Game program and game system

The system facilitates consecutive lotteries with varied conditions using lottery rights and consumable media, improving engagement and variety in virtual item acquisition.

JP2026042840APending Publication Date: 2026-03-11CAPCOM CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-12-26
Publication Date
2026-03-11

AI Technical Summary

Technical Problem

Existing game servers cannot conduct multiple lotteries with different conditions consecutively, limiting the variety and engagement in virtual item acquisition processes.

Method used

A computer system with a lottery unit that performs continuous lottery processing, allowing for the determination and execution of multiple lotteries with varying conditions based on user operations, using lottery rights and consumable media, and displaying the results.

Benefits of technology

Enables consecutive lotteries with diverse conditions, enhancing user engagement and variety in acquiring virtual items within games.

✦ Generated by Eureka AI based on patent content.

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  • Figure 2026042840000001_ABST
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Patent Text Reader

Abstract

To hold multiple lotteries in succession, each of which includes two or more lotteries with different lottery conditions. [Solution] In a continuous lottery process, a lottery unit 102 determines the lottery conditions for each of a plurality of lotteries in which game media are candidates for winning in response to a user operation, and holds a plurality of lotteries consecutively based on the lottery conditions for each of the determined plurality of lotteries. In the continuous lottery process, it is possible to determine the lottery conditions for each of the plurality of lotteries so that two or more different lottery conditions are included.
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Description

[Technical Field]

[0001] The present invention relates to a game program and a game system. [Background technology]

[0002] Patent Document 1 discloses a game server including a possessed item setting unit, which includes a lottery table determination unit, an expectation level presentation unit, and an item extraction unit.

[0003] The lottery table determination unit determines a plurality of lottery tables representing item extraction probabilities for extracting an arbitrary item from a plurality of items. The expectation presentation unit presents expectation information associated with the winning probability of a winnable item for each of the plurality of lottery tables determined by the lottery table determination unit.

[0004] When the item extraction unit receives an acquisition request to acquire an item, it refers to any of the plurality of pieces of expectation information presented by the expectation presentation unit, and extracts an item from the plurality of items to be set as an owned item of the virtual user based on the lottery table associated with the expectation information. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] Japanese Patent Application Laid-Open No. 2007-86556 Summary of the Invention [Problem to be solved by the invention]

[0006] However, the game server of Patent Document 1 cannot hold multiple lotteries in succession, including two or more lotteries with different lottery conditions.

[0007] An object of the present invention is to enable a plurality of lotteries, including two or more lotteries with different lottery conditions, to be held consecutively. [Means for solving the problem]

[0008] A first aspect provides a computer comprising: It functions as a lottery unit that performs continuous lottery processing, the lottery unit, in the continuous lottery processing, determines lottery conditions for each of a plurality of lotteries in which the game medium is a winning candidate in response to a user operation, and continuously conducts the plurality of lotteries based on the determined lottery conditions for each of the plurality of lotteries; In the continuous lottery process, it is possible to determine the lottery conditions for each of the plurality of lotteries so that two or more different lottery conditions are included. The game program is characterized by the above.

[0009] In addition, in the first aspect, The plurality of lotteries may include a lottery that is conducted by using a lottery right that is a right to conduct a lottery and is linked to lottery conditions.

[0010] In addition, in the first aspect, In the continuous lottery process, it may be possible to use two or more different lottery tickets.

[0011] In addition, in the first aspect, In the continuous lottery processing, the lottery unit may determine the lottery right to be used in the continuous lottery processing in accordance with the user's operation, and may determine the lottery conditions for the lottery among the multiple lotteries that is conducted by using the lottery right in accordance with the lottery right to be used in that lottery.

[0012] In addition, in the first aspect, The plurality of lotteries may include lotteries that are conducted by using two or more lottery rights, The lottery unit may determine the lottery conditions for a lottery held by using two or more lottery rights among the plurality of lotteries in the continuous lottery processing, according to a combination of lottery conditions linked to each of the two or more lottery rights.

[0013] In addition, in the first aspect, The types of game media that are candidates for winning in a lottery that is held by using two or more lottery rights among the plurality of lotteries may be increased or decreased depending on the combination of the two or more lottery rights.

[0014] In addition, in the first aspect, Attributes may be set to the lottery ticket, The attributes of the lottery right may include a first attribute that affects the probability of a game medium that is a potential winner in a lottery held when the lottery right is used, and a second attribute that affects the characteristics of the game of the game medium that is a potential winner in a lottery held when the lottery right is used.

[0015] In addition, in the first aspect, The plurality of lotteries may include a lottery held using a consumable medium that is used and consumed to hold a lottery based on a lottery condition selected from selectable lottery conditions.

[0016] In addition, in the first aspect, For each of the selectable lottery conditions, a type of consumable medium to be used and consumed to conduct a lottery based on the lottery condition may be determined; The continuous lottery process may allow for the use of two or more different types of consumable media.

[0017] In addition, in the first aspect, The multiple lotteries may include lotteries that are held using both a lottery right, which is the right to hold a lottery and is linked to lottery conditions, and a consumable medium that is used and consumed to hold a lottery based on lottery conditions selected from selectable lottery conditions.

[0018] In the first aspect, the computer The lottery condition display unit may function as a lottery condition display unit that displays lottery conditions for each of the plurality of lotteries performed in the continuous lottery process.

[0019] In the first aspect, the computer The device may also function as a winning result display unit that displays which game medium was obtained by which of the multiple lotteries in the continuous lottery process.

[0020] The second aspect is a storage unit that stores a game program according to a first aspect; a control unit that executes the game program; This is a game system characterized by the above. [Effects of the Invention]

[0021] According to the present invention, a plurality of lotteries including two or more lotteries with different lottery conditions can be held consecutively. [Brief explanation of the drawings]

[0022] [Figure 1] 1 is a block diagram illustrating the configuration of a game system according to a first embodiment. [Figure 2] 10 is a flowchart for explaining the continuous lottery process of the first embodiment. [Figure 3] FIG. 10 is a diagram illustrating an example of an image of a selection screen in the first embodiment. [Figure 4] FIG. 10 is a diagram illustrating an example of an image of a selection screen in Modification 1 of Embodiment 1. [Figure 5] 10 is a flowchart for explaining the continuous lottery process of the second embodiment. [Figure 6] FIG. 10 is a diagram illustrating an example of an image of a selection screen in the second embodiment. [Figure 7] 11 is a flowchart for explaining the continuous lottery process of the third embodiment. [Figure 8]FIG. 11 is a diagram illustrating an example of an image of a selection screen in the third embodiment. [Figure 9] FIG. 10 is a diagram illustrating an example of an image of a selection screen in another embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0023] Hereinafter, the embodiments will be described in detail with reference to the drawings. In the drawings, the same or corresponding parts are designated by the same reference numerals and their description will not be repeated.

[0024] (Game Description) In the following description, "game" refers to a video game that progresses in response to user operations. Examples of such games played by users include games in which characters move in a virtual space. Characters include player characters controlled by the user and non-player characters controlled by a computer.

[0025] An example of such a game is an action game in which a player character defeats an enemy character. For example, in an action game, the player character recovers his / her stamina by equipping equipment items such as weapons and armor, or by using tool items such as recovery potions. In such a game, the player progresses by completing presented tasks (quests).

[0026] [Game Media] In the above-mentioned games, game media (game elements) are used. Examples of game media include characters and items (weapons, armor, tools) that characters use in the virtual space. Users can obtain the above-mentioned game media by directly purchasing them for a fee, by completing quests, or by participating in a lottery called "gacha," which will be described later.

[0027] 〔lottery〕 In the game described below, a lottery (lottery for game media) called "gacha" is held. The lottery for game media is held based on lottery conditions. The lottery conditions include information indicating the types of game media that are potential winners in the lottery (what type of game media are potential winners), information indicating the probability of winning the lottery for the potential game media, and the like.

[0028] For example, the lottery conditions include a lottery table that indicates the correspondence between “game media that are potential winners in a lottery” and “the probability of winning the lottery for that game medium (potential winner).” Examples of lotteries include a lottery held by using a lottery ticket and a lottery held by using a consumable medium.

[0029] Attributes are set for game media that are candidates for winning in the lottery. The attributes of the game media include a first attribute and a second attribute. The first attribute of the game media is an attribute that affects the probability of winning the game media that are candidates for winning in the lottery. The second attribute of the game media is an attribute that affects the characteristics of the game media in the game.

[0030] For example, characters that are potential winners in a lottery are assigned a rarity and characteristics. Note that the rarity of a character is an example of a first attribute of the game content, and the characteristics of the character are an example of a second attribute of the game content.

[0031] A character's rarity indicates how rare that character is. For example, rarity levels are N (normal), R (rare), SR (super rare), and SSR (double super rare), with the rarity increasing in the order of N, R, SR, and SSR. The higher the character's rarity, the more difficult it is to obtain that character. For example, the higher the character's rarity, the lower the chance of winning that character in a lottery.

[0032] Character characteristics indicate the characteristics of the character in the game. Examples of character characteristics include occupation, skills, parameters, etc. Examples of occupations include warrior and swordsman. Examples of skills include support and recovery. Examples of parameters include HP (hit points) and attack power.

[0033] [Raffle rights] A lottery right is a right (game medium) that can be used to enter a lottery. For example, a user is granted game medium that can be used (consumed) to exercise the lottery right. An example of a lottery right is a lottery ticket.

[0034] Furthermore, the lottery right is linked to a lottery condition. Specifically, the lottery condition for the lottery to be held when the lottery right is used is determined for each lottery right. Then, when the lottery right is used to hold a lottery, the lottery is held based on the lottery condition linked to the lottery right.

[0035] The lottery right also has attributes. The attributes of the lottery right include a first attribute and a second attribute. The first attribute of the lottery right is an attribute that affects the probability of a game medium that is a potential winner in a lottery held when the lottery right is used. The second attribute of the lottery right is an attribute that affects the game characteristics of a game medium that is a potential winner in a lottery held when the lottery right is used.

[0036] For example, a lottery ticket used to hold a lottery in which a character is a winning candidate is set with a rarity and character characteristics. The rarity set on the lottery ticket is an example of a first attribute set on the lottery ticket, and the character characteristics set on the lottery ticket are an example of a second attribute of the lottery ticket. The attributes (rarity and character characteristics) set on the lottery ticket are elements that define the type of lottery condition linked to the lottery ticket.

[0037] The rarity of a lottery ticket indicates the highest level of rarity of characters that can be candidates for winning in the lottery held when that lottery ticket is used. For example, if the rarity of a lottery ticket is "SR," characters with a rarity of "SR" or lower can be candidates for winning in the lottery held when that lottery ticket is used.

[0038] The character characteristics of the lottery ticket indicate the characteristics of the character who will be a candidate for winning in the lottery held when the lottery ticket is used. For example, if the character characteristic of the lottery ticket is "Occupation A," then in the lottery held when the lottery ticket is used, a character whose occupation is "Occupation A" will be a candidate for winning.

[0039] [Consumption media] Consumable media are game media that are consumed and used to enter a lottery based on a selection of selectable lottery conditions. Examples of consumable media include gacha stones and in-game currency. Gacha stones include paid stones that can be obtained by paying, and free stones that can be obtained by other means (such as completing a quest).

[0040] Furthermore, for each selectable lottery condition, the type and quantity of consumable media to be consumed to hold a lottery based on that lottery condition are determined. When any one of the selectable lottery conditions is selected and the type and quantity of consumable media corresponding to the selected lottery condition are consumed, a lottery based on the selected lottery condition is held.

[0041] The selection of the lottery conditions is performed by the user. Specifically, the lottery conditions are linked to each selectable gacha, and by selecting any gacha from the selectable gacha, any lottery condition (the lottery condition linked to the selected gacha) can be selected from the selectable lottery conditions.

[0042] In the following explanation, the processing flow of "selecting any gacha from the selectable gachas, and selecting any lottery condition from the selectable lottery conditions (lottery conditions linked to the selected gacha)" will simply be described as "selecting any lottery condition from the selectable lottery conditions."

[0043] In the following description, a "character" is used as an example of a game medium that can be won in a lottery. A "lottery ticket" is used as an example of a lottery right. A "gacha stone" is used as an example of a consumable medium.

[0044] In the following description, the lottery conditions linked to the lottery ticket will be referred to as "ticket lottery conditions." The lottery conditions linked to the gacha (lottery conditions selected by the user) will be referred to as "gacha lottery conditions."

[0045] (Embodiment 1) 1 illustrates the configuration of a game system 1 according to a first embodiment. The game system 1 includes a server device 10 and a game device 20. In the game system 1, the server device 10 and the game device 20 are connected to each other so as to be able to communicate with each other via a communication network 5. Examples of the communication network 5 include the Internet and a LAN.

[0046] [Game system overview] The server device 10 manages users and games. The game device 20 is operated by the user and executes the game. For example, the game device 20 may be a home game console such as PlayStation (registered trademark), XBox (registered trademark), or Nintendo Switch (registered trademark), a portable game console such as PlayStation Vita (registered trademark), a smartphone, a tablet, or a personal computer. In the case of a cloud-based game, the game device 20 may be, for example, a device such as a game server. In this case, a game screen is displayed on a display connected via a communication network 5.

[0047] In the following, a case where the game device 20 is a smartphone will be taken as an example. The game device 20 is provided with a display 31, a speaker 32, and a touchpad 33.

[0048] The server device 10 and the game devices 20 communicate with each other via a communication network 5. For example, the server device 10 transmits a game program and game data for executing a game. The game devices 20 receive (download) the game program and game data from the server device 10 via the communication network 5 and install them.

[0049] Each user of the game device 20 is assigned account information for identifying the user. The account information includes a user ID and a password. The game device 20 is associated with the account information of the user who uses the game device 20. The account information is managed by the server device 10.

[0050] When a game is started on the game device 20, a login process is performed between the server device 10 and the game device 20. In the login process, the game device 20 transmits account information to the server device 10. The server device 10 performs user authentication using the account information transmitted from the game device 20. When access to the game device 20 is permitted as a result of the user authentication, the server device 10 and the game device 20 communicate with each other and the game is started.

[0051] The game progresses as the server device 10 and the game devices 20 operate. The progress of the game is controlled by the server device 10.

[0052] Specifically, the server device 10 transmits game data for executing a game to the game device 20. The game device 20 outputs images and sounds related to the game to the display 31 and the speaker 32 based on the game data transmitted from the server device 10. The user operates the touchpad 33 in accordance with the images and sounds output from the display 31 and the speaker 32.

[0053] The game device 20 transmits operation information indicating an operation input to the touchpad 33 to the server device 10. Based on the operation information transmitted from the game device 20, the server device 10 generates game data reflecting the operation information, and transmits the game data to the game device 20.

[0054] The above process is repeated to progress the game.

[0055] [Hardware configuration of server device] 1, the server device 10 includes a network interface 11, a storage unit 12, and a control unit 13. The network interface 11 and the storage unit 12 are electrically connected to the control unit 13 via a bus 14.

[0056] The network interface 11 is connected to the game device 20 via the communication network 5 so as to be able to communicate with the game device 20 .

[0057] The storage unit 12 stores various types of information and data. The storage unit 12 is configured with an HDD, SSD, RAM, ROM, etc. For example, the storage unit 12 stores game programs and game data for executing games.

[0058] The control unit 13 controls the operation of the server device 10. The control unit 13 transmits and receives various types of information and data, and processes the various types of information and data. The control unit 13 has a CPU (microcomputer) and a semiconductor memory. The semiconductor memory stores programs for operating the CPU, etc.

[0059] [Data stored in the storage unit of the server device] In this example, the storage unit 12 of the server device 10 stores a user database 41 and a lottery condition database 42. Hereinafter, the database will be referred to as "DB."

[0060] <User DB> Account information for identifying each user is registered (stored) in the user DB 41. The account information includes a user ID, a password, and the like assigned to the user.

[0061] The user DB 41 also stores game media assigned to each user. Examples of game media assigned to a user include characters, lottery tickets, and gacha stones. Note that "assigned to a user" is synonymous with "associated with a user ID." The game media assigned to a user is stored in the user DB 41 in association with the user ID assigned to that user.

[0062] <Lottery conditions database> A plurality of selectable lottery conditions are registered (stored) in the lottery condition DB 42. The lottery conditions include a lottery table. In this example, the lottery table indicates the correspondence between "characters that are candidates for winning in the lottery" and "the probability of winning in the lottery for that character (candidate for winning)."

[0063] The lottery conditions stored in the lottery condition DB 42 include ticket lottery conditions that can be used in a lottery in which a lottery ticket is used. The ticket lottery conditions are linked to the lottery ticket and stored in the lottery condition DB 42. For example, a ticket lottery condition in which the rarity of a character that is a winning candidate is "SR" or lower and the occupation of the character that is a winning candidate is "Occupation A" is linked to a lottery ticket whose rarity is "SR" and whose character characteristic is "Occupation A."

[0064] The lottery conditions stored in the lottery condition DB 42 also include gacha lottery conditions that can be used in a lottery held using gacha stones. The gacha lottery conditions are stored in the lottery condition DB 42 in association with consumption information that indicates the type and number of gacha stones that are consumed to hold a lottery based on the gacha lottery conditions.

[0065] [Hardware configuration of game device] 1, game device 20 includes a network interface 21, a graphics processing unit 22, an audio processing unit 23, an operation unit 24, a storage unit 25, and a control unit 26. Network interface 21, graphics processing unit 22, audio processing unit 23, operation unit 24, and storage unit 25 are electrically connected to control unit 26 via a bus 27.

[0066] The network interface 21 is connected to the server device 10 via the communication network 5 so as to be able to communicate with the server device 10 .

[0067] A display 31 is connected to the graphics processing unit 22. The graphics processing unit 22 renders game images including various objects related to the virtual space in a moving image format in accordance with game image information output from the control unit 26. The game images rendered in a moving image format are displayed on the display 31 as a game screen.

[0068] A speaker 32 is connected to the audio processing unit 23. The audio processing unit 23 plays and synthesizes game sounds in accordance with instructions from the control unit 26. The game sounds played and synthesized by the audio processing unit 23 are output from the speaker 32.

[0069] A touchpad 33 is connected to the operation unit 24. The operation unit 24 transmits and receives data related to operation inputs to and from the touchpad 33. The operation unit 24 then transmits operation information indicating operations input to the touchpad 33 to the control unit 26.

[0070] For example, the user operates the touchpad 33 to input an operation signal to the game device 20. That is, when the touchpad 33 is operated by the user, the touchpad 33 transmits an operation signal corresponding to the user's operation to the operation unit 24. The operation unit 24 generates operation information based on the operation signal and transmits the operation information to the control unit 26.

[0071] The storage unit 25 stores various types of data. The storage unit 25 is configured with an HDD, SSD, RAM, ROM, etc. For example, the storage unit 25 stores game programs and game data for executing games.

[0072] The control unit 26 controls the operation of the game device 20. The control unit 26 transmits and receives various information and data, and processes various information and data. The control unit 26 has a CPU (microcomputer) and a semiconductor memory. The semiconductor memory stores programs for operating the CPU, etc.

[0073] [Functional configuration of the control unit in the server device] 1, the control unit 13 of the server device 10 has a game progression unit 100, a matching unit 101, a lottery unit 102, a lottery condition display unit 103, and a winning result display unit 104. Specifically, the control unit 13 functions as the game progression unit 100, the matching unit 101, the lottery unit 102, the lottery condition display unit 103, and the winning result display unit 104 by the CPU thereof executing various programs.

[0074] <Game Progression Department> The game progression unit 100 progresses the game. Specifically, the game progression unit 100 receives operation information, generates game data for executing the game, and transmits the game data.

[0075] <Collation Department> The matching unit 101 performs user authentication using the account information transmitted from the game device 20. Specifically, the matching unit 101 matches the account information transmitted from the game device 20 with the account information registered in the user DB 41.

[0076] <Lottery Section> The lottery unit 102 conducts a lottery in which game media are candidates for winning. The lottery may be conducted using a lottery ticket or using a gacha stone.

[0077] When a lottery ticket is used to draw a lottery, the lottery ticket is consumed. Specifically, the lottery unit 102 deletes the lottery ticket used to draw a lottery from the user DB. Similarly, when a lottery is drawn by using a gacha stone, the gacha stone is consumed. Specifically, the lottery unit 102 deletes the gacha stone used to draw a lottery from the user DB.

[0078] The lottery unit 102 performs a normal lottery process and a continuous lottery process. In the normal lottery process, the lottery unit 102 performs one lottery in response to a user operation. In the continuous lottery process, the lottery unit 102 determines the lottery conditions for each of a plurality of lotteries in response to a user operation, and performs a plurality of lotteries in succession based on the determined lottery conditions for each of the plurality of lotteries.

[0079] In the first embodiment, the multiple lotteries performed in the continuous lottery process include lotteries performed using lottery tickets. In this example, each of the multiple lotteries performed in the continuous lottery process is a lottery performed using a single lottery ticket. In addition, two or more different lottery tickets can be used in the continuous lottery process.

[0080] In embodiment 1, the lottery unit 102 selects (determines) the lottery ticket to be used in the continuous lottery processing in accordance with user operation, and determines the lottery conditions for the lottery that is performed by using the lottery ticket among the multiple lotteries performed in the continuous lottery processing in accordance with the lottery ticket to be used in that lottery (the lottery ticket selected by the user).

[0081] <Lottery conditions display section> The lottery condition display unit 103 displays the lottery conditions used in the lottery. For example, the lottery condition display unit 103 displays the lottery conditions for each of the multiple lotteries performed in the continuous lottery process. In this example, the lottery condition display unit 103 displays the lottery conditions on the display 31 in response to a user operation (an operation for displaying the lottery conditions).

[0082] <Winning result display section> The winning result display unit 104 displays the winning result of the lottery (which game medium was obtained). For example, the winning result display unit 104 displays which game medium was obtained by which of multiple lotteries in the continuous lottery process. In this example, the winning result display unit 104 displays the winning result of the lottery on the display 31.

[0083] [Functional configuration of the control unit in the game device] 1, the control unit 26 of the game device 20 has a game execution unit 200 and an information processing unit 201. Specifically, the control unit 26 functions as the game execution unit 200 and the information processing unit 201 by the CPU executing various programs.

[0084] <Game Execution Department> The game execution unit 200 executes the game in response to control by the game progression unit 100 of the server device 10. Specifically, the game execution unit 200 receives game data, controls the display 31 and speaker 32 based on the game data, and transmits operation information indicating operations input to the game device 20 (specifically, the touchpad 33).

[0085] In this example, the game execution unit 200 controls the graphics processing unit 22 and the audio processing unit 23, thereby controlling the display 31 and the speaker 32. The game execution unit 200 also receives operation information transmitted from the operation unit 24 and transmits the operation information to the server device 10.

[0086] Furthermore, in response to control by the control unit 13 of the server device 10, the game execution unit 200 causes the display 31 to display images of various operation screens.

[0087] <Information Processing Department> The information processing unit 201 transmits and receives various types of information and data to and from the server device 10 .

[0088] The information processing unit 201 operates in response to control by the control unit 13 of the server device 10. Specifically, the information processing unit 201 controls the display 31 and the speaker 32 based on various information and data transmitted from the control unit 13 of the server device 10. For example, the information processing unit 201 causes the display 31 to display various screen images.

[0089] Furthermore, the information processing unit 201 transmits operation information indicating an operation input to the game device 20 (specifically, the touchpad 33) to the server device 10. The control unit 13 of the server device 10 operates in response to the operation indicated in the transmission information transmitted from the information processing unit 201.

[0090] In the following explanation, the processing flow, "When a user's operation is input to the game device 20, the control unit 26 of the game device 20 transmits operation information indicating the operation input to the game device 20 to the server device 10, and the control unit 13 of the server device 10 operates in response to the operation indicated in the operation information transmitted from the game device 20," will simply be described as "When a user's operation is input to the game device 20, the control unit 13 of the server device 10 operates in response to the operation."

[0091] Furthermore, in the following explanation, the processing flow, "The control unit 13 of the server device 10 transmits information and data for outputting an image (or sound) to the game device 20, and the control unit 26 of the game device 20 controls the display 31 (or speaker 32) so as to output an image (or sound) based on the information and data transmitted from the server device 10," will simply be described as "The control unit 13 of the server device 10 controls the display 31 (or speaker 32) of the game device 20 so as to output an image (or sound)."

[0092] [Continuous lottery processing] Next, a description will be given of the continuous lottery process of embodiment 1. When an operation for starting the continuous lottery process is input to the game device 20, the lottery section 102 starts the continuous lottery process.

[0093] For example, the information processing unit 201 of the game device 20 causes the display 31 to display an image of an operation screen (for example, an operation screen provided with a continuous lottery selection button) on which the continuous lottery process can be started. A user who wishes to start the continuous lottery process inputs an operation for starting the continuous lottery process (for example, an operation for pressing a continuous lottery selection button provided on the operation screen) into the game device 20. The lottery unit 102 of the server device 10 starts the continuous lottery process in response to the operation input into the game device 20.

[0094] Next, the continuous lottery process of the first embodiment will be described with reference to Fig. 2. When an operation for starting the continuous lottery process is input to the game device 20, the following process is carried out.

[0095] <Step S101> The lottery unit 102 allows the user to select a lottery ticket to be used in the continuous lottery process.

[0096] In this example, the lottery unit 102 controls the display 31 of the game device 20 (the game device 20 operated by the user who wishes to execute the continuous lottery process) so that the image of the selection screen shown in FIG. 3 is displayed.

[0097] 3 is a screen for allowing the user to select a lottery ticket to be used in the continuous lottery process. This selection screen has a plurality of selection areas R10, an add button B10, a lottery start button B11, a condition display button B12, and a back button B13.

[0098] The add button B10 is a button for adding a new selection area R10. The start lottery button B11 is a button for starting continuous lotteries. The display conditions button B12 is a button for displaying lottery conditions. The return button B13 is a button for returning to the screen (for example, the operation screen) that was displayed before the selection screen.

[0099] The multiple selection areas R10 are arranged vertically on the selection screen. The selection area R10 is an area for allowing the user to select the type and number of lottery tickets to be used in the continuous lottery process. The selection area R10 includes a lottery ticket selection area R101, a number selection area R102, and a delete button B103.

[0100] The lottery ticket selection area R101 is an area for allowing the user to select the lottery ticket (type of lottery ticket) to be used in the continuous lottery process. The number selection area R102 is an area for allowing the user to select the number of lottery tickets (lottery tickets selected in the lottery ticket selection area R101) to be used in the continuous lottery process. The delete button B103 is a button for deleting the selection area R10.

[0101] The user inputs an operation into the game device 20 to select a lottery ticket to be used in the consecutive lottery process.

[0102] Specifically, by operating the game device 20, the user selects the selection area R10 from the selection screen displayed on the display 31, selects the "lottery ticket to be used in the continuous lottery process" in the lottery ticket selection area R101 of that selection area R10, and selects the "number of those lottery tickets" in the number selection area R102 of that selection area R10.

[0103] For example, when the lottery ticket selection area R101 is selected, a drop-down list showing "lottery tickets selectable by the user" is displayed below the lottery ticket selection area R101. The lottery tickets selectable by the user are lottery tickets granted to the user and can be detected from the user DB 41. The user selects one lottery ticket from the selectable lottery tickets shown in the drop-down list. The generation and display of this drop-down list are controlled by the lottery unit 102.

[0104] Furthermore, when the number selection area R102 is selected, a drop-down list (e.g., a drop-down list with numbers 1 to 99) from which a number corresponding to the number of lottery tickets can be selected is displayed below the number selection area R102. The user selects one number from the numbers displayed in the drop-down list. The generation and display of this drop-down list are controlled by the lottery unit 102.

[0105] If the number selected in the number selection area R102 exceeds the number of "lottery tickets selected in the lottery ticket selection area R101" (the number of lottery tickets granted to the user), a notification image notifying the user that the number of lottery tickets they own is insufficient is displayed on the display 31. The generation and display of this notification image are controlled by the lottery unit 102.

[0106] Next, in response to an operation input to the game device 20 (an operation for selecting a lottery ticket), the lottery unit 102 controls the display 31 so that the "lottery ticket selected by the user" is displayed in the lottery ticket selection area R101 of the selection area R10, and the "number of lottery tickets selected by the user" is displayed in the number selection area R102 of that selection area R10.

[0107] By repeating this process (selection of the type and number of lottery tickets), the lottery tickets to be used in the consecutive lottery processes and the number of tickets are selected and displayed in each of the multiple selection areas R10 provided on the selection screen.

[0108] Furthermore, when an operation to press (select) the delete button B103 on the selection screen displayed on the display 31 is input to the game device 20, the lottery unit 102 controls the display 31 of the game device 20 so that the selection area R10 including the pressed delete button B103 is deleted. As a result, the selection result of the lottery ticket in the selection area R10 is deleted.

[0109] Furthermore, the lottery unit 102 stores selection result information indicating the result of the selection by the user in the storage unit 12 of the server device 10. In the first embodiment, the selection result information is registered in association with the lottery tickets (types of lottery tickets) selected by the user and the number of tickets.

[0110] <Step S102> Next, the lottery unit 102 determines whether or not the conditions for starting a continuous lottery are met. If the conditions for starting a continuous lottery are met, the process of step S103 is performed, and if not, the process of step S101 is performed.

[0111] In this example, the conditions for starting the continuous lottery are that the number of lottery tickets (lottery tickets to be used in the continuous lottery process) selected in step S101 is two or more, and an operation for starting the continuous lottery is input by the user to the game device 20. The operation for starting the continuous lottery is an operation for selecting (pressing) the lottery start button B11 on the selection screen (see FIG. 3) displayed on the display 31.

[0112] <Step S103> When the conditions for starting the continuous lottery are met, the lottery unit 102 determines the lottery conditions for each of the multiple lotteries to be held in the continuous lottery process according to the lottery ticket selected by the user.

[0113] In this example, each of the multiple lotteries performed in the continuous lottery process is performed using one lottery ticket. When the conditions for starting the continuous lottery are met, the following process is performed.

[0114] The lottery unit 102 reads out the selection result information stored in the storage unit 12 of the server device 10. The selection result information stores the lottery tickets (types of lottery tickets) selected by the user and the number of tickets associated with each other.

[0115] Next, the lottery unit 102 performs the following process for each lottery ticket indicated in the selection result information. First, the lottery unit 102 detects the ticket lottery conditions linked to the lottery ticket from the lottery condition DB 42. Next, the lottery unit 102 sets the lottery conditions for the same number of lotteries as the number linked to the lottery ticket (the number of used lottery tickets) out of the multiple lotteries performed in the continuous lottery process as the "ticket lottery conditions detected from the lottery condition DB (ticket lottery conditions linked to the lottery ticket)." Note that in this example, the total number of lotteries performed in the continuous lottery process is the same as the total number of lottery tickets indicated in the selection result information.

[0116] For example, in the example of Fig. 3, 36 lotteries are performed in the continuous lottery process. Of the 36 lotteries, the lottery conditions for 10 lotteries are set to the ticket lottery conditions linked to the "lottery ticket (N, occupation A)," the lottery conditions for each of the next 10 lotteries are set to the ticket lottery conditions linked to the "lottery ticket (N, skill A)," and the lottery conditions for each of the next 10 lotteries are set to the ticket lottery conditions linked to the "lottery ticket (N, parameter A)." Furthermore, the lottery conditions for each of the next five lotteries are set to the ticket lottery conditions linked to the "lottery ticket (R, occupation B)," and the lottery conditions for the final lottery are set to the ticket lottery conditions linked to the "lottery ticket (SR, occupation C)."

[0117] <Step S104> Next, the lottery unit 102 successively conducts a plurality of lotteries based on the lottery conditions for each of the plurality of lotteries determined in step S103. As a result, in each of the plurality of lotteries, one of the game media that are candidates for winning in that lottery is selected as the winner.

[0118] In this example, the lottery unit 102 conducts multiple lotteries consecutively in the order of registration. The order of registration corresponds to the arrangement order (from top to bottom) of the selection areas R10 on the selection screen displayed on the display 31. The lottery unit 102 selects the multiple selection areas R10 arranged vertically on the selection screen one by one, starting from the topmost selection area R10, and conducts a lottery related to the selected selection area R10.

[0119] For example, in the example of Figure 3, 10 lotteries are conducted in sequence based on the ticket lottery conditions linked to the "lottery ticket (N, occupation A)" in the first selection area R10, then 10 lotteries are conducted in sequence based on the ticket lottery conditions linked to the "lottery ticket (N, skill A)" in the second selection area R10, then 10 lotteries are conducted in sequence based on the ticket lottery conditions linked to the "lottery ticket (N, parameter A)" in the third selection area R10, then 5 lotteries are conducted in sequence based on the ticket lottery conditions linked to the "lottery ticket (R, occupation B)" in the fourth selection area R10, and finally 1 lottery is conducted based on the ticket lottery conditions linked to the "lottery ticket (SR, occupation C)" in the fifth selection area R10.

[0120] <Step S105> Next, the winning result display unit 104 displays the winning results of each of the multiple lotteries held in step S105 (which game media were obtained by which lottery) on the display 31. Furthermore, the lottery unit 102 awards the game media won in each of the multiple lotteries to the user.

[0121] In this example, the winning result display unit 104 displays the winning results of each of the multiple lotteries in succession in the order of winning.

[0122] For example, in the example of Figure 3, the winning results of 10 lotteries related to "Lottery Ticket (N, Occupation A)" are displayed in order, then the winning results of 10 lotteries related to "Lottery Ticket (N, Skill A)" are displayed in order, then the winning results of 10 lotteries related to "Lottery Ticket (N, Parameter A)" are displayed in order, then the winning results of 5 lotteries related to "Lottery Ticket (R, Occupation B)" are displayed in order, and finally the winning result of 1 lottery related to "Lottery Ticket (SR, Occupation C)" is displayed.

[0123] [Display of lottery conditions for continuous lottery processing] Next, the display of the lottery conditions for the consecutive lottery process in embodiment 1 will be described. In embodiment 1, when the number of lottery tickets (lottery tickets to be used in the consecutive lottery process) selected by the user is two or more, and an operation to display the lottery conditions is input to the game device 20, the lottery condition display unit 103 performs the following process. In this example, the operation to display the lottery conditions is an operation to select (press) the condition display button B12 provided on the selection screen displayed on the display 31.

[0124] First, the lottery condition display unit 103 reads out the selection result information stored in the storage unit 12 of the server device 10. The selection result information indicates the results of the selection displayed on the selection screen (in the first embodiment, the lottery tickets to be used in the continuous lottery process and the number of tickets).

[0125] Next, the lottery condition display unit 103 determines the lottery conditions for each of the multiple lotteries to be performed in the continuous lottery process based on the selection result information. The procedure for determining the lottery conditions by the lottery condition display unit 103 is the same as the procedure for determining the lottery conditions by the lottery unit 102 (step S103 in the first embodiment).

[0126] Next, the lottery condition display unit 103 controls the display 31 of the game device 20 so as to display an image of a lottery condition screen showing the lottery conditions for each of the plurality of lotteries to be performed in the consecutive lottery process. As a result, the lottery conditions for each of the plurality of lotteries to be performed in the consecutive lottery process are displayed on the display 31.

[0127] [Summary of Embodiment 1] In summary, the game program of embodiment 1 causes the control unit 13 (computer) to function as a lottery unit 102 that performs continuous lottery processing. In the continuous lottery processing, the lottery unit 102 determines the lottery conditions for each of a plurality of lotteries in which game media are candidates for winning in response to a user operation, and performs a plurality of lotteries in succession based on the lottery conditions for each of the determined plurality of lotteries. In the continuous lottery processing, it is possible to determine the lottery conditions for each of the plurality of lotteries so that two or more different lottery conditions are included.

[0128] [Effects of the First Embodiment] As described above, in the first embodiment, in the continuous lottery process, the lottery conditions for each of a plurality of lotteries can be determined in response to a user's operation so that two or more different lottery conditions are included, thereby allowing a plurality of lotteries including two or more lotteries with different lottery conditions to be held consecutively.

[0129] In order to hold multiple lotteries including two or more lotteries with different lottery conditions, it is conceivable to repeatedly perform the process of "determining the lottery conditions for one lottery in response to a user's operation, and holding one lottery based on the determined lottery conditions." However, with this method, the user's operation for consecutive lotteries becomes cumbersome, making it difficult to reduce the burden on the user (the burden required for the operation for consecutive lotteries).

[0130] On the other hand, in the first embodiment, the lottery conditions for each of the plurality of lotteries are determined in response to a user's operation so that two or more different lottery conditions are included, and then a plurality of lotteries including two or more lotteries with different lottery conditions can be held consecutively. This makes it possible to facilitate the user's operation for consecutive lotteries, thereby reducing the burden on the user (the burden required for the operation for consecutive lotteries).

[0131] In the first embodiment, the plurality of lotteries performed in the consecutive lottery process includes a lottery performed by using a lottery ticket, thereby allowing the consecutive lottery process to be performed using a lottery ticket.

[0132] Furthermore, in the first embodiment, two or more different lottery tickets can be used in the consecutive lottery process, which allows the consecutive lottery process to be performed using two or more different lottery tickets.

[0133] In addition, in embodiment 1, the lottery unit 102 determines the lottery ticket to be used in the continuous lottery processing in accordance with the user's operation, and determines the lottery conditions for the lottery among multiple lotteries that is conducted by using the lottery ticket in accordance with the lottery ticket to be used in that lottery.

[0134] In the above configuration, the lottery conditions for the lottery held when the lottery ticket is used can be determined to be the lottery conditions according to the lottery ticket used in the lottery. This allows the lottery conditions for the lottery held when the lottery ticket is used to be indirectly determined according to the user's operation (the operation for determining the lottery ticket).

[0135] Furthermore, in the first embodiment, the lottery condition display unit 103 can display the lottery conditions for each of the multiple lotteries to be performed in the consecutive lottery processing before the consecutive lotteries start (before the multiple lotteries are performed consecutively) in the consecutive lottery processing. With this configuration, the user can confirm the lottery conditions for each of the multiple lotteries to be performed in the consecutive lottery processing before the consecutive lotteries start. This can alert the user to not mistakenly select a lottery ticket that is not intended to be used in the consecutive lottery processing as a "lottery ticket to be used in the consecutive lottery processing."

[0136] (Modification of the first embodiment) The game system 1 of the modified example of the first embodiment differs from the game system 1 of the first embodiment in the continuous lottery processing. The other configurations and processing of the game system 1 of the modified example of the first embodiment are the same as those of the game system 1 of the first embodiment.

[0137] In a variation of the first embodiment, the multiple lotteries held in the continuous lottery process include a lottery held by using two or more lottery tickets. In this example, each of the multiple lotteries held in the continuous lottery process is a lottery held by using two or more lottery tickets.

[0138] In a modified example of embodiment 1, the lottery unit 102 selects (determines) the combination of lottery tickets to be used in the consecutive lottery process in accordance with user operation, and determines the lottery conditions for the lottery that is performed by using the combination of lottery tickets among the multiple lotteries performed in the consecutive lottery process in accordance with the combination of lottery tickets to be used in that lottery.

[0139] In a modified example of embodiment 1, the lottery unit 102 determines the lottery conditions for a lottery held by using two or more lottery tickets among multiple lotteries in the continuous lottery processing, according to the combination of lottery conditions linked to each of the two or more lottery tickets.

[0140] In addition, in a modified example of embodiment 1, the types of game media that are potential winners in a lottery that is held by using two or more lottery tickets among multiple lotteries increase or decrease depending on the combination of the two or more lottery tickets.

[0141] In this example, the lottery conditions for a lottery held by using two or more lottery tickets are set to the product of the ticket lottery conditions associated with each of the two or more lottery tickets. Also, the more lottery tickets (types of lottery tickets) are used in a single lottery held by using two or more lottery tickets, the more narrowly (fewer) the types of game media that are potential winners of that lottery.

[0142] [Continuous lottery processing] Next, a description will be given of the continuous lottery process of a modified example of embodiment 1. The continuous lottery process of the modified example of embodiment 1 differs from the continuous lottery process of embodiment 1 in steps S101 and S103. The other steps of the continuous lottery process of the modified example of embodiment 1 are the same as those of embodiment 1.

[0143] <Step S101> In step S101 of the modification of the first embodiment, the lottery unit 102 prompts the user to select a combination of lottery tickets to be used in the consecutive lottery process. Next, the process of step S102 is performed.

[0144] In this example, the lottery unit 102 controls the display 31 of the game device 20 (the game device 20 operated by the user who wishes to execute the continuous lottery process) so that the image of the selection screen shown in FIG. 4 is displayed.

[0145] 4 is a screen for allowing the user to select a combination of lottery tickets to be used in the continuous lottery process. This selection screen is provided with a plurality of combination selection areas R15, an add button B15, a lottery start button B11, a condition display button B12, and a back button B13. The add button B15 is a button for adding a new combination selection area R15.

[0146] The combination selection areas R15 are arranged in a vertical line on the selection screen. The combination selection areas R15 are areas for allowing the user to select a combination of lottery tickets to be used in the continuous lottery process. The combination selection area R15 includes a plurality of selection areas R10, an add button B151, and a delete button B152.

[0147] The selection area R10 is an area for allowing the user to select the type and number of lottery tickets to be used in the continuous lottery process. The add button B151 is a button for adding a new selection area R10 to the combination selection area R15. The delete button B152 is a button for deleting the combination selection area R15.

[0148] The user inputs an operation for selecting a combination of lottery tickets to be used in the continuous lottery process into the game device 20. The operation for selecting a combination of lottery tickets is an operation for selecting the type and number of each of the multiple lottery tickets that make up the combination of lottery tickets.

[0149] Specifically, by operating the game device 20, the user selects a combination area R15 from the selection screen displayed on the display 31, and in each of the multiple selection areas R10 included in that combination selection area R15, selects "one lottery ticket out of the multiple lottery tickets to be used in one lottery" in the lottery ticket selection area R101, and selects "the number of those lottery tickets" in the number selection area R102.

[0150] In response to an operation input to the game device 20 (an operation for selecting a combination of lottery tickets), the lottery unit 102 controls the display 31 so that, in each of the multiple selection areas R10 included in the combination selection area R15, the "lottery ticket selected by the user" is displayed in the lottery ticket selection area R101 of that selection area R10, and the "number of lottery tickets selected by the user" is displayed in the number selection area R102 of that selection area R10.

[0151] By repeating this process (selection of a combination of lottery tickets), a combination of lottery tickets to be used in the consecutive lottery processes is selected and displayed in each of a plurality of combination selection areas R15 provided on the selection screen.

[0152] Furthermore, when an operation to press (select) the delete button B152 on the selection screen displayed on the display 31 is input to the game device 20, the lottery unit 102 controls the display 31 of the game device 20 so as to delete the combination selection area R15 including the pressed delete button B152. As a result, the result of the combination selection on the lottery ticket in the combination selection area R15 is deleted.

[0153] Furthermore, the lottery unit 102 stores selection result information indicating the result of the selection by the user in the storage unit 12 of the server device 10. In a variation of the first embodiment, the combination of lottery tickets selected by the user is registered in the selection result information. In this example, for each combination of lottery tickets, two or more lottery tickets (types of lottery tickets) that make up the combination of lottery tickets and the number of each ticket are registered in association with each other in the selection result information.

[0154] <Step S103> In step S103 of the modified example of the first embodiment, when the condition for starting the consecutive lotteries is met in step S102, the lottery unit 102 determines the lottery conditions for each of the multiple lotteries to be performed in the consecutive lottery process according to the combination of lottery tickets selected by the user. Next, the process of step S104 is performed.

[0155] In this example, each of the multiple lotteries performed in the continuous lottery process is a lottery performed using a combination of two or more lottery tickets. When the conditions for starting the continuous lottery are met, the following process is performed.

[0156] The lottery unit 102 reads out the selection result information stored in the storage unit 12 of the server device 10. The selection result information registers the combination of lottery tickets selected by the user.

[0157] Next, the lottery unit 102 performs the following process for each combination of lottery tickets indicated in the selection result information.

[0158] First, the lottery unit 102 detects the ticket lottery conditions linked to each of the two or more lottery tickets that make up the combination of lottery tickets from the lottery condition DB 42. Next, the lottery unit 102 generates new lottery conditions according to the combination of these ticket lottery conditions based on the ticket lottery conditions detected from the lottery condition DB 42 (ticket lottery conditions linked to the lottery tickets).

[0159] Next, the lottery unit 102 sets the lottery conditions for the lottery (one lottery) corresponding to the combination of the lottery tickets among the multiple lotteries performed in the continuous lottery process as the "new lottery conditions." In this example, the total number of lotteries performed in the continuous lottery process is the same as the total number of combinations of the lottery tickets indicated in the selection result information.

[0160] Also, in this example, the above-mentioned "new lottery conditions" are lottery conditions that are the intersection of the ticket lottery conditions detected from the lottery condition DB42 (ticket lottery conditions linked to each of the two or more lottery tickets that make up the lottery ticket combination).

[0161] For example, in the example of Fig. 4, three lotteries are conducted in the continuous lottery process. The lottery conditions for the first lottery are set to new lottery conditions that are the intersection of the ticket lottery conditions linked to the "lottery ticket (N, occupation A)," the ticket lottery conditions linked to the "lottery ticket (N, skill A)," and the ticket lottery conditions linked to the "lottery ticket (N, parameter A)."

[0162] Specifically, the ticket lottery conditions linked to the first "lottery ticket (N, occupation A)" are lottery conditions under which a character with a rarity of "N" and an occupation of "occupation A" is a candidate for winning. The ticket lottery conditions linked to the second "lottery ticket (N, skill A)" are lottery conditions under which a character with a rarity of "N" and a skill of "skill A" is a candidate for winning. The ticket lottery conditions linked to the third "lottery ticket (N, parameter A)" are lottery conditions under which a character with a rarity of "N" and a parameter of "parameter A" is a candidate for winning.

[0163] The new lottery condition, which is the intersection of these ticket lottery conditions, is a lottery condition in which a character with a rarity of "N", an occupation of "Occupation A", a skill of "Skill A", and a parameter of "Parameter A" is a candidate for winning.

[0164] [Effects of the Modification of the First Embodiment] In the modified example of embodiment 1, it is possible to obtain the same effects as those of embodiment 1. For example, it is possible to hold a plurality of lotteries in succession, each of which includes two or more lotteries with different lottery conditions.

[0165] In a modification of the first embodiment, the multiple lotteries include lotteries that are held using two or more lottery tickets, which allows consecutive lottery processes to be performed using a combination of two or more lottery tickets.

[0166] In addition, in a modified example of embodiment 1, the lottery unit 102 determines the lottery conditions for a lottery held by using two or more lottery tickets among multiple lotteries in the continuous lottery processing, based on the combination of ticket lottery conditions linked to each of the two or more lottery tickets.

[0167] In the above configuration, the lottery conditions for a lottery held when two or more lottery tickets are used can be determined to be lottery conditions according to the combination of the ticket lottery conditions linked to each of the two or more lottery tickets. This makes it possible to indirectly determine the lottery conditions for a lottery held when two or more lottery tickets are used in response to a user operation (an operation for determining the combination of lottery tickets).

[0168] In addition, in a modification of the first embodiment, the types of game media that are candidates for winning in a lottery that is held by using two or more lottery tickets among multiple lotteries increase or decrease (in this example, decrease) depending on the combination of the two or more lottery tickets. In this way, new lottery conditions can be generated depending on the combination of two or more lottery tickets, thereby increasing the interest of the lottery.

[0169] (Embodiment 2) The game system 1 of the second embodiment differs from the game system 1 of the first embodiment in the continuous lottery processing. The other configurations and processing of the game system 1 of the second embodiment are the same as those of the game system 1 of the first embodiment.

[0170] In the second embodiment, the multiple lotteries conducted in the continuous lottery process include a lottery conducted by using gacha stones. The lottery conducted by using gacha stones is conducted based on gacha lottery conditions selected from selectable gacha lottery conditions. Gacha stones are used and consumed to conduct this lottery. In this example, each of the multiple lotteries conducted in the continuous lottery process is a lottery conducted by using gacha stones.

[0171] In addition, in the second embodiment, the type of gacha stones to be consumed for the lottery based on each selectable gacha lottery condition in the consecutive lottery process is determined. In the consecutive lottery process, two or more different types of gacha stones can be used.

[0172] In addition, in embodiment 2, the lottery unit 102 selects (determines) the gacha lottery conditions to be used in the continuous lottery process in accordance with user operation, and determines the lottery conditions for the lottery to be performed by using gacha stones (gacha stones according to the gacha lottery conditions selected by the user) among the multiple lotteries performed in the continuous lottery process in accordance with the gacha lottery conditions to be used in that lottery (gacha lottery conditions selected by the user).

[0173] [Continuous lottery processing] Next, the continuous lottery processing of the second embodiment will be described with reference to Fig. 5. In the continuous lottery processing of the second embodiment, steps S201 and S203 are performed instead of steps S101 and S103 of the continuous lottery processing of the first embodiment. Other steps of the continuous lottery processing of the second embodiment are the same as those of the continuous lottery processing of the first embodiment.

[0174] <Step S201> The lottery unit 102 allows the user to select the gacha lottery conditions to be used in the continuous lottery process. Next, the process of step S102 is performed.

[0175] In this example, the lottery unit 102 controls the display 31 of the game device 20 (the game device 20 operated by the user who wishes to execute the continuous lottery process) so that the image of the selection screen shown in FIG. 6 is displayed.

[0176] The selection screen shown in Fig. 6 is a screen for allowing the user to select the gacha lottery conditions to be used in the continuous lottery process. The selection screen has a plurality of selection areas R20, an add button B20, a lottery start button B21, a condition display button B22, and a back button B23.

[0177] The add button B20 is a button for adding a new selection area R20. The start lottery button B21 is a button for starting continuous lotteries. The display conditions button B22 is a button for displaying lottery conditions. The return button B23 is a button for returning to the screen (for example, the operation screen) that was displayed before the selection screen.

[0178] The multiple selection areas R20 are arranged vertically on the selection screen. The selection area R20 allows the user to select the gacha lottery conditions to be used in the continuous lottery process and the number of times they will be used. The selection area R20 includes a lottery condition selection area R201, a number of times selection area R202, a gacha stone display area R203, a quantity display area R204, and a delete button B205.

[0179] The lottery condition selection area R201 is an area for allowing the user to select the gacha lottery conditions to be used in the continuous lottery process. The number of times selection area R202 is an area for allowing the user to select the number of times the gacha lottery conditions (gacha lottery conditions selected in the lottery condition selection area R201) are to be used in the continuous lottery process.

[0180] The gacha stone display area R203 displays the type of gacha stones that will be used and consumed to conduct a lottery based on the gacha lottery conditions selected in the lottery condition selection area R201. The quantity display area R204 displays the number of gacha stones (gacha stones displayed in the gacha stone display area R203) that will be used and consumed to conduct a lottery based on the gacha lottery conditions selected in the lottery condition selection area R201 the number of times selected in the number of times selection area R202. The delete button B205 is a button for deleting the selection area R20.

[0181] The user inputs into the game device 20 an operation for selecting the gacha lottery conditions to be used in the continuous lottery process and the number of times they are to be used.

[0182] Specifically, by operating the game device 20, the user selects the selection area R20 from the selection screen displayed on the display 31, selects the "gacha lottery conditions to be used in the continuous lottery process" in the lottery condition selection area R201 of that selection area R20, and selects the "number of times to use that gacha lottery condition" in the number of times selection area R202 of that selection area R20.

[0183] For example, when the lottery condition selection area R201 is selected, a drop-down list showing "gacha lottery conditions selectable by the user" is displayed below the lottery condition selection area R201. The user selects one gacha lottery condition from the selectable gacha lottery conditions shown in the drop-down list. The generation and display of this drop-down list are controlled by the lottery unit 102.

[0184] Furthermore, when the number of times selection area R202 is selected, a drop-down list (e.g., a drop-down list with numbers 1 to 99) from which a number corresponding to the number of times of use can be selected is displayed below the number of times selection area R202. The user selects one number from the numbers displayed in the drop-down list. The generation and display of this drop-down list are controlled by the lottery unit 102.

[0185] If the number of uses selected in the number of uses selection area R202 exceeds the number of times that the "gacha lottery conditions selected in the lottery condition selection area R201" can be used, a notification image for notifying that the number of uses exceeds the number of times that the gacha lottery conditions can be used is displayed on the display 31. The generation and display of this notification image are controlled by the lottery unit 102.

[0186] The number of times it can be used is calculated by dividing the number of gacha stones owned (the number of gacha stones granted to the user) required to draw a lottery based on the gacha lottery conditions by the "number of gacha stones required to draw one lottery based on those gacha lottery conditions." The number of gacha stones required to draw one lottery based on those gacha lottery conditions is calculated based on the consumption information linked to those gacha lottery conditions (information indicating the type and number of gacha stones consumed to draw a lottery based on those gacha lottery conditions).

[0187] Next, in response to an operation input to the game device 20 (an operation for selecting gacha lottery conditions), the lottery unit 102 controls the display 31 so that the "gacha lottery conditions selected by the user" are displayed in the lottery condition selection area R201 of the selection area R20, and the "number of times the gacha lottery conditions selected by the user are used" is displayed in the number of times selection area R202 of the selection area R20.

[0188] In addition, the lottery unit 102 controls the display 31 so that the gacha stone display area R203 of the selection area R20 displays "the gacha stones (types of gacha stones) required to conduct a lottery based on the gacha lottery conditions selected in the lottery condition selection area R201 of the selection area R20" and the quantity display area R204 of the selection area R20 displays "the quantity of gacha stones (gacha stones displayed in the gacha stone display area R203) required to use the gacha lottery conditions the number of times selected in the number of times selection area R202."

[0189] The gacha stones (type of gacha stones) required to draw a lottery based on the gacha lottery conditions are derived based on the consumption information linked to those gacha lottery conditions (information indicating the type and quantity of gacha stones consumed to draw a lottery based on those gacha lottery conditions). The number of gacha stones required to draw a lottery based on those gacha lottery conditions is derived by dividing the number of gacha stones required to draw one lottery based on those gacha lottery conditions by the "number of uses selected in the number of uses selection area R202."

[0190] By repeating this process (selection of the gacha lottery conditions and the number of times they can be used), the gacha lottery conditions to be used in the continuous lottery process and the number of times they can be used are selected and displayed in each of the multiple selection areas R20 provided on the selection screen.

[0191] Furthermore, when an operation to press (select) the delete button B205 on the selection screen displayed on the display 31 is input to the game device 20, the lottery unit 102 controls the display 31 of the game device 20 so as to delete the selection area R20 including the pressed delete button B205. As a result, the result of the selection of the gacha lottery conditions in the selection area R20 is deleted.

[0192] Furthermore, the lottery unit 102 stores selection result information indicating the result of the selection by the user in the storage unit 12 of the server device 10. In the second embodiment, the selection result information is registered in association with the gacha lottery conditions selected by the user and the number of times they can be used.

[0193] <Step S203> When the conditions for starting the continuous lotteries are met in step S102, the lottery unit 102 determines the lottery conditions for each of the multiple lotteries to be held in the continuous lottery process in accordance with the “gacha lottery conditions selected by the user.” Next, the process of step S104 is performed.

[0194] In this example, each of the multiple lotteries performed in the consecutive lottery process is a lottery performed by using gacha stones. When the conditions for starting the consecutive lotteries are met, the following process is performed.

[0195] The lottery unit 102 reads out the selection result information stored in the storage unit 12 of the server device 10. The selection result information stores the gacha lottery conditions selected by the user and the number of times they can be used, linked to each other.

[0196] Next, the lottery unit 102 performs the following process for each of the multiple gacha lottery conditions indicated in the selection result information. The lottery unit 102 sets the lottery conditions for the same number of lotteries as the number of uses linked to the gacha lottery conditions, out of the multiple lotteries performed in the continuous lottery process, as "the gacha lottery conditions." Note that in this example, the total number of lotteries performed in the continuous lottery process is the same as the total number of uses of the gacha lottery conditions indicated in the selection result information.

[0197] For example, in the example of Fig. 6, 16 lotteries are performed in the continuous lottery process. Of the 16 lotteries, the lottery conditions for five lotteries are set to the first gacha lottery condition "lottery condition (N, occupation A)," the lottery conditions for each of the next five lotteries are set to the second gacha lottery condition "lottery condition (N, skill A)," the lottery conditions for each of the next five lotteries are set to the third gacha lottery condition "lottery condition (N, parameter A)," and the lottery conditions for the final lottery are set to the fourth gacha lottery condition "lottery condition (SR, occupation C)."

[0198] As shown in Figure 6, even in gacha lottery conditions where the same type of gacha stones are used (in the example of Figure 6, there are three gacha lottery conditions where "free stones" are used), the number of gacha stones required for one lottery may be different. In the example of Figure 6, the number of free stones required for one lottery is "10" for the first gacha lottery condition, "5" for the second gacha lottery condition, and "1" for the third gacha lottery condition.

[0199] [Effects of the Second Embodiment] In the second embodiment, it is possible to obtain the same effects as those of the first embodiment. For example, it is possible to hold a plurality of lotteries in succession, including two or more lotteries with different lottery conditions.

[0200] In addition, in the second embodiment, the multiple lotteries performed in the continuous lottery process include a lottery performed using gacha stones (consumable media used and consumed to perform a lottery based on a gacha lottery condition selected from selectable gacha lottery conditions). This allows the continuous lottery process to be performed by using (consuming) gacha stones.

[0201] In addition, in the second embodiment, for each selectable gacha lottery condition, the type of gacha stones that are used and consumed to conduct the lottery based on that gacha lottery condition is determined. In the consecutive lottery process, two or more different types of gacha stones can be used. This allows the consecutive lottery process to be performed using (consuming) two or more different types of gacha stones.

[0202] In addition, in embodiment 2, the lottery unit 102 determines the gacha lottery conditions to be used in the continuous lottery process in accordance with the user's operation, and determines the lottery conditions for a lottery among multiple lotteries in which gacha stones (gacha stones of a type and quantity corresponding to the gacha lottery conditions selected by the user) are used in accordance with the gacha lottery conditions to be used in that lottery (gacha lottery conditions selected by the user).

[0203] In the above configuration, the lottery conditions for the lottery held by using gacha stones can be determined directly in accordance with the user's operation (operation for determining the gacha lottery conditions).

[0204] (Embodiment 3) The game system 1 of the third embodiment differs from the game system 1 of the first embodiment in the continuous lottery processing. The other configurations and processing of the game system 1 of the third embodiment are the same as those of the game system 1 of the first embodiment.

[0205] In the third embodiment, the multiple lotteries performed in the continuous lottery process include a lottery performed using both lottery tickets and gacha stones. In this example, each of the multiple lotteries performed in the continuous lottery process is a lottery performed using both lottery tickets and gacha stones.

[0206] In embodiment 3, the lottery unit 102 selects (determines) the combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process in accordance with user operation, and determines the lottery conditions for a lottery among multiple lotteries conducted in the continuous lottery process, in which both lottery tickets and gacha stones (gacha stones corresponding to the gacha lottery conditions selected by the user) are used, in accordance with the combination of lottery tickets and gacha lottery conditions to be used in that lottery (the combination of lottery tickets and gacha lottery conditions selected by the user).

[0207] In addition, in embodiment 3, the lottery unit 102 determines the lottery conditions for a lottery that is held using both lottery tickets and gacha stones among multiple lotteries in the continuous lottery processing, based on a combination of the ticket lottery conditions linked to the lottery ticket used in that lottery (lottery ticket selected by the user) and the gacha lottery conditions used in that lottery (gacha lottery conditions selected by the user).

[0208] In addition, in embodiment 3, the types of game media that are candidates for winning in a lottery among multiple lotteries that is held using both lottery tickets and gacha stones increase or decrease depending on the combination of the ticket lottery conditions linked to the lottery ticket used in that lottery and the gacha lottery conditions used in that lottery.

[0209] In this example, the lottery conditions for a lottery held using both lottery tickets and gacha stones are set to be the intersection of the ticket lottery conditions linked to the lottery tickets used in that lottery and the gacha lottery conditions used in that lottery. Also, the more lottery tickets (types of lottery tickets) or the more times the gacha lottery conditions are used in a single lottery held using both lottery tickets and gacha stones, the more narrowly (fewer) the types of game media that are potential winners of that lottery.

[0210] [Continuous lottery processing] Next, the continuous lottery processing of the third embodiment will be described with reference to Fig. 7. In the continuous lottery processing of the third embodiment, steps S301 and S303 are performed instead of steps S101 and S103 of the continuous lottery processing of the first embodiment. Other steps of the continuous lottery processing of the third embodiment are the same as those of the continuous lottery processing of the first embodiment.

[0211] <Step S301> The lottery unit 102 allows the user to select a combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process. Next, the process of step S102 is performed.

[0212] In this example, the lottery unit 102 controls the display 31 of the game device 20 (the game device 20 operated by the user who wishes to execute the continuous lottery process) so that the image of the selection screen shown in FIG. 8 is displayed.

[0213] The selection screen shown in FIG. 8 is a screen for allowing the user to select a combination of lottery tickets and gacha lottery conditions to be used in the consecutive lottery process. This selection screen is provided with a plurality of combination selection areas R30, an add button B30, a lottery start button B31, a condition display button B32, and a back button B33. The add button B30 is a button for adding a new combination selection area R30. The lottery start button B31 is a button for starting consecutive lotteries. The condition display button B32 is a button for displaying the lottery conditions. The back button B33 is a button for returning to the screen (e.g., the operation screen) that was displayed before the selection screen.

[0214] The multiple combination selection areas R30 are arranged vertically on the selection screen. The combination selection area R30 is an area for allowing the user to select a combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process. The combination selection area R30 includes one or more selection areas R10, one or more selection areas R20, an add ticket button B301, an add condition button B302, and a delete button B303.

[0215] The selection area R10 is an area for allowing the user to select the type and number of lottery tickets to be used in the continuous lottery process. The selection area R10 is an area for allowing the user to select the gacha lottery conditions to be used in the continuous lottery process and the number of times they can be used. The add ticket button B301 is a button for adding a new selection area R10 to the combination selection area R30. The add condition button B302 is a button for adding a new selection area R20 to the combination selection area R30. The delete button B303 is a button for deleting the combination selection area R30.

[0216] The user inputs an operation for selecting a combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process into the game device 20. The operation for selecting a combination of lottery tickets and gacha lottery conditions is an operation for selecting the type and number of lottery tickets (one lottery ticket or each of multiple lottery tickets) included in the combination of lottery tickets and gacha lottery conditions, and the gacha lottery conditions (one gacha lottery condition or each of multiple gacha lottery conditions) included in the combination of the lottery ticket and gacha lottery conditions and the number of times they can be used.

[0217] Specifically, the user operates the game device 20 to select the combination region R30 from the selection screen displayed on the display 31.

[0218] Then, in the selection area R10 included in the combination selection area R30, the user selects "lottery tickets to be used in one lottery" in the lottery ticket selection area R101, and selects "the number of lottery tickets" in the number selection area R102.

[0219] In addition, in the selection area R20 included in the combination selection area R30, the user selects the "gacha lottery conditions to be used in one lottery" in the lottery condition selection area R201, and selects the "number of times that gacha lottery condition will be used" in the number of times selection area R202.

[0220] In response to an operation (an operation for selecting a combination of a lottery ticket and a gacha lottery condition) input to the game device 20, the lottery unit 102 controls the display 31 so that the result of the user's selection (selection of a combination of a lottery ticket and a gacha lottery condition) is displayed on the selection screen. The display of the selection area R10 included in the combination selection area R30 is the same as the display of the selection area R10 in embodiment 1. The display of the selection area R20 included in the combination selection area R30 is the same as the display of the selection area R20 in embodiment 2.

[0221] By repeating this process (selecting a combination of lottery tickets and gacha lottery conditions), a combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process is selected and displayed in each of the multiple combination selection areas R30 provided on the selection screen.

[0222] Furthermore, when an operation to press (select) the delete button B303 on the selection screen displayed on the display 31 is input to the game device 20, the lottery unit 102 controls the display 31 of the game device 20 so as to delete the combination selection area R30 including the pressed delete button B303. As a result, the result of the selection of the combination of the lottery ticket and the gacha lottery condition in the combination selection area R30 is deleted.

[0223] Furthermore, the lottery unit 102 stores selection result information indicating the results of the selection by the user in the storage unit 12 of the server device 10. In the third embodiment, the combination of the lottery ticket and the gacha lottery conditions selected by the user is registered in the selection result information. In this example, the selection result information registers, for each combination of the lottery ticket and the gacha lottery conditions, the lottery ticket (type of lottery ticket) and the number of lottery tickets included in the combination of the lottery ticket and the gacha lottery conditions, linked to each other, and the gacha lottery conditions included in the combination of the lottery ticket and the gacha lottery conditions, and the number of times they can be used, linked to each other.

[0224] <Step S303> When the conditions for starting the consecutive lotteries are met in step S102, the lottery unit 102 determines the lottery conditions for each of the multiple lotteries to be held in the consecutive lottery process according to the combination of the lottery ticket and the gacha lottery conditions selected by the user. Next, the process of step S104 is performed.

[0225] In this example, each of the multiple lotteries performed in the consecutive lottery process is a lottery performed using both lottery tickets and gacha stones. When the conditions for starting the consecutive lotteries are met, the following process is performed.

[0226] The lottery unit 102 reads out the selection result information stored in the storage unit 12 of the server device 10. The selection result information registers a combination of the lottery ticket selected by the user and the gacha lottery conditions.

[0227] Next, the lottery unit 102 performs the following process for each combination of the lottery ticket and the gacha lottery conditions indicated in the selection result information.

[0228] First, the lottery unit 102 detects the ticket lottery conditions linked to the lottery ticket included in the combination of the lottery ticket and the gacha lottery conditions from the lottery condition DB 42. Next, the lottery unit 102 generates new lottery conditions according to the combination of these ticket lottery conditions and gacha lottery conditions, based on the ticket lottery conditions (ticket lottery conditions linked to the lottery ticket) detected from the lottery condition DB 42 and the gacha lottery conditions included in the combination of the lottery ticket and the gacha lottery conditions.

[0229] Next, the lottery unit 102 sets the lottery conditions for a lottery (one lottery) corresponding to the combination of the lottery ticket and the gacha lottery conditions, among the multiple lotteries performed in the continuous lottery process, as the "new lottery conditions." Note that in this example, the total number of lotteries performed in the continuous lottery process is the same as the total number of combinations of the lottery ticket and the gacha lottery conditions indicated in the selection result information.

[0230] Also, in this example, the above-mentioned "new lottery conditions" are lottery conditions that are the intersection of the ticket lottery conditions (ticket lottery conditions linked to the lottery ticket) detected from the lottery condition DB42 and the gacha lottery conditions included in the combination of the lottery ticket and the gacha lottery conditions.

[0231] For example, in the example of Figure 8, two lotteries are conducted in the continuous lottery process. The lottery conditions for the first lottery are set to new lottery conditions that are the intersection of the ticket lottery conditions linked to the "lottery ticket (N, occupation A)" and the gacha lottery conditions "lottery conditions (N, skill A)."

[0232] Specifically, the ticket lottery conditions linked to the first "lottery ticket (N, occupation A)" are lottery conditions under which a character with a rarity of "N" and an occupation of "occupation A" is a candidate for winning. The first gacha lottery condition, "lottery conditions (N, skill A)," is a lottery condition under which a character with a rarity of "N" and a skill of "skill A" is a candidate for winning. The new lottery conditions, which are the intersection of these ticket lottery conditions and gacha lottery conditions, are lottery conditions under which a character with a rarity of "N," an occupation of "occupation A," and a skill of "skill A" is a candidate for winning.

[0233] [Effects of the Third Embodiment] In the third embodiment, it is possible to obtain the same effects as those of the first embodiment. For example, it is possible to hold a plurality of lotteries in succession, including two or more lotteries with different lottery conditions.

[0234] In addition, in the third embodiment, the multiple lotteries conducted in the continuous lottery process include lotteries conducted using both lottery tickets and gacha stones (consumable media used and consumed to conduct lotteries based on gacha lottery conditions selected from selectable gacha lottery conditions). This allows the continuous lottery process to be conducted using a combination of lottery tickets and gacha stones.

[0235] In addition, in embodiment 3, the lottery unit 102 determines the combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process in accordance with user operation, and determines the lottery conditions for a lottery among multiple lotteries conducted in the continuous lottery process, in which both lottery tickets and gacha stones (gacha stones corresponding to the gacha lottery conditions selected by the user) are used, in accordance with the combination of lottery tickets and gacha lottery conditions to be used in that lottery (the combination of lottery tickets and gacha lottery conditions selected by the user).

[0236] In the above configuration, the lottery conditions for a lottery held by using a combination of a lottery ticket and a gacha lottery condition can be determined to be lottery conditions corresponding to the combination of the lottery ticket and the gacha lottery condition. This allows the lottery conditions for a lottery held by using a combination of a lottery ticket and a gacha lottery condition to be indirectly determined in response to a user operation (an operation for determining the combination of the lottery ticket and the gacha lottery condition).

[0237] Furthermore, in the third embodiment, the types of game media that are candidates for winning in a lottery held using both a lottery ticket and gacha stones among multiple lotteries increase or decrease (in this example, decrease) depending on the combination of the ticket lottery conditions linked to the lottery ticket used in that lottery and the gacha lottery conditions used in that lottery. In this way, new lottery conditions can be generated depending on the combination of the lottery ticket and the gacha lottery conditions, thereby making the lottery more interesting.

[0238] (Other embodiments) In the above description, the multiple lotteries conducted in the continuous lottery processing may include at least two of a lottery conducted by using a lottery ticket (lottery in embodiment 1), a lottery conducted by using a combination of lottery tickets (lottery in a modified example of embodiment 1), a lottery conducted by using gacha stones corresponding to the gacha lottery conditions (lottery in embodiment 2), and a lottery conducted by using both a lottery ticket and gacha stones corresponding to the gacha lottery conditions (lottery in embodiment 3).

[0239] For example, the lottery section 102 may control the display 31 of the game device 20 (the game device 20 operated by the user who wishes to execute the continuous lottery process) so that the image of the selection screen shown in FIG. 9 is displayed.

[0240] The selection screen shown in Fig. 9 has the selection area R10 shown in Fig. 3, the combination selection area R15 shown in Fig. 4, the selection area R20 shown in Fig. 6, and the combination selection area R30 shown in Fig. 8 arranged side by side in the vertical direction on the selection screen. Also provided on the selection screen shown in Fig. 9 are a first additional button B510, a second additional button B515, a third additional button B520, a fourth additional button B530, a lottery start button B51, a condition display button B52, and a back button B53.

[0241] The first add button B510 is a button for adding a new selection area R10. The second add button B515 is a button for adding a new combination selection area R15. The third add button B520 is a button for adding a new selection area R20. The fourth add button B530 is a button for adding a new combination selection area R30.

[0242] The lottery start button B51 is a button for starting consecutive lotteries. The condition display button B52 is a button for displaying lottery conditions. The back button B53 is a button for returning to the screen (for example, the operation screen) that was displayed before the selection screen.

[0243] In the above description, an example has been given in which an image of a selection screen provided with a selection area (or combination selection area) is displayed, but the present invention is not limited to this. For example, the lottery unit 102 may control the display 31 of the game device 20 so as to display an image of a lottery ticket display screen that displays a list of lottery tickets granted to the user. The lottery ticket display screen is a screen that allows the user to select any lottery ticket from the lottery tickets displayed in the list.

[0244] In the above case, the user operates the game device 20 to select a "lottery ticket to be used in the continuous lottery process" from among the lottery tickets displayed in a list on the lottery ticket display screen. Note that the operation of selecting a lottery ticket may be an operation of "pressing and holding multiple lottery tickets, and then selecting these lottery tickets by sliding them." The lottery unit 102 stores selection result information indicating the result of the user's selection in the memory unit 12 of the server device 10.

[0245] Furthermore, in the description of the modified example of the first embodiment, a lottery condition that is a product set of the ticket lottery conditions linked to the lottery tickets has been given as an example of a new lottery condition according to the combination of lottery tickets, but this is not limited to this. For example, the new lottery condition may be a lottery condition that is a union of the ticket lottery conditions linked to the lottery tickets. In the example of FIG. 4, the new lottery condition may be a lottery condition in which a character with a rarity of "N" and an occupation of "Occupation A", a skill of "Skill A", or a parameter of "Parameter A" is a winning candidate.

[0246] Furthermore, the rarity and characteristics of characters that are candidates for winning under new lottery conditions according to the combination of lottery tickets may be determined individually according to the combination of lottery tickets.

[0247] For example, the highest level of rarity of a character that is a potential winner under new lottery conditions corresponding to a combination of lottery tickets may be the intersection (or union) of the highest level of rarity of a character that is a potential winner under the ticket lottery conditions linked to each of the multiple lottery tickets that make up the combination of lottery tickets.

[0248] Furthermore, the characteristics of a character that is a potential winner under new lottery conditions according to the combination of lottery tickets may be the intersection (or union) of the characteristics of characters that are potential winners under the ticket lottery conditions linked to each of the multiple lottery tickets that make up the combination of lottery tickets.

[0249] Furthermore, in the description of the third embodiment, an example of a new lottery condition according to a combination of a lottery ticket and a gacha lottery condition is given as an example of a lottery condition that is the intersection of the ticket lottery condition linked to the lottery ticket included in the combination of the lottery ticket and the gacha lottery condition and the gacha lottery condition included in the combination of the lottery ticket and the gacha lottery condition, but it is not limited to this. For example, the new lottery condition may be a lottery condition that is the union of these ticket lottery conditions and the gacha lottery condition.

[0250] In addition, the rarity and characteristics of a character that is a winning candidate under new lottery conditions according to the combination of the lottery ticket and the gacha lottery conditions may be determined individually according to the combination of the lottery ticket and the gacha lottery conditions.

[0251] For example, the highest level of rarity of a character that is a potential winner under new lottery conditions corresponding to a combination of a lottery ticket and gacha lottery conditions may be the intersection (or union) of the highest level of rarity of a character that is a potential winner under each of the ticket lottery conditions linked to the lottery ticket included in the combination of that lottery ticket and gacha lottery conditions and the gacha lottery conditions included in the combination of that lottery ticket and gacha lottery conditions.

[0252] Furthermore, the characteristics of a character that is a candidate for winning under new lottery conditions according to the combination of lottery ticket and gacha lottery conditions may be the intersection (or union) of the characteristics of a character that is a candidate for winning under each of the ticket lottery conditions linked to the lottery ticket included in the combination of that lottery ticket and gacha lottery conditions and the gacha lottery conditions included in the combination of that lottery ticket and gacha lottery conditions.

[0253] In addition, in a modified example of embodiment 1, the probability of winning a game medium (potential winner) in a lottery held using a combination of lottery tickets may vary depending on the number of each of the multiple lottery tickets (types of lottery tickets) that make up the combination of lottery tickets.

[0254] For example, for each of the multiple lottery tickets that make up a combination of lottery tickets, the greater the number of lottery tickets, the higher the probability of winning in the lottery for a game medium that is a winning candidate under the ticket lottery conditions linked to that lottery ticket (the lottery conducted using the combination of lottery tickets).

[0255] Similarly, in embodiment 3, the probability of winning a game medium (potential winner) in a lottery held by using a combination of a lottery ticket and gacha lottery conditions may vary depending on the number of times the lottery ticket (type of lottery ticket) included in the combination of that lottery ticket and gacha lottery conditions is used and the gacha lottery conditions included in the combination of that lottery ticket and gacha lottery conditions are used.

[0256] For example, the greater the number of lottery tickets included in a combination of lottery tickets and gacha lottery conditions, the higher the probability of winning in the lottery for a game medium that is a winning candidate under the ticket lottery conditions linked to the lottery tickets (the lottery held by using the combination of lottery tickets and gacha lottery conditions).Furthermore, the greater the number of used gacha lottery conditions included in a combination of lottery tickets and gacha lottery conditions, the higher the probability of winning in the lottery for a game medium that is a winning candidate under the gacha lottery conditions (the lottery held by using the combination of lottery tickets and gacha lottery conditions).

[0257] In addition, in the above description, an example has been given in which the lottery unit 102 conducts multiple lotteries consecutively in the order of registration, but this is not limiting. For example, the lottery unit 102 may conduct multiple lotteries consecutively in order of value. Specifically, the multiple lotteries may be conducted consecutively in order of decreasing (or increasing) rarity of the game media that are potential winners in the lotteries. Alternatively, the lottery unit 102 may conduct multiple lotteries consecutively in a random order.

[0258] In the above description, the winning result display unit 104 successively displays the winning results of each of the multiple lotteries in order of winning, but this is not limiting. For example, the winning result display unit 104 may successively display the winning results of each of the multiple lotteries in order of value. Specifically, the winning results of each of the multiple lotteries may be displayed successively in ascending (or descending) order of rarity of the game media (game media won by the lotteries) indicated in the winning results. Alternatively, the winning result display unit 104 may successively display the winning results of each of the multiple lotteries in a random order. Alternatively, the winning result display unit 104 may display the winning results of each of the multiple lotteries all at once.

[0259] In addition, the above explanation has given an example in which the lottery condition display unit 103 displays the lottery conditions for each of the multiple lotteries conducted in the continuous lottery processing in response to an operation to display the lottery conditions, but this is not limited to this.

[0260] For example, the lottery condition display unit 103 may control the display 31 of the game device 20 so that, in response to an operation for starting a continuous lottery (for example, an operation for selecting the lottery start button B11 provided on the selection screen shown in FIG. 3), an image of a lottery condition screen displaying a list of lottery conditions for each of the multiple lotteries to be performed in the continuous lottery process is displayed. This allows the user to check the lottery conditions for each of the multiple lotteries to be performed in the continuous lottery process before starting the continuous lottery.

[0261] In addition, when the lottery conditions are displayed in response to an operation to start a continuous lottery, the lottery unit 102 may determine the lottery conditions in the continuous lottery processing (e.g., step S103) and perform the continuous lottery (e.g., step S104) in response to an operation to agree to the lottery conditions (e.g., an operation to select the agree button provided on the lottery conditions screen).

[0262] Furthermore, in the above description, an example has been given in which one game medium is won in one lottery, but this is not limiting. For example, a number of game media corresponding to the number of lottery tickets used in one lottery (or the number of times a gacha lottery condition is used) may be won in one lottery. Specifically, the greater the number of lottery tickets used in one lottery (or the number of times a gacha lottery condition is used), the greater the number of game media won in that one lottery. In this way, multiple game media may be won in one lottery.

[0263] In the above description, the lottery unit 102 may assist the user in selecting (determining) the lottery conditions. Specifically, the lottery unit 102 may automatically select the lottery tickets or the gacha lottery conditions to be used in the continuous lottery process, and display the selection result on the display 31 of the game device 20.

[0264] For example, in embodiment 1, a variant of embodiment 1, and embodiment 3, the lottery unit 102 may automatically select a "lottery ticket to be used in the continuous lottery processing" from among the lottery tickets (lottery tickets granted to the user) registered in the user DB 41, and display on the display 31 a selection screen (see Figures 3, 4, and 8) showing the results of the automatic selection.

[0265] Furthermore, in the second and third embodiments, the lottery unit 102 may detect "gacha lottery conditions selectable by the user" from among the gacha lottery conditions registered in the lottery condition DB, based on the type and number of gacha stones (gacha stones granted to the user) registered in the user DB 41 and consumption information (information indicating the type and number of gacha stones consumed to conduct a lottery based on the gacha lottery conditions) linked to the gacha lottery conditions registered in the lottery condition DB 42. Then, the lottery unit 102 may automatically select "gacha lottery conditions to be used in the continuous lottery process" from among the detected gacha lottery conditions, and display a selection screen (see FIGS. 6 and 8) showing the results of the automatic selection on the display 31.

[0266] The condition (timing) for automatic selection by the lottery unit 102 may be that the number of lottery tickets (lottery tickets granted to users) registered in the user DB 41 reaches a predetermined number. The predetermined number may be a fixed number or a variable number that can be set by the user.

[0267] Similarly, the condition (timing) for automatic selection by the lottery unit 102 may be that the quantity of each type of gacha stone (gacha stone granted to a user) registered in the user DB 41 reaches a predetermined amount. The predetermined amount may be a fixed amount or a variable amount that can be set by the user. Furthermore, the predetermined amount may be different for each type of gacha stone, or may be the same for all types of gacha stones.

[0268] Furthermore, in the automatic selection of lottery tickets by the lottery unit 102, all of the lottery tickets registered in the user DB 41 (lottery tickets granted to users) may be selected as "lottery tickets to be used in the continuous lottery process."

[0269] Alternatively, in the automatic selection of lottery tickets by the lottery unit 102, a predetermined number of lottery tickets from among the lottery tickets registered in the user DB 41 (lottery tickets granted to users) may be selected as "lottery tickets to be used in the continuous lottery process." For example, a predetermined number of lottery tickets may be selected as "lottery tickets to be used in the continuous lottery process" from the lottery tickets registered in the user DB 41 in order of entry (in order of the oldest tickets granted to users). The predetermined number may be a fixed number or a variable number that can be set by the user.

[0270] In addition, when the lottery unit 102 automatically selects the gacha lottery conditions, the "gacha lottery conditions to be used in the continuous lottery process" may be selected from the gacha lottery conditions registered in the lottery condition DB42 so that all of the available gacha stones (gacha stones granted to the user) registered in the user DB41 are used.

[0271] Alternatively, the "gacha lottery conditions to be used in the continuous lottery process" may be selected from the gacha lottery conditions registered in the lottery condition DB 42 so that a predetermined amount of gacha stones is used from among the available gacha stones (gacha stones granted to the user) registered in the user DB 41 in the automatic selection of gacha lottery conditions by the lottery unit 102. The predetermined amount may be a fixed amount or a variable amount that can be set by the user. Furthermore, the predetermined amount may be different for each type of gacha stone, or may be the same amount for all types of gacha stones.

[0272] In the above description, the lottery unit 102 may set automatic selection conditions (conditions indicating what kind of lottery ticket to automatically select) for lottery tickets to be used in the continuous lottery process in response to a user operation. Examples of automatic selection conditions for lottery tickets include a condition to select a lottery ticket with a rarity of "N" and a condition to select a lottery ticket whose occupation indicated in the character characteristics (characteristics of a character that is a candidate for winning) is "warrior."

[0273] The lottery unit 102 may then automatically select a "lottery ticket to be used in the consecutive lottery process" from among the lottery tickets (lottery tickets granted to the user) stored in the user DB 41 based on the automatic selection conditions, and automatically execute the consecutive lottery process using the selected lottery ticket. Note that the game media obtained in the automatically executed consecutive lottery process may be automatically used for synthesis or evolution, or may be automatically sold and consumed in the game. Note that, in the case of synthesis or evolution, the characters used are consumed, just like in the case of sale.

[0274] Combining is a process in which a base character is selected and another character is combined with the base character to increase the level, parameters, etc. of the base character. If the level or parameters of the base character have reached their upper limit (so-called max), the user may be notified of this, the combination may not be performed automatically, or the character may be automatically sold in the game instead of being combined.

[0275] Evolution is the process of combining multiple identical characters to create a new character. Evolution may occur automatically only if evolution is possible.

[0276] In addition, in the above description, the lottery unit 102 may set combination conditions (conditions indicating what kind of lottery tickets make up the combination of lottery tickets) regarding the combination of lottery tickets to be used in the continuous lottery processing in response to a user operation.

[0277] Then, when the lottery unit 102 is able to select a "combination of lottery tickets indicated in the combination conditions" from the lottery tickets (lottery tickets granted to the user) stored in the user DB41 (when the combination of lottery tickets is complete), it may automatically select the "combination of lottery tickets indicated in the combination conditions" from the lottery tickets stored in the user DB41 as a "combination of lottery tickets to be used in the continuous lottery processing," and automatically execute the continuous lottery processing using the selected combination of lottery tickets.

[0278] Alternatively, when the "combination of lottery tickets indicated in the combination conditions" can be selected from the lottery tickets (lottery tickets granted to the user) stored in the user DB 41 (when the combination of lottery tickets is complete), the lottery unit 102 may notify the user to that effect. For example, the lottery unit 102 may control the display 31 of the game device 20 to pop up a notification image indicating that the combination of lottery tickets is complete.

[0279] The determination of whether or not the "combination of lottery tickets indicated in the combination conditions" can be selected may be made when a new lottery ticket is granted to the user (when the lottery ticket is obtained), or may be made periodically.

[0280] In the above description, a lottery ticket that allows one lottery draw per ticket has been given as an example, but the present invention is not limited to this. The lottery ticket may be a lottery ticket that allows multiple lottery draws (for example, 10 draws) per ticket.

[0281] In the above description, when the lottery tickets selected by the user (lottery tickets used in the continuous lottery process) include a "lottery ticket with a rarity of a predetermined level (e.g., SR) or higher," the lottery unit 102 may notify the user of this. For example, the lottery unit 102 may control the display 31 of the game device 20 to pop up a notification image indicating that a lottery ticket with a rarity of a predetermined level or higher is included.

[0282] Furthermore, in the continuous lottery process of embodiment 2, gachas (lotteries) for multiple gacha events held by the game administrator may be held consecutively. In other words, the multiple lotteries held in the continuous lottery process may include gachas for multiple gacha events held by the game administrator. In this case, the user can select any gacha from the gachas for the multiple gacha events held by the game administrator and select the ticket lottery conditions associated with that gacha.

[0283] Examples of gacha events held by game administrators include permanent gacha, limited-time gacha, event gacha, free gacha, and paid consecutive gacha.

[0284] There are two types of permanent gacha: paid gacha and free gacha. Limited-time gacha allows you to obtain specific characters that cannot be obtained in permanent gacha. Event gacha allows you to obtain event-limited characters that cannot be obtained in permanent gacha. Also, high-rarity characters are more likely to be won in event gacha. Free gacha can also be done using other consumable media (such as in-game currency) other than gacha stones.

[0285] Paid consecutive gachas are consecutive gachas (for example, 10 consecutive gachas) that can only be played with paid stones (book gacha stones), and are consecutive gachas that guarantee the winning of at least one character of the highest rarity. Note that permanent gachas, limited-time gachas, event gachas, and free gachas can be set to be played only once or multiple times (for example, 10 times) in a row.

[0286] In the above description, an action game has been given as an example of a game in which a character moves in a virtual space, but the game is not limited to this. Other examples of such games include sports games such as soccer, baseball, rugby, basketball, and volleyball.

[0287] For example, in a soccer game, the characters that are candidates for winning the lottery are player characters that can be used in soccer matches. A rarity is set for each player character. Furthermore, characteristics of each player character, such as position, ability score, dominant foot, country of origin, age, team, league, height, weight, possessed skills, and playing style, are set.

[0288] In the above description, a game in which a character moves in a virtual space has been given as an example of a game played by a user, but the game is not limited to this. For example, the game played by a user may be a game in which an object other than a player character is moved in a virtual space by a user's operation. Examples of such games include racing games and card games.

[0289] The effects of the present invention can be achieved even when these other embodiments are adopted. Furthermore, this embodiment can be combined with other embodiments, and other embodiments can be combined with each other as appropriate. The above-described embodiments are essentially preferred examples and are not intended to limit the scope of the present invention, its applications, or its uses. [Industrial Applicability]

[0290] As described above, the present invention is useful as a game program and a game system. [Explanation of symbols]

[0291] 1. Game System 10 Server device 11 Network Interface 12 Storage section 13 Control Unit 20 Gaming Devices 21 Network Interface 22 Graphics Processing Unit 23 Audio Processing Unit 24 Control section 25 Memory section 26 Control Unit 31 Display 32 speakers 33 Touchpad 41 User DB 42 Lottery Conditions DB 100 Game Progression Section 101 Collation unit 102 Lottery Section 103 Lottery conditions display section 104 Winning result display section 200 Game Execution Department 201 Information Processing Department

Claims

[Claim 1] Computer, It functions as a lottery unit that performs continuous lottery processing, the lottery unit, in the continuous lottery processing, determines lottery conditions for each of a plurality of lotteries in which the game medium is a winning candidate in response to a user operation, and continuously conducts the plurality of lotteries based on the determined lottery conditions for each of the plurality of lotteries; In the continuous lottery process, it is possible to determine the lottery conditions for each of the plurality of lotteries so that two or more different lottery conditions are included. A game program characterized by:

Citation Information

Patent Citations

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    JP2007086556A