Gaming machine

JP2026094831APending Publication Date: 2026-06-10KYORAKU IND CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2024-11-29
Publication Date
2026-06-10

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  • Figure 2026094831000001_ABST
    Figure 2026094831000001_ABST
Patent Text Reader

Abstract

We propose a gaming machine that can enhance the enjoyment of gaming through a new form of game control. [Solution] The game has three game states: a non-time-saving game state, a lower-level RUSH (time-saving game state), and a more advantageous upper-level RUSH (time-saving game state). It is capable of performing a variable display effect that displays decorative symbols in a variable manner. The decorative symbols include specific decorative symbols that are not displayed when a specific condition (a 10R jackpot that leads to an upper-level RUSH occurs after a jackpot) is not met, but can be displayed when that condition is met. During the variable display effect that notifies that a specific game is being performed, the proportion of the specific decorative symbols displayed in the non-time-saving game state, the proportion of the specific decorative symbols displayed in the lower-level RUSH, and the proportion of the specific decorative symbols displayed in the upper-level RUSH are all different.
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Claims

[Claim 1] A symbol display means that displays a changing pattern when the starting conditions are met, A specific game execution means that executes a specific game advantageous to the player based on the display result of the symbol display means, A game state control means for controlling the game state, It comprises a performance control means for controlling the performance, The aforementioned game state comprises a first game state, a second game state which is more advantageous than the first game state, and a third game state which is more advantageous than the second game state. The aforementioned performance control means is In conjunction with the changing display of the aforementioned symbols, a changing display effect can be performed in which decorative symbols are also changed. The aforementioned decorative design includes a specific decorative design that is not displayed when certain conditions are not met, and that can be displayed when certain conditions are met. A gaming machine characterized in that, during a variable display performance that notifies that the specified game is to be played, the proportion of the specified decorative symbols displayed in the first game state, the proportion of the specified decorative symbols displayed in the second game state, and the proportion of the specified decorative symbols displayed in the third game state are all different.