Gaming machine

JP2026083314APending Publication Date: 2026-05-19SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-03-06
Publication Date
2026-05-19

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、好適に遊技の興趣向上を図ることが可能となる。

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Abstract

To provide a gaming machine that can effectively enhance the enjoyment of the game. [Solution] After the opening / closing execution mode triggered by a 5R low probability result ends, the first time-saving state is entered. Also, when the number of play rounds up to the ceiling is completed, the second time-saving state is entered. Furthermore, when the play rounds corresponding to the time-saving result are executed, the third time-saving state is entered. In the first to third time-saving states, it becomes easier for the ball to enter the second operation slot, and a shorter period is more likely to be selected as the display period for the variation of play rounds. In this case, if the play rounds corresponding to the time-saving result are executed in the first or second time-saving state, the currently running time-saving state continues, while the third time-saving state remains dormant. If the play rounds corresponding to the time-saving result are executed while the third time-saving state is already dormant, the remaining number of continuation rounds of the dormant third time-saving state is reset to the number of continuation rounds of the third time-saving state.
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Claims

[Claim 1] Based on the occurrence of a predetermined trigger, a predetermined state is established in which the advantage of a predetermined event differs from that of the normal game state. A gaming machine characterized in that the predetermined trigger can occur even after the predetermined trigger has occurred and the predetermined state corresponding to the predetermined trigger is still in a state before termination.