, and (b) is a diagram showing an example of the deviation display screen at the time of mode upgrade in the production separate example of each control example. [Figure 1483] It is a diagram showing the execution timing and type of each notice executed during the variation production in the 35th control example. [Figure 1484] (a) is a diagram showing an example of the display screen at the start of the butterfly button production in the 35th control example, and (b) is a diagram showing an example of the display screen during the button notice A in the butterfly button production of the 35th control example. [Figure 1485] (a) and (b) are diagrams showing an example of the display screen when a button operation is performed during the button notice A in the 35th control example. [Figure 1486] (a) is a diagram showing an example of the display screen when a button operation is performed during the button notice B in the 35th control example, and (b) is a diagram showing an example of the display screen when no button operation is performed during the button notice B in the 35th control example. [Figure 1487](a) is a diagram showing an example of the display screen during the instant notification performance in the 35th control example, and (b) is a diagram showing an example of the display screen in the 35th control example with different forms of flower icons and butterfly icons displayed. [Figure 1488] (a) is a diagram showing an example of the opening screen (even number symbol win) of a jackpot game in the 35th control example, and (b) is a diagram showing an example of the display screen when selecting music by operating the selection button while the opening screen of a jackpot game is displayed in the 35th control example. [Figure 1489] (a) is a diagram showing an example of the opening screen (when a new song appears) of a jackpot game in the 35th control example, and (b) is a diagram showing an example of the display screen when all songs are unlocked by pressing a button while the opening screen of a jackpot game is being displayed in the 35th control example. [Figure 1490] This flowchart shows the opening animation process executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1491] This flowchart shows the music selection process performed by the MPU in the audio lamp control device in the 35th control example. [Figure 1492] This flowchart shows the detailed mode determination process performed by the MPU in the audio lamp control device in the 35th control example. [Figure 1493] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1494] This is a front view of the game board of a pachinko machine, the 36th control example. [Figure 1495] (a) and (b) are diagrams showing examples of the presentation patterns when entering the time-saving state and the probability variation state in the 36th control example. [Figure 1496] (a) is a diagram showing an example of the presentation of the final time-saving variation in the 36th control example, and (b) is a diagram showing an example of the presentation when the transition to rush mode is announced during the final time-saving variation in the 36th control example. [Figure 1497](a) is a diagram showing an example of the presentation when a transition to normal mode is announced during the final spin of the time-saving mode in the 36th control example, and (b) is a diagram showing an example of the presentation when a big win is announced during the final spin of the time-saving mode in the 36th control example, either in that final spin or within the remaining reserved spins. [Figure 1498] (a) is a diagram showing an example of the presentation when a probability variation state that will continue until the next big win is announced during the final time-saving variation in the 36th control example, and (b) is a diagram showing an example of the presentation when an indication presentation that increases the expectation of being in a probability variation state is performed during the time-saving state or probability variation state in the 36th control example. [Figure 1499] This figure shows the transitions between each game state in the 36th control example. [Figure 1500] This is a block diagram showing the configuration of the ROM of the main control unit in the 36th control example. [Figure 1501] This is a block diagram showing the RAM configuration of the main control unit in the 36th control example. [Figure 1502] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 36th control example, and (b) is a schematic diagram showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 36th control example. [Figure 1503] (a) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control unit in the 36th control example, and (b) is a diagram schematically showing the specified contents of the time-saving / probability variation table in the 36th control example. [Figure 1504] (a) is a schematic diagram showing the specified contents of the time-saving final variation table in the 36th control example, and (b) is a schematic diagram showing the specified contents of the latent accuracy table in the 36th control example. [Figure 1505] (a) is a schematic diagram showing the contents of the minor win random number table set in the ROM of the main control unit in the 36th control example, and (b) is a schematic diagram showing the contents of the variation pattern scenario table set in the ROM of the main control unit in the 36th control example. [Figure 1506] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 36th control example, and (b) is a diagram schematically showing the contents of the mini-character suggestion selection table set in the ROM of the sound lamp control device of the pachinko machine in the 36th control example. [Figure 1507] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 36th control example. [Figure 1508] This flowchart shows the game state update process for Special Figure 1, which is executed by the MPU in the main control unit in the 36th control example. [Figure 1509] This flowchart shows the game state update process shown in Figure 2, which is executed by the MPU in the main control unit in the 36th control example. [Figure 1510] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 36th control example. [Figure 1511] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 36th control example. [Figure 1512] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 36th control example. [Figure 1513] This flowchart shows the special effect mode setting process (Figure 1) executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1514] This flowchart shows the mini-character animation setting process (Figure 1) executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1515] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1516] This flowchart shows the mini-character animation setting process (as shown in Figure 2) executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1517](a) is a diagram showing an example of the presentation when the first passage of a game ball through the through gate is detected in the weak rush mode in the first modified example of the 36th control example, and (b) is a diagram showing an example of the presentation when the lottery for the second special symbol is performed five times in the weak rush mode without the game ball passing through the through gate in the first modified example of the 36th control example. [Figure 1518] (a) is a schematic diagram showing the specified contents of the jackpot type selection 61A table set in the ROM of the main control device in the first modified example of the 36th control example, and (b) is a block diagram showing the configuration of the variation pattern 61A table set in the ROM of the main control device in the first modified example of the 36th control example. [Figure 1519] This is a block diagram showing the configuration of the 61A table for weak rush in the first modified example of the 36th control example. [Figure 1520] This figure schematically shows the contents of the variable pattern scenario 61A table set in the ROM of the main control device in the first modified example of the 36th control example. [Figure 1521] This figure shows the transitions between each game state in the second modified example of the 36th control example. [Figure 1522] (a) is a schematic diagram showing the contents of the jackpot type selection 61B table set in the ROM of the main control unit in the second modified example of the 36th control example, and (b) is a schematic diagram showing the contents of the second jackpot random number 61B table set in the ROM of the main control unit in the second modified example of the 36th control example. [Figure 1523] (a) is a block diagram showing the configuration of the variation pattern 61B table set in the ROM of the main control device in the second modified example of the 36th control example; (b) is a diagram schematically showing the specified contents of the time-saving / probability-changing 61B table in the second modified example of the 36th control example; and (c) is a diagram schematically showing the specified contents of the time-saving granting 61B table in the second modified example of the 36th control example. [Figure 1524] This figure schematically shows the contents of the variable pattern scenario 61B table set in the ROM of the main control unit in the second modified example of the 36th control example. [Figure 1525] This flowchart shows the normal pattern variation process performed by the MPU in the main control unit in the second modified example of the 36th control example. [Figure 1526] This flowchart shows the jackpot termination process performed by the MPU in the main control unit in a second modified example of the 36th control example. [Figure 1527] (a) and (b) are diagrams showing examples of the presentation patterns after the initial win in the 37th control example. [Figure 1528] (a) and (b) are diagrams showing examples of the presentation patterns after the initial win in the 37th control example. [Figure 1529] (a) and (b) are diagrams showing examples of the display patterns for the variation display animation immediately preceding the final variation in the time-saving mode in the 37th control example. [Figure 1530] (a) is a diagram showing an example of the display pattern for the variation immediately preceding the final variation in the time-saving mode in the 37th control example, and (b) is a diagram showing an example of the display pattern for the final variation in the time-saving mode in the 37th control example. [Figure 1531] (a) is a diagram showing an example of the presentation when a loop bonus is won in the 37th control example, and (b) is a diagram showing an example of the continuation judgment presentation during loop bonus mode in the 37th control example. [Figure 1532] This figure shows the transitions between each game state in the 37th control example. [Figure 1533] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 37th control example, and (b) is a diagram schematically showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 37th control example. [Figure 1534] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 37th control example, and (b) is a schematic diagram showing the specified contents of the small win type selection table set in the ROM of the main control unit in the 37th control example. [Figure 1535]This diagram schematically shows the contents of the default type selection table set in the ROM of the main control unit in the 37th control example. [Figure 1536] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 37th control example. [Figure 1537] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 37th control example. [Figure 1538] This flowchart shows the error handling process performed by the MPU in the main control unit in the 37th control example. [Figure 1539] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 37th control example. [Figure 1540] This flowchart shows the prize information command processing executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1541] This flowchart shows the chance mode processing performed by the MPU in the audio lamp control device in the 37th control example. [Figure 1542] This flowchart shows the time-saving mode processing performed by the MPU in the audio lamp control device in the 37th control example. [Figure 1543] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 37th control example. [Figure 1544] This flowchart shows the ending command processing executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1545] This flowchart shows the loop bonus termination process executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1546] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1547]This flowchart shows the time-saving mode performance setting process executed by the MPU in the audio lamp control device in the 37th control example. [Figure 1548] (a) is a diagram showing the state in which the movable mechanism in the 38th control example is in the origin position, and (b) is a diagram showing the state in which the movable mechanism in the 38th control example is in the operating position. [Figure 1549] This figure shows the configur...
Claims
[Claim 1] A discrimination means capable of performing discrimination, A specific game execution means capable of executing a specific game in which, if the result of the discrimination by the discrimination means becomes a specific discrimination result, a game ball can be entered into the first ball entry means, In a gaming machine having a second ball entry means different from the first ball entry means, The system is configured to award prize balls of different values, including at least a first prize ball that may be awarded when a game ball enters the first ball entry means, and a second prize ball that may be awarded when a game ball enters the second ball entry means. The system is configured such that a predetermined calculation corresponding to the awarding of prize balls can be performed on the value of a predetermined counter during a predetermined game period. A first display whose form can change in response to the awarding of the first prize ball, and a second display different from the first display, whose form can change in response to the awarding of the first prize ball and the awarding of the second prize ball, are configured to appear during the predetermined game period. The system is configured such that the awarding of prize balls may be restricted based on the result of the predetermined calculation being a specific result. If, during the predetermined game period, the predetermined calculation results in the predetermined result, the awarding of prize balls is not restricted during the predetermined period until the specific game ends, and game balls can continue to be entered into the first ball entry means. The system is configured such that, when a predetermined event occurs during the predetermined game period while the specific game is being played, the predetermined information regarding the progress of the specific game is not erased, and an initial value can be set for the predetermined counter. The system is configured such that the second display can appear even when the specified game is being played during the predetermined game period, and even when the specified game is not being played during the predetermined game period. The system is configured to display numerical information regarding the first prize ball that may be awarded in the specified game between the start of the specified game and the time when the game ball enters the first ball entry means. The gaming machine is, The system is configured such that when the value of the predetermined counter becomes a specific value as a result of the predetermined calculation, the result of the predetermined calculation may become the specific result. The predetermined counter is configured such that when the predetermined calculation is performed while the value of the predetermined counter is a first value between the initial value and the specific value, the value of the predetermined counter can be updated so that the first numerical information corresponding to the first value is added to the second numerical information side which corresponds to a second value different from the specific value. The predetermined counter is configured such that when the predetermined calculation is performed while the predetermined counter is at the second value, the value of the predetermined counter cannot be updated so that the second numerical information is subtracted from the first numerical information. The system is configured such that, at least during the predetermined game period, when the specific game is being played, a specific calculation different from the predetermined calculation can be performed on the value of the predetermined counter if a predetermined update condition is met. The predetermined counter is configured such that when the specific calculation is performed while the predetermined counter is at the second value, the value of the predetermined counter can be updated so that the second numerical information is subtracted from the first numerical information. The gaming machine is, The configuration is such that the second display mode can change even when the aforementioned specific calculation is performed. A gaming machine characterized in that the value updated when the specific operation is performed on the value of the predetermined counter remains constant.