Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2026-03-05
- Publication Date
- 2026-05-19
AI Technical Summary
【0008】 本発明によれば、好適な制御を行うことが可能となる。
Smart Images

Figure 2026083309000001_ABST
Abstract
Claims
[Claim 1] A gaming machine capable of assigning a predetermined game value based on the occurrence of predetermined events that may occur while the game is being played, Means capable of deriving predetermined information when the predetermined event occurs or when the predetermined game value is assigned, Means for storing the predetermined information in a predetermined storage means, A means to enable the execution of the specific control after the fulfillment of a predetermined condition when the predetermined information reaches a predetermined value corresponding to the execution of the specific control under a specific state, Means for erasing the predetermined information before it reaches the predetermined value if a power outage occurs or power is restored after the power outage occurs, A means that enables the storage of specific information that allows for the identification of the execution state of the specific control when a power outage occurs in the execution state of the specific control after the predetermined conditions have been met, Means for erasing the predetermined information prior to the occurrence of the power outage when a power outage occurs during the execution state of the specific control after the predetermined conditions have been met, or when power is restored after such a power outage occurs, A gaming machine characterized by having the following features.