Gaming machine

JP2026066263A5Pending Publication Date: 2026-06-17SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-01-20
Publication Date
2026-06-17

AI Technical Summary

Benefits of technology

【0007】 本発明の遊技機によれば、遊技者の操作に対応して移動されることが可能な移動体のうち、1の移動体の移動に基づく検知を可能な検知手段を有し、前記検知手段は、複数配置されており、その複数の検知手段のうち、第1検知手段により所定の移動体の移動が検知された場合に出力される信号として第1信号が出力されたことにより成立可能な判別条件が成立したことに基づいて判別を実行可能な判別手段と、その判別手段による判別結果が特定の判別結果であることに基づいて特定演出を実行可能な特定演出実行手段と、を有し、前記特定演出が実行された後の期間に遊技者に有利となる特典遊技を実行されるように構成され、前記第1検知手段とは異なる第2検知手段によって前記所定の移動体とは異なる移動体の移動が検知された場合に出力される信号として第2信号が前記特典遊技中に出力されたことにより成立可能となる演出条件が成立することに基づいて複数の特殊演出のうち、1の特殊演出が選択されて実行することが可能な特殊演出実行手段と、を有し、前記遊技機は、前記特典遊技が実行される所定期間に前記第2信号を複数回受信することにより前記演出条件が複数回成立した場合には、最後に成立した前記演出条件に基づいて選択された前記特殊演出が実行されるように構成されている。

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Abstract

To provide gaming machines that can enhance the enjoyment of gaming. [Solution] The system includes a detection means capable of detecting the movement of a moving object that can be moved in response to the player's operation, and a special effect execution means that, when the movement of the moving object is detected by the second detection means, a second signal is output as a signal during the bonus game, and a performance condition that can be made to be established by this is met, and based on this, one special effect from among a plurality of special effects is selected and executed. If the performance condition is met multiple times by receiving the second signal multiple times during a predetermined period in which the bonus game is performed, the system is configured to execute the special effect selected based on the performance condition that was met last, thereby improving the enjoyment of the game.
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Claims

[Claim 1] A means by which game balls can be entered, An acquisition means capable of acquiring information based on the fact that a game ball has entered the aforementioned ball entry means, A storage means capable of storing the information acquired by the acquisition means up to a specific number, A discrimination means capable of performing discrimination based on the information stored by the storage means, A dynamic display means capable of dynamically displaying identification information for showing the discrimination result by the aforementioned discrimination means, A dynamic display period setting means capable of setting the dynamic display period of the identification information, A gaming machine comprising: a bonus game execution means capable of executing a bonus game when the identification information is stopped and displayed in a specific display mode for indicating a specific determination result, The system is configured to perform a variation effect including a first dynamic display mode in which a first symbol that can be displayed in a manner corresponding to the discrimination result is dynamically displayed during a period prior to the display of the identification information in a stopped state, The system is configured such that a second symbol different from the first symbol may be displayed during the execution period of the aforementioned variation effect. The second symbol displayed during the execution period of the aforementioned variation effect is configured to be displayed in a moving manner for a period including a predetermined period after the end of the variation effect. A gaming machine characterized in that if new information is acquired during the period in which the second symbol is moved and displayed, the movement and display of the second symbol can be continued.