Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANSEI R&D KK
- Filing Date
- 2026-03-24
- Publication Date
- 2026-06-04
AI Technical Summary
【0008】 本発明によれば、効率的な制御処理を実現することができる。
Smart Images

Figure 2026091949000001_ABST
Abstract
Claims
1. It is a gaming machine, A game board has an entry section into which game balls can be inserted, A ball entry switch for detecting a game ball that has entered the ball entry section, A circuit board equipped with a CPU, It comprises a display means capable of displaying effects, The aforementioned CPU is Control the progress of the game, Depending on the progress of the game, the game is set to one of a plurality of game states, including a first game state and a second game state. In the first game state, when the ball entry switch detects the entry of a game ball into the ball entry section, the probability of changing the game content is: A probability lower than the probability of change in the second game state, A gaming machine characterized by the following features.
2. A gaming machine according to claim 1, The aforementioned game-related content refers to the status used to select the pattern of the variable animation. A gaming machine characterized by the following features.
3. It is a gaming machine, A game board has an entry section into which game balls can be inserted, A ball entry switch for detecting a game ball that has entered the ball entry section, A circuit board equipped with a CPU, It comprises a display means capable of displaying effects, The aforementioned CPU is Control the progress of the game, Depending on the progress of the game, the game is set to one of a plurality of game states, including a first game state and a second game state. In the first game state, when the ball entry switch detects the entry of a game ball into the ball entry section, the table for selecting the content related to the subsequent game and the table in the second game state are different. A gaming machine characterized by the following features.
4. The gaming machine according to claim 3, The aforementioned table is the table referenced when switching statuses to select a pattern for the variable animation. A gaming machine characterized by the following features.