Gaming machine
The gaming machine addresses player discomfort from irregular situations by using movable members and game state controls to manage ball entry difficulty, performing specific special games that signal irregularities, thus improving the gaming experience.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- HEIWA CORP
- Filing Date
- 2024-11-13
- Publication Date
- 2026-05-25
AI Technical Summary
Gaming machines experience irregular situations that cause discomfort to players, particularly when the total number of special game variations reaches a specified number, leading to unpredictable outcomes.
A gaming machine with a game area and start ports that facilitate special symbol lotteries, including a movable member to adjust ball entry ease, a holding storage for random numbers, and game state settings to manage ball entry difficulty, performing different special games based on predetermined results to indicate irregular situations.
Reduces player discomfort by clearly signaling irregular situations through distinct special game performances, enhancing gameplay experience.
Smart Images

Figure 2026085349000001_ABST
Abstract
Description
Technical Field
[0004] , , , , , , , , , ,
[0006] , , , ,
[0005] , , , , , ,
[0007] , , ,
[0001] The present invention relates to a gaming machine.
Background Art
[0002] As a gaming machine, a pachinko gaming machine is known which includes a gaming area where game balls (game values) move, a launching device for launching game balls into the gaming area, and the like.The pachinko gaming machine has a start port provided in the gaming area, and when the entry of a game ball into the start port is detected, a special symbol lottery is performed.If the result of the special symbol lottery is a win, a plurality of special games are executed.In each special game, a large winning port provided in the gaming area operates in an open state, and game balls are paid out based on the entry of game balls into the large winning port.
[0003] In this type of gaming machine, in an advantageous state, there is a possibility that the total number of time shortening times (the total of the number of special 1 variations and the number of special 2 variations) reaches a specified number, and an irregular situation may occur (see Patent Document 1).
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] By the way, in a gaming machine, it is required to reduce the discomfort felt by a player when an irregular situation occurs.
[0006] The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine capable of reducing the discomfort felt by a player when an irregular situation occurs.
Means for Solving the Problems
[0007] To achieve the above objective, the gaming machine of the present invention is A gaming machine comprising a game area (game area 4) on which game balls move, and which launches game balls into the game area in response to the player's operation, A first start port (first start port 46) is located in a predetermined area within the game area, A second start port (second start port 49) is located in a region different from the predetermined region in the game area, A movable member (ordinary mechanism 54) that changes the ease with which the ball enters the second starting opening, An operating opening (passage gate 48 or operating prize opening) that triggers the execution of a normal pattern lottery, which involves displacing the aforementioned movable member to a state where balls can easily enter, In a special game that is performed when the result of a special symbol lottery, which is performed when a ball enters the first or second starting opening, is a specific result, there is a large prize opening (large prize opening 50) that makes it easy for the ball to enter, If a special symbol lottery based on a random number obtained when a ball enters the first or second start opening cannot be performed, a holding storage means (special random number storage means 2914) for storing the obtained random number is provided, The system includes a game state setting means (game state control means 250) that can set game states including a ball-entry easy state (time-saving state) in which the movable member is relatively easy to enter based on the execution of the regular symbol lottery, and a normal game state (normal state) in which the movable member is relatively difficult to enter based on the execution of the regular symbol lottery, In the aforementioned state of easy ball entry, the movable member is configured to be displaced to facilitate the entry of game balls into the second start opening when the result of the ordinary symbol lottery is a predetermined result favorable to the player, and to be displaced to a state that makes it difficult for game balls to enter the second start opening based on the entry of two or more predetermined numbers of game balls into the second start opening. In the aforementioned ball entry easy state, if the result of the ordinary symbol lottery is the predetermined result, and while the movable member is displaced to facilitate the entry of game balls into the second start opening, if a predetermined number of game balls enter the second start opening, a special symbol lottery based on a random value obtained based on the entry of game balls into the second start opening is performed, and the special game corresponding to obtaining the specific result according to the predetermined number is performed, and if the special game is performed, the first performance is performed. In the state where ball entry is easy, the result of the ordinary symbol lottery is the predetermined result, and while the movable member is displaced to a state where game balls can easily enter the second start opening, a variation related to the special symbol lottery based on game balls entering the first start opening is performed. If fewer than the predetermined number of game balls enter the second start opening, a special symbol lottery based on a random value obtained based on the balls entering the second start opening is performed, and the special game corresponding to obtaining the specific result according to the value less than the predetermined number is performed. When the special game is performed, a second performance different from the first performance is performed.
[0008] In the ball-entry-friendly state, if a predetermined number (e.g., 2) of game balls enter the second start opening while the movable member is displaced to facilitate the entry of game balls into the second start opening, the special game corresponding to obtaining the specific result corresponding to the predetermined number is executed, and the first performance is performed. On the other hand, in the ball-entry-friendly state, if a variation related to the special symbol lottery based on the entry of game balls into the first start opening is performed while the movable member is displaced to facilitate the entry of game balls into the second start opening, and fewer than the predetermined number (e.g., 1) of game balls enter the second start opening (an irregular situation occurs), the special game corresponding to obtaining the specific result corresponding to the value less than the predetermined number is executed, and a second performance different from the first performance is performed. By having a performance (second performance) different from the normal performance (first performance) be performed when an irregular situation occurs, it is possible to suggest to the player that an irregular situation has occurred. Furthermore, if an irregular situation occurs, executing a second sequence of events to indicate that an irregular situation has occurred can reduce the sense of unease the player may feel. [Effects of the Invention]
[0009] According to the present invention, it is possible to reduce the sense of unease that players may feel when an irregular situation occurs. [Brief explanation of the drawing]
[0010] [Figure 1] This is a perspective view showing an example of a gaming machine according to an embodiment of the present invention, illustrating its external configuration. [Figure 2] This is a front view showing the external configuration of the gaming machine. [Figure 3] This is a front view showing the external configuration of the game board. [Figure 4] This is a front view showing the external configuration of the status display unit. [Figure 5] This is a block diagram showing the general configuration of a gaming machine. [Figure 6]It is a diagram for explaining the same and large winning openings, where (a) shows the state of passing through a specific area and (b) shows the state of passing through a non-specific area. [Figure 7] It is a diagram showing the normal winning lottery table. [Figure 8] It is a diagram showing the normal symbol lottery table. [Figure 9] It is a diagram showing the winning lottery table. [Figure 10] It is a diagram showing the symbol lottery table. [Figure 11] It is a diagram for explaining the display of performance symbols and hold symbols. [Figure 12] It is a state transition diagram of the game state. [Figure 13] It is a diagram for explaining the achievable performance. [Figure 14] It is a diagram for explaining the control of the main control means and the performance executed. [Figure 15] It is a diagram for explaining the control of the main control means and the performance executed when an irregular situation occurs. [Figure 16] It is a diagram for explaining the control of the main control means and the performance executed when an irregular situation occurs.
Embodiments for Carrying Out the Invention
[0011] Hereinafter, embodiments of the present invention will be described with reference to the drawings. In the following description, basically, "front and back" means that when a player is on the front side of the gaming machine, the player side is "front" and the gaming machine side is "back", "up and down" means that the upper surface side of the gaming machine is "up" and the lower surface side is "down", and "left and right" means that the left hand side of the player playing on the gaming machine is "left" and the right hand side is "right".
[0012] Unlike conventional pachinko machines, the gaming machine 1 of this embodiment allows players to play without touching the game balls. The gaming machine 1 is a sealed circulation type in which a certain number of game balls (game mediums) circulate within the machine. Furthermore, the gaming machine 1 uses game value as electronic information, and the game value is consumed or dispensed through gameplay. In the gaming machine 1, the dispensing of game value means electronically dispensing (granting) the game value. It should be noted that the invention according to this embodiment is not limited to the gaming machine 1 but can also be applied to conventional pachinko machines, that is, pachinko machines in which players can physically touch the game balls and the game balls are dispensed into a tray based on their entry into predetermined prize slots.
[0013] Figure 1 is a perspective view showing the external configuration of a gaming machine according to this embodiment. The gaming machine of this embodiment comprises an outer frame 2 that forms the outer surface of the gaming machine, a game board 6 provided inside the gaming machine that forms a game area 4 on which game balls move, an inner frame 7 that holds the game board 6, a glass unit 8 that makes the game board 6 visible to the player but inaccessible to the player, and a front frame 10 to which the glass unit 8 is attached. The inner frame 7 is attached to the outer frame 2 via a hinge mechanism so as to be openable and closable. The front frame 10 is also attached to the inner frame 7 via a hinge mechanism so as to be openable and closable. The inner frame 7 (and the front frame 10) can be opened and closed between a closed position (closed state) that blocks the opening of the outer frame 2 and an open position (open state) that opens the opening of the outer frame 2.
[0014] The portion of the front frame 10 surrounding the glass unit 8 is made of a translucent material that transmits light, and inside this translucent portion are multiple lamps 12 (lighting means) that emit special effects lights to enhance the gameplay. In addition, speakers 14 (sound output means) that emit special effects sounds to enhance the gameplay are provided on the left and right sides of the lower part of the front frame 10.
[0015] A grip unit 20 (handle) is provided on the lower right side of the front frame 10. When a player rotates the grip unit 20 clockwise toward the game machine, a launching device (not shown) located inside the game machine is activated, and game balls are launched into the game area 4. The launching device in this embodiment can launch 99 game balls per minute (1.65 per second).
[0016] The front frame 10 is equipped with a performance button 26 (performance control means), and when the player operates the performance button 26, the performance displayed on the gaming machine changes.
[0017] As shown in Figure 2, a dedicated unit 400 (game value lending device, predetermined device) is provided on the side (left side) of the gaming machine 1 as a device for lending game value, and is connected to the gaming machine 1. The front of the dedicated unit 400 is provided with a banknote slot 406 into which banknotes can be inserted, a card insertion / discharge slot 402 into which cards (game value management media) can be inserted / discharged, a lending button (lending operation means) 403, a replay button (lending operation means) 404, and a card return button 405, etc. The card is used to manage the number of game value owned by the player. In other words, the number of game value owned by the player can be ascertained by the card. The card may also be capable of storing a prepaid balance. Furthermore, the management of the number of game values using cards may be carried out by storing the number of game values on the card itself, or by storing the number of game values in a designated management device installed in the gaming hall, etc., and linking the number of game values stored in the management device, etc. with the identification information stored on the card (such as the player's ID or the unique identification number for each card).
[0018] In the dedicated unit 400, an operation (press operation) on the lending button 403 is accepted as a lending operation (game value transfer operation) that transfers game value to the game machine 1. When the lending button 403 is pressed, the stored value, etc., that is stored as a prepaid balance in the banknotes or cards inserted into the banknote slot 406 is consumed, and a predetermined number (for example, 125 units) of game value is credited to the game machine 1. In addition, in the dedicated unit 400, an operation (press operation) on the replay button 404 is accepted as a lending operation (game value transfer operation) that transfers game value to the game machine 1. When the replay button 404 is pressed, the game value owned by the player, which is managed by the card (game value linked to the card), is consumed, and a predetermined number (for example, 125 units) of game value is credited to the game machine 1. In other words, in this embodiment, an operation on the loan button 403 or the replay button 404, which are loan operation means, is received as a loan operation (game value transfer operation), and based on the loan operation, a predetermined number of game values are transferred (loaned) from the dedicated unit 400 to the game machine 1.
[0019] As shown in Figure 1, the left side (dedicated unit 400 side) of the front frame 10 is provided with a game value display device 211 (game ball count display device) and a counting button 212 (counting operation means). Based on the lending operation on the dedicated unit 400, the game machine 1 stores a value corresponding to a predetermined number of game values in the game value storage area of the frame control board 201, which will be described later. Hereinafter, the value shown in the game value storage area (stored value) will be called the "number of balls held" (number of balls held). The number of balls held can be said to be the number of game values that can be used for playing. The number of balls held is displayed on the game value display device 211. The game value display device 211 has a 6-digit 7-segment display, and the number of balls held is displayed on the 7-segment display.
[0020] The gaming machine 1 is equipped with a frame control board 201 (see Figure 5), which controls the value (number of balls held) stored in the game value memory area. The frame control board 201 decreases the number of balls held based on the detection of a game ball being launched. The frame control board 201 also increases the number of balls held based on the payout of prize balls. The frame control board 201 also increases the number of balls held based on the detection of a foul ball. Furthermore, when game value is transferred from the dedicated unit 400 to the gaming machine 1, the frame control board 201 increases the number of balls held by the amount of game value being transferred. Furthermore, when game value is transferred from the gaming machine 1 to the dedicated unit 400, the frame control board 201 decreases the number of balls held by the amount of game value being transferred. The frame control board 201 also controls the display of the number of balls held on the game value display device 211, and changes the display content of the game value display device 211 according to the increase or decrease in the number of balls held.
[0021] The counting button 212 is operated when sending (returning, transferring) all or part of the number of balls held (game value stored in the game value memory area) to the dedicated unit 400. The counting button 212 is equipped with a press part (operation part), and the press part is formed to be pressable. When a player finishes playing, they operate (press) the counting button 212 as a counting operation (return operation). When the counting button 212 is operated, a predetermined number of game values are transferred from the game machine 1 to the dedicated unit 400. After the game values have been transferred to the dedicated unit 400, when the card return button 405 of the dedicated unit 400 is operated (pressed), a card that allows the player to know the number of game values they possess is ejected from the dedicated unit 400 (card insertion / discharge port 402).
[0022] Figure 3 is a front view showing the external configuration of the game board 6. The game board 6 is provided with a circular outer rail 28, and the area enclosed by the outer rail 28 is the game area 4 on which the game balls move. In addition, an inner rail 30 is provided in an arc shape along the outer rail 28 at the left end of the game area 4, and the outer rail 28 and inner rail 30 guide the game balls launched from a launching device (not shown) located below the game board 6 into the game area 4.
[0023] In the center of the game board 6, there is a performance unit 36 which includes a liquid crystal display 32 (performance display device, display means) that displays performance images and the like to enhance the game, and a display frame 34 formed to surround the liquid crystal display 32. Above the center of the liquid crystal display 32, there is a lamp 38 (lighting means) which is part of the performance unit 36 and outputs performance lights and the like to enhance the game.
[0024] In this embodiment, the game balls are prevented from passing in front of the liquid crystal display 32, and the game balls launched from the launcher fall into either the game area 4a on the left side of the liquid crystal display 32 or the game area 4b on the right side. In addition, numerous game pins (not shown) are driven into the game area 4 so as to intersect with the surface of the game board 6, causing the direction of movement of the game balls as they move through the game area 4 to change randomly.
[0025] Furthermore, an opening 40 is formed on the left side of the display frame 34, through which game balls falling from the game area 4a to the left of the liquid crystal display 32 can pass. Game balls that pass through this opening 40 pass through a passage 42 provided in the display frame 34 and fall onto a stage 44 located below the liquid crystal display 32. The upper surface of this stage 44 is a smooth curved surface, and a gap is formed between the stage 44 and the glass unit 8, allowing game balls to fall downwards from the stage 44. Game balls that fall onto the stage 44 from the passage 42 move back and forth on the stage 44 before falling downwards from near the center of the stage 44.
[0026] A first start port 46 (first area) is provided in the lower central area (predetermined area) of the stage 44, into which game balls (including game balls that have fallen downward from near the center of the stage 44) can enter. A first start port switch 100 (see Figure 5) is also provided inside the first start port 46 to detect game balls that have entered the first start port 46. When the first start port switch 100 detects a game ball (a game ball entering the first start port 46), it outputs a detection signal to the main control board 200. The main control board 200 then executes a first special symbol lottery (first lottery) as a special symbol lottery based on the input of the detection signal from the first start port switch 100. The main control board 200 also dispenses prize balls (for example, 1 ball) based on the input of the detection signal from the first start port switch 100. Furthermore, any game balls that enter the first starting opening 46 are collected inside the game machine.
[0027] To the left of the first start opening 46 in the game area 4, there are multiple (3) general prize openings 47 (upper left general prize opening 47a, left-center general prize opening 47b, and lower left general prize opening 47c). The game board 6 is also equipped with a general prize opening switch 101 (see Figure 5) that detects game balls that enter the upper left general prize opening 47a, left-center general prize opening 47b, or lower left general prize opening 47c. When the general prize opening switch 101 detects a game ball (entry of a game ball into the upper left general prize opening 47a, left-center general prize opening 47b, or lower left general prize opening 47c), it outputs a detection signal to the main control board 200. The main control board 200 then dispenses prize balls (for example, 3 balls) based on the detection signal input from the general prize opening switch 101. Furthermore, one general prize slot switch 101 may be provided for each of the upper left general prize slot 47a, the left middle general prize slot 47b, and the lower left general prize slot 47c, or one may be provided for multiple (for example, three) general prize slots 47. In addition, general prize slots 47 and general prize slot switches corresponding to these general prize slots may also be provided.
[0028] A passage gate 48 is provided in the game area 4b to the right of the liquid crystal display 32, through which game balls pass without being collected inside the game machine. A gate switch 102 (see Figure 5) is also installed inside the passage gate 48 to detect when a game ball has passed through. When the gate switch 102 detects a game ball (passing through the passage gate 48), it outputs a detection signal to the main control board 200. The main control board 200 then performs a regular symbol lottery to determine whether a regular win has occurred, based on the input of the detection signal from the gate switch 102. In this embodiment, a drawing for ordinary symbols is performed based on the entry of a game ball into the passage gate 48. However, instead of the passage gate 48, or in addition to the passage gate 48, an activated prize entry point may be provided from which a predetermined number of prize balls are dispensed and a drawing for ordinary symbols is performed based on the entry of a game ball, and the drawing for ordinary symbols may be performed based on the entry of a game ball into the activated prize entry point. The passage gate 48 and / or the activated prize entry point may be referred to as the "activated entry point".
[0029] In the game area 4b to the right of the liquid crystal display 32, a second start port 49 (second area) is provided below the passage gate 48. The second start port 49 is located in a different area from the area where the first start port 46 is provided. A second start port switch 103 (see Figure 5) is also provided inside the second start port 49 to detect game balls that have entered the second start port 49. When the second start port switch 103 detects a game ball (game balls entering the second start port 49), it outputs a detection signal to the main control board 200. The main control board 200 then executes a second special symbol lottery (second lottery) as a special symbol lottery based on the input of the detection signal from the second start port switch 103. The main control board 200 also executes the payout of prize balls (for example, 1 ball) based on the input of the detection signal from the second start port switch 103. Additionally, game balls that enter the second starting port 49 are collected inside the game machine.
[0030] The second starting opening 49 is provided with a standard mechanism 54 (first movable part, movable member) that can operate between a reduced state (closed state, first state, a state in which it is difficult for game balls to enter the second starting opening 49) and an enlarged state (open state, second state, a state in which it is easy for game balls to enter the second starting opening 49). The standard mechanism 54 has a built-in drive device such as a solenoid and is controlled to open under predetermined conditions when a regular win is achieved in the regular symbol lottery. The standard mechanism 54 can change the ease with which game balls can enter the second starting opening 49. The operating opening is the trigger for the execution of the regular symbol lottery, which determines whether or not to displace the standard mechanism 54 to the state in which it is easy for game balls to enter.
[0031] Furthermore, a large prize slot 50 (third area) is provided in the game area 4b to the right of the liquid crystal display 32. A count switch 104 (see Figure 5) for detecting game balls that have entered the large prize slot 50 is also installed inside the large prize slot 50. When the count switch 104 detects a game ball (a game ball entering the large prize slot 50), it outputs a detection signal to the main control board 200. The main control board 200 then dispenses prize balls (for example, 15 balls) based on the detection signal input from the count switch 104. The main control board 200 also counts the number of game balls that have entered the large prize slot 50 based on the detection signal input from the count switch 104. The game balls that have entered the large prize slot 50 are then collected inside the game machine.
[0032] The large prize opening 50 is equipped with a special mechanism 56 (second movable part, special movable member) that can operate between a closed state in which game balls cannot enter the large prize opening 50 (inaccessible state) and an open state in which game balls can enter (inaccessible state). The special mechanism 56 has a built-in drive device such as a solenoid and is controlled to be in an open state under predetermined conditions in the special game state which is started when a win is achieved in the special symbol lottery (first special symbol lottery or second special symbol lottery). The special mechanism 56 is also controlled to be in an open state under predetermined conditions in the minor win game state which is started when a minor win is achieved in the special symbol lottery. The large prize opening 50 is in a state where it is easy for game balls to enter when a special game is performed in which the result of the special symbol lottery, which is performed when a game ball enters the first start opening 46 or the second start opening 49, is a specific result (win).
[0033] As shown in Figure 6, the large prize opening 50 is provided with a specific area 51, a discharge area 52, and a distribution means 53 (wing member) that distributes game balls that enter the large prize opening 50 to either the specific area 51 or the discharge area 52.
[0034] A specific area switch 107 is installed in the specific area 51. The specific area switch 107 (specific area sensor) outputs a detection signal to the main control board 200 based on the detection of a game ball passing through the specific area 51 (the game ball passing through the specific area 51). A discharge area switch 108 is installed in the discharge area 52. The discharge area switch 108 (discharge area sensor) outputs a detection signal to the main control board 200 based on the detection of game balls passing through the discharge area 52 (passage of game balls through the discharge area 52). The sorting means 53 can be switched between a specific area passage state (Figure 6(a)), in which game balls that enter the large prize opening 50 are sorted into a specific area 51, and a non-specific area passage state (Figure 6(b)), in which game balls that enter the large prize opening 50 are sorted into the discharge area 52. That is, when the sorting means 53 is switched to the specific area passage state, game balls that enter the large prize opening 50 are sorted into the specific area 51. As a result, it becomes impossible for game balls that enter the large prize opening 50 to pass through the discharge area 52.
[0035] On the other hand, when the sorting means 53 is displaced to a non-specific area passage state, game balls that enter the large prize opening 50 are sorted to the discharge area 52. This makes it impossible for game balls that enter the large prize opening 50 to pass through the specific area 51. The sorting means 53 is displaced by the specific area solenoid. Game balls that enter the large prize opening 50 are first detected by the count switch 104, and then sorted by the sorting means 53 to either the specific area 51 or the discharge area 52. After passing through the area, they are discharged into the discharge path. At this time, game balls sorted into the specific area 51 are detected by the specific area switch 107, and game balls sorted into the discharge area 52 are detected by the discharge area switch 108.
[0036] As shown in Figure 3, an outlet 62 is provided at the bottom of the game area 4 to collect game balls that fall out of the game area 4 without entering any of the prize winning holes 46, 47, 49, or 50 into the game machine. Inside the game machine, there is an outlet passage (not shown) through which the game balls collected (discharged) from the game area 4 pass. In this game machine, all game balls launched into the game area 4 (all game balls collected from the game area 4) are configured to pass through the outlet passage. That is, game balls launched into the game area 4 are collected from the game area 4 and flow into the outlet passage by entering any of the prize winning holes 46, 47, 49, or 50 or by passing through the outlet 62. Specifically, game balls that enter each prize winning hole 46, 47, 49, or 50 are detected by switches 100, 101, 103, and 104 located inside the prize winning holes, and then guided to the outlet passage. Furthermore, the game balls collected from the outlet 62 are guided to the discharge path. An out switch 106 (see Figure 5) is also installed in the discharge path. When the out switch 106 detects game balls passing through the discharge path (discharge of game balls from the game area 4), it outputs a detection signal to the main control board 200. The main control board 200 then counts the number of game balls discharged from the game area 4 based on the detection signal input from the out switch 106.
[0037] The game ball launching device is configured such that the launch output of the game balls changes by adjusting the amount of rotation of the grip unit 20 (handle) shown in Figure 1. When the amount of rotation of the grip unit 20 is small, the game balls are launched so that they fall into the game area 4a (first game area 4a, left-handed area) on the left side of the liquid crystal display 32, and when the amount of rotation of the grip unit 20 is large, the game balls are launched so that they fall into the game area 4b (second game area 4b, right-handed area) on the right side of the liquid crystal display 32.
[0038] The player adjusts the amount of rotation of the grip unit 20 according to the game situation, and launches the game ball so that it falls through the left game area 4a, or passes through the opening 40, passage 42, and stage 44 and enters the first starting opening 46 (left-handed shot), or launches the game ball so that it falls through the right game area 4b, passes through the passage gate 48, or enters the second starting opening 49, or enters the large prize opening 50 (right-handed shot). Left-handed shot may be called the first game method, and right-handed shot may be called the second game method.
[0039] In the gaming machine of this embodiment, when a game ball falls through the left-side game area 4a, the game ball does not pass through the passage gate 48, and therefore does not enter (win) the second starting opening 49 or the large prize opening 50. Also, when a game ball falls through the right-side game area 4b, the game ball does not enter the first starting opening 46 or the general prize opening 47.
[0040] As shown in Figure 3, a status indicator unit 70 is provided in the lower right part of the game board 6, outside the game area 4, which indicates the various states of the game machine by turning on and off lamps or the like.
[0041] Figure 4 is a front view showing the external configuration of the status display unit 70. The status display unit 70 is equipped with a normal symbol display unit 72, a normal hold display unit 74, a first special symbol display unit 76, a first special hold display unit 78, a second special symbol display unit 81, and a game status display unit 84.
[0042] The regular symbol display unit 72 is composed of two lamps. When a regular symbol lottery is held, the two lamps flash to display a changing regular symbol, and the two lamps light up or turn off to display a stopped regular symbol, thereby displaying the result of the regular symbol lottery.
[0043] The normal hold display unit 74 consists of two lamps and displays the normal hold number corresponding to the number of normal hold numbers that are held, when a normal symbol is already being displayed in a variable or stopped state when a game ball passes through the passage gate 48, or when a normal symbol lottery cannot be performed even if a random value for normal symbol lottery is acquired. The normal hold number is displayed by a combination of lighting, extinguishing, or flashing the two lamps.
[0044] The first special symbol display unit 76 is composed of a 7-segment display. When a game ball enters the first start opening 46 and a lottery for the first special symbol is held, the 7-segment display flashes to display the first special symbol in a variable manner, and the 7-segment display lights up in one of several different modes to display the first special symbol in a stationary state, thereby displaying the result of the lottery for the first special symbol.
[0045] The first special reserve display unit 78 consists of two lamps and displays the number of first special reserves corresponding to the number of first special random values that are being held in reserve when, for example, the first special symbol or the second special symbol is already being displayed in a variable or stopped state when a game ball enters the first start opening 46, and even if a random value for special symbol lottery (lottery information) is acquired, a special symbol lottery cannot be performed. The first special reserve display unit 78 displays 0 to 4 first special reserves by combining the lighting, extinguishing, or flashing of the two lamps.
[0046] The second special symbol display unit 81 is composed of a 7-segment display. When a game ball enters the second start opening 49 and a second special symbol lottery is held, the 7-segment display flashes to display the second special symbol in a variable manner, and the 7-segment display lights up in one of several different modes to display the second special symbol in a stationary state, thereby displaying the result of the second special symbol lottery.
[0047] The second special reserve display unit 82 is composed of two lamps and displays the number of second special reserves corresponding to the number of second special reserves that are being held in reserve when a game ball enters the second start opening 49 and the first special symbol or the second special symbol is already being displayed in a variable or stopped state, or when a random value for special symbol lottery cannot be obtained but a special symbol lottery cannot be performed. The second special reserve display unit 82 displays the number of second special reserves corresponding to the number of second special random values that are being held in reserve. The number of second special reserves can be displayed from 0 to 1 by a combination of lighting, extinguishing, or flashing the two lamps. In this embodiment, the upper limit of the second special reserve is 1.
[0048] The game state display unit 84 is composed of six lamps, and the type of game state currently set is displayed by the combination of lighting, extinguishing, or flashing the six lamps. As will be described in detail later, in this embodiment, as shown in Figure 12, multiple types of game states, including the normal state and the time-saving state, can be set. The time-saving state is a game state in which the variation time of the first special symbol or the second special symbol is shortened compared to the normal state, and the trigger for executing the special symbol lottery occurs more frequently.
[0049] Figure 5 is a functional block diagram of the gaming machine of this embodiment. The gaming machine of this embodiment is controlled by a control board that includes a main control board 200 (main control means), a sub-control board 202 (sub-control means), and a frame control board 201. The functions of the main control board 200, sub-control board 202, and frame control board 201 are realized by hardware such as various processors (CPU, DSP, etc.), ASICs (gate arrays, etc.), ROM (an example of an information storage medium), or RAM, and software consisting of a given program pre-stored in ROM, etc.
[0050] The main control board 200 receives input signals from input means such as the gate switch 102, the first start gate switch 100, the second start gate switch 103, the general prize gate switch 101, the count switch 104, the out switch 106, and the specific area switch 107, performs various calculations to execute the game, and controls the operation of output means such as the regular prize 54 and the special prize 56 based on the calculation results.
[0051] The sub-control board 202 receives signals from the main control board 200 and input signals from the performance button switch 150 that detects operations on the performance button 26, performs various calculations to execute performances in accordance with the progress of the game, and controls the operation of performance devices such as lamps 12, 38, speaker 14, and liquid crystal display 32 based on the calculation results.
[0052] The frame control board 201 receives signals from the main control board 200 and input signals from the counting buttons 212, and performs control related to the number of balls held (game balls), as well as control of the game value display device 211, etc. The frame control board 201 is capable of bidirectional communication with the main control board 200.
[0053] The main control board 200 is composed of a random number generation means 210, a normal symbol lottery means 220, a normal display control means 222, a normal bonus item control means 224, a special symbol lottery means 230 (lottery means), a special display control means 240, a game state control means 250 (state control means), a special game execution means 260, a payout control means 270, a communication control means 280, and a main memory 290, among others.
[0054] The random number generation means 210 is a means for generating random numbers for the lottery, and is implemented by a random number generator that generates hardware random numbers or a program that generates software random numbers. Software random numbers can be generated, for example, based on the count value of an increment counter (a counter that counts numbers so as to cycle within a predetermined count range). In this embodiment, "random numbers" include not only values that are generated randomly in a mathematical sense, but also values that, even if their generation is regular, can function as effectively random numbers because the timing of their acquisition is irregular.
[0055] The normal symbol lottery means 220, based on the input of a detection signal from the gate switch 102 which detects each game ball passing through the passage gate 48, obtains a random value for normal symbol lottery from the random number generation means 210 and stores it in the normal random number storage means 2912 of the main memory 290. The normal symbol lottery is then performed to determine whether a normal win occurs based on the random value for normal symbol lottery read from the normal random number storage means 2912.
[0056] In detail, the ordinary random number storage means 2912 is provided with four ordinary hold storage areas, ordinary hold storage area 1 to ordinary hold storage area 4, as storage areas for storing the acquired ordinary symbol lottery random values, and one ordinary hold storage area is provided as a storage area for storing the ordinary symbol lottery random values read from ordinary hold storage area 1 and used for the ordinary symbol lottery until the display of the changing and stopping of the ordinary symbols is finished. Then, when the normal symbol lottery means 220 obtains a random value for normal symbol lottery from the random number generation means 210, if the random value for normal symbol lottery is not stored in any of the normal hold memory areas 1 to 4, it first stores the obtained random value for normal symbol lottery in normal hold memory area 1. Then, when the random value for normal symbol lottery is stored in normal hold memory area 1, if the normal symbol is not in a fluctuating display or stopped display, that is, if the random value for normal symbol lottery is not stored in the normal hold memory area and control to open the normal mechanism 54 is not being executed, it immediately reads the random value for normal symbol lottery from normal hold memory area 1 and performs a normal symbol lottery, and stores the random value for normal symbol lottery obtained from the normal symbol lottery in the normal hold memory area. On the other hand, if the regular symbols are in a variable display state or stopped display state, that is, if a random value for the regular symbol lottery is stored in the regular symbol hold memory area, or if control is being executed to open the regular mechanism 54, the random value for the regular symbol lottery is held in the regular symbol hold memory area 1.
[0057] Then, if a random value for normal symbol lottery is already held in the normal hold memory area 1, and a detection signal is input from the gate switch 102 to acquire a random value for normal symbol lottery, the normal symbol lottery means 220, on the condition that the number of random values for normal symbol lottery held in normal hold memory areas 1 to 4 is less than 4, that is, on the condition that the number of normal hold values is less than 4, stores the random value for normal symbol lottery in the normal hold memory area with the smallest ordinal number among normal hold memory areas 1 to 4 that does not currently hold a random value for normal symbol lottery.
[0058] Then, when the display of the variation and stop of the normal symbols is finished, the normal symbol lottery means 220 erases the random values for normal symbol lottery stored in the normal reserve memory area. If there are random values for normal symbol lottery stored in normal reserve memory area 1, and provided that control to open the normal mechanism 54 is not currently being executed, it reads the random values for normal symbol lottery from normal reserve memory area 1 to perform a normal symbol lottery, and stores the random values for normal symbol lottery that were used in the normal symbol lottery in the normal reserve memory area. If there are any remaining random values for normal symbol lottery in normal reserve memory area 2 or later, the remaining random values for normal symbol lottery are moved from the original normal reserve memory area to a normal reserve memory area with an ordinal number one smaller. For example, if there are any remaining random values for normal symbol lottery in normal reserve memory area 2 to normal reserve memory area 3, they are moved to normal reserve memory area 1 to normal reserve memory area 2.
[0059] Thus, in the ordinary random number storage means 2912, random numbers for ordinary symbol lottery in which an ordinary symbol lottery has been conducted are stored in the ordinary reserve storage area up to a maximum of 1, and random numbers for ordinary symbol lottery in which an ordinary symbol lottery has not been conducted are stored in ordinary reserve storage areas 1 to 4 up to a maximum of 4.
[0060] The regular symbol lottery means 220 performs a regular win determination process, a regular symbol determination process, and so on as part of the regular symbol lottery.
[0061] The normal win determination process is the process of determining whether or not a normal win has occurred. In the normal win determination process, the normal symbol lottery means 220 performs a random number determination process by referring to the normal win lottery table stored in the lottery table storage means 2910 of the main memory 290.
[0062] Figure 7 shows the regular win lottery table. In this embodiment, the regular win lottery table associates a regular win with each of the 100 random numbers for the regular symbol lottery, ranging from 0 to 99, and the probability of winning a regular win in the regular symbol lottery is 1 / 1 (100 / 100). In other words, the correspondence between regular wins and random numbers is set in the regular win lottery table so that a regular win is won with a probability of 1 / 1. The regular symbol lottery means 220 refers to the regular win lottery table and determines whether a regular win has been won by determining whether a random number for the regular symbol lottery read from the regular hold storage area 1 of the regular random number storage means 2912 is associated with a regular win.
[0063] In this embodiment, the normal symbol lottery means 220 selects the normal win lottery table regardless of the game state. In other words, in this embodiment, the probability of winning a normal win in the normal symbol lottery does not change depending on the game state. However, the normal symbol lottery table selected when the game state is a time-saving state may have a higher probability of winning a "normal win" compared to the normal symbol lottery table selected when the game state is not a time-saving state. In other words, the normal symbol lottery conducted when the game state is a time-saving state may have a higher probability of winning a "normal win" compared to the normal symbol lottery conducted when the game state is not a time-saving state.
[0064] In this embodiment, the system is configured so that a regular win occurs with a probability of 1 / 1 in the regular win lottery table. However, if the system is configured not to include "regular losses" as in this embodiment, a modified version of the regular win determination process may be implemented. This can consist of a simplified program that does not perform a determination process based on random numbers, but simply checks for the presence or absence of random numbers and returns the result as a "regular win."
[0065] The normal symbol determination process is performed when a normal win is achieved in the normal win determination process, and it is the process of determining which of several normal win symbols will be the normal win symbol (type of normal win). In this embodiment, the types are set as "normal win symbol 1", "normal win symbol 2", and "normal win symbol 3". In the normal symbol determination process, the probability of "normal win symbol 1" being determined (winning probability) is 8 / 1000, the probability of "normal win symbol 2" being determined (winning probability) is 2 / 1000, and the probability of "normal win symbol 3" being determined (winning probability) is 990 / 1000.
[0066] In this embodiment, when a regular win is achieved in the regular symbol lottery, the regular feature 54 is opened (opened and closed) according to the opening pattern (opening mode / opening and closing mode) corresponding to the type of regular win determined. In this embodiment, the types of opening patterns for the regular feature 54 are set as a short opening pattern (first opening pattern) and a long opening pattern (second opening pattern). The short opening pattern is an opening pattern that makes it difficult for game balls to enter the second starting opening 49. In the short opening pattern, the time that the normal mechanism 54 is in the open (expanded) state is set to be shorter compared to the long opening pattern. In the short opening pattern, for example, the number of times the normal mechanism 54 opens is set to 1, and the opening time of the normal mechanism 54 is set to approximately 0.016 [s]. The long opening pattern is an opening pattern that facilitates the entry of game balls into the second starting opening 49. Compared to the short opening pattern, the long opening pattern is set to keep the normal mechanism 54 in the open (expanded) state for a longer period of time. In the long opening pattern, for example, the number of times the normal mechanism 54 opens is set to 1, and the opening time of the normal mechanism 54 is set to approximately 6 [s]. In the long opening pattern, one opening has a total opening time of approximately 6 [s] for the normal mechanism 54, and may operate as follows: open state (3 [s]) → closed state (1 [s]) → open state (3 [s]). That is, after opening, it may close once and then open again. In this embodiment, "one long opening" refers to the opening of the normal mechanism 54 for a total of 6 seconds, and may be achieved by opening the normal mechanism 54 once, or by opening the normal mechanism 54 multiple times. If the long opening pattern is selected as the opening pattern for the regular mechanism 54, and the game is played by shooting to the right, it is almost certain that the game ball will enter the second starting opening 49.
[0067] In the normal symbol determination process, the normal symbol lottery means 220 selects which of the multiple normal symbol lottery tables stored in the lottery table storage means 2910 to refer to for random number determination processing, according to the game state at the time the normal symbol lottery is performed. When the game is in the normal state, the normal symbol lottery table 1 shown in Figure 8(a) is selected. In this case, regardless of whether "Normal Winning Symbol 1" to "Normal Winning Symbol 3" is determined in the normal symbol determination process, the short opening pattern is set. As a result, when a normal win is achieved in the normal symbol lottery in the normal state, the short opening pattern is set with a probability of 1 / 1. In other words, when a normal win is achieved in the normal symbol lottery in the normal state, the probability of the long opening pattern being set is 0. When the game state is in the time-saving state, the regular symbol lottery table 2 shown in Figure 8(b) is selected. In this case, if "regular winning symbol 1" is determined in the regular symbol determination process, the long opening pattern is selected; if "regular winning symbol 2" is determined, the long opening pattern is selected; and if "regular winning symbol 3" is determined, the short opening pattern is selected. As a result, when a regular win is achieved in the regular symbol lottery during the time-saving state, the long opening pattern is set with a probability of 1 / 100.
[0068] In the shortened time state, the normal mechanism 54 is operated in such a way that it is easier for the game balls to enter the second starting opening 49 than in the normal state, making it a more advantageous state for the player than in the normal state.
[0069] The normal symbol lottery means 220 determines the normal symbol variation pattern (variation time) according to the game state at the time the normal symbol lottery is performed (normal variation pattern determination process). In this embodiment, when the game state is a time-saving state, the normal symbol variation time is set to be shorter than when the game state is a normal state. In other words, when the game state at the time the normal symbol lottery is performed is not a time-saving state, the normal symbol variation time is set to the first hour (for example, 20 seconds), and when the game state at the time the normal symbol lottery is performed is a time-saving state, the normal symbol variation time is set to the second hour (for example, 1 second), which is shorter than the first hour. Therefore, when the game state is a time-saving state, the trigger for performing the normal symbol lottery occurs more frequently.
[0070] The normal display control means 222 is a means for controlling the display of the status display unit 70 based on the lottery result of the normal symbol lottery, and performs normal symbol display control processing and normal hold display control processing.
[0071] In the normal symbol display control process, the normal display control means 222 makes the normal symbols change by flashing the two lamps of the normal symbol display unit 72 until the change time corresponding to the change pattern of the normal symbols determined in the normal change pattern determination process has elapsed. In the normal win determination process, the normal symbol display unit 72 displays the result of the normal symbol lottery by turning on or off the two lamps of the normal symbol display unit 72 to stop the normal symbols, depending on whether or not a "normal win" has been won.
[0072] In the normal hold display control process, the normal display control means 222 displays 0 to 4 normal hold numbers by a combination of lighting, extinguishing, or flashing the two lamps of the normal hold display unit 74, according to the number of random values for normal symbol lottery stored in the normal random number storage means 2912.
[0073] The ordinary feature control means 224 (movable member control means) is a means for controlling the ordinary feature 54 based on the lottery result of the ordinary symbol lottery. When the ordinary symbol stops and is displayed in a manner indicating a winning ordinary prize, the ordinary feature control means 224 controls the drive of the ordinary feature drive device so that the ordinary feature 54 opens (opens and closes) in a determined opening pattern (opening mode / opening and closing mode). The normal mechanism control means 224 can, when the game state is not the time-saving state, control the normal mechanism 54 so that when the normal symbols stop and display in a manner indicating a "normal win", the normal mechanism 54 expands until a time A (for example, 0.016 seconds) has elapsed, and then returns to its reduced state. Furthermore, when the game state is the time-saving state, the normal mechanism control means 224 can, when the normal symbols stop and display in a manner indicating a "normal win", control the normal mechanism 54 so that when a time B (for example, 6 seconds) longer than time A has elapsed, the normal mechanism 54 expands until a time B (for example, 6 seconds) has elapsed, and then returns to its reduced state.
[0074] In the regular symbol lottery, if a "regular win" occurs, the regular mechanism 54 operates in such a way that the ease with which the game ball enters the second start opening 49 does not increase significantly if the game state is not in a time-saving state. However, if the game state is in a time-saving state, the regular mechanism 54 operates in such a way that the ease with which the game ball enters the second start opening 49 increases. In this embodiment, in the time-saving state, the regular mechanism 54 is controlled to operate in such a way that it is easier for the game ball to enter the second start opening 49 than in the normal state. Therefore, the time-saving state is a game state that is more advantageous to the player than the normal state.
[0075] The special symbol lottery means 230 (special lottery means) obtains a random value for special symbol lottery from the random number generation means 210 based on a detection signal input from the first start-up switch 100, which detects each game ball entering the first start-up 46, and stores it as the first special random value in the special random number storage means 2914 of the main memory 290. The special symbol lottery means 230 also obtains a random value for special symbol lottery from the random number generation means 210 based on a detection signal input from the second start-up switch 103, which detects each game ball entering the second start-up 49, and stores it as the second special random value in the special random number storage means 2914. The special symbol lottery means 230 uses the first or second special random value read from the special random number storage means 2914 to perform a special symbol lottery to determine whether or not a jackpot has been won.
[0076] The special random number storage means 2914 (reserved storage means) is provided with four first special reserved storage areas, from the first special reserved storage area 1 to the first special reserved storage area 4, as storage areas for storing the acquired first special random number values. One first special reserved storage area is provided as a storage area for storing the first special random number values read from the first special reserved storage area 1 and used for the special symbol lottery until the variation display and stop display of the first special symbol are completed.
[0077] When the special symbol lottery means 230 receives a detection signal from the first start switch 100 and acquires a random value for special symbol lottery, if the first special random value is not stored in any of the first special reserve memory areas 1 to 4, it first stores the acquired random value for special symbol lottery as the first special random value in the first special reserve memory area 1. Then, when the first special random value is stored in the first special reserve memory area 1, if the special symbol is not in a fluctuating or stopped display state, the game state is not a special game state, and a minor win game is not in progress, it immediately reads the first special random value from the first special reserve memory area 1 to perform a special symbol lottery and stores the first special random value obtained from the special symbol lottery in the first special reserve memory area. On the other hand, if the special symbol is in a fluctuating or stopped display state, the game state is a special game state, or a minor win game is in progress, the first special random value is reserved in the first special reserve memory area 1.
[0078] Then, if a detection signal is input from the first start switch 100 while a first special random value is being held in the first special hold memory area 1, and a random value for special symbol lottery is obtained, the special symbol lottery means 230 stores the first special random value in the first special hold memory area with the smallest ordinal number among the first special hold memory areas 1 to 4, which is a hold memory area where no first special random value is being held and which has the smallest ordinal number, provided that the number of first special random values being held in the first special hold memory areas 1 to 4 is less than 4, that is, provided that the number of first special holds is less than 4.
[0079] The special random number storage means 2914 (reserved storage means) is provided with a second special reserved storage area 1 (one second special reserved storage area) as a storage area for storing the acquired second special random number value, and one second special reserved storage area is provided as a storage area for storing the second special random number value read from the second special reserved storage area 1 and used for the special symbol lottery until the variation display and stop display of the second special symbol are finished. In this embodiment, the upper limit of the second special reserved number is 1, and the second special reserved storage area 1 is provided as a storage area for storing the second special random number value.
[0080] The special symbol lottery means 230 acquires a random value for special symbol lottery based on the detection signal input from the second start switch 103, and first stores the acquired random value for special symbol lottery as the second special random value in the second special reserve memory area 1. Then, when the second special random value is stored in the second special reserve memory area 1, if the special symbol is not in a fluctuating display or stopped display, the game state is not a special game state, and a minor win game is not being executed, the second special random value is immediately read from the second special reserve memory area 1 to perform a special symbol lottery, and the second special random value obtained from the special symbol lottery is stored in the second special reserve memory area. On the other hand, if the special symbol is in a fluctuating display or stopped display, the game state is a special game state, or a minor win game is being executed, the second special random value is reserved in the second special reserve memory area 1.
[0081] When the special symbol lottery means 230 finishes displaying the variation and stopping of the first special symbol, it erases the first special random value stored in the first special reserve memory area. Furthermore, if the first special random value is stored in the first special reserve memory area 1, provided that the game state is not a special game state and a minor win game is not in progress, the first special random value can be read from the first special reserve memory area 1 to perform a special symbol lottery, and the first special random value obtained from the special symbol lottery can be stored in the first special reserve memory area. When the special symbol lottery means 230 finishes displaying the variation and stopping of the second special symbol, it erases the second special random value stored in the second special random number memory area. Furthermore, if the second special random value is stored in the second special reserve memory area 1, provided that the game state is not a special game state and a minor win game is not in progress, the second special random value can be read from the second special reserve memory area 1 to perform a special symbol lottery, and the second special random value obtained from the special symbol lottery can be stored in the second special reserve memory area.
[0082] In this embodiment, the special symbol lottery means 230 reads out the first special random number or the second special random number in the order stored in the special random number storage means 2914, regardless of whether it is the first special random number or the second special random number, and performs a special symbol lottery. That is, the first special random number or the second special random number is processed in the order in which the game ball enters the first start opening 46 or the second start opening 49.
[0083] Furthermore, in this embodiment, control is implemented to prevent the display of the second special symbol from starting while the first special symbol is being displayed, or the display of the first special symbol from starting while the second special symbol is being displayed. In other words, the system is configured so that only one of the first or second special symbol is displayed. As a variation, the system may be configured to prioritize the processing of the second special random number over the first special random number. Also, as a variation, the system may be configured so that the display of the second special number may begin while the first special number is being displayed, or the display of the first special number may begin while the second special number is being displayed.
[0084] When the first special random value is read from the first special reserved memory area 1, if there are still first special random values remaining in the first special reserved memory area 2 and beyond, the remaining first special random values are moved to a special reserved memory area with an ordinal number one smaller than the original special reserved memory area. For example, when the first special random value is read from the first special reserved memory area 1, if there are still first special random values remaining in each of the first special reserved memory areas 2 through 4, the first special random values stored in each of the first special reserved memory areas 2 through 4 are moved to each of the first special reserved memory areas 1 through 3.
[0085] In the special random number storage means 2914, up to four first special random numbers for which no special symbol draw has been performed are stored in the first special reserve storage area 1 to the first special reserve storage area 4. In addition, up to one second special random number for which no special symbol draw has been performed is stored in the second special reserve storage area 1.
[0086] Furthermore, the special random number storage means 2914 does not store a new second special random number when the first special symbol and the second special symbol are being displayed in a variable or stopped state, or when the game state is a special game state or when a minor win game is being played. In other words, in the game machine of this embodiment, the random number value (second special random number value) based on the entry of a game ball into the second start port 49 (in other words, the input of a detection signal from the second start port switch 103) is not retained.
[0087] Next, the details of the special symbol lottery will be explained. Based on the detection signal input from the first start switch 100 or the second start switch 103, the special symbol lottery means 230 acquires multiple types of random numbers, such as a winning determination random number and a symbol determination random number, as random numbers for the special symbol lottery, and stores these multiple types of random numbers in the special random number storage means 2914 as the first special random number or the second special random number. Then, the special symbol lottery means 230 performs the winning determination process, the symbol determination process, etc., as part of the special symbol lottery.
[0088] The win determination process involves reading one win determination random number from the first special random number or second special random number stored in the special random number storage means 2914 to determine whether it is a big win (or a small win). Here, one win determination random number is obtained from 65,536 win determination random numbers ranging from 0 to 65,535 based on a detection signal input from the first start switch 100 or the second start switch 103, and is stored in the special random number storage means 2914 as the first special random number or the second special random number.
[0089] In the winning determination process, the special symbol lottery means 230 selects which of the multiple types of winning lottery tables stored in the lottery table storage means 2910 of the main memory 290 to refer to for random number determination processing, depending on whether the single winning determination random number read out was stored as the first special random number or the second special random number.
[0090] In this embodiment, the lottery table storage means 2910 stores the winning lottery table A shown in Figure 9(a) and the winning lottery table B shown in Figure 9(b). In each winning lottery table, a minor win (or major win), etc., is associated with each of the 65,536 random winning values ranging from 0 to 65,535.
[0091] The winning lottery table A is selected when determining a win for the first special random value, and the correspondence between each judgment result and the winning determination random value is set so that a "win" is won with a predetermined probability (X / 65536) (for example, 1 / 219) and a "loss" is won with a predetermined probability ((65536-X) / 65536) (for example, 218 / 219). The special symbol lottery means 230 refers to the winning lottery table A and determines whether the winning determination random value read from the first reserve memory area 1 is associated with a "win" or a "loss," thereby determining whether a "win" or a "loss" has been won. In this embodiment, the probability of winning a "win" or a "loss" in the first special symbol lottery does not change depending on the game state.
[0092] The winning lottery table B is selected when determining a win for the second special random number, and the correspondence between each judgment result and the winning determination random number is set so that a "win" is achieved with a predetermined probability (65536 / 65536). The special symbol lottery means 230 refers to the winning lottery table B and determines whether or not the second special random number (winning determination random number) is associated with a "win," thereby determining whether or not a "win" has been achieved. In this embodiment, the probability of winning a "win" in the second special symbol lottery does not change depending on the game state.
[0093] The symbol determination process is performed when a "win" is selected in the win determination process. The symbol determination process reads one symbol determination random number from the first special random number or second special random number stored in the special random number storage means 2914, and if a "win" is selected, it determines which of the multiple winning symbols will be the winning symbol (type of win). Here, one symbol determination random number is obtained from 200 symbol determination random numbers from 0 to 199 based on detection signals input from the first start switch 100 and the second start switch 103, and is stored in the special random number storage means 2914 as the first special random number or the second special random number.
[0094] In the pattern determination process, the special pattern lottery means 230 selects which of the multiple pattern lottery tables stored in the lottery table storage means 2910 to refer to for random number determination processing, depending on whether the random number value read out was stored as the first special random number value or the second special random number value.
[0095] In this embodiment, the lottery table storage means 2910 stores the pattern lottery table A shown in Figure 10(a) and the pattern lottery table B shown in Figure 10(b). In each pattern lottery table, a predetermined pattern is associated with each of the random numbers used to determine the pattern.
[0096] The symbol lottery table A shown in Figure 10(a) is selected when a "win" is achieved and the read symbol determination random number is stored as the first special random number. The correspondence between each symbol and the symbol determination random number is set so that "winning symbol 1" is won with a predetermined probability and "winning symbol 2" is won with a predetermined probability. The special symbol lottery means 230 refers to the symbol lottery table A and determines which of the multiple types of winning symbols is associated with the read symbol determination random number, thereby determining which of the multiple types of winning symbols has been won.
[0097] The symbol lottery table B shown in Figure 10(b) is selected when a "win" is achieved and the read symbol determination random number is stored as the second special random number. The correspondence between each symbol and the symbol determination random number is set so that "winning symbol 3" is won with a predetermined probability and "winning symbol 4" is won with a predetermined probability. The special symbol lottery means 230 refers to the symbol lottery table B and determines which of the multiple types of winning symbols is associated with the read symbol determination random number, thereby determining which of the multiple types of winning symbols has been won.
[0098] The special game execution means 260 (special game control means) is a means for executing a special game (jackpot game) based on the result of the special symbol lottery, and performs the execution process of the special game. The special game execution means 260 is also a means for executing a minor win game based on the fact that a "minor win" has been won in the special symbol lottery, and performs the execution process of the minor win game.
[0099] The minor win game state is initiated when a "minor win" is achieved in the special symbol lottery (first special symbol lottery or second special symbol lottery), and ends when the minor win game is performed a predetermined number of times (1 time in this embodiment). During the minor win game, the special mechanism 56 opens to allow game balls to enter the large prize opening 50, and the distribution means 53 is displaced from a non-specific area passing state to a specific area passing state. The minor win game then ends when a predetermined opening time (for example, 1.8 seconds) has elapsed since the special mechanism 56 was opened, or when the number of game balls that have entered the large prize opening 50 during the execution of the minor win game has reached a predetermined upper limit (for example, 10 balls).
[0100] In a minor win game, the distribution means 53 is displaced from a non-specific area passage state to a specific area passage state so that it is easy (possible) for game balls that enter the large prize opening 50 during the execution of the minor win game to pass through the specific area 51. If "Winning Symbol 1", "Winning Symbol 2", "Winning Symbol 3", or "Winning Symbol 4" is won, the distribution means 53 is displaced from a non-specific area passage state to a specific area passage state in such a manner that it is easy (possible) for game balls that enter the large prize opening 50 during the execution of the minor win game to pass through the specific area 51. As a result, if "Winning Symbol 1", "Winning Symbol 2", "Winning Symbol 3", or "Winning Symbol 4" is won, it is easy (possible) for game balls to pass through the specific area 51 during the minor win game state.
[0101] If the passage of a game ball through a specific area 51 is detected during a minor win game (if the passage of a game ball that entered the large prize slot 50 is detected during the execution of a minor win game), a special game state (special game) is started based on the end of the minor win game state. On the other hand, if the passage of a game ball through a specific area 51 is not detected during a minor win game (if the passage of a game ball that entered the large prize slot 50 is not detected during the execution of a minor win game), the special game state is not started.
[0102] If the player wins "Winning Symbol 1" in the first special symbol lottery, or wins "Winning Symbol 3" in the second special symbol lottery, and the game ball is detected passing through a specific area 51 during the minor win game state, the number of special games (round games) is set to 9. As a result, 10 rounds are executed, with the minor win game being the first round game. The 9 round games excluding the minor win game are terminated based on the elapsed time (for example, 29 seconds) since the special mechanism 56 was opened, or when the number of game balls entering the large prize opening 50 during the execution of the round game reaches a predetermined upper limit (for example, 10 balls). The special game state then ends, provided that 10 rounds of special games have been executed. Additionally, a predetermined number of time-saving rounds is set at the end of the special game state, and the time-saving state begins. Furthermore, if the passage of a game ball through a specific area 51 is not detected during a minor win game (i.e., if the passage of a game ball that entered the big prize slot 50 during the execution of a minor win game is not detected), the special game state will not start, and the normal state will begin.
[0103] If the player wins "Winning Symbol 2" in the first special symbol lottery, or wins "Winning Symbol 4" in the second special symbol lottery, and the game ball is detected passing through a specific area 51 during the minor win game state, the number of special games (round games) is set to 1. As a result, two rounds are executed, with the minor win game being the first round game. In the round game excluding the minor win game, the game ends when a predetermined open time (for example, 29 seconds) has elapsed since the special mechanism 56 was opened, or when the number of game balls entering the large prize opening 50 during the execution of the round game reaches a predetermined upper limit (for example, 10 balls). The special game state then ends on the condition that two rounds of special games have been executed. In addition, a predetermined number of time-saving rounds is set at the end of the special game state, and the time-saving state begins. Furthermore, if the passage of a game ball through a specific area 51 is not detected during a minor win game (i.e., if the passage of a game ball that entered the big prize slot 50 during the execution of a minor win game is not detected), the special game state will not start, and the normal state will begin.
[0104] In the gaming machine of this embodiment, in the first special symbol lottery and the second special symbol lottery, it is possible to win a "minor win" but not a "big win." However, as a modification, it may be set so that it is possible to win a "big win" in the first special symbol lottery and the second special symbol lottery. That is, in this embodiment, "winning symbol 1," "winning symbol 2," "winning symbol 3," and "winning symbol 4" are symbols corresponding to minor wins, but it is not limited to these, and they may be symbols corresponding to big wins. In other words, random values corresponding to "big wins" may be set in the winning lottery table A. Furthermore, if random values corresponding to "big wins" are set in the winning lottery table A, it is preferable that random values corresponding to "big wins" are also set in the winning lottery table B. Specifically, it is preferable that the first special symbol lottery and the second special symbol lottery are set so that the probability of winning a "big win" is the same. For example, "Winning Symbol 1" and "Winning Symbol 2" in Symbol Draw Table A may be symbols corresponding to a jackpot, and random values corresponding to "jackpot" may be set in Winning Draw Table B, and "Winning Symbol 5" and "Winning Symbol 6" may be set in Symbol Draw Table B as symbols corresponding to a jackpot ("Winning Symbol 3" and "Winning Symbol 4" correspond to a minor win). In other words, when a "jackpot" ("Winning Symbol 1" or "Winning Symbol 2") is won in the first special symbol draw, and when a "jackpot" ("Winning Symbol 5" or "Winning Symbol 6") is won in the second special symbol draw, the special game state may be started without going through the minor win game state, and the special game state may end on the condition that 10 rounds of special game from the 1st to the 10th round have been executed. If you are likely to win a "jackpot" in the special symbol lottery (either the first special symbol lottery or the second special symbol lottery), the special game state will start based on the fact that you have won a "jackpot" in the special symbol lottery, and will end when a special game (jackpot game) of a predetermined number of rounds (10 rounds) according to the type of winning symbol (jackpot symbol) is executed. If you win a "jackpot" in the special symbol lottery, a predetermined number of time-saving rounds will be set at the end of the special game state, and the time-saving state will start.
[0105] In this embodiment, "special game" may refer to both big win games and small win games as a whole. Furthermore, "special game" is not limited to referring to a single round game, but may also refer to the entire round game (for example, a 10-round special game: the special game state).
[0106] Based on the start of a special game (including a minor win game) in each round (based on the fulfillment of the opening condition), the special feature 56 enters an open state. Once the special feature 56 is in an open state, it enters a closed state based on the fulfillment of one of several closing conditions. One of the closing conditions is that the opening timer in the main memory 290 counts a predetermined time (1.8 seconds to 29 seconds) (reaches the predetermined time). Another closing condition is that when the count switch 104 detects the entry of one game ball, the value of the big win counter 2920 in the main memory 290, which adds a value equivalent to one game ball (for example, 1), reaches a predetermined value (for example, 10). When the closing condition is fulfilled (when the end condition of the special game is fulfilled), the drive control of the special feature drive device is performed so that the special feature 56 enters a closed state. Furthermore, while the game is designed to end when the opening time reaches 1.8 seconds during a minor win, it doesn't actually open continuously for 1.8 seconds. Instead, it repeatedly performs short openings of 0.15 seconds and short closings of 0.8 seconds, totaling 12 short openings to measure the total opening time of 1.8 seconds.
[0107] In this embodiment of the gaming machine, the maximum number of game balls that can enter the large prize pocket 50 in one round is 10, and the number of prize balls awarded for each ball entered is 15. Therefore, a player can win 150 prize balls in one round. Consequently, if the player wins "Winning Symbol 1" or "Winning Symbol 3", they can win 1500 prize balls. If the player wins "Winning Symbol 2" or "Winning Symbol 4", they can win 300 prize balls.
[0108] The special display control means 240 performs a first special symbol display control process, a second special symbol display control process, and a first special hold display control process based on the results of the special symbol lottery.
[0109] The first special symbol display control process is performed when a special symbol lottery is conducted based on the first special random value. The special display control means 240 displays the first special symbol in a variable state by flashing the 7-segment display of the first special symbol display unit 76 until the variable time has elapsed, and then displays the first special symbol in a fixed state by lighting the 7-segment display of the first special symbol display unit 76 in a predetermined manner. The special symbol lottery means 230 performs a variation pattern determination process for the special symbol lottery, and the special display control means 240 displays the first special symbol in a variation by flashing the 7-segment display of the first special symbol display unit 76 until a variation time corresponding to the variation pattern determined in the variation pattern determination process has elapsed, and then displays the first special symbol in a stopped state by lighting the 7-segment display of the first special symbol display unit 76 in a predetermined manner.
[0110] In this embodiment, the display mode of the 7-segment display is predetermined to correspond to each winning symbol. The special display control means 240 lights up the 7-segment display of the first special symbol display unit 76 in a manner that corresponds to whether or not a "win" has been determined in the win determination process, and in a manner that corresponds to the winning symbol (minor win symbol or major win symbol) determined in the symbol determination process if a "win" has been determined in the win determination process, thereby stopping the display of the first special symbol and displaying the result of the special symbol lottery on the first special symbol display unit 76.
[0111] The second special symbol display control process is performed when a special symbol lottery is conducted based on a second special random value. The special display control means 240 displays the second special symbol in a variable state by flashing the 7-segment display of the second special symbol display unit 81 until the variable time has elapsed, and then displays the second special symbol in a stopped state by lighting the 7-segment display of the second special symbol display unit 81 in a predetermined manner. The special symbol lottery means 230 performs a variation pattern determination process for the special symbol lottery, and the special display control means 240 displays the second special symbol in a variation by flashing the 7-segment display of the second special symbol display unit 81 until a variation time corresponding to the variation pattern determined in the variation pattern determination process has elapsed, and then displays the second special symbol in a stopped state by lighting the 7-segment display of the second special symbol display unit 81 in a predetermined manner.
[0112] The special display control means 240 lights up the 7-segment display of the second special symbol display unit 81 in a manner that corresponds to whether or not a "win" has been determined in the win determination process, and in a manner that corresponds to the winning symbol (minor win symbol or major win symbol) determined in the symbol determination process if a "win" has been determined in the win determination process, thereby stopping the display of the second special symbol and displaying the result of the special symbol lottery on the second special symbol display unit 81.
[0113] In the first special hold display control process, the special display control means 240 displays 0 to 4 first special hold numbers by a combination of lighting, extinguishing, or flashing the two lamps of the first special hold display unit 78, according to the number of first special random values stored in the special random number storage means 2914.
[0114] In the second special hold display control process, the special display control means 240 displays 0 to 1 second special hold number by a combination of lighting, extinguishing, or flashing the two lamps of the second special hold display unit 82, according to the number of second special random values stored in the special random number storage means 2914.
[0115] In this embodiment, a special game state is initiated (including via a minor win game state) in which it becomes possible (easy) to enter the large prize slot 50 based on winning a "win" in the special symbol lottery (first special symbol lottery or second special symbol lottery). For example, if a "minor win" is won in the special symbol lottery, a minor win game state is initiated in which it becomes possible (easy) to enter the large prize slot 50. When it is detected that a game ball that has entered the large prize slot 50 has passed through a specific area 51 in the minor win game state, a special game state is initiated in which it becomes possible (easy) to enter the large prize slot 50. By getting game balls into the large prize slot 50, the player can win many prize balls.
[0116] In this embodiment, obtaining the opportunity to draw the second special symbol results in a higher probability of transitioning to a special game state than obtaining the opportunity to draw the first special symbol. As described above, in order to obtain the opportunity to draw the second special symbol, it is necessary to win a "regular win" in the regular symbol draw and to enter (win) a game ball into the second start opening 49 when the regular mechanism 54 (regular electric mechanism) is in the open state. The ease with which a game ball enters the second start opening 49 (ease of entering the ball) varies depending on the game state.
[0117] Return to Figure 5. The payout control means 270 controls the payout (electronically) of a number of game balls corresponding to a predetermined number of prize balls for each detection signal, based on the detection signals received from the first start switch 100, the second start switch 103, the general prize slot switch 101, and the count switch 104.
[0118] The communication control means 280 controls the transmission of various commands generated according to the various calculation results of the main control board 200 to the sub-control board 202 and the frame control board 201. In this embodiment, only unidirectional communication from the main control board 200 to the sub-control board 202 is possible between the main control board 200 and the sub-control board 202, and the communication connection is configured such that the sub-control board 202 cannot transmit information to the main control board 200.
[0119] The sub-control board 202 is configured to include a performance control means 300 and a sub-memory 302.
[0120] The performance control means 300 controls the performance device based on various commands transmitted from the main control board 200, input signals from the performance button switch 150, and performance data stored in the performance data storage means 303 of the sub-memory 302. By controlling the performance device, it causes the performance device to execute performances that enhance or assist the game, such as lighting or blinking the lamps 12 and 38, displaying performance images on the liquid crystal display 32, controlling the sound device to output performance sounds from the speaker 14, and driving the performance object drive device to operate the performance objects.
[0121] The performance data storage means 303 stores a large number of performance image data for displaying images on the liquid crystal display 32. Based on this performance image data, the performance control means 300 draws an image to the frame buffer of the sub-memory 302 every frame (1 / 30 second), and displays the drawn image on the liquid crystal display 32, thereby playing and displaying a video on the liquid crystal display 32.
[0122] The performance control means 300 can perform a performance in which a performance symbol (demo symbol) is displayed on the liquid crystal display 32 in accordance with (corresponding to) the fluctuation and stop display of the first special symbol in the first special symbol display unit 76, or in accordance with (corresponding to) the fluctuation and stop display of the normal symbol in the normal symbol display unit 72, and can notify the result of the first special symbol lottery or the normal symbol lottery. In the normal state, the performance control means 300 can display a performance symbol on the liquid crystal display 32 that corresponds to the fluctuation and stop display of the first special symbol, and in the time-saving state, it can display a performance symbol on the liquid crystal display 32 that corresponds to the fluctuation and stop display of the normal symbol.
[0123] Here, we will explain the display of the performance symbols in the normal state. Figure 11(a) shows the state before the first special symbol begins to change display. The left performance symbol 350, the middle performance symbol 352, and the right performance symbol 354 are displayed as performance symbols in the display area 32a of the liquid crystal display 32. The left performance symbol 350 is displayed on the left side of the display area 32a of the liquid crystal display 32, the middle performance symbol 352 is displayed on the center side of the display area 32a of the liquid crystal display 32, and the right performance symbol 354 is displayed on the right side of the display area 32a of the liquid crystal display 32. The left performance symbol 350, the middle performance symbol 352, and the right performance symbol 354 each constitute a sequence of nine performance symbols representing the numbers "1" to "9". Note that each performance symbol representing the numbers "1" to "9" may include decorative elements such as characters along with the numbers.
[0124] As shown in Figure 11(b), the display of the special symbols changes (display display effect) when the first special symbol starts to change. The downward arrow in the figure indicates that the special symbols are changing rapidly in the vertical direction (scrolling).
[0125] As shown in Figure 11(c), the performance symbols are displayed in a stopped state based on the stop display of the first special symbol. The performance symbols are displayed in a manner corresponding to the result of the first special symbol lottery. For example, if a "win" is achieved in the first special symbol lottery, the performance symbols are displayed in a manner corresponding to the winning symbol determined in the symbol determination process. Although not shown in the illustration, even in the time-saving state, the performance symbols are displayed in a varied or stopped state in accordance with the varied and stopped displays of the normal symbols, just as in the normal state (as shown in Figures 11(a), 11(b), and 11(c)).
[0126] The performance control means 300 can execute a performance (reserve performance) that displays an image representing the first special reserve number on the liquid crystal display 32, based on the first special reserve number (the first special random number value stored (reserved) in the special random number storage means 2914) in the main control board 200. The performance control means 300 can also execute a performance (reserve performance) that displays an image representing the normal reserve number on the liquid crystal display 32, based on the normal reserve number (the normal random number storage means 2912 stored (reserved)) in the main control board 200. In the reserve performance, four reserve display areas (display areas), the first reserve display area 411 to the fourth reserve display area 414, which correspond to the first special reserve storage area 1 to the first special reserve storage area 4 (or normal reserve storage area 1 to normal reserve storage area 4) of the special random number storage means 2914 (or normal random number storage means 2912), are displayed at the bottom of the display area 32a of the liquid crystal display 32.
[0127] Figure 11(a) shows the hold animation performed under normal conditions, where the first special random value is stored in the first special hold memory area 1 to the first special hold memory area 3, and the first hold image 420 (three first hold images 420) is displayed in the first hold display area 411 to the third hold display area 413.
[0128] In the hold animation, one hold display area 430 is displayed in the area to the left of the first hold display area 411 at the bottom of the display area 32a of the liquid crystal display 32, corresponding to the special hold storage area (or the ordinary hold storage area) of the special random number storage means 2914 (or ordinary random number storage means 2912). In the state shown in Figure 11(a), when the first special random value is read from the first special hold storage area 1 and stored in the special hold storage area, the first hold image 420 is displayed in the hold display area 430, as shown in Figure 11(b).
[0129] Figure 11(d) shows the hold animation performed in a time-saving state, where random values for normal symbol lottery are stored in the normal hold memory area 1 and the normal hold memory area 2, and the second hold image 422 is displayed in the first hold display area 411 and the second hold display area 412.
[0130] (Transition of game state) The game state control means 250 (game state setting means), as shown in Figure 12, performs game state transition control processing to transition the game state between multiple types of game states based on the fulfillment of predetermined conditions (transition conditions). The multiple types of game states include the normal state, the time-saving state, and the special game state.
[0131] (Normal state) The normal state (normal game state, non-time-saving state, low probability state) is the initial state among several types of game states. As mentioned above, in the normal state, even if a "normal win" is achieved in the normal symbol lottery, the normal mechanism 54 operates in such a way that the ease with which the game ball enters the second start opening 49 hardly increases. In other words, in the normal state, the probability of the long opening pattern being set when a normal win is achieved in the normal symbol lottery is 0. In the normal state, the normal mechanism 54 is less likely to become relatively easy to enter based on the execution of the normal symbol lottery. In the normal state, it is difficult (impossible) to get the game ball into the second start opening 49. In other words, it is difficult (impossible) to obtain an opportunity for the second special symbol lottery. For this reason, in the normal state, it is more advantageous for the player to shoot left to get the game ball into the first start opening 46 in order to obtain an opportunity for the first special symbol lottery than to shoot right. In other words, the normal state is a game state where you should be hitting the ball with your left hand.
[0132] (Time-saving state) As described above, in the time-saving state, when a "regular win" is achieved in the regular symbol lottery, the regular mechanism 54 operates in such a way that it becomes easier for the game ball to enter the second start opening 49. The time-saving state can be described as an easy ball entry state, where the regular mechanism 54 is more likely to be in an open state (a state in which it is easy for the ball to enter the second start opening 49, which acts as the ball entry point). In the time-saving state (easy ball entry state), the regular mechanism 54 is relatively more likely to be in a state in which it is easy for the ball to enter, based on the execution of the regular symbol lottery. The normal state can be described as a state in which the regular mechanism 54 is less likely to be in an open state (difficult ball entry state). In the shortened time state, it is easier to get the game ball into the second start gate 49 (to win a prize) compared to the normal state. In other words, it is easier to obtain an opportunity to draw the second special symbol. In the shortened time state, it is more advantageous for the player to shoot to the right so that the game ball passes through the gate 48 in order to obtain an opportunity to draw the second special symbol than to shoot to the left. In other words, the shortened time state is a game state in which shooting to the right is recommended. In this embodiment, the second special symbol draw based on the entry of the game ball into the second start gate 49 has a higher probability of determining a transition to the special game state than the first special symbol draw. In other words, the probability of determining a transition to the special game state is higher in the shortened time state than in the normal state. In this embodiment, the shortened time state, in which it is easier to get the game ball into the second start gate 49 than in the normal state, may be referred to as the high base state, and the normal state may be referred to as the low base state.
[0133] In the time-saving mode, when a regular win is achieved in the regular symbol lottery, there is a 1 / 100 chance that the long opening pattern will be selected for the regular mechanism 54. Therefore, it is easier to get the game balls into the second start opening 49 compared to the normal state. In the time-saving mode, when a regular win is achieved in the regular symbol lottery, there is a 1 / 100 chance of winning the second special symbol lottery. In the time-saving mode, the probability of winning the long opening pattern in the regular symbol lottery (1 / 100) is effectively the probability of winning the second special symbol lottery and transitioning to the special game state. In the time-saving mode, it is more advantageous for the player to shoot to the right than to shoot to get the game balls through the passage gate 48 in order to get the chance of winning the regular symbol lottery (second special symbol lottery). In other words, the time-saving mode is a game state in which you should shoot to the right.
[0134] (Conditions for ending the shortened time state) In the gaming machine of this embodiment, a first time-saving state termination condition, a second time-saving state termination condition, and a third time-saving state termination condition are set as termination conditions for the time-saving state. The gaming state control means 250 terminates the time-saving state and transitions the gaming state back to the normal state based on the fulfillment of any of the termination conditions.
[0135] (Conditions for ending the first shortened working hours) The first time-saving mode termination condition is based on the number of times the regular symbol lottery is performed (the number of times the regular symbols are displayed or the number of times the regular feature 54 is activated). In this embodiment, the first time-saving mode termination condition is met when the number of times the regular symbol lottery is performed in the time-saving mode reaches the number set at the end of the special game state (the start of the time-saving mode) (the first time-saving mode count). The main memory 290 of the main control board 200 is provided with a first counter 2931 capable of counting the number of times the normal symbol lottery is performed in the time-saving state (number of times the normal symbols are displayed or the number of times the normal mechanism 54 is activated). When the main control board 200 (game state control means 250) transitions to the time-saving state at the end of the special game state, it sets the value of the first counter 2931 to the number of first time-saving rounds (in this embodiment, "100") corresponding to the winning symbol (type), and subtracts "1" from the value of the first counter 2931 each time the normal symbol lottery is performed. When the value of the first counter 2931 reaches "0" based on the execution of the last normal symbol lottery in the time-saving state, it determines that the first time-saving end condition has been met, ends the time-saving state, and starts the normal state.
[0136] (Conditions for ending the second shortened time) The second time-saving mode termination condition is based on the number of times the second special symbol is displayed in a variation state. In this embodiment, the second time-saving mode termination condition is met when the number of times the second special symbol is displayed in a variation state during the time-saving mode reaches the number of times (second time-saving mode count) set at the end of the special game state (start of the time-saving mode). The main memory 290 of the main control board 200 is provided with a second counter 2932 capable of counting the number of times the second special symbol is displayed in a time-saving state. When the main control board 200 (game state control means 250) transitions to a time-saving state at the end of the special game state, it sets the value of the second counter 2932 to the number of second time-saving rounds (in this embodiment, "1") corresponding to the winning symbol (type), and subtracts "1" from the value of the second counter 2932 each time the second special symbol is displayed in a time-saving state. When the value of the second counter 2932 reaches "0", it determines that the condition for ending the second time-saving state has been met, and terminates the time-saving state at the start of the second special symbol display that triggered the meeting of the second time-saving state termination condition, and starts the normal state.
[0137] (Conditions for ending the third shortened working hours) The third time-saving mode termination condition is based on the number of times the first special symbol is displayed and the number of times the second special symbol is displayed. Here, the sum of the number of times the first special symbol is displayed and the number of times the second special symbol is displayed is called the total number of display variations. In this embodiment, the third time-saving mode termination condition is met when the total number of display variations in the time-saving mode reaches the number set at the end of the special game state (the start of the time-saving mode) (the third time-saving mode count). The main memory 290 of the main control board 200 is provided with a third counter 2933 capable of counting the total number of display variations in the time-saving state. When the main control board 200 (game state control means 250) transitions to the time-saving state at the end of the special game state, it sets the value of the third counter 2933 to the number of third time-saving rounds (4 in this embodiment) corresponding to the type of winning symbol, and subtracts "1" from the value of the third counter 2933 each time a display variation of a special symbol (first special symbol or second special symbol) begins. When the value of the third counter 2933 reaches "0", it determines that the condition for ending the third time-saving state has been met, and terminates the time-saving state and starts the normal state at the start of the display variation of the special symbol that triggered the meeting of the third time-saving state termination condition.
[0138] In this embodiment, the determination of whether the time-saving state termination condition has been met is made by whether the result of subtracting (decrementing) the initial values set in the various counters reaches a threshold (for example, "0"). However, it is also possible to determine whether the time-saving state termination condition has been met by comparing the result of adding (incrementing) the various counters with the determination value. Furthermore, in this embodiment, a third counter 2933 capable of counting the total number of display variations in the time-saving state is provided. However, the embodiment is not limited to this, and a counter capable of counting the number of display variations of the first special symbol in the time-saving state and a counter (second counter 2932) capable of counting the number of display variations of the second special symbol in the time-saving state may be used, and "1" may be added to either counter based on the start of the display variation of the special symbol in the time-saving state, and it may be determined whether or not the sum of both counters has reached the third time-saving count (4).
[0139] In this embodiment, the same number of time-saving rounds (time-saving round termination conditions) are set at the end of the special game state whether a 10R win (winning symbol 1, winning symbol 3) or a 2R win (winning symbol 2, winning symbol 4) is achieved. However, the system is not limited to this, and may be configured so that different number of time-saving rounds (time-saving round termination conditions) are set at the end of the special game state (for example, the first number of time-saving rounds may be different).
[0140] (Preliminary assessment) As described above, the special symbol lottery means 230 receives a detection signal from the first start-up switch 100, which detects each game ball entering the first start-up opening 46, and obtains a random value for special symbol lottery from the random number generation means 210, and stores it as the first special random value in the special random number storage means 2914 of the main memory 290. The special symbol lottery means 230 also reads the first special random value from the special random number storage means 2914 and performs processes such as jackpot determination and symbol determination as part of the special symbol lottery. The special symbol lottery means 230 (pre-determination means) performs pre-determination processing, such as pre-jackpot determination processing and pre-symbol determination processing, when storing the first special random value in the special random number storage means 2914 (before the special symbol lottery is performed). When the special symbol lottery means 230 receives a detection signal from the first start switch 100 and obtains a random value for special symbol lottery (lottery information) from the random number generation means 210, it performs pre-determination processing, such as pre-jackpot determination processing and pre-symbol determination processing, on the first special random value, according to the game state and the number of reserved balls at that time, before storing it as the first special random value. Furthermore, the pre-determination process may be configured to execute a dedicated pre-determination process (pre-jackpot determination process, pre-symbol determination process) rather than the same process (for example, a lottery process based on the same table) that is executed when the variation based on the random value for special symbol lottery that is actually stored as pending is executed. In addition, the pre-determination process may be configured to perform a pre-determination regarding the variation time of the special symbol. The special symbol lottery means 230 transmits the pre-determination results, including the results of the pre-jackpot determination process, pre-symbol determination process, etc., as pre-determination result information to the sub-control board 202 (performance control means 300), and stores the pre-determination results in association with the first special random value that was the subject of the pre-determination process.
[0141] As described above, the special symbol lottery means 230 receives a detection signal from the second start port switch 103, which detects each game ball entering the second start port 49, and obtains a random value for special symbol lottery from the random number generation means 210, and stores it as a second special random value in the special random number storage means 2914 of the main memory 290. The special symbol lottery means 230 also reads the second special random value from the special random number storage means 2914 and performs processes such as jackpot determination and symbol determination as part of the special symbol lottery. The special symbol lottery means 230 (pre-determination means) performs pre-determination processing such as pre-jackpot determination processing and pre-symbol determination processing when storing the second special random value in the special random number storage means 2914 (before the special symbol lottery is performed). When the special symbol lottery means 230 receives a detection signal from the second start switch 103 and obtains a random value for special symbol lottery (lottery information) from the random number generation means 210, it performs pre-determination processing such as pre-jackpot determination processing and pre-symbol determination processing on the second special random value, according to the game state and the number of reserved balls at that time, before storing it as the second special random value. Furthermore, the pre-determination process may be configured to execute a dedicated pre-determination process (pre-jackpot determination process, pre-symbol determination process) rather than the same process (for example, a lottery process based on the same table) that is executed when the variation based on the random value for special symbol lottery that is actually stored as pending is executed. In addition, the pre-determination process may be configured to perform a pre-determination regarding the variation time of the special symbols. The special symbol lottery means 230 transmits the pre-determination results, including the results of the pre-jackpot determination process, pre-symbol determination process, etc., as pre-determination result information to the sub-control board 202 (performance control means 300), and stores the pre-determination results in association with the second special random value that was the subject of the pre-determination process.
[0142] As described above, the normal symbol lottery means 220 receives a detection signal from the gate switch 102, which detects each game ball passing through the passage gate 48, and obtains a random value for normal symbol lottery from the random number generation means 210 and stores it in the normal random number storage means 2912 of the main memory 290. The normal symbol lottery means 220 also reads the random value for normal symbol lottery from the normal random number storage means 2912 and performs normal win determination processing, normal symbol determination processing, etc., as part of the normal symbol lottery. The normal symbol lottery means 220 (pre-determination means) performs pre-determination processing such as pre-normal win determination processing and pre-normal symbol determination processing when storing random values for normal symbol lottery in the normal random number storage means 2912 (before normal symbol lottery is performed). Based on the detection signal input from the gate switch 102, the normal symbol lottery means 220 obtains random values for normal symbol lottery (lottery information) from the random number generation means 210, and performs pre-determination processing such as pre-normal win determination processing and pre-normal symbol determination processing for the random values for normal symbol lottery, according to the game state and the number of reserved balls at that time. Furthermore, the pre-determination process may be configured to execute a dedicated pre-determination process (pre-regular win determination process, pre-regular symbol determination process) rather than the same process (for example, a lottery process based on the same table) that is executed when the variation based on the random values for the regular symbol lottery stored as pending is actually performed. In addition, the pre-determination process may be configured to perform a pre-determination regarding the variation time of the regular symbols. The regular symbol lottery means 220 transmits the pre-determination results, including the results of the pre-regular win determination process, pre-regular symbol determination process, etc., as pre-determination result information to the sub-control board 202 (performance control means 300), and stores the pre-determination results in association with the random values for the regular symbol lottery that were the subject of the pre-determination process.
[0143] (Winning with 2 game balls) Based on winning the special symbol lottery (first special symbol lottery) in the normal state, the game transitions to a special game state (first win), and after the special game state ends, it transitions to a time-saving state. In the time-saving state, if the normal symbol lottery is won and the long opening pattern of the normal mechanism 54 is set (long opening is won), the LCD display 32 executes an effect (Aim effect) that instructs the player to aim the game ball at the second start port 49 (encourages the player to put the game ball into the second start port 49). In other words, when the effect control means 300 receives information from the main control board 200 indicating the decision (execution) of the long opening of the normal mechanism 54, it executes the Aim effect. Figure 13 shows the state when the Aim effect is executed on the LCD display 32. In the Aim effect, an image is displayed that encourages the player to put the game ball into the second start port 49. The image includes the words "Aim!!" and an arrow pointing towards the second starting opening 49. Additionally, a meter that indicates the remaining time for the long opening of the regular mechanism 54 may be displayed as part of the "Aim!!" display (image). This meter corresponds to the remaining opening time (6 seconds) of the regular mechanism 54; for example, it starts with a full gauge and decreases as the remaining opening time decreases. A display that combines the arrow and the meter may also be shown.
[0144] In the shortened time state, if the result of the regular symbol lottery is a long opening (when the result of the regular symbol lottery is a predetermined result favorable to the player), the regular mechanism 54 opens for a long time (the regular mechanism 54 is displaced to a state that makes it easy for game balls to enter the second start opening 49). In this embodiment of the game machine, while the regular mechanism 54 is open for one long time (total of 6 seconds), the first game ball enters the second start opening 49 (wins a prize), and based on that entry, the display of the second special symbol changes, and furthermore, a second game ball enters the second start opening 49, and the second special random value can be held. In other words, during one long opening of the regular mechanism 54, multiple (2) game balls can enter (win a prize) the second start opening 49. Furthermore, in this embodiment, the closing condition of the normal mechanism 54 is met based on the entry of two game balls (a specified number of balls, a specified number) into the second starting port 49, and the normal mechanism 54 closes (the normal mechanism 54 is displaced in a manner that makes it difficult for game balls to enter the second starting port 49).
[0145] In the gaming machine of this embodiment, multiple (2) game balls can enter the second starting port 49 during a single long opening, and a special game (special game state) can be executed in accordance with the entry of these multiple (2) game balls. In other words, a special game can be executed that corresponds to obtaining a win (a specific result) in accordance with the entry of multiple (2) game balls into the second starting port 49.
[0146] Hereinafter, during one long opening of the regular mechanism 54, the first game ball to enter the second start opening 49 will be referred to as the "first game ball," and the last game ball to enter will be referred to as the "second game ball." In this embodiment, since a win (minor win) is always achieved in the second special symbol lottery, the result of the special symbol lottery related to the first game ball may be referred to as the "first win," and the result of the special symbol lottery related to the second game ball (pre-determined result) may be referred to as the "second win." In this embodiment, if multiple (2) game balls enter the second start opening 49 during one long opening, the special game (special game state) based on the first win will be executed, followed by the special game (special game state) based on the second win.
[0147] Here, using Figure 14, we will explain the control when the first win is a 2R win and the second win is a 10R win. In the time-saving state, the main control board 200 opens the normal mechanism 54 for a long time based on the winning of a long opening, allowing the game ball to enter the second starting opening 49.
[0148] The main control board 200 performs a second special symbol lottery based on a second special random value obtained based on the entry of the first game ball into the second start port 49, and displays the second special symbol in a variable manner. The main control board 200 performs a second special symbol lottery (pre-determination) based on the second special random value obtained when the second game ball enters the second start port 49, associates the pre-determination result (win) with the second special random value, and stores the second special random value. The main control board 200 closes the normal mechanism 54 based on the entry of the second game ball into the second start opening 49. The main control board 200 stops the variation of the second special symbol, and based on the fact that a win has been achieved, opens the special mechanism 56 and sets the distribution means to a state where it can pass through a specific area, making it possible for the game ball to pass through the specific area 51. The main control board 200 also executes a special game based on the detection that the game ball has passed through the specific area 51.
[0149] The main control board 200 executes a second special symbol lottery (based on the held symbols) upon the end of the special game (2R), and displays the second special symbol in a variable manner. The main control board 200 stops the variation of the second special symbol, and based on the fact that a win has been achieved, opens the special mechanism 56 and sets the distribution means to a state where it can pass through a specific area, making it possible for the game ball to pass through the specific area 51. The main control board 200 also executes a special game based on the detection that the game ball has passed through the specific area 51. The main control board 200 transitions to a time-saving state based on the end of the special game (10R).
[0150] The time-saving state is set when the special game (2R) based on the first win ends, but immediately afterwards the second special symbol related to the second win starts to change, and the conditions for ending the time-saving state (the second time-saving end conditions mentioned above) are met, so the time-saving state ends and the normal state is set. In this normal state, the normal symbol lottery table 1 shown in Figure 8(a) is selected in the normal symbol lottery, so the long opening is not set for the normal mechanism 54.
[0151] The number of rounds of the time-saving mode (time-saving mode termination condition) that is entered after the completion of the special game (special game equivalent to two wins) corresponding to the entry of multiple (two) game balls can be said to be set based on the second (last) win. In Figure 14, the second win is a 10R win, and the number of rounds of time-saving mode (time-saving mode termination condition) corresponding to that win is set based on the completion of the special game (10R), and the player transitions to the time-saving mode. If the second (last) win is a 2R win, the number of rounds of time-saving mode (time-saving mode termination condition) corresponding to that win is set based on the completion of the special game (2R), and the player transitions to the time-saving mode.
[0152] (Winning animation) The performance control means 300 can receive the result of the special symbol lottery based on the entry of the first game ball (the one in question) and the result of the pre-determination (special symbol lottery) based on the entry of the second game ball (reserved 1) during the period from the start to the end of one long opening. When the performance control means 300 receives the result of the special symbol lottery based on the entry of the first game ball and the result of the special symbol lottery based on the entry of the second game ball, it can determine the type of win (winning combination) and execute a win performance (bonus performance) according to the type of win (winning combination).
[0153] Here, if the first win is a 2R win and the second win is also a 2R win, we will write it as "2R+2R". Also, if the first win is a 10R win and the second win is also a 2R win, we will write it as "10R+2R". Also, if the first win is a 2R win and the second win is also a 10R win, we will write it as "2R+10R". Also, if the first win is a 10R win and the second win is also a 10R win, we will write it as "10R+10R".
[0154] The performance control means 300 executes a normal win animation when the winning combination is "2R+2R" (total number of rounds is 4R). The performance control means 300 executes a special win animation when the winning combination is "10R+2R", "2R+10R", or "10R+10R" (total number of rounds is 12R or more). The normal win animation and the special win animation differ in their presentation style (displays, etc.), and the special win animation is designed to suggest (notify) that the number of prize balls is relatively large.
[0155] As shown in Figure 14, the performance control means 300 executes the "Aim!" performance via the liquid crystal display 32, etc., based on the start of the long opening of the normal mechanism 54 (reception of the normal opening command) during the time-saving state. The performance control means 300 may also start the "Aim!" performance based on the winning of the long opening, start the "Aim!" performance during the variation of the normal symbols related to the long opening, or start the "Aim!" performance based on the cessation of the variation of the normal symbols related to the long opening. By configuring the "Aim!" performance to start earlier and prompting the entry of game balls into the second start port 49 (charging) at an earlier timing, it is possible to prevent a situation in which the player is unable to enter multiple (2) game balls into the second start port 49 during the long opening of the normal mechanism 54 (charging incomplete).
[0156] The performance control means 300 executes (starts) a winning animation (normal winning animation or special winning animation) based on the cessation of the display of the second special symbol based on the entry of the first game ball. As a modified example, the performance control means 300 may also start the winning animation based on the entry of the second (last) game ball.
[0157] The performance control means 300 does not interrupt the winning animation between the end of the special game based on the first win (e.g., 2R) and the start of the special game based on the second win (e.g., 10R). In other words, the performance control means 300 can execute a series of (seamless) winning animations that span both the special game based on the first win (e.g., 2R) and the special game based on the second win (e.g., 10R). In other words, the performance control means 300 can execute winning animations for two wins (winning animations corresponding to two wins).
[0158] Figure 14 shows the case when the performance control means 300 executes a special win performance. The performance control means 300 starts the special win performance based on the cessation of the display of the second special symbol based on the entry of the first game ball. In the special win performance, an opening performance is executed first, followed by the main performance. In the opening performance, an image is displayed to announce the start of the special game. In addition, the (total) payout obtained from the two wins may be announced in the opening performance (a payout announcement performance may be executed).
[0159] After the opening sequence, the main sequence begins, displaying predetermined characters and information related to the special game (special game information). The special game information includes the sequence name ("Special Win"), attacker icons (multiple black circles in the diagram), payout display, and a right-shooting indicator (right-pointing arrow) instructing the player to shoot to the right. In this embodiment, one round of the special game ends when multiple (10) game balls enter the large prize pocket 50, and the attacker icons are composed of multiple icons corresponding to these multiple game balls. As the special game begins and game balls enter the large prize pocket 50, one icon on the attacker icon is removed (hidden).
[0160] The performance control means 300 does not terminate the special win performance upon the end of the special game (2R) based on the first win, but continues to execute (continue) the special win performance until the end of the special game (10R) based on the second win. The payout display (number of acquired prize balls display) is set up so that the payout acquired in the special game based on the second win is added (accumulated) to the payout acquired in the special game based on the first win.
[0161] Thus, in the shortened time state, multiple (2) game balls enter the second start port 49 during a single long opening, and while a special game (special game state) corresponding to the entry of these multiple (2) game balls is being executed, the performance control means 300 can execute a winning performance (normal winning performance or special winning performance). In this embodiment, the winning performance may be referred to as the first performance.
[0162] (Irregular situation) In this embodiment, the time for the normal symbols to change when a long opening is won in the time-saving state is set to be relatively long, and this change is a change with a reach. A change with a reach is a change in which a reach animation is performed, in which the change of the left animation symbol 350 and the right animation symbol 354 stops, the middle animation symbol 352 starts changing, and the stopped left animation symbol 350 and the right animation symbol 354 become the same type of animation symbol.
[0163] Furthermore, in this embodiment, the variation time of the first special symbol in the time-saving state is an ultra-short variation (variation time of approximately 0.5 seconds), and this variation time is (extremely) shorter than the variation time of the normal symbol when a long opening is won in the normal symbol lottery in the time-saving state (variation time of the normal symbol related to the long opening). For this reason, an irregular situation (state) may occur in which, while the variation display of the normal symbol related to the long opening is being performed after winning a long opening in the time-saving state, the variation display of the first special symbol is performed multiple times, the third time-saving termination condition described above is met, and the time-saving state ends (transitions to the normal state). The following will specifically describe what happens when this irregular situation occurs.
[0164] (Pattern 1) Using Figure 15, we will explain the case where, during the time-saving state, while the regular symbols related to the long opening are being displayed, the first special symbol is displayed five times, and the fifth display of the first special symbol is related to a loss (a losing display) (the first pattern).
[0165] The main control board 200 starts displaying the variation of the regular symbols related to the long opening based on the fact that a long opening has been won in the regular symbol lottery. The determined opening pattern (long opening) of the regular mechanism 54 is stored when the regular symbol lottery is executed (when the variation of the regular symbols begins). The main control board 200 executes the first special symbol lottery (first time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it displays the first special symbol in a variable state and then displays it stopped. The main control board 200 executes the first special symbol lottery (second time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it displays the first special symbol in a variable state and then displays it stopped. The main control board 200 executes the first special symbol lottery (third time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it displays the first special symbol in a variable state and then displays it stopped. The main control board 200 executes the first special symbol lottery (4th time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it displays the first special symbol in a variable state and then displays it stopped.
[0166] The first to fourth variations of the first special symbol described above are extremely short variations (approximately 0.5 seconds) because they occur in a time-saving state (the variation starts in a time-saving state). The main control board 200 (game state control means 250) ends the time-saving state and starts the normal state when the fourth variation of the first special symbol begins, which triggers the fulfillment of the third time-saving end condition. With this transition to the normal state (end of the time-saving state), the remaining number of time-saving rounds (the number of remaining normal symbol variations displayed until the time-saving state ends) becomes "0".
[0167] The main control board 200 executes the first special symbol lottery (5th time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it causes the first special symbol to change and be displayed. The 5th change of the first special symbol is a change in the normal state (the change starts in the normal state), so the change time is longer than the change in the time-saving state (a longer change time is set). Specifically, in the normal state, the change time is determined by referring to a different change pattern table than in the time-saving state, and when this table is referred to, the probability of determining a longer change time than in the time-saving state is higher (higher probability includes a probability of 100%). In this example, the 5th change of the first special symbol is a losing change, but even for a losing change, a relatively long change time is set.
[0168] The main control board 200 stops the display of the normal symbols related to the long opening. The main control board 200 stops the regular symbol in a manner corresponding to a long opening win, and then opens the regular mechanism 54 for a long time (total of 6 seconds). As shown in Figure 15, in this example, the fluctuation display of the first special symbol (losing fluctuation) continues while the regular mechanism 54 is in a long opening. In other words, the fluctuation of the first special symbol stops after the long opening of the regular mechanism 54 ends (after the regular mechanism 54 closes). To put it another way, the fluctuation of the first special symbol is executed across the opening time of the long opening of the regular mechanism 54.
[0169] While the regular mechanism 54 is in a long open state, the first game ball enters the second start port 49. However, the main control board 200 is executing the display of the first special symbol's variation, and therefore cannot immediately execute (start) the second special symbol lottery (display of the second special symbol's variation) based on this ball's entry. For this reason, the main control board 200 stores the second special random value in the second special reserve memory area 1. Furthermore, even if the second game ball enters the second start port 49, the main control board 200 cannot store the second special random value based on this entry (because the maximum number of second special random values that can be stored is one). The main control board 200 closes the regular mechanism 54 based on the entry of a specified number (2) game balls into the second start port 49.
[0170] In Figure 15, the change in the first special symbol when the first game ball enters the second starting opening 49 is considered the fifth change, but it is not limited to this; any change in the first special symbol from the fifth change onwards may also be used.
[0171] In this embodiment, the gaming machine is configured such that if multiple (2) gaming balls enter the second start port 49 during a single long opening, a special game (two winning games) corresponding to the number of gaming balls that entered can be executed. However, if the above-mentioned irregular situation occurs, only a win for one reserved ball (one winning game) will be executed.
[0172] The main control board 200 stops the first special symbol in a manner corresponding to a losing outcome, and then starts the display of the second special symbol's variation (winning variation) based on the reserved second special random value. The main control board 200 stops the second special symbol and, based on the fact that a win has been achieved, opens the special mechanism 56 and sets the distribution means to pass through the specific area, making it possible for the game ball to pass through the specific area 51. The main control board 200 also executes a special game based on the detection that the game ball has passed through the specific area 51.
[0173] Next, the control of the effects will be explained. The effects control means 300 executes the display of variations (effects) and the display of stops (effects) of the special effects symbols in response to the display of variations and stops of the normal symbols in the time-saving state. In this example, the game state transitions to the normal state while the display of variations of the special effects symbols is being executed, but the effects control means 300 continues to execute effects (display of variations and stops of normal symbols) according to the time-saving state at least until the variation ends (stops).
[0174] In the shortened time state, the performance control means 300 executes the "Aim!" performance via the LCD display 32 or the like based on the start of the long opening of the normal mechanism 54 (reception of the normal opening command). As described above, in the absence of irregular circumstances, the performance control means 300 executes a winning performance (first performance) according to the winning combination after the "Aim!" performance. However, in irregular circumstances, the winning combination cannot be determined, so the performance control means 300 cannot execute the winning performance (first performance).
[0175] The performance control means 300 determines whether a specific condition is met when the normal mechanism 54 closes based on the entry of a specified number (2) game balls into the second start port 49 (at the end of the long opening of the normal mechanism 54), namely, "the first special symbol is in a variable display (or stopped display), and (one) second special random value is held in the second special reserve memory area 1." If the performance control means 300 determines that the specific condition is met, it executes (starts) an irregular performance (a performance specifically for irregular events) based on the closing of the normal mechanism 54 (at the end of the long opening of the normal mechanism 54) (based on the reception of the normal ending command). The irregular performance differs in its manner from the winning performance described above. In this embodiment, the irregular performance may be referred to as the second performance.
[0176] In this embodiment, the performance control means 300 displays a special image V (an image for irregular wins) containing a predetermined character on the liquid crystal display 32 as an irregular performance. Note that the opening performance is not executed in irregular performances. In this embodiment, the special image V is a still image (single picture), but it may also be a moving image (movie).
[0177] As described above, after the closing of the regular mechanism 54, the special game (2R in this example) begins after the first special symbol stops and the second special symbol changes and stops. The performance control means 300 continues to execute the irregular performance (display of special image V) that was started based on the closing of the regular mechanism 54 until the special game ends.
[0178] For example, if an irregular situation occurs and the system is configured so that an effect corresponding to the game state is executed (started) based on the closing of the normal mechanism 54 (end of the "Aim" effect), that is, if an effect corresponding to the normal state (left-handed game state) is executed (started), and then an effect corresponding to the special game is executed (started) based on the start of the special game, the player may not understand the situation and may feel uncomfortable (confused). In this embodiment, the display of the special image V is started based on the closing of the normal mechanism 54, and the display of the special image V continues until the special game ends. By configuring it in this way, the discomfort given to the player can be reduced compared to when the effect switches according to the game state.
[0179] Furthermore, in Figure 15, when a performance corresponding to the game state (normal state, left-handed game state) is initiated based on the closing of the ordinary mechanism 54, the player may stop playing to the right at that point. However, by displaying special image V based on the closing of the ordinary mechanism 54 and continuing to display special image V, it is possible to prevent the player from stopping playing to the right. Special image V can be said to be an image that can suggest the acquisition of a win (a win for one reserved, an irregular win) based on the reserved second special random value, and can encourage the player to continue playing to the right.
[0180] The performance control means 300 may, during the execution of an irregular performance (while the special image V is displayed), display a message to the player prompting the game ball to pass through a specific area 51 (indicating that the game ball can pass through the specific area 51) based on the stopping of the second special symbol (stopping in a winning manner) or the start of a winning game (minor win, major win) based on the stopping of the second special symbol. Displaying this message can prevent a situation from occurring where the passage of the game ball through the specific area 51 is not detected and the special game is not started (the game returns to the normal state). In addition, the performance control means 300 may, during the execution of an irregular performance (while the special image V is displayed), display a right-shooting message to the player instructing them to shoot to the right based on the stopping of the second special symbol (stopping in a winning manner) (or based on the start of a special game). By displaying a "right-hand shooting" indicator at the appropriate time to begin shooting to the right, it is possible to prevent players from wasting game balls between the closing of the regular mechanism 54 and the stopping of the second special symbol.
[0181] In this embodiment, by displaying the special image V at an appropriate timing, that is, when the normal mechanism 54 closes before the special game starts, it is possible to suggest (make the player understand) that an irregular situation has occurred. Furthermore, during the execution of the irregular effect (even after the special game has started), at least some of the special game information (e.g., payout display) is not displayed. This also suggests to the player that an irregular situation (an irregular win) has occurred.
[0182] Although not shown in the diagram, mini symbols are displayed in the lower right corner of the screen during the execution of irregular effects. The mini symbols are effect symbols that correspond to the variation (stopping) of special symbols, similar to the main effect symbols (left effect symbol 350, middle effect symbol 352, and right effect symbol 354 in Figure 11), but are smaller in display size than the main effect symbols. In this embodiment, the mini symbols consist of a mini left effect symbol, a mini middle effect symbol, and a mini right effect symbol. The mini symbols consist only of numbers and do not include any decorative parts. Even when an irregular effect is executed, the player can understand that the special symbols are varying, etc., by checking the mini symbols.
[0183] (Second pattern) Using Figure 16, we will explain the case where, during the time-saving state, while the regular symbols related to the long opening are being displayed, the first special symbol is displayed five times, and the fifth display of the first special symbol is related to a win (winning display) (the second pattern).
[0184] The main control board 200 starts displaying the variation of the regular symbols related to the long opening based on the fact that a long opening has been won in the regular symbol lottery. The determined opening pattern (long opening) of the regular mechanism 54 is stored when the regular symbol lottery is executed (when the variation of the regular symbols begins). The main control board 200 executes the first special symbol lottery (first time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it displays the first special symbol in a variable state and then displays it stopped. The main control board 200 executes the first special symbol lottery (second time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it displays the first special symbol in a variable state and then displays it stopped. The main control board 200 executes the first special symbol lottery (third time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it displays the first special symbol in a variable state and then displays it stopped. The main control board 200 executes the first special symbol lottery (4th time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it displays the first special symbol in a variable state and then displays it stopped.
[0185] The first to fourth variations of the first special symbol described above are extremely short variations (approximately 0.5 seconds) because they occur in a time-saving state (the variation starts in a time-saving state). The main control board 200 (game state control means 250) ends the time-saving state and starts the normal state when the fourth variation of the first special symbol begins, which triggers the fulfillment of the third time-saving end condition. With this transition to the normal state (end of the time-saving state), the remaining number of time-saving rounds (the number of remaining normal symbol variations displayed until the time-saving state ends) becomes "0".
[0186] The main control board 200 executes the first special symbol lottery (5th time) based on the first special random value obtained based on the entry of a game ball into the first start port 46. That is, it causes the first special symbol to change display. The 5th change of the first special symbol is a change in the normal state (the change starts in the normal state), so the change time is longer than the change in the time-saving state (a longer change time is set). Specifically, in the normal state, the change time is determined by referring to a different change pattern table than in the time-saving state, and when this table is referred to, the probability of determining a longer change time than in the time-saving state is higher (higher probability includes a probability of 100%). In this example, the 5th change of the first special symbol is a winning change, and a relatively long change time is set.
[0187] The main control board 200 stops the display of the normal symbols related to the long opening. The main control board 200 stops the regular symbols in a manner corresponding to a long opening win, and then opens the regular mechanism 54 for a long time (total of 6 seconds). As shown in Figure 16, in this example, the fluctuation display of the first special symbol (winning fluctuation) continues while the regular mechanism 54 is in a long opening. In other words, the fluctuation of the first special symbol stops after the long opening of the regular mechanism 54 ends (after the regular mechanism 54 closes). To put it another way, the fluctuation of the first special symbol is executed across the opening time of the long opening of the regular mechanism 54.
[0188] While the regular mechanism 54 is in a long open state, the first game ball enters the second start port 49. However, the main control board 200 is executing the display of the first special symbol's variation, and therefore cannot immediately execute (start) the second special symbol lottery (display of the second special symbol's variation) based on this ball's entry. For this reason, the main control board 200 stores the second special random value in the second special reserve memory area 1. Furthermore, even if the second game ball enters the second start port 49, the main control board 200 cannot store the second special random value based on this entry (because the maximum number of second special random values that can be stored is one). The main control board 200 closes the regular mechanism 54 based on the entry of a specified number (2) game balls into the second start port 49.
[0189] After the main control board 200 stops and displays the first special symbol in a manner corresponding to a win, it opens the special mechanism 56 and sets the distribution means to a state where it can pass through a specific area, making it possible for the game ball to pass through the specific area 51, based on the fact that a win has been achieved. Furthermore, based on the detection that the game ball has passed through the specific area 51, the main control board 200 executes a special game.
[0190] When the special game ends, the main control board 200 starts displaying the second special symbol based on the reserved second special random value (winning variation). After the main control board 200 stops and displays the second special symbol in a manner corresponding to a win, it opens the special mechanism 56 and sets the distribution means to a state where it can pass through a specific area, making it possible for the game ball to pass through the specific area 51, based on the fact that a win has been achieved. Furthermore, based on the detection that the game ball has passed through the specific area 51, the main control board 200 executes a special game.
[0191] Next, the control of the effects will be explained. The effects control means 300 executes the display of variations (effects) and the display of stops (effects) of the special effects symbols in response to the display of variations and stops of the normal symbols in the time-saving state. In this example, the game state transitions to the normal state while the display of variations of the special effects symbols is being executed, but the effects control means 300 continues to execute effects (display of variations and stops of normal symbols) according to the time-saving state at least until the variation ends (stops).
[0192] The performance control means 300 executes the "Aim!" performance via the LCD display 32, etc., based on the start of the long opening of the normal mechanism 54 (reception of the normal opening command) during the time-saving state. The performance control means 300 determines whether the specific condition that "the first special symbol is in a variable display (or stopped display) and (one) second special random value is held in the second special reserve memory area 1" is met when the normal mechanism 54 closes (end of the long opening) based on the entry of a specified number (2) game balls into the second start port 49. If the performance control means 300 determines that the specific condition is met, it executes (starts) an irregular performance (an irregular performance) based on the closing of the normal mechanism 54 (based on the reception of the normal ending command at the end of the long opening of the normal mechanism 54).
[0193] As described above, after the closing of the regular mechanism 54, the stopping of the first special symbol, a special game based on a win related to the first special symbol, the movement and stopping of the second special symbol, and a special game based on a win related to the second special symbol are executed. However, the performance control means 300 continues to execute the irregular performance (display of special image V) that was started based on the closing of the regular mechanism 54 until the special game based on a win related to the second special symbol is completed.
[0194] In this case, the "win related to the first special symbol" is a win obtained under normal circumstances. In the special game based on this win, the performance control means 300 can be configured to execute a win animation (the same animation as the first win). However, in this embodiment, once an irregular animation is started, it is configured to continue executing the irregular animation until the special game based on the win related to the second special symbol (irregular win) ends.
[0195] In this embodiment, the display of the special image V is initiated based on the closing of the ordinary mechanism 54, and the display of the special image V continues until the special game (a special game based on a win related to the second special symbol) ends. This configuration reduces the sense of discomfort given to the player compared to cases where the effects switch according to the game state. Furthermore, by displaying the special image V based on the closing of the ordinary mechanism 54 and continuing to display the special image V, it is possible to prevent the player from stopping playing to the right.
[0196] The performance control means 300 may, during the execution of an irregular performance (while the special image V is displayed), display a right-hand shot indicator to instruct the player to shoot to the right based on the stopping of the special symbol (stopping in a winning manner) (or based on the start of a special game). By displaying the right-hand shot indicator at the timing when right-hand shooting should begin, it is possible to suppress the player from wasting game balls between the closing of the normal mechanism 54 and the stopping of the special symbol.
[0197] The performance control means 300 may, during the execution of an irregular performance (while the special image V is displayed), display a message to the player prompting the game ball to pass through a specific area 51 (indicating that the game ball can pass through the specific area 51) based on the stopping of a special symbol (stopping in a winning manner) or the start of a winning game (minor win, major win) based on the stopping of a special symbol. Displaying this message can prevent a situation from occurring where the passage of the game ball through the specific area 51 is not detected and the special game is not started (the game returns to the normal state).
[0198] As shown in Figure 16, the performance control means 300 starts an irregular performance (display of special image V) based on the closing of the normal mechanism 54 (reception of the normal ending command). However, if the variation of the first special symbol that is being performed while the normal mechanism 54 is long open (during long open time) is a winning variation, the performance control means 300 may display "Waiting" or the like until the variation stops, informing the player that the special game has not yet started (that the big prize slot 50 is not yet open).
[0199] As described above, a win related to the first special symbol is a win in the normal state (low reference state). If the win is obtained in a normal situation, the performance control means 300 will display a display informing the player of the transition to the time-saving state and a warning display to the player during the ending after the special game based on the win (a relatively long period of time). An example of a display informing the player of the transition to the time-saving state is "Entering XX" (XX is the name of the time-saving state). An example of a warning display is "Please be careful not to forget to remove your prepaid card" or "Please be careful not to get addicted." As shown in Figure 16, if the win (win related to the first special symbol) is obtained in an irregular situation, the performance control means 300 will not display a display informing the player of the transition to the time-saving state or a warning display during the ending after the special game based on the win, and will continue to display the special image V. This suppresses the complexity of the display processing and simplifies the processing. Furthermore, the special image V continues to be displayed during the subsequent winning game (special game) based on the held second special random value, resulting in a smooth continuity of the presentation. In other words, it prevents the continuity of the presentation from being disrupted by the display of warning messages or the like.
[0200] In this embodiment, the closing condition for the ordinary feature 54 is met when two game balls enter the second start opening 49 during one long opening, and the ordinary feature 54 closes. If two game balls enter the second start opening 49 during one long opening, a special game (special game state) corresponding to the entry of two game balls is executed. However, it is not limited to "two" but may be two or more predetermined numbers. For example, the ordinary feature 54 may close when three game balls enter the second start opening 49 during one long opening, and if three game balls enter the second start opening 49 during one long opening, a special game (three winning games) corresponding to the entry of three game balls may be executed.
[0201] The gaming machine of this embodiment is A gaming machine comprising a game area (game area 4) on which game balls move, and which launches game balls into the game area in response to the player's operation, A first start port (first start port 46) is located in a predetermined area within the game area, A second start port (second start port 49) is located in a region different from the predetermined region in the game area, A movable member (ordinary mechanism 54) that changes the ease with which the ball enters the second starting opening, An operating opening (passage gate 48 or operating prize opening) that triggers the execution of a normal pattern lottery, which involves displacing the aforementioned movable member to a state where balls can easily enter, In a special game that is performed when the result of a special symbol lottery, which is performed when a ball enters the first or second starting opening, is a specific result, there is a large prize opening (large prize opening 50) that makes it easy for the ball to enter, If a special symbol lottery based on a random number obtained when a ball enters the first or second start opening cannot be performed, a holding storage means (special random number storage means 2914) for storing the obtained random number is provided, The system includes a game state setting means (game state control means 250) that can set game states including a ball-entry easy state (time-saving state) in which the movable member is relatively easy to enter based on the execution of the regular symbol lottery, and a normal game state (normal state) in which the movable member is relatively difficult to enter based on the execution of the regular symbol lottery, In the aforementioned state of easy ball entry, the movable member is configured to be displaced to facilitate the entry of game balls into the second start opening when the result of the ordinary symbol lottery is a predetermined result favorable to the player, and to be displaced to a state that makes it difficult for game balls to enter the second start opening based on the entry of two or more predetermined numbers of game balls into the second start opening. In the aforementioned ball entry easy state, if the result of the ordinary symbol lottery is the predetermined result, and while the movable member is displaced to facilitate the entry of game balls into the second start opening, if a predetermined number of game balls enter the second start opening, a special symbol lottery based on a random value obtained based on the entry of game balls into the second start opening is performed, and the special game corresponding to obtaining the specific result according to the predetermined number is performed, and if the special game is performed, the first performance is performed. In the state where ball entry is easy, the result of the ordinary symbol lottery is the predetermined result, and while the movable member is displaced to a state where game balls can easily enter the second start opening, a variation related to the special symbol lottery based on game balls entering the first start opening is performed. If fewer than the predetermined number of game balls enter the second start opening, a special symbol lottery based on a random value obtained based on the balls entering the second start opening is performed, and the special game corresponding to obtaining the specific result according to the value less than the predetermined number is performed. When the special game is performed, a second performance different from the first performance is performed.
[0202] In the ball-entry-friendly state, if a predetermined number (e.g., 2) of game balls enter the second start opening while the movable member is displaced to facilitate the entry of game balls into the second start opening, the special game corresponding to obtaining the specific result corresponding to the predetermined number is executed, and the first performance is performed. On the other hand, in the ball-entry-friendly state, if a variation related to the special symbol lottery based on the entry of game balls into the first start opening is performed while the movable member is displaced to facilitate the entry of game balls into the second start opening, and fewer than the predetermined number (e.g., 1) of game balls enter the second start opening (an irregular situation occurs), the special game corresponding to obtaining the specific result corresponding to the value less than the predetermined number is executed, and a second performance different from the first performance is performed. By having a performance (second performance) different from the normal performance (first performance) be performed when an irregular situation occurs, it is possible to suggest to the player that an irregular situation has occurred. Furthermore, if an irregular situation occurs, executing a second sequence of events to indicate that an irregular situation has occurred can reduce the sense of unease the player may feel.
[0203] Furthermore, in the gaming machine of this embodiment, the timing at which the first and second effects begin differs. Specifically, the second effect begins earlier than the first effect. As shown in Figure 15, the second effect (irregular effect) begins based on the closing of the normal mechanism 54 (end of long opening). As shown in Figure 14, the first effect (winning effect) begins based on the stopping of the special symbol's movement due to the entry of the first game ball. By making the second effect begin earlier than the normal effect (first effect) when an irregular situation occurs, the player can be notified sooner that an irregular situation has occurred. This makes it less likely for the player to feel uneasy. Furthermore, regarding the first performance (winning performance) shown in Figure 14, it may be configured as follows, rather than being started based on the stopping of the special symbol's movement due to the entry of the first game ball. When the entry of the second game ball occurs and control information regarding the second win is sent (to the performance control means 300), the performance control means 300 may be configured to execute (start) the first performance of the type based on the first win and the second win. In this way, after the normal entry of the second game ball occurs, the first performance (winning performance) based on the entry of the first game ball can be executed.
[0204] In this embodiment, the number of rounds of the third time-saving mode related to the third time-saving mode termination condition is set to "4". The number of rounds of the third time-saving mode when transitioning from the time-saving mode to the special game mode, and then transitioning back to the time-saving mode from the special game mode is set to "4", while the number of rounds of the third time-saving mode when transitioning to the special game mode (first win) based on winning a special symbol lottery (first special symbol lottery) in the normal mode, and then transitioning back to the time-saving mode from the special game mode, may be set to "5" or "6". Even if the first special symbol repeatedly changes and stops based on four reserved symbols (first special random values) in the time-saving mode after the first win, the third time-saving mode termination condition will not be met, and the end of the time-saving mode can be prevented.
[0205] (modified version) In Figures 15 and 16, it is assumed that the fluctuation display of the first special symbol is performed while the regular mechanism 54 is in a long open state. In other words, it is assumed that the first special symbol is fluctuating at the start of the long open state and that this fluctuation continues at the end of the long open state. Now, let's explain the case where the first special symbol is fluctuating at the start of the long open state, but this fluctuation ends before the long open state ends. If the fluctuation of the first special symbol stops while the regular mechanism 54 is in a long open state, the fluctuation of the second special symbol based on the reserved second special random value will start, and as a result, one second special random value will be reserved. In this modified example, the regular mechanism 54 closes (the long open state ends) based on the entry of a specified number of game balls (a predetermined value greater than "2") into the second start port 49. In other words, the regular mechanism 54 does not close with 2 balls entering the second start port 49.
[0206] In this modified version, if the performance control means 300 determines that the fluctuation of the first special symbol stops while the normal mechanism 54 is in a long-open state, it continues to execute the "Aim" performance until the state is reached where "the fluctuation of the first special symbol stops, the fluctuation of the second special symbol begins, and one second special random value is held" (charge complete state). With this configuration, if the first special symbol is fluctuating at the start of the long-open state, but the fluctuation stops during the long-open state, the player can be prompted to insert (charge) multiple (2) game balls into the second start port 49. In other words, the player can be prompted to execute a special game (two winning games) corresponding to the insertion of multiple (2) game balls.
[0207] Furthermore, the present invention is not limited to the embodiments described above, and any component can be modified or omitted without departing from the spirit of the invention. In other words, the configuration of the gaming machine is not limited to that of the embodiments described above. Also, within the scope of the invention, any combination of components of each embodiment is possible. [Explanation of symbols]
[0208] 4. Gaming Area 46 First Starter Port 48 Passage gate (operation opening) 49 Second Starter Port 50 Grand Prize Winners 54. Standard parts (movable components) 250 Game state control means (game state setting means) 2914 Special random number storage means (reserved storage means)
Claims
1. A gaming machine comprising a game area on which game balls move, and which launches game balls into the game area in response to the player's operation, A first start port is located in a predetermined area within the game area, A second start port is located in a region different from the predetermined region in the game area, A movable member that changes the ease with which the ball enters the second starting port, An operating port which serves as a trigger for executing a normal pattern lottery, relating to whether or not to displace the aforementioned movable member to a state that facilitates ball entry, In a special game that is performed when the result of a special symbol lottery, which is performed when a ball enters the first or second starting opening, is a specific result, there is a large prize opening that makes it easy for the ball to enter, If it is not possible to perform a special symbol lottery based on a random value obtained when a ball enters the first or second starting port, a holding storage means for storing the obtained random value, The system includes a game state setting means that can set game states including a ball-entry easy state in which the movable member is relatively more likely to enter a ball based on the execution of the regular symbol lottery, and a normal game state in which the movable member is relatively less likely to enter a ball based on the execution of the regular symbol lottery, In the aforementioned state of easy ball entry, the movable member is configured to be displaced to facilitate the entry of game balls into the second starting opening when the result of the ordinary symbol lottery is a predetermined result favorable to the player, and to be displaced to a state that makes it difficult for game balls to enter the second starting opening based on the entry of two or more predetermined numbers of game balls into the second starting opening. In the aforementioned ball entry easy state, if the result of the ordinary symbol lottery is the predetermined result, and while the movable member is displaced to facilitate the entry of game balls into the second start opening, if a predetermined number of game balls enter the second start opening, a special symbol lottery based on a random value obtained based on the entry of game balls into the second start opening is performed, and the special game corresponding to obtaining the specific result according to the predetermined number is performed, and if the special game is performed, the first performance is performed. A gaming machine configured such that, in the state where ball entry is easy, the result of the ordinary symbol lottery becomes the predetermined result, and while the movable member is displaced to a state where game balls can easily enter the second start opening, a variation related to the special symbol lottery based on game balls entering the first start opening is performed, and if fewer than the predetermined number of game balls enter the second start opening, a special symbol lottery based on a random value obtained based on the balls entering the second start opening is performed, and a special game corresponding to obtaining the specific result according to a value less than the predetermined number is performed, and when the special game is performed, a second performance different from the first performance is performed.
2. The gaming machine according to claim 1, wherein the first and second effects are initiated at different times.