Program, information processing method, and information processing system
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- CAPCOM CO LTD
- Filing Date
- 2024-12-04
- Publication Date
- 2026-06-16
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0016】 本開示によれば、プレイヤが、より自然に楽しみ得るゲーム環境を提供できる。
Smart Images

Figure 2026096987000001_ABST
Abstract
Claims
1. The information processing device used in games A cutting means that performs a process of cutting or destroying a first object, which is an object in the game, at any position on the body of the first object, A performance means for performing a performance process that includes a second object which is each of at least a part of the body of the first object that has been cut or destroyed, A modification means for changing each of the second objects involved in the aforementioned performance processing to a first object, A program that makes it function as such.
2. The modification means changes from the second object to the first object during the execution of the performance process. The program according to claim 1.
3. The performance means executes the performance process which includes all of the second object. The program according to claim 1.
4. The performance means executes the performance process which includes only a part of the second object. The program according to claim 1.
5. A first range determination means for determining a first range area affected by the attack action of a third object, based on at least the position or coordinates of a third object capable of performing an attack action against the first object, Further functioning as a second range determination means for determining a second range area affected by the attack action on the first object, depending on the determined first range area and at least the position or coordinates of the first object, The program according to claim 1.
6. Further functioning as a determination means for determining whether the cut or destroyed object is subject to the splitting process, The program according to claim 1.
7. The performance means executes the performance process which includes the second object, which is each of the bodies of the first object. The program according to claim 1.
8. An information processing method executed by an information processing device related to a game, A cutting step in which a process is performed to cut or destroy a first object, which is an object of the game, at an arbitrary position on the body of the first object, A performance step in which a performance process is performed including a second object which is each of at least a part of the body of the first object that has been cut or destroyed, A modification step of changing each of the second objects involved in the aforementioned performance processing to a first object, Information processing methods including
9. An information processing system related to games, A cutting means that performs a process of cutting or destroying a first object, which is an object in the game, at any position on the body of the first object, A performance means for performing a performance process that includes a second object which is each of at least a part of the body of the first object that has been cut or destroyed, A modification means for changing each of the second objects involved in the aforementioned performance processing to a first object, An information processing system equipped with the following features.