Gaming machine

JP2026066264A5Pending Publication Date: 2026-06-17SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-01-20
Publication Date
2026-06-17

AI Technical Summary

Benefits of technology

【0007】 本発明の遊技機によれば、判別を実行可能な判別手段と、その判別手段による判別結果が特定の判別結果であることに基づいて特定遊技演出を実行可能な特定遊技演出実行手段と、その特定遊技演出実行手段により特定遊技演出が実行される期間に音声データに基づいて再生がされる音声演出を実行可能な音声演出実行手段と、を有し、少なくとも前記特定遊技演出の実行期間中に実行条件の成立に基づいて、特定の報知演出を実行することが可能な特定報知演出実行手段を備え、前記遊技機は、前記特定遊技演出が実行され、予め構成された所定の順序で複数の音声データが再生されるように構成されており、前記実行条件が成立したことに基づいて前記所定の順序に対応した音声データとは異なる特定の音声データに基づいた再生がされることが可能にされ、前記特定遊技演出の実行中に前記特定の音声データが再生された場合には、所定の操作がされるまで前記特定遊技演出の実行期間に関わらず前記特定の音声データに基づいた再生を継続させることが可能にされている。

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Abstract

To provide gaming machines that can enhance the enjoyment of gaming. [Solution] The system includes an audio performance execution means capable of executing an audio performance that is played back based on audio data during the period in which a specific game performance is executed, and a specific notification performance execution means capable of executing a specific notification performance based on the fulfillment of execution conditions at least during the execution period of the specific game performance. The system is configured such that when the specific game performance is executed, multiple audio data are played back in a predetermined order. Based on the fulfillment of execution conditions, it is possible to play back based on specific audio data that is different from the audio data corresponding to the predetermined order. If specific audio data is played back during the execution of the specific game performance, it is possible to continue playing back based on the specific audio data regardless of the execution period of the specific game performance until a predetermined operation is performed, thereby improving the enjoyment of the game.
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Claims

[Claim 1] A means by which game balls can be entered, An acquisition means capable of acquiring information based on the fact that a game ball has entered the aforementioned ball entry means, A storage means capable of storing the information acquired by the acquisition means up to a specific number, A discrimination means capable of performing discrimination based on the information stored by the storage means, A dynamic display means capable of dynamically displaying identification information for showing the discrimination result by the aforementioned discrimination means, A dynamic display period setting means capable of setting the dynamic display period of the identification information, A gaming machine comprising: a bonus game execution means capable of executing a bonus game when the identification information is stopped and displayed in a specific display mode for indicating a specific determination result, The system is configured to perform a variation effect including a first dynamic display mode in which a first symbol that can be displayed in a manner corresponding to the discrimination result is dynamically displayed during a period prior to the display of the identification information in a stopped state, The system is configured such that a second symbol different from the first symbol may be displayed during the execution period of the aforementioned variation effect. The second symbol displayed during the execution period of the aforementioned variation effect is configured to be displayed in a moving manner for a period including a predetermined period after the end of the variation effect. A gaming machine characterized in that if new information is acquired during the period in which the second symbol is moved and displayed, the movement and display of the second symbol can be continued.