Gaming machine

JP2026070619APending Publication Date: 2026-04-28SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2024-10-16
Publication Date
2026-04-28

AI Technical Summary

Benefits of technology

【0009】 遊技興趣の向上を図ることが可能となる。

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Abstract

To provide gaming machines that can enhance the enjoyment of gaming. [Solution] When the start lever 41 is operated after a medal has been bet, a draw for a winning combination is performed internally, and the reels 32L, 32M, and 32R, which are visible through the display windows 26L, 26M, and 26R, begin to rotate. If the stopping result of the reels 32L, 32M, and 32R corresponds to a winning combination, the player is awarded medals or the opportunity to play again. If the wait period is 100 msec or longer, the wait lamp 370 lights up, and if the wait period is 500 msec or longer, a wipe effect is performed on the auxiliary display unit 65. Furthermore, if 60 seconds have passed since the end of the game without any operation by the player other than changing the volume, a customer waiting effect is started on the auxiliary display unit 65, and if 300 seconds have passed, the volume level is reset.
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Claims

1. Multiple cyclic display means for displaying multiple types of patterns in a cyclical manner, A start operation means operated to initiate the cyclical display of the aforementioned pattern, A method for conducting a lottery to determine the roles, Multiple stop operation means operated to individually stop the cyclic display of the aforementioned patterns, If the lottery result for the aforementioned role and the corresponding prize are achieved, a means of awarding a prize to the player and In a gaming machine equipped with the following features, Auxiliary display means capable of displaying auxiliary effects, A means for outputting auxiliary sounds, A volume level storage means for storing the volume level of the aforementioned auxiliary sound, A volume control operation means operated to change the volume level of the aforementioned auxiliary sound, A first numerical information storage means for storing numerical information, Based on the completion of a game round, the first setting means sets a second predetermined value in the first numerical information storage means, A first update means for updating numerical information stored in the first numerical information storage means, A control means controls the auxiliary display means and the auxiliary sound output means in order to execute a customer waiting performance based on the fact that the numerical information stored in the first numerical information storage means has become a first predetermined value, A second numerical information storage means for storing numerical information, A second setting means sets a fourth predetermined value in the second numerical information storage means based on the completion of a game round, A second update means for updating numerical information stored in the second numerical information storage means, An initialization means that initializes the volume level stored in the volume level storage means based on the fact that the numerical information stored in the second numerical information storage means has become a third specified value. A gaming machine characterized by having the following features.

2. The gaming machine according to claim 1, characterized in that the time required for the numerical information stored in the second numerical information storage means to change from the fourth specified value to the third specified value is longer than the time required for the numerical information stored in the first numerical information storage means to change from the second specified value to the first specified value.

3. The gaming machine according to claim 2, characterized in that when a change operation is performed to change the volume level of the auxiliary sound, the fourth specified value is not reset in the second numerical information storage means, and the numerical information stored in the second numerical information storage means is continuously updated.

4. The gaming machine according to claim 3, characterized in that when the aforementioned regulation change operation is performed, the third specified value is not reset in the first numerical information storage means, and the numerical information stored in the first numerical information storage means is continuously updated.

5. The gaming machine according to claim 4, comprising a first gaming state in which the value of the game used for the game is expected to decrease with each game played, and a second gaming state in which the value of the game is expected to increase with each game played, wherein the initialization means initializes the volume level stored in the volume level storage means when the number of games in the first gaming state has ended and the numerical information stored in the second numerical information storage means has reached the third predetermined value.

Citation Information

Patent Citations

  • Slot machine

    JP2002355364A